#NES/FC/FDS/Dendy

1 messages · Page 5 of 1

twin siren
dreamy marten
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marioohno . Let's not metal jesus him- he seems like a nice dude.

clever scarab
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Yeah I like their YouTube channel

fierce estuary
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Try is a lot taller than you'd expect

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I'm always surprised by how tall he is when I bump into him at a retro con

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very nice guy

hasty river
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I absolutely love the Super Metroid orchestrated soundtrack

verbal holly
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the only MSU-1 patches I've really been on board with are the DKC ones that are essentially just subtle arrangements of the original OST with uncompressed instruments, which definitely feel a bit more "as intended" compared to some of the ones that just use fan music or whatever

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slightly more relevant to this channel I guess, I really don't care for the NES -> SNES -> MSU-1 patches, that seems really silly given how beloved the NES sound chip is

inland blade
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Other than that... WHY RoadBlasters and not Dragon's Lair on MSU-1? 😄

fierce estuary
clever scarab
fierce estuary
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I don't like their colors or emulation quality and it's sinful to defile the nes music like that for some of these games

clever scarab
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nes ** 𝐃𝐨𝐰𝐧𝐥𝐨𝐚𝐝 𝐂𝐨𝐫𝐞 **

WIP Core Downloader - [LINK]
-# ‎ ‎ ‎ ‎↳ follow instructions in link to automate downloading all work-in-progress cores

Manual Install:

  • Latest core - [LINK]

(Last Updated - Feb. 15th, 2026)

dreamy marten
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Oh it's good to hear other people don't like them either. I finally tried them recently and thought the music was really cheesy.

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I thought it was cool that they were trying to mix it up, just like any rom hack. The originals are so much better though.

fierce estuary
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I saw zelda2 with some orchestral music and I was just like.. "what are you DOING?"

livid leaf
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I think the best way to put it is that the new music tries too hard to be an enhancement of the original music instead of doing it's own thing.

fierce estuary
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I feel like changing the music is sort of like taking "Grapes of Wrath" and rewriting chunks of it that I didn't like and changing the ending and then re-releasing it as "Grapes of Wrath - Jamie Edition"

dreamy marten
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If it was an actual orchestra, sure. There would be some skill and care put into the performance and arrangement. But it seemed like they plugged a midi file into a couple of wonky "realistic" synth instruments.

clever scarab
fierce estuary
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the completely arbitrary and unrelated video of some guy picking apples

clever scarab
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nes ** 𝐈𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐈𝐧𝐟𝐨 **

The MiSTer core is the most accurate NES/Famicom/FDS emulator in existence as it passes all currently known tests!

You must source your own games and bios files; DO NOT ask about it, DO NOT ask for it, and DO NOT ask where to get it.

If you'd like to help test TAS files then please use this spreadsheet - [LINK]

Things to know about TAS files:

  • They were made on an emulator - could be an accurate or inaccurate emulator.
  • Several only work on specific alignments of the PPU/CPU.
  • The game has to be loaded last to make sure the memory is cleared to bizhawk.
  • Most of them should use an offset of 1, but sometimes they use 0 if they are meant to start from a soft reset.
  • There are different revisions of games and it matters.
  • The current maximum size is 250ish kb for a TAS video, anything larger will fail.

(thanks to @glacial turtle for the testing spreadsheet!)

tepid umbra
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It's a reference that Link is the same type of hero that Steve Jobs was. Watch my 12h lore video for more information. elmorise

glacial turtle
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About a decade ago a British radio DJ Zane Lowe swapped out all the music in the film Drive with song that he likes and they showed it on TV. I love the film and the original soundtrack, and after about 15 minutes of watching this hubristic rescoring I turned it off and watched the original instead.

urban meadow
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Forgive me father, for I have sinned! I have played the NES to SNES ports. waaaaah

hazy marsh
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Sorry, please hand in your badge and your light gun

urban meadow
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Done and done.

steep forge
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dkc dubstep is my favorite one

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the sam miller ones are good too

steel flume
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I like the one for alttp that adds new music for different areas. Like each dungeon has different music in instead of the same dungeon theme

inland blade
dire lodge
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Dejitter is really cool, though with PAL/M-mode, it seems it works inverse (basically Dejitter should be kept off.)

@heady crow

heady crow
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Turning it off gets the composite dot crawl to match a real nes now

dire lodge
velvet glen
fierce estuary
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pal doesnt alternate frame lengths iirc

hot wolf
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Wow - dejitter off looks great! You can really see the crawly fuzzies go away on the attract screen of SMB. Hope this get's added to the stable release build soon! Awesome work as always MikeS

heady crow
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I'm only turning dejitter off, the wizardry was done well before me 😉

hot wolf
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lol - grumpy old composite doesn't want the new display tricks

sweet sparrow
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it's already one with everything, has no need for more

clever scarab
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When are we getting jail bars?

hasty river
hidden isle
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MSU-1 is a godsend for randomizer players. When you're playing the same game for (sometimes very literally) the 1,000th time, having a choice in music packs is pretty nice.

fierce estuary
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thatsa great topic for the snes channel. It gives me cold chills to think of someone implementing something like that for nes

tepid umbra
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I was thinking of acquiring the skills and implement it myself to torture kitrinx but making her do it herself is actually way better and punishing.

oak egret
fierce estuary
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why are you all so mean to me 😭

hidden isle
alpine meadow
hasty river
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I'm hoping for stereo support for NES finally

hazy marsh
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I have two ears so in a perfect world it would have stereo sound smugnep

alpine meadow
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But the NES is perfect

hazy marsh
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I would have thought the people with 5.1 ears would have bumped that average higher

urban meadow
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7.1 ears or bust.

alpine meadow
low panther
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There is some kind of famicon snac? I have the famicom lightgun

glacial turtle
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There is NES SNAC that works on the core

granite pivot
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There is. It works with the lightgun and 3D adapter, IIRC

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Misteraddons sells an FC adapter for SNAC/SNAX

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CRT is needed for both

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(lightguns and 3D)

verbal holly
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Zapper can actually be modified to work on LCD, using romhacks also, not sure if that will work on MiSTer or not though...

hot wolf
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maybe the rom hacks just adds a few frames to the white box flash screen so the gun can pick it up

verbal holly
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pretty sure it's literally just that, yeah

warm galleon
hasty river
warm galleon
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i'll just blindly submit a PR and let her sorg me

fierce estuary
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I did implement it once

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I hated it so I didnt merge it

warm galleon
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haha

fierce estuary
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now, it would create annoyances with all the cart audio

warm galleon
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i personally prefer it mono in emulators too

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oh yeah i didn't think about the enhanced audio stuff

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typically most games used pulse 1 as the lead and pulse 2 as the echo/reverb/harmony so you could do pulse 1 left pulse 2 right... i'm assuming that's how most emulators do it, then like triangle on both, noise on right (most mixing you put the snare on the right i think?), etc...

tepid umbra
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I think the nes core is great as it is. That being said, I enjoy the suggestions for features that kitrinx hates simply because she is the only grown up around. CDI

terse wraith
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Reminds me of how Amstrad CPC has stereo sound output (three channels of audio split into center/hard left/hard right), while the intended method of sound reproduction is a mono speaker inside the computer. Some games sound strange in stereo.

supple jasper
primal ether
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Behold, a dark prince of evil: Dracula

fierce estuary
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it was totally random which channel they used per song

clever scarab
steel flume
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Depends on how you are looking to connect them. Most will work with a good USB adapter daemonbite works great. Snac can be kinda finicky I would only use that with OG controllers. I been using a polymega snes controller with a daemonbite adapter.

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NES snac is a bit more tolerant ai guess coz it doesn't have as many buttons to deal with

clever scarab
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Weirdly the core doesn’t respond to it. blobshrug

steel flume
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I bet it would be great if you wanted to play a single player game with 3 people 🤣

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That middle player will be bored as hell tho

zenith linden
tepid umbra
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This whole concept reminds me of nintendo joycons. You can have one normal controller or 2 controllers that nobody wants to use.

dry lynx
urban meadow
tepid umbra
urban meadow
tepid umbra
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I'll have to check out their line up, maybe they'll have something that satisfies me. Don't think I'll get the new gaming karen system anyway.

dry lynx
tepid umbra
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Then they shouldn't expect you to buy a controller to play mario kart 8 against you that one time. They should be satisfied to play mario 64 with you on mister.

dry lynx
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That I can agree with. Hope they like playing with a DualShock 😅

clever scarab
steel flume
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I don't care about the system itself but i'm really liking the polymega controllers. they don't feel cheap and i like wired controllers. the cable length is good too

tepid umbra
dry lynx
steel flume
median whale
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No that's your inputs being crossed 😉

vestal marten
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Hello! Is there a way to default the Input Options SNAC: to always be Controllers? I seem to have to set it every time I launch the core. Sorry bit of a MiSTer noob! I would imagine that I would have to set something in my MiSTer.ini

steel flume
vestal marten
steel flume
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It should hold the settings if you save settings after turning it on.

