#Sega Saturn

1 messages · Page 103 of 1

warped saddle
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I think the only thing you'd be missing out on is maybe that ridiculous saturn dual-flight stick thing?

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I get sorg's trepedation to add analog trigger support to the framework for effectively 1.5 cores

burnt matrix
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Plus it works just great through SNAC, both the Saturn 3D Pad and NeGcon

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So there’s already a solution

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Which I strongly recommend to anyone who is holding out hope for analog trigger support in MiSTer. Just buy a SNAC and a 3D pad. Who knows when or even if they’ll ever get added.

burnt matrix
pearl harbor
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I think the old quality over quantity adage is valid though in this case. When you consider a game like Sega Rally, one of the absolute best games on the Saturn, uses analog triggers, it's a solid case for implementation. Not that I personally need it mind you since I do actually have a Saturn 3D pad with SNAC.

burnt matrix
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For visibility I would absolutely love analog trigger support because Sega Rally is incredible. So I’m definitely not against it and have personally asked Sorg about it a few times already. I’m just trying to be realistic here.

wide glacier
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is there anything on mister besides saturn stuff that uses analog triggers

wise brook
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one of namco’s controllers

wide glacier
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negcon?

wise brook
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yeah

wide glacier
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that works fine via snac though right

wise brook
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not sure about arcade

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like, does outrun arcade have pedal sensitivity?

wide glacier
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do we even have an outrun core

wise brook
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yeah, it’s a couple years old at least

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and turbo outrun

wide glacier
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i know outrun uses a spinner/wheel for control but not sure if the pedals are analog

burnt matrix
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You can map the right analog stick to gas or brake

leaden dagger
pearl harbor
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Saturn OutRun uses analog triggers, so I'd assume arcade OutRun does as well. But can't say for sure since it's been ages since I used a real machine.

leaden dagger
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the 3d pad is also essential for non tank movement in Deep Fear and smooth aiming in Panzer dragoon

hearty marten
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Looks like I need to buy a 3D pad. Thanks guys NotLikeThis

serene thunder
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Get a MiSTer, they said. It'll simplify things

hearty marten
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More controllers NotLikeThis NotLikeThis

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I suspect one day someone will enter this house to find my lifeless body buried under a mountain of them

ripe valley
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OKay, we fixed the core.

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Saturnday, twice this week.

marble laurel
burnt matrix
burnt matrix
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I made him an arcade favorites folder and a bunch of STV games were added to it. He is so excited and happy.

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My friend is a huge retro fan but very technically illiterate or rather hesitant so I’m like his MiSTer FPGA tech support lol.

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So to him, the MiSTer really is a magical box where everything works perfectly lol.

high bramble
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MiSTer WhiSPerer

burnt matrix
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This is the micro sd card I setup for him

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I gave it a little mister label incase he takes it out so he doesn’t confuse it with another micro sd card

wide glacier
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robby distributing pirated software. how the mighty have fallen

drowsy hull
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you were faster, I salute you

burnt matrix
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Goddamnit

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you two are right I don’t know how to feel about this

celest lake
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don't meet your heroes

high bramble
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So, apparently his teaching job is across the 'high seas'...

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There wasn't enough room on the label for SUPPORT THE DEVELOPERS.

strong osprey
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what's on this sd card?

hearty marten
burnt matrix
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Pins updated; as a reminder the Download Core pin will have a timestamp of when it was last updated.

rich violet
ripe valley
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I'm performing them right now.

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I can only perform them on a Dual RAM core, as the Single RAM fails some on the RAM timings.

rich violet
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I hope the test suite will one day be public 🙂

bleak flame
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Do latest unstables require unstable main?

burnt matrix
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I have been utilizing unstable MiSTer builds for years and have never had any issues if that helps.

bleak flame
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Sounds good. Thanks.

burnt matrix
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If you do replace your MiSTer file, make sure to reboot your system first before trying to run any cores.

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@ripe valley I know I'm lucky with the timing but I still want to say thank you for posting about it and the builds being available. I'm very happy I was able to give my friend the latest and greatest. His jaw opened when he saw arcade Radiant Silvergun running on his MiSTer lol.

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Also as a heads-up. This was the commit message with the latest update:
[Sergiy Dvodnenko 2025-08-10 5af3a61] VDP1: minor optimization for reduce LE

That doesn't have any direct application for end users right now but it is very exciting that srg320 is taking the steps to optimize space for any future potential additions. Really cool to see.

safe trail
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I recall seeing recently that there were some games which were reliant on having sucode indexes. Were those audio tracks or Data tracks ?

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I ask because I've been reviewing PC-FX games' subcodes, and found a majority of them have indexes within their data tracks (and only one has an additional index in the audio)

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I don't think any PC-FX games are reliant on this, but it's just a strange fact for the moment

ripe valley
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Audio tracks, like with Monster Slider having all the dialogues of the game on a single track, same for Chase HQ.

safe trail
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OK, interesting

ripe valley
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All the technical tests passed, once again.

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All GREEN.

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🎉

drowsy hull
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Just to be sure, Saturn (DS) should ouput dv1 480i without issues?
In picture every n-th frame or so such a small one tries to mix in.

Having no other setup accepting 480i dv to get a different data point I am unsure if I should see this as a core limitation, or complain to zakk (being the dv1 fall guy) repectively pfx.

burnt matrix
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Any way to set Shienryu to horizontal display?

ripe valley
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On ST-V ? No option.

burnt matrix
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I went into the test menu and changed v/h switch to normal but it’s still rotated

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At least Terra Diver works with rotation, I’ll take that small victory lol

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Where are the arcade settings saved? Under the Saturn folder in //media/fat/saves?

ripe valley
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I found a game that doesn't work on the core.
No 3DO for you!

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And a second one.

marble laurel
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so many 🙂

crimson hemlock
drowsy hull
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Ok, I think my problem is a dv1/m4k issue as the picture is stable when rebooting m4k until a mode change happens (then it is broken again).

burnt matrix
ripe valley
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Ochige Designer, it stays on a loading screen after choosing an option on the main menu.

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I'm chasing the last remaining issues on the core in terms of gameplay.

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Obscure JP games are a great target, as the QA wasn't generally the best on these.

wise brook
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“games”

ripe valley
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Like GeGeGe no Kitarou, one of the rarest.

marble laurel
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Saturn has a demo scene ?

ancient surge
vernal sun
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I played with a NeoCon last night for the first time. It’s trippy but actually works surprisingly well. Like a valid alternative to a wheel for that generation. I only used it with R4 so not sure how well or not it works for other games

clear condor
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Quite well. The NeGcon came out before the Dual Shock, and it works in pretty much all the PS1's big racing games

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all the Ridge Racers, both Gran Turismos, CTR

vernal sun
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CTR too? Niiiiice

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I was so impressed I may buy one to use for my actual PS1

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It does feel a little weird at first but I bet after an hour or two with it you’d wonder how you ever played those games without it

wise brook
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might have found a bug in Road Rash

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trying to confirm

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wrong menu graphics, occasionally garbled

burnt matrix
wise brook
upper dust
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Bose Jefferson. Artist must have been watching Married With Children when an Acoustic Wave commercial came on

ripe valley
ripe valley
pearl harbor
# wise brook

Luckily the best way to fix this bug is to finish the 3DO core! derpsmile

wise brook
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i’ll try to test this with an original Saturn (rhea modded) later

wise brook
pearl harbor
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What a twisted way of thinking!

ripe valley
tawny forge
hearty marten
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It always has been…

ripe valley
# wise brook

I can't reproduce it with my MiSTer Pi.
Please retry with the Fast timings option.

wise brook
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i ain’t no peasant

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might be a chd issue

ripe valley
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Okay, I will retry with my Dual RAM system.

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I've done my CHD myself.

wise brook
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only appeared after completing a race IIRC

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as soon as little Baba is settled, I’ll look again

ripe valley
wise brook
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clean rip seems to have solved the garbled graphics

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the music does seem to cut out though regardless

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gonna compare to my saturn

wise brook
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even if doing nothing

ripe valley
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All emulators have the same issue so far.

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The music cuts for me when changing a character.

wise brook
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would not be surprised if the game has some undocumented behavior the saturn fixes

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but is missing from the core

ripe valley
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I opened an issue ticket.

