#Misc. Other Cores
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had galaga already on the list to try, i'll give space invaders a go also heh
I was thinking Sanrio was on a plane but I haven’t played lately
Is this just to say it could be used because I never saw a Space invaders or Galaga with a spinner
Find a list of 2way games
i had to look it up, never tried it. looks like it's an 8-way directional game
Arcade games that had 2way sticks are rarely ever accurately used at home because at a minimum most players would use 4 or 8
just experiments with the JogCon in various games
I have 2 way , 4 way and 8 way sticks !
Really?
I bet fewer than 10 people on this discord have a 2 way
what are your favorite games to play with the 2-way stick? ^-^
4 way is the thing from Ultimarc
that converts an 8 way to a 4 way at push of button
4 way was very common in golden age tate games
None really I just ahve the gate for an 8 way
spinner experiments are fun because it gives you a different feeling of precision in games you may have played with different input devices before.
Walrus how do you play Defender (arcade version)?
with someone else as a helper !
i havent played the arcade version much, but i'd probably just use my seimitsu octo-gate on that one.
i played the crap out of it in DOS though
Defender is one of if not the most popular game that hardly anyone plays with correct controls
is the 4 way 8 way swappable
its not that expensive
Asteroids is probably another
It’s not really what I want tho
what are the correct controls for that one
I doubt many people played with a button set
What I want is a true 4 way leaf switch
leaf switch were terrible
Look at it on Google images
Or some better images search
Micro switches feel wrong to me in games that had leaf
The other interesting panel to me is Major Havok
When I considered buying/building multicabs these were two of the games that gave me pause
I built an asteroids controller based on the correct button layout
I have no idea where it went to
asteroids cant be played with a joystick
There is a multiwilliams panel that is a pretty good compromise but…
bespoke control layouts like that are firmly in the realm of original arcade machine owners, or diehard fans of the game who want to build a custom stick for emulation. i am neither of those
thats pretty unique, and surely takes a lot to get used to
I feel it’s reasonable to want to have good controls for what are generally regarded as top 100 classic arcade games
And I don’t know if I’ll ever get there
Even without adding in new hardware support in the 800 core, having cassette support and being able to load cassette and disk files from the OSD like other computer cores would be a nice QOL improvement. Virtual lightgun support as well.
Don’t get your hopes up too high on those light gun games
Why?
using the Control keys
but yeah it’s incomplete without it
Other cores have managed to simplify complex loading to OSD loading
not really
C64 you load the disk and then type the command to load it
Atari you would have used the function keys
you dont just chose a disk on the C64 and have it magic load
If you can still load the clunky way you can on old hardware, are you still against being able to just load from the OSD?
as long as the original is there
then I dont care what ease of use is put in
I can happily ignore it or use it if I cant be bothered to use the real way
as I may not know the "Real" way if I never owned the comp
Loading a tape on the ZX81 requires you to know the old keyboard layout
and most people would not
Has any system with OSD loading removed the ability to load the "real" way?
you are stating easrlier that the A800 core was clunky
because it used the real way
and that the core was "incomplete"
Yeah, but you seem worried that being able to load via the OSD would remove the ability to load the way you did with commands on real hardware. Has that happened on any other cores? Genuine question here
OSD loading doesnt exist on the C64 core
Zx81 core etc
all those mount a disk/ tape
then need you to do the keyboard load routine
Oric core too
Amiga core it works because you never had to load you just stuffed the disk in
but take the Spectrum 128 core you have to know how to use that machine
I think if you are using an old computer you should be using the original way of using it
and yes that does put a barrier to new users
I think as long as you can still load things like you did on an actual machine then there is no problem being able to just load files on computer cores like you would a ROM on a console core. The new MSX core is a great example of how making that experience a lot simpler is removing a barrier to entry and more people are playing games and checking out the system (myself included)
Btw #1051900851385544745 thread also exists
Moved the Atari 800 pin to #1061415550741397504
What about an R-Zone core?
Would be great to add NEOGEO CD support to the NEOGEO core.
Some little skeleton of it is in there already, incomplete.
I think it wasn't seen as worth the effort by the developer since it would be highly difficult and only a tiny handful of sorta-exclusives.
Would this be the correct place to bring up an issue with the Pengo Arcade Core?
I get the reason and emotion behind wanting Neo Geo CD support, but what you said is a good breakdown of the issue: lots of hard work for little to no pay-off.
Of the truly completely exclusive games (not on AES/MVS); Ironclad, Crossed Swords 2, and Zintrick all received AES conversion patches. The remaining other exclusives aren’t worth it so that leaves Samurai Shodown RPG as the only worthwhile reason for Neo Geo CD support. Or you could just play the PS1 version on the PSX core right now.
i was thinking about the way the NEOCDSDLOADER works. anyway... I think NEOGEO CD is not only about the "exclusives". The machine has a feeling that AES or MVS doesn't have. Some people think that the machine is bad, inferior, load times etc. But NGCD has its own feeling. But I understand that it can be difficult to implement.
neogeo cd is memeishly terrible because of it's multiple-minute load times and inferior graphics to the proper systems, but it's so close hardware-wise I agree it would be nice to have for the laughs and rare unique perks
There are several games with arranged music which is nice.
I had one of the old clunky monolith models. It felt like that plastic they make gym equipment out of for elementary schools.
With the load times sped up it would be worth it
A lot of Myths arround the console. It has bad things, of course, but very good things and nice extras ( Extra modes, Galleries and more ). The heavy loading times ( arround 30-40 secs ) are for certain late games. There are a lot of PSX games with ULTRA HEAVY loading times ( Street Fighter Zero 2) and I never heard complains about. But well... It's just a wish !
im sure there is plenty of complaints about those load times too, but psx drive was twice as fast
most games for psx didn't have horrible load times, because they were made to accomodate them
most neogeo games were just quick adaptations to a cost-saving medium and had no optimization
that's why it was bad
I won't discuss the machine was not very well designed.
it was not well designed
it's true
Would an MSU style setup be essentially no different than implementing CD?
Crossed Swords 2 was some engineering to get put on AES right?
I think so
but, i lived the NGCD in its time, I still have it ( now with a NeoCD Sdloader)... as the AES, so... I have feelings for this machine.
im not sure MSU makes sense for neogeo?
Yeah, I dunno either.
it can already play samples and stuff
I have fond memories of the CD and late nights and pizza and laughing. Alone, the load times would be torture. Back then they were chat sessions.
The way the NeoSD Loader works... maybe ?
anyway I think the interface for it is partially implemented already though im not sure how complete furrtek got it
my impression at the time was that the limiting factor was that back then the mister had nothing in the framework to accomodate cd type data
obviously it does now, and the drive itself was nearly identical to turbografix cd
Playing KOF 98 in 1998 with friends... with 28secs loading per fight... it was FEELING !
the NGCD drive just fill the C, P, V, S roms when needed.
I think it has not special uses
not special readings and seek timings like CDROM2
NGCD inside has the memory distributed like a cartridge. 2 megs for audio, 2 megs for graphics, 1 meg for program and so.
Neo CD was better than the PS1 and Saturn ports. They were less compromised
sure
And back then I preferred the CD audio to the original Neo Geo audio. Now I enjoy both
kof 95 and Fighter's History Dynamite were extremely good for Saturn, but the others...
good in saturn... terrible in psx
Unfortunately, crossed swords 2's soundtrack is different in the converted version.
Real Bout special wasn't too bad on Saturn
the prototypes of these CD games are in MVS, but hidden in the darkness.
Was the dual sdram build to help deal with the cd cache?
like Ironclad was since SNK launched it in Wii.
Yeah PS1 just wasn't great at 2D fighters. Some good ones were made like Alpha 2 and 3. But Saturn always had the edge.
no
it was to deal with the five different cart busses
realbout special was good in saturn, right
the cd is relatively cake to deal with
Kof 95 and Karnov... the best ports by far
Biggest issue with the Saturn ports was always the sound effects imo
exactly
in the case of these 2 games, the sound effects are GREAT
I think they were converted by RUTUBO... very good works
maybe neogeo cd could be ported to smaller fpgas like MiST... dun know
Hmm, has anyone tried adding in the PC Engine CD code and seeing what is left to do to finish if NG CD support?
bios, internal memory card
the internal ram, around 8 megs divided in different sections working as the roms for graphics, sound, sound program, main program, text ... ( like in a cartridge )
all the other is just a NEOGEO AES.
