#Sega Saturn

1 messages · Page 102 of 1

burnt matrix
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Letting more experienced users manually copy over a dual ram build themselves serves as a good barrier of entry to minimize user issues and also allows maximum freedom for people who know what they’re doing. My two cents anyways.

radiant karma
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Besides, I doubt many beginners will be running dual sdram, and even if they do, they are not really missing much with having only the single ram versions as default. Unless an exclusively dual ram core arrives, 😉 (3DO)

hearty marten
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Does main know if you have dualsdram?

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Well, the menu core

celest lake
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Not sure. It knows if you have an analog board plugged in with the new 9.2 boards

warped saddle
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menu core would need modification i think

tribal burrow
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This is what keeps me from pulling the trigger on a dual ram build upgrade right now. Can't justify dropping the $ on an upgrade to just play a few saturn games better ... especially when I have a real Saturn already hooked up haha.

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Hopefully a beefier successor comes out within a couple years and doesn't break the bank.

burnt matrix
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Flip that on for the handful of games that need it and you’re good.

tribal burrow
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It didn't fix Grandia the last time I tried (sorry I know ppl are tired of hearing about that game lol) but yeah, mostly good eh.
Grandia doesn't load half the time on my Pseudo Kai either. might try the tinfoil mod on the cart.

burnt matrix
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weird about it not loading on the pseudo Kai

sudden pumice
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the trick is you have to make yourself a hat too

tribal burrow
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it's been reported before on the kai compat list
apparently better RF shielding might help

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lol yeah

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I have good TY CD-Rs and have tried various burns, it loads most of the time but will hang on the main menu at times or music will not load properly etc

ripe valley
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The last time I tried Grandia on the single core (within the last month), it was slower across the entire intro from the initial FMV until you take control of your character by 4 seconds on normal timings, and 1.8 seconds too fast on fast timings.

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I'm waiting the last changes on the SCU from srg320 before redoing some new tests.

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Normally some DMA timings will be tightened and that could be better in general.

ocean wasp
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I have the same problem, the backup cart doesn't work properly, I reported that some weeks ago in this discord, the backup cart set in the main menu is always corrupted when booting the core. this also then affects this save games which are images of backup carts. Thried the set yesterday as well. It looks like the same issue I had when playing sakura wars 2 3 weeks ago.

formal barn
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I have been experiencing the same issue with the backup cart on the latest stable Saturn core. I was trying to retain my ghost data in Sega Rally. If I do a soft reboot back to the Mister menu and immediately go back to the Saturn core, the backup cart seems fine. As soon as I power down the Mister, power it back on, Sega Rally complains the backup cart needs to be formatted.

umbral radish
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@ocean wasp @formal barn There's definitely something going on. I now seem able to create a save game cart of the usergames on Dezaemon 2. I was hoping to create several "carts" of various Dezaemon 2 usergames that I enjoy playing. It seems to create a cart, I then save the cart and rename it to the same as the .chd (for example if I want to create a save file of the user game called "DAIOH-XX Demitasse Ver. gamma" from the Dezaemon Save Manager Vol.2" I would then rename the save file to the same as the usergame chd (Dez 2 - DAIOH-XX Demitasse Ver. gamma) which is initially named the same as the save manager chd. While it saves the most recent "cart" and plays fine, it won't then reload the previous carts of usergames I've made. I think I'll leave it alone for the moment.

mortal mist
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Yes , tested 🙂 works fine

shell musk
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Will saroo speed loading be available on mister?

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I mean is something doable?

stiff latch
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saroo speed loading breaks some games i thought

wise brook
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saroo breaks games full stop

shell musk
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Choose cd speed

wise brook
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neo geo architecture is so streamlined compared to the Saturn.
i don’t think you can really turn up the speed without significantly rewriting the architecture you are emulating; much like the Saroo

stiff latch
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iirc, neogeo cd changed the cache size in later hardware revisions, which allowed for "faster" loading, but the drive itself was still a 1x drive.

but yeah i guess it does have a toggle to increase the "read" speed of games, even if it's technically a hack

wise brook
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saroo re-impliments not-an-insignificant portion of the mo-bo

stiff latch
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add it to a different core, call it "turbo" lol

ripe valley
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I already answered, because it's not possible without breaking other things. Speeding up the CD player doesn't speed up loading times, and the SH-1 is the most limiting with polling time.

The SAROO completely bypasses the CDBlock and reimplements it in its own way, but includes game-by-game hacks with an external database.

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That's not viable.

celest lake
mortal mist
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Yes

celest lake
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Poor Barry

mortal mist
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Blue @celest lake :))

burnt matrix
winter phoenix
hearty marten
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SAROO core wen

strong osprey
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saroo fans will never be playing saturn...

burnt matrix
hearty marten
lofty spire
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i got a Satiator as an ODE of choice, i wanted a MODE but had issue contacting the creator so i got a Satiator instead. works great but idk if it has Saroo's problems or not lol

winter phoenix
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a lot of homebrew games have issues on SAROO or just don't work at all because the firmware creator hasn't made bespoke patches for them (he only cares about the retail library)

burnt matrix
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bubububububu that’s different!!!!!!!!11110

hearty marten
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I mean it’s a slightly different thing

winter phoenix
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the Satiator doesn't emulate the CD block, it just tricks the Saturn into thinking it's reading from a disc when it's actually reading from an SD card. it accurately reproduces original CD-ROM seek times so as not to break some games that expect a certain length of CD loading time to set themselves up.

lofty spire
winter phoenix
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yep Fenrir is good too

burnt matrix
lofty spire
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no one knows norse mythology

stiff latch
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Anyway, I appreciate all efforts to get consoles working on mister

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but I keep my saturn with MODE for a reason

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mister is just very convenient, but if im planning on playing through a game, start to finish, i'll just as soon break out the console

sturdy dagger
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I'm the opposite really. Id have to setup my Saturn downstairs with my ossc.

wide glacier
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i do like the saroo's faster load times, as it helps a lot in games like sonic 3D blast, but as discussed above this is achieved through bypassing the CD block and using all kinds of weird hacks and patches

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it's funny to think that playing saturn games on mister is probably more accurate than playing them on real hardware via the saroo

rotund steeple
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You can enable the normal CD loading speed globally though for the Saroo.

mortal mist
ripe valley
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Yes!

celest lake
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Uh oh, zet’s excited

ripe valley
stiff latch
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is this sorgs full time job

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hes kind of a machine

warped saddle
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srg320 is not sorg, just to clear up an all too common mistake

ripe valley
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He works elsewhere during the days.

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I cannot say much more.

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DCC and Open Bus tests are green now, the core is recognized as a VA2 mainboard model (SG RAM for the main memory).

wise brook
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va2! how very specific

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known usually as VASG

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ha!

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i was typing that

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VA3 is VASD

ripe valley
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SCSP is okay, like always -all green-, no regression found.
I'm waiting the other tests to finish, some are rather long and extensive.

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SCU tests are green except for a DIVU extreme case (some 64-bit division results). Mednafen and Ymir are using the same algorithm but srg320 have a doubt about it.

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The current VDP2 test is all green, but testing only very partial parts of the chip (celeriyacon is working on it since some times).

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Normally, all regressions from last time should be fixed, but some tests are needed.

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I'll let you test it for yourself, because I don't have time and I need a break for a few more days, but I wanted to follow this release closely.

winter phoenix
ripe valley
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Some important changes with the latest internal tests from celeriyacon.
On the SCU, on the VDP2 and the DCC + open bus.

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I also like to help Ymir sometimes and see their progress on their end.
But some healthy competition is also 'fun'. 😉
Who will be the first to pass that test, or that other test.

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srg320 seems to be someone who enjoys challenges when I talk to him.

stiff latch
winter phoenix
ripe valley
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Absolutely.

winter phoenix
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Nice

ripe valley
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Just some magical touch here and there.

hearty marten
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3DO core coming along nicely I see 😏

winter phoenix
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In a way, every bit of progress on the Saturn is progress on the 3DO

trim nimbus
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The real progress is the Saturn core we made along the way

ripe valley
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celeriyacon provided some more complex VDP2 tests a moment ago.
srg320 will look at them tomorrow.

warped saddle
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was there any time in the past where the 'backup cart' saved/loaded?

warped saddle
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ok, there was

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unstable for December works correctly

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current release/unstable the backup cart is broken

warped saddle
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fixed it; PR sent

ripe valley
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I was just finishing to create the issue ticket.

