#Nintendo 64
1 messages · Page 76 of 1
Plus... "True 3D Fighting Environment!™️"
It's honestly technically impressive. Could have been the N64's Soul Calibur if they had spent a little more time on the actual gameplay.
I always refer to War Gods as a more jank version of Mortal Kombat 4.
It's funny how some like to complain about the price of games today (mainly AAA titles). I'm like "I'm guessing you never bought N64 cartridges almost 30 years ago as they were released..."
Imagine paying $70 for War Gods. 💀
I paid $70 for Chrono Trigger back in the day.
Worth it!
Worth every penny.
Indeed! Still have it.
That’s not appreciated here. Please don’t make those jokes.
Not only my favorite SNES game, but one of my favorites still on any platform... RPG or otherwise.
Gaming perfection.
the snes is better than the psx version right
Yeah
Has a charm that the PlayStation version never quite captured.
Thank you very much. It’s genuinely appreciated that y’all are respectful.
PS1 version has loading and some audio bugs.
other than that its the same?
Though the PS version has some very 'Akira Toriyama' cut scenes.
ideally they should have remastered the soundtrack with cd audio or something
I don't like the anime cutscenes, personally.
Almost looks like lost alternate universe Dragon Ball footage with a Chrono Trigger veneer.
DS version had best of both worlds, didn't it?
whats better Lunar on Saturn or PSX?
Personally prefer the PlayStation versions.
Yeah, other than the anime cutscenes.
Depends on if you want english voice acting or not. Vanilla PS1 Lunar has Working Designs' usual changes (game is harder, pop culture references, etc.), but there's a patch that fixes those issues.
That's an impressive shiny USB cable!
I wouldn't "need" voices, just subtitles
I'll seek out Un-Worked Designs patches at every opportunity. I love that they brought those releases over to the US, but couldn't stand what they did in the process.
ive heard alot complain about working designs changes in games
but I cant comment on them without playing them
I actually don't hate the difficulty changes in the Lunar games, but the pop culture stuff is just bad.
I do have the un-worked designs patches
Back then on the Sega CD when they were new and fresh, I didn't know I was playing an 'inferior' version of Lunar or Lunar 2... I was just playing freakin' awesome RPGs that I had a great time with.
Same
30 years later, I then learned better... and had fun all over again. 🙂
On the N64 NSO controller, the c-down button brings up the menu. how do i change that?
Lunar 1 and 2 are amazing games. Both on Sega CD and PS1/Saturn. I wasn't a big fan of the GBA remake of Lunar 1 though.
The PSP version was good, I thought. I enjoyed playing that one on the Vita.
You'll need to remap it in the main OSD.
...then map all of the N64-specific buttons in the N64 core.
The OSD menu button can't be mapped in any core specific menu since it's a global button.
Thanks so much.
This?
For what it's worth, I mapped my MiSTer Menu button to the little round button next to the R button. Easy enough to access but not hit accidentally.
Worth a lot. Great idea!
Anyone able to get Rumble to work with the official WiiU/Switch Gamecube adaptor?
does the nightly unstable build include the n64 analog controls fix by default yet?
Only got left and right for analog motion now for some reason. I'll remap and see if that fixes it
Unstable main from #unstable-nightlies has those fixes @reef citrus
Is that what the update script is downloading?
Is there a way to change the update script to get the right version? Do you happen to have a fixed script?
downloaded the newest unstable mister build and my NSO controller isnt responding at all wired over usb-c. Anyone got any ideas?
Anyone experiencing input issues on latest unstable? None of my controllers are working properly after updating. Inputs fail to register sometimes
Fixed. Thanks again
@inner garden this is what I use in order to get latest unstable main plus all unstable cores (except for N64 that needs special entry in downloader.ini - check pins)
hey that's my script 😄
That script is awesome!
Isn't that the Main_MiSTer you mentioned?
Didn't know it was yours, @orchid nimbus
@orchid nimbus so isn't your script already correct?
else why would we download it at all
How dare you use his script without permission!
Now my "B" button for some reason only registers as "A". And "A" is still "A".
I think it has something to do with remapping F12 on the keyboard to "B" on keyboard. Did that by accident. How do I reset key bindings on keyboard menu shortcuts?
I paid top dollar for that script 🤔
the script works - but I would use the update_all json addition
however update_all doesn't switch to mister unstable
more information here
ripped off 😛
The script I sent deals with mister unstable
demand money back
Because F12 no longer brings up menu
(Also thank you Vampier for the N64 guide)
not sure where the binding are stored
probably in settings
Since then, "B" on my controller is now "A" which is wierd I dunno why it would affect that
Even remapping controller before core and remapping in core, B is still A.
It helps everyone (who actually read it). 😏
yeah the last 2 QA things are a total nonsense
Yeah F12 no longer brings up menu. It closes it still, though.
this was my PSX nonsense line
I just want to know if the script to specifically update n64 gets the mister version with analog stick fix
but so far I saw a totally unrelated script
oh ok
more posts were made
looks like it should be ok
thank you just wanted to make sure
yeah not going to adjust my script everytimes a temp. thing comes up
things will get synced eventually
I have a life outside Discord
albeit it is very limited on time
now I’m confused again
Me too. "B" is "A"
Can anyone check if they're experiencing a regression on latest unstable? Inputs are just super wonky and inconsistent for me on all my controllers. I'm not sure if I'm doing something wrong, but reverting back to a prior main_MiSTer fixed the issue so I'm sure something's wrong
Issue I'm having is that sometimes inputs don't register. Like trying to punch repeatedly with Mario on Mario 64, sometimes B doesn't register and he doesn't punch
like in 6 inputs, one drops
game?
any game really
oh sm64
but Mario 64 is easier to reproduce
no issues here
Check in a controller test ROM?
yeah, stick looks good to me too. It's just that inputs are failing occasionally
I only had that with Extreme-G 2
I'll try updating with the script instead of manually updating
you got highs jack of your scripts
That game feels like you're getting a ton of extra inputs
for me it feels like 3/4th of the inputs are dropped
That's what I'm experiencing, but in every game
My rear view would just flip back and forth like crazy while holding the button
Yeah, I took it as multiple presses flipping the camera but who knows, we're definitely seeing the same thing
just finished the first start of Mario 64 and nothing so far. I am using a Dreamcast controller through a Trio Linker Plus II
Alright I'll try updating via the script
I did manual update so maybe that caused issues idk
try turning off fast usb polling off if using usb but no idea if it helps hehe
Guys, I'm promoting Turok: Dinosaur Hunter to perfect. No errors, textures are no longer squished, hud shows...
vamp
Will test some more to be sure
are the inputs feeling better with the new linux build and all that?
Ok, that was literally it. Deleted the unstable, updated using the update_unstable script and it's working great now
Eventually we're going to have to collectively call Quebt 64 "Perfect". Maybe we can change that tag to Complete instead.
I'll have to grab them. Please excuse my ignorance, but...
- Can that he grabbed from update all?
2)does it include the joystick fixes?
I'll be streaming this goodness shortly!
I would use this after running update_all. #1096015979055697940 message
Thank you, I'll run it before I get started.