Weird question but for those with surround setups - does the SNES core support Dolby Surround on the games that support it?
I could never test the dolby surround in SNES at the time... would be interesting to listen to.
Isn't it just dolby encoded on the standard stereo channels? Don't see why it wouldn't so long as you had a prologic decoder.
Now, over digital, I have no idea and I'd wager it's probably going to support analog only unless someone specifically enabled internal recoding onto the digi output. But ...maybe someone has?
I can finally get my quadrophonic Alan Parson's version of Dark Side of the Moon on the preferred format. SNES.
Yeah very true. But if I’ve never heard the original soundtrack am I really missing anything? 
...and another course for Neo Turf Masters. (That alone should make the effort worth it) 😁
omg I didn’t know
I’m back on board the Neo Geo CD hype train!
🚂💿💿💨
Hey it's the Old Course in St Andrew's, if there was one course you would want to play that's the one
Neo Turf Master's is my goto NeoGeo game. It's also why I'm so hyped for the NeoGeo Pocket core. I miss that little joystick, it was God tier. My most regretted sale ever.
On a tangent while talking about the Neo Geo core, does anyone know why V-Liner and Hockey Grand Prix don't work on the core, and what would need to be done to add support? Both seem to work fine on original hardware. Maybe a unique mapper?
@cedar condor Neo Turf Master's is my favorite arcade golf game of all time. Forget Golden Tee! I have a Neo Geo 2-slot w/ a multicart and whenever people are over that is the game I have running.
"On the green!"
Neo CD version of Breakers included the Extra mode, which dramatically changes the game mechanics in a wild way
And yeah the arranged soundtracks are pretty much all kickass
damn well I’m glad y’all are educating us, well me specifically lol
I sure didn’t give the Neo Geo CD enough credit!
You piqued my interest for a moment with "Hockey Grand Prix"
Hah! If only it were Hockey Grand Prix, someone would have definitely got that one running!
vliner had extra hardware nobody ever added because it's just a slot machine program
I think the racing game was the same
im not sure if either are documented anywhere but I think it's just a matter of some ram and maybe a register or two
Ah, so basically like a mapper or SNES special chip?
Vliner is very ugly
yes kind of
afaik they were in special cabinets with different hardware
sort of a later-in-life repurposing of the boards
Interesting, they do seem to work in regular boards going by these youtube videos of people picking them up and running them on their set ups
Presumably there would be some documentation in Mame (assuming there is support there)
probably somewhere
Is the slowdown in Liquid Kids and New Zealand Story on MiSTer TurboDuo accurate? It seems excessive compared to emulators, but I don’t have real hardware.
I know that MiSTer is correctly simulating the slowdown in NeoGeo and Arcade cores, often closer to real hardware than emulators. I just never thought what the situation is with PC Engine. Now a friend mentioned the slowdown seems too much to him. None of us have real hw though.
I haven't tried it myself, but this long play from 12 years ago sure has a lot of slowdown in it. https://www.youtube.com/watch?v=_nZqQEvYBFs
Played By: ScHlAuChi
Second best port of the Arcade original after the fantastic Amiga version! -
Disclaimer: Most videos by World of Longplays use SaveStates!
I would assume so unless you have a real hardware example that says otherwise
there's not any reason to doubt the cpu
it's all cycle accurate
I Still hope for a Naomi core.
If they bring the core like they do for the PSX, and Saturn game by game basis.
Maybe they can do that for the fighting games, Capcom vs snk 2, guilty gear, and marvel vs capcom 2 ect are the top ones.
I couldn't care less for the higher end one's like virtual tennis that most likely don't have a chance.
Those fighting games are less power hungry then virtual tennis. IDK. maybe it is? IDK,
Just play them on the dreamcast for now. Good stuff. some of those tittles are on the ps2 as well.
Naomi core? What's that?
Is this an autocorrect of Nuon?
no they are meaning Naomi
Ah, Sega arcade
https://treasure.fandom.com/wiki/Sega_NAOMI#:~:text=The Sega NAOMI (short%20for,similar%20to%20the%20Sega%20Dreamcast.
The Sega NAOMI (short for New Arcade Operation Machine Idea) is an arcade system board released in 1998. It was designed as the successor to the Sega Model 3 hardware, with an architecture similar to the Sega Dreamcast. The NAOMI was first demonstrated at the 1998 Amusement Machine Show hosted by JAMMA, at a time when traditional arcades were on...
Yeah, that ain't happening
Can't you now play conversations of those on a Dreamcast?
yes or use Mame and a powerful PC and play the Naomi version
Yeah, those are good solutions. If you can still find a cheap DC it is cheap and easy to mod it with an ODE and then you are off to the races when it comes to these Naomi arcade games on "original" hardware
Can confirm, recently changed shell on my DC, added ODE, and a cheap hdmi converter cabled. Good times. I need to find someone to do the DC Digital HDMI mod soon.
Though, last I looked, Naomi's weren't that expensive. But not as convenient as a DC
...plus the Dreamcast rocks in general.
The DC is a really fun and easy console to mod/upgrade. The battery clip, fuse upgrade and LED swap are the best entry point for anyone looking to get into modding consoles. Very easy to get at and swap.
I play the fighting games and muiltiplayer arcade games on fightcade. Has a bunch of games on emulators.
A front end with muiltiplayer online. Join and chat and loby's.
Good stuff.
Does the vectrex core work on crts?
Last I checked it does not.
But it's been a minute.
Unsynced image, no OSD on component in.
Looking at the code it doesn't look like it, but wanted to confirm
540x720
I fixed it in names.txt. You are welcome to raise an issue on github if there is something wrong in the names.txt files on my github, or ping me here if needed, that is better than it going unnoticed 🙂
Yeah I haven't really raised an issue coz as much as it bugs the shit out of me. It's not a big deal. Mister devs have bigger fish to fry..lol
I am not a MiSTer dev. My repository update-all downloads the names.txt files from is unofficial and that is all I really do in contribution to MiSTer, thus I am glad when people help to improve the names. I maintain the computer and console core names while @quartz apex does excellent work with the arcade core names.
See the repository here https://github.com/ThreepwoodLeBrush/Names_MiSTer
Did you change it already? Looks like those have been corrected..
Yes, just did before pinging you the first time 🙂
cool didnt know it was like 1 person not even related to the core development itself doing all that.
Does anyone know if the CRAM Dots on a Genesis behave differently from console to console?
The reason I ask is the CRAM Dots implementation on the Genesis Core doesn't behave correctly (Yes I appreciate this is a very silly and small thing to mention).
Meaning it doesn’t seem same as your console?
does your console reproduce the same pattern everytime?
My console does indeed produce the same with the same game used each time I fire it up.
However, if I use the exact same game (Sonic 2 in this case) on the Core, the CRAM Dots are completely different.
iirc they are the result of a bug in the genesis that's caused by writing to palette ram while the system is drawing
it draws a dot of the color that's written
in theory they should always be the same
If anyone is interested I will take a picture :0
they have no meaning, so their color also has no meaning
Its just me and my "Accuracy" OCD kicking in 😉
genesis core accuracy is not 100% yet, but it's pretty good
Its very good Kitrinx. I love that core.
Its very very good
Genesis / MegaDrive and PS1 are 2 systems I am very familiar with 😉
PS1 core is simply sensational. I love the work Robert has done.
It was a pleasure to test games and verify them against real hardware during the development of it.
which percentage of accuracy has the MD core ?
I feel it really good
Today I was doing tests with real Mark III and SMS core. They almost work at the same time. Passed several minutes I could feel a light desync in the sound.
I made same tests with real Famicom and NES core... No desync... I don't know the level of accuracy of this one.
