#Sega Saturn
1 messages · Page 115 of 1
checkmate looters
aw kevin
no english game for you, even my work was ran against several machine translators
this derangement against software assistant doesn’t go far enough!
“oh you learned your japanese from an app? slop! sin! only middle class families who can afford international student exchanges should be allowed to translate the sacred text!”
rant over
-# for now
Pretty much all of my vitriol against the use of AI is actually against the people using it and their lack of oversight (and indeed, in most cases, their apparent obliviousness to the fact that oversight is required).
If you use AI for translation, you need to know enough Japanese to be able to:
- validate that the translation is correct
- understand context
You also need to know enough of the target language to: - preserve context
- make idiomatic (target language) script
- make a script that is pleasant to read, and remove the additional junk text that AI tends to like adding
When somebody dumps a script in, and uses the output directly (which some people actually do), it's crap
love it. if others evaluated the value of a translation by your standards, conversion would be a lot more sane.
One also needs to know how to use it effectively - do you put in a paragraph ? A sentence ? A word ? How much context is appropriate ?
definitely check out the article this comment came from, it shows some simply gorgeous text/image replacement and subtitle muxxing
I used Google Translate during the translation of Dead of the Brain 1 for PC Engine, but I always checked every single word, and balanced the output text. I also verified with a bilingual person to verify the edit. Using it did save me a lot of typing and word lookups.
But if I didn't already have a reasonable grasp of the language (N2 or so), I wouldn't be capable of verifying and it would have turned out crap
And Google Translate was wrong for quite a lot of things too.
(but so much better than 5-10 years ago)
Viewing that page, I see Fujiko's lines remove the fact that it's an underground route....
heh, a funny thought came to me.
imagine trying to make a translation of Final Fantasy 7 to some language that didn’t already have one, based on the English version on ps1
you’d actually be better off making up your own sentences at some point considering the errors and nonsensical translations it already suffered with
Yeah translations via a third language are generally poor.
Sometimes it depends how similar 2 of the 3 are though
these aren’t translations, they’re sloplations
The problem is when people outsource ANYTHING to ANYBODY/THING without supervision by somebody who takes responibility for the final product.
The obvious problem is that machine translations do not understand context or nuance. All they can do is translate words at face value.
It's especially a problem in the context of Japanese, since it heavily relies on context with how the different kanji are used.
IDK. I see similiar sentiment made in the Visual Novel space about many official translations because they remove adult scenes. I'm not saying it's 1:1 but my response in both cases is the same. The translation may not be the "right" translation by some standards, but I literally never heard of this game until hearing about the recent translation.
Maybe now the game can develop a larger fandom than it otherwise could have, and eventually the fandom is large enough to attract people who could do this project "properly".
Don't bet on it. 80% of translation teams will stay away because it already has a translation, whether it's good or pathetic
I think a lot of people believe there is a huge set of resources out there doing this stuff. I bet you could fit them all in a single room in your house.
I'll have to disagree with you here, but I agree that it shouldn't be altogether rewritten. There is a certain amount of crap that doesn't survive literal translation.
I mean, here's one that I found in Dead of the Brain: "Style ga ii". It sounds like the woman has a good sense of style, right ? Wrong. It means she has a well-proportioned figure.
Literal translations pretend like there is no such thing as idioms
A small but vocal subset of people seem to think anything other than dead literal translation means that they’re going to get working designs levels of arbitrarily rewriting the script
that's not a literal translation, that's a mistranslation
US "localization" = characters behaving differently because "it sounds better" (and I'd guess they play better with market research tests)
Square Enix is particularly egregious in this
No, "literal translation" = "it says yen, so I'll state the number in yen". "Localization" = "let's convert to dollars so that people know what we're talking about"
That whole thing can go overboard, you're right
But that's why editors exist
So blame the editors not the translators
I don't mind Phoenix Wright eating hamburgers, as long as his characterization is the same
I did mind when everyone in FFXV behaved like Ubisoft assholes
I mean, literal translation has you waiting for a traffic light to turn "blue"
I think it's still green, Japanese just doesn't differentiate between blue and green
Untrue
I should ask but everybody's in bed right now 😄 my understanding of Japanese is pretty limited, learned by osmosis while living with Japanese native speakers for years
at least that's what I think they told me about green/blue
but I think we fundamentally agree, just by "literal" I don't mean word-for-word, you still have to understand context
Well, but "literal" = word for word
There is clearly a wide margin for "as close as possible without sounding insane", all the way to "bears no resemblance to original material"
my belief is that translations should match the original intent as much as possible whilst still being understandable for english-speakers. if a character is using yen or eating rice balls, keep it that way; don't change it to dollars and jelly donuts lol
And I would tend to stay close to the original material where possible, but people differ on how close is close enough
US translations in particular tend to embellish things if they sound too "flat"
not every time of course, but for example there's an enormous difference between the US translation of the first half of One Piece compared to when they chose a different translator
I'd rather read something that sounds stilted than a translation that flows better but has a completely different meaning than the original, ideally it should be a delicate balancing act
Again, that's an editorial thing
They make a decision to target a particular portion of the market
It's kind of the same thing that led to all animation containing only kid stuff for several decades, and ignoring adults.
They just assumed that the market was a certain way
Original team started the project 12 years ago and never released anything, disappeared for years. New team appeared using their an old GPL-licensed copy of their work that was on github and finished it in a few months, original team suddenly reappeared and was livid that he had "stolen" their work even though it was publicly posted on Github under the GPL license and they were credited. Insisted it had not been abandoned and that they will finish it someday... prior history of the main dev's work shows that would not be the case as he had basically never finished anything.
This is what surprised me about the SGGG translation. That game was infamous for being notoriously hard to fan translate because apparently the code is a barely held-together mess and just about any attempt to insert/change text crashes it. Translating the text isn't the hard part, it's inserting back it into the game. Apparently the translation group somehow figured out to do it, the extreme hard part that people had not been able to do for like 20 years.... but... they could not find a human translator for the text? That's generally the easy part. Yeah, they said that they went over the text for months to verify it was correct, but apparently it's still very obivously poorly translated evne with that. At least they left their tools open so someone else can come and properly translate the text now that the hard part is done and publically documented how to do it.
(From my understanding the game is also absolutely full of puns and wordplay, I assume pretty much fall of that got lost in the machine translation)
Hell, I bet a lot of that would be hard to translate even by a human translator just because of the language and culture barrier
You’d need someone fluent in both languages or at least high level
Well, it's true that we probably don't need more examples of Arche's intimate habits in like in the Tales of Phantasia translation
Yeah, but it should not be hard to find/hire a translator like that, the really hard part like I said is actually hacking the game to put the translated script in, not the act of translating the text
That part was fan translators in the mid-2000s being fan translators in the mid-2000s
Also Working Designs would mess with the game itself, not just the translation
And well, that still happens, I've seen fan translations that also change/rebalance things even though I just want a translation
Not that I am saying translations should be a dead literal translation, just saying that people are likely worried that fan translations, or even official ones, will take liberties
As I said, most of the (extremely few) people actually doing this would avoid a title that's already been done.
And yes, hackers are more common than translators on certain systems
Eh, if the medium is supposed to be taking place in a specific location, I would prefer the currency stay that location. It was awkward when I read the Azumanga manga and while they didn't try to change the setting to the US, they were still using dollars as currency, it was just odd.
Eh, yes and no. If there are complaints that a translation was bad I can see people being more likely to retranslate it, especially if the tools were avaliable.
Well, being part of the miniscule group of translation people, I can say how people (other than NES translators) will react.
Once 80% of all games on the platform are transalted, maybe they'll loop back.
most Dreamcast games were english or translated, outside of maybe stuff lime mahjong which nobody is really chomping to play
I mean, sure... hold out hope... but unless you're actually doing it yourself, you really don't know.
SGGG is a rather infamous and popular game that people wanted translated for years too
It's not like it's some random unheard of rpg
Mm-hmm. And why do you suppose it took years?
i will admit that there's a certain charm to goofy decisions in fan translations, but it's an extremely slippery slope. it bothers me more when it's an official, paid product though, like with working designs' stuff
??? I just said, because the game is a mess of code and messing with it in just about any way to alter the text crashed it. But the team that finally managed to do it has publicly released the tools to do it.
