#Sega Saturn
1 messages · Page 105 of 1
Decathlete?
Radiant Silvergun?
Soukygourentei?
I need to chck my TV screen, the image is too much cropped.
That's why I didn't see the issue.
Yeah, I forgot about those.
Sorry, I've been making too many mistakes lately, between srg320 and here. I'll leave the game tests and future PR tests to others.
I hope not referring to me... I just tried to be helpful and add to the list from my memory
You are doing god's work here and I am so grateful
I am the ultimate Saturn player that is all
Is that new DBZ game translation cool?
#1046941029296779344 message
Hell, yeah, it is
#1046941029296779344 message
VDP test suite incoming?
Not at the moment.
Some bases aren't covered yet.
The effort being dispensed on this core to make it perfect everyday is impressive! 
agreed
Do you guys happen to know what's going on with Batman Forever (STV) on my MiSTer? It's an original Altera DE10, I'm using DualRAM and every other Saturn or STV game works correctly. I am using latest ST-V unstable core built for DualRAM.
I have already tried removing the related config files, and even the MRA and the ROM so update_all downloads the appropriate ones.
I have not been able to get this one working with any version until now. It's not a game I want to play or anything, but well, I'd like to find out.
I have rebooted the MiSTer like 100 times a week đ
sorry, what I mean is, make sure it is the first STV game you try after a soft reboot
I mean, I have re-tried loading the game countless times after a fresh reset
ok
ahh ok ok
then something else is up
maybe a different rom?
gimme a sec and I will get you the md5 on mine
oh wait, those come down from the bios DB
Great!
delete the rom, run update all again, and see if that fixes it
I already did that
Test with DualRAM if you can, please
I know that game works fine on normal single RAM since I was playing it last night.
So eiither the ROM's fucky or the two ram setup is fucky
or the NVRAM for that game?
Seems to be fine on dual as well
Thanks for trying it on DualRAM! Strange.. Only that game failing... Where's it's NVRam?
I only see those files for the game:
/media/fat# find ./ -name batmanfr*.*
./config/inputs/batmanfr_input_045e_028e_v3.map
./config/batmanfr_scaler.cfg
./config/batmanfr_shmask.cfg
./config/batmanfr_gamma.cfg
./config/batmanfr.CFG
./games/mame/batmanfr.zip
Nothing of that seems like NVRam to me?
you're not using an old mra are you?
Or an old core that got left behind
his version is fine so it is loaded the right core
oh wait, that was Jesus
yeah, check that screen
Versions seem to be fine...
go into the ST-V test/system menu and go to /system assignments' and clear them or make sure they are set correctly?
the mra is supposed to use the rom's nvram to upload the defaults tho
Huh, I set the cabinet type to 2P and everything seems to work now đź
I need to catch up with this core and the pins
Weird but great to hear your problem is fixed
Weird indeed... It was set to 1P before
Don't be so hard on yourself zet, you juggle a lot of things and can't expect to remember everything all the time. Your choice of course but I would be gutted to see you step away from testing given what you have done for the core.
btw, latest PR that was merged requires an unmerged PR to main for proper functionality
is this the autoloading cartridge stuff?
ok so wait to grab the latest unstables?
no, not autloading cartridge. it's the 'let you swap the loaded save file' thing
so now you can just load another backup cart/save for Dezaemon 2 games
Merge pull request #458 from zakk4223/backup_mount
SAV file mounting/swapping```
I had the same issue once when booting Virtua Fighter Remix, the machine was set for 1P too, but it's been a while ago.
way to spell save right, hawhaw
Didn't a handful of games have a ROM cart that they came with? I think mostly the KOF games
Hey! I eventually figured it out! âčïž And managed to take advantage of customizing them to make Gauntlet more fun to play
Does NiGHTS need it?
the only saturn games that came with a rom cart were kof 95 and ultraman
everything else was a ram cart
99 little bugs in the code, 99 little bugs. Take one down, patch it around 127 little bugs in the code
Huh, I guess the list I was reading was wrong, it listed like 5 games
which list?
Oh, three of them are KOF95 (Well, one is a KOF 95+96 combo disk)
Yeah, that's the challenge in trying to simulate something where you think you understand how it works, and your understanidng is definitley really close, but you don't have a schematic, so there's gotta be some element that was missed. The reason why perfect emulation is so darn hard to get perfect
So you need to sawp RAM or ROM cart if you are playing 95 or 96/97 off that disk?
Sounds like a mess
it is
though nowadays there are hacks that allow you to play kof and ultraman without the rom cart
Woulden't it have been cheaper to just put the data on disk and require a ram cart?
probably, but it was faster to stream data that was already loaded on the cart
Yeah, initial load would be faster, but it should be about the same after that right?
Eh, SNK was... odd
they were
to make matters worse, some SNK games glitch out when using the 4MB ram cart and only work properly with the 1MB ram cart
metal slug and samurai shodown 4 for example have glitched character sprites if used with the 4MB cart
Yeah I saw, weird
"We need extra RAM, but not TOO much extra RAM. Gotta Goldilocks this thing."
lmao
Eh, I am certain this function here is usel-
I had a discussion a moment ago with one of the testers at Ymir.
There is a strange frame during the end of the loading screen and the main menu on Hang On' GP.
That frame is on the original console, and you can see it too on several footages on Youtube.
This is a Let's Play of the Japanese version of Hang On GP '95 from Sega Sports. Notorious for its dire pad control, I'm trying it with the Sega Arcade Racer steering wheel. Will it make a difference?
Like here.
Are cheats going to be implemented for this core? I'm not sure if sorg mentioned it already
The only one of us who might know is @ripe valley
He has meetings with srg320
Note sorgâ srg320
there is that approach that was used on n64 which is mostly off the fpga? idk if its any use here though
Could cheats be achieved through using an action replay cart?
The Sega Saturn Action Replay is a cheat cartridge released as part of the Action Replay series.
where are you going to plug that cart in, robby?
In the little cart selection menu? 
I could imagine that the Pseudo Saturn Kai ISO could work somehow. It has tons of cheats. Don't know if it needs some adjustment, but there are Loader ISOs for Fenrir and Satiator
Looks like Saturn will remain the 'git gud' core.
oh BTW, we have a new English translation patch for Saturn:
And the excellent Formula Karts has some newly discovered passwords:
https://www.segasaturnshiro.com/2025/08/26/under-the-microscope-formula-karts-special-edition/
Sorry I didn't post those in here yesterday! 
The rate and quality of Saturn translations makes me soooo happy
yeah. there's a lot to translate, and thankfully, more people than ever are trying their hand at it
Didn't see an STV build with the latest save mounting feature, but the rest of the links are updated.
nevermind, found it, all links are updated
the save mounting thing is Saturn only anyways
It might work; the AR is mostly just software that boots from the cartridge, although it might freak out if the cartridge isn't writable. The memory is EEPROM/flash and IIRC is used to track the most recently selected game/codes.
if you set the core cart to ROM and load the action replay, the system just boot loops
although I'm not on the most recent unstable
Strange. I think I only ever looked at the EMS Action Replay 4M Plus firmware, but the first thing it does is copy itself to RAM so that it's not running directly from the cartridge. Maybe the mapping is different than the ROM cartridges.
Ugh. Not able to load my old .sav files with the latest nightly on any game. Did it break something or has saving changed? Single Ram.
get latest unstable main too
there were changes to allow loading save files manually and it required changing an index. saves will load automatically then
Just taking 2 weeks off.
Rest is part of progress.
New homework for srg320 : SMPC testrom.
33% pass on the current core. (EDIT : Forgot a test the first time.)
That's the 3DO testrom right? 
I'll be leaving a little after tomorrow, but I'll keep an eye on celeriyacon's messages if any tests need to be sent to him.
This way I don't delay possible new features to integrate into the core.
Is celeriyacon making tests for functions no games used?
I think striving for supreme accuracy is cool but if itâs at the expense of a core in forever development is this something we should be chasing? Hope Iâm not out of line asking, just looking to see where this is all headed.
