#Nintendo 64
1 messages · Page 71 of 1
put your clothes back on
sigh fine.
Well, welcome to the N64 channel! Drinks are over there. Check the best by dates...
I suppose Yoshi's story is "completable" in the most literal interpretation of the word
...how...
Haha, I've been fairly active since around the time Robby got made.
A speedrunner could probably get pretty far by muscle memory alone, I imagine.
Yoshi's Story: John Cena Edition
I can't wait till the graphics are fixed, so I can try it out. Looks like fun.
is there a fix?
Wait... is it not fun?
Same. It's the final non-tlb game that I'm really waiting on.
its fun
Nah, it's pretty good! Not nearly as good as Island. But I always thought it was fun.
Is it better or worse than Yoshi's Island? Because that's one of my favorites.
(Edit)
Beat me to it...
Interesting, this re-pair behavior with the dual wifi+bluetooth adapter isn't exclusive to the N64 NSO controller. It's happening with all my NSO controllers (SNES, NES, Genesis). I never noticed before since I use the 8bitdo adapter for those.
It's worse by far, but that's more a testament to how good YI is than how bad YS is.
Please tell me you didn't.
He just told you he did
I'm crying for you now.
damn you're right
Probably got 2 dollars in store credit for it
Not as far as I'm aware. Other users reported that re-pairing works with their Bluetooth-only adapters, so that's an alternative I guess. Anyone here want to share which adapter they're using with NSO that does not need to be re-paired after reboot?
I couldn't trade in my copy of Chrono Trigger.
Because I only owned it on Wii Virtual Console.
Playing Quake in the core just feels so awesome now. I know it ain’t the best way to play Quake but I’m enjoying the hell out of it.
i think i have some where a bluetooth only ill report back to you
Unfathomable
Awesome, thank you! I might as well, I'll take a look and report back if I find it too
😦
I just also say dont play yoshi's story at all right now because if a level has a warp transition the current graphical glitches really do not play nicely with it
Yo-yo-Yoshi is a banger though.
You can pause the game to clear up some of the graphical noise but not all of it
At any rate, it's nice to learn where all Yoshi's stupid noises came from.
Like, all the dumb noises he makes in Smash? They're from this game.
Good morning, Robert. If you happen to see this:
Not a core question, but how do you feel about getting Wednesday off work?
Would you prefer to have Monday or Friday and have a longer weekend?
One of my friends is going to be starting a 4 day work week in the states, and she's super happy about it.
same issue
Ooof, do you happen to know which one it is? I didn't find mine. I'll have to look through some boxes later 😅
tp link
I can hear this GIF
wednesday was my choise. I rather have spare time every few days. But it might be different for others
Interesting! I wouldn't have guessed that. Glad you found a schedule that works for you.
it has now
the reason is that you finally disabled Cache writeback to fix TWINE. This not only made the game crash, it costs a lot of performance 😉
Some kind of CSR8510 clone I’m pretty sure
LOL my bad!
Would anyone mind double checking extreme g 2 for me? When racing the controls seem to be horribly unresponsive. I think I was getting double inputs because holding c up was flickering between front and rear view
yes, have the same
I’ll still pretend you work magic, Robert. Haha.
You don't have to pretend. He does work magic!
you made me think for 2 minutes what change could have caused it, then i remembered 🙂
Yeah, it's like there's a turbo function applied to all inputs in the game.
Even the navigating the menu is difficult.
I tried searching a bit and couldn't find any video of it (I'm sorry if someone did it already) but did someone record the pausing in OOT? does it hang a bit like in every emulator?
i don't think it does, but also don't think it does in every emulator. Ares should not have that
https://youtu.be/vfj9ygfL1Bk?t=3850 here, it takes about 1 second to open the pause menu in Ares, if I remember correctly, it copies the whole rendered screen as if it was a screenshot, that's what takes some time in emulators
although I'm trying to find some video of this happening on native console and it still seems to hang maybe for half a second as well anyway here https://youtu.be/3QvlxoX1GjI?t=4085
^ I'm not even sure the second video is native
sorry to bring this up, I know emulators aren't supposed to be in-topic
I just remember this being a thing forever when people talked about n64 emulators, how it would always hang opening the menu in OoT
so I was just curious about how it was on the core
As far as I can tell it is identical to actual hardware.
@wanton sun I have to laugh that the background in Yoshi's story still is a mystery - every time you add a new RDP mode I test the game in the hopes it works. It's like the map in Castlevania SotN for me 😄 lol
if you want to see people pausing on real hardware check any speedrun
they spam pause to do frame perfect tricks
TAS
does tas even need to spam pause ? it might not heh
My understanding is that this is the frame-buffer and that the MK64 Race TV and the Banjo-Kazooie puzzle transitions/pause screen work using the same feature. Both of which have been working for a while.
unfortunatly it is not a RDP issue with yoshis story. It's the same with my emulator even if i use not my own, but angry RDP there, which is proven to work with other emulators. So it must be something in cpu, rsp, or whatever
https://youtu.be/PNbkv_DJ0f0?t=684 yep, here, they start pausing, so it takes a little bit to open the menu when pausing even on native
Yeah, I should have said that, it is still a few frames on actual hardware.
@wanton sun oh - I had no clue. I guess this makes this 'fun'
CPU is trying to access outside of 8 mbyte ram, then crashes
some bug probably made the program counter jump to some invalid address
good, i can research it at some point
Which door transition?
cool, i can give you a save 30 seconds from this door if you need just shout
the stars office door
as leon, incase that makes any difference, haven't tried as claire
You mind posting the save? I'm curious.
sure one sec. this is for biohazard2 btw
load save slot #2, exit the room you appear in (photo lab) run to the end of the hall and turn right and go up the stairs, go up more stairs, run to the end of the hall past 3 statues and through the door there. turn left and take the first door on the left. that should be the stars office where it crashes
you shouldn't encounter any enemies i made it a clear path 🙂
oh also all my directions are like, character relative not camera relative
i saved it already, but cannot say when i will have time for it
no worries, the psx version is better anyway 😉
Between this and Saturn RE we shall soon be free of the yoke of our Sony oppressors.
