#NES/FC/FDS/Dendy
1 messages · Page 5 of 1
. Let's not metal jesus him- he seems like a nice dude.
Yeah I like their YouTube channel
Try is a lot taller than you'd expect
I'm always surprised by how tall he is when I bump into him at a retro con
very nice guy
I absolutely love the Super Metroid orchestrated soundtrack
the only MSU-1 patches I've really been on board with are the DKC ones that are essentially just subtle arrangements of the original OST with uncompressed instruments, which definitely feel a bit more "as intended" compared to some of the ones that just use fan music or whatever
slightly more relevant to this channel I guess, I really don't care for the NES -> SNES -> MSU-1 patches, that seems really silly given how beloved the NES sound chip is
Yeah, those are amazing.
Same here. The DKC reconstruction OST MSU-1 packs are absolute masterpieces.
Also, there's an FFV MSU-1 pack with Pixel Remaster OST which sounds simply awesome.
Other than that... WHY RoadBlasters and not Dragon's Lair on MSU-1? 😄
I find these distasteful to say the least
They’re just goofy fun 
I don't like their colors or emulation quality and it's sinful to defile the nes music like that for some of these games
Oh it's good to hear other people don't like them either. I finally tried them recently and thought the music was really cheesy.
I thought it was cool that they were trying to mix it up, just like any rom hack. The originals are so much better though.
I saw zelda2 with some orchestral music and I was just like.. "what are you DOING?"
I think the best way to put it is that the new music tries too hard to be an enhancement of the original music instead of doing it's own thing.
I feel like changing the music is sort of like taking "Grapes of Wrath" and rewriting chunks of it that I didn't like and changing the ending and then re-releasing it as "Grapes of Wrath - Jamie Edition"
If it was an actual orchestra, sure. There would be some skill and care put into the performance and arrangement. But it seemed like they plugged a midi file into a couple of wonky "realistic" synth instruments.
You haven’t really played Link to the Past if it doesn’t include the animated intro and orchestral cd music. Just sayin’
the completely arbitrary and unrelated video of some guy picking apples
** 𝐈𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐈𝐧𝐟𝐨 **
The MiSTer core is the most accurate NES/Famicom/FDS emulator in existence as it passes all currently known tests!
You must source your own games and bios files; DO NOT ask about it, DO NOT ask for it, and DO NOT ask where to get it.
If you'd like to help test TAS files then please use this spreadsheet - [LINK]
Things to know about TAS files:
- They were made on an emulator - could be an accurate or inaccurate emulator.
- Several only work on specific alignments of the PPU/CPU.
- The game has to be loaded last to make sure the memory is cleared to bizhawk.
- Most of them should use an offset of 1, but sometimes they use 0 if they are meant to start from a soft reset.
- There are different revisions of games and it matters.
- The current maximum size is 250ish kb for a TAS video, anything larger will fail.
(thanks to @glacial turtle for the testing spreadsheet!)
It's a reference that Link is the same type of hero that Steve Jobs was. Watch my 12h lore video for more information. 
About a decade ago a British radio DJ Zane Lowe swapped out all the music in the film Drive with song that he likes and they showed it on TV. I love the film and the original soundtrack, and after about 15 minutes of watching this hubristic rescoring I turned it off and watched the original instead.
Forgive me father, for I have sinned! I have played the NES to SNES ports. 
Sorry, please hand in your badge and your light gun
Done and done.
those are perfect.
I like the one for alttp that adds new music for different areas. Like each dungeon has different music in instead of the same dungeon theme
How's that one named, please? 😮
Dejitter is really cool, though with PAL/M-mode, it seems it works inverse (basically Dejitter should be kept off.)
@heady crow
Turning it off gets the composite dot crawl to match a real nes now
Looks like in PAL-territories there wasn't dot crawl present, hm~
This is awesome, thank you. Makes my setup even closer to real hw now
it should never be on for PAL
pal doesnt alternate frame lengths iirc
Wow - dejitter off looks great! You can really see the crawly fuzzies go away on the attract screen of SMB. Hope this get's added to the stable release build soon! Awesome work as always MikeS
I'm only turning dejitter off, the wizardry was done well before me 😉
lol - grumpy old composite doesn't want the new display tricks
it's already one with everything, has no need for more
When are we getting jail bars?
MSU-1 is a godsend for randomizer players. When you're playing the same game for (sometimes very literally) the 1,000th time, having a choice in music packs is pretty nice.
thatsa great topic for the snes channel. It gives me cold chills to think of someone implementing something like that for nes
An you do it
I was thinking of acquiring the skills and implement it myself to torture kitrinx but making her do it herself is actually way better and punishing.
It's disconcerting. I tried the Contra SNES port with MSU-1 and I couldn't do it.
why are you all so mean to me 😭
It was discussed above; I just only check most discord servers every week or so lol.
I am not against the MSU-01 ports, but like I totally get where you are coming from
I'm hoping for stereo support for NES finally
I have two ears so in a perfect world it would have stereo sound 
That's above average.
But the NES is perfect
I would have thought the people with 5.1 ears would have bumped that average higher
7.1 ears or bust.
There is some kind of famicon snac? I have the famicom lightgun
There is NES SNAC that works on the core
There is. It works with the lightgun and 3D adapter, IIRC
Misteraddons sells an FC adapter for SNAC/SNAX
CRT is needed for both
(lightguns and 3D)
Zapper can actually be modified to work on LCD, using romhacks also, not sure if that will work on MiSTer or not though...
maybe the rom hacks just adds a few frames to the white box flash screen so the gun can pick it up
pretty sure it's literally just that, yeah
i don't think it would be that hard to implement tbh, at least the simple hack where you just put different channels to different speakers or both
It was a joke since Kitrinx doesn't like it lol
i'll just blindly submit a PR and let her sorg me
haha
now, it would create annoyances with all the cart audio
i personally prefer it mono in emulators too
oh yeah i didn't think about the enhanced audio stuff
typically most games used pulse 1 as the lead and pulse 2 as the echo/reverb/harmony so you could do pulse 1 left pulse 2 right... i'm assuming that's how most emulators do it, then like triangle on both, noise on right (most mixing you put the snare on the right i think?), etc...
I think the nes core is great as it is. That being said, I enjoy the suggestions for features that kitrinx hates simply because she is the only grown up around. 
Reminds me of how Amstrad CPC has stereo sound output (three channels of audio split into center/hard left/hard right), while the intended method of sound reproduction is a mono speaker inside the computer. Some games sound strange in stereo.
i have nothing super constructive to add but kick and snare up the center on almost all mixes since the 70s. 60s stereo records did all kinds of whacky stuff like hard panning drums.
Behold, a dark prince of evil: Dracula
the audio channels also did all of the game's effects too
it was totally random which channel they used per song
How is NES controller compatibility on the core? Having problems getting this NES controller working,
Depends on how you are looking to connect them. Most will work with a good USB adapter daemonbite works great. Snac can be kinda finicky I would only use that with OG controllers. I been using a polymega snes controller with a daemonbite adapter.
NES snac is a bit more tolerant ai guess coz it doesn't have as many buttons to deal with
I’m using this:
Weirdly the core doesn’t respond to it. 
I bet it would be great if you wanted to play a single player game with 3 people 🤣
That middle player will be bored as hell tho
or having a blast pissing off the other 2 players with pauses and status screens
Did not think of that!
This whole concept reminds me of nintendo joycons. You can have one normal controller or 2 controllers that nobody wants to use.
tbh the joycons were part of the appeal to me (until drift became a thing). The fact that I don’t have to spend like £50 (or however much) on extra controllers that one time a friend wants to play Mario kart or whatever. Makes local multiplayer more accessible
Make that friend bring his own controller. I'd prefer ergonomic joycons over that half & half design they have. Sadly most 3rd party controllers sacrifice the hd rumble, which I actually enjoy.
I was shocked when the NYXI GCN controler I bought actually had HD rumble.
I'll have to check out their line up, maybe they'll have something that satisfies me. Don't think I'll get the new gaming karen system anyway.
What if they don’t have a switch?
Then they shouldn't expect you to buy a controller to play mario kart 8 against you that one time. They should be satisfied to play mario 64 with you on mister.
That I can agree with. Hope they like playing with a DualShock 😅
“gaming karen system” LOL
only Nintendo could get away with that controller concept...if Microsoft or Sony did that.....
I don't care about the system itself but i'm really liking the polymega controllers. they don't feel cheap and i like wired controllers. the cable length is good too
That's what they are and that's what I'll call them.
