#Nintendo 64

1 messages · Page 75 of 1

worldly flint
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New goal is to have the N64 complete and have one game working on the next core.

real void
worldly flint
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Unfortunately the next core is the Zeebo

real void
native mesa
#

By next Christmas porting to a new FPGA may be a thing people are doing

native mesa
#

If not mars then something else

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Mister 2

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Who knows

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We're reaching the end of it's limits

silent marten
weary palm
#

Next core will hopefully be R-zone.

native mesa
#

Virtual Boy

eternal island
#

dont even think ill have a need for another mister if this does n64, ps1 and saturn

native mesa
real void
weary palm
#

Is that a master system adapter plugged into a Nomad?

eternal island
#

4k would be nice, but im fine with 5x at 1080p

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looks pretty nice

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jag and 3do i can wait for.. no rush to play those lol

safe robin
#

i think the biggest problem with people talking like Dual Ram or Mars or other new Projects is, that some people seem to think the Mister project will die as soon as something new is there. i mean that will not happen for a long time. In the end even the MIST project gets new cores and updates still. Just because something new comes out, doesnt mean what we have is not still as great as ever

zinc dew
safe robin
#

thats why i really think its sad to see some people attacking and harrasing devs that say "sorry but i can only do it in dual ram" i mean its not like they owe us something. they do all this for free

marble cargo
#

MARS will only interest me if it has features the MiSTer does not have, which is a tall order since the MiSTer already does a lot.

zinc dew
safe robin
#

the bigger FPGA projects get the more we will see changes in the infrastructure i guess. i mean its open source its kind of the natural way of things

zinc dew
marble cargo
lament escarp
real void
# eternal island jag and 3do i can wait for.. no rush to play those lol

There's no rush for them obviously, but for me, they absolutely deserve to be preserved. The 3DO gets an undeserved bad rap, and the Jag was severely let down by software....but they're both integral parts of that era of gaming for me, so I selfishly would love to see them on Mister 😊

zinc dew
eternal island
#

i actually prefer all those consoles ps2 gen and up via emulation

vagrant ivy
eternal island
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i have the real consoles here, but still prefer emus lol

vagrant ivy
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there is a dual ram Jag build

eternal island
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so good

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id like to try some 3do games, but very, very few

vagrant ivy
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Although BigPEmu is a better Jag experience

eternal island
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what a name for an emu

vagrant ivy
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Its a very very good Jag emu

quaint pewter
#

Anything above what MiSTer can do is fine on emulation. latency is not as big an issue on the last few generations of consoles as it was on the NES etc. My PC does PS2 and Gamecube fantastically.

eternal island
#

reminds me of nesticle or whatever

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lol

real void
dreamy ridge
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lol back in like 2000 the nesticle windows explorer icon was a hairy ballsack

vagrant ivy
quaint pewter
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PC finally has a good Jag emulator too with BigP that was used on the Atari collection.

zinc dew
cerulean elk
eternal island
vagrant ivy
real void
vagrant ivy
#

Who knows

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Jotego infamously had it on his list to do , but that went nowhere

quaint pewter
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I bet between Rich Whitehouse and one of the core devs, a pretty good version could be put together. He knows the machine inside out at this point and implemented JagCD toilet too. https://www.richwhitehouse.com/jaguar/

real void
real void
cerulean elk
rich delta
#

Fantastic article - really enjoyed reading it (I have no idea how you found the time to write it on top of ALL the other stuff youre doing though - Supermann 🦸).

cerulean elk
#

granted its an awesome library but still

native mesa
vagrant ivy
daring meteor
#

I mean

cerulean elk
daring meteor
#

It depends if you like SF3 or not

vagrant ivy
daring meteor
#

If you don't like SF3 I doubt you would call the CPS3 a good system

native mesa
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SF3 and JJBA

paper orchid
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I like Red Earth :<

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Warzard

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whatever the hell you want to call it

vagrant ivy
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English title Release date Japanese title
Red Earth 1996-11-21 War-Zard
(ウォーザード)
Street Fighter III: New Generation 1997-02-04 Street Fighter III
(ストリートファイターIII)
Street Fighter III 2nd Impact: Giant Attack 1997-09-30 Street Fighter III 2nd Impact
(ストリートファイターIII 2nd Impact)
JoJo's Bizarre Adventure 1998-12-02 JoJo no Kimyō na Bōken
(ジョジョの奇妙な冒険)
Street Fighter III 3rd Strike: Fight for the Future 1999-05-12 Street Fighter III 3rd Strike
(ストリートファイターIII 3rd Strike)
JoJo's Bizarre Adventure: Heritage for the Future 1999-09-13 JoJo no Kimyō na Bōken Mirai e no Isan
(ジョジョの奇妙な冒険 未来への遺産)

real void
daring meteor
paper orchid
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Not really

quaint pewter
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This N64 thread seems to have gone a bit off the rails...

safe robin
#

can 6 Games be called a Library? 😄 More like a Shelf

daring meteor
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Huh, alright, guess I was wrong haha

safe robin
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but i understand the wish for cps3

vagrant ivy
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PGm would have been better but it lost the vote

marble cargo
safe robin
#

yea i also voted pgm

silent marten
safe robin
#

but after cps3 we will get pgm some day. so all will be good in the end

paper orchid
#

I like the quest mode in Red Earth, and that game was genuinely stuck on that system until Capcom finally put it on a home computer last year

silent marten
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But yeah let's get this channel back on track for N64 discussion

vagrant ivy
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Mame has them all

paper orchid
safe robin
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blue yoshi 🙂

paper orchid
#

If we're talking Nintendo games, only as a secondary option lol

wanton sun
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You are right, it's the 24th today, so i still have 3 months to have a game playable. Let's be optimistic: there is a good chance the core will be able to do that

vagrant ivy
marble cargo
#

You can't pull on Mario's face yet, so you might as well say nothing is playable on the core.

paper orchid
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oh damnit i didn't save my no face image to my phone

silent marten
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Robert, do you know what is stopping Jet Force Gemini from working, even the cracked one hangs at boot

lament escarp
cerulean elk
real void
safe robin
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honestyl since the random crash in mario 64 and wave race is gone, i learn back and just enjoy. that was the last concern i had with the core 😄

cerulean elk
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I cant wait to see this channel on 12/25 and the comments 😆

wanton sun
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honestly, i don't see anything i could commit myself to. I don't have any fixed goal currently, i just enjoy the progress and play some games already. What more could i aim for? Sure there are things to do and those will be done at some point but i don't pressure myself. So far this strategy worked very well and I will keep it 🙂

daring meteor
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You can commit

To github

quaint pewter
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Best way to be. Don't burn yourself out.

lone geyser
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I believe we have numbers. NSO is around 15ms and Saffun is 5ms

cerulean elk
paper orchid
wanton sun
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as the core currently doesn't implement the answer at all, it could be that the cracked version just waits for the (dummy) response

silent marten
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It is on Micro64 if you ever want to look at it 🙂

rich delta
real void
daring meteor
zinc dew
wanton sun
paper orchid
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Even Robert knows that TWINE's multiplayer is superior to Goldeneye and PD 🤣

daring meteor
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You really don't miss South Park: Chef's Luv Shack? How could you not miss the greatest game ever made on the N64?

marble cargo
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Well at least with the transfer pak, there are loopholes with several of the games.

wanton sun
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I don't have anyone to play TWINE multiplayer with, even worse i cannot really play TWINE at all because of young children around

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so there is no need for even more shooters 😉

paper orchid
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Understandable for the latter. TWINE does have AI bots in it at least (PD does too IIRC)

weary palm
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PD has bots, and a nice single player campaign

cerulean elk
marble cargo
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By the way, "transfer pak" is such a weird name in hindsight, since in a majority of cases you aren't really "transferring" anything. It just triggers a flag internally to unlock content.

