#Nintendo 64
1 messages · Page 64 of 1
lacks DOF (not like nintendo could do DOF on the 64) but the clarity just does it for me
cant drink beer with gluten any more
Left image is all the dither, dedither, AA etc right?
Dang .. well drink schnapps than Jah!
Dither at least should fix the color banding problems in a lot of games.
Just gonna have to slam underbergs
all that + even bilinear interpolation because it's PAL, NTSC is less blurry
That is cool
It’ll be fun to show side by sides and let people vote
Can you snap a side by side of Tetrisphere's menu?
Woah what, PAL does different interpolation?
The blurriness is part of the look for me
if the game uses less height and the devs don't want black bars, the game can be interpolated to higher resolution with the VI in the n64, yes
Will be interesting too to see a real n64 plugged into an composite capable 1080 screen and compare that to the mister output
markun was so nice to implement all the VI parts(left image) in my emulator so i can start with the FPGA implementation maybe in 2 weeks or so when the current tasks are complete
Everyone was so afraid of letterbox / pillarbox back in the 90s. Now we demand it
Lol amen
so true.. what was i thinking :(((((((((
I gave away the best CRT ive ever owned like it was nothing.
Im sorry trinny.. come back..
not sure yet
n64 enthusiast living in denial
N64 blur is life! 
you tell em rubby
i also love blur because i can't see how ugly it really is
it's all part of the EXPERIENCE
I think n64 looks best on svideo on a crt
I think n64 looks best in a pawn shop shelf
Have you tried the core yet?
Me too
I know but you usually check them for like 2 minutes xD
once update all drags it out of the mud, i'll try it
I guess I'm late to the party but will those features get a toggle switch? At least AA would be nice.
i looked at the FAQ and thought "yeeeah... nah."
Will the CIC list ever be automatic in the future? or will it always need a list
good progress but meh. in time.
This is all coming together really really fast
yeah I feel like half the library is playable
Just play on the PAL version on a week
Than NTSC version
You will have the same effect
this is true
yes, all VI features where it's possible will get a toggle in OSD
yup, a single MK64 ghost ate up 121 out of 123 pages on the controller pak
you will always need a list, but it is pulled automatically with the updater
thank you for the clarification!
❤️
what is it about the original console that figures it out automatically that the core cant?
the cic is in the cart, so it doesn't need to figure it out
ahhh
Wasn't able to get this running. Is there a particular database setting you used/did you have the save type set to flash?
it communicates with whatever it finds there. In the core we need to "plug in the cart" by downloading the rom and when we do it, we need to tell the core which CIC it shall emulate
and I'm guessing the CIC isn't dumped as part of the rom
Speaking of updater, do you think the core will hit it this year or do you think it will be next year?
seperate chip?
yes
thank you for the details again 😉
you need to set this line in your N64-Database-User
df983e90c7ee479d7f341500ac2b9d2b ntsc|cic6103|eeprom512 # The Legend of Banjo-Kazooie - The Jiggies of Time (v1.3) (Hack)
the core can already be loaded with the downloader including the database. All you need to do is add one entry once
it's unclear when it will be part of mister-devel. Surely not with only few games running good
Yeah I saw that I meant like an official release 🙂
ah, the settings are slightly different than mine, same hash I got though, so that's good. Will try!
Yep, that did the trick, thanks!
Great 🙂
Thanks @quick arch ! Is that a good rom hack?
dayz standalone
I've played Jiggies of Time part of the way through before. It is definitely noticably more difficult than vanilla BK, but it's delightful.
I never played it on my side. The core will permit to do it 🙂
Also some other hacks I have added on N64-database_user file (not all work with the state of the core)
Nice, do you have a GitHub?
I think I will propose a PR to the N64-database when more will be playable
Is a patch / setting required for 007 the world is not enough to get past the no controller pak present?
I believe the intention with that database is to only be commercially playable games. Things like rom hacks, patches, unlicensed games, etc. will need to be manually added by users.
Did it crash at the bottom of the spiral staircase after the buttons? That's where it froze for me. If so then repeatable.
(Quake)
I didn’t get there but I can try
No
The database already has hacks, patches, demos and unlicensed games
It should work fine
Who is this green character?
Lonk. The Hero of Nutley, NJ
ocarina is looking a lot nicer now, the brightness levels appear sorted.
it amazes me how fast this core is progressing
Data Force WB needed to be turned off
Yeah
What is data force wb?
I haven't bothered flipping it on and off
I’ve noticed it stalls the cpu for some weird reason
'
The only reason I've seen this game is because its the first game alphabetically I swear
And macho man randy savage is once again world heavyweight champion of the world ..
Morning accomplished
Those might get removed? Not sure. I know the intention is to only have commercially released games as that’s a reasonable and expected list to bug fix against.
Wait is Goldeneye working?
No, What Robby Said
What doesnt load? Data Force WB needs to be off
True but for neo geo, there are many rom hacks in the romlist.xml
Loads for me
yes NeoGeo is the same I think it is ok to have them on the same file
Yeah that’s what I was thinking as well.
Well it’s not for us to decide so 
How is the database fetched today?
GitHub as part of mister dev level I believe
The official list and a user list
Then Jose needs to include it in downloader
Happened to me twice same spot
Regular blitz now shows the entire field though
It already has been. Add the following lines to your downloader.ini file:
[n64_dev]
db_url = https://raw.githubusercontent.com/RobertPeip/Mister64/db/db.json.zip
Mr Resetti works in Animal Forest along with saving 🙂
Ok good 🙂
We just need RTC for it to be perfect now
A working Internet connection on MiSTer is essentially the same thing.
Yeah but the core isn't set up to read the time and date from it yet
RTC needs implemented into the core
Ahhh
I wonder if rtc will fit
Good call.
Core is packed
But yeah, you don't need to the RTC module if you are connected to the internet, once RTC functionality is implemented in the core
So every time you load Animal Forest it will tell you something is wrong with the clock
Last time I built it (yesterday), it was 76% utilization.
It will also not progress the game, I had this issue on my GC when the battery has died so RTC didn't work, so you get stuck in a weird limbo where things don't progress
Would be much better to speculate about things like that once more of the RDP is implemented, which is far more important.
Then see what the overall utilization is.
For me the game is asking for the time and date every time so will it not just compare it to the save file?
I am curious how much space RTC support takes up in other cores if anyone knows
I don't know, maybe if you set the correct time and date every time you load them it works OK
But that's going to be painful
Is Animal Crossing the only game that used RTC?
Yeah
64DD had one built in, not sure what it was used for there
Maybe some converted DD games use it?
You can also play it at Galloping Ghost Arcade in the Chicago suburbs
when its working. Which with my timing is never
I guess The Core Is Not Enough™

Some friends of mine were just talking about playing that while they were at VCF MW recently.
Still has lots of room to flex :
1 % lower?
When I built it yesterday, it showed 76% utilization.
