#Sega Saturn
1 messages · Page 106 of 1
The integer math now works, so the old core doing that was incorrect. Any reason why you use integer scaling? I imagine if you do streaming you would want 720p to fill the screen.
mb went outside
im okay with the old core doing it wrong
as for integer- i just always left it that way bc shimmering etc
and for capture
alot of saturn games i see how often it switches res
stuff like assault suit leynos 2 VF2 VC you name it
so it was less jarring to just have it behave incorrectly i guess
so for 720 the content of the game would simply fill the screen from a stream standpoint if i just sized the capture in OBS to account for whats missing
and it would just stay uniform
and from my perspective at home the size wouldnt fill the screen but was still uniform
I think using vsyncadjust=0 vscale=0 and a interpolation filter would solve most of your issues while keeping the screen size consistent between games.
does anyone happen to have the june update all saturn core?
im in the github for srg and cant find it lol
it's inside the releases dir
Why not do update_all on your MiSTer and just play the default core that downloads?…
because the entire content of what ive been saying about the screen
i am running the latest
https://github.com/srg320/Saturn_MiSTer am i on the wrong page or something? yeah usually i see releases in here
i dont know the current page
MiSTer-devel/Saturn_MiSTer
thank you zet!
this the best way tbh
played for a bit and i was curious if this adds any input lag
dont feel like it
TRUE
yeah it dont feel any different tbh
i just want something to blame it on if i get shot down playing silvergun if thats okay
CLASS DIS MISSED
Does anyone know why I might suddenly be getting 'memory not ready' errors when I try to play saturn games? I never used to get this. I cleared all the memory and I still get it
Yeah. Check: #1046941029296779344 message
Perfect, thank you!
So, for Saturn disk images, do they need to be in a folder of their own for each game... or is it ok to dump a bunch of .chd files at the top of games/Saturn/ ?
i just have a bunch of chd's in the saturn folder
Ah, if one has bin/cue files, then they need to be in a separate directory... but if chd, not so much: https://mister-devel.github.io/MkDocs_MiSTer/basics/cd/#will-mister-ever-support-usb-cd-drives
Anyone experience this on a Mister- Loading Dracula X: Nocturne, play for a while, save, save in the MiSTer OSD, then come back later and at the Drac X title screen I get a message (in english) saying to delete/initialize the internal memory of the console. Im not sure what's causing it. I can get a shot of the image if necessary.
Ive tried selecting load internal RAM before starting a game, starting a game and 'rebooting' the Saturn core, etc. Same thing.
Is it this? #1046941029296779344 message
Oh - btw this happens on the latest update_all version of the core, as well as an unstable one I had from a while back that I never got around to deleting.
Um, lemme check real quick
OK yes, that is the core that is currently in my MiSTer, as well as an unstable from Feb 11. (I just never got around to deleting it)
To be clear, the date listed on that build is not the date of the build itself.
It's just to ensure that update all doesn't over write it.
It's pretty new.
Hm, I believe I ran update_all maybe 2 days ago? I can def run it again if there was a new one since!
The build I linked to is the latest unstable build that is only about a week old.
Ignore the date in the file name.
OK, gotcha. Will download and add. Back in a few.
OK, FIRST of all - holy shit the map loading is NOTICEABLY faster on this build. Damn! Thats awesome. Secondly, it appears after loading the backup RAM, the saves were there. Now Im gonna try to save, close out, try it again, etc.
hehe nice. Love the white Sattys. Ive got mine (standard Mod 2 US) in my Ent center but my MiSTer is just chock full of all kinds of other goodness so I tend to use it more often than not.
You have made your MiSTer both sad and lonely!
I have faith in the core maintainers
also I think that appears to have aleviated the issue. I saw the same thing with Princess Crown (at least losing my saves) so Im gonna check on that, but I wager its no longer an issue.
Mine can be tempermantal sometimes and not listen to me, so yeah, I guess it is a cat
I need a pin of that
the white one 🙂
It has been more than a week since the last update.
Srg has FORGOTTEN about Saturn. 💔
No 32x? Weak..
R-Zone core incoming.
2029 is close 🦾
looking at princess crown right now, that pixel are is stunning
i should play more saturn
Everyone should play more Saturn
Is the translation complete on that one? Been a minute since I’ve followed along.
there has been an update a few months ago, i haven't updated to yet and i think the previous one was completely already just having some graphical glitches? i'm not sure though tbh
It's been complete since April - https://github.com/eadmaster/pcrown
It hit 1.0, the creator considers it basically release worthy and updates have slowed, but still wants to fix a few things up eventually
Nice. I’ll wait for 1.1 haha
Well, it was being updated very often, but since it hit 1.0 last April there has been no updates yet
damnit, my princess crown save disappeared
Are you using the latest unstable Saturn core?
i was using the one in the pins to replace the stable one because of that ram issue
all good, i wasn't that far in anyway, currently having a look whether i can reproduce that issue and/or whether it's an issue on my end
nvm, it was the classic of the mistake being placed between chair and the table 
i didn't have autosave turned on, beginner's mistake
I asked a new evaluation for Garou Densetsu 3 on multiple real systems revisions.
All emulators (and the current core) seem to be faulty, and I made a mistake the last time I reported it.
You were right, and thank you for correcting me.
No black line visible here on a direct game capture.
I informed StrikerX3 on Ymir too.
I apologize for this gross error on my part. I should have better controlled the feedback I was given.
We demand perfection because we are all perfect and never are wrong
np, you are working hard and preflight stress can do things to people.
Setup was easy enough to complain and refute aurhority
With that I have done my mark in the anals if saturn history and am waiting for my "was right on the internet" plaque
huehuehue
You're too hard on yourself, duder. ❤️ I hope things elsewhere are improving.
And I hope you have forgiven yourself for letting SRG work on the 3DO core in your absence.
I haven't heard from srg320 in a few days. I hope he's doing well.
The SMPC situation is complex, even for celeriyacon. This chip is a nightmare, and most of the features weren't used at all on the original system.
Especially some parts of the HMCS400 core in the SMPC.
Without a ROM dump of the MCU, this might be the limits of current knowledge about the system.
I knew it all along but didn’t want to intervene
Obviously we need someone to write a super pedantic test rom so we know how good the saturn core is
I can’t judge without a test rom
In progress.
I AM SEGA NOW - https://tgs.sega.jp/2025/en/lineup/12/
nice
@wet hull : are Radiant Silvergun and Guardian Force in the offset repo still up to date? Or are there versions more current?
they probably need the bios switching stuff done to them
although it matters less for RS
Bios switching? What for?