wanton sun
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i always liked the single player campaign of TWINE. A friend and I have been eager to reach goals there to unlock more stuff for the multiplayer, but we never managed to unlock everything

daring meteor
paper orchid
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I mean, in the case of Pokemon you can use your party in battle

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Doesn't Stadium also act as a box to deposit Pokemon to as well?

daring meteor
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Its about half flag, and half transfers, but the most famous examples are transfers

wanton sun
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with stadium you can transfer in both directions: use pokemon from your GB game in stadium and transfer back trophy pokemon from stadium to the GB game

marble cargo
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The Pokémon Stadium games genuinely transfer content, but in a lot of cases it's stuff like "The Nintendo 64 detected a specific Game Boy game, so trigger a flag to unlock content".

silent marten
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I am curious has to how T-Pak is gonna work with pokemon stadium, will we need to move our game boy core saves to the N64 save folder? Will we have a sub menu to pick our save file?

daring meteor
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To someone more familier with it - Mario Golf/Tennis counts as Transfer?

zealous hull
#

Morning (for me) folks. Notice anything...different about my user name? smugnep

daring meteor
#

Welcome

wanton sun
marble cargo
zinc dew
zealous hull
#

Paper Mario is fantastic for everybody.

daring meteor
zinc dew
#

sorry, kid’s game

silent marten
zinc dew
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lol in all seriousness I said it that way because I know his kids like to play games and I thought that one would be perfect for his kids

wanton sun
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i had/have gauntlet for my n64 and will play it again....but it's not like i cannot live without 🙂

zinc dew
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Paper Mario is an amazing RPG for people of all ages

zealous hull
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lol, thanks robby

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(but yeah it really is baby's first rpg, still fun and charming though)

cerulean elk
lament escarp
daring meteor
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Pandas are people

wanton sun
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only played paper mario for like 1 hour or so...didn't catch me. Maybe if i had it as a teenager

zinc dew
brisk drum
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It’s good once you get going ,and it has some really cool and interesting visuals

zealous hull
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It was like stepping into another world as a small child. At a time I even memorized most of the NPC names.

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Goombas...but good?

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Child me was loving it.

blissful plaza
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One day, we could play the Goemon games once more and show our love on those wacky games.

daring meteor
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Goodbas

hollow rune
zealous hull
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It's my favorite game on the system. 🙂 Plus the community has put out a ton of really fun hacks.

dreamy kayak
hollow rune
daring meteor
#

This isn't TF this is SA

zealous hull
#

Anyway, gotta go. Thanks for letting me spew my Paper Mario propaganda. 🙂

arctic sky
#

Thank you Robert for all the hard work . I’m new to all this . I’m an old fart and I wouldn’t even know where to start to get this core going. But I just supported you on patreon . Thank you

daring meteor
#

Briαn doesn't know

daring meteor
marble cargo
#

Paper Mario also has some cool hacks to try out.

daring meteor
#

I wanted to say "Cardboard Mario" but wasn't that the Wii U game

cerulean elk
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100% off topic but I was playing the OG Ape Escape yesterday and that game is just a charmer

graceful radish
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@wanton sun any thoughts on a future “emulated analog” input mode? It would be fun to play some of these games with an arcade joystick but most games require analog or patching to allow the dpad to be used as primary controls.

zinc dew
zinc dew
wanton sun
wanton sun
blissful plaza
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I showed the N64 core to my older brother last night. We finished on Mario Kart 64, doing battles like we did when we were 20 years younger.

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Like the old time.

desert crow
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Seems like it would be tough to do analog with digital, might work for some games, but the ones that do different things at different values like walk or run would be harder.

pallid grail
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Never played a Zelda game before this core. What a brilliant game OOT is. Finally managed to beat Bongo Bongo last night after quite a few attempts. Thanks for a brilliant core Robert

wanton sun
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Now the big question: did you use a guide for the fish?

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hard to find anyone these days to discover the game new 🙂

zinc dew
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Huh

graceful radish
# wanton sun you mean digital input to simulate analog axis?

Yep! There’s another issue I’m trying to solve that’s related to direct input more than the core. I think buttons 13-16 automatically get mapped to an analog axis. So if you don’t occupy the analog stick and have extra buttons (MiSTercade) some inputs get double mapped between buttons and joystick.

onyx minnow
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OOT is great, i'm looking forward to doing a playthough of majoras mask. I never played that because i somehow got it confused with masters quest and thought it was basically the same game.

graceful radish
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Yoshi’s story is a game that requires a d pad hack to play without the analog stick

pallid grail
#

I've never been a console person until I got a MiSTer. My history was Spectrum, Amiga, PC, PS1 and PS3, so I've got a lot of stuff to go back to

wanton sun
native mesa
#

Is Mystical Ninja TLB? Is there a list for that matter?

wanton sun
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the biggest issue i see is with the mapping: if there is a mapping for analog up/down/left/right in the button assignment, people will try to map their analog stick with it and get confused

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it must have a very good info then 🙂

native mesa
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I have gotten confused with it

graceful radish
simple oliveBOT
#
.pad_0_analog_h   (joystick_analog_l0[7:0]),
nova grotto
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Is it possible to create an option for mapping the 'Z button' again to another button ? I mean it would be nice to map twice the z button for trigger in new controllers that have the dualshock 4 trigger layout (e.g R2 and L2)

graceful radish
cold pollen
#

Wouldn't you just map L to L1 and Z to L2?

graceful radish
#

You can map each core input to 2 physical buttons

wanton sun
graceful radish
wanton sun
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Option "Swap Dpad<->Analog Off/On"

wanton sun
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will put it on my list 🙂

graceful radish
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Thanks!

wanton sun
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but it will be global, not for every pad, that is too much

nova grotto
graceful radish
graceful radish
storm parrot
#

🇰🇷 I check the test builds channel every morning before work and smile, and can't wait until the weekend to try more N64 games, thanks @wanton sun !! And good luck with TLB

nova grotto
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If I press the space bar in order to skip until reaching to z button remap then Mister is going to detect my keyboard as the controller a want to re map instead of my DS4

pine apex
#

press menú button

graceful radish
dreamy kayak
graceful radish
lone geyser
nova grotto
#

I've just check it

zinc dew
lone geyser
#

I was helping Quasi through it but they never published results

shrewd peak
#

I got about 12-13ms on average

lone geyser
#

But it's the proper method

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Though someone else did the Saffun in a YT vid and also got ~5ms

zinc dew
#

Saffun felt more responsive but I had no measurement to back that claim up lol

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I actually prefer the Saffun over NSO

fair stump
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5ms is a great choice for all the 2d fighters on the system like...uh

shrewd peak
#

I posted it in the controller tab, sorry

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Latency test results for the NSO N64 controller:

Wired (Official cable)
2000 polls
Avg. 13,7ms (13,8ms)
Min 2,7ms (3,7ms)
Max 25,9ms (25ms)

Wireless BT (RTL8821CU)
2000 polls
Avg. 12,1ms (12ms)
Min 0,4ms (4,6ms)
Max 32,7ms (25,4ms)

Values in parentheses are from trimmed results where the top and bottom 20 pollings were discarded.

BT testing distance was about 30cm
(≈1 foot). Didn't test with 8bitdo adapter, other cables and BT adapters.

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Sorry for wall

pale granite
nova grotto
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In other words even if I skip buttons those buttons end up 'undefined' and not with the last button mapping configuration

dense chasm
#

Wow, I thought the saffun was faster, but I didnt think over 2x faster.

