#Sega Saturn

1 messages · Page 115 of 1

wise brook
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I don’t often go on time extension, but when I do, it’s with adblock enabled

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checkmate looters

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aw kevin

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no english game for you, even my work was ran against several machine translators

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this derangement against software assistant doesn’t go far enough!

“oh you learned your japanese from an app? slop! sin! only middle class families who can afford international student exchanges should be allowed to translate the sacred text!”

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rant over

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-# for now

safe trail
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Pretty much all of my vitriol against the use of AI is actually against the people using it and their lack of oversight (and indeed, in most cases, their apparent obliviousness to the fact that oversight is required).
If you use AI for translation, you need to know enough Japanese to be able to:

  • validate that the translation is correct
  • understand context
    You also need to know enough of the target language to:
  • preserve context
  • make idiomatic (target language) script
  • make a script that is pleasant to read, and remove the additional junk text that AI tends to like adding
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When somebody dumps a script in, and uses the output directly (which some people actually do), it's crap

wise brook
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love it. if others evaluated the value of a translation by your standards, conversion would be a lot more sane.

safe trail
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One also needs to know how to use it effectively - do you put in a paragraph ? A sentence ? A word ? How much context is appropriate ?

wise brook
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definitely check out the article this comment came from, it shows some simply gorgeous text/image replacement and subtitle muxxing

safe trail
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I used Google Translate during the translation of Dead of the Brain 1 for PC Engine, but I always checked every single word, and balanced the output text. I also verified with a bilingual person to verify the edit. Using it did save me a lot of typing and word lookups.
But if I didn't already have a reasonable grasp of the language (N2 or so), I wouldn't be capable of verifying and it would have turned out crap

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And Google Translate was wrong for quite a lot of things too.

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(but so much better than 5-10 years ago)

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Viewing that page, I see Fujiko's lines remove the fact that it's an underground route....

wise brook
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heh, a funny thought came to me.
imagine trying to make a translation of Final Fantasy 7 to some language that didn’t already have one, based on the English version on ps1

you’d actually be better off making up your own sentences at some point considering the errors and nonsensical translations it already suffered with

safe trail
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Yeah translations via a third language are generally poor.
Sometimes it depends how similar 2 of the 3 are though

burnt matrix
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these aren’t translations, they’re sloplations

safe trail
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The problem is when people outsource ANYTHING to ANYBODY/THING without supervision by somebody who takes responibility for the final product.

ancient surge
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The obvious problem is that machine translations do not understand context or nuance. All they can do is translate words at face value.

It's especially a problem in the context of Japanese, since it heavily relies on context with how the different kanji are used.

dusky delta
# safe trail Pretty much all of my vitriol against the use of AI is actually against the peop...

IDK. I see similiar sentiment made in the Visual Novel space about many official translations because they remove adult scenes. I'm not saying it's 1:1 but my response in both cases is the same. The translation may not be the "right" translation by some standards, but I literally never heard of this game until hearing about the recent translation.

Maybe now the game can develop a larger fandom than it otherwise could have, and eventually the fandom is large enough to attract people who could do this project "properly".

safe trail
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Don't bet on it. 80% of translation teams will stay away because it already has a translation, whether it's good or pathetic

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I think a lot of people believe there is a huge set of resources out there doing this stuff. I bet you could fit them all in a single room in your house.

safe trail
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I'll have to disagree with you here, but I agree that it shouldn't be altogether rewritten. There is a certain amount of crap that doesn't survive literal translation.

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I mean, here's one that I found in Dead of the Brain: "Style ga ii". It sounds like the woman has a good sense of style, right ? Wrong. It means she has a well-proportioned figure.

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Literal translations pretend like there is no such thing as idioms

sharp forum
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A small but vocal subset of people seem to think anything other than dead literal translation means that they’re going to get working designs levels of arbitrarily rewriting the script

jagged spire
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US "localization" = characters behaving differently because "it sounds better" (and I'd guess they play better with market research tests)

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Square Enix is particularly egregious in this

safe trail
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No, "literal translation" = "it says yen, so I'll state the number in yen". "Localization" = "let's convert to dollars so that people know what we're talking about"

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That whole thing can go overboard, you're right

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But that's why editors exist

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So blame the editors not the translators

jagged spire
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I don't mind Phoenix Wright eating hamburgers, as long as his characterization is the same

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I did mind when everyone in FFXV behaved like Ubisoft assholes

safe trail
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I mean, literal translation has you waiting for a traffic light to turn "blue"

jagged spire
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I think it's still green, Japanese just doesn't differentiate between blue and green

safe trail
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Untrue

jagged spire
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I should ask but everybody's in bed right now 😄 my understanding of Japanese is pretty limited, learned by osmosis while living with Japanese native speakers for years

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at least that's what I think they told me about green/blue

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but I think we fundamentally agree, just by "literal" I don't mean word-for-word, you still have to understand context

safe trail
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Well, but "literal" = word for word

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There is clearly a wide margin for "as close as possible without sounding insane", all the way to "bears no resemblance to original material"

wide glacier
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my belief is that translations should match the original intent as much as possible whilst still being understandable for english-speakers. if a character is using yen or eating rice balls, keep it that way; don't change it to dollars and jelly donuts lol

safe trail
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And I would tend to stay close to the original material where possible, but people differ on how close is close enough

jagged spire
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US translations in particular tend to embellish things if they sound too "flat"

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not every time of course, but for example there's an enormous difference between the US translation of the first half of One Piece compared to when they chose a different translator

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I'd rather read something that sounds stilted than a translation that flows better but has a completely different meaning than the original, ideally it should be a delicate balancing act

safe trail
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Again, that's an editorial thing

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They make a decision to target a particular portion of the market

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It's kind of the same thing that led to all animation containing only kid stuff for several decades, and ignoring adults.

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They just assumed that the market was a certain way

glossy steppe
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Original team started the project 12 years ago and never released anything, disappeared for years. New team appeared using their an old GPL-licensed copy of their work that was on github and finished it in a few months, original team suddenly reappeared and was livid that he had "stolen" their work even though it was publicly posted on Github under the GPL license and they were credited. Insisted it had not been abandoned and that they will finish it someday... prior history of the main dev's work shows that would not be the case as he had basically never finished anything.

glossy steppe
# safe trail Pretty much all of my vitriol against the use of AI is actually against the peop...

This is what surprised me about the SGGG translation. That game was infamous for being notoriously hard to fan translate because apparently the code is a barely held-together mess and just about any attempt to insert/change text crashes it. Translating the text isn't the hard part, it's inserting back it into the game. Apparently the translation group somehow figured out to do it, the extreme hard part that people had not been able to do for like 20 years.... but... they could not find a human translator for the text? That's generally the easy part. Yeah, they said that they went over the text for months to verify it was correct, but apparently it's still very obivously poorly translated evne with that. At least they left their tools open so someone else can come and properly translate the text now that the hard part is done and publically documented how to do it.

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(From my understanding the game is also absolutely full of puns and wordplay, I assume pretty much fall of that got lost in the machine translation)

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Hell, I bet a lot of that would be hard to translate even by a human translator just because of the language and culture barrier

quick sorrel
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You’d need someone fluent in both languages or at least high level

glossy steppe
glossy steppe
sharp forum
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That part was fan translators in the mid-2000s being fan translators in the mid-2000s

glossy steppe
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Also Working Designs would mess with the game itself, not just the translation

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And well, that still happens, I've seen fan translations that also change/rebalance things even though I just want a translation

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Not that I am saying translations should be a dead literal translation, just saying that people are likely worried that fan translations, or even official ones, will take liberties

safe trail
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And yes, hackers are more common than translators on certain systems

glossy steppe
glossy steppe
safe trail
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Well, being part of the miniscule group of translation people, I can say how people (other than NES translators) will react.