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So, I'm adding the PR to the issue log, thanks Zakk.

timber marlin
# mortal mist Main with seek delay fixes

This seek delay fixes brought back the slight animation/audio desync in Albert Odyssey's intro on my setup. The sound appears to be slightly faster than the animation. The current stable mister main doesn't have this issue.

timber marlin
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Will give it a try and report back.

timber marlin
mortal mist
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ok one sec

ripe valley
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We tried everything with srg320 these last weeks on some parts of the core.
Some tests will definitively fail with the SCU DSP DMA on Single RAM systems, even after adding the timings option.
They require absolute accuracy and precision on RAM-H, that can't be achieved on that configuration.

The dual RAM system could pass, but at the limits.

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For the end user, this won't change anything, simply for the future preservation and documentation of the Saturn system.

timber marlin
# mortal mist

No change in terms of animation/sound sync. Sound is still slightly faster.

mortal mist
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sorry for so many files and thanks for testing 🙂

timber marlin
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You're welcome. 🙂

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Should I reopen the issue over at github or wait for further developments?

mortal mist
timber marlin
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Oops. Missed it. Will give it a go now.

timber marlin
mortal mist
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ok thank You

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I sent another file on priv , I will not litter the chat

high bramble
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Robby, don't pin those! 😏

serene thunder
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Instead, peg them

twin canyon
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mario? no? only a blue dumb hedgehog

burnt matrix
twin canyon
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will B4 get a saturn port

burnt matrix
ancient surge
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The Bug! fandom is dying.

Like if you're a true bugger.

celest lake
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what is dead can never die

winter phoenix
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that's Mr. Bones, not Bug

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also the Crow but don't play that game

celest lake
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the crow is a real feel good game on all levels

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opens with a father and son being shot and dumped into the lake

hearty marten
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Didn’t someone die playing that game?

celest lake
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probably

burnt matrix
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Gif deleted!!!!!

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Ok maybe that’s too far lol

high bramble
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Zet-sensei should be given the title Liaison to the Gods.

formal barn
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@ripe valley @warped saddle I was able to do a quick test with "Saturn_unstable_20250718_111e11.rbf" on my lunch break and I am happy to report that the backup cart saving/loading is working great so far. Sega Rally retains my ghost data after powering down the Mister. As I would expect, the save file increases from 64kb to 1,088kb now that the backup cart is writing properly. I will do further testing with some other games tonight. I will also test the dual ram build later. Thank you for pushing this fix.

ocean wasp
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Tested it myself, worked fine so far. Only some dezaemon things worked not as intended as it stuck with devil engine on the cart regardless of switching the saves. But maybe I'm too stupid will test some more

formal barn
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Just a follow up. “Saturn_DualSDRAM_unstable_20250718_111e11.rbf” is also playing nice with the backup ram cart.

celest lake
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It didn't meet timings though, I'm told. I also couldn't get a build that met timings

high bramble
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Single SDRAM wins again! 🏆

craggy scaffold
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Why does single ram win?

celest lake
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I think it met timings

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but I honestly don't know how to check

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kuba told me and I trust kuba implicitly

craggy scaffold
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Single ram has better timings than dual ram?

celest lake
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the build met timing which means, right now, it is theoretically more stable

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the dual ram build may have weird bugs under certain circumstances....or it may be fine

craggy scaffold
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You met timing

celest lake
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ur mom tho

craggy scaffold
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Damn. Lost again.

formal barn
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I was just testing the backup ram save/load function. No long term play. Just quick loading of games, powering off/on the mister, etc. Making sure the backup cart save file wasn’t getting screwy. Good to know about the timings though.

mortal mist
ancient surge
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Another bad build maybe?

mortal mist
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As of yesterday I have not encountered any problems with the latest unstable dualsdram core, let's not panic elmorise

drowsy hull
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It is perfectly fine to panic in such a situation.
Image if worse comes to worst and there will be 3do development

mortal mist
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I am convinced that the development of 3DO is going well

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Knowing srg320, this is exactly how it is

ripe valley
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3DO is low priority, even now.

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I left some more homework to srg320 during last night.

mortal mist
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Oh well 🤷

visual grove
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Due Monday: Battletoads

ripe valley
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Due Monday: fix every quirks of the VDP2.

trim nimbus
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I assume he doesn’t have the pcb anymore?

visual grove
ripe valley
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EDIT : Chances are slim, but no zero. Some sentences between us were open to interpretation, so I'm doing that edit.
The exact term is : suspended.

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For the most part, he lost almost everything and/or cannot access it anymore.

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||I'm not doing politics, but you know the reason why quite well.||

visual grove
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Ohhh

wide glacier
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is this the battletoads arcade game we're talking about here

visual grove
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That sucks

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It was a victim of escaping Ukraine

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So he’d have to start from scratch? Bleh

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Too bad that game is good times

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I could see starting over being depressing on something like that

ripe valley
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EDIT : Some sentences between us were open to interpretation, so I'm doing that edit.

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He thought about it, read the code on MAME, and decided to keep the core as is at the moment.

drowsy hull
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Is it only hardware access or did he not push the code due to understandable reasons?

hallow fossil
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His code for Battletoads is all on GitHub isn't it?

ripe valley
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Yes.

ripe valley
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(I need to go for today.)

visual grove
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Oh so lost the pcb. That is an expensive one

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Last time someone sold it near me they were asking $800 😦

junior hatch
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Hey do we know when SNAC for the digital pad may be available for Saturn? Thanks!!

strong osprey
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doesn't that already exist?

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i most certainly have been using a snac adapter with a saturn controller

visual grove
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Yeah MA sells Saturn snac for his products

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Not sure about other options if you don’t want to live in the SNAX / reflex adapt ecosystem

burnt matrix
high bramble
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...all except train controllers.

burnt matrix
safe trail
visual grove
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Ah thought he left temporarily

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Oh wait that was krikzz

wise brook
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krikzz survived a bombing a day or so ago

safe trail
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Last I heard, krikzz was in Spain. Didn't know he went back. srg320 never left, he just moved.

warped saddle
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I'm not sure he went back. he was posting about a bombing that happened in his hometown; the pictures were not his

ripe valley
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I didn't want to say more about his situation, yes he moved to a safer place, but he must have left things behind to the occupied zone.

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So, that's considered as lost (even from his words when I asked one day).

high bramble
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That's unfortunate, but at least he's safe.

trim nimbus
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Zet, as a tangent since you are able to communicate with him- any chance he might release his logic analyzer work? He uses a de10 nano, right?

open swan
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He uses the de10-nano yeah.

hallow fossil
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Presumably his gear could be replaced? If there are things he is after I am sure people in the community would be able to help get them to him.

ripe valley
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Most of the gear was replaced already.

hallow fossil
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Oh, what is the blocker?

celest lake
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The arcade board, I presume

visual grove
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Yeah if that’s it they rarely come up (checked ebay and AP real quick and nothing to even buy) and people want $800+

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I don’t think most collectors will loan stuff too willingly either even though it’s just rotting on a shelf with 300 other unplayed pcbs, it goes against their mental illness to do so 😜

left hollow
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If makes me sad thinking of all the retro hardware that has no doubt been lost in Ukraine in the last 3 years

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Was ordering some retro graphic cards right before 2022 and best deals were from Ukraine. One order I made just as things were starting (on ebay) I let them keep the money because they couldn't send it out

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Not trying to turn chat into politics chat but yea it all sucks

green pebble
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Hey team, is the STV core available from update_all or do I have to do any extra work right now to get it? I ask b/c I haven't updated my MiSTer in forever, and I decided to just run updated all, it's now at 2.3.1, but I don't see STV or SEGA STV anywhere in my folders. I should note, I don't have any SS games saved on my SD card, but I do see the core.

small ore
green pebble
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Thanks, so update_all doesn't grab the MRAs?

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I guess, what I'm saying is I ran UA and don't see an STV folder or Sega STV folder in my arcade section.

small ore
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I believe it just throws them in with all the other MRAs in the root of the _Arcade folder, and does not seperate them. I don't know if Arcade Organizer supports STV yet to filter them out like that.

green pebble
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ah shoot, you're right, the games are just mixed in

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thank you!

burnt matrix
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What''s the recommended games for STV to check out?

high bramble
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Let's see... there's:

Your Mom Forever
Your Mom Boomerang
Your Die Hard Mom
Your Mom Zone
Your Mom: The Duel
Groove On Your Mom
Your Mom Action
Your Radiant Mom
Your Mom Sliders (or Your Steep Slope Mom in the US)

I would start with those.

left hollow
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Batman and your mom is my favourite

mortal mist
ripe valley
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Shienryu, Groove on Fight

wide glacier
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burning moms

pearl harbor
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All these Awbacon alt accounts! pengusip

trim nimbus
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Elan doree

viscid shard
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Is there a fix for the vertical oriented STV games so that they're in the right orientation? I could totally be missing something, but I went to play Shienryu, and it's not rotated. I didn't see an option to rotate anywhere.

warped saddle
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there is not, unfortunately

viscid shard
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bummer, oh well. thanks!

naive whale
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and Three Dirty Moms

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(yes I know these arent STV)

vernal sun
green pebble
river river
# green pebble Who is in charge of Arcade Organizer so I can put a bug in their ear about getti...

https://github.com/theypsilon/Update_All_MiSTer/blob/master/docs/arcade_organizer.md#:~:text=The AO uses information from the Arcade Database to organize the MRAs. Please report any miscategorization you see in your \_Organized folder there if it is due to incorrect metadata.

