#Misc. Other Cores

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halcyon elm
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You need to orient in Qix but yeah that wouldn’t be there without a serious hack

dim brook
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had galaga already on the list to try, i'll give space invaders a go also heh

halcyon elm
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I was thinking Sanrio was on a plane but I haven’t played lately

naive valley
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Is this just to say it could be used because I never saw a Space invaders or Galaga with a spinner

halcyon elm
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Find a list of 2way games

dim brook
halcyon elm
dim brook
naive valley
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I have 2 way , 4 way and 8 way sticks !

halcyon elm
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Really?

naive valley
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yes

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2 way is just a gate on a 8 way

halcyon elm
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I bet fewer than 10 people on this discord have a 2 way

dim brook
naive valley
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4 way is the thing from Ultimarc

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that converts an 8 way to a 4 way at push of button

halcyon elm
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4 way was very common in golden age tate games

naive valley
dim brook
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spinner experiments are fun because it gives you a different feeling of precision in games you may have played with different input devices before.

halcyon elm
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Walrus how do you play Defender (arcade version)?

naive valley
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with someone else as a helper !

dim brook
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i played the crap out of it in DOS though

halcyon elm
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Defender is one of if not the most popular game that hardly anyone plays with correct controls

naive valley
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is the 4 way 8 way swappable

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its not that expensive

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Asteroids is probably another

halcyon elm
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It’s not really what I want tho

dim brook
naive valley
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I doubt many people played with a button set

halcyon elm
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What I want is a true 4 way leaf switch

naive valley
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leaf switch were terrible

halcyon elm
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Or some better images search

halcyon elm
naive valley
halcyon elm
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The other interesting panel to me is Major Havok

naive valley
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I want a SN30 rotation stick

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but they are unobtainium

halcyon elm
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When I considered buying/building multicabs these were two of the games that gave me pause

naive valley
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I built an asteroids controller based on the correct button layout

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I have no idea where it went to

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asteroids cant be played with a joystick

halcyon elm
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There is a multiwilliams panel that is a pretty good compromise but…

dim brook
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bespoke control layouts like that are firmly in the realm of original arcade machine owners, or diehard fans of the game who want to build a custom stick for emulation. i am neither of those

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thats pretty unique, and surely takes a lot to get used to

halcyon elm
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I feel it’s reasonable to want to have good controls for what are generally regarded as top 100 classic arcade games

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And I don’t know if I’ll ever get there

limber dagger
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Even without adding in new hardware support in the 800 core, having cassette support and being able to load cassette and disk files from the OSD like other computer cores would be a nice QOL improvement. Virtual lightgun support as well.

naive valley
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no it wouldnt

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Disks need to be loaded as they would on an original machine

halcyon elm
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Don’t get your hopes up too high on those light gun games

limber dagger
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Why?

naive valley
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using the Control keys

halcyon elm
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but yeah it’s incomplete without it

naive valley
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the Basic rom on the Real HW worked that way

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and so shouldnt be bypassed

limber dagger
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Other cores have managed to simplify complex loading to OSD loading

naive valley
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not really

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C64 you load the disk and then type the command to load it

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Atari you would have used the function keys

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you dont just chose a disk on the C64 and have it magic load

limber dagger
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You do now on the new MSX core

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It's great

naive valley
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no its inaccurate

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Raspberry Pi and RetroPi is that way ---->

limber dagger
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If you can still load the clunky way you can on old hardware, are you still against being able to just load from the OSD?

naive valley
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as long as the original is there

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then I dont care what ease of use is put in

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I can happily ignore it or use it if I cant be bothered to use the real way

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as I may not know the "Real" way if I never owned the comp

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Loading a tape on the ZX81 requires you to know the old keyboard layout

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and most people would not

limber dagger
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Has any system with OSD loading removed the ability to load the "real" way?

naive valley
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you are stating easrlier that the A800 core was clunky

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because it used the real way

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and that the core was "incomplete"

limber dagger
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Yeah, but you seem worried that being able to load via the OSD would remove the ability to load the way you did with commands on real hardware. Has that happened on any other cores? Genuine question here

naive valley
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OSD loading doesnt exist on the C64 core

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Zx81 core etc

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all those mount a disk/ tape

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then need you to do the keyboard load routine

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Oric core too

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Amiga core it works because you never had to load you just stuffed the disk in

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but take the Spectrum 128 core you have to know how to use that machine

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I think if you are using an old computer you should be using the original way of using it

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and yes that does put a barrier to new users

limber dagger
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I think as long as you can still load things like you did on an actual machine then there is no problem being able to just load files on computer cores like you would a ROM on a console core. The new MSX core is a great example of how making that experience a lot simpler is removing a barrier to entry and more people are playing games and checking out the system (myself included)

halcyon elm
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Btw #1051900851385544745 thread also exists

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Moved the Atari 800 pin to #1061415550741397504

fading cosmos
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What about an R-Zone core?

haughty vortex
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Would be great to add NEOGEO CD support to the NEOGEO core.

dawn elm
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Some little skeleton of it is in there already, incomplete.

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I think it wasn't seen as worth the effort by the developer since it would be highly difficult and only a tiny handful of sorta-exclusives.

delicate stream
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Would this be the correct place to bring up an issue with the Pengo Arcade Core?

fading cosmos
# dawn elm I think it wasn't seen as worth the effort by the developer since it would be hi...

I get the reason and emotion behind wanting Neo Geo CD support, but what you said is a good breakdown of the issue: lots of hard work for little to no pay-off.

Of the truly completely exclusive games (not on AES/MVS); Ironclad, Crossed Swords 2, and Zintrick all received AES conversion patches. The remaining other exclusives aren’t worth it so that leaves Samurai Shodown RPG as the only worthwhile reason for Neo Geo CD support. Or you could just play the PS1 version on the PSX core right now.

haughty vortex
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i was thinking about the way the NEOCDSDLOADER works. anyway... I think NEOGEO CD is not only about the "exclusives". The machine has a feeling that AES or MVS doesn't have. Some people think that the machine is bad, inferior, load times etc. But NGCD has its own feeling. But I understand that it can be difficult to implement.

supple iron
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neogeo cd is memeishly terrible because of it's multiple-minute load times and inferior graphics to the proper systems, but it's so close hardware-wise I agree it would be nice to have for the laughs and rare unique perks

dark kite
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There are several games with arranged music which is nice.

neat abyss
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I had one of the old clunky monolith models. It felt like that plastic they make gym equipment out of for elementary schools.

dark kite
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With the load times sped up it would be worth it

haughty vortex
supple iron
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im sure there is plenty of complaints about those load times too, but psx drive was twice as fast

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most games for psx didn't have horrible load times, because they were made to accomodate them

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most neogeo games were just quick adaptations to a cost-saving medium and had no optimization

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that's why it was bad

haughty vortex
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I won't discuss the machine was not very well designed.

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it was not well designed

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it's true

neat abyss
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Would an MSU style setup be essentially no different than implementing CD?

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Crossed Swords 2 was some engineering to get put on AES right?

supple iron
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I think so

haughty vortex
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but, i lived the NGCD in its time, I still have it ( now with a NeoCD Sdloader)... as the AES, so... I have feelings for this machine.

supple iron
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im not sure MSU makes sense for neogeo?

neat abyss
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Yeah, I dunno either.

supple iron
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it can already play samples and stuff

neat abyss
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I have fond memories of the CD and late nights and pizza and laughing. Alone, the load times would be torture. Back then they were chat sessions.

haughty vortex
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The way the NeoSD Loader works... maybe ?

supple iron
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anyway I think the interface for it is partially implemented already though im not sure how complete furrtek got it

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my impression at the time was that the limiting factor was that back then the mister had nothing in the framework to accomodate cd type data

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obviously it does now, and the drive itself was nearly identical to turbografix cd

haughty vortex
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Playing KOF 98 in 1998 with friends... with 28secs loading per fight... it was FEELING !

dark kite
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Neo CD was for poor people like me to enjoy fairly good ports

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Until Dreamcast

haughty vortex
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the NGCD drive just fill the C, P, V, S roms when needed.

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I think it has not special uses

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not special readings and seek timings like CDROM2

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NGCD inside has the memory distributed like a cartridge. 2 megs for audio, 2 megs for graphics, 1 meg for program and so.

dark kite
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Neo CD was better than the PS1 and Saturn ports. They were less compromised

haughty vortex
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sure

dark kite
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And back then I preferred the CD audio to the original Neo Geo audio. Now I enjoy both

haughty vortex
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kof 95 and Fighter's History Dynamite were extremely good for Saturn, but the others...