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I might buy some parts to mod it a bit, then. I like the feel of the NSO stick, but my powerslides in mario kary felt sloppy with it

mortal panther
#

Thank you for those results. Though I've had no issues with the NSO pad (feels plenty responsive to me), I may consider picking up a Saffun.

nova grotto
dense chasm
#

I cant really notice the difference between 5 and 8ms, but 5 and 12 is actually noteworthy IMO.

nova grotto
#

Sorry I don't know what I'm doing wrong

native mesa
#

The bombers notebook has a weird display mode that CRT doesn't like.

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Anyone try it on the Y/C build?

hollow badger
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I'm using the N64 NSO controller. Rumble isn't working, though. Does it only work when wired?

dense chasm
#

Nope, worked fine for me last night

native mesa
dense chasm
#

I just played hydro thunder to check. May have to restart the game if its not setup when you load the rom. But it tells you "hey, you have rumble not memory pak inserted"

native mesa
#

Does rumble work with raphnet?

hollow badger
#

I'm in Star Fox right now to test
Using build from today
Yeah I set it to rumble and restarted rom

warped cobalt
#

I use an original N64 controller that already gives limited range. How does the new Main deal with that?

dense chasm
#

Yup, thats what I did as well

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What controller you using?

hollow badger
#

I know the rumble inside of the controller works. I used it on my steam deck.

N64 NSO

dense chasm
#

Yeah, that should work. Are you using the driver kernel thing for the NSO controller?

hollow badger
#

Oh. No, I am not.

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I just connected it in the menu

visual mortar
#

Hello, someone try to pair 2 n64 8bitdo kit controller? I try and i have deconnection problem

dense chasm
#

Yeah, mine wouldnt work right when I did that.

safe robin
dense chasm
#

I dont know for sure that it'll fix it, but I can confirm I did this, am using the current unstable main for the joystick range fix, and it works.

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Theres also another rumble setting in the menu towards the bottom, by the debug menu

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Its called settings or something, sorry i dont have my mister up atm.

zinc dew
#

how can I tell which CIC a rom hack uses

tidal glade
#

probably the same as the original

zinc dew
#

yeah you're right

dense chasm
#

Wondering how easy/difficult it would be to take the two controllers and frankenstein a better saffun

#

I tend to enjoy modding more than playing, so this is right up my alley 🤣

tidal glade
#

I'm feeling bad about destroying a very good Nintendo 64 controller to do the 8bitdo mod, here where I live, I can't easily find original N64 controllers.

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I'm trying to find a good (no toooo expensive) solution

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It doesn't feels right play it with xbox controller

chrome quest
dense chasm
#

Nothing feels correct without the godforsaken trident

shrewd peak
#

I'm alright with 12ms for most N64 games, most of them aren't too snappy anyhow

inner isle
#

Should the games run in full screen using ntsc roms? I've not played my original for years and couldn't remember how it display on pal.

dense chasm
#

Comparison is the thief of joy, after all

shrewd peak
#

Tbh im more annoyed at the fact of having to resync it every time I power it on

zinc dew
paper orchid
#

Oh interesting

#

So the JFG kiosk demo does not stall for 000080, it instead stalls with 000004

weary palm
#

Change cic inside the core until the hack works? 😉

paper orchid
#

Adding flash128k gets it past that, but it still hangs, so looks like a no-go there

orchid nimbus
#

I thought rogue squadron worked?

dense chasm
#

Is the latest unstable build the one that was posted yesterday and pinned in here?

daring meteor
#

Pinned?

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No Unstable build is pinned

orchid nimbus
#

yes yesterdays build was the latest

zinc dew
daring meteor
#

Oh for the controller?

paper orchid
#

Oh interesting, so the kiosk ROM doesn't have any protection on it

zinc dew
#

Done - #1096015979055697940 message

paper orchid
#

(going off of micro-64)

zinc dew
#

check that for the latest unstable mister you need for the N64 controller range adjustment

dense chasm
zinc dew
#

I'm about to go test with it myself

daring meteor
#

IMO you should just write that its the latest

zinc dew
dense chasm
#

I just saw one posted in #unstable-nightlies and wondered if it was a new one, or the one I added yesterday

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(Added to my mister)

zinc dew
#

I just wrote "use the latest MiSTer main"

daring meteor
#

Yeah, should work, maybe change it to a channel link as opposed to a messege link

nova grotto
daring meteor
#

Ah if the ztb image was like that than no need

#

Makes sense for it too

gloomy cape
# nova grotto Thanks for trying to help but no luck yet when remapping are we talking about in...

In the N64 core map your controller as you normally would. At the end it asks you if you would like to assign alternate controls. Answer yes to this question. Then use space to skip all buttons you are happy with until you reach the one you'd like to duplicate (in your case Z) then press the alternate button you like to use. Use space to skip the rest of the buttons in this process until you reach the end.

orchid nimbus
#

compile had the cutest graphics

zinc dew
#

where's the nose

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why are the legs stumpy logs

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this isn't cute at all, it's terrifying

remote hatch
weary palm
#

And giant eyes.

remote hatch
#

Ok, now is terrifying 🤣

orchid nimbus
dense chasm
#

The mexican aliens were just mummified anime characters.

orchid nimbus
#

did discord just crap out?

dense chasm
#

Mine loaded for a few seconds randomly

hexed knot
#

Yeah, nothing on their status page when I checked, but it defintely had a moment.

native mesa
#

I didn't notice

nova grotto
#

I've finally get it working

gloomy cape
#

No problem. Don't forget to save your settings.

nova grotto
#

Cause it explains a different method using the 'MiSTer_alt_1.ini' file

#

or something like that

graceful radish
mellow path
#

It's pretty surreal to be playing LoZ:MM on this thing. Few tiny graphical things here and there but generally rock solid.

gloomy cape
graceful radish
vagrant ivy
graceful radish
#

The question has been adequately answered.

nova grotto
nova grotto
languid dune
#

My favorite red ninja.

gloomy cape
nova grotto
#

Now I have two doubts one is I have my "MiSTer_alt_1.ini" file which are the button combination to switch on the fly to my ini files ?

And the other question is , how can I configure one button to behaviour like pressing 2 buttons at the same time

zinc dew
nova grotto
nova grotto
zinc dew
mellow path
# zinc dew What are the issues?

Not actually sure if it was present on the OG hardware or not. But some artifacts when ocarina songs play and weird rendering of lily pads from high up. (Southern swamp)

zinc dew
quick arch
#

I played a bit to Dinosaur Planet but after taking a red fruit on a tree near the mammoth (hungry) I get a black screen but music still ongoing

dense chasm
#

Anyone have experience fixing/modding n64 controllers? Gonna fall down a youtube rabbit hole for the rest of the day.

chilly ember
mellow path
chilly ember
#

Its not complete yet but they've made some good progress

quick arch
kind solar
#

what is a saffun

chilly ember
dense chasm
nova grotto
#

Anyways thank you I've done it using this hehehe

vapid hawk
#

assuming saffun used the same pinout etc

nova grotto
dense chasm
#

True! I'll see if I can crack them open and take a look later today.

fair stump
kind solar
#

oh i see

dense chasm
#

It works great, stick is just a little more mushy/less springy

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L & R Triggers are a little less responsive too, not sure if that can be fixed; but the latency seems to be much better than the NSO controller

stuck summit
#

If you guys are interested, there's a really good solution for using real N64 controllers with a RP2040 board. Lagless, minimal soldering required, pretty easy to setup.

