#Nintendo 64
1 messages · Page 36 of 1
Only if it ends up reporting itself with the same vid/pid, otherwise it will use a different driver/the generic joypad one
Nah they’re both really cool
I almost got an N64 and everdrive, thank goodness I had to budget for other things 🤣
i have the 2.4ghz version
Maybe when robert finishes the core, he'll make me regret buying a dreamcast on 99 lol
Really want to try densha de go's English patch
Me too!
They even got mic support working
Wow english voices accepted
https://www.reddit.com/r/8bitdo/comments/l6qyff/8bitdo_wireless_usb_adapter_retro_receiver_psa/ looks like the receiver sends its own vid/pid with a few different modes, will grab a bluetooth dongle if I need wireless. Thanks again
And i thought you'd be going mamonaku this station
I've actually got both since I don't think the 2.4gig version has a home button (or I just didn't want another dongle)
Anyone try any DD to cartridge conversions yet?
Just the SM64 one (above in the thread) so far. I tried Doshin with no luck. Haven't tried the Mario art conversions yet. But I grabbed them. I'll give them a look tonight.
Not within mister distance yet, fzero still broken?
I checked it on the previous core (which was the same apart from save, I believe) and no love.
I'm waiting for OOT to be playable...that's when the sh*t gets real
Is it because it’s a bad game?
...goddammit robby
I'm not even gonna dignify that with an answer
Im kidding, Ocarina of Time is amazing
Ive played it to death but there is the randomizer that ive never tried b4
that’s cool, did you also play the master quest version?
did you play the sm64 hack in the zelda map?
Qυεsτ?
If OOT is so great why did I sell it to buy a neGcon?
I like Ocarina, but Majora is just so replay able for me. Scratches that checklist itch
yeah i had the gamecube disk when it originally released
dont think i ever finished it tho
I still need to load up the Gamecube version but use that fancy trick on the retrotink where it downscales then upscales and adds the mask/scanline filter
I think it'd look awesome
Robby might need to go to the Temple of Time-out
majoras mask brought on the feels coz it brought back the original overworld theme after it being absent from OOT
I never made it out of town
too much of a hasle
indeed
I mean I ran around in the town for 4 hours and the moon crashed into the town
so I gave up
really starting to regret my purchase of an N64 and Everdrive in 2015 
has there been any games other than majoras mask that had the whole time loop thing in it?
don't be - original hardware is always worth more now than it was back then - including inflation
That was my experience in a nutshell with that game playing it new back in the day
alan wake side thing had a time loop
@orchid nimbus nah I kid, I kid , I’m glad I’ve got original hardware for sure 
and if you mod it cost little more
the worst is when you run out of time in a dungeon and have to reset time and do it again. but I still like MM.
@atomic stratusits still make your stream easier when taking request 1 less console you gotta switch over to
precisely! Once the core is ready, I’m gonna put the N64 in storage and put Dreamcast or GC on my shelf for streaming
most likely the DC since the gdemu is fully loaded. My GC has Picoboot, but I don’t have a big enough SD card for the full library yet
this part was horrible for me i had do it , a couples of time
i already got the full n64 library on my mister even tho it isnt all playable yet
may end up having to get a bigger SSD once i start putting saturn games on it
probably sell my n64HD console, when the core is ready
I'll probably do like i did with ps1 and cherry pick games rather than try to get them all
Makes sense. I made a vow to myself several years back when I rebought all my childhood consoles (and then some) that I would never let hardware go again…that said, prices keep rising on this stuff and I am not a rich man 
I did the same. Just copied the contents of my Everdrive over
I just dont have room for all those consoles..and honestly i dont feel the need to own them all i just want to play the games.
mister comes pretty close to real hardware or atleast close enough for me.
NSO controller vs Brawler 64 go
they cost about the same, which one should I grab
I bought every console I could find when I got a real job....now with the mister, as cores comes out...if I didn't own the console as a kid...
I sell the console and the mod(ode everdrive whatever) and just keep the controllers
I reckon the NSO, but I've always liked the trident design
It has reduced cluttered and I have made money owning a mister
I'm dead for today
laterz
enters coffin
slams lid
YEAOUCH!!!
You slAMMED ya PEnus inthe cah DOOh
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Audio by @KoltJolt on Twitter
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Daffy duck from Luney Tunes challenges Parappa the Rap...
NSO wins on nostalgia, so it wins
i've noticed the analogue stick is too sensitive when playing games like Cruis'n USA. i'm assuming we need some sort of scaling or mapping to be done. i assume that's just something to worry about once the core gets more mature?
i also noticed that audio in Mario Kart 64 PAL is off and clicky. again i assume that's a known thing and to be dealt with later on?
Yeah there are posts up chat about stick sensitivity
Guess NSO makes sense. If I get the brawler might as well just use a normal controller
the core is still deep in alpha territory, bug fixes will come
not everything is finished, much less accurate yet
how do I make a game launch...?
sounds like you're probably missing the PIF ROM
if it wasn't for the controller problems, i'd happily play Cruis'n USA until the next build arrives. That game plays almost perfect 
Oh wow! Puyo Puyo Sun 64 goes in game! And it looks immaculate for me so far
for NES and Gameboy i was only able to do because the cores were already 90% prepared for Pause functionality. For NES i also got massive help from Kitrinx and GreyRogue as i had no ideas how the system works. Also they had space in the FPGA free for it. SNES has less space free, is not prepared for pause, is more complex and i know nothing about it. So i will not touch it. sorry
didn't know that the PAL version even boots up. PAL timing isn't implemented so anything can happen
For save states to work in SNES it would have to be really hacky. Either the core would need to be developed in an inauthentic way, or you do something similar to the FX PAK PRO, which is also hacky.
yes that could work
good morning !