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good in saturn... terrible in psx

dawn elm
dark kite
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Real Bout special wasn't too bad on Saturn

haughty vortex
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the prototypes of these CD games are in MVS, but hidden in the darkness.

dawn elm
haughty vortex
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like Ironclad was since SNK launched it in Wii.

dark kite
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Yeah PS1 just wasn't great at 2D fighters. Some good ones were made like Alpha 2 and 3. But Saturn always had the edge.

supple iron
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it was to deal with the five different cart busses

haughty vortex
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realbout special was good in saturn, right

supple iron
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the cd is relatively cake to deal with

haughty vortex
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Kof 95 and Karnov... the best ports by far

dark kite
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Biggest issue with the Saturn ports was always the sound effects imo

haughty vortex
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exactly

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in the case of these 2 games, the sound effects are GREAT

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I think they were converted by RUTUBO... very good works

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maybe neogeo cd could be ported to smaller fpgas like MiST... dun know

limber dagger
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Hmm, has anyone tried adding in the PC Engine CD code and seeing what is left to do to finish if NG CD support?

haughty vortex
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bios, internal memory card

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the internal ram, around 8 megs divided in different sections working as the roms for graphics, sound, sound program, main program, text ... ( like in a cartridge )

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all the other is just a NEOGEO AES.

spiral ruin
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Weird question but for those with surround setups - does the SNES core support Dolby Surround on the games that support it?

haughty vortex
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I could never test the dolby surround in SNES at the time... would be interesting to listen to.

neat abyss
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Isn't it just dolby encoded on the standard stereo channels? Don't see why it wouldn't so long as you had a prologic decoder.

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Now, over digital, I have no idea and I'd wager it's probably going to support analog only unless someone specifically enabled internal recoding onto the digi output. But ...maybe someone has?

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I can finally get my quadrophonic Alan Parson's version of Dark Side of the Moon on the preferred format. SNES.

fading cosmos
cedar condor
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...and another course for Neo Turf Masters. (That alone should make the effort worth it) 😁

fading cosmos
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I’m back on board the Neo Geo CD hype train!

🚂💿💿💨

limber dagger
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Hey it's the Old Course in St Andrew's, if there was one course you would want to play that's the one

cedar condor
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Neo Turf Master's is my goto NeoGeo game. It's also why I'm so hyped for the NeoGeo Pocket core. I miss that little joystick, it was God tier. My most regretted sale ever.

limber dagger
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On a tangent while talking about the Neo Geo core, does anyone know why V-Liner and Hockey Grand Prix don't work on the core, and what would need to be done to add support? Both seem to work fine on original hardware. Maybe a unique mapper?

mighty trout
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@cedar condor Neo Turf Master's is my favorite arcade golf game of all time. Forget Golden Tee! I have a Neo Geo 2-slot w/ a multicart and whenever people are over that is the game I have running.

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"On the green!"

primal ridge
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Neo CD version of Breakers included the Extra mode, which dramatically changes the game mechanics in a wild way

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And yeah the arranged soundtracks are pretty much all kickass

fading cosmos
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damn well I’m glad y’all are educating us, well me specifically lol

I sure didn’t give the Neo Geo CD enough credit!

pulsar cosmos
limber dagger
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Hah! If only it were Hockey Grand Prix, someone would have definitely got that one running!

supple iron
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I think the racing game was the same

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im not sure if either are documented anywhere but I think it's just a matter of some ram and maybe a register or two

limber dagger
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Ah, so basically like a mapper or SNES special chip?

haughty vortex
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Vliner is very ugly

supple iron
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afaik they were in special cabinets with different hardware

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sort of a later-in-life repurposing of the boards

limber dagger
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Interesting, they do seem to work in regular boards going by these youtube videos of people picking them up and running them on their set ups

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Presumably there would be some documentation in Mame (assuming there is support there)

supple iron
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probably somewhere

tiny lintel
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Is the slowdown in Liquid Kids and New Zealand Story on MiSTer TurboDuo accurate? It seems excessive compared to emulators, but I don’t have real hardware.

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I know that MiSTer is correctly simulating the slowdown in NeoGeo and Arcade cores, often closer to real hardware than emulators. I just never thought what the situation is with PC Engine. Now a friend mentioned the slowdown seems too much to him. None of us have real hw though.

neat abyss
supple iron
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there's not any reason to doubt the cpu

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it's all cycle accurate

arctic lagoon
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I Still hope for a Naomi core.
If they bring the core like they do for the PSX, and Saturn game by game basis.
Maybe they can do that for the fighting games, Capcom vs snk 2, guilty gear, and marvel vs capcom 2 ect are the top ones.
I couldn't care less for the higher end one's like virtual tennis that most likely don't have a chance.
Those fighting games are less power hungry then virtual tennis. IDK. maybe it is? IDK,
Just play them on the dreamcast for now. Good stuff. some of those tittles are on the ps2 as well.

limber dagger
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Naomi core? What's that?

naive valley
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a fantasy

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No way in hell a DE10 can ever support a Naomi core

limber dagger
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Is this an autocorrect of Nuon?

naive valley
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no they are meaning Naomi

limber dagger
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Ah, Sega arcade

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https://treasure.fandom.com/wiki/Sega_NAOMI#:~:text=The Sega NAOMI (short%20for,similar%20to%20the%20Sega%20Dreamcast.

Treasure Wiki

The Sega NAOMI (short for New Arcade Operation Machine Idea) is an arcade system board released in 1998. It was designed as the successor to the Sega Model 3 hardware, with an architecture similar to the Sega Dreamcast. The NAOMI was first demonstrated at the 1998 Amusement Machine Show hosted by JAMMA, at a time when traditional arcades were on...

naive valley
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Yes the Dreamcast Arcade

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an absolute no way on the DE10

limber dagger
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Yeah, that ain't happening

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Can't you now play conversations of those on a Dreamcast?

naive valley
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yes or use Mame and a powerful PC and play the Naomi version

limber dagger
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Yeah, those are good solutions. If you can still find a cheap DC it is cheap and easy to mod it with an ODE and then you are off to the races when it comes to these Naomi arcade games on "original" hardware

cedar condor
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Can confirm, recently changed shell on my DC, added ODE, and a cheap hdmi converter cabled. Good times. I need to find someone to do the DC Digital HDMI mod soon.

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Though, last I looked, Naomi's weren't that expensive. But not as convenient as a DC

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...plus the Dreamcast rocks in general.

limber dagger
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The DC is a really fun and easy console to mod/upgrade. The battery clip, fuse upgrade and LED swap are the best entry point for anyone looking to get into modding consoles. Very easy to get at and swap.

arctic lagoon
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I play the fighting games and muiltiplayer arcade games on fightcade. Has a bunch of games on emulators.
A front end with muiltiplayer online. Join and chat and loby's.
Good stuff.

potent night
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Does the vectrex core work on crts?

neat abyss
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Last I checked it does not.

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But it's been a minute.

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Unsynced image, no OSD on component in.

potent night
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Looking at the code it doesn't look like it, but wanted to confirm

supple iron
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I think it needs more than 240p to look even close to OK

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it does 480p right?

potent night
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540x720

limpid thorn
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I fixed it in names.txt. You are welcome to raise an issue on github if there is something wrong in the names.txt files on my github, or ping me here if needed, that is better than it going unnoticed 🙂

modern crescent
limpid thorn
modern crescent
limpid thorn
modern crescent
undone citrus
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Does anyone know if the CRAM Dots on a Genesis behave differently from console to console?

The reason I ask is the CRAM Dots implementation on the Genesis Core doesn't behave correctly (Yes I appreciate this is a very silly and small thing to mention).

halcyon elm
wary fog
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does your console reproduce the same pattern everytime?

undone citrus
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My console does indeed produce the same with the same game used each time I fire it up.

However, if I use the exact same game (Sonic 2 in this case) on the Core, the CRAM Dots are completely different.

supple iron
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iirc they are the result of a bug in the genesis that's caused by writing to palette ram while the system is drawing

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it draws a dot of the color that's written

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in theory they should always be the same

undone citrus
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If anyone is interested I will take a picture :0

supple iron
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they have no meaning, so their color also has no meaning

undone citrus
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Its just me and my "Accuracy" OCD kicking in 😉

supple iron
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genesis core accuracy is not 100% yet, but it's pretty good

undone citrus
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Its very good Kitrinx. I love that core.

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Its very very good

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Genesis / MegaDrive and PS1 are 2 systems I am very familiar with 😉

supple iron
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PS1 core is exceptionally accurate

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remarkably so

undone citrus
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PS1 core is simply sensational. I love the work Robert has done.

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It was a pleasure to test games and verify them against real hardware during the development of it.

haughty vortex
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which percentage of accuracy has the MD core ?

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I feel it really good

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Today I was doing tests with real Mark III and SMS core. They almost work at the same time. Passed several minutes I could feel a light desync in the sound.

