#Nintendo 64
1 messages · Page 6 of 1
Appreciate the addition, but just to be clear, those are just files I found. My own questioning was hoping we could collectively work out what these are.
Some could be bad dumps.
Maybe there are several PIF versions for the various European consoles?
Found conflicting reports that JPN and US PIF files are the exact same......
Do you have sources for the other 3 then?
What's the cause of the two NTSC files out of curiousity?
different dumps
no idea
The PIF-NUS (or PIF, or PIF(P)-NUS on PAL) manages multiple critical functions of the N64 console. It is a physical microchip found on the console's motherboard, which is based on the Sharp SM5 Microcontroller. It is not clear whether SGI or Nintendo intended this to stand for "Peripheral InterFace" or not. While the naming is unintuitive, the P...
see "console start up" part
I was thinking ahead for testing consistency. If there are several different but genuine workable PIF files for each region.... I guess hopefully they won't contribute to any errors
Are there no others? We recently got that Brazilian one, or is that the third NTSC? Is there no Japanese one?
believe me - when we're ready for testing we'll know 😄
@worn delta I haven't looked into it too deep
I just gave a bunch of sha1 to get people started
Ah right, this is why I am wondering if there is a comprehensive list of every BIOS file there is
we can figure out the rest later
remember those pages are created to slap newbies that join here and start asking questions - we don't have to repeat ourselves over and over again
I did that with the PSX too
I am trying to remember what happens when you turn on an N64 when there is no cart in it, do you get a message?
no just black screen
Cool
you should 😄 "dumbass" 😄
pif keeps CPU/RCP in reset
That would cut down on BIOS files then, they didn't need one for every major language
I am now back home and have N64 - EverDrive 64 2023-05-15.7z slowly coming down from archive
9174EADC0F0EA2654C95FD941406AB46B9DC9BDD is a NTSC Aleck64 PIF ROM, from the motherboard.
46CAE59D31F9298B93F3380879454FCEF54EE6CC is a PAL PIF ROM+PIF RAM dump from what I remembered.
From a European console?
You need to remove 64 bytes at the end of the file for removing the RAM data, and you have the other one which is verified.
European console.
Something that is probably worth documenting on your site Vampier is what BIOS for the Rest of World roms, so I would assume:
Asia = NTSC
Australia = PAL
Brazil = NTSC
France = PAL
Germany = PAL
Italy = PAL
Spain = PAL
Japan and USA consoles have the same PIF ROM.
Cool, thanks for confirming
Brazil is a kind of hybrid between PAl and NTSC.
Does Aleck64 work OK with the NTSC console pif?
I don't remember if the iQue system have a PIF ROM dumped.
Maybe we go with the Brazil BIOS for Brazil then to be safe?
Only with Aleck64 games on arcade, the PIF ROM doesn't work on a console.
There is also a single Unliscence game in the everdrive pack Ronaldinho's Soccer 64 (Brazil) (Pirate).z64
So that would use Brazil BIOS also
Hmm, so maybe we need to wait and see what happens with the Aleck64 games and try both NTSC console and Aleck64?
My understanding was the dumps run fine on console with an everdrive?
Never tried them.
There is a folder in the everdrive pack I have
I think they just work as the hardware is the same
-as console
I don't think the files have been converted
Yeah those are ports to the N64 from the Aleck 64 arcade system
Those Aleck 64 games shouldn't run natively on N64 hardware afaik
Zoinkity should know more.
Are you 100%? I am sure I read the dumped games would run
I'm reading that at the moment.
Removed the link as there are games files with the explanation.
I'm going off very old knowledge. Just read that they were ports to the N64 like 3 years ago when I ought my Everdrive. Could be wrong though
I read this on the Everdrive forum forever ago
Be good to know if these are conversions or raw, and if they are conversions is anything removed/changed to make them work
"Aleck titles use a unique CIC. The algorithm is the same as Diddy. The seed byte is 0xAC.
Depending on the boot address is how much data gets read in. If the address is 80100400 (actually 80000400) it reads in 0x3FE000 from 0x1000. Any other address reads the typical 0x100000.
LaC's bootloader can force the seed value, allowing you to boot the game off a flashcart."
The last sentence is important.
Right, so Robert would need to add some sort of bespoke support for them to have the raw dumps load?
The problem is that the Aleck64 is more powerful than the N64, like a Xbox vs. Chihiro system (more RAM).
36 Mio Rambus DRAM, to be precise.
We are talking about things where RSP and RDP haven't been processed and tested right now.
So, don't wait about anything at the moment.
Hmm, if the board is more powerful then how do the roms run on an everdrive on a console?
I'm checking some documentations.
The ROMs files have been prepatched for the N64 system (like with NAOMI ROMs working with Dreamcast).
Got you
I wonder if there are sacrifices made somewhere i.e. they run slower or have less sounds etc.
For the Brazil PIF ROM.
"It is true and it is called "PIF-NUS (M)". I believe the differences have to do with the interlaced video mode timings. PAL-M is 60Hz but it uses a different color carrier frequency to allow phase alternation on the video signal under the M system transmission spec."
(Leo Oliveira)
So, MPAL PIF ROM.
Interesting...
I wonder which will be the best PIF to use then
for the Brazil games
https://docs.google.com/spreadsheets/d/1T4FpK0_A0vzAz9XIoBzMYgb7mK6lu6Ytd8u6KA7BikI/edit#gid=0
Courtesy of alexandrexlr (which dumped the PIF ROM too on last May).
Sheet1
O objetivo dessa planilha é documentar quais cartuchos são compatíveis com os consoles nacionais e americanos do N64.
Caso você tenha algum título japonês e ele funciona no console normalmente, adicione ele aqui.
Nome (Cartucho JAPONES),Status
Americano,Nacional
007 The World is not enou...
NS1 and NS2 N64 models most likely
They changed some of the hardware with the NS2 revision
Is the Brazilian PIF available to download somewhere (without directly posting it here and breaking the rules)?
The PIF ROM wasn't changed on the NTSC systems.
The other ROM file is a RAW file which contains also the PIF ROM and the PIF RAM.
If I remove 64bytes, I have the correct NTSC PIF ROM - B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A
On older dumpers, the two parts of the PIF weren't dumped separated.
If you were going to put a PIF file in the Brazil folder, which one do you think would be the one to go with or do you think we won't know until the core is way along and we can check each one?
oh yeah. You need the PIF rom alone for MiSTer
Lol so someone just forgot to hexedit the RAM out
You could probably remove that imo or put a note @orchid nimbus
So, end of the mystery on the SHA256 values.
For the Brazilian PIF ROM, it might be available somewhere.
I'll go ask in the Gaming Alexandria discord and see if those peeps have a copy
@blissful plaza removed it from the webpage ( @mellow raft )
Gotta go, I've done even 2H more than estimated.