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I turned it on saved setting rebooted the mister and its still on for me

vestal marten
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🤦‍♂️ ok that worked, I wasn't saving the settings. I can also change these by updating /media/fat/config/NES.CFG Thank you! you pointed me the right direction.

steel flume
hot wolf
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Is there a special hack or setting to get Pac-Man Championship Edition working?

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I've seen some videos online of people posting footage from a few years ago, but it doesn't work on the current core. Tried a couple version too and they didn't work

grand jewel
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You need a correct iNES 2.0 header.

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Already answered here.
#help message

hot wolf
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patcher worked great - thanks!

fierce estuary
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that python is probably some of the most amateur code i've ever written and it's probably one of my most popular things 😛

dry lynx
grand sequoia
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has anyone here tried don doko don 2 on the nes core?

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unsure if this is game has known issues. essentially glitched intro screen, and the game crashes after the intro cut scene

grand jewel
grand sequoia
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thanks for the heads up. ill check out the rom

primal prairie
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@fierce estuary Hey Kitrinx!!! Nice NES palette 😄

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It sure does look like how I played it back in the day originally on RF.

inland blade
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I must say that yes, Kitrinx's palette is superb and the way to go with FPGA NES enjoyment.

fierce estuary
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Thanks 😭

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I put thought into it

dry lynx
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Kitrinx palette is the best palette elmorise

tepid umbra
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Kitrinx is the best palette, the best sitter and the best kitrinx there ever was elmorise

calm jay
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I always switch between Sony CXA palette and Kitrinx palette

steep forge
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i always use the magnum palette. i can't get away from those vibrant blues and greens

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best palette for ninja gaiden games. ryu look real good

hasty river
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I use the Sony CX or whatever it's called it's my favorite blend of colors and saturation by far.

blissful prairie
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The only person that acknowledges the Wrecking Crew greatness

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And I am not kidding: I really loved the game when I was a kid myself. Punch Out, Gradius and both Zeldas were the best of course. Not quite on the level of those.

steel flume
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Dragon Warrior, Punch Out, Metroid, Skate or Die 2, Super Mario Bros 3, Rainbow Islands were some of my games as a kid

low holly
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Sorry for the silly question, but have someone tested Lupin Sansei: Pandora no Isan?
I have encountered the problem that during the gameplay it has graphical glitches. Both in the original ROM and fan-translation.
(Sorry, my English isn't very good sometimes)

grand jewel
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Do you have a screenshot of the graphical glitches ?

low holly
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I'm sorry if the quality of the photo is poor, but I think you'll understand.
The problem occurs while scrolling the screen

clever scarab
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Also your English is great! Apologies we don’t speak your language.

low holly
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If I remember correctly, in childhood I had the same glitch on an original hardware (More accurately, we had not the NES, but the "Famiclones", called Dendy)

clever scarab
low holly
low holly
# clever scarab

Well, I'm glad that our compatriot is one of the people who started MiSTer project)

clever scarab
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Yeah Sorg is awesome

low holly
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Yeah)

grand jewel
grand jewel
# low holly

That's either an issue with the ROM like an incorrect iNES2.0 header, or the core set as PAL/ Dendy instead of NTSC.

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Most of the time, graphical issues with the core are in fact old ROMs incorrectly done on the header.

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I've double checked with the ENG fan-translation of that game, and it works OK on my side.

low holly
grand jewel
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You talked about the problem occuring while scrolling, so I'm about 90% sure the header is incorrect (like a mirroring byte not set/incorrectly set) and just a better ROM to find.
Or, you can use a script from Kitrinx.

low holly
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Again, thank you for the respond and help

grand jewel
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No problem.

brisk sapphire
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Apologies if this has been answered before but is there anyway to play Nintendo VS. System games?

low holly
hidden isle
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Dumb question because I know the nes/snes controller handling is very similar--can a snes snac adapter be used on the nes core?

clever scarab
hidden isle
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yeah, maybe! I'm unsure because they use the same serial protocol afaik so from the viewpoint of the core they might both be the same? from the raphnet snes to nes adapter page:

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I guess you probably still need an adapter because from the core's point of view it's reading each pin on the controller cable

clever scarab
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Oh that makes sense, yeah.

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The cool thing is, there are a few NES games patched for SNES mouse support.

hidden isle
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Yep!

sweet sparrow
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#controllers message

clever scarab
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I guess I should've tested myself first before posting lol

sweet sparrow
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You're right, can get a nes to snes adaptor cable and use a nes pad with snes snac adaptor on nes core

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Or snes pad 🙂

hidden isle
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I don't have access to whatever link or channel that is

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is it an answer to my question?

clever scarab
hidden isle
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awesome ty

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so the answer is "just yes", and I can use my super famicom controllers with a snes snac adapter with the nes core?

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this is incredible news

sweet sparrow
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I wish that role was assigned by default

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Normally snac is only for the core the controller is from, snes/nes share their protocol tho

hidden isle
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yeah, that's why I had the thought to ask. I was conflicted on whether it would work or not lol but it's amazing to hear it does

urban meadow
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Yep, I beat Mike Tyson with my SNES controller using SNAC! He didn't stand a chance.

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No ears were harmed in the writing of that post.

steel flume
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Maybe its changed coz I havent used snac in a while. But snes snac worked with the nes core just none of the snes specific buttons were used just A B select start and the d pad

frank hinge
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Quick question. So I've put my NES dumps in the NES folder. Where would I put my couple of Famicom dumps and FDS?

grand jewel
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Same folder.
You can do some subfolders for your games, but not for the FDS BIOS.

frank hinge
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Much appreciated thank you. Il create a sub folder for NES, Famicom and FDS. But the Bios's will be left in the main NES folder. (Not in a sub folder)

grand jewel
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That's right (and how I've done on my system).

reef bane
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pac man champ edition seems to be broken after doing an update all. I looked around in settings and such and can't find any obvious culprit

hot wolf
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just put the files in your NES games folder and run the script. I did it via SSHing into the MiSTer

tepid umbra
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I need a lengthy nes game to test my new battery with. Dragon quest is probably my best bet right?

glacial turtle
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On an original NES? Pretty positive those don't have batteries...

grand jewel
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Zelda 1 have a battery.

glacial turtle
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What battery are you trying to test?

glacial turtle
naive swift
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Lots of NES games with batteries.

glacial turtle
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Actually does Zelda definitely have one? I didn't think you could save on Zelda

naive swift
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Oh I see

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Yeah Zelda does

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Because in Japan it was an FDS game

glacial turtle
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What does the battery do?

naive swift
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Save your progress

grand jewel
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Keeping the saves on your progress.

glacial turtle
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Huh, I thought you had to one shot Zelda

naive swift
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Thank goodness no

grand jewel
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As you can't write to a ROM chip.

glacial turtle
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Maybe I was playing with a dead battery

grand jewel
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Nope, and luckily.

naive swift
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Could be. I think they were SUPPOSED to have a life of 5 years

grand jewel
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I played Zelda 1 all my young years in my family.

naive swift
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But some last much longer

glacial turtle
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Huh, that's good to know, will have to replace mine if I decide to try plays on OG hardware again

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Still curious what battery @tepid umbra Is trying to test

tepid umbra
urban meadow
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Yeah, Zelda is pretty famous for being the first NES game with a battery backup for saving! Pretty much any RPG would be a good test. Final Fantasy would be a solid choice as well.

tepid umbra
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Everything has a battery if you try hard enough

urban meadow
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My battery is my ❤️ .

tepid umbra
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Also a heart isn't a battery when you think about it. It's a pump. Your fat is your battery. So I'm not fat, I'm just high capacity.

urban meadow
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Oddly enough, the Sega Master System actually had a battery game before the NES did! Though, I forget what game it was...marioohno

urban meadow
tepid umbra
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If there is a master system, doesn't that imply the existence of a slave system?

urban meadow
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Or a scrub system?

dry lynx
tepid umbra
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BURN

dry lynx
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Still fighting the console wars. In my head they never ended

fierce estuary
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the alternative was obnoxiously long passwords a la metroid and kid icarus

dry lynx
fierce estuary
#

justin bailey

dry lynx
fierce estuary
dry lynx
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Thank you 😄

fierce estuary
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the original zero suit

tepid umbra
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I love metroid. But dread somehow doesn't connect with me. Maybe it's been too long.

steep yew
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Dread is definitely zoomer Metroid

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I liked it a lot, those way forward metroids hit different.

tepid umbra
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It felt so inconsequential to me. In every metroid game you had major plot stuff happening. Destroying the space pirates and mother brain, exterminating the metroids and adopting the baby, destroying the space pirates and losing the baby, becoming part metroid and destroying the x...