ST-V regions
Oh, is this something different than the Alternate Bios option in the OSD settings for STV games?
no
Great!❤️
Big day for those that love buses.
Ymir has also an update 🙂
Robby’s natural enemy
Mankind should not move freely without rails. The present state of our planet proves that
Damn Robby is deep
the rails provide guidance, safety, provenance.
I'm testing some demos (Flash, Tech and others) + several prototypes since yesterday night on the core.
Just to be sure that nothing is missing.
A friend of mine is testing once more with his original console + Fenrir ODE when I see something strange, before reporting anything to srg320.
I can't test everything, so I cherry-picked the ones that failed on current Mednafen, SSF & Ymir versions.
Saturnday!!! 🤘
🤘
time to update, thanks for your hard work
not via update all?unless you’re using the extension that adds on nightlies
thats correct
Wait a few days and help me test your favorite (or least favorite) games.
We'll see if a new stable version can be produced after that.
any focused testing you need done, duder?]
At least some big titles, and some US games on the compatibility list that were marked with possible errors if you can too.
Just quickly check if a regression is present (or not), and double-check games that were tested last year or even 2 years ago.
Do i hear someone wanting Resident Evil to be tested? Another excuse for me to play it?
(If i remember, i can look at doing another playthrough of either Resident Evil or Biohazard on the Saturn 🙂 )
there was a bug in resident evil at one point...
@sturdy dagger you can check if barry is magical again #1046941029296779344 message
hahahaha
Il have a look tomorrow.
I think We're All Bozos On This Bus
Bozo the Clown?
I Think We're All Bozos on This Bus is the fourth comedy album made by the Firesign Theatre for Columbia Records, released in August 1971 on standard stereo vinyl LP, and Quadraphonic LP and 8-track tape. It was nominated for a Hugo Award for Best Dramatic Presentation in 1972 by the World Science Fiction Society.
The title comes from a line spo...
later revealed that "bozo" is an acronym for "brotherhood of zips and others," and that a "zip" is the type of person who enjoys doing their own taxes.); he says, "I think we're all bozos on this bus." After a stewardess tells the passengers to prepare for "a period of simulated exhilaration"
to make this relevant to this discord: Clem is one of the first "computer hackers" mentioned in pop culture, and his dialogue with the fair's computer includes messages found in the DEC PDP-10,
Finally a "tate-able" CRT. Batsugun, Sonic Wings, Gunbird, I am coming!!
Ouch, that's even before MY time
That is to say, I was alive, but not yet listening to comedy
same here, but some of my friend's parents were pretty hip 😉 I was very active in the hacking scene at a young age, so a comedy record effectively about hacking blew my mind
In order for me to test the latest core, do i need unstable main? As i dont really use that
latest stable is ok
@warped saddle , @wet hull , but do those still run OK, just missing a feature or are those broken until an update is made?
not sure where to ask, but since this is a core with dual option... is there a way to tell whether the MiSTer recognized both ram sticks? i just installed my second one
Run a dual ram core; if it works it worked.
ah, so i guess it works then, great 
I thnk if you are using an older version of the Analog I/O board you also have to flip a switch?
There is a dual-RAM version of the RAM tester too you can use to check
*digital board but yes
so i assume a dual ram core would just crash or not boot at all without a second stick them
Yep
okay, i wasn't sure thanks for the help! 
Right, digital board, had a brainfart there
No switch needed if there is no IO board?
Black screen if you don't have a second RAM stick.
The BIOS will not launch.
on my end the unstable dualram saturn core launched into bios and loaded a game
So, it's working as intended.
Got a busted twin stick controller? If the joint is the problem, you could fix it with a new fan-made part designed for 3D printers — get the details in my story:
https://www.segasaturnshiro.com/2025/09/12/repair-a-twin-stick-with-this-3d-printed-part/
Hey all, not sure if this a known issue or somehow user error on my side, but 2 konami games i tried (parodius da and sexy parodius) will not save both mention issues with the internal battery? When i go to the memory manager it seems fine. I was able to save from sega rally and can copy that to the battery save from the back up cartridge. Anyone have any idea whats going on?
Stable, ran update all few days ago, mon or tuesday
Use this #1046941029296779344 message
Or the latest unstable build from yesterday will work as well.
Well two days ago.
ok lemme try it
Hopefully we can get a new stable Saturn build rolled out soon to avoid the issue. An update to stable Main was rolled out that adjusted how saves work on Saturn. So running update all will break the old stable Saturn build's saving.
Thankfully it's an easy enough fix for anyone who is comfortable installing unstable builds.
ah, well looks like i will need to go that route as your stable file did not change anything (to be sure, needs to be place here right? /media/fat/_Console) the version number was also indentical
and would the unstalble saturn core work as is or would i also need an unstable mister main or so?
that file linked is the previous unstable that has the save changes still, but was renamed so that update_all wouldn't install an older version
The stable main is fine, you do not need unstable
ok, let me clear the internal memory to be sure
interesting, with the old 'core' the memory was not used at all, now at least a save file is written, still gives the same error, copying to back up cart also does not make a difference, so off to the latest unstable core i go 🙂
Still no dice! Just to be sure, for you saving with this core does work with the games i mentioned? sega rally also worked fine.
Oh well at least i am aware of the issues now, will check back again when i can. Thanks for the help all!
Which Saturn games sold the most in the U.S.? Did any third-party games do well? Which year was the console's strongest? Newly released charts from Circana reveal all that and more — I break it down in my story:
https://www.segasaturnshiro.com/2025/09/12/circana-director-posts-saturn-u-s-sales-charts/
I love that the #2 games NiGHTS. Saturn was for weirdos and thats why I love it.
Is that just because it was part of a bundle?
I suspect so but that's such a weird game for everyone to have on their shelf
It was the big game marketed by Sega for the console around the time that Mario 64 and Crash Bandicoot were out on the other consoles. And it was known as the big Sonic Team game. So not really that suprising honestly.
Bundled game sales aren’t counted in these charts from Circana
Unless you mean the 3D controller it was bundled with (which is counted in these charts)
I asked if srg320 could create a new stable version.
Also explaining the situation, which forces us to communicate here and on other sites (thanks Danthrax by the way) about having to manually install a more recent version of the core outside of Update_all.
After three days of testing, I don't see any major issues with the current core that would require us to hold off on a stable release.
Unless srg320 has a technical reason.