That doesnt make sense, I'm including Y/C in my build and added other logic to check resolutions...hmm
Interesting
I did change the hsync logic to this, E.g. moved it to bit shift from using division and multiplication. This also fixes a bunch of the sync issues some people are seeing on CRT's.
function shift_right_int(input : integer; shift : natural) return integer is
begin
return (input / (2**shift));
end function shift_right_int;
....
if (videoout_out.hblank = '0') then
hsync_start <= shift_right_int(nextHCount, 1) + shift_right_int(nextHCount, 2) + shift_right_int(nextHCount, 5);
hsync_end <= shift_right_int(nextHCount, 1);
end if;
Pokémon Puzzle Legaue is in a much better state
before the blocks were particularly illegible. now they are rock solid.
guess they required the dual textures to display properly
Hey dudes, has anybody gotten Dinosaur Planet to do anything?
It crashes the entire mister for me
Cyber tiger now playable
Check the compatibility sheet, its not working yet
So far Animal Forest works as well as it can without RTC 🙂
Will check it tomorrow and set the date 1 day later and see what it says to me
I managed to launch the version of Dinosaur Planet - Enhanced (Hack 05-02-2023) but I didn't test all updates
Don't forget transfer pack!
Flash saving!? Pretty sure Pokemon Puzzle League uses that! 
Theoretically, can't you just set it forward now? It's not like it knows it's been a day.
Very cool! I've never heard of that before, I'll have to google it
I mean I could do but I gotta test other games with Flash saving 😛
I gotta be a good partner and clean around the house today, if nobody else has at that point, I may try to do some AC testing and report back what I find.
@wanton sun Interestingly the units in Command and Conquer continue to be invisible even though the invisible sprite issue was fixed in other games.
The perfect army.
You can set it forward a year and see if you have pissed off Tom xD
What games have flash saving ? I only know of MM which I am trying right now
There is a lot of color banding, is that how N64 games really look or is it an effect of the core being unfinished?
This should be fixed soon, the video out stuff like AA, Dither etc not implemented
Thanks dude
Anyone testing today’s build have a chance to look at this list?
#1096015979055697940 message
I’m only counting games that more or less operate like on a real system so that means no major issues and you can save progress if the game allows you to.
Once we have controller pak saving I’ll be unpinning that list as the number of games that hit that criteria will skyrocket.
I think that is all of them, I mean Majora's Mask is saving now but idk if it has some random crashes yet
Wait Tigger's Honey Hunt is not on that list
Does anyone know of a good place to find compatible N64 saves for MiSTer? Looking for a complete No Mercy save file since flash is supported now
Hell yeah, that's the N64 look I remember
Guessing some code cleanup/optimization occurred. Now it's showing lower for me this morning.
By decide, you mean it'll be toggle-able? So far I'm able to get fairly decent results using the video filters in the MiSTer framework
Yes.
"all VI features where it's possible will get a toggle in OSD"
#1096015979055697940 message
@zinc dew I guess Doubutsu Banchou can be promoted to playable - both the JPN and Eng Translated now go in game with today’s build. I played a couple of hours progress with no issues today
Dang, now I feel like an ass for pinging him for no reason 😅
He probably ignores most of us anyway. 😏
yeah, he seems to already know what most of us want anyway
people pay so much for deblur mods
this is some early pokemon jank, when nintendo rushed to make as much "content" as possible, love to see it.
reminded me of the PC pokemon card game "pokemon play it"
i don't need to answer if other do and sometimes i just have no good answer and pretend i didn't see it 😛
such an honest rascal
I have been getting impressive with MiSTer's existing filters as well with the core in its current (extremely impressive) state... but I do want to see all the features that make an N64 an N64... warts and all.
That's authentic.
CUBIVORE!
quartus is just the best random generator that exists. Every build has +- 300 ALM difference only by the luck of how the LUTs and FFs are dropped in
I think there may be a small zbuffer issue
all the games seem to have tiny holes showing the wrong colors
Good to know. I'll not concern myself too much with that in the future. Thanks!
We're already up to 76% now?
we are at 74-76
Also, are we sure the n64 controller fix is merged in to where it’s definitely making it into these nightlies the update script is pulling?
Seems much lower still than I would have expected at this stage.
Hopefully VI and the bug fixes don't take a lot of %
That's promising.
keep in mind that additional 4000ALM (10%) are currently used for routing only. So the total used is more like 85%. Those migth be freed up, but it will hurt the timing = max clock
one more thing, F-Zero X first screen where it shows the n64 logo is weird, ripping and tearing
that'swhy i always have 90% as max i want to be filled
Doom Guy got to the N64 logo!
You have an estimate for how much VI gonna take?
hopefully below 5%
A TLBless core at 80-81 would be phenomenal to see
another 5% or so for TLB. Leaves 5% for the rest: bugfixes, controller pak, transfer pak, snac
If anyone can do it. It's you.
Mhm
so you see, savestates are not really on the list anymore
Not a problem for me.
Yeah makes sense
Miracles did happen
Even a solid TLBless core would be a massive success. Sure that means no golden eye or perfect dark, but for everything else?
Useful for debugging, but once closer to completion, guessing no longer a high priority?
Get ready to see a bunch of patches for random games like Mario Tennis to disable TLB
I'd happily give up save states for actual console features
not that it's necessarily the exchange we will face
If that's what it comes down to I totally agree
the biggest pain of loosing savestates is debugging games
maybe i do a VI less, TLB less build at some point with savestates
yeah having a version just for debug seems useful
Maybe test builds can keep load state functionality, but main repo can be without it
yes state loading could also be dropped, might free up another 2-3%
I didnt know there were patches, only tested in RA the first rom that appeared and it always crashed for me in the beginning. Will give this may version a try
Roughly how much room would cheats take up? Does anybody know?
With those omissions its looking promising of a console complete featured core. Just amazing!
Not sure about anyone else but since trying n64 games for testing the core... there are so many great games on the platform, that thanks to Robert, I'm discovering or re-discovering.
depends on how they are done. Cheats that work on the main ram could in theory run on the linux as the ram is in the shared ddr3
Oh wow, I didn't know that. Interesting.
I'm going to be happy with whatever the end result is though, tbh. 🙂
Hell, I already am happy.
Maybe someday the proto will work also
you could in theory make ips patches to hardcode a cheat into a game
Yeah, just played Mega Man 64 until southern town. SRAM saves works great
Cheats and Save/Load state, from a usability standpoint as a non-dev, should be like the lowest priority IMO
I would rather play all the games than play some of them only but with cheats haha
Only cheats I´ve ever used was the non breakable weapons in BOTW 🙂
For me at least, end-game Conker almost needs cheats. 😂
But I can also probably just patch the rom at that point.
I never played Conker on N64, but did finish it on XBOX. Is the game hard? I dont remember it being hard on the XBOX
Nah, I'm just not a real gamer. 