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We will probably need to decompile partially the code of the game.

warped cliff
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Just wondering, have there been load speed comparisons between the MiSTer core and ODE modded consoles? I wonder if they are close enough that they can be lumped together on competitive speed run categories

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The core is really the only Saturn I have and it's far too accurate for the emulation category

ripe valley
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Some ODE are reading data too fast compared to a real system with an original disc, like with the SAROO.

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They bypass the original CDBlock and use faster loading speeds.

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But there is also a database for speeding down for some games, otherwise they break.

river river
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I personally wouldn't lump in Saroo or the Satiator in the ODE category on the Saturn. Only the Fenrir, MODE and Rhea/Phoebe

warped cliff
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Is the MiSTer core's load speed comparable to any of those? Or does it try to simulate the timing of a real system?

ripe valley
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It should simulate a real system, if I understood well the last developmets on the core and the changes on Main.

warped cliff
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Really? Even the wind up and wind down and what have you?

river river
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I think the lack of seek time would be the one part where there'd a difference in load times

warped cliff
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But if you power on a real Saturn with a real disc reader, and load a game in the core simultaneously, it should stay mostly in sync?

ripe valley
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That's what I've done the last year on all games I have at home.

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On the latest versions since a week (VF intro and some other games), it stays on sync all the time I tried during an hour.

river river
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Nice

ripe valley
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We don't know for the VDP1 at the moment, but all other chips on the board respond to the same timing as a real system.

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Even some super obscure quirks on the SCU DSP and the SH2s.
Some could take years for software emulators, after discussing last week with srg320.

wide glacier
ripe valley
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FPGA is sometimes easier than software emulation concerning timings.

warped cliff
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But just the fact that it matches up with all the variables of a CD hardware, all the moving parts

wide glacier
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i imagine it's just like the original drive with zero seek time

river river
wide glacier
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fair enough

warped cliff
wide glacier
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then i guess it's comparable to a real saturn with a healthy drive

warped cliff
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I'm honest to goodness flabbergasted derpweow

ripe valley
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srg320 and kuba-j recently worked together for getting the correct min and max seek times on the core.

subtle seal
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hi friends, think i will be side-by-sideing it, is this a recent core update that this is true for?

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because the last time i did this, maybe 5-6 months ago, it wasn't anywhere close to comparable when it comes to cd load times. easily 6-7 seconds faster on virtual hydlide load time.

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i ask because this matters for speedrunning

ripe valley
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Those speedrunners.

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😏

subtle seal
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those me's 😉

glossy steppe
burnt matrix
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I’m a slow runner

subtle seal
river river
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I'm guessing this might be related?

burnt matrix
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It is, yes

subtle seal
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ooooh so this is super recent

glossy steppe
burnt matrix
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Yeah, da pins all updated with latest

ripe valley
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Not at the moment.

ancient surge
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Wouldn't the loading just be inherently faster anyway, since there is no physical disc to read from?

subtle seal
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that's always been the problem

ripe valley
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@glossy steppe I disclosed parts of the SCSP test last year, as it was necessary, but the tests need some improvements and additions along the mutual research with Ymir and the FPGA core.
On real hardware, we've already done tons and tons of testing.

subtle seal
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i'll have to give the recent unstable a whirl soon

ripe valley
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Sometimes I realize I'm talking to people who have shaped parts of my life, like wanting to work on foundations of preservation and emulation.

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Zophar's Domain is one of them.

burnt matrix
ripe valley
subtle seal
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definitely! i'll probably mess around with it a bit tomorrow when i'm off

burnt matrix
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I like speed runners because they’re like hardware whisperers, they can sense when something is off

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I’m not being facetious, it’s genuine praise

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just in case lol

ripe valley
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srg320 measured some values on the CDBlock with the logic analyzer he has.

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You can't have zero seek time, otherwise some games might fail, and also if you take too long to seek.

warped cliff
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Timing is such a huge deal in hardware design

ripe valley
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And if you find discrepancies between the core and a real system, that means more time fixing the core and not working on the 3DO.
😏

wide glacier
warped cliff
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Haha in all seriousness, I don't have that much hate for the 3D0, even if I do spell it with a zero

wise brook
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fun fact, Leadbetter from Digital Foundry used to call it the 3DO’H

warped cliff
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Bahahahahaha that's too good

subtle seal
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haw!

tawny forge
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Just like 8BitDo’h

ripe valley
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More seriously, it will soon be the case that srg320 will work almost majorly on the 3DO.

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The Saturn core is almost done.

warped cliff
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What about the VCD card? I heard it enhances some games

ripe valley
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No place left on the FPGA.

warped cliff
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Ah bummer, fair enough

ripe valley
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Single is 99%, Dual is 98% of the whole LEs on the chip.

warped cliff
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Pure insanity

ancient surge
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VCD isn't necessary for any game anyway. Even the game that is technically an exclusive.

ripe valley
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And srg320 must have simplified some parts of VDP1 today.
Otherwise, compilation would have been impossible.

burnt matrix
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lol

ripe valley
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Gaining like 7 LABs and passing the compilation with just 1 LAB left on the chip.

wise brook
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it’s wild that of all the consoles the de-10 could max out on its this.

warped cliff
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N64 is kinda maxed out too isn't it?

burnt matrix
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I’m guessing it’s because of its highly unique architecture and loads of functionality

ancient surge
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Not that surprising. The SEGA Saturn has a lot of processors.

ripe valley
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Around 90% but FPGAZumSpass had to cut some corners.

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srg320 didn't cut anything so far.

wise brook
ancient surge
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Any unused functions that could be removed without consequences?

ripe valley
warped cliff
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I guess FPGAzumSpass and srg320 are the only ones who who had to deal with LE limitations in projects they started themselves

ripe valley
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The Single core can't take the real RAM speeds and accesses to the SCU DSP, it fails by almost nothing, but it fails the specific test.

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That's what is necessary for Grandia on some cases.

winter phoenix
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Saturn Grandia’s a beast

wise brook
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just a pinch more bandwidth

warped cliff
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But you have to adjust dip switches on the board don't you?

wise brook
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i’d be surprised if the analog out had to use all the one side

wise brook
warped cliff
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tbh idk, but it seems to be prereq for a dual ram setup

ripe valley
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I quickly tested over JPN 175 (obscure) games today with the latest unstable core.
Only found 3 with issues.

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Time to rest.

warped saddle
wise brook
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de10 limitations strike again

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just a few more exposed cyclone 5 pins might have clinched it

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although exciting for future projects

teal steppe
ripe valley
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I rushed through the last core tests as I need to rest and take a vacation right now for at least a week.

glossy steppe
glossy steppe
# wise brook it’s wild that of all the consoles the de-10 could max out on its this.

I'm not that surprised, it's hardware was a bit of a mess. Two CPUs, two quad-based GPUs, a processor for the sound, a processor for the cd drive, a processor to control all THOSE processors, and I think there is at least one more processor for good measure. I think only the Jaguar was just as much of a mess of hardware. Wonder if that one will take up a lot of the FPGA's space as well when it's done.

ripe valley
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And, it's a simplified view.

green swift
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Anyone know of any albums written for the SCSP? I've gotten really into chip tunes and the SCSP seems like it could be an ultimate chip for making some bangers.

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Is there even an SCSP scene?

rich violet
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https://youtu.be/jOyfZex7B3E?t=80
I saw this a while ago. The maker of the Satiator ODE got into it because he was interested in the SCSP capabilities, but got distracted from that and made the Satiator to be able to run code on there easily.

Update Feb 2017 - you can now support this amazing guy via patreon: https://www.patreon.com/prof_abrasive

A detailed look into Dr Abrasive's lab and what it took to engineer a plug-in-flash-card for the Sega Saturn.

Update: Dr Abrasive now has a twitter! https://twitter.com/prof_abrasive Discussion is now over at http://assemblergames.com/...

▶ Play video
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At 9:11 he mentions he's planning to go back to the music stuff

green swift
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That's actually a cool bit of trivia!

serene thunder
drowsy hull
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Is that the initial vud which opened the 5yr patreln money floodgate ?

wide glacier
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i think some games used the scsp to generate the entire soundtrack

serene thunder
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I'm curious whether Saturn could have any sort of music studio application the way Mega Drive has done

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It also has Techno Motor if you just want to make beats

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You play the beats using the controller inputs

wide glacier
green swift
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I’ll give it a listen later!

green swift
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This Shinibi X soundtrack is really good so far! Wonder what it would sound like if someone took it to its limits? Kinda like this Demo scene soundtrack for ESFM, a chip that competed with OPL3. Some of the tracks it’s hard to believe it’s just an FM chip. https://youtu.be/i_4dg8xUaBA?si=2huJH9v9IdllAsz4

Pouet: https://pouet.net/prod.php?which=96920
Demozoo: https://demozoo.org/productions/344776/
source code on GitHub: https://github.com/wbcbz7/koolness
(dumb youtube still doesn't allow external links for some reason -_-)

Full track list:
00:15 - essneuro (aka Eccentric Super Frequency Modulation) by Abstract 64
03:15 - Cielos ESFuMados by Na...