My issue should not occur with that latest core? (i tried both the one @pearl harbor shared and the ones in the pins) cuz i was unable to resolve it...? i can redownload the games but do not recall having issues in the past (have to admit not having played both games a lot before...if at all :S )
I have not yet taken a detailed look at the issue you are experiencing, I will look in detail later today if you allow me, and if I see anything, I will contact you (or one of the others already on the subject) during today.
I have to help Ymir's team in return before, for helping us with the Garou Densetsu 3 issue. I have to return the favor.
I have a dulasdram version with good timings if anyone wants it. The 128mb + 32mb combo works fine for me again. I had problems with it before, but I only checked unstable builds.
srg320 : " I'm not against releasing a new version."
@strong zephyr Let's wait for the new stable version, update again via Update_All after that and check if the issue persists on your side after that.
Thanks for your patience.
Someone with the error "Error on cartridge. Press service button to exit" with latest unstable stv core (20250910) and main (20250912)? Eg. Batman mra.
A new stable core would be HUGE, as the YouTubers would say
;14
Just did an update_all a few moments ago and downloaded the last STV unstable and got this error message when trying to load Batman Forever. I am using the last unstable main too. Anyone is having this problem too? Seens like the others Titan games are ok
If I remember well, there is an option to change on the initial configuration of the game with the Service Mode.
Like it is declared as a incorrect cabinet setting, but I can't reproduce it at the moment (all my MiSTer systems are already configured and initialized with that game).
I will try to find it. Thanks. Funny thing is that it was working with the previous build
Check the System Assigments, CABINET TYPE as 2P & ALONE/MULTI as ALONE.
I could reproduce it if I change the CABINET TYPE as 1P.
what's weird is that should be being set by the default nvram/bios
Everything seens to be right already. Didn’t need to change anything
is 'cabinet type' changable?
Yes, it is
I would try to remove the conf file and the NVRAM one, and redo the whole setup of that game.
I just ran into a game that seems to be pretty broken on the Saturn core. I was actually trying it out on Ymir and it was broken there too in a similar way. Can anyone else confirm that it's not just me?
are we supposed to guess?
me to for batman but radiant silvergun run ...
The main game works, the retro game mostly displays a black screen
With a few graphics appearing here and there
Nice catch.
I wonder if the mras just need to zero out the nvram
I inform srg320 about Gokujou Parodius Da! Deluxe Pack right now.
Thanks. Just happened to run into it when trying to transfer my save files over from my original saturn, and that game was one of them
This happened before I transferred the save files just to be clear
Didn’t work. I will try to download the mra again. Yeah, that didn’t work too
I was having some odd issues with ST-V earlier too. It gave me an error that the System ... something. System Interrupt? System Settings? Something like that were not applicable to the game.., resetting it did not help, but rebooting the mister and trying the game again worked
On Golden Axe Duel
some games run ... cotton2 for example
it's because some of those settings are in ddr3 and I bet you have something in that memory area from a previous run
It dosen't reset those when you load a new game? I would have had to reboot to load a different arcade game in the first place
cores don't clear/erase memory on load unless specifically coded to do so
I see. By any chance is that the reason why on the saturn core half the time it thinks a game disk isn't bootable unless I reset if I switch games?
Reboot don’t fix it for me
Tried deleting teh save/settings file for that game and rebooting?
I always reset, even on the original system when I change games (but not when using a multi-disc one).
Yes, I did. Tried to use the previus build and it didn´t work too. I will try to return to previus unstable main or the last stable main
ok, the 'eeprom' is zero'd if the rom has no default .nv file in it. I wonder if the entire save/nvram needs to be cleared too
Return to this previous unstable mister main from 20250831 and the game working again.
I'm on 200911 MiSTer Main file and the game works as intended, even when I removed the conf and NVRAM files.
Scratching my head
also let's just make sure everything is clear. when you said 'reset' previous you meant 'power off' and not the menu cold reboot or whatever?
Maybe "reset" option in core menu
Power off
Make some test with the 3 lastest unstable mister main: it seens the game "broke" for me using this build: #unstable-nightlies message
I am using a de10 DR right now. I will try to use some other setups
I wonder if JT's mra change broke something
Same result using a Mister Pi SR with a fresh sd card. Batman only works with the 20250831 unstable Mister Main
I was wondering the same thing
But seens I am the only one having this issue. Maybe I am doing something wrong
I can confirm I also had to roll back to the 20250831 unstable Mister Main to succesfully run Batman Forever
no, batman is broken for me too. Zet has a haunted mister or something
(just updated). it is writing a different byte pattern to memory from previous, so likely JT's change had unforseen consequences
Thank you all for testing it. Should we alert Jotego? I think my English isn’t good enough to explain it for him😂
I'll redo the test later today.
MiSTer v250911
ST-V v250910
Mister Pi (Batch 2)
All config, DIPs, NVRAM files & folders removed.
MiSTer Pi powered off and launched once again.
My game works with the MRA - Batman Forever (JUE 960507 V1.000) posted just after.
2025-06-15 as last modification date.
I'm also testing on a MiSTer Pi from Batch 2.
MiSTer v250911 and ST-V v250910.
Repeated all the steps posted above by Zet (including deleting the game rom and mra and allowing update all to download again).
Still not working for me unless I rollback to MiSTer v250831.
Did you tried with my MRA file too ?
Tried your MRA, doesn't work for me with latest unstables. Error on cartridge message.
I have some magic MiSTer systems, four of them. 😉
I have the same MRA, same files, same Main MiSTer, and the latest Single or Dual (depending on the system) core installed on them.
Let me check some game files.
I don't use the Update_All script to install new games, I have my own storage server with the latest arcade sets.
stvbios.zip
batmanfr.zip
Those match what I have. Soukyugurentai errors out too.
Deleted the nvram, config files etc for batman and now it doesnt even go to the cartridge error screen or let you go to the service menu, goes straight to a black screen.
I don't understand why it works on my side, on my 4 MiSTer systems, but not yours anymore.
Even Soukyugurentai works.
Fresh install of everything to a new sd card a couple of days back too, can't thing of anything that would potentially be wrong on my end.
I have also issues with Soukyugurentai but didnt tried batman (not on my mister)
Zet-sensei could you please share your mra ?
I tested with last unstalble main mister and last unstable of STV core
I’ll ask the obvious dumb question because it’s a mistake I would totally make: folks are moving the unstable stv into arcade/cores, yeah?
yes
Rolled back to unstable main before "[JOTEGO 2025-09-11 3659307] mra_loader: fix mapping", batman and souky work. Don't work with anything after.
