#SNK Neo Geo
1 messages · Page 5 of 1
of course
the CD part is full of flickering
and KOF 94 in AES-MVS mode still broken
Video on the core needs some tweaking
Aof 3 credits still has bugs
But that has been there for a while
Kof issue seems like sprite delay issue
Line buffer needs adjustment
Hadn't seen this before, new Neo Geo game coming out: https://www.x-community.eu/t2547-cyborg-force-nouveau-jeu-neo-geo
I saw that earlier. Interesting
So wasn't there a core regression. You think this may fix it?
If you want to test yourself.
At least, the flickering on the Neo Geo CD part is gone.
How bout kof 94?
I think the same because it is just related to cd part
After testing, KOF'94 flickering bug is still there.
I've seen a "timing requirements not met" warning on my compilation log just before.
I don't know if the problem is related or not.
Let's finally wait for the unstable version to appear (with AutoBuild) and test it one more time.
If we get the same result, it will be appropriate to report the problem.
Is it on Kof94 i don't have it on my side but I don't have the neogeo logo right after the reset of the core. I'm using original bios so I have green garbage and the Neogeo Logo seems ok on my side
A big merge occured, Its not the time to light the torches and try and burn down the castle
I can see it quite clearly on my system with the original BIOS - after the green garbage.
On all games.
the glitch on the middle of the O I need to recheck it ?
I noticed some vertical lines of pixels on the latest unstable build
Report issue on GitHub
confirmed also on my side
but I don't see the zoom glitch on my side 😅
I just did a report
but I can't add files
so
if anybody can do it
I can't add videos
nothing
so
if anybody can make a video of the issue, would be good.
nsfw, what is that ?
i don't understand some of those english abreviations... anyway.
ahhh ok
EDIT : Some fixes are up.
#unstable-nightlies message
Anyone try it out yet?
What do we expect these recent clock updates and tweaks to fix?
There were some regressions from the latest build that are trying to get fixed iirc
Just hoping to return to baseline
Ah, got you
But more widely, what is the improvement or success metric being targeted by these clock updates? Is there a test that should be passed, or is it to do with fixing flickering, or audio issues? What is the end goal here
The MSLUG 1 issue is still present.
@urban vector Sorg aswell as JT and firrtek have mentioned that the core would need to be rewritten in a more fpga friendly manner at some point. Specifically the Kof issue was blamed on the core beeing unstable and thus requireing multiple build attemts in order to produce one that didnt exhibit the issue. So the result in the end should hopefully be that less regressions happen because of this.
https://github.com/MiSTer-devel/NeoGeo_MiSTer/issues/110#issuecomment-1312581488
See Sorgs comment on that issue
Arggg... neogeo... i feel cold
Seems like sorg did some linebuffer fixes
He fixed the Metal Slug issue that wark reported
this has been a real rollercoaster of emotions
last unstable update no glitches on CD and Metal Slug 1 is fixed
I don't see the issue of Zooming flickering also on the previous build so if someone could chek !
Sorg reverted the linebuffer changes from paulb-nl with the last fix.
So, the Neo Geo logo, Neo Geo CD and Metal Slug 1 are fixed.
No dice for KoF'94.
I had the same idea yesterday to do it and done a private build, testing some games rapidly and see if anything else is broken with the code revertion.
I don't know if AoF 3 credits are fixed too or not, that's something that could be tested with the last unstable build.
what is the issue for KoF 94 ?
Some characters sprites 'explosions' (could be seen on the demo screen and in-game) + the text when a team have won is flickering on the right side of the screen.
Thank you I see the text the flickering when the team have lost
Do people think this flickering is also related to the async clock?
MiST core doesn't have it so it is possible but difficult to say.
Have all the recent updates in the MiST core been ported over?
Reading the various tickets on this now
Sorg:
It means core has metastability issue which can be fixed only after major re-write to comply with FPGA rules.
It can be temporarily "fixed" by trying other SEED values for compilation. But any newer build may bring issue back...
Does all read like the core has got as close as it can to being accurate with its implementation which cut corners, or was a done in a slightly hacky way, and in order to improve further and remove technical debt with things going wrong when other changes are done, the core will need a major refactor in some places before things can improve further or not break when something new is added. That's my layman reading anyway.
The flickering was fixed in the past by reverting some timing violations fix on the SDRAM, but it's not a valid solution.
Do you think these changes could have any impact on the audio?
Absolute no idea.
Nobody has done any MDFourier recordings of the core yet, but wondering if these would be pointless until the clock issues are pinned down
Will be interesting to see how accurate the audio is to original hardware
really dumb question but what happened with the core, just some fixes went in but they caused other issues?
Not a dumb question, I think a lot of people (myself included) have seen all these technical and obtuse to non-techy people updates and unsure what is going on.
it sounds more like there were some pre-existing issues that are just being brought to light by these latest changes
it also sounds like the build is non-deterministic? I'm not really across this HDL stuff, but as a software person, that is terrifying
My understanding thanks to comments here, is that recent changes have shown underlying issues (related to the async clocks being inaccurate) are causing problems and in order for the core to improve further without other issues popping up (like these flickering issues) then parts of the core need to be refactored to implement parts in a better way than they had been originally.
The code is synchronous now
gyurco has made the neo geo core for MiST synchronous
And now that has been ported to MiSTer
Are you able to please explain what the difference between the code being asynchronous and synchronous to a non technical person?