I did hear about the Xbox version being easier
I´ll let you know when its playable 🙂
I've only played N64, but the Saving Private Ryan section destroyed my partner and me.
Personally I never used save states, since I prefer to beat games the old fashion way with trial and error. So the sacrifice doesn't bother me.
I wonder why the contribution graph is so wrong... https://github.com/RobertPeip
I think its because Robert uses the command line and github acts funny when it sees that
he's just lazy 🤣
Conker's Bad Fur Day always felt weirdly punishing. Like you can die so easily if you make a mistake that it can get annoying at some points. The Saving Private Ryan segment is probably the part that has this problem the most.
I'm the only one at work that basically does half my work in terminal--I make all these cool bash scripts and nobody else cares. 🥲
This is validating to read, thank you.
Me in a year after I'm gonna finish my degree
My boss says I have "big dvorak energy". 😂
Do you use dvorak
Like I said before, Conker's Bad Fur Day is heavily carried by the cutscenes, and the curiosity of how far they take the dark and raunchy humor. But it is held back by pretty major flaws with the gameplay.
How does the RAM being shared affect cores that rely on the DDR3? Any latency spikes?
No, but give it a year...
You will not use dvorak in a year
Source: I'm a Colemak user
dvorak and jalad when the walls fell
I managed to capture it 🙂 not easy
No, of COURSE I didn't get tricked by that image thinking the triangle was a giant Play button....
At the begining I think it is a play button 🙂
So is Majora's Mask playable now since saves seem to be implemented?
Yes
@zinc dew Add Majora's Mask to the playable list Robby! 🙂
Did anyone get a softlock in MM during the Song of Time scene?
I'm playing the redux hack so potentially it's not something standard mm would run into.
I'm a little scared to start MM bc the game is infamous for taking forever to get to a save point lol
Yeah literally the worst possible time for a softlock
I'll probably play later today. Once I get to a save point, I can shoot you the save file.
That way you can start from the first save.
Just an option
I’m playing it now but the game doesn’t render the song of time notes correctly
Can’t get past that
That's not playable then. My bad 🙂
I'm not sure if I understand, can't you still just play the song?
Are the Pokemon Stadium games playable now?
I don’t think anyone knew that so no worries.
i don't know either. It's exactly stopped updating when i switched to a new PC, but my workflow is the same. Maybe git/tortoisegit is set up wrong somehow
No, the game gets stuck on Princess Zelda and none of the notes appear rendering a soft lock. The camera should switch to Link to play the notes but it doesn’t do that.
Ah. I see now. Ah well.
I may try to play on OG hardware and transfer the save over. That would at least give us a lot to explore.
too bad, i would have to play in my emulator to get a savestate from that to even check what is going on
Other than the audio cutting out earlier, the game played pretty perfectly
Was extremely impressed
do you have a save that makes it easier to get there?
Maybe, reloading the game now
Problem on the N64 is that you can’t actually save until you’re able to talk to the owl statues and you can’t until you’re regular Link
But hitting the menu button did make a “saving” message appear
Ok, same issue as me then
So loading now to see
How much do the CIC chips take up?
I had the audio cut out as well on MM
Like would it be possible to do a custom pif that eliminates the need for CIC entirely?
no
the pif needs to know which CIC is there so it can setup it's own response to the game
@wanton sun ok it saved at the Dawn of the first day. Basically need to do the great fairy, find the bombers, get the moon tear, and trade the moon tear for the deku property quest line all over again.
if it's the wrong response, the game doesn't work
i'm not familiar with the game, how long takes that in normal time?
my emu runs the game at ~30% speed 😦
maybe there is hack that lets you save whenever you want?
hmm majoras mask is cic 6105, could it be the game does a check at that point?
It's 30 minutes of real time because the 3 day cycle has to run
You can skip things but you also need to be familiar with the game for that. We could certainly map out the path for you
Add "speedrunner" to Robert's CV.
Send someone the emulator to do it for you
I got to that point too
That must be why the one guy said everdrive patches games on the fly. Damn copy protection 🤦🏻
Yeah I understand it's not intended for public use but the community being able to make states for reproducible crashes might save you a lot of heartache @wanton sun ❤️
Or maybe make more heartache 😅
the emulator doesn't work like that, you would be surprised. It's basically unusable without the development environment
That makes sense, thank you for indulging our curiosity
there are currently still plenty of bugs easier to reach. maybe one of them has the same root cause
Maybe someone can get a save from MM on real hardware to skip that scene
Trying to do that now.
Then find another case where it does the same thing nearer a save point
i have a 100% save file, but not sure it would help
As long as I can play Superman64 in its entirety someday
Can you play the ocarina ok on it?
anyway, i have plenty of tasks currently, better not open another one 😅
So is it looking like save states and/or cheats won't make the cut bc of size issues? If so, I'm totally fine with that, as long as every game is playable
16th Core played DK Rap all the way on mine last night, then cut off in game title screen
Looking forward to seeing Blast Corps working
yes, played song of time forward and backwards without issues
too soon to tell, but I wouldn't expect them
I assume the broken games are easier to debug
anything that has a defined freeze within the first minute or so is much easier
best case if it's not just stuck after a loading screen or so
Yeah, so those are probaby easier targets to check
e.g. if something is loading for 3 seconds, i can't know if it crashes at the beginning or the end
anything above 100ms is not possible to simulate
e.g. Kirby, 007 and the instant hang in majoras mask(with shocked link face) have been great, as they froze in the first frame
Are you aware of the Wresling games?
I'm curious if I can't get to a point in MM on OG hardware where you learn a new song (not song of time) and the same issue occurs. That would make debugging easier, I imagine.
unfortunatly i know they exist on the n64, yes
Blast Corps freezes on the Rare Logo
They're one of the few games that instantly freeze on the core
One example...Dark Rift.. Gets in game, just do a few fighting moves and then it locks up.
iirc that one is TLB
i can quickly identify good candidates with the compat sheet 🙂
May one of those candidates be Jet Force Gemini
too face-y
@wanton sun good news!
TLB
I sped-run to that scene lol. This time audio wasn’t cut out. Not sure if that’s related or not.
@zinc dew ohh so you got past it?
could be that it only works if audio isn't hang up
Or it hung at the same point?
Makes sense. Song of Time won't work if the goddesses can't hear it.
I got past it, and I was able to save
great 🙂
Nice
no we only need to know why the audio stops
but the game has slowdown that makes the audio run slower, so it could be the reason
@mellow path audio cut out for you too, you said. Were you able to reach the skull kid and hit the Princess Zelda ocarina cutscene?
I was, yes
Did you get locked there or were you able to proceed?
I got locked. But I just played through again. The audio did not cut out and I was able to proceed through the Song of Time cutscene.
@wanton sun that’s two for two on the same issue
We both hit the same problem and we’re able to bypass it the same exact way
Thanks @mellow path !