Sooo.....out from under their...Umbrella?
What do cache delay and DDR3 delay do?
Cache delay seems to mess with the frame rate and zero clue what DDR3 delay does.
Yeah, crashes the same for me regardless of settings changes. Good directions BTW.
btw 77.7% of the US library is playable now
C+ baby!
thanks for verifying
Funnier every day.
the quote is to remind peopke how f-ing fast this core is flying ahead
Warp speed 13
we’re talking about Bug! here now? it’s…it’s…beautiful 🥹
Warp doesn't go over 10 🤓 and that would be with Robert occupying every space in the universe at once
if you would know the text of my license plate you would laugh
msxrox69?
Apparently saves for RE2 work across region.
heh
i didn't know the US version had started booting
I set System Memory to 4MB, Delay Cache to 4, and DDR3 to 40 to get it to be relatively stable.
does it still hang on the stars door?
No! So interesting.
huh
nice
pick up the folder/note on the desk right infront of you, then the medallion underneath it to initiate a cutscene
there's a shotgun in the locker on leons right too
RE2 (Rev A) also doesn't crash there, so just Biohazard 2.
Smashes debug menu is a little fun to play around with
Ragecube
Don’t believe his lies
Wait, is harvest moon working with latest update?
Well, i guess it worked, but it was messy
I think intro crashes but is playable with issues
You inspired me to no longer work on fridays, starting next year. Took some effort with my employer but is now finalized. 🙂
Latest fixed harvest moon graphics but it still randomly freezes
question, what's a game that like makes the n64 rumble pak vibrate like crazy without much effort?
planning to measure the amount of current it uses
maybe theres a test rom available
I think one of the controller testers has a rumble test
Z+AB or something.
someone said they may be able to look up a way to mod it so that 4 modded paks will work
Too bad Nintendo didn't go pin crazy like the other 5th gen controllers
with just 3 pins
compared to like PS1's and Saturn's 9 pins
It would have removed the battery requirements for rumble
https://n64squid.com/mind-present/
Gotta push the analog stick to full range, but then it will max rumble constantly for as long as you want
I've been doing other stuff for a bit, with the downloader.ini way of updating the n64 core, do I need to do something else to get it to download the unstable mister releases as well?
or is that on its own all good
i think the sega saturn update script also grabs mister unstable for you
but i dont think you need to download unstable to play the n64 core anymore regardless
sweet
i havent used the script myself since i've mostly been concerning myself with N64 stuff
Robert seems like more of a TOS guy
@wanton sun I have an important question for you: is your cocaine bill being fully covered by Patreon or do I need to up my contribution?
Just keeping that taped to the back of your hand ready for a moment's notice, huh? Seriously though, have you been putting in crazy amounts of overtime lately or is it just a time of rapid gains before you hit the period of diminishing returns?
currently i still profit a lot from the emulator i developed beginning of this year. It will slow down when things appear where this doesn't cover everything, yes
Good luck to you, and thanks for all the effort.
That depends on who you ask, he could also turn into a lizard 🧐
What a fun, weird game.
Pictured, Robert after struggling to get one game to run by Christmas.
Hard disagree on the message, can't disagree with how damn cool that guy is tho
Beat Pokémon snap on the core. Perfect experience. No graphical glitches or freezes
good news from me
controller pak works on donald duck and winback games
mission impossible plays and works perfectly going to test saving
bad news mega man 64 stopped working and donkey kong 64 works but loses sound for 10 minutes but if I used the two older cores for n64 it works perfectly
also excitebike 64 works on last two cores perfectly
Has anyone been testing games that swap between the Controller and Rumble Paks?
There were/(are?) some odd issues detecting Rumble after CPAK on San Francisco Rush
there is a bug for me when using controller pak
i would save on winback game and then i would change to donald duck game and the controller pak would not giving me the error that it can't read it or its corrupt
but if you go into the options in Osd and format Cpak it works for donald duck game again and i can still access save data for winback game
but no rumble pak isn't working for me
also que64 game in the last two cores the text on the game is fixed now no more pink Magenta
quest
64
has anybody tried legend of zelda orcarina of time master quest i guess they change the controller buttons around for L and Z cause it's weird
when you press start to pause the game try pressing L and R for rotating the menu L doesn't woerk but Z button does
I would like one option added in n64 core
please give me the ability to have widescreen
Not what you are asking for but there are games with wide-screen rom-hacks
I know it exist for mario kart at least
2d elements will be stretched tho
That and wwf-nitro, same issue. Won't detect rumble pak after detecting cpak, swapping back to rumble it seems to think the cpak is still in there.
Thanks for that example. If your testing before I am, try setting Pad 2 to CPAK or Rumble. For some reason, that made Player 1 rumble detectable again in San Francisco Rush
@quasi storm discovered that fix worked for Rush. I wonder is this a general issue. Or anyone NOT have that swap issue with any games in particular?
Rush 2049 is all sorts of goofy. In the menu where you can select whether to "Just play" or create or load an existing player, if you plug in different combinations of cpaks, the menu does what I call the "Funky chicken". It used to hang in the OSD on "Saving..." but that has been sorted out. Menu weirdness still exists.
Wonder what real hardware looks like.....
I assigned right Z , but rumble does not work for me
When it connects I feel a vibration
Hello. How do I get Super Mari 64 to work? I hear you have to patch the game? Where do I get the patch from? Thank you
if you check the pins
the website linked in "read the FAQ" has both the patches for all the various versions of mario 64 and a website to patch them
@quasi storm if you have any tips for me when it comes to vibration in this controller then let me know please 🙂
The road in Ridge Racer is now fixed.
First it was black,
Then it was shadows too dark and inverted with bad alpha,
Now it’s perfect!!!!!!!!!! Riiiiiiiiiiiiiiiiiiidge Racer.
there are still bugs on the cars 🙂
other than that, the game works and looks great already
You talking specifically round the back lights?
