#Nintendo 64
1 messages · Page 75 of 1
You mean the 3DO core?? Nice 🤞😇
Unfortunately the next core is the Zeebo
Uncle Derek will be delighted
By next Christmas porting to a new FPGA may be a thing people are doing
*gulp
As in Mars??
If not mars then something else
Mister 2
Who knows
We're reaching the end of it's limits
Should be called MiSSus
Next core will hopefully be R-zone.
Virtual Boy
dont even think ill have a need for another mister if this does n64, ps1 and saturn
Some 4k jazz would be nice. The RTK4k is going to be like 1000 on it's own
That's where I'm at too. If the Jag could be done (even with dual ram) and the 3DO, I think I'd be happy not to bother with much else
Is that a master system adapter plugged into a Nomad?
4k would be nice, but im fine with 5x at 1080p
looks pretty nice
jag and 3do i can wait for.. no rush to play those lol
i think the biggest problem with people talking like Dual Ram or Mars or other new Projects is, that some people seem to think the Mister project will die as soon as something new is there. i mean that will not happen for a long time. In the end even the MIST project gets new cores and updates still. Just because something new comes out, doesnt mean what we have is not still as great as ever
The biggest problems with anything other than MiSTer is who will port the cores over and who will maintain them? 
thats why i really think its sad to see some people attacking and harrasing devs that say "sorry but i can only do it in dual ram" i mean its not like they owe us something. they do all this for free
MARS will only interest me if it has features the MiSTer does not have, which is a tall order since the MiSTer already does a lot.
Yes, that’s a genuine issue and I won’t tolerate that here.
we will see. i mean it happended with the Analogue Pocket and it works with linux
the bigger FPGA projects get the more we will see changes in the infrastructure i guess. i mean its open source its kind of the natural way of things
Yes. But many ported cores have issues or are half supported. The main interest there is because it’s handheld and from analog. Other MiSTer-like devices has neither of those benefits so it won’t see the same interest and nowhere near the same adoption rate.
Again, the MiSTer can easily support dual RAM, but we actively don't use it because of internal politics about prioritizing the analog board first.
Other than ps2, xbox and gc core it'd be hard to get me to buy another fpga platform. And even then I wouldn't be in a hurry tbh.
There's no rush for them obviously, but for me, they absolutely deserve to be preserved. The 3DO gets an undeserved bad rap, and the Jag was severely let down by software....but they're both integral parts of that era of gaming for me, so I selfishly would love to see them on Mister 😊
It has nothing to do with politics, it’s because dual ram isn’t some magic problem solving device. Look at Saturn.
i actually prefer all those consoles ps2 gen and up via emulation
Jag is already on the Mister
i have the real consoles here, but still prefer emus lol
there is a dual ram Jag build
Although BigPEmu is a better Jag experience
what a name for an emu
Its a very very good Jag emu
Anything above what MiSTer can do is fine on emulation. latency is not as big an issue on the last few generations of consoles as it was on the NES etc. My PC does PS2 and Gamecube fantastically.
Yep true, but last I understood it was essentially an alpha build, and maybe not a lot of active development?
lol back in like 2000 the nesticle windows explorer icon was a hairy ballsack
Its a nightmare to debug so has been sleeping
PC finally has a good Jag emulator too with BigP that was used on the Atari collection.
Half completed, filled with net lists, not optimized at all for the MiSTer.
@robby Zone
yeah, i remember using it on pc, and my father popping by "ay why ya got nuts on your screen. playing with balls now are ya?"
Technically though extremely close to Real HW, An example of how absolute copy of real HW doesnt work on an FPGA
Fair!
Speaking from a position of absolute techno-weenie'ness, is it likely the core would have to be started from scratch?
I bet between Rich Whitehouse and one of the core devs, a pretty good version could be put together. He knows the machine inside out at this point and implemented JagCD toilet too. https://www.richwhitehouse.com/jaguar/
The cps3 work seems to be an absolute mountain to overcome, I wonder if that saps a lot of the available development resources
I've often thought that too, Rich is a prodigy. It'd be amazing if he dipped his toes into core development
a monumental task for a tiny library
Fantastic article - really enjoyed reading it (I have no idea how you found the time to write it on top of ALL the other stuff youre doing though - Supermann 🦸).
granted its an awesome library but still
He has a team now to my understanding
Er no it isnt.
I mean
lol are you gonna try and convince people CPS 3 doesnt have a good library?
It depends if you like SF3 or not
It doesnt its a one trick pony with SF
If you don't like SF3 I doubt you would call the CPS3 a good system
SF3 and JJBA
English title Release date Japanese title
Red Earth 1996-11-21 War-Zard
(ウォーザード)
Street Fighter III: New Generation 1997-02-04 Street Fighter III
(ストリートファイターIII)
Street Fighter III 2nd Impact: Giant Attack 1997-09-30 Street Fighter III 2nd Impact
(ストリートファイターIII 2nd Impact)
JoJo's Bizarre Adventure 1998-12-02 JoJo no Kimyō na Bōken
(ジョジョの奇妙な冒険)
Street Fighter III 3rd Strike: Fight for the Future 1999-05-12 Street Fighter III 3rd Strike
(ストリートファイターIII 3rd Strike)
JoJo's Bizarre Adventure: Heritage for the Future 1999-09-13 JoJo no Kimyō na Bōken Mirai e no Isan
(ジョジョの奇妙な冒険 未来への遺産)
Indeed he does. I do wonder though if cps3 wasn't on the table, how many more resources could be freed up for other work
Do you like SF3
Not really
This N64 thread seems to have gone a bit off the rails...
can 6 Games be called a Library? 😄 More like a Shelf
Huh, alright, guess I was wrong haha
but i understand the wish for cps3
PGm would have been better but it lost the vote
"That Game That Had Tessa In It™️"
yea i also voted pgm
I voted for this
but after cps3 we will get pgm some day. so all will be good in the end
I like the quest mode in Red Earth, and that game was genuinely stuck on that system until Capcom finally put it on a home computer last year
But yeah let's get this channel back on track for N64 discussion
Mame has them all
Look at my icon and tell me which character I play
blue yoshi 🙂
If we're talking Nintendo games, only as a secondary option lol
You are right, it's the 24th today, so i still have 3 months to have a game playable. Let's be optimistic: there is a good chance the core will be able to do that
No I dont think you will make it. Time to abandon the core !
You can't pull on Mario's face yet, so you might as well say nothing is playable on the core.
oh damnit i didn't save my no face image to my phone
Robert, do you know what is stopping Jet Force Gemini from working, even the cracked one hangs at boot
N64 is impossible on mister anyway. You gave it a fair shake but you really want to waste 3 more months trying to do something the hardware is simply not capable of?
I think you are more in the realm of "final game playable by Christmas"
Indeed 😊 so go on, give us a new/revised Christmas prediction for the N64 core....what would you personally like to have finished by Christmas?
honestyl since the random crash in mario 64 and wave race is gone, i learn back and just enjoy. that was the last concern i had with the core 😄
I cant wait to see this channel on 12/25 and the comments 😆
honestly, i don't see anything i could commit myself to. I don't have any fixed goal currently, i just enjoy the progress and play some games already. What more could i aim for? Sure there are things to do and those will be done at some point but i don't pressure myself. So far this strategy worked very well and I will keep it 🙂
You can commit
To github
Best way to be. Don't burn yourself out.
I believe we have numbers. NSO is around 15ms and Saffun is 5ms
yeah just let us play some games for 24 hours lol
Curious thought, does JFG have any betas? I know of the kiosk pre-release
I haven't looked tbh
sorry no idea. The normal version will need the PIF<->cic6105 decryption check. I don't know if that is fully removed in the cracked version like it is in Banjo Tooie or the answer is just ignored
as the core currently doesn't implement the answer at all, it could be that the cracked version just waits for the (dummy) response
The crack description says all copy protection removed
It is on Micro64 if you ever want to look at it 🙂
I dont know very much about dual ram but from what I do know you have to put the extra ram moduke in the pin interface that the analogue IO board plugs into normally (and so you cant have both?) but what I dont understand is why the digital board isnt affected. Or is it?
