#Nintendo 64
1 messages · Page 17 of 1
Looks fun I'm tempted to set up the wip core
lol, right sleepy time, I gotta stop looking at discord in bed.
Have a good one all
👀
gn!
No changes in function with the current core and the Aleck 64 set.
See ya
How much are they going for?
I'm hoping the 8bitdo N64 kit won't suck, supposed to ship on the 20th so guess I'll see
Cheaper than a scalped nso controller
I have one already, but they do come back in stock occasionally.
$70-80 from what I’ve seen
So $20-30 over retail. I just hate all scalping in all forms
Two things ruin retro gaming fun; gatekeeping anger and scalping
It is really nice. The built in rumble feels shockingly close to a rumble pack.
I would really just wait, the NSO N64 controllers are coming back in stock all the time on the Nintendo website, unless it's that different in NA to Australia then you really shouldn't need to wait all that long either
Oh yeah I’m in no rush. I’ll wait for a restock
I'll ping you if I see a restock.
Hmm wait I know a guy who makes controller adapters. I wonder if he’d be interested in rocking a new design for the 64. I’ll ask him
If he can do Nuon he can do 64 lol
Thanks. Appreciate it. Because I’ll forget to check for it myself 😂
Ok anyway time to eat ice cream and watch tv with my wife. See you all tomorrow I’m sure. Even you @zinc dew 😂
I think he likes me
lmao Turok with today’s update plays like an avant-garde indie game that’s in two shades of black and white
with a veeeery narrow fov
Of course I like you. You are Robby
I'm so thrilled for the RSP pipeline fix. It seems unlikely for that to be an issue again
I bet that'll reduce the potential slowdown of adding z-buffer and perspective correction
I just woke up, I see you maniacs have been busy.
#test-builds message
Does this update require the custom MiSTer file?
Unstable build? yes
I brought my Pro controller on a trip and it was not fun to deal with
muchas gracias
There’s a secret if you do the Konami code on these 😂
For real?
The Fisher-Price Laugh & Learn Game & Learn Controller is a pretend video game controller with light-up face and 2 musical settings: Learning and Play! What you might know, though, is that this toy for toddlers has a Konami Code Easter Egg!
Press the ABCD shape buttons and directional number pad, or move the joystick, to activate music, lights ...
Modder and Maker Rudeism shared a video on Twitter where they have converted the Fisher-Price Laugh & Learn Controller into a functioning controller.
Check out Rudeism on Twiiter: https://twitter.com/rudeism/status/1520874547205271553
Join this channel to get access to perks:
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Worki...
That's awesome
That would be amazing to have just to give to other people to use as player two
problem with controller solved - just deleted the profiles and now all looks and functions like it should
testing the core
it's not going well lol
stupid sound is all messed up
audio fixed
routing extra cable into capture device
At least the Saturn core has actual graphics .. even if they are mostly 2d
Sega Fanboy
I have an issue after setting everything up. Mario 64 will boot to the first screen “It me, Mario” then freeze with garbled video. Anyone else have this?
patch the rom, The mario face at the beginning crashes in the core. This patch bypasses that
Thanks so much! I was unaware a patch was needed. Thought I was going crazy 😜
First you must bring me a shrubbery
I would rather wait until we can play the games in their original form than patching them but maybe thats just me.
The patch just removes the stretchy face from the title screen as that requires TLB
And TLB implementation is going to be a very long way away
For this patch needs to load DK64 not patched before to have the right settings. Maybe it is worth to add it on DB temporally.
DK I can wait for
Hey I am following @cerulean elk latest video for how to install the core, which is great, but he says something about updating to unstable main and that he would have a link to another video but I don't see it. Does anyone have a link to documentation on this?
Get latest unstable main from #unstable-nightlies, ftp into your MiSTer, rename downloaded file to just MiSTer and rename the file MiSTer on your device to MiSTer.old or MiSTer.bak then copy downloaded one over to sdcard, wait around 10 seconds and then cold reboot MiSTer
That is exactly what I needed
Get the txt file from #test-builds and place it in your games/N64 directory 🙂
oh nice, the filename was even fixed in Robert's post 🙂
Yeah it was markun 🙂
So then the boot.rom, I know I gotta find it myself, but what is the file name?
The N64 BIOS file (also called PIF ROM) should be renamed to boot.rom and should be placed into the /games/N64 folder.
I think if you look for the hashes on Vampier's website you will be able to find them: https://vampier.net/N64/
hm, maybe not...
yeah the PIF ROM is a tricky one, but I should be able to find it somewhere, everyone else did
Understood Fuzz 🙂
could a potential name for the pif rom be something like normpnt.rom?
I pointed you in a direction buddy, check ya DM's
No worries bud
My sound disappeared on OBS, and I had to restart it. I'm just glad it happened before I started last night's Stream.
I hope y'all have a good weekend
Was listenign to your test stream recording this morning. It is amazing how much works
Definitely, we were all pleasantly surprised. Especially when Resident Evil and Mystical Ninja booted (among others).
Thanks for watching
I am just happy that if you press A a few times when booting Buck Bumble you get to hear that banger of a song 🙂
Forsaken 64 had the best music so far
You taught the way of mashing, for that I will always be grateful.
No problem bro 🙂
Is it weird I am looking most forward to playing through Shadowgate 64 when the core is further along. We don't own it because it isn't that great, but I kind of love the vibe
Nothing is ever weird, half the people here want to go on a Quest
Nope, most of us here are weird in one way or another 😂
Is it a remake of the original shadowgate? I only ever played the gbc version, which is a port remake iirc.
It is not. It is a whole different game
It is weirdly empty. I think the asthetic is "N64 Third-Party gothic", not many NPCs, lots of fog, really dark, very minimal music
Like a hammer movie where no one showed up to set
but yeah is is 3D and first person
Ice 🍦 Cream taste good
what if I get and "auto-detect failed" message when loading a .z64 rom?
I saw one of the very first npc streams.
some Japanese girl who'd gone above and beyond to look like an anime character with legit perfect acting.
I was impressed and figured it would make its way westward.
just didn't think such low energy efforts would draw a crowd
Is that what is trending nowadays?
Did you put the N64-database.txt file in your games/N64 folder?
yes, but maybe something went wrong, let me try downloading it again
for me this is the downfall of humanity haha
I downloaded it again and still no dice
oh crap, I didn't even notice
thank you
i downloaded new ones becaue while I know new file extensions would be added, I wasn't sure if there would be benefit in using .z64
my usual set is .n64
.n64 is little endian, .v64 is little endian byte swapped and .z64 is big endian that is the only difference
Big endian is the only one that makes sense.
But all are supported now
I wonder if we are getting a new release today or if it will come tomorrow??