Does the core updater script works when new core is released or i have to do it manually atm?
if you followed the pin, you only have to start the update
updated to the new core and now my saves are blank - is this a known thing? I backed up my .sav before updating this time because this happened last time but even replacing the file doesn't seem to work. diddy kong still showing blank files
When you paired, did you put it into "xinput" mode? The two middle lights flashing?
top and bottom lights 
I believe that's "direct input" mode. Try the other one. It's sync plus A or B. Can't remember which, but it's the two middle lights.
That gave me rumble.
Yeah, my 8bitdo pro pad also has rumble. The brawler64 was just... strange, until I learned that doing the sync+button combo thing doesn't SET the controller into that mode, it prepares it to PAIR in that mode...
Now everything is hunky-dory
I assigned Z to left trigger since that makes you use your left hand, like a real controller if you're a righty. It makes more sense for games like star fox. In that regard, having Z and R on the same side just felt.. off.
@remote hatch let me know if you're successful.
If and when you are able to try.
I, however, prefer the right side , Mario Kart 64, I reflexively press the right Z
in Wipeout 64 I changed the control and use L/R
Well, if alt mappings would behave, I could have BOTH... but NOOO!
Me: Can I map Z to left trigger?
Mr: Yes.
Me: And may I set right trigger as alt Z?
Mr: No...
Me: Oh, so you treat them both as the same button?
Mr: Also no...
Per game mappings not persisting is probably something to address for this core
Or if they do I’m doing something wrong I guess…
Wait... there are per game mappings?
I was just talking about alternate buttons. You know, when you assign all your buttons in a core, and it then asks if you would like to assign alternates?
I never heard of them persisting per game
The remapping is per session and the mapping is only per core
ah shit are the .sav files just for save states?
Oh.. key remaps. I never messed with that option.
They should be both for states and ram saves.
Hmm, is there anything extra I have to do to restore a ram save?
Just in separate folders
Aside from... I dunno... maybe making a copy of the file?
Ram saves are stored in the saves folder. States are stored in the save states folder
so I went to /saves/N64 and backed up a .sav from there, but now when I put it back in the folder, the game isn't seeing it
I’m probably confused/conflating them - we really need it for this core though, using a 4 action button controller you almost always want to map different c buttons to x and y for different games
Dark Rift gets stuck on latest core.
ah got it, I had to choose "reload backup ram" when starting the game
That’s always been the case for me
What moles will be wacked this weekend
will be alone with the kids part of this weekend, that means long sessions of testing Mario Party 😅
I am alone with my son from Wednesday to Sunday 😛
i already have a old gamepad ready to switch to for all the rotating mini games
“You let the kids play video games all weekend long”…”it was educational this time”
Good let them bleed
@wanton sun In a future update, would it be possible to have a key mapped that would toggle Cpak and rumble? My controller has some extra buttons and that would be handy to have instead of going in the menu every time to change it.
have fun ! 🙂
#1096015979055697940 message
we discussed it multiple times here. it's possible but not as easy as it sounds (to have a good experience when using it)
Good luck on the bumper balls
Now I want to play Mario party tonight
Only the first Mario party is so hard to the analog stick for the other 2 Nintendo refined the controls
I'm surprised no one has made a patch for the Mario party 1 rom to change controls for the rotating stick mini games. That's the thing stopping me from ever going back to it.
I like Mario party 2 the most. It had more content than 1 and 3 had so many items that people were more busy with their inventory than actually playing the game
I don't feel so bad playing the analog stick games on mario party with 8bitdo kit and hall effect joystick. Might be hard on the hands tho
Least won't have to worry about destroying the stick
I suppose I'm also concerned with reducing the lifespan of the controllers as well. Doing so much crazy rotation can't be good for the stick
Yeah Mario Party 2 is the best
If someone could hack in the two extra characters from 3 that would be amazing
I only played Mario Party 3 in my youth, better minigames in 2?
I think so. I just love bumper balls
Did someone get rumble on tribute 64 controller running?
Tribute64 v1 wired doesn't have rumble build into it? Mine doesnt' rumble anyway lol
I think the v2 wireless does though but I can't test that as I don't have the newer one.
I played a bunch of the Donkey Kong 64 Tag Anywhere rom hack yesterday. It really does massively improve the game.
Audio drops out eventually and much faster than Majora’s Mask though. Nothing a simple reboot can’t fix but I wonder what causes it.
Core can’t handle the intro song unfortunately lol
I tried Glover earlier and it dropped the audio too then crashed shortly after
Sometimes the audio doesn't cut out for DK rap but it's still out of sync
Starbucks offered me watermelon juice instead of orange juice. I looked and there are basically zero nutrients. Watermelon confirmed as most useless fruit
it’s pretty tasty though
Could use a similar approach to PSX. When using a DS4 the touchpad “button” toggles analog/digital. That could toggle cpak/rumble.
Anyone using original N64 controllers with a Raphnet adapter here?
It is I
watermelon is good for your bladder
not starbucks, a real one
How do you like it? Did you need to enable fast USB polling or was the OFF mode just fine?
I can confirm here. The loading screen doesn't show, so sometimes you have to stare at a black screen for several seconds before you see anything.
im staring for minutes though
It shouldn't take that long, but maybe your CRT isn't compatible with the signal yet. It's not in spec if I'm not mistaken.
Could be a bad rom also. Not sure on zip compatibility.
i dont get the popup of the rom loading
nah the roms are good but maybe the zip got corrupted in teh transfer
I don't see the loading either. Black screen and then the game pops up after a few seconds.
ill try a single game
Remember that age-old wisdom - “a watched core never loads games”
Works fantastic. I've fast polling set on the MiSTer (see no reason not to). On the Raphnet firmware you can reduce some polling numbers on the software. I just minimised everything I could. Plays great, seems low log to me (without proper experimental tests). Anaolg range naturally works great on the core. Even Rumble Pak working perfect
How are you transferring the game to your MiSTer?