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Once 80% of all games on the platform are transalted, maybe they'll loop back.

glossy steppe
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most Dreamcast games were english or translated, outside of maybe stuff lime mahjong which nobody is really chomping to play

safe trail
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I mean, sure... hold out hope... but unless you're actually doing it yourself, you really don't know.

glossy steppe
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SGGG is a rather infamous and popular game that people wanted translated for years too

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It's not like it's some random unheard of rpg

safe trail
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Mm-hmm. And why do you suppose it took years?

wide glacier
glossy steppe
sharp forum
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It’s script is also filled to the brim with wordplay and real world references

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Which is why the translation that was just released is so bad

burnt matrix
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What if we’re bad and the translation is actually good

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Did you think about that, tough guy?

wise brook
sharp forum
wise brook
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that’s ateam btw, he’s actually on this discord but doesn’t post much here

wide glacier
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i never understood why zangief was in this scene. of all the street fighter 2 characters, he's arguably one of the least egregious in his villainy

glossy steppe
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I think one of the people making the movie always lost to him and saw him as a bad guy because of it? Or maybe because of the original movie

river wing
winter phoenix
winter phoenix
visual grove
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The sky color in SMB is green

burnt matrix
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I heard in Japan they used the word Naka for criminal

glossy steppe
jagged spire
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I get that AI = bad, hell, I'm a translator and it's killing my job, but it's extremely common for companies to do a first-pass w/ machine translation then having editors fix it up, like since the early 2010s

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it's an excuse for companies to pay us less, but this was a volunteer job so who exactly loses what? btw I despise "Machine Translation Post Editing" and try to avoid it as much as possible, but if that helped the hacking team I don't get why it should be a bad thing

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(sorry, I suddenly realised I'm in the Saturn channel :D)

dusky delta
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One thing I find frustrating about the localization debate is that people in favor of changes tend to stand behind "translation theory" as if it's some immutable truth

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I think there's at least some level of subjectivity inherent to translation

thorn pagoda
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at least if the technical side has been cracked someone can now sit down and translate it better

wise brook
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iykyk

river river
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idk

wise brook
# river river idk

it’s a line from Ghostwire Tokyo, basically translates - in context - to “I don’t know”, but the localizer changed it to “property is theft, dawg!”

wise brook
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brit’s must’ve been doubly confused ’cause jelly means jello

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and a jello doughnut sounds like culinary nihilism

burnt matrix
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I mean, I would try it

hallow fossil
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I love a cheeky jam doughnut

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Is that Pokémon sub/dub an actual line? I guess back then very few people in the west watching the show would know onigiri is, I don't think I would have known what he was eating from that image back in the 90s

wise brook
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ep 25

wise brook
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i was just thinking of that comic

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that bit of localization became a ball&chain round future stories

winter phoenix
glossy steppe
glossy steppe
# hallow fossil Is that Pokémon sub/dub an actual line? I guess back then very few people in th...

Like Jae said, real line, and one that has been heavily memed and used as an example of poor attempts at translation for years. 4Kids was infamous for intentionally trying to remove any non-US material from shows that they translated for the US, they even advertised that kids would "not even know it came from Japan" or something like that. It's hardly the only example of how nonsensical 4Kids' meddling was

glossy steppe
# wise brook that bit of localization became a ball&chain round future stories

That's always the case when translators change stuff like that, it usually comes back to bit them later in the series. Even the Pokemon games are an example of this with the Splash move. In Gen 1 it made sense I guess to name the move splash, since the only Pokemon that could use it was a useless fish, and the move itself is literally useless. Problem is come later generations and now some other Pokemon like ones based on rabbits can learn it too, even though that makes no sense. Because in Japanese the move would more accurately be translated as "hop", and it makes perfect sense that a rabbit would be able to "hop"... a rabbit being able to "splash" water on dry land however... much less sensical.

winter phoenix
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A player discovered a way to rack up score infinitely in any version of Radiant Silvergun, causing the Steam version to get a patch that removes the exploit:

https://www.segasaturnshiro.com/2026/03/10/live-wire-patches-radiant-silvergun-on-steam-after-player-discovers-infinite-scoring/

The publisher of vertical shooter Radiant Silvergun’s PC port on Steam patched the game Sunday after a player discovered a way to score endlessly during a boss fight. Live Wire’s patch …

wise brook
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Electric Underground is gonna be interested in this: if he hasn’t already heard about it

warped saddle
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he'll just compare it to dodonpachi or something

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I think VTF-INO deleted all his videos about it too

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probably in an attempt to not get the game delisted from JHA

glossy steppe
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When is the Saturn version being patched? smugnep

winter phoenix
scarlet goblet
hazy otter
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I do not have dual RAM and I heard the Saturn core doesn't run Grandia very well without it. Are there way to improve the situation or should I be patient ?

celest lake
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There likely isn't much that can be improved. It's a bit of a silicon lottery situation where it runs fine on some single ram misters, but not others. You will know almost immediately if yours is one that afflicted. And even then, I think fast timings gives you another chance at it working properly (but someone can correct me on that).

wise brook
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The silicon lottery Jesusfish refers to is an earlier motherboard revision of the de10 that apparently allowed a higher speed frequency between some ram and the fpga

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hence why some of the MiSTer oldheads couldn’t replicate the issue

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srg320 had to do quite a bit of testing to identify the cause

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sadly fast timings only made a slight improvement and never eliminated it

glossy steppe
radiant karma
celest lake
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foiled again by revision mischief

wise brook
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i really really hope he’s ok

celest lake
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same

hazy otter
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I guess I'll have to give it a go, I have a MiSTer Multisystem2

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I've noticed a few odd quirks when playing Burning Rangers but I'd assumed its just the Saturn hardware having a bad time with 3D

celest lake
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the joys of retrogaming is finding out how jank everything was

hazy otter
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Yep

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Mind modern gaming is also jank, but it hides it better 😁

glossy steppe
# wise brook

Oh, it's the DDR3 RAM speed, not the SDRAM? Huh, don't suppose there is a way to test your DDR3 RAM's max speed like there is for SDRAM?

hearty marten
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I would be worried about my MiSTer board revision right now… but then I remembered I have dual ram smugnep

glossy steppe
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😛

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Considering it, the only time I ever used analog output was for headphones

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So far

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BTW, yeah, I see glitching textures in Grandia 🙁

glossy steppe
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I would but the wallet is weak

burnt matrix
wise brook
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every

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room

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every

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field

burnt matrix
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someone is going to correct me and say “but in room 23 on the far east wall the framerate goes from 30 to 27”

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I never had the texture flicking with single ram, never

wise brook
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#1046941029296779344 message

burnt matrix
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Oh that’s from last year lol

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I got my de10 in like 2023?

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Wait

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2022

burnt matrix
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Now I have two because I needed to play Jaguar

warped saddle
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no one needs to do that

quick sorrel
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Trevor McFur begs you not to play

ancient surge
ripe valley
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srg320 seems fine.

celest lake
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thanks for the update

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we were all getting a little worried

winter phoenix
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Yeah, very glad to hear that

ripe valley
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As for me, I should be back in 8 days.

hazy otter
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I also have noticed quite a few slowdowns when the game pans in the intro, compared to YouTube videos the game is noticeably slower. Unless ppl emulated the game on PC.

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Yep the performances as much better when emulated on PC (BettleSaturn). I guess that game will be the exception for now.

burnt matrix
hazy otter
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Well its good to know the game runs poorly on mister, possibly realy hardware as well

glossy steppe
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Damn, seems like both my real Saturns are broken

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It's running about as badly as an overly ambitious open world RPG that was shoved into a golf game engine never intended for rpgs

hazy otter
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Even the power of a dyson sphere couldn't make that game run well

tawny forge
wide glacier
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the game runs poorly on a real saturn too

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i wouldn't be surprised if there were more slowdowns on the single SDRAM core, though

ivory kindle
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dual ram for life

ripe valley
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I was able to measure the Grandia intro side-by-side with a real console using the original disc, a MiSTer Single RAM, and a Dual RAM a few weeks ago.
From the START NEW GAME pressed until the end when we acquire the 'object'.

The Dual RAM is slower by less than 140ms.

The Single RAM is slower by approximately 1090ms.

With the fast timings option enabled, the intro ends 2050ms too early.

All of this compared to the real system, and I take a margin of approx 1 sec for human manipulation from these numbers.
So it's marginal.

glossy steppe
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It's a bit moot when Grandia has graphical glitches on single RAM anyway

winter phoenix
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depends on how encumbered you are

hearty marten
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Dual ram reigns supreme elmorise

winter phoenix
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no but for real, Virtual Hydlide is programmed intentionally so that the frame rate decreases relative to the amount of stuff your character is holding to simulate moving slower

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So if you want a faster frame rate in Hydlide, carry less stuff

wise brook
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when Bo gonna make a rom hack for that!

winter phoenix
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great question!

burnt matrix
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SINGLE SDRAM GRABUGHLAUGHUHUHUHU

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I heard the core runs better on single sdram

ivory kindle
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i heard america runs better on dunkin

burnt matrix
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stop trying to undermine my serious factual posts with your silliness

clear condor
jagged spire
ivory kindle
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well you see, it all started in a make believe time before corporations ruled america and dunkin made real food. By the good graces of god, we learned about capitalism and profits. Turns out serving shit made in a factory disguised as food
a. works because americans are dumb
b. $$$$$$

jagged spire
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mind you I've visited a Dunkin donuts only like 20? times but I've never ever seen anybody buy those donuts, only the cheap (and acceptable) coffee

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if it's all about the $$$, why keep the donuts? NotLikeThis

hearty marten
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If it’s not real food, I bet it’s a staple of Robby’s diet

jagged spire
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a bath sponge dripped in sugary oil will taste better

hearty marten
glossy steppe
dense sundial
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so, I have an issue and I don't know if it's known

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current stable core, single dram

dense sundial
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the second Tyrant at the end of Chris' campaign in Resident Evil came out empty and is unkillable

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and you're stuck

burnt matrix
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We don’t know

celest lake
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empty like emotionally?