Tried Zet´s MRA too but it dind´t work too
Thank you will check the mra against mine to see if any differences tomorrow
Completely crazy.
Zakk said maybe this is the cause of the issue
Tested it with 2 different configuration (de10 DR and PI SR) and both failed at my side. At first I was thinking maybe I was doing something wrong, but at last 5 different people got same problem (me, Zakk, - , wark91 and SaintRG )
Booted VF Kids, VF Remix, Baku Baku Animal, Astra Superstars and Winter Heat back to back, none of them work.
Same on my de10 mister DR, something broke with the unstable.
There is something I've done that works for me, and not for everyone else...
the latest main results in the rom layout being completely different in memory than the previous one
Sorry for the faint colors, my screen is not easy to catch on photos
I had no issues on stable main, just updated to unstable to double check what you guys reported. Hit the same issue.
Maybe depends on sdram? DDR like the grandia issue?
Could this change impact other arcade cores if S-TV is impacted?
maybe but honestly finding any that extensively use map= that aren't jotego cores is hard
and the way st-v is using it is not like a lot of others
I also cannot get it to work. tried diddling with all the settings
Maybe a bad build?
Yes.
I could help @celest lake with my own compilations.
I requested some other tests when he will be available.
EDIT : It works on multiple games tried (Die Hard, Astra Super Stars, Terra Diver, Batman...).
'Touché, mon ami.'
For everyone with the issue on the ST-V core - Try and report after testing with that file.
@celest lake and myself could use the core (once more for him).
One thing I really hope comes to the Saturn core is the ability to use Action Replay cheats. Many other popular cores have cheats.
a main without this commit will work: https://github.com/MiSTer-devel/Main_MiSTer/commit/7aad9e81e359a56ae81dc789ef6f50b0cb98d21c
Your Main is v250911 and the error in my case occurs on v250912
Confirmed working here with your build.
This mister main fixed my issues with stv
Of course, thanks!
jtbug
Has anyone opened a PR reverting this yet?
I formally requested the issue ticket here to be reopened.
My build shared yesterday doesn't contain the commit, and Zakk confirmed it too.
(I'm not available for the rest of the day, see you tomorrow).
Okay, jotego redirected me on that PR discussion.
https://github.com/MiSTer-devel/Main_MiSTer/pull/1034#issuecomment-3289319222
Saturnday!
Thank you Zakk for fixing mra's 👍
Man, how long has it been since we've had new stable builds?
I'm loving these updates, its just that I have different sdcards for latest stable and latest unstable. Its sometimes annoying to switch them
Give us some days of tests.
Unstable mister main required? (or just pinned by default?)
New S32X core on its way too?
Anyone with a USB lightgun that uses the saturn core? It seems there is a bug, but not sure if I may have done something wrong so wanted someone else to chip in. I have noticed that you cannot offscreen reload using the right side of the screen. Just top, bottom and left side works correctly. Tested in VC 1, 2 and HOTD. If using the cursor it won't disappear when pointing offscreen to the right, which should be the correct behaviour if you want offscreen reload.
you’ll need to ask Electron Ash, he’s plugging away on the Dreamcast.
if i recall correctly there was some need to adjust a part of the code he implemented
I have been looking at the other cores with lightgun support, snes and PS1 allow the cursor to disappear when moving offscreen. NES doesn't. Megadrive is odd, only allows it to move offscreen top and bottom, not to the sides. So, it seems there is no standard implementation amongst cores. Saturn and PSX have games that need offscreen reload, so only Saturn would need a fix for those games.
i mean, it doesn’t
i just use the guncon button on the bottom of the grip as the reload
works excellent
feels more involved than flicking the wrist off screen
i think any button you map as b or c will work for that
Had no idea you could reload with a button on the gun. Should be much easier than offscreen reload. Still, a bug is a bug, hope it is something that can be fixed. It may not be really important as I never noticed until I had to play with my kid, and I used P2, so offscreen reload to the right was the first thing I thought of, but surprisingly didn't work.
Hi @untold cloud, just wanted to report a problem with offscreen reload with USB lightguns on Saturn. Maybe it is something you are already aware of?
shooting outside the screen to reload was definitely working back when lightgun was first added - i tested using RS3 reapers
He did fix this actually, but it was never rolled into the official unstable builds. I have the build that has the fix. I'll grab it and share it here.
It's a fairly old build though now. Back from February.
It works if you reload left, up or down, just not from the right side of the screen.
Thanks! Wonder why there was never a PR for that fix.
@radiant karma You can see the conversation from back in February when I mentioned it to ElectronAsh. His responses were just below it. #1046941029296779344 message
But yeah, any time I play lightgun games on the core, I always load up that specific version of the core since it's the only one that has the fix.
You could always just create an _Unstable folder in root to put them in
I never noticed before today. We were playing area 51 on PSX core, then switched to the Saturn version and noted the difference as I was playing P2 so got used to the right side to reload. After switching to vcop 1&2 and HOTD, they all behaved the same. Hope this reminds electronash to PR the fix.
This worked great! You need to map B to a gun button. Wonder how is this possible? The Sega Virtua gun had no extra buttons, only A (Trigger) + Start (Side)
Hi.
tbh, I haven't looked at any lightgun stuff in a long while.
I thought most of it was handled now, by Srg320 and others, so I just kinda left it to them.
It might possibly be an issue with certain games using a different resolution, and the core not handling that for the offscreen check.
It's probably best to just post a new Issue about it. That's far more likely to get noticed / replied to by Srg320...
I've only just seen that Saturn and ST-V are still compiled from the same project, just with separate Quartus project files.
Which is quite a neat way to do it.
The offscreen check...
offscreen <= !lg_x[8:1] || lg_x >= (screen_width-2) || !lg_y[7:1] || lg_y >= (vtotal-1'd1);
It already does a (screen_width-2), so maybe it needs a bit more.
That basically defines which X position the cursor needs to be above (horizontally), for it to consider it "offscreen".
It people don't mind the cursor disappearnig a bit sooner around the edges, then you'd just need to tweak that one value maybe.
The ! (not) thing, is checking for when lg_x or lg_y == zero.
So those checks are for the left-hand, and top of the screen.
Then obviously the check for vtotal is for the top edge of the screen.
To be completely honest, I don't really have the time spare to start compiling new cores again.
I feel like, when I was compiling test cores before, some people didn't like it, as it "muddied the waters".