I was about to say "Almost certainly", haha
Yeah I re read how I typed that so had to edit it hahaha
I'm more curious about the contents of the release than the release itself
Same, I know Robert wanted to get either perspective correction or Z-Buffer done this weekend but which one we get is yet to be seen
I think I know the answer :3
Ohhh
I heard , that Robert took a break from the N64 and is now doing Jaguar core. N64 postponed to 2026 😛
ok I'm having trouble finding a PIF boot.rom
Really I heard he was doing 3DO and CD-i at the same time, N64 postponed to 2030 🤣
20230708-120122 does not mean anything
so many new cores , yeeahhhh
Thank you everyone
Enjoy it 🙂
nvm i think i got it
it took me a while to find it, search for pif.ntsc.rom
Should I go back to using my backed up MiSTer file when I am done? Does it matter?
Shouldn't really matter
You don't need to revert back
It is called unstable but it isn't, it is just recent additions before they get added to stable, Sorg tends to wait until there is enough to merge to the stable branch before it releases
Yeah usually its like that
imagine if he implemented perspective correction and z-buffering during this weekend.
Yes some weekend in 2026 🙂
It's pure crap, at least all the ones I have come across
Yeah, it's mad
Can you play ntsc games on a pal n64 when using an everdrive x7?
It's not recommended to play PAL games on NTSC systems and vise versa in general.
The main exception are systems that support PAL60 like Xbox and Nintendo GameCube.
You actually can, and it will play at close to the right speed (slightly off I’ve been told) at 60hz
This is a problem for me though, because my n64 is not RGB modded, and it is a 60hz signal in PAL colour space, which apparently my PVM is incapable of understanding, so you get horizontal ghosting
Worked great on my old consumer display though, or on my retrotink
I'm not familiar with PAL on the Nintendo 64 admittedly, so I don't know how it exactly works compared to other systems.
Thanks guys 👍
How many European only Nintendo 64 games even exist anyway?
3 games 🤣
So fast.
Top Gear Overdrive has quiet an impressive Menu Soundtrack 🎸
Wooo! Kinda hoped to see z-buffer before perspective correction to see what that would look like 🙂
mmm, non depth buffered cake
What a time to be on vacation and unable to test 
just think of how rad the core is no doubt going to be by the time you get back at this rate
the track in mario kart finally looks straight 🙂 Still half of the textures are missing, need to search them
Wave Race also improved a lot !
indeed 🙂
Classic Robert, hahahaha
Perspective correction and a Texture mode, you're a legend
Robotron 64 looks wonderful
I just can’t understand the speed of the progress, it’s insane
wow i got ingame in waverace, dolphin park 🙂
He's clearly programming in the hyperbolic time chamber, obviously.
Robert at work
i initially wanted to fix the black textures and thought the title screen in mario kart would be a good case because of the big black box. But it turned out it was not what i thought
The big black box was a 32bit texture, or something else?
yes, it was the Mario kart 64 text
don't ask me why only a part of it was black...i have NO idea
Very nice, I did notice the title screen working now too haha
(And the menus show up well too, but I get double presses)
the spinning logo is now golden instead of some yellow and brown, that was perspective correction
with z-buffer it should look fully correct (hopefully)
Is the side of it breaking because of zbuffer?
what do you mean?
The spinning logo's right side looks a little funny near the end
that is because of the Vi(video out) being basically a hack that can only do 320 and 256 pixels width, but the game switches or slowly scales or so
Got it
Core still 65% of the FPGA?
That sounds good. Your calculations seems come true.
very cool
The black transparencies really make the snow flakes pop.
is there an fps counter in n64 core like the psx one?
Has Mario now a face ?
nope
yes, i added it yesterday
Is there other textures to fix to have the characters (i mean diff that 32Bit) on the kart in MK 64? 🙂
strange to play N64 games without any biliner filtering (or whatever filter is applied to the polygons)
marios face is probably going to be a pretty late thing to start working afaik, it uses the TLB thing
n64 has like... approximate trilinear filtering iirc
yes, only 2 modes are currently implemented. And one still has a bug. There are at least 10 more modes, but mario kart only needs 2 more i guess
Ha Okay, that's really great and very clear for my understanding ! Cool ! Thanks again Robert.
So mk64 can be a good test case.
Damn, peach looks good now!
How do you get this Modi? Can you selectiv switch off modi on your software emulator?
Cool, and mk64? Have you checked it also ?
What's your next task, Robert?
From feeling it must be over 20
the framerate is much lower currently, as the CPU datacache is still fully missing. So every reads costs the full ddr3 latency
MK64 doesn't crash during the intro anymore
This is progressing a lot faster than you yourself expected, isn’t it?
Music in mystical ninja gives me strength!!!!
i have set up an environment where i can render a frame with my software emulator and export all the draw commands and generated pixels into a file, then run these commands in the VHDL simulation and compare the pixels with a diff tool. So whenever a game uses one mode, the core has to also implement it or there will be a difference
Destruction Derby runs around 5 FPS
the fps counter currently has one main purpose: see if a game hangs or still renders 😅
seems to be a few "off by one" issues between polygons; sometimes the edges are clearly visible, especially when using transparent polygons.
a game that doesn't crash is already impressive. not sure if Destruction Derby hangs later on
Can you disable sound while loading a rom? That crunchy noise is giving me goosebumbs.
I personaly haven’t expected that games show so much live so early 😁
i should just hold the core in reset while a rom is downloaded
Perhaps a more general question: what was the TLB used for if all of the N64’s memory could be physically mapped into the address space?
And no OS to do multitasking, virtual memory, paging, etc
makes is easier to implement multithreading in applications i guess?
Some games have a title screen logo now, like WaveRace 64, Paper Mario, Mystical Ninja, Clayfighter Sculptor's Cut (and even characters are rendered).
I was hoping there would be a method like this, so you can track down which mode needs to be worked on first.
Rayman 2 does play sound after the totle screen, but stays black
I like to pretend that the MiSTer is physically destroying the rom data and you’re hearing the last gasps of air from a rom that just wanted to live. You monster!
Mystical Ninja goes a little bit further and some characters clothes are rendered, the game could go until the end of the in-game intro.
Yo perspective correction? You mad man
No reason to torture me with their death screams!
I don’t think they were doing much with threads on N64. They’d have to do their own scheduler, and SMT hit most game developers like a ton of bricks in the early 2000s.
Shit I'm gonna have to decide on a controller to use soon. Maybe a dualshock 3?
https://www.copetti.org/writings/consoles/nintendo-64/ makes a reasonable enough use case
that sound is the screeching of souls that are sacrificed to create the core so fast
Under “Memory Management”
So what are the black areas again? Unimplemented texture modes?
How many have tried the MayFlash N64 Adapter so far?
Might try firing up my own, maybe?
mostly, yes
could also be missing combine or blender modes
i should just add a unique color/pattern for each missing mode, so it's easy recognizable 🙃
thats actually a pretty good idea
Knowing you though you'd sooner implement the modes themselves
Thats a good idea! And would make me feel of less falling into the abyss when playing sm64 or turok 😄
Fifty shades of grey
yes it was more a joke...too much effort. Could instead implement 1-2 modes in the same time
How much time to you plan for each render mode? Do they differ in complexity?
depends. the raw modes should be straight forward now, but the palette modes need a good chunk of work in the render pipeline
and YUV modes....i don't even know how they work yet
but it seems nearly nothing is using that
In Mario Kart for example, when the player selection menu comes up it most works, but then when it starts moving after the selection is disappears mostly. Is a different mechanism handling the image when it is moving than when it is just still. Does this relate to why sprites are black boxes?