If the audio cuts out for you and you can't proceed past the Princess Zelda ocarina cutscene, then use this save which places you right after the Skullkid fight:
Apart from having to manually set the time on boot, Animal Forest is 100% playable now. I know how I'm going to be spending my week!
Updated the Fully Playable pinned list with Majora's Mask along with a link to that post - #1096015979055697940 message
Cubovore as well.
Animal Forest would be a fun game of the month
It would.
right, thanks. Updating the list with that and Dobutsu no Mori
How many bells? ALL THE BELLS.
I imagine that we might run into more softlocks in MM if the audio cuts out before learning a song.
Gotta just not shut the game off 
Animal crossing speed run 😈
Why do some games have slowdowns actually? (beyond what is normal)
The workaround would be to find your nearest owl save and reset anytime you lose audio.
Saving works for animal forest but the game will be a bit busted if you turn it off
I'm curious if I load this and wait for the audio to cut out, if the Song of Healing will similarly glitch out.
Why?
A person said the game won't progress because there's no RTC currently.
It appears to remember the time you saved the game
So then you set the date and time and continue on
yeah, good thinking. I may keep playing to find out, haha
#1096015979055697940 message
Yeah we was discussing it there
That'll show 'em. Can't keep Robby down! 🤣
I had the audio cut out almost immediately after going through the Song of Time reset. I then played double song of time and the game softlocked.
I will continue my save tomorrow and set the time and date accordingly and see what Tom Nook says to me
the patch has problems. around the time your fist mortgage is complete your save will go weird; or so I'm told
So potentially it might be a lot easier to repro the MM freeze. Just run the emulator until the audio cuts out and play any ocarina song.
Playing Cubivore obv
Hmmm, I will need to get to that point then, it will take a while but I will do it
that was my issue.
amusingly I carried on playing after the sound hitch happened 'cause I figured if I got passed the first loop I could save reboot and continue
what a weird sentence to read out of context
did you freeze when Princess Zelda was doing the ocarina tutorial as well?
yep
Ok, three for three! I feel confident that the audio cutting out is the issue @wanton sun
It may just work fine if you manually set the date to today every day, but that will get old fast. Let us know how things go, am looking forward to playing this finally
ok, so i rather look for why the audio stops when i have time for it
@wanton sun no rush at all, thank you so much!
maybe it's just the rsp being too slow currently
we have a known way to bypass that softlock anyways, and we have a save file to help as well
Every time I load my save it will set time and date to the time I saved the game
usually the RSP can operate on normal instructions and vector instructions in parallel, but that is not implemented yet as it makes debugging horrible
oof, sorry to hear
Hmm, does that mean that if you come back after a day then it will think it is the time you left off at?
Anyone else have a regression in pokemon snap where you can't take photoes after pressing Z and you get a repeated button sound very quickly while it's held down?
Yeah
When that audio cut-out happens, it looks like you will softlock the game playing any ocarina song, so I would make that very clear if you include it under playable.
But what I want to check is to set the time and date to the actual time and date I go back at
better not have it as playable for now
Right, that means we won't really be able to progress, as time doesn't pass when you aren't playing so will be stuck in limbo pretty soon when nothing really progresses
Is time traveling possible in animal forest?
What happened to me on Game Cube with dead battery
Someone’s trying to game the stalk market
Lol
It prompts you and uses the last save file date/time as the source.
I just did a full cold reboot and it worked.
I have never time traveled in one of those. I ain't no cheater 🤣
Yeah but that means if you come back tomorrow a day won't have passed so nothing has changed
just tried, what does lock for you?
My wife didn’t either. She refused. She played like 700 hours year one of the pandemic
Yeah. Lemme grab a cap.
But you can manually tell the game a day has passed
Can you do this?
It knows your last save date and time and asks you what the current day and time actually is
Now that's a wife you can trust 😆
Yes.
Yes she will never get arrested for insider trading in real life
That's just pressing Z. Lemme try a cold boot.
haunted. ghosts in the code
cannot reproduce that in the ntsc version
// booooooo <TODO: boo>
and back at looking at N64 footage in Resolve lol
kinda sounds like you may of accidentally put turbo on Z?
@worn delta technically I can load the game now and tell it that 10 years have passed and I still owe Tom Nook like 18k bells or whatever
Just FYI to everyone the NSO N64 controller is still available:
https://www.nintendo.com/store/products/nintendo-64-controller/
Cold reboot fixed it. I was using Z last in Animal Forest (run button). I dunno if that somehow horked up the buffer or now.
I have turbo disabled core wide. I hate it. Hehe. But that's exactly what it sounds like.
With Alien Sun (Unlicensed) game it shows every time this RSP error on the second screen could it helps ?
There is the source also
https://github.com/9nova/aliensun
*system wide
I should probably just bite the bullet and get one
I couldn't reproduce either. Looked like maybe Z had Turbo set (nvm just read your message above)
@languid dune itll have more F zero lol
maybe, thank you 🙂
Man, it's taking forever for audio to cut out in MM.
i think it happens most in the south area of the town where it stutters
it seemed to be almost as soon as I got to the town for me
Welp. Yep, I had a template INI loaded not my custom. So it HAD to be turbo. I didn't see the notification for autofire on, though. Mystery solved...and a new mystery awaits. C'mon Scoob.
funny, i wasn't able to press z fast enough to trigger that
It's struggling, but not cutting out. 😅 Going to keep running around and make as much noise as possible.
So, you ARE a machine?
Like a menace.
if at all, it proves i'm not 😅
Speaking of Scoob... Scooby Doo still has missing graphics
You're a machine that turns code into joy, even if a biological one!
Yeah... it's kinda neat in a creepy way.
It really is
Ah! Finally got the audio to cut out. Going to see if I softlock on song of healing now.
So, looking at the detail… it’s the alpha level which are likely incorrect. Inverse shadows because the darker areas are too dark and the lighter areas are too light.
Yep!
Cannot learn Song of Healing now. But could earlier when audio was working.
Robby's save is a perfect place to debug, compared to a fresh save.
now the big question is if really the performance is what makes the audio stop. E.g. would it stop in a area where it sounds fine and performance is no issue when you stand still
I mean, I had the game on and paused for a while and it was fine. I can leave it paused for several hours and get back to you, if that helps?
paused may be different
Yeah, of course this issue happens in a game where you can't just stand still for hours.
maybe i just leave it running with backwards song of time tomrrow and check. Have to leave for today, have fun!
and thanks everyone 🙂
Have a great night Robert
Take care, Robert! Thanks!
good night!
see ya!
ok dads away...make with the GIFs and insults between ourselves!
It's been less than a minute and we already have anarchy.
How many real minutes is a full 3 day cycle in MM with backward song of time? Will probably leave the game running for multiple sessions, but would like to know how long to set a timer
The audio stopping and lockup when learning a song thing happens on the GameCube version of Majora's Mask as well if anyone is curious
You can talk to the scarecrow to skip to the next night/day
Correct, but I'm trying to see if the audio cuts out while I'm doing nothing.