If no games work, it could be a bad boot rom.
i named the bios wrong
Gosh this community is ridiculous and awesome. I hadn't checked this channel in a day, and I must have laughed out loud a half a dozen times while scrolling to catch up.
That’s because of cool people like yourself who are a part of it! Thanks for joining us here. Please let me or any other Mod know if we can do anything for you, friend. 🍻
sorry to waste time
Dude no, never a waste of time. We all make silly mistakes. At least you weren’t the admin who made me a mod. She sure has egg on her face over that bad decision lol.
@woeful grove ^^ truth!
lol forgot how funny the WWF No Mercy intro is.... awesome
I am blaming Saturn for changing it to boot.bin for a time
No Mercy is straight fire
Fake nintendo fan 
yeah I made the stigmata joke too as a kid
I genuinely had that happen to me
Made a little wound in the center of my palm
it explains a lot
Thanks for the feedback 🙂 Oh, are you using a single or double cable? (Not sure it would make a difference really tho)
💀
Sorry to pop in but what is the compatibility w zip files for N64 roms? Can i just load one big zip file or better off unzipping them?
yea you can have one big zip
Nice
But not zip in zip
Mean wireless tribute. Could not get rumble to work
on the bottom is a sticker - you might want to check other modes
also does it even have rumble?
What about .7z
Yes
no 7z
Have rumble
nooooooooo
you have to re-zip it with best compression
Ah, so .rar
😅👍🏻
.tar?
ffs
we need to fix the CRT image for the core
soemone else has to do it cause Robert doesn't have a CRT
.rar.part1
.rar.part2
etc
Jacob ..... seriously..... NO
Have a nice day everybody. Looks like it's off to a great start!
lol
I am unzipping my two massive .7z's and will rezip them into one giant .zip to rule them all
with best compression
Anyone else seeing Quake crash consistently in the starting room? Got it to happen 4 times in a row @wanton sun at 1:18, 1:55, 2:50, 3:24 https://streamable.com/j00srr
actually I should have done that with the game series collec tion zip
Yeah, happened to me a bunch
a massive zip, a raging zip.......
oh Mario Kart is displayed perfectly on CRT
Weird, I just played and beat the first level yesterday too.
i've had that same crash
Cool, a nice quick crash for looking into
id software did pretty good with the N64 Quake port... looks like it runs nice
or did someone else do it
its actually the powerslave engine
yeah the saturn version is cool but you can tell its not the same engine
yea... same with Duke right
yeah
they're still like, novel, its interesting to play them and see the differences
yep
i still play these games on PC though so thats all they could be is a novelty
I do like Doom 64 that is a cool version
its basically a new game
Doom on PSX is pretty cool too for its slight differences
yeah doom64 could easily of been called doom3
Using an NSO controller wired, I don't seem to be able to use the D-Pad. Any idea why? When mapping buttons I only seem to be able to set the stick.
It is legit great! I mean an obvious downgrade from the PC but it’s still Quake and it’s still fun! My only complaint is they got rid of the difficulty select level but it’s fine.
Kevin Cloud was even the Producer on it
yea I am impressed by the Quake 64
Other people are reporting freezing, yeah
nice, looks like the shadows in RR64 are fixed now
That's strange. Perhaps you need to use the newer drivers for NSO? I can't at the moment, but perhaps somebody would be kind enough to link it here.
yeah it does
Not sure what versions you'd mean. The V3 is the currently sold iteration with Rumble Pak support.
My one is the 2 player N64 end if that's what you mean. No issues there at all. MiSTer identifies each as a separate controller no problem
they released final doom within the last year of releasing doom64 though
but I agree otherwise
Final Doom is just the same engine though
with more levels
its more of a level pack
yeah, the 2 player N64 end one. Thx for confirmation
Just to let you guys know, Doom 64 works (won't crash) if you go to the Display settings and turn off "Messages" and the "Status Bar". It still has the red square around enemies and items, but I was able to play without it crashing after a few seconds this way. I made it to level 3 and it was still running fine.
I didn't see this mentioned here so far, so I thought I'd let you know.
Wondering what would be the cause of wrong (red-ish) transparencies in Automobili Lamborghini 🤔
My Raphnet gives be bad analog ranges, like 125. How are you getting good ranges without the specific build with fixes? Did you do anything with the firmware?
Doom64 is also the same engine for the most part
Rumble support when playing with a wired DualShock?
I do use the alternative MiSTer file to get the range values down to approx 85 level as needed. I didn't mean to suggest that wasn't the case, but having the larger modern controller range is actually ideal in the longrun. Leaving the levels modern mean the Raphnet N64 can be used generally, such as on PSX core. The WIP fix will be needed for most controllers ultimately but this way it can work for everything.
The stick works great, and beyond just the range fix via the MiSTer alt, I mean the way that range fix calculation works maintains the position well for an already gated controller (like the original N64). So you get the best of both worlds
it doesn't look like it, though and all the assets changed ... too much is different
it's basically forked from PSX Doom(which the same team made) which is forked from jaguar doom, which as you know is forked from og doom.
I dont know... but I play them all on PC anyway
No luck with rumble, tried two modes
it basically just adds support for higher resolution sprites with a higher color depth. and basic poly objects. it wouldn't make sense for them to make a new engine from scratch just to do that
the lighting effects were already in psx doom, so they reused that
i just remember psx doom was a darker vibe, and different soundtrack?