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I made same tests with real Famicom and NES core... No desync... I don't know the level of accuracy of this one.

supple iron
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I dont think it's really possible to simplify accuracy as a percentage

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I used 100% just as an expression

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in particular in th genesis core I think there's a few issues with the sound chip and the bus arbitration, but they'd dont have any impact on the vast majority of games

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the NES core is one of the most accurate on mister

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im not sure what you mean by desync of sounds, but on fpga sound and graphics aren't capable of desynching

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unless you mean the clock speed of mister is not the same as the clock speed of some other device

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that can sometimes happen, especially on systems with low quality oscillators

haughty vortex
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same game at same time

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that's the test I did

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real system one side, mister the other.

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NES has been perfect in sync

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SMS almost

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with light desync several minutes later

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I did with NEOGEO too ( AES mode ). No desync

supple iron
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what kind of oscillator does SMS use

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it may vary with age and temperature like SNES's

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it's probably just a basic clock speed mismatch though

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you will see NES start to drift after 8 hours or so

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just from the dejitter, it will pick up about a second per day running

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that's within system to system variance though

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so it's not really noteworthy

naive valley
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A Second a day I demand my Money back !

haughty vortex
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well, the Mark III is not like the european sms.

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as I remember in the European SMS, I suppose the American one too. It uses a central oscillator, the same the MD uses.

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If I don't remember bad, is it.

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anyway

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i feel these cores very accurate

supple iron
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I can't think of any console core i'd call really bad

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(in terms of accuracy)

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even the meme ones like supervision are good

haughty vortex
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yes

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the feeling is real

supple iron
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some of the super old ports could probably use revisiting

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like Odyssey2

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and Astrocade

limber dagger
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Oh yeah, you definitely need to go looking for a console core that isn't at least excellent. Odyssey2 and Astrocade are the two and spring to mind that could do with some love and could be upgraded. Channel F wasn't in great shape, not sure if the recent build improved things massively but it may be fine now.

halcyon elm
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800/5200…

dim brook
limber dagger
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Intellivision could do with some polish

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Someone still needs to step up and get the SG-1000 in the SMS core parity with the ColecoVision

haughty vortex
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In fact I noticed glitches in Princess Ninja in SMS core. They are not present in Coleco Vision core.

limber dagger
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Oh, wonder if that is on the sheet we worked on

haughty vortex
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Princess Ninja is an SG-1000 game

limber dagger
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Yeah, we didn't have that, have made a note. Where do you see them?

haughty vortex
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it's at the end of the first stage

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before the boss appears

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there are two rocks at left and right

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these rocks are mirrored

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garbled

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inside these rocks are 2 ninjas

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the ninjas are corrupted too, if i remember well

supple iron
haughty vortex
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another thing about SG-1000 running in Mark III. The systems are compatible, but the color palletes are different. SG-1000 games on a Mark III shows darker in the real system.

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simmilar how it happens in MSX and MSX2

halcyon elm
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Try 5200 and see what you think

haughty vortex
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the MSX1 games look different colours in MSX2 computers.

supple iron
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I wouldn't really know what to do or run

haughty vortex
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I don't know these atari systems.

limber dagger
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I thought palettes were fixed on the SMS core for SG-1000, are they still off?

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-have made a note for Ninja Princess, thanks

supple iron
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there's two palettes, birdy changed it to the one that the sg-1000 should have

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vs the one sms would have (which is considered wrong)

haughty vortex
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the core looks brighter than the real system, yes.

supple iron
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sms is kind of a clone version of the vdp the sg1000 used, and it has different colors

haughty vortex
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sg-1000 games in real mark III look dark dark

limber dagger
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How about on an actual SG-1000 though?

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Core should look as close to that as possible

supple iron
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I dont know how to judge

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it runs stuff, and it's atari stuff, so it's pretty bad

haughty vortex
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I don't have the SG-1000 console. I don't really know

supple iron
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but that's not really the core's fault

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@limber dagger what are the problems with atari 800 that sentient is talking about

limber dagger
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5200 is missing SNAC and lightgun support, but I thought the other things missing were all on the 800 side rather than 5200

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A list was made and pinned in the 5200/800 chat

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sentient6
OP
— 07/01/2023 22:48
Pinning this as a wish list of features not yet supported on 800/5200:
(Thanks @lime cargo)

  1. Disk image support for APT atari partitions like many software emulators have. This way the 800XL core can mount and modify disk images like the way the Macintosh and Amiga cores can.

  2. SNAC support for DB9 things like controllers

  3. SNAC support for SIO (like the C64 core has SNAC support for serial floppy drives)

  4. D1-D8 drive support instead of just D1: and D2:

  5. Cartridge support to approximate expansions like the SIDE2/3 carts, U1MB expansion

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-off hand I think it is missing cassette loading also (both OSD and ADC)

supple iron
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other than snac I don't really understand the implications of any of that, but none of it seems accuracy related

limber dagger
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Would need to ask a power user

supple iron
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I think it's probably fine

limber dagger
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But it can't load cassettes I know that

supple iron
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the guy who made that core was very detail oriented

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nice guy

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there's always more edge case stuff to add for everything all the time

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that's not really a question of how accurate or good a core is though

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that's just people wanting more niche things

limber dagger
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I don't think SNAC, Lightgun, cassette loading is too niche here

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I'm not sure what these are "Cartridge support to approximate expansions like the SIDE2/3 carts, U1MB expansion" are these like expansion carts/mappers?

supple iron
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snac is niche all around

limber dagger
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Quite an easy add on this one though right?

supple iron
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probably

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depends on if they did anything weird

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there's like 4 lightgun games from the look of it

limber dagger
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So four times as many as the 7800 🙂

supple iron
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7800 has 4 and 2 on 2600

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7800 core has a rediculous number of niche features though

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even crap like covox

limber dagger
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Checking now, there are a lot of .cas and .bas games and apps etc. in the Atari 8 bit TOSEC collection

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Those aren't supported

supple iron
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are .bas files something used on a real system?

limber dagger
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Will be like CreatiVision, typed up basic programmes, they likely all have .cas conversions

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Actually, no they don't having a quick scan

supple iron
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are they text or binary?

limber dagger
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Doesn't look pretty in Atom

supple iron
#

looks like a memory dump

#

so it's probably one of those ones that expect to be injected into some specific place in ram

#

very emulator-y

limber dagger
#

Ah, I wrongly assumed .bas files were all just typed up basic code in a text file renamed .bas

dim brook
#

checked up on all my fairchild issue reports and they all seem resolved. the console is in good shape on mister.

#

CRT output is a bit wonky though.. but I don't know if the original hardware behaved like this perhaps also. would be nice to have some analog video alignment options like arcade cores have, for this one.

#

cleaned up in blackjack for channel f also. gonna return to this some day and see if i can max it out at 9999

dim brook
#

trying to draw a 60x58 sized mister-kun in "doodle" for ChannelF, might be the hardest thing I've tried on MiSTer so far.. lol. it's like some kind of jank etch-a-sketch

modern crescent
#

Jank-e-sketch

lime cargo
# limber dagger 5200 is missing SNAC and lightgun support, but I thought the other things missin...

I won't ever argue against adding features onto something.

However, 5200 games is a low priority for me as an end user bc once you get the feature working on the 800, you can run converted 5200 games which run fantastically minus the controllers.

also CAS support would be neat but that's not something I care as much about on the atari8bit platform since there aren't any "cassette loading music" like many C64 games.

lime cargo
# limber dagger I'm not sure what these are "Cartridge support to approximate expansions like th...

I don't know if they're mappers but if you look at the atari8bit software emulator like Altirra, it has support for these devices.

The reason they're important to Atari8bit users is that modern hobbyists on this platform rely on these utilities to make the bare atari8bit environment tolerable.

For ME, I need to run Altirra to manage virtual hard disk images on the SIDE2/3 cartridges since my real Atari computer is a stock 64kb machine and many utilities like the hard drive partition tool FDISK won't run.

So I use Altirra to partition and perform large file transfers.

https://www.virtualdub.org/altirra.html

oblique orchid
#

god, I wouldn't even use SNAC on the Atari 5200 core, all the controllers are horrible

halcyon elm
oblique orchid
#

jealous

#

I ordered that 3d printed diy 5200 controller because all the 5200 controllers I own are fucktacular

limber dagger
#

Has four lightgun games, also could potentially be used for non controller things it seems

fading cosmos
#

Dumb question but does a basic atari 2600 joystick work via SNAC?

supple iron
#

yes

fading cosmos
#

omg time to buy one and relive the glory days of beep boops

naive valley
#

The Metal dome switches dont last

fading cosmos
# naive valley The Metal dome switches dont last

So you’re saying it’s likely that any 2600 joystick I buy will be janky?