I think standing still for the longest time you can in-game is probably the best way to test that.
Oh my bad
Google says 2 hours, 42 minutes.
Going to test that, I guess.
Guess I'll report back in 3 hours.
i think if you just stand around at the very beginning of the game before arriving at clock town then the timer isn't really running
Oh that's smart.
if not it would be funny to find out what happens !
But I think the cutout happens most frequently in South Clocktown (that's where the audio seems to be struggling the most for me), so better to try that area first, I think. I may leave running in the woods overnight while I sleep though.
Nice work, man
no need to delete, we do have off topic though!
I'll bring it back. Now I can outdoor projector to play Mario kart in the yard
With Roberts N64 core TM
Really nice job on the outdoor outlet!
this reminds me our outdoor outlet is fucked and I need to change it still
reset switch is jammed in the "no power for you" position so I need to cut the power at the breaker and swap it...but its building power so its a whole fucking approval process to switch the damn thing off for ten minutes
lest we lose hallway lights for a minute in the middle of the day
Just wear these
If I don't move at all after loading the game into Clock Town, the audio seems to cut out in < 30 seconds. Has happened to me twice.
That's really good to know. It took me forever to lose audio running around and getting abused by the dog.
Repro'ed a 3rd time. Hopefully you see the same behaviour.
It's reproducing very consistently for me, and after a reboot. Just load into clock town and don't touch the controller until the audio cuts out.
Nintendo is probably wondering about this weird little spike in n64 controller sales
she's a bit beyond 4D-40...touch crushed
I doubt it since they usually wait six months to open up orders again so they're used to spikes
Just do it really fast
my wife said no lol
Lmao
she doesn't believe I wont die
Yeah, wives be like that sometimes
20 minutes in and my audio is still working...
You look like a CRT man I'm sure youved touched a yoke or two
lol no filmmaker hasn't tasted at least a little bit of lightning on set once before
@manic basin probably knows the flavor of electricity in his mouth. It was a flavor...like imagine if static tasted
Here's video of what I'm seeing.
is that a romhack? whats with the blue a button
That's the original USA rom.
oh sorry, the A button on n64 pads is blue
how strange i've never really internalized that
Yeah they also chose a strange teal-like colour to represent the blue button. I like it but it's not the colour of the controller button.
probably less artifacty on composite or something so improved the text legibility
Oh, I very much do. But my dad was an electrician and I helped to earn money when I was a kid, so I learned it well before film. Thank goodness we are only 110 in the US or I'd likely be dead.
nothing tastes like electricity haha. Everyone go lick your CRT screen and imagine that flavor in your mouth but also your arm is numb and you are pissed off
Interesting change to Goemon. Used to crash on a "Critical Exception occured"+"PI error".
Now it is just "CPU stall timeout". Hopefully that is a good change!
My dad pigtailed a screw hole on a box coming into a hospital off of the main trunk. He tasted electricity, then smoke, then a medically induced coma for 3 weeks.
I noticed that. I think both goemon games now give the same error?
I didn't look up the specific reason, just the codes were similar
Alot of the same codes showing up now across many different games
Which means they'll hopefully all get fixed at the same time 🤞
Ya, Goemon 2 same error indeed (but with a pretty colour)
ouch. Thats beyond that I know. Hit mains. Spicy
thats why my first lesson in lighting to my students was "I am not kidding. This light here? It draws enough electricity to kill you. Like for real. Dead and gone"
how yung lonk got da blue blue
Finally got MM audio to cut out leaving it doing nothing. It took well over an hour though, I think.
So, it varies, it seems.
Hello, anyone else have problem with 8bitdo n64 mod kit mapping? Impossible to map c-left and c-up
I fixed mine by mapping c buttons to right stick in main
Thank u i Will try
No. Mine works perfectly. Didn't have to do anything beyond mapping the buttons in the Core.
Is anyone else having issues with the N64-database_user.txt file? I've added details for Smash Bros Remix to it but it won't boot. If I add the details to the normal N64-database.txt file, it works fine.
With Old release no problem, but impossible to map with New release
I'm not sure if it's true, but I remember hearing this translation patch crashes on real HW sometimes. Maybe it's been updated though
This time the first 15 minutes on Zelda - Majora's Mask. At the end of the 'run' the save takes longer since I save to my NAS, this is not a bug in the core :)
Insane how spot on this looks now
I really love MM, can't wait to play it on the core once it's released 🙂
Or maybe sooner if I get impatient
Check Awbacon's next video.... I did a cold reboot and the first set of Nook quests. So far, it works!
Definitely play it if you're into AC!
and exporting
I mean, I can't technically say it will never crash. But the first hour + doesn't.
N64 yesterday, Saturn today, N64 tomorrow and four emulation tutorials for fall...plus two yesterday. Thats 9 damn voice overs this weekend and its 3 pm sunday lol
The funny part about the core for me is seeing the issues that emulators had struggled with for years get fixed within mere days.
It really highlights the difference between software emulation and FPGA hardware emulation.
Gotcha yeah, there could be nothing to it, I just distinctly remember hearing that the translation is unstable even on everdrive + real N64. Hopefully it's been fixed since then though, it has been a while
Yeah, the original AC is my favorite so that would be awesome to play on the core 🙂
Just assume everything has a chance of crashing since it’s a WIP core.
Weird that this is happening across many different N64 controllers and adapters. It’s happening with the generic adapter i got from Amazon and I saw some others saying it happened with their NSO controller. Does anyone have any ideas on why C Buttons are randomly not working? Mapping to second stick didn’t work for mine
I use the NSO N64 controller and never had issues.
Yeah that’s what’s weird, I’m pretty sure i saw someone say 2 C buttons didn’t work on their NSO when others have no problems at all
I’m getting an NSO controller tomorrow so I’ll check on mine
I’ve only used my 8BitDo Pro 2, NSO N64, and SNAX + original controller. No issues.
Maybe that helps?
Good to know! It’s something to think about if someone knows about controller settings a bit more
My 8BitDo kit worked out the box no problem. Unpaired it and repaired it and had issues, set the C buttons to stick and it worked.
It's very odd. Not consistent. But I really do think it originates at the MiSTer level, rather than the core.
Not positive, of course.
I agree, i can’t even map c down or c left on the main menu (it acts like I’m not pressing a button), no problem mapping them to other buttons in the core
Welp, nevermind, i just mapped to the right stick again and it worked fine this time. I’ve done this more than once before so I dunno 🤷 ignore me please
C is mapped as an Analog Joystick on the 8bitdo mod
you can see it in the windows test app
it work with d-input mode with bluetooth mode. switch mode with blueretro receiver
For NTSC regular version, with first save slot named 'Link'.
If you want to play a little bit without doing the whole 3 days for the first time, a save done just after removing the Deku mask & playing backwards the Song of Time.
About 50 rupees in bank.
No problem at all with the Song of Time on the flashback with Zelda, just some audio drops when we are in town - I tested just some minutes ago.