FYI Mario 64 has insane flaws should look like bowser
jk not that insane
I did save and quit and it crashed
black screen
after killing bowser
Oh wow. Is there a specific version you played?
the one where all it has is the intro face removed
nothing special
Understood. Just wanted to be sure. SM64 USA has been very very stable for me. I was just surprised.
it was fine until I beat bowser and did save and quit
but the texture blend is not working for this portrait
I'll try to reproduce it if I have time this week. You just beat lobby bowser and save and quit?
yeah grab the key then choose “save and quit”
Cool. This is helpful, thank you.
US No-Intro with just the no face patch yes?
I think save and quit loads the stretchy face with some of the patches.
Oh.
Well, that would explain it.
Regardless, there is the portrait issue.
Who will win?
A seasoned, highly-capable FPGA developer with years of experience.
Or a stretchy Italian?
I'm putting my money on option one 🙂
Same, tbh
insert "playable game by christmas" meme
I swear I'll probably always remember this whenever I hear the phrase "underpromise / overdeliver" lol
Yesterday when I tried Choro Q 64 (Maybe It is on Penny Racer too). When I pass the finish line at the third tour it seems the game halts for one second before to say finish.
Me too. The thing is, even one game playable by christmas seemed almost too good to be true back earlier this year.
In my experience that's what all devs should do.
FPGAzoomsPast every expectations haha
that always happens when it updates the eeprom for record times. Other games have that too, e.g. mario kart
The man himself.
Just wanted to echo how much I appreciate your work, Robert. Hope you have a great day.
zoomSpastExpectations 👍
Thank you 🙂
that’s right
save and quit goes back to the face screen and crashes. Same for loosing all lives. There is a special patch that will remove it there also, but i can't remember where to find, it was posted here in discord
make sure you use the latest core. Haven't seen any more reports for random crashes in mario64, apart from the save+quit and all lives lost above. Played it myself for 2-3 hours now with the new version
@wanton sun have you seen the missing pixels in the rendering? That’s the main noticeable thing right now to me. Like a z buffer issue or idk
i could make the slot empty for 1-2 seconds when the pak was switched to fix that
the bowser picture?
or what do you mean?
I guess the stairs at the Mario 64 entrance hall on the stairs
which is more and AA thing than anything else I guess
Princess peach doesn't transform to bowser in painting/portrait the closer you get
Improvement, it's just a more devious trap now.
Peach/Bowser portait transition doesn't seem to work in any version, good catch @inner garden
ok thanks for the information !
Can't reproduce. You mind trying this patch I linked to earlier to see if that fixes it? It seems to skip all 3 possible face screens: #1096015979055697940 message
that portrait transition initially scared me as a kid. Mainly the in-between transition
The portrait effect is done with mipmaps or LOD, which isn't in yet. Im sure that once those are implemented this effect will work as intended.
that makes sense, yes
I thought LOD was already in but I just looked at the notes and there are different types so that makes sense.
LOD is not in
in general, very easy to see in Mario 64, there are what look like missing pixels in the rendering
the main reason is that i didn't found any game yet where it's really visible
maybe I can make a video if you don’t see it but stare at mario while moving around
the weird missing or overlapping pixels always show up
and there’s almost an odd black outline to things
mario64 really depends on the VI features to don't have stray pixels. one example: (it's not the same frame, but you get the idea)
Some of those are going to be because dithering/AA isn't in yet. If you patch ROMs on actual hardware to remove the blur you will get stray pixels.
TIL = Talk to I Later?
today I learned
00f
and now you can say TIL
TIL what TIL means
I have some very compact perfect triangle drawing code. Would be funny if we could make an N64+
triangle is perfection in creation
Good example is the black pixels next to the stars on stage select. (Pic1: MiSTer, Pic 2: Original Hardware, Pic 3: Original Hardware With Deblur Patch Applied to the ROM)
@orchid nimbus Recently read on Vampier site the Update_64 script isn't updated anymore, My usual practice it to run update_all and then run update_N64 to get the latest unstable, N64 build and database. I have a new build from todays run of the script. What is the best way to keep up with the N64_Database and latest build or changes? I'm confused since the old Update_N64 script seems to be still working.
it says to add the line of text to downloader.ini
so when you run update all it will download the n64 core and database file
I was also thinking about this missing/edge pixel thing that doesn’t show up on real hardware even with the blur disabled. I can show examples in most games but thought it wasn’t time to get nitpicky yet
IPS patch crash like this, the BPS won't.
I will add its just odd that the old script is still working today.
Also no one who uses the update_64 script will know to use it unless they happen to visit back to Vampier site
Never mind. I went to double check on real hardware and you get peaking pixels through the hat and arm there too
Vasaline cures all
sometimes these pixel peeping issues are much deeper, like not supporting unaligned reads, memory/bus latch timing inaccuracies, etc
so it’s worth mentioning, especially if you have a fast repro from cold ROM boot since that can be stepped manually in the slow C++-based simulator
I guess the one big one that’s easy to see that doesn’t happen on real hardware is the missing gap in the forest entrance in the oot start screen
But it’s probably too early to point out small stuff
there are still issues e.g. at the end/start of each horizontal line for 2 pass rendering that i need to work on
probably a lot of all that is hidden once the VI is done, so that the priority is relativly low
morning team
Ah that makes sense then. No worries. Excited for VI
You say good morning. I say good night! 🌛
@wanton sun that was a fun Patreon post. Your Debugging adventure was delightful.
Well I just fixed the controller issue I was having by deleting the gamecontrollerdb.txt and downloading a new one.
Hey @orchid nimbus
I noticed that the link in your FAQ's 'NSO N64 setup' section points to shigs older zImage_dtb that has the range modifications baked in (#test-builds message)
ATM we want the bit later one from the pins that shig merged without the range change (#unstable-nightlies message) and the latest unstable main to do the range modification
@cerulean elk I don't believe I've seen any footage of Turok, fully working in your videos. Feel free!
(Edit)
I have the raw video, too, if you want it.
the new setup seems to work great for me with my wired NSO controller, now gives perfect result in the test
With the older zImage_dtb and latest stable main it was off a little (#1096015979055697940 message)
Thanks so much to shig, lemonici, markun, wikerwaka and anyone else who helped getting the analog input sorted 🙂
So, that link you just posted there, is that the recommended one to use?
for an NSO controller?
you now want the unstable zImage_dtb and unstable main from the pins, yeah
#1096015979055697940 message
I meant in general. I'm still wrestling with the brawler 64 controller, and every bit helps
my understanding is that's the setup you want for all controllers yeah
Actually, I think I already have that one.
the unstable zImage_dtb file adds the driver to make NSO work via USB and some other improvements, the unstable main does the range modification
Where can I get this exact homebrew what is it called ?
the controller test?
its in that same pin of robby's 🙂
#1096015979055697940 message
load it, press start a few times to get to that test
The other tests in it are handy too, can see the range change smoothly as you move the stick between centre and full travel
its literally called controllertest, by sanni
https://github.com/sanni/controllertest/tree/master/N64-Port
Hmm. Maybe Turok is NOT perfect yet? At 26:36 in my video there appears to be some sort of rapid bullet impact sound when some enemies fire. It was so rapid that it actually affected the frame rate (Which isn't saying much, considering its the 64, but still XD). It happened a few times while I was streaming. Core bug? I know its too early to really be talking about these things. It just stood out to me.