Does it matter if the core is forever in development as long as the folks doing the development are willing to and enjoy doing the development?
Of course not. Realistically they are all potentially in perpetual development.
The latest tests seem easier to fix.
More so just curious of the tests
srg320 have time for the other cores too.
This is not at the expense of other tasks he wishes to accomplish.
I suppose the reason I was asking is not everyone is here in this discord to see the development and base judgement of the Saturn core on the last stable release. My mind always goes back to the Gamesack review of the Saturn core that was massively out of date. Probably something I shouldnât be concerned with but itâs not fun seeing a core get dunked on based on outdated code.
Supreme precision is not possible on the DE10-Nano, but we could get as close as possible, like an asymptote in mathematics.
I understand your concern and will try to leave a note for srg320 about this as well.
I myself am unhappy when a test is not carried out under conditions that represent the reality of development at a given time.
I might caution against solving for a content creator making poorly researched content about free software under active development
There are a lot of bad takes on the internet
I am not familiar with this particular review either
âsacks is good. heâs a layman and accurately reflects the experience of most casual enjoyers of MiSTer.
youâve gotta be a certain kind of sicko to join its discord and manually update cores
Iâve just seen people make statements like âSaturns broken. Didnât you see Joeâs review.â And there I am being an armchair warrior in the YouTube comments to defend SRGâs honor lol
and he makes me laugh
Well, the way I would look at this is: srg320 is generously sharing his hobby with all of us, and if people think that the core is unfinished and donât try it⊠well I guess they miss out?
Oh I enjoy his vids. He didnât give Saturn core a fair shake though.
They werenât going to pay him.
does seem like a good time for a stable release
Like I'm gonna trust a guy who pronounces "tate" wrong
I do hate the idea of people not recognizing legitimate genius but I suspect srg320 doesnât care.
most normies wonât. âcause theyâll cheap out on the ram and wonder why thereâs slowdown.
even folks who paid for dualram donât realize they havenât got the correct core
He doesn't care.
based
dude's doing this in eastern Ukraine, and you think YouTube comments faze him?!
I like that he doesnât care. I apparently care more lol
đ
I stirred the pot đ
He just seems to enjoy a bit of competition, so having Ymir as a "challenger" on the testroms could be stimulating.
And the testroms interest him too; it's given him a renewed desire to finish the core.
To be honest, it also stimulates us here.
We like to see new core revisions.
Truth
That's the spirit !
I'd imagine it's a lot more straightforward to fix a failure in a well-curated testrom than it is to debug what exactly is going wrong in some obscure mahjong game
That's what SEGA does to gamers - Brings excitement and competition
Nintendon't
I read the article earlier about the development of Magic Knight Rayearth (baby face game for Robby here).
This is evident in the number of changes that had to be made to the core, that the game was completed as painfully as they could, and that everything is both wobbly, yet miraculously holds together.
And, StrikerX3 is learning it on Ymir right now, with the hard way.
Rayman is another beast, stupid beast on the SMPC.
That's why, from the very beginning of the core, I chose to test it and 'force' srg320 a bit to fully support it.
The CPUs have a bunch of internal corrective measures for bad code, right?
iirc the Atari Jaguar is powerful, but has no way to rectify sloppy code
I enjoyed Rayearth at launch, seemed pretty elegant in motion. Little did I know
Sure is pretty
Most of the games rely on pure timings between chips and race conditions.
Right. Making that test ROM implies that you know of something that may have a behaviour that is not correct, and then knowing how to force that to occur. Test ROMs are really tough stuff !
Itâs has just been so completely incredible to watch this core go from nothing to the most accurate way to play Saturn outside of real hardware in such a short period of time. Itâs astounding.
I just want the update_all normies to see it đą haha
They will eventually
I suspect latest stable is good enough to impress most normies. People donât know what a lot of these games were supposed to look like and most folks just want to play the greatest hits.
Most of my friends think that state of the art emulation is a raspberry pi with an old copy of retropie on a TV with 200ms of video processing left on, they still have a good time.
Theyâre wrong of course but who am I to tell them how to live.
They make fun of me because I spend more time obsessing about my setup than playing games.
Thatâs all of us in here
That's cute about your friends.
If youâre in this discord you spend more time configuring than playing. ChangeMyMind.jpg
But don't be elitist.
But the fiddling is fun so I donât mind đ
Everyone enjoys their games the way they want.
Years ago I installed a Windows PC running MAME into a Capcom Big Blue. At the time I thought it was perfect, now I lay awake at night wondering about how much extra latency was in the video pipeline. And who knows what the USB polling speed was. Shivers
So yeah, you can be cursed by knowledge.
Not to mention the emulation gaps
Right??
Iâm just glad that I modded the cabinet in a way that was easy to restore. Nothing permanent, I kept the original harnesses and whatnot. When the CRT died and I needed to move I gave the cab and the two CPS2 boards (X-Men vs Street Fighter and Children of the Atom) to a friend of a friend who did a full restore on it.
Speedrunning Ghouls & Ghosts is a good test
I wonder how that port runs on Saturn
I always played either MD port or the arcade
Absolutely not. Iâm here because I donât want to configure
Iâve spent more time playing games and less time configuring on the MiSTer than I ever did on a retroarch based Pi setup
I ||con||figured you'd say that.
To me itâs actually the biggest win of the MiSTer
I definitely spend 90% of my mister time on the configuration, but it is still super simple just leaving most settings as standard.
What is there to configure? Itâs either âplay as original hardwareâ or âplay with some hack that may or may not break gamesâ
Nice đ
My CRT setup has a VGA switch to configure between composite and component with optical audio broken out to a VGA matrix so either video output can use the Bose speakers.
I am a simple man with a modern TV and the preset filters 
I do love that simplicity and thatâs what I push off on my friends.
I donât have that many anyway đ
What adapter do you have to power on the mister? I like that switch right on it
That was from the fella Dale that made the MT32Pi. Not sure if he open sourced it. I can post a link.
I believe he stepped away from mister and MT32pi projects for a little while
@broken kelp is awesome and we're all in his debt for such an amazing contribution to the retro community.
I don't think he's ever going to work on the mt32 pi again
Also has a super cute cat!
so what youâre saying is we should harass and berate him?
thatâs just the standard treatment of the producers in open source âcOmUnItYâ
do i need to add a /s?
What happened with him?
The community can be a bit demanding when youâre an incredible developer.
Believe was some drama with elitist retro computer guys
That sucks
Never really looked into too much into it but assume it's your run of the mill basement dwellers internet drama type stuff
Am I supposed to be configuring things?? I just turn it on and play stuff
Spending 30 minutes switching between component and composite to pixel peep the fine lines and mesh blends is playing stuff đ
It was something that happened on the Vogons forums, and I think it might have involved the guy working on the SC-55 emulator. When I checked the threads there though I didn't really see anything that may have caused it
https://github.com/dwhinham/mt32-pi#please-note it does suck.
Thereâs nothing worse than an entitled nerd. We deal with it too on MiSTer unfortunately. Sometimes people think what they want is more important than anything else, even to the detriment of others.
Itâs not just a single person problem but a community-wide problem. All of us have the responsibility to deal with bad actors and kick them out.
Asking nicely and accepting no for an answer is a lost art
The real play is infiltrating their ranks and then relentlessly ask for a Virtual Boy core. Isnât that right @sharp comet? 
Omg is that Astérix et Obélix?
Absolutely, with The Place That Sends You Mad.
Which is an allegory of the French administration of the time.
I grew up reading the French comics along with Tim Tin and Les Schtroompfs
Or however you spell it
is there any dieshot for thoses chips that could help a bit to understand ?
Dieshots won't help, I already asked to srg320 like 2 years ago.
The SMPC ROM could be useful, but nobody ever tried to dump it correctly at the moment.
We're in a similar configuration like with the PS1 CD micro-controller ROM.
We have to recreate it as accurate as possible in (V)HDL or in C/C++/others (for software emulation).
With a black box methodology.