Yeah, the drift is really unacceptable. I hope they fix it in the next console
I would hope hall effects would become the new norm for controllers
Fingers crossed!
No that's your inputs being crossed 😉
Hello! Is there a way to default the Input Options SNAC: to always be Controllers? I seem to have to set it every time I launch the core. Sorry bit of a MiSTer noob! I would imagine that I would have to set something in my MiSTer.ini
Snac works like plugging the controller into an actual console. There are no settings it works how it would work with the real console
I've been looking into this a bit more, and I suppose what I'm looking for now is a way to have a mgl file that launches the NES core with SNAC enabled. When you start the NES core SNAC defaults to OFF. and I want it to be on so that my controller works.
As it is I have to enable SNAC in the on screen display every time I start a game.
It should hold the settings if you save settings after turning it on.
I turned it on saved setting rebooted the mister and its still on for me
🤦♂️ ok that worked, I wasn't saving the settings. I can also change these by updating /media/fat/config/NES.CFG Thank you! you pointed me the right direction.
Backup those cfg files for all the cores when you get it set the way you want it. You can just transfer them to a new install or new setup and not have to redo everything
Is there a special hack or setting to get Pac-Man Championship Edition working?
I've seen some videos online of people posting footage from a few years ago, but it doesn't work on the current core. Tried a couple version too and they didn't work
patcher worked great - thanks!
that python is probably some of the most amateur code i've ever written and it's probably one of my most popular things 😛
That’s pretty much always the way it works out 😅
It really is
has anyone here tried don doko don 2 on the nes core?
unsure if this is game has known issues. essentially glitched intro screen, and the game crashes after the intro cut scene
Works perfect.
Great case of incorrect iNES header inside your ROM file.
thanks for the heads up. ill check out the rom
@fierce estuary Hey Kitrinx!!! Nice NES palette 😄
It sure does look like how I played it back in the day originally on RF.
I must say that yes, Kitrinx's palette is superb and the way to go with FPGA NES enjoyment.
Kitrinx palette is the best palette 
Kitrinx is the best palette, the best sitter and the best kitrinx there ever was 
I always switch between Sony CXA palette and Kitrinx palette
i always use the magnum palette. i can't get away from those vibrant blues and greens
best palette for ninja gaiden games. ryu look real good
I use the Sony CX or whatever it's called it's my favorite blend of colors and saturation by far.
Hey this is fun to read:
The only person that acknowledges the Wrecking Crew greatness
And I am not kidding: I really loved the game when I was a kid myself. Punch Out, Gradius and both Zeldas were the best of course. Not quite on the level of those.
Dragon Warrior, Punch Out, Metroid, Skate or Die 2, Super Mario Bros 3, Rainbow Islands were some of my games as a kid
Sorry for the silly question, but have someone tested Lupin Sansei: Pandora no Isan?
I have encountered the problem that during the gameplay it has graphical glitches. Both in the original ROM and fan-translation.
(Sorry, my English isn't very good sometimes)
Do you have a screenshot of the graphical glitches ?
I'm sorry if the quality of the photo is poor, but I think you'll understand.
The problem occurs while scrolling the screen
Is it an issue that occurs on original hardware?
Also your English is great! Apologies we don’t speak your language.
If I remember correctly, in childhood I had the same glitch on an original hardware (More accurately, we had not the NES, but the "Famiclones", called Dendy)
Thanks)
Don't worry about it
Well, I'm glad that our compatriot is one of the people who started MiSTer project)
Yeah Sorg is awesome
Yeah)
Can't reproduce on original hardware and the core.
That's either an issue with the ROM like an incorrect iNES2.0 header, or the core set as PAL/ Dendy instead of NTSC.
Most of the time, graphical issues with the core are in fact old ROMs incorrectly done on the header.
I've double checked with the ENG fan-translation of that game, and it works OK on my side.
Hmm, maybe so
If anything, I had the region set right (NTSC).
But still thank you for the responding. I'll try to find the properly working ROM then (I do not exclude that there may also be problems with my MiSTer, but I hope that this is not the case, because other platforms work without any problems, even PS1 and Saturn).
You talked about the problem occuring while scrolling, so I'm about 90% sure the header is incorrect (like a mirroring byte not set/incorrectly set) and just a better ROM to find.
Or, you can use a script from Kitrinx.
Again, thank you for the respond and help
No problem.
Apologies if this has been answered before but is there anyway to play Nintendo VS. System games?
I was able to solve my issue.
Thank you once again
I'm sorry that I may have taken up your time.
Dumb question because I know the nes/snes controller handling is very similar--can a snes snac adapter be used on the nes core?
I think you’ll need an adapter cable?
yeah, maybe! I'm unsure because they use the same serial protocol afaik so from the viewpoint of the core they might both be the same? from the raphnet snes to nes adapter page:
I guess you probably still need an adapter because from the core's point of view it's reading each pin on the controller cable
Oh that makes sense, yeah.
The cool thing is, there are a few NES games patched for SNES mouse support.
Yep!
#controllers message
Oh damn, awesome! Thanks man.
I guess I should've tested myself first before posting lol
You're right, can get a nes to snes adaptor cable and use a nes pad with snes snac adaptor on nes core
Or snes pad 🙂
I don't have access to whatever link or channel that is
is it an answer to my question?
I fixed your roles so you now have the Cycle Accurate role. You will be able to access a lot more channels now
awesome ty
so the answer is "just yes", and I can use my super famicom controllers with a snes snac adapter with the nes core?
this is incredible news
I wish that role was assigned by default
Normally snac is only for the core the controller is from, snes/nes share their protocol tho
yeah, that's why I had the thought to ask. I was conflicted on whether it would work or not lol but it's amazing to hear it does
Yep, I beat Mike Tyson with my SNES controller using SNAC! He didn't stand a chance.
No ears were harmed in the writing of that post.
Maybe its changed coz I havent used snac in a while. But snes snac worked with the nes core just none of the snes specific buttons were used just A B select start and the d pad
Yeah
Quick question. So I've put my NES dumps in the NES folder. Where would I put my couple of Famicom dumps and FDS?
Same folder.
You can do some subfolders for your games, but not for the FDS BIOS.
Much appreciated thank you. Il create a sub folder for NES, Famicom and FDS. But the Bios's will be left in the main NES folder. (Not in a sub folder)
That's right (and how I've done on my system).
pac man champ edition seems to be broken after doing an update all. I looked around in settings and such and can't find any obvious culprit
probably incorrect header - same thing happened to me. check this link:
#1091056042667937944 message
just put the files in your NES games folder and run the script. I did it via SSHing into the MiSTer
I need a lengthy nes game to test my new battery with. Dragon quest is probably my best bet right?
On an original NES? Pretty positive those don't have batteries...
Zelda 1 have a battery.
What battery are you trying to test?
Yeah, on the cart, but not on the console
Lots of NES games with batteries.
Actually does Zelda definitely have one? I didn't think you could save on Zelda
First one on the system.
What does the battery do?
Save your progress
Keeping the saves on your progress.
Huh, I thought you had to one shot Zelda
Thank goodness no
As you can't write to a ROM chip.
Maybe I was playing with a dead battery
Nope, and luckily.
Could be. I think they were SUPPOSED to have a life of 5 years
I played Zelda 1 all my young years in my family.
But some last much longer
Huh, that's good to know, will have to replace mine if I decide to try plays on OG hardware again
Still curious what battery @tepid umbra Is trying to test
#controllers message
Yeah, Zelda is pretty famous for being the first NES game with a battery backup for saving! Pretty much any RPG would be a good test. Final Fantasy would be a solid choice as well.
Everything has a battery if you try hard enough
My battery is my ❤️ .
Played through 1 literally last week.
Also a heart isn't a battery when you think about it. It's a pump. Your fat is your battery. So I'm not fat, I'm just high capacity.
Oddly enough, the Sega Master System actually had a battery game before the NES did! Though, I forget what game it was...
You're right. My butt is my battery.
If there is a master system, doesn't that imply the existence of a slave system?
Or a scrub system?
That was the NES
BURN
non-volatile ram. There was quite a few especially in NA because they had to implement saving on carts for all the ported FDS games
the alternative was obnoxiously long passwords a la metroid and kid icarus
They did facilitate a whole bunch of cheat guides back in the day though 😅
justin bailey
If that’s aimed at me - whoosh
Thank you 😄
the original zero suit
I love metroid. But dread somehow doesn't connect with me. Maybe it's been too long.
Dread is definitely zoomer Metroid
I liked it a lot, those way forward metroids hit different.