How does the PSX core handle BIOS again? Is it like other cores where we have NTSC in the NTSC folder and PAL in the PAL, or did Robery implement something clever? I can't remember now how it was set up, been so long
d5edc21d
3a1d7f917ab310f583c1ce95b615e1497868c8e1650f11bb2b62b13ae45d2e8e
For the MPAL (Brazil) PIF ROM.
Just for reference.
Nope. boot.rom, boot1.rom and boot2.rom for the 3 regions. (The name is specific to the region)
It autoselects the correct bios based on the image you boot.
boot.rom = SCPH7001.BIN
boot1.rom = SCPH7000.BIN
boot2.rom = SCPH7002.BIN
Ah Got you, I rememer now he did something clever
Based on update_all
Would something similar be doable here or would that not work?
Considering the games all boot on any pif I don't think so.
To my knowledge anyway.
Oh, I didn't know that
Ps1 games need their respective bios but the N64 can technically boot other region cartridges
Confusing N64 with SNES I think. Idk if cutting is even necessary with n64. But they do work.
Well spotted for the file size difference. I think there is still some duplication on the PIF numbers I'd listed earlier, I think there are only 2 verified hash values.
NTSC: B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A
PAL: 15C23C3B671A8828302603F30C81D464B24A7FB1
Reading the https://github.com/hcs64/pif_rom_dumper notes; looking at these files I'd understand it to be TRIM UP TO BUT NOT INCLUDING "0x7c0 bytes"
Those other numbers I listed for clarification:
Yeah I don't think having anything but the pif off your own N64 will be necessary.
9174EADC0F0EA2654C95FD941406AB46B9DC9BDD is just B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A without the truncation.
Same for the PAL 46CAE59D31F9298B93F3380879454FCEF54EE6CC is just 15C23C3B671A8828302603F30C81D464B24A7FB1 without truncation. Can remove those
You have to trim it because that and many dumpers dump the pif ram with the ROM, unseparated.
The ram is 64k
So it seems that the extra pal crc's are the same case as the NTSC @orchid nimbus
Yeah we found that out already earlier for NTSC 😛
Got it. So just two valid hash files from what I can see.
So... B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A and 15C23C3B671A8828302603F30C81D464B24A7FB1 are correct?
Oddly I think the removed NTSC file was not the byte similar version though.... 3A23E4CCCCA2CAD62A83EEA8519C7184FE1F7BE2 is indeed a different similarly sized file. However, nowhere else I can see had listed that hash until I did. I found it alone, so I'd just leave that one unless a proper source materialises
Correct
My bad. For clarity, the PIF files matching the hash values other have shared go up to 0x7bf viewed in Hex
Avoiding what windows says the file size is!
you do know that Windows shows it in size of 1024 bytes, same as linux does with df -h right?
Linux shows filesizes with ls as 1000 bytes instead. lol
that's what ls -k is for
kibibytes is technically the correct increment (1024), but due to technology and terms spreading, the standards were split, and at this point changing it for everything would just be confusing
so ... Windows actually had it right :p
If I check properties; NTSC PIF: SHA1 B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A: Size (1,984 bytes)
No worries. Up to 0x7bf Hex at least avoids any confusion. Nice all the other hash values around were just variants of each other (ignoring the one odd edge case I found).
would be nice if we could dump them separately but... not easily doable with the method in this dump tool
It is nice to be able to dump with simply a flashcart
Can we pin your web page?
3A23E4CCCCA2CAD62A83EEA8519C7184FE1F7BE2 is a raw dump of the NTSC PIF ROM+ PIF RAM.
Try to remove the last 64bytes (and not kilobytes as I've seen earlier) and you normally should have the same hash values as the NTSC verified one (B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A).
For the MPAL PIF ROM, I don't know if the file is public or not right now.
I haven't been able to find it, seems odd someone would dump that and not allow it to be released
That is more regular than you think.
But's it not a rare game, it's just a standard Brazilian N64. It's not like it has any special value that will go down if the PIF file is released
if someone was being really weird about it, presumably No Intro could just ask again for someone else in Brazil with an N64 to dump their console
Or just release it anyway and pretend someone else in Brazil sent them the same file
Thanks. They do have the same data. Viewing in Hex, the 3A23... file also had 212bytes of additional data at the start of the file too.
Whichever way it's formated though, the PIF data is still in there, the exact same NTSC version. Which is consistent.
NTSC PIF (US and JPN the same)
PAL PIF
MPAL PIF (not public?)
I think that's exactly what happened. At least 1 additional person seems to have verified. Briefly looking around the internet, the NTSC and PAL data was also updated around the same time in like May of this year.
Timely!
Shall we all ask around anyone or any groups we think may have a copy, or do you think it will be made more easy to find soon?
Finally my collection of 172 N64 games will be useful!

-insert witty put down from Rysha here-
That data is so much more colorful than just zeroing out a disc to securely erase it
there ya go
have a good day
or did you want me to put down a different statement?
I was hoping for more along the lines of "To build a cardboard fort out of boxes for you to live inside while you play Robert's N64 core"
we're just going to find him starved to death in front of quest64
taunting us with your ability to say the word
I’m probably going to spend 5 minutes playing it and go, “yah still bad”
I mean good
Still good
Really looking forward to Dinosaur Planet. Will be a fun non-retail prototype to check functionality. Fun historical context of mid modification into Star Fox
Dinomod Enhanced is fun.
how good are those patches?
Holy Magic Century frustrates me in the sense that I can see a good game with what it's trying to do. It's not a technical trainwreck and it has some unique ideas going for it, but the execution is lacking.
The sequel being canned in particular feels like a missed opportunity to improve on the foundation from the first game.
So I would like to ask, the demos that run don't have vaseline enabled?
Not yet
hope that's implemented last lol
as far as I'm aware, the only region lockout between US and JP were the tabs on the cart
Yeah, we narrowed it down. Figured that part out along the way
I could never wreck a console though! Same with other consoles, happy to leave it to MiSTer
Yeah, one of my local video rental stores used to have japanese N64 games to rent, and they just sawed off the tabs on the cartridges. I remember renting Mystical Ninja Starring Goemon way before it released outside of Japan. I actually got pretty far into it even though I couldn't read anything in it.
I took the tabs out of my n64
same with cutting the tabs in my snes
play all the things
If you have an NTSC N64, North American or Japanese, then you can now find a 3D printing file online and print off a new cart slop you can swap in (that isn't visible) that allowed both Japanese and North American carts to slot in
I just use a GameShark
I just use the MiSTer core. 
I just use putting my n64 on a shelf and being too lazy to hook it up
I just play Qυεsτ64
I really don't see why we need this this badly. As noted by others here. There was no "region lockout" besides the physical tabs on the cartridge for the N64. Having a separate pif serves no purpose.
For preservations sake, I get it. But there's not going to be a use for the mister or any flashcart.