Which I can kind of understand, because then there are lots of different versions floating around, with certain YouTubers doing vids on them, etc. lol
But you should be able to download and install Quartus 17 for free, then compile the core.
I don't think it even needs a "patch" for Quartus. It just means you won't be able to use features like SignalTap for debugging.
AFAIK, all of the cores are still compiled using version 17 (or with the 17.1 update).
Also should be the "Standard" version, AFAIK. That's what I've always used.
No idea why they have the Windows version within a TAR file. lol
Can probably extract that with 7-zip or WinRAR.
A lot of the lightgun code was actually written by @regal holly and others, btw.
I originally added my own crusty version, but then realized it wasn't too hard to just paste in most of the code from the MD core.
I mean, I would have compiled a test core, with that one tiny tweak.
But...
Quartus still has its quirks.
Can't really do the mapping any better than this.
if (HRES[0]) lg_x <= j_x + (j_x >> 2) + (j_x >> 3); // Map 0-255 to 352-wide res. (actually 0-349, but close enough)
else lg_x <= j_x + (j_x >> 2); // Map 0-255 to 320-side res. (actually 0-318, but close enough)
At least not without making it a non-linear thing.
Actually, that might even be the problem.
If the screen width is 352, but the cursor can only ever reach 349.
Thanks ElectroAsh, but this issue I reported was already fixed by you months ago as @pearl harbor mentioned. Just that the fixes were never PR.
Then the check is for lg_x >= (screen_width-2) , that would be 352-2 = 350.
Oh. lol
My fault for not reading the replies after the tag. lol
I was gonna say, though, I did a fair bit of testing back then, and thought I'd had the offscreen thing working OK.
np
oic, yep. I figured out the same issue back then. I just never did a PR for it.
At the time, other people were still adding features, and the Saturn core was already super full.
Which made it very hard to keep up with things, and then some of the lightgun stuff no longer even fit the FPGA.
The situation might have changed since ST-V is compiled as a separate core. Not sure.
If I have the brain power spare in the next week, I'll post an issue about it.
Issue thingy posted...
That would make it go "offscreen" at lg_x==316 for low-res.
And at 348 for higher-res.
(low res is 320 pixels horizontal. Higher res is 352.)
Thanks! Sorry I had to bother you on a weekend.
np. I'm not usually doing a whole lot atm anyway. Just having some pretty severe burnout atm.
So it's hard to think, even for the simpler stuff.
I've had about five different PCB projects to build, which have been sat on the bench for over 9 months now. I just can't face it. lol
@ripe valley Do you have any inkling as to whether or not SRG is going to do a stable? I was thinking of doing a PWM build for @stiff needle if we aren’t close to a stable
Sorry if this is known already but Batman forever STV still isn’t working for me with the latest unstable main and STV core
when did you last run update all?
Huh, I just tried Batman Forever STV yesterday with the latest unstable STV, but latest stable main, and it worked for me
yeah, its the unstable main that is gumming it up. Zakk updated the MRAs yesterday, so they should work with the unstable now
Yup, just tried it, on the unstable STV that was posted here on the 13th, stable mister main, working fine for me. It even still remembers I have 19 credits from the last time I played two builds ago
#1046941029296779344 message
it seems so
BTW, speaking of this game, I had never seen it before and have no idea what the developers were on, but I loved it
I'd like to request a week of beta testing here, launch everything you want on the core during that time.
After that, if we don't find anything, srg320 could probably promote the core to a new stable version.
What do you think about it ?
I don’t want to rush anyone’s process. I just wanted to see if it was worth building a PWM build based on the unstable for folks. Seems like it might be just in case (assuming the PWM repot builds, that is)
Agree with not rushing, but I think a new stable soon-ish would be wise if the current stable core doesn’t work with stable main. Waiting for 0 issues seems like an impossible ask 😅
Are the mras updated through update all now?
Yep!
Thanks I’ll do that tonight. The latest ones I could find online were from 4/24
yes, everyone should be using mras from the official repo that you get via the normal updater/downloader. my repo is no longer up to date
What exactly did the unstables yesterday do?
The unstable core fixed a regression on Gokujou Parodius da! (on Parodius Da!), a regression on NBA Action 98 & persistent frame of the SEGA BIOS logo on Flash SegaSaturn Vol. 20 (when choosing the auto demo of Nanatsu Kaze no Shima Monogatari).
And Zakk fixed the MRAs for the ST-V, after jotego changed some code on the mra_loader (Main MiSTer file).
Man, I have never seen quartus hate a core like it hates saturn
Can't run DSE. Crashes on compile 30% of the time
sigh
I wonder if just not using the UI is more stable
I can't recall ever having the linux command line compiler crash during a build
totally could be
I just had that one time, like 2 years ago.
im getting it constantly on the latest stuff. I've never seen this error before the latest saturn release
Right now, I'm annoyed with people repeating the information from our discussion here with Danthrax (weeks later too), where I stated that 100% of celeriyacon's tests pass with the Saturn core.
But that has been twisted into: the core replicates the Saturn at 100%.
srg320 had to intervene, and that bothers me.
this might sound a little harsh, but
pirat nation on twitter is a cancer
I hope that srg320 will not hold it against me and that he will have understood that this information has been distorted by people outside the project (I was told about the reputation of that... person), who do not know what they are talking about, or even write clickbait articles on the backs of other honest people.
What is the best scanline filter for saturn core?
yeah i kept wondering why that made the news cycle
i was like "these guys clearly dont understand"
the comments on time extension, aka the retro tabloid, takes my evaluation of the species down yet another notch
@celest lake I can't test at the moment for the compilation.
No worries man. I’m just trying to get a pwm core that passes timing
Everyone is chasing the algorithm and it suuuuuuuuuucks
Why be right when you can be first
I like this setup for 240p content but these things are subjective, there's no such thing as best imho.
yeah that annoys me, too. My story very clearly states that the core passes all currently known tests and the fourth paragraph is a quote from you saying "The work is not completely finished as we have to check other things on VDP1 and some future tests of Celeriyacon" ... But of course no one actually reads anything
I probably should have written a better headline. Something like "Saturn MiSTer Core Passes Every Test So Far"
they're not even first ... they're usually getting their news from me and the other SHIRO! members and doing a worse job of reporting it
they are the first at reposting it to their target of turbo normies
Without citing their sources.
