#Computer Cores

1 messages · Page 18 of 1

void belfry
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but it was already on Pentium, so yeah

abstract condor
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Yep

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486 was the age of framebuffers getting slightly faster

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And into the pentium era

void belfry
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I wonder how many people from this (small) community can get into an "Linux/Unix on ao486" testing/troubleshooting 😄

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I intend to publish (probably on archive) these Linux VHDs [a base one (ppp+ several tools like mc/ssh/archivers) , a DevNet one (base image + compilers/more network/tools/utils) and a Xorg one (DevNet + basic xorg) ] at some point when they are fully working with minimal user interaction. If anyone wanna help out (not just "hey, I wanna see it boot") , PM me or mention on this channel as well, I can use all the help as I'm not a Unix/Linux guru, just a network guy with enough mileage

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Not that I don't like to share it with everyone right now, but they are just not fully ready, neither the VHDs nor my notes (which I try to be as much verbose as I can) on the whole process. And most important, there are bugs to be troubleshoot/documented regarding FDD/IDE (just to begin with) so that devs might work on.

void belfry
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Setting up fvwm (2.5.18-3) ... - works quite nice

copper slate
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Every time I check in on this channel I go

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I’m convinced @void belfry is converting all MiSTers to be his bot army and wage war on the world.

spice hound
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-isn’t this Amiga?

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Are you saying this became an x86 Amiga?

void belfry
copper slate
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Damn that’s awesome! You rock @void belfry !

void belfry
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haha, it was fun doing it, and also more fun the after presentation discussions with lots of curious colleagues 😄

spice hound
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wait
You are saying this is an x86 Amiga?
How did you have access to the source code of the operating system and what benefit is there to convert it to an x86 Amiga?
There will be not one single application or game for the Amiga will run on an x86 Amiga. It will literally be just the OS with no software.
One last question....why?!

void belfry
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lol. NO

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it is "just" Debian 4 (Etch) linux with AmiWM (window manager, interface, GUI, whatever you wanna call it)

spice hound
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but that looks 100% Amiga

void belfry
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ofc it does 😄

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Moment of truth:
Get:6 http://archive.debian.org etch/main afterstep 2.2.2-2 [3238kB] 51% [6 afterstep 275674/3238kB 8%] 10.1kB/s 4m54s

abstract condor
void belfry
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still loading, plus the scaling from capture card 😄

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going somewhere, just needs patience

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tons of it

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~15 mins later 😄

abstract condor
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Wow it looks like the "nextstep we have at home"

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I do appreciate that time in history, every DE didn't look like a flat cellphone ui

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Unique ideas were had

void belfry
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yeah, mid 90's early 2k is my jam 🙂 a lot of things we get today for granted started/refined then

void belfry
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Setting up jwm (1.5-1) ... --- this (joe's window manager) should work faster, will see

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works ok, about 3-4 mins loading time

gloomy bolt
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Don't be jealous, but I've finally made my MiSTer as useless as my first PC. Oh yeah. That's the stuffn't.

hollow ice
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I really hope kitune gets the pcjr stuff done. That was my first pc and it was really useless.

gloomy bolt
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I found mine on eBay and am reeeeeally tempted.

UPDATE: As I was looking for the link to the ebay listing to share here, I got a notice that the seller wanted to offer it for 30% off of the original price. So I am no longer tempted. I'm done been tumpt.

surreal marsh
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My first PC is my current PC via Ship of Theseus.

abstract condor
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Was it that slow to arrive

hollow ice
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What did you get?

gloomy bolt
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A Leading Technologies PC Partner - exact same model down to the after market sound card they put in it. But it has EVERYTHING from the bundle we got when I was a kid. Same printer, mouse, bundled software, etc, all complete. I'm pretty stoked even though it's essentially just a security blanket that is too sharp to nap on.

hollow ice
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haha, yeah, one day I will probably just get a pcjr, even though there really isn’t a point

gloomy bolt
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I'm kinda ridiculously excited. Over something very stupid. I'll take my dopamine where I can get it, I guess.

granite umbra
granite umbra
tulip atlas
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I prepared two games in the style of the 0MHz collection:

Bolo for MiSTer FPGA - an awesome breakout style game with great mechanics

NetHack for MiSTer FPGA - a rogue like RPG

You can find them on Archive.org. Bolo has been released as Freeware by the author and was previously bundled with Dosbox on Kultmags.com. NetHack is also freeware.

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I found many more games bundled in 0MHz style packages on archive.org. I think the method of 0MHz is taking hold, which is pretty cool. The only thing I dislike is the bundling of AO486.cfg, because it could overwrite an important configuration of the user.

spice hound
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Have there ever been a Linux hardware exclusive that can only run Linux and cannot run any other os?

gloomy bolt
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"Can" or "Did?" because those are two very different questions. Plenty of hardware only runs Linux, but not because it HAS to... just that nobody has made anything else because there's no reason. Windows has never run on 99.999% of ARM chips because nobody wanted it on either side of the commerce chain.

Or are you specifically meaning a piece of software/game/etc? Because again, there are plenty, but not necessarily because they require it.

As a filmmaker, I interact with a lot of stuff that runs only on Mac. Some even claims it's because of software requirements - but it's not. Sorry, Arri...you're lying. It's because they don't want to spend the money required to get it on Windows (which is totally understandable for a company that's tiny, but c'mon...they are doing it because Arri and Apple share tons of board members...we all know).

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The metal doesn't care. <queue Tenacious D riff>

brisk rampart
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Got some stuff from the 0mhz collection, it's great but the performance in some of the 3d stuff is a little lacking for me

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I'm really not complaining, I'd just like to know if there are some settings to change for better framerates in duke 3d or tekwars

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Or if dual ram helps?

hollow ice
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So, the core is simulating a 486sx. Most of those games are going to recommend a dx2 which is significantly more performant. Unless someone goes back and does some major optimizations like they did for doom, I don’t think you are going to see major framerate improvements.

brisk rampart
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Mm obviously the solution is to emulate a better cpu GRUG

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Okay I got it, just making sure I'm not missing anything and it's running buttery smooth for everyone else. Which old cpu would be the luxury option back then?

hollow ice
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Well, duke 3d was 96, so you already had pentiums. I think my friend had a 133 that summer and then immediately upgraded to a 200 in the fall.

brisk rampart
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And yes, doom worked much better to be fair

hollow ice
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Pentiums are a significant leap in technology compared to the 486

brisk rampart
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Guess it's no way that's getting emulated. Is it beyond fpga or does it just require a more advanced fpga board?

hollow ice
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Hard to answer. Mister wise it probably wouldn’t make sense to try to fit a pentium scale processor, both in size and in clock (although early pentiums did run below 100mhz)

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Developer wise, the early ones would be hard but once you start talking pentium pro, you would need someone who could really put some time into the project (or a team)

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Complexity is really starting to ramp up during that time frame

brisk rampart
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I haven't looked into one of those ideal mid/upper range builds for old pc games but it would be cool if that environment could be captured in emulation somehow. Yea it sounds like a team effort, happy about the scummvm games tho, the computer cores are very impressive

hollow ice
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Emulation it has- pcem does a pretty good job covering that time frame

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But the ao486 core really is good for the timeframe it simulates. Single biggest improvement would probably be an fpu to help with some of those 3d games, but because of the development process of the core, that’s not an easy add

opal void
brisk rampart
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That's cool, my specific usecase for this would just be for childhood games but having those voodoo specific settings I never got to see

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These retro solutions are enabling some weirdly specific fantasies, like, enjoying classic point and click pc games on the living room tv with a controller

worthy zealot
# opal void 86box is better, pcem is dead 😉

Really though? PCem had stopped development, but then they started working on it. 86box does not seem to have added anything of relevance since it began development over what PCem already had and that is despite them having a Patreon and such. Or maybe I have missed something, have they added something relevant?

void belfry
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what I don't understand is why PCem produces a bootable (on ao486) Debian 4 raw image, while 86Box doesn't. And yes, using same machine emulated, a P120 (for speed and booting off CD mostly, a 486SX would do the same via floppy dance, but much slower lol as I did try 😄 ) ¯_(ツ)_/¯

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I failed at other Unix/Linux variants I tried with both emulators (I mean to have them boot afterwards on ao486, otherwise I had fun with SCO/BSD/Unix V/a plenty more under each emulators. )

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sure, most would be due to IDE (I chose non-FPU variants always)

opal void
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with new features and newly emulated hardware every other month or so

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their latest big feature stable update was a couple of weeks ago

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for me using 86box is infinitely a more enjoyable experience than AO486, sorry :/

opal void
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they are pretty active on discord and github and they patch bugs rather quickly when you report them

copper slate
opal void
tulip atlas
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No. I don't think so.

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I had to

  • create a .vhd with the right size using Windows 11 via disk management
  • create an MBR partition using disk management
  • format the mounted vhd to FAT32 (or FAT) using guiformat.
  • copy all needed files over and prepare the autoexec.bat and config.sys (could be copied from some existing 0Mhz game and adjusted for the game at hand, make sure there is a SYSCTL command to set desired CPU speed and Cache config for AO486, see my BOlO autoexec)
  • mount the .vhd in AO486 as IDE0-0
  • boot ao486 from a Win95 (or MS-DOS 6) boot floppy .img file
  • execute SYS C: at the command prompt to copy dos files and bootblock over
  • execute fdisk at the command prompt and make the C: drive active, to make it bootable.
  • edit and rename existing 0Mhz .mgl file so it will mount the correct .vhd and .iso/.chd as needed
opal void
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template img*

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esp. if it included all the basic drivers etc

strong yoke
tulip atlas
abstract condor
opal void
abstract condor
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Oh, so it is, I see it now

opal void
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😁

copper slate
strong yoke
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More or less. Obv you need ye olde DOS skillz to do it

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But each is a fully booting C: drive and game, so swapping the game out isn't a major difficulty to anyone who lived through the era

abstract condor
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I grew up in 16 bits, doing what I could to scrounge together memory... nobody reached 640k, but we all knew that we had to aim that high to survive

strong yoke
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With DRDOS6 you could actually hit 640k free even with mouse and cd drivers

abstract condor
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Hmm

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Impressive

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I remember hitting 632, 634

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Depending

worthy zealot
summer dragon
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@opal void @copper slate I actually posted a tool I made on the forum that makes you a 0MHz style VHD - https://misterfpga.org/viewtopic.php?p=85737#p85737

Simply specify the size VHD you need and it spits out a MiSTer ready one with DOS and all the needed files already there. You just have to add your game files and make a few edits to your batch files and then create your MGL. I have a readme in there that goes over the steps needed

strong yoke
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Nice! Thanks for doing that, that's splendid

summer dragon
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no problem, it was fun to do! I actually wanted to make a better one that does everything for you where you supply the game files specify a few settings and it just spits out a full 0MHz style game pack, but I kinda lost steam on it 😅

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I got a fair amount of work done on it, though…maybe I’ll revisit it again and finish it up sometime

strong yoke
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Yeah, hits the 'ok it's all going to be edge cases now' thing quite quickly I bet.

summer dragon
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right

hollow ice
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So, just a heads up, don’t try to get too close to minimum vhd size if you are using a legitimate vhd creation tool. The current mister ide code does not respect the 511/512 byte footer.