That's not entirely accurate, you can't play NTSC games on a PAL console and vice versa, even if you remove the tabs issue and plug it in
And Brazil seems to be some sort of weird 60hz PAL thing
50hz
As mentioned Brazil may be some 60hz rather than 50hz PAL
But maybe it will all be moot and a single PIF will work just as well for every game from every region
Doing some research the pif may matter for pal vs NTSC. But there's not a lot of solid proof that that's actually the cause.
NTSC PIF ROM allows NTSC-J and NTSC-U games (no PAL games as the clock oscillator is different). PAL PIF ROM allows PAL games only.
That's why we need an UltraPIF which bypass also the CIC checks.
And which provides a dual clock oscillator.
So we will need PAL PIF for PAL games, got you. And with these few Brazil games we will need to test when the core is at that stage
So would Brazilian games need the Brazilian pif is the question.
Has anyone tried to make a universal PIF?
That's what ultrapif is.
I think we will need to test Brazil when the time comes
Yes, the UltraPIF project, ninja'ed.
Is it finished and available?
So why is the pif never really needed for N64 emulators or flashcarts then?
You have it in your N64
because it doesn't do much; an emulator just jumps to where it needs to start executing code from the cart
I should've left flashcarts out of that question. Me Dumbo
I have one of my N64 modded with an UltraPIF, it's available for sure.
But I don't think you can play NTSC ROMs on your N64 can you?
Yeah so the pif isn't so much a lockout but more of what's needed to boot the N64 itself?
well, it's both
PIF sequence is mostly stubbed on older emus.
the cart has a chip that talks to the pif and continuously authenticates the cart
And on some older emus like Project64 1.6, the PIF challenge for Banjo-Tooie is literally some files with all the responses possible from the chip.
We will definitely need an NTSC and PAL one and maybe Brazilian (or maybe a universal PIF will cover everything)
Wait... The chip that the cic talks to us the pif?
yes
I thought it was also called cic ¯_(ツ)_/¯
My mistake then. If I had known that's what the pif was I would have held back on all my statements. I know what the cic does.
Derp
Ultracic and all
I've watched mvg's explanation on how the security works.
Woops I remember him saying pif now.
I think some games like banjo can even manually challenge the pif and cic to detect copies
Yeah some games actually do cic checks during gameplay.
Banjo-Tooie and Jet Force Gemini.
Yeah I was gonna say jet force Gemini will randomly make you walk speed only.
And you cant use your gun.
I didn't know a thing about PIFs until recently and still trying to keep my head above water in this chat today, but nice to learn about this stuff but think we will need to do some testing to see what we need. Great to all get on the same page now though so we are ready 🙂
It was an attempt to trip cracking groups who would often release something as soon as they got it to boot, not checking if the game was playable or... Beatable in the case of spyro
At least on RARE games - Mickey Speedway USA, Jet Force Gemini, Dinosaur Planet and Banjo-Tooie are protected.
Some need really tight accurate timings (like on PI -Peripherical Interface- DMA timings) or the game will crash in-game.
Dinosaur Planet needed even an internal dongle from RARE, as they used to protect their dev flash cards with that system.
Quick side question, I am not on PC so can't easily check, but noticed the 64DD files in the Everdrive pack I have are all converted to .n64 and .z64, we have uncovered packs of the 64DD disks and the aleck64 arcade ROMs, don't we?
But we have clean dumps right?
Clean dumps, no.
Bestest dumps possible for the moment, yes.
Some others are better for that part of the system.
In fact, sometimes there is a technical problem when doing dumps and game preservation, what format should be used and how far we should go for preserving the physical support.
It's a similar problem like the Famicom Disk System and so analog/optomagnetic technologies, we can't have clean dumps per se without having access to the original master files/disc.
I don't have the knowledge for responding on that question precisely.
The best way should be like for floppies and Zip disks - doing a raw flux magnetic capture at low-level.
A pal n64 with an everdrive can totally play ntsc games at 60hz
The speed is only slightly off - you can fix it with a dfo- similar to psx
I’m
Can a PAL N64 output 60hz?
yep, the experience on an unmodified PAL N64 using an everdrive is pretty good
its in the "only a problem if you're a speedrunner" kind of difference
Not exactly, it's off by some ticks but nitpicking on my side.
and a dfo will make it identical to ntsc
I'm agree.
one of the few cases where I'm not annoyed that my childhood console is PAL
I'm surrounded by speedrunners over the years...
Does it not make games optimised for 50hz like the Rare games too fast or weird i.e. Goldeneye?
n64digital mod has an integrated DFO so if you have one you're golden
it acts within 1% the speed of a native ntsc cart on ntsc console. without dfo
nothing you'd ever notice
If you want to see more, that's the documentation on the MultiFile System used for representing the N64DD disks.
http://n64devkit.square7.ch/64dd/mfs/readme.htm
If you have troubles with insomnia (like me now), within 4-5 minutes you will sleep very well reading that
That is Sahara desert dry and over my head 🙂
The PIF-NUS (or PIF, or PIF(P)-NUS on PAL) manages multiple critical functions of the N64 console. It is a physical microchip found on the console's motherboard, which is based on the Sharp SM5 Microcontroller. It is not clear whether SGI or Nintendo intended this to stand for "Peripheral InterFace" or not. While the naming is unintuitive, the P...
OK some digging and no intro 64DD has files in format .ndd
well, the discs do. There's also carts that go along with them
Like F-Zero retail N64 cart and the disk, or some specific carts just to work with the 64DD?
Yeah not many at all. I still wish I could get one though, but too crazy expensive these days
The dd would be alot cooler if any of the games were worth playing
Be fun to play Doshi the Giant on MiSTer
Dude, if you haven’t played Tinkling Toddler Liberation Front! Assemble! then you don’t know what you’re talking ‘bout
for the curious that toddler game is complete garbo
64DD probably the worst hardware Nintendo put out. Even the Virtual Boy had a few games worth playing.
All I will say is at least the Sufami Turbo is cheap to get 🙂
it might shock you as the n64 came out in the 90ths, but the PIF RAM is only 64 byte, not 64k.
the PIF rom needs to be exactly 1984 bytes long. Any padding bytes might work now, but when multi PIF is implemented maybe not work anymore. At least windows 10 can show the size of the file easily:
Could these "flashcart-like savestates" be easier to implement (as opposed to "normal savestates") into other cores as well?
probably, as they don't require the core to be halted. However, they are very specific to each system, so it's not so easy to write code for it. Maybe for some systems there is open source for that?
I guess such a solution would've been better than nothing... And if a user pauses a given game before saving, the compatibility would probably increase, right?
depends on the game and system. Such a function will modify at least the timing and might not be able to restore all register contents
I see.
it would likely work better for later generations like n64 than for e.g. NES
also FPGA cores can have some hybrid solution where you use the CPU to store/restore the state but can also save some additional things you could not reach with a flash card
For SNES there are in-game hooks on FX-PAK, maybe it is something that could help with the implementation for at least that system?
i don't know enough of snes to answer that at all, sorry
That's fine. :) Keep up the great work!