I'm famous~
it all sucks bad :/
I haven’t solved the DSE thing but the crashes may have been smart recompile gumming up the works
nooooope
I am getting like an audio skipping sound on Nights into Dreams, is that just me?
weird, my CHD copy works fine but not bin/cue
Ok I ran update all and am using the latest unstable main and STV cores and I’m still getting an error on Batman forever
And Terra Driver
same, games worked again until i ran update all and got the new mra files downloaded.
Pro Yakyuu Greatest Nine '98 - Summer Action have regressed, indeed.
It was working earlier this year.
You guys aren’t on the unstable
you’re on zet’s fixed unstable
which means the MRAs are back compat
Which one should I be on?
This is what I’m on
are you certain? if you’re on that then the old MRAs wouldn’t have worked. Remember, zet posted a “fixed” unstable
if you’re using the unstable updater script, it’s going to tell you there is no update because nothing has changed on the github side since last time it checked
you have to manually replace main
The main in my sd card is definitely the 9/14 one. I’ll try it fresh and see if that works
Still nothing after replacing main with the exact link you sent.
hrm, lemme go look
I’m certain the new MRAs downloaded in update all as well
We have a real scooby-do mystery here. Dual or single ram stv?
Ok I noticed while I was going to manually install this that all of my STV MRAs are still listed as last being modified on 4/24 even though update all downloaded the latest ones
check /arcade
Ok the new ones are in there. Going to confirm in a minute but 99% that was the problem
Indeed that was the problem. So sorry for wasting your time!
not at all - glad we figured it out. 
Small thing that went away with a reset but when I initially booted Batman the sound was completely fucked and screeching at me. Is that a known occasional occurrence?
I have not experienced that. However, I did boot it once and got a black screen and just beeps (which I assumed was a posting issue - reboot fixed it). STV core has weird NVRAM stuff, I think. Akuma mentioned above that it remembers how many coins they put in across games
I guess it was just mad at me for trying to boot it wrong so much and had to get it out of its system
batman is so ungrateful. how soon he forgets that there was a time where he could not kick...
If we don't need the /_STV mra directory anymore, where do we find the JP bios variants, such as for Radiant Silvergun?
i just followed a youtube guide to setup stv. copied everything over and then read in the comments section that the information is outdated xd
is there any documentation on where i should put bios and rom files and if the bios files need to be extracted and renamed etc
st-v core
You can just delete the stuff you added, turn on the arcade rom DB and the bios DB in update_all, and then you can just let it take the wheel
i setup kronos in retroarch so i know my back ups are good
if i try to run the core directly i can’t select a game. if i navigate to an arcade rom rbf or whatever i get an error. let me reproduce this
you don't run the stv core directly. you just run one of the games from the _arcade directory
and you likely need the unstable main
i ran update all for the heck of it and it cleaned it right up
i’m in batman now. i suppose i should have made a folder for the games instead of dumping them raw in the arcade folder
you can - but update all is always going to put them back in the arcade folder
because that's where stuff lives - not much you can do about that, unfortunately (except update manually)
i appreciate the info
Time for another culling
At least you can search individual threads now, in 5-10 years then discord may have the user limit thing sorted
Not across games, from my last session playing Batman
Oh weird. I’ve definitely seen it across games
To be fair I dind't try it across games, I just noticed it remained from when I last played it weeks ago
Good guy batman doesn’t want you losing money
Cull away! Sucks we can't just increase the limit. Must be all that DIscord's AI bots can handle currently.
It happens to me as well from time to time since the very moment this game was made playable in the core. I was unable to find a reliable pattern to reproduce this.
o7
the purge has begun
Im in danger...
You were 😄
That should free up some slots. As usual anyone can manually rejoin the thread, it's just that Discord limits attendance to 1000 people for some idiot reason and occasionally we have to cull.
Note! When I am the reaper, I won't chop people who are:
- Online
- Colour-named
- Have the [fpga] flash
- Someone I recognise from chatting
Or who spot themselves upcoming and mention it, like @timid obsidian above 😄
That was literal perfect timing, I was just about to click
I can't wait for the day when the Gamecom thread needs to be purged
After the fall, rise, and fall of civilisation
Whaaaaat

It looks like there is a clear discrimination, unless the next time gets purged back to front
I usually pick a random start letter, but this time just went from the top of the 'offline' list
soon: tactically changing your name to avoid the purge
I gave the list of preventatives above! [fpga] yourself 🙂
Actually we've spoken now so you're covered by point 4
Just barely made it, being pink 😮💨
pace fading memory obviously
Love how discord just arbitrarily enforces limits on people in threads
Is there a secret fire code that we would be violating if we let too many people in at once?
Threads weren't really meant to be a permanent channel, but that intent and that limit wasn't front and center of the description when they first rolled out the feature to partnered discord servers either.
They were meant as a way to let people diverge from a channel off on a specific topic.
Yeah that’s how they’re used in most other servers i’m in
I’m just not active in any other server large enough to have run into the limit 😂
My main and only complaint was trying to search threads.
But you can now on PC. Not sure when that was changed
oh did they fix it? nice
(I generally browse this server on my phone)
that was a major downside
Yeah i was just searching the Sega Mega drive/32x thread regarding the Mortal Kombat 2 arcade edition thingy
"Huh, where did the Saturn thread g-"
Does the pinned unstable dual ram core come with the fix that allows us to use the Saturn core? (Tried booting up Biohazard and I got a ram error)
Sound. Il have a look when I'm on pc discord. As I can't search threads on mobile 🙁
Ty kindly
mine is renamed so update_all doesn't replace it
Ah right.
Well il get both and test anyway. I can drop the dual ram core with the turbo cores located in the other folder
I haven't made the change to unstable main yet. Seems a bit unstable to me
Was there another purge?
Aye
Ah I'm just trying the latest pinned one from Robby and dual ram is working fine. I can quickly look at Barry in Biohazard
our fast boy
No teleport for me mate
Hahaha
To be fair, id class teleporting Barry as a feature
Il even check the pal version
Side note. M30 is such a good controller for Resident Evil
it really is, i use it even when playing re on psx core
I have survived again! I am invincible! 💪
||Am I tempting fate!?||
Ok, I'm having some major issues with the Saturn Core atm on one of my Misters and I have no idea why
I get this error that from what I can tell is complaining about the Backup RAM and that I should press L or R while pressing the reset button to go to the data management thingie. But that only fixes it temporarily, everytime I start the game (Batsugun in this case) I get this error
I get a similar prompt whilst starting Dead or Alive or a bunch of other games, where I can just click past it
I'm using the Saturn core from Update all on this Mister, so im not running a Beta core
That is the problem, the latest mister main from update all broke the stable saturn core from update all, you will need a recent unstable core from #unstable-nightlies
Cheers
did you happen to see the article written on the Shiro! website
don’t know if any of the ‘tubers covered
Hello, someone have issues with ST-V ?
it’s been resolved, scroll back and read
Error cartridge prob ?