The AO uses information from the Arcade Database to organize the MRAs. Please report any miscategorization you see in your _Organized folder there if it is due to incorrect metadata.

GitHub

All-in-one script for updating your MiSTer. Contribute to theypsilon/Update_All_MiSTer development by creating an account on GitHub.

wet hull
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Vacation time now

barren ice
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I liked that it is more true to being like a CD

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Also, I want to play games in the optical disc drive and seemed (to me) the best option for both CD plus ODE

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I also got the MODE and that's been solid, but I thought I'd like just one more device for no good reason.... really... lol

winter phoenix
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Congo the Movie: The Lost City of Zinj, a Saturn-exclusive FPS, is much maligned partially because of how difficult it is. But it might be worth revisiting now that Bo Bayles has discovered a swath of previously unknown cheat codes! He reveals them in his latest Under the Microscope:

https://www.segasaturnshiro.com/2025/07/23/under-the-microscope-congo-the-movie-the-lost-city-of-zinj/

Congo the Movie: The Lost City of Zinj is a Doom-like FPS that’s set in the world of the 1995 film Congo. It doesn’t use the movie characters or scenes, however — it’s an original story with its ow…

celest lake
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@warped saddle Are you and SRG still working out MRA and alternatives? I wasn't sure if everything was still just in _Arcade, or if you have started doing some weeding

warped saddle
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there's no real alternatives for ST-V, like only a handful and I put them in the alternatives repo

celest lake
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What do you think about Dynamite Deka going to _alternatives? If you're good with it, I'll add it to today's massacre

warped saddle
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seems fine. I don't really care that much. I think there's another situation there with that Tecmo soccer game

marsh crypt
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still can't get saturn to save games

marsh crypt
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i lost track of the latest core github

marsh crypt
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which unstable build is
MiSTer_unstable_20250723_07fb7c ?

celest lake
warped saddle
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if you're using backup cart you need latest unstable Saturn core, as the backup cart was broken previously for maybe a month-ish.

marsh crypt
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just grabbed the newest ones

wise brook
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the newest release has cut the debug option to turn on/off sprite layers

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i use that feature myself for screenshots so i’ll copy an old core for reference

marsh crypt
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i am mainly worried about OSD save issues .. have lost so many playthroughs because it would save

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mainly Lunar SSS

wise brook
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i’m running the new stuff

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all my backup cartridge saves worked first time

marsh crypt
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which memory is the best to choose at the moment? .. have only been using DRAM 4M

wise brook
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turn it off

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turn it on only if a game supports it

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like i do with my real saturn

marsh crypt
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can't wait to get a Hi-Saturn.. finally get to use my SAROO Sp Edition

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also picking up a VCD/SVCD card

wide glacier
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i don't think the saroo works with the vcd card does it

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not that you'd be missing much

marsh crypt
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it works with the SAROO .. at least the version I have.. also supports 8MB Memory according to the new firmware

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already confirmed with J&T Studio.. even confirmed that it works with a 1.5TB SD Card

wide glacier
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creator of the saroo said this so idk if it would work with any games that make use of it

marsh crypt
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I guess J&T doesn't know their product.. their website is basic with no explanation

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Still planning to buy a VCD card though... Am thinking of buying some games on the side regardless if needed or not

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They are also getting harder to find

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Wow .. I feel stupid over this whole saving ordeal... Kept mistaking the healing statue for a save point

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Explains why the OSD wouldn't save

wide glacier
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games with vcd support should still work if you play from original/burned discs i assume

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saroo is still a great product imo. it's hack-y but a good, cheap solution to play saturn games with much faster load speeds

marsh crypt
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would love to see how the 8M memory translates on the mister though

serene thunder
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How does VCD card work with Saroo if they both occupy that slot

wise brook
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you’re mistaken

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saroo goes into the cartridge slot on top

serene thunder
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Oh, I'm thinking of Satiator

serene thunder
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I got the whole VCD thing out of my system using burned games and a real VCD card

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Better FMV quality for sure in a handful of games

wise brook
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Vatlva !

serene thunder
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Gungriffon

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Really, Lunar is the one

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I also watched martial arts VCDs on a CRT, pretty sweet

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I'll have you know I own both the SEGA card and the JVC one

ripe valley
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Sorry for the lack of update, urgent family matters and traveling to another country for the next days/weeks.

ancient surge
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You didn't miss much so don't worry.

ripe valley
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srg320 is working on the core on his side and I follow some time or when a question appears.

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I just checked out some Ymir issue reports that I might be interested in when I get back, they have a tester who only uses ultra obscure games.
Obscure, even for me.

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Doing some comparisons and checking that everything's alright.
Bye, for now.

burnt matrix
unique coyote
# burnt matrix Ymir best Saturn emulator on PC?

It hasn't reached Beetle Saturn (Mednafen) levels of high compatibility yet, but it's slowly getting there.

And people are also slowly catching on to the emulator, considering it's a new kid on the block, and the people are already loving it.

ripe valley
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In 1 or 2 year(s).

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The most easy part is done.

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Now, it will bé much more difficult.

hallow fossil
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Where are we at now with the Saturn core? Is there much left to be fixed? I feel like have been a foot from the finnish line for months now (always the way with projects I know)

ripe valley
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The whole VDPs need a refactor, the SMPC too.

unique coyote
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I sometimes wonder if Saturn homebrew devs use the core for testing their games and software.

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QA and whatnot.

ripe valley
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Not those I know of.

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Either they don't see FPGA as viable, or missing some knowledge on the FPGA environments.

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Most of the system work, but we were not accurate enough for being future-proof.

hallow fossil
ripe valley
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That's the current step being done right now.

hallow fossil
hearty marten
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It doesn’t support RTC, does it? I thought you could only update the system clock

hallow fossil
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I thought it was added a couple of months ago?

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Does the clock not take time from RTC?

wise brook
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bruh

hearty marten
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I didn’t think so. I thought it was just temporarily saveable and didn’t get reset on an (in core) reset

wise brook
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this has been in the core properly working for over a year

hearty marten
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So at least now you can play nights at Christmas or whatever it was called

hearty marten
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Thanks. I was wrong

#

I was going off my memory of the commit in Dec where everyone thought it was implemented but it turned out it wasn’t

hallow fossil
#

If someone wants to give me a line I can add it to that wiki page tomorrow, am out now (or someone else can go update it)

burnt matrix
#

Saturn sales data from right before the Dreamcast launched

#

SAYS A LOT

#

But the top 10 has good games and Super Robot Wars

glossy steppe
#

Is this the place to talk about the ST-V core too or is that for a different channel?

celest lake
#

Nah, this is the place 🙂

glossy steppe
#

I was trying out a few ST-V games and could not get DaeJeon! SanJeon SuJeon to work, it just says cartridge error and to press the service button

#

Service Mode shows no cartridges installed, I checled the rom and bios and both match the CRC, even tried copying them to mame and that ran them fine

celest lake
#

I think you need the unstable STV for that one

#

I take that back, I know you need the unstable STV for that one

#

if you grab the unstable, rename it to the date on the current stable, delete the current stable from /_Arcade/_cores, and then copy the unstable in there, it should work and update all won't grab the stable core

glossy steppe
#

Oh, so it's going to be fixed in a future update?

celest lake
#

yeah exactly. it needed a new piece of hardware

glossy steppe
#

I see, thanks.

winter phoenix
#

(Or to the SX thread I got it from)

pearl harbor
serene thunder
burnt matrix
drowsy hull
#

cheating on us 😕

kindred peak
#

What issues should I be looking for when playing Dark Savior via CHD? I’m about 25% through the game and haven’t noticed anything broken.

burnt matrix
warped saddle
#

oh that's one of those multi index games. it's just going to be wrong audio in some cases

#

if at any point you've had a thought like 'this game sure uses this music a lot' that's probably why

kindred peak
#

I have the disc but haven’t played it in years. Nothing has stood out yet.

burnt matrix
#

y u flexing on us

#

“I have the disc but I don’t play it” daaaaaaamn cold blooded

kindred peak
#

The flex you should truly be in awe of.

winter phoenix
#
#

It has lots of other numbers in there, too

burnt matrix
#

Oh thanks dude

#

Oh wow it goes way beyond 100 lol

winter phoenix
#

Yep! Lotta good stuff in there

serene thunder
kindred peak
serene thunder
ripe valley
#

Found 2 obscure games not working on the current core.
Left 2 issue tickets to srg320 already.