I dont think it's really possible to simplify accuracy as a percentage
I used 100% just as an expression
in particular in th genesis core I think there's a few issues with the sound chip and the bus arbitration, but they'd dont have any impact on the vast majority of games
the NES core is one of the most accurate on mister
im not sure what you mean by desync of sounds, but on fpga sound and graphics aren't capable of desynching
unless you mean the clock speed of mister is not the same as the clock speed of some other device
that can sometimes happen, especially on systems with low quality oscillators
same game at same time
that's the test I did
real system one side, mister the other.
NES has been perfect in sync
SMS almost
with light desync several minutes later
I did with NEOGEO too ( AES mode ). No desync
what kind of oscillator does SMS use
it may vary with age and temperature like SNES's
it's probably just a basic clock speed mismatch though
you will see NES start to drift after 8 hours or so
just from the dejitter, it will pick up about a second per day running
that's within system to system variance though
so it's not really noteworthy
A Second a day I demand my Money back !
well, the Mark III is not like the european sms.
as I remember in the European SMS, I suppose the American one too. It uses a central oscillator, the same the MD uses.
If I don't remember bad, is it.
anyway
i feel these cores very accurate
I can't think of any console core i'd call really bad
(in terms of accuracy)
even the meme ones like supervision are good
some of the super old ports could probably use revisiting
like Odyssey2
and Astrocade
Oh yeah, you definitely need to go looking for a console core that isn't at least excellent. Odyssey2 and Astrocade are the two and spring to mind that could do with some love and could be upgraded. Channel F wasn't in great shape, not sure if the recent build improved things massively but it may be fine now.
800/5200…
There's been a big improvement in channel f. This reminds m I need to test the rest of my issue reports forit and close them out..
Intellivision could do with some polish
Someone still needs to step up and get the SG-1000 in the SMS core parity with the ColecoVision
In fact I noticed glitches in Princess Ninja in SMS core. They are not present in Coleco Vision core.
Oh, wonder if that is on the sheet we worked on
Princess Ninja is an SG-1000 game
Yeah, we didn't have that, have made a note. Where do you see them?
SG-1000 Support
Name,File Type,SMS Core,Version,Tester,SMS Core Notes,Coleco Core,Version,Tester,Coleco Core Notes,Works SMS Not Coleco Counter,Works Coleco Not SMS Counter
007 James Bond (Japan) (Othello Multivision).sg,SG-1000 (.sg),Unplayable,SMS_20221014.rbf,Birdybro,Total graphics corruptio...
it's at the end of the first stage
before the boss appears
there are two rocks at left and right
these rocks are mirrored
garbled
inside these rocks are 2 ninjas
the ninjas are corrupted too, if i remember well
is something wrong with them? nobody ever mentions anything
another thing about SG-1000 running in Mark III. The systems are compatible, but the color palletes are different. SG-1000 games on a Mark III shows darker in the real system.
simmilar how it happens in MSX and MSX2
Try 5200 and see what you think
the MSX1 games look different colours in MSX2 computers.
I wouldn't really know what to do or run
I don't know these atari systems.
I thought palettes were fixed on the SMS core for SG-1000, are they still off?
-have made a note for Ninja Princess, thanks
there's two palettes, birdy changed it to the one that the sg-1000 should have
vs the one sms would have (which is considered wrong)
the core looks brighter than the real system, yes.
sms is kind of a clone version of the vdp the sg1000 used, and it has different colors
sg-1000 games in real mark III look dark dark
How about on an actual SG-1000 though?
Core should look as close to that as possible
seems fine?
I dont know how to judge
it runs stuff, and it's atari stuff, so it's pretty bad
I don't have the SG-1000 console. I don't really know
but that's not really the core's fault
@limber dagger what are the problems with atari 800 that sentient is talking about
5200 is missing SNAC and lightgun support, but I thought the other things missing were all on the 800 side rather than 5200
A list was made and pinned in the 5200/800 chat
sentient6
OP
— 07/01/2023 22:48
Pinning this as a wish list of features not yet supported on 800/5200:
(Thanks @lime cargo)
-
Disk image support for APT atari partitions like many software emulators have. This way the 800XL core can mount and modify disk images like the way the Macintosh and Amiga cores can.
-
SNAC support for DB9 things like controllers
-
SNAC support for SIO (like the C64 core has SNAC support for serial floppy drives)
-
D1-D8 drive support instead of just D1: and D2:
-
Cartridge support to approximate expansions like the SIDE2/3 carts, U1MB expansion
-off hand I think it is missing cassette loading also (both OSD and ADC)
other than snac I don't really understand the implications of any of that, but none of it seems accuracy related
Would need to ask a power user
I think it's probably fine
But it can't load cassettes I know that
the guy who made that core was very detail oriented
nice guy
there's always more edge case stuff to add for everything all the time
that's not really a question of how accurate or good a core is though
that's just people wanting more niche things
I don't think SNAC, Lightgun, cassette loading is too niche here
I'm not sure what these are "Cartridge support to approximate expansions like the SIDE2/3 carts, U1MB expansion" are these like expansion carts/mappers?
snac is niche all around
Quite an easy add on this one though right?
probably
depends on if they did anything weird
there's like 4 lightgun games from the look of it
So four times as many as the 7800 🙂
7800 has 4 and 2 on 2600
7800 core has a rediculous number of niche features though
even crap like covox
Checking now, there are a lot of .cas and .bas games and apps etc. in the Atari 8 bit TOSEC collection
Those aren't supported
are .bas files something used on a real system?
Will be like CreatiVision, typed up basic programmes, they likely all have .cas conversions
Actually, no they don't having a quick scan
are they text or binary?
looks like a memory dump
so it's probably one of those ones that expect to be injected into some specific place in ram
very emulator-y
Ah, I wrongly assumed .bas files were all just typed up basic code in a text file renamed .bas
checked up on all my fairchild issue reports and they all seem resolved. the console is in good shape on mister.
CRT output is a bit wonky though.. but I don't know if the original hardware behaved like this perhaps also. would be nice to have some analog video alignment options like arcade cores have, for this one.
cleaned up in blackjack for channel f also. gonna return to this some day and see if i can max it out at 9999
trying to draw a 60x58 sized mister-kun in "doodle" for ChannelF, might be the hardest thing I've tried on MiSTer so far.. lol. it's like some kind of jank etch-a-sketch
Jank-e-sketch
I won't ever argue against adding features onto something.
However, 5200 games is a low priority for me as an end user bc once you get the feature working on the 800, you can run converted 5200 games which run fantastically minus the controllers.
also CAS support would be neat but that's not something I care as much about on the atari8bit platform since there aren't any "cassette loading music" like many C64 games.
I don't know if they're mappers but if you look at the atari8bit software emulator like Altirra, it has support for these devices.
The reason they're important to Atari8bit users is that modern hobbyists on this platform rely on these utilities to make the bare atari8bit environment tolerable.
For ME, I need to run Altirra to manage virtual hard disk images on the SIDE2/3 cartridges since my real Atari computer is a stock 64kb machine and many utilities like the hard drive partition tool FDISK won't run.
So I use Altirra to partition and perform large file transfers.
god, I wouldn't even use SNAC on the Atari 5200 core, all the controllers are horrible
Mine isn’t, mine is rebuilt 🙂 and it’s the best trackball
jealous
I ordered that 3d printed diy 5200 controller because all the 5200 controllers I own are fucktacular
Has four lightgun games, also could potentially be used for non controller things it seems
Dumb question but does a basic atari 2600 joystick work via SNAC?
yes
omg time to buy one and relive the glory days of beep boops
The Metal dome switches dont last
So you’re saying it’s likely that any 2600 joystick I buy will be janky?
Actually I bought one of those early clone consoles that came with 2600 joystick reproductions. I wonder if those are any good?
yes
they used a little metal dome ontop of a contact
that metal dome gets crushed with use
and so the contacts become bad or perma stuck on
Most work in my experience
Thanks for the warning, friend!
I have killed many many Atari sticks
you can bend them back
but eventually metal fatigue takes them
so on those cardinal points you can see the little hat that sits over the contacts
depends on how violent the person who owned the stick was
but playing the Decathlon style button mashers on the C64 killed them fast
That being said I am sure someone sells them and they are very easy to replace
I don’t really think many people have played a lot of Atari in the last
checks calendar
Almost 40 years
I played Ghostbusters 2013....
Lorena Bobbit has played Atari today
"Still more responsive."