Good morning to all of you in Europe!
Hey Robert is MK64 basically done now? or is texture filtering and AA part of the criteria?
I've heard of cases where the save states for that don't quite work even
Yeah it's pretty hit or miss. Last I remember, loading a state could screw up the music in some games
you know i just realised i have a USA PIF. or is none of this relevant because it's a totally untested scenario at this stage?
I will likely not implement AA for a longer time as that is part of the VI, not RDP. But texture filtering is next on the list and would really help with some textures in this game
@graceful radish Can I PM you?
Are you considering including various texture filtering options? Perhaps some that are not as extreme as the original N64?
PAL video timing is missing, so you run PAL games with 60hz instead of 50. This can easily screw up the audio output rate. The PIF is not relevant for the issue i assume
oh i had a shower thought this morning, its probably silly but i'm curious - could you get the scaler we already have to do some of the VI's tasks ? they have some commonality i think?
probably yes, but it would have to be modified a lot and then you don't get AA and dedither on analog out
hmm, maybe some special case of vga-scaler could drive the analog out?
if we had no analog out on mister, only HDMI, it would absolutly make sense to have a modified scaler for n64 that does the VI tasks
the scaler can drive the analog out in vga-scaler mode though
texture filtering is next on the list
Do patreons get a peek at this feature in a test build first when its available?
but honestly, the scaler is so complex these days, it would be a big task to add even the N64 video out registers and fetch data from the correct positions
oh ok
Patreons will get an article on how it works. That's how i usually do things...
thats interesting about the scaler - thanks
What will texture filtering fix in layman’s terms? Things like the wireframe appearing on textures ?
patrons get the relatively more stable builds. but we usually get builds before patrons just because we are generally more eager to test.
if you fire up the PSX core and toggle the bilinear filtering on and off you'll get a rough idea
Ooooh I get you now
So is my VGA out working rn just a fluke? I didn't change any of the settings that the website said to do
I have a 2TB SSD, it’s lovely to have the overhead.
it's difficult with so many people to find the right solution, but as having fast feedback on a change helps the development process massive, i think everyone profits from that. If people think that it's not worth to join the patreon because there is no paywall, i can live with that 🙂
this is perfect for me because i do patreon so people can make cool things, not to get access to stuff
I’ve meant to do the patreon for a while now (out of appreciation for this amazing work) I just have to remember to do a full year or something and then unsub. I hate subscriptions and I know I’ve let a few run too long
I do enjoy the articles though. they are written in a way that is easy to understand
the articles are a great bonus too
very educational
I agree with all the above
it helps a lot in discussing the issues that we run into
also having the code-in-progress published lets people help out in small ways
i think probably 5-10 deveopers contributed various bits to PSX along the way?
yep
this might help to understand https://emulation.gametechwiki.com/index.php/Texture_filtering
this is maybe even faster to understand
we'd be going from the top left example to the bottom left example, ish
And then N64 had its very own brand of texture filtering. Tri point bilinear.
Some games actually took advantage of the way the filtering worked.
Normal bilinear
Tri point...
Fascinating
Funnily enough, this is only a fairly recent development in the emulation scene.
This is probably not useful to most, but I got the little endian bit working, so this app will hash and return the CIC (it defaults to 6102 if no protection is found or it's unknown). It works for everything so far apart from DD conversions, those still don't detect with the MD5 hash. But it's been helpful in adding demo hashes to the database txt file for me.
Note, this is NOT code signed, so run at your own risk. I can't afford a cert.
.net 6.0
Huge difference on the stairs
Has anyone tried Portal 64 yet?
Yeah, no boot
But I did play a bunch of it on Simple64 to make sure my patch took and it's ... pretty damned amazing.
Thank you kindly for the read. I will check this out now.
Whoops. Had an errant file position pointer. Here's the correct zip.
I set my video processing to the PVM preset and some of these games magically look way better. Scan lines make me happy. Dunno why.
The save states to sdcard does not work for me, often crashes when I save or black screen when I try to load. Why am I an idiot?
I'm playing on a 43" screen 18 inches away though. I have a 28" crt ready when all the cores support it. Currently my n64, nes, ps1, ps2, saturn, dreamcast, and genesis/cd/32x are connected to it
It's not you 🙂
saving state within the core isnt supported, the options are there to allow you to load a state (eg robert shared one for the N64 controller test, that he created in his software emulator)
Ahhh, awwww I really wanna progress on these games, that would have been great. Thanks!
When I rename the old zImage_dtb.bin and send the updated file for the NSO N64 controller my mister doesn't boot. Surely I'm missing something.
no mipmaps aka the Shenmue look
How are you transferring it?
As of the latest release (N64_20230901.rbf), games with eeprom type cart-based save can save normally (not savestates tho)
I remember as a kid, wondering why some games needed a memory pak to save games, but Super Mario 64 didn't.
It made sense with the PSX, that you can't store saves on a CD
Can games transfer eeprom saves to the memory pak? I'd like to back up my mario 64 save that I have on the original cartridge
don't know any example where this would work
Probably the lowest cost way to do it now
one example why texture filtering is great
Nice!
I'm sad I'm not as available to test as for the PSX days, but this stuff is always nice to see
Yeah I see another test build coming...
sure, it gets blurry when the textures have bad resolution, but i still prefer it any time 🙂
for me it's the charm of the N64 just like the dithering in the psx
Looks so good, Robert! 😍
AA was huge back then 🙂 Now Id like kinda have an option to toggle it on/off. Quake even had this Filter Option in the Menu. Can't think of another game that did that
WoW!