Well said. From the simple user perspective, this whole thing is just pure voodoo, so it's interesting at times to try peer behind the curtain, and into the wishes of such talented people like yourself. Regardless of whatever happens, you should know that we're all massively thankful for all you've done and continue to do 🫡
I've added that to the compatibility list
You’re a compatibility list
well, the main issue with further goals is that i currently don't miss anything. There is no game behind the TLB-wall that i really want to play. My most wanted currently is the transfer pak, but it seems a bad idea to touch that before the main core functions like TLB and VI
Even Robert knows that TWINE's multiplayer is superior to Goldeneye and PD 🤣
You really don't miss South Park: Chef's Luv Shack? How could you not miss the greatest game ever made on the N64?
Well at least with the transfer pak, there are loopholes with several of the games.
I don't have anyone to play TWINE multiplayer with, even worse i cannot really play TWINE at all because of young children around
so there is no need for even more shooters 😉
Understandable for the latter. TWINE does have AI bots in it at least (PD does too IIRC)
PD has bots, and a nice single player campaign
so you arent like my dad who was just "Here you go 10 year old Awbacon...heres Wolfenstein"
By the way, "transfer pak" is such a weird name in hindsight, since in a majority of cases you aren't really "transferring" anything. It just triggers a flag internally to unlock content.
i always liked the single player campaign of TWINE. A friend and I have been eager to reach goals there to unlock more stuff for the multiplayer, but we never managed to unlock everything
Isn't the most common reason for using it transferring?
I mean, in the case of Pokemon you can use your party in battle
Doesn't Stadium also act as a box to deposit Pokemon to as well?
Its about half flag, and half transfers, but the most famous examples are transfers
with stadium you can transfer in both directions: use pokemon from your GB game in stadium and transfer back trophy pokemon from stadium to the GB game
The Pokémon Stadium games genuinely transfer content, but in a lot of cases it's stuff like "The Nintendo 64 detected a specific Game Boy game, so trigger a flag to unlock content".
I am curious has to how T-Pak is gonna work with pokemon stadium, will we need to move our game boy core saves to the N64 save folder? Will we have a sub menu to pick our save file?
To someone more familier with it - Mario Golf/Tennis counts as Transfer?
Morning (for me) folks. Notice anything...different about my user name? 
Welcome
That you a feeble lvl 20 ?
the most simple solution would be to load a second rom for the GB game, but append the GB save to the flash save of the n64 game. If you really want to exchange with the GB core, you can split the saves
It does, but technically you don't need the Game Boy versions, since the content is already on the ROM. Which is why it's possible to access the content with a hack.
Makes sense
I get that, maybe you might like these games?
Paper Mario - fun RPG, fantastic for kids
Gauntlet Legends - great multiplayer game, action focused
Indiana Jones - the N64’s Tomb Raider and a great one at that
Paper Mario is fantastic for everybody.
You sure about that second part of the first rec
sorry, kid’s game
Someone is trying to convince Robert to implement TLB sooner rather than later xD
So it is just a flag there?
lol in all seriousness I said it that way because I know his kids like to play games and I thought that one would be perfect for his kids
i had/have gauntlet for my n64 and will play it again....but it's not like i cannot live without 🙂
Paper Mario is an amazing RPG for people of all ages
lol, thanks robby
(but yeah it really is baby's first rpg, still fun and charming though)
I hear all kids love Bomberman Hero
Only people? Get him, @hollow rune !
Pandas are people
only played paper mario for like 1 hour or so...didn't catch me. Maybe if i had it as a teenager
You are right, entities of all ages!
It’s good once you get going ,and it has some really cool and interesting visuals
It was like stepping into another world as a small child. At a time I even memorized most of the NPC names.
Goombas...but good?
Child me was loving it.
One day, we could play the Goemon games once more and show our love on those wacky games.
Goodbas
I am a panda, a Door Doorian, a retro video game wizard, and many things. I don't know how I feel about being people.
Either way, Paper Mario is for me.
It's my favorite game on the system. 🙂 Plus the community has put out a ton of really fun hacks.
They are so good. Like easily S-tier for the system.
This isn't TF this is SA
Anyway, gotta go. Thanks for letting me spew my Paper Mario propaganda. 🙂
Thank you Robert for all the hard work . I’m new to all this . I’m an old fart and I wouldn’t even know where to start to get this core going. But I just supported you on patreon . Thank you
Briαn doesn't know
Would wholehartedly reccomend to try the core out, a lot already works great
Paper Mario also has some cool hacks to try out.
I wanted to say "Cardboard Mario" but wasn't that the Wii U game
100% off topic but I was playing the OG Ape Escape yesterday and that game is just a charmer
@wanton sun any thoughts on a future “emulated analog” input mode? It would be fun to play some of these games with an arcade joystick but most games require analog or patching to allow the dpad to be used as primary controls.
Maybe if you have TLB on the N64 core? 👀
Like from the Enix game Door Door?
Thank you 🙂 There are plenty of people here who would be happy to support, so don't hestitate to ask us if you have any trouble getting it to run.
you mean digital input to simulate analog axis?
I showed the N64 core to my older brother last night. We finished on Mario Kart 64, doing battles like we did when we were 20 years younger.
Like the old time.
Seems like it would be tough to do analog with digital, might work for some games, but the ones that do different things at different values like walk or run would be harder.
Never played a Zelda game before this core. What a brilliant game OOT is. Finally managed to beat Bongo Bongo last night after quite a few attempts. Thanks for a brilliant core Robert
Now the big question: did you use a guide for the fish?
hard to find anyone these days to discover the game new 🙂
Huh
Yep! There’s another issue I’m trying to solve that’s related to direct input more than the core. I think buttons 13-16 automatically get mapped to an analog axis. So if you don’t occupy the analog stick and have extra buttons (MiSTercade) some inputs get double mapped between buttons and joystick.
OOT is great, i'm looking forward to doing a playthough of majoras mask. I never played that because i somehow got it confused with masters quest and thought it was basically the same game.
Yoshi’s story is a game that requires a d pad hack to play without the analog stick
I've never been a console person until I got a MiSTer. My history was Spectrum, Amiga, PC, PS1 and PS3, so I've got a lot of stuff to go back to
if you have a good solution for this maybe, but blue1s point is valid, it will not work great with many games. But some might. Analog inputs at 100% could be generated for digital, that's not the big issue, only some ressource cost
Is Mystical Ninja TLB? Is there a list for that matter?
the biggest issue i see is with the mapping: if there is a mapping for analog up/down/left/right in the button assignment, people will try to map their analog stick with it and get confused
it must have a very good info then 🙂
I have gotten confused with it
I was thinking of a pad mode called “analog emulation” or something a bit shorter. The core would automatically interpret dpad inputs as analog |127| inputs with that option set. Otherwise just pass analog. https://github.com/RobertPeip/Mister64/blob/6d9b6771f30743830ba8e6b8d022d6191470c306/N64.sv#L664
.pad_0_analog_h (joystick_analog_l0[7:0]),
Is it possible to create an option for mapping the 'Z button' again to another button ? I mean it would be nice to map twice the z button for trigger in new controllers that have the dualshock 4 trigger layout (e.g R2 and L2)
Yeah just answer “yes” to the prompt at the end of the mapping and skip everything before “Z”
Wouldn't you just map L to L1 and Z to L2?
You can map each core input to 2 physical buttons
yes that could work. Maybe just as swap option? because i like to play some games that want dpad like kirby with analog 🙂
Swap would probably work too!