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Bas mentioned his tool properly handled it, and I have plans to add parsing if I can ever get the stupid read working.

summer dragon
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My tool uses a combination of Windows diskpart and dosbox-x to create them

keen root
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Is there a way to map a controller as a mouse in ao486?

hollow ice
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Nah, it’s not that it won’t work, but technically you are going to potentially trash the footer, so if proper support is implemented then you may wind up with some vhds that have corrupt footers and may break.

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Right now the code just takes the file size divided by 512 to get total sectors.

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But the vhd footer is an extra 512 bytes at the end of the file, so the current code just treats it as one extra sector.

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The benefit is that the hard drive “configuration” (cylinders, heads, spt) are encoded in the footer, so if you have a need to specify them, supporting the footer is the most straightforward way.

For example, the default sector-per-track value is 256, but openstep only allows for it to be up to 63, and thus fails immediately when trying to read the spt value. Right now in my experiments I have to hack the default value to 63 to even get past initial hard drive load.

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So all that to say— if I ever manage to get my read problem solved, and then I get sorg to approve the PR, and you have a 3mb vhd that was generated with a footer, and whatever program you ran overwrites a few bytes at the very end of the vhd, it could cause a problem 😆

brisk rampart
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That's probably why I was interested in the mister solution, something that's optimized for specific hardware. Fpga 86box would be a dream but I have no idea how viable that is

brisk rampart
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Otherwise you have to hold the mouse emu button and analog stick to move the mouse

summer dragon
keen root
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@brisk rampart just to confirm you mean the map joystick in main mister? I've tried that but for some reason I can't map all controls to a controller. Like the analog stick can only be mapped as move mouse right and move mouse down, move mouse up and left won't register. Also after I map abyx buttons I can no longer use the controller to navigate menus. I had to ssh into my mister and delete the config just to get that back. The controller is 8bitdo pro 2 in x-input mode if it matters.

void belfry
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Slackware 12 (2.6.21.5 kernel) running fine on ao486 (+ppp, ssh, usual networking stuff)

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Blackbox wm is also quite fast

abstract condor
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Hot

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And its only three major Slackware revs behind modern day

void belfry
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Dunno really why I chose this, think I read smth about it a while ago and now decided to test on a whim. Like in Debian 4 case, I installed in on PCem (this time a 6.5GB vhd as of now 2.3GB used and for a "faster" process used some Pentium 120 machine, also because it can boot right off CD), skipped most things related to what ao486 cannot support (paralel, printer, usb, acpi, apdm etc) but for sure forgot a lot to uncheck, selected blackbox as wm (though I have more installed), put lilo in MBR and that was it. A final touch by adding 8.8.8.8 nameserver in /etc/resolv.conf then just pppd /dev/ttyS0 115200 defaultroute & to get connected

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probably will stick to blackbox, from what I read it is the fastest

abstract condor
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Very cool stuff

void belfry
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Thanks, mate 🙂

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wanted to change the default hostname to ao486, but darkstar is actually quite cool 😄

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Now I reached to 7 the number of working Unix/Linux-based OSes on ao486

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ELKS/Minix - works as well on XT core, supports serial and SLIP connectivity
QNX 4.25 - works fine, supports PPP. Also its famous demo floppy disk works
**Gentoo Linux **- (5.15.11-gentoo kernel) not my work, still need to install at some point net-dialup so it would have PPP. Most modern Linux on ao486 I know to work
Basic Linux 3.5 - Slackware 4 distro (2.2.26 kernel), still working to get a fully bootable bigger vhd. PPP/other (and better desktop manager) installed.
PicoBSD floppy - some old BSD crammed into a floppy image, more like a novelty, iirc it doesn't see/work with hdd images
Debian 4 Etch - (2.6.18-6-486 kernel) working !!!! Also PPP. And frigging install/update over Internet due to Debian archive repo mirror !!! yeah !
Slackware 12 (2.6.21.5 kernel) - works fine, booting time and loading BlackBox WM are quite fast, ppp, usable ssh (ssl still bit too old), but still YEAH !!!

hollow ice
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@void belfry do you mind running a test of netbsd 10 using pcem?

void belfry
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sounds good, will try it soon

hollow ice
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I am beginning to wonder if my problem is the garbage data at the beginning of my vhd is ruining my day somehow 😄

void belfry
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worth checking :D)))

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meanwhile, BitchX FTW !!! Having again another nice convo on ##MiSTerFPGA IRC channel 😄

brisk rampart
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Can you follow this video with no issues?

void belfry
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@hollow ice interesting, on Slackware 12, those pesky IDE errors are no longer present (so far), no matter how many sshots I did (didn't try to also load the ARM side with some crap file copying)

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yet to try the FDC as well at some point

void belfry
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also no PPP connection drops as I experimented on Debian 4 (yet, after almost 2hrs of running)

hollow ice
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thats great!

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although, to be honest, it could be better fs caching….since you have several gigs to play with, I would cat /dev/random to a file or something, and just start spamming screenshots 😄

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my current guess is that there are some timing constraints that aren’t being met with the IDE registers that older systems are less forgiving of? If you overflow the OS disk cache and force it to start flushing, it is a good chance you’ll run into your timing issue when screenshotting?

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and by older systems, I mean anything based off of BSD code 😄

void belfry
void belfry
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anyway, Slackware 12 boot time is about 5 mins, but for sure it can be much more reduced by removing lot of things I didn't spot at the beginning (maybe also ldconfig, fc-cache, udevtrigger and much else are not actually needed at all and those take quite a while to load) Not an expert, educating myself as well lol

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and yeah, fortune is active because reasons 😄

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LOL 😄 nice one, hats off to who wrote fortune and its quotes 🤣

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this alone will keep me entertained for quite a while 😄

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will mostly have fun on CLI. On GUI, couldn't (yet) start Firefox (maybe it won't work at all, didn't check yet any logs) and even if I get some graphical browser (not text based like lynx) to work, openssl and everything TLS related is bit too old to really function for modern websites. Not taking in account anything else

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but for giggles and fun, will also try to compile and run FSV (and on more serious note also syncterm, probably best modern terminal for BBSes)

void belfry
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on ao486 I presume you got these ?

hollow ice
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yes

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I need to download the source and see what recall error implies, my google fu failed me

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as far as the sense request, I think I have that fixed in my code…there are a few things that can be implemented pretty easily

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netbsd also expects a raw toc from the cd, so I need to figure that out as well

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yeah, 0x46 is get configuration, I have an implementation of that done

void belfry
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awesome finds 🙂

hollow ice
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I just hope I can fix the primary thing I started digging into 😆

void belfry
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after that, is FPU instructions, right ? 😄

hollow ice
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haha, I wish

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I need to start playing around with verilog first….I think I’d like to fix the PET core to support things like the 8032 and SuperPET…should be a relatively “straight forward” learning project

void belfry
hollow ice
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xeyes…..is the cpu strong enough to run xdaliclock?

void belfry
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don't have that

void belfry
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now transferring with ftp (from shared ao486 folder on ARM side via ppp actually) some media (jpg/gif/fli/wav/mod/xm/s3m,ra,rm and so on, less mp3 or mpeg related as it doesn't really play nice) and some "productivity" (pdf,doc,csv,xls etc ) files, it will take some time. And yeah, I could have mounted the vhd directly on ARM and copied much faster, sure.

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in theory I have xine, audacious, amp, and lot more players (kinda whatever was available on CD regarding that). Now if they all would work... heavily doubt

abstract condor
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How do you find performance?

void belfry
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heck yeah !!!! took about 1-2 mins to load the Sony HitBit F1XD PDF manual (about 3 megs) and while also d/l-ing stuff from ARM side on another console

abstract condor
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Haha

void belfry
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for sure not a productivity machine, but still

abstract condor
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Yeah

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Compile the Linux kernel perhaps next? 😬

void belfry
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maybe at the point of cleaning up whatever ao486 doesn't have/use, but I doubt I will do than on the core itself. Just don't think it will handle it throughout the whole process

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or if it does, would take too much time than I really want to keep MiSTerFPGA online

abstract condor
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You'll publish the image then?

keen root
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@brisk rampart exactly what I needed thank you for your help

void belfry
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if anyone wanna help to test/troubleshoot (again, not just "can I run it, gimme a VHD ?"), give me a shout/DM and we can share infos/data

abstract condor
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I would if I had the time.

void belfry
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I know how it is, I have same problem 😄 Squeezing as much as retro passion time I have in so limited time due to real life

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so yeah, sorry if sometimes I sound bit acid

abstract condor
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No worries

void belfry
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almost there :D))))

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too much for the core but fun nevertheless

abstract condor
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Dang

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Sooner or later there will be a better 486 implementation for this core

void belfry
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anyway, ALSA works, detects SB16 and is persistent after reboot as well

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grrr...

void belfry
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one step further, will see how it goes, fingers crossed

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immediate next version (Slackware 13.37 kernel 2.6.37.6) gives some clocksource tsc unstable error (at least on PCem for now, didn't try other emulators yet) and dies there, same thing continues on 14 as well

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but this Slackware 13.1 kernel 2.6.33.4 for now it installs happily

void belfry
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in theory and if my understanding is correct, it should still work (i486 i mean) until Slackware 14.1 or so

void belfry
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still installing :D)) and didn't yet reached X and related lol

void belfry
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As very quick notes if anyone else wanna have fun, get bootable iso(s) whatever Slackware version from here http://slackware.cs.utah.edu/pub/slackware/slackware-iso/ or any other mirror
Slackware 12 for sure works on ao486, checking for newer versions now
With PCem create a simple Pentium machine(I used Socket7 Asus P/I-P55T2P4 with a Pentium CPU at 120MHz, 128 megs of ram, ISA Soundblaster 16 PnP, some ISA Tseng videocard)
Create a raw img (I use 6.5 GB, more than enough for now with enough space left).
Boot the machine, enter BIOS to detect HDD (usually option 1 NORMAL, matching the number of sectors when it was created) and change boot sequence to CD-ROM first
Boot the install CD, use huge.s kernel at boot prompt NOT the default hugesmp.s one which is for Pentium III !!!
Once booted and logged as root:
fdisk /dev/sda (or /hda), create a root partition type Linux 83 active 6GB
plus a swap type Linux swap 82 for the rest 500MB (dunno if really needed, I never saw it being used on ao486 tbh)
mkswap /dev/sda2 (or /hda2) swapon /dev/sda2 (or /hda2) setup
From now on it's pretty much menu driven standard Slackware install, deselect unwanted kernels/packages/libraries/whatever else which would not work on ao486 (USB, wifi, acpi, apdm, scsi, parallel port etc), select whatever X packages, which to be default window manager, swap CDs and so on. Be sure to select ppp !
Skip network setup. When asked, select modem to be the /dev/ttyS0.
Put LILO in MBR, use first option (standard smth) to boot in CLI (you can always startx later).
Reboot from HDD, check/modify /etc/fstab to reflect CD-ROM (
/dev/sdc
or /dev/hdc). Also add in /etc/resolv.conf a line with nameserver 8.8.8.8 (nano is a good text editor) and it can be transferred to MiSTer
PPP connection should start (takes about half a minute to establish) with pppd /dev/ttyS0 115200 defaultroute &
P.S. Patience is really a virtue 😛

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I'd be especially curious for more comparative tests on other emulators like 86box or qemu, so if anyone wants to have it a go, lemme know your results and as always, if I can help too 🙂

void belfry
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hmmm... will see if I can upgrade it (along probably with other packages).

void belfry
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doubt I will really ever use it on ao486 (not the only one as well lol) but oh well... ¯_(ツ)_/¯

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IF this works, it would be the 2nd most modern (except FreeDOS ofc) OS to run on ao486, crown is still on Gentoo (5.15.11-gentoo kernel), but needs some ppp/net-dial-up love

hollow ice
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heh, yeah, netbsd should run, and it would be a pretty modern system all told

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but, gotta figure out the problems…once I finally get over this crud I’ll have some time to dedicate to it again

void belfry
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yeah, think this is the last Unix-based OS still supporting i486 (or Motorola 68000 smth -based).