It felt so inconsequential to me. In every metroid game you had major plot stuff happening. Destroying the space pirates and mother brain, exterminating the metroids and adopting the baby, destroying the space pirates and losing the baby, becoming part metroid and destroying the x...
What does dread do? "Fight this one bird. Also become a metroid. For 2 minutes. The end."
Oh interesting. I kinda of thought that the problem folks had with dread was that there was too much plot. Too much story. That you were force fed stuff.
And I dunno, I dig the chozo shit. It was some of my favorite flavor in zero mission and the prime games.
With that said, the chozo stuff is definitely bolted on to the original frame, so if you’re not interested in that, then “modern” Metroids probably don’t have a lot for you
Chozo stuff is fine, but the story of dread has effectively 2 characters and everything is between them. And it's a huge difference between having story and how it is presented. Other m being a really bad example.
The presentation in dread was fine, I actually liked that 1 chozo line samus said. 😅
Yeah, I didn’t love the aimee or whatever sections.
Yeah those weren't great
Turn in your gamer card! 
Mercury Steam!
Madness!
I told you before that I wasn’t a Nintendo kid. Sega does what nintendon’t, after all
No excuses! 
I thought Dread was the best. Like they all have strengths, but it was so good.
Dread might low key be my favorite. And weirdly, I suck at games but I immediately went back and beat it again on Hard and wish it had a harder mode. But not the mode where one hit kills you, wtf
I love NES Metroid, and have a lot of nostalgia for it. It was actually the first video game ever that I bought with my own money back in the day. Did a bunch of work for my grandma to earn the money for it!
That said, I do still prefer Zero Mission. But it's really its own game. It's a re-imagining of the original Metroid, so it doesn't replace it.
To many people it does. Also there is a huge number of yt commentators who act like the nes game isn't playable anymore and zero mission replaces it.
I was playing SMB3 with my kid last night on the mister for the first time and noticed that the sides of the screen have weird draw artifacts. I assume that is known and is a byproduct of those being cropped out on real hardware, but I wasn’t sure if there was a way to do the crop on the mister
Audio & video | mask edges
Should do it
And yep it's the same on original hardware, hidden in the overscan
https://forums.nesdev.org/viewtopic.php?t=7844
Oh yeah, I assumed it was exactly as it was on original hardware
The game uses the tiles on the edge hidden by the overscan for preparing the scrolling.
Pay no attention to the pixels behind the curtain
I like the original nes metroid but infidelity's snes port that adds the map and equipment screen has messed that up for me. I dont want to play without the map.
So my old battery in the nes controller lasted 2h and the new one lasts almost 12 hours.
I just started playing this and the experience can be summed up by saying (over and over) "how did we live without this?"
8 pixels fake overscan on the sides should mask it
Pen & paper
Yeah....yeah. But what if it is was automatic instead!
I get that it's more convenient and there are romhacks that add maps and saving to the nes version as well. But you can play the game as is quite easily with a pen and paper (probably there's an app for drawing maps for tablets as well) and have fun.
Who needs pen and paper when you have Nintendo Power!!
You know there is an alternate more difficult escape sequence after beating mother brain if you select the orchestral soundtrack. Thats if you playing with msu-1
A note pops up when you select it saying there are minor changes to the gameplay
Love me some Zero Mission just not a fan of that stealth stage at the end
Zero mission is great don't get me wrong, but if I only get to play 1 of them I'd choose nes.
Only issue I have with the vanilla NES Metroid is not having a way to fill up on health quickly. Having to grind out health and missiles if you die or before a boss fight is pretty grueling.
At least there aren't too many hidden power ups in little blocks so you don't really have to bomb the floor constantly, but they are not the best about giving you clues in rooms that do have hidden areas.
I admit that I "cheated" a little by looking at a map for the Varia Suit and Screw Attack which you can get pretty early on, but that was to mitigate the number of deaths.
Otherwise it's an impressive game for 1986 and amazing how much of the core of the series is there. Probably not the best one to start with since it's so punishing and knowing the rules of the series helps.
The first Metroid is kind of a victim of that "Tower of Druaga" stank that plagued video game design for a bit in Japan.
Basically Tower of Druaga was a big hit in arcades, and developers thought that trying to make their games cryptic would lead to similar success. Like it's not a coincidence that Japanese games in the mid 80's had a habit of hiding secrets in obtuse ways.
Metroid isn't even the most egregious example of this problem either.
I didn't think metroid was that bad about it
The carts were tiny and had limited resources, so they were trying to figure out ways to extend the gameplay, and in those early days they were often what we would call "cheap" tricks now like hiding things very obscurely or requiring grinding
metroid though did this with power ups and not really anything critical to win
I thought for such an early title they did a great job of it with the multiple endings and the speed run factor
it encouraged you to both explore a lot and find everything and also challenge yourself to forgo and finish fast
all in under a megabyte
it's easy to be critical with a modern lens when all this stuff is figured out, but I think they honestly did an amazing job
definitely have to kinda put on the retro goggles to enjoy the retro
Another point is the "mapability" of certain games. Metroid and phantasy star come to mind. While they have rather hard to navigate environments they're super easy to map with pen&paper. Other games like phantasy star 2 are just a nightmare to map.
Usually with NES games I will read the manual if its more than a platformer or beat-em-up. Metroid's little map it pretty handy to give you a scope of the game
My retro goggles are always on.
On the topic of the core itself I've been playing with the Dejiiter disabled and it's been working fine. Figured I could put in my 2 cents before the change gets rolled into the official release.
I also prefer metroid 2 on gb to am2r. But I'll wont argue that the 3ds version is any good, even I'm not that crazy.
That being said, if kitrinx were to suprise me with an am2r core for mister on Christmas I'd be extremely happy. 
You're smart. Just imagine it's an arcade or something. 🙂
I hate arcades 😛
Best way to show them is to surpass all of them! 
I have it on my steam deck. Its a reminder that the internet is good sometimes
it's been ported but I imagine it's too much for the ARM on MiSTer with no GPU
I think the game engine uses a gui
or graphics api
neither of which is available on mister's arm
So you're saying... it would need a Christmas miracle? 
One AM2R by Christmas!
Yeah 😢

What's often not talked about the original dragon quest is that death doesn't make you go to the title screen but let's you keep your exp and level and you only lose half your money. So it's not that big of a deal as in other games.
They've kept that mechanic throughout the series as well.
It's really not that punitive compared to FF 1
Just costs you precious time
Which we had infinite amounts of as kids.
Well getting back to where you died alone gives you extra exp, so it also gets easier each time.
There's not a ton of stuff to buy either so losing gold is more irritating than debilitating
A metal slime one.
Just post one for a few seconds, then delete it before anyone notices.
I don’t know how to do that 😭
I tried joining a DQ discord so I could use their emojis but it complained I don’t pay for discord 😒
I tried to join the DQ discord for Dragon Quest emojis but they kept saying, "sir, this is a Dairy Queen"

Haha. I was there before but it was dead and weird.
They didn't make Dairy Queen or mr hoob jokes. Totally pointless server.
Hmm. We could all migrate there and then we'd be able to use their emojis.
Let’s do that!
I'd post a Dragon Quest slime GIF, but I've used up my GIF quota for the week!
Was hoping you'd post the puff puff one, but I'll let it slide.
There's a quota?
This discord does need more Dragon Quest
Dragon Warrior on Nes was my first rpg
Also the first nes game I owned besides the packin game Super mario bros and duck hunt
I remember playing it so much that among my friends. If we ask one another about about going somewhere and doing something and they said no..we would say "but thou must!!"
I honestly don't remember which game I had first but I remember Dragon Quest (US version Dragon Warrior) and Hydelide. FF's giant foldout monster poster too. I know I got to FF after those two. Definitely my first RPG's
Like, there were other things around that I'd get to touch here and there but those are games I had and could finish 😄
I guess Legend of Zelda counts too, huh?
Kind of
There are always arguments about whether zelda is a rpg..honestly its probably not but it says something about the series for it to always come up in the rpg conversation.
It was one of the first games that I had to save progress, explore a big world, and collect items to progress. It feel big and epic to me similarly to those other games.
Zelda definitely feels like a game that someone who enjoyed roleplaying games would make.
Same! Well, actually I did play a bit of Ultima Exodus on the NES before Dragon Warrior, but Dragon Warrior was the first one I really played and finished.
I tried Ultima but never really got into it
More of a running gag on my part. We're not supposed to spam GIFs in threads outside of general-banter and spicy-off-topic. But the occasional GIF is fine.