▶ Play video
manic moss
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Correction, it's not an OPL3 competitor. It's an OPL3 clone with unique capabilities (that ESS wasted by poorly documenting them).

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Nevertheless, ESFM produces some utterly insane results when used in its native mode.

green swift
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SCSP seems even more advanced from what (little) I’ve been able to read about it. Seems like a good platform for Remute to make an album on.

safe trail
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So I guess there's not enough free LE's to add XE-1AP support to Saturn huh ?
No big deal. I need to fix a couple of things on the module anyway, but it should be pretty small once it's done

hallow fossil
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I don't think that controller works on Saturn does it? I am sure you corrected me when I got mixed up a few weeks back

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It is Mega CD, 32x, Mega Drive

green swift
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It works on PCE too I think? Just undocumented.

hallow fossil
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Oh yeah, on lots of things, David has implemented it there and tickets open to port work to a number of cores

burnt matrix
noble escarp
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Wait, what? Xe1-ap works on Saturn?

drowsy hull
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maybe of the NA type

burnt matrix
drowsy hull
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Figures, jealous of that missing opening cutscene and/or euro music

burnt matrix
drowsy hull
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That's for you to decide

thorn pagoda
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i seem to remember someone saying the saturns sound chip is insanely overspecced for the job and could easily do some really high end synthesizer stuff

upper dust
open swan
high bramble
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"It was kinda like a nice arcade sound chip"

Well, that was certainly convenient. 😏

hallow fossil
safe trail
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If you go to page 3, there is a list of systems and I didn't expect some of them

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Apparently it works on Famicom After Burner ?!

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oh, he reduced it to just being digital mode on Famicom

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It's a bit hard to follow the article even when translated

slate karma
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This site looks like it's covered audio types used in Saturn games, seems Scorcher is almost entirely sequenced music excl. one redbook track? Music folder is... almost 2.5MB 😄
https://minirevver.weebly.com/audio-formats-in-saturn-games.html

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Jesper Kyd did the score, so would make sense he'd want to exploit any sound hardware he could.

ripe valley
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Road Rash - partial 2ch streaming (.aiff files in menus)

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Interesting, most interesting.

slate karma
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Yeah, it's a super interesting and very thorough list.

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Soundtrack to Scorcher sounds really good too btw, like it's beyond Kyd's normal tracker stuff from Amiga or MD-era synth music.

ripe valley
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kuba-j had an idea earlier today, but after a new compilation time, it crashes the core after loading a game.

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Back to the drawing board.

serene thunder
slate karma
winter phoenix
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Hey @ripe valley do you have the latest VDP2 test results for the core handy?

ripe valley
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EDIT : Gimme a minute, that's not the correct one.
I will perform the test with the bug fixed version.

ripe valley
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Since I last tested the VDP2 chip, celeriyacon has added more tests.
And one of them isn't entirely accurate again, that's about the HRES register latch position I mentioned last time.
srg320 will need some more subtests about it.

wise brook
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chat what does this mean/affect

ripe valley
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This is also why the tests and results are not shared publicly at this stage.

Adjustments are being made on both sides (emulation/FPGA, as well as testroms).

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The VDP2 testrom can even be dangerous if misused, as it forces CRTs beyond their maximum capacity, into hidden and undocumented resolution modes.

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If you like loud whining noises and/or white smoke.

ripe valley
glossy steppe
ripe valley
glossy steppe
ripe valley
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Anyway, the core is in great shape now.

I'll be testing some more games today and maybe tomorrow. I have to go away for a bit after that for medical reasons & maybe travel later this month.

glossy steppe
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No prob, you're doing insane work

sturdy dagger
ripe valley
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Go on.

visual grove
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Consumer CRTs dying from weird signals is rare, they don’t just get driven directly by incoming scan rate starting around the 80s, there’s a PLL that tries to align that scan rate to an expected range around say NTSC. It’s why so many people are bummed they cant show some arcade cores on their TVs they’ll just not lock and drive the deflection. Arcade monitors would be more likely to be hurt because their flexibility comes from being free running esp for older monitors. So if say if deflection was only designed for 15khz it might still try to handle the higher scan rate and fry

sturdy dagger
# ripe valley Go on.

I just really like Resident Evil. I did actually do a Biohazard 1 playthrough on some dual ram version of the core and it ran absolutely fine. (I believe I added it to some Google sheets comparability thing). But any excuse for me to test RE1, I will do.

ripe valley
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You have now an excuse.

sturdy dagger
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I'm currently trying to finish Leon B on the PSX core. After that I'm hoping the turbo N64 core is available with the Biohazard 2 fixes. Which il end up completing Leon B on it. (As I did Claire A on the fixed test Biohazard N64 core)

Then I can do some Saturn Resident Evil.

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Maybe play as Chris this time.

ripe valley
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@winter phoenix This is what the VDP2 test showed when I announced that the core had passed all technical tests.

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I don't know what you want to do with this information, but I hope I was able to answer your request.

visual grove
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3DO Development Can Continue: FAIL

mortal mist
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I finished Biohazard

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Works perfect

ripe valley
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Oh yeah, it is on the compatibility list.
Sorry about that.

winter phoenix
ripe valley
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Not at the moment.

glossy steppe
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We're testing this thing more throughly than Aperture Science would have

ripe valley
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That's probably why we had some regression last time on Akumajou Dracula X and some remaining issues now.

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In fact, the core is now more tested than the Neo Geo and Mega Drive ones.

burnt matrix
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This is the most attention Saturn received outside Japan!

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huehuehuehue

glossy steppe
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What about Brazil?

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Or was that just Master System and Genesis?

high bramble
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That Saturn sure is a needy (fat) baby.

burnt matrix
glossy steppe
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Not even Genesis?

drowsy hull
rich violet
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Mega Drive was huge in Brazil

burnt matrix
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I’m the expert on Brazil; despite having never lived there, visited there, or known more than 10 Brazilians

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trust

cursive tree
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And they still are

burnt matrix
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oh no an actual Brazilian, please don’t oust me as a charlatan

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I make my fame by pretending to be an expert on retro games

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I actually didn’t know about the popularity of the Genesis there. That’s pretty cool.

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All you hear from YouTube is Master System

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Honestly, and I’m not being jokey here. The Master System in my mind has become the Brazil console lol. I mean that with utmost respect and affection.

cursive tree
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Master System is my all time favorite console. Genesis ( Mega Drive here) has many fans here too.

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Greats Genises games hacks and homebrews are developed by brazilians

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Like Final Fight MD, Batman Returns

hushed hinge
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golden axe warrior for the SMS is so good

wide glacier
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neutopia and golden axe warrior > zelda 1

cursive tree
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Some great SMS games:

Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in High Tech World
Phantasy Star
Castle of Illusion
Wonder Boy
wonder Boy III
psycho fox
Double Dragon
Shinobi
Asterix
R-Type
Sonic 1
Spider-man
California Games
Black Belt
psychic world
dynamite dux
Alex Kidd in Shinobi World
lucky dime caper starring donald duck
Golden Axe
Golden Axe Warrior
golvellius
Vigilante
Y’s

#

Castle of Illusion and Sonic 1 are better on SMS than Genesis

wise brook
#

the fan made Alex Kidd 2 & 3 are also worth playing

wide glacier
#

master of darkness is good

ripe valley
#

No new issues found today and the compatibility list continues to improve.

tawny forge
#

It’s a great game indeed!

spiral geyser
wise brook
#

i beat it on a game gear i brought back from the dead

serene thunder
spiral geyser
vernal sun
winter phoenix
serene thunder
vernal sun
#

Never played that one but I played a shlode of shinobi world as a kid

crimson hemlock
dense sundial
#

Hey uh, is this known? Nasty clicking noise in Hexen's menu

#

Ow, my ears

#

Latest stable and timings don't matter

burnt matrix
# dense sundial

Yes but I think you have a bigger problem with the video flipped upside down.

dense sundial
#

-# stupid phone

#

Hmm, you know what, this might've been a bad rip, I don't hear CD audio at all

burnt matrix
#

MiSTer wins again! elmorise

dense sundial
#

ohh, that was definitely a bad rip

ripe valley
# dense sundial

The stable have multiple issues that have slipped from our vigilance, use unstable core from 08/10 and unstable Main instead as possible.
And possible bad dump here.
EDIT : Ninja'ed.

dense sundial
#

it only had one track

#

Yeah, that was a bad rip

#

It's fine now, nevermind

#

I have to redo my entire Saturn folder with proper redump releases dangit

#

It chugs but still better framerate than Saturn Doom

burnt matrix
#

At least it doesn’t buttchug

coarse trellis
#

Graphics issue on GUNBIRD since 2025 Build. 1st picture is 2024 build.

ripe valley
#

The game needs the Fast Timings option as ON.