** Größe**
Size matters
Größe?
I don't remember numbers properly. It's a curse. I had the ROM size completely wrong too
Wie ich sehe, haben Sie den Google Übersetzer aufgeruft
Wie ich sehe, hast Du die Google Übersetzer aufgeruft
ja ja ja
Rare gasten, die Duitsers.
eindhoven de gekstuh!!
Woenselllllll
Da is ja gar nix Deutsch! 🔥
Dunno
If we're swamp germans it counts as german
sometimes here and there
you're a spare Belgian
I'm originally from a 'city' called Veghel
I'm no longer living in the Netherlands though
I have to agree with you there
who ever thought it was a good idea to have intersection on the freeway should be shot
Probably a Frenchman
I never really been to France
Avoid Paris
avoid Los Angeles
Theyre the source of the stereotypes
that's my motto
some tourist here called me a 'verdwaald boertje' 😄 (litle lost farmer) when her boyfriend tried to ask directions in his best English
(steenkolen engels)
I switched to English and told the guy that his girlfriend/wife would know the directions better than me
I was going to answer them in Dutch
Where was this?
I live close to disneyland and there is no shortage of lost tourists
I still have an accent but people now think I'm from Ireland 😄
Someone called you a verdwaald boertje in the US? Lol?
yup Dutch tourist
Lawl
she sounded like she was from Den Haag
Snobsville, The Hague
Though you'd expect snobs to speak better English
i donnut knoooww
I've been here for 20 years - it was the funniest thing to be honest
also as much as I liked Eindhoven - I loved Maastricht more
Never been there
too bad - it really is a nice place to visit
I dont speak Limburgs but I love me some Limburgse Vlaai
if I had to choice between Amsterdam or Maastricht to visit I would pick Maastricht 99/100
Amsterdam seriously is what happens when you don't care about life anymore
I still have some Brabantish dialect but it mixed with my Zeelands and Im soon living in Rotterdam.
Den Haag is when you want to torture yourself
Yeah I worked there for a year...
Rotterdam isn't too bad - I personally don't like the place to visit - it feels sterile thanks to what the German's did to it during the war
but the times I've been there it wasn't too bad
and believe me - if I had a choice to visit LA or Amsterdam - I would sadly pick Amsterdam
😄
but this is based on how it was 20 years ago - not sure how much changed - never been back since I moved here
I might be a "persona non grata" 😛
"Persona non grata" that's italian
🙂
It’s also Latin
Let’s give @sharp beacon a pizza with pineapple 😉
Nothern Italy today was stormy, center shouthern is still on fire
LOL - dude
Sauerkraut pizza is the worst
That’s probably why I never have seen it
Ive seen Frikandel Vlaai
Brb barf time
@sharp beacon I just checked - it’s around 34c now?
Feels like 39 with the humidity
😱 hahaha
yes it is terrible, even during the night the temperature does not drop
I live in the Milan area and this morning there were very heavy thunderstorms with hailstones the size of tennis balls
ouch
my airconditioning broke just before the heatwave hit here
we have the same weather as Rome has
probably a little less humid though
yes probably
For a German it is very crazy to read NL Newspapers 😂
Looks all wrong written 😁
ICH MÖCHTE GERNE ETWAS ERDÄPFELN BITTE
Surprise is that not only the Germans travel there to buy things like coffe, the Netherlands people travel to us also to buy here Alkohol, bred and other things. 😂
My shool english isn’t so good 😊
Erpel 😄
Fitze
Same
Patata (singular)
Patate (plural)
@sharp beacon friet/patat is a long ongoing rivalry in the Netherlands what to call fries
hahaha ok, i undestand 🤣
Vieze mof LOL
Also Obligatory
ITS THE NETHERLANDS, NOT HOLLAND
I say, currently living in Holland
Look old Soccer matches in tv, there was a Holland in old days 😂
Herring with onions on white bread is
Achterlijke Lutscher << this sounds like something a Dutch person would say to someone they don't like 😄
Lol @ european insults
Here in America we have more choice words lol
We curse with disease
@brisk drum I am an American 😄
Weve got the vocab
Eww
not november 9th
Stupid Dutch and DD/MM/YYYY
To be fair DDMMYYYY would probably be great for a radix search approach
Not so much for linear search
You live with that.
What is great in NL, is that a bicycle driver is more save than here.
Yes. That’s true.
https://goo.gl/maps/aUMx81RYigghAfPs6 this breaks the American's brain
"why are the roads so narrow!" and what's with the "long sidewalk"
Im like, wheres the sidewalk
I've rode on my bike there more times than I can count
I would also ask what those drawn stripes mean
Speed bump
piano
Go autobahn speeds and you'll fly
we use these
Looks cool
Here they do more often now things to reduce the Breite of the streets, often at entry points to smaller cities.
The reduceness is better seen
also from Brabant (Tilburg) and living in Rotterdam 🙂
that looks like Belgium
So as a PSA, the htgdb N64 Everdrive pack "N64 - EverDrive 64 2023-05-15.7z" unzips to be 26.9GB in size. It's taking around 2 hours to copy it over to my micro SD card plugged into my USB port of my laptop.
Is that in the right format?
I really hope so
007 - The World Is Not Enough (USA).z64
From Reddit: There are three major formats for N64 roms. They are called:
Little Endian (.n64)
Byte Swapped (.v64)
Big Endian (.z64)
I assumed it would be better than over my network, but I was wrong, not making this mistake again
Big Endian .z64 is the format we want, isn't it?
Good stuff, I was doubting myself there
it took a few minutes over my network to my NAS 😄
Think it depends on the sdcard adapter and the usb speed.
Do you guys like that Big Endian track? I made it 🙂
if you reverse it, it will be little endian 😅
Nailed it on the first one
Ewww. At least use SFTP...