Asynchronous code is basically where code and operations are not synchronized to clocks
Asynchronous is more flexible vs synchronized
But synchronous code is where all operations are synchronized to clocks and updated simultaneously
One is not better than the other
The important here is that code should be written in respect to FPGA
Seems to me incorporating the recent Mist changes into the MiSTer core was the source of most of these recent issues. I hope the long term gain was worth it. Hopefully Paul and Sorg will get it sorted out.
hello
well
I suppose all of you are using unibios, right ?
well
AOF 3 doesn't have problems if normal bios is used
I never had this problem with credit's staff roll because I never use unibios
i don't like UNIBIOS... It destroys the NEOGEO experience.
and when I listened about a problem with AOF 3 I didn't understand why, because I never perceived the problem having played a lot AOF 3 and beating it.
well
now I tested it with unibios and the staffroll is broken
only with UNIBIOS
So, the thing now is
My NEOGEO console doesn't have an UNIBIOS, obviously.
the thing is, if anybody has an unibios in its system, to test the AOF3 for see if staffroll works
it could discard a problem with unibios, or with core
I remember, time ago, Super Spy had a problem with unibios
the main screen graphics of the intro were lost
maybe the problem with AOF is related only to UNIBIOS bug.
Another problem with Sonic Wings 2. I never had a problem with.... I'll test again and test with UNIBIOS too.
I use the normal AES bios ( japanese system )
I have an MVS with a Unibios and a NeoSD. Only problem is I'm not sure if I'm good enough to get the staff roll in AOF3 😅
Good point!
I agree using Unibios could imply some issues. It will be great to test on both cases
some known issues are also listed on the website of the unibios
I haven't tested it, but curious - does the mister core have 4p functionality for Kizuna Encounter?
you can activate the mode
unibios allows you to do it
but in theory... 2 boards, 2 carts, 4 controls
I just figure if it’s something you can do via mister that’s significantly more doable than hardware haha
not noticeable problems with aerofighters
Yes I can confirm, art of fighting 3 with original bios doesn’t have issue in credits
So now we have to confirm if this issue is there in real hardware
If I can later, I'll hookup my Unibios MVS and use @full raven 's recommendation of using the cheat to finish AOF3.
Cheater! ||....I would too.||
confirmed, toya ?
It's the only prayer I'm going to have of seeing them in a timely manner. 😄
KoF94 still have texts glitches at the end of a match
It’s confirmed now, aof3 credits issue is a core bug
This is mvs with unibios 4
Thanks atrac for sending the video
Staff Roll bug only appears if a cheat is enabled... I jiust confirmed in the core now.
Ok. CD version with unibios and cheat enabled. Same issue.
So, you all cheated in this game!!! Hohoho
Maybe more commits is needed to complete the task.
Keep hope 🙂
PAL mode... Raster Effects
broken
I remade my turbo, it seems buggier
I assume its not a problem on my end than
So... still flickering with this 2nd unstable build today?
If anyone cares, CD Turbo does work with this version (It didn't previousally)
Can someone check zoom glitch in aof3?
Cart or CD ?
you mean the overscan side ?
in the overscan side can appear garbage
I don't see problems in the zooming
The real aspect in the real system (in the mister too) doesn't allow to see the right overscan. It's only visible in a flat screen or moving the crt pots.
This is the real system too
Any difference or benefit of using dark soft vs .Neo ?
I don't know if you can handle this, but I'm using Darksoft converted to .neo
single file per game with readable filenames, don't need the XML (but that comes with the core), not a lot of difference really
Go for .neo
New neo geo build
broken
Paulb-nl seems to have a lead for raster issue on PAL mode.
Apparently, the aof3 vertical line clipping is a core bug and not part of the overscan
about the overscan in that game
the TV cannot go to this place of the screen
it's not shown in a common TV, so Idon't know
I know the overscan causes graphic glitches, but it's normal
but in this case... I can't reproduce because i cannot go to the problem's place in my TV
do you spot other issues ?
- KOF 94 issue
- PAL issue (paul is on it)
- AOF 3 vertical line glitch
- Other github issues that are mentioned
ok so all are in github 🙂
Yup
Paulb-nl said the raster could be link to timer maybe it could help also kof94
AOF3 is not an issue
if you don't like to see overscan artifacts they can be disabled in video options of the core.
but NEOGEO has artifacts at the overscan
they are impossible to see them in a common CRT TV, because they are out of the size of the screen
we can see them because we are using LED TVs and is for that the core has the option for disable them.
But I have to confess I love to see them
Paul Atreides uses "the voice" and the "gom jabbar" in one of the most epic moments in the movie "Dune"
All pictures and sound are property of Universal Pictures
I haven't tested the unstable Neo Geo core, because I just assume it will get replaced with a new build pretty quickly. I'm just going to wait until things slow down.
Very good
the change for KoF94 is on romsets.xml so the issue is fixed for Darksoft set rom but still present in neo format
I guess it is like kof96 (very visible) on right side for instance
There is a user that almost swears that it is not part of overscan. We will have to wait for video evidence
This one has more available space for glitching
The MVS cart more than the AES cart, in fact
For .neo, main needs to be modified
🙂
So I have only been partially following this, will I have to do anything to my .neo files
some games required quirks
if you use Neo files you will have to update main mister to fix KOF94
if you use darksoft just update romset.xml is enough to fix KOF94
Reached out to Sorg this morning to thank him and Pauldb for his work. Letting him know y’all are doing great work checking out latest builds and testing. Thank you!
Yes it is important to thank them !
I was just about to comment on the KOF94 quirks thing.
Me too
Its almost like core devs are more focused on making things work properly than my request to get a weird chinese rom hack working.
Harrumph.