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What does dread do? "Fight this one bird. Also become a metroid. For 2 minutes. The end."

steep yew
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Oh interesting. I kinda of thought that the problem folks had with dread was that there was too much plot. Too much story. That you were force fed stuff.

And I dunno, I dig the chozo shit. It was some of my favorite flavor in zero mission and the prime games.

With that said, the chozo stuff is definitely bolted on to the original frame, so if you’re not interested in that, then “modern” Metroids probably don’t have a lot for you

tepid umbra
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Chozo stuff is fine, but the story of dread has effectively 2 characters and everything is between them. And it's a huge difference between having story and how it is presented. Other m being a really bad example.

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The presentation in dread was fine, I actually liked that 1 chozo line samus said. 😅

fierce estuary
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I just didnt like being chased around

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too stressful

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im more of an explorer

steep yew
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Yeah, I didn’t love the aimee or whatever sections.

tepid umbra
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Yeah those weren't great

urban meadow
urban meadow
urban meadow
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Madness!

dry lynx
urban meadow
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No excuses! billy

alpine meadow
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I thought Dread was the best. Like they all have strengths, but it was so good.

hasty river
tepid umbra
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Well, I'm also a weirdo who prefers nes metroid to zero mission.

urban meadow
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I love NES Metroid, and have a lot of nostalgia for it. It was actually the first video game ever that I bought with my own money back in the day. Did a bunch of work for my grandma to earn the money for it!

That said, I do still prefer Zero Mission. But it's really its own game. It's a re-imagining of the original Metroid, so it doesn't replace it.

tepid umbra
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To many people it does. Also there is a huge number of yt commentators who act like the nes game isn't playable anymore and zero mission replaces it.

steep yew
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I was playing SMB3 with my kid last night on the mister for the first time and noticed that the sides of the screen have weird draw artifacts. I assume that is known and is a byproduct of those being cropped out on real hardware, but I wasn’t sure if there was a way to do the crop on the mister

sweet sparrow
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Audio & video | mask edges

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Should do it

steep yew
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Oh yeah, I assumed it was exactly as it was on original hardware

grand jewel
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The game uses the tiles on the edge hidden by the overscan for preparing the scrolling.

steep yew
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Pay no attention to the pixels behind the curtain

steel flume
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I like the original nes metroid but infidelity's snes port that adds the map and equipment screen has messed that up for me. I dont want to play without the map.

tepid umbra
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So my old battery in the nes controller lasted 2h and the new one lasts almost 12 hours.

steep yew
blissful prairie
steep yew
tepid umbra
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I get that it's more convenient and there are romhacks that add maps and saving to the nes version as well. But you can play the game as is quite easily with a pen and paper (probably there's an app for drawing maps for tablets as well) and have fun.

urban meadow
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Who needs pen and paper when you have Nintendo Power!!

steel flume
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A note pops up when you select it saying there are minor changes to the gameplay

hasty river
tepid umbra
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Zero mission is great don't get me wrong, but if I only get to play 1 of them I'd choose nes.

hot wolf
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Only issue I have with the vanilla NES Metroid is not having a way to fill up on health quickly. Having to grind out health and missiles if you die or before a boss fight is pretty grueling.

At least there aren't too many hidden power ups in little blocks so you don't really have to bomb the floor constantly, but they are not the best about giving you clues in rooms that do have hidden areas.

I admit that I "cheated" a little by looking at a map for the Varia Suit and Screw Attack which you can get pretty early on, but that was to mitigate the number of deaths.

Otherwise it's an impressive game for 1986 and amazing how much of the core of the series is there. Probably not the best one to start with since it's so punishing and knowing the rules of the series helps.

livid leaf
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The first Metroid is kind of a victim of that "Tower of Druaga" stank that plagued video game design for a bit in Japan.

Basically Tower of Druaga was a big hit in arcades, and developers thought that trying to make their games cryptic would lead to similar success. Like it's not a coincidence that Japanese games in the mid 80's had a habit of hiding secrets in obtuse ways.

Metroid isn't even the most egregious example of this problem either.

fierce estuary
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I didn't think metroid was that bad about it

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The carts were tiny and had limited resources, so they were trying to figure out ways to extend the gameplay, and in those early days they were often what we would call "cheap" tricks now like hiding things very obscurely or requiring grinding

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metroid though did this with power ups and not really anything critical to win

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I thought for such an early title they did a great job of it with the multiple endings and the speed run factor

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it encouraged you to both explore a lot and find everything and also challenge yourself to forgo and finish fast

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all in under a megabyte

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it's easy to be critical with a modern lens when all this stuff is figured out, but I think they honestly did an amazing job

warm galleon
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definitely have to kinda put on the retro goggles to enjoy the retro

tepid umbra
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Another point is the "mapability" of certain games. Metroid and phantasy star come to mind. While they have rather hard to navigate environments they're super easy to map with pen&paper. Other games like phantasy star 2 are just a nightmare to map.

hot wolf
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Usually with NES games I will read the manual if its more than a platformer or beat-em-up. Metroid's little map it pretty handy to give you a scope of the game

steel flume
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My retro goggles are always on.

hot wolf
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On the topic of the core itself I've been playing with the Dejiiter disabled and it's been working fine. Figured I could put in my 2 cents before the change gets rolled into the official release.

tepid umbra
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That being said, if kitrinx were to suprise me with an am2r core for mister on Christmas I'd be extremely happy. smugnep

fierce estuary
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it's not really for a console

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it's made in some kind of game maker type engine

tepid umbra
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You're smart. Just imagine it's an arcade or something. 🙂

fierce estuary
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I hate arcades 😛

tepid umbra
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Best way to show them is to surpass all of them! elmorise

steep yew
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I have it on my steam deck. Its a reminder that the internet is good sometimes

hasty river
fierce estuary
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I think the game engine uses a gui

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or graphics api

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neither of which is available on mister's arm

tepid umbra
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So you're saying... it would need a Christmas miracle? smugnep

urban meadow
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One AM2R by Christmas!

hasty river
primal ether
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This sonuvabitch

urban meadow
tepid umbra
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What's often not talked about the original dragon quest is that death doesn't make you go to the title screen but let's you keep your exp and level and you only lose half your money. So it's not that big of a deal as in other games.

urban meadow
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They've kept that mechanic throughout the series as well.

primal ether
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Just costs you precious time

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Which we had infinite amounts of as kids.

tepid umbra
#

Well getting back to where you died alone gives you extra exp, so it also gets easier each time.

primal ether
#

There's not a ton of stuff to buy either so losing gold is more irritating than debilitating

dry lynx
#

🐉⚔️

#

(We need a slime emoji)

livid leaf
#

A metal slime one.

#

Just post one for a few seconds, then delete it before anyone notices.

dry lynx
#

I don’t know how to do that 😭

#

I tried joining a DQ discord so I could use their emojis but it complained I don’t pay for discord 😒

primal ether
#

I tried to join the DQ discord for Dragon Quest emojis but they kept saying, "sir, this is a Dairy Queen"

dreamy marten
#

Haha. I was there before but it was dead and weird.

#

They didn't make Dairy Queen or mr hoob jokes. Totally pointless server.

dreamy marten
#

Hmm. We could all migrate there and then we'd be able to use their emojis.

dry lynx
#

Let’s do that!

urban meadow
#

I'd post a Dragon Quest slime GIF, but I've used up my GIF quota for the week!

urban meadow
#

Was hoping you'd post the puff puff one, but I'll let it slide.

dreamy marten
#

There's a quota?

dry lynx
#

This discord does need more Dragon Quest

steel flume
#

Dragon Warrior on Nes was my first rpg

#

Also the first nes game I owned besides the packin game Super mario bros and duck hunt

#

I remember playing it so much that among my friends. If we ask one another about about going somewhere and doing something and they said no..we would say "but thou must!!"

primal ether
#

I honestly don't remember which game I had first but I remember Dragon Quest (US version Dragon Warrior) and Hydelide. FF's giant foldout monster poster too. I know I got to FF after those two. Definitely my first RPG's

#

Like, there were other things around that I'd get to touch here and there but those are games I had and could finish 😄

#

I guess Legend of Zelda counts too, huh?

#

Kind of

steel flume
#

There are always arguments about whether zelda is a rpg..honestly its probably not but it says something about the series for it to always come up in the rpg conversation.

primal ether
#

It was one of the first games that I had to save progress, explore a big world, and collect items to progress. It feel big and epic to me similarly to those other games.

steep yew
#

Zelda definitely feels like a game that someone who enjoyed roleplaying games would make.

urban meadow
steel flume
#

I tried Ultima but never really got into it

urban meadow
# dreamy marten There's a quota?