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mentally?

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morally?

dense sundial
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physically

celest lake
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do you have a save?

dense sundial
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yes

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I'll share it

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go out and go to the right to the elevator (and sorry, you'll have to sit through the cutscene where Chris laughs at the nerd) and kill the first Tyrant

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at first I thought his gimmick is that he's invisible

mortal mist
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Try with latest unstable core

celest lake
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oh good shout - are you using the unstable @dense sundial

dense sundial
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stable

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trying out with unstable

celest lake
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oh yeah, use the unstable. SRG is very conservative with releases, so the unstable and stable are often months apart

dense sundial
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on the bright side I am glad I caught this - this will make a fun gag for a video

scarlet goblet
dense sundial
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yeah, second Tyrant showed up fine on unstable

celest lake
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he has been healed

shy basin
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tried the Saturn_DualSDRAM_unstable_20260216_0703b2.rbf core with tomraider and it crashed after 1 minute of running in the gym

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is there a way to test the memstick if its good (the second one)?

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and it worked fine with Saturn_unstable_20260216_0703b2.rbf

dense sundial
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sorry, sorry, I don't mean to keep breaking Resident Evil on the core like this

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but there's a softlock in Chris' battle mode - you're supposed to advance to the next stage after killing Yawn

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this is on unstable

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here's that save, if you want it - start Battle Mode and select Chris' save file, kill enemies and see if you can advance past Yawn

dense sundial
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What are the chances I just stumbled on game's bugs?

hearty marten
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Pretty high. MiSTer is perfect

ripe valley
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Either a timing issue (fixable with the fast timings option most probably) or a game's bug.

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I tried 4 times on Normal timings, but was killed each time by Yawn. Lost my skill.

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That's all I could do, I shouldn't even be here, but I saw the messages and wanted to make sure we hadn't forgotten anything to test in the core.

glossy steppe
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We are hitting a point where we have trouble verifying bug reports because we can't actually beat that prt of the game to verify the bug 😆

dense sundial
marble laurel
ancient surge
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Big day for those that love JoJo's Bizarre Adventure

glossy steppe
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What about Warzard?

ripe valley
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This is one of the reasons why pushing the Saturn core to its maximum potential on the SH7604 was important.

The technical documentation and MAME are incorrect or partially incorrect. Working directly on the chip is much better in this case.

And the idea was also to prepare the ground for CPS-III, in addition to improving the 32x.

haughty dove
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Third Strike… will live…

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I am more excited for the possibility of JoJo’s tho, lol. I can play Third Strike on CRT via PS3, but I missed my chance to get the JoJo’s PS3 port before it was taken down.

ancient surge
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More people are going to learn the hard way that Kakyoin and Pet Shop are really fucking disgusting.

muted cradle
ripe valley
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FRT is broken with these changes (FRT: TIER reserved bits 6:4 writable and readable (SH7604_pkg.sv)), I will try with the previous mask that we have currently on the core.

shy basin
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@ripe valley what about the crashing in tombraider with dual mem but ok in with single stick? -> #1046941029296779344 message

jagged spire
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(to be fair, the psx port has a ton of cool extra content, though the sprites are severely downgraded)

ripe valley
haughty dove
jagged spire
shy basin
haughty dove
jagged spire
haughty dove
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My thumb still hurts from Neo Geo Battle Coliseum on the PS2, lol. As well as the Samurai Shodown Anthology on that system.

jagged spire
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ps2 d-pad is a soft bed of rose petals compared to the dreamcast

haughty dove
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Dreamcast is creaky but PS2 has analog d pad buttons which mean you have to press down SUPER hard, and the buttons are also segmented so your thumb is constantly pinched between two buttons.

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Worst designed d-pad of all time imo, at least for officially licensed first-party controllers.

jagged spire
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not just creaky, it's also very sharp, i got blisters all the time playing it

haughty dove
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Maybe ps2 dpads felt better when brand new out of box, but those don’t exist anymore for the most part.

jagged spire
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which is funny coming from the company that gave us the GOAT saturn d-pad

haughty dove
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Dreamcast buttons and stick caused me more damage, thanks to the little bumps on them.

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I at least understand why they are there on the stick, to keep your grib from sliding off, but on the BUTTONS? You really need to put a super sharp dot on each in a cardinal direction? I have to imagine that would be completely useless for even a blind person, and it’s not like I can even name any dreamcast games that would be accessible enough for that demographic.

celest lake
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try running dead or alive dual on the dual ram core. just let the attract mode loop. that one is sensititve to ram stuff and will crash if there is an issue

ripe valley
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The FRT changes aren't accepted at all on my side.
The single core can no longer be compiled (it takes too many logic cells), and the dual RAM core crashes 8 times out of 10 during compilation; furthermore, the SH2 test now fails.

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Tomb Raider is okay on my side.

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I turned around for 10 long minutes.

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(And I'm no Bonnie Tyler)

shy basin
# celest lake try running dead or alive dual on the dual ram core. just let the attract mode l...

Thanks for confirming
I tried it twice and it crashed the same way so I figured there was something to it... I have one 128M and just dropped in a new 32M.
I did run some other stuff like sega rally and bubble bobble just fine.
Is there some other game that I can try that is known to cause troubles (in theory this being a new RAM module it hasn't seen much action yet). The memory test utility does not check the second module so that was not help as far as I know...

celest lake
mortal mist
ripe valley
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Expect some experimental cores later.

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The current situation with the compiler on the Single RAM core.

shy basin
shy basin
celest lake
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yeah, that’s likely the problem

mortal mist
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I have same problem with many games 32mb v2.2

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With 2.9 everything works fine

shy basin
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well I'll see if I can refurb this module somehow but yeah not what I had expected but I think it settled that its not the core 👍
And thanks for the help to resolve it of course

ripe valley
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I added DMAC: DRCR registers inaccessible (DMAC.sv) & WDT: Manual reset never generated on watchdog overflow (WDT.sv) on the SH-2.
The other two crashed the core compilation and/or gave a regression on the Saturn testroms.

wise brook
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very interesting what is this aiming to fix?

ripe valley
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I don't have time to test it for at least a week.
But if other people want to try it out and see if there are any changes (minor or major) to their favorite games

ripe valley
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I removed the FRT portion from the potential PR because the SH-2 module no longer passes the tests with Jotego's proposition of changes.
And I now trust more the test ROMs than other references, as I was able to test them on 12 different variants of the original systems.

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The main problem was that I had a lot of trouble compiling both cores.

Out of 30 automated compilations each :

  • the single-RAM core compilation could only compile two finalized cores, and one was completely out of time requirements, to the point that the test ROMs rejected it.
    The other rejected cores exceeded the Cyclone V's routing capabilities.

  • And for the dual-RAM core, the compiler took almost an hour to finally produce a core that was close to the correct timings.

wise brook
#

ah, jotego would be invested in the sh2 for his SF3 core.
has Cerulion (I think that’s how it’s spelled) worked on anything Saturn related recently

ripe valley
#

We haven't had the chance to speak for weeks.

shy basin
#

@mortal mist Just to be sure... you have to flip the switch SW3 regardless of what module is plugged in as second RAM module right?

celest lake
#

which IO board do you have?

shy basin
#

I have none actually just the bare De-10 basically

celest lake
#

I wonder if you have to flip switches with no IO board

#

but it won't hurt to flip it (and yeah, it doesn't matter which ram stick)

shy basin
#

Ok good I figured its better to ask than to assume

mortal mist
#

Yes , sw3 is on

glossy steppe
wide glacier
#

pet shop is insane

wide glacier
haughty dove
#

Can always grow a money tree, too

wide glacier
#

i mean, there's a plethora of adapters you can get these days that will let you use just about any modern controller on a dreamcast

haughty dove
#

Can always grow a… money… stem?

wide glacier
haughty dove
#

What sick freak would get a usb adaptor for dreamcast and then use it to connect a fucking dualsense controller to it?

#

Does ANYONE prefer the dualsense controller to other options in the modern market?