I just assume this is all groundwork for V-Liner and Jockey Grand Prix support. Can't have any flickering when support for those drops.
it depends if those games need some quirks
I am joking, but those ones do need some small tweaks in order to work. Hopefully Paul does move onto supporting the unofficial games that aren't working after this is all cleaned up
Are all the NGCD sound issues fixed now?
Difficult to say we need to test a lot the new version to close issue opened and see if new opened issue is required
Yaaay
boo Thats guys a Jerk always asking for things !!
This has been like a roller coaster following the updates on Neo Geo over the last several days. Appreciate everyone working together to get it all sorted out!
Hahaha yesssssss #unstable-nightlies message
Damnierto, @still gorge beat me to it
I may have received an email about it lol
I cannot reproduce it
Can someone else try?
I tried with darksoft rom
I never could reproduce this issue
I vaguely recall this being an issue on actual hardware.
I've never been able to replicate it either on the core or MVS through normal play.
I have now tried with .neo file and cannot reproduce this
How is the latest unstable? @full raven
Kof94 works with .neo format on my side (with the last unstable Main).
I cannot reproduce the Aerofighters 2 sound bug mentioned, neither with the original BIOS nor the UniBIOS.
Do you use darksoft or .neo?
If you use .Neo then you also need to install latest unstable main
darksoft
No comment about my clever combination of “damn” and “Dinierto” into damnierto?

It was pretty good lol
Right now I'm making phone calls trying to figure out if I have a place to work next week so I'm distracted lol
Oh dude, I’m sorry! Can I help with anything?
You need the updated romsets.xml
Good
Does any script grab this XML or do we all need to update manually?
Good stuff
There was a report about ironclad audio pitch when getting weapon
Can someone confirm on real hardware?
It could be true to hardware since CD version exhibits the same audio pitch
@full raven I think sorge wants you close some of the github issues 👍
🙂
Nah, just weird drama
Basically everyone wants me and my business agent has been overzealous and promising me to everyone lol
So could be worse problems
Lots of communication breakdown and literal and figurative games of telephone lol
finally the kof94 glitches got fix for good
and gyurco 🙂
Ok those audio spikes that happens in ironclad is true to hardware. BUT, sometimes when picking up power up, it doesn’t give me the jingle
Does this happen in real hardware as well?
The recordings I’ve seen online always jingles when picking up power ups
Ironclad ?
going to test in AES
it's a PSG sound
with original japanese bios
I don'¡t notice problems
For the game Zed Blade I have some issues with controls.
It seems I can just add coins
ok do I need sometimes before coins ?
it seems related to have one more coin to be able the controls work
wierd ...
mvs original bios
it doesn't let you start ?
start is ok but when I tried to select between the 3 character
sometimes it is not possible
Joystick or Spinner
Use just joystick option
The dual causes problems
question about svc chaos if you pick Mia and dont press anything the cpu character never tries to attack you does this happen in real hardware
more pseudo-random pidgeons?
I could use a sanity check on playing Metal Slug X on NeoGeo rom. I've tried every bios option i have and both AES/MVS but all options seem to set off the copy protection on Metal Slug X specifically, none of my other games do this. The rom works perfectly fine via emulation on PC or Vita. Is there something i'm missing here? Do i need a different rom to play on the Mister core maybe?
I think there is an issue on GitHub about that
Works for me
Get it from htgdb
It is a bug with EURO, USA BIOS
it happens in real hardware
It happens in real hardware. confirmed.
Ok
Yeah this one I tried with two playthroughs and couldn’t reproduce
confirmed with OSSC
AOF 3 is NOT an issue
I'm sure that nobody plays in PAL, but these horizontal overscans are normal. My first NG system was a PAL console... I suffered this.
Guys is it better to put all .chd files in seperate dirs for each game?
Yea that is best practice
Thanks for the info.
Send this to atrac 🤣
Yes
Looks like Paul and Sorg have been looking at some of the unofficial mapper tickets
I really dont understand why you care about vliner so much
it's just a slot machine software to recycle old neogeo hardware
"neogeo: support for large ADPCMA size". Wonder if this would allow for full stereo sound on Xeno Crisis. IIRC the original rom had to be modded in order to get stereo sound on MiSTer.
something due to a size constraint I think
it worked fine afaik if you put it in the right format
only the .neo format had issues
if i'm remembering right?
yes it is ! for Xenocrisis the Neo file version is just in mono
you need to use the version labelled MiSTer for stereo
I worked on virtual slot machines for years, interested to see what this one from the 90s played like on NG hardware.
That isn't one that Paul and Sorg have commented on though
What is the latest unstable about?
This one I think:
Yea you are right
@full raven could you please verify this on real hardware
You have golden ears
I wondered about his name but it now it all makes sense
GOlden Ears MON
“Mon” being Jamaican Patwah for person of course
lol
Lots of comments today, looks like Sorg and Paul are on a push for zero issues which is great
Lol
Good! @patent granite
Right on the money! Reacquired from your source and works perfectly fine. Thank you!
Glad to hear sorg is still working on MiSTer
Reminder to visit Sorg’s Patreon if you can!
@copper gull are you familiar with the Neo Geo hack he is referencing?
Maybe this
Had to delete that, rom links
That appears to be the hack, it might be unfinished. Currently some minor sound glitches.
Comment the ticket if so
So many blocked messages. Cant be bothered to read them.
Are there any other games now that aren't booting, that aren't covered by any GitHub issues?