PSX Doom had a darker vibe than the other Doom ports too, personally I think they went too far with Doom64 and made the game too dark
funny in that way it had the same initial problem of actual Doom3
I heard of some people using an N64 controller to play FPS games in a pc, was that ever a thing?
lol... i never heard of that
hey. does anyone now the name of the game ( i think it was a dreamcast game too) where you are a tiny little mech flying around shooting things in all directions? bacon man had it in one of his videos the other day but he has so many videos cant find it.
but would be cool with Doom 64 on PC for nostalgia
@ripe sentinel bangai-o
I don't see why it couldn't be a thing. But why would someone
yea the Art Bell segments were such a good choice
@native mesa I guess at the time it was the best FPS controller
Maybe but that's not saying much
the trigger button too
Fps and controller do not mix for me
the only FPS I dont mindn controller is halo games
yeah you have the analog stick to look around, the c-buttons as your WASD, Z to fire, A and B to switch weapons.. I guess R to interact
switching weapons wouldn't be as convenient though
I get what you mean though, it's more natural to do WASD controls with your left hand
back in those days, WASD wasn't the standard yet
So what does it mean if I load up SM64 and it shows the logo and then glitches/freezes
Ah ty
Using a generic USB adaptor (very hit and miss for quality). Rumble fine on N64. It's also a Dualshock 2 there (not 1) but that doesn't matter I'd wager. Probably the case if it rumbles on PSX core, good evidence it'll work as a Rumble Pak
Looking good.
Huh. I’m connected via USB cable (removed BT dongle from MiSTer when testing something), not getting rumble
Good to know ifs probably a local config issue, I’ll futz with it
No it only has two scarts on back.
Ah a PAL man
PAL 
Pal my pal. 😁
there are more of us
Yes. But i like NTSC systems. 👍😎😁
good controller 🙂
I have not been able to do any testing this last week, but checking the sheet and there haven't been any updates at all either. Would be great if people are testing the core are still able to update it with their findings
One of the weirdest Star Trek episodes ever.
I disagree
You like red
Is the crt implemented i see? Tried 3 games atm. All have picture. 👍
Yes im all red everything. 😁
Not completely but it works
Looking at the sheet, gpink panda and I have been updating it
I even beat two games and marked them completable 😄
I did some on stream, but will do more this weekend. It takes longer to auss stuff out now that things are further along.
I gotta pick which one I do for that. Mystical Ninja for sure when it works
The trick is to pick insanely short games
Did you mean Dualshock or Dualsense 🤣
strange, I got it to crash twice, but with rumble on I couldn't get it to crash twice, don't know if there is a pattern
maybe you can try with rumble
I think it's more random
happened to me at different moments with different settings
maybe some timing
Sure, I can try with rumble shortly. I only had cpak on
with cpak I can also trigger it
tried again with rumble, maybe I'm not waiting long enough but I can't seem to trigger the crash
for me it's more random, like @waxen lodge 's video
DualShock 3, in particular. Sorry, should’ve been more specific
I'm not sure why, but booting SM64 from Last Played started without loading my save, and when I entered the OSD to quit, it overwrote my existing save. Just be careful with using those menu options.
Probably good just to not enable them, I selected it by accident.
but is it GOLD
The best way to test whatever the situation of controller wired/bt etc. Might be try PSX first. It seems like if it works on one, it does on N64. Avoids any non-core related issues at least. If there are any times it's only worked one one of them I'm not aware of it being shared here
Trying turok on an actual n64 controller and the controls actually make a little bit more sense
Turok had decent controller controls
It's consistent, even with Rumble turned on
Yeah they're not natural to my modern brain but I can understand what they're going for now
Versus when I used my 8bitdo snes controller and had to move with the right stick
C buttons for movement works surprisingly well, I've always liked strafing in goldeneye
C-Buttons to move and analog to look
it makes sense
although ideally you want to use your right thumb to look but N64 controller is weird
unless you are left handed i guess left thumb is better for look
Hmm, I'm not seeing any updates since the 14th and scrolling through the US tab I'm not seeing any builds marked newer than the 11th. Do you know which ones you changed?
I beat xena and wheel of fortune last night and marked it
Maybe you're stuck with some cached version?
I did Dark Rift, TWINE, Harvest Moon, and some others yesterday
Madden 64
One of the WCWs
There are a bunch of 21 entries
How strange, must be something my end, I wasn't seeing any changes i`n over a week - seeing lots going through the pinned link afresh. Thanks for testing and logging those, sheet looking much better now!
Only 38 marked as no boot on the US tab now, that's amazing
Mhmm. I beat the first level of virtual chess but wasn't going to mark it as completable because there are a lot more difficulty levels to choose from and I didn't see credits
Worth keeping an eye on the 4 PAL exclusives, Taz may be more playable now, before you could get into play but it was a mess
But the game has so few features I bet it would be completable now
So it's an authentication protocol missing for Castlevania at this point?
Guess Robert's turned in for the night.
RDP changes are the most exciting, because who knows what game they'll fix?
Every time I pop in here there's a ton of new messages, but somehow Discord always leaves me off at a new "you need the no face patch" one
I keep missing chances to reply to people with my dumb image lmao
you need the no face patch
Are you on phone? Happens to me ALL the time on mobile.
But it happened on desktop out of the blue a while back, then stopped also out of the blue.
Mark Read, jump, nothing worked.
Yeah, mobile, my only "desktops" are my M1 Macbook for dev, and my gaming PC purely for gaming
It's always a different no face message lmao
Yeah, constantly happens to me on mobile as well.
Like Discord is taunting me
And it'll show [Load more messages] sometimes so I have to wait for it to go through the full refresh cycle to finally get to new.
Pretty much yeah, I just want to be a chronic shitposter 😭
The best kind.
This Discord is the best school that you could find! 
Can someone give me the no face patches for goldeneye
It's the golden gun. Wipes faces right off.
we getting a new build today?
nope
A new build was detected outside the Lylat system...somewhere in the vicinity of a planet called "Saturn."
I feel stupid for asking but is there a guide here on how to set up beta n64 core?
another saturn build? awesome
check pins
Thanks
Dang it. I'm a slowpoke!
At the moment, I'm more excited for RSP fixes.
That could potentially fix a lot more games.
Like Mischief Makers!
It isnt mentioned how to obtain the boot.rom file
Well that you have to find on your own.
Is Mario 64 known to be broken in current builds or is it possible I have a duff ROM? I get the intro text and "It's a-me..." but then I get half a screen of garbage
the real boot.rom was within you all along
You need the no face patch.
