#Sega Saturn

1 messages · Page 100 of 1

remote berry
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I don't get it, I've looked all through the Arcade section of the interface and don't see Radiant Silvergun or Virtua Fighter etc

rotund steeple
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But they should download at some point via the update_all script, right?

warped saddle
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yeah

high bramble
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There should already be a Japan-specific MRA in the _JP BIOS subfolder.

remote berry
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How do I find the ST-V MRAs? I've been told it ST-V doesn't show up in the normal arcade cores list so where is it then? I'm super confused

winter phoenix
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lemme know if something looks wrong

rotund steeple
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They show up when you have the arcade database

river river
high bramble
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Ooooh.

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Gotcha. Didn't realize that had changed. Sorry. 😄

remote berry
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oh I thought the database option in update_all was optional.....crap I'd better try that now

warped saddle
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I will add JP bios stuff to alternatives, it's just slower because I have to create directories, lol

high bramble
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Is the updater designed to place them in a ST-V subfolder in Arcade?

river river
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No

high bramble
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Or are they just being dumped in the root of Arcade right now?

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That's what I figured... since that's how all the other ones are handled by default. Thanks.

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I couldn't keep up with all the updates while at work today. Still catching up.

remote berry
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to be clear, I need the arcade organizer that uses the devel arcade database option turned on in update_all, yes?

warped saddle
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STV stuff comes down with normal update now

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other than roms, obviously

remote berry
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I'm asking this stuff cuz I just did update_all (w/o arcade organizer) and can't find ST-V stuff anywhere

warped saddle
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it'll all be in the root arcade dir, it's not in any organizer databases yet

rotund steeple
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Yep, thought that was created by the databases too

ripe valley
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@winter phoenix OK for me on the article.

remote berry
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in the acrade root I don't see Virtua Fighter, Radiant Silvergun etc

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for the life of me I can't figure out what I'm doing wrong, never had trouble finding arcade games pulled down before.....

winter phoenix
rotund steeple
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It should be there though, after the latest update

high bramble
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Shouldn't the ST-V MRAs be in the root of the releases folder with the RBF files, since that's how all the other arcade cores are handled (with _alternatives being a subfolder in releases)?
Would that make a difference?

river river
warped saddle
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no, they are in the right place

river river
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Them being put into the mra folder of releases was a recent change/update

warped saddle
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yeah

high bramble
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Interesting. Wasn't aware of that.

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Oh well... so much for that idea. 😄

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So I'm guessing all the other arcade repos will get retroactively updated at some point then.

warped saddle
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nah

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either works, it's just there because I asked and it was easy

kindred sundial
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Had to do a playthrough on the new core

high bramble
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I appreciate the info. That's good to know. Thanks!

kindred sundial
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Crazy that we are here so sick

remote berry
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ok finally got it working, but now I fell like I must've broke something else cuz Radiant Silvergun only has 2 buttons.....that can't be right, can it?

warped saddle
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it's the US bios

river river
small ore
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We just had this discussion, the US version is only 2 buttons.

warped saddle
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I'll get JP one in alternatives later today

remote berry
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is it possible to play in English w/ JP button config

burnt matrix
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Ok so latest Saturn core is available through update all?

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But the dual ram still requires a manual download, right?

river river
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Correct

burnt matrix
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Thanks, I’ll update the peeeeeeeeeeeeeens

river river
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@remote berry its a shmup, that's language agnostic 🙂

small ore
ripe valley
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Don't show your peeeeeeeeeens @burnt matrix

remote berry
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Hey that's totally fair, as long as there is a way for max button that's the important thing

river river
remote berry
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cool, what path do I place it in Mister_data

river river
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In the _Arcade folder

warped saddle
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actually

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if you have arcade offset I think the EX version lets you do that?

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ah yeah

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The ST-V version already has the overseas mode, so this patch only adds the two new scoring modes. However, this patch allows picking the overseas mode per-game, rather than based on the BIOS region. This also removes less good overseas changes, such as the removal of named boss intros.

Hold A when starting the game to use overseas mode. To choose the scoring mode, when starting the game, either hold Left/B to use Ikaruga mode, or Right/C to use Special mode.```
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thx trap

remote berry
rich violet
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How would one go about having an ST-V Radiant Silvergun EXTRA?

warped saddle
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it's in Arcade offset

rotund steeple
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This Sports Fishing 2 is working too? Seems the biggest one with 2 CHD files.

warped saddle
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no. I'll (or someone else) will likely have to make a pass and delete games that aren't working due to specialized hardware etc

rotund steeple
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Finally an easy way to play Shienryu, perfectly scaled via RT4K.

remote berry
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how many buttons should JP Region Radiant Silvergun have? I overwrote the update_all MRA w/ a JP region one and not counting start and coin it is 3 button, is that right

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as in 3 "weapon" buttons

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if that is right, then I'm finally squared away

small ore
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yes there are only 3 weapon buttons, and then combinations of those to activate different weapons

remote berry
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awesome, thanks for everyone's help! 😍

rich violet
remote berry
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virtua fighter remix shows a "cartridge error" message overlayed on the game for some reason

rotund steeple
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Works fine for me. Get a proper romset

remote berry
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some sorta required file for VF Remix didn't get pulled down maybe?

remote berry
rotund steeple
remote berry
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sure, I mean like the name of the set you are using so I can search for the same one

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like the date of the pack or whatever

rotund steeple
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Got the full pack from 10.07.2023

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July

remote berry
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rgr, I'll look for that

warped saddle
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or just wait, it'll end up in arcaderomsdb eventually

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(or....now)

rotund steeple
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Very glad to see that there are no interlaced screens, for games like Die Hard arcade or Virtua Fighter

remote berry
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now if only there was better deinterlacing on the Saturn core, everything would be 100% in my book. I wonder if the man is saving that for last. I'm looking forward to the day I can experience Last Gladiators Pinball w/ no combing artifacts

rotund steeple
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I don't think you can achieve a better deinterlacing via Mister. The RT4K Pro and other scalers have motion adaptive, but that's not possible via mister.