Gotcha. I'll try to do my part.
oh, we're just taking some dives now...
added with the name "metalslime"

added with the name "slime"
best.day.ever.
Nature calls!
Is that from a romhack?
It's a retranslation
My Origin8 controller by Retro-Bit is stopping the NES core from loading. Any idea what might be going on?
Nope, but wipe your controller configs and try again.
Am taking my NES specific question here:
Any idea what the NES.f3 file is in my "/media/fat/Config" folder?
@fierce estuary sorry to bug ya, but what’s the .F3 file for in the NES core?
no idea, does it matter?
maybe it's savestates or something
it's probably just some state storage
filter or whatever
maybe pallette
one of those kinds of things
"H3P1FC3,PAL,Custom Palette;",
yeah palette
** 𝐑𝐞𝐦𝐢𝐧𝐝𝐞𝐫 𝐨𝐧 𝐁𝐮𝐠𝐬 **
If you’re seeing issues in games then do the following:
- Ensure you have the latest core by downloading it from the pins - [LINK]
- Double check you don’t have multiple versions of the core and delete older ones.
- Check your core config to make sure everything is set to default or simply delete your config and try again.
- Test against real hardware (if you can) to make sure it’s not a bug with the original game/hardware.
- If you’re playing a fan-made patch, then check the original game first as patches may introduce new bugs.
- Finally, look on GitHub to see if the issue was already reported - [LINK]
(the NES/Famicom core is mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or you’re doing something wrong)
@clever scarab wiped my controller config and it solved my issues. Thank you.
Great! There was probably a method to figure out exactly what went wrong but the ‘ole file delete is the quickest way to fix it lol.
I am already on it during the last minutes.
Thought about the same for our OCD users here. 😂
Typo fixed : Dijitter --> Dejitter
Updated the sys template with the changes from today.
What was changed in sys?
Some quick changes on the response code from sd_card module.
That was just to be up-to-date with the template and it was accepted earlier on GitHub.
Typo fix hype! 
having trouble getting this hack of mega man 2 up and running, anyone know what the issue is? https://www.romhacking.net/hacks/7968/
got the patched rom working in mednafen, but not the mister core. something to do with weird mapper configuration?
The patch notes that it doesn't work on certain emulators. Maybe kitrinx could add support for the core, but dunno if she is willing to do that for 1 romhack.
probably, but its annoying when people use mappers in impossible ways
At least they documented their crimes neatly. 😅
gotcha, thanks. would be cool to see it work, but understandable considering it's a nonstandard mapper usage
Is the remix music available separately?
Mapper26 is based on the powerpak mapper. Quick code skimming looks like 512kb and chrram appear to be in place...
entire soundtrack recorded in fceux.
original soundtrack: https://rushjet1.bandcamp.com/album/mega-man-2-remade
romhack: https://www.romhacking.net/hacks/7968/
Wow that sounds great
Does anyone know what would cause a SNAC-connected NES Power Pad to only register button 4 on side B in a particular game?
I used another Power Pad like 1 or 2 years ago with the same MiSTer and it worked fine, but I can't get the Power Pad I just bought off eBay that the seller confirms working to work....
TBH the "controller swap" feature is confusing
Street Cop expects you to use a controller in one port and the power pad in the other. Is this possible with a SNAC v1 (single-port only)?
TBH though I tried World Class Track Meet, and it doesn't register anything from the power pad either. Am I doing something wrong?
because it's been so long, I can't confirm if it's something I did wrong or something broken in the core, or something wrong with the power pad
What are people's thoughts on saying "Super Marios BROS" vs saying "Super Mario Brothers"
When using a speaking voice
Bros make the think they really get along well. Brothers makes me think "Brother, may I have some oats?" Different vibes.
A humble tribute to Joe Capo.
Voiced by me.
Part 2:
https://youtu.be/uFsElxims-s
Music:
https://www.youtube.com/watch?v=s9L9sNtv1-g
https://www.youtube.com/watch?v=Mc1zwo5fGeQ
For reference.
I always say brothers bro.
I say “bros” cos Mario is a bro
Bros just puts 'when will I be famous' in my head
I always say Brothers. Just heard a YouTuber say "Bros" and I didn't care for it.
Everyone I knew as a kid used to say brothers. Maybe it's an old person thing.
Bros, brothers, whatever - nothing will be more grating than Mare-e-oh
that's how many people would say it in his home city.
People in Missouri pronounce it "Missourah" - that don't make it right.
Most Scottish towns and cities also come to mind
With the Scottish towns, we can probably blame whoever created the spelling though right? The local pronunciation probably came first.
They come from old Scots, not English. Different language.
You have no idea the quiet contempt Scots feel when someone butchers the name of the town they live in.
In my experience they’re usually not so quiet, but I don’t blame them!
Listening to the Game Over-music for Balloon Fight on Animal Crossing's NES Emulator shows that the buzz at the end is meant to be on a very low-sounding note instead of a jarring noise we see in the official rips and most of emulators
Had long been curious about this whenever playing it on NES-core
Is it? Sounds like misuse of triangle channel
I wouldn't trust that emulator over the much more fleshed out emulators we have nowadays.
I don't know the sound but this quality is terrible enough I wonder if it's from a real NES
In Balloon Fight, the player controls a Balloon Fighter who flies around with two balloons on his back. The object of the game is to defeat all of the enemies in each level by popping the balloon on their backs. When the balloon is popped, the enemy will float down on a parachute, and either land on the ground and survive, or fall in the water a...
https://youtu.be/skVlsNYp8SQ?t=5m56s
Looks like you were right, never mind
Released 1/22/1985, Balloon Fight for Famicom is one of Satoru Iwata's best games, developed while he programmed for HAL Laboratory. Similar to Joust in gameplay, you float around and try to pop the balloons and parachutes of your opponents. A large fish waits to snatch up any parachuters too close to the water. In bonus rounds you are awarded e...
if that's the case I intentionally disable the ultrasonic triangles and we also have a low pass filter
assign Sample = (applied_period > 1 || allow_us) ? (SeqPos[3:0] ^ {4{~SeqPos[4]}}) : sample_latch;
allow_us is a parameter that's disabled
I think I was going to make it optional at some point but decided nobody needed to choose between audio artifacts and proper sounding audio
What's audio artifacts based on? I was thinking the whole "early nes music was based on running RF-connected CRT outputs" hypothesis I've seen in one forum but guess it's not applicable here
Real NES had some form of lpf. The triangle channel can produce a tone above hearing but digital stuff can't handle it, so it comes out as a high pitched artifact
Hooh - 
Wonder if you wanna compile and share build with the audio artifact option here, kinda curious to explore how it'd sound anyway on games
Nope
Use an old build from a few years ago if you want to hear the beeping
It was reported as a bug
It is a big in the sense the original systems never made those noises and they are very distracting like balloon fight
What build can you specifically point to?
According to Hunter R who does vids on technical aspects and glitches on Animal Crossing GCN, the emulator in it is one of the most accurate Nintendo's ever produced (including accurate sound?)
An interesting process detailing how it is possible to inject our own NES / Famicom Disk System ROMs into Animal Crossing by loading them onto a GameCube memory card.
Special shoutouts to Cuyler and James Chambers for making this possible.
‣ Follow me on Twitter: https://twitter.com/ACHunterR
‣ Support on Patreon: https://patreon.com/hunter_r
...
You also have to remember it's still an old emulator originally made for the Nintendo 64.
It doesn't even run every NES/Famicom game for starters.
(Balloon Fight-Game Over-music on the AC's NES Emulator, the finishing buzzing noise sounds lower)
Is this inaccurate audio then?
Probably. I dunno. Misters is accurate so compare to that
Mister does the regular harsh buzz noise instead, much like the CRT footage vid I went to check for comparison and linked here (+ every regular emulator)
Bummer, I was lead on - audio's most likely inaccurate in AC's emulator
The ultrasonic tones shouldn't be heard
They are like 34khz
Try using a 2khz top level filter to emulate composite
1st or 2nd?
(I'm going 1st since you said "top")
has anyone here gotten just a gray screen on seicross (JP) ?
i tried to run it through a nes header fix script but no dice
(or rather it reports the header was unchanged)
No problem at all on my side, either the JP Rev 0 or JP Rev 1 versions.
Been playing Mario bros 3 (USA) and noticed some lag in some levels, I think when there are a lot of sprites at the same time. I was wondering if this also happens on original hardware, but I can't test that. Is the core to be known to run games as well as on original hw? To clarify, it only happens in very few area's.
That is normal. The limitations of the NES means it's prone to sprite flickering and slowdown if there are too many sprites being drawn at the same time.