Can you keep a config switch for us to turn off texture filtering? I personally prefer the crisp pixely texture like they look now. Early texture filtering was so bad
@wanton sun I don’t know if you saw but @desert crow put together a SNAC fork that already has everything working fantastically for base controllers. I don’t think external adapter like rumble + memcards work, but my controllers and train controller does!
When attract mode runs, I could really see the sand texture for Kalimari Desert. It was super intense and crisp, almost like a DS game. Is this what you were talking about, cause I like it too
yes, will have disable for the "eye candy" things like AA, dithering, texture filtering
Yeah, N64 did a lot of bicubic or bilinear filtering that looked like dookie
Still can't believe we have working games already, albeit rendered in a funky manner.
I'm excited for when dithering and the VI filter get implemented.
It's really teasing how many games start and make sounds but are black. It's so close!
I've noticed games like Yoshi's Story, Mario Kart 64, Mischief Makers, etc. benefits the most from the anti-aliasing and dithering produced by a Nintendo 64.
A raw image has noticeable artifacts from the sprites that gets masked with the softer image.
I’m taking notes on everyone who’s asking to turn off texture filtering
heresy
You don't want your N64 to look like a PS1 @zinc dew ?
I heard if you look directly at brian without aa and dither your eyes melt. So be carefull.
Don’t do this to me. You’re making me question my core foundational beliefs.
i tend to just run my real n64 without deblur or any AA patches or anything like that
just some scanlines and soft interpolation
I'm just tired of the "emulator" look of the N64.
Have you tried Goemon in Smash Remix? Pretty fun.
you really need advanced, carefully considered filters and scaling etc to make n64 look like how it does on CRT
more than maybe any other console
please try if the reset works ok with that before i commit
my concern is that the video signal might be lost, due to the permanent reset while the rom is downloaded
this is pretty standard practice
does that work well with vsync adjust 2 and crts?
well, typically rom downloads dont take ages, but usually with vsync adjust = 2 the screen will jump anyway
with some cores, like NES, it detects when there is no generated signal from the PPU and throws a generic video signal generator in there anyway, and attempts to sync when it releases reset to this placeholder video signal
to reduce the disruption when loading
yes, i feared i would need to make the video out not reset or only once...we can try it like this for now. If it's too bad, i have to invest more time
Looped loading SM64 patched > Starfox 64 > Mario Kart, about 5 times so far, no broken audio, or visual glitches during loading time
the framework has a video pause feature of some sort
i've never used it effectively but it exists
Thank you for confirming!
maybe ask sorg about how to use it
doesn't gba core have this issue?
i used it with psx, it's not great as it creates glitches when going into and out of this mode
switched to permanent video out then
that's too bad, but I guess better than extra resources used by the framework
if it's good enough now, i can keep it and think about again when the real video out is implemented or pausing/savestates migth be added
anyway NES is probably the most advanced as far as keeping video sane as roms are loading
most cores do not care and just reset during loading to prevent all the noise and video distortion
ok, if that's common, i can also do it
i believe genesis uses it? freeze right?
oh nvm it's tied to 0 in genesis
HDMI_FREEZE signal
So now? z-buffer and the remaining raw modes, and we should have SM/MK/SF-64 looking clean?
I bet this could all be done within the weekend 👍
TIL the character sprites in MK64 are paletted I think
maybe so they can do stuff like the effect when you get hit by lightning
Oh, well then the raw modes might not be enough for a clean MK64
probably not for SF64 either
There's still the transparency bugs around, dunno from where they happen
And the N64 characters may not be pallated but it at least seems that all the other raw modes are IA and I which are greyscale
Yeah I can now verify characters, items, etc are palletted
yes, everything that is color and doesn't have color yet is palette
anything transparent or grey can be a raw mode
palette modes will still take a while, z-buffer will be first
and fixing the 16bit rgb mode
(Or YUV I guess but apperently almost nobody uses that anyway)
maybe it's used for fmv?
I'm really looking forward to playing THPS1-3 with perspective correction and better framerate on N64
of course you don't have the full soundtrack, but you get nice loops
i wonder if you could make a romhack putting full length tracks in
they were only limited because of cartridge space right
perhaps, I'm not sure
We'll be waiting to see haha
N64 should be powerful enough play MP3s, should someone hack that functionality into THPS1-3
The question is if it can play MP3s and the game, haha
Haha true, very true
just place a second mister next to it and run the psx version in parallel 🙃
should work, but load on the HPS will also influence the core as ddr3 is shared
Hmm.. but I wonder how much. I think on AO486, flynnsbit or binarybond007 implemented a way of playing mp3s via HPS while playing DOS games or something
you can just play them from HPS. bgm scripts support continuing playing when a core is active
Looks like I’m done watching development from the sidelines! Time to test some Roms!
Hey dudes, what am I doing wrong? I am getting an error overlay (E0047) for all games but no picture
Just a black image
I have the boot.rom file in the N64 games folder
I have the latest mister file
latest as in, latest unstable?
Yes
and you have the N64 database file?
ARe we testing right now with N64_reset.rbf?
Yes in the N64 games folder
Where are we reporting results?
@hollow rune check the pins
@visual forge please hold until a more knowledgeable dude finds your message 😄
I see. Thank you. I get how this loop works now
I am using analog video, but I saw someone else up above who did the same and it worked for them
I've tried both analog out and direct video analog out, both behave exactly the same
I load a rom and the screen flickers as it typically does when a game is just starting, but then the output is just black. I can enable fps and error display but no game ever shows up.
Looks like my boot rom has the wrong checksum value
I had a hard time finding the one I got
File is called "[BIOS] Nintendo 64 - PIF (Japan, USA).v64", this is not what I should use? Renamed to boot.rom of course
Filesize 1 984 bytes
Looks like my boot rom was byteswapped, so I changed it to a big endian with the correct SHA1 (according to https://vampier.net/N64/) but I still get the same error
OMG, restarted the core - it works now!!
So byteswapped boot rom is a no-no!
Thanks a lot, this works flawlessly. Loaded through a couple of roms and no issues whatsoever.
Holy crap, first time seeing N64 on a CRT with RGB!
Ooh new core. What’s the updates?
textures look much better!
Damn, Quets 64 doesn't work
Nice. Will do a vid tues then
wow, pokemon stadium 2 shows the title image now
quest will never work
wave race intro look much better
yes, if you make a new video now you will have to make another one very soon when z-buffer is implemented
just wait few days
Majora's Mask is now showing "Zelda" on the screen, what wasn't there before, was it?