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I hate interlace generally. Makes only sense for some static menues, but not ingame.

remote berry
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at least having ST-V helps some with this instead of having Saturn only

warped saddle
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the best you can do is use the new interlaced video filters

remote berry
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maybe I should shove a rt4k into my nova blast cab w/ my MiSTer, that could be fun

rotund steeple
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Mister and RT4K is indeed a dream combo.

remote berry
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unfortunately I currently only have one rt4k and I use it on another setup

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could always invest in another I suppose

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maybe I'd get a rt4k CE to save some money, can that do motion adaptive?

rotund steeple
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It can do "basic" motion adaptive.

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"De-Interlacing: Linear motion-adaptive de-interlacing only without advanced sensitivity controls; no bob field offset adjustments, no edge-adaptive interpolation. First order field differences only, enhanced motion detection using second order field differences not possible."

remote berry
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I see, I'll stick to the full fat rt4k then

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Jack your romset suggestion saved me, both Die Hard and VF Remix didn't work, but now do

rotund steeple
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Yeah, but as Zakk mentioned: The games should now download automatically.

remote berry
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for some reaon it did pull down the data for Radiant Silvergun, but not others I tried

muted cradle
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I guess that the trap mra.s in the arcade offset git will have to be updated for the new ST-V name?

rotund steeple
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It will fetch some extra games/versions that aren't the archive.org pack

celest lake
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Yeah, it grabbed a handful of roms for me

remote berry
gloomy hedge
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yoooo here cuz a bunch of STV roms just rolled up in my mister soo uhhh

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is the core pretty good or somethin

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cuz this is a big deal if so

pearl harbor
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It's good!

gloomy hedge
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dang Ima mess w dis

burnt matrix
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Where da choo choo stv game at

gloomy hedge
gloomy hedge
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point at it

burnt matrix
gloomy hedge
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bad robby

warped saddle
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choo choo

burnt matrix
gloomy hedge
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(like fighters megamix but instead of the hornet we get thomas)

small ore
trim nimbus
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Looks like something Robby would sleep in.

burnt matrix
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HOLY SHIT I WOULD

small ore
pearl harbor
celest lake
cobalt rune
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So every year I play thru one of my all time favorite games, which is Discworld, So I said hey ..let's try out the Sega Saturn version. Holy shit...the Saturn version wipes the floor with the PS1 version

cobalt rune
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In the PS1 version, there's constant pausing while loading animations during speech

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There's none of that in the Saturn version

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Makes the game so much smoother to play and enjoy.

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Looking forward now to playing Discworld 2 on the Saturn and comparing that to the PS1 version

green jacinth
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sorry if this has been answered already but im trying to play catch up a bit here

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for those of us who still want to use dual ram builds

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thats manual dl from unstable only for the time being right?

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there's no main releases for dual saturn or stv?

warped cliff
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Would srg320 add some kind of turbo option? Or a separate turbo core?

high bramble
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That would probably be a timing nightmare with this core.

warped cliff
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I think he did something of the sort with the SNES core

cobalt rune
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It's not possible with Saturn

warped cliff
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Heh yeah probably

cobalt rune
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It's been mentioned here already due to Saturns design

warped cliff
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Is it something he said?

high bramble
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[This](#1046941029296779344 message) is it, in a nutshell.

warped cliff
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Sounds like video hardware would have to be accelerated as well as the CPU then. Following the development of psx and n64 core its rarely as easy as simply speeding up the CPU

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But I agree with one of the following comments: not that many games would benefit from it. The main reason it's on my mind is Virtual Hydlide 😆

ripe valley
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A whole hardware problem in fact.

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That question is asked several times per year since at least 25 years, even for overclcoking the original hardware.

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That's not possible, and the answer is the same since at least 20 years.

ancient surge
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I'm pretty sure with Virtual Hydlide the speed and frame rate is tied, so if you cranked up the frame rate the game would play too fast.

ripe valley
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If you overclock the CPUs, you're also overclocking the VDPs and the video timings will be off (they share the same clock), you will not have PAL/NTSC standards anymore.

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The second bottleneck is the polling on the SH1 which is far greater than speeding up the disc drive too.

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Other cores are 'easier' to create a Turbo version.

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You don't have to deal with these limitations on the original hardware.

safe trail
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Best bet would be to hack the game in such cases

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and good luck with that

ripe valley
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That's my thought too, good luck.

wise brook
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if there was the right level of interest (there isn’t outside of nintendo and sonic fandoms) to make decomps of saturn games to run on more powerful hardware, that would be the best path forward imo

safe trail
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In time, maybe. The current state of reverse-engineering of games on other platforms was not even in the realm of imagination 10 years ago. Huge advances have been made because more people became interested enough to look into it themselves

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I see some of the stuff that's being done on Dreamcast, and I'n shocked

devout dawn
halcyon schooner
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I have just updated the Saturn core and I have a small green cross hairs in middle of screen, is there a setting to remove? both the second 13th June update_all release, and the unstable Saturn_unstable_20250611.rbf both have this, previous cores don't, DE10-nano

upper dust
high bramble
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Maybe you have virtual light gun enabled in Inputs

ripe valley
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That's the crosshairs of the virtual guns, right.

halcyon schooner
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Yes thanks everyone, second input was set to virtual gun rather than off, odd as I had not set that

wise brook
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had you not updated this in 2025?

viral pebble
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Been testing out the core since yesterday and am currently having issues with multi-disc games. I've read the pinned section on multi-disc games and am following it, to no avail. Here's an example of one of my folder structures:
-Atlantis - The Lost Tales (E)
--Atlantis - The Lost Tales (E) (Disc 1).chd
--Atlantis - The Lost Tales (E) (Disc 2).chd
None of my multi-disc CD games work when it comes to disc-swapping. I'm using re-dump and the Hi-Saturn bios fyi

inner kayak
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That said, my preference would be for time to be spent getting new Super Hitachi hardware reproduced and preserved, rather than trying to tow the line of Saturn’s poor design choices.