I misread that...
Understandable
Morning all
The comparison shots look great. Nice soft blend
Heck yeah! 3 Point filtering FTW!
Turok had it as a cheat. I think they even called it "Quack mode"
I really think Nintendo did the right thing with the filtering on N64. We might bash it now for the Vaseline effect, but back then my jaw hit the floor when I first saw N64 games. I agree with Kuba that it’s part of the N64 charm and identity
I feel like the "Vaseline" effect only got more criticized as the console started to be played on TVs beyond what it was made for back then (LCDs as opposed to CRTs)
Robert really wanted to play MK64 this weekend I see, hahahaha
Turok, Fog Hunter
Has anyone managed to get this adapter to work or know if it works?
i've seen them on ebay but decided to wait for reflex to come out instead 😄
Will the trilinear filtering help with the blue seams in some games like on Mario Kart 64 on the track when driving into the tunnel on Luigi Raceway?
Also there seems to be seams on the asteroids in StarFox 64
Maybe but I assume this is something else
I bet that the Luigi Raceway Tunnel will get fixed with this!
@wanton sun is this normal for Paper Mario?
Or is it just an updated way of showing errors?
Paper Mario has its way of showing errors
I remember finding this a few builds ago. I was surprised
Until you see builds mentioning TLB, this will occur
Well yes, that makes sense - just my first time seeing it. Didn't know it was a thing.
I just love discovering new things. Every day is a school day 🙂
very interesting! thanks for the detailed explanation 😁
Everytime I look up TLB on the internet hoping I'll understand it, I do not
Virtual memory something something
Basically
Translation Lookaside Buffer
Its a cache of virtual memory addresses to real memory addresses
the CPU then doesnt have to look them up
When the CPU wants to access Memory it checks the TLB, if its there it uses that or adds it to the cache if not
so if you get multiple requests for the same memory you speed things up
Understanding what a TLB is, is understanding what virtual memory is
Virtual memory is just a technique to provide an illusion of more and contiguous memory space
Just by description alone, it sounds annoying to implement and debug in terms of firmware
Reminds me that fpga devs use DV to help check asic level stuff
So like a bunch of frequently called phone numbers you have saved that you don't have to go hunting for.
the processor has to use real memory addresses, but the memory is stored as a virtual table
N64 has dithering too albeit its blurred out thanks to the VI (I think)
so the TLB providesd a lookup between real and virtual
if the memory address is in the TLB the processor doesnt have to waste time doing the lookup
and so its faster to access memory
and yes your phone number analogy is correct
I guess then for more complicated feats like the Mario face you can pull, you can pull it off since you can add a lot of what you need to the TLB and you save on performance
I think its mostly a development question wherever to use virtual memory or not
On the N64 at least
The TLB cache is filled by the N64 CPU.
but I am not a N64 expert just read the tech docs
Why then would a game not use it, like in the case of Crusin' or Chameleon Twist?
Couldnt answer that
Because the TLB only is useful when you use Virtual memory
On a System like the N64, you don't have to use virtual memory at all
I think I have a better grasp on this.
Well technically you do but you can use a Direct Map
Just think of it like your preprogrammed phone numbers analogy
it speeds access is basically what it does
is a very detailed guide to the N64 architecture
well detailed for me but probably hopelessly simple for Robert
afaik TLB is more of a convenience feature for developers so they don't have to really worry about the specifics of memory addressing
i don't think it makes anything faster
it does if you are using virtual memory
since you dont need to waste the time doing the virtual to real lookup
But yeah, on a single executable machine like an N64 you dont need virtual memory. It can make some stuff easier to code tho.
I guess the SM64 programmers just wanted to play with the new system
so used it to see what it can do
But I can’t understand why it is used for the face 😂
It was probably just a lets see what this can do moment
^
Maybe they did design for multiple player models at some point
And they used virtual memory as a weird way to point to a different model
Tlb in code... https://gist.github.com/parasyte/6547020
Roberts Software emulation has TLB already, so I don’t worry about it. 😁
no, it was pretty smeary on a 100" rear projection tv in the mid 90s
also I had a 15" emerson and we played it over catv, it was still pretty blurry there too
in fact the sharpest I ever saw the N64 was on the 30" sears tv my parents had, it was an 80s tv but the crt was flat
it only had yellow video but the tube was so good it was almost as good as svideo
I have never seen a tube tv with a picture as good as that one
The old days the manufacturer looks more of the costs as of the picture output quality. They made so nice systems but do include cost reduced cable or outputs. It a shame looking back.
well, svhs came later in the 90s
nes games on the sears tv looked absolutely fantastic
I played goldeneye on it for many years and wired up poor mans surround sound with some spare speaker on the living room
RGB Scart was well established in Europe, but they do cheap coax or composit via chinch.
Yup, sorry @cerulean elk, but I’m team texture filtering all-day everyday! 😂
i think it was a different bug. I fixed some color combiner overflows today and it seems those blue lines are gone
(even with filtering off)
I've tested a lot of Wave Race and it's stable only on the cache delay set to 11 🙂
in my case ofc
1,5 hours of playing without any problems 🙂
What is default cache delay?
new testbuild with filtering is uploaded. It's on by default, but there is toggle in OSD
0
Thank you Robert 🙂
the difference with filtering is amazing !
Let's see this! I'm so hungover but must test
Omfg I swear every day I pop in here and Robert’s like “ok this thing that everyone thought would be done in January got done overnight”
Oktoberfest last night
I've been away from my home/MiSTer for a week, can't wait to see how much has changed.
Is the filtering make a difference in mk64?
So Mario Kart 64 is fully working with all features now except ghost saving which requires controller pak right?