More of a running gag on my part. We're not supposed to spam GIFs in threads outside of general-banter and spicy-off-topic. But the occasional GIF is fine.

dreamy marten
#

Gotcha. I'll try to do my part.

primal ether
#

oh, we're just taking some dives now...

fierce estuary
#

we already had it

blazing oracleBOT
#

metalslime added with the name "metalslime"

fierce estuary
blazing oracleBOT
#

slime added with the name "slime"

clever scarab
#

That’s the character limit on slimes marioohno

dry lynx
#

Thanks @fierce estuary!

#

I shall use it liberally!

tepid umbra
#

slime metalslime best.day.ever.

urban meadow
#

This emoji update is sub||s||lime.

#

slime metalslime ❤️

tepid umbra
#

Nature calls!

primal ether
#

Is that from a romhack?

tepid umbra
#

It's a retranslation

inner violet
#

My Origin8 controller by Retro-Bit is stopping the NES core from loading. Any idea what might be going on?

clever scarab
ashen wing
#

Am taking my NES specific question here:

#

Any idea what the NES.f3 file is in my "/media/fat/Config" folder?

clever scarab
#

@fierce estuary sorry to bug ya, but what’s the .F3 file for in the NES core?

fierce estuary
#

no idea, does it matter?

clever scarab
#

Don’t think so

#

Core makes it anyways so it’s safe to delete

fierce estuary
#

maybe it's savestates or something

#

it's probably just some state storage

#

filter or whatever

#

maybe pallette

#

one of those kinds of things

#

"H3P1FC3,PAL,Custom Palette;",

#

yeah palette

clever scarab
#

nes ** 𝐑𝐞𝐦𝐢𝐧𝐝𝐞𝐫 𝐨𝐧 𝐁𝐮𝐠𝐬 **

If you’re seeing issues in games then do the following:

  • Ensure you have the latest core by downloading it from the pins - [LINK]
  • Double check you don’t have multiple versions of the core and delete older ones.
  • Check your core config to make sure everything is set to default or simply delete your config and try again.
  • Test against real hardware (if you can) to make sure it’s not a bug with the original game/hardware.
  • If you’re playing a fan-made patch, then check the original game first as patches may introduce new bugs.
  • Finally, look on GitHub to see if the issue was already reported - [LINK]

(the NES/Famicom core is mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or you’re doing something wrong)

inner violet
#

@clever scarab wiped my controller config and it solved my issues. Thank you.

clever scarab
hot wolf
#

Minor typo on the current unstable. Should be Dejitter

dry lynx
grand jewel
#

I am already on it during the last minutes.
Thought about the same for our OCD users here. 😂

grand jewel
#

Typo fixed : Dijitter --> Dejitter
Updated the sys template with the changes from today.

glacial turtle
#

What was changed in sys?

grand jewel
#

Some quick changes on the response code from sd_card module.

#

That was just to be up-to-date with the template and it was accepted earlier on GitHub.

urban meadow
#

Typo fix hype! elmorise

lean stag
#

got the patched rom working in mednafen, but not the mister core. something to do with weird mapper configuration?

tepid umbra
#

The patch notes that it doesn't work on certain emulators. Maybe kitrinx could add support for the core, but dunno if she is willing to do that for 1 romhack.

fierce estuary
#

probably, but its annoying when people use mappers in impossible ways

tepid umbra
#

At least they documented their crimes neatly. 😅

lean stag
#

gotcha, thanks. would be cool to see it work, but understandable considering it's a nonstandard mapper usage

primal prairie
mellow dawn
#

Mapper26 is based on the powerpak mapper. Quick code skimming looks like 512kb and chrram appear to be in place...

hasty river
#

Wow that sounds great

jaunty pier
#

Does anyone know what would cause a SNAC-connected NES Power Pad to only register button 4 on side B in a particular game?

#

I used another Power Pad like 1 or 2 years ago with the same MiSTer and it worked fine, but I can't get the Power Pad I just bought off eBay that the seller confirms working to work....

#

TBH the "controller swap" feature is confusing

#

Street Cop expects you to use a controller in one port and the power pad in the other. Is this possible with a SNAC v1 (single-port only)?

#

TBH though I tried World Class Track Meet, and it doesn't register anything from the power pad either. Am I doing something wrong?

#

because it's been so long, I can't confirm if it's something I did wrong or something broken in the core, or something wrong with the power pad

dreamy marten
#

What are people's thoughts on saying "Super Marios BROS" vs saying "Super Mario Brothers"

#

When using a speaking voice

tepid umbra
#

Bros make the think they really get along well. Brothers makes me think "Brother, may I have some oats?" Different vibes.

#

For reference.

urban meadow
#

I always say brothers bro.

dry lynx
#

I say “bros” cos Mario is a bro

sweet sparrow
#

Bros just puts 'when will I be famous' in my head

dreamy marten
#

I always say Brothers. Just heard a YouTuber say "Bros" and I didn't care for it.

#

Everyone I knew as a kid used to say brothers. Maybe it's an old person thing.

steep yew
#

Bros, brothers, whatever - nothing will be more grating than Mare-e-oh

dreamy marten
#

that's how many people would say it in his home city.

steep yew
#

People in Missouri pronounce it "Missourah" - that don't make it right.

dry lynx
dreamy marten
#

With the Scottish towns, we can probably blame whoever created the spelling though right? The local pronunciation probably came first.

glacial turtle
#

They come from old Scots, not English. Different language.

#

You have no idea the quiet contempt Scots feel when someone butchers the name of the town they live in.

dry lynx
dire lodge
#

Listening to the Game Over-music for Balloon Fight on Animal Crossing's NES Emulator shows that the buzz at the end is meant to be on a very low-sounding note instead of a jarring noise we see in the official rips and most of emulators

#

Had long been curious about this whenever playing it on NES-core

fierce estuary
#

Is it? Sounds like misuse of triangle channel

livid leaf
#

I wouldn't trust that emulator over the much more fleshed out emulators we have nowadays.

hasty river
dire lodge
# fierce estuary Is it? Sounds like misuse of triangle channel

https://youtu.be/skVlsNYp8SQ?t=5m56s

Looks like you were right, never mind

Released 1/22/1985, Balloon Fight for Famicom is one of Satoru Iwata's best games, developed while he programmed for HAL Laboratory. Similar to Joust in gameplay, you float around and try to pop the balloons and parachutes of your opponents. A large fish waits to snatch up any parachuters too close to the water. In bonus rounds you are awarded e...

▶ Play video
fierce estuary
#

if that's the case I intentionally disable the ultrasonic triangles and we also have a low pass filter

topaz moonBOT
#
assign Sample = (applied_period > 1 || allow_us) ? (SeqPos[3:0] ^ {4{~SeqPos[4]}}) : sample_latch;
fierce estuary
#

allow_us is a parameter that's disabled

#

I think I was going to make it optional at some point but decided nobody needed to choose between audio artifacts and proper sounding audio

dire lodge
fierce estuary
#

Real NES had some form of lpf. The triangle channel can produce a tone above hearing but digital stuff can't handle it, so it comes out as a high pitched artifact

dire lodge
fierce estuary
#

Nope

#

Use an old build from a few years ago if you want to hear the beeping

#

It was reported as a bug

#

It is a big in the sense the original systems never made those noises and they are very distracting like balloon fight

dire lodge
dire lodge
fierce estuary
#

It's probably not much compared to Mister or mesen

#

Run some test roms

livid leaf
#

You also have to remember it's still an old emulator originally made for the Nintendo 64.

It doesn't even run every NES/Famicom game for starters.

dire lodge
#

(Balloon Fight-Game Over-music on the AC's NES Emulator, the finishing buzzing noise sounds lower)

#

Is this inaccurate audio then?

fierce estuary
#

Probably. I dunno. Misters is accurate so compare to that

dire lodge
#

Mister does the regular harsh buzz noise instead, much like the CRT footage vid I went to check for comparison and linked here (+ every regular emulator)

Bummer, I was lead on - audio's most likely inaccurate in AC's emulator

fierce estuary
#

The ultrasonic tones shouldn't be heard

#

They are like 34khz

#

Try using a 2khz top level filter to emulate composite

dire lodge
#

(I'm going 1st since you said "top")

fierce estuary
#

1st

#

One pole filter

grand sequoia
#

has anyone here gotten just a gray screen on seicross (JP) ?