Noop, I only now about AE version
I found what he was talking about but I dont think its finished
AE seems to work perfectly now
Im kind of surprised he allowed it since it is using resources that original hardware never had
From what I understand, it's nothing that far above what can be supported and probably doesn't change many things, but I'm glad.. there might be other hacks that might be good to see if they work now
Off the top of my head I remember that the Snk vs Capcom Plus 2 hack didn't work
+1 point to Sorg
No complaints from me
Tell me about the SNK vs Capcom Plus 2 hack though Im curious about all these enhanced ones
If I remember, it unlocks all bosses and has some changes.
Only works on emulators currently
The boss unlock ones Id assume would wrk without issues, I guess its the changes implemented
I called it plus 2, but I think it's super plus
I played years ago on a bootleg in Brazil and I've only seen it running on emulators, since I got the mister I've been trying to run it but without success
SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu) is a 2003 competitive fighting game produced by Playmore (formerly SNK) for the Neo Geo arcade and home platform.
The game is a crossover featuring characters from SNK's and Capcom's respective fighting game properties such as The King of Fighter...
@patent granite remembering well I think there are additional characters
Oh cool, that is a great bonus
Boss unlocks and gameplay tweaks are neat but actual added content is what interests me the most
I agree, it's an advantage of romhacks.
Im having a little trouble figuring out what the new characters are, if you happen to figure that out let me know
Unfortunately this bootleg doesn't have an easy to find changelog, but here it says some characters that weren't available in arcade mode before
Huh. Seems like it is mainly just a boss unlock hack then
Not a bad thing really as SVC Chaos had a lot of unlockable mid bosses and bosses
talking about SVC problem of selecting MAI and not being attacked if she doesn't move.
it happens with USA-EURO bios
Discovered a few more bugs with KOF98AE on MiSTer. Eiji's sound samples are corrupted sounding, and the Japan stage has graphical glitches.
The former seems to be present in emulators as well so probably isnt fixable but the latter isnt. Looks like I get to reopen the issue.
Have you tried latest unstable?
Interesting, does this emulator play anything else MiSTer doesn't?
KOF 99ae and 96ae would be nice
96ae already works
I have it and a handful of others on my archive . org site.. link in my discord profile
Any others not working?
Unsure what has been added to 99AE, it seems to be a boss unlock/hack
If its uncomplicated like 96AE I can just try building a .neo for it and trying to boot it
I tried to build one but it crashes all the tools I have. Judging by it's uncompressed filesize compared to a standard KOF99 set, and file structure I'd say it has some additional content but Im not sure what.
There’s some systems changes, a friend of mine knows the list of tweaks if there’s any interest
Sounds like itd be worth trying to get running in the core, I can't seem to build a .neo (maybe it needs some roms from the original kof99 set) and don't know the correct memory values to load the individual files into romsets.xml from the zip
Just remember Neo Geo fans, just because Ducktales got ported to the SNES doesn't mean we can't toot our own horn, too.
I can't perceive nothing unusual in this title.
Goood
Make sure your drive speed is 2x or lower. SSRPG won’t run above that
Oh ok
That might be the cause
damn, I’m just going to set drive speed to 1x. It’s causing more problems then it’s worth.
EDIT: this is due to issues on my end
Most games are fine on 4X, only certain ones are crabby about it
I’ll have to ping you about the games then. I have so many problems running disc games.
Every game I’ve run across works at 4X speed. Haven’t tried Sam Sho RPG though
The configuration needs to be set a certain way.
Its finicky right now, I would assume things will improve in the future
I need help my MiSTer brothers and sisters for I am clearly doing shit wrong.
Use these settings
CHD working fine here with those settings, @ocean phoenix
Ah good! Ok makes me happy to know that I’m doing something wrong.
Like not being jokey
That’s easy to fix lol
What kind of things are you seeing?
Just dumps me to the disc menu
And this is with stock and unibios?
That's a complete rundown of my settings working with CHD.
Same here
Thank you ❤️
Snart needs a capture card
You're a capture card.
Tried using the screenshot tool in the rad new Remote tool, but can't grab menu elements.
Flattery will get you nowhere.
lol that’s adorable
grump
Turns out this page has a summary of changes: there’s now a groove select ala Capcom vs snk 2 or KOF 98, all characters who existed in 98 have EX versions based on those incarnations, and those who weren’t have newly created alt movelists for an EX version https://wiki.supercombo.gg/w/The_King_of_Fighters_'99/FAQ
Well thats pretty neat. I hope someone can figure out how to build a .neo, or create a working entry in romsets.xml. I don't want to bother Sorg with any more hacks right now lol
Help them out @full raven please
There are like 3 .neo apps and none of them seem to be one size fits all and easy to use
The trouble I have with these hacks is that some files may or may not be required from the original romset, I dont know which so its a crapshoot
Yeah
Oh, Double Dragon CD issue fixed now
Do you have the NEO file for this game ? I think this won't work in NEOSD. I think I tried time before.
I hate the hacks, but this one seems good.
@patent granite
NeoSD Pro could work maybe
I remember i tried 98 anniversaey
I@think it was broken
Sound was messed
I dont have the rom anymore
Well, the testing would be to see if the Japan stage has glitches
DM
Lol
I dont think the regular Neo SD has enough RAM, a Neo SD Pro will be necessary. Thank you for trying anyway GOEMON 🙂
You know... all my efforts are for the cycle accurate and the real feeling.
I need to buy a Darksoft
Isnt Darksoft also 96mb RAM
But better than neosd
And faster
i wont play kof 98 AE never in my life
I suck at KOF, and I have low tolerance to hacks... so it's a bad combination.
hehe
Its not so hard to learn
Rename the bios file, and it will boot again
Then load the bios file manually in OSD in core
make sure you dont have a boot.rom
and then change to bios name to boot.bin and load it manually
More neo geo fixes incoming!