Lmao, legit
I haven't gotten in to test but I assume dithering and AA aren't implemented yet
Ahhhh ok
Probably some graphical glitches that you probably don't care much about
Love the smell of a new test build in the morning
Someone who isn’t reading all this from in bed at 4:45am local time please share a screenshot
I will soon but it will be a photo of my television
Gottem
Texture filtering. Just sitting flicking it on and off and on and off while a game is running is....oddly compelling fun.
Noooo
Perfect
Texture filtering?! Now it’s truly

Honestly this is how Ill play most games
What will you do now @cerulean elk?
Lol another video obviously
Hahah
I’ve got 12 hours today with nothing planned so
Can someone help me? I can’t download the latest core from the Pinned msg (Robby’s) cos it says “no access”
The audio in this newest test build seems much louder to me than previous ones... to the point of static/distortion in many places.
#test-builds
go to "channels & roles" channel and configure yourself 🙂
New error codes?
not today
I see an extra numeral
Filter off
old stuff, that was already in the build from yesterday 😅
filter on
oh haha
Has the audio volume been increased?
no
Thanks Robert that fixed it
Hmm...
Did originally MK64 had Dithering?
Everything had dithering
Vivid Dolls?
Well everything with polygons lol
Created by: Team Ultra Rare (lambertjamesd, jtn191, sapphiretactics)
Recommended emulator: https://www.neilb.net/n64wasm/
Download and Source Code can be found in the N64brew Discord:
https://discord.gg/WqFgNWf
I wanted to say it looks perfect but some courses look like they would benefit significantly from that
Should texture filtering be getting applied to character portraits in Mario Kart 64?
wow! i totally forgot about this game, i played the shit out of that in 1998. dash rendar!
At least I woke up to texture filtering and didn’t edit a viewer request / saving video for it to appear this afternoon lol
the game will set up every draw command to either use it or not, the RDP in the core just follows the rules
I thought so, just looks odd now maybe i got too used to no filtering, but it is an odd design choice for them to filter those
depends. Sometimes there is only 1 asset and they present it scaled to different size
Awesome, thank you Robert. I was waiting to see if there was a new core today before doing some more testing.
Fuzz pictures make it good visible. On others you had to look twice 😁
Is the darker edge at the top of that logo new?
This is def the look for this core, I get that some folks like chunky pixels but it doesn’t feel like n64 without a healthy glob of Vaseline over the screen
I'm only seeing that when texture filter is on
It goes away when I turn it off
Maybe it needs AA
there might still be bugs. i only tried it with some games so far
Red shell has a black border too
Oh hey you added the thing where core reload doesn't open game
Weird
Ninja picture look as it doing AA already. Smooth edges
when you reload the core and the game stays in ram, there is no sdram refresh. Maybe it still works, maybe it does not and maybe you get strange bugs 🤡
I though Diddy kong not having sound was a refresh thing but I guess not
more likely a rsp bug
RSP has the strangest bugs
Yeah, I'm seeing that across the board. Mario party 2d elements have that happen
you cannot really compare to real hardware as long as AA, dithering and dedither is missing
I mean you can compare to real hardware, you'll just discover these 3 (or 2) are missing
Man does the texture filtering really make a difference. The amount of noise produced by the lack of filtering was bugging me.
Are that the last missing effects and then only more rendermodes needed?
This, the rest of the saving modes and TLB
In my screeshot it appears that black border is only when its shown over that reflective surface
over that wireframe type textrue
There's LOD, Blending
SM64 should we play without data chache? It crashes with it on first level
Banjo looks much better with the filtering
set delay to 10
You'd benefit from the modeline for most games
When I tried your modeline all games got squished too much horizontally
Mario kart included
Hmm well you could adjust the horizontal front porch and horizontal back porch
video_mode=hact,hfp,hs,hbp,vact,vfp,vs,vbp,fpix
hfp and hbp
On a minor note, I noticed Puyo Puyo Sun 64 gets slightly farther into the intro than before.
Still not playable, but any progress is still appreciated.
those determine how far from the left and right of the screen the image starts and ends
Thanks, I will play around with the settings when I have some spare time
Do you have a way to do 240p test suite from a different system though. I'm curious the geometry on your TV
Snes core at 256x224
Looks a bit to much stretched
Last time I adjusted it I set it to show the full image of some arcade game. Not trying to have the perfect geometry there 😊
Mario Kart is looking so damn near perfect now! Missing AA, fog, also some texture modes (penguins don’t have eyes in sherbet land), and you can see polygon wireframes where there’s transparencies. But we so damn close! 😍👌🏻
It is a balancing act for sure
Mega Man 64 crashes on save
Is this an eeprom saving game?
Ftp. I'm gonna pull the card and do it directly later.
how can I check? @silent marten
That is a Flash saving game
ok, then
As the Flash isn't emulated this is no surprise
http://micro-64.com/database/gamesave.shtml this was posted here yesterday 🙂
A Nintendo 64 Resource for Reviews, Articles, Database Lists and more! The ultimate fansite for the Nintendo 64.
thanks
This list is more complete I think
I’m fascinated at how early games were fully playable. Every week (or day really) Robert seems to add a key HW feature and they all just sort of layer on like a veneer or coat of paint. I would’ve thought more games would just flat out not run without some stuff (not referring to filtering mind you) but so many things seem playable now and have for a while
Quite fun just to see it hahaha
Last I checked the compatibility list, the number of games that just won't boot is less than 30%. That's really impressive to me
Yea, n64 seems to be a really forgiving system. Many games just starts.