Robert already uploaded a version in this channel that fixes the horrible noise when loading a rom while another is playing
No, just some really wonky name entry menu and some low fps, silhouette frames
would be fun if someone could automate clicking through all the roms 🙂
Where can i find the pif N64 please?
Paperboy is nice to watch. Just wait 15 seconds or so and it shows also ingame stuff
so I am downloading that official rom set right now, but I have a few that I got somewhere else. Should I wait till I have the official set to contribute to reporting?
I don't think it's "real" testing yet anyway, so it's fine.
We're just shouting out if something works, it's not like it's of concern yet if something doesn't.
please don't ask for roms or bios here
Fun tidbit: The reset button on the N64 isn’t a hardware reset, but rather like a controller button that sends a reset command to the software, allowing for creative reset animations (like the shades effect in Mario 64). Tetrisphere used the fact that it can remain held like a controller button to do a vortex animation with the proper cheat for as long as the reset button is kept held down. https://youtu.be/a4jPG7q0g68?si=UdTqUo77IfsHMQu2
@wanton sun can something be “held” in the OSD to simulate this. Or mapping the reset button to a controller button combination maybe?
Recorded on hardware. Game by H2O Entertainment.
Enter your name as VORTEX, then hold reset. Is this even possible in an emulator without GameShark?
For N64 gifs, game preservation, and more occasionally worthwhile uses of your time, please visit:
http://n64thstreet.com
Just launch them one after the other?
Fun stuff
Thats some great info!
Chameleon Twist: Boots, title screen has black stripes, music plays and you can get into playable stuff. Most everything is blcack though, except sprite character and polygons used for the aim reticule
Also the fact that the reset button sends a command to the software, the reset button will do absolutely nothing if a game is crashed, forcing you to power off/on.
Aidyn Chronicles does nothing, which might be for the best
If there's a fix for the crashes I'd actually like to play it.
sorry, I have to remember that every game is loved by someone
Never played it, never loved it. But I heard it has some severe crashing issues, which is unacceptable to me even if I'm curious. So no worries. 🙂
This is why I don’t capture with headphones on for test cores lol
At this rate I should just rename my channel “Video Game Esoterica’s N64 core showcase” 😂
The question is, if there is a new core daily, will you have time to release new videos daily? Hardcore
I only make new ones when visuals improve. If it’s “more games show signs of life like a title screen” then I wait 🙂
But turn around time on a new vid is approx 1.5 hours capture to upload so I can fit them in
I think everyone would like a half hour special on Vivid Dolls when it finally works.
you may want to wait with another video until z-buffer and texture bug is fixed at least, so the difference is larger
i have not yet thought about that. usually the hard reset from the core would be my prefered way as it always works. A reset that sometimes doesn't work will confuse users
Yes I will be waiting 🙂
Just DM me when it’s time @wanton sun
Everyone named @mild ether
Maybe as a mappable button on the controller, if it already works as software button anyway?
@wanton sun this is from Diddy Kong Racing. What is happening to cause all the colors at the bottom line this. It doesn't look like the image.
Magic 🪄
all the rare games seem to use more advanced rendering modes of the RDP, i wouldn't expect them to show something nice soon
looks like cram dots
Go cram your dots!
what is a cram dot?
they're like little dots that appear on some genesis games
its very unlikely what you're seeing on n64 actually has any real similarity
I like the crunching noise when you switch games
What is the folder structure for the core on mister?
Like jamming a cart in like a Wolverine lol
Games/N64
N64 folder in games, text file from vampier in folder with PIF renamed to boot.rom
I put my roms in raw dogged into the N64 folder and don’t organize them myself
Yeah, it is like if the Wolverine is angry that the last game didn't work and is yelling while the next one loads
@orchid nimbus is the text file case sensitive or no? I can’t remember where that landed
So just inserted the unstable MiSTer-build + N64-core, but somehow it keeps crashing on me whenever I try to boot it up
Got the PIF as boot.rom?
Yep
Text file as well?
Looks correct
So what might be going on?
Yeah I was gonna say is the checksum the same for the rom that we’re using
dancing to MiSTer doing the Mystical Ninja Starring Goemon Theme
Did you rename your stable mister and add in the unstable as “MiSTer” and reboot?
Watching everyone test is pretty exciting
Did you try unplugging it and plugging it back in?
Hmm. @vapid moat not sure. Seems like it’s all as it should be
Will have to see if anyone else has had this issue and has solved for it as nothing glaring seems wrong
Unironically.
One time I saw a pinball machine that was opened up and you could see all the wires underneath the table. Everyone testing has been like that. It is super cool.
We need mister main nightly to test?
Happy to do it
do we ask for permission to edit the google sheet or do we submit to someone?
I only ask because there is stuff there
they're also 64-bit games(no 32-bit mode), at least the DK games are. it probably means they rely on tlb more right?
Does that mean the core won't be able to do them ever? Isn't the reason that N64 sits and fits is because Robert is treating it like a 32 bit system, or will he just implement workarounds
Also glitchy attract mode for Snowboard Kids starts with some crunchy music
Man google gets worse and worse
probably not at full speed without hacks, so ultimately an inauthentic method of recreating the hardware, but it should still work a lot better than software emulation.
I can only find the N64 DD bios
Also I wouldn't say he treats it like a 32-bit system, many of the games actually treat it like a 32-bit system
@hollow rune
For sure the same vibe
@orchid nimbus have u done a script for n64 core?
Nope not yet - I might if people nag me enough 😉
Hopefully enough for me to not notice anything - what kind of hacks are we talking tho?
Aleck 64 PIF works.
similar to how you can set the CPU speed higher on the ao486. it does increase speed, but in a rather inauthentic-to-the-original-hardware kind of way. most people won't care, but accuracy and closeness to authentic is part of the general goal of the MiSTer project
Overclocking, basically?
I think using "no intro" in your magic words will result in some answers for a bios
yeah but rather than overclocking the CPU within its own capabilities, I think what's happening is that you're speeding it up in the FPGA implementation.
which I imagine could cause stability issues
Anyway, it's all speculation right now, even Robert can't yet be entirely sure how he'll make it work
I say we leave the core as is and call it done. Leave jank Mario be
Or when it’s done we have a JankMario.rbf core in _consoles so we can keep having dumb fun officially
Wow analog output works pretty well actually
I wonder why jankifying game shark/genie codes aren't a thing yet. I bet it's possible to use codes to disable RDP features in the game
like, just make a code that interrupts calls to the z-buffer or perspective correction logic
yeah but at the rate robert develops things they'll be redundant in like a week
Stick around here for too long, and you just might go crazy! 
Are up and down not mappable at this point? I can only get left and right on the dpad to work
Works fine. What controller?
What the darn Robert! You work too fast! Now I have to do more testing today because I just can't stop myself! 
Haven’t tried that one. Maybe someone else has
Maybe its just a mario 64 thing
what does up and down on the dpad even do in mario?
Summons Brian from ***** 64
the left and right moving him might be the bug infact 😄
Same on my M30.
Mario 64 needs an analog stick.