Best Electronics still sells new aftermarket controller boards that hold up much better
But only takes google pay
Ok I’ve got two Flashback repro joysticks. The Flashback 2 one is very stiff, not much throw and a very clicky button. The Flashback 3 one is much looser, longer throw and button is slightly mushier.
Which sound sounds closer to a real 2600 joystick? @halcyon elm / @naive valley
I think the originals were very mushy
Considering the Flashback 3 is by atGames I’m now dubious of how the controller feels lol
Stiff when new, less when worn out
My four year old playing Battlezone with the 2600 joystick:
“WHICH IS SHOOT?” 😅
Yeaaaaaaaaah this is awesome
Looks like H.E.R.O. is a hit, he’s really enjoying it.
Now try Robot Tank
Sorry, don’t play knock-offs from fly-by-night studios
🙂 it’s the superior game
Yeah I was going to ask lol. I faintly remember it being better.
I totally forgot about it, thanks for reminding me!
@supple iron So this is interesting.
I just tried the 2600dapter-d9 with paddles on the Atari 800XL core (v220927) and both paddles in this set worked perfectly. I just had to map paddle buttons like in the 7800 core.
However, unlike your 7800 core, I wasn't able to add a second set of paddles via a second 2600dapter-d9 for a 3-4 player game.
Any idea why the difference?
is the core designed to do that?
I've never touched the 800 core. It has a lot of parts in common with the other systems and it would probably be easy to spiff it up a little, but do you really want someone who hates all atari things working on it?
Sentient once told me I was going to be known as the "atari lady" and now those words haunt me whenever I work on any atari system, I dont want that kind of reputation
not sure
it's a great reputation! probably everyone on this discord at one point had an NES, 2600 or a C64.
well NES and 2600 are pretty iconic to the industry as the system that nearly destroyed it and the system that raised it from the ashes
re: the 800XL core, I expected that it would treat another instance of another USB ID device the same as the first instance
either way I only discovered this bc I was trying to get the 2600dapter-d9 guy to change his www landing page about how the 2nd paddle doesn't work on the mister.
main is main is main with these things, the core doesn't determine any of the USB HID stuff
it's a matter of if the core is looking for more inputs on other controllers I think
maybe it's only made to deal with two paddles
ah. who are maintainers of the 800XL core?
nobody
ok
Did I? Now I have to search for Atari lady
Frankly i'm just happy that 2 player paddle games work. which with the Warlords exception, I can't even name another >2-player atari game on any platform
no it was you. I dont remember where or when.
it was in response to jaguar stuff though
anyway
you should make sure the core supports more than two paddles to begin with
they are tricky to deal with
I put in atari lady into OpenAI's image generator...
Which one are you, Kitrinx?
blue spandex ftw
Do you have to own land in Jack Tramiel's back yard to be officially recognized as an Atari Lady? Or is it just a granted honorific now?
RetroTitles Dot Com
Lord Sugar might take umbrage.
I hate that that’s a scam
I've been called a lard my whole life.
Wait, there's supposed to be an i in it?
that would have been great if someone made a female version of quest for glory, it's a shame nobody hacks dos games like console games
Wow, yeah....it's a desert for dos games. That would be a great hack!
The ribbon is a bit much but she does have the vibe 😁
Shapeir doesn't seem like the kind of place that would tolerate a princess in slacks anyway 😛
but it's the first thing I thought of
Anyone have any recommendations on what MSU1 soundtrack I should use for Link to the Past?
"Atari Lady" hah! Own it! The lady who rage-develops Atari cores out of spite. 🙂
Period accurate to hayday Atari!
The Simon and Garfunkel one
maaaaaan, I wish lol
it only plays one song though, the sounds of silence
overly abstract trolling side, it would be a little surreal to be fighting Gannon to "Duncan" or something
You know, that's a great idea. Imagine someone putting together a mixtape that flowed well with a game.
One random screen in the woods where Knights of Ni plays 😅
the second one makes me question many things
Has it awaken dormant feelings you thought were long gone?
Mostly it makes me wonder where all my bad art notebooks from school went.
Oh, right, the unrelenting procession of time.
@lime cargo do you have the atari snac with the ADC wire?
or @oblique gull
yes but I dont' have an ADC on my DE-10
Just have this but no ADC on the other end
will this support 2 paddles?
it supports 2 paddles on the same controller port
Hmmm...
I need this right?
cool, just ordered one
If anyone here has a real Mr. Do! I would love to compare some of the slow downs w/ the Mr. Do! core compared to the real thing
Will the real Mr Do! Please stand up! 😛
Best Electronics sells a CX40 replacement board with gold domes, rated for lifetime durability.
Someone else in the Atariage forums sells a board with microswitches.
lifetime is amusing to me
I killed many of the sticks
2 I snapped the shaft playing button mashers on the C64
Atari sticks were never built for that
Microswitches would be a bad idea. The Atari stick never had them. May as well get a Competition Pro if you want microswitches
I found the link for Best Electronics in case anyone is interested in spazer'r recomendation
Website takes me back to the 90's Internet 🙂
Best Electronics has good stuff, I’ve ordered from them many times
Very fancy website!
It's the best.
great use of color
Best only accepts google as payment
also credit cards (and paypal if international)
webpage is so bad though. No clear list of items and prices, no idea of stock levels
no shopping cart
It's a great way to weed out people who really want it.
Oh? This is a recent change if so
It’s very much a website from the 90s that he’s just added stuff to
One of those things where you just roll with it because he’s the guy with all the parts
The time function on the site doesn't even work
LMAO that's why. It's Flash xD
use javascript mate
lol
have you guys noticed that the header is named "New Page 1" too?
Dear lord
@supple iron I forget.... SNAC on the 7800 core doesn't work w/ the second button on the regular joystick right?
right
ok whew
if by regular you mean 7800 ones
yeah
fortunately there's no need to use those unless you really want to torture yourself
so using the Atari (not Sega) SNAC with a regular 7800 controller, the 2nd button won't work with the regular 7800 core?
right
the design was somewhat bizzare
there's a relay in the system that turns pin 6 (the fire button) into a strong current pin
i was actually hoping to use the 7800 core to test out something on this 7800 adapter I just put together since I don't have a real 7800
this pin overrides the pull down and the controller then uses that current to drive the two analog pins, one for each of the two 7800 controller buttons
that's right. I remember you said this before but wanted to validate.
the chip can't drive enough current to enable this behavior
it needs some kind of external hardware
I am trying to troubleshoot the beta firmware in this thing I just put together:
works great for basic DB9 atari controllers and he's trying to get 2-button discrete 7800 to work.
supposedly it does but I don't have a 7800
however, the ColecoVision (even shittier controllers than the 7800 IMO) can use real 7800 controllers for 2-button games.
however, the adapter isn't working so I was going to use the 7800 core to test lol
the 2 button controller won't work with 2-button games, it would work for one button games(7800 or 2600)
will probably have to solve this externally like kitrinx said. so another adapter made for 7800 specifically
Right, thank you. I realized this has been written/said before, I just wanted the validation while erroneously trying to use the 7800 SNAC as a baseline to troubleshoot the WiiJoy
I think I just need to buy a 7800 lol
so what's the point in this again?
Final objective:
Using the readily available and much better Wii nunchuck/gamepad/classic controllers as a 2-button ColecoVision controller.
Current objective:
Having this adapter use Wii controllers as a 7800 device since that is the officially supported beta feature of the WiiJoy project.
...since a real ColecoVision can use 2600 controllers for 1-button CV games and 7800 controllers for 2-button CV games.
the 7800 is a whacky controller scheme, probably not a good system to start with
--
This is possible since simple DB-9 Y-splitters can let you have an OEM ColecoVision controller and any other controller plugged in simultaneously... which lets you use the original controller's keypad in conjunction w/ any other DB9 controller
yeah, the one thing going for it is 2-button ColecoVision controller support
mostly because actual 7800 switches between 1 and 2 button modes
at least in the meanwhile, Wii wired controllers work great as 1-button controllers on the 7800 core for one button games! 🙂
So, how many arcade racing games are available on the MiSTer?