Also surprised that Audio works so good
Yea audio has worked relatively well since the “early days”…which was what? Early July? lol
For us yeah
Especially if you take tlb dependent games into account.
robert has no chill
Doing the core is chilling for Robert 😂
new filter looks great 🙂
“Imma just work for ten more minutes…” “hey everyone here’s texture filtering”
It must be a great feeling for a dev, when the work went so well. Really unbelievable 😁
that's pretty much the standard nintendo game exception handler/crash screen - not the core's
at this rate we'll be manipulating mario's face in like negative 6 weeks
As soon as goldeneye and the Zeldas are playable this place gon be wild
Oh man, small parts of S&P are playable now
is flash save support far off? I have a suspicion thats why re2 can't start
Pin and Punishment?
You have to push start to skip cutscenes but so far I can get a little bit into 2-3, 3-1, and 3-2
I will try in an hour or so
1-1 kinda works sometimes but not really
Note when I say "get a little bit into it"
1-1 works for some seconds
I really mean "a little"
Do you need anything fancy to run this core? Games load and then I get a black screen.
What game?
Yeah, the intro stage runs for a decent amount, 1-1 (not in the dream world) runs for a few seconds, 1-2 for a few seconds
The chapter 3 cutscene actually goes a fair bit further than I expected
Core is in active development so don’t expect things to work outside of the talked about games here.
Wave Race and top gear rally so far
https://vampier.net/N64/ - read before use it
sounds like you're missing the PIF ROM
1-3 lasts long enough for Kachua to smack me because I'm trying to play using a controller that isn't the N64 one lmao
Check the pins, there’s a link to the FAQ you should follow
reading vamp's faq is what is needed to run the core
lol does anyone remember the rap mixtape website from the early-to-mid 2000's DatPif
😛
@wanton sun I wonder if a "missing PIF ROM" message or something could be added
Chapter 2 cutscene goes right up until Brad's closeup, 2-1 crashes, 2-2 crashes after less than a second
holy SMOKES what a difference!!!
Still crazy to see this running at all
Have you got to sleep yet ?
ping
N64 with texture filtering is the only way
ooooo
turning it off is a 
Ah yes the iconic 3 point filtering
You can do that by smearing vaseline across the screen with earlier builds Although it does make watching films tough !
I already sort of did that with filters lol
looks like in bomberman they just filter all textures, they should have tagged those magenta squares to not filter cause they look sharper
We aren't quite at Vaseline levels yet
good
we need to filter HARDER
get this PSP video out, coffee and then do some captures
I thought you weren’t working this weekend
I got my wifes days off wrong. Monday/tuesday. I thought it was Sunday/Monday
also I lie to myself a lot @zinc dew
"I am not doing videos today"...shiny new thing arrives..."sigh"
Just looking out, brother
wife works from 8 to 8 today. Its either MiSTer or I organize my studio
which would YOU choose lol
Organize studio
well I can probably do both
OR I could capture N64, edit and VO....then go to the beach and swim
Damn I miss the beach, that sounds awesome
Chicago doesnt have Beaches !
Thankfully its very close to our joint
its just a lake side
probably better fish n chips too if we’re being honest
good luck finding those gluten free
spontaneous eating is a pain in the ass now
and another update. geez
at least he did it in the AM before I captured lol
Is it only working on unstable builds of mister?
gonna wake up tomorrow... "so yeah guys i just finished the core, turns out it was done 3 months ago. forgot i finished it"
Robert please stop with the frequent updates as this is upsetting the users. Thanks for your understanding! 😌
Oh my gosh everything looks so much better
Can I be a mod now? 🙏
someone in Germany go take Robert out for a lot of drinks and help him relax
The filtering was a huge massive visual improvement
Subjective 🙂
@zinc dew doesnt even know how to spell downgrade
robby doesn't know how to spell
One demerit!
this is all TTS
ive has it off with the everdrive a bunch. a few games i REALLY prefer with filtering off, but most look funky without it
I wont stop till I get 68 more!
paper mario i think was one of the ones i preferred without
one demerit!!!

Robby for Hall Monitor 2023
pins updated, one demerit, quest 64
Well the best part is we will have options so people can be wrong to their hearts content
The holy trifecta

Im kidding
I'm having issues getting Mario 64 to work. I downloaded the patch from Vampires site and applied it to the rom in the htgdb pack using Lunar IPS but it just hangs even with the patch
I don’t care what other people do, what they do with their mister is none of my business
anything else that needs to be done in order to get it to work?
@little moon you probably applied the wrong patch
i found the more 2dish the game was(paper mario wasnt, but had that sort of look to it) the more i preferred the texture filtering off
Make sure it’s for the right rom type
and things like oot and mm i preferred it on
@little moon also make sure you have that pif rom
this thread is fast. Sorry do you need an unstable mister build?
I appy this one "Super Mario 64 (USA) (LodgeNet) no face.ips"
If your rom isn't z64
Is your rom the LodgeNet version?
coffee time
No problem, an easy mistake to make. I did it myself. 🍻
Yeah lodgnet was the version for hotels and ran on a server
so, the eu version is the one to go with?
There’s a U.S. version, it’s at the bottom of the next table
All are .z64. I think I have the wrong pif file
What's the size of your pif file
i had 2 lol
All doors unlocked noface USA
I dont even know what its supposed to look like
this happened in a month:
May September be as good as August :3
I missed the 'behind the scene' changes - I wanted to keep this high level
128bytes
That's not the right size
1984 bytes is the correct size
It's either 2048 bytes or 1984 bytes
if only there was a Faq with a section with a click here to google
I wonder where that could be
DEMERIT
Is this the infamous "three-point" filtering?
∴
128bit blast processing mip map interpolation filtering with added quantum dots
how the heck do you run this game?