I think Imma flip through my library for the Compatibility tracker
TLB speeds up virtual memory accesses and virtual memory 'extends' memory space not the memory itself. It actually just allows an indirection of memory addresses which provides for a powerful set of functionality given all it actually does - on a modern pc everything from dealing with security to virtualization to fragmentation.
TLB actually make things slower, because it needs to be managed. It can make programming easier by allowing virtual memory, but the game will always be slower than with direct memory addressing
i wonder what rare were using it for in goldeneye/perfect dark etc
doesn't seem their style
Could tlb be patched out on a per game basis?
probably helps creating larger worlds
no, i don't think it can be patched out, at least not easily. Maybe in a decompiled version
Could it be patched out easily out of, e.g Mario Golf?
there is a decomp of perfect dark now
I was really trying to wrap my head around how TLB made sense to use but that makes sense if it makes programming easier. I just couldn't see how it was supposed to make things more efficient.
It's extra steps.
C++ doesn't make your code run faster than assembler and still people use it
I was going in with the thought they were trying to squeeze out as much performance as possible on N64.
virtual memory allows you to handle different processes and they don't have to care where in memory their work, they just use whatever they need. Unless the memory runs out, this is much easier to handle
is it a feature of the cpu that made more sense in another application ?
or was it something specifically made for n64
the cpu is not custom in that point, so e.g. if you would want to run linux on it, you need it
Feature of mips.
yeah the same cpu was used in workstations i think? and render farms?
usually the not-cut-down version was used, but it shares many features
There is a Linux rom for n64 I suppose that is why it doesn't run.
the linux for n64 is even worse. It doesn't just need the TLB, it needs the TLB in 64bit mode. Something no game needs.
you can see the difference in decoding here in ares: https://github.com/ares-emulator/ares/blob/master/ares/n64/cpu/memory.cpp
first 3 functions are 32bit mode, the next 3 are 64bit mode
the kernelSegment64 function is insane. Keep in mind that this must be evaluated for every instruction fetch additionally on the critical path
So most likely i will not implement that, only what is needed for the games
we may never see linux running on a de10
can't you already run it on ao486? (linux)
but linux runs on every mister that isn't broken 😛
that too lol
🤔
I think you might want to check what mister kernel means
this seems fine, if someones dying to run linux they can probably make a dedicated workstation core based on your mips
a dedicated linux core wouldn't need the cpu at 93mhz and don't need the RDP and other things, so it would fit easily
yeah
I can live without ever running Linux on a n64, I just thought it was interesting someone actually made it.
I think you meant virtual memory rather than TLB in the first sentence there - surely TLB is just a cache to speed up recent virtual page look ups. Its virtual memory access that is slower than direct memory access.
Virtual memory back on these consoles would be primarily used to combat memory fragmentation - thats what we used it for at least
can you do virtual memory without tlb? i currently cannot imagine how
maybe the buffer in TLB leads to confusion? the TLB in the MIPS cpu is just a 32 entry table that translates virtual to real addresses
there is no address translation possible without going through that table
You could just use a "dumb" one that translates virtual to real addresses and has no entries
I wanted to say "68851" but apperently that one has a TLB
Maybe 286?
@wanton sun is it possible to wire the TLB to just always miss and therefore save the LEs? I’m curious how bad it would hurt performance.
with always miss, the cpu would get an exception, the code would reload the TLB table, then tries again and gets another miss. There is no fallback, a miss just indicated that the table must be updated and the same action is tried again
the table can be smaller, but it must have at least 1 entry
however, if a game uses multiple entries (e.g. function calling a subfunction multiple times) the overhead for exchanging would be huge. Could easily break down to 1% performance
I'd rather see IRIX load on a MIPS core than Linux. There are no MIPS emulators out there that run IRIX outside of MAME. And MAME's performance is awful. Just being able to load Power Animator would be incredible
Can this table be placed outside the FPGA?
That would make the performance penalty far worse
it has to have like same-cycle speed iirc
It would be cool to see what’s the real impact on real games
its not really the size thats the problem iirc
its like, the amount of complexity it introduces into a critical circuit path
The issue is the time it takes to compare the entire table and translate the address in one cycle
at this point i can't wait for it to be implemented just so we can stop talking about it 😄
Im not sure what people's obsession with it is
Is it really that magical
I guess it might as well be gibberish to most when they hear why GoldenEye doesnt work
no its really very boring standard feature of almost every modern cpu 😄
It's important because oitxpazutioedhasfmexvdzpirqlkfb.
So if we implement the oitxpazutioedhasfmexvdzpirqlkfb we can play GoldenEye?
we should just call it the goldeneye buffer
its got gold in it thats why its so hard to program
thankfully Robert is an alchemist
Middle name Midas
it's a bit unfortunate that it also just happens to cause the most popular game on the system to be unable to boot without a romhack because of a silly demo
Wait isn’t that the reason why Conker doesn’t work? 🤔
yes, it prevents the most silly game of the system to work...oh wait
can someone make a patch to add TLB features to daikatana so it stops working again please
need advanced TLB rings for Superman 64
I'm back from testing... got about halfway through my library before my bed called me. I DID mark a few games as Perfect, because let's face it, Some of them may as well be. Besides, if anyone was going to break the ice, it may as well be me.
nothing perfect yet without VI beautifier 🙂
i thought we were waiting for vi before we used perfect
I can rescind them...
Yeah whenever VI with full effects gets in they're perfect
like gamma and dither/dedither need to be in
Yeah and they are both easily noticable
before you can call it pefect, even if you were going to turn off the horizontal blur anyway
just my opinion anyway
it doesn't look like an n64 game with razor sharp pixels
Vaseline fixes everything
Demoted to playable. Got over excited.
I think it should be completeble?
I guess that's a fair compromise. But Ive already undone the perfects, and left the app 😦
It may have been a little late to be testing anyway. Core will be obsolete soon, I'm sure.
It’s not N64 if it doesn’t look like you rubbed Vaseline on your tv lol
Completable is a weird metric anyway for the sheet
I agree, completeable without being perfect is just too granular.
idk, you can easily complete a game while its not perfect
It should be changed to a checkbox and removed from the states
like re2 - definitely completable, might randomly crash and has visual artifacts
We already have playable.
Completeable should mean "consistently", in my opinion.
Not a struggle
i had 1 crash in maybe 4 hours play though
can we make a checkbox for " [x] game is bad, no need to fix" ?
I think @cerulean elk made that joke yesterday haha
Just put a super man logo next to it
Superman and the Elmo games would def fit that category
And War Gods, I've heard recently...
I won't be satisfied until John Romero can make me his bitch with perfect cycle accuracy
@quasi storm what happened to Banjo, did it hang at points?
Not at all.
Are we changing the competable metric?
Superman needs stretchy rings to really show off his strength.