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ELKS/Minix is great too, but not really usable (especially needing SLIP instead of PPP lol) tbh

hollow ice
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michaelmjd recently did a video on some random os….I wonder if it would work: skyos

void belfry
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it doesn't

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i tried it a while ago, won't boot on ao486, but don't really recall why

hollow ice
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thats a shame….looks like the developer was using some bsd code, so….

void belfry
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maybe at some point will get back to it, I have it noted, images downloaded etc for a long time

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atm I'm trying to push Slackware to the limit it supports this architecture

hollow ice
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I don’t remember slackware having a package manager when I used it….what does it use now?

void belfry
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pkgtool afaik for S12, not really having much clues as I last used Slackware in late 90's lol

hollow ice
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haha, yeah

void belfry
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re-learning stuff myself

hollow ice
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did gcc drop support for 32bit x86?

void belfry
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wish Debian would have keep i486 as well for much longer

void belfry
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remember, I am still a noob when it comes to Unix/Linux lol. Or how I like to lie on CV "advanced user" under Misc skills

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still willing to learn, even with Crap GPT 😄

strong yoke
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Given gcc still supports Motorola 68000 and MIPS and vax, I'd be absolutely astonished if it didn't still support i386 and i486

hollow ice
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I don’t think it still supports those in mainline? Pretty sure they were removed a while back?

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wow, you are right, at least as recent as 13

void belfry
hollow ice
hollow ice
void belfry
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no, that pleasure is reserved for ao486

#

I don't want to even emulate that, not even the NE2000 or whatever eth solution to bridge host to real network through pcem

#

In PCem I just prepare the base img, rename to vhd , transfer to MiSTer and hope it works

#

and the only related to ppp thing I do with PCem before testing on ao486 is installing that package, making sure the "modem" will be served by /dev/ttyS0 (a.k.a. COM1) during setup and adding Google DNS in /etc/resolv.conf

#

I also somehow doubt PCem would support the kind of PPP over emulated/simulated serial we have on MiSTer.

#

On a side note, I still need to build a Linux machine with openMSX to test out slip/ppp on Uzix. But totally different story, even if it shares similar points to the above.

#

And on totally different note, I do frigging love Debian for maintaining archive repo for most of old versions. This makes things much easier on getting a base image and then just installing afterwards online (with patience) whatever you need. Though my love stops when dropping the i486 support 😦

#

while having it's charm especially when using old IRC/BBS clients and terminals, the two most important packages (for me) are way outdated and rendering other online apps' usefulness to a minimum: openssh and openssl. Still talking about Debian 4.

#

Slackware 12 comes with bit better openssh and cyphers, but still weak SSL. It allows me though to SSH from fpga to arm (and back) without issues, diff (better) openssh. Also from LAN ofc

hollow ice
#

I wonder if anyone has released backports for older debians

void belfry
#

that would be rad

#

for sure ao486 won't do great on X and related apps, but at least I want it to have as much secured connections as possible 😄 still doubt a Discord connection is possible, but who knows ? 😄

hollow ice
#

I’ve seen irc bridges, too bad that discord just doesn’t have an api

void belfry
#

this one, others have it (openMSX I use most at times, just to see if the client works)

#

but I have no clue what it needs to be done for this one as well to link it with ##MisterFPGA on irc.libera.chat

tall grotto
void belfry
#

I have to re-visit it some day, don't really remember if it was an FPU or IDE issue

#

If anyone wonders, Slackware 13.1 install still going, now dealing with X and related crap (minus ofc packages/drivers/etc I saw at first glance useless for the core, but for sure a lot "escaped"). Would have for sure shortened the whole process with a more strict selection (plus some time I was afk and didn't pay attention to emulator lol)

abstract condor
#

Wow, that's daring

#

When is 13.1 from?

brisk rampart
#

Anyone getting gta to work on ao486?

thick pendant
#
Minimum system requirements:
CPU:
75 MHz Pentium
RAM:
16 MB of RAM
GPU:
1 MB VESA-compatible SVGA graphics card
OS:
DOS 6.0 or Win95/98
STO:
80 MB hard disk space
Sound:
Sound card
Recommended system requirements:
CPU:
166 MHz Pentium
RAM:
32 MB of RAM
GPU:
2 MB VESA-compatible SVGA graphics card
OS:
Win 95/98
STO:
80 MB hard disk space
Sound:
Soundblaster-compatible sound card
Recommended peripheral: Keyboard, Joystick or gamepad```
brisk rampart
#

It seems like it should work no? I saw it in the 0mhz collection but maybe it was removed due to bad performance

void belfry
void belfry
abstract condor
#

Well it's significantly newer at least

crimson fulcrum
#

ah a slackware 2010, a fine vintage of linux

abstract condor
#

sssip (takes 30 mins to get a mouthful)

void belfry
#

The real star is Gentoo (5.15 kernel, think it was around 2021 released), but I still have to get it working with ppp for my taste

crimson fulcrum
#

did... did you compile the kernel on AO486?

#

make sure to -funroll-loops for ultimate rice

void belfry
#

iirc just to add net-dialup, yes but I didn't yet figured out how to "emerge" the ppp package from CD (hopefully) or from internet with some emulator/vm. The whole installing was done by @mint mesa, I just played a bit with the VHD 😄

#

have to revisit this, I remember I saw some segmentation error, don't really recall if everything went 100% ok

void belfry
#

anyway, if Slackware 13.0 won't work (it should but will see after some more tinkering), will get back to 12 versions and try to get the latest of it

void belfry
#

is it weird I consider this simple and elegant design of installers the best ? 😄 (menu/dialog/ncurses/etc ftw !)

abstract condor
#

Yes!

#

Wow I miss those disk sets

#

I remember so well deciding which ones to write out to floppy

#

From a CD-ROM

lunar trellis
thick pendant
lunar trellis
#

Yeah, that makes sense. It will be interesting to see how much faster the CPU will be able to go on MiSTer 2 and hopefully someone will look at making an FPU for is, as there should be plenty space

fast kraken
#

if you want to play gta the psx version is good

brisk rampart
#

Yea it's pretty neat to be fair

#

I have a bee in my bonnet about playing the best port, just wanted to see if I could make it work. Sadly I have trouble creating .vhd files, it's really a mess

copper slate
brisk rampart
abstract condor
#

It's known that the 486 core isn't a very efficient implementation, at least that's what I read from the original author. It has been improved since, but I thought that was mainly in the way of TLB and other tricks to make it go faster

#

Or am I misinformed?

#

It was my impression that someone COULD make a faster core with a much shorter pipeline, for instance

fast kraken
#

probably a clean sheet design could do a bit better

#

its hard to guess how much better, a full pentium might be a bridge too far

hollow ice
#

It’s only a 4 stage pipeline, pretty sure that is as short as it gets.

fast kraken
#

there's several instructions on the core that take like 2-3 clocks where a real 486 would do it in one iirc

#

i think someone once called it a 386 with a 486s clockspeed and a pentium pros memory controller/caches

hollow ice
#

Yeah, it is pretty basic.

fast kraken
#

possibly it would be easier to identify those and try to speed them up than to start over but the code for the cpu is very hard to read

hollow ice
#

It is autogenerated, so not exactly a great core to work on, especially since the last person who posted on the forum said they can’t even generate the code that is in the repo.

#

New fpga would let us overclock it a bit more as well as bolt on other features given more space.

#

Would be nice to add dma support for the hard drive and ne2000 support.

#

Accelerated video would be nice too. All things that need more space.

tropic latch
#

oh no, Top 300 no more? 😦

#

The internet is collapsing around me.

surreal marsh
#

I think a lot of better computer cores would mostly just need people who can do them.

brisk rampart
#

I'm all for better computer cores tho mostly for 90s pc gaming, would love having a neat solution for that

copper slate
brisk rampart
#

That's exciting, I guess more arcade boards will be on the table with better specs, those are always cool to me because they're completely new

#

In lieu of those elusive sixth gen cores I'll take the ability to snac it up with one of those sonic blast man punching bags 🧐

#

Tho honestly a perfect scummvm machine is really appealing to me, being able to have the more demanding ones as well as the old ones

#

Would it be emulating one good processor or is the point of a good computer core being able to switch between hardware?

copper slate
#

I can’t answer with any authority but recreating a CPU on an FPGA is quite a hurdle and would take up most of the device’s resources. So being able to switch within a core may likely not be feasible or reasonable given the limitations that would impose.

So I’d say recreating a processor as accurately as possible is the true hallmark of a good computer core.

brisk rampart
#

Which one would be ideal? A pentium 3?

#

Idk what's feasible

crimson fulcrum
#

if we just somehow got a regular og Pentium, could build a good PC98 core around it

granite umbra
#

Regarding PC98 Rusty is kind of playable on ao486 with dosv I have just issue with gamepad (ao486 is weird sometimes for certain games with GamePad)

copper slate
#

@ruby bramble figured out that running it via windows 3.1 in the ao486 core makes it playable.

brisk rampart
#

Pc98 would be cool, all those visual novel games

opal void
#

0mhz killed it

#

tbh I don't like 0mhz

tropic latch
#

I meant the archive itself. What's wrong with the 0mhz collection?

opal void
#

just like AmigaVision

#

@vestal ginkgo bring it back please 🥺

summer dragon
#

Last I heard, Flynn was planning to bring it back in a new and improved version at some point, but not sure if he’s still planning that or not

copper slate
#

Yeah, they’re both awesome in their own way and doesn’t supplant each other. I actually have both running.

tropic latch
#

I never got around to trying them and then they were gone. Life is so fleeting.

#

😄

copper slate
rare birch
#

Worshiping the higher power

keen root
#

I'm doing a windows 3.1 install of Civil War Generals 2 and I'm wanting it to be "0mhz style" auto launching. I've got everything working using @ruby bramble windows 3.1 game as base install. As soon as I launch the core the game launches just as expected. The problem is it always says it can't find the wave driver and the game has no sound. If I close the game and relaunch from startup folder it starts fine. Also if I don't put the exe in the startup folder and launch it manually after startup it works fine. I'm thinking the launching of the exe is just outrunning the wave driver loading. So is there a way to either pre load the wave driver using autoexec or add a delay to auto launching exe? Obviously it's a nitpick but having it auto launch is just kinda nice.

stiff fern
#

Try removing the Windows startup sound, I've seen it causes a conflict when auto-launching a game.

keen root
#

@stiff fern sure enough that fixed it thank you!

void belfry
#

My Slackware 13 installs don't fully boot on ao486 (some swapper process error for now, which I need to investigate at some point). So gonna stick to Slack 12 , trying to get working also 12.1/12.2. On Debian field, still working/reading on Deb 5. Meanwhile, if anyone is interested in some form of "readable" quick/raw notes about these two Linux distros (Slackware 12 and Debian 4 Etch) : https://misterfpga.org/viewtopic.php?p=89322#p89322

void belfry
#

while messing with some SuSe, I am more and more convinced chatgpt is going to be a nice secretary 😄

brisk rampart
#

Oddly specific question perhaps, but can I get speech for the vga version of leisure suit larry 6?