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(Coupling the video signal to internal clocks being one of the most bothersome choices)

sterile karma
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First of all, thanks to srg320 and all the people who have worked in this core. My question is: is there going to be a rotation option to play Shienryu in the ST-V core? I can turn 90 degrees one monitor but not the rest I have.

rich violet
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That's the feature request for it

burnt matrix
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Heads-up if you didn’t know, it’s pronounced “TAIGHT”

celest lake
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it's tate because it comes from rotate duh

burnt matrix
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oh oops, you’re right

naive whale
rotund steeple
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I only know "Tante Käthe".

naive whale
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Also Reddit would like you to know the core was out six months ago and this update is meaningless and misleading. So sorry everyone…this new update all core with half a year of changes shouldn’t be celebrated. Everyone back into your caves!

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Shame on you all 🤣

burnt matrix
naive whale
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Haha yes

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350 days ago from the last time I talked about update all

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Standard Reddit. Always negative. But it’s hilarious to me haha

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Now I want to do an April fools video and talk about the “ten best taint mode games on MiSTer FPGA” lol

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And just mispronounce TATE the whole time

celest lake
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If you’re very quiet you can hear their whispers carried by the wind..

“…..you do realiiiiiiize…..”

hallow fossil
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Did S-TV go live? Update all grabbed a load of new arcade roms today for me and not sure what system they are for

naive whale
naive whale
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@celest lake told me that this morning? Maybe last night

celest lake
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Yes

naive whale
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Sega Taint Video. It’s here!

chilly oar
burnt matrix
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I believe you need to put both discs in the same folder?

wise brook
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bob, he has

burnt matrix
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It needs to follow a specific naming convention

wise brook
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and he’s named them right

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he just didn’t hit reset after clicking on the disc 2 chd

burnt matrix
wise brook
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ahh. a new release, a new batch of acoustics claiming there’s issues that actually aren’t

viral pebble
# wise brook he just didn’t hit reset after clicking on the disc 2 chd

Ah. OK I see. I'm used to the other cores such as the Sega CD and the PSX core where when it prompts you to load the other disc, if you select it in the menu it automatically loads the disc straight from the game. I noticed that other multi-disc games mention selecting disc 1 from the bios menu. Is that a quirk of the Saturn hardware, meaning disc-swapping has to be done from the bios rather than on the fly (hopefully my post makes sense)

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FYI, I tested all the PSX and Sega CD multi-disc games and they work perfectly, so it's something I like to do for the CD based consoles

burnt matrix
viral pebble
# burnt matrix Thanks dude, that’s awesome of you

You're welcome. One thing I hate about emulators is that multi-disc loading is very annoying. MiSTer's multi-disc loading is so seamless. It's incredible. Just want to make sure it also works on Saturn properly, or at least that I'm doing it properly

exotic elk
upper dust
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Diddy Kong and NES Double Dragon II are a lock

celest lake
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ffrevng works fine

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also SRG is going to be the death of me. All of the 480i stv titles' crop is off by one line at the top

small ore
celest lake
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ok coolio

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do we think it's something that should be filed?

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Looks like Golden Axe the Duel needs a different bios?

warped saddle
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the one in the core releases boots for me

celest lake
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golden axe?

warped saddle
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yes

celest lake
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I get "Operation of this cartridge is unavailble with system assignments. error on cartridge"

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lemme try deleting and redownloading

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yup, boots now - sorry for the false alarm. i will try redownloading before sounding the alarm 🙂

warped saddle
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I also wonder if sometimes there's issues due to ddr3 not being cleared between core loads

celest lake
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i should have tested that

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what about ffrevng10? if that doesn't load, should we include it?

ripe valley
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FYI - There is really no more place for readding the scandoubler function, sorry for people using 31kHz CRT on the forums.

warped saddle
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also I think the scandoubler has issues with interlaced input

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I do wonder if we could fit a scandoubler if it didn't have hq2x

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because without hq2x the scandoubler is really not that complicated

river river
celest lake
warped saddle
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I'll see if there's something that can be done on the mra side. some of the games have differing sized roms/offsets and I wonder if there are some places I can just zero out stuff preemptively

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well technically I can zero out anything in ddr, but that increases load times

celest lake
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Magical Zunou Power is another (like ffrevng10) that boots but doesn't get into game

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I'll make a list of any of those that I find

warped cliff
# ripe valley That question is asked several times per year since at least 25 years, even for ...

I get what you're saying, but I think the additional 20 years you're adding to the scope regarding original hardware is irrelevent. the psx and n64 cores are proof that you can accomplish more tweaking an FPGA core than modding original hardware. The fact that earlier builds saw faster framerates on virtual hydlide tells me that it is possible. Though as I'm not an FPGA expert I'm not sure the level of effort that would be involved. I never owned original hardware and I don't intend to, so thanks for the history lesson I guess? 😅

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I suppose that's a longwinded way of saying, I'm not sure how much the limitations of original hardware apply to FPGA. Especially since some interesting things have been accomplished via tweaking FPGA cores that wouldn't be possible on original hardware.

celest lake
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I assume the reason that credits carry over between games is because it's the same STV core being loaded

warped saddle
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yeah. and I bet that is stored in ddr3

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although even if it is in sdram I think it persists unless the core explicitly erases memory. I think

celest lake
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Ok final score:

magzun - Bios loads fine but black screens after system check
sanjeon - Error On Cartridge (no other error)
sasissu - Texture corruption```
viral pebble
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BTW, since Saturn is essentially done outside of some bug fixes, are there any plans to create a readme on the GitHub?