It’s script is also filled to the brim with wordplay and real world references
Which is why the translation that was just released is so bad
What if we’re bad and the translation is actually good
Did you think about that, tough guy?
no one could make a workable text injection method for decades iirc,
it took the work of Derek Pascarela to find an issue with how the game used the system bios in order to reprogram it to allow for lower case & variable width font
Thinking? I try not to
that’s ateam btw, he’s actually on this discord but doesn’t post much here
i never understood why zangief was in this scene. of all the street fighter 2 characters, he's arguably one of the least egregious in his villainy
I think one of the people making the movie always lost to him and saw him as a bad guy because of it? Or maybe because of the original movie
Anti-russian propaganda as always. Vomitive as always.
Old Japanese used the word for blue to describe both blue and green things. They essentially didn’t have a different word for green.
Japanese has a separate word for green now, but some things that are green are still referred to as “blue” out of tradition. Green traffic lights are one of those things.
Is it bad? The team researched the real-world references in the game and debated how to translate them
The sky color in SMB is green
I heard in Japan they used the word Naka for criminal
You mean the person who created The Green Blur? 
I keep hearing this but I haven't find a single example that hasn't been rebuked by the translation team
I get that AI = bad, hell, I'm a translator and it's killing my job, but it's extremely common for companies to do a first-pass w/ machine translation then having editors fix it up, like since the early 2010s
it's an excuse for companies to pay us less, but this was a volunteer job so who exactly loses what? btw I despise "Machine Translation Post Editing" and try to avoid it as much as possible, but if that helped the hacking team I don't get why it should be a bad thing
(sorry, I suddenly realised I'm in the Saturn channel :D)
One thing I find frustrating about the localization debate is that people in favor of changes tend to stand behind "translation theory" as if it's some immutable truth
I think there's at least some level of subjectivity inherent to translation
at least if the technical side has been cracked someone can now sit down and translate it better
さあ、どそだろそな
iykyk
idk
it’s a line from Ghostwire Tokyo, basically translates - in context - to “I don’t know”, but the localizer changed it to “property is theft, dawg!”
TIL
brit’s must’ve been doubly confused ’cause jelly means jello
and a jello doughnut sounds like culinary nihilism
I mean, I would try it
I love a cheeky jam doughnut
Is that Pokémon sub/dub an actual line? I guess back then very few people in the west watching the show would know onigiri is, I don't think I would have known what he was eating from that image back in the 90s
yep, it’s an early episode
ep 25
PokeDonuts are the best. PokeJelly filled PokeDonuts. I love PokeJelly filled PokeDonuts as much as the next guy, but sometimes you need to give it a PokeBreak. Eat too many and you'll get PokeFat.
i was just thinking of that comic
that bit of localization became a ball&chain round future stories
I remember that. IIRC the main character is told to use a bow (as in bow and arrow) this other guy took from a shrine to fight, the main character says something like "Do you mean stole?", and the translator changed the response to "All property is theft, kid". It actually sparked a bit of controversy and the line was retranslated.
Like Jae said, real line, and one that has been heavily memed and used as an example of poor attempts at translation for years. 4Kids was infamous for intentionally trying to remove any non-US material from shows that they translated for the US, they even advertised that kids would "not even know it came from Japan" or something like that. It's hardly the only example of how nonsensical 4Kids' meddling was
That's always the case when translators change stuff like that, it usually comes back to bit them later in the series. Even the Pokemon games are an example of this with the Splash move. In Gen 1 it made sense I guess to name the move splash, since the only Pokemon that could use it was a useless fish, and the move itself is literally useless. Problem is come later generations and now some other Pokemon like ones based on rabbits can learn it too, even though that makes no sense. Because in Japanese the move would more accurately be translated as "hop", and it makes perfect sense that a rabbit would be able to "hop"... a rabbit being able to "splash" water on dry land however... much less sensical.
A player discovered a way to rack up score infinitely in any version of Radiant Silvergun, causing the Steam version to get a patch that removes the exploit:
Electric Underground is gonna be interested in this: if he hasn’t already heard about it
he'll just compare it to dodonpachi or something
I think VTF-INO deleted all his videos about it too
probably in an attempt to not get the game delisted from JHA
When is the Saturn version being patched? 
yes well I found one preserved in a streamer's YT video. I've got it in my story. Nothing ever dies on the Internet
And don't forget Mr. Mime, which can be female.
I do not have dual RAM and I heard the Saturn core doesn't run Grandia very well without it. Are there way to improve the situation or should I be patient ?
There likely isn't much that can be improved. It's a bit of a silicon lottery situation where it runs fine on some single ram misters, but not others. You will know almost immediately if yours is one that afflicted. And even then, I think fast timings gives you another chance at it working properly (but someone can correct me on that).
The silicon lottery Jesusfish refers to is an earlier motherboard revision of the de10 that apparently allowed a higher speed frequency between some ram and the fpga
hence why some of the MiSTer oldheads couldn’t replicate the issue
srg320 had to do quite a bit of testing to identify the cause
sadly fast timings only made a slight improvement and never eliminated it
Sounds like I am not going to have much luck with my Batch 3 Pi then
The core runs Grandia in single sdram very well, the only issues are some blinking textures. But performance is the same. Nothing game breaking at all, I did finish the game on the single ram core. Things won't improve further I am afraid as per the devs explanation.
Oh I had no idea we had nailed it down to de10 revisions
foiled again by revision mischief
same
I guess I'll have to give it a go, I have a MiSTer Multisystem2
I've noticed a few odd quirks when playing Burning Rangers but I'd assumed its just the Saturn hardware having a bad time with 3D
the joys of retrogaming is finding out how jank everything was
Oh, it's the DDR3 RAM speed, not the SDRAM? Huh, don't suppose there is a way to test your DDR3 RAM's max speed like there is for SDRAM?
I would be worried about my MiSTer board revision right now… but then I remembered I have dual ram 
😛
Considering it, the only time I ever used analog output was for headphones
So far
BTW, yeah, I see glitching textures in Grandia 🙁
Join the dark side
I would but the wallet is weak
It’s runs it great, there’s like some weird texture flickering at some spot in the game
someone is going to correct me and say “but in room 23 on the far east wall the framerate goes from 30 to 27”
I never had the texture flicking with single ram, never
#1046941029296779344 message
Oh shit what
Oh that’s from last year lol
I got my de10 in like 2023?
Wait
2022
Not even the blinking textures is a given. I’ve never seen them on my single ram build back when I only had one stick of ram.
Now I have two because I needed to play Jaguar
no one needs to do that
Trevor McFur begs you not to play
Robby no, you don't need the self-inflicted pain to feel something. We're here for you man.
srg320 seems fine.
Yeah, very glad to hear that
As for me, I should be back in 8 days.
I tested the game, I got only texture flickering in the intro and when I exit houses, basically each time the camera zoom in and out
I also have noticed quite a few slowdowns when the game pans in the intro, compared to YouTube videos the game is noticeably slower. Unless ppl emulated the game on PC.
Yep the performances as much better when emulated on PC (BettleSaturn). I guess that game will be the exception for now.
Basically, unless you can confirm the video is running real hardware, they’re useless for comparison unfortunately.
Well its good to know the game runs poorly on mister, possibly realy hardware as well
Damn, seems like both my real Saturns are broken
It's running about as badly as an overly ambitious open world RPG that was shoved into a golf game engine never intended for rpgs
Even the power of a dyson sphere couldn't make that game run well
Ultima IX Ascension
"runs poorly on mister" sounds like a stretch
the game runs poorly on a real saturn too
i wouldn't be surprised if there were more slowdowns on the single SDRAM core, though
dual ram for life
I was able to measure the Grandia intro side-by-side with a real console using the original disc, a MiSTer Single RAM, and a Dual RAM a few weeks ago.
From the START NEW GAME pressed until the end when we acquire the 'object'.
The Dual RAM is slower by less than 140ms.
The Single RAM is slower by approximately 1090ms.
With the fast timings option enabled, the intro ends 2050ms too early.
All of this compared to the real system, and I take a margin of approx 1 sec for human manipulation from these numbers.
So it's marginal.