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I don't have a rumble pak to test, but I tested with an OG analog stick, knock off GC style stick and 8bitdo's analog. All had proper ranges

dense chasm
#

One day, I'll have my own gaming den and can use wired controllers without fear of tripping my gf or being attacked by cats

hollow badger
#

Is this the file that will enable rumble in the NSO controller?

dense chasm
#

That file helped my nso controller sync properly and work much better, and rumble did work once enabled in the n64 core menu

nova grotto
#

One last question , is it possible to sync a Ps3 controller in blutooth mode with the Mister ?

iron trail
nova grotto
mellow path
#

Damn, so Mischief Makers is gated behind TLB 😢

compact depot
#

TLB -> Too Lame to Bother

heavy geyser
#

The Last B1tch

shrewd peak
#

I'd be all over that

orchid nimbus
#

loosk like a regression in the Heavy64 demo

nova grotto
#

Is it normal for mario kart 64 to not have music when playing 3 or 4 players ?

marble cargo
dense chasm
#

Hmm, one immediate problem i see with getting inside the saffun controller is how deep the screw wells are. Need to find a longer phillips head

marble cargo
#

3 and 4 player in Mario Kart 64 makes a bunch of small changes for the sake of optimization.

dense chasm
#

Joystick is nothing like the NSO controller, not sure if its swappable inside

mortal panther
#

It really is impressive how well Nintendo's original design has held up to so much abuse over the years. Sure, they wear out and get loose... but I rarely see any that have been flat-out broken off. Not bad for such a flimsy looking thing.

graceful radish
#

N64 controller is a masterpiece

shrewd peak
#

yeah looks like it's not a complete match, dang

#

i just really really want to find better internals for this damn thing any way i can

latent galleon
#

self-centering, no drift, lots of steps backwards since

zealous hull
#

I'm really sorry, but I can't defend the N64 controller. There is no other controller I own that I need to baby more than my N64. That stick design is attrocious for long term use.

thorn flax
languid dune
dense chasm
#

Looking like a no

manic basin
# graceful radish N64 controller is a masterpiece

I dunno if this is sarcasm (it's really 50/50 on the topic) but I'm a believer now. I hated it for a long time. And yeah, the materials/construction were a bad choice over time. But the tracking on it feels pretty great. I'm learning to be a fan. Like vegemite.

thorn flax
languid dune
manic basin
dense chasm
#

Yeah, not exactly plug and play!

pliant pollen
#

I'm surprised more people here don't use the good lodgenet controllers

#

been using one for years

graceful radish
pliant pollen
#

stick is so nice

languid dune
#

Yeah, Playstation didn't have a good controller until the PS4.

manic basin
# pliant pollen stick is so nice

Agree. The linear tracking (I mean, it's basically 1/4 of a mouse tracker) is so solid. The bowl/arms suck, but there are alternatives.

dense chasm
#

Dont really see a way to remove/replace the stick, so I think we may be stuck without some eXtreme modding. But n64 modders can correct me!

manic basin
#

And the work going into the stick replacements is pretty good.

manic basin
# dense chasm Dont really see a way to remove/replace the stick, so I think we may be stuck wi...

I don't see an encoder chip on the stick board itself, but I'm no EE. To me, that means the encoder is inline on the main board and that's probably a problem unless you throw in some kind of tiny arduino solution between the replacement and the encoder (if you can even get one to fit). At that point, you're in 'buy a different controller' territory I feel. But you may want the project fun of doing it...who are any of us to judge. I mean, judges. But apart from them.

pliant pollen
#

if you mean the lodgenet ones

#

you just have to swap the stick and z button

#

to a retail controller pcb

#

hardest part is if you want to use the lodgenet shell you have to shave off a lot of plastic

manic basin
#

For me, it's the cost barrier. I assume they're durable (made for rental, right?)

#

But last time I looked into them, they were north of $100US.

pliant pollen
#

I did it a long time ago

#

before there were good modern 3rd party and etc

manic basin
#

I wish I had.

#

For a LOT of things.

pliant pollen
#

think it cost me like $15

dense chasm
pliant pollen
#

back then it was definitely the best n64 controller

#

I still like it best but I don't have any of the newer stuff

manic basin
weary palm
#

NSO controllers use potentiometers?

weary palm
#

Thank God 😉

dense chasm
#

The NSO one feels amazing, I just love wireless and wish it had better latency

#

The l/r triggers and the joystick are the biggest difference.

manic basin
#

I do notice they changed the connector on the stick so it's non-drop in to strip one down and steal it, it seems. But that's still impressive they went with that instead of alps like everyone else.

dense chasm
#

Yeah, its very springy and has a great feel

manic basin
#

Nice!

hasty musk
#

i cant get my 8bitdo n64 modkit work to rumble.

anyone sucess with this?

manic basin
#

The 8bitdo hall effect has a thumb press I noticed. I wonder if I can use that plus R for menu....

dense chasm
#

Honestly feels better than the ones i remember from childhood, mostly because they were beat to shit from mario party, haha

vapid hawk
#

re2 USA seems much more stable now, nearly finished it, no crashes

manic basin
#

My guess is it's just dead in an original N64 drop in scenario as I think those wires only carry X/Y and the board wouldn't have a bitshift for it.

chilly ember
#

I have the 8bitdo kit and i've kinda forgotten the clickable joystick. I didn't map it to anything because i'd accidently press it when i didn't intend to and get annoyed. I wouldn't expect it do anything on a oem n64 controller

lone geyser
drowsy lantern
# cerulean elk 100% off topic but I was playing the OG Ape Escape yesterday and that game is ju...

It’s an amazing game for sure! I just have one big gripe with it and it’s the music. Save a few exceptions it’s all just really short repeating loops of generic unmemorable drum n bass, bordering on irritating. Case in point, this song here makes me want to commit murder 🔪. https://youtu.be/HQtVUD7_zRs?si=S_OIp0ibPpa9u9n-

quartz frigate
#

tested today the newest core,man,i'm impressed with the progress so far,hope tlb games will progress nice

brisk drum
#

TLC first

hexed knot
#

You can actually see the "TLB Line". 😆

cerulean elk
orchid nimbus
manic basin
hexed knot
woeful grove
#

In today's world, graphing is just a form of modern art

#

lines and colors and a twist of math to tell a story

mortal panther
#

"You call this art?"
"We're talking about it, aren't we?"

woeful grove
orchid nimbus
#

@hexed knot if you have an updated graph can I put it on the FAQ?

hexed knot
#

I could either share the doc with you or just copy paste the data into a tracking spreadsheet tab.

#

You might have a better idea of some formatting changes to make it more expandable/easier to visualize.

orchid nimbus
#

Just need the graphs - people like looking at graphs rather than numbers

hexed knot
#

That one up there is updated ^

orchid nimbus
#

Dates are missing 😉

#

Are those days - months - weeks lol

hexed knot
#

Ah, that's because I have no idea how to do that, can I DM the link to you?

orchid nimbus
#

I sound like my old manager

#

Sure

azure hatch
#

I'd be interested in finding out what's missing in the core that's preventing Castlevania from working. With so many games running now it must be something very specific to those games.

daring meteor
#

Its something called TLB

#

Maybe you heard of it

manic basin
#

Takin'....larb....of business.
(Translation lookaside buffer)

azure hatch
#

So as soon as that's implimented we're probably in Castlevania heaven

#

Or at least it'll be partially playable hehe

manic basin
#

Robert is well aware of it and is looking into fit. It'll (probably) be one of the last implementations and there's a non 0 chance it won't fit and may need to be partially implemented/abandoned for CycloneV. It's a long thread, so I think I got that condensed OK. Others may have more concise info.