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I know that’s a big ask but was just curious since it’s pretty blank

burnt matrix
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Is there anything missing at all? I mean besides the 3D pad analog trigger support but that’s a main MiSTer thing.

wise brook
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it works

viral pebble
wise brook
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yes

burnt matrix
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Oh and the mpeg card thing for Grandia but that’s probably not happening.

wise brook
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lunar

burnt matrix
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Right that’s the one

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Something something game arts

viral pebble
# wise brook yes

Nice. Do you mean SNAC or multitap support like switching the settings and using usb controllers?

wise brook
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snac

viral pebble
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Yeah I was referring to flipping a setting to add the 6 player adaptor. Is the core too packed with logic to add extra features atm?

high bramble
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That's a new poll idea for @burnt matrix...
"Should HQ2X be removed from the whole MiSTer platform?" 😏

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Nobody will miss what nobody uses.

burnt matrix
kind bough
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Dumb fathers need love too

quick sorrel
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Could be missing it but, is there a way to switch US to JP in ST-V games in the menu?

warped saddle
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no, not in the menu. alternatives will eventually have JP bios versions. I think I gotta clean them up so they pass CI tho, lol

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I kinda floated the idea of having it switchable in a menu, but there's only room for 2 bioses so srg320 would have to rearrange the memory maps to fit more than that

quick sorrel
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oh,,, cuz I'm trying to play Radiant and there are only two buttons so I thought it was a US/JP region thing

warped saddle
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it is

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do you have arcade offset enabled?

quick sorrel
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so maybe a manual JP bios replacement then?

warped saddle
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if you do, use the Radiant Silvergun EXTRA in there

quick sorrel
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Is that in the offset foldeR?

warped saddle
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yeah

quick sorrel
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Radiant Silvergun EX (trap15).mra

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?

warped saddle
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yes

quick sorrel
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cuz there are only two in the offset folder

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sorry but I'm not familiar with arcade stv stuff,,, if it's not there, where would it go?

warped saddle
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do you have offset enabled in update all?

quick sorrel
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yes

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and i just ran it

warped saddle
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so use Radiant Silvergun EX

quick sorrel
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use as in just play RS EX?

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b'oh thx

warped saddle
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correct

quick sorrel
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haha holy shit playing RS in 3 button mode is jarring 😛

crisp mortar
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Are garbled HUD graphics in Astra Superstars still an issue, or should latest Update All pull have fixed that? Might need to manually update if that's the case.

rich violet
warped saddle
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astra should work

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make sure you don't have another STV rbf lurking in _Arcade/cores

celest lake
green jacinth
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thanks for the link

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also, can't get a feel for this game at all

viral pebble
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Testing the Saturn library now and it’s playing great! What is the recommended cartridge type? I’m a set it and forget it type of person. I have DRAM 4M selected. Is that the best default choice?

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What about DRAM 6M DEV? Since it’s a dev cartridge and not retail does it have compatibility issues?

ancient surge
# viral pebble Testing the Saturn library now and it’s playing great! What is the recommended c...

Cartridge doesn't matter in a majority of cases. If the game doesn't have any compatibility, then the cartridges will simply be ignored.

It's like how the RAM Expansion Pak for the Nintendo 64 will be ignored if the game doesn't support it.

That being said, you should stick to 1MB for the SNK games and 4MB for the Capcom games. Glitches can be introduced if you use the wrong RAM cartridge for certain games.

hallow fossil
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Would be worth someone adding to the readme what games need the 1MB cart. Is a shame the core can't auto swap like the N64 does with the database

viral pebble
ripe valley
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I left a note to srg320 some months ago with a database.

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As I've done it for Mednafen during the development, and on NOVA back then.

hallow fossil
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Maybe worth doing a PR on the readme in the meantime with that needs 1MB and doesn't run well with 4MB?
What does the core default to?

ripe valley
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No cart.

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And some games don't like a DRAM cart, like Die Hard Trilogy.

viral pebble
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Is there any instance where saving on cart is preferred to saving internal memory? For example, games on the N64 like Diddy Kong Racing allow you to save ghosts on the memory card while the game data is saved on EEPROM

ripe valley
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A Tamagotchi game only saves on a cart, and you need a specific save.

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We can't provide it as it is copyrighted material, but a BUP file of the original cart exists and it could be converted to the format needed for the core.

rich violet
ripe valley
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That one, too.

frail heath
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Ye auto cartridge would be amazing, definitely the most wanted feature for my use case who has very little experience with Saturn hardware

thorn pagoda
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that'd be neat, maybe something similar to how n64 core has its little dataset of cartridges

celest lake
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saturn is done. it is 3do's time

frail token
viral pebble
rich violet
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Do you have a region free bios?

viral pebble
ripe valley
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The game is borked.

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The header is faulty on the original game and some consoles can't load the game without multiple attempts.
And if we let a DRAM cart inside the port, the game will crash just after the Fox logo on a real system.

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Same kind as some other issues, like with Shinobi-X/Legions and In the Hunt that should not have a second controller, otherwise the games crash when loading the title screen.

stiff latch
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and the Gex initialization crash...

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Btw, I was playing purikura daisakusen on stream last night for the st-v (and a bit on saturn after beating the game), and i noticed that there was audio distortion/crunchiness on the intro sequence/cutscene, particularly on the arcade core. I reset the core when I noticed it, and it was less on reset but still kind of there.

I'm not sure if its because of something specific with my mister pi, or the ram lottery/ram speeds, but it was noticeable enough to make mention of it. (I tested my ram at 150mhz)

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I'll try to find the specific time stamp and post a link here

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the actual game didn't seem to have any audio issues, that i could perceive (just occasionally static but not enough to mess with the gameplay in an uncomfortable way)

ripe valley
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Let me check.

leaden dagger
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does anyone know where to get the latest dual ram core (is it in unstable?)

kind bough
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Yeah, #unstable-nightlies message

leaden dagger
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thank you

ripe valley
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No issue at all Princess Clara on ST-V on my whole 4 systems.

stiff latch
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The audio distortion on my end (particularly on the recording) seems from the music track

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sfx play without issue but the streaming music exhibits that crackle.

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Could be a core/global volume thing perhaps? or maybe some other aspect of my system? I'm using a mister pi with ram I tested at 150mhz

I'll give it another shot later when I get back home after work

ripe valley
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More something on your end, on the system.
I tested with two DE10 Nano, a Mister Pi Batch 2 and QMTech systems.
And the sound chip test rom returns no error on the last stable core.

stiff latch
#

Ok, I'll give my romset a check (I added it myself prior to running update_all) and see if there's anything else I can do to fix it

#

I was the first batch of mister pis, but I'm not aware of any real differences between the 1st and 2nd batch

ripe valley
#

The sound is going out from the HDMI ?

stiff latch
#

Yes, also dv1 into retrotink 4k, and capturing over elgato 4k x

#

Of the games I played last night on stream, that was the only game exhibiting that behavior

ripe valley
#

So, check the romset and the MRA files later.

hallow fossil
#

Are all the possible S-TV games live in Main now, or are there still more that could be added?

warped saddle
#

there may be a few, I'm sort of plodding through the list.