It's a bit moot when Grandia has graphical glitches on single RAM anyway
depends on how encumbered you are
Dual ram reigns supreme 
no but for real, Virtual Hydlide is programmed intentionally so that the frame rate decreases relative to the amount of stuff your character is holding to simulate moving slower
So if you want a faster frame rate in Hydlide, carry less stuff
when Bo gonna make a rom hack for that!
great question!
i heard america runs better on dunkin
stop trying to undermine my serious factual posts with your silliness
||Dunkin Deeznuts||
why is it called dunkin donuts if nobody actually buys those terrible donuts?
well you see, it all started in a make believe time before corporations ruled america and dunkin made real food. By the good graces of god, we learned about capitalism and profits. Turns out serving shit made in a factory disguised as food
a. works because americans are dumb
b. $$$$$$
mind you I've visited a Dunkin donuts only like 20? times but I've never ever seen anybody buy those donuts, only the cheap (and acceptable) coffee
if it's all about the $$$, why keep the donuts? 
If it’s not real food, I bet it’s a staple of Robby’s diet
a bath sponge dripped in sugary oil will taste better
-Me, a man who is currently sitting eating a box of chocolate
.... I get their donuts sometimes 🙁
so, I have an issue and I don't know if it's known
current stable core, single dram
we know
the second Tyrant at the end of Chris' campaign in Resident Evil came out empty and is unkillable
and you're stuck
We don’t know
physically
do you have a save?
yes
I'll share it
go out and go to the right to the elevator (and sorry, you'll have to sit through the cutscene where Chris laughs at the nerd) and kill the first Tyrant
at first I thought his gimmick is that he's invisible
Try with latest unstable core
oh good shout - are you using the unstable @dense sundial
oh yeah, use the unstable. SRG is very conservative with releases, so the unstable and stable are often months apart
on the bright side I am glad I caught this - this will make a fun gag for a video
Are you sure it's not just poorly written and the more things you carry, the more the cpu has trouble handling it?
pretty sure.
yeah, second Tyrant showed up fine on unstable
he has been healed
tried the Saturn_DualSDRAM_unstable_20260216_0703b2.rbf core with tomraider and it crashed after 1 minute of running in the gym
is there a way to test the memstick if its good (the second one)?
and it worked fine with Saturn_unstable_20260216_0703b2.rbf
sorry, sorry, I don't mean to keep breaking Resident Evil on the core like this
but there's a softlock in Chris' battle mode - you're supposed to advance to the next stage after killing Yawn
this is on unstable
here's that save, if you want it - start Battle Mode and select Chris' save file, kill enemies and see if you can advance past Yawn
What are the chances I just stumbled on game's bugs?
Pretty high. MiSTer is perfect
Either a timing issue (fixable with the fast timings option most probably) or a game's bug.
I tried 4 times on Normal timings, but was killed each time by Yawn. Lost my skill.
That's all I could do, I shouldn't even be here, but I saw the messages and wanted to make sure we hadn't forgotten anything to test in the core.
We are hitting a point where we have trouble verifying bug reports because we can't actually beat that prt of the game to verify the bug 😆
I gave this another shot - it only happened twice out of 10 attempts (including this one) so it's likely game's bug
CPS3 on the work ?
https://github.com/MiSTer-devel/Saturn_MiSTer/pull/501
Big day for those that love JoJo's Bizarre Adventure
What about Warzard?
This is one of the reasons why pushing the Saturn core to its maximum potential on the SH7604 was important.
The technical documentation and MAME are incorrect or partially incorrect. Working directly on the chip is much better in this case.
And the idea was also to prepare the ground for CPS-III, in addition to improving the 32x.
Third Strike… will live…
I am more excited for the possibility of JoJo’s tho, lol. I can play Third Strike on CRT via PS3, but I missed my chance to get the JoJo’s PS3 port before it was taken down.
More people are going to learn the hard way that Kakyoin and Pet Shop are really fucking disgusting.
I do. It's not the competitive behemoth like SF3. But it has more creativity and I have more fun with it 😉 Would still have preferred PGM but now I trust that @past ice will deliver on that 😜
FRT is broken with these changes (FRT: TIER reserved bits 6:4 writable and readable (SH7604_pkg.sv)), I will try with the previous mask that we have currently on the core.
@ripe valley what about the crashing in tombraider with dual mem but ok in with single stick? -> #1046941029296779344 message
EMERALDO SPLUASH
(to be fair, the psx port has a ton of cool extra content, though the sprites are severely downgraded)
I am not fully available for the next few days and I had planned to leave for another 6 days to visit my family, but I noted yesterday to test this tonight as I took a MiSTer with me in my luggage.
Oh shit I always forget there is a ps1 port! I could have been playing it on CRT this whole time!
there's also the dreamcast port, which includes both arcade revisions and has the complete sprites (other than the usual cut frames of animation, psx port has monochrome stands)
no worries it was just that no one replied and I though that this was either already known or missed.
Anyway if you get to it just load up TR and start the gym practice and as you exit the first room it should lock up withing a minute with dualRAM
True, but then… you are playing with a Dreamcast controller…
I've played that version to death back then and my thumb still hurts
My thumb still hurts from Neo Geo Battle Coliseum on the PS2, lol. As well as the Samurai Shodown Anthology on that system.
ps2 d-pad is a soft bed of rose petals compared to the dreamcast
Dreamcast is creaky but PS2 has analog d pad buttons which mean you have to press down SUPER hard, and the buttons are also segmented so your thumb is constantly pinched between two buttons.
Worst designed d-pad of all time imo, at least for officially licensed first-party controllers.
not just creaky, it's also very sharp, i got blisters all the time playing it
Maybe ps2 dpads felt better when brand new out of box, but those don’t exist anymore for the most part.
which is funny coming from the company that gave us the GOAT saturn d-pad
Dreamcast buttons and stick caused me more damage, thanks to the little bumps on them.
I at least understand why they are there on the stick, to keep your grib from sliding off, but on the BUTTONS? You really need to put a super sharp dot on each in a cardinal direction? I have to imagine that would be completely useless for even a blind person, and it’s not like I can even name any dreamcast games that would be accessible enough for that demographic.
seems to be ok here. I have run down to the front door and played on the mats for a couple of minutes now on the 20260216 dual ram core
try running dead or alive dual on the dual ram core. just let the attract mode loop. that one is sensititve to ram stuff and will crash if there is an issue
The FRT changes aren't accepted at all on my side.
The single core can no longer be compiled (it takes too many logic cells), and the dual RAM core crashes 8 times out of 10 during compilation; furthermore, the SH2 test now fails.
Tomb Raider is okay on my side.
I turned around for 10 long minutes.
(And I'm no Bonnie Tyler)
Thanks for confirming
I tried it twice and it crashed the same way so I figured there was something to it... I have one 128M and just dropped in a new 32M.
I did run some other stuff like sega rally and bubble bobble just fine.
Is there some other game that I can try that is known to cause troubles (in theory this being a new RAM module it hasn't seen much action yet). The memory test utility does not check the second module so that was not help as far as I know...
did you say you tried dead or alive?
#1046941029296779344 message
Expect some experimental cores later.
The current situation with the compiler on the Single RAM core.
I have a V2.2 32MB with Winbond chip on it...
I tried TR a few more times and same thing it just freezes after a few minutes in the gym and it does not seem to specific to location.
PSU is a 3A connected directly to the DE-10
No I had not but now I did and yes that froze 30sec into a fight (music still playing tho).
So I think it might be the new 32MB module that is not cutting it
yeah, that’s likely the problem
well I'll see if I can refurb this module somehow but yeah not what I had expected but I think it settled that its not the core 👍
And thanks for the help to resolve it of course
very interesting what is this aiming to fix?
I don't have time to test it for at least a week.
But if other people want to try it out and see if there are any changes (minor or major) to their favorite games
Jotego have seen some differences betwen MAME, the official SH-2 manual & the current Saturn core implementation.
I removed the FRT portion from the potential PR because the SH-2 module no longer passes the tests with Jotego's proposition of changes.
And I now trust more the test ROMs than other references, as I was able to test them on 12 different variants of the original systems.
The main problem was that I had a lot of trouble compiling both cores.
Out of 30 automated compilations each :
-
the single-RAM core compilation could only compile two finalized cores, and one was completely out of time requirements, to the point that the test ROMs rejected it.
The other rejected cores exceeded the Cyclone V's routing capabilities. -
And for the dual-RAM core, the compiler took almost an hour to finally produce a core that was close to the correct timings.
ah, jotego would be invested in the sh2 for his SF3 core.
has Cerulion (I think that’s how it’s spelled) worked on anything Saturn related recently
We haven't had the chance to speak for weeks.