Option "Swap Dpad<->Analog Off/On"
It is(?)
will put it on my list 🙂
Thanks!
but it will be global, not for every pad, that is too much
Didn't know that do you any tutorial in yt about this ?
Global is fine - no need to do per-device
Just try it. Map everything then answer “yes” then use the space bar to skip up, down, left, right, etc. only map the Z button again then press enter on the keyboard
🇰🇷 I check the test builds channel every morning before work and smile, and can't wait until the weekend to try more N64 games, thanks @wanton sun !! And good luck with TLB
If I press the space bar in order to skip until reaching to z button remap then Mister is going to detect my keyboard as the controller a want to re map instead of my DS4
press menú button
No, space bar is used to skip. Please try it
Wireless?!
Not the menu button, the user button
@shrewd peak were you using wireless for both controllers?
It doesn't work for me it just remaps one button at a time
I've just check it
Oh nice! @graceful radish verified?
I was helping Quasi through it but they never published results
I got about 12-13ms on average
But it's the proper method
Though someone else did the Saffun in a YT vid and also got ~5ms
Saffun felt more responsive but I had no measurement to back that claim up lol
I actually prefer the Saffun over NSO
5ms is a great choice for all the 2d fighters on the system like...uh
I posted it in the controller tab, sorry
Latency test results for the NSO N64 controller:
Wired (Official cable)
2000 polls
Avg. 13,7ms (13,8ms)
Min 2,7ms (3,7ms)
Max 25,9ms (25ms)
Wireless BT (RTL8821CU)
2000 polls
Avg. 12,1ms (12ms)
Min 0,4ms (4,6ms)
Max 32,7ms (25,4ms)
Values in parentheses are from trimmed results where the top and bottom 20 pollings were discarded.
BT testing distance was about 30cm
(≈1 foot). Didn't test with 8bitdo adapter, other cables and BT adapters.
Sorry for wall
did you try to define an alternate mapping for the pad? that should alloe assignjng the dpad to both controls (but it wont be toggable)
I've just found that whenever I map my controller it always override the last mapping
In other words even if I skip buttons those buttons end up 'undefined' and not with the last button mapping configuration
Wow, I thought the saffun was faster, but I didnt think over 2x faster.
I might buy some parts to mod it a bit, then. I like the feel of the NSO stick, but my powerslides in mario kary felt sloppy with it
Thank you for those results. Though I've had no issues with the NSO pad (feels plenty responsive to me), I may consider picking up a Saffun.
At first I thought that skipping a pre configured button would translate in not changing it's last configuration but it's not the case 'skipping' in my mister end up clearing my buttons are making them undefined
I cant really notice the difference between 5 and 8ms, but 5 and 12 is actually noteworthy IMO.
Sorry I don't know what I'm doing wrong
The bombers notebook has a weird display mode that CRT doesn't like.
Anyone try it on the Y/C build?
I'm using the N64 NSO controller. Rumble isn't working, though. Does it only work when wired?
Nope, worked fine for me last night
The fishing lure was definitely some nintendo power BS
Using the latest build, and did you set the controller pak to rumble in the osd menu?
I just played hydro thunder to check. May have to restart the game if its not setup when you load the rom. But it tells you "hey, you have rumble not memory pak inserted"
Does rumble work with raphnet?
I'm in Star Fox right now to test
Using build from today
Yeah I set it to rumble and restarted rom
I use an original N64 controller that already gives limited range. How does the new Main deal with that?
I know the rumble inside of the controller works. I used it on my steam deck.
N64 NSO
Yeah, that should work. Are you using the driver kernel thing for the NSO controller?
Hello, someone try to pair 2 n64 8bitdo kit controller? I try and i have deconnection problem
Yeah, mine wouldnt work right when I did that.
I got it working on my ps5 controller. You have to say yes after mapping and then press the button you set as the menu button on your controller and when you get to Z you press the button you want also to be Z. And for the rest keep pressing the menu button until the dialog is over
The instructions are at the bottom of the FAQ: https://vampier.net/N64/
I dont know for sure that it'll fix it, but I can confirm I did this, am using the current unstable main for the joystick range fix, and it works.
Theres also another rumble setting in the menu towards the bottom, by the debug menu
Its called settings or something, sorry i dont have my mister up atm.
how can I tell which CIC a rom hack uses
A Nintendo 64 Resource for Reviews, Articles, Database Lists and more! The ultimate fansite for the Nintendo 64.
probably the same as the original
yeah you're right
Wondering how easy/difficult it would be to take the two controllers and frankenstein a better saffun
I tend to enjoy modding more than playing, so this is right up my alley 🤣
I'm feeling bad about destroying a very good Nintendo 64 controller to do the 8bitdo mod, here where I live, I can't easily find original N64 controllers.
I'm trying to find a good (no toooo expensive) solution
It doesn't feels right play it with xbox controller
Yes, Rumble Pak with Raphnet works just fine
Nothing feels correct without the godforsaken trident
I'm alright with 12ms for most N64 games, most of them aren't too snappy anyhow
Should the games run in full screen using ntsc roms? I've not played my original for years and couldn't remember how it display on pal.
If you dont have another controller for comparison, it's not too bad.
Comparison is the thief of joy, after all
Tbh im more annoyed at the fact of having to resync it every time I power it on
I used the RMG emulator and checked the log file. It lists what the CIC is.
Oh interesting
So the JFG kiosk demo does not stall for 000080, it instead stalls with 000004
Change cic inside the core until the hack works? 😉
Adding flash128k gets it past that, but it still hangs, so looks like a no-go there
I thought rogue squadron worked?
Is the latest unstable build the one that was posted yesterday and pinned in here?
yes yesterdays build was the latest
it is but an older one, either way good call because it reminded me to update the pin
Oh for the controller?
Oh interesting, so the kiosk ROM doesn't have any protection on it
Done - #1096015979055697940 message
(going off of micro-64)
check that for the latest unstable mister you need for the N64 controller range adjustment
Yup!
I'm about to go test with it myself
IMO you should just write that its the latest
Sure thing, anything specific you feel I should say?
I just saw one posted in #unstable-nightlies and wondered if it was a new one, or the one I added yesterday
(Added to my mister)
I just wrote "use the latest MiSTer main"
Yeah, should work, maybe change it to a channel link as opposed to a messege link
Thanks for trying to help but no luck yet when remapping are we talking about inside the N64 core ? or in the main mister menu ?
In the core
In the N64 core map your controller as you normally would. At the end it asks you if you would like to assign alternate controls. Answer yes to this question. Then use space to skip all buttons you are happy with until you reach the one you'd like to duplicate (in your case Z) then press the alternate button you like to use. Use space to skip the rest of the buttons in this process until you reach the end.
compile had the cutest graphics
where's the nose
why are the legs stumpy logs
this isn't cute at all, it's terrifying
And giant eyes.
Ok, now is terrifying 🤣
The mexican aliens were just mummified anime characters.
did discord just crap out?
Mine loaded for a few seconds randomly
Yeah, nothing on their status page when I checked, but it defintely had a moment.
I didn't notice
Thank you very much !!!
I've finally get it working
No problem. Don't forget to save your settings.
I have one more question is mister devel git hub tutorial about "Multi-Button Mapping" is it oudated then ?
Cause it explains a different method using the 'MiSTer_alt_1.ini' file
or something like that
You don’t get to define all 4 analog directions, only the 2 axis so it won’t work.
It's pretty surreal to be playing LoZ:MM on this thing. Few tiny graphical things here and there but generally rock solid.
Like I said the first time, fully map the controller. Before finishing it asks if you want to map alternative buttons. Say yes, and skip everything except for Z by pressing the spacebar.
https://mister-devel.github.io/MkDocs_MiSTer/basics/input/ is the current Mister Documentation
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
The question has been adequately answered.