Mario kart 4 crashed the first time for me after a cup.
you need the unstable mister
Only the main menu and intro work for me, it crashes when you try to get past that
I'm getting 90's TV ad vibes from the angle of this screenshot 😆
I have to angle to camera or you'll see flicker
Hey, I'm not complaining.
“Famous and wonderful” three point filtering
I'm still getting a black screen after the game tries to load. I have the correct pif now and renamed it to boot.rom. Anything else I might have missed?
which game
Run Vampiers update script
from his Faq
that will set up the thing correctly
other than the Bios
Also if you are using filezilla to transfer files make sure its set to Binary Tarnsfer
and not auto
I think Robert needs to make the core a little LESS accurate. Star Wolf are still bastards in Venom...
Also, it's really neat how the three point filtering is used for certain effects. In solar, the firey background actually looks the part. With filtering off it's just a mess of pixels.
what will the binary transfer setting break? It was on auto, so changed that now.
if its on Auto it probably sent the bios as a txt file
holy fuckin hell
no wonder it felt so fast
it literally was
we blinked and games not only run, but full speed
something with your screen is wrong, every other line is black 😛
Always Always use Binary Transfer if using Filezilla, beter to use WinSCP which doesnt have the issue
file type is listed as rom
yes but it wont be sent properly on Auto
@wanton sun congrats you went from a just basic running Mario Kart 64 to a perfect game in 1 month
ill resend
Filezilla is crap. Use Win SCP !
in theory yes, but then this would better happen in main and also compare the size and checksum
fights the urge to say Azum
His name is FPGA makes Fun when translated
For Fun
thanks. It's not perfect yet but we already had a lot of fun. 8 cups completed now 🙂
@cerulean elk how do you get California Speed to run? For me it hangs already after a few seconds with E0100 "RSP instruction not implemented"
Andy D grabbed that one. He beat start like it owed him money
FGPA Macht Spass would be what you wrote @vagrant ivy
😮
yes sorry my German is rusty !
thanks, that worked 🙂
well it's pretty darn impressive
Humble as ever!
what's the next thing that annoys you most, the fog issues? 🙂
maybe banjo white lines (sorry wrong reply)
Eh?
this chat is too fast to click the right button...
You know, the texture wrap around bug (?)
rare must have used the same techniques in diddy kong racing too...those are the only games i see those white lines in
I know. Not sure what it’s in context to
Gifs are not appreciated when Robert is present please remove them
done
it was a reply to markun, but it scrolled away too fast
Someone asked him what annoys him enough to fix next.
Ooooooo
The chat scrolls too damn quick for me to keep up lol
It must take you FOREVER to proofread your scripts...
Lol like I write scripts 🤣
Just wanted to say thank you for doing that. It’s considerate of you. I’m sorry that we’re a little stringent on gif use but it’s only on the topic-specific channels. It’s to minimize distractions for new users and conversations.

@quasi storm it’s edit and then start talking. Usually sometime useable comes out in the end
Rapid fire VO. Nice!
Sometimes. Lots of outtakes that are me mangling something and then saying to myself into the mic “what in the shit did you just say”
Do you start over, or just cut it up?
Depends where I am
I’d say a 15 minute video is five takes. after minute 4 I stop to relax a sec
does that script need to be named specifically?
WinScp isn a program not a script
Putty
the auto script
scp from command line like a real haxxor
@wanton sun do the white textures in banjo kazooie relate at all to the corrupted interface textures in games like Dr Mario and Turok?
i don't know...i usually don't know most reasons before i look at it. It always surprising to see where things come from
update_n64.sh
e.g. i would not have thought that the blue lines in mario kart first track tunnel are gouroud shading overflow. I always thought it's rasterizer being 1 pixel off
Fair enough. Just curious.
The more you know!
I seem to be getting an interpreter error when running the script from the menu
then you have probably not downloaded it correctly
hey so i got the pif file and ran vampier's script and i got MK trilogy to load, but i cant get past the title screen in Mario 64. it crashes right after that. anyone have any ideas? i tried a different copy of the mario 64 rom
you havent patched the SM64 rom
@wanton sun And I was wondering. How much of your PS1 core development experience carried over to the N64 core? It sure feels like you're just chewing it up and spitting it out 🤣. I mean, following PS1 development felt like light speed, but this feels like it is going to plaid.
Read the FAQ again
ah gotcha, didnt know i needed to patch. thanks!
Hi guys,
How do I get saves to work?
Thanks in advance
Eeprom saves are in. Any game that uses eeprom should save.
Thanks
It's just like the PS1 core. You need to open the osd
he's having a mental breakdown
break dance.... of a broken man
I'm on both
then you turn on autosave in the menu and open the menu to save
but it only works for EEprom saves
King Bobomb is using his psychic powers to hold Mario down while he approaches...
trying core now
his final resting place
what is the cache offset recommend again?
I've done that, I'm trying to save in MK64, is that not supported?
The ol' Bobomb b-boy teabag special
MK64 only saves after each cup
10 for SM64
Ahh, I was trying to save time trial data
Thats a pak save
what exactly is he doing
pak saves dont work yet
Gotcha
Gotcha, what's a good game to test the save on?
filtering looks nice
Earlier in game the better
@remote hatch what is going on there 😄
MK64
I gotta do a whole cup, here goes lol
Awe but I like white lines.
This is what the wheels look like in 007 🤣
or first star in SM64
Gif of the year
That’s Ajax
Thanks
set data cache to 10 for SM64 @fallen sparrow
Shadowgate 64 looks decent with the filtering
Uhhh my bad @fallen sparrow my phone just went nuts
Filtering = 
No filtering = 
Is that Indiana Jones?