Actually I bought one of those early clone consoles that came with 2600 joystick reproductions. I wonder if those are any good?

naive valley
#

yes

#

they used a little metal dome ontop of a contact

#

that metal dome gets crushed with use

#

and so the contacts become bad or perma stuck on

halcyon elm
#

Most work in my experience

fading cosmos
#

Thanks for the warning, friend!

naive valley
#

I have killed many many Atari sticks

#

you can bend them back

#

but eventually metal fatigue takes them

#

so on those cardinal points you can see the little hat that sits over the contacts

#

depends on how violent the person who owned the stick was

#

but playing the Decathlon style button mashers on the C64 killed them fast

#

That being said I am sure someone sells them and they are very easy to replace

halcyon elm
#

I don’t really think many people have played a lot of Atari in the last

#

checks calendar

#

Almost 40 years

naive valley
#

I killed 3 in 1 day

#

snapped the shaft on 2

neat abyss
#

I played Ghostbusters 2013....

halcyon elm
#

Lorena Bobbit has played Atari today

neat abyss
#

"Still more responsive."

primal ridge
#

Best Electronics still sells new aftermarket controller boards that hold up much better

halcyon elm
#

But only takes google pay

fading cosmos
#

Ok I’ve got two Flashback repro joysticks. The Flashback 2 one is very stiff, not much throw and a very clicky button. The Flashback 3 one is much looser, longer throw and button is slightly mushier.

Which sound sounds closer to a real 2600 joystick? @halcyon elm / @naive valley

supple iron
#

I think the originals were very mushy

fading cosmos
#

Considering the Flashback 3 is by atGames I’m now dubious of how the controller feels lol

halcyon elm
#

Stiff when new, less when worn out

fading cosmos
#

My four year old playing Battlezone with the 2600 joystick:

“WHICH IS SHOOT?” 😅

#

Yeaaaaaaaaah this is awesome

#

Looks like H.E.R.O. is a hit, he’s really enjoying it.

halcyon elm
fading cosmos
halcyon elm
#

🙂 it’s the superior game

fading cosmos
#

Yeah I was going to ask lol. I faintly remember it being better.

#

I totally forgot about it, thanks for reminding me!

lime cargo
#

@supple iron So this is interesting.

I just tried the 2600dapter-d9 with paddles on the Atari 800XL core (v220927) and both paddles in this set worked perfectly. I just had to map paddle buttons like in the 7800 core.

However, unlike your 7800 core, I wasn't able to add a second set of paddles via a second 2600dapter-d9 for a 3-4 player game.

Any idea why the difference?

supple iron
#

is the core designed to do that?

#

I've never touched the 800 core. It has a lot of parts in common with the other systems and it would probably be easy to spiff it up a little, but do you really want someone who hates all atari things working on it?

#

Sentient once told me I was going to be known as the "atari lady" and now those words haunt me whenever I work on any atari system, I dont want that kind of reputation

lime cargo
lime cargo
supple iron
#

well NES and 2600 are pretty iconic to the industry as the system that nearly destroyed it and the system that raised it from the ashes

lime cargo
#

re: the 800XL core, I expected that it would treat another instance of another USB ID device the same as the first instance

#

either way I only discovered this bc I was trying to get the 2600dapter-d9 guy to change his www landing page about how the 2nd paddle doesn't work on the mister.

supple iron
#

main is main is main with these things, the core doesn't determine any of the USB HID stuff

#

it's a matter of if the core is looking for more inputs on other controllers I think

#

maybe it's only made to deal with two paddles

lime cargo
supple iron
#

nobody

lime cargo
#

ok

halcyon elm
#

Did I? Now I have to search for Atari lady

lime cargo
#

Frankly i'm just happy that 2 player paddle games work. which with the Warlords exception, I can't even name another >2-player atari game on any platform

halcyon elm
#

It was Jorge

lime cargo
#

maybe we can upgrade the suffix. give it a promotion....

#

Atari Diva

supple iron
#

no it was you. I dont remember where or when.

#

it was in response to jaguar stuff though

#

anyway

#

you should make sure the core supports more than two paddles to begin with

#

they are tricky to deal with

halcyon elm
#

5200 had 4 ports on first model

#

Not sure about 800 paddle games

lime cargo
halcyon elm
#

Which one are you, Kitrinx?

supple iron
#

ill take number four

#

Princess of Shapeir

halcyon elm
#

blue spandex ftw

neat abyss
#

Do you have to own land in Jack Tramiel's back yard to be officially recognized as an Atari Lady? Or is it just a granted honorific now?

#

RetroTitles Dot Com

#

Lord Sugar might take umbrage.

halcyon elm
#

I hate that that’s a scam

neat abyss
#

I've been called a lard my whole life.
Wait, there's supposed to be an i in it?

supple iron
#

that would have been great if someone made a female version of quest for glory, it's a shame nobody hacks dos games like console games

neat abyss
#

Wow, yeah....it's a desert for dos games. That would be a great hack!

dim brook
supple iron
#

Shapeir doesn't seem like the kind of place that would tolerate a princess in slacks anyway 😛

#

but it's the first thing I thought of

fading cosmos
#

Anyone have any recommendations on what MSU1 soundtrack I should use for Link to the Past?

limber dagger
#

"Atari Lady" hah! Own it! The lady who rage-develops Atari cores out of spite. 🙂

neat abyss
#

Period accurate to hayday Atari!

fading cosmos
supple iron
#

it only plays one song though, the sounds of silence

#

overly abstract trolling side, it would be a little surreal to be fighting Gannon to "Duncan" or something

fading cosmos
#

You know, that's a great idea. Imagine someone putting together a mixtape that flowed well with a game.

dim brook
#

One random screen in the woods where Knights of Ni plays 😅

granite crown
lime cargo
neat abyss
#

Mostly it makes me wonder where all my bad art notebooks from school went.

#

Oh, right, the unrelenting procession of time.

supple iron
#

@lime cargo do you have the atari snac with the ADC wire?

supple iron
#

or @oblique gull

lime cargo
supple iron
#

hmm

#

I need someone to test snac paddles

lime cargo
#

Just have this but no ADC on the other end

lime cargo
supple iron
#

it supports 2 paddles on the same controller port

lime cargo
#

Hmmm...

lime cargo
supple iron
#

yes, if you use an analog board

#

digital IO has it built in

lime cargo
lime cargo
#

If anyone here has a real Mr. Do! I would love to compare some of the slow downs w/ the Mr. Do! core compared to the real thing

modern crescent
#

Will the real Mr Do! Please stand up! 😛

pulsar cosmos
naive valley
#

lifetime is amusing to me

#

I killed many of the sticks

#

2 I snapped the shaft playing button mashers on the C64

#

Atari sticks were never built for that

#

Microswitches would be a bad idea. The Atari stick never had them. May as well get a Competition Pro if you want microswitches

#

I found the link for Best Electronics in case anyone is interested in spazer'r recomendation

#

Website takes me back to the 90's Internet 🙂

primal ridge
#

Best Electronics has good stuff, I’ve ordered from them many times

potent night
#

Very fancy website!

dawn elm
#

It's the best.

supple iron
halcyon elm
#

Best only accepts google as payment

primal ridge
#

also credit cards (and paypal if international)

naive valley
#

webpage is so bad though. No clear list of items and prices, no idea of stock levels

#

no shopping cart

fading cosmos
#

It's a great way to weed out people who really want it.

halcyon elm
primal ridge
#

It’s very much a website from the 90s that he’s just added stuff to

primal ridge
#

One of those things where you just roll with it because he’s the guy with all the parts

granite crown
#

The time function on the site doesn't even work

#

LMAO that's why. It's Flash xD

#

use javascript mate

#

lol

#

have you guys noticed that the header is named "New Page 1" too?

supple iron
#

2022?

#

man

#

well, whatever works for him 🙂

dawn elm
lime cargo
#

@supple iron I forget.... SNAC on the 7800 core doesn't work w/ the second button on the regular joystick right?

supple iron
#

right

lime cargo
#

ok whew

supple iron
#

if by regular you mean 7800 ones

lime cargo
#

yeah

supple iron
#

fortunately there's no need to use those unless you really want to torture yourself

lime cargo
#

so using the Atari (not Sega) SNAC with a regular 7800 controller, the 2nd button won't work with the regular 7800 core?

supple iron
#

right

#

the design was somewhat bizzare

#

there's a relay in the system that turns pin 6 (the fire button) into a strong current pin

lime cargo
supple iron
#

this pin overrides the pull down and the controller then uses that current to drive the two analog pins, one for each of the two 7800 controller buttons

lime cargo
supple iron
#

the chip can't drive enough current to enable this behavior

#

it needs some kind of external hardware

lime cargo
#

works great for basic DB9 atari controllers and he's trying to get 2-button discrete 7800 to work.

supposedly it does but I don't have a 7800

however, the ColecoVision (even shittier controllers than the 7800 IMO) can use real 7800 controllers for 2-button games.

however, the adapter isn't working so I was going to use the 7800 core to test lol

oblique gull
#

will probably have to solve this externally like kitrinx said. so another adapter made for 7800 specifically

lime cargo
#

I think I just need to buy a 7800 lol

supple iron
lime cargo
# supple iron so what's the point in this again?