In other news, seems like gyurco has made some changes to the mist version. https://github.com/gyurco/NeoGeo_FPGA/commit/dcdbb56cb9d5faa8b0db81cb430829edf040943e
I don't know what they mean but I like fixes
Nice to see Sorg going in so hard on a core
NG is one of the big draws for me when I originally took the jump and built my MiSTer, the core was solid before and great that we will have such a polished emulation soon
Keeping my fingers crossed Sorg will want to do similar work on the Amiga core and do the refactoring needed so CDTV and CD32 support can be added
Tbh Sorg was waiting for Furrtek to rewrite the NG core, witch Gyurco ended up doing.
So maybe if someone will do something similar for Amiga on mist it will happen
Gyrgo already did on the MiST Amiga core to some degree, and was able to add in CD support
Furr doesn’t like writing cores. He wants to be decap and trace only.
But it can't be ported over to MiSTer
Makes me a little concerned about the future of TMNT Arcade but beggars can’t be choosers
I think someone is going to need to adopt that one, bring it into Main, and get it cleaned up. Is a shame it's lingering in half-released limbo
Seems like JT is assisting with TMNT currently? Or did I misunderstand
Will be a real shame if he spends over a year working on Super A'Can and nobody is interested in turning his work into a core
I mean it’s his hobby so if he gets enjoyment from it cool! But I hear you.
Cool, looking forward to it!
You sure about that? He hasn't mentioned it on his Twitter since he "released" it, is deep into Super A'Can work, and seemingly hasn't accepted a fix that JT pushed
Maybe I missed something
Well maybe he will, but he did say similar things about NG fixes and after what, 2-3 years he never got round to it so others have picked it up. I'm not going to hold my breath there, especially if he would rather being doing something else and seems pretty deep into his Super A'Can work
Sent you a message, not important but if you can let me know what you think. 
Unfortunately I agree. I suspect someone else will have to take on any TMNT fixes. Furrtek has stated publicly he doesn't like working on software, just decapping chips. I'm shocked he even worked on the TMNT core to begin with.
what's unimplemented in tmnt?
I don't know if anything is unimplemented, I think it more needs a few fixes and added to Main
not bad
10 open issues and no activity at all since release except for JT, which hasn't been merged. 😦
Isnt jotegos upcoming simpsons core based on tmnt? You would think some findings could be ported to tmnt?
Or JT's core could be delayed until the TMNT issues are fixed.
It looks to be releasing friday. I assume in closed beta though
That would be pretty impressive, I assumed he would have a load more to do on that one
Oh wow! I am amazed this actually added, looking forward to finally trying these later!
5 minsutes later you will never play them again
those 2 games are not games.
I hope we can find someone stupid enough to have paid for that bought a NeoSD Pro to test 98AE's graphical glitches on lol
Wait, NM... I wasn't dumb enough to buy the Pro 😄
yeah the Pro is the one with 400 something megabytes of RAM lol
Darksoft and regular NeoSD have 96, plenty for any commercial game
I won't buy never again a Terraonion thing.
Dont get me started on TO products, I was an early PC Engine SSD3 adopter lol
me too
What a clusterfuck
Had to buy a mod board and install it just to not have bad quality A/V output
There are are other valid reasons not to like that company that I cannot talk about here.
There is a reason I stopped asking for MD+ support in MiSTer.
are you from the other side of the Atlantic, Batty ?
Im one of those filthy Americans
yes
but you, usa people, are not your imperialist government
people is good
so not filthy
well
With me makes three. Should we form a support group? 😅
残念ながら、アメリカ人には別の言語を学ぶ余裕がありません
if you are from USA
you have difficult access to RGB SCART
AV and S-VIDEO
but RGB output in SSDS3 is SHIT too
Growing up in different regions in the 80s and 90s:
USA: 60hz video, good for Japanese games. Monkey's paw: Mostly RF or composite video connections.
Europe: RGB over SCART/SECAM since 1980. Monkeys paw: 50hz, bad for Japanese games
Pronto acabaréis hablando español. Recuperaremos lo que era nuestro, almenos lingüísticamente hablando. 😉
Yes... PAL gaming is really terrible
well
when I was a kid, or a young boy... I didn't care
RF = superior to all
because I really didn't know about NTSC
we, here didn't know about these things
we started to know about these things with the PSX and the SSaturn
I had my SEGA MEGADRIVE PAL VERSION
and SONIC
SLOW MUSIC VERSION
I got an USA Sega Genesis in a shop... It was 1996... then Playing SONIC became a religious experience.
Mi espanol sería considerado de mala calidad para alguien de Espana. Similar al ingles americano para alguien de UK.
Righteous Frequency
RF
I played my first Neogeo in PAL and RF
Not so much people can say they felt that extreme feeling.
PAL regions had RF? Huh. Must have been a separate connector than SCART obviously. BNC?
no no no !
of course we had RF
the TV's had SCART and AV too
but the consoles here were sold with RF cables
the cable incluided was the RF
France was different
France had SCART for consumer video devices by default
Spain not
in fact, Sega Master System 2 from France had AV Multi out.
France was SECAM, not PAL. 50hz and same resolution with PAL, but different color encode.
So did the French NES.