@mortal mist Just to be sure... you have to flip the switch SW3 regardless of what module is plugged in as second RAM module right?
which IO board do you have?
I have none actually just the bare De-10 basically
I wonder if you have to flip switches with no IO board
but it won't hurt to flip it (and yeah, it doesn't matter which ram stick)
Ok good I figured its better to ask than to assume
Yes , sw3 is on
You do
Pfft, how broken can a bunch of animals possibly b-OHDEARGOD
pet shop is insane
can always get an arcade stick
Can always grow a money tree, too
i mean, there's a plethora of adapters you can get these days that will let you use just about any modern controller on a dreamcast
Can always grow a… money… stem?
https://www.etsy.com/listing/1891316676 just saying that there's always options 🙃
What sick freak would get a usb adaptor for dreamcast and then use it to connect a fucking dualsense controller to it?
Does ANYONE prefer the dualsense controller to other options in the modern market?
I mean, it has less inbuilt latency than Switch and Switch 2 pads, I’ll give it that…
Might buy that adapter though. It would be slightly cheaper than any native dreamcast controller options I’ve seen.
i like a dualsense
Other than the shape buttons I think it's the best option
usb dreamcast adapters are real cheap to make yourself with fine aliexpress parts
uh huh and where exactly do these "fine" aliexpress parts come from
adafruit, I presume
i don't like the dualshock/sense either, but you could use anything
the official dreamcast arcade stick is a little pricey and frankly sucks unless you mod it
just rp2040s, a usb-c to usb-a converter and any dreamcast controller cable end is needed to make one
should I cut the end off my black sega sports controller
thats your choice
I don’t dislike the dualsense when I’m playing a ps5 game, but if I connect it to a mister or a pc or a phone or etc., it immediately becomes apparent again what a humongous monstrosity it is.
Feels less like I’m playing Super Mario Bros and more like I’m strangling a medium sized dog.
i stand by the take that the dualshock/sense controllers are jacks of all trades, masters of none
I wish they made a more premium version of the F310
should thos newest cores be pinned? Any issues or regressions?
i wouldn't pin them yet
Don't pin them, they are completely experimental.
ok cool, thank y’all
Thy’all
m’robby 
What’s FRT?
The on-chip Free Running Timer.
Ah OK
The manual will explain it more simply than I could.
*The SH7604 includes on-chip peripheral functions such as an interrupt controller, a direct memory access
controller (DMAC), a division unit (DIVU), timers (free running timer/FRT and watchdog), and a serial
communications interface (SCI). *
Jotego wanted to move one of the register masks by following the manual's instructions, but the SH7604 (SH-2) module fails some tests if we try to change the values.
I trust more the tests than the manual in that case.
The other modifications don't break any test ROMs; I integrated them into an experimental version earlier.
I'm leaving it for the community to test if they want.
I haven't seen any regressions or improvements in-game so far.
dualsense is my favorite pad right now
How’s the wired / wireless latency on it?
Better than DS4?
Rather the same?
fractionally faster iirc
Yeah, Dualsense has slightly faster input latency compared to the DS4. It's very good in that regard. Honestly, my only real complaint about the Dualsense is its dog crap battery life. If you play wired, it's a moot point though.
How bad is the battery life? 8h?
I wish it was 8h! More like 4hr.
That’s not battery life, that’s more like a fleeting moment
Not wrong!
Damn, and I thought the DS3 and 4’s were bad
Seriously, the Xbox controllers and their AA battery chambers with eneloops are the best solution
I always keep two Dualsense controllers handy, so when the battery dies on one, I quickly swap to the other and start charging the one that died.
What's even funnier, is that the vastly more expensive Dualsense Edge controller has even worse battery life than the normal Dualsense!
That’s awful. 😢
Controllers that cost that much and can’t even give a decent battery to go with it. Wonder if there are 3rd party batteries with higher mAh for it
You know, you could just use a 3rd party controller instead of NEEDING to use an OEM controller...
here is some food for thoughts @ripe valley @celest lake @mortal mist
If I test just the 32MB stick as single RAM with Saturn_EXPERIMENTAL_20260315.rbf in memutility I get easy pass on 150MHz
but with the single stick core the graphics get garbled but luckely still runs (is 32MB enough for this game?)
Could it be that the hold time for this memory is not enough eg. its too fast?
Saturn requires 128 MB of SDRAM as its primary memory
Hardware Requirements
128 MB SDRAM Module (Primary)
SDRAM Module of any size (32MB-128MB) (Secondary)
really? I Daytona ran pretty well with basically no graphical issues in the race
Sure, you can try using 32 MB, but you'll have problems with games
still strange that it wont work since the mem test is fine
also no issues at all with OC N64 core
the other thing would be if it is a power issues when running two sticks thne
PSU was actually only 2.5A so perhaps that is not enough
The issue isn't speed but stability; the U4 chip was added in version 2.9. Check the schematic.
which is not included in the 32MB 2.2 version, nor in the 2.4/2.5 versions for 128MB
oh so using 3.3V from DE-10 was not enough so they regulated the 5V to 3.3V to have more stable power?
but even so it runs fine in the first slot
I don't know how much the Saturn core affects the second SDRAM, but it works perfectly with 2.9 or 3.0.
You'd have to ask srg320 for those details
I remember that it started happening at some point. Back then, a 32 MB module wasn't a problem at all
The answer lies maybe here.
Sega Saturn for MiSTer. Contribute to MiSTer-devel/Saturn_MiSTer development by creating an account on GitHub.
The SDRAM controller.
yeah the speeds are different between the two modules. first module left and second to the right
Still I don't understand why a larger module would work better...
the 32MB chip has 6ns access while the 128MB chips have 7ns
the 128mb sticks have two chips and can be interleaved for higher throughput iirc
OK that makes sense why a 128MB is used in the first slot. I guess the inverter on the PCB that selects "chip select" on one of the chips allow for this interleaving of data. Essentially running the SDR memories as DDR...
I suppose srg320 isn't easy to contact or?
we need a new SNES stable, Godfather
SNES stable wen
The question is rather simple but the answer might be complicated 😄
And it goes like this:
Why does a faster 32MB (single chip) not work as a secondary memory module for the Saturn core while a slower 128MB will?
Is the 3.3V regulator on the PCB making sure that the 3.3V remain stable or what gives?
Well lets say I did a bit of experimentation...
I though this would be simple, so I got an extra 32MB module in addition to my 128MB but once plugged in and trying to run Saturn dual stick core with games they did lock up after a short while (like 10s in some cases).
To make sure the 32MB was ok I swapped out the 128MB so I could run memorytest util and the memory was fine 150MHz easy, even Saturn games could run on this in single stick mode some with graphical glitches but daytona was pretty much flawless in game.
So yeah why this module wont work in the dual setup I find strange...
Got a $10 32MB module as the second module for my 128MB MiSTer and it works just fine with the dual ram version of the core
I have the switch flipped just in case
Yep that pretty much what also did ( SDRAM XS V2.2-kort)... Do you happen to know where you got it from and what version by any chance?
A link would be useful
This is the one I’ve got:
https://a.aliexpress.com/_mqohGPj
Lemme leave DoA running now just to make sure. Will report back in half an hour
yeah that looks exactly like mine V2.2 and all with winbond chip
Yep. DoA running attract more for 30 minutes no issues at all
Yeah not sure what to make of it since we have as far as I can tell identical hardware when it comes to the DE-10 and teh two memory sticks
How’s memtest with your 128MB stick?
128MB does 146MHz all day long and 150MHz with the 32MB
Are you using latest main unstable and latest core unstable and flipped SW3 switch in the DE10 right?
I tried the latest and also the one that got pasted here today. SW3 is flipped for good measures
how much amps can your PSU deliver?
I use this on the MiSTer Pi that caps it to 3A only: https://a.co/d/0b77eWgX
mine is 2.5A no sure if that could be the cause probably not oh well
You’re not using a power hungry USB device like an external HDD right?
nope just wifi two controllers and a kbd
Give it a try with just the KBD, no joysticks and no wifi
Are the saturn games good verified dumps?
chd?
yeah that might be worth a shot
well they work in single memory mode so I dont think thats the issue and yes they are chds
True. So single ram core version works fine with the 128MB one as well, right?