#

Gunbird needs the precise RAM speeds for those scenes.

#

As we have tightened all the timings on the SCU in order to be accurate to the real system, some games will now require the option on the Single RAM version.

burnt matrix
#

Ohhh, I didn’t know that about Gunbird

strong osprey
#

Pistol Fowl

coarse trellis
#

Thanks Bro~ will try👍

ripe valley
#

We had another user with the same issue on June 17. @burnt matrix

#

That's how I found the necessity of the option for some more games back then.

#

I try to leave a note on the compatibility list when we find another one.

#

I will redo the test right now, as maybe the last change on the VDP1/2 could improve the situation.
EDIT : You need the Fast timings option, even on the last unstable version (2025-08-10). It works correctly with it.

wide glacier
#

so have we gotten to a point where it can be confidently said that dual sdram is recommended for best performance on the saturn core

floral saddle
#

I think that's been the case for some time now.

ripe valley
#

Father Christmas was difficult to test.

#

So much static and click/pops on the sound department.

#

That's on the original game after some checks on the real system.

burnt matrix
#

I think people need to be made aware of what those special case scenarios are and can decide if dual ram is worth it or not for their own use.

#

Sorry I am annoying about this I know.

wide glacier
#

not annoying to be knowledgable

#

was planning on buying another mister soon and considering getting a dual ram setup and using direct video. would prefer to ditch my real saturn and play on the core instead, as i prefer playing on mister

#

i love the saturn enough that i feel getting dual ram and using direct video would be a worthwhile upgrade

burnt matrix
#

Yeah definitely

#

With ram being so cheap now, at least I think it is,

ancient surge
#

The fast timing on the single RAM isn't fool proof. Since you are skewing the timings everywhere else, it can introduce bugs. That's why srg does not recommend reporting issues with the fast timings on.

wide glacier
#

yeah, i'd prefer overall more accurate timings with dual ram then having to selectively use fast timings with single ram

upper dust
#

I ordered a 32mb ram stick and Direct IO board from MiSTer Addons for these reasons, for my second travel MiSTer.

floral saddle
#

Same here, less things sharing the same memory space means more accurate timings for everything you play.

burnt matrix
#

Well, the core works perfectly or near perfectly for the vast majority of games. It’s just a few of them that need a little bit extra until a better method is figured out or until we get new hardware.

dense sundial
#

Does direct video HDMI work with the HDMI splitter? (So I could still record to the capture device and play separately while having dual RAM on)

burnt matrix
#

So dual ram won’t improve everything, just improves the games that have issues and will perform slightly better than the fast timing option. At least that’s what I’ve been told.

dense sundial
#

My capture device (Elgato HD60X) has passthrough but has severe issues with resolutions below 720p

burnt matrix
#

It just boils down to being made aware of what games have those issues, evaluating whether fast timings works for you if you do want to play those games, and if not then deciding if you want to buy dual ram to play them as best as they can at the moment.

upper dust
#

Yeah mostly improves 3D 480i fighters and a few others. It's why I put it in my travel MiSTer if we end up playing some DoA or Fighting Vipers.

burnt matrix
#

For some of us, myself included, the answer is yes. I have dual ram.

#

-# because I am a sicko who wanted to play Jaguar early on lol

floral saddle
ripe valley
#

Some changes are necessary on the VDP1 timings, FEDA Remake shows some flickers on the sprite layer when the camera needs to move.

upper dust
wide glacier
#

i used to not be super fond of direct video, but i've been using it in one of my candy cabs lately and it's really good. about as flawless as i could hope for, so far

burnt matrix
#

but uhhhh I’m not a core programmer so what do I know lol

ancient surge
#

All we know is that srg warns that 3DO won't be 100% compatible with the MiSTer.

wide glacier
#

why is that?

burnt matrix
#

If there is a core that requires dual ram it’s only because every effort was made for it to function on single ram and it just wasn’t possible.

#

yeah I dunno it’s all good

#

It’s cool we have options

#

Sorry I talk too much, srg320 is a miracle worker and we are all in his debt. He’s single-handedly responsible for making me a huge fan of the Saturn.

mighty zephyr
# wide glacier why is that?

I remember him saying something about vram being a problem so he’s using workarounds with mister hardware which might cause delays in vram so some games may not be fully accurate to real hardware.

wide glacier
#

i see

hallow fossil
#

I imagine 3DO will initially be dual ram, or certainly it could be a good while until there is parity with single ram

random shard
wide glacier
#

interesting, thank you for clarifying

random shard
#

One of the many concessions that had to be made for 5th gen to be possible on the MISTer

#

So perhaps the naysayers were partially right?

burnt matrix
#

I don't think they're right or wrong. Everyone just has varying degrees of what they deem to be acceptable. For some it's complete cycle accuracy and that's an incredibly tough accomplishment to get on even 16-bit systems. For others, fudging the behavior so that it's similar but not exactly the same so the end result still feels like the original is completely fine.

#

I'm definitely in the latter camp but have complete admiration and respect for people in the first camp.

thorn pagoda
#

its accurate enough that new tests had to be written to even discover its minor inaccuracies

burnt matrix
#

Yeah that's like the blend between the two. They do what they can to make it work and still be the most accurate thing imaginable lol.

random shard
clear condor
#

I think there are people who will never be satisfied with anything except a real Sega Saturn

thorn pagoda
#

also that tweet doesn't apply to dualram

clear condor
#

If you try to tell original-console die-hards that your emulation thingy resolves a previous inaccuracy they pointed out earlier, they will generally just move the goalpost to the next thing your emulation thingy can't do

random shard
burnt matrix
#

I talk a lot about dual ram but I didn't have a full understanding behind it's necessity. I asked about it here - #fpga-platforms message

I think that'll be very helpful for us non-developers to read.

clear condor
random shard
#

No tears from me

thorn pagoda
#

ODEs can extend that a lot at least

random shard
#

Especially from optical media

warped saddle
#

Robby we didn't want non-developers to read that

thorn pagoda
#

a saturn with an ODE is basically solid state - only really need to worry about the caps

ripe valley
#

Complete cycle accuracy is a rabbit hole.

celest lake
#

MiST2r confirmed

random shard
wide glacier
#

not to mention all the other mods available for some systems

#

rgb mods for famicom, fram/bios mods for saturn, edge enhancer for snes, etc.

#

controller adapters and new power supplies and shit lol

#

mister makes it all a non-issue ❤️

clear condor
ripe valley
#

Like those motherboards on Ali'.

random shard
ripe valley
#

In an acrylic cases + SAROO.

burnt matrix
wide glacier
#

it's kind of funny to think that the saturn core is probably more accurate than a real saturn with a saroo

ripe valley
#

It is.
We don't rely on hacks and databases all along, except for Dezaemon.

random shard
#

Also the saroo is cool but the least compatible of all ODEs

burnt matrix
#

uhh, I think it is

wide glacier
#

it is

burnt matrix
#

oh ok thank you

wide glacier
#

the saroo is really nice, especially for speeding up load times in games, but the currently compatibility leaves a lot to be desired

random shard
#

The Saroo is kind of a low bar for mister. Try anything else on the maket right now

wide glacier
#

*without exploding

ripe valley
#

The SAROO allows for easy loading without opening the system, but it requires proper pins.
This is the first flaw of a Saturn, even before the optical disc drive.

thorn pagoda
#

saroo compatability is improving all the time too

ripe valley
#

Most of the junk Saturns I could found now, have pin slots destroyed.

random shard
#

Not to mention how finnicky the cart port is on the saturn

thorn pagoda
#

but yeah fenrir is probably a better baseline for a saturn ode

ripe valley
wide glacier
# ripe valley You're far damn right.

yeah, not even just the cartridge port either, i find that most connectors on the saturn are fickle. my controllers and video cables always start coming loose eventually

random shard
random shard
ripe valley
#

Let them show your true colors. 😂

#

I like to unwind a little every now and then, working and helping out on a daily basis on the Saturn core is stressful to say the least.

random shard
#

Isn't that how the saying goes? 80% of the work is done in the last 20% of the project

#

And the more you zero in on accuracy, the more you get sucked into the blackhole

#

Decapping? Check, Compilation issues? Check. Timing issues? Check. Original game developers working outside speck? Check, check, Check

ripe valley
#

Absolutely.
Last 3-4 months saw many changes at the core level.

dense sundial
#

My favorite game series on Saturn!

ripe valley
#

Frogbull tried to port the game on Saturn.

clear condor
#

can I get a Saturn with Donkey Kong art and the words "GRANDPA'S ARCADE"

ripe valley
#

I need to tackle him one more time. 😏

marsh crypt
# dense sundial

Was actually considering one of these if I can't replace my current VA0 Model 1

random shard
# dense sundial My favorite game series on Saturn!