azure hatch
#

dang that would suck if it won't fully fit

orchid nimbus
#

w'ere 40 days in

#

since 1st release

azure hatch
#

yeah it's amazing the pace this guys working in

#

knowing how well he did prior to making the N64 core I had no doubt he'd do well - I posted on the forums about it in fact when everyone was still doubting that N64 was possible

orchid nimbus
chrome quest
#

Beautiful

manic basin
# orchid nimbus

Also...there still aren't any games running because it's not Christmas yet 😉

#

</MontgomeryScott>

daring meteor
#

By the way, let's see the jumps:

#

The jump in the middle is September 4th, that one fixed a lot of games

azure hatch
#

Might be interesting/funny reading for some folks here hehe

chrome quest
daring meteor
#

The second jump is September 11th, the one for 1080 snowbording

manic basin
dense chasm
#

Gamecube will require 2 DE-10 nanos duct taped together

manic basin
#

So don't be too hard on folks... we didn't know he was some kind of mystical being of unlimited power and grace.

azure hatch
#

I guess I just had a lot of faith in the man, they said the same thing about the PSX before it came out

#

But naw, I'm not hard on anyone about it. It is funny though to see how hard headed some folks can be despite a developers track record.

manic basin
#

It's why 'improbable' or 'unlikely' are my go-to words. I've been blown away by the ingenuity of people too many times to ever say 'impossible' anymore. (beyond FPGA, just in general)

weary beacon
#

Sometimes being told "impossible" motivates people too.

azure hatch
dense chasm
#

Its still absolutely incredible to me that I can boot up my mister, and play a huge amount of n64 games with minor issues. Like, that is just amazing.

native mesa
# orchid nimbus

What is 'completable' it seems that number should be way higher

manic basin
orchid nimbus
manic basin
# native mesa What is 'completable' it seems that number should be way higher

I think that only gets bumped if someone confirms actually completing it. But I could be wrong. Only way to know 100% though is getting all the way through a game. And... some games are Q. Siskty Fo. (Yeah, I'm moving to War Gods... I actually think the other game has enough merit to not be the joke anymore).

orchid nimbus
#

where people sat down and beat the game

twin barn
#

smash remix is fun and works great

zenith orchid
# orchid nimbus

I anticipate that from the last build, there should be much more completable games

fair stump
#

There are a few I could imagine are completable but I don't necessarily want to put in the effort 😅

whole walrus
#

Sorry for a question I'm sure you all see a million times, but my googling has failed me - do you need specific versions of OoT and SM64 to boot? The versions I have both error on the core (first install) after running update_all with Zakk's n64_dev db_url added to my downloader.ini. I have bios in the directory as well.

chilly ember
#

I got half way through twine on agent

tidal glade
#

SM64 need patch

whole walrus
#

ahh got it

#

thank you kindly

tidal glade
cerulean elk
dense chasm
#

Played a bit of questions 64 yesterday, it ran well

#

Its not good, but its not as awful as people make it out to be

primal bolt
manic basin
#

That reminds me. @orchid nimbus - did the US no face patch fall off the FAQ? I only see the Lodgenet one for US currently. Someone was asking last night so I did a quick IPS generation for them, but I couldn't see the US version on the sheet and could have sworn it used to be on there.

cerulean elk
manic basin
#

Maybe it's never been on there and I'm just Mandellaing

cerulean elk
#

just do multiplayer. Thats where it comes alive

primal bolt
primal bolt
cerulean elk
zinc dew
#

I just played a bunch of Donkey Kong 64 with the tag anywhere patch. Had to add it to my user text file to get it to save.

#

@cerulean elk I had no idea that Destruction Derby 64 had a twisted metal like MP mode.

cerulean elk
brisk drum
#

Me either , I got confused and thought it was vigilante 8

zinc dew
#

So did I lolol

#

I’m going to add it to my collection, thanks @cerulean elk

vapid moat
#

I have to yet make DK64 work

zinc dew
vapid moat
#

I tried the patch from Vampier's site but it doesn't seem to do work

#

Dunno if it's due checksum stuff

primal bolt
#

the 64 version is obviously influenced by a twisted metal

cerulean elk
cerulean elk
#

good old Charles Bronson

zinc dew
brisk drum
primal bolt
#

death wish rocks

cerulean elk
surreal summit
#

I there any way to define the Right stick to the C-Buttons without using the "Button/Key remap" menu? Trying to setup a gamecube controller for this core.

zealous hull
#

My dad loves it unironically, and I love it very ironically.

brisk drum
#

He should be held in the same regard as other action heroes like Stallone van dam and Arnold

orchid nimbus
#

:S

#

if anyone has it please provide

cerulean elk
#

ok gtg though...gotta get chorizo and chips for chorizo queso nachos for dinner. Game food

brisk drum
#

Aren’t all dads the same lol

zinc dew
cerulean elk
#

even if I rarely ever watch the game...I mostly read my phone and talk to you losers

primal bolt
brisk drum
#

I just got home from the in-laws , it’s time to see how far I can get on ogre battle

cerulean elk
brisk drum
#

Battlefields are missing so this might be super tough

zealous hull
brisk drum
#

Some background graphics are there and what is there looks gorgeous ..

#

The n64 could really do some very nice 2d graphics

brisk drum
zealous hull
#

Shame we rarely saw them.

brisk drum
#

Yeah .. but what’s there is definite quality

zealous hull
manic basin
#

I did the hex edit and made the patch last night, so @weary palm may want to double check my work/supply a more 'official' one.

brisk drum
#

Just to troll us

manic basin
#

I tested the rom though and it worked for the few minutes I played. Everyone SHOULD be playing recompiled, though! Hehe. It feels so much smoother. (totally opinion, please flame gently)

manic basin
# zinc dew Recompiled?

It's a new compilation with the learnings from the SM64 Recompile project. It's generally a solid 30fps at all times.

zinc dew
#

That sounds gross, N64 was meant for 20

manic basin
#

Hehehe

quaint pewter
#

Is it the bug fixes and optimisations that kaze emanuar did to the engine?

zenith orchid
quaint pewter
#

He did a mario 60fps hack didn't he? he is a mad man with mario 64 his hacks are next level.

manic basin
fair stump
manic basin
#

I love it! </FrankDrebbin>

zenith orchid
fair stump
#

Exactly

manic basin
zenith orchid
#

that would be cool

manic basin
fair stump
#

@manic basin we need you to complete War Gods, thanks gibariSmirk

brisk drum
#

Lol I can’t even do it

manic basin
#

<sniffs>OK.....

brisk drum
#

For whatever reason the n64 version is hard af

zenith orchid
#

Vallah or bust

manic basin
#

I just don't wanna learn it. It's like MK without the charm. Which is....what even is it?

brisk drum
#

Mace is surprisingly difficult as well

brisk drum
zenith orchid
#

I actually did beat it on easy as a kid once. I played as pagan

brisk drum
#

Lol that’s who I like using as well

chilly ember
#

Does the ai cheat like in mortal kombat?

manic basin
brisk drum
#

Mk 4 is a cakewalk for me , just beat the normal tower with fujin yesterday

weary beacon
manic basin
#

4 is good. I can't remember if it was 2 or 3 that directly reads your inputs and interrupts to counter. But one of them does after level 6.

chilly ember
#

2 and 3 does for sure

chilly ember
brisk drum
#

Yeah I seen that ..