Ok
StrikerX3 (from Ymir) tried to fix the last tests yesterday but ended up with even more hacks and the games will no longer work.
celeriyacon gave me some hints for fixing the core but I broke it under my last tests, just before leaving for some vacation starting today.
srg320 will fix it quickly, even once I showed him my results last night he said he had some ideas and was implementing them today.
I also had direct confirmation from some former testers that Steve Kwok has stopped development of NOVA.
He has been developing his own NES/Famicom emulator for the past few weeks.
The correct spelling is "Tintin" and "Les Schtroumpfs." But for the latter, no one in French-speaking countries knows how to spell it correctly.
And you wrote so much better in French that Yves Guillemot knows how to speak English during Ubisoft conferences.
Is it "Hitachi YGR019B" that the rom you talk about ?
Oh oops, autocorrect doesnât like Tintin lol
Thanks for correcting me though, I need to improve my French.
I took 6 years in primary school!
We've had the Saturn CD block ROM from Dr. Abrasive for a few years now.
I'm taking about the ROM inside the SMPC chip.
SMPC (System Management & Peripheral Control) is equipped with reset management of Saturn system, peripheral control, and clock function with battery backup.
Smurfs makes a lot more sense
is a smurf like a schtroumpf?!?
thereâs a famous quote about it
100% real
thank you arizona quotes this is interesting to think about
Thank you Zet for the informations and your time !
schtroumpf is the sound that it makes when you step on it.
But don't do that - it makes a mess
oh no, Sorg released a new main
prepare to tell a bunch of people to upgrade to unstable
It's time for a new stable core :))
New main doesnât work with old stable Saturn?
the save index had to change to enable save file selection
Gotcha
so like it works but your save won't auto-load
âWhat happened to my progress?â
"this core sucks!"
Typical day at the office
Did you play the first Asterix game for SMS? Itâs a great game
Asterix games are all kind of weirdly high quality
patiently awaiting the asterix konami arcade core
I raise you Astérix et Obélix contre Cesar for the Game Boy Color
an army of thousands of novelty hidden gem youtubers rush to your door
they all have asterix and obelix xxl on gameboy advance
the 3d platformer one
It is!
Agreed, that first Asterix game is excellent.
i should have a look then
me too but only because it also runs xexex
So what exactly changed again regarding saves on Saturn in the latest update? All my games are telling me now that the cartridge RAM is not ready for backup and won't load my saves. Trying to figure out how to fix it now.
you got the unstable main and core?
Yeah
just wondering out loud, havenât tried the core for a couple days
I can't even get into some games. Like Magic Knight Rayearth just kicks me back to the Saturn home menu after giving me that RAM is not ready warning.
My save files are still there in the Saturn saves folder.
Might have to just roll back to the previous unstable MiSTer main and Saturn core.
Bah, never mind. Seemed I grabbed the previous unstable Saturn core. Both were released the same day, so the dates confused me.
plz no jumpscare
I'm blown away by the current stable core, even if the load speeds on that build isn't accurate yet. But it's such a joy to play games one. Can't wait until the next stable. The changelog will be interesting to see
Heads Up: If you have updated to the latest version of main (ie, you have run update_all in the last 24 hours) you need this version of the saturn core. Just overwrite the existing core in /_Consoles
@burnt matrix can you pin that ^^
Is this the same as the last Saturn stable? Date matches.
No, itâs the unstable, but renamed so you can just drop it into the console folder. If we tell folks to put the unstable in the folder, update all will keep downloading the stable. This prevents that
Sounds like a great time for a new stable. đ
since i changed update all to pull the unstables as well, i should be fine just using that one, right? (will probably do it anyway to be sure)
Iâll think about it. The time stamp might confuse people. Thank you though, itâs very considerate of you.
Yeah thatâs my opinion too. If latest stable Main breaks the latest stable Saturn core, then we need to accelerate a new Saturn stable.
We've been trying to resolve the remaining SMPC issues for the past couple of days and have been doing some pretty intensive testing before making a stable release, so the timing isn't ideal.
It never is, haha.
yeah, I agree. It just didnât sound like that was something that was imminent, so trying to cut problems off at the pass
Sorg really needs to coordinate with his Most Important Coreâą
truth
I am playing Alone in the Dark (latest main and Saturn core) and I recall the protagonist face was different before. Now it has a lot of white, which weren't there before, like overexposed or overflown values. I am using single ram. You should see it in the intro and in the beginning of the gameplay. Not sure as I can't see how it looks on Saturn.
Too spooky for me
Iâd check that first if you can.
lot of white in his face
Not sure how easy it is to find a letâs play of Alone in the Dark with original hardware though lol
hey, could it be that the ram notification would also pops up in the combination of old main and that saturn .rbf that jesusfish put up?
đ
because i just put that into the console folder but haven't run update_all in a week or so and got some kind of RAM popup in powerslave - i should probably just run update_all
It looks identical to the stable core from June.
Real hw
Ok, probably my mistake then, nvm. I did check some Youtube videos from actual Saturn but hard to see since the image quality was kind of bad.
he is just a very white man
Ok, that settles it
it's call alone in the dark not alone in the sun
Sorry for false alarm
Yeah, that's some real "Out of printer ink when your essay is due in 10 minutes" timing
So I just tried this and had a crash I was able to reproduce. I had booted up the English version of Magic Knight Rayearth, but was busy doing other things before I got around to playing it so it was just looping the intro. After a few loops it just displayed a black screen instead of the title screen and appears to be stuck like that. I tried rebooting my Mister and let the intro play for a while again and the same thing happened.
just letting it loop?
Yeah
Wait, I just realized. Was there any other updates today that could effect saturn? I haden't run update_all today yet
I'll just run update_all and try again to see if it happens again
let me know and I will test it
Ok
Does this also happen with the Japanese release?
Haven't tried that yet
... for some reason I have the Japanese version on here too, not sure why, usually I only get both if there is any sort of differences between the two, other than obviously the language.
Any meaningful differences
im letting the us version run
what's the magic combo of the moment...latest stable MiSTer main + latest unstable Saturn core?
It's a Working Designs localization, so quite a bit of differences actually.
that littttle bitty indent 
I remember when I first got my hands on a very WIP version of the core, somehow got a cartridge image stuck when I used Load Cartridge and nothing I did would make it unload it and run a CD until I wiped anything saturn related on my mister and re-installed it
So far can't get the crash to happen again
not MiSTer related but just wanted to say I was at the local summer festival in my small town in Japan last night and the DJ played a remix of the Sakura Taisen song
Nobody else seemed to get it lol
I only have heard the intro songs for 2-4
Oh, the crash just happened again, though it took longer this time
mines been running for 90 minutes without a crash
It's the lack of all caps for bios that bothers me more.
And the c in one of the "cartridges" is lower case...
oh yeah good catches there
Glad we're finally getting into higher severity issues đ
there will be no 3do core
đ
Bin/cue or CHD?
it's been going 2 hours now with no crash
Bin/cue
checking another mister - you said the single ram, yeah?
Yeah, all I have is a non-BGA batch 3 single RAM pi
I left some new tests so massive to fix that you won't see a 3D0 core for at least a year.
||I'm joking, but not for the new tests.||
They tried, they went crazy.
i was just thinking about what it would take to make a fully functional replica of a Saturn dev kit
and whether soft-emu is better for the task
Recreating a Sophia Programming Box is another beast.
Or even a CartDev Rev B one.
All for the good of preventing 3d0
srg320 is currently tackling advanced SMPC tests.
He has already completed some of them.
And probably seen a possible issue with it too, we need more information from celeriyacon today.
BTW - I will be unavailable starting tomorrow and for the next 14 days.
iâll miss you, hope you have a good time
I'm waiting for a response and wrapping up this time, and leaving it all for the next couple of weeks.
I just want something really solid before a (possible) stable release, and a possible basis for the SuperStation + new people joining here with MiSTer Pi batches 4 and 5.
Silly question, how is it possible to still improving this core if it's already at 99% of usage?
Optimization and some new discoveries resulted in 1-2% FPGA savings last time.