EDIT : I wasn't aware of the modes on the controller.
Well left and right only is pretty doable on this bowser stage lol
I'm using a Switch Pro Controller instead.
@orchid nimbus do i needed amodded pif file now or does normal pif work?
Damn all my controllers with analog sticks are dead
Yes it does.
no, the CPU is currently fully 64bit just like the original. only cache things and TLB are missing. I thought about limiting it 32bit early on but it turns out that 64bit nearly fits(about 85mhz or so, seems stable without issues), it's not worth it to do a 32bit version at this point, just to reach timing closure for the full 93mhz it runs at
M30 controller mapping instructions:
**Yes, you can. The default mode of the DPad on this controller is as left analogue stick. You can also:
LEFT + Select : set Dpad as left analogue stick.
Up + Select : reset Dpad.
Right + Select : set Dpad as right analogue stick.
Down + Select : Swap A/B and X/Y mapping (on Switch mode only).
*Press and hold any of the key combinations above for 5 seconds to map the buttons.
LED will blink in red to indicate the success of each button mapping.
You need to reset the buttons manually.
only on BT/wired presumably
wont work if you're doing the 2.4g de9 -> deamonbyte thing
@weary palm where did you get the DK no expansion ram patch? @manic basin was looking for it
Ooo
It looks so good already 🙂
When’s that build coming @wanton sun I feel like you are about to start doing hourly rbfs
(But that was the less problematic one haha)
mario kart menu is also clean now
i thought about telling you and teasing with screenshot, then upload next friday?
Hahaha
Hehe. I'm just waiting for the commit. I don't mind Quartusing my own soldiers.
Well lmk when it’s ready. THATS the next video. Those are the visual differences I can sell in side by sides (my fav method)
ok, 2 minutes?
Average love making duration…got it
What do you do with the extra 90 seconds?
Apologize
Keep saying “I swear that never happens”
writing some commit text
"That was great baby. Now to properly document my register change...."
"Come back to bed!"
"I can't. The world needs this."
git commit -m "Awbacon just released a new video, time for a new core"
Lol chasing tails here
git dirty -dfx
<Bowchicka starts playing from the PC speaker>
I won’t change tomorrows video. At best I’ll run a bonus video at 5 pm. Steam Deck vids are fun and an audience fav
Not from looking at the doors or stairway
no z-buffering yet
I need to charge mine. Baldur's Gate is an actual honest reason to dust it off.
And I won’t move Monday again. I gotta get back to Unported. My true love
I've been neglecting my steam deck for N64 testing lately
My fav series to make is also my least viewed but I will never stop
Thanks a lot !
New build is up. So what @wanton sun shall I set a timer for 45 minutes for the next core update? 😂
nothing more today, sorry 😦
Starting to seem like Dominos. 30 minutes or less!
its starting to look a lot like n64 games
How dare you? Only two core updates in one day 🤣 go relax. Have a beer. Take a hike. Grab a swim. It’s the weekend 🙂
(Ok also it’s probably dark in Germany so maybe just the beer)
7 pm in Germany
only 7 pm, still clear day. But very hot and humid today, not nice to go out anyway
So great ! and So fast !:)
when you add the trilinear-ish texture filtering, would it be simple to have an option for bilinear instead? might be a nice compromise
Three 😉 (there was a reset one too)
n64 isn't trilinear, it's cheap bilinear with only 3 instead of 4 samples
Same but noon here. Gonna wait an hour and go to the beach. Air show weekend. See some fighter jets fly over Chicago. My fav weekend of the year is air and water show weekend
great, so it sounds you are feeling better now?
As much as I love gaming and MiSTer nothing beats state of the art military technology pulling fucking loops right over the water. Love it
Yes back to 100% except still can’t taste. But I’ll take it
huh i always thought it was approximate trilinear but yeah you're right its approximate bilinear 😄
so you only need to downgrade the one you wrote already for psx?
it behaves different, but the filtering itself is rather easy to do. The bigger issue is to fetch the textures from texture ram
it needs to be modified 😛
the name needs to change to boot.rom
don't they always have to be fetched to be drawn to the framebuffer anyway?
n64 manages to fetch 3 samples with adjacent addresses from the same memory (4kbyte) in 1 cycle, by splitting the memory up to 8 independent small memories
at first it seems logical that more than 1 sample can be fetched, but filtering needs adjacent x/y samples, so it needs clever organizing to not have a address collision when fetching them
oh right point filtering just fetches less texels
I think this today's earlier commit?
i could of course go the psx filtering way and just quadruple the texture ram 😅
is this related to why people do er, texture swizzling i think its called?
like they rotate in memory for more optimal accesses
kind of. N64 rotates the lowest address bits in a weird way
if you only need 3 samples can you "only" triple the texture ram?
that's the funny thing: it's only 3 point because of the ram limitation thing. The render pipeline actually can do 4 point. So if you by chance hit a texel that can fetch all 4 adjacent ones, it does 4 point filtering 🙃
heh
i know some games actually rely on the 3 point to look right - doom64 famously
nightdive recreated it with a shader for their pc port
it only happens if you hit the center:
in this case all 4 adjacent texels can be fetched and will be filtered. Very rare case
i guess they only included it, because if you do 3 point in this situation it will be very weird
yeah which 3 would you take heh
Wow, perspective correction makes such a difference
how tough was it to implement? i guess also congrats are in order i think its a first on mister right
Is it also the first FPU on MiSTer?
i think there was a computer core from grabulosaure which also has one?
Copy this to media/fat/presets and in N64 core go to F12 OSD -> right key -> Video Processing -> Load Preset and select it. It looks much more like an N64 on my PVM then. Have fun.
let me be honest: i didn't research the algorithm, but took the basic math behind from Ares. However, implementing it in the core still needs to be improved. currently it's still missing timing slightly. Will improve that when LOD is added as i have to touch that function at this point anyway
did the implementation slow things down noticeably?
like the framerate?
On this N64 noface patch is there any methodology for level selection? I assume there UI elements that are currently invisible
ares has a patreon is people want to say thanks!
actually i don't think they do
no slowdown from that, it's part of the render pipeline. everything there is basically free of cost for the game. It only takes up space in the FPGA
very nice!
the only thing that can have influence is when the render pipeline has to stall, e.g. to fetch from framebuffer or z-buffer
or when writing back pixels
so z-buffer might slow things down then? since there would actually be a z-buffer to fetch from?
wouldn't it speed things up since they can not be rendered?
yes could be, but could also improve speed as less pixels have to be written to the framebuffer
but as reads are slower than writes, it's probably slower
Portrait animations in star fox work much better in the latest build ❤️
keep in mind that the rdp is currently no bottleneck. RSP is typically slower to prepare the next triangle than the RDP needs to render it
only exception is single polygons filling a very large area
getting some food and will be back to test it
yeah it's pretty amazing that essentially the RDP can goof around, but the system will still run and even go ingame
anyhow, congrats on the big update, really excited for z-buffer and raw texture modes
Yeah great progress. Games are mostly playable even without zbuffer (if you know stages by heart)
the street looks much better now 🙂 (Destruction Derby)
I was able to get to the first boss in starfox 64
Even though the screen was mostly black
@wanton sun I think there is a bug in the stick reconfiguration (main menu) - the c-stick pushes multiple buttons at once. When I delete the reconfigure file everything works as expected though until I reconfigure.