#

Otherwise, the core is pretty solid now, even against the latest versions of Mednafen, Ymir, SSF and yabaSanshiro/Kronos.

#

I tested the current core against all their respective opened issue tickets/known issues as of today.

wide glacier
#

is there a list of games that require fast timings to match original hardware

wise brook
#

no not really, most here can name a few heavy hitters that perform terribly without it.

but no one who insists on singleSDram has sat down to play side by side with original hardware and catalogue their findings

wide glacier
#

that's unfortunate

ripe valley
#

You can't always detect when a game needs them.

#

Sometimes it is just a scene on a whole J-RPG game.

#

Or a specific action, like on Decathlete.

wise brook
ripe valley
#

I need to check once more Zero4 Champ DooZy-J Type-R.

#

I left a note on the compatibility list that it used to work on a core from early 2025.

#

And I will probably need someone else to test it too, just to be sure that I don't miss something here.

strong osprey
#

single ram gang will not take this slander lightly

floral saddle
ripe valley
#

The last time I checked the game was on 2025-01-11.

#

And left is as Playable back then.

#

I need to go for today.

floral saddle
balmy venture
quick sorrel
#

Is Radiant Silvergun still showing slowdown while using the seek weapon?

acoustic sable
#

It did on original hardware didn't it?

hearty marten
#

MiSTer wins again? elmorise

quick sorrel
#

Probably. I don't recall any difference between the Saturn hardware playing it vs MiSTer but there were some reports earlier that someone noticed it had slowdown.

acoustic sable
#

Might not be identical slowdown on both - but I'm sure I remember getting killed playing on real Saturn due to frame drop/slowdown. I don't have the hardware any more

upper dust
#

I remember people saying they prefer the JP ST-V version because it removes the slowdown, compared to the real Saturn version

acoustic sable
#

Ooh! Neat

balmy venture
#

Shouldn’t this be pinned?

#

It seems like a decent enough amount of discs, especially with the Saturn core being the only one to support index 2+, that it’d be worth a pin.

#

Or am I just being stupid?

#

Or, wait, maybe this and the attachment should be turned into one message and then moved to #help?

celest lake
#

I think some of that is pinned in here?

burnt matrix
# balmy venture Or am I just being stupid?

Not at all, it’s a great thing to have pinned so thank you for thinking of that.

I have it linked as part of the Important Info pin which also lists a bunch of other things users should be aware of - #1046941029296779344 message

balmy venture
burnt matrix
#

Do you know what indices are used for? So weird that only the Saturn uses it.

warped saddle
#

it's so you can index into different parts of an audio track

#

although funny enough you can't jump directly to an index easily, so I kinda wonder why they did that

safe trail
#

I mean... it kind of should be a blanket statement not to use CHD on this core because of all the games that have issues, and the potential for others

warped saddle
#

the only one anyone ever noticed was Chase HQ anyways. not exactly a list of popular software there

#

I could probably come up with a way to fix it but I was kinda hoping mame would

safe trail
#

Still..

#

Maybe a stern warning to use at own risk

burnt matrix
#

The list is small and obscure enough for me to not really care 🤷‍♂️

#

I don’t blame anyone for caring but I haven’t noticed any issues and even if there were I wouldn’t notice them anyways lol

hearty marten
#

You’d notice on chase HQ 😅

#

And time gal

burnt matrix
#

It’s those two and Dark Saviour for the “big games” right?

hearty marten
#

And Princess whatever

burnt matrix
#

Let me rephrase, games I have heard about lol

hearty marten
#

And the WWF games, I guess

thorn pagoda
#

somehow i've heard of timegal

hearty marten
#

But you can play In Your House on the PSX core

#

But it’s not a big list, that’s for sure

burnt matrix
#

SPACE JAM nooooOooo

hearty marten
#

I have that on the PSX core 😅

burnt matrix
#

the only one I’d care about is Dark Savior, I don’t mean the other games aren’t cool, just either play them on different systems or I’m not interested in them

thorn pagoda
#

its probably worth a few lines in the readme or something, its enough games to come up from time to time

burnt matrix
#

yah

hearty marten
#

Didn’t somebody do a good readme for the core a while back?

high bramble
#

Yep: #1046941029296779344 message

burnt matrix
#

I love the SURGAH SURTURN

high bramble
#

Robby getting in touch with his inner Bubbles...

left hollow
ripe valley
#

Some more tests and reports to the compatibility list today (60% of the whole worldwide library achieved).
The good news - no other regression found and all the games tested today are working correctly so far.

tawny forge
#

Core is done! Pls close channel and peeps move to the 3DO channel now elmorise

ripe valley
#

The core is not done at all in terms of accuracy and peripherals.

kind bough
#

Did ash's fix for lightgun on the 480i menu screens of scud get merged?

wise brook
kind bough
#

It needs p2 set to light gun also, otherwise the menu loops

strong osprey
#

why must saturn heads always opress us innocent 3do likers

wise brook
#

the 3do oppression will continue until moral improves

kind bough
#

Not sure if that's been tested on real hw, surely it works with just the gun you play with in p1

ripe valley
#

In fact, I was away for 11 days, so srg320 could have work on the 3DO.

#

We haven't talked each other since then.

visual grove
#

Damn I hope not

burnt matrix
#

@ripe valley is the hero we need

high bramble
#

...and the one we deserve!

onyx gulch
#

Is there a way to officially add japanese ST-V games in Arcade Organizer? I added the MRAs myself but it keeps erasing when updating. I only play Radiant Silvergun in Japanese (nobody plays the crappy USA version).

marble laurel
#

on the OSD you can choose the alternative bios (japanese one)

#

and save the settings to make it start every time on this settings

onyx gulch
#

And I have the lastest cores too.

marble laurel
celest lake
#

You need to use the unstable stv core. Also, I know zakk has a PR to add Japanese versions to /_alternatives, but there is a bug in the verification script that needs to be fixed

radiant karma
upper dust
ripe valley
burnt matrix
ripe valley
#

And I don't know the future plans of srg320.

radiant karma
#

Good to know, thank you both!

ripe valley
#

My vision should be to finish as possible the accuracy on some chips, even with the current state of the core.

#

We have acquired some recent knowledge on the SCU, SMPC and VDPx chips these 2 last months, thanks to celeriyacon.

burnt matrix
#

Lack of Analog triggers in the Saturn core is a MiSTer main issue. I am under the impression that adding support for an additional two axis for analog triggers is quite a lot of work and until the Saturn core there wasn’t a reason to implement it. Even then, it’s debatable on the amount of effort being “worth it” for such a small handful of games that support it.

#

Not my opinion of course. But it’s the gist I got when I asked around.

ripe valley
#

sgr320 added the RAX sound board for... one game.

celest lake
#

yeah but that game was batman

#

he couldn’t kick

ripe valley
#

I won't be surprised if he wants to do other parts too on the Saturn.

celest lake
#

it was so sad

burnt matrix
#

Well hopefully someone is willing to work on input.cpp to add analog trigger support. There are a few arcade games that could benefit from it too.

ripe valley
#

We need to support the Photo CD Operating System.

#

Otherwise, moondandy will throw a tantrum.

thorn pagoda
burnt matrix
thorn pagoda
#

its kinda hard to describe why its needed for that

#

it seems pretty fine already but you can't accelerate and brake at the same time

burnt matrix
#

Right because two buttons are analog

thorn pagoda
#

yeah and 1 trigger bizarrely

#

and that has support in like, maybe a hundred games? practically every racer on psx would benefit

ionic gate
#

has anyone contacted Sorg about analog triggers/buttons?

#

practically every time there's a complaint, nobody even bothered to ask 😄

burnt matrix
ionic gate
#

well do it harder

minor cipher
burnt matrix
minor cipher
#

this is in response to "Even then, it’s debatable on the amount of effort being “worth it”"

#

strong, strong disagree

#

it's a strange situation. sorg said he'd think about implementation in a github issue a very long time ago. it will be pretty disappointing if this (analog triggers over USB) is just not in the cards for MiSTer at all for whatever reason. playing Sega Rally with analog controls on a modern controller is really fun and feels quite different than digital

ionic gate
#

given the state of the Saturn core, its worthwhile implementing

burnt matrix
#

You are only mentioning one game that would use it and even then it’s fully functional with SNAC.