Is there a good reason to overwrite the existing core vs just putting the unstable in _Consoles next to the current stable so update_all continues to update the stable core?
From a noob point of view this is amazing
Is there anywhere else or way I can pick up on unstable-nightly notifications other than on Discord? RSS feed or similar?
you can check on Github:
https://github.com/MiSTer-unstable-nightlies
go to the actions tab for the core of interest
I have the URL for the Saturn unstables, but wanted a way to get a notification when a new one is loaded. https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/
If you overwrite the existing core with that version, update_all will update it when the new version comes out because it will assume it's the stable core
oh nice, didnt realize that đ
Anyone know what I can do about this? It's in keio flying Squadron 2. I can press start to go into the game but then I can't save anything.
latest main and unstable core ?
Not sure it's 20250613
it;s stable core
grab this #unstable-nightlies message
there was a change for save handling
or use older main
Ok cool thanks
Do I need the unstable mister or will it be fine with stable?
Nevermind seems to be working now
Improvements don't mean just adding more code, most of the time it means optimizing or replacing code
I've really started to dig into the Saturn library the past few days. I never owned a Saturn so it's brand new territory for me.
Got some cool arcade ports some are even better than the arcade
Yeah, thre are some really neat games on it
Saturn was how I found out about Vanillaware with Princess CRown, still can't believe it's finally been translated
And then there are games like Bulk Slash or Burning Rangers
Or Astal
It shines more with 2D games in my opinion, and there were some great ones that are not well known
I think it does well for 3d racing games but not so much other stuff
Outside of Daytona most other racing games I am that are recommended or at least notable on Saturn use sprites
Formula karts? It's hard to tell sometimes
I forgot was that Kingdom Magic Grand Prix or whatever it's called game on saturn?
I know it was originally an arcade game
Odd hybrid of a racing game and a vertical SHMUP
Characters are all over the place too, people in plains, a mecha, a fairy, I think there is even a dwarf?
Great little game. Plays even better with the racing wheel, as I just found out this week when my Suruga-ya order arrived just before tariffs kicked in
I just wish it didnât play 20% too fast on 60hz consoles
It seemed a bit fast to me on mister..I keep hitting the wall
Made for PAL?
Yeah
Rare to see a console game run faster on NTSC systems than slower on PAL systems
Iâve wondered how Celeriyacon knows how to make such accurate tests. What is he doing?
Yeah itâs 50hz optimized. It only came out in PAL
Never said, very secretive.
Formula karts is a pal exclusive
Oh, it's PAL-only?
The bottom of the screen is cut off, too, which sucks
That explains the forcing it in 60hz then
I guess you would need either a TV that can handle PAL signals, an upscaler, or to use hdmi?
And, srg320 could correct celeriyacon.
There are some omissions and missing info inside the last SMPC test.
Does the MiSTer have a 50hz PAL mode?
With the PAL Bios.
OK cool
Might try Formula Karts with that and my new wheel connected through SNAC
Alright thanks for answering my questions! Later Zet
I am guessing NTSC/PAL/refresh rates dont' matter when outputting over hdmi right?
later
I found out through an episode of game sack. That the Saturn version of outrun has a hidden smooth mode that makes it run smoother than the arcade version
It works well, try it.
I was playing it earlier..the option is saved so you only have to set it once
Got the smoother gameplay plus an arranged soundtrack
Why is it a hidden option you have to turn on?
So, how does the Saturn core compared to Mednafen/Beetle Saturn? That emulator seems very good
Sega rally is my favourite game
tlsa?
That Shinretsi Ninja game is translated
I'm not sure but in the option where you set the game mode to Japanese or overseas hold A and C and it will allow you to set Japanese(smooth) or Overseas(smooth)
I agree tho it's probably something you would want unlocked..it's a selling point for that game.
It does seem to make the game easier to play..imagine that .lol
Yes #1046941029296779344 message
I finished it yesterday on the current unstable core.
I wanted to check if the SCU is correct with that game, it relies on some accurate Bus timings.
Just checking by here.
The core is apparently more accurate than Mednafen
I can confirm.
Looks like a walking shmup
We are surpassing every Saturn software emulators so far.
Even Mednafen.
But, Mednafen was almost right without our current knowledge and discoveries from the last two years.
That's already impressive.
just to follow up on this, my other mister looped the intro for 14 hours (forgot I set it before going to bed last night)
Odd, mine eventually crashed every time, usuallu within 30 min, sometimes up to 60
Mednafen spent a LONG time refining their Saturn knowledge. I think it was pretty much all they worked on for a couple of years around 2020 or so.
Battle Monsters is party game
For latest Saturn unstable core, should I use the latest Mister main or the latest unstable Mister main?
Unstable main or won't work properly
Thank you!
I thought latest stable. MiSTer main. was fine now?
mister main being updated "broke" the saturn stable
so now we need a new saturn stable
Or you take the unstable, rename it so it has the same name as the stable, and overwrite it in your /_Consoles folder #1046941029296779344 message
Yeah, itâs a good call. I think pinning it for now like you said is for the best.
Thank you for thinking ahead
It broke the latest saturn unstable too?
no, unstable is fine
Quick explanation. A change to how saves are handled was done in the latest Saturn core unstable and the latest MiSTer unstable.
A new MiSTer stable was pushed which included those save changes but since thereâs no new Saturn stable with those changes too, it will cause issues.
Interim solution is to just get latest Saturn unstable. Therefor MiSTer main and Saturn have the same save changes and everything will continue to work just fine.
Actual solution is to get a new Saturn stable out that has to save changes, but who knows when that will be.
Make sense?
Thanks! If I understand it right (my English isnât that good) I am good since I got the latest unstable Saturn core + latest Stable Mister Main. Is that right?
Yup, youâre good
Thank you for speaking with us in English. Itâs always a challenge not being able to talk in your mother tongue so your effort is impressive and appreciated.
Thank you! You all are great! MiSTer community is the best!
||If you see that black line on Garou Densetsu 3, that's not a core issue.
We confirmed it on tests.||
EDIT : I need a second review after my return, I have contrary results between people.
||The scanlines and the video signal blends it on a real Saturn system with a CRT display.||
LOL thatâs awesome
Checkmate modern displays
If I wasn't lazy today I'd take out my saturn on a modern display and disproof it (well, mostly failing at it I suppose).
So... I wasn't lazy after all and cannot see the line with my jp sat/m4k setup (detecting as 320x224p so no deinterlacing), but it is clearly visible with the mister setup (DS).
That would be a great wallpaper if it didn't have the black line đą
Well if youâre on a crt you wonât see the line
lol you own a Saturn
Of course, not everyone is a fake fan
Rallyyyyyyyyyyyyy
Interesting... cannot even get a closeup shot of geese with the press start button text (though that might be randomness)
You can derive many important philosophical tenets by which to live your life from the sega rally port
1: You only need one person cheering you on
Even if that one person... is yourself...
2: don't take long easy things for granted
Yeah, either my saturn is superior to all the others or fenrir does influence how GD3 runs.
That shall be the extent of my research
Thank you
long easy right... maybe
This doesn't make any sense. Scanlines don't cover over pixels, they're the gap between lines. If that black line appeared on a real Saturn, it'd be visible because it would be a black line between two scanlines, effectively being three black lines in a row. And CRT blur doesn't work vertically, unless your CRT is completely fucked up
đż
Either a real Saturn shows the line and it's visible on any display, or the line doesn't happen. There's no way to have a whole ass horizontal black line and not see it.
It's late and I'm off for the night. If this is still being debated tomorrow I'll fire up a Saturn and CRT and whatever I need to prove this. Let's never stop fighting for accuracy, in all things. â€ïž
Wouldnât a CRT smooth over the black line
Genuine question
it definitely doesn't smooth it on svideo. checking composite
There is an error in the game code when operating Scaled Sprites during that single frame.
yeah, it's pretty obvious on both svideo and composite. but if it happens on real hardware then it happens on real hardware
doesn't on mine
looking at 5+ year old yt vids (some 30fps, some 60) it does not there as well
in addition they have the press start buttons synced like I see it on my setup
I don't have my PVM handy otherwise I'd jump in and do some checking. Got basically everything else.
it's definitely on my mister + CRT setup (I was checking to see if the scanlines helped). I don't have a saturn set up
Well, I say that. RGB capture card was taken out of my machine and it's...somewhere in a box
It's literally in the game code.