c stick? i mapped them to buttons and it works fine
i'm not sure what happens if you use a stick for the c buttons
I used the second analog on ds4 and seemed to be fine
Haven't got a chance to test with latest build tho. Just yesterday's
Same for DS3 worked fine
Tempted to unbox my NSO N64 controller to see how much lag there is using this core
Imagine a world where the control pads and sticks were primarily on the right side and buttons in the left
Yes I’ve been using ds4 right stick for c buttons and was fine. Only oddity was in an input test rom it shows button presses for all 4 controllers
I am not using this controller - just used as an example - it's that stick called the C-stick?
yes, the core currently does 4 controllers, all receiving the buttons from pad1
C stick is a Gamecube thing
yeah
Why can’t I recognize this?
When I tried an earlier version I used a fightstick, just because I had it set up
Where exactly are you located? Same situation here in Paderborn, NRW. Unfortunately i HAVE to go to a Birthday with my Wife. 🫠
Destruction Derby works pretty well so far 🙂
How do you hold it
Upside down
Two 'main' different ways to hold, depending on how you want to play the game (not that weird one above)
Are z64 roms not working? Mine are zipped too. Does that matter?
I think I misunderstand what the c-stick was 🙂
I like how Nintendo advised people not to move the analogue controller with the palm of a hand when they released the NSO controller
I remember getting marks on my palm from playing Mario Party - the best way to spin, surely
Ahh now I see it
Would be useful for total recall
i like how even what 20 years later people are still bamboozled by the n64 pad
it really isn't that complicated
Clayfighter is super slow (you have to slowly input inputs) but it's playable.
Wave Race is now
but still random crashes
Gaht dang this game is voice acting royalty.
has anyone actually ever made a serious guide for how to hold it, we could use one apparently
This is pretty obvious
How do you hold this one?
thats a tandum n64 controller for 2 people 😛
Goldeneye/perfect dark controller
Anyone got eyes on that no expansion pass DK 64 patch someone mentioned earlier?
Trying to dk rap?
Can't believe it's finally out! I'm so excited!
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"If anyone shoots ANYONE it's gonna hurt!"
Wetrix (EU) is playable
You know it!
Poor lanky Kong
The worst way to hold a N64 analog
Can we pin this image?
I want to see N64 sticks modded like japanese arcade stick now
Everyone just lost the circle game
That image is from games done quick when they set the mario 64 any % world record
What was freddy kreuger doing there
Oh no
Not a modded controller, but an attempt at an arcade stick for an N64
That's a flight stick
It's a "dual arcade stick"
Seems to be a regular ball stick on the left
That might be kinda cool for starfox
cursed GoldenEye controller.
What is the second stick for
another candidate
One is probably d-pad
What a terrible time period for peripherals
Is the analogue control basically moving the top part with the buttons, etc? I hope it is, that would be amazing.
Were they just trying to be different from Sony?
Did patents prevent logical peripherals after dualshock?
for disabled people?
which game is this?
Yea I believe so, I've heard it's pretty awful to use
Destruction Derby. You can crash in the game but can you crash the game ? 🙂
iQUE just ripped off the Xbox duke.
I will be sad to give up my air intake when I get rid of the N64 in favor of this core
Is the thumb stick actually physically moving the controller around that base underneath?
Tony Hawk's Pro Skater 2 Comparison - Playstation/ Ps1 vs N64/ Nintendo 64.
ayo that hood is awesome
what an upgrade though
dunno. I've never seen those. Just searched for pictures.
Diddy Kong Racing first logo boots in the new core
You can get into race in Wipeout but not much is visible other than the engine flare 🙂
I think I mentioned before, the iQue version of FZero X can be played but it’s like using the force…
Yesterday and Today
Wayne made also Progress 🙂
Is that a nude beech
No. The demo CaribbeanNights.v64 is available on Pouet
No Mischief Makers progress at all unfortunately
Dr. Mario plays its annoying music and you can see the pills drop (but the rest of the pills are black so it's not playable)
It’s like a guessing game of “what’s that game”…and I can’t tell lol
It is a demo
expert mode. gotta remember where every block lands. 👍
and i suppose which color..
That explains it
Mario Kart 64 do not freezes if the intro is not skipped
@pure ocean feel free to come up with a solution and patch
Playing for the moment is too early so demo is great for checking the evolution of the core
Pokemon Puzzle League's menus are looking clean now!
Also, I shall morn the loss of the prison stripes castle in Mario 64. 
Mario kart is the best for checking progress
Sadly, Puzzle League's actual gameplay still takes place in the cold darkness of space.
So much progress in just the last few days. Love to see it.
tested it and finish the second track (with black road not easy) but it hangs. Need to try one time again to see if I can see track 3.
I loved the lighting of the final bowser it was so 90s
I got to track 3 today
do you have a screenshot ?
No, sadly I don't.
And I exited the course by accident cause I paused and the pause menu was invisible and apparently I choose to exit the cup 😜
ok 😦 I will try again to be the first one to win a cup 🙂
Messing around just now. On the earlier of today's cores for what it's worth
Moo-moo farm you can thankfully still see the fence so it was not too hard to get 1st place
I had the chance to finish the first cup 2 days ago, but it crashed when the fanfare begun.
Upon me sharing this news with my family, my mom said, "What happened to my Princess Peach Castle that looked like this?"
Nice looking track 4 train! Sadly crashed just after this screenshot
So this core will run at 85MHz tops?
track 3 🙂
I think it's interesting how framerates are high in sm64 momentarily at the beginning of a stage
@quick arch save state is your friend
Also the outside of the castle is mostly rendered, but the first level, where the fps drop, is a black pit of despair.
It's still rendered. Just blackness covers all
Track 4 🙂
Is face skip still required?
I think so,
Yes
Trains are visible !
Its "overclocked"
it crashes ...
Anyone able to get in game for Mystical Ninja? I can't get pass memory card promot
So what causes Mario Kart 64's menus to not work properly (like the two middle options not being selectable)? What function on the N64 affects things like that that is missing currently?
I could go to the end of the in-game intro, after the hawk flying.
But the game crashes after that.
Same
Afaik face skip is because stretchy face mario is a tlb thing, and tlb will be implemented pretty much as the last thing, so for the forseeable future the patch will be required
Never won’t be weird to see fighter jets in Chicago
I'm in Europe, if I'd see fighter jets it'd be worse^^
I wanna flyyy sky hiiiigh! Blue blue skiiiies! Blue blue skiiiies I seee! 🎶
Can you hear ace combat music? If so, seek shelter!
I used to work in a high rise in downtown Milwaukee, and the air show jets would fly very close to our building.