EDIT : The core only uses a single SDRAM stick, so no.
Maybe it's just placebo but performance seems to increase when audio drops
PAL graphics bug in Bomberman Hero. Few rows of bottom pixels flickering constantly in gameplay. Maybe the difference in resolution? 320x237 NTSC, 320x293 PAL
That's definitely new
Is that a regression? There had been no entry for PAL on the spreadsheet until now
oh sorry is missed it was pal. that I don't know
try with the bottom switch set to "S"
beat starfox64 for the first time since my childhood. man Venom was waaaaay harder than I remember. used like 6 of my 10 lives
Mojo mask?
Ah, the French name perhaps
Mr mojo rising 😉
Feels nice to finally be able to save my profile in Pokemon Puzzle League.
Its working...i map c buttons like 2nd stick and all is working! Thanks to all for your help
did you try with the current core yet? I really want to play it and emulators give me trouble
I don’t think the core is running games at full speed.
But I haven’t done any extensive testing honestly
Yep, same issues.
I assume you'll keep trying and shout from the rooftops if it works eventually
The pins has a link to a majora’s mask save file in the fully playable game list. Was posted earlier today.
Basically it’s due to the audio dropping out. You don’t even need the save file, just reload and blitz through the initial segment and the audio won’t drop out on you by the time you reach Princess Zelda.
That’s how I generated my save file anyways. It’s right after that soft lock so it’s about as unaltered as possible.
Ill probably hold out until audio issues are fixed before playing.
Glad I don't have to do the intro again though for the millionth time
Yeah, good thinking. I’ll be playing a bit more to see when I encounter again and what kind of issues it produces.
Surprised the ocarina segments were as tied to the audio RSP instead of merely being button inputs.
Are there other games with audio drops? I guess I missed previous discussion of a "similar?" issue with DK64
I just lost audio on majoras mask
you sure it’s not your hearing?
…… FFS who made this toddler a mod
GOTTEM fr fr no cap
Kids are saying zork now
Yes, Deku mask.
I was replying with someone who plays the game in PAL (French) at the same time, and the names were mixed up between regions.
Okay, I have an audio cut off after going back from Deku Swamp to Termina.
Checked all the non-playable PAL games. Likely anything untested is playable if NTSC is anything to go by.
Bizzare that so far I've only one noticable region difference.
PAL BattleTanx - Global Assault runs, NTSC black screen.
The plot of that game sure is.... something.
Try to play the ocarina and see what happens
Okay, I'm trying right now.
Crashed when opening the menus (I didn't had the ocarina on a C button at that time).
@zinc dew will show up at your home and spank you
thats only for Robbys premium tier onlyfans subs
I can try with my real ocarina though. 😂
Nope, still no Robby at my home, even after trying with a real ocarina, too bad.
moddler?
Is it day-coo or deck-oo
Dee-coo?
Well it's japanese so probably でく
deh coo
Going back and forth inside Termina could lead once more to an audio cut off.
I can pull the ocarina out, but nothing is registered/detected even when doing songs known at that time of the adventure.
And when I open the menus, I can't go back to the game or change a page between the menus.
With Flash added, we are able to save on Dinosaur Planet
Nice
I didn't even know dinosaur planet was working, much less not saving. Wasn't there a fan project to try to restore as much a possible?
Man I love the N64 hacking scene
They go to show just how great the N64 could have been
This gives a very short example of every character being pronounced
https://youtube.com/shorts/-XjcjkwKSxM?si=nvEcWPsWO0zI9Xal
yes there is a project last update is 2023-09-12. I used this one
yeah they've been busy
Incredible
is it completable now?
The hacking scene does seem pretty legit for N64. It's definitely getting me interested in spending the time to finish up learning how to do the work better. It's more fun than playing the games tbh.
I don't know
It doesn't include these "extra sounds"
I'm excited about potential middle grounds with that megatexture approach. So that there's a notable improvement in texture quality without slowing games down too much
and perhaps it could utilize more than 8mb of ram
Here's like 2:06 for 'de' pronunciation https://youtu.be/SS61K4puXdA
#Hiraganaadditionalsounds#Hiragana#
Welcome to Ohayou Japanese.
In this video you can study the additional sounds (like 'ga' 'gi' 'gu' 'ge' 'go'....) with the explanation of their exception.
Here you will see how to pronounce these additional sounds properly.
For Hiragana pronunciation and chart please go to the below link
https://youtu...
Not sure if any japanese speakers can chime in
How to say Deku
you're right, it's pronounced like デク, the forvo posted earlier is right
Seems like how で is pronounced depends on dialect
great, we've devolved into a weeb chat now 😄
digivolved
Yup - bonus points for indentifying what I just said
90s TV from Japan (maybe it's still the case, I just haven't watched any since then) had a 'softened ka' pronunciation so all the ka/ki/ku/ke/ko syllables were pronounced gna/gni/gnu/gne/gno.
クェスト
シクスティー
フォー
(at least Tokyoben pronunciations...didn't watch any Osaka/Kyoto/etc)
I don't really hear a softened K in every day speech, at least around me in Tokyo
Learn how to pronounce: a, i, u, e, o. Congrats you know how to pronounce basically everything 🤣
No, specifically TV broadcasts.
I assume for mic popping maybe..
I guess I don't watch a lot of broadcast, can't let the NHK people get a wiff of me less they come knocking on my door
HAH! Truth. We had to watch news in Japanese class in high school. And Downtown. Which was at least fun.
And it felt like it was sort of an 'old way' of doing things, even in the 90s. Like WWII sayings (asa meshi mae ni, etc)
on the whole, it's actually fairly decent if fed enough context
deepl sometimes is better, sometimes is worse
I blame Zaphod.
Guys, my wife has started watching Japanese peppa pig, and it's honestly working
I've seen that suggested a lot to beginners, but honestly I don't think I could stand it
John Wick in Japanese
Kobuta....tanuki...kitsune...neko....'oi, you wot?'' ...pon pon pon pon......kon kon...nyao
Maybe you could implement the RSP parallel processing with an on/off option?
Damn right I did 😂
can someone explain the new downloader change? So when I add the line in Windows to download.ini, that means when I run update_all it should just update N64 instead of having to run that update_n64 script
?
It will grab the latest test build from Robert and the latest .txt file
and I can use update_all not update right...? will it revert the fact I'm on unstable because I used update_64 in the past...?
I think just running the official update script will grab them once you add that, but update all certainly does, I did it earlier and worked great 🙂
I'd switch to update all and retire the update N64 script going forward
Yeah it will move you to the latest stable Main running either official or update all
oh dope, and the only change was adding that line in the downloader.ini file right
Which is fine as it has all the N64 stuff in there now
So you don't need the N64 script anymore
Update all will also grab the two BIOS files too now
Still have to grab the n64 cores manually right?
Nope
Just need that analog fix though.