#

From the 0mhz collection. Lsl7 is also vga and has speech but it's missing from lsl6. There's a youtube video of someone playing the vga version with speech on youtube so it should be possible

#

Right now it's actually unplayable since it speeds through all the text since there's no audiofile to pause it for a moment, so not so minor issue really

#

100% certain the sound files are there because of folder size, about 500mb

summer dragon
sterile ether
#

it is a joke ?

fast kraken
#

neat but we don't really support usb passthrough or anything from the arm side so not really useful for anything

#

plus you could of always done that using windows98se anyway

fleet cave
#

lmao read the source

fast kraken
#

lol was this released on april4th or something

light hound
summer dragon
#

haha yeah I didn’t inspect it closely enough elmorise

fast kraken
#

shame cos that would be really useful for some people

tulip atlas
#

I made a little gameplay video here a while ago: https://youtu.be/6ej_2c_ktlU

Bolo is a MS-DOS and Macintosh game by Dongleware, released on CD-ROM in 1994 in Germany. It is a highly innovative brick-breaking game in which the player can move the paddle quite freely around on the screen. The paddle movement is limited only because it cannot move through bricks. In later levels, there are also deadly bricks that destroy th...

▶ Play video
#

Some highlights:

  • Each level exists in two slight variations, which are randomly selected when you start a new game.
  • You can save the game, but the save game is deleted when you load it. So save-spamming is prohibited.
  • Your bat is freely movable with the mouse, but you can't move through bricks. Some bricks are deadly.
  • Later levels include a lot of physics like rubberbands, magnets, bumpers like in a pinball game, switches, friction, etc.
  • The game has relaxing new age music in 16 bit stereo
chilly rain
#

that's a very interesting looking game

waxen brook
#

Looks interesting but all the 16 bit new age stereo music in the world couldnt make me dedicate 600mb on my SD card for it. just seems like so much bloat for such a simple game

#

looks fun tho 🙂

ruby bramble
#

Trying to make an incredible toon machine vhd (windows 3.1)

And at first I had an ‘undetectable driver error’ but the game would start without cd audio

I then found the source of the error, installing a driver for mci cd audio from the windows 3.1 discs. And that did the trick EXCEPT…

Now it loads the game like normal, but freezes when it gets in game whereas it didn’t before, if I hot swap the cd to a different copy of the same disc then suddenly it starts working cd music and all, otherwise it just sits there forever.

Anybody have any idea what’s going on?

stoic swan
#

Hey, is there a discord/support channel for AmigaVision specifically?

summer dragon
#

@stoic swan not as far as I know, but you can ask here

stoic swan
#

Thanks it was just a minor thing, I figured it out myself. If anyone from there reads it - the game Mad TV doesn't load in English by default, but if you set it to French then it loads in English

brisk rampart
gloomy bolt
#

Town With No Name boots on MiSTer through the CD32 emulator from Amiga Vision...but with no voice and some signal issues. This is truly a dark day for all of us.

rare plume
#

Played a little 2 player Worms in 0mhz DOS and the game kept crashing

summer dragon
gloomy bolt
#

Yeah

#

It throws up a launcher to tweak system settings. But that's like... 99.99% of Amiga HDD collection games anyway. Most of them run through a loader.

#

Unless you go the 500 + disk route.

summer dragon
#

Ahh that makes sense. I just tried it with one game so far and I did see the launcher

ruby bramble
gloomy bolt
#

Yeah. DOS has been up for a while (and is better, frankly).

#

Thanks you YOU, I believe!

#

It's not as bad as I'd thought. I really expected it to be an absolutely NOTHING game, but there's a little thought in there and some goofy early 90s humor. Rise of the Robots is worse. Brutal is worse. Lots of worse games, so it was kind of an interesting play.

#

Also the music kinda bops.

ruby bramble
#

Their other game psycho killer is way way wayyyy worse

gloomy bolt
#

Qu'est-ce que c'est

ruby bramble
#

Not to bash cd32 but is there anything exclusive (other than town with no name or litil divil) for the system? Or any great enhancements on existing games?

thick pendant
gloomy bolt
#

Looks like Defender of the Crown II might be.

ruby bramble
#

I might wait till I upgrade my storage to get a full set of these

gloomy bolt
#

I would absolutely not be doing any of this if I didn't have a NAS. I love testing stuff out, but the CD32 never interested me really and if I was space limited, yeah...probably wouldn't be looking at it at all.

#

As it is, it'll be a fun thing to poke at (yes, yes, basic joke) for a week or so.

ruby bramble
#

I’m more interested in that dumb controller, I want one

gloomy bolt
#

I have the one that came with the Mini, but I haven't even tried it on MiSTer.

#

I think I heard that it didn't work at some point, and I've got about fifty other options.... I should try it though.

ruby bramble
#

I want the mouse that came with the mini really bad

gloomy bolt
#

OK, so THAT'S awesome. I love it and use it all the time for computer cores. It feels perfect, but with the convenience of an optical sensor.

ruby bramble
#

Oh man, that and a good snes mouse solution are on my radar

#

I can live without the ps1 mouse and other stuff of that era. They just feel like regular ps/2 mice

thick pendant
gloomy bolt
thick pendant
#

I don't think so, i think my controller is somewhat defective because the mini still works with the 8bitdo brick thing with PS4 controller

gloomy bolt
#

Huh. Yeah, sounds like. That sucks.

#

Though it's not exactly the pinnacle of controller tech, so not much is being missed. Hehe.

thick pendant
#

it works for a few button presses then goes dead, so maybe its drawing too much power or something

#

I tried to get a replacement but those Amiga Mini people don't respond.

#

tempted to get another amiga mini and returning it with my controller

gloomy bolt
#

I look forward to a YouTuber getting it in a returns lot.

thick pendant
thick pendant
ruby bramble
#

Ah yeh another version of microcosm lmao

Legit curious about flink tho, played that on sega cd

gloomy bolt
#

Pirates! AND Sharks!?

We have to get these two together....

ruby bramble
#

Got you

final zephyr
#

Has anyone tried to adapt the N64 core into being an SGi Indy?

#

Looking a the transistor counts etc The VR4300 MIPS in the N64 has more than most of the R4000 line of CPUs.

ruby bramble
#

https://youtu.be/ja6K-PxhSrw?si=D0R4EUlD--6MzDAK

Busta Rhymes rapping over some windows 3.1 midi

Busta Rhymes - TINGS (Official Music Video)

"BLOCKBUSTA" available at: https://BustaRhymes.lnk.to/BLOCKBUSTA

Follow Busta Rhymes:
https://www.instagram.com/bustarhymes/
https://twitter.com/bustarhymes
https://www.facebook.com/bustarhymesworldwide/

(C) 2023 Conglomerate Ent. under exclusive license to Epic Records, a division of Sony Music Ent...

▶ Play video
opal void
#

noob question, how do I run Amiga Vision on a 4:3 screen?

ruby bramble
#

Oh for anybody still into 0mhz stuff I put out the first three entries of the incredible machine all running, enhanced and expanded through windows 3.1

karmic fog
#

on a certain archive organization website, there's a new release candidate of my MacPack uploaded

#

cheers~

brisk rampart
karmic fog
# opal void what has changed?

a dozen or so new games, two new supplemental vhds (for a) the electronic whole earth catalog and b) a massive infocom collection), tons (20-30) of new applications, more problematic titles moved from main drive to supplement, additional organization and deduplication

opal void
lunar trellis
#

If Lu reads the discord he may want to keep an eye on this channel as well...
#1273783036533670020 message

opal void
#

but does it matter where should I put CD32 images?

shadow tinsel
#

How is the Atari 800 core doing? Any work left to be done?

summer dragon
shadow tinsel
#

I'm actually working on my CHD collection right now. I saw VGE's video where he had them in the root of his games/Amiga folder. I'm putting them in a 'chd' folder in the same directory and will see if it works.

short finch
#

I have a 'CD32' folder inside the 'Amiga' one.
No problem at all.

shadow tinsel
#

Actually- when updating to the latest AmigaVision, for me now the core boots but I have a black screen. I have to figure out the menu options again. I went back and updated my mister.ini with the latest settings from the website and still boots to black. Can any Amiga experts help me save time with the proper menu setup? (DF0, DF1, Drives Pri, Sec Master and Slave) MegaAGS.hdf goes where?

shadow tinsel
#

**Also, have to say - regardless of opinions long repeated of the console's library or 'failure' for Commodore, I'd put the aesthetics of the CD32 shell design up there with the Megadrive as the best looking console of all time. I know nothing about the Amstrad GX4000, but those are my personal top 3. I was also very sad to see AVGN destroy a CD32 on camera - the only time I was truly disappointed in his show.

pallid raven
#

Is there a way to edit the 0mhz .CFG files? Some games are not displaying an image in 1440p that work in 1080p and I was trying to see if there's something in the config that is preventing this.

shadow tinsel
#

Another CD32 AmigaVision question- VGE's video suggests that the CHDs on archive are the best to use. Are these the entire library? Wikipedia lists 147 games where mobygames lists 173. I'm sure other sites have different numbers.

pallid raven
#

also do you need dual ram for the ao486?

granite umbra
pallid raven
#

ok so the one 128mb ram stick is enough then. thank you

hollow ice
#

ddr3 is built in

#

I am not sure it even needs an sd ram expansion?

granite umbra
short finch
surreal marsh
shadow tinsel
#

For dummies like me, what is 'artifacting' in this sense? It sounds like a word you normally would think you DON'T want. 🙂

hollow ice
#

Composite artifact colors is a designation commonly used to address several graphic modes of some 1970s and 1980s home computers. With some machines, when connected to an NTSC TV or monitor over composite video outputs, the video signal encoding allowed for extra colors to be displayed, by manipulating the pixel position on screen, not being li...

woven lava
#

The Apple IIe core has a module to produce artifact color

#

it's missing one feature (comb filter to blend colors vertically) but since that filter was not available in all displays, it can already be considered accurate

#

check the three Karateka screenshots in this link to see what I mean ^

surreal marsh
#

Hmm, there is an issue open for artifacting. It seems to partially work but not for everything and the issue isn't closed yet.

ruby bramble
#

Here’s a present for apple 2 people. These are mgls for total replay 1 and 2 so that you don’t have to mount the image and then cold reset the core. This makes the process all one click.

copper slate
ruby bramble
#

I’m experimenting with mgls for other computer cores, I’ve made some nifty shortcuts for myself. But does anyone have any ideas for something useful?