Just so I'm not wasting my time completing DK64 if we are waiting until the core is more stable to mark completions
don't play anything just to have it as completeable in the list. the core will go through several changes anyway. Only play a game if you have fun with it 🙂
That makes sense
( i hope that sentence doesn't come back like a boomerang and superman will never be completeable in the list)
Someone please complete superman when VI is complete so we can have it on Perfect
So far I've completed THPS with two characters, we'll see if I finish it with every single one by the time the core is finished 😉
At that rate Superman will never get past boot.
yeah technically to mark re2 completable i need to finish it at least 3 more times for the various characters/scenarios
I'm having issues with THPS 1 and the text appearing super blocky and unreadable.
Unless this was already addressed
A Indy core would be pretty nifty. Don't know what madman would actually sit down and make one though.
hmm, how the heck do you setup PS5 controllers with the N64 core?
I can't get the Analog sticks to work properly
I think @fair stump just remembers what all the items are. 🙂
The text is defo garbled 🙂
I want the left analog stick to be the analog stick for the N64, and the d-pad to map to the d-pad. Right stick to be the C buttons
I can map the d-pad and the right stick, but I can't get the left stick to map to anything
Don't think it needs anything special. Did you go through mapping the controller from the MiSTer main menu first, including the analog stick?
I might have just found it
The calibration is weird. The calibration goes through, and you have to skip the mouse calibration stuff, and then it gives you another joystick calibration, and that's the one you need.
got it, it's super weird
Can someone add "Crashes when you miss a checkpoint and lose in a Taj challenge"?
Went down a daikatana rabbit hole
Added
Oh yeah the text is illegible, I've just memorized how to load and continue my save 😄
What's with the cutscene flicker in Rogue Squadron?
Nice!
Cruis’n USA is marked as playable but it’s completable.
I think most playable games are technically completable
The core is incomplete
It's weird how it only happens on NTSC and not PAL though
but PAL hangs/crashes in other parts of the game
You have to take the rough with the smooth when you are testing an alpha core... As far as wips go it's spectacular.
I'm playing the Nonnah mission in Rogue Squadron. It's Incredible. it's literally like playing on my N64
My N64 got stolen back in 2017 during a home break in, this is seriously special
I still have my cartridges too
A burglar took my Dreamcast and GBA along with my step-daughters N64 back in about 2002 so I feel your pain.
Needs more Bill Clinton
Connect with the GITCY and awards community at https://discord.gg/TwJSv3g
Played quite a fair bit of Banjo-Kazooie yesterday as well. Game runs almost perfect now! Full speed, no more sound cuts, no more missing sprites in the HUD. There's only still a few odd-colored stray pixels showing up around Banjo's model.
Man I haven't thought about gaming in the Clinton years in a long time lol
Isnt the big list of pages and what theyre mapped to called the page table and the TLB just caches the last x amount of virtual memory page lookups? Although from a hardware perspective I can absolutely see there isnt a need for specific hardware for that (slow) lookup. Does the definition differ between implementations?
In the N64 the CPU can only read from the cache
Lol wtf
In this case I think it's more a question of it being uploaded to and redownloaded from various streaming sites over the years, causing a quality degradation each time.
I don't think so it's common with a lot of the old uploads.
@cerulean elk is a YouTube man maybe he has an answer
@drowsy lantern is right. Looks like it’s been downloaded in lower quality then re-upped multiple times. Basically killing any bit rate / detail it had
YT compression is highly efficient but if you ever want to download your own video from Studio…quality is garbage. Send them a 10GB file? It’s coming back 150MB
Whatever magic sauce they have on the backend where your video looks pristine in app…you don’t get in return
More like Bilc Linton
I keep my important exports local if I need them again because trying to cut from re-downloads isnt a great option
You unlocked a core memory
Wow that must have been some crazy coprocessor on that N64 cart 😛
the json that drives my script still works as I have rewritten to use @zakk's json and do some translation.
on my website you can find the instructions to add the 2 lines to the downloader.ini or whatever i'ts called
I thought that with the submission of @bronze tree's code into MiSTer unstable this was taken care off- I didn't have the time to remove it
I read conflicting info, some say you have to run the downloader script and some say update_all script?
You still want the unstable zImage_dtb file for the NSO USB driver and Rumble, but the slightly newer one from the pin 👍
gotcha that's what I use, I havent used the downloader script in ages
@iron dove sorry not going to put that into the FAQ
It's the same info as currently there just a newer link. Shrug removing works too, it's in the pin
The newer zImage without the range mod + latest unstable main with the range mod gives better results
you know - people now asking me question why the links don't work
because they link to posts here
so if they aren't here they can't see it anyway 😄
Better just host the files yourself. 😛
I'm sort of done with my FAQs
got a burn out of you will
especially this monring
That tracks, it looks like a lot of work.
Thanks for what you did though, Vampier. It was very helpful.
Sorry wasn't a criticism, just an update to align with recent changes
I know
my foot hurts like a @#$@#$ for some reason - and no matter how I tilt it it still hurts
had pink eye and my vision is blurry
because of that I haver a massiver headache
so it's not you
I’ll never not read script and think words on a page lol. But I guess that’s what it is. Just less dialogue and screen direction
my scripts are more technical than yours, youtube boy 😛
puts sunglasses on with an explosion in the background and the Who going 'YEAAAH!!!'
@modern sleet @cerulean elk and I are poking fun at eachother 😉
we're buds here on the server
but some people take it too personal lol
Now I’m imagining that’s the Kool aid man lol
I will remember this
The last time I saw that meme it was "When will my kidneys turn into adultneys?"
We continue to get a lot of the same questions so I went ahead and updated the pins to include a Your Questions Answered pin. Please give me feedback if you see something missing, thank you.
#1096015979055697940 message
Does line doubling to a PC CRT not work in the n64 core?
It's not that it doesn't work, it just hasn't been added yet?
Hardware Targeted Game Database
it might confuse people but it doesn't confuse Google LOL
Plenty of people are using nointro romsets
For official games it's the same as nointo big endian
Google confuses some people.
I'll incorporate those in my FAQ
"N64-database.txt is required so the core loads games properly; check the pins for how to download." maybe include why? autoselection of cic etc...
If they’re confused then they can wait until the core is completed
Well you're making an FAQ
I’m also not teaching people how to use google
doesn't it say "it contains per game settings that configure the core to play those games" ?
also both updater scripts should take care of it
On yours yes vampier
My wife I think
we're talking about Robby's pin
MARIO DOESNT WORK! WHY?
@vague sun pepsiman that's why 😄
DONT become a college professor. That was half my job
I get comments near daily asking how to find something gaming wise. It’s almost always in the top 5 google results
Too much detail is bad. People just need to know you need this file so games load properly. I don’t want to add more confusion by incorporating acronyms for technical terms like C.IC.
People don’t need to know that
They just need to know you need this file for the game to load properly
First pin should be "If you aren't willing to deal with broken things and the need to fix them yourself, please wait until it is in main"
But like in that super friendly Robby way everyone loves.
@orchid nimbus’s description is better though
got more memes? let me know
This is 100% necessary
I’m not joking
Do it.
This is a bit misleading as well "To use original controllers you’ll need an IO Board, a SNAC adapter, and the latest"
Bullet points are fine, and in this day and age a lot of people don't like to read it seems.