Latest test build forces Star Wars Episode 1: Racing into 480i even when you set it to low res or use standard 4MB ram.
since y'all know so much --can you tell me how to disable super speed in the gba core haha. I turned it on by accident and all games are running 2x and I can't get it off. It wasn't in the OSD (from what I could tell), it happened from button mashing
Well then...
Add that line to your .ini and it grabs the latest test build
I’ve been running the script which put me on unstable, will running update all revert me to stable main?
Check to see your button mappings and if one is fast forward, that's what I'd do
What line?
Check pinned messages
Yes, no need to be on unstable anymore
Great, thanks, as long a I don’t have to do anything and it’ll automatically pick up updates from update_all?
Yep
🍾
Everything you need to play the latest N64 core is grabbed by update all
Excellent. Just didn’t want to be randomly stuck on some nightly main without realising it haha
Yeah, is great everything is grabbed by update all now, should get everyone the right files out of the door.
I’m just amazed at the progress. I’ve never seen n64 look so good as on my pvm (480i) with this core
No AA is revelatory
uh oh we’ve got another one
Boys, get the Vaseline
well teach ‘em to ‘preciate blurry visuals one way or another
As long as those settings will end up being toggle...able...ble, I don't really care. 🙂
The AA and blurriness is what gives the N64 its charm. If you remove it it just looks like any other voodoo 3dfx era gfx
...which, that's not bad either.
Once cheats get in, many games have AA disable cheats at the very least
Both approaches are good
It’s just interesting to see, compared to seeing it through composite on the crap CRT I had growing up
I think it was the last console I used with S-Video. Looked great on the 27" Trinitron.
Was nice being able to use the exact same S-Video A/V cable from the SNES.
Yeah that would have been pretty ideal in the day
this is true, you can run mario 64 in an emulator with the resolution enhanced and the antialiasing turned on, and it looks pretty primitive compared to the 3D graphics accelerators of the day
this is quake II from 1996 with 3dfx acceleration
i think the N64 had the advantage when it came to color range
but it lost when it came to resolution because it was stuck in 320x240
also 3d accelerator cards just kept getting better with each year and the N64 got weaker every year so it kept looking worse and worse
Mark it at completable 👍
Pokeman theme time https://youtu.be/H5MYHX6JTbI?t=31
also framerate, my voodoo3 will do like 80fps in quake2
Gotta show that rail gun spiral
That was an immediate difference as I recall
I always felt like since ram prices were dropping so fast, if the N64 had launched six months later than it did they could have double the ram in this thing for the same price
and it probably would have felt like a totally different machine
I want to say that Glide or whatever it was looked better
N64 > Voodoo 2
wasn't glide just a wrapper
N64 had whimsy and fun. Voodoo 2 had a weird box I guess? N64 wins.
Eh? 3dfx glide
glide was their proprietary API that was more optimised for the hardware
oh thats right
Yep
lots of 3d chip makers at the time had em, only glide was really popular
glide and opengl
well, some others
miss my banshee
I remember i had to have a glide wrapper for ultrahle because I had an ATI radeon 7500
Introduction Scene of Unreal captured at 1024x768 60fps from VGA.
(this is no framebuffer grab)
Timedemo is running in second half of video.
HQ video at http://retronn.de/ftp/videos/unreal_intro_voodoo2_sli.mp4
Had two Voodoo 2 cards myself. Was glorious at the time
time that you can throw a smoke grenade in cs game and see the guys without vga freeze
trident 2mb 😄
Graphics too high res and castle is too angular. No whimsy. N64 wins.
theres something going on with the card in that video
Was also the dats of absolute crappy Matrox cards
Look at environment. So natural, so beautiful, full of fun.
I'm seeing a lot of texture popping
Can’t do that on a Voodoo 2
smoke grenades in CS and the amount of slowdown they caused is basically why i know everything i know about 3d graphics today lol
As God intended
is that koopa the dick
that bastard owes me
voodoo3 can do a lot better than quake2 aswell, you can run max payne on one (just about)
I'm glad that kaze emanuar sent koopa the quick into the shadow realm with those a button presses
it's fun booting up switch nso n64 and doing a quick little looksy at how that compares. it feels like playing the Windows 98 Voodoo2 pc port of Mario Kart 64 or something
Part of me wants a 3dfx card for my Pentium for period accuracy but I’m struggling to think of what it could do that a much much cheaper and faster nvidia/ati card couldn’t.
the price on those cards now its not worth it
also they are dying
Voodoo3 looks the most reasonable
i don't really get how nintendo made the NSO n64 stuff so bad, wasnt their n64 emulator for wii pretty top tier?
i dont have an answer..
But I think this basically disposable Geforce4 MX that came in a curb trash Dell outperforms it?
Do I need to play the first 63 to understand this game?
there's some games that are kind of only 3d accelerated on 3dfx cards, older stuff, pre directX
Whimsy sounds like a game engine Nintendo would develop
Tomb Raider and …MDK? I think? MDK is one I do want to finally play through.
yeah, a few others aswell, i've forgotten but there's sites dedicated to all this stuff
MDK on period correct hardware is a fever dream, I have played it
So this crappy Geforce4 MX 440 is basically a GeForce2 which IIRC is right when nvidia started spanking 3dfx
MDK rocks
its the most utterly bizarre game
How necessary is 3dfx? I’ve seen people say it actually looks nicer software rendered
its not, I run it on a DX5 card
ATI radeon 7500 through radeon 9200 should be fine with it
MDK will never not make me think of Demolition Man.
I always get stuck on mapping the controls to work well for me. Maybe it’s time for my… SPACEORB
i think those are DX7 cards
It's illumnating.
3dfx also has quite a unique look imo, i think its due to how they used dithering up from 24bit and stuff, it gives it a really soft-edged look
That statement is cool TWICE
Shit this is N64 not general I’m even more off topic than I thought
firing the chaingun on whats his faces arm shakes the entire table
robby is gonna allow us to talk about mdk or he sleeps with the fishes
tonite
War Gods would be on topic, but somehow STILL less in the spirit of the core....
I used to have what I think was the fastest AGP 3D accelerator they made because I couldn’t afford a new pc with pcie.
yeah I had the force feedback mounted to a plank of wood on an office chair, I was playing need for speed high stakes with it and every time you hit the cobblestone in that one track it was all I could do to hold on to it
I loved that damned stick. I have the Pro now (6 bucks at goodwill)
But it's not the same.
keep in mind this thing is OLD, its gameport only and required windows 98
the power brick on it is tremendous
Microsoft had some BRICKS.
playing interstate 76 with it when you lose a tire is amazing
Kachunk kachunk kachunk
I76 doesn’t really work with a racing wheel does it?
yes
That’s another one I need to play…
i used to play it with the interact v3 racing wheel
it may also work with the microsoft force feedback wheel I dont know
i built an arcade machine and mounted the force feedback 2 to it
That is...wild
the pandemic was a time of great creativity lol
they are horribly uncomfortable to use
Gotta love the Reflex adapter, just plug and play!