#

i tried to run it through a nes header fix script but no dice

#

(or rather it reports the header was unchanged)

grand jewel
#

No problem at all on my side, either the JP Rev 0 or JP Rev 1 versions.

grand sequoia
#

thanks for that, prob a bad romdump

#

ill look for another rom

dull ledge
#

Been playing Mario bros 3 (USA) and noticed some lag in some levels, I think when there are a lot of sprites at the same time. I was wondering if this also happens on original hardware, but I can't test that. Is the core to be known to run games as well as on original hw? To clarify, it only happens in very few area's.

livid leaf
dull ledge
#

Right, so if I experience lag in the core, I would probably also experience that on original hardware, correct?

livid leaf
#

If it affects the original hardware, then it should also affect the core in the same way.

clever scarab
dull ledge
#

Good to know thanks

#

I have also seen something something similar in Super Mario World 2, but luckily there's a turbo option there that eliminates the lag. Was a turbo core considered for NES as well?

urban meadow
#

Slowdown and flicker was absolutely rampant on the NES, so yeah that is completely normal. Slowdown was also extremely common on the SNES, especially in the early releases on the console. Embrace the slowdown!

supple ermine
#

I think cores vary on how much they actually copy individual hardware components.

hasty river
#

I specifically remember Zelda in dungeon 8 the darknuts moving slow

hot wolf
#

Gradius III is launch game with Super slow down. The SA-1 patch to speed it up makes it harder

clever scarab
hot wolf
#

See: NES games made by ||Micronics||

livid leaf
#

I love Kirby's Adventure, but I swear to God every time I use Spark it feels like the game is dying from a stroke.

urban meadow
livid leaf
#

M*cronics

clever scarab
#

My chronic

steep yew
#

Mi Chronic Fedora_Tip

clever scarab
hot wolf
sweet sparrow
#

took em almost 40 years but they got there with Mario Wonder

dull ledge
# clever scarab You’d be surprised by how a lot of 8 and 16-bit games perform poorly. They were ...

Never knew this. Actually first time I noticed it on NES was in level three of Mario bros 3 USA. I can trigger it in every emulator no matter how powerful the hardware is, even with optimized settings. So that was a sign then I guess. I always thought it was an emulation problem.
Thing is problem doesn't happen on PAL version, which made me believe that even more.
But good to know now it's expected behavior.

sweet sparrow
#

They got a lot out of that 1.79mhz CPU. Often by cheating with coprocessors in carts, but still its impressive many games ran at all 🙂

dull ledge
#

Yeah for sure. Still amazed about Mario Bros 3' graphics and gameplay on the system

clever scarab
#

The fact the game can do both horizontal and vertical scrolling at the same time was such an incredible feat too. It required an advanced (for the time) memory management controller on the cartridge to pull that off.

tepid umbra
#

It's still advanced even for modern games. The final fantasy pixel remaster can't scroll in the 4 cardinal directions without stuttering.

dull ledge
steel flume
#

Mario Bros 3 is still my favorite of the series. Alot of people still argue Super Mario World is a better game. It may be but it just built on what 3 did..didnt really tread new ground.

#

Didnt get the same feeling of awe with SMW as I did with SMB3 playing the first time.

dire lodge
#

I have SMB3 and World kinda sharing same spot, can't decide which is better between both lol

steel flume
#

Well I could probably say that if SMW hadn't taken a step down on the power up selection

livid leaf
#

Super Mario Bros. 3 was arguably the game where the Mario series became the Mario series.

A lot of the later games would follow the formula established by Super Mario Bros. 3 and introduced a lot of elements we nowadays take for granted.

dire lodge
steel flume
#

I think Super Mario Bros wonder really got back to that.

hasty river
#

SMB3 had too much. I'm just gonna say it. Every level was different enemies different powerups but they made them hard to get so you tried for three stages to get the frog suit then one hit and you lose it. I never got to enjoy any of the special suits because of this. Super Mario World was more concentrated and you had multiple opportunities to get powerups, then if you did lose it you could always go to a stage that had them and exit

#

SMB3 is still an amazing game and I do wish World had more variety in the stages but I think it did everything else better

steel flume
hasty river
#

haha

#

I just spent years in SMB3 trying to get those powerups and always losing them immediately. It was so dumb lol

fierce estuary
#

NES games had tons of glitches, flickers, slowdowns, odd noises, and etc

#

people just tolerated that kind of stuff back then

hasty river
#

it was always like "Ohhh here's the frog suit finally finally YES oh shit it's gone"

fierce estuary
#

on fpga there isnt really very great ways to overclock NES without just breaking everything because it did too many hacky things and worked too closely with hardware. the best way of overclocking it would totally break analog video on mister

#

just learn to love it like we did in the 80s

#

software emulators can do that because they dont have to run in real time

steel flume
hasty river
#

Well I haven't in 40 years so I don't think it's gonna happen

fierce estuary
#

I could do something really fucky like double the length of vblank and double the clock speeds while in vblank but that would break the sdram access time

hasty river
#

I think when SMW added the "backup" powerup that was a real game changer

dry lynx
steel flume
fierce estuary
#

I don't mind adding reasonable quality of life stuff, like extra sprites, but I kind of have a standard about how clean the feature has to be

#

and overclocking nes would be very very messy and disruptive

#

that becomes a burden to the user because they have to constantly decide if it's safe to use, it's like an attractive nuisance

hasty river
#

Could be a good album name too

fierce estuary
#

it's actually a legal term

clever scarab
# fierce estuary and overclocking nes would be very very messy and disruptive

Literally the first game I used with the MiSTer was the Sega Genesis core with turbo on and playing Sonic the Hedgehog. If you don't remember that causes severe graphical issues such as Sonic missing from the title screen.

I was extremely let-down after dropping several hundred bucks on a MiSTer build the moment that happened LOL.

#

I forgot if the option was turbo or extra sprites?

fierce estuary
hasty river
clever scarab
#

Thank you

steel flume
clever scarab
#

My point is, please don't add options that has a high probability of breaking shit. Plenty of first-time users will just toggle it on and then come here and complain that the MiSTer sucks.

#

Because I think that's what I did with Sonic LOL

hasty river
fierce estuary
#

on NES, I added some logic to minimize the graphical artifacts from extra sprites. I only know of one game where it causes any kind of graphical disturbance, which is a 4 pixel orange line on the title screen of mike tyson's punch out

clever scarab
fierce estuary
#

there was times game programmers exploited the sprite limit to hide things, but this is detectable

#

so I added that

#

games like castlevania 2 and zelda used this, and would have some graphical glitches without that

fierce estuary
#

you see it too often in software emulators where you are messing with like 8 plugins to an emulator before playing the game, flipping things on and off, then you hit some scene where it doesnt work right and you turn it off

#

like

#

it's a concern people dont need. it's better to not have bad choices

#

also some games were literally tuned around the slowdowns

steel flume
#

The 1 thing I miss from software emulation is per game settings. In retroarch you could have a core wide setting for all games. But if you found a game it didn't work for you could change it and save it just for that 1 game. Still alot of work but you only had to change it once.

fierce estuary
#

that's more of a mister framework thing

#

there's no reason it can't exist on mister, but i'd argue in an ideal would it shouldnt need to exist

steel flume
#

You can do it in a round about way in mister as it is. If you use the favorites script that makes the 1 file that opens the game and the core. Each can have separate settings mister treats those files like individual cores. Its how I have separate settings for the regular psx core and the turbo one.

dry lynx
#

If that makes foregoing save states, turbo options etc, then so be it. I didn’t have those back in the day either - and software emulation still exists for the occasional times when I might want those things

urban meadow
tepid umbra
urban meadow
steel flume
#

I guess just not using them is another .lol

fierce estuary
#

I think the "need" for a lot of them is sort of false

#

people added them because they could and now people feel like they need to overclock or have higher res texture or whatever

#

or hq2x or whatever else

#

but these systems were fine to play once upon a time, we didnt have issues with it

#

I think just re-creating the original visuals, with the crt effects and things, is enough

#

save states are fine, when possible

#

what paul did with snes is great

terse wraith
#

People were discussing the Balloon Fight game over music a few days ago. There's an unreleased FDS conversion available which actually fixes the broken note at the end.

dull ledge
# fierce estuary I just think making users have to always choose to try to find the "best" experi...

I totally agree. I think on SNES where you have turbo mode and PSX where you have 2cpu core users are aware that with standard settings you get the original experience, and your luck may vary from game to game with the turbo options. (Although on PSX I seldomly find problems).