How so?
There are plenty of other ways to use original controllers
Not everyone gets WIP. Like if this is their first rodeo with a core in development they lack the language to parse what to expect
@native mesa I genuinely appreciate your comments, apologies if I’m being curt
Excellent point
I’ll remove the line
I totally agree, but if you're in the dev thread on this Discord, you've chosen to step into it.
Or just anything in development at all.
I have clients that don’t get “rough cut”…”we were expecting it to look better”…”that’s why it’s called rough. This is just to approve the narrative”…”ooh. Can you make it look better” 😩
Can you make these story boards look like the finished product please?
Yeah I do a lot of front end stuff too haha. smh
Clients are the same in every industry 😂
My CIO is like this. it's bad
Done, thank you
Back when I was game QA, most people would tell me "whoa so you play games everyday?", and I was more like "No I'm just barely able to get to where I need to be to validate that something works (or doesn't) because everything is so unfinished it's a miracle at all if you don't crash in the process.", and they were confused. It's like they think games are complete when you begin testing them lol.
Are there 'fun testers'? The ones that test if something is fun?
That's usually when you pull in a few randos to blind test and give feedback?
Yeah, I deal with that often
Generally those people are brought in from other areas of the company at key points, or occasionally from the public during play sessions.
There is no such thing unless the production specifically asks for it. We're encouraged to provide factual objective reports, not our opinions on whether something is fun. They've got playtest studies for that.
Or focused
At the places I worked at and currently work we have a feedback department that routinely pulls in random people to play the game and offer subjective feedback
At msft there's a huge player testing lab where they recruit gamers
Yeah play testing
I got lucky when I was QA for games, our team was a LAN focused game that was pretty far along, so we'd just frag out all day and find bugs here and there.
I think the problem with modern games is they are made by a bunch of game nerds
This is like playing games for YT. It’s not fun. I’m not playing for enjoyment. I’m building a story in my head and trying to play the game a certain way for that story
I worked at a marketing department and the the head couldn't stand me and I couldn't stand her - they asked for feedback and I just said that everything was bland and reminded me of a sterile room where it smelled like grandma
When I worked at treyarch there was hordes of QA testers constantly validating or invalidating the mp maps
never asked me for feedback again
Did you make Spider-Man 2 the Movie The Game?
That was way before my time
bummer
There was guys there that had been there that long tho
Like since the Grey matter days
codblobs... I must be the only person who only played the single player in COD games.
I came in thinking I would work on campaign lol
I routinely ask for their opinions on mechanics and systems
Campaign was canceled on that one
Yeah they are diligent for sure
Some LDs I work with started as qa
Single player mode or GTFO. I play games to escape from people not to be with them lol
It had to be pretty easy at that point. I'm sure you can re-use a lot of assets
I assume QA gets treated like a PA. Essential, some people love them but most people treat them like cave trolls
easy as in less labour intense
Yeah there was some stuff written about how QA was treated at treyarch specifically. I never had a bad experience
I worked on the battle Royale which was all mashed up old MP maps and assets
I'm glad I don't have to deal with SOX 404 or QA anymore
Just CCPA BS
Or whatever the new one is
I have an entire fucking rant about this and can go into detail but it’s effectively a culture problem at the studio.
Hopefully you at least don’t send them to get you coffee and run personal errands like dry cleaning
Some devs look down on QA because they’re ignorant, self important, or assholes. But the general reason is because anyone can do QA.
But it’s really like chess. Those who dedicate time and develop their QA skills are like Chess Grandmasters, one of the most important parts of game development.
I would happily listen and contribute my own rants on the subject. 😄
Is it like “you gotta start at PA but trust us you will get better roles”…and then you abandon them immediately after the work is done?
How long should I wait before touching caulk?
I will never understand people like that
The devs, I mean
if anyone can do it, why not ask somebody when making doom eternal?
i had more questions and answers AFTER playing it than probably during development
luuuul
The tube will tell you. Depends on the formulation.
It says spray paint immediately or I can paint after 20 minutes but that feels wrong
I'd wait.
LMAO goddamn, I just got obliterated 
that was really good
I mean I fel through a LOT of floors in Doom Eternal 😡
Savage takedown, @knotty zealot
It's all Robby's fault. All of it. I retroactively blame him for my grievances with every game at his new company too.
just remember me when making your next game and send me a beta code so i can make sure it gets good
Every time snake gives doom eternal crap Robby quietly restores a crt in retribution
And he's running out of space
its all a ruse, Robby doesn't even play his mister on CRT!
cats out of the bag
It's not to use, just to increase the world's working supply
As someone who has been playing on an N64 emulator in LLE on a Steam Deck, the benchmark for me is the part in Smash Bros when you're about to fight the Yoshi team and seeing them all pop up at the fight screen. That part always has slow-down. Seeing this part play full speed on the N64 core...it's just so awesome.
QA: Working really hard not to give Digital Foundry anything to complain about. 😉
I didn’t even think Robby enjoyed games. Just a professional moderator
Like many of us, his most played game is update_all
He's a game designer, not player.
for rumble support, do y'all know if the controller has to be wired? I have a bluetooth nexigo nintendo switch pro controller I use, but when I pull up starfox 64 there's no rumbling.
Reminds of this classic.
Now I feel bad... like I've kicked a puppy or something. 😦
Have you tried it wired yet? Does it work at all?
I have not tried it wired, my mister is a bit... inconveniently placed for wired controllers, but I'll give it a test 🙂
Timing on DK64 is the same as it is on my emulator. The frame rate is too fast so the music doesn't sync up with the events in the scene.
Not complaining at all, just something I noticed (and probably has already been noted by other testers)...so idk why I'm bringing it up now lol. I guess I'm just really excited on the progress of this core.
Mostly I want to know what tv that is
I wonder if VI will make a difference in (some) timing issues? Maybe that's an ignorant take.
okay, yes my controller gets rumble on wired, yay and crap
any ideas if this is a mister not sending rumble info on bluetooth issue or if this is a my controller not exposing all of its features on bluetooth issue?
My dad always praises the QA at his work. They couldn't release anything without them.
@craggy kettle because the core is still WIP
Can confirm: am ignorant, self-important, asshole dev.
hold on I need to test with an emulator on my computer, I'm curious to see if it rumbles on bluetooth
emulator is not the same as the core
I know, my main curiosity at this point is if this is if this is really an issue with my controller. I know 8bitduo changes what buttons are available based on if you are connected on the genesis plug or via wifi to your computer
And no film set would work without PAs. But I swear they keep them at bay from new roles. Hell I’ve been on the union call list for certain departments for over 10 years and I haven’t heard a peep…and I’ve got experience in spades 🤣
So my dad leads a team and was looking for new people, particularly non cis het men if possible since there are none in the dev room at his work. He asked a QA professional working on her bachelor's in Computer Science if she knew anyone and she said she said she would love to transition. He is now setting her up with tutorials and stuff so she could have the experience to apply when she is ready. Not everyone my dad works with is on board. He will still put her through the process but he says she is really good at her job and of she has the CV for it, why not.
That’s good to hear 🙂
what the @#@# does their sexuality have to do with their job?