Mario kart can save cup progress, but not ghosts. Star fox, banjo kazooie...
007 the world is not enough
btw EEPROM4 or 16?
The Database automatically sets that
funny when you get into the pyramid its all dark
You're overthinking it. Just go have some fun already!
lol, thanks
"It just works" - Todd Howard
fun to see Dire Dire Docks have some water
I feel pretty much the same way except I kind of enjoy knowing I have the hardware and could set it up if I want to 😅
both should work
and you can save time trial times in mario kart, i tried it. But it only works if you complete a time trial (all 3 laps)
or you can just place a savegame on your mister and load that
e.g. 120 star mario64
then in main menu you can copy or delete saves to test
Sounds like you have the perfect setup to help validate bugs on real hardware ;). Real hardware is always nice to have even if this core gets as good as the PSX core.
best to not touch anything but turning it on. the other options are only made for debugging, leave the delays at 0
@languid ore definitely want to help with that if I can when we get to that stage!
One of the delays help SM64
You can save time trials, but not ghosts.
yes to my audience I wont recommend touching it much
you play games? I just thought you stumbled in here and said "ooh look frens"
Bomberman Hero time
Yeah, I run update_all every day.
That's what I did...
Vivid Dolls still not working. 😞
good
good thing ***Hub is probably up server side for you
lolol
i could reuse parts of the CPU and GPU pixel writing to ddr3, but that's about it. So maybe 20%. Cannot measure the experience you get with setting up e.g. simulations, emulators, tools,... but it helps a ton
Nothing replaces the lewd dolls.
i got an E00862 error and it's hilarious 😄
really? for me it freezes in bob omb level with and without cache, so delay should not help
@wanton sun it crashed during the fight for me
the game runs
but mario is breakdancing
and just rolling down the mountain... slowly
still runs the N64s best game
I heard Mario had one of his ribs removed
I completed first star in bomb omb with delay set to 10
he's tried to shove his head up.........
he is an update
saving persisted in Bomberman Hero fine
I get black screen when I run any game on n64 core, the bios.rom (from no-intro, correct sha1) is already on games folder. Any idea to fix? Is it still necessary to patch the roms? Because I am using the no-intro verified roms.
Did you use filezilla to transfer the boot.rom ?
if all games don't work, it's the boot.rom
Yes, it is in games folder already the boot.rom (correct sha1 from vampier website information )
1984 bytes ? transfered in binary mode ftp ?
As Robert said black screen means you messed up something with the Bios
yes, this size and CRC32 0AA20B09
I have made a new N64-database.txt with ~2200 entries. I did this by analyzing the bootcode of the ROM (IPL3) to figure out the correct CIC + looking up the hash in Mupen64 plus's database (mupen64plus.ini) to figure out save type, rumble and controller pak. Rename to just "N64-database.txt".
I will be glad to make this the last time I watch the Banjo intro
if nothing works, try the niccc demo. This works 100% and if it doesn't it's for sure the boot.rom
it's boot.rom, not bios.rom
I see, I will check now
Thanks! MK64 running now! 😄
ahhh texture filtering..i know alot of people prefer not having it but its kinda what separates n64 from everything else.
- very few people prefer not having it
It makes the games look moor bettur
i guess its just the loudest ones i'm always hearing say they dont like it
Which Mario 64 patch am I using for the ED pack version? Tried them all and no dice, what a drag.
because they cannot appreciate the natural beauty of 64 bits 
How much FPGA space is left?
Thanks
Did we reach 72%? Or not yet?
what's important about 72%
Just tried the new core with MK64. Everything looks like I remember it, except transparent object and the corners around cutouts (like the trees for example). I LOVE THIS
74% filled, so maybe 10-15% left
Rush 2 works nicely now
is the rest overhead?
is there an open source PIF for the N64 like the open source bios for the PSX?
yeah, I found something like that yesterday.
Oh wow, 3% since yesterday?
10% should stay free, otherwise working with the core will be horrible, lot's of failed fits, no space for debugging
Yesterday was 71
filtering isn't small. And it's not even complete
center mode is still missing
and yuv filtering
Sounds like it's gonna be tight
it will be for sure. 2-3% for tlb, 1% for sram/flash, 5% more for rdp
Ohhhh nice
How about CPU Speed?
i can win back 1% by bringing the cpu cache back to blockram (without random bugs of course)
and PI can also be optimized
when things get really close to 90%, i can still invest time to make existing modules smaller
My mind is completely blown away that this is even possible.
I never believed the doubters
it's much easier to shrink modules when they are complete
We all can hope that 5% will not end up being 5%
The naysayers
Never believe people who haven’t attempted it themselves or lack skill
It’s impossible for them, but not others
How many % for transfer pak so we can import our pokemon to stadium? 😄
It does, but I think it'd be neat to play pokemon blue on mister, change to the n64 core and import your team from the save file of the gameboy game.
if we could switch to real low level PIF (sm5 cpu + original firmware) we would likely reduce ressource usage
but it's difficult
Dr Mario still plays awesome.
The high level PIF uses more resources?
sm5 the cic?
remember reading over this but can't remember if it was the cic or pif.
It is.
Mischief Makers at least shows a title screen
all logic for external pad handling is vhdl code...
it's just an assumption, could be the difference is small, not really sure
for a while now. one of my most wanted 🙂
Huh
4
try a little Sin and Punishment then its on to edit
Are there any additional chips in the n64 cartridges like on nes and snes?
The CIC.