#

Maybe something in the vein of total replay

hollow ice
#

@karmic fog has done some great work on the mac core…it isn’t necessarily that hard to set it up though

ruby bramble
#

Apple is my one true love. And I’m looking at c64 and msx right now

#

Not sure if there’s any way to streamline these more than they already have been

hollow ice
#

might be able to start a 0mhz like collection for x68k, although the core itself probably isn’t stable enough yet to warrant

ruby bramble
#

I did make a 2 disk castlevania mgl earlier

#

If you load it from disk I found its not as prone to the graphical glitches that make it unplayable

hollow ice
#

interesting, I guess that means there might be issues with the asci implementation?

short finch
#

I'm using HDF versions of the games, more handy.

hollow ice
#

or just the hard drive install is borked 😆

ruby bramble
#

I love the hdfs, but the castlevania one is corrupt or something

#

Or it’s the way the core loads it

#

You get 4 or 5 stages in and the load/save screen is overlayed over the whole screen for the whole game

short finch
#

You talk about the sky instead of the health bar on Stage 1 ?

#

Okay, I see.

ruby bramble
#

Hold on maybe I can find it on my end I’ll show you

#

When I played it mounting the actual disks I didn’t encounter this bug

#

But it’s possible that its chance to begin with

short finch
#

That should call a test with a fresh HDF file created.

ruby bramble
#

Anytime I get motivated to try something with it I just end up playing castlevania chronicles instead

hollow ice
#

haha

#

anytime I get motivated to play it I remember how bad I am at video games now

ruby bramble
#

I also was just holding out for a new core version, but that was like… 2 years ago?

#

Well I guess there’s been new versions but they haven’t fixed this

hollow ice
#

have you tried the new core on the forum? It doesn’t have all the framework improvements, but it does have some computer improvements

#

I think it was 6 months ago or so?

ruby bramble
#

Mine is dated 24.05.24

#

That sounds about right

hollow ice
#

or 3…wow, time is crazy

ruby bramble
#

Dude I worked nights for a year just a bit ago and I can’t even recall events, times or places

#

It all feels like one long month

#

Where the sun never rises lol

#

At that time I went to restaurant that opened near me and I was making chatter with the owner asking how his first few weeks were going… and he’s like we’ve been open for eight months lmao

hollow ice
#

haha

ruby bramble
#

I made mgls for oneload c64 carts, but that doesn’t seem useful.

And I was going to make some auto booting vhds for msx snatcher and sd snatcher, but I tried them for the first time in a couple years today and the process is so much easier now…

#

I remember having to jump through some hoops to get disks up and going

hollow ice
#

based on username, I expect a mgl for bayou billy 😆

ruby bramble
#

The adventures of baroo birry

hollow ice
#

hey, speech on the cart impressed the hell out of me back then

ruby bramble
#

He had a great captain n episode lol

#

I still have all these pezz82 images and installs for the majority of my computer cores. Shoutout to pezz82

#

He had a wicked sense of humor lol

#

Has rather lol

short finch
#

Shoutout to pezz82

#

I need to undertand one day how to use OneLoad64 with the MiSTer core.

hollow ice
ruby bramble
#

All it is as far as I’m aware is crt files that load like roms

#

It’s not hard in the core to get going at all

#

The directory structure they use is a bit confusing. I’d just dump it all in one big folder myself

#

But that’s up to you

short finch
#

Okay, I was confused too.

ruby bramble
#

I wasn’t finding a lot of games that they said they had, but they were all hiding in subdirectories

short finch
#

Between the CRT and the MultiLoad64

ruby bramble
#

I’ll look and refresh my memory on it

#

Yeah just extract that oneload file and find all the .crt files

#

And then dump them into your game directory. Unless you want it to be more organized, but their organization is confusing to me

short finch
#

Transferring now, thanks.

ruby bramble
#

Actually I’m gonna do that myself right now

short finch
#

I will be at a convention next month and will bring my systems.
And I know that some C64 lovers will try to test too.
If I could not disappoint them with some quality libraries.

ruby bramble
#

Oh there’s also .prg files that boot like crt too

#

You can largely ignore or set aside the tap files. Those are the ones with the 10 minute load times lol

#

I also don’t know if it’s needed to copy both prg and crt over

short finch
#

If I could take away the tapes, yeah.

ruby bramble
#

There seems to be a lot of redundancy

short finch
#

Okay, during that time, I tried a fresh install of Akumajou Dracula X68000, same bugs on Stage 1 and Stage 4.

ruby bramble
#

That stage 1 bug is persistent across every install and recording I’ve ever seen. It’s there to stay

#

But the other one seems preventable at least

#

I have 2809 crt games in my root c64 directory. Which is nowhere close to complete, but every game I can think up is there so it’s good enough for me.

short finch
#

Fair enough.

ruby bramble
#

The beauty is you can tuck the complete library away for when you need it

silent bough
#

I learned FPGA design by building a C64 emulator. It was my first computer. The greatest challenge was getting it to play Maniac Mansion from an external RPi-1541.

ruby bramble
#

That’s really cool man, I would have no clue

silent bough
#

Neither did I, when I started. Discovered I really enjoy learning how chips work at the transistor level. Such fascinating machines.

ruby bramble
#

The simplicity of that era is really charming too

#

Even as a rube I can see how many multitudes of complexity are added with every gen of hardware

woven lava
woven lava
ruby bramble
#

I used to mess with Garfield cartoon suite or whatever. A much less intelligent affair lol

woven lava
#

I played a lot with The Newsroom and some kind of business animation program (which name I forgot)

ruby bramble
#

What’s the turtle game that everybody plays in school?

woven lava
#

Logo?

ruby bramble
#

I always forget the name?

woven lava
#

Terrapin Logo I think is the most popular

ruby bramble
#

Yes that’s it

#

Our early computers in elementary were built into wood cabinets with trackballs and metal chicklet keyboards,

#

Then at some point they switched to ibm

#

But I played that logo game on those trackball builds

#

We also had an apple at home with like a couple hundred copies floppies but I never found that game back in the day

woven lava
#

there was an Apple Logo as well - but I think it was an early verison of Terrapin

opal void
#

P1 core when 😁

tawny egret
#

how’s the performance of the dos core? has 3dfx support been added?

void belfry
# tawny egret how’s the performance of the dos core? has 3dfx support been added?

Depends of your criteria of expected performance really. And no , no 3dfx (no FPU as well, plus some other issues) unless some FPGA wizards step in. As a DOS gaming machine, it's quite nice, I ran most of my childhood games without issues (mid-to end 90's , even frigging Fallout 1). It can also support some other OSes than DOS/Windoze including NT (with different quirks, but still amazing) like OS/2, QNX, several Linux distros, so really depends on what do you want to use it for

opal void
#

I installed Windows 95 on AO486 but found it quite sluggish in perf.

surreal marsh
#

My ao486 gave me problems within a few minutes, though I had gotten really unlucky. There is some problem that prevents some dos extenders from working, including things made with djgpp.

surreal marsh
opal void
#

I guess I'll stick with 86box for now until one of the core devs decides to care enough about the AO486

surreal marsh
#

I don't actually know if it's been fixed, have not tried it recently. But ao486 doesn't seem to get fixes often.

#

Some of it was automatically generated so it's not clear if it can even be fixed.

opal void
#

no surprises here

opal void
#

but then I remembered that AO486 is an oddly specced 486SX

tawny egret
#

i woudn't use it for windows thats kinda silly

tawny egret
strong yoke
void belfry
#

@strong yoke speaking of X68000 and MSX, maybe it would be useful to re-post #computer-core-testing message and pin it here as well ? I have the feeling a lot of us (myself included many times lol) forget about the archived section 😄

strong yoke
void belfry
#

MSX and **X68000 **useful links to get your own setups going:

https://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html - Disk Explorer - for manipulating files on MSX/X68000/DOS/etc VHDs without mounting/use of extra emulators

https://www.vector.co.jp/soft/dl/win95/util/se151106.html - Virtual Floppy Image Converter - for converting floppy images (eg. PC88/X68000/etc various types)

https://nfggames.com/X68000/index.php/Emulators/ - XM6 TypeG - excellent X68000 emulator, you need to get IPLROM.DAT and CGROM.DAT and copy them in same folder as the emulator

https://msxhub.com/categories - Software for MSXDOS, including MSX DOS ver 2 and many utils

http://www.msx.fi/nyyrikki/ - small but nice collection of utils for MSX (like TED - very good text editor for MSXDOS)

https://www.msx.org/forum/msx-talk/hardware/emulating-msx-on-the-mister-fpga?page=2 -- Easy technique for creating MSX VHDs by our forum colleague pgimeno (dunno if he's in Discord too) plus on that forum you'll also find out other infos/links/easy-to-use bash script for VHD creation, written by our Discord colleague @hybrid flame (Many thanks, mate !)

http://www.symbos.org/ --- Homepage of SymbOS, a GUI OS for Z80 based machines (MSX, Enterprise, CPC, PCW)

https://nfggames.com/X68000/index.php - A LOT of software for X68000 (including OSes like Human68K, SX-Windows,OS9 etc)

https://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive - How-to install games on X68000 VHDs

https://gamesx.com/wiki/doku.php?id=x68000:lhes_tutorial - useful mini how-to on LHES file manipulation tool for Human68K OS (X68000 core)

void belfry
#

soon (probably over weekend as I need to make more sshots reproducing the process, as well to generate/check/upload the base VHD images) :

void belfry
#

base_ppp contains just the very basic install plus ppp support (and ofc sources.list to point to Debian Archive repo)

#

dev_net_xorg_base is base_ppp + a lot of networking/development packages and xorg basics

#

dev_net_xorg_fwm/jwm/amiwm is all the above plus respective window manager

#

I tried to keep an eye of all packages installed (for sure i skipped several lol) :
Base Debian Etch VHD added packages/libraries/docs list: ppp 2.4.4 mc 4.6.1-6 ~libglib2.0-data 2.12.4-2+etch1 arj 3.10.22-2 rar 3.7b1-2 unrar 3.5.4-1.1 zip 2.32-1 unzip 5.52-9etch1 bzip2 1.0.3-6 ncftp 3.2.0-1 ntp 4.2.2.p4+dfsg-2etch4 ~ntp-doc 4.2.2.p4+dfsg-2etch4 ntpdate 4.2.2.p4+dfsg-2etch4 ssh 4.3p2-9etch3 +openssh-server 4.3p2-9etch3 +openssh-blacklist 0.1.1 *openssh-client 4.3p2-9etch3