Final objective:

Using the readily available and much better Wii nunchuck/gamepad/classic controllers as a 2-button ColecoVision controller.

Current objective:

Having this adapter use Wii controllers as a 7800 device since that is the officially supported beta feature of the WiiJoy project.

...since a real ColecoVision can use 2600 controllers for 1-button CV games and 7800 controllers for 2-button CV games.

supple iron
#

the 7800 is a whacky controller scheme, probably not a good system to start with

lime cargo
#

--

This is possible since simple DB-9 Y-splitters can let you have an OEM ColecoVision controller and any other controller plugged in simultaneously... which lets you use the original controller's keypad in conjunction w/ any other DB9 controller

lime cargo
supple iron
#

mostly because actual 7800 switches between 1 and 2 button modes

lime cargo
supple iron
#

yeah

#

1 button is easy

fading cosmos
#

So, how many arcade racing games are available on the MiSTer?

I think this is it:

F-1 Dream
Hang-On
Hang-On Jr (System E - SMS)
Max RPM
Neo Drift Out (Neo Geo MVS)
OutRun
Over Top (Neo Geo MVS)
Power Drive
Riding Hero (Neo Geo MVS)
Shot Rider
Sprint 1
Sprint 2
Thrash Rally (Neo Geo MVS)
Traverse USA
Turbo OutRun

supple iron
#

Rad Racer, Pole Position

#

Indy 500

#

rad racer was for playchoice 10 right?

#

exciebike was

fading cosmos
#

I see those are play choice 10 titles

gray timber
#

isn't there like a rally game on neogeo

#

yeah i think its called thrash rally

#

Neo Drift Out: New Technology
Over Top
Riding Hero
too

fading cosmos
#

Ohhhh you’re right I forgot about those

gray timber
#

there's more on PSX if you count ports, or "arcade style" racers

fading cosmos
#

Yeah true. Was just thinking of “arcade core” specific but the reality is there’s a ton of available ports that are close on other systems.

dark kite
#

I hope Outrunners is possible one day

rich spindle
#

Hang-On Jr if you count Sega System E.

fading birch
#

Max RPM is on the mister.

lime cargo
#

any chance we'll see arcade games w/ light gun support?

halcyon elm
#

Why not

#

Isn’t Area 51 in someone’s purview

limber dagger
#

Terminator arcade core is coming as part of something else isn't it?

halcyon elm
#

It terminator or T2? I was just trying to find the system16 page

#

Isn’t T2 not actually a light gun?

limber dagger
#

I was trying to remember as well, it is probably T2 although I think it all takes place in the future part you mostly see in the original Terminator

#

You can play console version already with a lightgun

#

The actual hardware could be some ersatz lightgun using a joystick though, I don't know

wary fog
#

lethal enforcers once konami gets some love?

halcyon elm
#

Which game is it that looks like a light gun but is actually a machine gun on the top of a joystick that tilts into position

limber dagger
#

One of Birdy Bro's ones

#

Turkey Shoot

halcyon elm
#

Oh? There’s one in the can? I was referring to arcade … like I thought T2 worked this way

limber dagger
#

Has some faux light gun I think

halcyon elm
#

I’ve barely played any of these in arcade and can’t remember that well

limber dagger
#

T2 I am not sure, it may well be spoofing light gun support with a joystick

#

It looks like a gun, and the console port(s) can use a lightgun

halcyon elm
#

Usually only chance I got to play these games was when like some birthday or Xmas party was at some place with unlimited play or some set credit amount handed out to everyone

limber dagger
#

If Lethal Enforcers a proper light gun game?

halcyon elm
#

I think so

#

Isn’t it a laserdisc game in arcade?

limber dagger
#

Do we have that one now?

wary fog
#

had a proper lightgun on sega cd

halcyon elm
#

I think y’all don’t appreciate how much I don’t care about most of this 🙂

#

Like I’m still willing to discuss and look things up because I’m interested in the community itself but none of this is for me

#

So if I seem like a power it’s because I am

haughty vortex
#

I'm testing MegaCD

#

it seems OK

#

NEOCD front loader and MegaCD Model 1 share the same CD Drive.

supple iron
#

yup

#

thanks for testing it

#

let me know if there's any issues you can find or regressions and I will pass them to paul if there are any, or let him and alexey know it's good to go

haughty vortex
#

i'm still testing

#

no issues for now

#

In dungeon Explorer 2 I found a track that makes strange things

#

maybe is the ISO

cerulean junco
#

@haughty vortex is the NGCD code just updated into the NG core? Couldn’t find info on that. Will test tomorrow and I saw the mister binary in test builds…but wanted to see what I was potentially missing

cerulean junco
haughty vortex
#

no no

#

i'm testing the mega cd core with the new mister file

#

for possible issues with future neogeo cd

#

i really want to start testing neogeo cd

cerulean junco
#

Ooh I see. I read that backwards

#

I couldn’t tell if the NGCD build was available to test at this moment in time or not

haughty vortex
#

for now it's not

#

silpheed, that has constant loading background, works well

#

the only Dungeon Explorer 2

#

but this game I never tested before in MiSTer

cerulean junco
haughty vortex
#

great!

limber dagger
#

Wait, Is NGCD support being worked on by someone now?

naive valley
#

its been done by paul nl

#

you need a new main mister

#

and the core

limber dagger
#

What a hero

naive valley
#

it has no sound on the CD though

limber dagger
#

I can knock up a testing matrix like the others ones I've done a bit later if it is going to be helpful, I'm a bit swamped with work just now

naive valley
#

#share-media message

#

A French guy is running it on you tube

limber dagger
#

Is Redump still the best collection for NGCD?

naive valley
#

Redump is always a good bet

#

the core supports CHD too

limber dagger
#

I don't think there is a CHD pack for NGCD

naive valley
#

mame will have one

limber dagger
#

I'm hoping I have it downloaded already (I have a NGCD) otherwise will be a beefy download

haughty vortex
#

this core works as a real neogeo cd, so, the anti-copy protections will affect for sure. Patch the isos that are protected for get them working correctly.

limber dagger
#

Do you need a new BIOS?

#

Or can you put uni bios in the CD core and it picks that up?

haughty vortex
#

you need the neogeo cd bios

#

in the neogeo folder

limber dagger
#

does uni bios not remove the need for patching out copy protected discs?

haughty vortex
#

I don't know

#

I never used Unibios in NEOGEO CD

naive valley
#

French guy in video uses the Unibios

limber dagger
#

What do you need to call the file? Usual boot.rom?

cedar condor
#

@moondady There is a Neo Geo CD
thread under mister-cores where some of this is being posted, might be good to consolidate all NGCD stuff there

#

Looks like Kitrinx just renamed it to just 'Neo Geo'

#

but there is discussion of the new core there, just fyi

limber dagger
#

Oh nice, thanks!

supple iron
#

yes sorry, I didn't think it needed to be quite so specific as cd only thread but it's still the place to discuss 🙂

vast tiger
lime cargo
vast tiger
#

Well I randomly thought of Operation Wolf which I'd think would be doable

cerulean stratus
haughty vortex
#

silpheed?

cerulean stratus
#

That's right

haughty vortex
#

ok

#

then seems there are regression

#

japan version?