#

There’s a way to kinda cheese it with Baraka

#

Although It still takes lots of creds

weary beacon
#

I like his videos where he challenges pro's to beat akuma and things for money.

hollow rune
#

I think I might try to 100% Kirby

chilly ember
#

I got to the last boss before the actual final boss

#

Just didnt 100%

hollow rune
#

HM 64 is another one I can do

#

Though 100% is pretty rough

chilly ember
#

Ok, i was maybe just gonna load up a 100% save instead of collecting all the shards anyways haha. I've got 100% on a real cart before

hollow rune
#

I can maybe roll credits

chilly ember
#

I'll do that when i get home and continue on with the last half of twine on agent

tepid gorge
#

I don’t know when DK64 Randomizer started working but this is awesome

cerulean elk
weary palm
cerulean elk
#

I will say unscientifically you can get quite far in 2049. I dunno how far I went but I played for too long

vapid hawk
#

i'm very sorry to say Daikatana seems to be running quite well

cerulean elk
vapid hawk
#

yeah its a shame when rob works so hard and stuff like that happens

brisk drum
#

I just can’t with that control scheme for daikatana

cerulean elk
left depot
vapid hawk
#

re2 is almost certainly completable

#

i died on the last boss lol

cerulean elk
vapid hawk
#

i hadn't saved for like 15 mins and can't be bothered right now lol

weary palm
#

@manic basin my "official" versions. Don't crash on game overs. 🙂

left depot
#

I always play an old skool resident evil in October... looks like I know which one this year 😎

vapid hawk
#

there's a few visual glitches, all the fmv is a bit weird looking, but you can get through it

left depot
#

Had no idea what tlb was before this core but I'd of thought RE2 would be one of the very last to become playable

weary palm
#

I still don't know. xD

#

But it has to do with memory mapping

vapid hawk
#

its a convenience feature for developers really not a performance one

cerulean elk
#

I checked Bomberman hero capture. I’m almost to world 3 no crashes. So one would imagine the back half would be ok

#

I’ll try to finish it this week if I find spare time

left depot
#

Pardon my ignorance but which Bomberman is the good one for N64 (or are there more than one)

cerulean elk
#

Currently busy 🤣

zinc dew
#

@cerulean elk @brisk drum that WAS Vigilante 8, not Destruction Derby 64 lmao

brisk drum
#

I demand a retraction and re upload !

zinc dew
#

LOL

brisk drum
#

Vigilante Ocho!

cerulean elk
brisk drum
sinful kayak
cerulean elk
orchid nimbus
#

@zinc dew

weary palm
#

I made those patches a month ago

cerulean elk
#

More Pepsiman over on #pet-pictures lol

sinful kayak
#

Hi! Video Game Esoterica, have been following you a while. Good tutorials and updates on mister! 👍😎

cerulean elk
#

I was just making more tutorials today

#

Since Robert gave me Sunday off Lolol

sinful kayak
orchid nimbus
#

good

#

now we wait on MARS to never be in stock 😄

left depot
#

Is anyone actually hyped for MARS lmao

#

Notably, is Robert hyped for it

zealous hull
#

I'm not hyped. But I'm not writing it off. More of a wait and see.

versed cairn
#

Same, if it gets support I’ll jump in

sinful kayak
#

Any info what’s up with the Kevtris who help Analoque with products?

zealous hull
#

I'm afraid this probably isn't the best server to ask. 😅

zealous hull
#

Analogue sorta goes against the overall open-source philosophy of the MiSTer. Most of us aren't really keeping up with their stuff, as far as I can tell.

#

Maybe I'm wrong though?

#

Just the vibe I get.

chilly ember
#

If they threw a couple analog sticks on the pocket and used a more powerful fpga, i'd be more interested.

zealous hull
#

As a pocket owner, I'm surpsied at how little I've actually used it.

sinful kayak
hexed knot
#

There may be some people who have info over in #fpga-platforms

cerulean elk
cerulean elk
#

I don’t know anything of what Analogue does. But Pocket is such a seller I can’t imagine it’s done

zealous hull
#

I wouldn't be surprised if they release revisions of old hardware with Analogue OS installed.

left depot
#

Seems like they keep production low to keep hype and prices high

cerulean elk
#

I’m just making videos because I get a LOT of requests for them

#

They are good evergreen pieces of content because every new Pocket owner looks them up

sinful kayak
zealous hull
#

Haha, maybe. I'm perfectly happy with what MiSTer is doing though. 🙂

cerulean elk
#

I probably need to revisit my most common MiSTer tutorials for 2023/2024 updates

sinful kayak
left depot
#

I admit I'd be interested in "consolizing" my mister. Too bad the multisystem is unobtanium

native mesa
#

There are plenty of case options

worn delta
#

Please take all Analogue and MARS chat to off topic or fpga platforms

cerulean elk
sinful kayak
#

Best investment ever, i sold my High-Def Famicom for 550€, and bought Mister. Littlebit i regret it because it’s kinda rare these days. But PixelFx in future sure makes one. It will cost way much to mod all your old systems with rgb’s etc.

zealous hull
orchid nimbus
#

Ouya lol

compact depot
left depot
#

Lmao it didn't even register for a second wth an ouya is

native mesa
#

Amazing Frog best Ouya game

quaint pewter
#

I got my Ouya for free because I made some games for it. Those were the days.

sinful kayak
cerulean elk
zealous hull
#

It sounds like Robert is employing a workaround/shortcut for TLB, when he plans on doing it. Anybody know anymore details around that?

#

Could use far less resources, it seems.

compact depot
#

TLB -> The Last Boundary

quaint pewter
left depot
zealous hull
#

I guess Transfer Pak is going to be before TLB, yeah?

orchid nimbus
chilly ember
#

Probably

zealous hull
#

May depend on when SNAC support gets here.

native mesa
left depot
orchid nimbus
#

it's like a virtual memory location

#

obfuscation at its best

timid torrent
#

Might hurt performance, but should work fine nonetheless

weary palm
zealous hull
#

I just like to wake up every morning and pray at my Paper Mario shrine.

timid torrent
#

It won’t hurt critical path performance to do that

zealous hull
#

My partner hates it. But relationships are all about compromise.

orchid nimbus
#

FedEx is expecting to deliver my package between 9:30 and 13:30 - it's 14:09 now 😄

left depot
zealous hull
#

I just assumed it was binary. Do we know what games use "more" than others?

native mesa
#

Robert said he doesn't really care about the TLB games so his only motivation is us 🙂

cerulean elk
#

Per docs apparently there are 32 diff possible entries with a maximum page size of 16M. Dunno if anything would have used that…probably just a theoretical max

orchid nimbus
#

@cerulean elk I just said that - in less words

left depot
sinful kayak
#

I haven’t done research on it. But am im able to get my EDX7 saves to Mister?

cerulean elk
native mesa
#

For memcard saves you would have to concatenate them

cerulean elk
#

Yeah and I haven’t the slightest clue why they’d check for the presence of a table but then never utilize a table

timid torrent
#

I assume they are checking for virtual memory, not the TLB specifically

native mesa
#

Probably with a hex editor for now until someone makes a tool

orchid nimbus
timid torrent
#

TLB itself is just a performance accelerator

sinful kayak
left depot
native mesa
timid torrent
#

Could just be some code that Nintendo released as a statically linked binary or something

#

And for whatever reason it never got optimised out

left depot
#

Yeah maybe a framework they thought they could utilize but never did

#

Well, some did and some didn't

timid torrent
#

Virtual memory is a lot less useful when you don’t have an OS or multiple tiers of storage speed, I’m not sure it really makes too much sense for a system like n64

#

Clearly most developers thought it was not worth it

native mesa
#

So could you just use all the extra memory in mister as VRAM?