Today I played Super Mario World with the SA1 patch. It runs without any lag or glitches so far and I think it's awesome that's possible. I could totally live with the fact if such improvements weren't possible though.
It did make me wonder if such kind of adjustment is possible for NES games as well, as in if there were any better CPU chips used at all on some cartridges like on SNES.

fierce estuary
#

the later the system the more decoupled from directly working with the hardware they are

#

like a 2600 you can do hardly anything without everything bursting into flames

#

even though it's a very simple system, it has to be very accurate because of how low level the games are

fierce estuary
#

modifying the game is a much much better solution than modifying the system

#

take a look at the zelda redux for instance

#

or the castlevania 2 thing that makes the game better, or the metroid one that adds saves and a map

fierce estuary
#

pure clean copies of every fds game

terse wraith
#

Unfortunately that version has broken random music notes during gameplay, so there's no perfect audiophile version of Balloon Fight.

fierce estuary
#

I mean, that's how they made the game

#

maybe they felt it sounded good

terse wraith
#

I heard previously that Balloon Fight was made with the original "square button" Famicom model in mind, and all audio glitches happen only on later revisions of hardware.

fierce estuary
#

I doubt it

#

the apu part of the cpu didnt really change much

#

the original famicom was rf only so it's possible they expected the attrocious audio quality to mask it

clever scarab
#

I think if people want big features that go beyond stock hardware that the MiSTer doesn’t support, there is already a solution for them. Just use software emulators.

tepid umbra
#

Only non-stock feature on the nes core I use frequently is to remove the sprite limit. Core is pretty perfect, thank you kitrinx. 🙏

tepid umbra
dry lynx
tepid umbra
tepid umbra
#

I heard myamoto bought large patches of the rain forest to make his own paper to keep the costs for all his nasty letters down.

fierce estuary
#

and trim the overscan

tepid umbra
#

I use an external scaler that handles that sort of thing. But yeah such things are always appreciated.

fierce estuary
#

the external scaler can't really know when the left edge is on or off, so I dont see how, unless you just want to indescriminately trim game content

#

the entire horizontal display is intended to be visible

#

nintendo added a border specifically so it would not end up in overscan

tepid umbra
#

Afaik I've only trimmed it top and bottom, as this is where flicker in RPGs like FF and DQ happen that scroll in all 4 directions.

fierce estuary
#

right, but some games will create a solid bar of color on the left

#

this was intended to blend in with the border, but we dont draw the border so it sticks out as just an ugly bar of color

#

the bar of color was a feature of the PPU intended to mask corruption from certain scrolling modes

#

there's a feature that will mask that to black when it's enabled in the ppu

#

the bar on the right is not masked ever and only certain games that do bi-directionall scrolling like SMB3 will have corruption there

calm jay
#

Yes, please keep default core options as close to original hardware

supple ermine
#

If original hardware draws the border, we should draw it too.

fierce estuary
#

probably but the ppu isn't implemented that way at the moment, and it's very unappealing on modern tv's

#

I have a revision of the ppu that makes it optional but I never merged it

tribal hinge
#

Has anyone played the vs version with this feature? (I think maybe famicom too?)

granite pivot
tribal hinge
#

I noticed the Virtual Console Excite Bike had this functionality patched in, so I went on an endless hunt to figure out how to convert VC Roms (wad files) to NES roms and once I did, noticed Excite Bike was the same as the stock ROM. They must have patched the games separately on top of that so I wasted my morning 😅
(They did the same for the recent mario and zelda game and watch releases)

tribal hinge
tribal hinge
hasty river
#

Aww

dreamy marten
#

I played on my real nes tonight. Mister over composite looks better than nes over composite.

urban meadow
#

Yeah, NES over composite is pretty bad on real hardware.

blissful prairie
blissful prairie
# fierce estuary I have a revision of the ppu that makes it optional but I never merged it

Please do. Keep at least all those warts that are common to NTSC and PAL systems.
I really want a 1:1 NES replacement (but being from Europe had a PAL system back then which probably skipped over some NTSC warts). I think more cores should revisit their options to ALWAYS offer "original" by default and add options to improve on that. But it should be made clear, what the original System with a common standard TV in the 80s would have looked and behaved.

#

I will always remember when I first played Legend of Zelda on Nesticle on a PC with square and clean pixels. It looked nothing like I remembered ( having not played it for certainly more than 10 years). I was offended by its looks but couldn't point my finger to an exact reason.

clever scarab
#

Unless your TV’s overscan was especially egregious.

livid leaf
#

You can tell a lot of NES games accounted for the overscan, because they designed the UI around the assumption pixels would be cut off from typical televisions at the time.

fierce estuary
alpine meadow
tribal hinge
dry lynx
fierce estuary
#

yes, that is supposed to be visible

dry lynx
#

Thank you ❤️

fierce estuary
#

at least that part of the screen is. There's an option to black it out in the core, but it should definitely not be masked 100% of the time, it's expected to be always visible

dry lynx
#

That’s good to know, thank you. I’ll unblank unless it really annoys me 😅

urban meadow
#

Embrace the screen edge cases!

livid leaf
#

The overscan fandom is dying.

Like if you love edging.

tribal hinge
half pasture
#

Just glad to report that
Chouyoku Senki Estique works beautifully on the NES core! 😍

urban meadow
mellow dawn
tribal hinge
fierce estuary
#

oh yeah, I forgot I did those

tepid umbra
blissful prairie
# clever scarab Yes it was always visible.

In Europa SMB3 was soo late in the NES life circle that many people would rather wait and move to Super Nintendo and play SMW rather than buying and playing SMB3. Thus I had to ask. I have fully memorized SMB 1 and 2, but only rarely played SMB 3 if at all.

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SMB 3 in Europe: September 1991

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At the same time the SNES was already available in the US and came to Europe on April 11th 1992

alpine meadow
hasty river
#

I feel lied to when All Stars came out it was marketed as being identical physics etc. To the originals but now years later I find out that this isn't true

tribal hinge
#

so it's not what I would consider playable.

#

(and to be specific I'm referring to this rbf file #1091056042667937944 message

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the second one you linked doesn't work at all

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I'm on unstable main if that matters
edit: stable doesn't work either

blissful prairie
#

I would like to have some options revisted: e. g. Instead of Overscan --> on | off it could be Display Area --> original | add overscan

It should be made clear what is the original console behaviour and what are additions that people in 2025 would possibly want

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And it should be always clear which options affect digital out and what options affect analog out. That is vague in MOST cores (not NES specific at all).

fierce estuary
#

however most tv's of the era would have trimmed some amount of overscan from the top and bottom, which is why it's on by default

steel flume
hasty river
#

Sadly I didn't have an SNES growing up so I only knew what I read in magazines

steel flume
hasty river
#

hmm well if you think of it I'd be interested in any patches that fix inconsistencies

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I'm looking on Rom Hacking and it just has palette fixes and stuff, and the brick physics fix

steel flume
#

Iits not physics related but I like the graphics hack that makes the blocks in SMB look more like the original SMB and not a SMW hack .lol

tribal hinge
#

ok so I guess I'm not going to waste any more time on Vs. Excitebike NES since it uses mapper 99 and I'm having issues which you basically confirmed is expected here. At least I learned a little something on this endless journey 😅
I'll stick to Famicom Vs Excitebike.

hasty river
#

So there are these Konami NES ports: Time Pilot, Scramble, and Frogger, they were dumped from a plug and play device called Konami Collector's Series Arcade Advanced

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they do not appear to run on MiSTer and are not in the NES header database apparently

tribal hinge
#

Apparently it never ran on a real NES

hasty river
#

Right but it does run on at least one software emulator reportedly

tribal hinge
#

Ya that was what I was about to ask

#

Curious which emulator that is

hasty river
#

one sec it's a weird one lol

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"NintendulatorNRS"

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Maybe others

supple ermine
#

If it doesn't run on a real nes,do we need some new core "incompatible famiclone"?

hasty river
#

Yes! Kind of like Mega Duck

clever scarab
#

Do those versions offer anything different from their official releases?

hasty river
fierce estuary
#

it might be some very weird clone system only

hasty river
#

Sounds like it

grand jewel
#

I've maybe saw an issue with the final version of ESTIQUE on the core (some black lines on the backgrounds).

The demo version is okay, but was developed last year.

I need a second check later today with a second pass, as I need to check if my dumper is working correctly (no public dump is available for that game).

grand jewel
#

I'm seeing the same thing on the latest unstable version of Mesen, but not on the real hardware (and the real cart), even after a new fresh dump.
And the dumper seems to work correctly with other games.

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The game seems to use some tricks with the mapper, I need to check the dump with the emulator debugger.

fierce estuary
#

What mapper is it

#

mapper 4

#

you're talking about that flicker on the title screen I assume?

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it seems this isnt really mmc3 but does something weird with two different prg roms that auto-select region or some schenanigans like that

fierce estuary
#

I dont see it in that video

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the ship's screen flickers

grand jewel
#

The black line on the robot firstly.