Some people claim that at the 1998 Tokyo Game Show, a programmer supposedly confirmed that a Saturn version of Metal Gear Solid was in development but got canceled with the announcement of the Dreamcast.

According to some, it's an absurd rumor because the Sega Saturn would have been incapable of running MGS due to its 3D capabilities being ligh...

▶ Play video
#

Konami would have probably half assed the port anyways

marsh crypt
#

Too bad the Saturn prototype is fan made.. would have been great if official

wide glacier
#

not if it was done by the same people who handled sotn lol

amber heart
random shard
amber heart
#

MGS 1 needs more ports just for more Psycho Mantis lines

ancient surge
#

"So you've been playing Death Crimson."

ripe valley
#

Don't remind me that game!

#

I had to test it for the compatibility list.

random shard
#

A quick google shows no original content was made by konami on the saturn, so virtua fighter it is

ancient surge
#

I'm sorry for your loss of innocence

wide glacier
dense sundial
#

How's your girlfriend doing in Tokeee meeky?

amber heart
dense sundial
#

I see you enjoy POLICENAUTS!

ancient surge
ripe valley
#

Lorraine too.

random shard
wide glacier
dense sundial
#

...

random shard
dense sundial
#

ARCADE TOKIMEKI MEMORIAL???

wide glacier
#

yep!

dense sundial
#

Why didn't punchy mention this?

random shard
#

Gimmicks, all gimmicks

ancient surge
#

Dating high school girls is serious shit.

random shard
#

A guy even patented a smell producing machine of sorts back in the early 2000s, supposedly for gaming, and it never made it to commercial phase. All gimmicks 🤣

dense sundial
#

How many games have sewer levels?

dense sundial
random shard
#

Hell no

ripe valley
#

We are in the high tolerance range and all the knowledge about the system to date is being used, and we have even discovered new things.

#

My model is that games and software should be usable, as they would be on the original hardware, with little or no difference from the original in terms of response times (less than what a human can detect).

But also, if it can meet specifications close to those of the original manufacturer.

In preservation, we have a simple standard to explain to the general public.

If the original hardware were to no longer exist, and nothing could work, would we be able to remanufacture it identically?

dense sundial
#

Only a matter of time until someone open sources a Saturn mobo

#

-# I hope

random shard
#

A much needed mod

ripe valley
#

The whole Ship of Theseus and the (s)crew.

wise brook
random shard
#

I just discovered there's a guy doing just that on the snes. But we also need to make fpga replicas of proprietary chips, or discontinued chips. That would be the only way to revive my dead shvc model, it had THAT cpu revision, sadly

ripe valley
#

I saw that one.

random shard
random shard
wise brook
#

The process of deplacing the original ram chip often causes lifted pads ripped traces etc etc

random shard
#

Ahh ok, like regular mod mistakes

vernal sun
wide glacier
#

might get to a point where it makes more sense to just play on fpga

random shard
#

I would spend lots of $$$ to keep my consoles alive at least

vernal sun
#

That's kind of my point. But if you need 4 chips at 100 dollars a pop, that's insane. If they are ~20 dollars a pop though now it starts to sound much more reasonable. Or think of that Neptune board and case. Imagine if we could use all new components? Would be amazing if you could just h ave a whole new Genesis/32x

#

Specially 32x. Sveral that I have opened up look to have been hand worked at the factory. Stuff was a hodge podge of different wires and such

random shard
#

Well I'll be damned

random shard
dense sundial
#

Or you could drive Pi Zero to replace anything

#

Like the mythical "SuperFX3"

vernal sun
ripe valley
#

We can see some on arcade boards.

#

Like sound chips on KONAMI boards.

random shard
#

Is that even possible?

vernal sun
#

SUre, if you recreate it in FPGA. Then you have the logic and blueprints to get new chips made, right? From my understanding you could then manufacturer replica chips. Not sure the legality of it at all but I think it's doable

random shard
random shard
true bramble
#

i have some slow down when playing tecmo world soccer 98, on misterpi with latest unstable stv core (dualram), during the special combo with special animation.

random shard
ripe valley
#

RGR2C0X

random shard
#

I suspected RGR was involved

glossy steppe
ripe valley
#

It could break other games.

#

No simple ways for setting it as Auto.

glossy steppe
glossy steppe
winter phoenix
glossy steppe
# dense sundial Only a matter of time until someone open sources a Saturn mobo

I don't understand the point of this. You would still need a PSX that has all of it's chips and ports in working order, and a working drive, and doesn't add features like HDMI or even USB-C power. Seems like it's only useful if every part of your PSX except the PCB itself is working? Not to mention harvesting and re-soldering all those chips is not a simple task.

winter phoenix
glossy steppe
glossy steppe
safe trail
#

Don't think that you can "just get chips made". But if you're interested in how chips get designed and made, you can take a look at Tiny Tapeout

#

They can be as little as $10,000 per wafer (6" wafer) at 130nm, but that's after the cost of making the masks

#

There's a thing called a "PDK" which is used for the basic blocks and constraints on the logic, and every manufacturer traditionally has a different PDK for each process

winter phoenix
#

This is a Saturn-exclusive Konami game, too: https://segaretro.org/Jikkyou_Powerful_Pro_Yakyuu_S

Sega Retro

This teeny-tiny article needs some work. You can help us by expanding it.
Jikkyou Powerful Pro Yakyuu S (実況パワフルプロ野球S) is a baseball game for the Sega Saturn released as part of Konami's Jikkyou Powerful Pro Yakyuu series. It was only released in Japan.
This may have been announced as Jikkyou Powerful Pro Yakyuu '97.

safe trail
#

When you say "long gone", I wonder what you think you mean.

#

There are still lots of factories running process nodes like 130nm

#

which is a ~1995 process I think
Edit: sorry, 2000-2001

winter phoenix
#
Sega Retro

This teeny-tiny article needs some work. You can help us by expanding it.
J.League Jikkyou Honoo no Striker (Jリーグ 実況 炎のストライカー) is a football game for the Sega Saturn. Despite being created in Konami's Sapporo division, this game never localized outside Japan plays quite similarly to the International Superstar Soccer ...

ancient surge
#

There were Taisen Puzzle Dama versions for Toki Meki Memorial, TwinBee, Pop'n Music, and Castlevania.

burnt matrix
#

I hate to ask but is it….

-# the definitive version?

pearl harbor
#

You can't transfer your save file to SWEEKOHDEN 2!

winter phoenix
# burnt matrix I hate to ask but is it…. -# the definitive version?

Konami released Suikoden I & II HD Remaster yesterday for modern consoles, but it’s apparently based on the PlayStation and PSP versions, lacking additions made exclusively to the 1998 Sa…

warped cliff
wide glacier
burnt matrix
#

Yeah, I’d like to pin it.

vernal sun
#

I thought for some reason people were translating Suikoden. I guess maybe not?

drowsy hull
#

it has annoyingly long loading times

dense sundial
#

-# not that I am an expert of course

ripe valley
ripe valley
# glossy steppe We can't have some kind of database file of games that would need it? Kind of li...

Creating a database won't be easy, as we need to know how each game reacts to the core (in depth across over 1,450 references), and this can be a unique moment for each game.
We would also need people to maintain and regularly update the lists.

I'm not ruling out the idea, but I don't see how to easily manage the situation in the near future.