Always day month year.. who needs to read the year first everytime!? Lol
When you read a document you don’t need the year first.
i use ymd just because its unambiguous
i work with people all over the world - they all understand ymd, if i try and use dmy or mdy it can be misinterpreted
Interesting I want to do that now
Listen to Little Endian by HMPoweredMan #np on #SoundCloud
little preview of the last 2 days:
first set of RSP tests passing. Of course only basic stuff
nice congrats!
when you're developing do you pick a test to aim at? or do you do some work and see what tests-if-any work now?
have to completly redo the rsp-dmem. This memory is insane. You can read or write 128bit in a single clock cycle. That alone is outstanding. But even worse you can write with any alignment to it, so e.g. the addresses 1021,1022,1023,0,1,2,3,4 with 16bit each in the same clock
if they would have put the same amount of engineering power to the rdram interface, the console could fly...
is that an internal cache of the rsp?
it's a 4kbyte internal memory
the rsp can only execute instruction from IMEM(4kbyte) and only load/store data from/to DMEM. Both memory can also be accesses by the CPU and DMA. DMEM can also be accesses by the RDP
it would fit easily in BRAM, but due to this insane structure of unaligned access and 128bit/cycle, it will require 16 times the amount of ressources that it really needs to map to in a good way to bram
ouch
can it be done out of ddr3? thats only 64bit isn't it, but maybe has enough headroom on clock?
we have plenty of bram, so it's no issue to spend 64kbyte instead of 4, i'm more concern about the multiplexer logic to manage this monster. It will cost a lot of logic ressources
no, it has to be bram because it's single cycle delay. Also ddr3 also cannot do unaligned wrapped accesses
interesting stuff
will try it tomorrow how large it will be. Hopefully not more than 2-3% of the total logic
is this the only memory in the n64 thats like this?
texture mem is also kind of like this, but only 64bit per cycle and only 16bit chunks, while RSP DMEM is 128bit and 8bit chunks, so potentially 4 times logic size of the Texture mem
i just took the CPU, trimmed it down to 32bit and removed everything not needed. Then checked with one of the easiest instructions (ADD) if it works
oh right i forgot RSP is so similar to the cpu
the pure RSP without memory interface and vector unit is only 2% of the FPGA, but i fear those missing parts will make it very big
Given you know this stuff I assume your day job is an engineer and I wonder how the hell you have time to do that and build an n64 core I can’t even find the time to watch tv and I’m just a dude who writes python
i spend too much of my spare time on it 😅
But I have adhd and poor time management skills
You could be freelance earning sick money instead I assume
i have a nice job without stress and only 32hours/week. Would not give that up for the quest of finding people that want to pay me
your day job isn't even fpga related is it?
Yeah that’s pretty well priceless. Plus I have a sneaky suspicion you love doing this stuff and it’s relaxing.
not anymore, unless there is some legacy stuff i worked on years before. Probably 10% of my time max
Thisssss. I abandoned making a NES FPGA around 2010 so often
having a job without stress is the key to even do a hobby that takes that dedication. Before i switched the department i was constantly thinking about work in my spare time. There was no space left for such a hobby
i do software engineering for a living but i also do it at home because its nice to work solo on a thing without annoying constraints of legacy or customer requirements 😄
I asked me while reading your comments, if that was Nintendos decision to choose RDRAM, or if they had to follow the path of SGI ? I don’t know if SGI ever used RDRAM in their workstations.
I don't know. The RDRAM isn't that bad in the end. It's the sharing for all the components(7 different) and the overhead/latency due to that that kills it. Pure bandwidth is higher than all PSX memories together
Thinks it was perhaps a cost’s driven decision in combination with the timeline. N64 was long delayed
doubt it was cost since rambus wasn't cheap at all
By splitting it, they need more ram controller /connections for the chips. They could not reduce the size, but they had do splitting it
The design is like today, same type of memory for the hole thing in uma design.
ah yeah; it tried to be modern with a unified memory design but the latency and throughput just wasn't there to keep everything fed
Is a miracle for me, how Nintendo has done it. For PCs the 4MB RDram was much more expensive as a Nintendo game with the 4MB expansion.
I mean, when the n64 came out, plenty of PCs only had 8-16 megs of ram in total; 32 megs in 1996 was high-end
so when you drop in the expansion pak, you had as much ram in your n64 as many PCs of the time
if you've never read about rdram history check it out
they had an extremely aggressive marketing team and like dto sign exclusive deals
yeah, add in the collusion with intel
they tried their best to sink intel
they were basically just patent trolling too, half their shit was stolen from what eventually became the ddr forum
AMD came along and used DDR instead, while the Athlon already ran circles around the P4
But what make it so expensive? License or fabrication?
they were trying to secure a monopoly on memory production, worldwide practically
Monopoly
And admittedly, it was good
Until DDR came along and steadily trounced it in performance while also undercutting their price
not that good, ddr closed the gap then started trouncing it fast
at like a quarter the price
which meant your amd server could have 4x the ram of your intel one
thats a massive deal in the server market
I was a field tech back then and came across a p4 box in like 2004 with 4 gigs of rdram
I don't even want to know what that box cost
probably worth its weight in gold lol
my dual Athlon with 256 megs lasted me all the way until windows 7
this is when AMD got a foothold in the server market, before that they were a joke
so yeah, they were very bad for intel
I wouldn't say they were a joke, just not so well known
Thought at that time edo was the competition, Thought ddr came much later.
My k6-III box at 450mhz ran circles around my parents 1.4ghz p4
before the Athlon 64, memory controllers were on the Northbridge, so the CPU didn't care what memory was used
apparently ddr was around even in pentium3 times, earlier than i thought
I think is was more a not thrusting
its like that "no-one ever got fired for buying ibm" thing
but it was intel, for servers
and that's still the case today
we're pretty much back to that again yeah
but still amd are more entrenched in the space than they were in the early 2000s
by all rights, Intel should have been bankrupt soon after Athlon 64 launched, cause it just mopped the floor with intel
they really coasted on their brand for like, idk 6 or 7 years?
from the pentium3 recall through to core2duo launching
the p4 was such hot (literally) garbage
remember BTX?
"we made our cpu so hot lets change the entire paradigm of computer cases to compensate"
then for the core series they said "what if we take a p3 and stick it on a p4 bus?"
and thus the current generation of Intel cpus was born
it had been kicking around as a laptop chip project in the background the whole time
they've been using it ever since too right
2023 intel chips basically draw a lineage all the way back to pentium pro ?
kinda; the p6 architecture was great, but kinda only good for 32bit software, so the pentium2 fixed a lot of that, then the pentium3 optimized it into something pretty amazing
then the pentium m/centrino/core solo was literally a pentium 3 on a pentium 4 bus
then the core 2 made it 64 bit again
then the modern core i3/5/7 brought back SMT
Today that do the gpu cards 😂
150w CPU but 450W gpu
those are the 4 slot cards that don't fit in most cases, need special PSUs, and/or are watercooled
Perhaps i should make big passiv heatsink to heat the room in winter 😂
heat your pool!
pull a Linus and use it to heat your pool
I saw a modded ps3 as a grill
we living in the holy magic century yet?
Right testing gang, I've updated the sheet with what is all in the most recent htgdb Everdrive pack, so we are all on the same page.
USA
Game,Status,Build,Tester,Notes
007 - The World Is Not Enough (USA).z64
1080 Snowboarding (Japan, USA) (En,Ja).z64
AeroFighters Assault (USA).z64
AeroGauge (USA).z64
Aidyn Chronicles - The First Mage (USA) (Rev 1).z64
All Star Tennis 99 (USA).z64
All-Star Baseball 99 (USA).z64
All-Star Baseba...
Tonic Trouble shows something great !
What section is that in?