I built some cores with the updated instructions from Jotego and srg320 on the SH7604 (SH-2) module.
The Dual RAM cores (ST-V and Saturn) compiled not without some multiple tries befre succeeding, but the Single RAM ones don't want to - at the moment
The changes seem more pedantic and to be inline with the Programming Manual, that won't change anything playability.
correct the 128MB works fine with Saturn single stick config.
As a matter of fact even the 32MB works fine as a single stick for N64 for example so yeah perhaps the power usage is the culprit here. I dont think I saw any recommendations regarding that but seems Kuba-J had issues with power at some point
yeah I saw the initial post regarding those discrepancies but I have tried also the last of the normal unstable with the same result when using dual SDRAM
Yep. Maybe the 32MB module works marginally since it doesn't have its own voltage regulator as the 128MB module.
That's good info and I will probably get another 128MB RAM to replace my 32MB one
Would the large N64 games like RE2 or Conker work with 32MB?
haha no
yea that was a though it could be that the regulator is what makes it stable but its a bit of a mess to refurb that module... not impossible but messy
same as neo-geo
From the n64 repo DRAM of any size is required. 32Mbyte SDRAM can only be used for games up to 16Mbyte in size.
large roms just need the space, no ROMagami
yes I tested with just 16MB ROMs on N64 and those where fine while larger ones simply did not work as expected
Can't I just download more RAM? 🤔 
“i’ve got a large sd card why can’t it just load off that”
al right enough head scratching for one day. I'll leave it be for now
thanks for all the help so far 🙂
Where is the Connectix RAM Doubler when we need it
i hate modern aftermarket saturn controller ports
is there a way to actually use a snac adapter without holding it at a very specific angle?
?
What do you mean?
I don’t have a saturn controller or snac adapter, but all the other snac adapters I do have work perfectly.
I have two Saturn SNAC adapters from two different suppliers, both have extremely wonky controller ports; other SNAC adapters work fine
MisterAddons is where I’ve gotten all mine.
And you’re using official SEGA branded controllers? Sorry for the stupid questions.
don't be sorry please, you're trying to help 😄
got one from akicus and one from aliexpress, both seem to have the same crappy controller port, and yeah they're all original controllers, though the analog controller and the lightguns are the ones that seem to be particularly problematic (still need a certain angle for a digital controller, but not as precise)
probably not all but I’d wager most AliExpress Saturn controller ports were made by the same generic manufacturer
so whatever you buy there will not be good
I'd say all, I even have an extension cable with the same exact shitty port; akicus is not aliexpress though 🙁
oh well, I'll try to salvage a decent one from a crappy usb converter from the early 2000s
This is very much a Saturn SNAC issue since the ports can be very finicky with after market stuff. Even MisterAddons' first run of Saturn SNAC adapters had that issue. He did do a newer run after that, and I never had the issue with that one. But yeah, I have one from the first run and one from the later run, and the newer one is better.
As for the faulty ones, the fix is usually to pull the Saturn controller's plug out slightly from the adapter. Don't plug it all the way in. Then it usually works fine.
I prop a wooden block under my Saturn SNAC adapter
I harvest all my Saturn controller ports from newly unboxed unsold Saturn consoles, which I then promptly throw away. Freshness matters.
honestly the only way to do it
I get all my VGA ports from NIB 3DFX cards as well.
I get all my transceivers from ham radios.
Cave Johnson, is that you?
dodgy aftermarket saturn ports nearly made me throw my daemonbite in the bin, before I realised that no, it wasn't my subpar soldering skills causing the controller not to work, I just needed to wiggle into the exact right place to make contact with the pins
the mold everyone uses is slightly jank apparently
porkchop had to get a new one made at great expense
Based porkchop
Damn, this gives me hope for my defective Saturn SNAC. Maybe it does work after all.
Yes it works flawlessly, you probably just got a bum adapter like all of us.
Need to pull your controller cable out slightly from the adapter for it to work.
They’re all the same shitty cable so that needs to be done on all of them.
Props to Akicus, after 2 questions they just refunded me the money and let me keep the SNAC.
I'm still waiting for his reply since last summer 🙁
Ouch, sorry to read that
I got some DIY SNAC adapters from there, could not get the genesis one to work right 🙁
I kinda wish the SNAX style adapters weren't so expensive
Nope, mine doesn't work. Maybe it's a compatibility issue with my QMTECH stack
I remember I managed to make it work once and only a few buttons did work, but they were mapped wrong.
I’d bet anything your email got lost in the inbox somewhere. Probably worth sending another message
Man, you're always there to make fun of me, don't know what I'd do without you ❤️
srg320 is working once again actively on the core since today.
Maybe a solution for the single RAM users.
great to hear ! thanks Zet 🍻
I'm finishing to remote compile the last PC-FX and GameBoy cores.
I will compile it later and do some tests after that.
Looks like the unstable build channel only created the dual RAM build...
Looks like the single ram build failed https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/actions/runs/23339060023/job/67887956180
Gimme an hour and I will check out.
#9 1283.1 Error (170012): Fitter requires 4202 LABs to implement the design, but the device contains only 4191 LABs
The GB and PC-FX core are ready.
The Saturn core is compiling on my side.
I made some other changes.
PC-FX as in NEC PC-FX?
The SH-2 is taking too much LABs in the current known version.
Yes, Reverend Gumby is working on it on a separate branch.
I made some changes for compiling the last version from 3 days ago.
Oh wow, I hadn't realized it was being developed. Neat! 🙂
The first heart beat, if you will.
New builds, getting pins ready
I will have the single core version ready within the next minutes.
But I want to test it on the last version of the testroms.
And I've done an update talked between srg320 and Jotego on it - from the pending PR.
Tests in progress. EDIT : Halfway done, some SCU tests failed concerning timings (even with the Fast Timings) but they are failing much later than before. So, that's "Normal".
single RAM users winning again???
I can't compile the core anymore, I need more time for understanding how to add the changes on the FRT without getting the core being too big for the FPGA.
But the first tests are very conclusive.
DoA, VF2, Fighting Vipers, Fighters Megamix (with the Fast timings option) seem correct now.
PCN & VGE will have a new video ready later today or tomorrow. 😏
Night and day on Last Bronx intro! 😍
~~EDIT : Not perfect, the game will slow down once more after some stages.~~I forgot to add the Fast timings option when testing...
Winning once again.
Last Bronx remains slowish from times to times during the main game.
I don't know the game enough for saying if it's normal or not.
Partially.
hows grandia?
That will be the last boss of the tests.
I need a save file not far from the museum.
I will check if the ticket have one ready.
new core updates!! 🙌
what does this mean?
Amazing. Still glad I have dual RAM, but this is awesome news.
The core is too much for the FPGA chip.
it's over
So what's gotta be taken out to make it fit?...
disc loading - sorry, but it’s gotta go
I will try to make it fit with some adjustments on the compiler and save some more blocks.
At the moment, I can make it fit with a change suggested by jotego the other day, but it breaks partially a test on the SH-2.
You won't see anything in-game, but if we could be perfect once more that's better.
So if it did fit it would make those 3D fighters run correctly with fast timings on?
he was "investigating the issue" or something but no further reply, I'll try again maybe
From my tests on the last hour, the 3D fighters work much better, but I'm not sure for Last Bronx at the moment (I see some slowdowns).
The other ones have significant better results so far, but I did not compared frame by frame with a Dual RAM one or an original system.
Does this update do anything for the dual RAM users?
Nope.
you cannot improve on perfection
Sorry for the long wait and the teaser, almost done.
Final checks.
SH-2 is perfect once again.
Dead or Alive test in-progress.
Ready to rumble!
For the 3D fighters, use the Fast timings as always.
Thanks
The sole change I've done was an arithmetic on the DMAC (suggested by jotego on the pending PR) and compile it with seed 6 instead of 1.
I didn't included the FRT change from jotego, as it failed on the sh2test and the core won't size in the FPGA chip.
Donpachi works once again with the Fast timings (when you have two controllers declared).
I'm updating the issue ticket for @mortal mist
Thanks 👍
grandia not fixed. dual ram supremecy intact
Just done two runs through Arcade mode on Dead or Alive with Kasumi. Slow down is now gone from what I have played. Good Job indeed 💪
Thanks for the tests, I'm checking other things with srg320 at the moment.