The core does have an option to extend the sprite limit to reduce this problem, but it can introduce new problems for games dependent on the original limit.
Right, so if I experience lag in the core, I would probably also experience that on original hardware, correct?
If it affects the original hardware, then it should also affect the core in the same way.
For all the mature cores assume any issues you’re seeing happen on original hardware too. Unlike software emulators, FPGA emulation recreates the hardware components which results in identical behavior to original hardware.
Good to know thanks
I have also seen something something similar in Super Mario World 2, but luckily there's a turbo option there that eliminates the lag. Was a turbo core considered for NES as well?
Slowdown and flicker was absolutely rampant on the NES, so yeah that is completely normal. Slowdown was also extremely common on the SNES, especially in the early releases on the console. Embrace the slowdown!
I think cores vary on how much they actually copy individual hardware components.
I specifically remember Zelda in dungeon 8 the darknuts moving slow
Gradius III is launch game with Super slow down. The SA-1 patch to speed it up makes it harder
You’d be surprised by how a lot of 8 and 16-bit games perform poorly. They were often not optimized or pushing the hardware hard resulting in slowdown and sprite flickering.
See: NES games made by ||Micronics||
I love Kirby's Adventure, but I swear to God every time I use Spark it feels like the game is dying from a stroke.
Maybe it is?
We don't speak of Micronics! 
M*cronics
My chronic
Mi Chronic 
took em almost 40 years but they got there with Mario Wonder
Never knew this. Actually first time I noticed it on NES was in level three of Mario bros 3 USA. I can trigger it in every emulator no matter how powerful the hardware is, even with optimized settings. So that was a sign then I guess. I always thought it was an emulation problem.
Thing is problem doesn't happen on PAL version, which made me believe that even more.
But good to know now it's expected behavior.
They got a lot out of that 1.79mhz CPU. Often by cheating with coprocessors in carts, but still its impressive many games ran at all 🙂
Yeah for sure. Still amazed about Mario Bros 3' graphics and gameplay on the system
The fact the game can do both horizontal and vertical scrolling at the same time was such an incredible feat too. It required an advanced (for the time) memory management controller on the cartridge to pull that off.
It's still advanced even for modern games. The final fantasy pixel remaster can't scroll in the 4 cardinal directions without stuttering.
Cool, never realized that was a thing
Mario Bros 3 is still my favorite of the series. Alot of people still argue Super Mario World is a better game. It may be but it just built on what 3 did..didnt really tread new ground.
Didnt get the same feeling of awe with SMW as I did with SMB3 playing the first time.
Super Mario World expanded on certain foundations and conceptions on what Mario was to people back in the day I feel
I have SMB3 and World kinda sharing same spot, can't decide which is better between both lol
Well I could probably say that if SMW hadn't taken a step down on the power up selection
Super Mario Bros. 3 was arguably the game where the Mario series became the Mario series.
A lot of the later games would follow the formula established by Super Mario Bros. 3 and introduced a lot of elements we nowadays take for granted.
I'm guessing it's because World ended adding new mechanics or functionalities that diminished need for more powerup variety (Especially due Yoshi)
The power ups were more than utility to me. No I didnt Need a hammer suit,frog suit or tanooki suit even in mario 3. They were fun tho.
I think Super Mario Bros wonder really got back to that.
SMB3 had too much. I'm just gonna say it. Every level was different enemies different powerups but they made them hard to get so you tried for three stages to get the frog suit then one hit and you lose it. I never got to enjoy any of the special suits because of this. Super Mario World was more concentrated and you had multiple opportunities to get powerups, then if you did lose it you could always go to a stage that had them and exit
SMB3 is still an amazing game and I do wish World had more variety in the stages but I think it did everything else better
I knew you would chime in .You were who I was thinking of when I said alot of people argue SMW was better .lol
haha
I just spent years in SMB3 trying to get those powerups and always losing them immediately. It was so dumb lol
NES games had tons of glitches, flickers, slowdowns, odd noises, and etc
people just tolerated that kind of stuff back then
it was always like "Ohhh here's the frog suit finally finally YES oh shit it's gone"
on fpga there isnt really very great ways to overclock NES without just breaking everything because it did too many hacky things and worked too closely with hardware. the best way of overclocking it would totally break analog video on mister
just learn to love it like we did in the 80s
software emulators can do that because they dont have to run in real time
You just gotta get gud so you dont lose them so fast .
Well I haven't in 40 years so I don't think it's gonna happen
I could do something really fucky like double the length of vblank and double the clock speeds while in vblank but that would break the sdram access time
I think when SMW added the "backup" powerup that was a real game changer
This is true, also without the internet unless people pointed things out you might not have noticed
You wouldnt do that coz we all know how much you like to stay as close to real hardware as possible
I don't mind adding reasonable quality of life stuff, like extra sprites, but I kind of have a standard about how clean the feature has to be
and overclocking nes would be very very messy and disruptive
that becomes a burden to the user because they have to constantly decide if it's safe to use, it's like an attractive nuisance
attractive nuisance
That's me alright
Could be a good album name too
it's actually a legal term
Literally the first game I used with the MiSTer was the Sega Genesis core with turbo on and playing Sonic the Hedgehog. If you don't remember that causes severe graphical issues such as Sonic missing from the title screen.
I was extremely let-down after dropping several hundred bucks on a MiSTer build the moment that happened LOL.
I forgot if the option was turbo or extra sprites?
Extra sprites
Thank you
Super Mario Bros Wonder I think was a good balance of the best parts of smb3 and smw. It made every power up useful and made levels to enjoy them.
My point is, please don't add options that has a high probability of breaking shit. Plenty of first-time users will just toggle it on and then come here and complain that the MiSTer sucks.
Because I think that's what I did with Sonic LOL
I'm playing through Wonder my second time right now. I like it a lot although it seems like 95% of the stages are "this is too easy" and 5% are "holy shit the devs are evil"
on NES, I added some logic to minimize the graphical artifacts from extra sprites. I only know of one game where it causes any kind of graphical disturbance, which is a 4 pixel orange line on the title screen of mike tyson's punch out
That's awesome. Thank you for doing that.
there was times game programmers exploited the sprite limit to hide things, but this is detectable
so I added that
games like castlevania 2 and zelda used this, and would have some graphical glitches without that
Literally unplayable
I just think making users have to always choose to try to find the "best" experience is crappy. You add a few things like that and you end up having to make like 6 choices before playing a game and that gets tedious and distracting from the experience
you see it too often in software emulators where you are messing with like 8 plugins to an emulator before playing the game, flipping things on and off, then you hit some scene where it doesnt work right and you turn it off
like
it's a concern people dont need. it's better to not have bad choices
also some games were literally tuned around the slowdowns
The 1 thing I miss from software emulation is per game settings. In retroarch you could have a core wide setting for all games. But if you found a game it didn't work for you could change it and save it just for that 1 game. Still alot of work but you only had to change it once.
that's more of a mister framework thing
there's no reason it can't exist on mister, but i'd argue in an ideal would it shouldnt need to exist
You can do it in a round about way in mister as it is. If you use the favorites script that makes the 1 file that opens the game and the core. Each can have separate settings mister treats those files like individual cores. Its how I have separate settings for the regular psx core and the turbo one.
I’ve said it before, but this approach is the reason MiSTer appeals to me. I like how the “out of the box” experience is essentially identical to original hardware. If I wanted to tinker with settings and wonder if they’re going to break my game, I’d stick with RetroArch
If that makes foregoing save states, turbo options etc, then so be it. I didn’t have those back in the day either - and software emulation still exists for the occasional times when I might want those things
It's what killed the Pixel Remasters for me! Thankfully, you can fix it on PC with a 120hz display by modding it.
My own fault for buying it on switch! 😭
You made your bed, now live in it!
I agree and I could do without those options too. Just saying if you gonna have them anyway. Individual game settings is 1 way to get around having few games that dont work well with them.
I guess just not using them is another .lol
I think the "need" for a lot of them is sort of false
people added them because they could and now people feel like they need to overclock or have higher res texture or whatever
or hq2x or whatever else
but these systems were fine to play once upon a time, we didnt have issues with it
I think just re-creating the original visuals, with the crt effects and things, is enough
save states are fine, when possible
what paul did with snes is great
People were discussing the Balloon Fight game over music a few days ago. There's an unreleased FDS conversion available which actually fixes the broken note at the end.
I totally agree. I think on SNES where you have turbo mode and PSX where you have 2cpu core users are aware that with standard settings you get the original experience, and your luck may vary from game to game with the turbo options. (Although on PSX I seldomly find problems).