Like it makes my...
Sorry I didn't read well about the alternative buttons menu thing that did the trick
I was referring to this exact one https://mister-devel.github.io/MkDocs_MiSTer/advanced/multibutton/
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
What are the issues?
My favorite red ninja.
They both look to have the same info in. I can see how it could be confusing. The main and alt in the tables refer to the main button mapping and alternate button mapping menus you completed. Not refering to main or alt .ini files
Now I have two doubts one is I have my "MiSTer_alt_1.ini" file which are the button combination to switch on the fly to my ini files ?
And the other question is , how can I configure one button to behaviour like pressing 2 buttons at the same time
I believe you can only do that with the menu input
Oh I see thanks for the clarification
thanks I guess I'm gonnatake a look at the options then
Go to the mister main menu and set up your controller again. During the menu input option you should see some text below that says you can do a two button option.
Not actually sure if it was present on the OG hardware or not. But some artifacts when ocarina songs play and weird rendering of lily pads from high up. (Southern swamp)
Thanks for the info! Good eye you have. 🍻
I played a bit to Dinosaur Planet but after taking a red fruit on a tree near the mammoth (hungry) I get a black screen but music still ongoing
Anyone have experience fixing/modding n64 controllers? Gonna fall down a youtube rabbit hole for the rest of the day.
Have you tried out the hack that fixes alot of bugs?
You can clearly see a little circle/n-agon framing link when the little ocarina song cutscenes play
Its not complete yet but they've made some good progress
Yes I used this one 09/12/2023 version
i've rebuilt a bunch of sticks
what is a saffun
Ok just checking, I haven't tried it yet so can't say whether or not that can be a real hardware thing or not
Is it pretty straightforward, or does it take some finesse to get it right? Mainly want to swap the saffun stick over to the NSO one
Isn't that option for showing the main mister menu with the controller ?
Anyways thank you I've done it using this hehehe
should be trivial, the whole stick is an enclosed unit that just plugs into the controllers main pcb with a header
assuming saffun used the same pinout etc
Thanks to @gloomy cape now it makes sense that tutorial
True! I'll see if I can crack them open and take a look later today.
One of these guys https://a.co/d/9ENH6GL
oh i see
It works great, stick is just a little more mushy/less springy
L & R Triggers are a little less responsive too, not sure if that can be fixed; but the latency seems to be much better than the NSO controller
If you guys are interested, there's a really good solution for using real N64 controllers with a RP2040 board. Lagless, minimal soldering required, pretty easy to setup.
I don't have a rumble pak to test, but I tested with an OG analog stick, knock off GC style stick and 8bitdo's analog. All had proper ranges
One day, I'll have my own gaming den and can use wired controllers without fear of tripping my gf or being attacked by cats
That file helped my nso controller sync properly and work much better, and rumble did work once enabled in the n64 core menu
One last question , is it possible to sync a Ps3 controller in blutooth mode with the Mister ?
Yes, it works like a real PS3. Plug it in via USB, and once it's connected, disconnect it and it will switch to Bluetooth.
Oh so it's more easy than DS4 I guess
I did
Damn, so Mischief Makers is gated behind TLB 😢
TLB -> Too Lame to Bother
The Last B1tch
oh shit, i wonder if these can be reshelled into an nso controller
I'd be all over that
loosk like a regression in the Heavy64 demo
Is it normal for mario kart 64 to not have music when playing 3 or 4 players ?
That is normal. All music except for the Starman theme gets removed.
Hmm, one immediate problem i see with getting inside the saffun controller is how deep the screw wells are. Need to find a longer phillips head
3 and 4 player in Mario Kart 64 makes a bunch of small changes for the sake of optimization.
It really is impressive how well Nintendo's original design has held up to so much abuse over the years. Sure, they wear out and get loose... but I rarely see any that have been flat-out broken off. Not bad for such a flimsy looking thing.
N64 controller is a masterpiece
yeah looks like it's not a complete match, dang
i just really really want to find better internals for this damn thing any way i can
self-centering, no drift, lots of steps backwards since
I'm really sorry, but I can't defend the N64 controller. There is no other controller I own that I need to baby more than my N64. That stick design is attrocious for long term use.
it sure is the best controller nintendo made after the Super Famicom but before the Gamecube
But the SNES controller is amazing!
I dunno if this is sarcasm (it's really 50/50 on the topic) but I'm a believer now. I hated it for a long time. And yeah, the materials/construction were a bad choice over time. But the tracking on it feels pretty great. I'm learning to be a fan. Like vegemite.
the SF controller is a poor man's Saturn controller
But it came before the Saturn!
Oh ouch. Yeah, that's unlikely. Sorry to see that.
I'm surprised more people here don't use the good lodgenet controllers
been using one for years
It’s the honest truth. I’ve always loved the N64 controller and never loved the PSX controller. 🙂
stick is so nice
Yeah, Playstation didn't have a good controller until the PS4.
Agree. The linear tracking (I mean, it's basically 1/4 of a mouse tracker) is so solid. The bowl/arms suck, but there are alternatives.
Dont really see a way to remove/replace the stick, so I think we may be stuck without some eXtreme modding. But n64 modders can correct me!
And the work going into the stick replacements is pretty good.
I don't see an encoder chip on the stick board itself, but I'm no EE. To me, that means the encoder is inline on the main board and that's probably a problem unless you throw in some kind of tiny arduino solution between the replacement and the encoder (if you can even get one to fit). At that point, you're in 'buy a different controller' territory I feel. But you may want the project fun of doing it...who are any of us to judge. I mean, judges. But apart from them.
if you mean the lodgenet ones
you just have to swap the stick and z button
to a retail controller pcb
hardest part is if you want to use the lodgenet shell you have to shave off a lot of plastic
For me, it's the cost barrier. I assume they're durable (made for rental, right?)
But last time I looked into them, they were north of $100US.
think it cost me like $15
Thank you! I have no clue what I'm looking at, so I'm feeling like it's definitely not worth the effort, lol
back then it was definitely the best n64 controller
I still like it best but I don't have any of the newer stuff
I would say probably not. But wireless puts it all into a weird cost/reward place. I'm 100% wired - like a maniac - and have had such mixed luck with wireless in general I have no plans to change that. But the convenience of it is undeniable.
NSO controllers use potentiometers?
Looks like wheels/bowl. https://www.reddit.com/r/n64/comments/qgmct8/highres_teardown_shots_of_the_new_n64_nso/
Thank God 😉
The NSO one feels amazing, I just love wireless and wish it had better latency
The l/r triggers and the joystick are the biggest difference.
I do notice they changed the connector on the stick so it's non-drop in to strip one down and steal it, it seems. But that's still impressive they went with that instead of alps like everyone else.
Yeah, its very springy and has a great feel
Nice!
i cant get my 8bitdo n64 modkit work to rumble.
anyone sucess with this?
The 8bitdo hall effect has a thumb press I noticed. I wonder if I can use that plus R for menu....
Honestly feels better than the ones i remember from childhood, mostly because they were beat to shit from mario party, haha
re2 USA seems much more stable now, nearly finished it, no crashes
Nope. It's either dead or isn't getting passed through on Reflex.
My guess is it's just dead in an original N64 drop in scenario as I think those wires only carry X/Y and the board wouldn't have a bitshift for it.
I have the 8bitdo kit and i've kinda forgotten the clickable joystick. I didn't map it to anything because i'd accidently press it when i didn't intend to and get annoyed. I wouldn't expect it do anything on a oem n64 controller
2/3 of it are a masterpiece
It’s an amazing game for sure! I just have one big gripe with it and it’s the music. Save a few exceptions it’s all just really short repeating loops of generic unmemorable drum n bass, bordering on irritating. Case in point, this song here makes me want to commit murder 🔪. https://youtu.be/HQtVUD7_zRs?si=S_OIp0ibPpa9u9n-
tested today the newest core,man,i'm impressed with the progress so far,hope tlb games will progress nice
TLC first
You can actually see the "TLB Line". 😆
you need one more data point..."Not Worth Playing" - The Brian 64 category
Maybe do a date diff between first release and now and then count the days since origination 😉
I propose War Gods gets promoted to that spot on our 'crap on this game' list. It knows what it did.