USA just checking this excel sheet
Tried loading Rayman 2 PAL with just the NTSC bios/PIF in top folder
So yeah, we need a PAL BIOS in the PAL folders
you can use symlink for the tests 🙂
I'll just find a PAL BIOS and chuck it in the folder, not sure how to do symlinks
PAL roms are all in folder "2 Europe - A-Z"
This is weird, why are these .pif files impossible to find? They don't seem to be in any BIOS packs or N64 packs...
The No-Intro pack has the Brazil, Europe, and Japan/USA PIF files in it, FYI.
Seems to only be in byteswapped
Hmm. Perhaps I am not resourceful enough, but what I am currently looking at has different SHA1 hash values. Hopefully someone else can give a better pointer
An active fan on it wouldnt heat your room any less.
Of course, it's just the byteswap. Just need to flip that
@neat sierra testing the electric fence eh?
clever girl.
Well I was thinking it would be funny if you just turn it off at some point and everyone is going out of their way when they could just write it
clacks toe claw on tile floor
is there any interest in kernel drivers for the official WiiU/Switch GC adapter, for use in this core? I was messing around with some as yet unaccepted drivers from upstream a little while back, pretty much all I did was just merge the patch in to the MiSTer linux branch as-is and it appears to work just fine
there's also a user space driver but I figure it would be cool if the adapter just worked out of the box without needing to run a script
anyway if anyone wants to try it out I can upload a zImage_dtb for you to try
that's the one
I think I have one of those somewhere... Could be a cool thing for MiSTer to support if there isn't a big cost (I don't know if supporting like this takes up space, or has a high cost)
I don't think so, it's more just these are relatively untested drivers that haven't been accepted upstream yet
Would be cool. I've tried that before. Got an original firware Nintendo adapter, and a Dolphin custom firmware mayflash version. Happy to test if I can.
From memory, official did nothing, the dolphin firware mayflash was picked up, no rumble though EDIT: Rumble does work. Mayflash needs to be set to PC mode
Would be a nice way to use the GC controller
yep, there are drivers for mayflash already in the kernel, this driver is for the official adapter
I have an official one if you need testing at some point. Didnt even know the mayflash had different drivers
It works on Dolphin - https://dolphin-emu.org/docs/guides/how-use-official-gc-controller-adapter-wii-u/
Needs custom firware though. The mayflash has a WiiU/PC toggle. I can test now, can't fully remember what the switch does on MiSTer
yep, Dolphin uses a userspace driver as well
anyway, if you want to give it a try, navigate to the linux folder on your SD card, rename your existing zImage_dtb to something else just so you have a backup and then paste this one in there:
Kudos for going through the pain to compile the MiSTer kernel
oh and yeah this was compiled against head,so your MiSTer main most likely will need to be up to date as well, so run update_all if you haven't already for a little while - beforehand, obviously, as I imagine the script will stomp your linux back to the release version...
Mayflash indeed fine on PC mode, vibration too. Nothing on WiiU setting.
Updating MiSTer now. So if I swap this file out... will my linux revert or something?
I'm fairly certain the update script will just grab the latest release version if you run it afterwards, but I've never tried, probably safer and easier just to have a backup on hand for when you want to revert like I suggested above
This is a linux change. Not something I can swap out while the MiSTer is turned on and I remote in I assume
Open a PR for Sorg, a driver for a new controller will easily be accepted
We added support for the kernel in unstable nightlies so any update will automatically trigger a build for zImage_dtb as well for people to use
Still worth me testing this works? Currently delayed by taking the opportunity to copy files onto the SD card while I make the change
only if you want to, otherwise yeah I'll just go ahead and open a PR as suggested - also yeah it's totally fine to just rename your existing zImage_dtb while live, paste in the new one remotely and cold reboot
Just tested.
GameCube controller with official adapter and firware worked. D-pad, analog.... just no vibration (tested in the PSX core)
Compared to the Mayflash set to PC mode which can pass vibration.
@hearty oar ping just incase this effects the PR
rumble on mister is a bit hit+miss as to what pads are allowed to do it
thanks for testing, yeah I wasn't sure if the rumble was working or not, I have always had trouble testing that in the PSX core
I just map something to L3/R3 and test with the padtest rom.
right, I assume the pad needs to be set to DualShock and in DS mode for that to work?
(in the PSX core settings I mean)
yeah
Getting ahead of ourselves, but incidentally, if anyone needs to check N64 rumble I did find a good homebrew for it (maybe some games have handy setting menus too?)
"Mind Present", on n64squid. Has a rumble test mode to dynamically change the rumble oscillation moving the analog stick
Raphnet N64 adapter had working rumble with Rumble Pak on PSX core too. Although the strong/weak confused it and it just rumbled non-stop. I'm guessing it's the difference in implementation of new controllers with variable motors, and the Rumble Pak using on/off osciallation
This is good timing https://shop.8bitdo.com/products/8bitdo-mod-kit-for-original-n64-controller?variant=42721361920177
They’re in the BigEndian and ByteSwapped sets, which are both up on Archive.
I just double checked.
@chrome quest turns out I am a silly person and compiled without FF enabled (the original patch makes it optional for whatever reason). Updated image if you want to try:
totally got it to work this time in the PSX pad test iso
Sounds good. If you tested yourself I'll not get mine out. Getting late here and just put everything away. Glad you worked it out though. Will be handy.
no worries, thanks for your help
anyway PR is up, sorry for derailing this thread with something only tangentially related...
Cool, the Original Adapters are quite cheap . Hope they will not raise now 😂
Nice, I've got an official adapter that isn't being used at the moment
My kb sticks just arrived. Boy was my old stick nasty inside. Explains a lot.
How many controllers will MiSTer recognise through the adaptor?
I.e. just 1 or 4 if 4 GC pads are plugged in
Exciting patreon post, Robert 😊
Can't wait to hear some intro music from the core 🎶
it should work with all 4 controllers at once in theory, although I only have 2 on hand to test with
Only 2 controllers here too, but port 4 did work at least
I don't have a mister yet, but has anyone tested smash 64/smash remix?
I don’t think you are allowed to be on this server if you do not own at least one DE-10
Security!
3x nano and you may pass
I don’t think you should be allowed to speculate on a core unless you are a power user
I wasn’t referring to you specifically, I figured you were a power user
You better buy that water not that fountain shizz
You're not allowed to discuss games involving Brian unless your name is Brian.
I hope everyone here is enjoying their Saturday. I’m just here listening to my favorite album:
My favorite track from that album is “I may be banned but I still kick it”
babylon bloodclart
In the end, none will escape judgement
Is Castlevania 64 bad? 👀
No, an easy way to verify game quality is by looking at the “64” at the end of the title. That can be viewed as a sign of quality.
Seal of 64lity
Q
U
E
S
T
6
4
Ok honest answer is, it’s not bad. I wouldn’t call it great either but it’s a fun game with gameplay issues.