Ok is Grandia perfect on single ram now?
Just when I converted all my MiSTers to dual ram 😒
No, Dual RAM remains king.
You are safe.
Same for Last Bronx.
We are closing the gap, but won't fill it completely.
Very happy to see srg320 active again!
Shining force backgrounds on dual still weird?
But I only tested with the fast timings.
I will test later.
I'm testing Pyon Pyon Kyaruru no Mahjong Biyori right now.
Still the same.
Pyon Pyon Kyaruru no Mahjong Biyori, no change, but we're talking a flashing frame at the end of the intro.
WHAT DID I TELL ALL Y’ALL!!?
But... but .. Grandia ??!!
Did radiant silvergun ever needed fast timings? I remember it lagging in some sections when I had single ram.
Just play the PS1 version!!! 
I’m kidding, damn grandma still bugged
Grandia
I don't have time and I'm not especially a good player on that game, so I will let others test it once more on their own.
anyone checked grandia?
and like previous cores, overclocking the memory gets rid of that texture 'sliding' with fast timings
not in grandia. unless I have to do more than just turn fast timings on and reset
you have to oc the ram
googling water cooling solutions
what's broken in that game without fast timings again? I can't remember
it has like weird texture flickering
and the ground plane doesn't sync up with the 3d stuff, updates on opposite frames
I know one of the slots in this save file is a quick path to a reproduction, but I can't remember exactly how
Don't suppose this will have any impact on the weird issues with controlling NiGHTS with an analig controller?
Can you show me the issue ?
With an original 3D controller on SNAC ? A Dual Sense controller ?
Using a USB controller, every time I do an action that causes NiGHTS to stop moving or a bit, like destroy one of thode ideya containers or return the ideya to the palace, NiGHTS just slowly floats up and you have to wrestle the controls a bit to control the character aagain
I also can't do tricks at all, I know that analog triggers are not supported but the tricks IIRC don't rely on analog input
I can't reproduce it on the SuperStation One, but the SDRAM on the system runs on my end at 167MHz.
I don't know for the DDRAM on-board.
I will try with another save with the museum part.
What is your USB controller model ? If I have one on my end and if could try to see what happens here.
I tried several, the 8BitDo Ultimate C for Xbox, 8BitDo Ultimate 2C, and Gulikit ES Pro
I think I tried my original Xbox 360 controller too and same issue, all wired
OKay, pretty standard.
Nothing exotic here.
I will try either later tonight, or either tomorrow.
I guess I can finally get to try out that USB capture device I got
Here is an example of it happening
When I go into the cage I have let go of the controller, when I reach the palace that's me continuing to hold right the entire time, in both instances it just stops letting me control NiGHTS and sort of, slowly floats up while spinning, I have to wrestle the controls to regain control
From what little I played on the core I just assumed that’s how the game worked? 😅
It's definitely not XD
Also that only happens if you have it set to emulate the 3d controller over usb, it works correctly if you have it set to emulate a standard digital controller, I don't have a saturn SNAC adapter so I can't comment on that one
I didn't record me doing tricks because... well... you would just see me doing nothing, but that dosen't work either
Tricks require you to press the L and R buttons to do different tricks, works if set to digital controller, you just do nothing if set to 3d controller
The triggers on the 3D controller WERE analog, which mister does not support, but NiGHTS didn't use analog trigger input IIRC for the tricks, only movement with the main joystick, so any trigger input should work
Yeah after pulling up a longplay on YouTube I can definitely see! Definitely a very bizarre bug
I can't trigger the Grandia bug at all with the latest unstable version of today, on my SuperStation One.
Even without the Fast timings.
perhaps we’re back to it being random on each system? silicone lottery
I will need other people with a SS1 to test it on the "corridor of death" or "the scary house of the village's leader".
is there a save file with those available?
I'm making one of them.
Huh, weird, my video recorded at 30 fps instead if 60. Eg, whatever, not likeit dosen't demonstrate the issue
Going to have to look into this capture card
My current save file for the fan-translated version of Grandia.
3 slots are used there :
- Slot 1 : inside a village later in the game, you need to enter the Elder's one.
- Slot 2 : my regular save, don't use it for the tests;
- Slot 3 : you need to go out of your house and take the direction to the Baal's museum + enter the corridor.
Good luck!
Is that where cosmetic surgery results are random, and one doesn't know what size they'll be until after the surgery ?
Or did you mean "silicon lottery"
it’s silicon lottery when it’s american, silicone when it’s designed by analogue
Yeah, silicone isn't even a semiconductor. But it fills in gaps at least
Huh, so that's why my soldering mat was like a hard rock and just burned up when I tried to use it
I get flickering on all three (mpi, qmtech, de-25) even with fast timings. and it all goes away with a 50Mhz overclock
25 👀
Omg, you already have the core working on de25? 😄
oh shi...
Zakk just casually dropping a "Oh yeah, BTW, porting cores to DE-25"
I'm already playing sf3
Can the PS3 core play MGS4 yet?
we're already at 100% compat
see, what you all should have picked up on is even the de25 can't run the saturn core!!!
But can the DE-50?
Also a DE-10 version of a core just compiled for a DE-25 one would expect to run about the same if it's not made for the DE-25 specifically, in fact, isn't the DE-25 lacking some things so you can't just directly port a core over?
it is unlikely you're going to 'just compile' any of these cores without modifications
I still live in hope the Saturn core will get cheat support soon!
only for triple RAM builds
What if I have Octouple RAM?
The tricks still use the analog triggers, so no they don't work. That said, you can get around it by setting the controller in the OSD to the Mission Stick.
but other games that support the 3d controller still accept input from the triggers
What games? I can't think of any?
I tried it in Sonic Jam and it was using them to zoom the camera
Makes me wonder if that's actually a bug in Sonic Jam then.
? a bug because it's working?
No, this is bug
I can't think of any other 3D controller supported games that use the analog trigger that actually work with OSD setting to the 3D controller. You need to set it to the Mission Stick usually.
Fine fine, yeah, thats Bug too
Usually the only way to get it to work is via SNAC.
Are there any good Wired Aftermarket controllers with twin stick mode?
I just tested DOA with the new Saturn_Test_20260320.rbf, fast timing enabled, using Kasumi in her sailor uniform. The results were: the slowdown has indeed improved a lot compared to before, but it's not perfect. There are still obvious slowdowns in certain situations, especially during Kasumi vs. Gen Fu and Kasumi vs. Kasumi stages.
Since the timing is now closer due to the RAM reworking, I wonder if the fast timing option has to be adapted to that.
As I understand fast timings are some kind of overclocking to some components to catch timings which it wouldn't otherwise.
But overclocking by how much is the question. Maybe some overclocking can be reduced now?
I don't think we should touch anything at the moment.
I only wish Last Bronx could have been improved. Is it impossible to improve that game?
It's improved, but it's not perfect, and I don't know if it will be possible.
But you also know that I said in 2020 that the N64 was impossible, that the PSX would have limitations, and that the CPS-III probably wouldn't fit…
You never know. 😉
wait, the mister project existed in 2010? 😮
i think mist existed in 2010, didn't it?
So why Kasumi in her sailor uniform and why was that important for testing
Its already on the de-69 too
Because in the Sega Saturn version of DOA, Kasumi’s sailor skirt fluttering up and down consumes a huge amount of processing power. The same goes for Gen Fu’s long braid. When two sailor-skirt Kasumis fight each other, or when it’s Kasumi vs. Gen Fu, you’ll very easily notice the unbearable slowdown on Single RAM MiSTer FPGA.
Uh huh, is “processing power” a euphemism 
||im just kidding dont get mad at me
||
"Dead or Alive: With regard to the use of processors we are facing the only game of these characteristics that takes advantage of all processors for 3D. Thus, we find a use of the double SH2 plus the SCU-DSP, the latter with a 100% use of memory and 45.5% of records." http://www.davidgamizjimenez.com/inpositivegames/sega-saturn-al-limite-ii/
It's kind of funny that something as mundane as a skirt can stress processing power like that, but that was the style at the time.
One of the funniest moments in one of the funniest animes. Note: I do not own Full Metal Alchemist.
wasn't Steam Hearts another game that lagged? 👀
Never heard of it, what’s that?
it's a shmup that plays anime porn when you beat a boss
the Saturn version is somewhat censored but you can still hear the moans and see the 🥴 faces
LMAO are you for real? WTF
ok sorry, whatever makes people happy and is legal shouldn’t be frowned upon
and people complain about steam!
it's actually even creepier than that, but I don't want to spoil the happy mood
With the recent Saturn core releases, is there any plan for an updated 32X core as well?