We see the error on a single frame, and this frame isn't really visible on a CRT because the CRT will blend the image with the composite output of a real console and it's touching a scanllne too.
May no one ever have to report this 'error', which isn't one.
We spent two days checking with other Saturn owners back then, as well as comparing the core and existing emulators.
Right, I get the explanation. We have to remember that no game is perfect and even if it seems like something that should be incredibly obvious today, that's not how the mid-late 90s worked
Next time, I won't say anything until 100% sure and verified multiple times.
My flight has arrived, see you in 15 days.
i wish you a pleasant journey and safe travels
Please do keep saying stuff. It's interesting to see all the quirks and potential issues these old games have that might have not been noticeable.
Have a nice flight and a good time đ
magic saturn confirmed, nevertheless enjoy your vacation
I don't see it on a saturn via scart into a retrotink 5x, I do see it with a mister going into the same 5x via scart
Okay, I will ask a second review after my return.
Thanks everyone, maybe I made a mistake with other testers and concluded too soon.
(My flight is delayed...)
@warped saddle using an ode? And (hoping the setup is still standing) is the press start text on screen during the closeup?
I only got as far as checking Saturn before I had to run out to the car to go to a fair with the family. Itâs like they donât even care about horizontal lines in a Saturn game Iâve never played
Family doesn't care about the accuracy of a core for a game console that many of them may've never played? Time to get a new family
Unless the fair is Sega-themed
Shit that would be amazing
The fried Oreos arenât going to eat themselves
This one is small there probably wonât even be a vendor selling horrible hand crafted knock offs of Mario or Sonic
There will be maple sugar cotton candy though
Always find the rainbow
No obviously marked real hardware footage on youtube but this shows a black line several times if you go frame by frame.
Also misses a line of the sprite out of the shoe on the first couple of frames too.
if you click between the pictures fast enough, it's like he's rocking in his chair đ
the missing line within the shoe at the top however I can also see with my setup
All emulators behave the same on that situation.
And the current core.
Upon further analysis, we found that a pixel line wasn't rendering on the debuggers, inside the game code.
And the scaled sprite coordinates are correct.
The shoe looks good, need to find more real hardware capture. No black lines in this one: https://www.youtube.com/watch?v=W7frepqn-0A
Sega Saturn RGB Scart
OSSC scanlines 37%
cheap capture HDMI fake usb 3.0 720p60 15$
Audio captured direct from OSSC to in line pc because cheap capture mono sound
The screen is having a shake up and down when he puts his foot down, could it be the emulators are displaying a black line when that part happens, incorrectly? Just a thought....
Missing line in shoe, no black line but also no press start prompt
Nope, first black line appears beffore his foot does down and the shake happens.
We concluded about that line the first time because some other testers reported to see that line but very faint on their CRTs displays.
I don't have the possibility to test it myself, as I'm traveling for the next 15 days.
StrikerX3 searched a little bit too yesterday and shared those informations.
You can see the bounding boxes between Scaled sprites here.
And with Kronos debugger, we could see the VDP1 informations sent.
y== 71 for the first part, and y==73 for the next part.
There is no Scaled sprite on y==72, so a black line appears.
That's why I have been affirmative too, but your reports here and NFG is right too, it shouldn't be blended.
And all the current emulators were tested, with the same black line.
I still wonder why the press start prompt differs from its timing to be there or not
I used the same image between mister and and fenrir
and it being there or not during this questionable part at least coincides with the black line being there or not
I miss the simpler days of 12 fps NES ports done by Micronics
Ikari Warriors is so broken it's absurd
Up to a point, but CRT blur occurs mostly horizontally, and mostly with video formats that do chroma bursts for colour transmission, like RF or composite. It happens still with cleaner signals like s-video or RGB, but not as much.
CRTs will blur a single pixel very well, which is how dithering looks like transparency, but a super sharp beam like on a PVM will expose these pixels too. CRT size plays a part as well.
A whole screen black line cannot be hidden this way, there's just no way this will happen.
Scalers and digital displays that resample the image or do de-interlacing might, but at that point all bets are off. đ (tagging in @ripe valley )
Wow thank you for a such a detailed answer!
I am CRT noob.
Had a dig on youtube, found 5 videos from real hardware and none of them show the black lines, all good captures, one of the sources is a channel I have used to check a bunch of previous bugs before reporting. Bookmarked so zet can take a look at a later date...
quick question, the update stv script is no longer in use?
its just thru update all now?
Maybe the glitched line discrepancy is related to different revisions?
yeah, that's right. No need to symlink it to the arcade folder, or download the MRAs from a different repo - it's all in update all
the only sticking point is that it only gets updated when there is a saturn stable update. If you want the unstable in there, you need to copy it over yourself
Already checked, the game didn't have any revisions.
done and done. i just wanted to remove update stv from scripts and just making sure its not coming back into play
It's been awhile since I messed around with my mister. Ran the update all script like I always do when I turn on my Mister, went to play some Saturn games and ram expansion games have been acting funny.
It doesn't detect the ram expansion
You need the latest unstable saturn core. The stable main broke it.
Makes sense, thanks for the heads up. I was thinking there was something wrong with my ram on the Mister. I ran other stuff like cps2 and Neo and that stuff ran fine.
this is the easiest fix: #1046941029296779344 message
Thanks bud. Ill go ahead delete the current core file and add this one
Just replaced the rbf and every thing is working fine. Thanks again guys.
hello am on the mister discord and am trying to get to the MiSTer-unstable-nightlies to get the ST-V core can I can not locate it
you probably need to add access the channel
go to channels and roles, select âi want it allâ from the bottom of the page
id:customize to add roles to access #unstable-nightlies
ok cool thank you so much
If it makes things easier I also pinned latest cores along with a bunch of relevant info the pins for each channel
#1046941029296779344 pins
thank you so much I fell asleep
You know that you have a version of the core on your MiSTer already, and you load the ST-V games from the arcade folder like other arcade systems? You only want to swap it out manually for the unstable version if there are fixes in there not yet in Main impacting the games you want to play
What is the status of Soukyugurentai on the ST-V core? Anyone played through all the way? Was thinking of doing that for the next #game-challenge
I saw in the spreadsheet its listed as "Playable". I guess I should test it on the latest single-sdram variant of the core. Noticed that core is a few updates behind the dual-sdram one, are there some things being added to the dual-sdram version that arent possible on single-sdram setups?
oh nevermind i found the latest ST-V single-sdram core, just didnt post to unstable nightlies for some reason..
https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/download/unstable-builds/ST-V_unstable_20250826_206b47.rbf
it was pretty slow when i tried it on single ram, but that was a few months ago
Ah reading further it looks like the latest update was only for adding the save selection which only really applies to the saturn core.
Thanks! I think we will probably wait to have a challenge on ST-V until further along in development.
you monster
and instantly got the full spectrum of responses from âgreatâ to âhogwashâ
not everyone has things to pawn off, enabling one to buy a second stick
i think itâs âcause a hyper-majority of MiSTer owners were nintendo kids
so they donât have original hardware experience to compare to
The way I see it. If your only going to use HDMI on the Mister and you have a spare ÂŁ20. No reason not to buy a ram from Taki
I'm in that minority more interested in the SEGA stuff, plus Neo Geo and TurboGrafx-16.