Same for many of the Mario 64 derivative ROMs I have too
Ah!
I thought the face was fixed?
Mario 64 hangs at the face screen because it uses TLB (I think that's what it's called? I forget).
Gotcha
Mario is still ugly , face banned
TLB = Translation Look-aside Buffer from what I can gather
Mario has eyes, no face, yet he must It'sa Me.
Classic scifi right there.
Harlan Ellison is hit or miss though. Especially when he's half Miyamoto.
New build
about the new build: i tested >1 hour mario64, collected 20 stars, no hang and no sound pops anymore. wave race 20 minutes in attract loop, no hang. majoras mask in south town, 3 full days without sound stopping. Harvest Moon intro sequence completly without crash. I really really hope the random RSP bug is fixed with that, but i can't be sure, maybe i was just lucky...
Awesome
Yay!
incredible core update, no sleep tonight
Holy cow, stealth build drop!
i will leave immidiatly now, because i'm happy. i look tomorrow for the sad news, haha
You will find only posoitive news 🙂
Somehow I expected this to be the problem haha
DK rap is in sync
Does the n64 core support direct video?
spurts fired
Commander Keen!!
Im on a crt and cant tell if the games arent booting or if theres just no video
MKT plays great with minor gfx glitches, until the match before endurance, and then it locks up.
lools like I know what tomorrows video is
Partially, its dependent on CRT.
Mischief Makers gets to the title screen (at least)
Wdym
But the 3d rocks are missing
There's alternative build that works on more CRTs
That's huge progress
Why does it not work on some crts
hsync
Did you set up all the prerequisite files?
I downloaded the core through mister updater and i put boot.rom into the n64 directory
You need N64-database
Thats there too
Are you trying a weird rom or something?
Mister downloaded them all automatically i guess but i added boot.rom manually just to make sure
Mario kart 64 usa
Weird, shouldn't happen
lol looks like what I know what tomorrows vid is
Again 😄
On the positive side - This might mean your CRT might be compatible with the normal builds after all haha
you have a lot of work to do with the N64 and Saturn 😄
Harbest Mun
Need good old Trinitron, then it's fine i guess. 😀
What's the size of your boot.rom?
Attraction mode is also working but as soon as I press start at the press start screen the game freezes
Saturn is done for today
iirc one of the guys who said it wasn't working had a Trinitron
I've been staring longingly at that attract mode for days
it's so close
Mine work. Im on Pal region. If that matters.
The no signal part is normal
(At least I think - I wouldn't know since my CRT doesn't detect that haha)
What's the size of your boot.rom?
Ill check
They were on PAL too
You have to manually get the core up.
But it's working right now what doesn't still work yet is the main game
With menu button
2kb
How so
You're on linux, good, that means easy hashing
Hash the boot.rom files and the Mario Kart file
Sha1?
Yes
Also fyi OOT needs the Gamecube version (Unless today's version changed it - Can someone confirm?)
Just noticed that the flicker on the fonts in Diddy Kong actually starts on the N logo at the very beginning of ROM boot
not new probably, but interesting since it’s so early that maybe it could be caught in simulation
nope
The hash of boot1.rom matches the hash on vampier.net
Got an io error on mario kart 64
Run fsck if you get this many IO errors
Nice! I need to test out Wave Race 64 again to see if I can get through it without crashes!
What will that do
Should i do with the sd card unmounted
stable as a rock 🙂
Played through two full days of Harvest Moon. Looks great, runs great, no crashes, slowdown, or immediate graphical issues.
Saves well too.
Goemons, Mario Golf/Tennis still no gos.
I think so yes
goemon 2?
nope
I think those are TLB
oh nvm, sorry
Oh, they aren't on the TLB list.
perhaps a part of them rely on it though.
Yeah the list isn't full
only had a literal minute to test the core before going out.
but majoras mask south clock town was a major stability improvement
Mario Golf and Tennis Initialize the TLB but don't use it
Interesting, good to know.
@hollow rune check harvest moon again 😄
Maybe try a different reader?
oh ho! got a new game to boot!
Ill try a full size sd adapter
Oh?
Wresling?
Yeah I can now confirm Goemon uses TLB
Or initializes at the very least
The wait to Battle is Ogre.
Will wait to mark playable until I can get into game, but it gets past the boot for sure.
We even have a new graphic for when there are no changes now.... double edged sword!
No more io errors
didn't majoras mask also have random crashes caused similar to mario 64?
Yes
Yeah, Robert mentioned he tooled around clocktown for a long time and no crash now.
.. uploaded test build and seeing how far i make it
Where should i check the hash of mk64 against?
No intro?
testing / capturing now
bfd078d2be6e5ea2d50077c3f8b80aa682f7fc2d
Whaaaaaat!!?
Welp theres my mk64 hash
tomorrow vid lol...Saturn gets tonight since I went N64 yesterday
I need to get my Ogre Battle on!
Not sure what this is supposed to be showing
That game is legit as fudge!
How to bring up the core.
Mashing to see if I can get into actual gameplay.
KI might have a cleaner menu but still freeze after character select. But fun all the sme
Nope
Puyo Puyo Sun 64 🙂
Ahh
Bad memorycard maybe?
Should be 579...
How's Vivid Dolls 
trying BAR now
Let me try putting the rom on again with the good sd card reader
Banjo-Tooie regression? I was able to get in game before, just with jailbars on the screen, now I just get garbled pixels.
Ok i have the correct hash now
I've never been able to boot Banjo Tooie.
Pretty sure it should work then
haven't been completely keeping up to date. does regular oot boot now?
Im going to go test
no doesn't seem to
Ogre Battle 64 working.
Worked!! Thank u lots
TLB
Awesome. Thab is play that at the moment for his "beating every N64 game" series.
Beetle is great
Now just before you probably will ask: You might need GC rom for OOT
Beetle is working now?