I already tried it, but no change at all in game and on the testroms.
So, no need at the moment.
Time for some Saturn!
I mean, it is Saturnday
Did I check something wrong or is the single RAM version missing from the new unstable builds bot post?
It failed to build, try this #1046941029296779344 message
Thanks 🙂
Quick! Say the Dreamcast will be impossible! 
Heh, I remember playing that, since despite the obvious "issues" people would have with it it's actually a decent and fun SHMUP. Also I don't speak Japanese so while it was obvious what was happening I didn't know the details until many years later, and yeah, it is messed up like you said.
Steam Heart’s is so uncomfortable during those scenes between levels 😆 Fun fact, it’s one of the Saturn Tribute games you can buy on Steam, Switch and PS4
That's.... a choice. Wasn't it not even originally a Saturn game? Why consider it a Saturn tribute?
Also, I just can't hear the word tribute anymore without thinking of SOTN
Because City Connection has a Saturn emulation framework for modern consoles. They don’t have an emulator for other things. And it’s their brand.
Steam Heart’s was originally a PC-98 game (hence the eroge) but City Connection only releases emulated Saturn games, so…
Besides, the PC-98 version is too pornographic to release on modern consoles. Even the toned down Saturn version was too much — they edited some of the artwork to show less skin for the Saturn Tribute release
I have comparisons in my story from last year: https://www.segasaturnshiro.com/2025/05/30/advanced-v-g-steam-hearts-saturn-tribute-release-worldwide/
I’ve played the pc cd engine and saturn versions a bit. The game is not worth playing for its gameplay alone, so a censored release of an already redrawn version is very pointless.
There are definitely better shmups on the Saturn.
Isn't City Connection itself a NES game?
City Connection has several teams of developers porting and emulating games. They have NES/Famicom emulated games and collections too, not just Saturn.
Found a Steam Hearts fan lol
Target audience: located
Yeah I suppose they do NES games too
Basically City Connection is the spiritual successor to Jaleco, though they also help publish for other similar niche companies.
I find the Saturn port pretty good. Especially the boss fights
The former PC-98 eroge scenes are boring as hell though
the saturn version of steam heart's isn't a bad game at all. of all the different versions, it's easily the most polished. not the best shmup on the system, but there's way, way worse options
Saturn doesn’t have many good shmups though
The boss fights are nicely done, no question. I wonder why there are no fan patches to re-insert the naughty PC-98 artistry into the Saturn game
they might clash with the art style of the saturn version
regardless, anyone who learns saturn hacking just to reinsert some hentai art has my utmost respect
Yeah, I should do that 😉
Correct. It has many GREAT shmups
#RobbyJokes
latest test core single ram has corruption on the fmv intro for fighters megamix tested using chd with pal and usa roms, they have no problems with fmv on the stable release for me
That's a side-effect on the Fast Timings option. It only works inside the game (and should be used there), otherwise it corrupts the intro.
Same for Last Bronx.
Ah thank you for letting me know
If you turn on fast timings and you experience glitches, assume it's the fast timings unless proven otherwise.
This is why srg recommends not reporting anything using the fast timings; The skewed specs means new bugs will be introduced.
robby hates steam hearts because he thought it was about people who love steam locomotives
not a single train in the game!
I honestly did think it was train related at first but the heart thing threw me off lol
They ended up doing my joke for me afterwards lol
oh no, I thought of a million dollar idea and I hate myself for it
Typically when I boot up Last Bronx, it just goes straight to the title screen. I take it the FMV intro of that game plays if you don’t touch any button on the title screen?
#unstable-nightlies message
Only the S-TV gets that change? Did the SEGA Saturn cores fail to build?
Oh just as I say that, the Dual RAM build was made.
Single RAM build is still failing though...
I will check later.
Just letting you know something, to inform you that I need to take a few days off next week for medical tests at the hospital.
Therefore, I will be unavailable and unable to respond to messages or write anything promptly.
Yep, you're right.
The 3DO hasn't taken away our Saturn development just yet!
this should “fix” that one japanese game which used an off-spec disc change method
always forget its name
Tengai Makyou: Daiyon no Mokushiroku?
Rampo also doesn't leave a temp save file for disc swapping like it should
So both those games should be addressed by that fix
Single RAM core is built, with so much effort to do it (almost 1H30 of routing calculations).
Nothing changed or removed, let me do the final checks.
Do we think the auto build can be fixed?
It will not be easy, like with the N64 builds.
I had to compile 12 cores and choose the one which wanted to go further in the Fitter operations.
Bob desinterlacing seems to be broken or unstable on my side with one of my panels, image is shaking quickly.
Hm.
Thanks, added it
EDIT : I can change the disc on the OSD, and do the A+B+C+START method and it loads the second disc on Policenauts.
This option simulates a disc replacement on a running console, where you open the door, remove the disc, insert another disc and close the door
I don't know how to simplify this procedure in the core.
Any suggestions?
With finger positions on the controller, it’s likely easiest to press Left shoulder +Right shoulder+Start. If you can do a push and hold for two seconds that would be nice.
Otherwise Start+C+Z also works because left thumb is on start and right thumb can comfortably hit C and Z. And most people map those buttons to the bumpers/triggers on modern controllers too
psx core had some quite involved disc-switching stuff i'm not sure if any of that could apply here
What are these combinations for?
A core option would be nice. Like “open lid”
Oh sorry, I misunderstood your post after Zet. I thought you had a button combination for changing the disc.
Hey, anyone know if there is a new single SDRAM unstable availabe. Can only see dual for regular Saturn, and single and dual for ST-V
#unstable-nightlies message
#1046941029296779344 message
Thanks
There was some complication for compiling the core, I had to resort on multiples tries.
Thanks for the instructions on how to change a disc.
Sorry for asking so much stupid questions these last days to srg320.
As always, thank you all for everything you do here.
i think they key thing psx does is 2/3/4 automatically happens when you are selecting another disc from inside the same directory
but psx games dont typically go back to the bios on disc changes so i'm not sure it fits
My opinion on it - As long as we have the instructions kept somewhere on the GitHub and/or here as pinned mesage, that should do it.
However, if someone has a better idea, I think we agree to listen to it.
I verified the function with Jikuu Tantei DD - Maboroshi no Lorelei, Policenauts (on the 3 discs), Sakura Taisen + Sakura Taisen 2 (and their fan translations).
The instructions are quite clear but I think there should be a menu item to just do everything in one step. Would be much more intuitive. Kinda like "Change disc without reset" option once a disc is already loaded. Once selected it automatically does 2.3. and opens the file select so you can pick another disc and automatically press run on the player after a few seconds.
I'm nopt sure what you're asking. Do you mean a way to finer control putting a disk in the console like you can do with the PSX core?
SegaSaturn Photo CD Operator works with that method.
Launch that disc and when prompted to read a Photo CD, follow the pevious instructions, unmount the image and load a PhotoCD.
They don't, this was a thing I as workign out with Robert in regards to PSX games that let you switch disks with other games
He eventually changed the behavior of noreset.txt so that it keeps applying until the core is rebooted
I did that 
Oh, sorry
So wait, I thought the saturn core does reset when you choose another disk imge? Pretty sure mine does
I believe the idea is to allow you to not reset when switching to a different disc image
There was two ways the PSX core did this. There was an option to manuall open/close the lid, it would not auto-rest if you changed images while the lid was opem, or putting an empty text file called "noreset.txt" in the game folder
Like TheJollyBeardo mentioned though the behavior of that text file was modified due to some PSX games that used data from many other disks for the gameplay, nto sure if Saturn had anything like that
how is this 'non standard' game different than the current 'same game' detection?
Does the Saturn core support the 3D analog stick? I have a 3D analog controller + Reflex adapter and the 3D stick doesnt seem to respond when I try it on Nights Into Dreams
Did you set the core to emulate a 3d controller over the standard digital controller?