I'll try that out. Graphing is an interesting learning process.
In today's world, graphing is just a form of modern art
lines and colors and a twist of math to tell a story
"You call this art?"
"We're talking about it, aren't we?"

I’ve done too many graphs
@hexed knot if you have an updated graph can I put it on the FAQ?
I could either share the doc with you or just copy paste the data into a tracking spreadsheet tab.
You might have a better idea of some formatting changes to make it more expandable/easier to visualize.
Just need the graphs - people like looking at graphs rather than numbers
That one up there is updated ^
Ah, that's because I have no idea how to do that, can I DM the link to you?
I'd be interested in finding out what's missing in the core that's preventing Castlevania from working. With so many games running now it must be something very specific to those games.
Check the pins/compat tracker.
Takin'....larb....of business.
(Translation lookaside buffer)
thanks for that - http://en64.shoutwiki.com/wiki/N64_TLB
So as soon as that's implimented we're probably in Castlevania heaven
Or at least it'll be partially playable hehe
Robert is well aware of it and is looking into fit. It'll (probably) be one of the last implementations and there's a non 0 chance it won't fit and may need to be partially implemented/abandoned for CycloneV. It's a long thread, so I think I got that condensed OK. Others may have more concise info.
dang that would suck if it won't fully fit
yeah it's amazing the pace this guys working in
knowing how well he did prior to making the N64 core I had no doubt he'd do well - I posted on the forums about it in fact when everyone was still doubting that N64 was possible
Beautiful
Also...there still aren't any games running because it's not Christmas yet 😉
</MontgomeryScott>
By the way, let's see the jumps:
The jump in the middle is September 4th, that one fixed a lot of games
I created this post back in April ;) https://misterfpga.org/viewtopic.php?t=4535
Might be interesting/funny reading for some folks here hehe
Well, if today is day 40, then we can only imagine extrapolating out to day.... 132?
The second jump is September 11th, the one for 1080 snowbording
It'll be playing Dreamcast games by then! </s>
Gamecube will require 2 DE-10 nanos duct taped together
Remember, back then even Robert thought it wasn't possible.
So don't be too hard on folks... we didn't know he was some kind of mystical being of unlimited power and grace.
I guess I just had a lot of faith in the man, they said the same thing about the PSX before it came out
But naw, I'm not hard on anyone about it. It is funny though to see how hard headed some folks can be despite a developers track record.
It's why 'improbable' or 'unlikely' are my go-to words. I've been blown away by the ingenuity of people too many times to ever say 'impossible' anymore. (beyond FPGA, just in general)
Sometimes being told "impossible" motivates people too.
That's a sign of intelligence my friend....and just getting wiser/older lol
Its still absolutely incredible to me that I can boot up my mister, and play a huge amount of n64 games with minor issues. Like, that is just amazing.
What is 'completable' it seems that number should be way higher
Well, I'm definitely getting ONE of those two things.
verified completable
I think that only gets bumped if someone confirms actually completing it. But I could be wrong. Only way to know 100% though is getting all the way through a game. And... some games are Q. Siskty Fo. (Yeah, I'm moving to War Gods... I actually think the other game has enough merit to not be the joke anymore).
where people sat down and beat the game
smash remix is fun and works great
I anticipate that from the last build, there should be much more completable games
There are a few I could imagine are completable but I don't necessarily want to put in the effort 😅
Sorry for a question I'm sure you all see a million times, but my googling has failed me - do you need specific versions of OoT and SM64 to boot? The versions I have both error on the core (first install) after running update_all with Zakk's n64_dev db_url added to my downloader.ini. I have bios in the directory as well.
I got half way through twine on agent
Gamecube version works
SM64 need patch
I need to try and finish Bomberman Hero
Played a bit of questions 64 yesterday, it ran well
Its not good, but its not as awful as people make it out to be
is Saturn Bomberman Fight good?
That reminds me. @orchid nimbus - did the US no face patch fall off the FAQ? I only see the Lodgenet one for US currently. Someone was asking last night so I did a quick IPS generation for them, but I couldn't see the US version on the sheet and could have sworn it used to be on there.
super fun
Maybe it's never been on there and I'm just Mandellaing
just do multiplayer. Thats where it comes alive
I didn't even know it existed until going through my list
yea the name makes it seem like its focused for multiplayer
100%. CPU is brutal
I just played a bunch of Donkey Kong 64 with the tag anywhere patch. Had to add it to my user text file to get it to save.
@cerulean elk I had no idea that Destruction Derby 64 had a twisted metal like MP mode.
haha its what happens when the last racing game you looked at WAS Dstruction Derby then you go right to VO
Me either , I got confused and thought it was vigilante 8
I have to yet make DK64 work
It’s either your rom or you don’t have the n64 text file
I tried the patch from Vampier's site but it doesn't seem to do work
Dunno if it's due checksum stuff
I didn't know destruction derby 64 existed until Bacon's video. I use to play the first one on PC in the 90s
the 64 version is obviously influenced by a twisted metal
You should really try Vigilante 9: Death Wish. Thats where the fun is
glad someone got the joke lol
good old Charles Bronson
DK64 doesn’t require any patch to run
My dad was a big fan grew up watching his movies
death wish rocks
same. so now I love them
I there any way to define the Right stick to the C-Buttons without using the "Button/Key remap" menu? Trying to setup a gamecube controller for this core.
My dad loves it unironically, and I love it very ironically.
He should be held in the same regard as other action heroes like Stallone van dam and Arnold
yeah it seems to have fallen off
:S
if anyone has it please provide
ok gtg though...gotta get chorizo and chips for chorizo queso nachos for dinner. Game food
Aren’t all dads the same lol
You need to set it up in the main menu first. Set the c stick to the 2nd analog stick.
even if I rarely ever watch the game...I mostly read my phone and talk to you losers
take care my friend. have fun beating wcw backstage assault tonight
I just got home from the in-laws , it’s time to see how far I can get on ogre battle
better make your name Pepsiman
Battlefields are missing so this might be super tough
You got my hopes up. I thought it was playable.
Some background graphics are there and what is there looks gorgeous ..
The n64 could really do some very nice 2d graphics
It is playable
Shame we rarely saw them.
Yeah .. but what’s there is definite quality
easily playable then
I did the hex edit and made the patch last night, so @weary palm may want to double check my work/supply a more 'official' one.
I tested the rom though and it worked for the few minutes I played. Everyone SHOULD be playing recompiled, though! Hehe. It feels so much smoother. (totally opinion, please flame gently)
what is that
Recompiled?
It's a new compilation with the learnings from the SM64 Recompile project. It's generally a solid 30fps at all times.
That sounds gross, N64 was meant for 20
Hehehe
Is it the bug fixes and optimisations that kaze emanuar did to the engine?
why not? you can basically save in every game that allows saving
He did a mario 60fps hack didn't he? he is a mad man with mario 64 his hacks are next level.
I don't know enough of the pedigree to say for sure. But that sounds plausible.
You want to spend 10+ hours completing virtual chess? 🤣
And yeah, OG Xbox @ 60 is my JAM.
I love it! </FrankDrebbin>
heh, I'm not that much into chess so no
Exactly
Could this bring Luigi back?