#

DevNet Debian Etch VHD added packages/libraries/docs list (Base ones included): make 3.81-2 autoconf 2.61-4 cpp-4.1 4.1.1-21 cpp 4.1.1-15 gcc-doc-base 4.1.1.nf3-1 cpp-4.1-doc 4.1.1.nf3-1 cpp-doc 4.1.1.nf3 libssp0 4.1.1-21 gcc-4.1 4.1.1-21 gcc 4.1.1-15 gcc-4.1-locales 4.1.1-21 ~gcc-4.1-doc 4.1.1.nf3-1 ~gcc-doc 4.1.1.nf3 automake1.9 1.9.6+nogfdl-3 +autotools-dev 20060702.1 ~automake1.9-doc 1.9.6-1 linux-kernel-headers 2.6.18-7 libc6-dev 2.3.6.ds1-13etch10+b1 ~glibc-doc 2.3.6.ds1-13etch10 ~glibc-doc-reference 2.3.6-1 ~doc-base 0.7.21 naim 0.11.8-1 screen 4.0.3-0.3+b1 binutils 2.17-3+etch1 ~binutils-doc 2.17-3+etch1 ~manpages-dev 2.39-1 m4 1.4.8-2 libtool 1.5.22-4+etch1 ~libtool-doc 1.5.22-4+etch1 ^libltdl3-dev 1.5.22-4+etch1 ^libltdl3 1.5.22-4+etch1 nmap 4.11-1 bison 2.3.dfsg-4 ~bison-doc 2.3-2 flex 2.5.33-11 perl 5.8.8-7etch6 perl-modules 5.8.8-7etch6 ~libcompress-zlib-perl 1.42-2 ~zlib1g-dev 1.2.3-13 libdb4.3-dev 4.3.29-8 ~db4.3-doc 4.3.29-8 *wget 1.10.2-2+etch1 lynx 2.8.5-2sarge2.2 *libpcre3 6.7+7.4-4 *mtr 0.71-2etch1 libncurses5-dev 5.5-5 openssl 0.9.8c-4etch9 ~ca-certificates 20070303 g++ 4.1.1-15 +g++-4.1 4.1.1-21 +libstdc++6-4.1-dev 4.1.1-21 ~libstdc++6-4.1-doc 4.1.1-21 (55 megs lol) ~libmudflap0 4.1.1-21 ~libmudflap0-dev 4.1.1-21 bitchx 1.1-4 *x11-common 7.1.0-19 *libfontenc1 1.0.2-2 *libfreetype6 2.2.1-5+etch4 *libxfont1 1.2.2-2.etch1 *xfonts-encodings 1.0.0-6 *xfonts-utils 1.0.1-1 ~libfreetype6-dev 2.2.1-5+etch4 gdb 6.4.90.dfsg-1 ~gdb-doc 6.5-1 dosemu 1.2.2-8 +libx11-6 1.0.3-7 +libx11-data 1.0.3-7 +libxau6 1.0.1-2 +libxdmcp6 1.0.1-2 +libxext6 1.0.1-2 +libxxf86vm1 1.0.1-2 ~xfonts-dosemu 1.2.2-8 ^dosemu-freedos 0.0.b9r5a+etch.1-0etch1 htop 0.6.3-1 ipcalc 0.41-1

#

as you can see, a lot of packets are way too old to have a real life use nowadays (openssh/ssl come first in my mind), but still a lot of fun to be had with it on ao486, especially if you dig into text based IRC clients or any other Linux stuff 😄

#

Slackware 12 has a bit of improvement on openssh, but still same old openssl. Might worth a try to compile from source these packages, but I am not an expert and still have to give it a try/read some more on these

#

Debian 5 *should * also be possible, but it seems that some more work on kernel recompiling is necessary. Couldn't do it on ao486, so I guess I will have another looksie with PCem or whatever else

hollow ice
#

You are making me feel bad for not making progress lately 😆

void belfry
#

I was slowed down as well, in my case for re-making my lab/test setup/network, still not finished lol. Didn't touch MiSTerFPGA for 2 weeks at least :D))

tulip atlas
#

How to Play Virocop AGA on Amiga as a true Twin Stick Shooter (this is even suggested in the manual):

  • Press F1 in title screen until GAME MODE: TEAM is selected
  • Press F3 until P2 CONTROL: K (Keyboard)
  • F12 for MiSTer menu, go right, select Button/Key Remap
  • Press in sequence:
    Right stick up, then Q key
    Right stick down, then A key
    Right stick left, then , key
    Right stick right, then . key
    R shoulder button, then left CTRL key
    Enter key
    Now you can aim with right stick while moving, and keep R button pressed to shoot while moving. Keep in mind you also have to control the weapon loadout menu using right stick and R button.

To remove the key mapping, which persists:

  • Open MiSTer menu with F12, go right, select Button/Key Remap
  • Press any button on that controller for which you want to remove the key mapping
  • Press ESC twice to clear all key mappings for this controller
summer dragon
#

If I remember right, doesn’t Virocop also have some anti-piracy code you need to enter in? Could have possibly gotten fixed in a more recent version of Amigavision

fresh stream
#

Hey, if you are a Unix/Linux user like me and want to consolidate all of the contents of the 0MHz DOS Collection zip files into one directory structure, you might find this script useful.

usage:

./repack.sh <path-to-dir-with-zip-files> <output-dir>

Output file structure will look something like this:

$ find ./ROMS 
./ROMS
./ROMS/config
./ROMS/config/AO486.CFG
./ROMS/_DOS Games
./ROMS/_DOS Games/Prince of Persia.mgl
...
./ROMS/_DOS Games/Crazy Cars III.mgl
./ROMS/games
./ROMS/games/ao486
./ROMS/games/ao486/media
./ROMS/games/ao486/media/heart of china
...
./ROMS/games/ao486/media/mortal kombat 1/mortal kombat 1.vhd

The script is a little rough, but I just found doing this merge by hand tedious and error prone.

Hope this helps someone else.

tulip atlas
summer dragon
#

@tulip atlas that’s cool! I wonder if it was fixed before and I just didn’t realize elmorise I remember I had a text file with codes for that

waxen brook
tulip atlas
waxen brook
ruby bramble
#

Is there any good twin sticks anybody would recommend?

#

Preferably a good wireless option like the 8bitdo, but it’s not mandatory

wheat folio
#

Can you map the Linux serial ports to the ao486 core or do snac to use an external serial device?

round carbon
#

what's this amiga collection by the 0mhz team

#

and is it significantly different to the.. I forget what it's called, but I essentially have something similar to that already

#

like an amiga top 500 thing that runs on the core and has curated games lists from each genre

rare plume
#

AmigaVision. It's a big hdd image with a game picker interface in the Amiga itself you can use a controller with. It's got lists and collections, or you can pick the games alphabetically

#

It comes with a configuration file and a couple mgls, so you just pick the mgls and it launches into the interface. No need to load things from workbench or the virtual disk drives

#

You can always quit out to workbench too

round carbon
#

does it include games that aren't included in the other one, I'm pretty sure someone here knows what I'm talking about by that one

#

it's like a curated list kinda like that but more flashy and you can sort by like single player, multiplayer, action, rpg, adventure and so on

rare plume
#

It has those types of lists, but it has everything else too, including demo scene stuff

round carbon
#

okay yeah I found what I have

#

it's MEGA AGS 202X

#

so basically I should get amigavision to replace mega ags 202x?

#

or.. maybe I can boot it from an mgl?

hazy tree
#

It’s the same team mostly, just a new name

#

Iirc

round carbon
#

does it have all the old features like I'm feeling lucky/curated content and so on?

#

it just has more games?

hazy tree
#

I’d be surprised if they took anything out, I think they just rebranded

round carbon
#

is there anything NEW or it's just a rebrand?

hazy tree
#

They add new stuff each update I think. It can do cd32 now

jolly kraken
#

They have several updates posted on their news page, so it depends how old your version is as to what the differences are

round carbon
#

right okay. I moved the files over and ini settings and booted into the core but it's still mega ags 202x for me

hazy tree
#

I think there are .mgl files for the newer versions, there’s a full install guide on their website

#

Maybe you’re still trying to run minimig?

round carbon
#

I'm just running Amiga from the cores menu

hazy tree
#

That’s weird, I would think Amiga should use the new files

jolly kraken
#

Are you sure you copied over all the files and into the right place?

round carbon
#

lemme check I didn't mess something up

jolly kraken
#

Like you don’t have a duplicate directory structure or something?

round carbon
#

checking now

#

the good news is this 1.5tb sd card is working haha

#

the extras.zip stuff is just fonts right, nothing important?

rare geyser
#

yeah amigavision is just renamed mega ags

#

you should just be able to grab the latest version on archive and drop it in

steep saffron
#

Does the Amiga core/CD32 support 240p output?

abstract condor
#

Sure?

#

I guess it's 200p

#

And in PAL it's 256p

steep saffron
#

Cool thanks. Does it require mouse/keyboard?

abstract condor
#

Depends on the software

steep saffron
#

Just wanna play games

abstract condor
#

Most should be ok. Some ask you to press return or something

rare plume
#

You need to press delete to back out of a game on the Amiga, so I think having a keyboard attached is necessary

tall grotto
#

Your script does look a little more involved now that I look closer

#

Nice

thick pendant
#

for USB just plug in the adapter and under UART menu select modem and then if the adapter is recognized then you'll have a sub-option for "serial"

#

chipsets other than ft232 can be used, however you'll have to make kernel modules or recompile kernel with support.

#

as far as snac, I can't be of much help

wheat folio
#

Thank you! I’m not sure if my adapter is ft232 or not…

#

But I’ll certainly try it.

thick pendant
#

you are probably better off just getting a ft232 if not unless you like tinkering.

wheat folio
#

That sounds like a challenge.

thick pendant
#

I had some old usb to serial adapters and got them working with kernel modules, but it turned to be laggy compared to the ft232 which cost like $5

wheat folio
#

Ooh laggy damn

thick pendant
#

one was laggy anyway, can't remember if it was both. they both used different drivers

wheat folio
#

I’ll see what I can get going.

thick pendant
#

but one was radio shack brand so yoiu know that was old...

wheat folio
#

Haha. Mine is a random one off Amazon

thick pendant
#

i think the ft232 is the most common now days

fresh stream
# tall grotto Nice

Actually the github script is probably a better option. I didn't realize it existed because I didn't check the github, only the IA download.

It is much more efficient than mine; my implementation wastes time by working in a temporary directory then copying the processed output to the output directory. Bash is not my favourite language.

rotund dawn
#

Hi! Does anyone know how to get the Atari ST/STE core working and running? Any guides or quick links to FDD files and the TOS files? I’m not great when it comes to the installation of computer cores… console cores no problem, but not computer. I am trying to get Cubase 3 running.

woven lava
#

it worked last I tried, but it's been a while

#

maybe search MiSTer forums for Cubase, I think some people posted that they used it

#

it is confirmed to work at least ^

rotund dawn
#

I’ve tried looking everywhere unfortunately that’s why I thought this place may have anyone who knows. People obviously know how to set this up and as I read in forums, many people have done it like it’s no big problem. I just want to know if it’s possible before I buy a $400 vintage MIDI sampler, because otherwise it would be useless for me hahah. I guess there was a video tutorial up in 2021 but it got taken down. Basically the only guide

#

I just don’t know how exactly I get the VHD made or whatever I need to get the actual core running. I spent literally a whole year learning the DOS setup and I still don’t understand it. Makes absolutely no sense to me

rotund dawn
#

I think I was able to find the TOS file for the 1040st. Not sure if that’ll work until I can figure out how to have the VHD or Whatever else it is I need. I have windows 7 pro

chilly rain
#

pezz82 used to have some useful videos up for these cores, but he's taken them down for some reason

copper slate
fleet cave
#

is it possible for you to diet and lose so much weight you just cease to exist?

rotund dawn
#

Is there anyway to contact Pezz82?

fleet cave
#

they've been out of the mister scene for years, so I doubt it

tawny egret
#

for 0mhz i notice all of the games in the directory are zipped. do i need to unzip them? or does the mister handle that?

tawny egret
#

oh

short finch
opal void
#

so how can we reach out to 0mhz team to suggest adding more games?

#

most of my favourites aren't there and I am too lazy to add them myself 😛

jolly kraken
#

GitHub, or the MiSTer forum?

copper slate
#

I love that gif lmao

opal void
jolly kraken
#

Maybe they’re “finished” or just busy with other things?