#

I mean, it has less inbuilt latency than Switch and Switch 2 pads, I’ll give it that…

#

Might buy that adapter though. It would be slightly cheaper than any native dreamcast controller options I’ve seen.

ivory kindle
#

i like a dualsense

dusky delta
strong osprey
#

usb dreamcast adapters are real cheap to make yourself with fine aliexpress parts

ivory kindle
#

uh huh and where exactly do these "fine" aliexpress parts come from

#

adafruit, I presume

wide glacier
#

i don't like the dualshock/sense either, but you could use anything

#

the official dreamcast arcade stick is a little pricey and frankly sucks unless you mod it

strong osprey
#

just rp2040s, a usb-c to usb-a converter and any dreamcast controller cable end is needed to make one

ivory kindle
#

should I cut the end off my black sega sports controller

strong osprey
#

thats your choice

ivory kindle
#

I knew they were rare but didn't know $75

haughty dove
#

I don’t dislike the dualsense when I’m playing a ps5 game, but if I connect it to a mister or a pc or a phone or etc., it immediately becomes apparent again what a humongous monstrosity it is.

#

Feels less like I’m playing Super Mario Bros and more like I’m strangling a medium sized dog.

wide glacier
#

i stand by the take that the dualshock/sense controllers are jacks of all trades, masters of none

dusky delta
#

I wish they made a more premium version of the F310

burnt matrix
#

should thos newest cores be pinned? Any issues or regressions?

celest lake
#

i wouldn't pin them yet

ripe valley
#

Don't pin them, they are completely experimental.

burnt matrix
#

ok cool, thank y’all

Thy’all

celest lake
#

m’robby Fedora_Tip

ripe valley
#

The on-chip Free Running Timer.

winter phoenix
#

Ah OK

ripe valley
#

The manual will explain it more simply than I could.
*The SH7604 includes on-chip peripheral functions such as an interrupt controller, a direct memory access
controller (DMAC), a division unit (DIVU), timers (free running timer/FRT and watchdog), and a serial
communications interface (SCI). *

#

Jotego wanted to move one of the register masks by following the manual's instructions, but the SH7604 (SH-2) module fails some tests if we try to change the values.
I trust more the tests than the manual in that case.

#

The other modifications don't break any test ROMs; I integrated them into an experimental version earlier.

I'm leaving it for the community to test if they want.
I haven't seen any regressions or improvements in-game so far.

thorn pagoda
quick sorrel
#

Better than DS4?

#

Rather the same?

thorn pagoda
#

fractionally faster iirc

pearl harbor
#

Yeah, Dualsense has slightly faster input latency compared to the DS4. It's very good in that regard. Honestly, my only real complaint about the Dualsense is its dog crap battery life. If you play wired, it's a moot point though.

quick sorrel
pearl harbor
quick sorrel
#

That’s not battery life, that’s more like a fleeting moment

pearl harbor
#

Not wrong!

quick sorrel
#

Damn, and I thought the DS3 and 4’s were bad
Seriously, the Xbox controllers and their AA battery chambers with eneloops are the best solution

pearl harbor
#

I always keep two Dualsense controllers handy, so when the battery dies on one, I quickly swap to the other and start charging the one that died.

#

What's even funnier, is that the vastly more expensive Dualsense Edge controller has even worse battery life than the normal Dualsense!

quick sorrel
#

That’s awful. 😢
Controllers that cost that much and can’t even give a decent battery to go with it. Wonder if there are 3rd party batteries with higher mAh for it

glossy steppe
#

You know, you could just use a 3rd party controller instead of NEEDING to use an OEM controller...

shy basin
#

here is some food for thoughts @ripe valley @celest lake @mortal mist
If I test just the 32MB stick as single RAM with Saturn_EXPERIMENTAL_20260315.rbf in memutility I get easy pass on 150MHz
but with the single stick core the graphics get garbled but luckely still runs (is 32MB enough for this game?)
Could it be that the hold time for this memory is not enough eg. its too fast?

mortal mist
#

Hardware Requirements

128 MB SDRAM Module (Primary)
SDRAM Module of any size (32MB-128MB) (Secondary)
shy basin
#

really? I Daytona ran pretty well with basically no graphical issues in the race

mortal mist
#

Sure, you can try using 32 MB, but you'll have problems with games

shy basin
#

still strange that it wont work since the mem test is fine

#

also no issues at all with OC N64 core

#

the other thing would be if it is a power issues when running two sticks thne

#

PSU was actually only 2.5A so perhaps that is not enough

mortal mist
#

The issue isn't speed but stability; the U4 chip was added in version 2.9. Check the schematic.

#

which is not included in the 32MB 2.2 version, nor in the 2.4/2.5 versions for 128MB

shy basin
#

oh so using 3.3V from DE-10 was not enough so they regulated the 5V to 3.3V to have more stable power?

#

but even so it runs fine in the first slot

mortal mist
#

I don't know how much the Saturn core affects the second SDRAM, but it works perfectly with 2.9 or 3.0.

#

You'd have to ask srg320 for those details

#

I remember that it started happening at some point. Back then, a 32 MB module wasn't a problem at all

ripe valley
#

The answer lies maybe here.

#

The SDRAM controller.

shy basin
#

yeah the speeds are different between the two modules. first module left and second to the right
Still I don't understand why a larger module would work better...

#

the 32MB chip has 6ns access while the 128MB chips have 7ns

thorn pagoda
#

the 128mb sticks have two chips and can be interleaved for higher throughput iirc

shy basin
#

OK that makes sense why a 128MB is used in the first slot. I guess the inverter on the PCB that selects "chip select" on one of the chips allow for this interleaving of data. Essentially running the SDR memories as DDR...

shy basin
ripe valley
#

You can try with his consigliere.

#

(Old joke here)

celest lake
#

we need a new SNES stable, Godfather

tawny forge
#

SNES stable wen

shy basin
# ripe valley You can try with his *consigliere*.

The question is rather simple but the answer might be complicated 😄
And it goes like this:
Why does a faster 32MB (single chip) not work as a secondary memory module for the Saturn core while a slower 128MB will?
Is the 3.3V regulator on the PCB making sure that the 3.3V remain stable or what gives?

#

Well lets say I did a bit of experimentation...
I though this would be simple, so I got an extra 32MB module in addition to my 128MB but once plugged in and trying to run Saturn dual stick core with games they did lock up after a short while (like 10s in some cases).
To make sure the 32MB was ok I swapped out the 128MB so I could run memorytest util and the memory was fine 150MHz easy, even Saturn games could run on this in single stick mode some with graphical glitches but daytona was pretty much flawless in game.
So yeah why this module wont work in the dual setup I find strange...

tawny forge
#

Got a $10 32MB module as the second module for my 128MB MiSTer and it works just fine with the dual ram version of the core

#

I have the switch flipped just in case

shy basin
tawny forge
#

Lemme leave DoA running now just to make sure. Will report back in half an hour

shy basin
#

yeah that looks exactly like mine V2.2 and all with winbond chip

tawny forge
#

Yep. DoA running attract more for 30 minutes no issues at all

shy basin
tawny forge
shy basin
#

128MB does 146MHz all day long and 150MHz with the 32MB

tawny forge
shy basin
#

I tried the latest and also the one that got pasted here today. SW3 is flipped for good measures

tawny forge
shy basin
#

how much amps can your PSU deliver?

tawny forge
shy basin
#

mine is 2.5A no sure if that could be the cause probably not oh well

tawny forge
shy basin
#

nope just wifi two controllers and a kbd

tawny forge
#

Are the saturn games good verified dumps?

#

chd?

shy basin
#

yeah that might be worth a shot

#

well they work in single memory mode so I dont think thats the issue and yes they are chds

tawny forge
ripe valley
#

I built some cores with the updated instructions from Jotego and srg320 on the SH7604 (SH-2) module.
The Dual RAM cores (ST-V and Saturn) compiled not without some multiple tries befre succeeding, but the Single RAM ones don't want to - at the moment

The changes seem more pedantic and to be inline with the Programming Manual, that won't change anything playability.

shy basin
shy basin
tawny forge
#

Yep. Maybe the 32MB module works marginally since it doesn't have its own voltage regulator as the 128MB module.

#

That's good info and I will probably get another 128MB RAM to replace my 32MB one

glossy steppe
#

Would the large N64 games like RE2 or Conker work with 32MB?

wise brook
#

haha no

shy basin
#

yea that was a though it could be that the regulator is what makes it stable but its a bit of a mess to refurb that module... not impossible but messy

wise brook
#

same as neo-geo

small ore
wise brook
#

large roms just need the space, no ROMagami

shy basin
#

yes I tested with just 16MB ROMs on N64 and those where fine while larger ones simply did not work as expected

tawny forge
#

Can't I just download more RAM? 🤔 NotLikeThis

wise brook
#

“i’ve got a large sd card why can’t it just load off that”

shy basin
#

al right enough head scratching for one day. I'll leave it be for now

#

thanks for all the help so far 🙂

muted cradle
#

Where is the Connectix RAM Doubler when we need it

jagged spire
#

i hate modern aftermarket saturn controller ports

jagged spire
#

is there a way to actually use a snac adapter without holding it at a very specific angle?

haughty dove
#

?