In fact, I bought a DE-10 because I heard a SEGA Saturn core was in development and wanted to try it out myself.
neo geo and pc engine alone make a mister worth owning imo
I did the same back when the super nintendo core was in development, by the same core developer as Saturn and many others now â€ïž
same here, SNES made me jump on it. Everything else has been a nice extra
Taki making them affordable is what finally made me jump on it, as well as N64 and Saturn finally being on it
Still having problems with NiGHTS and Magic Knight Rayearth, though I have narroed down some things that make it stop crashing
Seemingly
(Maybe it just takes a lot longer to crash that way)
What is the benefit of having an analog board vs using dv and an hdmi->db15 dac
Dual displays, mostly for CRT use. Such as if you're streaming and want to play on a CRT too. Or you don't want to unplug anything to play game that won't work on a CRT.
You can use analog and digital out at the same time.
Finding a good quality DAC for DV can be difficult too. MiSTer Addons' IO Direct DAC is quite good though for $60
Just seems like more of a niche situation. Streamers are ruining video games đ€Ą
pretty soon, srg is going to have to just put a disclaimer on single ram: Unexpected, uncommon issues are rare. Especially in a negligible degree under esoteric circumstances
I jumped onto the MiSTer train right as the Playstation core was finished. So I was there for most of the Saturn core development and all of the N64 development. Good times.
I was convinced to buy one in 2018 after comparing the cost of modding my Amiga for modern use
Everything else that came after was gravy
Probably the most value for money of anything I've ever purchased
And I'm still using the same bare DE10-Nano: no I/O board, no case, single RAM
I had my mister before the playstation core was even announced but I I hardly touched it until i found out it was in development
I did the same but for PS1. It was just more expensive to do an HDMI mod + ODE for the PS1 versus buying a MiSTer.
I was wanting to get a Polymega but when they dropped FPGA I completely lost interest.
Unfortunately I put together a PS1 + PS1Digital + Xstation, as well as a VSaturn + MODE
before the MiSTer cores were announced
now they just sit there, and I really want to get rid of them...
i wish we had a cheaper, plug 'n play ps1 ode
MStation should be good, if it releases
that's what i'm worried about lol
(I'm also stuck with a PSIO modded PS1 that I bought before the Xstation released đ )
unfortunate
We're in such a glory age of ode's these days, it'd be foolish not to release
rama's work is excellent but it takes forever for him to release shit
I still have a WODE for my Wii from back in the day, it's silly these old systems are just getting modern solutions
or at least afforadable solutions
the wode is cool...
The wode is dope, I got alot of use out of it đ especially way back when
is there any reason to own that over just using a backup loader these days
I mean I think thatâs cool
You might think this is cool:
Before the PS1Digital, I was using a Waka Upscan Converter to run PS1 to a top of the line CRT monitor (Mitsubishi Diamondtron 22")
The interesting thing about the Waka is that it was an official PS1 peripheral, making it the only officially licensed console upscaler ever
This thing here:
https://www.ebay.com/itm/256329118837
The Waka Up Scan Converter allows the Playstation to be played on a PC CRT monitor through VGA. It takes the Playstationâs AV signal and converts it up to 640 x 480 from the original resolution. It also works with the Playstation 2. The box is fairly worn but everything functions perfectly. SLPH-00016
still have that in a box as well
I saddled up and wrangled myself a MiSTer when furrtek's Neo Geo core was released.
yeah wrangling is the right word for when you try to get a MiSTer for a good price.
I read about the de capping of the chips and the fpga and I could not believe my eyes!!!!
!!!!!!!!!!!!!!
Never knew this existed. Would be cool to see a video about it from a vtuber that reviews odd/rare peripherals.
The Waka Up Scan Converter is a little-known official PlayStation VGA box that was released in Japan. Let's take an in-depth look and find out if it's still any good!
â Featured Gear (Affiliate Links) â
âș Waka Up Scan Converter
:: https://is.gd/9axA3M
âș Gear, Games & Idea Lists
:: https://www.amazon.com/shop/mylife...
I wish we had an ODE for the PS1 that wasn't full of compatibility problems and run by a jerk đ
Yeah, how's the PSIO saga going these days? Last I heard he was holding a fully-baked firmware update hostage lol
He released it last year... with several layers of additional DRM and hoops you had to jump through to "register" your PSIO, and if you had bought it from someone else you had to pay to get the license transferred to you or something like that
It got like, 3 more updates, and no more word since
The forums are STILL down (He claimed he would bring them up once they basically have DRM so only owners of a PSIO can post)
And I recall he stated that if his firmware is cracked again he would abandon the product... the new firmware with all the new DRM that he held the update hostage for over three years to add was cracked on a Russian forum in like a month....
What a jerk.
Iâm going to comment because Iâm an idiot that doesnât learn.
But I find irony in someone who makes a device that enables people to easily use pirated software to be so concerned about his own software being pirated.
Seems to be a common thing
I remember programs years ago to rip PC CDs with all funky non-standard stuff for DRM intact and dump DVDs had some of the strongest anti-piracy measures
They KNEW what their stuff was msotly used for
Also pirating PS1 games does zero harm. No one is actively out there selling them for that console and absolutely none of the original developers get paid if thereâs a publisher out there selling reprints.
Soooooo itâs whatever imo
Technically Square-Enix was still selling PSX games until like... last year or 2023 or so, there was videos of people unwrapping a brand new copy of FF9 or something like that from those
They weren't even black on the back anymore, they were silver disks
See, even Square ended up selling PSX silvers
Just like the ones I have from HK and Malaysia
So did mine
(with something to hold the spring down)
I did 6 months of the swap trick before installing a mod
:p
i remember doing that as a kid
I finally looked into a Mister this year after hearing about the progress of the PS1 and N64 core. I found the experience of emulation on other devices to not be my jam, so being able to also play SNES, NES, Genesis, etc in a very accurate way was compelling as well.
Had I not bought my Sega Saturn last year, that would have been another driving factor. I do enjoy having an actual Saturn with a Fenrir ODE, but being able to just plug my controllers into SNAC and play on the core is nice for those times when I donât feel like dragging the Saturn and Retrotink out to set everything up.
do what I do ... keep a CRT in your living room that only has a Sega Saturn hooked up to it
that's all you need in life
as for the psio, the creator is a dick, and deserved to have both his product and firmware bootlegged
i haven't played with my psio too much, but compatibility seemed okay last i tried. had one crash in sotn, but it might've been either the cheap sd card i was using, or whatever loading routine i selected in the menu
the only reason i like the psio is because it can fit in a PSone. hopefully the mstation makes it obsolete, if it ever releases...
look what I found in the trash
let me know when you take the trash out.......
Imagine if Saturn could take Genesis carts and play SEGA CD
Shoot, get a convertor for SMS carts also
32X or bust.
Now that's a bridge too far
But yeah, 32X CD
Plus Super Saturn with 32X acting as extra muscle
I can believe and understand people throwing PDS into the trash, it having such a position in a light flooded room is just try hard staged. Better leave that to them youtubers.
Iâll take that off your hands
It would be called "MiSTer" then (let's see if Taki can actually pull it off to read CDs on the fly)
I like that you can keep your disk drive, I hate how most ODEs make you remove it. I wish there was more ODEs that did that, especially for Dreamcast
Itâs actually not mine lol. Iâve been borrowing it from a friend and his whole Saturn collection for like 15 years now.
You had your time with it, now it is time to share and lend it to the next guy
"Borrowing" đ
Iâm sad that it looks like GBS-Control (another one of this projects) is basically dead. That scaler got me through the first few years of getting back to retro games and taught me to solder. It sooooooo good. I love my retrotink but would love a proper low cost alternative.
gbs-control is great and could be even better with some further tweaks
again i love rama's work but damn it takes him forever to do anything lol
I mean he has released infinity more things than me đ
Hopefully heâs slow because he has a fulfilling life outside of his hobbies.
i just want updates on the mstation tbh
Morph4k is a fantastic and a much cheaper alternative. For transparency the team there gave me a free unit.
For the price, the digital only morph is really great as a mister only upscaler. Now that it is confirmed the de25 nano has the same HDMI chip as the de10, you will be using it for years. I still am waiting for rotation support though, I need that for stv shienryu.