We had already implemented the idea of automatic DRAM cartridge tuning, but it hasn't been implemented yet.

#

I will talk with srg320 during the next hour.

warped cliff
#

Glad to hear it is a workaround and not intended to be a long term solution. I think the way it worked with the N64 core was that it was a collaborated effort, an opportunity for many people in the community to volunteer to help flesh out the database thoroughly. It might take time but that's to be expected. But yeah as for knowing how each game works, they could probably leave a note as to their findings. FPGAzumSpass had error codes in the core to help diagnose the nature of the issue

#

I think quite a few people would love to help out

wide glacier
#

i know i would

ripe valley
#

Sorry, it was lost between translations, it's a permanent workaround and will stay for the DE-10 Nano at least, as we can't do it on a single RAM even after all our tries.

#

Some games rely on very accurate RAM accesses and the single RAM core can't make it without that little 'help'.

warped cliff
#

It really is impressive how much had been done with a nearly 10 year old fpga board

sturdy dagger
#

That's pretty impressive

ripe valley
#

Okay, a follow-up after our meeting with srg320.

We're currently addressing the last remaining issues and will prioritize some from recently opened tickets.

The ability to specify a file for the backup cart will also be investigated.

I'll probably need additional help, and I've already reached out to friends, but I'll also need the community.
We'll need to check if the Road Rash (US version) music cuts out regularly or during specific menu actions on a real system, with a real disc.

#

I know of some issues on the real disc, but I need to check if the core is being at fault or if only the game is doing that.

wise brook
#

@winter phoenix could you set your shiro bro onto this

visual grove
#

Damn the price of perfection is having to play road rash.

wise brook
#

i’ve only got an ODE modes console so can’t be sure how accurate that is to real disk

visual grove
#

I lost my original Saturn in a move so just have a japaense replacement with a satiator. I’m out

ripe valley
#

The ability to specify a file for the backup cart will also be investigated. => srg320 discussed with sorg, such functionality is not provided. @umbral radish

mortal mist
#

Please test it with 240p games

#

Castlevania

#

Or Die Hard Arcade , Dead or Alive etc.

ripe valley
#

I can't do any good work today, so I'm taking the day off. I've been sleep-deprived for days, and my health is precarious at the moment.
And I have to contend with a work desk with almost tropical temperatures right now.
I don't want to hinder the regular quality of work here.

#

See you tomorrow.

dense sundial
#

not sure if this is like this on real hardware (or it's just single dram) but Hexen has pretty bad sound cuts when a lot of stuff is happening to emit a sound (latest aug unstable)

#

will check with footage from real hardware

#

but other than that (and really bad framerate dips) I am having a blast

dense sundial
#

will do when I get to play again

wise brook
#

if you don’t gots enough ram for the saturn that’ll have to do

dense sundial
#

can't seem to find someone playing as Cleric who leaves fart clouds though

ripe valley
#

Download more RAM.

glossy steppe
glossy steppe
burnt matrix
#

wat

ripe valley
formal barn
ripe valley
#

We're not here at the moment and if it is even possible, but thanks for the possible offer.

formal barn
#

No worries, I just wanted to throw it out there.

ripe valley
burnt matrix
#

geeeezus

#

Also very cool

ripe valley
#

But, this is not possible with the current design of MiSTer, if I followed correctly what emerged from the discussions between Sorg & srg320.

burnt matrix
#

Can’t support every edge case

ripe valley
#

I really need to rest, I hope I have answered everyone here for today.

ripe valley
burnt matrix
#

@ripe valley why are you so cool?

ripe valley
glossy steppe
glossy steppe
burnt matrix
#

lol pretty good

glossy steppe
#

Oh sorry, didn't see you were going to sleep. Later Zet-sensei

ripe valley
#

Like, taking it out and insert another cart.

glossy steppe
ripe valley
#

Sakura Wars Hanagumi Taisen Columns is one of them.

glossy steppe
#

Fair enough I suppose, I can just do that, was just wondering if there was an internal way to do it like on the PSX core

ripe valley
#

You can do it too from the BIOS screen.

glossy steppe
#

Panzer Dragoon does it too, I don't recall if Zewi has such a feature (I think it does) but I know SAGA makes use of a save from both games

rich violet
glossy steppe
muted cradle
burnt matrix
#

that would require some sort of verification check in the core along with an external database to manage. Considering just how at capacity the core is the small number of games that need it, it just needs to be up to the end user to do.

winter phoenix
burnt matrix
ripe valley
#

The music tends to cut off during the menus.

#

Within the first 25-30 seconds, or when you are choosing a character.

#

srg320 thinks it's a game bug and used a GameFAQs review complaining about the game as a clue.
But I think there's more to it, because the music works in my friends' consoles on the menus, and on all the other software emulation I've tested (NOVA, Mednafen, SSF, and Ymir).

glossy steppe
burnt matrix
#

I think the N64 core worked with a database to know what save type a cart had.

#

So maybe replicating that could work.

glossy steppe
#

The N64 core uses a database to apply patches to a small handful of games that have issues running otherwise dosen't it?

wise brook
#

also set the correct security chip save chip etc

burnt matrix
#

It does the save stuff and what accessories work with the game too

glossy steppe
#

Pretty sure both Conker and Knife Edge are on that list, also dunno if DK64 is on that list but it's cutscenes are a bit inaccurate

burnt matrix
#

Right security chip, probably the most important part lol

glossy steppe
#

Wait, it needs a database to know what accessories a game supports? So you can't use something like a Transfer Pak if it dosen't know the game supports it?

burnt matrix
small ore
glossy steppe
burnt matrix
#

It does?

#

Wow for what?

glossy steppe
#

Apparnetly you unlock more cases?

#

With the oracle games I believe

burnt matrix
#

haha that’s neat

glossy steppe
#

I love it when games do meta stuff like that, it's why I was bringing up Monster Rancher on PSX, I always liked seeing games have crazy outside the box features like that.

wise brook
burnt matrix
#

It blew me away

#

Oh yeah the Densha de Go translation patch updated the game to support the transfer pak too.

glossy steppe
#

Yeah, it's an amazing amount of work, not to mention just overall a great example of Phoenix Wright on N64

#

Even if you don't cross-examine a parrot CDI

burnt matrix
#

How can you tell when someone is playing an RPG on the Sega Saturn?

#

when it looks like this:

“Uguu”

⚔️cabbagepatch

glossy steppe
#

Hmmm, would Panzer Dragoon Saga count as an RPG?

burnt matrix
#

“roarguu”

zapper🐉

safe trail
#

I'm pretty sure srg320 would want to avoid game-specific adjustments at all costs. That's a nasty place to go if you can avoid it

ripe valley
#

That's right.

winter phoenix
warped saddle
#

well he already broke the 'game specific adjustment' seal

#

both the saturn and psx have the problem that the libraries are so large that some games have 'optimal' settings and the only way users can manage it is either fiddling with the menus on game swap or creating MGLs.

burnt matrix
#

Obviously I have no real impact but I generally discourage the rabbit hole of figuring out what the best optimal settings are and just leaving that to the end user.

safe trail
#

Well, optimal settings is different than outright different underlying operation (which I have seen in MANY software emulators)

burnt matrix
#

Yeah that’s complete poop

upper dust
#

That was a nightmare with N64 emulation for a looong time

warped saddle
#

I don't think there's anything here that's 'game is completely non-functional' so a database is probably a bit silly. but the user experience of 'oh I have to remember to go set fast timings for game X' is pretty poor

#

THAT'S why people are suggesting a database

tribal needle
#

Hi all,
Another potential issue to report. On the latest core (20250810), Virtua Cop 2 doesn't load. I keep getting a black screen after the bios load screen. The same image works on the 20250215 core. I've tested both single and dual RAM cores, the behavior is the same. Could anyone please confirm?

tawny forge
#

No 3DO NotLikeThis

celest lake
#

@ripe valley ^^

floral saddle
#

Black screen after bios for me too on the latest unstable core.

tribal needle
ripe valley
#

Issue opened.

glossy steppe
warped cliff
# warped saddle I don't think there's anything here that's 'game is completely non-functional' s...