The film industry sucks. Moving up is like 90% sheer luck and 10% “my uncle/aunt/parent” works in the industry already
Honestly some days I wish I hadn’t put two decades into film haha. But what else can I do really 🤷🏻♂️
It is not exclusively what he is seeking out. He just wants to make sure certain people aren't passed up cause we weren't asking
if you're not asking then you're not standing up for yourself - you're either not interested or dissilusioned with your job.
@cerulean elk I have the same with the mortgage industry
Your joint must be cool then. Plenty of places I’m sure if you even ventured to show interest “out of turn”…you’d get shit
oh - first position yourself
I had a friend who applied for a new role at his current company after being there for years, getting experience…he got a stern talking to because “you didn’t ask to apply to the new role and receive permission”…he offended people by asking for more
I worked for a manager level 2 - he was a SVP when he bullied me out - I didn't get shit for 3 years of slaving my ass off
but hey - guy with an accent - let's pay him $48K/year where the rest of the people I worked with for $80k
still beat my 1st job
Nothing wrong with different faces/lifestyles too. I enjoyed teaching all diff kinds of students because “this person from that background” has a wholly unique way of thinking and seeing the world” than “that person from this OTHER background”
Exactly and that can lead people to look at things differently. Also gives every an opportunity to create.
Everyone has a unique way at approaching situations and a lot of times I’m surprised by just how unique someone’s take on something could be just based upon a diff life experience. Just because there is no escaping my own head / thought process. So I need all sorts of diverse and random people around me so I can basically absorb through them
what I'm saying is to stand up for yourself because no one else will
Lol last time I did that…fired 🤣 but I agree
I'm cis and different 😉
It's not a tv
Told company I needed time off to take care of my dying mother in law. They asked how long. I said 30 days. They countered with “Friday” (three day weekend). I told them that was unacceptable and they fired me Lolol
I'm myself at work - since I don't run around harrasing people I like and don't have my penis out of my pants I don't care what sexuality you are or how you identify. As long as you bring intelligence and skills I'm fine
but I cannot stand stupid people.....
Dell M993s
See that’s why you didn’t get that promotion 🤣 lack of exposure
so exposing your genitals will get you promoted - ok let me try that today
wait, that doesn't work if you're cis!
The thing is being liked. Nothing else helps you get ahead. Being drinking buddies with the higher ups? Gonna get a new role. Well spoken and able to talk about anything with anyone? Promoted!
Being super competent and keeping to yourself? You ain’t going ANYWHERE
Sounds like an awful culture anyway. Good riddance.
Willing to take on new tasks? They're all yours now!!
I was a PA on a Christmas movie in January and just maintaining contact with the director/“star” got me other positions for it
Anything on the testing menu today?
99% of my ability to not write scripts and do voice overs by hitting record and “just talking” is 20 years working with athletes / agents / film people and just really HAVING to be everything to everyone at all times and being pretty damn fun and charming along the way
Haha yeah they sucked. I was glad to be gone
Dunno yet. I have a fun vid lined up for 4 for N64 but haven’t done captured for testing since the last core we got
looks like a dell trinitron
ah, just saw his post
Dell used the name Trinitron?
@cerulean elk I'm looking for a new job - your tip didn't work out
It wasn’t supposed to be my tip. You had to show YOUR tip!
My favorite question for QA is: Are you here because you want to learn? or are you here just to tell your friends you work in gaming?
I don’t actively tell anyone I do anything gaming lol
Is that a common issue?
closet gamer,,, wha...?
In my part of the woods, yup
let's see who spots it first
stretch
compression really does a bad job here...
Ocarina non GC version?
well yes, but that is not the difference in the image, haha
Longer trails?
The color banding in the sky looks kinda different?
zoomed in to some detail
dithering
Slithering
Oooh, it does look nice
😅
Thank you Robby. My profession is in a bad state right now, so I love hearing this.
starfox hull of mothership would have been a good comparison too
Ouh nice, color banding about to be a thing of the past!
before we get 24bit lol
Will we get 24bit? 😮
for me it does 😛
magic
@drowsy lantern i don't know 😄
Mario's golf swing was just so bad his ball ended up in the rough. In Hyrule.
lol
you only need to add a ">" at the right spot in the source code and it will boot, it's really easy!
unfortunatly the amount of characters required for the fix does not tell you how long it takes to find where to put it
@wanton sun I thought you hid those 'mistakes' in a bigger release to hide them even more 😄
the tube specifically
You just have to convert all static arrays to....Link(ed) Lists.
Dithering, nice, beeen waiting for this one
Did you just do Dithering or more of the VI stuff?
ugly things but they look pretty good
TIL ..
dithering is part of the RDP, so it was better to do it before the VI
I mean, it does mean you probably know what the core does funny, no?
So VI is dedither, gamma and AA?
Dithering? Neat.
I wonder what would happen if the VI dedither would happen if no dithering had taken place in RDP? 😛
There'd be no dither to de.
just blur 🙂
I wanted to say "Is RDP complete" before realising "Oh right the Greenscreen thing"
Dell monitors are always great. A little utilitarian, but very good quality. Their support tanked in the early 10s though. Forum based. Their lead tech, Mike, was a complete tool, too. They shipped bad firmware on their first 4K with full range RGB and he was a jerk about it.
ye. monitor itself is great. the shell is horrible
Also they got rid of the “Dude you’re getting a Dell” guy
A monumental failure.
This is still currently my main association with the brand
the shell reminds me of those cheap toys at toys r us
or the dollar store
the ones that break within 15mins
mcdonalds happy meal toy quality
When he popped up in Orange is the New Black I laughed really hard.
oh, I have a good question.
in many n64 games there's a cheat code you can enable to deblur the graphics somewhat.
it doesn't totally deblur the game as there's two layers to it. (unless you install the hdmi mods etc)
so, are the games with AA baked into the code currently having any effect on the video output?
there are two levels of AA, one in RDP and one in VI. The part in VI is not yet in place
basically in RDP it does AA of two adjacent objects, in VI it does AA of objects against the "background"
excellent breakdown, thank you
How do they compare in terms of their draw on system resources?
VI features:
Dedither
Antialias and Resample
Interlace mode
Divot
Gamma
Gamma Dither
32 Bit Buffer (And zero buffer?)
Imagine him trying to be taken seriously or running for office or something
Oof
Yeah
Both calculate in parallel so they cost zero performance, but both cost some ressources in the FPGA
VI AA probably more, but not very much overall
Is part of the reason VI looks so.....VI the limited output resolution? I don't know if the recompile projects implement an approximation of it, but they look super smooth at 720 without looking like Captain Kirk is about to force a facelock on them (smeary). My guess is they just don't implement it, but I wonder if it would generally look more pleasant at higher res.
Let's see how Robert tackles each one of those
Vi does increase the resolution. E.g. mario64 is 320x237 and VI creates 640x237 from it
but there are 4 steps in VI that all can blur the image. 2 of them are exclusive or (dedither/AA), so it's 3 steps of blur in worst case
"Is it...too much blur, sir?" "No, no. Also, where are my 3 inch thick glasses?"
What are the 4 steps?
There's dedither, Antialias, the 640px resampling
What's the last one?
but the decision is not easy: dedither blurs. But without dedither you see the dither pattern. and without dither you have banding. So you must decide in the end to either get blur, pattern or banding
Is it Divot?
there is 3 sample averaging on horizontal pixels
Wow...that's bonkers. You can tell 3D film people worked on the pipeline...
This is a personal attack against @brisk drum !
For the greater good.
SGI knew what was up
yes, gamma has a mode where it can do random dithering, leading to noise in the image
You don’t work on animated films / Pixar stuff w/o creating technologies that are filmic in nature
@cerulean elk sounding like you need to do some additional captures today
we need a hack to play the GBC Daikatana via the transfer pak so there can be a good Daikatana game on the N64 core 
Almost wonder if that was some rudimentary “silver grain” mode
dithering and rogue green pizel
Sounds like silver halide mode
If there’s a new core I will but it won’t show till tomorrow. I have something N64 mister tonight but a diff kind of vid
youtube compression will kill the dither pattern, saves me to do dedither 🙂
Will you do the 640px thing before async clocks?
Yes once it gets to fine details it’s near to impossible to show on YT
It will be fun to do a direct comparison now that the images can be made comparable with real hardware with dedither disabled
x3 pixel peeping is also only interesting to a handful of people.
not sure yet. i like to work synchronous as much as possible, but if i implement it for sync video out, the logic has to fulfill 62.5mhz, while async is below 50mhz
Yeah the pixel clock is like 6.09 or something
Might be worth adding something about how the controller pak saves work since that can be a little confusing. Like how you need to reboot the core or initialize the controller pak when moving to another game to keep each game having its own instance of the controller pak.
My limited understanding is that increasing resolution to 640px introduces blur by horizontally shifting every other pixel, will your core do this?
On a more serious note, you could also add "Will the N64 core make me more popular?" with the answer being a resounding "Yes".
640 pixel wide doesn't blur the image. It will reduce the blur. If the VI would output 320 pixels only, the blur would be much worse
Cool I was hoping it would help 😊
Of course that only works for games that render 320pixels wide. Some do 480 wide, which replicates odd and will likely blur more
Once we get full blur I'm 100% playing dk widescreen on an lcd panel to get as much blur as possible. Non square pixels via stretch....digital displays love them </s>
It does. It averages between the pixels for the extra horizontal lines which is probably the worst blur
Nothing triggers me more than seeing people play retro games with a stretched aspect ratio lmao
Don't worry. We all hate ||love|| you.
The handful of anamorphic games always make me sigh a little when I turn the tv to stretch mode.
Here's an example of blur as a result of the 640 width vs 320
Yeah that’s the number 1 way to lose viewers
If I get TOO technical I can match the time code to the average view duration and realize where people gave up
Remember when that was just a tool in studio? They really nefred creator tools.
I always like the technical stuff.
I have YouTube subscribers for some reason
Drop a link in media. I'll sub too!
They constantly make things worse and obscure more useful data
Isn't that the Divot thing tho
Though I'm less of a pixel peeper, and more of a frame rate peeper. A get a lot of hate online any time I mention a game having frame rate issues...
The more technical you got the more engrossed I would probably be 🤷
Lol ok I did the thing
you know... the thing?
There in lies the artists fallacy; we love something so much we think others will to vs identifying what people want and providing them that
the only media I need is the backwards mister mister intro and @cerulean elk VGE videos
It’s like a full time job figuring it out 🤣
More people are getting that Easter egg lately
I thought it was so obvious
Best to direct them to the Patreon to learn more about how it all works 😉
it was - remember I was one of the first to point it out
Doing that next month
Take....my broken ears....
Emulation night school. Tutorials on more complex emulators and if you still can’t figure it out a tier where you just get access to me directly
You mean MiSTer MiSTer?
The Daytona edging is my favorite @cerulean elk thing.
I can’t diagnose everyone’s emulation issues or arcade board faults in comments any more
So basically, to get the most views, Awbacon should just take his usual theme of jamming a random object or arcade board into a console slot, and show that it just "works". Simple and not technical at all!!
I spent two hours fault finding a bad resistor array on a pcb over Twitter last week and I realized that was dumb of me to have done
Works 100% of the time
That's a point... What happened to your chop-stick?
No. Just do 3D console emulation on steam deck
Most successful vids this year
It’s a cat pen now
Cat pen should now be called Pepsiman pen.
PS3 vid is closing in on 100K views soon
PEPSIMAN
But back on topic before someone slides into my DMs Lolol
Too cute
seriously.... you named your cat pepsiman.... you monster
It’ll be fun to update N64 soon with new visual features but yeah I won’t do a “CSI ENHANCE” to it
I can only imagine. I have to admit I was even confused at one point in thinking I could play a regular rom of SM64 because "you can see his face now"
No. He has no name. Maybe “Tot”
TioTot
Hi Randy.

Surprised you haven't named it Bob or Brian after spending this much time in the channel
That would just be cruel to the cat
Lol 🙂
I actually just finished Trails into Reverie last night. Another great Trails game.
I wish mega man battle and chase had a proper USA release back in the day. I would have played it a lot
I was at my local art store and saw those pens by the checkout. They're super cute. 🙂
I’ve got six. Friend send them to me specifically for the channel pointer
i still find it unreal i can play both saturn and n64 on mister now
a lot of the games i want to play already run fully
it seems anyway. only one i beat so far completely was starfox 64
I've beaten Cruisin The World single and two player now, but I think that's already on the list.
I still need Mischief Makers and KI Gold to work on N64 before all the games I care about work.
Gonna stand here alone waiting on Castlevania
Alone? Make room for me
The only nitro I want has Sting in it.
I guess history and the broader context of the N64 has been kinder to those games
Weird emo Sting era
The best kind. His "I lost my girlfriend and came back from hell to avenge her, distinct of copyright" phase was the best.
Actually yeah, that's another one.
Which CV is better, honestly?
The second one. It's basically the same game with more content.
I've only played the first one released and for about 5 minutes. So I have no preconceptions
Thanks!
I am a Castlevania 64 defender, but it is definitely a "there are dozens of us, dozens!" situation.
Legacy
Legacy is like if the game was released today with DLC and patches.
That's awesome, thank you both! I've been wanting to try it, but knowing I can start with legacy is great.
They never a shot. They weren’t SotN. And they got judged for not being SotN
the n64 castlevanias get a lot of shit, but I think they're both interesting albeit clunky experiences. Definitely not the worst thing on the console. But yeah Legacy of darkness feels a lot better to play over the original
Also they are horrible at teaching the player what is expected of them. The opening level of OG 64 has so many insta death falls and the game never leads you into them with some gameplay that teaches you “go slow, be methodical, think about it”
also, save a lot lol
i feel like saturn is now at the "i have to try hard to find something that doesnt work" stage, and n64 seems to be getting there fast
I said that in last years video “you need to learn to play this game or else it plays you” and “you can’t just blindly charge ahead. Pick your jumps and think about it”
Just like classic Castlevania games.
the nitro part of the first one can go to hell though
I was basically told they sucked my entire life so never gave them a chance. Then when I got my ED64 I actually sat down with them and realized that they were more adventure games and the people that were crapping on them just wanted something different.