Rogue Squadron is black screen after Factor logo
Gotta hit start a bunch
It's been that way, mash start to see if you can get in game.
I will try
i wonder what the issue is with the original copy of oot
gc one works fine though
No luck still black screen
Beetle Adventure Racing. Mountain stage looks near perfect. Coventry cove is still a bit jacked up
Gotcha
trying Orge Battle now
DK Rap is in sync now 🙂
funny face finally on time yall
Have fun, i was on same boat few days ago. Now im just enjoying to see the core get better each day! 😎
NVM on the Banjo-Tooie thing, I was booting the wrong ROM. No change, No-intro ROMs don't boot, Everdrive patched version playable but with jail bars.
is it just me or does the screen for majoras mask seem a little fast at the start
@wanton sun Fighting Force 64 no longer crashes around stage 1 or 2 .... Whooooop
name extry
it seems fast af
music is fine though
yeah thats exactly the feel
I still managed to type my name as "Butt" so its all good
Yeah skybox is iffy... but it plays really well
yes it FEELS right, just looks off
Ogre Battle intro seems 100%
tradition. i was the guy making silly game save names every time you rented a game
it was me
Ok new question lol--why does it not prompt me to define the actual analog stick?
Only says up down left right
Is that for the d pad or a stick?
I just saw the new build. God damn thats a great update and good news.
They knew what they were doing here
I have little anomaly with the folders I created N64 Folder manually when i set up the core. Today i did the update all on downloader ini and have double N64 Folders.. 🤔 It shows on Mister but not on sdcard. Anyway i can eliminate the other?
eh I offered.
I forget how damn long it takes to get INTO Ogre Battle
Holy Moly.....
ooh! another Boots to Playable maybe?
I got whitefinger from all the RUMBLE
playable 🙂
Buck Bumble flew into a wall and froze. About right for that game
Anyone here know why pressing B on my gamecube controller opens the mister OSD when im in game?
world driver championship that game was wrongly titled as 60fps game in a MVG episode. it still has some graphical glitches but I didn't expect it that it runs so early 🙂
War Gods seems playable now. Shows no boot on the list.
Strange that in that game if your analogue isn't clamped and goes over then you don't get any turning at all, so you have to feather the movement
Will do
xeno crisis audio working great with this release
Oot still freezing with the yellow line?
Yoshi is still a trip
go go go princess of power
Looks like missing textures on billboards around some maps, and a weird tracking error between matches. Not sure if you saw that.
Majora's mask looking good
I tested every single game marked as "Boot" rn for TLB
Can i just disable my controller controlling the mister menu
These are the games I found that didn't TLB:
yes a lot of graphical stuff seems not right yet. but still its playable I heard that game was not playable for a long time on emulators
Bust-A-Move '99 (USA).z64
Bust-A-Move 2 - Arcade Edition (USA).z64
Jeopardy! (USA).z64
Monster Truck Madness 64 (USA).z64
NBA Hangtime (USA).z64
Rally Challenge 2000 (USA).z64
South Park Rally (USA).z64
Wayne Gretzky's 3D Hockey '98 (USA).z64
Yoshi's Story (USA) (En,Ja).z64
And probably RE2 but I had a strange bug on there
The weird thing is, Killer Instinct and Mischief makers were positive for TLB in my tests
I don't think the bug fix will sort those bust a move Atari 2600 graphics? 🙂
Dang, that's a small list.
Someone test Rally Challenge so I can remove it from the list
Rogue Squadron intro seems stable now.
Bomberman Hero feels perfect where my save was left off. Better performance
I guess you can add to it the previous list I checked
ECW Hardcore Revolution (USA).z64
Jet Force Gemini (USA).z64
Legend of Zelda, The - Ocarina of Time (USA) (Rev 2).z64
War Gods (USA).z64
WWF Attitude (USA).z64
WWF War Zone (USA).z64
Don't think its changed
Rally Challenge seems playable now
So it was working after all, nice, one game down the list
I tested yesterday, it was just booting, not playable, so that's new.
What about the rest on the "Boots" list. Are these all TLB?
(As well as Killer Instinct and Mischief makers. Is there an updated TLB list of games about?)
Blast Corps (USA) (Rev 1).z64
Goemon's Great Adventure (USA).z64
Mario Golf (USA).z64
Mario Tennis (USA).z64
Micro Machines 64 Turbo (USA).z64
Mystical Ninja Starring Goemon (USA).z64
NFL Blitz - Special Edition (USA).z64
NFL Blitz 2001 (USA).z64
Paper Mario (USA).z64
Ready 2 Rumble Boxing (USA).z64
Stunt Racer 64 (USA).z64
Transformers - Beast Wars Transmetals (USA).z64
Twisted Edge - Extreme Snowboarding (USA).z64
As far as I tested, yes
(Someone more knowlegabe than me should test why I get the TLB thing about KI and Mischief relativally early)
I'll go ahead and add notes to the Spreadsheet for those, some don't indicate they need TLB yet.
Is that relatively easy to test? Could double check some. Curious how it works
Just adding (Requires TLB) at the beginning of the notes. Should at least set expectations.
I just open PJ64 and stop TLB
Neon genesis evangelion no more crashes
Add the fact its on PJ64
RE2 seems playable now too, without having to modify settings.
try my build, playing it now, freezes though
Yeah
sync is fine
Done.
No other game on the list changed for me, but the fact its so small is quite an achivement
Shoulda stayed that way. 😦
Yeah, shocking how much progress has been made already, and how much of a jump we'll see when TLB is implemented.
Like, to the finish line almost.
Edit the NFL games, and lemme test the No Boot list
Using Mike's build
I thought I got those.
Yeah, if someone can update the sheet for War Gods that would be good.
You got them but not the PJ64 part
Appologies. Struggling to find that TLB setting if you don't mind a hint. Tried all the video plugins. I may just be being blind here
@wanton sun If you want a game with consistent errors. Choose Niikita in Dark Rfft and it will hang in teh same spot every time
Open a game
Go to configuration
Click on the game name
And it has TLB
ah, yep.