Today I played Super Mario World with the SA1 patch. It runs without any lag or glitches so far and I think it's awesome that's possible. I could totally live with the fact if such improvements weren't possible though.
It did make me wonder if such kind of adjustment is possible for NES games as well, as in if there were any better CPU chips used at all on some cartridges like on SNES.
the later the system the more decoupled from directly working with the hardware they are
like a 2600 you can do hardly anything without everything bursting into flames
even though it's a very simple system, it has to be very accurate because of how low level the games are
there's tons of hacks that use like MMC5 and later mappers
modifying the game is a much much better solution than modifying the system
take a look at the zelda redux for instance
or the castlevania 2 thing that makes the game better, or the metroid one that adds saves and a map
this was officialy by nintendo, it's floating around after the fds game leak they had a while back
pure clean copies of every fds game
Unfortunately that version has broken random music notes during gameplay, so there's no perfect audiophile version of Balloon Fight.
I heard previously that Balloon Fight was made with the original "square button" Famicom model in mind, and all audio glitches happen only on later revisions of hardware.
I doubt it
the apu part of the cpu didnt really change much
the original famicom was rf only so it's possible they expected the attrocious audio quality to mask it
I think if people want big features that go beyond stock hardware that the MiSTer doesn’t support, there is already a solution for them. Just use software emulators.
Only non-stock feature on the nes core I use frequently is to remove the sprite limit. Core is pretty perfect, thank you kitrinx. 🙏
What’s wrong with flicker?! 
I play a lot of RPGs, like mother and dq3 where you have a lot of dudes walking in a column, so the flicker is almost constant in those games.
I mean, it’s ok.
But that’s as Miyamoto intended
He can sue me if he doesnt like it. (He probably already did but the courts can't work through his ddos barrage of law suits)
Cease and desist, you heathen!
I heard myamoto bought large patches of the rain forest to make his own paper to keep the costs for all his nasty letters down.
I use the feature to black out the sides
and trim the overscan
I use an external scaler that handles that sort of thing. But yeah such things are always appreciated.
the external scaler can't really know when the left edge is on or off, so I dont see how, unless you just want to indescriminately trim game content
the entire horizontal display is intended to be visible
nintendo added a border specifically so it would not end up in overscan
Afaik I've only trimmed it top and bottom, as this is where flicker in RPGs like FF and DQ happen that scroll in all 4 directions.
right, but some games will create a solid bar of color on the left
this was intended to blend in with the border, but we dont draw the border so it sticks out as just an ugly bar of color
the bar of color was a feature of the PPU intended to mask corruption from certain scrolling modes
there's a feature that will mask that to black when it's enabled in the ppu
the bar on the right is not masked ever and only certain games that do bi-directionall scrolling like SMB3 will have corruption there
Yes, please keep default core options as close to original hardware
If original hardware draws the border, we should draw it too.
probably but the ppu isn't implemented that way at the moment, and it's very unappealing on modern tv's
I have a revision of the ppu that makes it optional but I never merged it
No one mentioned the Gold Bike in Vs Excitebike. You knock over 5 bikes in a row and your bike turns gold and you get unlimited turbo in the Vs version. That doesn't happen in the NES version. The gold bike is actually the excitebike and changed the way you play the game for strategy.
Has anyone played the vs version with this feature? (I think maybe famicom too?)
This is actually the first time I get this to work, all you have to do is knock off other riders (note, each time one is about to touch you press the B button)then you'll change color, and ...Surprise, when you hold down the B button your bike will never overheat. I Saw someone do this once about 15 years ago at the arcade. As long as you don't...
I have played it before. IIRC, the FC cart is identical to the NES version, but the FDS Vs. Excitebike is based on the AC version and should have the feature.
I noticed the Virtual Console Excite Bike had this functionality patched in, so I went on an endless hunt to figure out how to convert VC Roms (wad files) to NES roms and once I did, noticed Excite Bike was the same as the stock ROM. They must have patched the games separately on top of that so I wasted my morning 😅
(They did the same for the recent mario and zelda game and watch releases)
I did confirm this though, thanks. FDS version works well. Sad no save states on famicom hence my hunt for the VC Excite Bike stuff (not a huge deal I just like save states since I tend to play in very short bursts)
Fds doesn't have save states?
I only learned this today, but no.
Per https://github.com/MiSTer-devel/NES_MiSTer
Savestates
Core provides 4 slots to save and restore the state (FDS not supported).
Aww
I played on my real nes tonight. Mister over composite looks better than nes over composite.
Yeah, NES over composite is pretty bad on real hardware.
But was that visible on a CRT? I thought the SMB3 corruption was hidden by some pixels of overscan?
Please do. Keep at least all those warts that are common to NTSC and PAL systems.
I really want a 1:1 NES replacement (but being from Europe had a PAL system back then which probably skipped over some NTSC warts). I think more cores should revisit their options to ALWAYS offer "original" by default and add options to improve on that. But it should be made clear, what the original System with a common standard TV in the 80s would have looked and behaved.
I will always remember when I first played Legend of Zelda on Nesticle on a PC with square and clean pixels. It looked nothing like I remembered ( having not played it for certainly more than 10 years). I was offended by its looks but couldn't point my finger to an exact reason.
Yes it was always visible.
Unless your TV’s overscan was especially egregious.
You can tell a lot of NES games accounted for the overscan, because they designed the UI around the assumption pixels would be cut off from typical televisions at the time.
vertically the nes relied on overscan to trim some lines at the top and bottom, horizontally nintendo went out of their way to make sure nothing was cropped by overscan, it actually had a border to the right and left making sure the whole horizontal screen was visible
My dad says the same
I am struggling to get this game going. I posted about it here as well if you would be able to help at all! Don't see much talk about this game so it's hard to find support https://misterfpga.org/viewtopic.php?p=93882&sid=4c892b3ed59b739d507813049b481094#p93882
So does that mean I should see the SMB3 corruption at the leading edge? I better stop masking it out if so 
yes, that is supposed to be visible
Thank you ❤️
at least that part of the screen is. There's an option to black it out in the core, but it should definitely not be masked 100% of the time, it's expected to be always visible
That’s good to know, thank you. I’ll unblank unless it really annoys me 😅
Embrace the screen edge cases!
The overscan fandom is dying.
Like if you love edging.
I give up. Unless someone tells me they have actually run the vs excitebike NES rom successfully on mister at this point I'm not convinced it works 😅 I have tried way too many roms, run thr header script, and am out of ideas at this point
Just glad to report that
Chouyoku Senki Estique works beautifully on the NES core! 😍
You could call me an edge lord.
Did you try this one: #1091056042667937944 message or this one #1091056042667937944 message ? I dont think her vs changes were merged.
I will try when I'm at my desk. Thank you!
oh yeah, I forgot I did those
That's the kettle calling the pot black. Or something like that.
In Europa SMB3 was soo late in the NES life circle that many people would rather wait and move to Super Nintendo and play SMW rather than buying and playing SMB3. Thus I had to ask. I have fully memorized SMB 1 and 2, but only rarely played SMB 3 if at all.
SMB 3 in Europe: September 1991
At the same time the SNES was already available in the US and came to Europe on April 11th 1992
You needed Super Mario All-Stars
I feel lied to when All Stars came out it was marketed as being identical physics etc. To the originals but now years later I find out that this isn't true
this is a step in the right direction insofar as now the game actually loads, but graphics are completely garbled on the title screen and more critically in gameplay the track doesn't properly display objects on the course.
so it's not what I would consider playable.
(and to be specific I'm referring to this rbf file #1091056042667937944 message
the second one you linked doesn't work at all
I'm on unstable main if that matters
edit: stable doesn't work either
I would like to have some options revisted: e. g. Instead of Overscan --> on | off it could be Display Area --> original | add overscan
It should be made clear what is the original console behaviour and what are additions that people in 2025 would possibly want
And it should be always clear which options affect digital out and what options affect analog out. That is vague in MOST cores (not NES specific at all).
there is no original console behavior is because it's based on your tv
however most tv's of the era would have trimmed some amount of overscan from the top and bottom, which is why it's on by default
I knew that after playing it for 10 seconds. There are patches that fix some of my biggest issues with SMAS physics
All I can find is the brick patch are there others?