Just interact with woozle to encourage him enough to make his 4k hat brainchild reality
I think I built my first gbs-c for $50 and Iâve bought a prebuilt one (that has actually survived longer than my DIY model!) for $75 so I guess by low cost I mean dirt cheap (relative to this hobby)
GBS-C didn't really die it just achieved all it could on that hardware
Anyone had any luck using Virtua Guns via SNAC?
my guy
2 years of playing it
are you using a crt or hdtv?
CRT
any particular configuration I should be aware of? I tried yesterday with two different guns and it only registers the buttons, no tracking
the guns work fine on a real saturn
I also have no issues with other lightguns, tried zapper and guncon via SNAC and guncon 2 via usb
have you got a voltage adapter?
Anyone else having weird control issues in NiGHTS?
beyond the normal weirdness in the controls?
what controller?
if youâre referring to using a modern controller set to analog, yeah. you can make nights drift upwards by making a small movement to the left or right from standing still
snac is fine as is digital controls
Yeah, I keep floating up. Also can't do tricks with L/R
Using a modern USB controller set to 3D pad
no one can, because analog triggers are not implemented on the MiSTer project
I know analog triggers haven't been implemented yet, but they don't even respond digitally?
Also analog control has been implemented hasn't it? Why do I keep floating up?
NiGHTS was kind of designed around having analog controls
3d works fine with an original controller
3d seems to have an issue, as i described above with modern controller
I don't have a Saturn SNAC adapter đ
And I would want to just use my usb controller anyway to be fair. Nothing I can do about this?
Dunno about the floating up problem youâre having. Just tested it out with a 3D Pad with a reflex adapt and donât have any drifting. The triggers for the tricks on the other hand, yeah those donât work for some reason. Which is odd because with the ground movement they do work digitally for turning the camera
The game must be polling the triggers for analog movement while playing as nights or something
Worst case you could try to remap L and R to digital buttons on your controller and see if it detects them that way
I havenât played nights a whole lot either, are the tricks important to the gameplay?
Pretty much anytime I do anything which causes me to stop such as breaking one of those jails or returning to the shrine NiGHTS just slowly starts floating up and I have to fight the controls to move again
Ask for the tricks, they're not important for beating the base game but they are important for getting a better grade with a higher score, which gets you a better ending song
yes, regular and 3d controllers work fine
and as you can see, Virtua Gun works fine for me
i got the snac adapter from akicus for whatever it's worth
just turn on snac and itâs all good
name rings a bell
oh well, i'll try again tomorrow, thanks!
I got the diy adapters from there. Though still, I'd like to figure out why im floating up with tje controller I prefer. I don't feel it's a good "work around" to just say get a snac adapter and 30 year old 3d controller. Especially when I didn't have this problem with other Saturn games that support the 3d pad
Do the analog triggers work in SNAC? I havenât tried yet.
yeah they work 1to1
Awesome
The stick drift thing is why I just use SNAC personally. I know modern USB controllers work great on MiSTer but for analog stick stuff Iâd rather just have the original hardware with the original signals so these weird games just work.
For DPAD games, yeah a button is basically a button.
And I suspect something like a Reflex Adapt with 1000ms polling is perceptibly identical to SNAC and you get the benefit of menu controls, etc.
I donât have a SNAC box to compare with but latency on reflex is already imperceptible to me
Iâm absolutely positive I would never know the difference in latency, but I might notice the analog input curves being different, a weird deadzone, or some other anomaly.
Thereâs a known issue with some SNaC adapters and the stunner. My SNax 2.1 works with mine.
Funnu you say that, because the modern controller I am using is hall effect, like the original 3D pad, so it shoulden't really had drift... it also new
dead zones
So apparently this issue was closed back in June... but I am still expirencing it right nw: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/411
Looks like the poor characters have trouble holding it together. Original Hardware: https://www.youtube.com/watch?v=AmPZQudX_H0
This controller should have pretty much zero dead zones
did you end up moving the unstable stv core to /_Arcade/cores (and delete the existing one)?
Is that a different core than the saturn core? I only put the unstable saturn core in consoles
Because the latest mister core broke saving in it
yeah, so it's still broken on the stable stv core. Copy this into /_Arcade/cores (and overwrite the existing core) and let me know if it's fixed there
Yeah, it's fixed now
Yeah this is kind of my point exactly: the core is just going to handle things different for USB inputs than SNAC and things that donât really seem logical seem to start to happen.
Early 3D games were just doing weird things. Let alone if they were early 3D games like, say, on the N64 where they were using optical encoders on brutally weird analog sticks.
NiGHTS is the only game I've had trouble with, other Saturn games and other cores that support analog work fine
Well then there less corner cases than I thought and thatâs great! Itâs one of those irrational things for me where knowing the signals are just going into the core âthe right wayâ makes me not wonder about it and lets me enjoy the game more.
Itâs rad that both paths are available and work so well.
Just sucks that my favorite game has issues, and it was made with analog in mind to the point that it came with the controller
Yeah itâs actually the only game I think really NEEDS the analog pad
I think it's kind of important in the driving games that support it too, especially that version of Daytona that supports analog triggers for gas and brake
Iâm shocked at how well those game play with the dpad but fair point!
Lots of games I thought would be better with the 3D pad just play great with the Saturn pad. Like Panzer Dragoon.
Sega Rally is so unreasonably good with the Saturn pad
almost the 2 year anniversary
This is becoming Analog Triggers Forever
I thought this was a limitation of the USB driver or something at the mister level
Not much srg can do until then
it's just Sorg not wanting to deal with making a UI for it and modifying the framework for a handful of games on one system
If only someone like Zakk was up for the task and could surprise him with a PR
surprising him with a PR like that is certainly a strategy
what UI modifications are needed?
you need a way to tell main what axes are triggers
isn't that just like configuring an analog stick but only 1 axis
it's yet more crap in that dialog, it's not relevant for 99% of cores etc
Oh good
hm
We definitely need more things in that đ
you cant bind analog axis at the core level right
yes, but only digitally
it could really use breaking up into submenus probably
cores have no mechanism to allow core-specific analog mapping
idk, i personally wouldn't find this more annoying than having to configure mouse emu (sniper) for the millionth time
I don't disagree, I think that stuff is probably less used than analog triggers would be
by me certainly
this is where we find out Sorg makes extensive use of analog sticks to move mice around
bindings could have like, 3 menus? basic (buttons), analog axis, and advanced/misc?
i mean, he uses facebook so anythings on the table
i dont think sorg is going to do this ultimately so we need a hero and it's going to have to be really polished to get accepted
He likes config files, do you even need a menu? đ
Speaking of analog triggers, how do they currently work when mapped digitally?
Is there simply a threshold at 50%, e.g. 0-63 off, 64-127 on?
yeah, it's a threshold. I don't 100% remember what it is tho
I ask because on the Gamesir T3 lite (PS1 dualshock style) I recently picked up
the L2/R2 triggers "stick" sometimes when released quickly
(meaning the return isn't detected, and so they act as if still depressed)
It's not something I have noticed on the DS4 for example
I like the T3 lite for the PS1 core, other than that annoyance
I'm wondering if that is happening in the A>D translation
I don't want to sound like a contrarian but analog triggers are very useful for a 'faux negcon' setup on ps1 that allows analog acceleration not tied to the right stick.
Very useful config on duckstation
ok, a handful of games on two systems
*peak games
Potentially a few arcade games, at least Outrun I know of
iâve got a feeling that itâll take a Dreamcast core to force the hand
on a successor platform, of course
Also can be used as an alt for racing wheels
As an extension to what @burnt matrix said
Before playing the new Shinrei Jusatsushi Taroumaru translation, you should look at this guide. I has having so much trouble playing this game, although easy mode seems to have unlimited continues. https://shmups.system11.org/viewtopic.php?t=74210
Also. Last point before I stop. Doing it now can offset having to do it later
If IF a core that requires analog comes into existence
Future proofing
Dreamcast has analog triggers. I do think that will definitely happen as a core. Just not within five years.