Patreon: https://www.patreon.com/Kazestuff
🎥 https://www.twitch.tv/kazesm64
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Videos Referenced:
Walls: https://www.youtube.com/watch?v=TSCzC-WECw8
Render blows: https://www.youtube.com/watch?v=uYPH-NH3B6k
One of the football games (International Superstar Soccer) has a 'play itself' mode and if chess had that, I'd do it. But I'm with you. Not happening for me otherwise.
unless we have a chess pro in our community
that would be cool
We surely do... they're lurking everywhere.
@manic basin we need you to complete War Gods, thanks 
Lol I can’t even do it
<sniffs>OK.....
For whatever reason the n64 version is hard af
Vallah or bust
I just don't wanna learn it. It's like MK without the charm. Which is....what even is it?
Mace is surprisingly difficult as well
I believe the word is “ass”
I actually did beat it on easy as a kid once. I played as pagan
Lol that’s who I like using as well
Does the ai cheat like in mortal kombat?
Midway baby. MK AI and the 'impossible without cheese' approach they did back in the day, but on a way worse game.
Mk 4 is a cakewalk for me , just beat the normal tower with fujin yesterday
No some are losers, like mine.
4 is good. I can't remember if it was 2 or 3 that directly reads your inputs and interrupts to counter. But one of them does after level 6.
2 and 3 does for sure
Mortal Kombat 2 released in the arcades in 1993. It was a smash hit generating over $600 million in sales and threw down a challenge to Capcom and Street Fighter 2 to be the most influential fighting game in history. There was one problem though, the CPU AI downright cheats its way to winning. In this episode we take a closer look at how the CPU...
Yeah I seen that ..
There’s a way to kinda cheese it with Baraka
Although It still takes lots of creds
Okay, Mortal Kombat 2, you presented one of the most stressful arcade modes I've ever faced. This was UP there for me. The AI in this game was absolutely broken and CHEAP that it caused me despair. Let me know in the comments below if you've ever tried this arcade mode because OH BOY.
This video is brought to you and sponsored by ORIGIN PC.
Cli...
I like his videos where he challenges pro's to beat akuma and things for money.
I think I might try to 100% Kirby
Oh then I'll let you finish it up to mark it completable. I am only trying to knock out the list
HM 64 is another one I can do
Though 100% is pretty rough
Ok, i was maybe just gonna load up a 100% save instead of collecting all the shards anyways haha. I've got 100% on a real cart before
I can maybe roll credits
I'll do that when i get home and continue on with the last half of twine on agent
I don’t know when DK64 Randomizer started working but this is awesome
I think that’s a wise idea. Who doesn’t love Kirby
I did supply one ages ago, but they got removed from pinned when I added the "everything unlocked" versions.
I will say unscientifically you can get quite far in 2049. I dunno how far I went but I played for too long
i'm very sorry to say Daikatana seems to be running quite well
That’s too bad lol
yeah its a shame when rob works so hard and stuff like that happens
I just can’t with that control scheme for daikatana
Really this core is a bad thing because it means one more way to play Diakatana
In the next video? I was going to request 2049 😍
I’ll see what I can do
Get them while they last
i hadn't saved for like 15 mins and can't be bothered right now lol
@manic basin my "official" versions. Don't crash on game overs. 🙂
I always play an old skool resident evil in October... looks like I know which one this year 😎
there's a few visual glitches, all the fmv is a bit weird looking, but you can get through it
Had no idea what tlb was before this core but I'd of thought RE2 would be one of the very last to become playable
its a convenience feature for developers really not a performance one
I checked Bomberman hero capture. I’m almost to world 3 no crashes. So one would imagine the back half would be ok
I’ll try to finish it this week if I find spare time
Pardon my ignorance but which Bomberman is the good one for N64 (or are there more than one)
Currently busy 🤣
@cerulean elk @brisk drum that WAS Vigilante 8, not Destruction Derby 64 lmao
I knew it!
I demand a retraction and re upload !
LOL
Vigilante Ocho!
I’ll compromise and offer a “Packers Suck” 😂
We won today!
Is noface some meme now? 😂
Lol I don’t even hate the packers. I know how you love them
@zinc dew
More Pepsiman over on #pet-pictures lol
Hi! Video Game Esoterica, have been following you a while. Good tutorials and updates on mister! 👍😎
Glad you enjoy them 🙂
I was just making more tutorials today
Since Robert gave me Sunday off Lolol
Analoque pocket gone for good? Out of stock i see.
I'm not hyped. But I'm not writing it off. More of a wait and see.
Same, if it gets support I’ll jump in
Any info what’s up with the Kevtris who help Analoque with products?
I'm afraid this probably isn't the best server to ask. 😅
I see 😁
Analogue sorta goes against the overall open-source philosophy of the MiSTer. Most of us aren't really keeping up with their stuff, as far as I can tell.
Maybe I'm wrong though?
Just the vibe I get.
If they threw a couple analog sticks on the pocket and used a more powerful fpga, i'd be more interested.
As a pocket owner, I'm surpsied at how little I've actually used it.
They stopped Nes and Snes products, soon pocket. I think they will be done some time soon and close the company maybe.. 🧐
There may be some people who have info over in #fpga-platforms
I have no clue to be honest
I would doubt that.
I don’t know anything of what Analogue does. But Pocket is such a seller I can’t imagine it’s done
I wouldn't be surprised if they release revisions of old hardware with Analogue OS installed.
Seems like they keep production low to keep hype and prices high
I’m just making videos because I get a LOT of requests for them
They are good evergreen pieces of content because every new Pocket owner looks them up
Maybe N64 in future ? 😅 like Hyperkin rumor few years ago.
Haha, maybe. I'm perfectly happy with what MiSTer is doing though. 🙂
I probably need to revisit my most common MiSTer tutorials for 2023/2024 updates
Same, mister is the best!!!😎
I admit I'd be interested in "consolizing" my mister. Too bad the multisystem is unobtanium
There are plenty of case options
Please take all Analogue and MARS chat to off topic or fpga platforms
Throw it in a Porkchop case and you are good to go. No bigger than Ouya and at least 100x as good 🤣
Best investment ever, i sold my High-Def Famicom for 550€, and bought Mister. Littlebit i regret it because it’s kinda rare these days. But PixelFx in future sure makes one. It will cost way much to mod all your old systems with rgb’s etc.
I respect the idea of the project, but it doesn't appeal to me.
I like the micro atx stuff
Ouya lol
More of a wait and wait 🤭
Lmao it didn't even register for a second wth an ouya is
Amazing Frog best Ouya game
I got my Ouya for free because I made some games for it. Those were the days.
Ouya was failure at it’s fullest.
The Brian 64 of game consoles
Did you make Amazing Frog?
It sounds like Robert is employing a workaround/shortcut for TLB, when he plans on doing it. Anybody know anymore details around that?
Could use far less resources, it seems.
TLB -> The Last Boundary
I didn't lol. I made bad games that no one played or remembers 🙂
Ooh I like that one
I guess Transfer Pak is going to be before TLB, yeah?
whatever it is - as long as it works 😄
Probably
May depend on when SNAC support gets here.
My basic understanding of TLB is it just acts a memory extension. This isn't a real answer but maybe the additional RAM can be used some way for this purpose.
Don't be so hard on yourself, they were probably excellent as far as ouya games went.
I don’t know this, but I’m guessing that he will just hardcode it to always return a cache miss
Might hurt performance, but should work fine nonetheless
Nah, it's too expensive for me right now.
I just like to wake up every morning and pray at my Paper Mario shrine.
It won’t hurt critical path performance to do that
My partner hates it. But relationships are all about compromise.
FedEx is expecting to deliver my package between 9:30 and 13:30 - it's 14:09 now 😄
Most of the games only use a small portion of the TLB afaik, few would need the full extent
I just assumed it was binary. Do we know what games use "more" than others?