#

some need to be removed too

stiff latch
#

no pachinko, lest we start to promote gambling to a young and impressionable audience

celest lake
#

i can stop whenever I want

wise brook
#

bring back gambling in pokémon games

#

that shit was fire

hallow fossil
#

Especially if you were using the Super Game Boy to cheat. Can you do that trick in the SGB core?

ocean wasp
#

I set the core to "backup" in the cartridge slot, and each and every time I boot the core and start a game witch backup support it gives me the error message that the backup cart has to be initiated/repaired. After doing that the backup cart works. After restarting the core the backup cart is corrupted again so that it's unreliable to use. What I'm doing wrong?

Using the latest main version of the core

celest lake
#

I believe that’s another thing you have to open the OSD to “save” (make sure auto save is on)

#

I could be wrong about that, though

ocean wasp
#

And internal backup works well

celest lake
#

🤷‍♂️ I’m outa ideas

tiny quartz
#

am I remembering incorrectly, the Saturn doesn't use the save cart in game for most/all games? It's only active from the system dashboard, for copying games to/from cart and main saveRAM.

#

so maybe @ocean wasp is initializing the cart but never using it so it doesn't actually save?

winter phoenix
#

Not every game gives the option of saving directly to a cartridge but some do

ocean wasp
#

I do use games with cart save like Sakura wars or burning rangers. Saving on cart and internal ram, opening osd with "saving" dialogue. All works like intended until I reboot the core and the backup ram needs to be reinitialised due to corruption

cobalt rune
#

Is there an option to let the internal ram work across all games instead each game having its own separate memory? Was wondering how id carry my saved over when I goto play shining force 3

ancient fractal
cobalt rune
#

Ah that'll work

ocean wasp
#

had to do this yesterday when switching disks in sakura wars 2

ocean wasp
cobalt rune
#

Ah that's the way to go then

#

I'm assuming the backup cart is for all games and not a cart per game?

ocean wasp
#

That is my assumption too, but can't verify it since my probleme above that the backup cart file always gets currupted when rebooting the core/mister

#

I'm really curious if others have the same problems or even attempted to play multidisk games to at least disk 2 and using save files

ripe valley
#

I completed Policenauts and Panzer Dragoon Saga without any issues.

#

But I never used the BACKUP cart option for these games, only the regular saves (from the internal memory).

#

For detecting correctly the saves, you need to use (Disc 1), (Disc 2) and others in the game filenames.

#

The folder must have the common name without specifying the disc and you must not create subfolders.

#

Example.
`Sakura Taisen (Japan) (6M)

Sakura Taisen (Japan) (Disc 1) (6M).chd
Sakura Taisen (Japan) (Disc 2) (6M).chd`

ocean wasp
#

Yeah, have them organized like this but not mit the naming convention (Disc 2). So does the core look exactly for the string (Disc 2) (Disc 3) etc. so it won't work with e.g. .1 .2 .3 each disk like some games have. Is this necessity documented somewhere?

high bramble
#

Yes. It is one of the pinned comments. It's been there for a while.

#

Under 'Important Info'.

ocean wasp
#

Gotcha, found it!

#

thanks, will rename then

#

now only my backup cartridge issue/question left 😄

ripe valley
#

The BACKUP cart is inside the save file, and sorted by game.

#

You have one cartridge per game on the core.
If you need to have multiple games on the same cartridge, you'll have to move/manage them manually since I last checked.

ocean wasp
#

that helps to understand how it works, any information why the cart always is corrupted and needed to be reformatted in the saturn bios each time i restart the core and the game with the save file on cart?

#

in an earlier unstable version of the core it worked for me

ripe valley
ocean wasp
#

That's ok, was not my intention to force someone to look into this problem, just maybe someone has experienced that too

cunning citrus
#

The internal save is ok to be one for each game, but the backup cart can easily be only one for the entire core, is it possible to set only the backup cart to be for all games while keeping the internal per game? I don't use the core in a while.

cobalt rune
#

That's a great question I'd love to know the answer to as well. I'm guessing probably not though

ripe valley
#

Not possible with the core design.
No changes are planned (srg320).

#

For the save file formats, the saves are unified under a same file.

cunning citrus
#

Wasn't there something that omits the Diskx from the file names so the save would work in any of the discs? Guess I'm confusing with other core.

cunning citrus
burnt matrix
# cunning citrus This looks like a nightmare to move between the console and the core. The save c...

Here it is for anyone who isn’t familiar or is lurking - https://savefileconverter.com/#/mister

quick sorrel
#

ST-V games have to be started from the game itself, not the core directly, correctamundo?

river river
#

Yes

quick sorrel
#

I can remove the ST-V core from my favorites menu then

river river
#

Yes should be fine

celest lake
warped saddle
#

oh cool he did it

ripe valley
#

He fixed everything I found so far missing on several ICs and also with some celeriyacon new internal testroms.

rich violet
ripe valley
#

Now we're talking.

rich violet
#

Incredible

ripe valley
#

My time to work on the 32x.

#

See you later.

rich violet
#

Basically a perfect Saturn now 😄

warped saddle
#

oh ok he did the easy thing. we get two stv bioses. get fucked EU

celest lake
#

definitely not a favourite

rich violet
#

I wonder if that's the last update! Maybe if no regressions are found

warped saddle
#

Zet always has more work

celest lake
#

It is Zet's mission to stop the 3DO core

warped saddle
#

3DO bouncer

celest lake
#

he knows it's one of the horseman cores - he is trying to protect us

stiff latch
#

3do, jad cd, its all coming together

celest lake
#

@river river Can we use the STV script to pull the unstable?