I have to agree that a database that automatically sets fast timing for games that needs them would be super convenient and I hope that option is considered. But it's just one toggle right? I could just turn it on when I see an issue if that fixes it. Not a perfect experience, but not the worst. What would also be cool is if the core can somehow remember what setting you previously used per game

pearl harbor
#

Dual RAM users right now.

warped saddle
warped saddle
#

oh wait, the saturn core already does the copy thing, hmmmm

winter phoenix
#

@ripe valley Malenko in the SHIRO! server checked the menus with his real U.S. copy of Road Rash

celest lake
#

I read that as "sorg ended".....and honestly the sentence just got weirder from there

winter phoenix
thorn pagoda
hallow fossil
warped saddle
#

it wouldn't even involve the core, really

hallow fossil
#

Ah, so maybe still an option

#

What could we all benefit from being set from a DB like the N64 does?

ripe valley
# winter phoenix

Okay, I have four results that are converging and identical between the testers.

I'm currently running out of time and frankly lacking the energy to give srg320 a detailed answer.
I'll take care of it first thing tomorrow.

Thanks you all!

warped saddle
thorn pagoda
#

oh i guess, thats kinda different though

warped saddle
#

what I'm saying is even in this saturn case the games work its just better with some option selected. The fundamental problem is the lack of any way to do per-game settings unless you start making mgls

thorn pagoda
#

yeah

#

per iso/rom settings is a heckin can of worms to open though

hallow fossil
thorn pagoda
#

i like the approach used on n64 for rumble/expak etc

#

do saturn games have an id we can reliably pull out of the bin like on psx?

wise brook
#

i’m hoping that with the core in such an advanced and accurate state other developers feel able to submit possible solutions

warped saddle
#

yes a db COULD do it, but having the db set things that are a matter of opinion is terrible

#

also if you saved your settings it would save those for everything

tribal needle
# tribal needle Hi all, Another potential issue to report. On the latest core (20250810), Virtua...

I've been able to reproduce this lightgun issue on the stable core from June. For me, enabling the light gun on the first controller is enough to cause a hangup. The hangup happens once the running sequence ends. To give you a better idea, if you are in the attract mode and enable the light gun, the attract sequence will run until the end, and once the game switches to the loading screen, it will stay in this state forever.

wise brook
tribal needle
wise brook
#

So theoretically, any USB gun

#

I’ll fire her up in a few minutes

#

I’ve got a gun4IR

#

Black Screen confirmed

#

VC1 fine, VC2 black screen no matter what input is set

tribal needle
#

The input issue is a different one, though.

wise brook
#

i just get a black screen, no attract mode or nothing

tribal needle
#

Yes, correct. But it only happens on the latest unstable, and only with Virtua Cop 2. The input issue happens for me with the original Virtua Cop as well and is trackable to at least 20250215.

#

I wonder if this is related to some recent changes in Main.

tribal needle
#

On 20250215, crosshair is controlled by the light gun. On 20250613, it doesn't move at all.

glossy steppe
random shard
#

Interesting bit about Suikoden though

#

Let me google real quick

winter phoenix
# random shard Let me google real quick

You don't have to, I described the content in this story that I also posted above: https://www.segasaturnshiro.com/2025/03/07/suikoden-remaster-releases-without-saturn-exclusive-features/

Konami released Suikoden I & II HD Remaster yesterday for modern consoles, but it’s apparently based on the PlayStation and PSP versions, lacking additions made exclusively to the 1998 Sa…

random shard
#

If anyone was wondering

random shard
winter phoenix
#

they're not the most exciting exclusives but they do exist! 😆

random shard
#

Well, those konami baseball and soccer games were really popular in japan 🤷

#

They also had like yearly releases but surely japanese saturn fans of the 90s appreciated them

wide glacier
ripe valley
#

Yes, Kikusui showed me during a private message.

hearty marten
# warped saddle I didn't say 'to work' I said 'optimal'. like 'this game is way less ugly with t...

There are a few PSX games that require slowing the GPU or a mild “turbo” to get the graphics to display properly, just due to timing. I think that’s somewhat similar to the “fast timings” option for the Saturn core - making some change to adjust the core timings to get them closer to what is expected for a particular game. I think that’s less subjective than things like interlacing methods

#

Some options like whether to use a particular RAM cart might be more subjective though

mortal mist
hearty marten
#

It’s an incredibly tiny list 🙂

#

There are actually a few others off the top of my head, but not many

glossy steppe
#

Yeah, though Chrono Cross is a bit of a big one. Is this still a thing? This was mentioned back in 2023

hearty marten
#

The driver menu bug also affects NTSC too, not just PAL

burnt matrix
#

Is it still an issue

hearty marten
#

There’s a driving game, I can’t remember which one, but you can’t get past the menu unless you turn on turbo - you only need it to get past the menu, and then you can turn it off again 😅

hearty marten
glossy steppe
#

Just checked, still happens in Chrono Cross. Is there a disadvantage to leaving the 24 bit color option on?

#

By the way, messing with a lot of the video settings stops it from happening too

#

Enabling 480i to 480p hack, or any option on the wideswcreen hack, or enabling texture filtering

upper dust
glossy steppe
#

So then it should not effect anything for me if I have Taki's IO board?

upper dust
burnt matrix
#

Also you’re not embracing dither like the retro lord intended

wide glacier
#

so chrono cross needs turbo enabled to work properly? or am i misunderstanding

glossy steppe
#

I turn dithering off on both N64 and PSX 🙂

#

It needs you to enable either 24 bit rendering, the 480p hack, the widescreen hack, or texture filtering

#

Doesn't seem to matter if you use the turbo core or not

#

I think the issue dosen't happen on the dual-ram core? But I dont' have a dual-ram setup to test

wide glacier
#

i see, that's odd. i usually keep 24-bit color enabled, at least

glossy steppe
#

Apparently anything to slow the GPU down, it's accessing memory faster than the DE-10 can serve it that is causing the issue, if I understood it correctly

burnt matrix
#

@winter phoenix I forgot I still have this lol

floral saddle
visual grove
winter phoenix
wide glacier
#

@ripe valley can't seem to get any version of shinobi legions to load properly on the latest unstable single ram core. tried the usa and japan releases using the hi-saturn bios, but they both seem to hang after the sega license screen

#

tired disabling pad 2, enabling fast timings, and changing the region/cartridge in the core menu but it didn't seem to change anything

wide glacier
#

hmm... not sure what else to try. i'm also on single ram

#

does it not like the hi-saturn bios maybe?

mortal mist
#

I don't know , sorry

wide glacier
#

no worries, thank you for chiming in

burnt matrix
#

Grab another copy of the game?

wide glacier
#

i will try that a bit later... have some stuff to do in the meantime. i think i'm usually pretty good at Legally Acquiring clean roms lol, but perhaps it's a bad dump as you said

burnt matrix
#

🤷‍♂️ it’s the only thing I can think of that’s an easy fix

ripe valley
upper dust
floral saddle
#

wonder if that is the issue with virtua cop 2 as well, will check

burnt matrix
#

Oh I have region nooses

#

Bios

floral saddle
#

shinibi wont boot with cartridge set to none for me either.

floral saddle
burnt matrix
upper dust
#

I'm using hi-saturn

floral saddle
#

im using a japanese region free bios

burnt matrix
#

I forgot what I’m using

upper dust
floral saddle
#

will leave that then, likely i won't get a different resultwith vc 2 either.

mortal mist
#

For me shinobi works fine with ram carts

floral saddle
#

single or dual ram?

#

im on dual, just in case that is a variable

upper dust
#

Single here

burnt matrix
#

I used the dual ram core for my test

floral saddle
#

thanks all. removed the bios i had been using and let update all download it, now i get game disc unsuitable for this system message

#

for those that have it working is your region set to auto?

ripe valley
#

Yes.

mortal mist
ripe valley
#

Auto region, 4MB or not, only 1 controller.

mortal mist
#

same config for me

floral saddle
#

auto region with the hi-saturn bios from update all and it now boots. will try again with the otherbios i had been using up to this point again just to be sure...

#

black screen as soon as i go back to the other bios i had been using, same settings otherwise

mortal mist
#

i use usa bios

floral saddle
mortal mist
#

i use standard bios

floral saddle
#

oh, i was under the impression that the bios needed to be a region free variant to boot all regions

burnt matrix
#

So the region free is recommended because you just need one and you’re golden.

#

But you can use region bioses as long as the games in the same folder are the same region

#

For for example I have a unique region bios in my Japan, Europe, and USA game folders

mortal mist
#

Yes, I use a separate bios for each region.