#

Idk how much is used at this point in time by the core

timid torrent
#

In theory yes, in practice it might not change much

#

Memory bandwidth and bus sizes are typically the limiter on gpu I think

native mesa
#

Well the goal is the save on logic elements for FPGA

cerulean elk
#

I do love that TLB was in theory something that improves performance…yet some of the games that use it are some of the most “slideshow” games on N64

timid torrent
#

And given the clock speed of the n64 is what it is…

#

Using more ddr3 is not a simple trade for LEs

left depot
#

And what do the games that utilize it.. DO with it? 🥴

timid torrent
native mesa
left depot
cerulean elk
native mesa
#

Don't buffer my pylon

timid torrent
#

You are probably right sadly

left depot
#

Why did a developer like rare make a game with it and decide, ok let's keep using this

cerulean elk
#

Devs do weird things. Konami is a great example. One arcade board, three games. One has an RTC clock security system. One has RTC with a secondary eeprom chip. Third game doesn’t have any security at all (well technically it does but the code is broken and it never actually checks the chips and just will boot with any random data you write to the chips)

dusty tusk
#

I look at it akin to raytracing, it's more look at what we can do now versus now we can make performance better

cerulean elk
#

So it’s no surprise to see games on N64 checking for TLB, seeing it and then ignoring it for the rest of eternity

sinful kayak
#

There must be new law for price scalpers. PS5 was madness. In my country retail shops started to scalp when they saw that people were selling consoles with 1K and more. Everything that’s out of stock or sold out for good get’s scalped by very high price. 🥸

cerulean elk
#

People were scalping cinema cameras back in 2020/2021. Sony bodies going for 2x retail on eBay

dusty tusk
#

I really think ID verification should be a thing for this sort of thing.

left depot
#

Ray tracing I think has something to offer, as does virtual memory in certain applications. Neither of which pertain to n64 much 🤣

sinful kayak
left depot
#

Yep a lot of vendors just sold to bots without a care

dusty tusk
#

Yeah, they'd have to hardball vendors to make that change

vapid hawk
left depot
#

Six saves, nice

#

Seems like a good total time as well

vapid hawk
#

had one crash here right before the end boss - seems random

sinful kayak
cerulean elk
#

Grade B though. GIT GUD!

vapid hawk
#

i ate a lot of damage

#

turning on the n64 dpad or stick is... weirder

left depot
#

The real question is what color blood did you choose

vapid hawk
#

red ofc

left depot
#

Don't let Nintendo know your sins

cerulean elk
vapid hawk
#

i'm a lot faster on psx

#

actually i guess i could of just played it with a psx controller lol

left depot
#

Ever go back to the first one without dual shock and realize how terrible it is without analog?

vapid hawk
#

er no i always play it on dpad lol

#

the analog controls are... basically just a virtual dpad anyway

left depot
#

Oh wow haha. I just can't for some reason. Tank controls have a weird charm nonetheless

vapid hawk
#

they're incredibly consistent thats the thing

left depot
#

Something about how shit the camera angles often got... made it scarier lmao

vapid hawk
#

once you know the speedrun you can kind of just memorize the exact dpad inputs to hold as you enter certain rooms and you'll get dodges every time

remote hatch
#

Same error

vapid hawk
#

interesting

#

mine was during a cutscene i wasn't doing anything

#

there was rumble happening

cerulean elk
#

Now jumping back into a tank controls game is such a mind F

vapid hawk
#

thats the only crash i had in like, quite a lot of gameplay though

left depot
#

They're still easy for me. Just not on dpad. Especially N64 dpad. For some reason that just never ever felt right to me on any of the games

#

Yet it's basically a SNES dpad probably, and I love the SNES pad 🤷

vapid hawk
#

there were some visual bugs:

  • some pixels from the right edge of every screen appear on the left edge instead
  • garbage on the bottom of all fmvs
  • a 1px black outline on some sprites

overall highly playable though

#

fmv garbage example

#

it can take many forms though it seems

left depot
#

As if it's managing to render most of each frame then fills what's left at the bottom with garbage..

vapid hawk
#

something like that yeah, its taking the place of where there should be decoded video

#

not just being cropped wrong or something

left depot
#

Hopefully will clear up when core is more efficient, they are only 15fps fmvs I believe

uncut gyro
#

something something memory write latch something something

left depot
# vapid hawk

She looks like she has a bunch of bananas on her head

cerulean elk
vapid hawk
#

early cgi heh

hearty oar
#

We have one material, and it’s wet plastic

versed cairn
#

It was the style at the time

cerulean elk
left depot
#

Is there a mod with chiquita stickers on each banana of hair yet?

#

I'm seeing missed potential for a RE/DK crossover here

frail jolt
#

Briefly read the patreon update....question

Is there a build now available for mister main?

hollow badger
brisk drum
#

Cleared the first mission of ogre battle 64 ! Seems pretty good except some of the arenas you fight in don’t show , most of em do though

prisma ivy
#

Super Mario 64 gives me this after briefly showing the title. What's up with that

main dirge
prisma ivy
#

Ohhhhh

thorny marten
#

use the no face patch

main dirge
#

see links in the pins

dense chasm
woeful grove
#

im just gonna pin that too

prisma ivy
#

the others were IPS

woeful grove
#

bps is better than ips

prisma ivy
#

tried to apply the BPS one, matched my region, but it says this patch is not intended for this ROM 😦

woeful grove
#

here you go

orchid nimbus
#

Check there

prisma ivy
#

I figured that, just didn't know the difference between the IPS ones on your site and the BPS ones

native mesa
#

What about xdelta

#

Does anyone know why doordash always forgets the drink?

prisma ivy
surreal summit
#

LodgeNet is a different ROM

prisma ivy
#

hmm perhaps I am missing a key piece of information - what lodgenet means

#

ah

#

yeah

#

yep, that would make sense

brisk drum
#

DESE NUTS!

tepid gorge
#

Highly recommend people check out DK64 Randomizer with just the QoL improvements checked, it runs great on the core

surreal summit
# prisma ivy hmm perhaps I am missing a key piece of information - what lodgenet means

The ROMs labeled LodgeNet were ROMs for this system.https://www.mariowiki.com/LodgeNet

Super Mario Wiki

LodgeNet was a hotel game streaming service for the SNES, Nintendo 64, and Nintendo GameCube. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks. The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 gues...

prisma ivy
#

are the no-face patches incompatible with a no-intro rom?

drowsy lantern
#

Strangely in Diddy Kong Racing, missing a checkpoint in a Taj challenge (and thus losing) still crashes in the latest build. Otherwise the game is fully beatable, so that’s kind of weird.

deft tree
#

I played on lodgenet SNES and N64 a few times growing up on vacations

surreal summit
prisma ivy
surreal summit
prisma ivy
#

it doesn't crash anymore yay

#

but it's just a black screen after the title 😄

brisk drum
#

Woah ogre battle 64 has swears !

zinc dew
#

Updated the pins so there’s now a General Info section that includes directions on how to play Super Mario 64 and Zelda OoT - #1096015979055697940 message

#

I’ll add the controller pak info

burnt phoenix
#

Does rumble work for anyone on the NSO controller? (Works on others but I’ve not been able to get it working on the NSO one)

surreal summit
zinc dew
quasi storm
#

I will be streaming more N64 tonight. Head over if you wanna see me fail 😆

burnt phoenix
zinc dew
#

When zImage_dtb or MiSTer main incorporate updates that include fixes for the N64 core then that news will be shared here - #news

I mentioned this because we have a lot of new users.

#

I’ll also likely be repeating that info here as well for new users.

prisma ivy
orchid nimbus
prisma ivy
#

Yep I downloaded the US patch

#

And my ROM is the US ROM

brisk drum
#

Woah the plot of ogre battle 64 is better than I expected !

#

Excellent localization work

chrome quest
#

@wanton sun Found a bug with the Controller/Rumble Pak toggle over only a few games. There are workarounds.
Perhaps a result of going straight from CPAK to Rumble without presenting "None" in between?