#

What do you mean?

#

I don’t have a saturn controller or snac adapter, but all the other snac adapters I do have work perfectly.

jagged spire
# haughty dove What do you mean?

I have two Saturn SNAC adapters from two different suppliers, both have extremely wonky controller ports; other SNAC adapters work fine

haughty dove
#

MisterAddons is where I’ve gotten all mine.

#

And you’re using official SEGA branded controllers? Sorry for the stupid questions.

jagged spire
#

don't be sorry please, you're trying to help 😄

#

got one from akicus and one from aliexpress, both seem to have the same crappy controller port, and yeah they're all original controllers, though the analog controller and the lightguns are the ones that seem to be particularly problematic (still need a certain angle for a digital controller, but not as precise)

burnt matrix
#

so whatever you buy there will not be good

jagged spire
#

I'd say all, I even have an extension cable with the same exact shitty port; akicus is not aliexpress though 🙁

#

oh well, I'll try to salvage a decent one from a crappy usb converter from the early 2000s

pearl harbor
#

As for the faulty ones, the fix is usually to pull the Saturn controller's plug out slightly from the adapter. Don't plug it all the way in. Then it usually works fine.

winter phoenix
#

I prop a wooden block under my Saturn SNAC adapter

kindred peak
ivory kindle
#

honestly the only way to do it

kindred peak
#

I get all my VGA ports from NIB 3DFX cards as well.

haughty dove
#

I get all my transceivers from ham radios.

tiny flare
#

dodgy aftermarket saturn ports nearly made me throw my daemonbite in the bin, before I realised that no, it wasn't my subpar soldering skills causing the controller not to work, I just needed to wiggle into the exact right place to make contact with the pins

thorn pagoda
#

the mold everyone uses is slightly jank apparently

#

porkchop had to get a new one made at great expense

haughty dove
#

Based porkchop

stiff needle
#

Damn, this gives me hope for my defective Saturn SNAC. Maybe it does work after all.

burnt matrix
#

Need to pull your controller cable out slightly from the adapter for it to work.

#

They’re all the same shitty cable so that needs to be done on all of them.

stiff needle
#

Props to Akicus, after 2 questions they just refunded me the money and let me keep the SNAC.

jagged spire
stiff needle
glossy steppe
#

I got some DIY SNAC adapters from there, could not get the genesis one to work right 🙁

dusky delta
#

I kinda wish the SNAX style adapters weren't so expensive

stiff needle
#

Nope, mine doesn't work. Maybe it's a compatibility issue with my QMTECH stack

#

I remember I managed to make it work once and only a few buttons did work, but they were mapped wrong.

analog totem
stiff needle
#

Man, you're always there to make fun of me, don't know what I'd do without you ❤️

ripe valley
#

srg320 is working once again actively on the core since today.

#

Maybe a solution for the single RAM users.

mortal mist
#

great to hear ! thanks Zet 🍻

ripe valley
#

I'm finishing to remote compile the last PC-FX and GameBoy cores.
I will compile it later and do some tests after that.

ancient surge
#

Looks like the unstable build channel only created the dual RAM build...

river river
ripe valley
#

Gimme an hour and I will check out.

river river
#
#9 1283.1 Error (170012): Fitter requires 4202 LABs to implement the design, but the device contains only 4191 LABs
ripe valley
#

The GB and PC-FX core are ready.
The Saturn core is compiling on my side.

#

I made some other changes.

green swift
#

PC-FX as in NEC PC-FX?

ripe valley
#

The SH-2 is taking too much LABs in the current known version.

#

Yes, Reverend Gumby is working on it on a separate branch.
I made some changes for compiling the last version from 3 days ago.

green swift
#

Oh wow, I hadn't realized it was being developed. Neat! 🙂

ripe valley
#

No games are working, but the BIOS should boot.

#

That's a start.

green swift
#

The first heart beat, if you will.

burnt matrix
#

New builds, getting pins ready

ripe valley
#

I will have the single core version ready within the next minutes.

But I want to test it on the last version of the testroms.

#

And I've done an update talked between srg320 and Jotego on it - from the pending PR.

#

Tests in progress. EDIT : Halfway done, some SCU tests failed concerning timings (even with the Fast Timings) but they are failing much later than before. So, that's "Normal".

ripe valley
#

I need a change on the SH-2 code, and a new compilation.

#

ETA - 20 mins max.

wide glacier
#

single RAM users winning again???

ripe valley
#

I can't compile the core anymore, I need more time for understanding how to add the changes on the FRT without getting the core being too big for the FPGA.

#

But the first tests are very conclusive.

#

DoA, VF2, Fighting Vipers, Fighters Megamix (with the Fast timings option) seem correct now.

#

PCN & VGE will have a new video ready later today or tomorrow. 😏

#

Night and day on Last Bronx intro! 😍
~~EDIT : Not perfect, the game will slow down once more after some stages.~~I forgot to add the Fast timings option when testing...

ripe valley
#

Last Bronx remains slowish from times to times during the main game.

#

I don't know the game enough for saying if it's normal or not.

#

Partially.

celest lake
#

hows grandia?

ripe valley
#

That will be the last boss of the tests.

#

I need a save file not far from the museum.

#

I will check if the ticket have one ready.

celest lake
#

It does

#

Otherwise I have one

ripe valley
#

Cool, let me finish to compile the core.

#

I will be at home within the next hour.

winter phoenix
#

new core updates!! 🙌

neon wind
ripe valley
wide glacier
#

it's over

winter phoenix
celest lake
#

disc loading - sorry, but it’s gotta go

ripe valley
#

At the moment, I can make it fit with a change suggested by jotego the other day, but it breaks partially a test on the SH-2.

#

You won't see anything in-game, but if we could be perfect once more that's better.

winter phoenix
#

So if it did fit it would make those 3D fighters run correctly with fast timings on?

jagged spire
ripe valley
winter phoenix
#

Does this update do anything for the dual RAM users?

ripe valley
#

Nope.

celest lake
#

you cannot improve on perfection

ripe valley
#

Sorry for the long wait and the teaser, almost done.

#

Final checks.

#

SH-2 is perfect once again.

#

Dead or Alive test in-progress.

#

Ready to rumble!

#

For the 3D fighters, use the Fast timings as always.

opal haven
#

Thanks

ripe valley
#

The sole change I've done was an arithmetic on the DMAC (suggested by jotego on the pending PR) and compile it with seed 6 instead of 1.

#

I didn't included the FRT change from jotego, as it failed on the sh2test and the core won't size in the FPGA chip.

ripe valley
#

Donpachi works once again with the Fast timings (when you have two controllers declared).

#

I'm updating the issue ticket for @mortal mist

mortal mist
#

Thanks 👍

celest lake
#

grandia not fixed. dual ram supremecy intact

opal haven
#

Just done two runs through Arcade mode on Dead or Alive with Kasumi. Slow down is now gone from what I have played. Good Job indeed 💪

ripe valley
tawny forge
#

Ok is Grandia perfect on single ram now?

#

Just when I converted all my MiSTers to dual ram 😒

ripe valley
#

No, Dual RAM remains king.

#

You are safe.

#

Same for Last Bronx.

#

We are closing the gap, but won't fill it completely.

pearl harbor
#

Very happy to see srg320 active again!

ripe valley
#

Puyo Puyo Tsuu Easy ending is fixed.

#

No more clicking noise when Arle talks.

wise brook
#

Shining force backgrounds on dual still weird?

ripe valley
#

But I only tested with the fast timings.

ripe valley
#

I'm testing Pyon Pyon Kyaruru no Mahjong Biyori right now.

ripe valley
#

Pyon Pyon Kyaruru no Mahjong Biyori, no change, but we're talking a flashing frame at the end of the intro.

mortal mist
#

But... but .. Grandia ??!!

radiant karma
#

Did radiant silvergun ever needed fast timings? I remember it lagging in some sections when I had single ram.

burnt matrix
#

I’m kidding, damn grandma still bugged

#

Grandia

winter phoenix
ripe valley
thorn pagoda
#

anyone checked grandia?

ripe valley
#

No change.