I think this is it:
F-1 Dream
Hang-On
Hang-On Jr (System E - SMS)
Max RPM
Neo Drift Out (Neo Geo MVS)
OutRun
Over Top (Neo Geo MVS)
Power Drive
Riding Hero (Neo Geo MVS)
Shot Rider
Sprint 1
Sprint 2
Thrash Rally (Neo Geo MVS)
Traverse USA
Turbo OutRun
Rad Racer, Pole Position
Indy 500
rad racer was for playchoice 10 right?
exciebike was
I see those are play choice 10 titles
isn't there like a rally game on neogeo
yeah i think its called thrash rally
Neo Drift Out: New Technology
Over Top
Riding Hero
too
Ohhhh you’re right I forgot about those
there's more on PSX if you count ports, or "arcade style" racers
Yeah true. Was just thinking of “arcade core” specific but the reality is there’s a ton of available ports that are close on other systems.
I hope Outrunners is possible one day
Hang-On Jr if you count Sega System E.
Max RPM is on the mister.
any chance we'll see arcade games w/ light gun support?
Why not
Isn’t Area 51 in someone’s purview
Oh hmm maybe not
http://system16.com/hardware.php?id=778
Terminator arcade core is coming as part of something else isn't it?
It terminator or T2? I was just trying to find the system16 page
Isn’t T2 not actually a light gun?
I was trying to remember as well, it is probably T2 although I think it all takes place in the future part you mostly see in the original Terminator
You can play console version already with a lightgun
The actual hardware could be some ersatz lightgun using a joystick though, I don't know
lethal enforcers once konami gets some love?
Which game is it that looks like a light gun but is actually a machine gun on the top of a joystick that tilts into position
Oh? There’s one in the can? I was referring to arcade … like I thought T2 worked this way
Has some faux light gun I think
I’ve barely played any of these in arcade and can’t remember that well
T2 I am not sure, it may well be spoofing light gun support with a joystick
It looks like a gun, and the console port(s) can use a lightgun
Usually only chance I got to play these games was when like some birthday or Xmas party was at some place with unlimited play or some set credit amount handed out to everyone
If Lethal Enforcers a proper light gun game?
Do we have that one now?
had a proper lightgun on sega cd
I think y’all don’t appreciate how much I don’t care about most of this 🙂
Like I’m still willing to discuss and look things up because I’m interested in the community itself but none of this is for me
So if I seem like a power it’s because I am
I'm testing MegaCD
it seems OK
NEOCD front loader and MegaCD Model 1 share the same CD Drive.
yup
thanks for testing it
let me know if there's any issues you can find or regressions and I will pass them to paul if there are any, or let him and alexey know it's good to go
i'm still testing
no issues for now
In dungeon Explorer 2 I found a track that makes strange things
maybe is the ISO
@haughty vortex is the NGCD code just updated into the NG core? Couldn’t find info on that. Will test tomorrow and I saw the mister binary in test builds…but wanted to see what I was potentially missing
It is
no no
i'm testing the mega cd core with the new mister file
for possible issues with future neogeo cd
i really want to start testing neogeo cd
Ooh I see. I read that backwards
I couldn’t tell if the NGCD build was available to test at this moment in time or not
for now it's not
silpheed, that has constant loading background, works well
the only Dungeon Explorer 2
but this game I never tested before in MiSTer
If you need a hand testing lmk tomorrow. I’ll have time
great!
Wait, Is NGCD support being worked on by someone now?
What a hero
it has no sound on the CD though
I can knock up a testing matrix like the others ones I've done a bit later if it is going to be helpful, I'm a bit swamped with work just now
Is Redump still the best collection for NGCD?
I don't think there is a CHD pack for NGCD
mame will have one
I'm hoping I have it downloaded already (I have a NGCD) otherwise will be a beefy download
this core works as a real neogeo cd, so, the anti-copy protections will affect for sure. Patch the isos that are protected for get them working correctly.
Do you need a new BIOS?
Or can you put uni bios in the CD core and it picks that up?
does uni bios not remove the need for patching out copy protected discs?
French guy in video uses the Unibios
What do you need to call the file? Usual boot.rom?
@moondady There is a Neo Geo CD
thread under mister-cores where some of this is being posted, might be good to consolidate all NGCD stuff there
Looks like Kitrinx just renamed it to just 'Neo Geo'
but there is discussion of the new core there, just fyi
Oh nice, thanks!
yes sorry, I didn't think it needed to be quite so specific as cd only thread but it's still the place to discuss 🙂
I was just wondering this yesterday
T2
so many of the good light gun games should be very doable on the de-10 nano.
one of the things I enjoy is being able to play many lightgun games on all the FBneo games on the RGB-Pi OS4.
Love Steel Gunner from Namco:
Well I randomly thought of Operation Wolf which I'd think would be doable
yeah at least
With the neogeo cd mister main I got a "read error!!" after a couple of loops of the title screen. Also tested with stable main and it didn't happen.
silpheed?
That's right
It was the US version, I didn't try the Japan version
dungeon Exp has the same proble with previous mister main
i'll test it in mega evdrive pro later
New calculator emulators on internet archive. FPGA implementation next?
With there being such a large number of cores now covering so many systems, not having a TI calculator core is feeling more and more like an omission
it seems like the TIs tend to "just" be 68000s or Z80s with some flash rom, a sprinkle of memory, screen, and the keyboard/numpad. So we've got the processor modules around for anyone who'd want to give it a go I guess.
I think the hard part is how to handle all the different buttons on a graphics calculator, and it also the screen may be tricky for someone who hadn't done handhelds before, but I am not a dev. Be curious to hear someone who has made cores weigh in on a TI core, as hardware wise the specs read like a lot of the old PC cores we have already.
I have a question/feature request for the Arkanoid core. Should I just talk that here or make a dedicated post?
Ok cool. I noticed the Arkanoid (JP) core is the only one with cocktail mode. Could this be added to the other variants? Wondering if it can be added to the unlimited lives core.
typically this mode is part of the rom. A skilled rom hacker maybe could do it, but it's not really in the realm of the actual core's hardware afaik
Hm. The mode switch is in the core dip switch menu's. Could I sideload the unlimited lives rom into the core with that dip switch menu option, or do you think that dip switch option doesn't exist within the rom at all?
switches are generally only useful if the software is looking for them
OK, thanks! I can still credit up and continue on the JP core so it's not a huge deal, but you do still need to be able to beat a screen in the set number of lives you start with and I'm just bad at it 😄
Quick NES question, so in News it mentioned Keyboard support was added - but wasn't that added a couple of months ago?
there was a test core but not officially added
I tried it today and it still has the conflict with save state keys
I also ran into another weird issue I didn’t have with the test core, Famicom BASIC is asking that the “backup switch” be flipped off.
that’s a switch on the cart, not keyboard
doesn’t seem to have a way to flip it off
so it’s stuck on that message
That's not good
I can submit the bug reports
These sound pretty bad, that would be good if you were able to log those
https://github.com/MiSTer-devel/NES_MiSTer/issues/204
I had this one asking for keyboard support, but maybe I should create separate issues for both?
I've updated that ticket with the related bug issues.
So does the framework on these last few cores mean they now support the composite features?
On the cores that have had a sys update, which is just a handful so far. Keep an eye on the News channel for more cores getting sys updates
Right, that's what I assumed thanks
I’m still figuring out how to be a good Github citizen. I had mentioned to the contributor here about the issue, and updated the feature request about the test version issue. But, since it wasn’t merged I didn’t create a separate issue. So I’m hoping waiting to add it now was fine.
The contributor saw the notes. The contributor is lazy. The contributor thought the easiest way to avoid the issue would be to disable save-state hotkeys while in keyboard mode as needing hotkeys for save states is probably not required while typing. After having this thought, the contributor continued to be lazy. The contributor hasn't heard about the backup switch before, but could probably look it up.
Thank you for contributing
Peak contributor right here.
Can we have the NSO palette for NES as well, now that we have the NSO Gameboy palette?
it's not already in that massive pack somewhere?
spoilers, it sucks
hey dimmed a lot of the colors for health reasons
Seems there are a few 🙂
why there are multiples though I don't know
I must have not downloaded the external pallette pack.