Note though that analog triggers are not supposed outside of snac
I've had a lot of control issues in NiGHTS using a usb controller and the core set to 3d controller mode
Ah damn I didnt set it to 3D pad in the core menu and now it works
Now I juat need to find a magnet for the missing one on the R trigger (tried one from ebay but doesnt work)
Don't those hall effect sensors need to be calibrated? I don't think you can just put some generic magnet and it would work?
I dont know about calibration but for sure it is missing the magnet that goes in the R trigger. I just had it open to fix the analog stick (which I did) and noticed the magnet was physically missing
How to do you ensure that the ST-V core is using the Dual RAM unstable?
You copy over the dual ram and rename it to whatever the latest stable is
Otherwise whenever you use the update script it’ll just redownload the latest stable STV core
Does it prioritize the dual ram over single ram if they're both in the arcade cores folder?
No, MiSTer menu has no concept of dual ram versus single
The Saturn MRAs are looking for a core that starts with STV.
It prioritizes the latest timestamp of the file name.
I think it prioritizes names that have the timestamp first ahead of extra characters.
So if you have STV_20260322 and STV_DualRam_20260322, it’ll always pick the first one.
So I just tell people, copy the file name of your latest stable core, rename your unstable core to that, then copy it over and overwrite the original file.
So whenever you use the update script, it doesn’t touch it until a new stable core is released.
Thanks again @burnt matrix
Updated to the new unstable core and boot up Street Fighter Zero 3 (JPN) and it gives me this error message (which didn't before) and after pressing a button, takes me back to the Saturn bios menu? what gives? It's not the 4MB cart missing error message I know of. What does it mean (I don't understand japanese)? I tried the translated version of the same game, and that works without this issue.
when was the last time you updated your mister main binary, or ran update all?
basically, update your mister
I'm using the latest unstable mister main
the error means it can't find the backup ram, which was an error caused between a change made to the saturn core that also required a change to mister main last year.
It should fix itself if you're really using the latest stable, or unstable main, with any recent (within like the last 6 months) unstable saturn core.
You could try reinitializing this from the bios menu and see if that helps.
And ensure you're truly using the latest stable or unstable main along with the core. You can check the real dates of these things by pressing right on the OSD and selecting about.
what's weird, the eng-translation works of the same game
I'm using the ones that was release today 20260322 for both unstable of main and saturn dualram core
...ok, clearing the memory on the system menu did the trick.
@celest lake saturn dual ram core is out of date in your repo, so is jaguar
I would like to do it in one step, but I don't know how to do it. The problem is that after step 3 you have to wait 0.5 seconds or more until the BIOS appears. And only then can you load a new disk.
Maybe leave it after step 3? and allow the user to press the run button. Beats the full manual alternative.
Good shout. I was waiting on something for Saturn, but I will update it. Jaguar I’m waiting on the green light from kit. She is still iterating pretty rapidly
Is there a difference between single and dual ram for any ST-V games?
yeah, I think there are a couple that run better but I can't remember which. But STV isn't part of the dual ram depo because arcade cores are hard to do
What does verilator lint ok mean?
nothing of use to anyone really
It means jotego took the dryer lint out of the core
verilator is a simulator, used for testing designs without having to compile them
linting is the automated process of analyzing source code using a tool called a "linter" to check for programmatic errors, bugs, and deviations from established stylistic conventions. It is a form of static code analysis, meaning the code is checked without being executed
codes ok

What is the latest stable ST-V release?
20251003
I get it, thanks for letting me know
he doesn't save his games, apparently
What do you mean?
For CD based cores you want your games in each separate folder
creates an individual save per game folder
Otherwise lots of issues especially with saving
@old pasture make a video about this https://gist.github.com/bootsector/6f60d2227243e57628a7f3f76b523404

Gotcha. Like TJF said, I don't save much. Arcade, play and go style gaming.
I may sort it at a letter date.
What's this
?
Oh, will sort folders for me?
But what if I love my mess 😂
A script that will put CHDs inside folders (and grouping multi-cd games). I was joking about making a video about it though 😅
Haha, you never know.
When things go dry lol. Right now, I have around 50ish Todo vids on my list.
Last Bronx is still slow as hell in attract mode in single with fast timings on latest unstable
Maybe my CHD is ruined?
no, dual ram is still king
why not for f in *.chd; do d=$(echo "$f" | sed 's/ (Disc [0-9]*)//' | sed 's/\.[^.]*$//'); mkdir -p "$d" && mv "$f" "$d/"; done
Thanks for formatting my PC, Claude
you didn't need /etc did you?
That's why you can't do a list of games and auto-set Fast timings as you want
Otherwise I would have opened a ticket to srg320 asking him the possibility to do it.
I can see clearly now!
always has been
It's gonna be a bright sunshiny day ? 😏
Not here unfortunately 😔
(My exams are postponed to tomorrow, you were lucky that I saw the commit done today)
I got another question. Do the official Retrobit wired USB Sega Saturn controllers work? I have two on hand and I look forward to playing when my SuperStation One arrives.
yes, it's what I was using before I got my m30
I got a dumb question has anyone ever made a good 3rd party 3d saturn controller?
Is it me, or today's Saturn core doesn't register Start button presses with latest unstable MiSTer Main??
Hori, surprisingly, made a crap one.
Not just you no, start isn't working for me either
Huh, glad I am not alone 😄
Should we open an issue for this?
@small ore Oh, deleted all my Saturn-related config files, re-configured my gamepad and it now works 😮
Oh, it seems Pad1 under inputs was turned to off for me
It's the gremlin living in our MiSTer! They... they put gremlins everywhere!
I never knew that. You'll want to keep Return Fire Maps O Death, and Shockwave Operation Jumpgate (both 3DO titles) in the folders of their respective main title. They're both expansion packs that won't function if a save file from their base game isn't present in internal memory.
That is good to know, thank you
isn`t single ram rbf being updated anymore?
Is this the single ram build?
Yes
Single ram isn’t automatically building anymore due to failures so zet is building them manually
The single ram build is on the absolute edge of what the mister can do, it's so full that it's a random chance that a given seed can even fit in it at this point. Let alone meet timing or get close.
We should probably get single build pushed to stable once we can confirm it’s good imo
I’m having this issue with laserbear’s mini lcd monitor. Other cores work fine, but the saturn core give a garbled video output
does it work if you use a lower output resolution?
Yes
what vscale mode are you using?
try setting 1 just to see if you get anything. if that works, try 4
Both give the garbled video output
I'm wondering if the saturn core is just too full/too razor thin on timings for the scaler to be stable at higher resolutions
It works with 1920x1080
To doesn’t seem to like 800x600
640x480 doesn’t work at all
if it works at 240p, i can always dv1 upscale it :)
oh that’s a good shout. @topaz dome are you running single or dual ram?
Single
Are you using this core: #1046941029296779344 message ?
try the one I linked. I doubt it will make a difference, but I will test it after I pick the kids up and I want to make sure we are on teh same core
Timings are too tight.
Sometimes even the Bob desinterlacing isn't working on higher resolutions.
dual ram wins again
1080 with vscale 0 and stretch screen works as a workaround
It's not perfect and it defeats the purpose of using the monitor, though
All other cores seem to work fine
If anyone can figure it out, SRG can
Yeah, this seems to be a byproduct of the fact the core is full. Think about what happens if you fill up your hard drive, and how shit starts acting funny - that’s what seems to be happening on the fpga chip
Not a lot of room for extracurriculars
Other cores aren’t that tight
the weird thing is bob isn't even more memory accesses
it just changed what buffer it reads lines from
When I finally had the chance to compile the single core the two last times, I saw a message that a lot of routing congestion occurs during the Fitter operations.
Maybe something there to check later.
I can't do anything more for the next 8 days.
Ehh, seems to be ok here
are we lottery boys now?
Can you give me your ini?
That did the trick
what changed, throw both ini files in a diff checker
"gee thanks dad" -TheJesusFish
Only in GROK
so fart the only difference i see is vsync_adjust 0 in mine and 2 in his
And direct_video 0 in mine and 2 in his
Let’s make main great again
recents 1 in mine and 0 in his
gamepad_defaults = 1 in mine and 0 in his
Probably not relevant
Vsync adjust 0 is busted (should be 60hz)
Could be a bad build
welp that'll do it
Ah, you've found the cause?
Yeah, it's basically what zakk said. Core is too full so the scaler is doing weird stuff
Vsync_adjust=0 locks the refresh to 60hz
as you can see in that picture, it's not 60hz
should