Actually, you know what would be really cool...creating a symlink for the dual ram saturn unstable too.................

river river
#

The ST-V script doesn't pull unstable, having unstable nightlies does that.

celest lake
#

no no I know

#

but once you have the unstable I mean

ripe valley
#

Consigliere, now protector from the horsemen cores, that's something else.

river river
#

Sure it could create the symlink, its just a matter of setting the right settings. Although what is the order of precedence when you load game if there's a symlink and the stable regular ST-V rbf?

celest lake
#

good question...

warped saddle
#

it's supposed to go in 'alphabetical' order. like I think it takes the matches and sorts them?

celest lake
#

aaSTV.rbf it is

warped saddle
#

no, it's after the base, so ST-V_whatever.rbf. it sorts in whatever way would intuitively make sense for dates being there

river river
#

That sounds like ST-V_<date>.rbf would take precedence over ST-V_unstable_<date>.rbf?

celest lake
#

Yeah, I think so

#

So the symlink would probably need to be like ST-V_0.rbf

ripe valley
#

There is an issue with the compiler bot at the moment.

#

@celest lake I'm doing the single versions of the cores right now.
Is it possible to help me and do the same with the Dual ones on your end ?

#

So we cover all the bases.

celest lake
#

yup yup, lemme remote in and start that

ripe valley
#

Thanks.

river river
# celest lake So the symlink would probably need to be like ST-V_0.rbf

Actually the script already symlinks as just ST-V.rbf so that should win. I actually disabled most of logic in the script though so I'll need to revert it. I'll probably neaten things up a bit so that it asks people if they really want to do that instead of how it currently does it where it just barrels forward and does it.

pearl harbor
#

Aww yeah, more ST-V updates!

#

Don't know if it's possible to add a screen rotate feature for Shienryu, but that would be awesome if it happened some day.

warped saddle
#

it is...complicated

pearl harbor
#

I figured with how full the core is.

celest lake
warped saddle
#

no, if you link as ST-V.rbf I think that always loses?

#

. < _ therefore replaced

rich violet
celest lake
#

this core is beeeeeefy

ripe valley
#

ETA : Single core is done, ST-V is in progress.

#

Performing some tests.

celest lake
#

im 26 minutes into both cores

wet hull
#

Gotta update arcade organizer to include stv

celest lake
#

Can’t remember where

ripe valley
#

We are doing some checks and a new compile with @celest lake.

#

Just to be sure.

marble laurel
thorn pagoda
#

which chip is SH7604

marble laurel
ripe valley
#

I tried with seeds 1, 6, 10, 11 but timings requirements are not met so far.

#

Core is so, so much beefy.

ripe valley
celest lake
#

still working on an STV core

#

(that meets timings)

warped saddle
#

jeez hurry up

celest lake
#

Star fox 2 takes FOREVER to load

winter phoenix
ripe valley
#

I left some fun for srg320 last week.

wise brook
#

do the test roms produce a pass/fail page like with the SCSP from last summer?

ripe valley
#

Just some extreme DIVU division tests failed today, but were never seen them on games.

wise brook
#

shiro! guys might use those if they can be publicly shared

#

the results i mean

ripe valley
#

Only Mednafen passed the SCU test, we are the second one.
Ymir performs better on the DIVU test, but we perfoms better on all other ones.

ripe valley
#

celeriyacon is working on them and aren't final maybe, just letting you know that they exists (and Ymir used them and regularly mentions them too).

celest lake
wise brook
#

nothing of value

ripe valley
#

My wife loves it.

#

Can I keep It ? @celest lake

celest lake
#

Lol, of course

#

ChatGPT stole it for me, I'm just laundering it

rich violet
#

It's mentioned in the commit message

#

-add mirror registers in DIVU module

ripe valley
#

That's something else on the same module.

rich violet
#

Okay, cool

#

Maybe this isn't the final Saturn core then 😇

ripe valley
#

He didn't fixed an extreme case of 64 bit division on the same module, but no games or demos used it.

#

Ymir could perform it though.

celest lake
#

chatGPT would not write SRG320 on the bullets

rich violet
#

These test roms are so valuable. The improvement that was made possible in such a short time by scsptest was fantastic, and it sounds like this one's doing great things too. Please pass our thanks on to celeriyacon 🙏

#

Does it have tests for VDP1 and VDP2 as well?

ripe valley
#

Nope.

#

Sadly.

rich violet
#

I guess it's hard to get them to render something that can be automatically validated

ripe valley
ripe valley
#

Thanks to @celest lake for the Dual core compilations.

high bramble
#

Thanks @celest lake!

ripe valley
#

Seed 10 failed us.

#

The rise of seed 20.

pearl harbor
#

All hail our new master! Seed 20!

leaden dagger
ripe valley
#

Yes.

leaden dagger
#

Cool thank you

hearty marten
#

New updates immediately after a stable release? NotLikeThis

rich violet
#

Stable releases are pretty arbitrary

hearty marten
#

Sort of, but they’re more widely available

visual grove
#

Every Saturn core comes with a free Nintendo DS core

sudden pumice
#

Yeah it does

warped saddle
#

hmm, this ST-V core giving me black screens

devout dawn
warped saddle
#

the one built from unstable doesn't black screen for me

celest lake
#

dual ram or single?

warped saddle
#

single

celest lake
#

Oh you’re getting them on the stable?

#

Oh Nevermind I see the builds posted finally

inner kayak
burnt matrix
#

Ok pins updated

frail token
rich violet
ripe valley
#

The Single build passed on the Timing Analyzer and my 4 MiSTer systems at home, so something else didn't worked there for Zakk at least.
Luckily, the unstable build from the bot is working.

warped saddle
#

I think the one you uploaded as single ram is also dual

#

it is missing the fast timings menu option

ripe valley
#

So sorry, I uploaded the core from the wrong MiSTer system just after my tests (forgot I was on the Dual DE10 Nano rather than the Single one)...

#

The situation is okay now.

cursive tree
ripe valley
#

The ones on the#unstable-nightlies are correct.

cursive tree
#

To use the STV-DS do I need to delete the build that is downloaded from update all?

ripe valley
#

That's how I do, but I don't know if it's a good pratice here.

radiant karma
burnt matrix
#

Yeah, I always rename any unstable builds to whatever the latest stable name is and overwriting the file.