But uhh.. yeah its just composite transcoded to RGB lol
Yes Im aware
Well
Actually it is "RGB" in the technical sense that it is RGBS.. it is just transcoded from the PPU's composite output which makes it pointless
you was lucky if you had a scart or phono video input on your tv back in the good old days in the UK, most of my gaming was done via rf, until mid psx life
I think it's the same connector with the RAM adapter of the Famicom Disk System
i'm not really sure
if it's not the same, very very simmilar
UK was same as Spain
Yes it is very similar, and I think Nintendo modified this design later for the SNES/N64/Gamecube A/V connectors
PAL region people are teaching me a lot today, this is interesting..
only France had this privilege
le cable Péritel.
and they had PC engine imported from japan
and we had Turbografx 16 PAL... not fair
The first PAL console that came with SCART cable by default was the Sega Saturn.
Playstation came with AV cables.
wasnt the release psx rf ?
Was SCART a standard input supplied on most CRTs or did this vary by region?
So in the 80s, SCART was non-standard?
depends in europe where you were
the good thing about SCART and RGB
if you connect an NTSC console to a PAL TV with SCART. It will show color.
So we have established: The idea that all PAL region gamers were gaming in RGB in the 80s and 90s is a myth
predefined color and aspect perfect
not all tvs had rgb scart either, some were composhite via scart
Batty, only france had this privilege.
yes Terminator2k2
there were tv's with scart and no RGB
scart was called the euro connector on most early uk tvs
What a tangled mess of cables, and signals this situation is 😏
the VHS video connected through Euro Connector.
ive known people super glue scart cables in their tvs to stop them dropping out
but the console by RF
LOL
The SCART connector is problematic
cold solder points by movement, inserting.
a lot of pins, and a pin method that sometimes fails depending on cables and bad quality connectors.
SCART is a mixed bag for me.. it is not great unless the connector is high quality. But good luck finding ones made with those higher quality connectors for a decent price.
Deal with it long enough, and maybe you'd end up like me and switching to 6 RCA or BNC
they should be used a DB25 or something like that
not that connector SCART uses
so Batty... in the end of 80's to the middle of 90's in Europe, almost everybody played RF
in EUROPE
The last straw for me was ordering an expensive Thor SCART switch from Europe and it died within a week
OH YEAH
Hmm, Jockey Grand Prix and V-Liner aren't loading for me, anyone get these two loading on the latest unstable?
working ok here, .neo jocky but couldnt get vliner.neo working , came up with ram error, so used darksoft version for vliner
I appreciate this lol
That's odd the versions in the htgdb MiSTer pack aren't loading for me, will download Darksoft set
i got jocky from the LunaGarlic set on archive
Have you update romset.xml ?
Ah, no, unless update all is already updating that - I assumed it grabbed the latest automatically, is there a lag?
There are the ones I have tried from the MiSTer pack:
Jockey Grandprix (jockeygp).neo
Jockey Grandprix (set 2) (jockeygpa).neo
V-Liner (set 1) (vliner).neo
V-Liner (set 2) (vlinero).neo
Where can I find the latest romset.xml?
Even after updating both JGP just have a black screen, while V-Liner has SRAM ERROR
Have you update main mister and the core ?
Oh, I didn't realise you needed to update Main as well, that will be it
-as in use an unstable main? I am using latest official release of Main
Ah yeah, can see there is an unstable Main as well. I can't check that without taking out the SD which I can't do just now (the renaming trick over filezilla doesn't work on my set up for some reason,)
👍
Is it only me or do I see some graphical glitches top part of Metal Slug 2?
Happens during scrolling
And straight after selecting character
Latest unstable
Ok seems to happen to the released core version as well
With latest unstable JGP and V-Liner both load to config menus but can't see any way to progress into play
Can someone verify this on real hardware
Happens in MAME
This AES/MVS ,or NGCD, Metal Slug 2?
Mvs/aes
White pixels appearing in the sky?
Interesting, worth getting confirmed to be sure
I have a NeoSD Pro and Omega CMVS. What is it you need tested exactly?
Specifically the King of Fighters 98 AE Rom hack needs to be tested on real hardware. It is already known that sound does not work correctly: What we are testing is if there are graphical glitches on the Japan stage.
some sound glitches apparently
Not sure if I have that ROM hack. Can someone DM the Neo file and steps to reproduce?
Ill do so.
Can anyone on latest unstables main and core get past the config screens on V-LINER and Jockey Grand Prix with the .neo files? Could be user error my end, but can't find any way to progress into the games
Some testing for Japan stage in KOF98AE/UM on NeoSD Pro hopefully this evening.
If it occurs on real hardware, I think its fair to close the issue on github. If it does not, and is a MiSTer specific issue perhaps it can be resolved.
white pixels at the top of metal slug
are
normal
metal slug 2
don't panic !
this core is a NEOGEO
I’m still waiting for the confirmation about art of fighting 3 as well🤣
what happen now with aof3
you are gonna kill me, toya !
😄
listen to me... I have an AES there in my cave... I always play in AES mode in MiSTer FPGA.
they behave exactly the same
make the same effects
they work at the same time
never desyncronize
I don't have MVS anymore
if I had I would try. It's true that MVS and AES have different syncs
AES can work at 59.60 or 60.1 hz
depending the model
my model and the mister fpga aes mode work 59,60
mvs works 59.20
there are differences in performance
small difference, but there are changes
an exemple is the HOW TO PLAY in KOF 97
in MVS it has slowdowns, in AES doesn't
it's true
it happens in the real hardwares
it happens in mister
Right
I don't have an MVS anymore... I would love to test, but i can't
But as I have played AES from 1994
this core behaves like an AES
Yeah so if @shy bane can verify kof98ae/um then maybe they can check art of fighting 3
I had MVS for many years, and I know the system too, and I feel the MiSTer works well
but
I can't test it sadly
if Tmali can do it... we will be sure that everyting is ok
I think, really, everything is ok
but we need that last confirmation
really
I made FREAKING TESTS
same game, aes plus mister
same reset
2 hours working
no desync
Try the HOW TO PLAY in KOF 97
MVS then in AES
you will feel the difference
there are other games that have this behaviour
Mister core used to behave like MVS but there were too many sync issues so it was changed to sync like AES a couple of years ago. Supposedly the MVS timings are still in there somewhere but I have less issues with AES sync so I’ve never bothered to look for MVS timings to test.