Blue Angels?
I have to visit the us someday and watch some air show or something.
Yeah I'm Cleveland we get the same rotation
I also had a seagull often visit me at the window next to my desk and stare into my soul for like an hour. 
I bet it had plastic in it's stomach
Flying rats
Now I'm watching videos of seagulls eating strange things
There is a live cam of bears in Alaska, who have tons of seagulls around cause the bears don't eat the entire salmon in spawning season, only the head and insides. One of the bears is named Gully, because one time he ate a sea gull. There is a video of this, as well as one of him using a dead salmon to bait a seagull to get closer.
Haha point taken
🤣 nice
Updated to newest core. MK64 crash at the train again. Almost can beat the Mushroom Cup
I want to play flower and star cups!
Their elusiveness only makes me want to play them more!
Special too? Insta crash for me as D.K.'s Jungle Parkway starts
I wonder how much rainbow road would render, if it's enough to try and do a skip
At least we can select Special Cup!
Special cup will play in 4 player turns out...m
Spoke to soon. Was playable for a little before crashing though. No long enough to slowly get 4 differing handling characters around 3 laps 🤣
You can play Jungle Parkway on iQUE version.
Was just testing the earlier revision ROM. No difference there
Oh!
Interesting
Should you use big endian or byteswapped roms?
Does it support memory expansion pak?
Never played Mario kart really before this so maybe you could beat that race to get to the other special cup races in that version?
Bowser is blasting off again
Radioactive bowser
Did it crash there?
I have not tried the n64 adapter, but I can confirm that the MayFlash WiiU adapter works quite well for a gc controler.
I was just able to get into a race in Snowboard Kids. Went a little ways down the course and it eventually froze up.
Oh yeah. Usually well before I can get one hit in
I managed to grab the tail on yesterday's build but crashed before I could throw him
Come on muscle memory. Where am I positioned....
Lodgenet version of Mario Kart 64 also doesn't crash on special cup.
I saw a lodge net console once in the early 2000s, I never got to try it though because it was stupid expensive to play
Including the infamous sample no doubt
They're jetting home to their MiSTer's
Enhance and show from above
Chinese spy Balloon
Practicing for pilot wings when it runs on the core
The superior hot air balloon has landed, just like it lands in mario raceway
My local park bench
Is there a way to get the bios file? I don’t like asking but I can’t seem to find the .PIF files anywhere
I managed to be both off-topic and on-topic at the same time, witness me!
Google is the way. Asking for the Rom is Forbidden on the Server
No way
I do apologise, I’ll try harder
NFL Blitz almost looks playable if I could navigate the menus.
Sorry friend, but thanks for understanding
Try searching
"[BIOS] Nintendo 64 - PIF (Japan, USA)"
A friend may have ARCHIVED it

Really in Chicago it’s Mothman sightings
https://vampier.net/N64/ this toasty webpage might have a link for which you are looking

It’s an indirect link - don’t freak out lol
Robby's troll level is 9000
Wow, Destruction derby 64 is actually playable
Legit good.
The frame rate is really low, though
Speaking of @orchid nimbus’s site (thanks again for doing that), do you think that n64 text list will be needed for the full core or can that stuff be automatically accounted as part of the core?
I ask because of that Neo Geo text that’s part of that core so there’s precedent.
Reminds me of PSX testing this does, lol
No, the sweatshop hasn't opened yet
Some skiing 🙂
you do seem strangely obsessed with a Porn Game on the N64
Porn? Don't disparage the fine ladies in Vivid Dolls. It's lewd only.
I’m half amused by it to be honest. Like I’m expecting them to be the first person to find out it’s working.
This should hold everyone off https://www.twitch.tv/owlnonymous/clip/StrongTsundereDuckDatSheffy
no it runs at full clock speed, but doesn't fulfill timing for it. So it's a gamble that our misters are faster than Altera says. Basically the same like Ao486, but much less "overclock". We could always go lower with the clock if it proves to be unstable because of that, but so far i haven't seen that
Pretty soon we will have two fine lewd drawing puzzle games on MiSTer with Gals Panic SS on Saturn and Vivid Dolls on N64.
BTW, you do not get any super bonus or showtime if you 99% all of the stages on the game. Huge dissappointment
You do get to see every showtimes when you collect 3x 99%s though
I mean... that's what I've heard at least 
So is there a suitable N64 USB wired controller replica to use with the core out there? I see some cheap-ass ones on Amazon but they look flimsy, and don’t have rumble from the looks of it. I wish 8bitdo would make a replica, their controllers are absolutely top-tier.
I’ve got the Tribute64 wireless which isn’t bad from Retro-Bit
8bitdo do an upgrade kit for a real N64 controller. So buy a broken N64 controller and fit the upgrade kit
when define control c stick doesnt register
this what im using through wired
Comes with 2.4 USB adapter and OG 2.4 adapter too
This is what I got coming, bought a couple broken controllers on ebay for like 10 bucks
pretty awesome controller
I'm just using a PS3 controller 
I’m just testing for now with a 8bitdo Pro 2, I’ll set up this controller when the core develops more
Hurrah!
Try the Flycast core in GNU/Linux, set the output to VULKAN, AND set only two buffers.
That way it's physically impossible that you get more input lag than a real Dreamcast has, on the same display.
Only device I have with Linux is the Deck
lol, so it's a Qix clone!?
I'll give it a shot at some point
I managed to beat the secret stage 1 boss in Star Fox 64. Surprisingly hard to get to it when you can barely see the arches in the water section. 😅
Sadly, the game crashed after that, so I couldn't play Sector Y.
Follow me fox
Yes it's a Qix clone but it's more of a clone of Gals Panic series except without those chinese cartoon characters.
Check your g-defuser system
Wetrix basically runs alright!
almost feel like i could get into game on Mystical ninja with more button mashing but not sure yet 😛
He didn't check it!
Lol
I was just going to say that! Wetrix is very stable and playable.
Just missing some of the polish on the graphics.
Lots of crashes so far, San-Francisco Rush, just for the music is great
It’s great to see, enjoy the testing phase
I think it's a diffuser. Like it diffuses G forces. That's my interpretation anyway
Not defuse like a bomb
What I am trying to say is that the problem with input lag on Dreamcast emulation is bad OS, bad API, bad video/audio drivers... not emulation itself
But also they had their legs amputated to combat g forces.