Sadly I didn't have an SNES growing up so I only knew what I read in magazines
Not losing your momentum when breaking brisks was my biggest issue but I believe there was something else Im not thinking of right now
hmm well if you think of it I'd be interested in any patches that fix inconsistencies
I'm looking on Rom Hacking and it just has palette fixes and stuff, and the brick physics fix
Iits not physics related but I like the graphics hack that makes the blocks in SMB look more like the original SMB and not a SMW hack .lol
ok so I guess I'm not going to waste any more time on Vs. Excitebike NES since it uses mapper 99 and I'm having issues which you basically confirmed is expected here. At least I learned a little something on this endless journey 😅
I'll stick to Famicom Vs Excitebike.
So there are these Konami NES ports: Time Pilot, Scramble, and Frogger, they were dumped from a plug and play device called Konami Collector's Series Arcade Advanced
they do not appear to run on MiSTer and are not in the NES header database apparently
Right but it does run on at least one software emulator reportedly
one sec it's a weird one lol
"NintendulatorNRS"
Maybe others
If it doesn't run on a real nes,do we need some new core "incompatible famiclone"?
Yes! Kind of like Mega Duck
Do those versions offer anything different from their official releases?
Well, I don't know Robby, cause they won't load!
NewRisingSun is sort of known for adding the weirdest and most secure mappers to the point of totally alternate systems
it might be some very weird clone system only
Sounds like it
I've maybe saw an issue with the final version of ESTIQUE on the core (some black lines on the backgrounds).
The demo version is okay, but was developed last year.
I need a second check later today with a second pass, as I need to check if my dumper is working correctly (no public dump is available for that game).
I'm seeing the same thing on the latest unstable version of Mesen, but not on the real hardware (and the real cart), even after a new fresh dump.
And the dumper seems to work correctly with other games.
The game seems to use some tricks with the mapper, I need to check the dump with the emulator debugger.
What mapper is it
mapper 4
you're talking about that flicker on the title screen I assume?
it seems this isnt really mmc3 but does something weird with two different prg roms that auto-select region or some schenanigans like that
On the title screen there is also present on real hardware
https://youtu.be/won-6P5Hx-M?t=71&feature=shared
Preorder the Famicom version here
https://www.brokestudio.fr/product/chouyoku-senki-estique-fc/
Preorder the NES version here
https://www.brokestudio.fr/product/changeable-guardian-estique-nes/
The black line on the robot firstly.
The black line during the intro on that screen, shown on the person in blue (see the hair and the hand).
The black line on the character on the right.
And mostly present on backgrounds on the second stage (I don't have the screenshots at the moment).
The flickering line during the gameplay is present on the original hardware and also on the past demo from last year (normal behavior).
So what kind of game is that?
New shmup on Famicom/NES.
#games-and-patches message
I will try to check my dumper & see if the problem goes there.
It's not mmc3
It uses a special mapper that limits the ROM size based on region for the English release
Has anyone played Stanley: The Search for Dr. Livingston? Is it worth checking out?
It flickers on real hardware. Dump of the Japanese version is in the wild already
Is pause when OSD is open broken in the core?
Games are still running when it’s ON here
After some checks, it's a bad dump for Estique.
Can you pls share the MD5 of your rom?
Mine is: 2fbaeac521099d434d515164c2cd3f45
I'm redumping the JP verson right now with my updated dumper.
And a friend will bring me the PAL version within the next minutes at home.
MD5 - e1d5ba84f117d7afaa13660adb30b82e
Headered? Maybe we should compare the unheadered portion of the dump?
PM'ed.
Two different intros on ESTIQUE.
NTSC JP on the left, PAL on the right (with real cards).
And no black line on the JP RGB capture.
The correct MD5 values are :
910ABB1381C273494A7E043824D4C08B NTSC
3A827474093A48AD096CD80314C5FD67 PAL
But I can't dump them correctly with my current dumper machine (same black lines, like some PRG ROM infos that aren't dumped correctly, maybe. And same results as the dump on the wild).
It probably needs an update & I need to check the cards electronic on my side + testing time later this week-end.
The pins are working correctly on my machine, as I can dump other games without issues like Mega Man 3 or Super Mario Bros 3 with it.
No black line on some stages on a real Famicom machine and the real JP card.
wow that looks super good
the game itself is kinda mid but it hs good graphics
the mapper is a non-standard mmc3 variant which gets a new mapper number
new rising sun dubbed it 484
484, okay, thanks for the info.
Oh, so like modern games? Neat.
nothing will support this yet
but that will be the proper designation
These are the headered values?
The right should apply to the US NTSC version, as well. I wish they just translated the JP cutscenes. I ordered the JP version. I have an AV Famicom to play it on.
Headered values, from others at No-Intro.
Does anyone know if there would be a specific reason a NES PowerPad would not recognize most buttons in my testing over SNAC? button 4 seems to work in street cop but I can't figure out why the rest doesn't
I wonder where did they get that md5’s from? And based on which header?
Private dumps.
Do you have snac set to controllers? Try switching swap joysticks
tried swapping. SNAC was set to powerpad
That is not an option
not sure where you're referring to then
snac can be off, controllers, zapper or glasses
"P2oJK,SNAC,Off,Controllers,Zapper,3D Glasses;",
That is all I can see that matters
// Indexes:
// IDXDIR Function USBPIN
// 0 OUT Strobe D+
// 1 OUT Clk (P2) D-
// 2 BI Glasses/D3 TX-
// 3 OUT CLK (P2) GND_d
// 4 IN D4 RX+
// 5 IN P1D0 RX-
// 6 IN P2D0 TX+
pad requires strobe clock d3 and d4
That mean it requires more than the basic SNAC adapter I have?
If you have the standard nes snac adapter they should all be wired as above
Most games use powerpad on 2 and controller on 1
You do have the powerpad in port 2?
How can I when it's SNAC?
I have a single-ended SNAC adapter
I thought that's what swap joysticks was for
I don't have an NES controller so I was wanting to use my DualSense as controller 1 and the powerpad as the second
See the above table. Some wires go to physical port 1 and some to port 2
yes but can I tell it to make the SNAC go to physical port 2 with my single-SNAC adapter or do I have to actually buy a SNAX or SNAX64 with 2+ ports?
@mellow dawn I have a basic understanding of wiring, but the statements don't indicate if there is a physical requirement for the ports to be separated or if a setting tells it to use physical port 1 or 2 on the simulated NES on the FPGA
so this would help me understand the problem if it's that I'm using a single-ended SNAC adapter that actually always connects the controller to port 1, and I didn't know that.
I'm not sure if that is the case here, so if that's it, please let me know
Looking at code I think it supports both single and double. and swap allows you to choose for single. I dont see what is wrong with your usage
hmm... grr.. this is aggravating then because I tried swapping but Street Cop only recognizes button 4 and the World Class Track Meet game doesn't recognize anything.
is that dependent on the adapter or the powerpad itself?
could be anything in the path
F
not sure when the last time this was used. Could also be changes made broke it
I remember using it before. Problem is it was with a different power pad... and it's been a long time (like more than a year or 2)
but it worked fine with street cop iirc. Idk what to really look at though
The seller on eBay said it was tested working.... so idk
That is in 240p test suite https://github.com/pinobatch/240p-test-mini/releases/download/v0.23/240pee.nes
o.O
pressing button 4 on the powerpad causes buttons 3,4,8, and 12 to turn on in the test
Button 2 causes all the others to turn on (1,2,5,6,7,9,10,11)
@mellow dawn
Either strobe or clock then
dont know
strobe signal to powerpad tells it to send 2 and 4
when strobe ends, clk tells it to send the next one in the list
if strobe is stuck it will always send 2 and 4
if clock never comes it will always send 2 and 4
ugh... :S I'll have to get with someone with a real NES to see if this is reproduced on real hardware probably.
Whether it is the power pad or the fpga or anything in between....
If you have a multimeter you can check strobe pretty easily
yes
Note that 2 and 4 are working so at least 2 of the wires are working
Is that your snac? Completely in a case would make it impossible to probe without opening
That does look like the 2 port connector
someone seemed to get similar behavior
I'm starting to question if I ever got it to work and my memory doesn't remember if my friend may have hooked it up to a real NES
We might have actually
I think we actually did.... now that I think about it. So... I wonder if it is the core
USER_OUT[1] = ~joy_swap ? ~joypad_clock[1] : ~joypad_clock[0];
Maybe the clocks are swapped
Anyone able to try a test build for me to try 😅
I take it back about testing strobe
You can measure at the pins on the port on the snac cable
With a multimeter. No opening required
I'd have to find my multimeter....
what mode would I set the multimeter to? I have very little experience with it...
d3 and d4 are working
volt dc
out is strobe
An NES controller might also identify it
If that is easier to find
Sad to say I don't have one, but I have an NES zapper lol
Found my multimeter... problem is not the cables
@mellow dawn
Strobe is low most of the time?