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The black line during the intro on that screen, shown on the person in blue (see the hair and the hand).

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The black line on the character on the right.

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And mostly present on backgrounds on the second stage (I don't have the screenshots at the moment).

#

The flickering line during the gameplay is present on the original hardware and also on the past demo from last year (normal behavior).

fierce estuary
#

It's probably a bad dunno

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Or on the real hardware

clever scarab
#

So what kind of game is that?

grand jewel
#

New shmup on Famicom/NES.

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#games-and-patches message

#

I will try to check my dumper & see if the problem goes there.

fierce estuary
#

It's not mmc3

#

It uses a special mapper that limits the ROM size based on region for the English release

hazy marsh
#

Has anyone played Stanley: The Search for Dr. Livingston? Is it worth checking out?

half pasture
#

It flickers on real hardware. Dump of the Japanese version is in the wild already

#

Is pause when OSD is open broken in the core?

#

Games are still running when it’s ON here

grand jewel
#

After some checks, it's a bad dump for Estique.

half pasture
#

Mine is: 2fbaeac521099d434d515164c2cd3f45

grand jewel
#

I'm redumping the JP verson right now with my updated dumper.
And a friend will bring me the PAL version within the next minutes at home.

#

MD5 - e1d5ba84f117d7afaa13660adb30b82e

half pasture
#

Headered? Maybe we should compare the unheadered portion of the dump?

grand jewel
#

PM'ed.

grand jewel
#

Two different intros on ESTIQUE.
NTSC JP on the left, PAL on the right (with real cards).

And no black line on the JP RGB capture.

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The correct MD5 values are :
910ABB1381C273494A7E043824D4C08B NTSC
3A827474093A48AD096CD80314C5FD67 PAL

But I can't dump them correctly with my current dumper machine (same black lines, like some PRG ROM infos that aren't dumped correctly, maybe. And same results as the dump on the wild).
It probably needs an update & I need to check the cards electronic on my side + testing time later this week-end.

The pins are working correctly on my machine, as I can dump other games without issues like Mega Man 3 or Super Mario Bros 3 with it.

#

No black line on some stages on a real Famicom machine and the real JP card.

clever scarab
fierce estuary
#

the game itself is kinda mid but it hs good graphics

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the mapper is a non-standard mmc3 variant which gets a new mapper number

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new rising sun dubbed it 484

grand jewel
#

484, okay, thanks for the info.

tepid umbra
fierce estuary
#

but that will be the proper designation

simple hedge
granite pivot
grand jewel
jaunty pier
#

Does anyone know if there would be a specific reason a NES PowerPad would not recognize most buttons in my testing over SNAC? button 4 seems to work in street cop but I can't figure out why the rest doesn't

half pasture
grand jewel
#

Private dumps.

mellow dawn
jaunty pier
mellow dawn
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That is not an option

jaunty pier
#

not sure where you're referring to then

mellow dawn
#

snac can be off, controllers, zapper or glasses

topaz moonBOT
#
"P2oJK,SNAC,Off,Controllers,Zapper,3D Glasses;",
jaunty pier
#

oh I had that set to controllers

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let me boot it up now to check

mellow dawn
#

That is all I can see that matters

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// Indexes:
// IDXDIR Function USBPIN
// 0 OUT Strobe D+
// 1 OUT Clk (P2) D-
// 2 BI Glasses/D3 TX-
// 3 OUT CLK (P2) GND_d
// 4 IN D4 RX+
// 5 IN P1D0 RX-
// 6 IN P2D0 TX+

jaunty pier
mellow dawn
#

pad requires strobe clock d3 and d4

jaunty pier
mellow dawn
#

If you have the standard nes snac adapter they should all be wired as above

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Most games use powerpad on 2 and controller on 1

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You do have the powerpad in port 2?

jaunty pier
#

How can I when it's SNAC?

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I have a single-ended SNAC adapter

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I thought that's what swap joysticks was for

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I don't have an NES controller so I was wanting to use my DualSense as controller 1 and the powerpad as the second

mellow dawn
#

See the above table. Some wires go to physical port 1 and some to port 2

jaunty pier
#

yes but can I tell it to make the SNAC go to physical port 2 with my single-SNAC adapter or do I have to actually buy a SNAX or SNAX64 with 2+ ports?

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@mellow dawn I have a basic understanding of wiring, but the statements don't indicate if there is a physical requirement for the ports to be separated or if a setting tells it to use physical port 1 or 2 on the simulated NES on the FPGA

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so this would help me understand the problem if it's that I'm using a single-ended SNAC adapter that actually always connects the controller to port 1, and I didn't know that.

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I'm not sure if that is the case here, so if that's it, please let me know

mellow dawn
#

Looking at code I think it supports both single and double. and swap allows you to choose for single. I dont see what is wrong with your usage

jaunty pier
#

hmm... grr.. this is aggravating then because I tried swapping but Street Cop only recognizes button 4 and the World Class Track Meet game doesn't recognize anything.

mellow dawn
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Sounds like the clock signal isnt working

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or the strobe is stuck

jaunty pier
#

is that dependent on the adapter or the powerpad itself?

mellow dawn
#

could be anything in the path

jaunty pier
#

F

mellow dawn
#

not sure when the last time this was used. Could also be changes made broke it

jaunty pier
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I remember using it before. Problem is it was with a different power pad... and it's been a long time (like more than a year or 2)

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but it worked fine with street cop iirc. Idk what to really look at though

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The seller on eBay said it was tested working.... so idk

mellow dawn
#

Does button 2 work?

jaunty pier
#

not sure how to test

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Is there a powerpad controller tester homebrew?

mellow dawn
#

Does 240p test suite have it?

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Do you have a regular nes controller?

jaunty pier
#

I do not

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but I'll see if I can source one

mellow dawn
jaunty pier
#

o.O

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pressing button 4 on the powerpad causes buttons 3,4,8, and 12 to turn on in the test

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Button 2 causes all the others to turn on (1,2,5,6,7,9,10,11)

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@mellow dawn

mellow dawn
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Either strobe or clock then

jaunty pier
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on what?

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the powerpad itself? or we still don't know

mellow dawn
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dont know

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strobe signal to powerpad tells it to send 2 and 4

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when strobe ends, clk tells it to send the next one in the list

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if strobe is stuck it will always send 2 and 4

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if clock never comes it will always send 2 and 4

jaunty pier
#

ugh... :S I'll have to get with someone with a real NES to see if this is reproduced on real hardware probably.

mellow dawn
#

Whether it is the power pad or the fpga or anything in between....

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If you have a multimeter you can check strobe pretty easily

jaunty pier
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oh? I do. I'd have to find it

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could any damage to the cable do it?

mellow dawn
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yes

jaunty pier
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They wrapped it like this in shipping

mellow dawn
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Note that 2 and 4 are working so at least 2 of the wires are working

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Is that your snac? Completely in a case would make it impossible to probe without opening

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That does look like the 2 port connector

jaunty pier
#

someone seemed to get similar behavior

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I'm starting to question if I ever got it to work and my memory doesn't remember if my friend may have hooked it up to a real NES

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We might have actually

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I think we actually did.... now that I think about it. So... I wonder if it is the core

mellow dawn
topaz moonBOT
#
USER_OUT[1]  = ~joy_swap ? ~joypad_clock[1] : ~joypad_clock[0];
mellow dawn
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Maybe the clocks are swapped

jaunty pier
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Anyone able to try a test build for me to try 😅

mellow dawn
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I take it back about testing strobe

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You can measure at the pins on the port on the snac cable

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With a multimeter. No opening required

jaunty pier
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I'd have to find my multimeter....

mellow dawn
jaunty pier
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what mode would I set the multimeter to? I have very little experience with it...

mellow dawn
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d3 and d4 are working

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volt dc

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out is strobe

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An NES controller might also identify it

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If that is easier to find

jaunty pier
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Sad to say I don't have one, but I have an NES zapper lol

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Found my multimeter... problem is not the cables RIP @mellow dawn

mellow dawn
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Strobe is low most of the time?

jaunty pier
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No.. sorry xD need to clarify. I mean I can't find my cables for the multimeter.