#
  • auto region
floral saddle
burnt matrix
#

//media/fat/games/Saturn/USA/boot.rom

for example

floral saddle
#

However, still odd that I coildn't get shinobi to boot with the hi-saturn bios from update regardless of setting, but someone else could by changing the cartridge setting.

dense sundial
#

I was about to ask if there's a reason to not use hi-sat bios

#

Okay then

burnt matrix
celest lake
#

the authentic experience. I do it for saturn and mega drive

#

the japanese saturn boot is objectively the best one though

dense sundial
#

My Saturn boot nostalgia only extends to Digital Foundry's Retro videos

#

And they used both US and Hi-Sat boot sounds

floral saddle
#

jp bios sounds amazing, i love it as much as the ps1 startup

burnt matrix
#

@mortal mist srg320 merged your 224p vertical crop option! 🥳

floral saddle
#

Thanks again for adding that request @mortal mist

mortal mist
#

👍

leaden dagger
#

Huh, no dual ram

burnt matrix
#

new builds

tribal needle
# tribal needle I'm a bit wrong. On 20250215, the light gun works. But once I switch to the stab...

I've retested this issue against the latest core. It's even worse than what I described yesterday in my case. If the lightgun itself is in the mouse mode, even booting the core causes an immediate hangup after the CD changer menu is displayed. What's even weirder, the core upon boot first displays the last bios boot frame before switching to this menu.
If the lightgun is in the joystick mode, the core is able to boot the game, but once I switch the input device to the lightgun in the input options of the core, I lose any control over the game, and once the current sequence ends and the system switches to the load screen, it will stay in this state until Mister is reset.

My setup includes Mister Pi 2nd Gen and RS3 Reaper lightguns. The number of connected lightguns doesn't make any difference for me.

The game that I test this setup against is the original Virtua Cop.

hallow fossil
#

Does the core now have Zakk's bob deinterlace option? I think Kuba did that in branch?

burnt matrix
#

Heads-up, I removed the pinned comment about setting up the Saturn Titan Video as it's now part of update_all - #1046941029296779344 message

#

#1046941029296779344 pins

idle vortexBOT
warped saddle
#

I love how you refer to it so formally

#

hello Mr. Saturn Titan Video, your table is ready

clear condor
#

Why didn't Robby post an update that ST-V setup is part of update_all? I searched for "ST-V" and didn't find anything???

burnt matrix
celest lake
#

Please, Saturn Titan Video is my father. Call me Dreamcast

warped saddle
#

MORE LIKE STD AMIRITE

clear condor
#

Attack on Saturn Titan Video

celest lake
warped saddle
#

I'm more dedicated to humor than you are

burnt matrix
warped saddle
#

I need to buy one of those

#

not to add support to the core, just to have it to ride when I want

celest lake
#

as a treat

mortal mist
hallow fossil
#

Oh, that is a shame

burnt matrix
celest lake
warped saddle
#

that's odd considering it is just line doubling

#

(with a proper offset)

celest lake
#

It is in the latest PSX2CPU if folks want to look at it

warped saddle
#

also an example of a game where it doesn't work would help too

dense sundial
ripe valley
#

It was a strange function with a needed correct date and time set up on the SMPC, which froze the level loading.

#

I will be less available for some more days, I left everything needed to srg320 in terms of testing and new discoveries on timings.

glossy steppe
wise brook
#

but if you dual ram, you’ll have to manually copy that core over to the correct folder

glossy steppe
#

Catitude? Gatotude?

burnt matrix
#

lol Gatorade is pretty good

dense sundial
#

hmmmm

dense sundial
#

I wonder if the aspect correct thing is subjective matter

floral saddle
#

And yes it's very subjective, like the 8:7 pixel aspect on the snes being used for some assets but not others.

wide glacier
#

thanks for all your testing everyone. unfortunately, i still can't get shinobi to boot. i've tried many combinations of different game dumps, bios files, cartridges, region settings, and timing options, but it refuses to start

#

i'm quite baffled as no other game on the core has given me this kind of problem. i even tried the same shinobi rip on my real saturn, and it ran just fine via the saroo

ancient surge
wide glacier
wise brook
#

i think it’s a certain type of SPMC bug

#

that’s the part of Saturn that coordinated controllers/peripherals

ripe valley
#

t tried on my whole MiSTer systems (single, dual, MiSTer PI & QMTech) with the last version from yesterday.
VC2 doesn't boot at all on all systems.
Shinobi-X - Shin Shinobi Den (Europe) works correctly.

#

Games are loaded from a USB3.0 flash drive, CHD formatted done myself last year.

celest lake
#

I can check shinobi x on mine. Latest unstable?

ripe valley
#

Yes, latest one.

celest lake
#

Dual or single ram matter?

ripe valley
#

Try on Single first.

warped cliff
#

I personally can't stand it

dense sundial
#

When you don't correct it, the Saturn logo on boot IS an egg!

warped cliff
dense sundial
#

What's funny is that it IS an egg on my CRT

warped cliff
#

at least that's how it is on N64 which often outputs 640x224

#

Wait, really?

dense sundial
#

Yeah, horizontally squished

#

I wish it didn't blew up so I could show

#

Although maybe its after I messed with the service menu

warped cliff
#

I find that really odd because in those days developers and testers only really had 4:3 screens to test on

#

It must have slipped their minds, as there were such issues on SNES games as well

celest lake
#

Ok, so maybe interesting findings.

First, my ESD enhanced de10 nano plays it fine. Will go through multiple attract loops.

However, if I load it up on the mister pi while it’s playing on the de10 (which is getting the cd image from the same (nas) source) I get a black screen after the sega logo. If I exit out of the core on the de10, the mister pi will boot it, but it will black screen after one attract loop.

Qmtech, which loads from a bus powered (spinning) portable hard drive also boots it fine. But crashes after an attract loop also.

The crash happens after the white sega logo appears

#

I can test on my other misters after I rock this baby

warped saddle
#

conclusion: your nas sucks

celest lake
#

How dare you

ripe valley
#

celeriyacon uploaded a new test today, and the CDBlock part needs some improvements.
StrikerX3 is also working on it right now on Ymir.
EDIT : srg320 will perform the tests too and modify the core with the new findings.

celest lake
#

Tried the game stored on an SD card - same outcome: hangs after the first attract loop

#

I was wrong, my DE10 also has issues.

#

I'll test the downstairs mistes now

wise brook
ripe valley
#

I'll try it with my DE-10 Nano, as on all my other systems the game works fine and has been looping smoothly for 2 hours.

ripe valley
celest lake
#

I am running the unstable main

#

i think on everything

ripe valley
#

Shinobi Europe, with the Hi-Saturn BIOS, on Auto region ?
What is the status of the DRAM cart ?

celest lake
#

shinobi legends USA

#

USA bios

#

cartridge: none. region: auto

#

sorry, got 1g1red I guess. checking shinobi X which seems to be different (even though google said it was the same thing)

#

ooooo this has a full motion intro and everything

#

why wouldn't the 1g1r set include this version - this is dope

ripe valley
#

Europe version is "the best of both worlds".

#

FMVs and best soundtrack.

celest lake
#

and even better: it boots on my misters

warped saddle
#

see, this is why I don't use these 1g1r sets. at some point whoever made it has to throw out something that might turn out to actually be better

celest lake
#

yeah, I'm only using it on the hard drive

#

because it's 6tb and not 8 (I wanted 8, but they aren't "portable" then)

#

and that's where I looked first, so that's what i went with across the board

#

the european version is much better

serene thunder
#

Is the ninja still dorky white and red tho

ripe valley
#

Same ol' ninja.

serene thunder
#

I wish they had done a SOTN-style Shinobi for Saturn

floral saddle
#

Shinobi booted yesterday once I switched to the USA bios, tried again today and now it black screen after bios again, I give up lol

#

deleted the bios that update all downloads in the root of the saturn folder and now it works again. my games are in seperate usa and japan folders with seperate bios files within. as soon as updateall puts the bios in the root it stops working again.

celest lake
#

Strange things are afoot at the circle k

ripe valley
#

I used my MiSTer Pi, with a local copy of Shinobi Legions (USA), latest Main unstable and single core from 2025-08-15
USA 1.00 as cd_bios.rom (provided myself manually), USA region set, no DRAM set, Player 1 controller set only.

celest lake
#

So it works on the stable no problem - wouldn't that share settings with the unstable?

#

sent you pics of the config screen on the unstable. this is the single ram dated 20250815

ripe valley
celest lake
#

@floral saddle is pad 2 enabled in input settings for the core?