#

Because I am too lazy to maintain an unstable builds folder.

real token
#

So I'm assuming the dual ram isnt in update all and continues into the unstable which is fine.

Is the STV core in update all yet? I've been messing with the unstable for a while and wasn't sure what to do next.

celest lake
#

yes, single ram version is in update all

#

as well as the MRAs

celest lake
warped saddle
#

yes

#

I tried adding the flag and it still didn't work but I need to look at it more

small ore
visual grove
#

Huh never heard of that game. Did it have a special controller or just a digital joystick in the arcade?

small ore
#

I don't believe so, there's another version of it that did work previously already called Taisen Tanto-R Sashissu!! and from my testing that was only a joystick + 1 button, perfectly playable. This one also appears to be the same, just 1 button.

livid grotto
#

Not seeing the latest single ram core links anymore.

small ore
#

They're in #unstable-nightlies

livid grotto
#

Hmmm, how do I get access?

celest lake
small ore
#

I am using the one you built yesterday, not the one from unstable if that makes a difference

warped saddle
#

oh, mine didn't work because I'm dumb

#

put the bios flag in the wrong order

small ore
livid grotto
#

Got it. Thanks.

celest lake
warped saddle
#

same mra, just change the flag to '04'

celest lake
#

ok, closing that issue

burnt matrix
#

what is this game

celest lake
#

no trains, robby - don't worry

radiant karma
#

How does the extra bios option work on stv? Mine is greyed out.

warped saddle
#

new mras required. I'm putting the PR together now

river river
#

Oh yeah, the updated MRA changes are now available from update_all

warped saddle
#

the primary bios is US, unless the game is JP only, then it is JP (and switching is disabled)

#

alternative is JP

#

EU out in the cold

wise brook
#

as it should be

#

of course gotta check if Silvergun and its EX patch default to JP

river river
#

I just checked and its not, but I think that's because we're waiting on a new stable release?

#

I guess it'd work with the latest unstables?

warped saddle
#

the EX patch lets you change the region/mode anyways so there's not much point

zealous karma
#

Do you still have to use the S-TV.sh script or does update_all with unstable nightlys work out of the box?

river river
#

@zealous karma I actually updated update_stv so that it doesn't do the symlink for unstable anymore, but if you have unstable nighties setup in /media/fat/downloader.ini the core files will still be downloaded to /media/fat/_Unstable. I was going to modify update_stv so that it can start (optionally) doing the symlink again since it sounds like there's still some utility in it doing that.

#

Otherwise you can just copy/link it yourself

zealous karma
#

This part is getting complicated so if it can be automated I would use it 😅

celest lake
#

Zakk has taken your mahjong. Against your will

high bramble
#

All your mahjong are belong to Zakk!

rotund steeple
#

I prefer Shanghai anyway! 😆

celest lake
next bronze
#

I like Rummikub 🙂

modest herald
#

Is multi tap support still only supported through snac/x?

odd cobalt
#

Not sure if mentioned before but does anyone know if a flipscreen/rotate option is planned for the core as some of the games like layer section are the wrong way for the way my monitor rotates

mint sparrow
#

Good to mention cause 99% of monitors are built to rotate only in one direction.

ProTip
I dismantled the monitor from the stand and grind of the pin that locks the other direction.
No i can rotate CW and CCW 😄

muted cradle
cosmic heath
#

Anyone else having performance issues with Thunder Force 5 on the Saturn? I’m using the latest core and I’ve noticed that there’s quite a bit of slowdown during the first stage and some other segments throughout the levels, anyone else experiencing the same?

ripe valley
#

Single RAM ?

cosmic heath
#

Just something I wanted to point out to see if it can be looked into or improved upon, I know the PlayStation version runs at a decent rate but the Saturn runs it perfectly.

#

No I use dual ram

ripe valley
#

I need to compare with an original system later.

#

And do some tests and report to srg320.

cosmic heath
#

I have a terraonion mode installed in my Saturn and compared it to the mister and there’s definitely a noticeable difference

ripe valley
#

Maybe something that isn't measured with the testroms.

cosmic heath
#

maybe I’m not sure but I figured it would be wise to inform SRG about it

ripe valley
#

Yeah, I know, but I need measurements on the real system and the core at the same time before.
After that, I could see it with srg320.

cosmic heath
#

sounds like a plan

#

The Saturn core has been wonderful so far I really love it. And this game is one of my favorite shooters I hope it gets resolved soon 😊

ripe valley
#

Thanks. We are doing our best to create the best possible core, as close to the original system as possible.

cosmic heath
#

I have it running through my retro tink 4k as well with component out and it looks amazing on the big screen

#

Oh absolutely you guys are doing excellent work

ripe valley
#

I take your remarks in consideration and will see with srg320 quickly after some tests.

#

I'm busy at the moment on the MegaCD and 32x cores, as I need to report some changes and evaluations of possible updates to him today.

cosmic heath
#

For sure man take your time, thank you for listening and helping out

high bramble
#

Translated: "I look forward to passing this along to srg320 to further prevent progress on a 3DO core." 😏

ripe valley
#

Issue opened (I had 10 mins between some core compilations), the slowdown is quite striking on the first level when a massive enemy appears.

livid grotto
cosmic heath
#

Yes that’s exactly what I was pointing out and I also did a real hardware comparison with my mister as I stated earlier and that’s also the same result I saw

#

I don’t mind playing the PSX version for now so I don’t dwell on it too much lol but yes I hope srg can help. That would be great.

river river
#

Maybe you mistyped but earlier you said "but the Saturn runs it perfectly."

cosmic heath
#

Yeah that was a typo on my end , I was referring to how it ran on hardware.

#

But I’m sure it’ll be patched up on the mister.

river river
#

So it has slow downs on the Saturn core, but on a real Saturn it doesn't?

cosmic heath
#

Correct, I ran it on my terraonion mode on my Model 2 Saturn and it ran flawlessly

ripe valley
#

I already checked it.