Falco has one of those oil diffusers in his ship
Mario Kart was fun, I overtook the black square whilst the back square smashed me into the black square next to the black square trying to overtake the black square
Asteroids gets in game with shadow asteroids and ship and you can play a little before it crashes.
best track in the game...well maybe together with the desert. difficult without z-buffer but well worth it 🙂
Where is the list for the error codes? E0004
How does the game determine render order without z buffer? Last in first out?
yes
in the readme: https://github.com/RobertPeip/Mister64/
Thank you.
it's bit 2, so it should be a reproducible hang in the game you tried
while driving rainbow road(booooring) i had some idea: could be that the track and menu select in mk64 doesn't work because the core emulates all 4 pads with the same buttons. Need to try a build where pad2-4 do nothing
I see how that could be problematic
@wanton sun would you consider adding faux mouse support? so a USB mouse functions like the analogue stick? it might be cool for FPSes and StarCraft64
no idea if that works well, but i guess the real mouse could be added?
i see, markun is already interested 🙂
@wanton sun It was only released for N64DD for Mario Paint 64 😂
I don't think any other games support it
I watched a video where someone tested the mouse with a lot of games... not great 😄
Yes there was an N64 Mouse! It's extremely rare and we got our hands on one! We tested on over 30 games including Goldeneye, Mario 64, Mario Kart 64, and Doom 64!
Written, Shot and Edited by Derek Alexander
We got shirts! Stop Skeletons From Fighting T-Shirts Now At Fangamer
• https://www.fangamer.com/products/stop-skeletons-from-fighting-shir...
official mouse
Ah yes
but yes, I agree it would be nice to have an option to use the mouse for some of the controls
but let's wait and see how much space there is left after the important stuff is implemented 🙂
hey if it works well in N64, maybe it'll work in the PSX core, for games that didn't support the PSX mouse
I believe the mouse buttons are mapped to a and b so wouldn't be great. Trying to beat mario 64 with a ball mouse would interesting tho
Possible.
I've seen a strange bug earlier with Extreme-G when I tried to validate my motorcycle.
I had a second player and the split screen which were activating when pressing the A button there.
Like if a second player arrived (here comes a new challenger).
Same with Clayfighter, you move the two characters on screen, mirrored on moves.
This could actually work on MiSTer, because if you use mouse and keyboard, you can bind the buttons however you wish
mouse with the n64 5-20fps must feel awful
I think N64 mouse would've been more useful if you can plug the mouse and the controller into the same port
so you still have a start button when you need it
maybe some kind of a Y adapter
PSX did it right, you would plug the mouse into the second port iirc
Yes!
🙌
hiii huh
Collected my first star in Mario 64 on the core today, thought I'd try out the Princess's Secret Slide afterwards. Nope, the whole thing is invisible. Just a bit too much challenge there.
could be i fixed the random hang in mk64, mario64 and wave race where the music just continues. played 5 minutes waverace, got 4 stars in mario and completed whole last cup in mk64
What was causing it (if it's worth explaining)?
only have a build with signaltap and very bad timing. Will clean it up and upload tomorrow
already late here
You're doing overtime.
RDP was waiting forever for new data, but didn't tell the RSP that it's still waiting. So the RSP was waiting for the RDP to finish, but it could not
classical deadlock
mario kart 64 still hang up after completing the cup, but could be that it was due to eeprom. I forgot to set it. It's not automatically set currently. Need to try again tomorrow
(my fault, markun sets it but i don't evaluate it yet)
Mario 64 was a bit weird because the music kept playing with the reset button pressed. 🙂
On a real N64 that is.
I did not know that
At least the PAL version.
I think all versions work like that.
@bronze tree Can you please make the search for N64-database.txt case-insensitive? Perhaps even allow only database.txt? 🙂 It's in the N64 games folder so there's kind of a redundancy in the filename.
Got my Hall Effect sticks. Feels real good and smooth. My Pokémon controller will keep the original. Not like I use it though.
Is this the 8 bit do one?
Yep just got it a few days ago.
They put Nintendo branding on them?
Noo it's just a kit you swap into a real controller/shell
You have to use the old original case and buttons
Yeah this controller had a real rough stick so I swapped it out.
Oh! I was going to say that's awfully brave of them to challenge such a litigious company.
After two bleachings that was the cleanest I could get that controller. Have an SNES and NES to fix and man they look ROUGH
The Chinese don't even mess around with Nintendo.
I got one of the new production N64 controllers and honestly it isn't that bad for what I paid.
There was an extremist group in another country in the 2000s using Mickey Mouse as their mascot. Disney actually contacted them and they stopped. No one crosses the House of Mouse either.
I'm thinking I'm gonna put the kit in my purple translucent shell when I get mine
I buy thrift crap and fix it up lol. The desk in front of me has a Dreamcast and two Xboxs torn apart on it.
So a lot of my stuff starts as junk
I got one those cheap Chinese ones years ago and the analog is awful
I thought there would be drift on the analog stick and this one at least seems fine.
One I got years ago, the stick is extremely stiff
It definitely isn't Nintendo quality but works as a spare.
I'd love me some stiff stick ❤️
Have you got results from the stick tester?
I haven't used it. Feels good playing games so that's all I need.
Just keen to see how it compares to stock, n64 stick is peculiar and most replacements don’t quite conform to how the original worked
Must live somewhere where it's free to recycle electronics? It killed thrifting for stuff like that here when they started to charge to recycle.
Oh I can check for you. Is it just a test rom?
This is mostly what I'm worried about, I'll swap the stick back to original if I don't like the hall effect
Yeah only big stuff gets charged I think.
Yeah, one like this: https://github.com/sanni/controllertest/tree/master/N64-Port
Original should go 4-5 more in each direction but not to bad. Way more uniform than my original controllers.
That’s pretty good, yeah
Importantly it isn’t right out like some of the other third party sticks I’ve seen
Yeah some of them are bad lol
All in all I recommend this. Feels good and not worrying about drift is nice.
Reason I hate using Joycons. Always worried I'll kill em lol
Looks better than some of my oem sticks
Thanks for testing!
Hi everyone. Does N64_20230819_2.rbf replace N64_CIC.rbf?
It supercedes it
Thank you
So you don’t have to REPLACE the file but this does “replace” the need to use the CIC version
Sorry not sure how you are asking 🙂
I mean I would probably only want to keep one around to avoid confusion…
Yep, got it. Thanks.
👍
I bought a Nintendo Switch Online N64 controller yesterday, in anticipation for this core. Amazing to see how far and fast it's being developed.
oh wow, that rsp/rdp deadlock fix could fix a ton of hangs
Curious if can finish a bowser level if it doesn't crash before the end
does the game crash to bits, or does it simply stall?
I can't say for certain, I never looked into the error code and I can't say I remember the code either
blegh, i followed all the intructions and still i'm getting auto-detect failed.
but did the game freeze and become unresponsive? or did you see or hear a bunch of artifacts?
Froze and unresponsive
then it might be fixed by this, since it sounds like a hang
it'll be worth checking tomorrow for sure
I had this too
Yxkalle will probably beat me to it :p
I can;t remember the solution
It's an issue with the txt I assume?
i think I actually had roms that were empty files and didn't notice
my roms all work
@wanton sun you're probably asleep right now, but when you get this, please let me know if there's a way to know if a TLB call was made using software emulation. We might be able to use that method to determine which games make a TLB call either during the boot screens, or when trying to go in game. This way we can know not to test those games until you start working on TLB
And hey maybe this information can also be used to determine which games might be hackable to skip the TLB call in a similar fashion to the no_face hack