Robert said he doesn't really care about the TLB games so his only motivation is us 🙂
Basically it’s a virtual memory addressing table for lack of a better term. It converts virtual addresses into physical addressed you’d read from memory. It’ll look for “yes” or “nos” (well I guess hit or miss would be more appropriate) when it checks and it’ll either it’ll write the physical address. If it’s a “no” or miss it’ll write a TLB entry
Per docs apparently there are 32 diff possible entries with a maximum page size of 16M. Dunno if anything would have used that…probably just a theoretical max
@cerulean elk I just said that - in less words
Some games check for the table but don't even write to TLB if I'm not mistaken?
I haven’t done research on it. But am im able to get my EDX7 saves to Mister?
I like words haha
For memcard saves you would have to concatenate them
Yeah and I haven’t the slightest clue why they’d check for the presence of a table but then never utilize a table
I assume they are checking for virtual memory, not the TLB specifically
Probably with a hex editor for now until someone makes a tool
we all know that - fast words without taking a breath - words until you turn blue
TLB itself is just a performance accelerator
Okay too much work atm. Needs easier and faster way.
Not using it though? It's so strange
I would say try it and report back. Load one into player 1 it might be OK
Could just be some code that Nintendo released as a statically linked binary or something
And for whatever reason it never got optimised out
Yeah maybe a framework they thought they could utilize but never did
Well, some did and some didn't
Virtual memory is a lot less useful when you don’t have an OS or multiple tiers of storage speed, I’m not sure it really makes too much sense for a system like n64
Clearly most developers thought it was not worth it
So could you just use all the extra memory in mister as VRAM?
Idk how much is used at this point in time by the core
In theory yes, in practice it might not change much
Memory bandwidth and bus sizes are typically the limiter on gpu I think
Well the goal is the save on logic elements for FPGA
I do love that TLB was in theory something that improves performance…yet some of the games that use it are some of the most “slideshow” games on N64
And given the clock speed of the n64 is what it is…
Using more ddr3 is not a simple trade for LEs
And what do the games that utilize it.. DO with it? 🥴
Honestly for the games that truly use it, I’d love an explanation as to why they bothered
The translationally lookaside the buffer
Equals profit??
“Shiny new thing” probably. It existed. Let’s try it!
Don't buffer my pylon
You are probably right sadly
Why did a developer like rare make a game with it and decide, ok let's keep using this
Devs do weird things. Konami is a great example. One arcade board, three games. One has an RTC clock security system. One has RTC with a secondary eeprom chip. Third game doesn’t have any security at all (well technically it does but the code is broken and it never actually checks the chips and just will boot with any random data you write to the chips)
I look at it akin to raytracing, it's more look at what we can do now versus now we can make performance better
So it’s no surprise to see games on N64 checking for TLB, seeing it and then ignoring it for the rest of eternity
There must be new law for price scalpers. PS5 was madness. In my country retail shops started to scalp when they saw that people were selling consoles with 1K and more. Everything that’s out of stock or sold out for good get’s scalped by very high price. 🥸
Typical. Scalping ruins everything
People were scalping cinema cameras back in 2020/2021. Sony bodies going for 2x retail on eBay
I really think ID verification should be a thing for this sort of thing.
Ray tracing I think has something to offer, as does virtual memory in certain applications. Neither of which pertain to n64 much 🤣
And one console or whatever the product per user.
Yep a lot of vendors just sold to bots without a care
Yeah, they'd have to hardball vendors to make that change
had one crash here right before the end boss - seems random
PS5 was massive scalp, never seen on this scale. Let’s hope that something changes in future.
The real question is what color blood did you choose
red ofc
Don't let Nintendo know your sins
All jokes aside I wouldn’t do any better with those tank controls
i'm a lot faster on psx
actually i guess i could of just played it with a psx controller lol
Ever go back to the first one without dual shock and realize how terrible it is without analog?
er no i always play it on dpad lol
the analog controls are... basically just a virtual dpad anyway
Oh wow haha. I just can't for some reason. Tank controls have a weird charm nonetheless
they're incredibly consistent thats the thing
Something about how shit the camera angles often got... made it scarier lmao
once you know the speedrun you can kind of just memorize the exact dpad inputs to hold as you enter certain rooms and you'll get dodges every time
#1096015979055697940 message
Same error
interesting
mine was during a cutscene i wasn't doing anything
there was rumble happening
Back in the day they were easy. It’s all we had
Now jumping back into a tank controls game is such a mind F
thats the only crash i had in like, quite a lot of gameplay though
They're still easy for me. Just not on dpad. Especially N64 dpad. For some reason that just never ever felt right to me on any of the games
Yet it's basically a SNES dpad probably, and I love the SNES pad 🤷
there were some visual bugs:
- some pixels from the right edge of every screen appear on the left edge instead
- garbage on the bottom of all fmvs
- a 1px black outline on some sprites
overall highly playable though
fmv garbage example
it can take many forms though it seems
As if it's managing to render most of each frame then fills what's left at the bottom with garbage..
something like that yeah, its taking the place of where there should be decoded video
not just being cropped wrong or something
Hopefully will clear up when core is more efficient, they are only 15fps fmvs I believe
something something memory write latch something something
She looks like she has a bunch of bananas on her head
Now I’ll never not see that 🤣
early cgi heh
We have one material, and it’s wet plastic
It was the style at the time
Goes to hair salon “give me the Chiquita banana special”
Is there a mod with chiquita stickers on each banana of hair yet?
I'm seeing missed potential for a RE/DK crossover here
Briefly read the patreon update....question
Is there a build now available for mister main?
yes
@dense chasm Thanks for all the help. Just wanted to come back and say that.
Cleared the first mission of ogre battle 64 ! Seems pretty good except some of the arenas you fight in don’t show , most of em do though
Super Mario 64 gives me this after briefly showing the title. What's up with that
the core isn't able to handle the mario face yet, there are romhacks you can apply to remove it
Ohhhhh
use the no face patch
see links in the pins
Glad it was helpful! Its fun figuring stuff out when its all happening so fast 🙂
what is the difference in the two sets of patches? All these were BPS
the others were IPS
bps is better than ips
tried to apply the BPS one, matched my region, but it says this patch is not intended for this ROM 😦
here you go
2 different people made those patches
Check there
I figured that, just didn't know the difference between the IPS ones on your site and the BPS ones
I'm trying the "Super Mario 64 - US Version (LodgeNet) - no face IPS" and applying it to a no-intro ROM of the USA SM64 but still no dice. Any idea what I'm doing wrong?
LodgeNet is a different ROM
hmm perhaps I am missing a key piece of information - what lodgenet means
ah
yeah
yep, that would make sense
DESE NUTS!
Highly recommend people check out DK64 Randomizer with just the QoL improvements checked, it runs great on the core
The ROMs labeled LodgeNet were ROMs for this system.https://www.mariowiki.com/LodgeNet
LodgeNet was a hotel game streaming service for the SNES, Nintendo 64, and Nintendo GameCube. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks. The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 gues...
are the no-face patches incompatible with a no-intro rom?
Strangely in Diddy Kong Racing, missing a checkpoint in a Taj challenge (and thus losing) still crashes in the latest build. Otherwise the game is fully beatable, so that’s kind of weird.
I played on lodgenet SNES and N64 a few times growing up on vacations
You need the first patch here > #1096015979055697940 message
tried that. It says this patch is not intended for this ROM
Try this one then > #1096015979055697940 message
Woah ogre battle 64 has swears !
Updated the pins so there’s now a General Info section that includes directions on how to play Super Mario 64 and Zelda OoT - #1096015979055697940 message
I’ll add the controller pak info
Does rumble work for anyone on the NSO controller? (Works on others but I’ve not been able to get it working on the NSO one)
I just confirmed that neither of those patches work 💀 sorry, let me try and see if I can find the older one that I used.
Did you grab the latest zImage_dtb that’s in the pins?