#

So to the person who needs to implement it, there already exists a solution and it’s called SNAC. See what I mean?

#

The challenge is putting together enough of a convincing argument for the person who has to do the work, unpaid work mind you.

#

Beggars can’t be choosers

#

Just gotta be good debaters lol

lofty spire
#

master debaters you might say

minor cipher
#

when someone in a position of authority says "Even then, it’s debatable on the amount of effort being “worth it”, the most important thing i can do is say "actually it's entirely worth it". that's not begging or anything inappropriate. robby can be a bit defensive about the capabilities of Mister and downplay missing functionality. it's important for people who recognize the utility of those features to push back and say, no those actually are important and should not be downplayed. SNAC is not really aligned with the original intent of MiSTer, which was to be able to use modern displays and controllers, etc. i don't think Sorg himself thinks SNAC makes USB analog trigger support superfluous or he likely wouldn't have even bothered to claim to be thinking about implementation

burnt matrix
#

I’ve got no authority, I’m just a dancing monkey they keep on board because I make memes lol

burnt matrix
#

And I’m trying!

#

lol

minor cipher
#

i appreciate your efforts

burnt matrix
minor cipher
#

you're all good. i just want to offer my personal view because playing Sega Rally with analog is literally the one thing i want to do with the Saturn core but cannot. i don't really care for SNAC, my Saturn controllers are fine but part of the joy of MiSTer is using modern equipment that's not normally natively compatible with old consoles

burnt matrix
#

Maybe I’m wrong, I just like that idealized approach.

#

But yeah I literally play Sega Rally at least once whenever I boot up the Saturn core. Holy shit it’s so good.

minor cipher
#

the absolute best!!!

#

i just don't want to have to hang onto my saturn just for analog sega rally or have to get a snac setup just for that one game

#

it's important to me! i will do anything i can to help get it across the finish line. for now that seems limited to just voicing that it's still very important to me! 🙂

#

(part of it for me is the Saturn 3D pad has relatively springy triggers - with analog trigger support i could use a pad with short-throw which is way better for my carpal tunnel)

noble escarp
sacred perch
untold lintel
#

Robby the personality hire

serene thunder
#

What kind of resources do we need for the Movie Cards to be supported? "Larger" FPGA? Better ARM?

burnt matrix
#

But a lot of software for the CD-i requires that addon so the “need” is more for that core.

warped saddle
#

someone working on it for this core is probably not going to happen, the fpga is basically full at this point

ancient surge
#

There is also only one game that requires the video card, which is dubious since it's just another version of Lunar: Silver Star Story.

The SEGA Saturn already has a version that doesn't require it.

trim nimbus
#

Netlink support would be nice, and that is the type of thing srg has been happy to hand over to the arm side in the past.

vernal sun
clear condor
#

Listening to the startup sound?

warped saddle
#

I heard the Saturn has games

celest lake
hearty marten
#

Definitely not confusing it with the Jaguar or 3DO though CDI

winter phoenix
burnt matrix
winter phoenix
#

Yeah see! List redeemed!

balmy venture
high bramble
#

So if Sega does what Nintendon't, and Nintendo has games... what exactly does Sega do? 🤔

burnt matrix
#

Has better games! elmorise saturn elmorise

high bramble
#

You mean I fell for Nintendo hype?!

cobalt rune
#

I've always thought Nintendo was overrated myself. I'm sure I'll be roasted over hot burning coals for saying that.

Even today, they just don't really do much for me. I don't own a Switch 2 and don't care if I ever own one. I barely touch my Switch. The SNES was definitely fantastic, I think it's the best console they ever made but nothing else ever did anything for me

burnt matrix
cobalt rune
burnt matrix
#

I don’t know what that means but I’m trying to say I like Sega very much now

cobalt rune
#

😂

#

I've hit a point in my life where I just love video games..some consoles are better than others but that doesn't mean even the lesser ones don't have something to offer

#

And besides I love an underdog. I had a 3DO when I was 12 and I absolutely loved that thing.

winter phoenix
#

Keio Flying Squadron 2 is one of those Saturn games that Europe got while North America didn't. That meant no English 60hz version of the game existed — until KoolFiller's new patch! Get the details in DoubleDime's story:

https://www.segasaturnshiro.com/2025/07/31/keio-flying-squadron-2s-ntsc-version-now-in-english/

KoolFiller released an English text/dub hack for the NTSC version of Keio Flying Squadron 2 last month over on SEGAXTREME. This translation patch takes almost all the PAL-exclusive English text and…

burnt matrix
#

SWOAH SUPER COOL

twin canyon
#

saturn shill

hallow fossil
# ripe valley Otherwise, moondandy will throw a tantrum.

Hah! I think we are well covered with CDi for Photo CDs, so I don't think anyone will be disappointed if the core doesn't also support Photo CDs. Would be good if it got keyboard support though, that could be ported over to Mega Drive core as well. I read that people have rewired Saturn keyboard port so it can work on Mega Drive and there are homebrew that support it

copper furnace
#

Finally, I can play it in English in NTSC mode. When I played it 6 years ago, it seemed to me quite interesting

glossy steppe
#

The analog triggers were only on the 3D controller right? The one that game bundled with NiGHTS? I would say that's worth it for that game, though, did it even make use of them as analog? I recall them only being for doing tricks. Weird that it would be bundled and not make use of the triggers too.

glossy steppe
wide glacier
#

the pal version is entirely in english but the dub is pretty terrible

#

the option to play with english graphics and japanese voices is absolutely welcome

glossy steppe
#

Does the dub version of this patch add the PAL dub to the Japanese version? Or was it redubbed?

wide glacier
#

This translation patch takes almost all the PAL-exclusive English text and voices and applies them to the NTSC Japanese version.

#

Included in the post is another patch that only translates the text. KoolFiller says, “This version keeps the original Japanese voiceovers, movies, SFX, and the Japanese title screen.”

ancient surge
#

I like the dub in a so bad it's good way, which to be fair fits with the general campiness.

burnt matrix
#

There’s no subtitles to the videos so heads up if you decide to use the Japanese voices.

serene thunder
#

Just copied it into place, will play later

shrewd crescent
#

Are there any major differences between the titan/saturn versions of Guardian Heroes?

small ore
#

Probably the biggest difference is that it's not on the ST-V

wide glacier
#

i assume they meant guardian force lol

shrewd crescent
#

Whoops, you're correct

#

Carry on lol

shrewd crescent
#

The Shanghai port on there is great btw

burnt matrix
#

On where ST-V?

shrewd crescent
#

Yup

#

Pretty sure its on saturn too

#
Sega Retro

This teeny-tiny article needs some work. You can help us by expanding it.
Shanghai: Triple-Threat, known as Shanghai: Banri no Choujou (上海 万里の長城) in Japan, is an entry in Activision's Shanghai series of games. It was released for the Sega Saturn in 1995, then later ported to Sega Titan Video arcade hardware.

ripe valley
#

The Saturn core have slowed down quite a bit these last days, as srg320 seems really busy elsewhere (no 3DO), and I need to be with my family at the moment.
Please be patient until our mutual returns.

celest lake
high bramble
#

I expect no expecatations.

upper dust
#

We've gotten more than we expected. Thank you for all of the hard work

glossy steppe
#

Speaking of 3DO and Saturn, in regards to games that don't convert to CHD well without issues due to having multiple Indexes. Is it specifically if they have an Index 2 and later, or if they have more than 2 indexes?

#

I was doing a scan for any of my CD games that have "index 2" or "index 02" in their cue files, and I only had four results, three Saturn games which are on that list, and Disk 2 of a 3DO game

#

Thing is, it only had two indexes, Index 1 and Index 2. Wasn't uncommon for games even on PSX to have two indexes, but generally they were listed as Index 0 and Index 1

#

So it having more than two indexes that causes the problem? Or having an Index past 1 that causes the problem even if you only have two indexes total?

warped saddle
#

anything past 1

serene raven
#

@celest lake im on a de10-nano not misterpi

#

if that changes things

#

also dual ram if that also changes things

celest lake
#

dual ram changes things

#

board flavor does not

#

it is not present on the dual ram build of the core

#

just single

serene raven
#

cool

#

does update all pull the dualram or use the manual download from the pinned

celest lake
#

manual download

#

They are coming up with a solution for dual ram builds

#

but right now it's all manual

#

unless you use the WIP database

#

then it will come down with update all

#

err unstable updater I mean

#

add these to the bottom of your downloader.ini if you want all the testing cores

db_url = https://raw.githubusercontent.com/MiSTer-unstable-nightlies/Unstable_Folder_MiSTer/main/db_unstable_nightlies_folder.json

[ajgowans/wip]
db_url = https://raw.githubusercontent.com/ajgowans/wip/db/db.json.zip

It will put them in the /_Unstable folder, so they won't muck up your normal folders

wise brook
#

if only the de10 could handle a core with a dual sdram toggle

glossy steppe
# warped saddle anything past 1

So then disk 2 of the 3DO version of that game (Braindead 13 if that helps) also can't be compressed to CHD even though it only has two indexes because it lists them as 1 and 2 instead of 0 and 1?

warped saddle
#

it can be compressed but the info about track 2+ is lost. without knowing if the system/game actually uses those indices I can't say if that matters or not

serene raven
#

played a little of grandia 1 on saturn core to see what the game was like, i can dig it

#

probably play it after i finish 2

glossy steppe
#

I am going to assume it does, since it's a FMV game and the index 2 has a specific time listed

#

Ok then, guess that's also a 3DO game that if that core even comes out I can't compress to CHD

warped saddle
#

that time is also like 4 seconds before the end of the track, so who knows

burnt matrix
balmy venture
#

Or is it just a MiSTer thing.

hallow fossil
#

I think it is more fundamental, so a core can only be one or the other, it can't be both single and dual ram

cunning citrus
glossy steppe
warped saddle
#

the psx core has a setting to use ddr3 or the 2nd sdram for audio, but that's not the same

ripe valley
#

I'm resuming some Saturn research and already sent it to srg320 earlier today.
StrikerX3 also found some flaws in the Saturn test suite and I shared those findings with srg320 as well.

ripe valley
#

srg320 is alive and kicking.

We discussed about some recent discoveries on my side and shared some thoughts about the flaws on the Saturn tests suite.

#

The flaws won't affect the core and srg320 already knew about them.

#

And for some discoveries they will be added to a next version of the core.

wise brook
#

wonderful

ripe valley
#

I try to give an update, we are working on it, less regularly but we are still doing it.

burnt matrix
#

I’ve never see @ripe valley or srg320 in the same room.

#

Just saying

ripe valley
#

"I'm Batman"

wise brook
#

are srg320’s efforts all core accuracy focused or has he been able to address any user-side feature requests

ripe valley
#

Most of my work with him is about accuracy and bug/issues resolutions.
When it comes to user requests, he's usually surprised us, especially me.

#

So I can't comment because I don't have any information at all.

marble laurel
#

it is great that he is safe with the situation !

wise brook
#

i mean, he’s not safe with a capital s

#

Russia is actively bombing civilians

marble laurel
#

Sure the situation is worse ...

ripe valley
#

srg320 asked for some more tests to be added on the VDPx tests suite today.
He is working intensively on the chips' accuracy and timings.

#

Ironing out the last quirks on them.

#

In some cases [on the VDP2, for context], FPGA is simpler and more accurate than software emulation.

ancient surge
#

Maybe this will also improve the adaptive dithering blending? Right now it's pretty inconsistent between games.

wide glacier
#

does the vdp1 mesh option even do anything currently?

ripe valley
#

Only on some games.

#

Don't expect mesh tranparency like on software emulators.

wide glacier
#

ah i see, thanks for the clarification

#

i tried it in sonic jam's sonic world and didn't see any change, so i guess that explains it

green swift
#

The ultimate mesh transparency hack

serene thunder
wise brook
#

or was there other games in mind

timber marlin
# mortal mist

The audio and animation are back in sync during the intro of albert odyssey with this build.

tribal needle
#

Hi all,
Am I the only one who's experiencing issues with Decathlete on the latest (20250718) ST-V dualram core? If I keep the attract mode running in a loop, I get untextured models during some cycles, as it was when the core was in active development. The most affected is 100-meter dash, but sometimes, this is reproducible with other disciplines as well. Usually, the first or second attract mode cycle is affected. If you can't reproduce, try restarting the game.
I can also reproduce this on the single-RAM core, although with different disciplines. In my case, it was the long jump.
My setup includes Mister Pi 2nd batch (Dual SDRAM) and HDMI output. vsync_adjust for ST-V is set to 0.

celest lake
celest lake
#

Cool. I’ll take a look later today

ripe valley
#

I can't reproduce it since at least 2 hours.

#

Let's see if TheJesusFish will have a better "luck".

celest lake
tribal needle
celest lake
#

it sounds like it's pretty obvious, yeah?

tribal needle
burnt matrix
#

I wonder if @celest lake TheJesusFish can turn bins into cues

ripe valley
#

A screenshot should be better, so I can be really sure what we need to search. @tribal needle

marble laurel
ripe valley
#

You're too fast, @marble laurel

#

😂

#

I was going to test new things on the SH2, but srg320 released the update just before.

marble laurel
#

The temporality 😅

tribal needle
#

Here's what I mean.

#

On the next attract mode cycle, the models are textured properly.

celest lake
#

fear is the mind killer

ripe valley
tribal needle
#

I see. Thanks!

ripe valley
#

The game cycles between the players characters and the mascots.

celest lake
#

I guess I don't get to stare at track and field sports for an hour

#

now my whole morning is freed up

thorn pagoda
#

happy saturnsday

ripe valley
#

I will finish my current job workflow, test the new findings on the SH2, report to srg320 and do an update of the 32x core later today.

ripe valley
#

An announcement here.
The core has passed all currently known tests (DCC, SCU, SCSP, SMPC, VDP2 & SH2).
From one of the least well-documented consoles a few years ago, we now have one of the most precise cores in the MiSTer ecosystem.

warped saddle
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oh no

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this means work may happen on the 3DO

ripe valley
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The work is not completely finished as we have to check other things on VDP1 and some future tests of celeriyacon.

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srg320 asked me and celeriyacon to test and verify some really obscure system quirks.

burnt matrix
ripe valley
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I need to check the 32x compilation and upload it within the next minutes.

burnt matrix
#

Keeps me motivated you know?

burnt matrix
#

oops, didn’t mean to interrupt your awesome news

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Ok pins updated! Make sure to grab the latest main too.

ancient surge
#

Bad day for 3DO fans

pearl harbor
#

A Saturnday can never be a bad day! Even as a 3DO fan!

visual grove
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Weren’t there some 32x games that didn’t work before? Do those work now? I want to say some Sonic game but that’s pretty old info. I don’t care about 32x so I’ve never once tried the core or paid much attention 😉

wise brook
#

seems all good now

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you should try Virtua Racing Deluxe

ripe valley
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Just Star Wars Arcade freezes on a specific stage.

radiant karma
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There hasnt been an official release for 32x for a year, maybe it should receive one after so many changes have been made since.

visual grove
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It’s funny they did those ports of sega model 1 stuff for 32xeven though it’s weaker than Saturn which also couldn’t do sega model 1 stuff anywhere near 1:1

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I guess not when you consider there’s a “port” of vf2 for Genesis

drowsy hull
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as long as the gameplay transfers 🤷‍♂️

radiant karma
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Regarding VF1 and VR ports, gameplay was spot on, surprising really. Fact is, at that time, I couldnt tell it was a downgrade graphically, blamed it on a 14 inch crt and composite.

upper dust
#

They are great ports

visual grove
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We were huge VF dorks and spent countless quarters on it in the arcade and of course bought Saturn on release for it. I have to say despite being a less than stellar port and we knew that being so familiar with the arcade yet I and my friends sunk a stupid amount of time into it because like you said they nailed the feel even if they didn’t nail the visuals

polar mountain
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Having a 32x core that I never touch is the height of luxury

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It's luxurious

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This is me

visual grove
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I could play an accurate representation of 32x at any time..but I won’t affected rich villain laughter

wise brook
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wait when did the new cores drop

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can’t tell if this is specifically ST-V

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or both

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Well, Crusader is specifically Saturn related

hallow fossil
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Are we at the point where we should get a new 32x build released with the fixes on the shared parts from Saturn and updated .sys? Is there anything that is working in what is live currently that isn't in the zet sensei dev builds?

celest lake
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yes

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star wars :/

ripe valley
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Parts that aren't inside the tests at the moment.
It's just for extreme accuracy -and being future-proof-.

celest lake
ripe valley
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We need to fix Star Wars before doing a stable release.

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We could skip the issue on Chaotix on the current stable, but not the one for Star Wars on unstable.

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I'd like some tests on Mortal Kombat II, I'm not up to the task and I don't know exactly what I need to check, but others seem to check it regularly.

ripe valley
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My own agenda was also to help on the core before the release of the SuperStation One.

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Being able to load discs with a very reliable and accurate core.

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The stars are aligned, better than we have thought.

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Sadly, we can't fix everything with the single RAM build, limitation of the RAM bandwith.

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So, the fast timings option will stay for now.

celest lake
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Do you know if SRG is planning another stable? Or is it going to be a twice a year thing

ripe valley
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I need to talk with him tomorrow.

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Leave that on the 32x section instead of here, please. Concerning Star Wars arcade (it was for Wark before he removed his message).

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So, we could trace better our testing.

celest lake
ripe valley
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I was replying to wark about Star Wars, he removed it from here and added to the 32x section.

ripe valley
ripe valley
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I'm checking a recent proto.

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TrueMotion Saturn Demo (Dec 8, 1995 prototype)

wise brook
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probably just as easy to fully fork the work at that point

ripe valley
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When I saw the core presented at a previous Tokyo Game Show with a Saturn case, and knowing the people behind it, I thought, "Don't even try it, you..."
They won't contribute to the development of the core by enriching themselves through the work of others.

I must prefer to see Taki succeeding on the SS1 and probably see a Saturn variant one day from him.

wise brook
#

potentially much cheaper, none of the analog circuitry would be required just a small secondary bank of ram

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Unless they wanted to do some switch between analog and digital mode

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or really customize it and make it capable of SDRAM and dual output

drifting crown
serene thunder
#

Is the core as accurate as Polymega yet?

ripe valley
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Far better than the PolyMega, as it is based about an older version of Mednafen and we surpass it on every front.

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Shienryu Saturn is broken.

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The sprite layer is missing.

ancient surge
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Is it a VDP1 or VDP2 issue?

ripe valley
#

We haven't touched on the VDP1.

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So, VDP2.

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Same for Panzer Dragoon Saga.
I saw the regression too on the character name select screen.

ancient surge
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Maybe a bad build?

ripe valley
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No, we touched the HV counters, so something broke with them.

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I need to check with srg320 tomorrow.

ancient surge
#

Ah, probably old code messing with the recent changes.

ripe valley
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No more 3DO.

slate karma
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Looks like enabling fast ram timing does some screwy things to the BIOS load screen? An entire layer completely disappears ie. on the JP splash the copyright text goes, on the EU screen the Saturn logo and copyright text disappears. Resumes boot once disabling fast timing on single SDRAM.

ripe valley
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I will check the build tomorrow, I just saw that too.

burnt matrix
burnt matrix
high bramble
#

Wait... so PolyMega is not better than MiSTer?
...cancels order

celest lake
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it even has mega in the name

high bramble
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Exactly!

celest lake
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can't trust anyone anymore

high bramble
#

I thought Robby was supposed to be looking out for us...

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I have a pile of Raspberry Pis all because of him.

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Turns out, they really weren't better for games.
I don't need 15 Pi-holes...

celest lake
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are you sure? surely no ads will get through

quick sorrel
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The current update_all downloaded core version date should be the same as the manual one in the pins, right? (Sorry, I’ve been terrible busy and absent)

hearty marten
ancient surge
crimson hemlock
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Apologies if this is covered off and I've missed it, playing the SotN ultimate 1.1 on the single ram core and it seems super choppy. Tried 2 different MiSTer devices and same on both. Youtube footage looks much smoother than what I'm getting (I know its a terrible port but i don't think that's the issue)

wide glacier
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choppy how? like skipping frames or

crimson hemlock
thorn pagoda
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have you tried the retail disc without patches?

ripe valley
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I'm pretty busy and redoing the compilation of the core at the same time.

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I will check within during the next hour.

crimson hemlock
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Annoyingly my Saturn is not accessible at the moment to compare with real hardware so it might just be me misremembering

wide glacier
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this is definitely slower than usual

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i remember it running fine on previous versions of the core though, so perhaps there's been a regression (assuming you're on the latest unstable)

crimson hemlock
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I beat it on real hardware a while ago (original unpatched) and don't recall it being that slow but also couldn't be certain I wasn't confusing it with the PS1 version either!

wide glacier
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yeah, the ps1 version is definitely smoother, but the saturn version should be faster than your video at least lol

burnt matrix
crimson hemlock
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I am using latest unstable build, issue seems worse in save rooms so that's one way to reproduce

burnt matrix
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//media/fat/configs/

crimson hemlock
high bramble
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Are you fat shaming his configs?

visual grove
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Robby no longer loves fat babies, only phat babies

high bramble
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//media/phat/configs/

ripe valley
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The single core is at the extreme limits in terms of Fitter operations (99% of the FPGA is necessary).

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Tha could cause some troubles and timings issues.

pine bobcat
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Does dual have lower usage?

ripe valley
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2% less.

winter phoenix
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Lemme know if I messed anything up, heh

burnt matrix
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Maybe not that last one

winter phoenix
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you better watch it buddy or I'll quote you on that

mortal mist
crimson hemlock
burnt matrix
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I mean, that could still be possible but that’s not something srg320 can fix.

crimson hemlock
ripe valley
celest lake
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I can look

ripe valley
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The current concern we have comes from side effects encountered after changes to match tests, parts not yet added, or new discoveries about timings between different ICs.

celeriyacon's technical tests are essential for development, but there are still elements not taken into account at the moment or adjustments to be made without disturbing the current result on said tests.

ripe valley
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DSP overflows are fine on the current unstable core (I don't have to do anything on this and srg320 was already correct).
We have to wait for some changes and additions to the next Saturn internal tests suite.
StrikerX3 (from Ymir) also has access to it; we are working as close as possible to the situation.

celest lake
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I can confirm the single ram version of the unstable has a problem with SOTN

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trying dual ram

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I tried on both the previous unstable main and the current

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dual ram has layering issues with the loading screen

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it is slightly faster but still slow compared to the stable

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checking a different mister

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this is the one that I hold in my bare hand while rubbing my feet on shag carpeting

ripe valley
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Thanks, I'm adding a note on the issue ticket.

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We will need several days.

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Poor little DE-10 Nano, we are asking too much now

celest lake
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Confirmed on De10, MisterPi, and QMTech

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but here is the fun bit: only seems to happy in the save room?

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save and loading rooms

ripe valley
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Save room and the CD transistion rooms (corridors).

celest lake
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ya

ripe valley
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The sprites are also flickering when you move, like the candles.

celest lake
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ahh yep, I see that

ripe valley
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So, I opened 2 distinct tickets.

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I'm tempted to search the previous core code, and only add the SH2 module and the change on the SMPC.

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But I've been working too hard today and need a rest.

crimson hemlock
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Thanks for investigating all 👍

rotund rampart
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Do you know if srg320 plans to include a save state option ?

wise brook
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we know he’s never announced plans to do so

celest lake
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likely there isn't room

wise brook
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and the whole core is at 97/99% thing

warped saddle
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yeah there's no way

wise brook
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save it for replay2 or whatever

warped saddle
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he doesn't really write cores with save states in mind

thorn pagoda
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maybe snes style

burnt matrix
glossy steppe
glossy steppe
ripe valley
glossy steppe
ripe valley
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StrikerX3 is working very hard on it.

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Keep in mind that the emulator is only about 6 months old in total.

crimson hemlock
hearty marten
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Burn!

rotund steeple
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I hope we don't get out of server space for dumb jokes though.

crimson hemlock
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I'd like to think if the Saturn core is only 99% full there's space in the remaining 1% capacity to fit in a knock-knock joke

high bramble
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Knock knock
Who's there?
Robby
Robby who?
Exactly...

ripe valley
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The good news : the recent issues are related to the VDP2 changes, after my current internal tests today. The other changes on the SMPC, SCU and SH2 are correct.

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The bad news : I can't revert the changes on the single RAM core, as the code no longer fits within the limits of the FPGA in terms of the number of cells required.

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So, srg320 will need another trick when fixing the code.

wise brook
tawny forge
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Saturn core is officially dual SDRAM only now!!!! elmorise

ripe valley
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The single RAM core will always be just a little bit less accurate.
For the end user, nothing will change.

sturdy dagger
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Random but I really enjoy Biohazard 1 on the Saturn more than I do on the PSX.

I like all the quirks that came with the Saturn port. Like how they dealt with transparency

crimson hemlock
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Thanks @ripe valley, glad you worked it out. Been thinking of going dual ram as there's a few other games that need a tweak in single ram or is that not a thing anymore?

sturdy dagger
burnt matrix
burnt matrix
sturdy dagger
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Especially with how cheap ram is now. (Paid under £20 for mine shipped from Taki)

I will only use my Mister via hdmi.

sturdy dagger
crimson hemlock
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Never properly played Resi on Saturn, I have it but my muscle memory is so used to the PlayStation controller for those classic Resi games its hard to adjust

hearty marten
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Guys, this is srg320 you’re talking about. He can just write some code to increase the number of LEs in the DE10

sturdy dagger
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It feels so nice

hearty marten
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I wonder if tank controls will come back in fashion with the switch 2. Imagine playing RE1 with controls like Drag x Drive

crimson hemlock
ripe valley
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For SOTN/Akumajou Dracula X + Shienryu, this is a regression and should be fixable with some work.
For games like Fighting Vipers and other 3D games with a similar physics engine, there's an option called "Fast Timings."

On Grandia, we tried everything, but the game requires very precise access on RAM-H for some moments.
The "Fast Timings" option will resolve most issues, except for three textures in the game after a few quick tests.

sturdy dagger
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I am a tank control scheme enjoyer

warped saddle
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I wonder if you can twiddle the ram overclock bits directly from a core

sturdy dagger
crimson hemlock
sturdy dagger
ripe valley
hearty marten
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We really are so fortunate to have such talented and dedicated people doing all this work

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Now if only they’d realise that they’re squandering their time by not working on the Virtual Boy instead CDI

serene thunder
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I went abroad for a semester back in the day and when I returned everyone had switched from Genesis SFII over to PSX SF Alpha. The downgrade in controllers was shocking to me

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Give me the JP Saturn controller any ole day

crimson hemlock
serene thunder
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I find this one pretty comfy and also low priced

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Oh sorry, I mean this USB one

crimson hemlock
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That is a great controller, for wired i built a Daemonbite and use the OG Saturn pad but just needed the M30 for the convenience of wireless in the living room. Got an 8 month old learning very quickly how to get around and wires feel like an accident waiting to happen!

serene thunder
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I toadally understand. I use M30 wireless on the MiSTers. The USB Genesis is for my PCs typically, but would be great for MiSTer also

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I have a large # of Saturn controllers, but the cords get so kinked and are annoying

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Plus various adapters, RetroPad32, other stuff

crisp mortar
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Got a couple of those 8 button ones recently. Absolutely recommend.

serene thunder
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RetroPad32, attach any controller to any console

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mostly

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Also supports PCs via USB

crimson hemlock
stiff latch
wide glacier
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wish these were still a thing

celest lake
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are they not?

serene thunder
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Early days of MiSTer

mighty zephyr
wide glacier
serene thunder
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Sexy detail

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I think that was Antonio Villena's very first kit

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Looks like he's been busy
Not sure about those rough edges tho?

crimson hemlock
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Anybody got a lightgun recommendation for modern screens? Seen loads of conflicting info

serene thunder
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Supposedly GunCon 3 is good, but I could not get the alignment

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Always offset from the sights

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I don't wanna waggle a reticle around

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IIRC there are DIY sensors now for GC3, which saves money

wise brook
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yeah, if you want a “good enough” solution. grab a wiimote and sensor bar, or guncon3 and rely on a reticule to keep accuracy like a wii game

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if you want to go from good to great, gun4ir

serene thunder
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Is it possible to play Point Blank etc. on PSX using GC3? Don't the PB games require extreme responsiveness?

hearty marten
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If anything will push me to make space for a CRT, it’s light gun games

serene thunder
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I feel like CRT is the only actual answer if we're chasing authenticity, sadly

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I have a behemoth HD CRT for PS2

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IIRC that display causes issues with certain games

crimson hemlock
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I have a CRT and Guncon 2 and seeing all pros/cons for LCD solutions sticking to CRT is probably the solution

radiant karma
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I can def recommend the retroshooters reapers on a modern display. It has replaced my crt and snac guns.

serene thunder
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How hard would it REALLY be to start a CRT production line again
With TESLA money and resources or something

wise brook
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I say when you’ve got gun4IR set up properly, it beats the original experience for accuracy. it beats crt’s with sheer screen real estate Virtua Cop on a 65” OLED is sinfully good

serene thunder
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Sounds great to me

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OLED, Tink 4K, gun4IR? That would cover everything but ... 3D (Famicom glasses, etc)

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Friggin CRTs

tawny forge
wide glacier
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that's very sad to hear cat_cry

tawny forge
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I’m still able to make one here and there for some specific use cases: for example, I made one for one user here so they could test it on the Switch 2. And it worked! 😃

random shard
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Srg320 is a beast

winter phoenix
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I just talked about it live on the SHIRO! Show actually

random shard
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Saturn is probably one of the most difficult systems to emulate accurately, or so I heard

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But srg just kept going

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100% comitted to quality

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He's in it for the long game

pearl harbor
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The Saturn MiSTer core will go down in history as one of the greatest gaming preservation accomplishments.

random shard
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Agree

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And Srg320 joined the pantheon of heroes

serene thunder
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And these efforts will carry over to the next project where new HW should allow for more freedom

glossy steppe
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Though, damn, I didn't think the Saturn would use up that much of the FPGA. The N64 and PSX cores don't use close to 99% right? I guess this means no possibity of MPEG or Model 2 support on MiSTer then 🙁

celest lake
glossy steppe
glossy steppe
wise brook
glossy steppe
#

Oh yeah, and there was that recent hack that allowed Virtual Boy games to run in full color

glossy steppe
glossy steppe
wise brook
#

the perfect glasses for scanline fans

glossy steppe
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I think thats exactly the one I already have, just the wired version of it

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As well as a slightly upgraded version of that one

sturdy dagger
glossy steppe
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Yeah, it's hard to pin down. Not sure what to do to find a good one outside of just buying several controllers and testing each one. 🙁

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I noticed that it's easy to tell with Contra on NES, mashing left and right on an NES controller works fine, but on many modern controllers my character will randomly aim up or down when I do that

pine bobcat
ripe valley
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The Dual RAM version is fixed on my side.
The Single RAM will need some more time.

drowsy hull
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Dual ram redeemed

ripe valley
#

I left a TEST version to Kuba-J and TheJesusFish.

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If they don't find anything out of place, the build will be shared, otherwise it will be returning to the drawing board once more.

random shard
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mister would not be the same without him. sega cd, pc engine cd, then saturn, hit after hit core

high bramble
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They're perfect. Exactly the white point I've been looking for.

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Thank you, by the way. 🙂

crimson hemlock
high bramble
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Oh yeah... that too. 😏

hearty marten
#

Someone who’s been around longer will know the story though

high bramble
#

He simply willed it into existence. That's how good he is.

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"Let there be SNES..."

hearty marten
#

…and it was good

random shard
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since Byuu was focused on preservation and accuracy, he had the ultimate source of documentation to build a snes emulator

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not to mention Byuu had every chip decapped, including the on-cart chips like SFX

warped cliff
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In essence, he made a SNES for himself 😄

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And Near paved the way for such a feat

random shard
#

Indeed

wise brook
#

the power of srg320 to recombine the atoms of the universe with the power of his mind into a replica of your beloved childhood gaming thingy (he’s never even seen it before)

hearty marten
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“I could go the the shop to buy a SNES oooooor I could just create one myself”

thorn pagoda
#

i love how he kept calling zelda "that fairy boy game"

green swift
#

Yeah that’s my favorite story too. Built an entire SNES at the bare copper level and never heard of Zelda.

burnt matrix
#

well wait, there wasn't a fairy that followed him in the SNES version

leaden dagger
#

now all we need is to have Sorg implement analog triggers so I dont have to use my saturn 3d pad all the time

leaden dagger
#

like I get the aprehension but analogue triggers makes a simulated negcon controller viable

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If he can add rumble to snes

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I can assume analog triggers is feasable

burnt matrix
#

it's not apprehension, it's just a shitload of work and he's the one that has to do it

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and he didn't add rumble to the SNES core, it was someone else who forked it

leaden dagger
#

fair enough

celest lake
#

he needs to add rotation to the DV infoframe first. everyone else is in line behind that

warped saddle
#

also they are unrelated. rumble was easy because it was already there due to psx core

#

(your welcome)

#

is the negcon 6 axes or 4?

thorn pagoda
#

4 i think? twist, 1,2 and L (1 and 2 are the tall buttons)

warped saddle
#

I feel like 95% of people's needs would be met by just allowing some way for per-core axes mapping of the existing 4 axes