I think it's grabbed by update_all now?
should be grabbed by the regular downloader
even better
I’m just happy the feature made it this far.
A test RBF for Pop sound on MegaCD
https://misterfpga.org/viewtopic.php?p=69554#p69554
Anyone here knows if demons of asterborg works on the sega core on mister?
And if it works correctly?
it works but maybe with some sounds missing
If you have the latest version of MiSTer main from Paul, if you run update script does it overwrite with the official version still?
If you have the setting set in the update_all settings it should grab the right cores
Sorry, meant to post that in the Neo Geo chat
Hmmm, Pang 3 no longer seems to exist for me, got deleted.
Reading the forum there seems to have been some mess with all the JT cores updating badly, with people having missing files, duplicates and broken games. I don't know the ins and Outs but seems a right mess.
Was chat about it here
Thanks for that link. I’ll have to figure out how to fix the file deletions. Running update again doesn’t grab ‘em.
Hopefully JT sorts it out
It's happened to me
I think it's not isolated either it happens now and again lol
Also, I haven't checked the JT discord, I assume he plans to add the YC code?
You would hope so, someone said all these updates did was remove the date from the file, not sure why that needed to be done
yeah, i just updated and the cps1.5 core is borked for now too
just wanted to drop off something neat I recorded for a video I'm working on - one of the music programs written in Bally BASIC for the Astrocade Arcade platform and rescued from a cassette some years back. It's Bach's sinfonia - you can see the note data loaded on screen! https://youtu.be/0yYNaVIMJxo
Bally Professional Arcade cover of Bach's Sinfonia. Clipped together from two separate recordings as the original version had issues (and the second started recording late). As a bonus, this also removes the 9 second load time towards the end for the finale!
Oh, interesting. Astrocade is definitely high on the list of the early consoles that could benefit from getting the upgrades to turn them into computers (keyboard, BASIC, cassette loading)
100%
this video's gonna have a lot of content about that stuff
(and clips of programs people made)
What is it again the core is missing? Is it "just":
Keyboard
BASIC Cart support
Cassette loading
?
cassette loading and expanded RAM are the big ones
Is expanded ram part of the BASIC Cart?
most of the BASIC stuff works with the keypad on the system, though the expanded memory units also recognize a keyboard if you wired one up
the expanded memory is used with the "extended BASICs" Blue RAM BASIC and Vipersoft BASIC
I think they each look for the extended memory in slightly different places so they're not 1:1 cross compatible, so having both implemented would be ideal
Right, so two different BASIC cart mappers
yeah. The standard Bally BASIC (300 baud interface) and Astro BASIC (2000 baud interface) don't need that stuff. Ostensibly you can access the extra memory through them but it's a giant pain in the ass and very limited
Are they, and the keyboard protocols documented?
should be pretty thoroughly, there's a ton of documentation from people reverse engineering them in the early 80s and late 70s
for the sake of ease of use, if there were a way to macro in the command :INPUT GO or :INPUT ; RUN GO that'd make loading BASIC programs very easy
I can't remember now if we documented this before (sorry, late this end) but be worth jotting down what is missing and any documentation that could help implement in a forum post
Is there anything else missing from the core?
the other thing that comes to mind is support for the Spectre Systems handle, which was an analog controller used with ICBM Attack - it operated by plugging into the 1p and 2p controller ports and using the paddle pins on each of them for the X and Y
and yeah I think that's all in a forum post already hah
there's other stuff that's all "nice to have" like an implementation of the light pen or the computer add on but the memory, the cassette loading, and that controller are the biggies
fun fact, MAME doesn't even support the 300 baud cassette interface because their emulator isn't accurate enough for the timing it needs
beyond that, I'd probably defer to Rachel Simone Weil, who made some homebrewing tools for the console and would probably have a good idea of if there's anything else weird that would be beneficial/ensure accuracy for folks who are making those
I don’t think anyone’s realized Pang 3 got removed from Jotego’s GitHub distro?
I just grabbed the old MRA from this fork - https://github.com/theypsilon/jtpremium/tree/main/_Arcade Then procured my own rom. In-case anyone else wants to manually re-add it.
Weirdly Ring of Destruction got renamed and now it's the incorrect (I think) spelling "Ring of Destruction - **Slammasters **II". I don't really mind but I thought I'd point it out in-case anyone else does.
Hey @turbid harbor. I hate to bother you, my friend. Especially since you've been working so hard on the update stuff lately. Not sure if anyone has noticed but Pang 3 was removed from @crude pewter's GitHub distribution. Maybe this was on purpose?
Either way thanks both of you for all the amazing work you do and amazing games to play, have a great day!
@fading cosmos I saw someone else mentioned it in Jotego’s discord…I think JT might still be working on fixing all of the mra issues that cropped up after his last update
Ah that makes sense. Well I wish him the best of luck!
Soo I happened to find this beta for a Genesis-core with a Smart Adaptive Blend, more streamlined CPU Turbo ("Blast Processing") and FM Overclocking :
That's wild. It's been over a year since that post and no updates. Wonder if its deprecated?
Dunno, apparently the dev hasn't been around for an entire year in the forums. Wonder what happened to him

@small grail did you try the core out?
Yeah - it's pretty good! Not interested in FM Overdrive stuff myself, but the "Blast Processing" seems to work well without say, freezing Sonic Spinball in a certain point (which it did if set to "Medium"?) - though I'd say Smart Blend seems to still need some tweaking and work - has ton of promise though:
-
In Sonic 1, the Smart Blending via "Enabled"-setting (instead of "Composite", or "Transparent"), has both the transparency effects for Shield-pickup and the waterfalls render properly together while keeping the sharp pixels. Dithering's looking pretty seamless too in Ecco The Dolphin
-
However, in Sonic 2 the blending seems to bit hit or miss - the palm trees blend correctly but the waterfall and bushes on Emerald Hill Zone doesn't seem to work. And in Sonic Spinball the dithering pattern for the toxic slime is pretty glitched
Thanks for the detailed answer, you're awesome @small grail !
huh I thought the Genesis core already had adaptive composite blending…unless that core does it differently?
Yeah, it does - the Adaptive Blend in main MiSTer is bit lagging behind this one (does transparency effect on waterfalls of Sonic 1, but not the shield)
Well now I am intrigued and hope it gets more development 🤔
It's my fault. Both Pang! 3 and Forgotten Worlds MRA files are still not supported through the new system I use to maintain all MRA files. I'm on it.
Oh it’s no problem! Please take your time. Thank you so much for your hard work and have a great day!
Ah nice, that's Magical Pumkin supported by the CPS1 core now. You can play through the game/ride in about two and a half minutes, is a fun little curio.
Need to know Japanese?
Nah, it's dead easy, made for little kids - I was able to complete it awhile back when you couldn't even move all the way left or right
Was refreshing to play an arcade game and actually beat it
All "alternatives" from the Street Fighter II Champion Edition core seem to have disappeared from my Mister with the latest update_all. The only one remaining is the World version in the main arcade cores directory. Was that supposed to happen?
There's been a few unintentional odd goings on with the Jotego cores/mras lately
https://github.com/jotego/jtbin/tree/53451f516f3395b3fe8ea4688291cd15d683c5b0/mra/_alternatives/_Street Fighter II'%20Champion%20Edition
That's the last commit before they were removed, can dl them manually for now
@kindred zodiac Thank you. So fair to assume that the alternatives for SFIICE will eventually return in the normal course of updates?
yeah looks like they were accidentally removed, should get fixed up soon and then update_all will download them again
@kindred zodiac Thank you; greatly appreciated.
I wanted to have this thought when I was hooked on completing R-Type, after days I managed it...with a lot of sweat and anger...
Any chance for SNAC support for the ColecoVision?
I just destructively converted a couple of my Genesis gamepads to be used on the ColecoVision.
would be great to be able to use a real CV controller in conjunction w/ USB controllers.
Modding a Sega Genesis controller to work with 2 button games on the Colecovision!
Y cable shown in video can be ordered from Nurmix at [email protected]!
Personally, I think Mega Drive controllers are a terrible thing to waste for CV.