#

TheJesusFish tested it.

warped saddle
#

and like previous cores, overclocking the memory gets rid of that texture 'sliding' with fast timings

celest lake
warped saddle
#

you have to oc the ram

celest lake
#

googling water cooling solutions

warped saddle
#

what's broken in that game without fast timings again? I can't remember

thorn pagoda
#

it has like weird texture flickering

#

and the ground plane doesn't sync up with the 3d stuff, updates on opposite frames

warped saddle
#

I know one of the slots in this save file is a quick path to a reproduction, but I can't remember exactly how

thorn pagoda
#

run inside a nearby building probably

#

then just move around

celest lake
#

Run into the building in the middle of town

glossy steppe
#

Don't suppose this will have any impact on the weird issues with controlling NiGHTS with an analig controller?

ripe valley
#

Can you show me the issue ?
With an original 3D controller on SNAC ? A Dual Sense controller ?

glossy steppe
#

Using a USB controller, every time I do an action that causes NiGHTS to stop moving or a bit, like destroy one of thode ideya containers or return the ideya to the palace, NiGHTS just slowly floats up and you have to wrestle the controls a bit to control the character aagain

#

I also can't do tricks at all, I know that analog triggers are not supported but the tricks IIRC don't rely on analog input

ripe valley
# celest lake

I can't reproduce it on the SuperStation One, but the SDRAM on the system runs on my end at 167MHz.
I don't know for the DDRAM on-board.

#

I will try with another save with the museum part.

ripe valley
glossy steppe
#

I tried several, the 8BitDo Ultimate C for Xbox, 8BitDo Ultimate 2C, and Gulikit ES Pro

#

I think I tried my original Xbox 360 controller too and same issue, all wired

ripe valley
#

OKay, pretty standard.

#

Nothing exotic here.

#

I will try either later tonight, or either tomorrow.

glossy steppe
#

I guess I can finally get to try out that USB capture device I got

glossy steppe
#

When I go into the cage I have let go of the controller, when I reach the palace that's me continuing to hold right the entire time, in both instances it just stops letting me control NiGHTS and sort of, slowly floats up while spinning, I have to wrestle the controls to regain control

sharp forum
#

From what little I played on the core I just assumed that’s how the game worked? 😅

glossy steppe
#

It's definitely not XD

#

Also that only happens if you have it set to emulate the 3d controller over usb, it works correctly if you have it set to emulate a standard digital controller, I don't have a saturn SNAC adapter so I can't comment on that one

#

I didn't record me doing tricks because... well... you would just see me doing nothing, but that dosen't work either

#

Tricks require you to press the L and R buttons to do different tricks, works if set to digital controller, you just do nothing if set to 3d controller

#

The triggers on the 3D controller WERE analog, which mister does not support, but NiGHTS didn't use analog trigger input IIRC for the tricks, only movement with the main joystick, so any trigger input should work

sharp forum
#

Yeah after pulling up a longplay on YouTube I can definitely see! Definitely a very bizarre bug

ripe valley
#

I can't trigger the Grandia bug at all with the latest unstable version of today, on my SuperStation One.

#

Even without the Fast timings.

wise brook
#

perhaps we’re back to it being random on each system? silicone lottery

ripe valley
#

I will need other people with a SS1 to test it on the "corridor of death" or "the scary house of the village's leader".

warped saddle
#

is there a save file with those available?

ripe valley
#

I'm making one of them.

glossy steppe
#

Huh, weird, my video recorded at 30 fps instead if 60. Eg, whatever, not likeit dosen't demonstrate the issue

#

Going to have to look into this capture card

ripe valley
#

My current save file for the fan-translated version of Grandia.
3 slots are used there :

  • Slot 1 : inside a village later in the game, you need to enter the Elder's one.
#
  • Slot 2 : my regular save, don't use it for the tests;
  • Slot 3 : you need to go out of your house and take the direction to the Baal's museum + enter the corridor.
#

Good luck!

safe trail
#

Or did you mean "silicon lottery"

wise brook
#

it’s silicon lottery when it’s american, silicone when it’s designed by analogue

safe trail
#

Yeah, silicone isn't even a semiconductor. But it fills in gaps at least

glossy steppe
#

Huh, so that's why my soldering mat was like a hard rock and just burned up when I tried to use it

warped saddle
#

I get flickering on all three (mpi, qmtech, de-25) even with fast timings. and it all goes away with a 50Mhz overclock

inner token
#

25 👀

radiant karma
warped saddle
#

oh shi...

glossy steppe
#

Zakk just casually dropping a "Oh yeah, BTW, porting cores to DE-25"

warped saddle
#

I'm already playing sf3

glossy steppe
#

Can the PS3 core play MGS4 yet?

warped saddle
#

we're already at 100% compat

warped saddle
#

see, what you all should have picked up on is even the de25 can't run the saturn core!!!

glossy steppe
#

But can the DE-50?

#

Also a DE-10 version of a core just compiled for a DE-25 one would expect to run about the same if it's not made for the DE-25 specifically, in fact, isn't the DE-25 lacking some things so you can't just directly port a core over?

warped saddle
#

it is unlikely you're going to 'just compile' any of these cores without modifications

glossy steppe
#

Pretty much what I assumed, yeah

#

Just as long as someone ports Bubble Universe

split heart
cobalt rune
#

I still live in hope the Saturn core will get cheat support soon!

winter phoenix
#

only for triple RAM builds

glossy steppe
#

What if I have Octouple RAM?

pearl harbor
glossy steppe
#

but other games that support the 3d controller still accept input from the triggers

pearl harbor
glossy steppe
#

I tried it in Sonic Jam and it was using them to zoom the camera

pearl harbor
#

Makes me wonder if that's actually a bug in Sonic Jam then.

glossy steppe
#

? a bug because it's working?

pearl harbor
#

I can't think of any other 3D controller supported games that use the analog trigger that actually work with OSD setting to the 3D controller. You need to set it to the Mission Stick usually.

glossy steppe
pearl harbor
#

Usually the only way to get it to work is via SNAC.

dusky delta
#

Are there any good Wired Aftermarket controllers with twin stick mode?

fallow marsh
#

I just tested DOA with the new Saturn_Test_20260320.rbf, fast timing enabled, using Kasumi in her sailor uniform. The results were: the slowdown has indeed improved a lot compared to before, but it's not perfect. There are still obvious slowdowns in certain situations, especially during Kasumi vs. Gen Fu and Kasumi vs. Kasumi stages.

muted cradle
#

Since the timing is now closer due to the RAM reworking, I wonder if the fast timing option has to be adapted to that.

#

As I understand fast timings are some kind of overclocking to some components to catch timings which it wouldn't otherwise.

#

But overclocking by how much is the question. Maybe some overclocking can be reduced now?

ripe valley
#

I don't think we should touch anything at the moment.

ripe valley
#

Next time, the option will be called "Don't touch that, you little prick."

#

😏

lone island
#

I only wish Last Bronx could have been improved. Is it impossible to improve that game?

ripe valley
#

It's improved, but it's not perfect, and I don't know if it will be possible.

But you also know that I said in 2020 that the N64 was impossible, that the PSX would have limitations, and that the CPS-III probably wouldn't fit…

#

You never know. 😉

jagged spire
#

wait, the mister project existed in 2010? 😮

ripe valley
#

Typo!

#

Back to the future time!

wide glacier
#

i think mist existed in 2010, didn't it?

burnt matrix
naive whale
fallow marsh
burnt matrix
#

||im just kidding dont get mad at me NotLikeThis ||

fallow marsh
ancient surge
#

It's kind of funny that something as mundane as a skirt can stress processing power like that, but that was the style at the time.

haughty dove
burnt matrix
#

I think it’s funny some fetish thing is what taxes the Saturn the most

#

It poetry!

jagged spire
burnt matrix
jagged spire
#

the Saturn version is somewhat censored but you can still hear the moans and see the 🥴 faces

burnt matrix
#

ok sorry, whatever makes people happy and is legal shouldn’t be frowned upon

jagged spire
jagged spire
cursive tree
#

With the recent Saturn core releases, is there any plan for an updated 32X core as well?

ripe valley
#

I already tried it, but no change at all in game and on the testroms.

#

So, no need at the moment.

sudden tusk
#

Time for some Saturn!

vernal sun
#

I mean, it is Saturnday

jaunty wren
#

Did I check something wrong or is the single RAM version missing from the new unstable builds bot post?

small ore
jaunty wren
#

Thanks 🙂

glossy steppe
glossy steppe
# burnt matrix Never heard of it, what’s that?

Heh, I remember playing that, since despite the obvious "issues" people would have with it it's actually a decent and fun SHMUP. Also I don't speak Japanese so while it was obvious what was happening I didn't know the details until many years later, and yeah, it is messed up like you said.

winter phoenix
#

Steam Heart’s is so uncomfortable during those scenes between levels 😆 Fun fact, it’s one of the Saturn Tribute games you can buy on Steam, Switch and PS4

glossy steppe
#

That's.... a choice. Wasn't it not even originally a Saturn game? Why consider it a Saturn tribute?