#

Or moved on 😅

opal void
copper slate
#

The person maintaining it is on here but I forgot his name

#

@summer dragon would know

opal void
#

I wonder what was their criteria to choose games... of course they have to be functional 100% on AO486

jolly kraken
#

I feel like it started as a curated list

copper slate
#

Also @ruby bramble has provided a pretty legendary amount of additional games using the same format as 0Mhz

jolly kraken
#

And morphed to something bigger

jolly kraken
#

Personally I valued the curated list approach, but I wasn’t a DOS gamer back in the day

copper slate
short finch
#

The only missing DOS game for me that I care is Commander Blood.

#

Sequel of a strange game, known as Captain Blood internationally.

copper slate
#

The artistic creativity was brilliant

jolly kraken
#

Personally I’ve been enjoying the Amiga core, and I would be over the moon if the X68K core got more love, also with a 0mhz type thing.
Maybe one day I’ll move over to the ao486 core 😄

opal void
short finch
#

Philippe Ulrich is a master.

copper slate
opal void
short finch
# copper slate I miss French games

Me too.
I have fond memories with Cocktel, Infogames, Cryo and Adeline/Delphine software games.
Luckily, some of them are playable on SCUMMVM now, so I can share them with younger generations.

opal void
#

looks like they won't be adding any games any time soon

ruby bramble
#

Nobody would be able to play plumbers don’t wear ties on their mister if I didn’t exist. So you’re welcome…

Also I think the 0mhz guy is just busy with other projects of the sort, amigavision being one of them.

opal void
#

yeah AmigaVision gets more frequent updates, it seems

lunar trellis
#

I can't help but feel it would be better to have an "official" curated set and then drive to convert everything over time so people can add what they want

opal void
#

maybe it has to do with how buggy AO486 is? :/

lunar trellis
#

Have it a community effort to get everything else done and stored in a single place

ruby bramble
#

A lot of my vhds aren’t as clean as I’d like because of how ao486 works. Certain games only working through windows etc

#

Or not at all. Tried mystic midway just the other day and fmvs don’t play right for example. I’m not even sure how to troubleshoot that on the core.

opal void
#

we need a Jotego but for computer cores

ruby bramble
#

Japanese computers

lunar trellis
#

We definitely don't need someone making a load of unofficial computer cores not using the MiSTer framework

ruby bramble
#

I’m making cores but there all coming out on mars. Sorry guys

opal void
ruby bramble
#

Also making a ps2 core

opal void
#

and dreamcast

jolly kraken
#

Does anyone mess around with the Mac core much these days? I’d like to give that a try at some point

ruby bramble
#

Yeah just anything that plays a game at all. I’m making a mars core for it. I’ll post trailers for them twitter

summer dragon
#

that was who was maintaining 0MHz, but I haven’t seen them around or heard from them in months

short finch
#

The major problem with the Japanese computers and core development, all the documentations are in 80/90s tech specific Japanese.
Not something you learn or AI translate easily, even for Japanese natives.

opal void
short finch
#

I tried to help on the Saturn retranslation some years ago, I was getting mad just with that.
I don't even touch NEC or SHARP computers ones.

lunar trellis
#

Someone did a load of welcome updates to this PC-88 core recently, not sure if that dev is doing more or interested in any other systems, but was great to see someone pop up able to work on a Japanese PC core

ruby bramble
#

How well does that core actually work?

#

I’ve never messed with it I was waiting for it to mature a bit

opal void
#

I thought that honour belonged to the X86k

jolly kraken
#

X68K is basically an arcade machine, right?

copper slate
#

I forgot I asked that question earlier today lol

short finch
#

Some games were ported from the arcades, but it's a real computer machine

lunar trellis
#

PC-88 was ropey before, I haven't got round to digging into it since it was updated, but should do since updates seem to have paused/ended, but the updated read like the core would be more easily usable now

#

I would say give it a go and let us know

jolly kraken
ruby bramble
#

Would it be a good candidate for a 0mhz treatment I wonder?

jolly kraken
#

Rather than being a literal arcade machine with a keyboard

short finch
#

At the moment I'm using the Zuiki X68000z machine for retro conventions, but it lacks the MT32 option.
My X68000 XVI Compact machine is in 'retirement' after some long decades of service and only shows up for pictures or for documentaries.

jolly kraken
#

I seem to recall that there were a load of games dumped in one specific format, but it wasn’t the format that the core worked with…

#

You could convert them, but there was either a windows program on some random Japanese website, or some python script that someone posted on the MiSTer forum

lunar trellis
#

That is an interesting point though, what other systems could benefit from a 0mhz style collection?

jolly kraken
#

MSX?

short finch
ruby bramble
#

I was planning on making some msx mgls for the multi disc games, but the loader does all that for you now

lunar trellis
#

Hopefully with MSX we will see the new core worked to work with MSX2 and beyond and you can just load games/software from the OSD menu

ruby bramble
#

I was talking about pc88 but would people want x68000 because I was messing with that one

short finch
#

There was some HDF set redone recently with proper dumps.

ruby bramble
#

I have those too. Castlevania loads funny with it in my experience. But solid otherwise

lunar trellis
#

PC-88 you can load some file types from the menu, that one hopefully will get tape support one day and you can just load all the games/software from the menu

jolly kraken
short finch
#

Yeah, I remember now, we talked about that @ruby bramble.

ruby bramble
#

I’ll mess with the pc88 sometime and see if it’s something worth making mgls for

#

See how complicated it is

#

Or maybe it’s stupid easy idk

#

I’m too busy playing Neo geo pocket atm

short finch
ruby bramble
#

I bought the 8bitdo neogeo controllers for this moment

jolly kraken
#

That is a nice controller!

short finch
#

HDF files redone from XDF files catalogued with a DAT (Jouyou X68000) [+ manual install].

#

And I needed XDF files for my X68000z too.

#

HDS and HDM formats can't be used with the Zuiki repro machine.

short finch
#

No brainer.

woven lava
summer dragon
tawny egret
#

for ao486 the bios do i need to pick one for boot1? theres a boot1 and boot1 open source

#

i tried to boot the system and got a bios error i didn't have the dos images but that shouldn't cause a bios problem

tawny egret
#

i got it working

#

the file update_all put in must of been corrupted

#

redownloading it fixed it

#

so once i’m in dos how do i exit? shutdown doesn’t seem to work

#

do i just unplug the mister?

#

that seems a bit extreme

tawny egret
#

is there a way to access files from the sdcard in dos?

tawny egret
#

anyone familiar with misterfs?

#

i copy the oakcdrom driver to it from my computer but dos isnt seeing it

#

then i renamed the file thinking its hiding .sys files and i can now see it but dos refuses to copy it to the c drive

rare plume
opal void
#

misterfs is a hit and miss for me

opal void
tawny egret
#

i got there in the end ill mess with it more tomorrow

#

will i actually be able to play a game? hopefully someday!

#

need to order the ram board so i can play some consoles. that will be much easier to set up!

tawny egret
#

where can i find a wiki or some kind of explanation of how 0mhz is running a game?

#

i am trying to run alone in the dark 1 of if i use just a regular disc it freezes right at start

#

but if i load a 0mhz version it does run but looks like shit

#

i did find the batch script it’s running but i have no idea what those switches are doing

copper slate
#

What’s wrong with the 0mhz version?

opal void
#

@ruby bramble how do I download your entire 0mhz library? 😅

ruby bramble
#

One by one baby

#

Get that mouse hand ready

opal void
tawny egret
#

very low res

copper slate
#

Ohhh the video, I assume the gameplay is ok though?

#

Or you’re talking resolution?

tawny egret
#

figure a 486dx should run fine

copper slate
#

It’s more like a 386 haha

tawny egret
#

looks like i need to do some more research

copper slate
#

Maybe you can try changing the resolution in the settings and see how it holds up?

tawny egret
#

i know nothing about dos other then what my brother showed. i was a wee lad

#

well the game i’m playing alone in the dark doesn’t seem to be very configurable

copper slate
#

Games were usually 320x240 I think

tawny egret
#

it was mcga

#

i am using scaling in dos

#

i mean from the mister

#

i’ll try messing with it more tomorrow

#

this took so long to get working i didn’t really feel like doing much besides just testing

copper slate
#

Makes sense

tawny egret
#

i would like to figure out why it crashes if i just run it from a cd not the 0 mhz version

#

doom 0mhz looked awful

#

i mean i guess it runs maybe that’s the point then having a great experience?

copper slate
#

I mean it’s pretty authentic to the original experience

#

these games ran at low resolutions

tawny egret
#

nah doom should run better then this did

#

unless i’m misremembering

copper slate
#

These were super demanding games at the time.

#

This core is pretty accurate to the original experience. Not perfectly accurate but close.

tawny egret
#

that is light years ahead of how the 0mhz ran

#

it was all blocky and pixilated

copper slate
#

That’s weird, I don’t remember that

#

Do you have a screenshot?

tawny egret
#

no

#

also i’m not using the ram board if that makes a difference

copper slate
#

I don’t know

#

I’d strongly recommend getting a 128mb board though when you get the chance.

tawny egret
#

but 256mb should be plenty for doom

#

i will

#

i need it for consoles

#

i’m assuming it’s using the ram on the de10?

copper slate
#

Yeah

tawny egret
#

so not ideal but it should work

#

i’ll try monkey island tomorrow i’m super familiar with that game so that will be a good test

#

play a lot of monkey island 😁

copper slate
#

Game is awesome!

#

There’s an addon called the MT32-pi. It uses a pi to emulate the Roland MY32 sound hardware.

#

Playing Monkey Island with it is pretty awesome.

tawny egret
#

i didn’t have a roland

#

and i’m not a synth head

copper slate
#

Yeah same

tawny egret
#

i’ll stick with fm

#

what would be cool is if they added gus support

#

there’s a similar project that emulates a gus

#

with a pi

#

that j would do

copper slate
#

What’s gus?

tawny egret
#

gravis ultra sound

#

The Gravis UltraSound or GUS is a sound card for the IBM PC compatible system platform, made by Canada-based Advanced Gravis Computer Technology Ltd. It was very popular in the demoscene during the 1990s.
The Gravis UltraSound was notable at the time of its 1992 launch for providing the IBM PC platform with sample-based music synthesis technolog...

copper slate
#

Ohhh right my bad

tawny egret
#

basically only bill gates could afford one

#

more so for music then for gaming but some games had gus support

#

i think lucasarts was one of the companies that added it

#

i seem to remember both monkey island and dott having it

#

or was that sierra?

summer dragon
# tawny egret doom 0mhz looked awful

hm, yeah, sounds like something else is wrong on your end because anything I’ve played using the 0MHz packs on MiSTer look pretty much identical to how I remember it back in the day

copper slate
#

We’re over here always talking about DOS games but I’m wondering where the TRES games are

final zephyr
#

Has anyone ever looked at dumping the audio from the 486 core and just making a physical soundcard instead?

#

There are heaps of reproduction sound cards now, surely that would free up room for an FPU.

rotund dawn
woven lava
patent templeBOT
#
assign {SDRAM_A, SDRAM_BA, SDRAM_DQ, SDRAM_CLK, SDRAM_CKE, SDRAM_DQML, SDRAM_DQMH, SDRAM_nWE, SDRAM_nCAS, SDRAM_nRAS, SDRAM_nCS} = 'Z;
tawny egret
#

well once i’m able to run a game without their modifications i’ll see how it works

#

i’ll test out doom since alone in the dark seems to have issues. it must be to fast but i switched to the at 25 mhz and it still freezes

#

i need to look at the config file and see how it’s setting up the core

#

if i knew what l1+ and l2+ >nul did id be set

#

that’s what in the batch file to run the game

patent templeBOT
#
"H5D2P2OF,L1 Cache,On,Off;",
"H5D2P2OG,L2 Cache,On,Off;",
rotund dawn
chilly rain
#

wait is it true that cubase was never cracked?