Here’s an old discussion from CG discord
Could this be a toggle implemented in the OSD? Might be worth opening an issue on github for.
I thought the 60hz switch request was denied? There used to be (still is?) a 60hz adjusted core because of this.
60Hz was denied. The discussion is more about 59.18hz (MVS and early AES) and 59.6hz (later AES)
Got it. Thanks!
Last I remember, the core is supposed to be MVS timing if it’s in MVS mode, but I’ve never tried it. Would probably be simple to check since OSD can show you the refresh rate.
Confirmed
Random thought, there was a modified version of a previous Neo Geo core release that had modified Mhz speeds:
Seems like there was a related PR to add that as an option?
Would be nice to see if that can be revisited once the Neo Geo core is stable and Sorg/Paulb-nl are satisfied.
That modded core has very crude turbo implementation. It is useful for one Metal Slug game
Try it on anything else and its glitch gremlin graphics city
A seasoned dev will need to try to implement it better IMO
Ah got it, thanks for explaining it.
Probably not worth keeping it around on my system then.
It is if you want to play Metal Slug 2(I think) with slowdown reduced
Some Sam Sho games benefit as well
It’s basically a 20-ish% OC to the 68000
I’ve not tried that hack but I assume it’s mimicking the processor OC that was popular on real hardware.
wickerwacka did turbo on M92 quite effectively. If sorg or paul dont want to maybe he can.
would be awesome if a more robust turbo could be added
@wary bronze sorry to bug ya but how do I access the unibios settings in the cd menu?
start and select
As I understand it if you overclock real hardware in that way most games still get garbled, depending on how the affected games are actually programmed there might not be too much you can do about it if they are (accidentally or otherwise) relying on a certain clock speed
@still gorge got you covered, dude.
Thanks for your help earlier! I’ve got all these games loading with 4X! I’ve had so many problems with this core, and obviously those were my fault, but I appreciate someone walking me through it.
My brain shuts off when it comes to NeoGeo. It’s just filled with this song instead - https://m.youtube.com/watch?v=Q_kGJBv6Wr4
Help me continue making videos https://www.patreon.com/NathanBarnatt?ty=h
Nathan's IG @NathanBarnatt https://www.instagram.com/NathanBarnatt
Twitter - @NathanBarnatt
Official Talking Classics Site http://talkingclassics.webs.com
We really pushed the cabinet around to the locations. It took 2 days and we went a total of 8 miles. My brother Josh ...
Neo Geo is life! Glad you're in the fold now. 🙂
Art of Fighting 3 on Neo CD kinda stinks ngl.
But.. it does have actual endings for the bosses so there is that.
NGCD is a machine of trade offs.
Just imagine how good AOF3 on the Saturn could've been, @patent granite 😔
Figured it out, it’s [select] on the cd menu. Press any button during boot animations to access it.
Change settings then press [C] to save. Then press core menu to save that for the game.
Just play it on the AOF Collection on PS2. No load times, clean 240p output, arranged music.
This process should probably get documented and pinned to this channel. Everyone gets tripped up by it.
Tis true!
Anyone want to write it so I can pin your post? Or should I write it?
Interestingly setting my system to CDZ in the unibios menu breaks game loading for me. Too loader is fine though. 
Remember the star board? Robby you should bring the star board back.
Comments that users wanted pinned or highlighted would be emoted with a ⭐️ by the users. Enough stars and the comment would go to the star board. It was probably abused like all nice things lol
It would be the Kwest64 board now lol
I wonder if there’s a happy medium. Comments can be starred and it’s up to a mod to pin it. So it can’t be abused and community has an active say in what should be pinned.
I’m going to start a feedback list. Everyone has lots of good ideas.
Thank you very much @willow girder
what is
I’ve been cursed with the ability to say the forbidden game
Quest 64
This is my doing so I must bear the mark
The mark of sin is upon you
Robby bears the mark of the beast
It is blocked even if you use Unicode math symbols haha
Ok so NeoSD Pro does not like that hack at all. It's totally unplayable due to severe graphical glitches. Audio isn't right either.
Yeah
Let me see if I can build one myself
I wish these tools worked better
The tools are just crashing. Im not really sure how to build this hack correctly into a .neo
Sorg probably could but he is anti discord, I don't know how to discuss it with him without bringing up ROMs in spaces where that isnt kosher
You could message him direct on the forum, he actively reads those messages
awww it's just three 9's he's fine
There might be a problem with the build. I put out a public call on github for assistance because quite frankly the .neo creation tools are not good at all.
I wanted to create a new romset xml based upon FBN (most up-to-date set) but I don't know what these offset/length properties are in the romsets.xml
Like in the gog-romsets.xml:
<file name="../samsho2/063-p1-kan.p1" index="4" offset="0x100000" length="0x100000"/>
You have some informations on the code of FBNeo
https://github.com/finalburnneo/FBNeo/blob/2bda5dcf3a51a25bb332eafc73159ae199323b1f/src/burn/drv/neogeo/d_neogeo.cpp#L5127
static struct BurnRomInfo samsho2RomDesc[] = {
Thanks!