The backup RAM issue reminds me of the summer of boot.bin! Good times.
I did not, I'll read up on it, the issue got resolved atleast by just going unstable
I cannot manage my prob :/
Can someone help me please ?
When was the last time you ran update_all?
be nice
Yeah this is def one of those issues where I would assume it was just me and ask lol
There are times where I think forums are better for stuff like this. I’m having to train myself to think for Discord as a searchable database of info but, as we were discussing earlier, on mobile you can’t search threads soooo
But damn am I happy to be here
It’s such a silly omission
imagine how much information would just disappear if this discord got deleted
Didn’t used to be able to, it’s pretty recent. Also Discord won’t autotypeahead your #channelname with thread titles unless you’re following the thread and it’s an active thread.
All sorts of silly trip hazards
I think it was actually on mobile before it came to desktop, weirdly enough
That is weird
I have been using it on mobile for a while
It’s a way to phase in a feature and gather telemetry on crashes, user session length, “rage” taps/click, etc
it was irritating that it wasn’t on desktop
UI changes can be super disruptive and sometimes apps create several variations to see which one has the most quantitative uplift , phasing them in 1% per device cohort is a good strategy
at Roblox, when deploying deep changes that affected the whole app, my team created a playbook where we’d phase in 1% on Windows, then 5 to 10 to 50 to 100. While monitoring various metrics, so we could roll back if anything looked off. Then we’d do it for the next device/OS type. Eventually platform rollouts were interleaved instead of serialized, once I had gotten stable telemetry in place.
In that case, it was mostly for stability and performance cautiousness. In discord’s case, knowing a bit about their operation, I’ll bet they were doing parallel flights for two different designs and doing the variations per device type and region.
It probably sounds overly complicated, but you learn the hard way running a platform with 100+M monthly active users
sigh so when i used the fixed unstable saturn core i STILL have the save issue. Do i also need the unstable mister main?
You shouldn't need it, but it wouldn't hurt to try it.
Trying now. I don't understand why i'd need it after doing update all and then replacing the saturn core with the ones from the pins, last updated day before yesterday...?
I'm proud that no one has wasted time here discussing the 100% claim on X. Or I can't do a proper search 🤣
ok so since i normally am not on the unstable mister, i get it from the nighlies, i rename it to MiSTer.ini and i copy it to media/fat correct? i backed up the current ini to MiSTer.old. this correct?
No, the file is just called "MiSTer". the ini file is different.
ini is a configuration text file, it's not the actual program binary
Just rename the current file to something like MiSTer_OLD (or whatever), and rename the latest unstable main to just "MiSTer".
done, retrying....
Not fixed, can't test anymore right now due to other appointments....thanks for the help so far all!
Were there even 1000 people who would have ever played it, emulated or not? XD
Discord wasn't meant to be a LOT of things that people have been using it for IMO
i hate that discord has become a replacement for many websites/forums
it's terrible for archival/preservation purposes
don't like threads either. they're a lot more confusing and limited than normal channels
Yeah, IIRC Discord was made as a replacement for dead gaming-based IM clients like teamspeak
And MAYBE IRC (though I still like and use IRC)
But people are using it to replace forums, file servers, art galleries... everything
And like you said, it's bad for preservation, also a mess to find anything older. Not to mention, annoying if you just want to download a patch and have to sign into a server with a invite link that is hopefully not dead
(And apparently a discord server can even place restrictions/demands on who joins? IIRC the PSIO discord server demands several permissions on your account to join, including controlling which servers you can join and joining servers for you... why is that even allowed?)
i expect nothing less of cybdyn
but yeah, files and info being stuck in a random discord server really sucks. what happens when discord inevitably goes under? all of it will be lost
I didn’t realize that was even possible
Guess that's when you use a burner account lol
That's when you make a seperate account, just for that crap
I didn't either till I saw someone post the requirements
Yeah, though I hear Discord makes it hard by requiring you to connect a cellphone number to an account now?
that’s not new unfortunately
Some servers require your account to have a phone number attached but I didn’t think it was all of them
That's when you use a burner number 😅
BURN ALL THE THINGS! 
clanker uprising
Ratchets and Clankers
Whew this thread smells like the grim reaper came through it
RIP old friends…
We should rank people by how many messages they write in N64 and PSX. The highest ranked get booted from Saturn for being filthy traitors
What about 3do?
I said people
I see I leave you guys alone for a few hours and ||beautiful|| chaos erupts.
is it normal to have a green cross hair in the middle of the screen?
it's to help you cheat
no, go into the controller config, one of them is probably set to lightgun
also: tried some die hard arcade. digital board to component adapter. seems like the game switches res often and blue screens my crt. once the a game starts my character is dead by the time it wakes up
not present over composite with composite adapter
not complaining. just sharing experiences
There is a patch that removes the resolution switching during cutscenes. Google is your friend.
i’ll check it out ty
4 nights off in a row boys
time to do some serious testing
gonna go thru as much of the japanese library as possible
got my Rhea loaded with the same games to compare against
The patch is here: https://segaxtreme.net/resources/die-hard-arcade-dynamite-deka-240p-patch-language-fix.368/
Patch for all regional releases of Die Hard Arcade on Sega Saturn which make the following changes :
Forces the game to always run in 240p resolution for better compatibility with modern displays and certain upscalers that lose sync when...
Most Saturn patches can be found at SegaXtreme…
thanks man i’ll screenshot for tomorrows to do list
Something's been bugging me about the saturn core lately and this is a product of paralellel development. When I go to define buttons for the Core. It asks me for a coin button on the regular console core
oh yeah, I bet he can remove that now
If we are removing coin, could we add a button binding that switches between digital and analog mode for the 3D pad? I have run into many games that won't work unless I set it to digital mode, which requires me to go into the UI and change the controller to the digital one
i think the original 3D control pad had that switch right?
yep I would askt for that as well
That’s a great idea
Clean up time
Save states support wen
never 😆
Any idea how much resources are saved with this? I remember the core was nearly full like 99%? Or the splitting of stv had already lowered it?
Hey for trouble shooting purposes, what's a saturn game that lets you save/make a save file immediately?
Symphony of the Night?
cool, thanks!