I will be streaming more N64 tonight. Head over if you wanna see me fail 😆
Ah, cool - assumed that’d made it into stable by now. Will give that a shot thanks
When zImage_dtb or MiSTer main incorporate updates that include fixes for the N64 core then that news will be shared here - #news
I mentioned this because we have a lot of new users.
I’ll also likely be repeating that info here as well for new users.
I am new..... to trying the N64 core
Check the pins it has the US version - I will add that one when I come home
Woah the plot of ogre battle 64 is better than I expected !
Excellent localization work
@wanton sun Found a bug with the Controller/Rumble Pak toggle over only a few games. There are workarounds.
Perhaps a result of going straight from CPAK to Rumble without presenting "None" in between?
Most easily seen in "San Francisco Rush 2049" and "Buck Bumble".
Starting Rush 2049 with CPAK, once in game you get a prompt to insert Rumble Pak. Detection can be checked live via a pause START menu option.
Changing "Pad 1 Pak:" from CPAK to Rumble does not detect the Rumble Pak. There are two ways to get Rumble to work.
Switch to None, leave a few seconds, and switch to "Rumble" as fast as possible. (Repeated use causes a 080040 crash) OR Set "Pad 2 Pak:" to anything, also gets the Pad 1 Rumble to register.
Neither of these fixes work for Buck Bumble though. Start with CPAK, game says swap to Rumble, doesn't register in game.
Setting "Pad 1 = None" and cycling options results in the attached screens. No matter how fast I swap, the "Controller Pak" screen remains when Rumble is selected, which may be the issue? Workaround here; Set "Pad 1 = Rumble", quit game, then load back in.
(EDIT: After being informed L1/R1 can be used in settings menu to go from None direct to Rumble, that change does indeed make both games work)
The US patched linked in here doesn't seem to work for the US version.
Not true... it randomly locks up on me or otherwise glitches out so easily / frequently that it's effectively unplayable.
yxkalle's patch on vampier's site didn't work for me either. The no door one
This one worked for me > #1096015979055697940 message
Tried like, 10 different patches lol
No intro
Dayyuummmm bro
Named my division in Ogre Battle “Golden Talon!”
Such a bad ass name
btw you can use L1/R1 on your pad to change the options in either direction
like if you want to go cpak->none or none->rumble etc
The sm64.us.noface.bps works perfectly with the Super Mario 64 (USA).z64 ROM from the HTGDB/EverDrive pack. CRC32 ✅
yxkalle one? Just confirming because that is the one that I found works too.
Thanks, never realised that before! Sure enough the goes along with my guess of a theory on what's happening, got Buck Bumble rumble to work
Yes, one of the ones in that link above that you said worked for you.
makes sense some games wouldn't neccesarily handle an instant state switch like that
that L1/R1 thing applies to nearly all options - most usefully the video filter selectors
Don't let speedrunners know, or else "fast pak swapping glitches" will become a thing.
so you can tap l1/r1 to quickly toggle through all the scanline strengths for example
The little things you don't know. Like the Bluetooth shortcut of holding the physical button on the AO board.
That method did indeed get around all the issues I'd found, so that appears to be the cause.
Amazing really so many games don't care about the impossibly fast Pak switch
All I’ve managed to do in Buck bumble is fly into a wall and have the game freeze. Which seems like that’s how it should act
At least on latest core, crash gives Rumble (if selected), and no freezing 🙂
Think the menu music the highlight
@wanton sun This one may interest you. Inputs are very delayed when entering and exiting the Bomber's Notebook in Majora's Mask
interesting - didn't someone say earlier that screen is messed up on crt
Yeah me
whats your vsync mode?
got another "this patch is not intended for this rom". Are you using no-intro?
All i know is that i've heard the bombers notebook in majora's mask changes resolution to 480i
Yeah, you can see the interlacing artifacts in the video when scrolling
I just assumed 480i handling isn't finalized yet and shruged it off
Is it possible to use rumble with the memory pack at the same time? Superman 64 has rumble functionality but can’t save the game without a memory pack
Just beat the first mission of Star Fox 64 on the core. I can't believe how far this core has come so quickly
The best there was was a dual rumble mem card with a toggle switch
This seems like a big design flaw lol
I expected better of Superman 64
Can you save to controller 2’s and use rumble on controller 1?
not on any games i know about
good concept
I didn't know the lens of truth had lips
Hadn't actually tried Mario on the core yet, just did a 16 star run and it felt great. No freezes or anything
Anyone else notice Star Fox 64 is real dark?
Yeah... I asked about that and Robert said it uses a missing a gamma feature not implemented yet @prisma ivy
Yes. To eliminate as many variables as possible maybe use this site and patch: https://www.marcrobledo.com/RomPatcher.js/
You just unlocked a core memory of mine.
Ah I see. Cool cool.
patches are updated
I get a dead link on "Super Mario 64 - No Face - US Version IPS". Also "Super Mario 64 - All Doors Unlocked - No Face - Shindou with Rumble support Version BPS" doesn't seem to auto-download when clicked like the others.
the IPS was just fixed
has small IPS now the right IPS
Super Mario 64 - Japanese Version (Rev 3) Shindou Edition - no face IPS
world for me
ah I see
right click save as
no clue what that's not downloaded correctly
added note to that one
I just looked at the HTML and it seems to be correct, weird. The joys of web development.
I could have zipped them
but then someone had to do an extra step to patch
and I believe anyone with some basic cognitive skills knows what to do when a download shows up like that
therefore 🙂 thanks for the info - just added a note in case they have no clue what to do
Cool, just tested the new IPS as well just to make sure and had no issues.
Should OOT Collectors Edition be on the compatibility sheet? its fully playable
whats different with that version?
Its basically the same as the original I think, but with some minor changes? I read ganon has green blood? I'm not 100% sure, it looks very similar to me
Pretty sure that is just the version marked "Gamecube". IE The ROM was the same on The Legend of Zelda: Collectors Edition and Ocarina of Time/Master Quest, but I'm not sure.
It just has a gold shell? "
The cartridges.
Apart from the different boxes and the color of the cartridge, the two versions are identical. There are no differences in the actual game (don't believe rumors about hidden levels). If someone wants to pull a fast one on you and tries to sell you a fake gold edition, be sure to check the NUS code on the label. The US gold edition reads: NUS-CZGE-USA."
But interesting enough, Rev 2 of the game doesnt boot yet, but this version does.
Its probably the gamecube version of it, though the rom doesnt state it
Rad and Green buttons or Green and Blue in the interface?
Ukraine of Time
Yep, thats it, its def the game cube version. Colors are Red Green
Even the game starts with 1998/2003 haha
...also, gold cartridge is version 1.0 for the US, "Legend of Zelda, The - Ocarina of Time (USA)" with nothing else in the No-Intro set.
Eitherway, this version of the game works. I thought it should be in the compatibility list
green blood? hail nah i stick with red
I think the ROM name confusion is coming in because both of these were released for gamecube.
Yup
Looks like an eyeball to me
You discover these two boxes on the shelf at blockbuster but you parents will only let you pick one. Which do you take?

What do the backs look like
q 64 looks pretty lit based on the cover tbh
Ignore this, sorry. I did a bitwise comparison of the patches and they are the same. ¯_(ツ)_/¯ I must have switched something up before.
has anyone managed to get rumble to work with the Brawler64 bluetooth controller? I have it set in top light and bottom light (xbox controller in main pairing)
War Gods!
"q 64 looks pretty lit based on the cover tbh"
No doubt! The most bad-ass shiny plastic protagonist ever!
I'd end up with adventure 64 because i know i rented it at least one as a kid lol
LEGO Batman can suck it.
Now looking at the box art more closely, I probably would have gone with War Gods. I used to avoid everything THQ like the plague.
But War Gods is rated M