@lime cargo Thoughts on this? https://www.ebay.com.au/itm/264027449513?hash=item3d794328a9:g:5nAAAOSwmCdkA11D
yeah those are awful. basically cheap NES aliexpress quality but wired for CV
that may be the case but i can find Genesis controllers easily and cheaply.
compared to good controllers for the CV which do not exist
I actually thought of getting one of their SMS ones at one point. What makes them awful? Bad internals like the membranes or something?
cheap feeling
you're better off getting a controller you like and simply rewiring it for the CV or other Gen2/3 systems bc most of them are passive switch circuit PCB designs.
who owns the Q*Bert arcade core?
graphics glitch and the offset for the qbert and characters aren't "on" the cubes. they're a bit higher?
also no voice sounds?
That is Pierco's core - the no speech issue is already logged as an issue on the GitHub repo, not sure about the other one though
ok good suggestion. I'll log the graphic offset issue
I wonder if a sampled sound of the “thunk” would be worth adding for when Coily or Qbert fall off the pyramid
@lime cargo No need for SNAC for ColecoVision, because this adapter (I use Version 3) works great via USB: https://intellivision.us/interface.php
That said, nobody has added Coleco Roller Controller functionality to the ColecoVision or Adam cores.
PC Interface Controller for Classic Consoles
Yeah I have the 2600dapter-d9 which works as well for all sorts of ColecoVision controllers plus many more. It's made by the same guy "Hafner".
my desire for SNAC is to have something to test/use real controllers with
Blue would be the person to talk to about SNAC, I think he did all of the boards and the bulk of the implementations? It would be interesting to know what cores that don't have SNAC support could benefit from them, especially with existing boards.
since we were talking Bally Arcade recently, this video I just posted up delves into the cool aspects of its history, including the hundreds of user created games, demos, art programs etc. https://youtu.be/_v3YGQiY02s
In January 1978, Bally and Dave Nutting Associates debuted the Professional Arcade, a considerably powerful home video game system designed for computer expandability. For a myriad of reasons the system struggled to find an audience in the marketplace, with Bally licensing it out to Astrovision (later Astrocade) in 1980, which similarly faced pr...
Can you finish x men on the genesis on mister? Seems like you have to reset the game to get further at a certain point
Good question
I know the reset at the beginning of x-men 2 that generates a random character works
Wonder if someone is working on a Philips CDi Core.
I think we can safely say nobody is working on a Philips CDi core.
You haven't seen Robert's new core yet lol
https://github.com/d18c7db/atari_system1_fpga
Work In Progress
Indiana Jones - Playable without any visual issues but sounds sometimes are cut off prematurely.
Peter Pack Rat - Playable, no obvious issues.
Marble Madness - Not playable due to missing trackball controls.
Road Runner - Not playable, boots, can coin up but has sprite issues, also controls not fully functional.
Road Blasters - Not playable, fails to boot due to bank switch error.
That would be incredible if Robert turned out to be a massive troll. "Tag Junge! You were all wondering what exciting new core I am going to do over the next year after PS1... Well it's the Philips CDi!"
Oh, a new arcade system? Doesn't look like it is in the standard MiSTer file system
It is on mister directory but still in working progress
The RBF and MRA are presents in the github page
Nice, never say no to more old arcade games
What, you didn't see him playing Doom on it?
oh no, perhaps I have narrowed it down with this careless remark
has anyone ported doom to CDi?
they should
Pregnancy test core confirmed
Ngage confirmed
Robert would have released an image of Doom on his new CDi core, but instead he released an image of a Mandelbrot set, because I am his favourite.
No joke, I'd love a troll core from Robert. CD-i is a good choice. Game.com would be funny too
There is that alpha Doom build on cdi that recently got dumped
I weirdly want CDi and 3DO.
I ain’t about to kink shame but what are you gonna play on those
I just want them for the sake of preservation and completeness honestly lol
yeah I feel that, I’d like to explore their catalog. Maybe there’s a couple fun titles, definitely on the 3DO
I mean they're not AAA consoles but they're also not quite the fringe, at least people have heard of them even if they're poop lol
I actually have a co worker I'm working with right now that had a CDi
I'd take the 3do over the cdi, the cdi is waste of plastic
yeah but hotel Mario
have you played hotel mario?
it's honestly a cut above the rest of the CDi library but the bar is so low you're still digging near the center of the earth to find it
No because there isn’t a CDi core
I've said this many a time before, but I owned a CDi, played the memes, played some others
it's garbo
I sold it off to pink gorilla in seattle before leaving
they probably still have it
I had to sprinkle a bunch of good games on top of it to hide it in the box and run out the door before they noticed what I left them with
If you like classic FPS games or what the kids call “boomer shooters” lol then the 3DO has some great ones. Killing Time, Escape from Monster Manor and the definitive Wolfenstein 3D
if you like crushing disappointment and wasting money the CDi is great
LOL
There’s definitely good stuff on cdi and 3do
My cdi picks are like, Zenith, Plunderball, Wand of Gamelon, Voyeur, Chaos Control, and the shockingly good version of Lemmings
Wacky worlds of miniature golf is kind of fun in a weird way too
Thunder in Paradise is cool too on CD-i. It’s an FMV game, a movie and a light gun game all in one
3DO definitely has games people would play, CDi would be neat but is pretty niche. I would love a core as I don't have that console and they have gotten way too expensive now, and hardware is pretty junky.
Just don't see anyone with the skills to pull off a code of either wanting to spend their time making one. Certainly not right now, maybe one day.
That list of console cores that should take priority over CD-i grows thinner every year tbh
Yeah, and it's great. Every one I get to line through on the list I made as we get new console cores makes things like the Jaguar look more and more appealing. 🙂
Has anyone looked at what parts we are missing for the CDi and how difficult they are? I know Ash was doing some preliminary work on it he said could help anyone who ever wanted to make a core but no idea how far he got.
I remember playing Escape from cyber city in an amusement park and was amazed.
I remember as a kid reading about the CDi (and Mega CD) and seeing various exciting flashing promo images of that generation of systems in magazines and it looking very exciting futuristic with games and software on disc. Very quaint looking back on them these days.
yeah, i also still keep this feeling that fmv games are futuristic. I found the tennis game on cdi impressive at the time.
the yoshi's island fastrom hack doesn't work on mister. It freezes at the intro
I wonder why
Did the creator say it should work on original hardware?
I believe so
It does work on original hardware, but has graphical glitches. 1.1 patch didn't fix it.
Analogue Pocket also has the same crash as mister for Yoshi's Island Fastrom. Where the intro screen is blood red and it looks like the Yoshis have been murdered.
Is that using the ported MiSTer core though?
yes
The creator said it’s because first generation SNES boards don’t work with superfx and fastrom at the same time. I guess that’s what the mister is based on?
I don’t know
@misty iron There were no official games from what I see with both FastROM and SuperFX, so this is kind of breaking territory that is not going to be familiar to the original hardware already
We'd need someone to test it on original hardware before jumping to conclusions
If it doesn't work on a real SNES, then this isn't something the MiSTer team would be here to fix
I would offer but my 1/1/1 SNES has a bit of a hardware failure 😦
And I mean actual SNES, not a Super Nt
Super Nt has a few .. compatibility weirdness with some hacks that is different from original hardware
Link to the hack (patch) here for those that wish to try
The guy said in a later post it fixes them only on snes9x
So yeah I seriously doubt it's accurate enough
I also don't think Yoshi's island really needs a fastrom patch. I can't recall any noticable slowdowns
most devs test their work on an emulator which is not how you make sure it's hardware-compatible lol
ideally you want to test with the USB bus on a flashcart
I only have an old sd2snes and it is not 100% with some of these hacks
I don't much see the point in hacks that only run on emulator though
@supple iron so happy the Mega-Cart rom support for NTSC is finally fixed! It apparently happended between December 2022 to this month lol.
thanks for getting its attention last year
I poked him like 8 or 9 times
thank you. I hope his blood clotted quickly
are you implying I have claws?
...or with whatever sharp instruments you used to poke him with.
don't know if you were old enough to remember getting iodine for cuts/scrapes instead of neosporin
I am
I feared the application of iodine 100X worse than any actual injury
it was a gross color
yeah it somehow looked worse than old blood
my family never used iodine, Neosporin or even bandaids really.