CIC decryption is also needed for games like banjo tooie
fun filtering was had
But nothing like super fx?
no
At least that. 😄
Shōgi had that modem though. Just in case you wanted to be bored with someone far away.
yay, finished tetrisphere
if mario's face crashes mister how exactly do I obtain the faceless mario hack?
if there would be only a FAQ pinned in the pins @sudden harness
run update_all first
because it seems some functionality is missing there
the basename comes from mister main
We might need a reset button button setup for proper tetrisphere tho
For Tetrisphere on the Nintendo 64, GameFAQs has 5 cheat codes and secrets.
At what point will you be comfortable that everything will fit? Like is there a threshold?
Woah. Fells like a 4th wall break
*feel
shit
ok 83%
sounds like it is gonna fit fine then
at this rate the core will be done before the end of the year
Robert also said he could likely save a % as well. I calc'd that at 82%. Before trying to shrink anything else.
I mean, most games boot, so yes
It'll be fine. At this point I think people will still be asking if this will fit in their fpga after the core is fully completed and part of stable. 😄
Hope Robert's taking a few breaks inbetween working, dude's a magitechnological being
Oh wow! fixes to copy mode and color combiner, does it fix HM64?
IIRC, the big question mark is just "how hard can we push the clock speed", and ao486 has answered that with "pretty darn hard, in fact," so there's cause to be optimistic
what romset are you guys using on the n64 core? a lot of the roms i have dont boot and they should be able to according to what i see
Do you have the pif and database files?
the rom set needs no intro.
yeah
Nope, still looks partially digested.
Google “Everdrive 64 2023-05-15” for an archive hint
No links though, sorry
thanks! yep i understand 🙂
I actually laughed real world noises out of my face hole.
@devout leaf I literally give all the links in my FAQ 😄
they link to google linking to the archive
test roms/archive/bios
reading hard and much work - rather be lazy and ask
KI gets a little further
Vampier add a button to your site that downloads and copies it over for people lol
interesting, i dont see the answer to my question in here. i must be extremely lazy that my eyes arent working
Or your eyes are taking comments personally that are meant at the other 99% that don’t bother checking 😉
@orchid nimbus please fix the FAQ 😌
It’s under ||Handy Links||
That should also work. I use the pack on the testing spreadsheet personally.
Schrödinger’s Core
Heads-up Mace the Dark Age works decently. Give that a shot for a fun little fighting game,
Well now I need an N64 fight stick
I don't have to visit the 'lavatory' however @zinc dew
@devout leaf I think I'm going to put a quickstart guide on the top of my page
TLDR; section
It’d probably help too. Awesome of you to host the info.
He earns his blue tag
I’m not sure what the colors mean besides green, red, and Robby
I don't read an faq cause I'm a wild man
Blue means we have blue balls
Just a reminder to not get too wild with gifs on the topic-channels
Maybe. Seems like your definitely a prick tho. Cheers.
I disagree
No personal attacks. I will not warn again.

He’s not. He’s just a friendly troll. Seriously.
Plus I’m the only one who can make fun of @orchid nimbus
No you’re not
It was
“Proudly made with notepad.exe”
Beautiful
🤣🤣
That’s good. We had someone earlier who didn’t name the boot rom correctly. Im sure there’s plenty others who might’ve missed that step.
Aw ❤️ just what a need - I made an idiot section for you on my FAQ
That’s not helping!
Ban
No personal attacks
I’m sure he’ll get a warning too Robby eh?
He did
c’mon
different things - nothing personal
Work with me here
I’m sure it’s the first time he’s been a dick to people on this.
@zinc dew you are behind the curve
Yeah work with your buddy
Thank you, this is for people like me. ❤️
It honestly feels like you don’t want to be here.
@marsh loom if you don't like it is not my problem
what have you done for the scene?
just curious
Look, I’m sorry. I don’t want to seem like I’m playing favorites. He knows better.
arguments are fine, no personal attacks
Complained about his skill issue
Chill down peeps. Let’s play some n64
@zinc dew do you ever know when you're being manipulated?
You aren’t. I barely talk to be here so I’m pretty impartial.
I made a FAQ website. sat on discord 24 hours a day and act like I’m gods gift to the scene. Oh wait sorry that wasn’t me. That’s you
I have to be as impartial as possible. I can also see his point.
@marsh loom what’s your question again. Maybe I can help you?
So you’ve done shit lol
No let's play some SATURN
another personal attack 😉
He was helped now he’s taking it out on Vamp
I'm not saying you're wrong but please don't make this hard for robby.
Oh dang 😔
I’m gonna start timing people out. Please no more.
What's your favorite N64 render mode
@marsh loom please reach out to me. I’ll help you with whatever you need.
I’m loving the new 8bitdo stick
I’ll take one for the team? Bazset you’re the worst kind of retro fan. Always feeling entitled that the online community owes you help.
Why?
All this cos someone asked for the name of a romset ppl were using lol. You guys need to get a grip and stop acting like pompous assholes to ppl who don’t have the time to live on discord
Cheers Robby
I wouldn’t help him with shit lol
Squirell shit according to his profile
HTGDB or No-Intro
I hate doing this
Great. Good for you man
Thanks bro
Finally made Robby take mod action

Achievement Unlocked huh Robbie boy

I gave you helpful information I’m not sure what the issue was but sorry.
Listen, I’m being extremely patient with you. You’re a guest and you’re new, I’m happy you’re here. Sincerely.
But please be more respectful.
moving on - if anyone has feedback on the FAQ - let me know - I'll try to adjust it or make it better
So how's that texture filtering looking? I can't check it out for few hours until i get home
Feedback: you definitely need to join a webring
Or you’ll never spread out
what the heck is a web ring?
Oh kids these days
Thank you for your good work, sir. 
is that where you put a banned on your page

lol