From the searching I've done, I think part of my issue is that I just need to switch to the latest nightly version. But I've encountered an problem where I load the saturn core, pick a game (gaurdian heroes, sakura wars) and get an in-game error message about needing to clear out the backup ram in the memory management menu. I do that and can start the game, but if I power down and come back to the game later, my save will be gone
are you using the latest unstable? You won't be able to save otherwise
not yet, no, this was just from the update all earlier this week
That's your answer then. You can also wait for a new stable. It's supposed to come soon.
gotcha, I take it that saturn games shouldn't require any extra steps to get it going for the first time?
Normally update all takes care of everything so you should be ok. But for now until a new stable is released you need the unstable build.
srg320 left me a message about the possible risk of regressions on that core.
I'm not very available for testing it until next week end.
I would imagine, moving cache around seems complex. Will start testing as soon as I get home. See what shows up.
If possible, I need everyone as possible to test the core and report your findings.
After that and fixing the eventuel regressions, he could create a new stable release.
He needed to optimize the code because he wasn't getting good time requirements when compiling.
I don't know if we saved some resources on the FPGA with that move.
are the current cores meeting timing?
Today's core, yes.
because I couldn't get it to meet timing when I was trying to build a PWM build
cool cool
I figured the cache change alone would create new problems.
happy saturnsday
I tried to make a PWM build using todays update but its not even close. Not sure if it is the extra logic (34 LE's for the PWM stuff) or my probably bad code that is the cause (or both).
I will probably have to read up on some best practices for timing and improve it.
Mine were way off too
If they used the code on my fork then it probably doesn't meet timing, but I don't know how much slack there can be before there are any problems, the N64 turbo core goes quite high into the negative and it seems to be fine. But since the regular core meets timing I probably just need to improve the PWM code.
But all the builds I did on the latest code have hold timing failures so that is probably not good
EDIT : In better news, Gunbird seems to work on my end without the Fast timings now.
Or maybe it requires fast timings only on Saturn mode. I only tested the Arcade mode.
I will check once more another day, I need to go at the moment.
Gunbird is such an adorable game. I don't see a Psykio core coming thus we will have to deal with that (great) port for a long time.
Tengai is great, too.
Gunbird is awesome. I love it, but I suck at it 
Sounds like they compiled it with quartus 23 as they couldn't get good timings with 17. No idea if that messes something up though (I know that a lot of cores have quartus 13 specific build files, so I imagine there is a reason we use 17)
oh, yeah that should be fine, just don't use it for bug reports. Makes sense that a newer version of quartus has a better compiler I guess
I have a question about the OSD menu and saving with the saturn core. What does the "Mount Backup Ram *.SAV" option do?
it lets you change the backup ram/save file on the fly
should probably just be called "Load Daezemon Backup Cart"
So sorta like if I swapped the memory cards in a actual console?
yeah, or backup carts
right now due to the way the saturn core works, the .sav files are a combination of the system save ram AND the backup cart
So If I reset my mister, and loaded up a saturn game, I'd need to then mount the backup ram for that game in order to resume my save?
no
it will auto-mount based on the disc name loaded
you only need to do that if you want to switch it to another file
ok, gotcha, thanks for the explanation!
Sooo was able to retest. And something did change. Getting a different message when booting parodius (the collect of game 2&3 just will it parodius for short). i can bypass it by pressing start. Coulnd't do that with the previous message. I also noticed in the (mister, saturn) menu that save backup ram & autosave are now greyed out. I do have a choice to mount backup. I don't recall having needing to do this? Nor did i find anything when using search. Hmmm i saw that the pins have been updated, will try to update both the saturn core and unstable mister to be sure i am fully up to date...
edit aargh: i see i made a typo in my search, otherwise i would have seen the message like 10 lines above this one
And mystery solved. Paradius doesn't like the external save cart. once i disabled it. Everything was fine again. And in spite of deleting both my internal and external save cart SEVERAL times....the core somehow still had my previous high scores?! Not sure if it's a Robby trademark, but certainly a 'MiSTery' to me.......anyways happy me. Will check out sex parodius as well, that' s where i first noticed issues. but fairly sure that will work now as well 🙂
That sounds messy, any plans to seperate them in the future?
Not by design.
Question was already asked back then, when creating the format.
Hello, I'm the author of savefileconverter.com: https://github.com/euan-forrester/save-file-converter and I'm looking into adding support for MiSTer Saturn files to https://savefileconverte...
That's a shame 🙁
I already had a hell of a time a few days ago convering my like 30 year old saturn save backups to a modern format that I could put on my Mister
Had no interest in dragging out my old PC with an ISA card ever again XD
So this is basically the greatest Saturn emulator in all of human history?
It's the greatest thing in all of human history! 
It's human history
It’s history
I've been testing the latest dual ram unstable for the past few days expecting to see issues, basically watched the intros and got into gameplay with my 100+ game library and couldn't find anything wrong with it. Can't say if it is the greatest, but I can say it is ready for a new stable release.
Is symphony of the night supposed to be really slow in the very first area of richter mode? (After the opening cutscene but before you enter the castle) none of the YouTube videos are moving nearly as slow as it is on the core but idk if the YouTubers are using emulators.
Everything is fine once you enter the castle but the very first area is like 10 fps
Tried on multiple dumps on the latest unstable
sotn on saturn is usually slow everywhere, regardless of character or area
I know but it’s wayyyy more slow in the first area then it feels like it should be based on all the YouTube lets plays I’ve watched. I’ll make a video in a few minutes
please do!
Compare it to the last stable version.
hm, yeah, that is way slower than it should be. jesusfish is right that there was a regression a few builds ago, maybe it was never fixed?
Interesting
you guys are on the latest unstable and latest main?
Yes
Dual ram for me
Are richter and Maria slow for you too?
I need to look
are you playing the original release or a hacked version btw
Tried on both and same result
Alucard definitely not fine on my end
that looks like the old bug. are you certain you're on the 9/14 builds of both the core and unstable?
9/14 main and 9/18 Saturn
oh hmm that may be the issue, mine didn't grab 9/18. guess I need to figure that out
I’ll test on 9/14 Saturn in a few
To see if it’s me
I bet it's fine - I bet it's my bad
just tested on the latest unstable saturn and latest unstable main, first room in richter and maria mode are way too slow
@celest lake @wide glacier Just tested on 9/14 Saturn and the speed is correct. Something definitely broke on the 9/18 build
ok, I'll fine it since I don't think Zet is around