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I hate English xD

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Found this tho

mellow dawn
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You could get creative with cables and clamps if you wanted to

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Control strobe and clock by connecting to gnd and 5v and wire d3 and d4 as normal

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and use 240p test suite to read d3 and d4

clever scarab
#

Ultima Exodus for the NES is the best Ultima. Prove me wrong.

urban meadow
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That's actually the first RPG I ever played! Even before Dragon Warrior!

blissful prairie
#

Ultima IV: Quest of the Avatar on SMS is better 😉

clever scarab
steel flume
#

I tried Ultima when I was a kid and it just didnt capture me like Dragon Warrior did.

clever scarab
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||im trying to troll Kitrinx derpsmile ||

steel flume
#

👍🤣

mellow dawn
#

I rented NES Ultima Exodus a few times, then several years later bought it at full retail $60 because I remembered thinking the character portraits were amazing. I still love it

steel flume
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In any case there is a reason we still getting new Dragon Quest games and not Ultima games..lol

fierce estuary
fierce estuary
#

EA bought origin and owns the IP and let it die

tepid umbra
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EA is evil? Oh my.

clever scarab
fierce estuary
#

it's on snes

terse wraith
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Sad that there were no Ultima remakes on PS1/Saturn like there were for Wizardry games.

clever scarab
tepid umbra
blissful prairie
fierce estuary
#

im not going to disagree with you, but it was a relevant counterpoint

clever scarab
blissful prairie
#

If I want my Mister core to look something like an end of the 80s consumer TV, is the Kitrinx pallette a good choice?

fierce estuary
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should be, composite colors are composite colors

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there's no right answer for exactly how they should look, outside of certain bounaries

steel flume
#

Im kinda weird I guess I like the pc10 pallette.

hasty river
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Well apparently the sky should be purple which I will selectively ignore

hasty river
fierce estuary
#

the sony cx one is oversatured and out of bounds

hasty river
#

You don't have to convince me

fierce estuary
#

it was made through a pretty flawed system of reading colors off a screen

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but that doesnt work because you cant feed colors back through a screen that changes colors and get the right color

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the colors have to be what they should be before the screen itself applies it's color characteristics

hasty river
#

Alls I know is I like how it looks

It's like me, flawed but loveable

steel flume
#

Even as a kid I thought the arcade colors looked better even tho it wasn't what I got most of the time

fierce estuary
#

if you like sony cx, try my fully saturaged palette dinierto

blissful prairie
fierce estuary
#

why?

hasty river
fierce estuary
#

it's called like Kitrinx (full saturation) or something

hasty river
#

hmm where do those get stored?

fierce estuary
#

that one is probably better for poor quality tv's, like crts

hasty river
#

I have a folder for Palettes but I downloaded it and added it myself

fierce estuary
#

it's random how a crt will display an image though so it's hard to say

hasty river
#

Kitrinx34 High Saturation.pal?

fierce estuary
#

well it's in the github for nes core in the palette zip then

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yeah

hasty river
#

yeah that's where I grabbed these

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sweet I'll try it

fierce estuary
#

that's the one

steel flume
#

The high saturation one dont look much different from pc10 just gets a little brighter

calm jay
hasty river
tepid umbra
hasty river
#

the Sony CX I think has higher saturation 😬

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but there's like a firebrand or something something saturated that looks insane to me lol

tepid umbra
#

If it doesn't give my oled burn-in in a minute the saturation isn't high enough.

hasty river
#

might be FirebrandX magnum I'm thinking of lol

tepid umbra
#

Palettes should be titles like condom sizes. Normal, big and magnum. And one should always use magnum.

blissful prairie
fierce estuary
#

it's one of the most popular palettes

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I don't love it but a lot of people do

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just because i'm a stickler for appropriate colors doesn't mean I need to impose that, it's not a functional issue

#

it's like trying to force people to use tasteful wallpaper

hasty river
#

I have the most tasteless wallpaper possible right now, I was going to change it back but it makes me laugh

blissful prairie
#

That's gross

tepid umbra
#

Is this part of the switch 2 leaks? Nintendo will come after you.

covert crypt
#

I can't decide which palette I prefer. I have no nostalgia for NES and never owned one growing up so I have no idea what it would have looked like on my own TV

blissful prairie
#

Well, even in that case a realistic possible 80's look should be advisable. But if the default is a realistic color pallette that could have been seen on a consumer TV, I am totally fine with that.

hot wolf
#

I do prefer Kitrinx USA since it's not so garish and helps background elements appear more like, well, the background since they are darker.

dreamy marten
#

I think both Kitrinx and wavebeam are excellent but I like how Kitrinx describes the magic used in her palette so I use that one.

fierce estuary
#

i dont even know what kitrinx usa is

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the only one I really ever intended to be released was the 34th iteration

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the rest are just beta's I had people evaluate

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the saturated one too as an alternative

hot wolf
covert crypt
#

Might switch back over to Kitrinx then; I was giving FBX Smooth V2 a go. I enjoy magic.

blissful prairie
#

I guess that the whole palletes topic is really hard to fully understand. I myself wonder why there are not separate PAL palletes to mimic old PAL TVs. I am not really certain that PAL colours really differ, but who knows.

covert crypt
#

I remember back when I used to be on a pixel art forum and someone mentioned the PAL colours were much more neon/vibrant

hot wolf
#

There is also the D65 vs D93 gamma stuff, where in west our colors are warmer and in Japan the colors are cooler.
On the NES there isn't really a true color. Really depends on the output device. In Super Mario Bros. the Kitrinx palette on my IPS monitor looks more purple, but more blue on my CRT.

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And that's just this particular CRT. If I tried another one it would probably look different.

fierce estuary
#

the blue and purple thing is a matter of interpretation

#

the blue voltage was illegal

#

depending on how the tv decided to deal with the out of range voltage it could be somewhere between purple and blue

#

miyamoto said puplish though so im sticking with purplish

glossy bridge
#

Is it possible to set save state saving and loading to controller button keys in the NES core or can you only do it via menu system or other means? I don’t have a mister at the moment so just checking in advance.

fierce estuary
#

you can have key combos to do savestates

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button combos

glossy bridge
#

Oh that’s awesome. It’s limited to 4 right? I probably would only use 1 mostly (speed run practice).

#

I have an Everdrive for my nes, so if I use a mister I was hoping for similar functionality.

spiral pewter
# fierce estuary depending on how the tv decided to deal with the out of range voltage it could b...

interdasting. HMMMMM_Marx NES colors are a neat topic to me even if they're probably beaten to death over the years. I know just due to discussions over the years, people generally agree purple is probably the correct color per interviews, but always thought it was neat depending on TV.

Whenever I hooked my NES to a few TVs in more recent years, it was always blue and in my memories it's blue, but I don't think kid me would have even noticed it being slightly purple or other differences on different TVs or something back then.

I use the Magnum because it's closest to what my AV Famicom outputs on my current TV, but it's neat there's a lot of options that could all realistically be valid. I do appreciate a relatively sane, maths upped default, as well. derpsmile

fierce estuary
#

the chroma is what varies

#

composite colors are all chroma + luma

#

the luma is pretty fixed

#

when the luma is whacky it messes with your eyes in games like zelda 2

#

the chroma varied between models of PPU, but also because it directly generated composite, when some colors fell out of spec the chroma for them was literally undefined

clever scarab
#

Mario Bros sky is vermillion

#

Or whatever the color is that I keep forgetting

#

Purple rain

#

Mario is Purple Rain

#

When Koopas Cry

dry lynx
#

The colour is whatever Kit says it is elmorise

#

But this attention to detail is exactly why I love the MiSTer. And the fact that the defaults are always a very thoughtful consideration of what original hardware was like is such a great thing as an end user

fierce estuary
clever scarab
hasty river
quiet swift
#

I'm running the latest core and I can't seem to get Pac-Man Championship Edition lookin good

#

it used to run fine too

#

Any ideas?

sweet sparrow
#

probably the header
#help message

urban meadow
#

Was just about to assist, and then CountDuckula snipes me!

dreamy marten
#

Yeah if you got a newer version of the game, the old one might have had the correct header.

urban meadow
#

When I encountered the issue, I just took the easy way out and downloaded a different version of the game. That one worked.

quiet swift
#

Weird I'll try a different rom

sweet sparrow
#

the one from htgdb set works for me
MD5 EF824FA073B9B34FB07B9CABA33EECA0

#

yours does look different, like sync not just garbled
and if the same rom used to work....
maybe try resetting settings in nes core

#

does it look ok over HDMI?

quiet swift
#

garbled on hdmi too

sweet sparrow
#

interesting, the OSD is fine too but does look differently wrong

quiet swift
#

tried resetting the settings no luck

sweet sparrow
#

if i set system type to PAL i get some graphical issues but not like that

#

same issue with another ROM?

urban meadow
#

That happened last year some time.

sweet sparrow
#

ahh gotcha

#

find one that matches that MD5 and it should be good then 🙂

quiet swift
#

new rom fixed it all good 🙂

#

Test you nerds to beat the score

hasty river
clever scarab
#

Yeah that one threw me for a loop too. It’s always funny when a fix exposes bugs elsewhere.

fierce estuary
#

btw is there any more info on Estique? Are there good dumps floating around?

grand jewel
#

None at the moment.

glossy bridge