Very interesting, especially because the first offset I verified is different in there compared to the gog-romsets.xml (checked the P1 offset of samsho2)
<romset name="samsho2" pcm="1" altname="Samurai Shodown II" publisher="SNK" year="1994">
<file name="063-p1.p1" index="4" offset="0x100000" length="0x100000"/>
<file name="063-p1.p1" index="6" offset="0x000000" length="0x100000"/>
static struct BurnRomInfo samsho2RomDesc[] = {
{ "063-p1.p1", 0x200000, 0x22368892, 1 | BRF_ESS | BRF_PRG }, // 0 68K code / TC5316200
Have you asked the people over at Terraonion about tool that they use?
I don't think they would help so much
do you know the firmware of their devices is PER SERIAL NUMBER ?
Sorg has contacted me and claims VROMA is oversized, so it probably wont work
Make sure to use the latest unstable main as well
There is a script that downloads unstable builds of cores
And puts them in a separate _Unstable folder
If you remove exit in line 75, then it will also update main to latest unstable main
I misspoke, there was a communication issue
But I have a .neo built to give to Tmali by Sorg now
going to play densha de go, shinkooooo
@urban vector I got vliner and jockey grandprix to work
How did you get past the config screens?
Press ABC button
A goes down and B goes up
I lied
Go down to exit and press C
I set up buttons and tried everything I could and couldn't get beyond the config screen on both of them
Thanks, Will try again when next home
Yeah that is where I got stuck
Press coin button
And then C
Then you come here
Press coin button
Then press B button
Until it spins
Tried both darksoft and .neo and it works
Good stuff
Nice horse animation in grandprix
Yeah, have heard that it has the best graphics on the system and pushed the limits. Shame it was for a horse racing simulator
We are almost zero issues
lotta NG fixes rolling, nice
Are they all CD specific or are some of these lingering MVS/AES issues?
Mostly MVS/AES, though the CD side also got some updates too.
Cool beans
I prefer warm beans, but to each their own.
In all seriousness, it's been great to see all these updates rolling through here. Love Neo Geo so much!
this is actually nuts
And one of the three issues is just discussing .neo conversion
So awesome. Thank you so much to all the devs working on this!
wow, that is crazy
would definitely be nice for someone to run through all the cores and clean up all stale issues, some of the cores have 100s and are 2+ years old
megadora core needs a revision
@patent granite what was the conclusion about kof?
Can someone confirm with real hardware
Oh in order to download the tool you have to register your device lol
still 1.06 2017 version from that link
Are there any major differences between the versions?
from my memory that tool need specific version of Mame roms (not the last ones)...maybe need a double check
because checking crc so what is the point Vs current builded .neo pack
The link in the README is to an archived repo with a "no maintenance intended" flag: https://github.com/city41/neosdconv I have actually had better luck with this tool anyway: https://git...
yes but I mean why this tool would be better than the ones on the current readme regarding my comment. For me we need a tool that is able to convert any neogeo rom to .neo which it was not the case of that one. Correct me If I am wrong of course, I have not retry it for a long time.
oops looks like I am wrong and writting shit 🙂
just tried a random mame neogeo file and it works
encrytped metal slug games and some others wont work in mame format
Is it possible to convert Darksoft games into .neo format directly with a converter/script ?
I want to convert my version of Xeno Crisis (with stereo sound) which was provided by the publisher only in Darksoft format.
The .neo file provided officially is dual mono only.
I didn't know if it was a core limitation before the recent changes or directly with the .neo format.
Ok, thanks for the quick reply, so I'm leaving it in Darksoft format.
I greatly look forward to the forthcoming ZX Spectrum port of Xeno Crisis.
I thought AES and MVS were mono only?
they are not
some of the boards only were designed to output mono, but like the MV1C for instance could be modded to properly output the stereo
some boards did stereo by default and had the correct output already
MVS outputs the stereo channel over a JAMMA pin that otherwise is voltage.
Tons of fun if you have a supergun with a MVS stereo switch as forgetting can fry your regular mono JAMMA pcb.
wears pointy hat
AES gets stereo out of the headphone jack
Hi Toya, they are still small problems
I think they are the last problems, and they are insignificant
Yes, AES outputs Stereo from Headphone jacks
NGCD has stereo in separated AV output.
Noticing the unstable builds are slowing down now. Is there plans on promoting the core and main to an official build soon?
what slowdowns ?
I have no doubt sorg will release it when he's done testing and fixing
after that many changes he'll surely do a release when the changes are done
what an awesome work on that fabulous core !
oh never mind i suck shit
Did someone say Samurai Spirits RPG doesn’t load with 4x?
Samurai shodown 3 problem in digital output, on crt looks fine
Yes, you need to set it to 2x or 1x.
Go with 1x for maximum masochism.
I’ve got good news. If you wait 30s after the bios disappears, the disc loading menu appears and the game plays fine.
I’ve got bad news. If you select new game then you get a pretty cool looking Exception Error Handling screen.
I can't reproduce this. Which set pf the game ? NGMVS, NGAES ? Which configuration ? Using UNIBIOS ?
if you don't want to have problems with pads, select Joystick only.
there is not problem in my side
i have just seen a combat in demo mode, Ukyou VS Galford
Hdmi
AES, UNIBIOS and NTSC. I'm using this combination now
EURO-CONSOLE
darksoft set ? Neosd Set ¿
@full raven
Ill try more than just this game
It is darksoft
Have you update main mister unstable and Romset.xml ?
I'm almost scared to fire up the update script
You can do it. I believe in you.
You are strong of heart and swift of mind.
Now we see if any more issues pop up