Yeah people go in expecting Mario 64 levels of locomotion and they just die over and over
I was in the same boat
it was also never really elaborated on why people thought they were bad, they would just say "oh yeah they suck, the controls are bad" and it's very clear most probably didn't even get past the first stage lol
Exactly. They judged it on level 1
I was playing Mario Kart 64 recently and noticed that D.K.'s Jungle Parkway (first track on special cup) on two player plays much faster than on single player, and much faster than any of the other cups with two players.
Have others noticed this?
I think the franchise was starting to get saturated at that point
Anyone know if they are just TLB on boot or do they require it throughout?
Castlevania?
Yeah
last time I tried they didn't work
Did Legacy of Darkness jack the page flip sound from elder scrolls?
daggerfall was 96
yeah daggerfall is rough. they really went all in the the random generated world
The games were reviewed very positively when they came out and were received well. The people shitting on them either never played them, were anti-3D, or like you said they wanted something different.
I don't shit on them - I just never played them - not my cup of tea
I exclusivly play only JRPGs
(yes that's a pleonasm)
Hate is popular. Way more so then “I love this”
do any even exist on N64? lol
Qvuest64
Paper Mario
The counter to that is 3 blue 1 brown at 5.4m subscribers - you dont get much more technical than that! An awesome channel - nearly as good as yours.
I also never had a NES/SNES/N64/Gamecube
Never heard of that? Who dat

It's true, but it feels wrong to say it.
I never had a PC-FX
Very good Math YouTuber. https://www.3blue1brown.com
Oh here's update :3
I like jrpg's as long as they aren't trying to shove anime down my throat every 10 seconds
talking about big tech channel Linus Media Group - he refused to sell - all of a sudden the problems started piling up and up and up... and look where it is now. He underestimated the power of more eviler people than himself 😄 epic
OMG OOT BOOTS
Without needing to use the master quest or GameCube roms?
ohh very nice, will need to remove that from the pins later
could it be that the first time I have ever played OOT will be on the MiSTer? hmmm!
screenshot time!
Comically I was already going to play the master quest version anyways lol
Please do, it’s an excellent game
Will restart it. I was inside Deku Tree in GC version
WE GOT A TOGGLE BOYS
Consider yourself lucky to play this masterpiece in the best N64 version ever!
i will play the normal OoT first. This will make me remember all the things from years ago, so i'm even more frustrated it's different and confusing in masterquest....
Theres a few versions of the original with some censorship added
Jet Force Gemini Cracked now boots 😮
don't get me wrong, i also want to play masterquest, I never played it, so the variation alone is worth it. But it's absolutly confusing for me when puzzles are slightly different
The level design refinements alone are worth checking it out.
Yeah, the non revised version (gold cartridge at launch) is the better version. Also has some fun glitches.
oot boots now?
but does it work?
Yeah it’s fair. Also a lot of the changes in the puzzles are either mean or expect you to remember the original puzzle in order to help you solve it.
OoT vanilla is definitely a better experience
Awesome work Robert
The puzzles are pretty annoying in MQ at times and just require a lot of clunky controlling
No it crashed in the intro xD
hm I might give it a shot
no chess pro, but I'll cheat my way through Virtual Chess lol
🤣🤣🤣
this channel gonna be buzzin for a while
I just realized you could just have a crazy good AI give you chess move suggestions
@wanton sun
literally my plan
FTX man??? 😱
he does kinda look similar to the crypto douche
though i dont think there is any dif between that version and the gc one, i like my green button
its absolutely absolutely essential that button is green
Wow, analogue - dpad swapping. We're not worthy.
That's awesome news if both Zelda's are working well now
hustler to the bone 😎
what’s the main benefit to this? I know it’s good but I forget
None of the other broken games are fixed (Not that anyone really cares about them)
I do!
WHAT! We have dithering now??
Dithering sans de-dither doesn't look so bad on a CRT
Original was working before, but was the collectors edition from GC, along with the MQ version
Some games (Yoshi's Story, for instance) may be better served by having the D-Pad set as the primary method of control rather than the stick.
funny, the lead dev of the RDP said in a interview it would give you headache without dedither on a CRT 🙂
I just wasn't expecting it.
Yeah great point. Also wild, I thought it had that option.
Probably thinking of Kirby 64
Kirby 64 is now playable with analog stick 🙂
I’m very happy for the dithering. The pools of texture shading looked odd.
I don't see any changes on Mario Kart 64
I'm sure many people in here can think of better examples than me. I know I've seen a lot of patches people have made to get the same effect.
mario kart doesn't use it
It’s an awesome accessibility feature.
at least first track does not
Oh hey, the Jet Force Gemini kiosk version boots
Finally, the funny little dot patterns have arrived!
Huh, it doesn't?
Moo Moo Meadows looks funny
Standard release ROM does as well now
Wait no that's not the name
Didn't expect that, haha
ooh dithering
Tested all but
@graceful radish brought in the idea of dpad->analog and i wanted analog->dpad(kirby, pokemon stadium) and quartus made me happy by having the whole functionality costing only 6 ALM, all win 🙂
Oh no
So it does boot
It also crashes at the first cutscene which is...what other emulators do as well with certain timings
6 ALM, pog
So, let me check the kiosk version again
Omg, I'm at work but I 1000% hope Swap Analog-Dpad allows for a couple extra permutations (e.g. duplicating analog to dpad)
on the topic of convenience features, could we get a quick swap L/Z option? this would be very useful for playing certain games on traditional pads like f-zeroX and starfox, where R is right and Z is left on a real n64, its much nicer to make R right and L left on say, a dualshock
you can set individual controller configs per game
why not put z on lz and rz double mapped?
Funny thing is so does the non cracked version of Jet Force Gemini with the same crash message
That's what I do (double-mapped)
i have put Z on LZ and RZ double mapped, but it means i have to like, use the pad weird
Yeah same type of crash there, just black screen on the kiosk version vs. the crash on the meteor
like i'm using r1 for right airbrake and L2 for left airbrake
No change on Banjo, right?
the menu at the start of oot and mm still seems a little fast
looks like it had a bit too much coffee
how can a menu be fast?
WAIT YOU CAN DO THAT?
https://github.com/ares-emulator/ares/issues/129 Might be this issue
no idea. its like switching between letters entering the name is sped up, even the cursor is flashing faster
It's the question at the end of mapping a controller in-core
Yep
Still, really nice to see the JFG title screen now
I am saddened by the fact that playing Starfox 64 made me motion sick SOMEHOW
Did someone test Mickey's Speedway USA?
I have not, but good point
you know how when you unlock fps in some games it speeds up everything, including regular menus. it kind of feels like that
if that makes sense
I think emulators may have gotten you confused. I noticed there was lag in the menus on pj64 and heck even on real hardware from time to time particularly when you first pull them up.
no i'm comparing to real
Just skip all the buttons the second time around until you get to the input you want to map to a different button. It doesn't remove the original mapping, so you'll end up with the same input mapped to two different buttons. That's what I do for the C64 core mapping 'joystick up' to a second action button for jumping.