#

it is the one I have

cerulean stratus
#

It was the US version, I didn't try the Japan version

haughty vortex
#

dungeon Exp has the same proble with previous mister main

#

i'll test it in mega evdrive pro later

languid thistle
#

New calculator emulators on internet archive. FPGA implementation next?

limber dagger
#

With there being such a large number of cores now covering so many systems, not having a TI calculator core is feeling more and more like an omission

loud turret
#

it seems like the TIs tend to "just" be 68000s or Z80s with some flash rom, a sprinkle of memory, screen, and the keyboard/numpad. So we've got the processor modules around for anyone who'd want to give it a go I guess.

limber dagger
#

I think the hard part is how to handle all the different buttons on a graphics calculator, and it also the screen may be tricky for someone who hadn't done handhelds before, but I am not a dev. Be curious to hear someone who has made cores weigh in on a TI core, as hardware wise the specs read like a lot of the old PC cores we have already.

low tendon
#

I have a question/feature request for the Arkanoid core. Should I just talk that here or make a dedicated post?

supple iron
#

you can talk here

#

it probably doesn't need its own thread

low tendon
#

Ok cool. I noticed the Arkanoid (JP) core is the only one with cocktail mode. Could this be added to the other variants? Wondering if it can be added to the unlimited lives core.

supple iron
#

typically this mode is part of the rom. A skilled rom hacker maybe could do it, but it's not really in the realm of the actual core's hardware afaik

low tendon
#

Hm. The mode switch is in the core dip switch menu's. Could I sideload the unlimited lives rom into the core with that dip switch menu option, or do you think that dip switch option doesn't exist within the rom at all?

supple iron
#

switches are generally only useful if the software is looking for them

low tendon
#

OK, thanks! I can still credit up and continue on the JP core so it's not a huge deal, but you do still need to be able to beat a screen in the set number of lives you start with and I'm just bad at it 😄

limber dagger
#

Quick NES question, so in News it mentioned Keyboard support was added - but wasn't that added a couple of months ago?

vapid dune
#

there was a test core but not officially added

#

I tried it today and it still has the conflict with save state keys

limber dagger
#

Ah, I thought it had been merged in

#

Is that bug logged on GitHub?

vapid dune
#

I also ran into another weird issue I didn’t have with the test core, Famicom BASIC is asking that the “backup switch” be flipped off.

#

that’s a switch on the cart, not keyboard

#

doesn’t seem to have a way to flip it off

#

so it’s stuck on that message

limber dagger
#

That's not good

vapid dune
#

I can submit the bug reports

limber dagger
#

These sound pretty bad, that would be good if you were able to log those

vapid dune
#

I've updated that ticket with the related bug issues.

vast tiger
#

So does the framework on these last few cores mean they now support the composite features?

limber dagger
#

On the cores that have had a sys update, which is just a handful so far. Keep an eye on the News channel for more cores getting sys updates

vast tiger
#

Right, that's what I assumed thanks

vapid dune
#

I’m still figuring out how to be a good Github citizen. I had mentioned to the contributor here about the issue, and updated the feature request about the test version issue. But, since it wasn’t merged I didn’t create a separate issue. So I’m hoping waiting to add it now was fine.

rich spindle
#

The contributor saw the notes. The contributor is lazy. The contributor thought the easiest way to avoid the issue would be to disable save-state hotkeys while in keyboard mode as needing hotkeys for save states is probably not required while typing. After having this thought, the contributor continued to be lazy. The contributor hasn't heard about the backup switch before, but could probably look it up.

supple iron
#

Thank you for contributing

tiny lintel
#

Can we have the NSO palette for NES as well, now that we have the NSO Gameboy palette?

supple iron
#

it's not already in that massive pack somewhere?

#

spoilers, it sucks

#

hey dimmed a lot of the colors for health reasons

vast tiger
#

Seems there are a few 🙂

#

why there are multiples though I don't know

tiny lintel
#

I must have not downloaded the external pallette pack.

vast tiger
#

I think it's grabbed by update_all now?

supple iron
#

should be grabbed by the regular downloader

vast tiger
#

even better

vapid dune
signal tartan
onyx lichen
#

Anyone here knows if demons of asterborg works on the sega core on mister?

#

And if it works correctly?

signal tartan
#

it works but maybe with some sounds missing

limber dagger
#

If you have the latest version of MiSTer main from Paul, if you run update script does it overwrite with the official version still?

granite crown
#

If you have the setting set in the update_all settings it should grab the right cores

limber dagger
#

Sorry, meant to post that in the Neo Geo chat

fading cosmos
#

Hmmm, Pang 3 no longer seems to exist for me, got deleted.

limber dagger
#

Reading the forum there seems to have been some mess with all the JT cores updating badly, with people having missing files, duplicates and broken games. I don't know the ins and Outs but seems a right mess.

#

Was chat about it here

fading cosmos
#

Thanks for that link. I’ll have to figure out how to fix the file deletions. Running update again doesn’t grab ‘em.

limber dagger
#

Hopefully JT sorts it out

vast tiger
#

I think it's not isolated either it happens now and again lol

#

Also, I haven't checked the JT discord, I assume he plans to add the YC code?

limber dagger
#

You would hope so, someone said all these updates did was remove the date from the file, not sure why that needed to be done

wind badger
#

yeah, i just updated and the cps1.5 core is borked for now too

primal ridge
#

just wanted to drop off something neat I recorded for a video I'm working on - one of the music programs written in Bally BASIC for the Astrocade Arcade platform and rescued from a cassette some years back. It's Bach's sinfonia - you can see the note data loaded on screen! https://youtu.be/0yYNaVIMJxo

Bally Professional Arcade cover of Bach's Sinfonia. Clipped together from two separate recordings as the original version had issues (and the second started recording late). As a bonus, this also removes the 9 second load time towards the end for the finale!

▶ Play video
limber dagger
#

Oh, interesting. Astrocade is definitely high on the list of the early consoles that could benefit from getting the upgrades to turn them into computers (keyboard, BASIC, cassette loading)

primal ridge
#

100%

#

this video's gonna have a lot of content about that stuff

#

(and clips of programs people made)

limber dagger
#

What is it again the core is missing? Is it "just":
Keyboard
BASIC Cart support
Cassette loading

?

primal ridge
#

cassette loading and expanded RAM are the big ones

limber dagger
#

Is expanded ram part of the BASIC Cart?

primal ridge
#

most of the BASIC stuff works with the keypad on the system, though the expanded memory units also recognize a keyboard if you wired one up

#

the expanded memory is used with the "extended BASICs" Blue RAM BASIC and Vipersoft BASIC

#

I think they each look for the extended memory in slightly different places so they're not 1:1 cross compatible, so having both implemented would be ideal

limber dagger
#

Right, so two different BASIC cart mappers

primal ridge
#

yeah. The standard Bally BASIC (300 baud interface) and Astro BASIC (2000 baud interface) don't need that stuff. Ostensibly you can access the extra memory through them but it's a giant pain in the ass and very limited

limber dagger
#

Are they, and the keyboard protocols documented?

primal ridge
#

should be pretty thoroughly, there's a ton of documentation from people reverse engineering them in the early 80s and late 70s

#

for the sake of ease of use, if there were a way to macro in the command :INPUT GO or :INPUT ; RUN GO that'd make loading BASIC programs very easy

limber dagger
#

I can't remember now if we documented this before (sorry, late this end) but be worth jotting down what is missing and any documentation that could help implement in a forum post

#

Is there anything else missing from the core?

primal ridge
#

the other thing that comes to mind is support for the Spectre Systems handle, which was an analog controller used with ICBM Attack - it operated by plugging into the 1p and 2p controller ports and using the paddle pins on each of them for the X and Y

#

and yeah I think that's all in a forum post already hah

#

there's other stuff that's all "nice to have" like an implementation of the light pen or the computer add on but the memory, the cassette loading, and that controller are the biggies

#

fun fact, MAME doesn't even support the 300 baud cassette interface because their emulator isn't accurate enough for the timing it needs

#

beyond that, I'd probably defer to Rachel Simone Weil, who made some homebrewing tools for the console and would probably have a good idea of if there's anything else weird that would be beneficial/ensure accuracy for folks who are making those

fading cosmos
#

I don’t think anyone’s realized Pang 3 got removed from Jotego’s GitHub distro?

fading cosmos
#

Weirdly Ring of Destruction got renamed and now it's the incorrect (I think) spelling "Ring of Destruction - **Slammasters **II". I don't really mind but I thought I'd point it out in-case anyone else does.

fading cosmos
wind badger
#

@fading cosmos I saw someone else mentioned it in Jotego’s discord…I think JT might still be working on fixing all of the mra issues that cropped up after his last update

fading cosmos
#

Ah that makes sense. Well I wish him the best of luck!

small grail
#

Soo I happened to find this beta for a Genesis-core with a Smart Adaptive Blend, more streamlined CPU Turbo ("Blast Processing") and FM Overclocking :

fading cosmos
#

That's wild. It's been over a year since that post and no updates. Wonder if its deprecated?

small grail
#

Dunno, apparently the dev hasn't been around for an entire year in the forums. Wonder what happened to him

fading cosmos
#

@small grail did you try the core out?

small grail
# fading cosmos <@126146230979002368> did you try the core out?