If the pixels don't cut my eyes I don't want it
Hello, I've been playing around with this core but have had trouble booting a lot of games that seem to be working for others (Mario 64, DK64, Rogue Squadron for example). I've updated to the latest test build and updated MiSTer to the latest unstable nighty (after trying the latest stable), but am still having issues. Is there some other step that I'm missing?
It’s that time of day again
Are you having fun with adding the N64 database?
No, but apparently I should be. Is there somewhere I can read up on that?
Hmmmmm
Good question
I found regression in latest build. WCW/NWO Revenge. All the names are blanked out and everyone has a red costume in the game now.
Thanks!
NP 🙂
You unlocked a prototype version of the game: CCCP Revenge
Sounds like an improvement
Is the clamped analog stick build going to become the default joystick mode in the future? Not sure for a reason to keep default at 128.
I’ve been to Arhus once … but never to @ember kindle 😉
someone gotta added mario kart amped
Is anyone else having trouble getting the patched version of SM64 to boot anymore???
I tried repatching with a clean rom, but still seem to get a black screen
We did
I can boot other games like Zelda MM and Diddy Kong Racing
2.96a or something
the one i have is not there,"5e417f79876b8acc73f93f80e4942435"
Is that on the first 4096 bytes?
nope that a full md5
There you go
lol
how does the everdrive version of this work? their file seems to just have short alphanumeric codes for games
Small graphical errors
There’s going to be a lot of those at the moment until the hardware is fully implemented. But thank you for the photo and bug report! 🍻
How can I map the Z button on my nso controller when the mister input map tool doesn’t have a Z option?
Also c buttons
Map the ones you can (N64 stick as left stick), skip the rest
Then Map everything within the N64 core
How do I get to the mapping interface in the core? I can’t see it in the osd menu?
Vince sold the company to the chinese
i had to let bertha know
Mario kart has an ending screen!?
Yup
I thought you just race forever, like purgatory but with wheels
woah spoilers! 🤣
Next your gonna tell me that life itself ends
Sisyphus GT
Which is slightly better for your liver than Prometheus GT, but somehow being an actual race car driver is worse. </ifyournotfirstyourelast>
hell Ricky Bobby, I was high when I said that!
Mario Kart 64 is secretly an allegory to achieving nirvana.
i thought double dash was the closest to having a shotgun mode
okay cool so animal forest just keeps the time from your last session saved statically, you don't have to set the time every boot with a starting year of 1999
OOT MQ RDP bug? Did ganondorf’s face always gave white lines? It’s the scene after pulling the master sword
LMAO
All good it it’s due to unimplemtned feature, but if not it looks very easy to debug it at this scene. Also audio gets grumbled during the scene of getting the OOT
Besides that. Made it this fair perfectly, newest update fixed temple exits also
on OOT (the gamecube version, cant seem to get vanilla to work) i get a crash going into the Goron City... looks looks like its a 080000 (i think i got the number of zeros right) but yeah its a writing outside of memory error i believe
Fixed my issue. Needed to manually update the N64 Database file. All good now
I'm playing split screen Cruisin' World with my wife and we're having a BLAST. She had the game as a kid so she's pretty damned good. Love that game so much.
I get it, because the latest game is called Cruis’n Blast.
What’s better World or Exotica?
does the updated driver for the nso controller match what the switch online is doing for n64?
it felt a little different to me but then i took some painkillers earlier 👀
World, IMO.
Thank you! I’ll play it.
Worked fine for me… hopefully this isn’t a regress
I'm only getting 19 ocarinas in Majoras Mask now. Is this a regression or should I update my ram?
I'm just going to play Bug! instead. Better game on better system anyways.
Bug! Is king!!
Just got Ganon's castle left in OOT
Bug is relaxing
I like Bug, too... and Bug Too.
As did I, way back when Saturn was new
OK, never played all the way through Cruisin' World before...it's just great all the way through except ||the last level on the moon can suck it. Stupid whalers and their harpoons. ||
Highly recommended for two player shenanigans.
That rhyme. 
Do people like the unfiltered N64 graphics more than PSX 3D graphics
Suessian
I'm honestly really digging the N64 visuals with the texture filtering on, but without the AA. I also like PS1 visuals, but the wobbly surfaces can be distracting.
finished Zelda ocarina of time Gamecube version and it crashed before the credits
error i got
only crash i had all game tho 😛
Not completable
Nice job! Glad there are people playing through all these terrible games so the rest of us don't have to
Ocarina is great haha, glad I finished oot so I can play majora's Mask now that flash saving is working
Between this and the guy who did SM64, the rest of us will have a nearly bug-free core by the time the good game is in an optimal state
Every morning I wake up and turn on the soundtrack to Polaris SnoCross
||I've never played Polaris SnoCross, but Google says it's very forgettable and therefore perfect for this bit||
After trying 8bitdo kit and OG controller with Raphnet, I think I can honestly say I prefer the PS5 controller over both. Blasphemy I know…
Depending on the game the lack of octagate can get weird though
How do you map the c buttons? 2nd joystick?
In Mario 64 I have right analog but with the triangle buttons also mapped to C-up for “first person view”. It’s not perfect. Idk it’s just low lag and comfortable in the hand
Audio stopped working in majora's mask randomly but played until the first clock tower fight and it soft locks when have a flashback to zelda teaching the song of time
Its been speculated that hang is tied to the audio stopping
That would make sense
The GC version replaced the credits with an FMV for some reason. Perhaps that's why it crashes. There's a patch: #1096015979055697940 message
Ok yea I assume that's probably why, I'll have to try the patch
Whats the history behind the GC version. Is it based on some unreleased N64 version?
Because AFAIK it was only on one bonus disc for GC and never released again?
Seems a bit much effort
Oh right didnt Smash Bros include it as well?
Making the N64 emulator for GameCube was the much bigger effort.
Crazy how fast you can develop an emulator if you have all documentation and pay a team to do it 🥲
Maybe they just had a Robert.
Yes, a guy named Stephen Lee
Tried the patch but my save file doesn't work with it
Tried Batman Beyond: Return of the Joker in latest build and it has some graphical issues. Works normally in core before
Oh weird, I tested it again in latest core and it looks normal
The Gamecube port of majoras mask is inferior to the Oot, right? Heard it had a few bugs
It crashes randomly on gc
Oh ok thats much more than a bug 😀
OoT crashes on Wii VC too, but it's pretty rare.
Off topic, but I'm enjoying Crusin Blast on the Switch. It's a great Arcade racer
Damn, you're good!
I chipped away at it over the last week, was kinda slow tbh haha
What is your list of games that you would play with pleasure today, without the nostalgia and that have not been bested after by other games on next gen ?
My list :
- F zeroX (more straightforward than GX)
- majora’s mask
- mario 64
- doom 64
wave race 🙂
@chilly ember care to share your save file?