I wonder if infection is less of a problem in moderate western european climates
Is anyone working on the Namco System 2 cores so games like Assault can be ported?
Assault is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick cont...
Who can add SNAC support for the Intellivision core?
First question there would be, would one of the existing boards work or would it need a bespoke one designed? What connector does it use?
Yes, either the Atari or Sega boards should work since the Intellivision II uses DB-9
I'm currently using the 2600dapter-d9 DB-9 adapter and using it as a USB device
it's a 16 way dpad with a ton of buttons
I think it depends if there are enough pins for all the buttons.. Maybe @supple iron has an idea as she has worked on systems with similar number pad controllers.
If it is technically possible then maybe the core developer Grabulasaur might be able to / want to add supportit , or maybe it would take the skills of someone like Blue who has done a lot of SNAC work
hmm
probably better to use a usb adapter and just avoid mapping anything to the dpad
it appears to be mostly parallel and has way too many pins for snac
ok, cool thanks. pinging
@patent hare @oblique gull
"way too many pins for snac" means it's not doable, I am afraid
9 pins is too many?
I assume you add another 8 for the d pad directions
Kitrinx doesn't think it is doable anyways
sure, I read that. i just assumed you knew / could explain the "way too many pins" comment.
no worries, just trying to understand
Afraid not, I just know that's a lot of buttons on there and Kitrinx doesn't seem to think it doable, and she is well versed in this stuff. Neo Geo controllers are in the same boat
i see. so does that mean the Sega and Atari SNAC adapters don't use all 9 from the connector?
know how the INTV2's DB9 detacheable controller works?
is there multiple plug types? it looks like 16 pins to me in this chart
yes this is the controller I have and is the one in the video above. it's DB9
It would interesting to know what cores don't have SNAC support but could benefit from it, maybe need to make a sheet
nah
what would be the benefit in this case?
Spectrum has a light gun for example that we don't support
I think some of the other older computers may also
Two off the top of my head are the Amstrad CPC and Atari 800 cores. Both have a solid light gun library w/out light gun support atm
In the case of the Atari 800, it uses the same light gun as the 7800 (XG-1) so I wonder if that code can be ported over?
The Atari XG-1 light gun is a video game controller which was released in 1987. As Atari's only light gun, it is unique to the 8-bit family. It is compatible with the Atari XEGS, and with the 7800 and 2600 home video game consoles. It was bundled with the XEGS Deluxe home computer and video game console combination system, and with the light gun...
I have two of these XG-1 light guns and a real Atari XEGS.
I would love for the Atari core to have SNAC support to be able to use these
--
would love to be a tester for them
Might be worth raising a ticket if there isn't one already
how do you do that?
An issue on the core's GitHub labeled a feature request
Apparently I already opened a request ticket for XG-1 support on the Atari800 core lol: https://github.com/MiSTer-devel/Atari800_MiSTer/issues/31
For the Atari XEGS games that are compatible with this core, there were a few games that used the XG-1 lightgun: https://en.wikipedia.org/wiki/Atari_XG-1_light_gun. This is the same lightgun that w...
Was it Shane Lynch that added light gun support to the 7800 core? If so, then maybe he could port that code over to the Atari800 core?
no, I did
Nice. The light gun works perfectly on the 7800 from my testing so thanks for that! Is it possible to port the code from the 7800 core to the Atari800 core since it's the same light gun?
someone could im sure, I dont know the atari 800 code at all if it exposes the port wires properly
You know.. just gonna say this. I have CannonBall installed on my MiSTer and it's better than the real Outrun arcade or it's core.
What’s that
a large projectile, but that's not important right now
It's a remake of Outrun with widescreen options, high framerate, etc.
Uses original roms for assets.
It pretty much makes the original obsolete. I wish there was a CannonBall for Turbo Outrun too.
Incidentally the Saturn port is better than the arcade too.
Atari 800/XL/XE also supports paddles for games like Avalance, Super Breakout, and Kaboom.
The 3DS and Switch ports of Outrun are nice too.
@lime cargo You want details on intellivision controller? There are 9 signals : one ground and 8 outputs (it is not addressed as a matrix, like a keyboard).
That’s wild, how is it installed on your MiSTer?
It just runs on the Linux side on the ARM processor, I had asked someone some years ago if it were possible to install it on there and they sent me something
and don't forget...
Warlords and Castle Crisis!!! our family still plays these 4 player deathmatches
Came also out for:
Atari 5200
Game description:
This is a version of the Atari coin-op game Warlords, designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater...
very cool. yeah, 9 signals.
maybe one day we'll see SNAC on it!
Are paddles usable on that core with a usb adapter?
frankly I haven't tried it on the 400/800 core
@supple iron got paddles working perfectly for me w/ the 2600dapter-d9 on her 7800/2600 core and i was good.
--
right around the time I got interested in the atari8bit computers, I actually ended up getting a real Atari XEGS
Yeah, I really need to try hooking up 4 paddles to the 7800 code
which USB adapter are you using?
The icode dual port one. As far as I can tell it should work, but the 2600dapters would probably have been an easier buy
so before you pull your hair out, there were others w/ the single and dual version of the iCode one and they had a lot of problems w/ the 7800/2600 core for paddles.
Was that before or after the core update though? Getting it running on the old core definitely gave me a few more grey hairs, but eventually it worked fine with 2 paddles.
I'm not sure
I’ll get around to trying it someday, finding a window to drag all the stuff out and go through potential frustrations and have the kids willing to play with me at the end of it has been challenging 😂
one important testing method regardless of DB9-USB adapter is this...
In the analog controller test, ensure that your paddles move the LEFT analog stick 1's X and Y axis together.
NOT one axis on the left stick and one on the right stick. If this is the behavior, you need to do something else
Thanks.
if you can't get the behavior in that video, don't bother launching any of the cores
and to get to that point, you have to have mapped it first int he main menu
once you get both paddles on the left analog stick in the test app,
then you can go to to 2600 core and map buttons
It does have a mister mode that split one paddle across two ports for the old core, but I’m hoping it’ll send all 4 axis when that’s disabled
the old core is kinda useless
the paddles didn't even work on it towards the end afaik
@jovial marten here's what the paddles look like if you didn't properly set it up:
Oh I meant the previous version of the 7800 core, not the old 2600 core
oh
it shouldn't really be different
there's just an option now for having two paddles on the same controller, they are still assigned individual like always
That’s great, I’m still looking forward to trying it out
if it's a mapping problem you can have zakk add it to the controller db
@jovial marten once you do get it working, please save your .map files so that others can just copy them and get it working for your iCode dual USB adapter
for example, here is the mapping file for paddles using the 2600dapter-d9
Thanks for all the pointers. If I can find the time to get it working and succeed, I’ll do that!
9 signals, and 1 is GND = 8. you only have 7 io to use for snac so don't get your hopes up too high for intellivision.
although at some point maybe i'll be the freak who asks about Odyssey2 SNAC for their DB-9 controllers
it's such a lo-fi system. almost like it straddled Gen 1 and 2.
captured a short clip via RF last weekend. hahaha
and uses fake analog looking and feel controllers which are just regular 4 direction and 1 fire button digital controllers on DB-9
Odyssey2 uses a weird pinout that doesn't match other db9 stuff like atari. gnd is a different pin, so probably possible but might require a special adapter cable or other trick
oh neat. looks like the 2600dapter-d9 supports the odyssey2 also...
2600-daptor D9 - 9-pin controller to USB interface
O2 controllers feel good
they feel analog but are digital so all the stick travel doesn't do anything.
No April's Fools core this year?
https://www.youtube.com/watch?v=rIPtzZHJnkg
Speaking as an arcade game connoisseur, I just won't be satisfied until this legendary game has it's very own core.
Played by: SCHLAUCHI
Not only is the name of this Data East release weird, the game is even weirder! -
Disclaimer: Most videos by World of Longplays use SaveStates!
What board is that on?
Act-Fancer
It was kind of a joke post, Trio the Punch is 100% on purpose kusoge. Absolutely great, but I doubt anyone is going to want to write a core for it and one other game.
Depends how much unique hardware is involved on the board I imagine