WWF War zone, attitude no change
Also technically you didn't write it for Mario 64 but that ones kinda obvious
Updated War Gods.
ECW no change
MM randomizer is go, so far
I only updated the entries on your list, which indicated specifically PJ64, but if you wanted to go through and update other entries to specify it, that'd be very helpful for future RDP testing prior to TLB.
I mean Mario 64 also doesn't work on PJ64 without TLB, but it's so known that it doesn't matter really
Destruction Derby 64 looks perfect
If you want me to update the No Boot games, give me perms
Actually i got little bit color clickering or something.
I continue to be unable to see the TLB setting. Sorry. This is probably obvious
I will check again
What version of PJ64 are you using?
Where can you see it?
Wait
Latest version I think
I'll try an older one
I'm using 3.0.1
Ok wil note in the sheet
You saw what i meant?
Yes that did it. Thank you
Where the lights are?
Pilotwings 64 performance is greatly increased. Minimal black flickering during gameplay.
let me check it out again
Can you give me perms or complete the TLB on PJ64 list?
I can't wait for top gear hyperbike to stop being a flickering nightmare
For the "No Boot" games
I think @worn delta can give you perms. I don't know if I can.
Alright
It's seen very good if you look up good.
Nice, the audio is fixed in Pilotwings!
which track?
Yeah, MUCH improved.
Seascape Srint
This PJ64 test might be worth going through everything.... if it is accurate. Just started checking here.
All Star Tennis 99 (USA).z64
PJ64 says used TLB
We have currently playable. I suppose it may be if the TLB use case is somewhat hidden, not immediately apparent at any rate. Or, do we doubt the PJ64 test
Pilotwings is such an oddity on N64, in that its frame rate is completely unlocked.
The question isn't if the PJ64 checks use TLB
The question is if you uncheck it and it crashes
RE2 launches now without modifying the cache.
Tom and Jerry has character faces on the select screen now but I think it's freezing there now
For me it isn't something I wouldn't expect, but maybe I don't know the game on og hardware
Got it.
Yeah I would mark it as playable now.
I Look up on N64 Everdrive and if i see these flickerings.
Yeah, Tom and Jerry character select appears to consistently freeze
All-Star Baseball 2000 (USA).z64
All-Star Baseball 2001 (USA).z64
All-Star Baseball 99 (USA).z64
Banjo-Tooie (USA).z64
BattleTanx - Global Assault (USA).z64
BattleTanx (USA).z64
Bomberman 64 - The Second Attack! (USA).z64
Bomberman 64 (USA).z64
Brunswick Circuit Pro Bowling (USA).z64
Castlevania - Legacy of Darkness (USA).z64
Castlevania (USA) (Rev 2).z64
Conker's Bad Fur Day (USA).z64
NBA Jam 99 (USA).z64
NFL QB Club 2001 (USA).z64
NFL Quarterback Club 2000 (USA).z64
Re-Volt (USA).z64
Ready 2 Rumble Boxing - Round 2 (USA).z64
South Park - Chef's Luv Shack (USA).z64
Turok 3 - Shadow of Oblivion (USA).z64
If anyone cares until I get perms, these are the games that are broken in PJ64 no TLB
Leon thinks he's a human. I disagree! He's a weirdo who has funny dialog!
Dang, no Mischief Makers still.
Same freeze for me too
it is 100% replicable
I keep trying to tell myself spider man is looking better but I don't think it really is 😅
I think it may be more stable now though
Added notes.
N64 spider man has a rough time in the spider verses
PP64
Alrighty, and also Mischief Makers and Killer instcinct
(I mentioned them mostly because they came as a surprise haha)
it is weird how chamelon twist regressed and won't come back to being awesome
Thank you for adding those notes by the way!
Can anyone explain in simple terms who this TLB is?
Some internal adress bs
A part of the N64 that some games use
The Roadblock Flickering Comparison.
Heck yeah! Rogue Squadran is playable!
It may prove troubling, and not all games need it, so Robert delays it
I can not only NOT explain, I can post a link that explains it in non-simple terms! http://en64.shoutwiki.com/wiki/N64_TLB
it has to do with virtual memory. You can use it to have a set of addresses to access certain data
Rugrats in Paris still having audio sync issues
First one is N64, Second is Mister.
Both Rogue Squadran and Ogre Battle being playable makes this an amazing update.
I need simple language
Can anyone confirm the audio pops are gone now?
It do the thing that is not done now.
Now I see it!
👍
Rugrats in Paris crash seems to be fixed
I'm legitimately stunned by the performance improvements in Majorca's Mask over the last build
It's not a big problem, But i noticed it instantly. It's on different parts of the game i guess when it appears. Not everywhere
13 non TLB games left, just makes it all the more exciting
Ohhh I spoke to soon it just crashed
F1 world grand prix was marked as stuttery with audio pops. Seems all fixed now
But in general, are there any forecasts from the author? We won’t run into the possibility of de-10 or was there no information about this?
Crashed with 1C0000
Jet Force Gemini isn't TLB?
Finished the first mission in Rogue Squadran. No medal awarded. 
Hmm, this is what I get for JFG
What is considered the most technologically advanced game on the Nintendo 64?
Either something from Rare or Factor 5.
Perfect Dark?
Conker? Majora?
DK64
Goldeneye?
Holy crap. War Gods is also playable now!
Perfect Dark definitely made the most use of the Expansion Pak, if I recall.
When Jeporady finally works will it be everything I hope?
But I guess there are games that required the pak, so Perfect Dark might not be the most tech advanced.
I nominate WWF War zone to be the last working non TLB game
So games with TLB are not the most technologically advanced?
Thank you to everyone who's updating the Compatability Tracker!
https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8
Nope, they just use another programming technique
NBA Hangtime technically playable, though it has frequent crashes when a bucket is made. I do think it's playable enough to slide into the playable category though, it's improved from yesterday.
He looks like he'll socialize you. 😋