Yeah - it's pretty good! Not interested in FM Overdrive stuff myself, but the "Blast Processing" seems to work well without say, freezing Sonic Spinball in a certain point (which it did if set to "Medium"?) - though I'd say Smart Blend seems to still need some tweaking and work - has ton of promise though:

  • In Sonic 1, the Smart Blending via "Enabled"-setting (instead of "Composite", or "Transparent"), has both the transparency effects for Shield-pickup and the waterfalls render properly together while keeping the sharp pixels. Dithering's looking pretty seamless too in Ecco The Dolphin

  • However, in Sonic 2 the blending seems to bit hit or miss - the palm trees blend correctly but the waterfall and bushes on Emerald Hill Zone doesn't seem to work. And in Sonic Spinball the dithering pattern for the toxic slime is pretty glitched

fading cosmos
#

Thanks for the detailed answer, you're awesome @small grail !

wind badger
#

huh I thought the Genesis core already had adaptive composite blending…unless that core does it differently?

small grail
vast tiger
#

Well now I am intrigued and hope it gets more development 🤔

crude pewter
fading cosmos
limber dagger
#

Ah nice, that's Magical Pumkin supported by the CPS1 core now. You can play through the game/ride in about two and a half minutes, is a fun little curio.

limber dagger
#

Nah, it's dead easy, made for little kids - I was able to complete it awhile back when you couldn't even move all the way left or right

#

Was refreshing to play an arcade game and actually beat it

dapper valve
#

All "alternatives" from the Street Fighter II Champion Edition core seem to have disappeared from my Mister with the latest update_all. The only one remaining is the World version in the main arcade cores directory. Was that supposed to happen?

kindred zodiac
dapper valve
#

@kindred zodiac Thank you. So fair to assume that the alternatives for SFIICE will eventually return in the normal course of updates?

kindred zodiac
#

yeah looks like they were accidentally removed, should get fixed up soon and then update_all will download them again

dapper valve
#

@kindred zodiac Thank you; greatly appreciated.

gray vigil
lime cargo
#

Any chance for SNAC support for the ColecoVision?

hidden sparrow
#

Personally, I think Mega Drive controllers are a terrible thing to waste for CV.

lime cargo
lime cargo
hidden sparrow
lime cargo
lime cargo
#

who owns the Q*Bert arcade core?

graphics glitch and the offset for the qbert and characters aren't "on" the cubes. they're a bit higher?

#

also no voice sounds?

kind solar
#

That is Pierco's core - the no speech issue is already logged as an issue on the GitHub repo, not sure about the other one though

lime cargo
lime cargo
primal ridge
#

I wonder if a sampled sound of the “thunk” would be worth adding for when Coily or Qbert fall off the pyramid

dapper valve
lime cargo
#

my desire for SNAC is to have something to test/use real controllers with

limber dagger
#

Blue would be the person to talk to about SNAC, I think he did all of the boards and the bulk of the implementations? It would be interesting to know what cores that don't have SNAC support could benefit from them, especially with existing boards.

primal ridge
#

since we were talking Bally Arcade recently, this video I just posted up delves into the cool aspects of its history, including the hundreds of user created games, demos, art programs etc. https://youtu.be/_v3YGQiY02s

In January 1978, Bally and Dave Nutting Associates debuted the Professional Arcade, a considerably powerful home video game system designed for computer expandability. For a myriad of reasons the system struggled to find an audience in the marketplace, with Bally licensing it out to Astrovision (later Astrocade) in 1980, which similarly faced pr...

▶ Play video
onyx lichen
#

Can you finish x men on the genesis on mister? Seems like you have to reset the game to get further at a certain point

vast tiger
#

Good question

#

I know the reset at the beginning of x-men 2 that generates a random character works

iron ravine
#

Wonder if someone is working on a Philips CDi Core.

limber dagger
#

I think we can safely say nobody is working on a Philips CDi core.

vast tiger
#

You haven't seen Robert's new core yet lol

signal tartan
#

https://github.com/d18c7db/atari_system1_fpga
Work In Progress
Indiana Jones - Playable without any visual issues but sounds sometimes are cut off prematurely.
Peter Pack Rat - Playable, no obvious issues.
Marble Madness - Not playable due to missing trackball controls.
Road Runner - Not playable, boots, can coin up but has sprite issues, also controls not fully functional.
Road Blasters - Not playable, fails to boot due to bank switch error.

limber dagger
#

That would be incredible if Robert turned out to be a massive troll. "Tag Junge! You were all wondering what exciting new core I am going to do over the next year after PS1... Well it's the Philips CDi!"

#

Oh, a new arcade system? Doesn't look like it is in the standard MiSTer file system

signal tartan
limber dagger
#

Nice, never say no to more old arcade games

supple iron
#

oh no, perhaps I have narrowed it down with this careless remark

#

has anyone ported doom to CDi?

#

they should

vast tiger
limber dagger
#

Robert would have released an image of Doom on his new CDi core, but instead he released an image of a Mandelbrot set, because I am his favourite.

hasty venture
primal ridge
#

There is that alpha Doom build on cdi that recently got dumped

vast tiger
#

I weirdly want CDi and 3DO.

fading cosmos
#

I ain’t about to kink shame but what are you gonna play on those

vast tiger
#

I just want them for the sake of preservation and completeness honestly lol

fading cosmos
#

yeah I feel that, I’d like to explore their catalog. Maybe there’s a couple fun titles, definitely on the 3DO

vast tiger
#

I mean they're not AAA consoles but they're also not quite the fringe, at least people have heard of them even if they're poop lol

#

I actually have a co worker I'm working with right now that had a CDi

loud turret
#

I'd take the 3do over the cdi, the cdi is waste of plastic

fading cosmos
#

yeah but hotel Mario

loud turret
#

have you played hotel mario?

#

it's honestly a cut above the rest of the CDi library but the bar is so low you're still digging near the center of the earth to find it

fading cosmos
#

No because there isn’t a CDi core

loud turret
#

I've said this many a time before, but I owned a CDi, played the memes, played some others

#

it's garbo

fading cosmos
#

why are you hogging all the CDi

#

Leave some CDi for the rest of us compadre

loud turret
#

I sold it off to pink gorilla in seattle before leaving

#

they probably still have it

#

I had to sprinkle a bunch of good games on top of it to hide it in the box and run out the door before they noticed what I left them with

hasty venture
#

If you like classic FPS games or what the kids call “boomer shooters” lol then the 3DO has some great ones. Killing Time, Escape from Monster Manor and the definitive Wolfenstein 3D

loud turret
#

if you like crushing disappointment and wasting money the CDi is great

fading cosmos
#

LOL

primal ridge
#

There’s definitely good stuff on cdi and 3do

#

My cdi picks are like, Zenith, Plunderball, Wand of Gamelon, Voyeur, Chaos Control, and the shockingly good version of Lemmings

#

Wacky worlds of miniature golf is kind of fun in a weird way too

hasty venture
#

Thunder in Paradise is cool too on CD-i. It’s an FMV game, a movie and a light gun game all in one

limber dagger
#

3DO definitely has games people would play, CDi would be neat but is pretty niche. I would love a core as I don't have that console and they have gotten way too expensive now, and hardware is pretty junky.

#

Just don't see anyone with the skills to pull off a code of either wanting to spend their time making one. Certainly not right now, maybe one day.

hasty venture
#

That list of console cores that should take priority over CD-i grows thinner every year tbh

limber dagger
#

Yeah, and it's great. Every one I get to line through on the list I made as we get new console cores makes things like the Jaguar look more and more appealing. 🙂

limber dagger
#

Has anyone looked at what parts we are missing for the CDi and how difficult they are? I know Ash was doing some preliminary work on it he said could help anyone who ever wanted to make a core but no idea how far he got.

soft ravine
#

I remember playing Escape from cyber city in an amusement park and was amazed.

limber dagger
#

I remember as a kid reading about the CDi (and Mega CD) and seeing various exciting flashing promo images of that generation of systems in magazines and it looking very exciting futuristic with games and software on disc. Very quaint looking back on them these days.

soft ravine
#

yeah, i also still keep this feeling that fmv games are futuristic. I found the tennis game on cdi impressive at the time.

misty iron
#

the yoshi's island fastrom hack doesn't work on mister. It freezes at the intro

#

I wonder why

hidden sparrow
misty iron
#

I believe so

fading birch
#

It does work on original hardware, but has graphical glitches. 1.1 patch didn't fix it.

fading birch
#

Analogue Pocket also has the same crash as mister for Yoshi's Island Fastrom. Where the intro screen is blood red and it looks like the Yoshis have been murdered.

vast tiger
#

Is that using the ported MiSTer core though?

fading birch
#

yes

misty iron
#

The creator said it’s because first generation SNES boards don’t work with superfx and fastrom at the same time. I guess that’s what the mister is based on?

supple iron
#

what is first generation?

#

as in, not 1chip?