#

Also, I just can't hear the word tribute anymore without thinking of SOTN

winter phoenix
#

Because City Connection has a Saturn emulation framework for modern consoles. They don’t have an emulator for other things. And it’s their brand.

#

Steam Heart’s was originally a PC-98 game (hence the eroge) but City Connection only releases emulated Saturn games, so…

#

Besides, the PC-98 version is too pornographic to release on modern consoles. Even the toned down Saturn version was too much — they edited some of the artwork to show less skin for the Saturn Tribute release

haughty dove
#

I’ve played the pc cd engine and saturn versions a bit. The game is not worth playing for its gameplay alone, so a censored release of an already redrawn version is very pointless.

winter phoenix
#

There are definitely better shmups on the Saturn.

glossy steppe
#

Isn't City Connection itself a NES game?

winter phoenix
#

An arcade game before that, but yeah

#

The company has the rights to it

floral saddle
floral saddle
#

Found a Steam Hearts fan lol

haughty dove
#

Target audience: located

winter phoenix
#

Yeah I suppose they do NES games too

ancient surge
#

Basically City Connection is the spiritual successor to Jaleco, though they also help publish for other similar niche companies.

muted cradle
#

The former PC-98 eroge scenes are boring as hell though

wide glacier
#

the saturn version of steam heart's isn't a bad game at all. of all the different versions, it's easily the most polished. not the best shmup on the system, but there's way, way worse options

burnt matrix
muted cradle
#

The boss fights are nicely done, no question. I wonder why there are no fan patches to re-insert the naughty PC-98 artistry into the Saturn game

wide glacier
#

they might clash with the art style of the saturn version

#

regardless, anyone who learns saturn hacking just to reinsert some hentai art has my utmost respect

muted cradle
#

Yeah, I should do that 😉

winter phoenix
#

#RobbyJokes

burnt matrix
#

Y’all make me so proud 🥰

#

Saturn kicks ass

mighty zephyr
#

latest test core single ram has corruption on the fmv intro for fighters megamix tested using chd with pal and usa roms, they have no problems with fmv on the stable release for me

ripe valley
mighty zephyr
ancient surge
#

If you turn on fast timings and you experience glitches, assume it's the fast timings unless proven otherwise.

#

This is why srg recommends not reporting anything using the fast timings; The skewed specs means new bugs will be introduced.

strong osprey
#

robby hates steam hearts because he thought it was about people who love steam locomotives

#

not a single train in the game!

burnt matrix
burnt matrix
#

oh no, I thought of a million dollar idea and I hate myself for it

lone island
rich violet
#

#unstable-nightlies message

ancient surge
#

Only the S-TV gets that change? Did the SEGA Saturn cores fail to build?

celest lake
#

probably. they are very full

#

Zet was having trouble building them the other day

rich violet
ancient surge
#

Oh just as I say that, the Dual RAM build was made.

#

Single RAM build is still failing though...

ripe valley
#

I will check later.

Just letting you know something, to inform you that I need to take a few days off next week for medical tests at the hospital.

Therefore, I will be unavailable and unable to respond to messages or write anything promptly.

winter phoenix
# rich violet

The 3DO hasn't taken away our Saturn development just yet!

wise brook
# rich violet

this should “fix” that one japanese game which used an off-spec disc change method

#

always forget its name

winter phoenix
#

Tengai Makyou: Daiyon no Mokushiroku?

#

Rampo also doesn't leave a temp save file for disc swapping like it should

#

So both those games should be addressed by that fix

burnt matrix
#

Pins updated

ripe valley
#

Single RAM core is built, with so much effort to do it (almost 1H30 of routing calculations).

#

Nothing changed or removed, let me do the final checks.

wise brook
#

Single SDRAM at it’s limit

ripe valley
celest lake
#

Do we think the auto build can be fixed?

ripe valley
#

It will not be easy, like with the N64 builds.

#

I had to compile 12 cores and choose the one which wanted to go further in the Fitter operations.

#

Bob desinterlacing seems to be broken or unstable on my side with one of my panels, image is shaking quickly.

#

Hm.

burnt matrix
ripe valley
#

EDIT : I can change the disc on the OSD, and do the A+B+C+START method and it loads the second disc on Policenauts.

green swift
#

This option simulates a disc replacement on a running console, where you open the door, remove the disc, insert another disc and close the door

#

I don't know how to simplify this procedure in the core.

#

Any suggestions?

burnt matrix
# green swift I don't know how to simplify this procedure in the core.

With finger positions on the controller, it’s likely easiest to press Left shoulder +Right shoulder+Start. If you can do a push and hold for two seconds that would be nice.

Otherwise Start+C+Z also works because left thumb is on start and right thumb can comfortably hit C and Z. And most people map those buttons to the bumpers/triggers on modern controllers too

thorn pagoda
#

psx core had some quite involved disc-switching stuff i'm not sure if any of that could apply here

green swift
burnt matrix
#

A core option would be nice. Like “open lid”

burnt matrix
old pasture
#

Hey, anyone know if there is a new single SDRAM unstable availabe. Can only see dual for regular Saturn, and single and dual for ST-V

#

#unstable-nightlies message

ripe valley
#

There was some complication for compiling the core, I had to resort on multiples tries.

ripe valley
#

Thanks for the instructions on how to change a disc.
Sorry for asking so much stupid questions these last days to srg320.

As always, thank you all for everything you do here.

thorn pagoda
#

i think they key thing psx does is 2/3/4 automatically happens when you are selecting another disc from inside the same directory

#

but psx games dont typically go back to the bios on disc changes so i'm not sure it fits

ripe valley
#

My opinion on it - As long as we have the instructions kept somewhere on the GitHub and/or here as pinned mesage, that should do it.

#

However, if someone has a better idea, I think we agree to listen to it.

#

I verified the function with Jikuu Tantei DD - Maboroshi no Lorelei, Policenauts (on the 3 discs), Sakura Taisen + Sakura Taisen 2 (and their fan translations).

radiant karma
# ripe valley However, if someone has a better idea, I think we agree to listen to it.

The instructions are quite clear but I think there should be a menu item to just do everything in one step. Would be much more intuitive. Kinda like "Change disc without reset" option once a disc is already loaded. Once selected it automatically does 2.3. and opens the file select so you can pick another disc and automatically press run on the player after a few seconds.

glossy steppe
ripe valley
#

SegaSaturn Photo CD Operator works with that method.
Launch that disc and when prompted to read a Photo CD, follow the pevious instructions, unmount the image and load a PhotoCD.

glossy steppe
#

He eventually changed the behavior of noreset.txt so that it keeps applying until the core is rebooted

glossy steppe
#

Oh, sorry

#

So wait, I thought the saturn core does reset when you choose another disk imge? Pretty sure mine does

fallow oracle
#

I believe the idea is to allow you to not reset when switching to a different disc image

glossy steppe
#

There was two ways the PSX core did this. There was an option to manuall open/close the lid, it would not auto-rest if you changed images while the lid was opem, or putting an empty text file called "noreset.txt" in the game folder

#

Like TheJollyBeardo mentioned though the behavior of that text file was modified due to some PSX games that used data from many other disks for the gameplay, nto sure if Saturn had anything like that

warped saddle
#

how is this 'non standard' game different than the current 'same game' detection?

warm mica
#

Does the Saturn core support the 3D analog stick? I have a 3D analog controller + Reflex adapter and the 3D stick doesnt seem to respond when I try it on Nights Into Dreams

glossy steppe
#

Did you set the core to emulate a 3d controller over the standard digital controller?

#

Note though that analog triggers are not supposed outside of snac

#

I've had a lot of control issues in NiGHTS using a usb controller and the core set to 3d controller mode

warm mica
#

Ah damn I didnt set it to 3D pad in the core menu and now it works

#

Now I juat need to find a magnet for the missing one on the R trigger (tried one from ebay but doesnt work)

glossy steppe
#

Don't those hall effect sensors need to be calibrated? I don't think you can just put some generic magnet and it would work?

warm mica
viscid shard
#

How to do you ensure that the ST-V core is using the Dual RAM unstable?

burnt matrix
#

Otherwise whenever you use the update script it’ll just redownload the latest stable STV core

viscid shard
#

Does it prioritize the dual ram over single ram if they're both in the arcade cores folder?

burnt matrix
#

The Saturn MRAs are looking for a core that starts with STV.

#

It prioritizes the latest timestamp of the file name.

#

I think it prioritizes names that have the timestamp first ahead of extra characters.

So if you have STV_20260322 and STV_DualRam_20260322, it’ll always pick the first one.

#

So I just tell people, copy the file name of your latest stable core, rename your unstable core to that, then copy it over and overwrite the original file.