Most easily seen in "San Francisco Rush 2049" and "Buck Bumble".

Starting Rush 2049 with CPAK, once in game you get a prompt to insert Rumble Pak. Detection can be checked live via a pause START menu option.
Changing "Pad 1 Pak:" from CPAK to Rumble does not detect the Rumble Pak. There are two ways to get Rumble to work.
Switch to None, leave a few seconds, and switch to "Rumble" as fast as possible. (Repeated use causes a 080040 crash) OR Set "Pad 2 Pak:" to anything, also gets the Pad 1 Rumble to register.

Neither of these fixes work for Buck Bumble though. Start with CPAK, game says swap to Rumble, doesn't register in game.
Setting "Pad 1 = None" and cycling options results in the attached screens. No matter how fast I swap, the "Controller Pak" screen remains when Rumble is selected, which may be the issue? Workaround here; Set "Pad 1 = Rumble", quit game, then load back in.

(EDIT: After being informed L1/R1 can be used in settings menu to go from None direct to Rumble, that change does indeed make both games work)

surreal summit
ebon oyster
#

Not true... it randomly locks up on me or otherwise glitches out so easily / frequently that it's effectively unplayable.

prisma ivy
surreal summit
#

Tried like, 10 different patches lol

zinc dew
#

Hmmm

#

What romset are you using

surreal summit
#

No intro

zinc dew
#

Use HTGDB or Everdrive

#

sorry for this inconvenience

#

Please let me know if that works

brisk drum
#

Dayyuummmm bro

#

Named my division in Ogre Battle “Golden Talon!”

#

Such a bad ass name

vapid hawk
#

like if you want to go cpak->none or none->rumble etc

mortal panther
#

The sm64.us.noface.bps works perfectly with the Super Mario 64 (USA).z64 ROM from the HTGDB/EverDrive pack. CRC32 ✅

surreal summit
chrome quest
mortal panther
#

Yes, one of the ones in that link above that you said worked for you.

vapid hawk
#

makes sense some games wouldn't neccesarily handle an instant state switch like that

#

that L1/R1 thing applies to nearly all options - most usefully the video filter selectors

ebon oyster
vapid hawk
#

so you can tap l1/r1 to quickly toggle through all the scanline strengths for example

chrome quest
#

The little things you don't know. Like the Bluetooth shortcut of holding the physical button on the AO board.
That method did indeed get around all the issues I'd found, so that appears to be the cause.
Amazing really so many games don't care about the impossibly fast Pak switch

cerulean elk
chrome quest
#

At least on latest core, crash gives Rumble (if selected), and no freezing 🙂
Think the menu music the highlight

native mesa
#

@wanton sun This one may interest you. Inputs are very delayed when entering and exiting the Bomber's Notebook in Majora's Mask

vapid hawk
#

interesting - didn't someone say earlier that screen is messed up on crt

native mesa
#

Yeah me

vapid hawk
#

whats your vsync mode?

prisma ivy
native mesa
#

I'll change it to 2 and see

chilly ember
#

All i know is that i've heard the bombers notebook in majora's mask changes resolution to 480i

stuck summit
#

I just assumed 480i handling isn't finalized yet and shruged it off

spare meadow
#

Is it possible to use rumble with the memory pack at the same time? Superman 64 has rumble functionality but can’t save the game without a memory pack

prisma ivy
#

Just beat the first mission of Star Fox 64 on the core. I can't believe how far this core has come so quickly

native mesa
cold pollen
#

I expected better of Superman 64

native mesa
#

Rumble is dumb anyway

#

Throw that stone of agony in the trash

solid crest
#

Can you save to controller 2’s and use rumble on controller 1?

deft tree
#

not on any games i know about

native mesa
#

I didn't know the lens of truth had lips

brisk edge
#

Hadn't actually tried Mario on the core yet, just did a 16 star run and it felt great. No freezes or anything

prisma ivy
#

Anyone else notice Star Fox 64 is real dark?

primal bolt
#

Yeah... I asked about that and Robert said it uses a missing a gamma feature not implemented yet @prisma ivy

surreal summit
deep beacon
orchid nimbus
#

patches are updated

surreal summit
# orchid nimbus patches are updated

I get a dead link on "Super Mario 64 - No Face - US Version IPS". Also "Super Mario 64 - All Doors Unlocked - No Face - Shindou with Rumble support Version BPS" doesn't seem to auto-download when clicked like the others.

orchid nimbus
#

the IPS was just fixed

#

has small IPS now the right IPS

#

Super Mario 64 - Japanese Version (Rev 3) Shindou Edition - no face IPS

#

world for me

#

ah I see

#

right click save as

#

no clue what that's not downloaded correctly

#

added note to that one

surreal summit
#

I just looked at the HTML and it seems to be correct, weird. The joys of web development.

orchid nimbus
#

I could have zipped them

#

but then someone had to do an extra step to patch

#

and I believe anyone with some basic cognitive skills knows what to do when a download shows up like that

#

therefore 🙂 thanks for the info - just added a note in case they have no clue what to do

surreal summit
#

Cool, just tested the new IPS as well just to make sure and had no issues.

modern sleet
#

Should OOT Collectors Edition be on the compatibility sheet? its fully playable

primal bolt
#

whats different with that version?

modern sleet
#

Its basically the same as the original I think, but with some minor changes? I read ganon has green blood? I'm not 100% sure, it looks very similar to me

surreal summit
#

Pretty sure that is just the version marked "Gamecube". IE The ROM was the same on The Legend of Zelda: Collectors Edition and Ocarina of Time/Master Quest, but I'm not sure.

modern sleet
#

It just has a gold shell? "
The cartridges.

Apart from the different boxes and the color of the cartridge, the two versions are identical. There are no differences in the actual game (don't believe rumors about hidden levels). If someone wants to pull a fast one on you and tries to sell you a fake gold edition, be sure to check the NUS code on the label. The US gold edition reads: NUS-CZGE-USA."

#

But interesting enough, Rev 2 of the game doesnt boot yet, but this version does.

#

Its probably the gamecube version of it, though the rom doesnt state it

surreal summit
#

Rad and Green buttons or Green and Blue in the interface?

orchid nimbus
#

Ukraine of Time

modern sleet
#

Yep, thats it, its def the game cube version. Colors are Red Green

#

Even the game starts with 1998/2003 haha

surreal summit
#

...also, gold cartridge is version 1.0 for the US, "Legend of Zelda, The - Ocarina of Time (USA)" with nothing else in the No-Intro set.

modern sleet
#

Eitherway, this version of the game works. I thought it should be in the compatibility list

primal bolt
#

green blood? hail nah i stick with red

surreal summit
#

I think the ROM name confusion is coming in because both of these were released for gamecube.

modern sleet
#

Yup

vapid moat
fair stump
#

You discover these two boxes on the shelf at blockbuster but you parents will only let you pick one. Which do you take?

orchid nimbus
native mesa
#

What do the backs look like

dreamy ridge
#

q 64 looks pretty lit based on the cover tbh

surreal summit
patent dragon
#

has anyone managed to get rumble to work with the Brawler64 bluetooth controller? I have it set in top light and bottom light (xbox controller in main pairing)

mortal panther
#

"q 64 looks pretty lit based on the cover tbh"

No doubt! The most bad-ass shiny plastic protagonist ever!

chilly ember
#

I'd end up with adventure 64 because i know i rented it at least one as a kid lol

mortal panther
#

LEGO Batman can suck it.

surreal summit
#

Now looking at the box art more closely, I probably would have gone with War Gods. I used to avoid everything THQ like the plague.

fair stump
#

But War Gods is rated M