No.. sorry xD need to clarify. I mean I can't find my cables for the multimeter.
I hate English xD
Found this tho
You could get creative with cables and clamps if you wanted to
Control strobe and clock by connecting to gnd and 5v and wire d3 and d4 as normal
and use 240p test suite to read d3 and d4
Ultima Exodus for the NES is the best Ultima. Prove me wrong.
That's actually the first RPG I ever played! Even before Dragon Warrior!
Ultima IV: Quest of the Avatar on SMS is better 😉
@fierce estuary tell me I’m right
I tried Ultima when I was a kid and it just didnt capture me like Dragon Warrior did.
||im trying to troll Kitrinx
||
👍🤣
I rented NES Ultima Exodus a few times, then several years later bought it at full retail $60 because I remembered thinking the character portraits were amazing. I still love it
In any case there is a reason we still getting new Dragon Quest games and not Ultima games..lol
Ultima 7 is the best ultima
yes
EA bought origin and owns the IP and let it die
EA is evil? Oh my.
Sorry not on NES 
it's on snes
Sad that there were no Ultima remakes on PS1/Saturn like there were for Wizardry games.
you win this round
There is ultima underworld on psx. It's japan exclusive but there is a fan translation.
But not a version of it worth playing
im not going to disagree with you, but it was a relevant counterpoint
Translation: “you gotta out troll the troll sometimes”
If I want my Mister core to look something like an end of the 80s consumer TV, is the Kitrinx pallette a good choice?
should be, composite colors are composite colors
there's no right answer for exactly how they should look, outside of certain bounaries
Im kinda weird I guess I like the pc10 pallette.
Well apparently the sky should be purple which I will selectively ignore
I love the Sony CX something or other
the sony cx one is oversatured and out of bounds
hey I'm already sold on it!
You don't have to convince me
it was made through a pretty flawed system of reading colors off a screen
but that doesnt work because you cant feed colors back through a screen that changes colors and get the right color
the colors have to be what they should be before the screen itself applies it's color characteristics
Alls I know is I like how it looks
It's like me, flawed but loveable
Even as a kid I thought the arcade colors looked better even tho it wasn't what I got most of the time
if you like sony cx, try my fully saturaged palette dinierto
Should be moved to the custom pallettes then
why?
Hmm is that already loaded in the core or do I need to grab it?
I've tried some saturated cores and they were too saturated but I'm always up for trying more
it should be in the palettes that get downloaded an can be loaded as custom
it's called like Kitrinx (full saturation) or something
hmm where do those get stored?
that one is probably better for poor quality tv's, like crts
I have a folder for Palettes but I downloaded it and added it myself
it's random how a crt will display an image though so it's hard to say
Kitrinx34 High Saturation.pal?
that's the one
The high saturation one dont look much different from pc10 just gets a little brighter
I need to try it, as I switch between your and Sony
It looks good! Might be my second favorite
It's the one I use so I can feel at least a bit classy. I love high saturation.
the Sony CX I think has higher saturation 😬
but there's like a firebrand or something something saturated that looks insane to me lol
If it doesn't give my oled burn-in in a minute the saturation isn't high enough.
might be FirebrandX magnum I'm thinking of lol
Palettes should be titles like condom sizes. Normal, big and magnum. And one should always use magnum.
If it's nothing that can be recommended?
it's one of the most popular palettes
I don't love it but a lot of people do
just because i'm a stickler for appropriate colors doesn't mean I need to impose that, it's not a functional issue
it's like trying to force people to use tasteful wallpaper
I have the most tasteless wallpaper possible right now, I was going to change it back but it makes me laugh
That's gross
Is this part of the switch 2 leaks? Nintendo will come after you.
I can't decide which palette I prefer. I have no nostalgia for NES and never owned one growing up so I have no idea what it would have looked like on my own TV
Well, even in that case a realistic possible 80's look should be advisable. But if the default is a realistic color pallette that could have been seen on a consumer TV, I am totally fine with that.
Good article to help you decide:
https://emulation.gametechwiki.com/index.php/Famicom_color_palette#Palettes
I do prefer Kitrinx USA since it's not so garish and helps background elements appear more like, well, the background since they are darker.
I think both Kitrinx and wavebeam are excellent but I like how Kitrinx describes the magic used in her palette so I use that one.
i dont even know what kitrinx usa is
the only one I really ever intended to be released was the 34th iteration
the rest are just beta's I had people evaluate
the saturated one too as an alternative
I use Kitrinx for the same reason
It's the Kitrinx34 one I use, included with the core's repo (sorry for the bad info!)
https://github.com/MiSTer-devel/NES_MiSTer/tree/master/Palette
Might switch back over to Kitrinx then; I was giving FBX Smooth V2 a go. I enjoy magic.
I guess that the whole palletes topic is really hard to fully understand. I myself wonder why there are not separate PAL palletes to mimic old PAL TVs. I am not really certain that PAL colours really differ, but who knows.
I remember back when I used to be on a pixel art forum and someone mentioned the PAL colours were much more neon/vibrant
There is also the D65 vs D93 gamma stuff, where in west our colors are warmer and in Japan the colors are cooler.
On the NES there isn't really a true color. Really depends on the output device. In Super Mario Bros. the Kitrinx palette on my IPS monitor looks more purple, but more blue on my CRT.
And that's just this particular CRT. If I tried another one it would probably look different.
the blue and purple thing is a matter of interpretation
the blue voltage was illegal
depending on how the tv decided to deal with the out of range voltage it could be somewhere between purple and blue
miyamoto said puplish though so im sticking with purplish
Is it possible to set save state saving and loading to controller button keys in the NES core or can you only do it via menu system or other means? I don’t have a mister at the moment so just checking in advance.
Oh that’s awesome. It’s limited to 4 right? I probably would only use 1 mostly (speed run practice).
I have an Everdrive for my nes, so if I use a mister I was hoping for similar functionality.
interdasting.
NES colors are a neat topic to me even if they're probably beaten to death over the years. I know just due to discussions over the years, people generally agree purple is probably the correct color per interviews, but always thought it was neat depending on TV.
Whenever I hooked my NES to a few TVs in more recent years, it was always blue and in my memories it's blue, but I don't think kid me would have even noticed it being slightly purple or other differences on different TVs or something back then.
I use the Magnum because it's closest to what my AV Famicom outputs on my current TV, but it's neat there's a lot of options that could all realistically be valid. I do appreciate a relatively sane, maths upped default, as well. 
the chroma is what varies
composite colors are all chroma + luma
the luma is pretty fixed
when the luma is whacky it messes with your eyes in games like zelda 2
the chroma varied between models of PPU, but also because it directly generated composite, when some colors fell out of spec the chroma for them was literally undefined
Mario Bros sky is vermillion
Or whatever the color is that I keep forgetting
Purple rain
Mario is Purple Rain
When Koopas Cry
The colour is whatever Kit says it is 
But this attention to detail is exactly why I love the MiSTer. And the fact that the defaults are always a very thoughtful consideration of what original hardware was like is such a great thing as an end user
Periwinkle you savage

button combos, but it's a three button combo so it's a bit awkward. I really wish we could do a two button combo of our choosing
I'm running the latest core and I can't seem to get Pac-Man Championship Edition lookin good
it used to run fine too
Any ideas?
probably the header
#help message
Was just about to assist, and then CountDuckula snipes me!
Yeah if you got a newer version of the game, the old one might have had the correct header.
When I encountered the issue, I just took the easy way out and downloaded a different version of the game. That one worked.
Weird I'll try a different rom
the one from htgdb set works for me
MD5 EF824FA073B9B34FB07B9CABA33EECA0
yours does look different, like sync not just garbled
and if the same rom used to work....
maybe try resetting settings in nes core
does it look ok over HDMI?
garbled on hdmi too
interesting, the OSD is fine too but does look differently wrong
tried resetting the settings no luck
if i set system type to PAL i get some graphical issues but not like that
same issue with another ROM?
Mine used to work as well before it stopped working. There was a change in the core that broke a specific version of the game.
That happened last year some time.
We actually did a game of the month or whatever with that game one time. I couldn't come close to the high score lol
Yeah that one threw me for a loop too. It’s always funny when a fix exposes bugs elsewhere.
btw is there any more info on Estique? Are there good dumps floating around?
None at the moment.
Ah that’s good to know thanks! I also wish you could choose 2 or 3, but I guess something is better than nothing. I guess there’s no chance of a core update?