Then Sorg will have to cave come MiSTer 3 on the DE-69 Nano
Could the triggers be mapped to the second analog axes? Afaik nothing we can run needs analog triggers and two analog sticks.
yeah, it's all been brought up and figured out. it's more just either convincing sorg or doing it in a way that he finds acceptable. he's also a bit...sensitive about the input system at times.
negcon is supported on hundreds of psx games, basically every racing game
how many hands are we gonna need for all the games that use analog triggers that have mister cores
Does it push his buttons? ||gottem||
I will now refer to the Saturn console as an N64-like
Would also be nice to have analog for dial controls for certain games.
A couple of years on, do we have more cores that could utilise analogue triggers? Is it "just" PSX and Saturn? Any arcade cores or anything else? Some 486 era joysticks maybe?
There are certainly 486-era joysticks which support multiple analog axes - some of the Sidewinders, for instance - but I don't think they're supported in any way by ao486 currently
The one counterexample I know of - decide for yourself whether it matters - is Panzer Dragoon II Zwei supporting six analog axes via the dual Mission Sticks
though I just know it supports the dual mission; I'm not sure all six axes actually do things in the game
I forgot about those rotary things on the sticks. No idea if anything actually supports them and both sticks though
i can confirm it doesnât
thereâs a small list Danthrax pointed us to which lists the only games that use it
Four axis. Just the two sticks. Few games uses the "Z" axis of each mission stick.
The Need for Speed uses and is the only way to have analog steering with analog brake/gas.
yesterday I ate 76 individual slices of kraft american cheese and may require medical intervention
you know what, imma delete the post
now you make zakk look like a mad man though
nothing matters, i and my opinions especially donât matter
a year and a half of concerted effort and i've gone from ~300lbs down to 145lbs. at my heaviest, id have found that cheese sandwich offensive
Congrats!
Awesome, wtg!
Lol
MiSTer users using the latest stable Saturn core found problems with saving their games after last week's main MiSTer update â find out what the problem is and what you can do to fix it:
https://www.segasaturnshiro.com/2025/09/05/new-mister-main-update-breaks-saturn-game-saving/
I wonder what's holding up a new stable. I don't think there are any major issues with the unstable build.
SMPC tests, Zet said
Yes and maybe some errors that remain
SCSP error on NHL 98 + SMPC Tests (we're struggling on it, I can't do the middleman between srg320 & celeriyacon for the next 10 days) + 3 remaining visual issues.
Horses?
I wonder if that means we'll get a new stable soon
Is that real cheese? I read recently that in USA there's cheese that is not real cheese but some compound with industrial ingredients that's allowed to be sold as cheese
(Here in Europe, at least for now, such a thing would not be possible)
Itâs always sold and labeled as âprocessed cheeseâ or a âcheese productâ
here in the US, we sell cheese with propellant
Wow. And even so, people falls for it? đź
Itâs not deception, its sold alongside actual cheese
I doubt most people are under the impression that it is
it's not cheese but it's cheesy and has a lower melting point than actual cheese
I see... well.. ehmm... Thanks for the explanation but I hope I always have real cheese around. Industrial processed food is NOT good at all for one's health
at least it isn't government cheese
well, I'd prefer government cheese if it was real cheese over some industrial compound from the private food industry any day of the week đ
Cheese flavored food(*) product
(*) within gvt guidelines for acceptable(**) human ingestion
(**) mostly
It's got gelatin in it, I think. And it's not really milk ingredients, but rather casein I belive.
Pretty good video about the history
And it's not even American
it is now
The only part of the movie Office Space I didnât agree with was the bit about how that one guy was a middleman between the customer and the engineers, and how they inferred that was not a real job. Middleman between two parties is often the most important job. Enjoy your vacation!
anyone got a saturn core that doesnt shrink the title screen on radiant silvergun?
i messed w the video settings and it doesnt change it anymore w new core
Just as long as you don't go nuts when you hear that spray cheese exists, like I have see so many others from the other side of the ocean do when they hear about it. đ§
I might be using the dueling rams soon. Mister Pi and the extra ram I ordered should be arriving tomorrow.
I did an Up all yesterday... Is this still the latest working core Jesus ?
You need the core he posted for saves to work.
Translation
Translation: it seems there is a misconception in the world that middlemen are part of bureaucratic inefficiency, when in reality sometimes in order for two very smart people to work together you need equally smart people to facilitate that work.
Oh haha, I meant in the "aka translation" sense
I was celebrating the role
AHH sorry itâs 5am here and Iâm only up because my dog has a bad internal clock lol
But thanks for elaborating
Or perhaps reiterating
Yeah I have not slept so that's gonna need to be dealt with soon
Anyway, translation is cool
It truly is. So necessary as well. Seems to be not only a dying art but an under appreciated one too but that just might be the American tech bubble Iâve been living in.
^anyone?
What do you mean with shrink?
The bob/weave doesn't produce a full screen
Fire up rsg and you'll see what I mean
It used to be where one of em would take screens like that and produce an image that fills the screen
Stuff like vf2 etc
I felt like shrink was the best way to describe it for those who understand lol
I have my res at 720 for stream purposes
Output res
That could be a unique thing but yeah latest core w update all
Maybe you have integer scaling enabled?
Hrm. Looks ok on the unstable single ram. Bob and weave:
Yeah i do and always leave it there
So okay prob an interger scaling thing*
But even with that on previously that was not the case
do the peel
on on vscale_mode=0 if that is relevant
Cool just waking up I'll try that
As I understand it- integer scaling has always been the way to go
If you have integer scaling on you will not get a full screen, radiant silvergun menu is 448i resolution. At 720p you are leaving 40% of the screen black. Is that what you mean?
Yeah but the old core didn't do that even w integer scaling
Hold up one sec
So previously- bob/weave would make it so this screen would not fill the screen but
It would be more akin to the rest of the game which occupy most of the screen
I guess what I'm asking is what is the previous update all core because it wasn't an issue
That would be the easiest way to not worry about it lol
what resolution does the mister report in both cases?
is that the case where it 'works' or doesn't?
In general- for capture u mean? If it's in 1080 there are certain times where the capture drops when switching res
^ if you could point me to the last public release before the one in update all
That's really all it is tbh
But yeah if you want me to show output for that screen in particular one sec
There ya go
Using integer scaling you will get black bars even inside the gameplay area, not only menus. RS gameplay uses 224 resolution, so at 720p you would get 48 lines of black bars top and bottom. That's correct integer scaling behaviour. Menus use 448, so at 720 you get 272 lines of black bars which is much more bothersome.
Yeah the precious core would also not fill the screen entirely and that wasn't an issue
I'm just speaking of the title screen and other of the hi res screens it would still be close to the same size as the main game if that makes sense
Just asking really what the previous Saturn core was for update all
It wasn't an issue w that one
This mf said precious core lol
Thanks autocorrect
I think the previous cores were 'wrong' but maybe that should be how everything works
like go do 720p + interlacing + interger scale on the genesis core and play sonic 2 player
same thing
Yeah I'm not really concerned about the how's and why's tbh
Mmm, old bob had an issue where it didn't report the correct interlaced signal to the scaler. @zakk, maybe it affected the scaler somehow? Anyway, as the current behaviour is correct, I would suggest you stop using integer scaling or jump to a higher res to get a larger playable area.
Just again- what was the previous Saturn core on update all?
That's all I really am asking
Itâs from June
I'm glad you are unconcerned with the why, but I am, so you get to put up with me
iit has nothing to do with bob or anything, it does it with weave too
Yeah so I mean
Before changing that would make it so it was similar to the in game screen
And now it isnt
Bob/weave
But thanks danthrax I'll just do that
Danthrax remains the
Hardest everrrrrrrrrr
(Oh! Oooooooh!)
You mention changing that option, so you had the black bars with weave, and setting it to bob fixed it? Or vice versa?
it probably worked correctly with bob because bob lied to the scaler
The previous core still did not fill the screen bc integer but ALSO the title screen wasn't as small if that makes sense
I wonder if it is ok in the case of interlaced signals to just scale like 240p
Sega Saturn: