#Nintendo 64
1 messages · Page 11 of 1
or any basketball or soccer games
can cut out a lot of garbo games that were made just to be bargain bin $5 type games at walmart
cutout any games that just don't tickle your fancy like maybe life/farming simulators
I could probably fit every game I would want in a PS2 collection on 1TB
at least to start, then after playing and trying some of them out and figuring out which ones I just don't like/are garbage it'll get slimmed down further lol
I really just want Ace Combat and Armoured Core games…
Agreed. But the price difference between a 1 and 2tb when I finally upgraded to sata... was like $10.... so I went bigger and just slimmed the library to below 2TB
Nice, I've been playing through the Ace Combat series recently. Played through the six numbered games and Zero, and I'm currently making my way through Ace Combat 7 now on my PS5.
I would use an SSD. The price difference is more like doubled
a Silicon Power A55 goes from $34 for 1TB up to $63 for 2TB. that's almost double
it's not a waste of money when you don't have to deal with moving mechanical parts of an HDD and can just leave it there without worrying about HDD rot
AC7 is absolute 🔥. I can hear the soundtrack now
choosing an SSD isn't always about speeds
Less heat and electricity too
it’s their money 
if you want to do apples to oranges comparisons, a 2TB HDD would be about $50 whereas the SSD is about $63 and $13 isn't a big deal for the better realiability and longevity
what?
what adapter?
you mean the same SATA adapter you would use for an HDD?
bruh
Well the N64 game library doesn’t take up a lot of space
lol
Robby knowing full well we're talking about PS2 right now but trying to shift things back to N64

I am NOT going out of my way to buy an IDE drive. that's dumb
talk about a waste of money
Way to try and derail things Robby, what do you think this is, a core-specific channel
Unrelated, but maybe the ps2 chat should actually move to #misc-hardware …
imagine everyone laughing at Nintendo for not using discs and now everyone’s back to solid state media
Damn, Nintendo was right all along huh
I am?
Seeing as how games are starting to ship on disc with only a launcher/installer and you have to download it now anyways, I can see a future where the games are sold on little flash cards instead that have just enough space for that
No
I will protect you Robby. 💪
I mean yes of course
I am the anti batty. I love you all.
Don’t worry, bit rot will come for carts eventually too
It's only a matter of time before our valuable classic games go from being worth $5,000 to $0 from the dreaded bit rot...
the shells and boards will still be worth money to collectors who want to retrofit a custom flashed rom board or something
Nice. So my copy of Shantae for the GBC shall forever be worth something.
yes
lol we Shantae bros?
is gewd gaem
Still have all the packaging and papers in like new condition.
so... CIB
oh damn I just have the cart lol
Jake does good muzikz
Fake Shantae fan detected.
Ive got jake's chiptune album in nsf format. Really nice in the nes core
I know the Bozons does that count
nice limited run copy
Lol
Robby banned himself!
I have the Limited Run collectors edition of Scott Pilgrim
it's the only thing from them I own
Ah yes, when a bootleg isn’t a bootleg
I wonder if the limited run version is made using the exact same type of chip setup as original games or if they are doing the aftermarket ROM style
I assume the latter
It’s only a reproduction if it’s made by Limited Run Games, otherwise it’s just a sparkling bootleg
they claim it has the unreleased saving bug fix, and a language select screen.
I wonder when trip world dx will ship, speaking of lrg
Did you order that?
limited run is making a killing off of FOMO lol
Perhaps in one of the multiverses. In this one i dont want physical media
Yeah, it’s why I’m so excited for the N64 core. Don’t need people dropping hundos for random carts.
now everyone can enjoy…
checks notes
Clayfighter 63 1/3
I have an n64 and only one cart, krikzz's top of the line everdrive for it.
Congrats we saved gaming
oh sick, the Castlevania Advance Collection has a PC variant... can't wait to pirate I mean, totally and legitimately get ahold of a copy

Trip world dx and over obj plz
I have an N64 and nearly 200 games, where were you people when I needed you?!
Keen for someone to dump the latter…
Seeing as they don’t want my money for a legitimate rom
Can of worms.. but yeah I just dont want physical media anymore
It’s not like I even have any kind of NES or Famicom to even play a real cart
Low supply
I happily paid $15 for a micro mages rom when it was new
I think it was $15 anyway. Been a while
low supply but I can't even pin down where little sound was selling it
DM
twinsies
I yard saled my childhood n64 when i was in like 9th or 10th grade
I still have my super cool childhood PAL N64 cart collection - mercifully the everdrive actually lets you play at 60hz (with imperceptibly off timings, or so I've been told) on a PAL console
I always thougt each n64 game will run at its coded region hz output?! If you used an adapter I mean but not sure how the everdrive handles that with custom CIC
right, so on my PAL n64 if I run an NTSC game from my everdrive it will run at 60hz - the only issue being that it's a weird PAL 60 signal, so it works fine on eg, a consumer TV, or via the retrotink, but on my PVM I get horizontal ghosting cause it's in PAL colour space but yeah at 60hz which is apparently not something my PVM is able to cope with, at least not via composite
it would probably work fine on an RGB modded system with external csync
I Compiled it but how do you compile pif.ntsc.rom Bios file
Crispy
you just need to rename it boot.rom
I Compiled N64.rbf but cant find the pif file at all where is it?
this file you must obtain yourself\
Google is your friend 🙂
I found the bios too
All 2Kb of it lol
yup, similar story for me here, i gave it to a friend when i was 17, i only had a couple games for it anyways
I ran through the gigaleak roms, if anyone is interested in where we are at with them I logged here the ones that boot and the ones that don't but give an error code. Most of the tech demos just give a black screen or some glitched graphics but no error code. A few do show a test result though
https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit#gid=1091751156
USA
Game,Status,Build,Tester,Notes
007 - The World Is Not Enough (USA).z64
1080 Snowboarding (Japan, USA) (En,Ja).z64
AeroFighters Assault (USA).z64
AeroGauge (USA).z64
Aidyn Chronicles - The First Mage (USA) (Rev 1).z64
All Star Tennis 99 (USA).z64
All-Star Baseball 99 (USA).z64
All-Star Baseba...
I had a good chunk of the heavy hitters. I’ve had fun replaying a bunch of stuff, and I’ve gotten a ton of time in on Smash remix with friends
Shadows of the Empire, Starfox, Mario 64, Mario Kart etc
I love when the community self-organizes like this!
My favorite 1984 byte file.
I can't wait to be able to play N64 games dither free
If anyone knows of a way to now on original hardware I'd love to know
any cheat device that can write registers/memory addresses should be ok. Or vsync routine patched
it's really only 1 write to a specific address to turn it off
bit 16 DEDITHER_FILTER_ENABLE: Dedither Enable bit
assuming this is what you want(not sure)
sorry, this only removes the dedithering, which will blur the image. Disabling dithering in the first place is a GPU command and would have to patched for every draw call....
have mistaken it with AA disable
Yeah disabling the AA and filtering makes the dithering very apparent. Especially in starfox
just ignore me today, i'm awake since 3am, shouldn't do anything with my brain anymore 😅
Oh please don't rack your brain on this one. It's more of a fun discussion thing
i wrote before thinking, which is always a bad idea. I should just lay myself in front of the TV and fall asleep, haha
Most games seem to use Bayer or Magic Square which look pretty awful when upscaled on modern displays (when dither filter [blur] is disabled)
yes, the dithering effect is pretty strong. But without dithering the banding is too strong. I guess in the end it will be the same as with PSX: add some upscaling filter to blur it out or the internal de-dither blur
Download the song: http://djthes.com/download/2129/
Related post: http://djthes.com/eltale-battle/
Song Title: Eltale Battle
OST Title: Battle Theme
Game: Quest 64 (Holy Magic Century / Eltale Monsters)
Platform: Nintendo 64
Composer: Masamichi Amano
Uploader's comments: Here w...
Good music
Also we should collectively plan to set all our avatars to the notable face so Kitrinx can wake up in horror
I think I can set people's avatars. Maybe I can make a bot to help
that would be absolutely amazing
I am Brian!
Im afraid the core will be done by next april fools
I’m Brian for this core be finished
I’m Spartacus and also Brian
no gif no gif , be strong 
Quake 2 remaster is out
It was on the n64 so it counts as on topic
Also quake 2 64 is also included so its double on topic
I always enjoyed the levels, weapons and enemy designs of Q1 more - I went back to play the path traced Q2 and found it to be not quite as engaging
Quake 3 arena is where it's at
Speaking of which, keen to see how this compares to that version
You would think that there’s not much point remastering graphics when you know, we have a path traced version of the game…you can’t really do much better than that…
yeah same i can't really imagine how you'd do much better than the path traced one
then again they did a pretty nice job with quake1 iirc
Also just finished a quick play session with it. Really good on my PS5. 4K 120fps!
Deku deku
Deku deez nuts
Oot isn't widscreen what is this blasphemy
This better?
The button prompt on the screen is telling you what to do
1st screenshot was actually 4:3. Second is widescreen obviously lol
is that the jungle green funtastic n64
Playing the enhanced version of Quake 2 on steam and they included Quake 2 64 as a campaign
I was a big advocate for N64 in the Quake 1 rerelease so I’m glad to see they kept that going.
Surprised by the Nightdive player banners with references to Blood, System Shock, and even Chip’s Challenge
oh nightdive did it?
Yah
i'm not sure they've ever done anything bad
system shock only came out a few months back 😮
Blade Runner Enhanced Edition was pretty shit
They screwed that one up
But that’s all I can think of
system shock was awesome, loved it
The history of Blade Runner is just so many editions. Love that they added a weird ending for one of them.
Haha that is neat
have nightdive ever made an original title?
Nope, don’t think so
but they do a good job remaking games
the N64 version of Quake 2 is pretty different, worth checking out imo
People like Quake 2?
Quake 2's multiplayer overshadowed the campaign
Yeah, pretty much. Campaign was really lackluster. Boring level design imo. But the engine updates and MP were amazing.
MSN Zone lobbies and mods bro
i replayed the quake2 campaign recently on a voodoo3
But having it on the N64 was pretty cool though. I actually played the campaign there on top of being a big fan on PC.
it was more impressive at the time, scripting, set pieces, mission objectives etc, were kind of all new
it was kind of the template for hundreds of shooters that came after so now it seems generic
yeah hilariously so
This all sounds quite dreadful.
I think I'll play Blood instead.
blood is great!
🤯
i literally couldn't believe you said that lol
blood is kind of in the duke nukem 3d vein of shooters but more refined and awesome
and there's that one amazing fan made expansion for it too
#general-banter filled with gif spam, Robby in the n64 lounge shooting the shit
i don't even read #general-banter anymore since the segal tide came in
it started the trend of brown textures and bald grunting space marines shooting monsters in space
Yeah, General and Offtopic it’s generally allowed
But I’ll go check
You're generally allowed.
burns down N64 channel while Robby chases the red herring
soldier of fortune on the quake2 engine is a more interesting playthrough i find
I'm personally not a fan of quake 2, its boring to me, I prefer the atmosphere of quake 1 and the musical stylings of Mr. Trenton Reznor
but thats just me
sonic mayhem is alright
Yeah, Quake 1 > Quake 2
That’s official id stance too lol shhh
but yeah this remaster is fricking great
quake 1 has such a strange vibe thats like never really been followed up on
because quake 1 had a disastrous development and its like four different games all mashed together
a scifi shooting game, a fantasy role playing game
Because they were making shit up as they went along and made up some random story to tie it altogether
quake 1 also looks super unique and interesting in its software renderer
the story that was in the manual also had nothing to do with the game
I've been hearing rumors of a Quake reboot, maybe they'll get back into the Gothic style
the manual said you were a police officer and then a wormhole opened up and you wind up in a parallel dimension
how many police officers you know that carry a double barrel shotguna and an axe
Lol I didn’t know that, that’s hilarious
i thought it was a teleporter experiment gone wrong - as in all great shooters
Can we please rename #1096015979055697940 to #general-banter 2 (shut up when Robert is talking)?
i think quake 2 made american mcgee quit Id
yeah i guess idk how you'd make a quake 1 sequel and keep the same vibe
I'm hoping for a remake in the vein of doom
but come up with something interesting
get 4 sets of level designers and give them completely different briefs?
and not just do doom again
It’s a bit tough to balance that out but the general idea at least from my perspective is that this channel being so lively gives a lot of energy and excitement to the core’s development. To me I think this channel generally stays on topic but it veers off once in a while and that’s ok. It serves the greater purpose of a fun chat as we all wait for the N64 core’s further development
Maybe I don't know what Im talking about, but Doom Eternal kinda mixes Quake's movement
this channel needs more steven segal gifs of him doing wacky stuff
So I don't know how different each game would be
we'll probably need to simmer down a little when the core actually comes out so Rob can see when people report bugs etc
I typed a sentence, and you typed a paragraph in response. To my troll post. Sigh
like dancing and eating carrots and saying wacky lines
I mean you had a good point
No, no I didnt
maybe we really should have a general2 where gifs are banned
Yeah basically, I think the chat will naturally just focus on N64 games and testing but I’ll definitely steer the chat more once we get there
btw anyone thats already got quake 2 in their steam library gets the update automatically for free
what? awesome i already have it then lol
because I have it and I paid zero dollars for it
Reeeee, stop dismantling my trolling and using it for good!
quake II 64 looks great in the new engine, I like the colored lighting
might have to hook up the brian 64 controller and try it
eeeeh, maybe just play it with a modern pad or keyboard+mouse
Brian 64 :(
I wonder if we’ll get any sort of frame boosts on the n64 core, maybe quake 2 would play better on it
Make sure you tell people this, they aren't advertising it
maybe at least a little? i wouldn't expect an 2xN64 core or anything
probably trying to get people to buy it again
but maybe enough to kick some games up from 27ish to a pleasent 30 or something
Not even the Nintendo 64 deserves such a denigrating nickname such as "Brian 64". You people are monsters.
who knows though really? the n64 has kind of legendary memory problems and robs really good at caches
and we have oodles of memory bandwidth generally available
I'm learning how to express my opinions without discord gifs
I'm afraid to click on this
its harmless
I guess I need to volume balance sound resource game sound rips
its a bit loud yeah
don't worry, my neighbords don't mind because I don't have any
remaster of blade runner adventure game
Actually.. Discord is boosting the sound volume
this was mentioned 🙂
Weird
I would like Nightdive to remaster Turok 3 and arena
They're rips from Sound Resource
oh ok that makes sense
Turok 3 is the worst turok
i'm kinda curious what it'd look like if nightdive made a new game
Its not hard to get them, you just use the arcade pcbs sound test
let them make like a turok4
No that's the Xbox 360 turok
no that game is great
MAAAAAN really? I played the first level and was impressed what they were doing on the system but didn’t spend much more time with it. Was actually looking forward to playing it on the core.
turok 3 has no dinosaurs in it
i think there's a turok for the original xbox that may be even worse
and you don't play as turok
the worst turok is that mobile game
turok 3 is the one on the n64, jonathan fireseed dies
and then his wife and kid have to fight oblivion
I mean you didn't play as Turok in Turok 2
but the whole game is dark and weird, theres not dinosaurs, theres realistic weapons
and you fight a mutant orca
then who did you play as
duke
ADON
Turok 1 and evolution is Tal'Set
turok 3 is like, trying to be a halo killer before that was even cool
Turok 2 Is joshua fireseed
i guess its probably trying to be like perfect dark actually
joshua fireseed is literally turok
Turok 3 was Danielle and Joseph fireseed
reincarnated
I AM TUROK
no I am
i was told i'm turok
jungle drums
this is awkward
he pulled out the jungle drums first
I just didn't enjoy the third game
I think he’s Turok
I mean the worst one might be rage wars
play the xbox one sometime and then you'll enjoy turok3 more
there were a lot of unique worlds in turok 2
but I liked the ewok village from turok 1
i always get fucking lost as hell whenever i play turok2
I never played any of those games.. I just had(maybe still) the comic with the big hologram card glued on the front cover lol
I didn’t know it was based on a comic at the time lol
and i have an amazing sense of direction in games usually but turok2 breaks me
Shooting dinosaurs with guns? By Jove that has “video game IP” written all over it!
it made acclaim millions
also turok was a comic book from like the 1950s that nobody read
and acclaim bought it
Youd think Cadillacs and Dinosuars would have made Capcom more money
turning it into the N64s number one fog covered action game
not since surprise at dinosaur peak was there so much dino action in one game
Fun fact. My father was a production designer on the cadillacs and dinosaurs cartoon
if only they'd of ported Jurassic Park Tresspasser to n64 instead
your dad automatically just became the coolest guy ever
because I hear that opening in my sleep
Neat. I guess he would have been overseeing how things were adapted from the comics
a world of cadilllacs....and DINOSAURS
He was also an animator on Dragon's Lair (I found out around the time he passed) and directed most of the og magic schoolbus cartoon
cause its like the best cartoon ever made
hey cool there's fresh commits on portal64 lately
loads of fixes, looks like they've up to chamber7 now
yes. though the japanese animators continuously went off model and tried to make it anime
every time I bring up this cartoon
someone asks me well how do they power the cadillacs if theres no gas
Can't get enough of that Colossus roar? Well, look no further!
Flash Version:
http://fatchrisb.deviantart.com/art/Colossus-Yell-299770016
and then I have to tell them they use dinosaur poop and turn it into fuel
Cool, I cant spell
this conversation has come up so many times that its become a joke at this point

Coll beans
my dad used to joke that it was nuclear powered
yes, powered by nuclear dino poop
also the whole entire reason for their being dinosaurs is a little bit iffy anyway
mans time was over so dinosaurs just came back

whats the best game involving dinosaurs and why is it dino crisis2?
Dinosaurs for hire *
Home Improvement
lol
Dino Crisis 1
I'm laughing because that joke works on a lot of levels
actually the best game is that jurassic park game on the genesis
anyways my dad's friends told me he put himself in the opening scene of Cadillac's and dinosaurs and sent me this screencap
the one where you play as the trex
is he one of these two?
Guy with the beard and red cap
nice
Cool I was gonna say
you don't know how much I adored that cartoon
me and my dad thought it was the greatest idea of a cartoon ever
he thought the ninja turtles were stupid but the idea of manly men driving around in cadillacs and dinosaurs was the greatest idea ever concieved by man
yeah
The comic is still around (like collected published editions)
but its hard to find if you search Cadillac and Dinosaurs
because the creator renamed it back to his original intended title
Xenozoic
I think most people remember the arcade game
Depends on the community
I work in animation. So most people there remember the cartoon
artist communities remember the comic
And retro gaming communities remember the game
I think it could work as a movie
Nah
Netflix can't shoot anything in an interesting way
just make it animated
I've already watched like five netflix godzilla shows on there
If I had to give it to anyone...\
maybe the castlevania guys
maybe
as long as they stick to the style
of the original comic
i liked the artstyle for that show, but they couldn't write for crap unfortunately
That was their choice of writer
after the first season it started heading downhill
I don't mind it but I like Warren ellis
in general
so I get his vibe
even if it clashes with the property
yeah and warren elllis admitted that he never played a single castlevania game lol
everything he knew about it he read from wikipedia
yeah
It started losing me after the f bombs and middle fingers
modern tv is like that
I call malarkey.
During cutscenes OoT added black bars on top and bottom of the screen
Ahhhhhhhh hecc
Lmao, that explains it
I did a proper perspective transform and everything (which isn't trivial, huge props to the Jaybees and Sindens of the world because just figuring out this one off was tricky)
Lol the effort!
Yah, it was the deku tree cutscene! It's n64digital HDMI modded machine. I had no faith that mister would ever be capable of a core anytime soon (if ever), and was always unimpressed with the emulation options.
Local game store did the mod, posted to Facebook, and I snagged it right up. I had the jungle green donkey Kong bundle as a kid, so was glad that was the version he decided to go with.
Nice, I have an RGB Modded "only" but very excited about a possible core too
The pixelfx mod is pretty damn nice but idk if it's really all that worthwhile. The best features: HDMI, ofc, but also the ability to reset the machine using the controller. Never have to walk over and reset it
Retrotink and RGB mod probably a better option, cost wise, until a core ofc. I def spent too much, but it was one of my favorite systems and kinda an impulse purchase tbqh
Robert is expecting at least 1 game fully playable by December, I think by then there will be quite a few
Hes trying for Quest 6 4 as its the best game on the N64
It will never be hey you pikachu
Same with me with the psx. Got a xstation mod, region mod, memcard pro, retrofighter defender controller and tink 5x and than I learn the mister does all that just as an aside.
You spelt Buck Bumble wrong xD
Funny thing about those color n64s
They are almost all refurbs
Nintendo had a huge stock of refurbed n64s so they put them in colored shells and resold them
Pikachu n64 is the same way, its a refurb board
"Refurbed" by the oem always means "QA'd more carefully than the original" to me 😄 Usually better kit IME
👀
Except those boards had a high failure rate
big if true
Guys on the modded by bacteria board wouldnt touch em, trying to do anything with them would cause the board to fail
They were useless for portable n64s
sounds like a skill issue
Trust Nintendo to buck the trend
not sure about n64, but I have 2 refurbished 3DSes and they have been going along just fine, at least from the outside you couldn't tell them apart from new at all
The Nintendo refurb 3DS's were so well looked over, I aquired a few at the end of the 3DS's run and other than a white box they shipped them in you wouldn't have known they had ever been used.
I have an UltraHDMI modded N64. The thing is it does magic to remove the blur and anti-aliasing effects the N64 does, and it looks so freaking good
But you can choose to not have it clean it up that much if you wish
a cleaned up N64 just looks like an N32
it doesn't really do anything this mister scaler can't do
Oh man lol. Yah I'm kinda okay with the state of psx emulation (even before the core). I don't think I'd get a modded ps anything. Same with gamecube. Just n64 never really got a great emu scene. I think there have been improvements in the last year, but I haven't bothered checking it out
You're mentioning all my modded consoles on purpose aren't you? 😄
My gamecube is my prized possession, the gc loader is so good!
Dolphin is soo good though lol
I played a bit of oot on simple64 and I quit because it's really not all that great. Waiting for the core.
I also got some 3ds's really late. They were referb "new" variants and boy are they good little machines
depends. the deblur would have to occur with the core
Not sure if that is planned
the core can easily just not do the blur in the first place 🙂
but some people like it?
Got an xl and a new 2ds with the cover. Both are great but I think I prefer the 2ds cause it's so much lighter
yeah thats why it'll be an option, defaulted to on i'd presume since some games actually need it to not look weird
I think both were under 100$. My go to whenever I take flights
Usually bring one of those and ips modded gbc & GBA with everdrives
Rumour has it that he's putting in some type of hash for that particular gem to ensure it never works, the game in which we must not speak of.
have you tried ares?
I tried project 64, mupen 64 and simple 64. I could only get the rumble to work in the 8bitdo n64 modkit in simple 64.
first texture mode working in a simple test. left is the core, right is how it should look like
😄 nice
the black areas are there because the blender doesn't support transparent blending with the old framebuffer yet
i wouldn't expect anything, it's only 1 out of 20 modes
but i'm happy that the infrastructure to load textures and fetch them from tmem is in place. Also mirroring and masking works
very very nice
@silent marten you're jumping at the bit to get testing aren'tcha?
i will need to implement the framebuffer read and blender part next, then i can start loading some savestates and fix whatever is not working for them
core core tester of cores
19 more modes left - looking forward to seeing the others
Great progress !
Good thing is : the more complicated ones are less often used, so i can focus on the easy ones first and get the largest step ahead 🙂
So right now your working more on the infrastructure of the whole render pipeline than on the 20 render modes, did I get that correctly?
yes
i want to have all core elements of the pipeline in, then add features of the single subfunctions later
is there any significance to the colors being different?
the core looks a brighter yellow
Nice. With you it'll probably jump from 5% done to 75% at some point and than we get all the manky looking games 😄
sounds like that is aa good way of doing things
when games start booting it will be like 5 builds a day xD
I am j/k
don't know how Krom has taken the images. It's 16 bit RGB(5/5/5) so can be interpreted different. Also it's from my capture card, don't know how true all the color is
ah right
I know nobody's trying to push Robert, but it's not like he's stoppable when he smells the finish line.
still a long way for that. The will be no running ingame footage in august for sure
he knows I expect nothing, and knows I am referring to the 4 builds in one day on the PSX Core and cleared all remaining E1s
the whole channel hunting CD commands in different games, yes it was a good day 🙂
so many games got playable that one day
yeah they did Freddo 🙂
all CD related crashes got fixed
then the next day mostly every E6 got fixed as well if I remember correctly
n64 will be interesting, easier in some ways (less games to test) harder in others (its n64)
it is gonna be fun to test them
with all us die hard testers it is gonna be entire USA library tested in like 3 days at most
This sounds so exciting. Hope I won't be too stupid to help 🙂
you will be fine, just say in here if a polygon exploded or a game crashed after a certain action/event in the game, one of us will go ahead and double check it happens for us as well and then confirm it to Robert
and if there is space for savestates we will create one for him and hand it over so it is easier for him to bugfix 🙂
you can help a lot just clarrifying like, what game, what region, ask for a savestate etc
it is a big if I know
i'm pretty sure there will be a build with savestates at some point. Maybe with some other things missing, but good enough for debugging and testing
I just cannot debug things otherwise with such a complex system if it happens somewhere deep in the game
yeah imagine if a game like Ocarina of Time works all the way up to the Ganon fight and then hangs and no savestates to give you at that point...
no way will you play for 20ish hours to debug that
I mean standard save games early on could help a lot if not states
And I also get to make sure all my favorite games are tested 😄
even if i would get there, i cannot debug by seeing a situation one time, i need to see it again and again and 90% of the bugs i research in simulation anyway and must get the state out of the hardware
Vagrant Story had an audio issue only during the end credits after a tough final boss 
yes, it was the same bug as the rugrats intro 🙂
i still remember it. I was so happy to hear it was also fixed, because just verifying it could have been a pain
Is there anything special about the voice over in koudelka? The pstv skips a second now and then in the not-cgi cutscenes.
does it work in the core?
As far as I tested it, yes perfectly so.
then it is the way the PSTV handles its PS1 emulation
It's the only device next to a ps1 I ever saw it play correctly.
kinda like how the PS3 handles Tomb Raider 1
that was a long bug fix in the core, initially the only way to play it was to patch the iso, then Robert hunted for days, found out it was to do with very specific CD Timings and implemented them and the core ran it without patches
that was also a good day 🙂
Yeah I believe that. Though I could never handle laras tank controls
tomb raider controls are clunky but 100% consistent and reliable
I remember when people said PS1 was impossible on MiSTer, Robert said Hold My Beer!!!! less than a year after the core was released to update scripts he added a 2nd CPU xD
when you get used to them, its actually pretty great
I lurk here daily just to jump on as soon as we are in testing face. It was so much fun during the PSX core testing and I hope we have a similar approach with a excel file keeping track of the bugs 🙂
also, just use tons of save states and don't feel bad, pc let you save anywhere
The jumping, yes. But the running is like beeing drunk. I can either walk or turn around, if I try both at the same time bad things happen.
thats because you have to tap the directionals, not hold them when walking 🙂
How does this work on a dpad???
you hold up and tap either left or right while still holding up.
if you cant walk in a straight line by just holding up you have a bad d-pad. There are a lot of controllers with this issue.
Yeah, so it's either walking or turning. Very carefully. And than smacking into the wall. 😄
no, what I´m saying is that you walk holding up and at the same time tap at the direction you want to go. Its just the way I did it to not over turn
anyway, leaving space for N64 talk 🙂
yeah good idea, we got reminiscing about testing again 😛
it was so fun and Fuzz & Kuba were instrumental in organizing the testing and documentation
Tenshin don't forget about Dave and Freddo
Freddo was actively testing all the resident evil games constantly until they worked
Robert is not looking forward to the Resident Evil 2 N64 bugs I am sure xD
Who tested dq7? Thats pretty much the longest game on the psx I'm aware of.
I don't remember who started it but I remember double checking some early game bugs
Btw, why is the rumble on the 8bitdo n64 kid so weird? I couldn't get it going in dinput mode at all, and in switch mode it only worked in simple 64 properly. On the switch the nso controller rumble also only works in the nso n64 games.
8bitdo shipped the kits?
Yeah I got mine about 2 weeks ago. Still later than they promised but I got it.
Regards to Rumble support on emulators and modern controllers etc. It sounds like the way the N64 Rumble Pak works is quite special, and maybe has odd protocols. Will be interesting to see what Robert (or someone else) finds out when it comes time to look at it. Hopefully it isn't too painful as Rumble support is a big part of playing N64, was a huge deal at the time
Rumble over USB needs extra support from USB drivers
N64 controller native rumble protocol is super simple
It’s just a single bit IIRC
Hmm, so is it possible that even if it is added to the core our various controllers won't support it and nothing we can do about it?
That's a shame if the 8bit do and Xbox, Playstation controllers most people use will not work with Rumble
For USB without a driver supporting rumble, someone could create a Linux driver with rumble support for it
Is this different from the rumble in the GBC and GBA cores? Those work over USB as standard don't they?
For all USB controllers? I doubt it. Probably XInput based controllers?
There aren’t many DInput drivers on Linux supporting rumble
There’s that dragonrise (or something like that) DInput driver that supports rumble though
Or is this not the work that Sorg and others did to add rumble support for each major controller individually to Main when PSX core added it?
Pokémon Mini core is another that uses rumble a lot that works on USB controllers
That’s fascinating
So there must be support added to the main USB controllers then
I may be wrong, but I think we may be OK with all the major controllers, as rumble support was added for each individually into Main. I could be wrong though, and I have never seen an actual list of rumble supported controllers
Maybe Robert or Rysha knows more
In an ideal world the major controllers will already have support, and it will be trivial for Robert to add in rumble support if it is as basic as you think. Fingers crossed!
who is rysha
From what you just described, yes, it will happen
rumble is sent to main fairly unconditionally, but main has to use each controller type's driver to access it's rumble
each driver has a different way of writing to it
did anyone try NSO n64 with psx rumble already? i don't have my bluetooth dongle at hand, otherwise i would try
but probably it's not added yet i guess
all the pads that worked with the psx core, should also work with any other core using rumble
Ace, that's good to know
Is there a list anywhere of what controls had Rumble support added to Main? Maybe that is something worth us logging in the wiki or somewhere
NSO N64 would be an interesting test. When I tried raphnet it worked but rumbled full strength non stop on PSX. I wonder if NSO would be the same, if it's programmed to work with emulated games similarly to the adapter working with an actual Rumble Pak
Just tried the n64 8bitdo mod (which should be the same as the nso in switch mode, at least the switch thinks its a nso controller) vs switch pro controller in moh. The pro controller rumbles at each shot, the n64 controller does not rumble at all.
@wanton sun
In game footage for September 1st confirmed?
September 18th at 10:35am PST
still kicking myself for not ordering one of those when I had the chance
the month before the switch came out, I got some primo deals on refurb 3DS's at the local GameStop
3DS xl is too big and pixels too chunky
Why they didn't launch new 3ds in USA at first is beyond me
3DS XL?
ah right. I keep forgetting diff between New 3DS and OG
I was fortunate to find a dual-IPS screen Zelda SE New 3DS
for ~$250
and OMFGZ does the screen quality make a difference with the 3D effect
not sure -- discovered this was a unique variant to seek out on the old @smokemonster discord
IIRC, a TN screen for both was more common
i sold my new 3ds xl to a coworker several years back and wish i hadn't now
I remember @woeful grove suggesting to scoop up replacement batteries while you can
I did?
several years ago on SmokeMonster discord
or it was someone else and I'm not recalling correctly -- apologies, if so
I snagged a NIB one from Japan before the store closed
Does this thing actually tap the rgb from the chip
it takes digital signals right off the gpu (most hdmi mods do)
well before it'd even be encoded to rgb
It looks like a real pita to do that mod.
definitely not for inexperienced solderers
Also that thing is expensive
you can't even get the ultraHDMI anymore exactly, and i wouldn't recommend you do even if you find one, its out of support
pixelFX GEM is the more modern equivelant
And im not opening up and killing anymore n64s, i have the death sentence in seven star systems
After the switch was released and started picking up pace, my SO picked up a bunch for cheap, everyone was selling them to finance a new switch purchase.
I have the SNES one, but this one's my favorite it's about the perfect size
I love the basic new 3DS as well, went a bit silly with the faceplates though, I’ve got a draw full of them
Do you have the one that glows in the dark? Apparently is worth quite a bit now
I got lucky with a dual IPS Hyrule edition this year; shop didn't know what they had...I'm always surprised that the N3DSXL can play 2D PSX games like SotN
The boo one? I think so
That's quite a bit, but that's complete in box brand new. They're about a hundred in good shape opened
Wow, probably not going to sell it though so doesn’t make much difference to me…
Yes that is how it's able to remove the blur more directly... it has direct access to it, instead of handling it post-signal
Just look at My Life in Gaming's review to see it blows the other RGB mods out of the water
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It's actually the antialiasing, not the blur issue
There's two softening issues on the N64. A horizontal blur, and antialiasing on the hardware level
herei s the horizontal blur being cleared up
there are some games you shouldn't do deblur on because they actually used the whole resolution
i just can't remember what they are, goldeneyes menus is one of them i think
it would be interesting to focus a GAN on an N instruction antialiasing pass that doesn't mess up shading of polygons when viewed through a CRT filter/mask
a good bounty
probably some form of smoothing like hq2x or something is the best you can hope for
performed by an external scaler since there wont be room on the de10nano for it
given the training data available, and if you make it per-console (or even per-title), you can probably do a lot better
if you don't like jaggies just leave the blur on, its very good at hiding them !
not disrespect to HQ2X (and their texture filtering algo), which totally blew my mind back in ~2001
maybe the blur could be enhanced with some strength options and try to get it to leave 2d elements alone
the MMX code alone was a master class
yea!
that's where I think training on specific consoles/games would yield some next-level results
i don't think it needs to be that fancy, rob was already able to detect most 2d elements in psx games using fairly straightforward hueristics
fair enough. I'm just curious what a GAN would do
I don’t get any rumble with the nso N64 pad on the PSX core
Hmm, maybe need to raise a ticket for that one. Not sure what the process to get that added would be but seems like one that would be good to get for the N64 core
are you using nso with usb?
Had anyone tested that rumble is working at all with this controller? ie hold L and X/Y on the mister menu
Nativity in black? One of my favorite tribute albums
I actually can't test the NSO controller apparently, I can't get it to work via USB and it is giving me doubled inputs via BT (I just assume this is my BT adaptor being hilarious as per usual, I never use it...)
oh no unfiltered and alaised pixels 
i dont think the nso actually works on usb, only charges
I just tried the 8bitdo via usb and the mister just freaked out while it was connected. No picture when I turned it on while it was connected, and when I plugged it in afterwards the bluetooth controllers became really sluggish and unresponsive.
ill try mine using usb
Had to re-pair all my bt controllers afterwards because they wouldn't connect anymore. Tried the same usb cable with a switch pro controller and that worked fine.
What mode was the 8bitdo in? Verify it's in X mode. Also verify you're running the correct firmware for BT (so not the Mini/classic firmware or Pocket firmware)
I've seen behavior like that from a couple RetroBit controllers, but never 8BD, personally. I hope you can get it resolved!
Was in switch mode. Its firmware 1.00, updated via the 8bitdo utility
OK, cool. Try powering it up in X mode and see if the issue persists.
I should have also clarified, you're using BT right? Not a 2.4Ghz dongle? If you were using the dongle, this is really really weird.... hehe
Oh, and how many BT controllers do you have connected? MiSTer doesn't like a lot of BT controllers. So it could be that as well.
That actually worked, I even unplugged the bt adapter to make sure it's not connecting that way. But still no rumble.
I have 4, which usually aren't connected at the same time. They're all 8bitdo, n30 modkit, sn30modkit, n64 modkit and m30.
Never hat a problem with connectivity before either
Yeah, just checking to be sure since BT is up and down the board in terms of different experiences. Your wifi saturation can cause issues with it, even the USB hub sometimes interferes with it. The MiSTer freaking out sounds like BT HID to me, which generally points to either a poor bluetooth network (which can come down to if you have lights on in the room or if someone is downloading over wifi sometimes) or a corrupt connection (or sometimes an accidentally recorded macro....that has happened more than I'd like to admit).
I was definitely the the usb connected n64 controller. Stopped freaking out as soon as I disconnected it. Never seen that before on the mister either.
I only ever saw it with retrobit. Their dongles corrupt my image. Specifically the Big Six. They mount as drives on my computer so I think they were in flash mode from the factory. I couldn't ever get them recovered 😦
It's all connecting fine now in bt mode. But I don't wanna do that again. I just wanted to see if rumble works via usb, as the n64 nso and 8bitdo in switchmode seem to be picky about what gets them to rumble.
I've never had an 8bitdo in switch mode connected to MiSTer. But now I'm all curious about what rumbles and what doesn't... hmmm.
I think it's really annoying the 8bitdo usb reciever isn't compatible with the n64 modkit.
Their receivers seem artificially restricted a ... lot.
The n64 controller is curious even on the switch itself, rumble only works in the nso n64 titles, no other games.
You'd think it's the same eco system of devices...
Once the N64 motor controller test suite works (it's pretty close) this will be much less of a pain to verify.
On pc I got the rumble to work with better joy as a wrapper in doom 2016 and in simple 64, both with it in switch mode if that helps.
So these programs know something we don't!
Looking at my desk right now I'm sitting within 1 foot of 12 controllers. This is roughly 1/4 of my controller stash. I'd say it's a conspiracy but I'm obviously a willing participant.
I think it's the misters fault tbh. Never had different controllers for the same device before.
I mean, there's REASON now! Hehe. I've always had a problem. But it's certainly been gassed and set ablaze by MiSTer.
Oh right. And I've got two more coming on Wednesday. :/
Thank goodness they don't sell that pc engine controller in europe... would be number 5 otherwise.
Oh shitI I forgot my wired drawer. There are 6 more, including PCE and Atari (all usb, though...but the number of SNAC controllers I have is stupid too).
I'm tripping often enough over my gamecube controllers cable to try and avoid wired controller. Even though I have a good wavebird from my childhood. But that one doesn't rumble. Like the n64 controller is now. There's your conspiracy again!
Wavebird was the best thing I ever owned that dished out 30 minutes of utter joy at a time. I had a box of batteries near my couch.
Glad we've gotten way better at power management of wireless devices!
(It definitely wasn't THAT bad but I do remember changing batteries often)
I was using mine again not too long ago to play Prime 2 and found it to be at least a little more tolerable and long lasting using modern nimh rechargeables
I was using rechargeables in mine and they definitely did not last as long as alkaline for sure. By a lot. But 20+ yo battery tech for rechargeables was pretty bleak.
Rumble is the modern controller killer.
I am always amazed at how infrequently I have to charge my M30s compared to Xbox or PS, but then I remember....right, they don't convert electricity into the devil's caress.
Even the switch pro controller lasts for a decent time and has extra nice rumble.
Switch Pro is a stellar controller in my experience.
The wii u pro controller too iirc
But my kid took mine when he moved out and I haven't murdered him to get it back yet.
everything about it is awesome except the dpad, which is very uncharacteristic of Nintendo
You can actually improve it with some tape
The ol' Analogue Pocket trick?
so I've heard, but I have enough other options to play games that require precision now that I never bothered
he said d-pad .... huhuhuhuhehe
modern dpads and tape, name a better pairing
I've got an older 8bitdo sn30 that's tape moded, really helped with ghosting
I just use the NSO SNES controller, perfect for Tetris, Mario Maker, etc
You tape up the inner third or so of the contacts on the pcb. Makes it so there are less cross inputs when you press one direction
they actually nailed it with that one at least
Oh, I didin't think about it improving that.... that's a really good motivator.
Do you have any games off the top of your head that are good for testing rumble? I was just gonna see if my wired Ultimate is working. I was just gonna load up Spyro, but if you can think of any better ones...
I think you can test if it's working at all on the main menu with L + X/Y, at least according to the guide pages
otherwise there is the PSX pad tester iso
Oh sweet.
I always like to use doom 2016 as a test. It's really quick to give you a weapon and has satisfying rumble.
Or do you mean on psx? Medal of honor of course, you just load the level and fire a few rounds.
It's a really fun game too! Don't blame me if you end up 100%ing it!
I'm reasonably sure the n64 rumble situation will get sorted out when the n64 core progresses. Next to snac adapters I'd guess the nso and 8bitdo will be the most commonly used ones on the core.
Yeah.
The motorcontrol test now shows both X and, just fresh from a whole new dimension....Y for thumbstick. That's pretty cool since last week it only did X and the week before it didn't even launch. Robert is kind of a beast.
Yeah he really is. I thought it was kinda funny when he mentioned yesterday not to expect any games booting in august when he said last month not to expect the rsp finished before end of august...
Yeah, he's really just killing it.
for anyone who is curious yesterday I tried Namco museum 64 on n64 core for mister the all games work except pole position which would crash the n64 core on mister
Yeah, that's been the status for a bit now. So awesome to see.
I played a few levels of Ms. PacMan while capturing for a video and really enjoyed how it felt on the core.
Dig Dug was...Dig Dug.
How accurate is it to the arcade versions ?
Feel wise? Better than say GBA Namco Museum. By a lot.
I mean, we have the real deal so it's not like I'd be going there for most of these, but they feel pretty close to me.
Haven’t played that version. I love dig dug though! The design of the little doods, pooka and crushing enemies with rocks
That’s a sequel we really need. There’s been like 20 versions of pac man. We need DIG DUG 2
I like to pretend Reign of Fire was Dig Dug the movie. And he didn't get them all.
Isn’t the dig dug guy part of the Mr Driller cinematic universe now?
Pretty sure he was in Drill Land
We have Dig Dug 2! It's even on MiSTer!....it's just a very different game.
Yes, he is Mr. Driller's dad.
His mom is the main character of Baraduke.
It is presumably OK to share the test file, I can't see that breaking any rules
that's a peterlemon test rom
Robert is aware of it
many test roms will still have occasional fails here and there at this stage
What would be the next milestone after the RDP?
Playing games.
yes i am. What happens there is that the testrom prints the last access address from the ROM before(!) the tests even starts, so status after BIOS. It's not clear what is the issue here, could be related to flash card being used to execute it or so. In any case: what the test really tests works fine 🙂
this is the status from Ares with the version 132 i still use and it runs games just fine:
so whatever this is, it must be something minor if relevant at all
RDP will not be complete for a long time, easily 6 months or a year. It has SO many functions. However, i will stop working on the RDP from time to time to get some games running that should be able to run with the RDP at that time
Got dang! The RDP chip sounds like a beefy boy.
No wonder emulator devs have to use a lot of hacks to make this one work.
How hard will it be to implement saving to the games? The saturn boys just exploded when they got it. Also, how complicated will the tlb be?
When @wanton sun says 6 months it’s like that start trek movie - where it only takes 6 weeks
I wouldn't be surprised if it is an accurate prediction in this case.
BY THE BOOK
this core should take 6 years
if we go BY THE BOOK, that is
wink wink
perhaps if he was going in blind
Robert is the anti-JT, when he says something takes 6 months it takes 3. When JT says NGPC is coming soon... 😉
he probably is just to make things interesting
I jest
also he doesn't work on 23 cores concurrently
neither does JT
Yeah, I am just joking around
uh, k
he's got like 8 ongoing projects with his team lol
anyone can make a long list to keep everyone's hopes up. not a bad idea when you have so many patrons
okay but he like literally gives progress updates on each one
so he's clearly not just making a queue
I'd like to agree with you there, progress updates among 8 cores probably looks compelling to a lot of people. personally I think he's gotten really good at milking the hype
not knocking the guy it's just clearly two different approaches
Robert is making a playable 64 in less time than it took Nintendo to make the 64
Well, considering Nintendo had to R&D for it and collaborate with SGI among other firms...😄
Alright, I'm being a downer, I know it. I'll take a break from Discord for a bit 😂
also considering the hardware exists for reference and he doesn't have to invent tech from scratch lol
insert foghorn leghorn gif here 🐔 THATS THE JOKE, BOY.
Nintendo also had a bunch of employees on it, Robert is alone. Imagine like 20 Roberts, all going to town on the mister. 😄
Heh, he would probably port MiSTer to a $2000 FPGA board and churn out a gamecube & wii core
I'd still buy it in a heartbeat 😄
Would definitely pay 2k for a FPGA that could do things up like Xbox and GameCube but I have my doubts any one person could develop cores like that. It's a huge leap in complexity.
Yeah, even if the cores are high level
I would probably pay that much too, for 6th gen + 7th gen handhelds
late 90s budget computers too most likely 😄
That's what I was thinking too. A FPGA core for 32bit Pentiums and 3DFX GPU would be pretty badass.
86Box struggles with later games.
I would like to see a ps3 core. It would probably take all fpgas of the world but I would like to see that monstrosity.
For 7th gen and up, would FPGA really be that much more advantageous than software emulation?
I imagine at a certain point, more advanced retro hardware could be virtualized from modern hardware
It wouldn’t, no. You’d be dealing with a fremebuffer so any advantages of an FPGA would be minimal.
yeah I thought so. because ultimately you're dealing with the systems API, and the software might not care how you do it
Unless you count using a very low spec device, then an FPGA would be quite an advantage.
But who cares lol
And thats the challenge Nintendo is facing with emulation these days. With Dolphin and the Switch emulator. Emulating those systems wasn't so difficult it seems.
ps3 outputs hdmi and you can load your games via RetroNAS, its probably best to use original hardware
Except for mgs4 there arent too many games on ps3 that are trapped on the console for me.
that never made it to pc?
Only on emulator. Which is why rumors about the mgs master collection vol. 2 are out of control.
I forgot who told me about Battlezone 64 being cool but here’s a video talking about it - https://youtu.be/HW97EXiPf4k
Join John Rairdin as he digs into the third party library of the Nintendo 64. This episode focuses on the Nintendo 64 port of Battlezone from 2000. It is an ambitious combination of RTS and FPS that is ingeniously adapted to the N64. #nintendo64 #battlezone #retrogaming
Join our Discord!
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Support this channel and ...
I doubt we will see that in our lifetime.
Sounds like we were all spared!
Just figured out something crazy
Yes?
1980s radio shack card edge board hss the same dot pitch as the n64 cart connector
I meant it literalky is 2.50mm
Why do you know this
Because im working on a project 
So the n64 connector is weird, its 2.50mm instead of 2.54
Why nintendo did this who knows
But this connector is perfect for projects where you can insert/test modules quickly, and i have a bunch of these card edge pcbs from when radio shack sold their stock
Cooincedentally they go perfect with this connector
r u a hacker
The edge connector pitch is the same on the NES.
Because Metric > Imperial, amirite?
2.54 mm is .1 inches; can't have that. Yuck.
its also the same on the snes because I just checked it
they all appear to be 2.50
unfortunately this means you can't mate these connectors with regular 2.54mm pin holes, the spacing is off
What's that like in freedom units?
liberating
i wonder if nintendo did this to make it harder to make cartridge reading gizmos
knowing nintendo they probably copied it from some other device, a la the 6502, or just got the cheapest part they could buy
I still think you’re Ben Heckendorn
I can assure you that i am not
Yeah he’s Ben’s kid
2.54mm = .1 inches or 100 millifreedom units.
America be hating on metric yet they use mils/thous
I wanna rant on how god damn confusing it is to have a unit of mils
let it out
the real joke is a lot of american stuff is designed and built in metric, but then translated back to freedom units for public... or just left in metric as is the case with cars
it's wacky
Mils is great shorthand for Millimeters and then someone had to come along and use it to mean 1/1000 of an inch. If you read it wrong you're off by a factor of 39. All these weird conversion factors for feet, inch, yard, whatever, and THEN YOU DECIDE TO DO IT THE METRIC WAY FOR ONCE.
(╯°□°)╯︵ ┻━┻
🍿 the metric system seems alot cooler, i think im going to adopt it fully.
haw haw imagine measuring things with imaginary words like mils, when you can measure with real things like feet
But your feet or mine
This is why the N64 did best in the US, we just get it
'yard' is pretty imaginary for a lot of the population tho
love to do fractional math when I'm measuring something. one sixty forth of an inch
yes words made by sane people
I wondered for years why imperial people were using so many fractions. Turns out its on all of their damn measuring tapes.
it's on all the sockets too
Fractions on sockets?
A football yard, freedom sports for freedom units
okay fancy pants, what is an 'inch' then
well we don't call them thumbs do we
We did in Europe two hundred years ago
✌️ about the space between the tips of these
Short for Incheon, South Korea; our freedom friends of course
Europe doesn't have freedom units [anymore]
America took the freedom units when America freedommed itself
We used to have the Thumb as a unit until around 1820
and never gave them back
At least we don’t call our currency loonies, toonies, and baloonies
Reality is the French failed to deliver the standards for the metric system to the US and we have remained free ever since.
Can we base a unit around the average size of a N64 controller port
I just remember being taught both in school because metric was the future
omg you are genius
So if it bothers you remember it's the French people who screwed it up.
We can still fuck it up though. America will decide to use the inner radius as the definition and Europe uses the outer radius xD
ban Europe
And so "sixtyfours" will differ in size
so now we can use seven sixteenths of a sixtyfour
Yup
I remember being told that I wouldn't always have a calculator handy and that learning cursive was super important also.
me with my casio databank: say what now
Super important if you want to write stuff the current generation cannot read which can be useful I suppose.
I was told I write like an engineer which I am never sure how I should respond to.
Concise and the very opposite of cursive?
I am pretty sure it's an insult.
When I show my coworkers my notebook they often tell me I missed my calling as a doctor
I wrote a check the other day. Realized it was probably the first thing I've written this year
By hand
The metric system is the tool of the devil!
My car gets 40 rods to the hogshead and that's the way I likes it
my car get's 50hamster cages per donkey tail while driving on hedgefundmanagerties
6/89th donkey tail is equivelant to 78/513 of a hamster cage
I don't know about bits but the latency of the rambus ram is measured in parsecs
Is that like metric time or something?
remember that englandites measure weight with stones
the joke is that it takes a long ass time, the ram is slow, it moves at a glacial pace
Sounds like something metric time would do.
by the time the N64's ram has moved a texture from the texture cache to the cpu, the next console has already come out
limestone right?
limey stones
blimey
quartered blimey stones
I think your thinking of “thou’s” which was always odd to me
/=]P§
there will be a little surprise today....initially i only wanted to get 1 special situation to render correct, loaded from a savestate....but then i pressed start and was blown away. More soon 🙂
will we see mario's mustache?😁
Oh boi oh boi oh boi oh boi
We still call inches "thumbs" in Sweden. (tum).
Mils are use quite heavily when designing PCB:s, especially through hole ones. The distance between two legs on a DIP chip is 100 mils.
sorry 😦
Its beautiful!
You made my day @wanton sun congrats! ♥️
It's like the first ultrasound picture of an unborn child.
Feel kinda bad about using that eyes emote now
sorry, can't upload it directly here, file size limit
You can tell that the RDP still needs a lot of work, but today I'm just happy to see something running at all.
Have fun!
that's crazy awesome
crushed the quality of a different one down so i can upload it...
here is the core. Please, when trying M64, only use the the one patched for no tlb(no face) otherwise your mister(ddr3 interface) will crash
Well done Robert!
Wahouuuu! 👍🏻🙌🏼 it’s more better than the Mario’s mustache 🙂 thanks for this amazing news !
Wow, congrats Robert, incredible progress!
@wanton sun you're the goat 🐐
ok, will do that
Thats technically payable! So it must be christmas. Again!
well it crashes after the first track and for some reason you cannot select properly in the menu...so it's more of a demo version 😅
So I literally shoved my phone to my wife showing the latest Robert tweet and went like : “ look! Look! On the mister ! On the mister omg 😱 “ and then I went nuts and my wife should definitely apply for a divorce but god damn I’m excited. Thank you for your amazing work as always.
@opal quiver m64 only works with the patched version and in mk64 you need to mash a/start in the intro or it will hang....
So it's like a modern release from cd project red?
the m64 ips patch is in the pins
That's some great progress! 😁 When is Black box coming as anew character to 8 deluxe
You can see ! So cool, on CRT as well
Wave Race shindou starts but hangs in the attract btw
What an update 🥲
Seems like a little bit of RSP goes a long way
Also this really shows how forgiving the N64 is when so much is missing
yes, it never really depends on the RDP output
wow, if thats the case, you could really zero in on the hangs and crashes
but you can clearly see what parts are missing to get it to render correct
Donald Duck sound and little graphics
haha yeah
This is so freakin' cool.
Great progress, Robert!
texture modes are the most important now, black boxes and squished text...then probably z buffering. It causes a lot of flickering with polygons changing from foreground to background, making them flicker
What speed is it running at you recon? Seem close to 100%
yeah the speeds seem solid so far
probably only 20fps or so. The core is still missing the CPU datacache, making each memory read/write cost the full RDRAm/DDR3 latency...
mk64 in single player is very forgiving. Could probably run on a psx cpu
Wow. Really nice progress @wanton sun
Nice to be at the point now where you can make changes and see incremental improvements in games.
20fps, so 96% of the n64 library runs at their original fps 😜
thank you! yes, it really makes it easier to have something to build upon
Nice Star Fox 64 Intro has Sound and scrambled Grafx 🙂. It's actually playable or let's say running 🙂
yeah this is a really exciting point. so much of your work will have immediate visible results
so far it looks like an N64 with a partially melted GPU
or maybe a few loose pins
How does games that are strictly 2d look?
most will not work, as the only texture mode currently implemented is unlikely to be used in a 2D game, so they will be just black mostly
and how many texture modes are there?
20
sheesh..
well, not really correct. Some don't exist and for some they are also split up to pure color and palette mode. So maybe 15 relevant in the end for 95% of the games
I just woke up to a sunday miracle
I bet not all 15 are more important than z buffer and perspective correction
mk64 should be fine with 3-4 more i guess
Just pump it out in whatever order keeps you in The Zone more.
yeah
Just watched the video of the opening of Mario 64. I am in awe.