#

the core is not based on 1chip

misty iron
#

I don’t know

granite crown
#

@misty iron There were no official games from what I see with both FastROM and SuperFX, so this is kind of breaking territory that is not going to be familiar to the original hardware already

#

We'd need someone to test it on original hardware before jumping to conclusions

#

If it doesn't work on a real SNES, then this isn't something the MiSTer team would be here to fix

#

I would offer but my 1/1/1 SNES has a bit of a hardware failure 😦

#

And I mean actual SNES, not a Super Nt

#

Super Nt has a few .. compatibility weirdness with some hacks that is different from original hardware

#

Link to the hack (patch) here for those that wish to try

pine spear
#

The guy said in a later post it fixes them only on snes9x

#

So yeah I seriously doubt it's accurate enough

#

I also don't think Yoshi's island really needs a fastrom patch. I can't recall any noticable slowdowns

granite crown
#

most devs test their work on an emulator which is not how you make sure it's hardware-compatible lol

#

ideally you want to test with the USB bus on a flashcart

primal ridge
#

I only have an old sd2snes and it is not 100% with some of these hacks

#

I don't much see the point in hacks that only run on emulator though

lime cargo
#

@supple iron so happy the Mega-Cart rom support for NTSC is finally fixed! It apparently happended between December 2022 to this month lol.

thanks for getting its attention last year

supple iron
#

I poked him like 8 or 9 times

lime cargo
supple iron
#

are you implying I have claws?

lime cargo
#

don't know if you were old enough to remember getting iodine for cuts/scrapes instead of neosporin

supple iron
#

I am

lime cargo
supple iron
#

it was a gross color

lime cargo
#

yeah it somehow looked worse than old blood

potent night
#

my family never used iodine, Neosporin or even bandaids really.

#

I wonder if infection is less of a problem in moderate western european climates

supple iron
#

it's not really a problem anywhere, it just makes wounds heal faster

#

allegedly

lime cargo
#

Is anyone working on the Namco System 2 cores so games like Assault can be ported?

https://en.wikipedia.org/wiki/Assault_(1988_video_game)

Assault is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick cont...

lime cargo
#

Who can add SNAC support for the Intellivision core?

limber dagger
#

First question there would be, would one of the existing boards work or would it need a bespoke one designed? What connector does it use?

lime cargo
#

it's a 16 way dpad with a ton of buttons

limber dagger
#

I think it depends if there are enough pins for all the buttons.. Maybe @supple iron has an idea as she has worked on systems with similar number pad controllers.

If it is technically possible then maybe the core developer Grabulasaur might be able to / want to add supportit , or maybe it would take the skills of someone like Blue who has done a lot of SNAC work

supple iron
#

hmm

#

probably better to use a usb adapter and just avoid mapping anything to the dpad

#

it appears to be mostly parallel and has way too many pins for snac

lime cargo
#

ok, cool thanks. pinging
@patent hare @oblique gull

limber dagger
#

"way too many pins for snac" means it's not doable, I am afraid

lime cargo
limber dagger
#

I assume you add another 8 for the d pad directions

#

Kitrinx doesn't think it is doable anyways

lime cargo
#

no worries, just trying to understand

limber dagger
#

Afraid not, I just know that's a lot of buttons on there and Kitrinx doesn't seem to think it doable, and she is well versed in this stuff. Neo Geo controllers are in the same boat

supple iron
#

it's 16 pins for the controller

#

snac allows for 8

lime cargo
supple iron
#

they do

#

intellivision appears to have 16 pins not 9

lime cargo
supple iron
#

is there multiple plug types? it looks like 16 pins to me in this chart

lime cargo
supple iron
#

9 pins okay, but it's still stupid

#

just use a usb adapter

limber dagger
#

It would interesting to know what cores don't have SNAC support but could benefit from it, maybe need to make a sheet

supple iron
#

nah

vast tiger
limber dagger
#

Spectrum has a light gun for example that we don't support

#

I think some of the other older computers may also

hasty venture
#

Two off the top of my head are the Amstrad CPC and Atari 800 cores. Both have a solid light gun library w/out light gun support atm

#

In the case of the Atari 800, it uses the same light gun as the 7800 (XG-1) so I wonder if that code can be ported over?

#

The Atari XG-1 light gun is a video game controller which was released in 1987. As Atari's only light gun, it is unique to the 8-bit family. It is compatible with the Atari XEGS, and with the 7800 and 2600 home video game consoles. It was bundled with the XEGS Deluxe home computer and video game console combination system, and with the light gun...

lime cargo
#

--
would love to be a tester for them

limber dagger
#

Might be worth raising a ticket if there isn't one already

lime cargo
limber dagger
#

An issue on the core's GitHub labeled a feature request

hasty venture
#

Was it Shane Lynch that added light gun support to the 7800 core? If so, then maybe he could port that code over to the Atari800 core?

supple iron
#

no, I did

hasty venture
#

Nice. The light gun works perfectly on the 7800 from my testing so thanks for that! Is it possible to port the code from the 7800 core to the Atari800 core since it's the same light gun?

supple iron
#

someone could im sure, I dont know the atari 800 code at all if it exposes the port wires properly

static lava
#

You know.. just gonna say this. I have CannonBall installed on my MiSTer and it's better than the real Outrun arcade or it's core.

loud turret
#

a large projectile, but that's not important right now

static lava
#

It's a remake of Outrun with widescreen options, high framerate, etc.

#

Uses original roms for assets.

#

It pretty much makes the original obsolete. I wish there was a CannonBall for Turbo Outrun too.

Incidentally the Saturn port is better than the arcade too.

fading birch
fading birch
#

The 3DS and Switch ports of Outrun are nice too.

patent hare
#

@lime cargo You want details on intellivision controller? There are 9 signals : one ground and 8 outputs (it is not addressed as a matrix, like a keyboard).

fading cosmos
static lava
#

It just runs on the Linux side on the ARM processor, I had asked someone some years ago if it were possible to install it on there and they sent me something

lime cargo
# fading birch Atari 800/XL/XE also supports paddles for games like Avalance, Super Breakout, a...

and don't forget...

Warlords and Castle Crisis!!! our family still plays these 4 player deathmatches

https://youtu.be/fsGkNe8xcQs

Came also out for:

Atari 5200

Game description:

This is a version of the Atari coin-op game Warlords, designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater...

▶ Play video
lime cargo
jovial marten
#

Are paddles usable on that core with a usb adapter?

lime cargo
#

--
right around the time I got interested in the atari8bit computers, I actually ended up getting a real Atari XEGS

jovial marten
#

Yeah, I really need to try hooking up 4 paddles to the 7800 code

lime cargo
jovial marten
#

The icode dual port one. As far as I can tell it should work, but the 2600dapters would probably have been an easier buy

lime cargo
jovial marten
#

Was that before or after the core update though? Getting it running on the old core definitely gave me a few more grey hairs, but eventually it worked fine with 2 paddles.

jovial marten
#

I’ll get around to trying it someday, finding a window to drag all the stuff out and go through potential frustrations and have the kids willing to play with me at the end of it has been challenging 😂

lime cargo
#

one important testing method regardless of DB9-USB adapter is this...

In the analog controller test, ensure that your paddles move the LEFT analog stick 1's X and Y axis together.

NOT one axis on the left stick and one on the right stick. If this is the behavior, you need to do something else

jovial marten
#

Thanks.

lime cargo
#

if you can't get the behavior in that video, don't bother launching any of the cores

#

and to get to that point, you have to have mapped it first int he main menu

#

once you get both paddles on the left analog stick in the test app,

#

then you can go to to 2600 core and map buttons

jovial marten
#

It does have a mister mode that split one paddle across two ports for the old core, but I’m hoping it’ll send all 4 axis when that’s disabled

supple iron
#

the old core is kinda useless

#

the paddles didn't even work on it towards the end afaik

lime cargo
jovial marten
#

Oh I meant the previous version of the 7800 core, not the old 2600 core

supple iron
#

oh

#

it shouldn't really be different

#

there's just an option now for having two paddles on the same controller, they are still assigned individual like always

jovial marten
#

That’s great, I’m still looking forward to trying it out

supple iron
#

if it's a mapping problem you can have zakk add it to the controller db

lime cargo
#

@jovial marten once you do get it working, please save your .map files so that others can just copy them and get it working for your iCode dual USB adapter

jovial marten
oblique gull
lime cargo
#

and uses fake analog looking and feel controllers which are just regular 4 direction and 1 fire button digital controllers on DB-9

oblique gull
#

Odyssey2 uses a weird pinout that doesn't match other db9 stuff like atari. gnd is a different pin, so probably possible but might require a special adapter cable or other trick

lime cargo
primal ridge
#

O2 controllers feel good

lime cargo
limber dagger
#

No April's Fools core this year?

static lava
limber dagger
#

What board is that on?

static lava
#

Act-Fancer

#

It was kind of a joke post, Trio the Punch is 100% on purpose kusoge. Absolutely great, but I doubt anyone is going to want to write a core for it and one other game.

primal ridge
#

Depends how much unique hardware is involved on the board I imagine