When it was released it was being compared to games that made fantastic transitions to 3D and the recently released Symphony of the Night which was a beautiful 2D and gameplay powerhouse.
It was unfairly maligned at the time and it’s worth revisiting if you’re curious. Legacy of Darkness, the pseudo sequel but secretly the finished version of the game, is the one to play,
I was always curious about both but too lazy to actually emulate... So maybe if we get a working core it will be finally time to play them
I like 3D Castlevania games but it seems they're not that popular with those who love the metroidvanias. I personally liked the 2D action ones more.
I know this is silly sounding but if you play the games and just enjoy them for what they are, I think they’re fun. Certainly not for everyone.
I agree though as I prefer the 2D action ones, especially the amazing run of games we got on GBA/DS.
I've cleared CV64 and LOD several times.
Are they as bad as their rep suggests? No.
Am I itching to play them again? Not especially.
oh that’s right I forgot you’re the Castlevania expert
yeah @stoic parcel’s opinion I trust implicitly when it comes to Castlevania
LOI and COD arent amazing either if Im being honest, but Ill play those over the N64 titles generally if a gun is held to my head.
Yeah I liked them
COD is secretly my favourite 👀
It's fine, a bit too many long empty areas or hallways with nothing in them, and running for minutes on end for my tastes
Idk it just feels right. I liked the system with the familiars. The world design felt connected enough to feel like a true metroidvania
And yes your call of doody jokes have not gone unnoticed
Yeah and I feel that's a PS2 thing. Felt similar to DMC3 to me, I wanted it to be more designed I guess
I think I played that one on the old betamax deck sized Xbox
There was a leaked prototype for a 3D Dreamcast Castlevania or am I imagining this?
It's gonna be exciting to try 64 then
I just want a new 3D Castlevania 🥲 give it some newer Doom arena designs + FromSofts world design
Castlevania 64 was almost as good as Qυesτ64
I put a few hours in it recently and it’s pretty lackluster
Yeah, it was the one with Sonya Belmont (the main character from Castlevania Legends on the Game Boy).
They yeeted her out of the series canon pretty quickly.
I never understood why - did you read anything about it?
I used Sonya as my avatar for a bit when mister was still young
Probably so they could change the Belmont origin for Lament of Innocence
Did it really have to exclude her completely?
Maybe they thought it would be weird to keep her while making everything she did and that happened invoking her non canon
Usually they just retcon
Well she had a baby with Alucard, which made for an awkward situation where the Belmonts would be related to Dracula by blood. It was weird.
Like Trevor Belmont going to kill Dracula and being like "hey gramps, I'm here to kill you! I also teamed up with my dad Alucard (or grampa? who knows).
Well I mean Alucard is going to commit patricide
They probably just thought it would be weird for the Belmonts to have vampire blood in them, and still be able to use holy weapons like the cross and whatnot.
Yeah ok that’s fair
Gio Gio had vampire blood and he was good
Why do I keep getting hives when I hold this thing
I exchanged my n64 stick with kitsch-bent parts, but its still a bit lose. Never had a new n64 controller, is that normal?
From my experience, a fresh controller should have some resistance with the stick. Used ones are more prone to being loose, in extreme cases the stick can't center.
So whats left to replace? I replaced the bowhl, gears and stick itself. Only thing I could imagine is the the spring.
Yes, the 64 suffix replaced the SUPER prefix as a sign of superiority
Maybe 3rd party parts have a bigger tolerance?
This is why Super Mario 64 is the best
🤣
Link to kitch bent one?
I would have replaced the whole assembly
This is what I got. It's not great but it's better than what was in my controllers
They wasted their chance to replace Super with Ultra for everything!
Can the bowl get bad from wear and tear or is it always just the stick?
Maybe that’s what the U in Wii U stood for all this time…
N64 > SNES
You big bitch
Bowl usually goes first.
Starfox 64 > Starfox
Thank you!
uncontroversial take
yeah sadly that was the high point of that series 
This is true. Though the SNES game's soundtrack is way better.
I can’t remember but that might be right
Give me a Starfox 64 mod with the SNES game's soundtrack. 
Will someone make N64MSU1?
oh lord, that actually makes a lot of sense
N64 has shared memory so a lot of games sacrificed the audio quality
someone replacing the N64 Tony Hawk 1.2 and 3 compressed/reduced soundtracks with the PS1 versions
I saw the mistakes in your edited posts! They have been burned into my memory for all time.
Sorry almost every post from me has at least one edit 😦
||Me too...👀 ||
Kept waiting for games to be "Cubed" but that never happened
Simply go with the dreamcast versions 😀
Yeah you’re right there lol
THPS3 is meant to be played on PS2 or bust
THPS2 was peak. No reason to play 3
But 3 has bam Margera
Or was that thps 4 ?
Hard false. Reverts were critical.
@zinc dew does this mean you can talk about THE FORBIDDEN GAME now?
I mean its way better than it was, that stick was completely lose. I've been meaning to test it against the hall effect stick from 8bitdo when that gets here, so I guess thats already a point for the hall stick.
Technically the Xbox version is best because it had an exclusive skeleton character and the Oil Rig stage was exclusive as well
PS2 version had netplay
Fair point. Xbox version had system link. Can’t go wrong with either 🙂
i played a shit ton of it online
I played THUG online on the PS2 a lot. Great memories
3/4 were my peak but I still played a good bit of online thug
Used to play with AndyTHPS and he was always just on another level from everyone else, and then around thug or thug2 I forget which, he got hired by neversoft to do level design lol
I spent hours messing with the park editor in THPS4 on Xbox

Well that’s disappointing.
Instant regret
would be great if the RSP was really 50% complete and not just passing 50% of the tests. Unfortunatly the vector part is much more complicated than the normal processing that i could inherit from the CPU.
(just in case : E100 = bit 8 = RSP operation not implemented -> all vector instructions currently trigger it)
Thank you !
❤️
Whats the name of the test rom for n64 sticks?
controllertest
That's the one!
Thanks a lot!
you're wellcome 🙂
And record for the shortest time as a moderator goes to....
just saw a YouTube thumbnail that unlocked a memory
I remember seeing this at a store as a kid
the first time I ever saw an n64
The controller ports are blinding
the light at the end of the tunnel is an oncoming n64
"wrong according to n64brew, should always update, systemtest proves otherwise!" 😆
that's why i prefer executable tests over documentation. Not only can it be wrong, also it could be understood wrong. A test that works on hardware cannot lie. In worst case it tests garbage
Headlight imagery is an interesting choice
btw what do you guys think of the batteryless rumblepak? I heard because it draws more current than expected from the controller ports you shouldn't use multiple of them but do you think 1 would cause any damage? I don't know if one controller with a batteryless rumblepak would draw more current than 4 controllers but I'm hoping it is safe.
I prefer the ones with battery, because they have stronger rumble.