#

that's kinda mind blowing

#

apparently on MiST people could use the official dongle for Cubase 3 and get it working licensed

#

wtf

opal void
chilly rain
#

@modest skiff you've got the Atari ST core up and running before right? care to share your hard earned tips with @rotund dawn ?

chilly rain
#

digital audio workstation

#

still around today

opal void
#

oh nice

chilly rain
opal void
#

I wonder if the MS-DOS versions of STAAD are available anywhere...

chilly rain
#

you wanna do some structural analysis on the mister?

opal void
#

he is a civil engineer

chilly rain
#

haha nice

fleet cave
#

there's another bit of software (composer?) that also has a dongle that maybe could be implemented. the dongle equations are out there

chilly rain
#

i got your dongle equations right here zakk

#

sorry

rotund dawn
# chilly rain https://www.youtube.com/watch?v=DP3FtNpEfBI

Yeah I wish this guy had a tutorial set up. I really appreciate his videos of even testing some of the old gear and using old MIDI music equipment. That’s what got me going with hope to begin with. I don’t really own much of an actual computer. My two desktops were found on the road and I fixed them from parts I got free and found, projects basically. Got them up to Win 7 Pro (one 32bit the other 64bit) and they are reliable for regular outdated use

chilly rain
#

that's why i pinged nml32

#

he also has youtube videos

south stirrup
#

I threw it in the trash around 2005 😮

#

along with a lot of other hardware that I now regret, like the original soundblaster

fleet cave
#

I feel like you should just find one of the existing atariST images and just start with that. if you google 'Atari3gb.vhd' you should find one

formal whale
# abstract condor I did the same

same... we had a beige box PC with SSDN as the brand sticker... from a mom & pop store who thought "same shit, different name" would be funny (and it was) 😄

granite umbra
rotund dawn
chilly rain
#

check ur dms

elder basin
#

no space for SDRAM controller maybe?

tidal epoch
#

SDRAM is slower than DDR3?

abstract condor
#

SDRAM is used for latency afaik. Where DDR3 is shared with the ARM core and can't guarantee access in time

orchid atlas
#

anyone know how to stop the annoying beeping when loading up Atari 800 games? I just managed to load Who Dares Wins and it beeps like a modern day stuck key beep for ages before it loads. At least the game loads, but it's bizarre

#

I think mute is the easiest. Someone must have thought it was ok for it to beep like a maniac on every other game. It's doing it with Lemmings too!

chilly rain
# elder basin whoa any idea why it's using DDR3 over SDRAM?

The core is very full and I know it has multiple CPU caches. It's possible it just doesn't need to use sdram over ddr3. The sdram is usually used for systems where like a game cartridge was plugged in and the rom is loaded to it to simulate that since the random reads of sdram have predictably low latency.

inland sinew
#

Can anyone suggest which versions of Wizardry and Ultima are best to play? Interested in trying out RPG history.

chilly rain
#

I usually hear wizardry 7 is the best in the series but I haven't played it. As far as ultima goes I'm partial to Ultima IV

#

But again I only played most of 1-4 for that series so take it with a grain of salt

orchid atlas
#

I had wizardy on the commodore 64

#

wizardry, but was too young to really get into it. If I was going to start it would be that one at least until I hit upon a tape loading issue. Might be easy to get to load with MiSTer though !

#

or try a cart version or prg version both c64 formats

#

or d64

#

Oh who knew there was a different wizardry series altogether?! Oh well. From what I just looked at wizardry 8 looks and sounds fun. On the video I watched 7 looked quite decent too

#

Wizardry 7 looks good on ao486 core!

rare plume
#

☕ Donation/Support ☕
Ko-fi (Worldwide): https://ko-fi.com/Gamerhenky
Saweria (For Indonesia only): https://saweria.co/Gamerhenky

Description:
Wizardry I-II-III: Story of Llylgamyn is a Super Famicom remake based upon the original Famicom version of mainline Wizardry trilogy and it was released June 1st, 1999 only in Japan for Nintendo Power bas...

▶ Play video
woven lava
#

I like the PC Engine version a lot for the music

#

but I think the SNES ones are the consensus on the ones to play to get into it

#

Wizardry 1 was a rough game but it was so influential

orchid atlas
#

Well it seems I had it for c64 and it has then become a completely different game

#

There were no little japanese boys in the c64 version

#

The new ones look totally different entirely

formal whale
formal whale
# inland sinew Can anyone suggest which versions of Wizardry and Ultima are best to play? Inter...

These days, the Wizardry remaster is probably good (it runs the original Apple II in the background), but if you want to play on AO486 I'd say 6 or 7. Ultima, 4 is the most important one, but 5 gained some QoL (doesn't matter which system you choose here, they're basically equal). 6 and 7 in that series are also interesting to see the development (and those can also be played via ScummVM with even more QoL).

spring lodge
#

please tell me is it possible to play alien breed 3d with normal fps?

#

On Amiga core

orchid atlas
lament raft
#

Does ao486 support dynamically expanding VHDs? I tried searching but only found a thread from a few years ago that seemed to say it should be possible in the future.

fleet cave
#

it does not

lunar trellis
#

#unstable-nightlies message

#

What is this update that Sorg has done on the Mac core?

copper slate
#

I assume he updated that? First I've heard of a keyboard scan code, haha.

granite umbra
lament raft
#

How do I eject a floppy in ao486? As in set drive A to empty.

granite umbra
lament raft
#

Thanks!

inland sinew
#

Is there a guide to the PC-88 core anywhere? Would like to try experiencing JRPG history.

sterile ether
#

Hi !!! Is it a way to empty a hdd on ao486 core in a MLG ? Thanks

granite umbra
woven lava
#

this should be able to run disk-based games at least, I just tried running Vroom successfully from floppy disk image

rotund dawn
mighty barn
#

@rotund dawn in case it helps I've just booted a Cubase 3.1 floppy with this setup for the Atari ST core:

TOS: Tos102uk.img 
Chipset: ST

Blitter: On
Viking: Off
Screen: Mono

Dongle: Cubase 
YM-Audio: Stereo
#

I don't have any MIDI adapter hardware to hand to test functionality I'm afraid.

steep saffron
#

How well does ao486 core work? A buddy of mine got a MiSTer-Pi and says Hexen runs slow

abstract condor
#

The cpu core itself was a rather slow proof of concept (paraphrased) by the original author but has been optimized by contributors.
It can probably be rewritten, but nobody has done that particular hard work yet.
PC gaming is, generally, still best done on a PC so far.

copper slate
steep saffron
#

@copper slate can it run at 240p

copper slate
#

Uhhh I think so

rotund dawn
#

@mighty barn Additional question; did you download an image of Cubase or is it the archive game pack? I may have downloaded Cubase 3.1, I am unsure if it is legit or works though. Still downloading these files to transfer to my MiSTer card

mighty barn
# rotund dawn <@277783132705390594> Additional question; did you download an image of Cubase o...

I haven't looked for a version in any of the packs - for this test I :

  • Had a zip with the original loose Cubase 3.1 files in it
  • Created a .st floppy disk image using "HxC Floppy Emulator"
  • Transferred the loose cubase files to that image
  • Transferred that .st file to the MiSTer and set that as Floppy A

Steps to create that image and add files are here
https://forums.atariage.com/topic/165944-moving-st-programs-into-disk-images-easiest-way/#comment-2050203

rotund dawn
#

Nvm I see more to the answer, thanks!

mighty barn
#

Sorry I pressed Enter too soon 🙂

#

@rotund dawn These are the loose files I added to the .st disk

rotund dawn
mighty barn
rotund dawn
# mighty barn There should be a folder named AtariST in your games folder on the SD card (/med...

Okay! So I at least got the Atari ST core up and running now, big advancement! I might have to try and make a new .st image for the Cubase file though because this one is coming up on my main menu, as Floppy A when I loaded it as that, but there is no way for me to execute any Cubase Program or get it running. Just all of its file assets and a file that is Cubase3.pgm (prg, whatever stands for program)

#

Now for some odd reason the HXC software will not allow me to drag and drop or load any files into the program to convert? Not sure how to fix that or if I need to find an older version of the software

mighty barn
#

This is the version I just used - disk browser is what you press to get the window to drop files on

rotund dawn
#

Yeah, for some odd reason I cannot drag drop anything over to that

mighty barn
rotund dawn
mighty barn
#

It did take a while to load for me too...

rotund dawn
#

Hm, sorry about that! Maybe I am a bit impatient. Est. 5-10 load up time maybe? Just tried again so I will wait and time it. It is in the other room on another Tv so I can spare looking back and forth lol. Again, I appreciate this help greatly, thanks for taking out the time to help

#

Look at that! I believe it is loading now! Incredible! Thank you @mighty barn, and @chilly rain you guys have saved me a lot of stress. Cannot express my gratitude as much as I wish

mighty barn
#

No problem, glad to help

rotund dawn
#

Okay final question: Should I stay on 4mb or lower? It seems as if it jumbled a lot of sprites and characters together. Is it maybe that I am running HDMI instead of into an actual monitor VGA, or perhaps a bad version of Cubase?

chilly rain
#

Thos ekinds of settings you may have to change depending on the software yeah

rotund dawn
#

It doesn't look correct display wise so Im unsure if that has anything to do with it not liking HD output but aside that I have also heard people say 3.0 and up has had problems/also some people having no problems... so I am also downloading 2 and 2.01 in case they display better. All I know is that it keeps overlapping Options and selections basically making it an unusable mess. Progress though!

ruby cave
#

Hello community. Need your help. Does anyone have VHD ExoDos Top 300 pack left? Really need it. Can someone post it online. Thankselmorise

copper slate
worthy zealot
#

Any news about storage space on the headset? Pretty sure I have only seen people making guesses. I worry it might just get 64gb or 128gb because its meant to only be used with a PC and in standalone it would just be for webbrowsing. But I am pretty sure I saw somewhere that it would get 12gb RAM, so more than the Quest 3, I think its the same as the Quest Pro, so that would be strange if there will be only limited focus on standalone use.

But I guess it might not be a problem if its 64GB if it is made to support external storage.

woven lava
undone anvil
copper slate
#

People forget but PC games didn’t run great unless you had high end hardware. Even a game like DOOM was pretty demanding for a low end 486. Check out this gameplay of it running on a 486DX clocked at 33Mhz. The game even struggles running smoothly and it’s not even full screen.

Core is pretty accurate in that regard.

abstract condor
#

Yeah it only really flew on the pentium

#

Where Quake was acceptable at best

steep saffron
#

@copper slate good to know. I do hope it will run GODS and Blackthorn

idle thunder
#

3 questions if i may does the trs-80 core work I just get a screen full of question marks.Secondly how do you get over the dos error on the oric and finally how to you update the firmware on zxnext I want to play atic attack but it says needs later firmware.

woven lava
#

you can use a simpler "regular" ZX core for Atic Atac

#

TRS-80 worked last I tried (a while ago when it came out)

#

Oric no idea 🙂