#

So whenever you use the update script, it doesn’t touch it until a new stable core is released.

viscid shard
#

Thanks again @burnt matrix

midnight laurel
#

Updated to the new unstable core and boot up Street Fighter Zero 3 (JPN) and it gives me this error message (which didn't before) and after pressing a button, takes me back to the Saturn bios menu? what gives? It's not the 4MB cart missing error message I know of. What does it mean (I don't understand japanese)? I tried the translated version of the same game, and that works without this issue.

small ore
#

basically, update your mister

midnight laurel
#

I'm using the latest unstable mister main

small ore
#

the error means it can't find the backup ram, which was an error caused between a change made to the saturn core that also required a change to mister main last year.

It should fix itself if you're really using the latest stable, or unstable main, with any recent (within like the last 6 months) unstable saturn core.

You could try reinitializing this from the bios menu and see if that helps.

#

And ensure you're truly using the latest stable or unstable main along with the core. You can check the real dates of these things by pressing right on the OSD and selecting about.

midnight laurel
#

what's weird, the eng-translation works of the same game

#

I'm using the ones that was release today 20260322 for both unstable of main and saturn dualram core

#

...ok, clearing the memory on the system menu did the trick.

split heart
#

@celest lake saturn dual ram core is out of date in your repo, so is jaguar

green swift
radiant karma
celest lake
glossy steppe
#

Is there a difference between single and dual ram for any ST-V games?

celest lake
#

yeah, I think there are a couple that run better but I can't remember which. But STV isn't part of the dual ram depo because arcade cores are hard to do

celest lake
ancient surge
#

What does verilator lint ok mean?

warped saddle
#

nothing of use to anyone really

sharp forum
#

It means jotego took the dryer lint out of the core

warped saddle
#

verilator is a simulator, used for testing designs without having to compile them

stiff latch
#

linting is the automated process of analyzing source code using a tool called a "linter" to check for programmatic errors, bugs, and deviations from established stylistic conventions. It is a form of static code analysis, meaning the code is checked without being executed

#

codes ok

burnt matrix
#

Pins updated.

tulip urchin
#

What is the latest stable ST-V release?

small ore
split heart
ripe valley
stiff latch
#

is it finished?

#

is it everything you dreamed it could be

tawny forge
#

@old pasture dude you keep your CHD files in the same folder? 🤔

#

That’s soooo wrong elmorise

celest lake
#

he doesn't save his games, apparently

old pasture
tawny forge
burnt matrix
#

creates an individual save per game folder

tawny forge
#

Otherwise lots of issues especially with saving

old pasture
old pasture
#

?

#

Oh, will sort folders for me?
But what if I love my mess 😂

tawny forge
#

A script that will put CHDs inside folders (and grouping multi-cd games). I was joking about making a video about it though 😅

old pasture
#

When things go dry lol. Right now, I have around 50ish Todo vids on my list.

tawny forge
#

Last Bronx is still slow as hell in attract mode in single with fast timings on latest unstable

celest lake
#

no, dual ram is still king

ivory kindle
tawny forge
ivory kindle
#

you didn't need /etc did you?

ripe valley
#

Last Bronx intro doesn't support Fast Timings.

#

Same for Fighters Megamix.

tawny forge
#

That’s it then

#

Dual RAM still king indeed elmorise

ripe valley
#

That's why you can't do a list of games and auto-set Fast timings as you want

#

Otherwise I would have opened a ticket to srg320 asking him the possibility to do it.

tawny forge
#

I can see clearly now!

ivory kindle
ripe valley
tawny forge
ripe valley
#

(My exams are postponed to tomorrow, you were lucky that I saw the commit done today)

lone island
#

I got another question. Do the official Retrobit wired USB Sega Saturn controllers work? I have two on hand and I look forward to playing when my SuperStation One arrives.

small ore
leaden dagger
#

I got a dumb question has anyone ever made a good 3rd party 3d saturn controller?

green swift
#

Yeah

#

Mad Catz / High Frequency

river wing
#

Is it me, or today's Saturn core doesn't register Start button presses with latest unstable MiSTer Main??

green swift
#

Hori, surprisingly, made a crap one.

small ore
river wing
#

Should we open an issue for this?

#

@small ore Oh, deleted all my Saturn-related config files, re-configured my gamepad and it now works 😮

small ore
#

Oh, it seems Pad1 under inputs was turned to off for me

river wing
#

It's the gremlin living in our MiSTer! They... they put gremlins everywhere!

cobalt rune
# burnt matrix creates an individual save per game folder

I never knew that. You'll want to keep Return Fire Maps O Death, and Shockwave Operation Jumpgate (both 3DO titles) in the folders of their respective main title. They're both expansion packs that won't function if a save file from their base game isn't present in internal memory.

burnt matrix
sharp root
#

isn`t single ram rbf being updated anymore?

cursive tree
celest lake
#

Single ram isn’t automatically building anymore due to failures so zet is building them manually

small ore
#

The single ram build is on the absolute edge of what the mister can do, it's so full that it's a random chance that a given seed can even fit in it at this point. Let alone meet timing or get close.

burnt matrix
#

We should probably get single build pushed to stable once we can confirm it’s good imo

topaz dome
#

I’m having this issue with laserbear’s mini lcd monitor. Other cores work fine, but the saturn core give a garbled video output

warped saddle
#

does it work if you use a lower output resolution?

topaz dome
#

Yes

celest lake
#

what vscale mode are you using?

topaz dome
#

0

#

To fill the screen

celest lake
#

try setting 1 just to see if you get anything. if that works, try 4

topaz dome
#

Both give the garbled video output

warped saddle
#

I'm wondering if the saturn core is just too full/too razor thin on timings for the scaler to be stable at higher resolutions

topaz dome
#

It works with 1920x1080

#

To doesn’t seem to like 800x600

#

640x480 doesn’t work at all

stiff latch
#

if it works at 240p, i can always dv1 upscale it :)

celest lake
topaz dome
#

Single

celest lake
#

Are you using this core: #1046941029296779344 message ?

topaz dome
#

1440 freezes the saturn core

#

Yes, the latest 260322

celest lake
#

try the one I linked. I doubt it will make a difference, but I will test it after I pick the kids up and I want to make sure we are on teh same core

topaz dome
#

Let me check that right now

#

It's the same

ripe valley
#

Timings are too tight.

#

Sometimes even the Bob desinterlacing isn't working on higher resolutions.

ivory kindle
#

dual ram wins again

topaz dome
#

1080 with vscale 0 and stretch screen works as a workaround

#

It's not perfect and it defeats the purpose of using the monitor, though

#

All other cores seem to work fine

celest lake
celest lake
# topaz dome All other cores seem to work fine

Yeah, this seems to be a byproduct of the fact the core is full. Think about what happens if you fill up your hard drive, and how shit starts acting funny - that’s what seems to be happening on the fpga chip

#

Not a lot of room for extracurriculars

#

Other cores aren’t that tight

warped saddle
#

the weird thing is bob isn't even more memory accesses

#

it just changed what buffer it reads lines from

ripe valley
#

When I finally had the chance to compile the single core the two last times, I saw a message that a lot of routing congestion occurs during the Fitter operations.

#

Maybe something there to check later.

I can't do anything more for the next 8 days.

celest lake
#

Ehh, seems to be ok here

warped saddle
#

are we lottery boys now?

topaz dome
#

Can you give me your ini?

celest lake
topaz dome
#

That did the trick

ivory kindle
#

what changed, throw both ini files in a diff checker

topaz dome
#

No clue

#

I'm going to compare them

celest lake
#

Mine was kissed by God

#

(on the lips)

ivory kindle
#

"gee thanks dad" -TheJesusFish

shell cedar
topaz dome
#

so fart the only difference i see is vsync_adjust 0 in mine and 2 in his

#

And direct_video 0 in mine and 2 in his

celest lake
#

Oh I wonder if vsync_adjust 0 is busted in this build

#

lemme look

tawny forge
#

Let’s make main great again

topaz dome
#

recents 1 in mine and 0 in his

#

gamepad_defaults = 1 in mine and 0 in his

#

Probably not relevant

celest lake
#

Vsync adjust 0 is busted (should be 60hz)

ancient surge
#

Could be a bad build

ivory kindle
#

welp that'll do it

topaz dome
#

[NES]
custom_aspect_ratio_1=4:3
custom_aspect_ratio_2=8:7

#

And i have those lines

topaz dome
thorn pagoda
#

41.4hz ? tf

#

i know thats not always 100% accurate but thats not even close

celest lake
#

Vsync_adjust=0 locks the refresh to 60hz

#

as you can see in that picture, it's not 60hz

ivory kindle
#

should