One is safe for sure. I modded my original rumble pak to be batteryless and it’s never caused any issue from what I could tell
2 is the issue according a YT vid I watched
The game store kiosks had non battery modded ones
i'm not certain anyones really tested that assertion
its all just based on the kiosks having two
its certainly plausible though!
I’m pretty sure the vid I watched did some testing on it and modded a regular 64 too
i recently got a n64 kiosk and the display only rumble pak that came with it has a no bettery mod by nintendo. but this way is much easier than removing a resistor all it takes is a 26 gauge wire and soldering from the plus side battery terminal to the same spot that the resister is soldered to under the EN on the montherboard. aperently th...
I've done that mod
Annoyingly, one of my paks is finicky. I don't know if it's because of the pak or it was defective in the first place. Like it doesn't work all the time even if the joints are ok
I feel that more than 2 would just reuslt in super weak vibration at best
wasn't aware this was a thing, but I play so infrequently that just putting AAAs in and out each time isn't a big deal...
Personally, have suffered batteries randomly leaking, so would rather not risk it
like less than 3 months it leaked
and I rarely play with other people
right yeah, I would never leave them in, and yeah there's a risk of forgetting to take them out...
Rumble Pak just weighs the controller down so you go slower.
I ended up just replacing the battery terminals on a wiimote a while back after yeah, I accidentally put it in storage with the AAs still inside
it was so gross
yeah, I've bought some wiimotes from ebay and they were gross
I really should work on my gun4ir
Although, is there a mod to let the n64 controller port supply enough current for 4 modded rumble paks?
surely there's a reason it used batteries if it could have been powered by the port itself
That is great info, I didn't know that.
Thanks!
It can only work with 2 ports max is the belief
ah ok
Nintendo didnt plan rumble most likely and used batteries as a way around power limitations
I assume the console drawing more power than it is rated for would shorten its lifespan, or at least the lifespan of certain parts. But if we are talking hours, days, weeks, months, or years was uncertain.
guess there's some power circuitry to the controllers that's limited, since it could power the 64DD without an extra power supply
Probably nintendo trying to make n64 as low power as possible. So they limited the amount of power it uses
which is kind of strange since their competitors allowed their controllers to draw more power
Asking how the Nintendo 64 was designed just raises more questions I swear.
it was kind of forward thinking in a way, at least from a graphics perspective - the fact that it has what is essentially a programmable geometry pipeline is kind of crazy
N64 is awesome
obviously we've had vertex shaders (as well as geom and tesselation) for a long time now, but people are also starting to break free of the fixed function parts of the graphics pipeline and instead use the more flexible mesh and task shaders or even roll their own in compute
I bought a battery charger and rechargable batteries on Amazon to use with rumble packs and controllers that need batteries. It is a pretty cheap solution.
I have this ocd thing about batteries in my controllers where I am constantly paranoid they are going to die on me at a crucial moment.
Is a game ever 'that' crucial?
I am more afraid that a cheap Akku will fire 🔥 up my house 🏠 😱
Crucial is relative - I was pretty annoyed last time I was fighting a difficult boss in Monster Hunter and my controller died
Doesn't it usually pause the system and tell you your controller is dead
My most played game is a mmorpg called Runescape that used to have a system where you lost everything on death which could include items you had to save up for months to buy. It has left me with a permanent distrust of all battery operated devices to the point where I can't enjoy a game because I'm constantly being nagged about it by my own inner voice. But that's also my ocd lending a helping hand.
@hollow pebble that was hilarious, you’re too kind
I enjoy the name of the sticker.
LOLOL
Oh well
Quest64
I FELL FOR IT! 
64
Quest
I stand behind my moderators. Just like that "always has been" meme.
So Robby really became moderator just to be able to write the name of his favorite game? That's real dedication, impressive
Robby's entire gambit here has been to earn the admin's trust after all this time. Earn the mod title. And ban himself only to never return. The ultimate troll play! 
yay
but the first vector instructions work, so it's good 🙂
So it'll be finished in 50 days. :p
One small step for unit, one large leap for n64 core
more like 25 days as 52% is already there. That would still be in august. would be fine 🙂
What I've been meaning to ask, when the rsp is finished and work on the rdp begins, will we be getting lots if beautiful abominations because the graphics start working but not really?
Great work Robert! Do you think any games might load further now, or is this an all or nothing piece of implementation?
yes, expect all kind of janky things then 🙂
Thanks robert, this makes me happy:)
unlikely. Unless the game is happy with calculating garbage 🙃
I tried last commit of yesterday and more demos playing sound but no visual for the moment
do you think some games could play sound before the work of RDP starts ?
Rude 8(
I don't understand any of this 😬, but thanks for what you do
could be, but not before most of the RSP is done
Rdp sounds like such a cool chip
I mean like the actual name itself sounds awesome. Reality dream processor. 
Real Time Mario generated on a Silicon Graphics 420 VGX Workstation at the 1992 Summer Consumer Electronics Show.
http://www.unseen64.net
source: http://www.navgtr.org/
"Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently ...
Isn't it reality display processor?
Yeah you right. My brain is just going to crap.
It's still a cool name. But I like the reality signal processor better. It's processing singals, from reality!
Cool Q U E S T 64 is a banned term
If too many people knew about brian 2^6 nobody would use any of the other cores anymore, thats why.
grumplestiltskin admin hates fun
Time to revolt against the opression of @zinc dew ! Burn the Heretic
admin not moderator
It’s pretty special we get to share in and celebrate @wanton sun’s progress on the core.
Obviously everyone here wishes him the best of successes but I also wanted to say how much we appreciate you coming here and giving us update on your progress. Thank you for your hard work.
It will be really exciting times once the awesome team here starts crunching through games and play testing.
We band together to make it happen.
it is a Quest 🙂
Q̌üëśŧ64 even
Join the Quest 8 x 8 times
Is Questy4 banned-banned or we-just-trolling-banned because sometimes its hard to tell 
Quite a few people enjoy N64. Usually people born in the early 90s but plenty of others. Exploring the library you find many genres including rpg. Some people think it’s light in that regard but there are exceptional games. Titles that surprise and delight with creative gameplay and storytelling. 64.
I think its wordfiltered, brians adventures are too exciting for todays modern audience
Yeah I know it is, its the why :p
Thats why.
Its a shame we dont have DS or else itd be all about Lost Magic.
Almost like you're implying Brian 1<<6 isnt good
If I understand the process well enough, I think you need to repeatedly bring up a bad game until they mod you.
Superman 64
Superman 64
Superman 64
....
damn
if you say his name three times he might show up
Who would win, brian or superman?
Superman
But then the world rejects Superman for daring to beat up such a nice kid.
we tell kids that superman died on the way back to his home planet
its easier than the truth
now that I think about it, everything that Titus ever programmed was garbage
these jokers made that xena game
superman 64
and carmageddon 64, the worst carmageddon game
how did they do it bros, how does one achieve such legendary badness