#

The core slows down where it shouldn't.

#

So, I opened an issue ticket.

cosmic heath
#

Yeah it’s just one of the few games that need some love and care it’s no biggie. I’m still very happy with the core progression

ripe valley
#

This isn't the first time a user has complained about slowdowns. We already ran full-core checks last week, and srg320 fixed all the issues I found.
So there's another issue slowing down performance.

cosmic heath
#

I’ll be doing some more personal testing on some more games too so I don’t mind helping out with finding issues in titles

#

It’s getting close to near perfection, this core. It’s come a long way since it first started. srg is a wizard of his craftsmanship. I admire it. Making the impossible, possible

ripe valley
#

As long as srg320 isn't working on the 3DO core, that's fine.

cosmic heath
#

For sure I agree

ripe valley
#

MegaCD first.

#

😏

cosmic heath
#

Another game I recently tried to get to work speaking of megaCD was Earnest Evan’s wasn’t booting up

#

That game has a awesome soundtrack

ripe valley
#

It works.

#

At least, it boots on my system right now.

cosmic heath
#

Really? I tried my Japanese ISO file and it won’t get past the Sonic screen

ripe valley
#

I'm playing it here and now.

cosmic heath
#

Strange . I wonder what’s causing the hang up on my end

ripe valley
#

Some Mega/Sega CD games are badly mastered and only some specific drives could dump them perfectly.

cosmic heath
#

Hmm possibly. It may be a bad dump

#

I’ll look for another file

celest lake
#

What other megacd thing are you tracking down, zet?

ripe valley
#

I saw the same issue with Dark Wizard and Snatcher, some reports about those games crashing at specific locations or even not booting.

cosmic heath
#

I see

ripe valley
#

Just an experiment.

#

Nothing to see at the moment and nothing conclusive so far.

celest lake
ripe valley
#

I've seen the issue just a moment ago, but I don't have the game on my systems for testing it.

#

I will note down for testing it during the next days.

#

And after that, I will need to take some days off from the MiSTer cores.

#

Just a little rest, the last tests on the Saturn were exhausting and I stayed too long at my desk, trying to find out which lines made this regression on Chaotix.

celest lake
#

You found it it seems like. What did SRG say?

#

Other than “to hell with 3DO”

ripe valley
#

I haven't seen srg320 today and he's busy with the PCE core right now.

pearl harbor
#

But muh 3DO... NotLikeThis

livid grotto
#

Nights slows down too… similar to Thunderforce. But the fast mode on single ram for Fighters Megamix is surprisingly decent. I’ve played the core with a ton of games and these were the two standouts. Edit.. single ram on qmtech.

celest lake
#

is the thunder force slowdown on dual ram too?

pearl harbor
celest lake
#

Ahh nice I kissed that

wise brook
#

👁️ 👄 👁️

celest lake
#

😊

ripe valley
#

The image generated by the VDP2 cannot be rotated (srg320)
So, no rotation for ShienRyu on the ST-V core.

rich violet
#

He doesn't rule out flipping though

lucid needle
celest lake
ripe valley
#

It's not gigantic, just for hiccups when massive enemies appear on screen.

#

If I hadn't had a direct capture of the game, I would have to believe that the game works like this.

rich violet
#

I found some commits that added cheats support to other cores

#

Just in case it's useful

ripe valley
#

You can't do it like that on the Saturn.

rich violet
#

It looks like they all use Kitrinx's code from the NES

#

Oh, okay 😦

ripe valley
#

And we know a cheat code request was done.

rich violet
#

Why does it need to be different for the Saturn?

ripe valley
#

Different architecture type and memories accesses.

#

And your examples are on systems with carts.

rich violet
#

Okay, thanks

#

I did look at PSX but it's not so clear in there

ripe valley
#

One thing possible, to take a look on how the PS1 is processing the cheat codes.

#

Ninja'ed.

rich violet
#

It looks like PSX is VHDL and Saturn is Verilog mostly

sharp comet
#

it depends how new the system is

#

older systems just used game genie as a bus go-between, new systems had to do more complex things

warped saddle
ripe valley
#

Good question.

#

We should ask him on the issue ticket.

fresh crypt
#

Not sure if it’s software or hardware but having issues with saturn snac. Buttons A, B, L, R, and start is not working. R is registering as start. The rest of the buttons are ok which is why it’s odd.

celest lake
#

Sounds like hardware. I feel like I remember someone else having a similar issue on another core....

Which is completely unhelpful but I believe it was both fixable and and easy to fix - we just need someone smarter than me to help you

celest lake
#

Schrodinger's ESD

upper dust
#

Not enough PSU power, or no 5v to 3.3v SNAC level shifter? Long USB 3.0 cable, or any Saturn extension cables?

celest lake
#

or if you have a 6.1 board, you need to have the jumper in the IO position

stiff latch
muted cradle
muted cradle
#

I guess that he is not interested to research the module 😒

#

I will leave to bug open for a potential community contribution

rich violet
#

Quite often questions come up here and it's mentioned that the README should be updated

#

I've not changed anything srg320 wrote

#

Just added new sections

#

It doesn't cover everything yet

#

Should probably mention:

#
  • the recommended directory structure
#
  • the games that need different RAM carts
#
  • Games with issues with CHD
#

Anyway, let me know if I have something wrong or missing!

muted cradle
#

I guess that the community consensus was that Radiant Silvergun (EX) and Decathlon need fast timings on the ST-V side of things. Maybe that info can be added as a note after the list of Saturn games...

rich violet
#

They don't benefit from fast timings on Saturn?

muted cradle
#

I don't remember

#

Maybe @ripe valley has notes about that. He found that Gunbird needs Fast Timing on Saturn. That seems safe to add to the list for now

ripe valley
#

Add it.

#

I need some time off and to relax a little over the next few days.
Good luck!

mortal mist
#

Maybe one of the experienced devs here can take a look at it

rich violet
#

Fixed, thanks!

high bramble
#

"Fixed! Thanks for pointing that out!" 😏

frail token
rich violet
#

As I put in the README it can cause a bunch of issues. I put references in for everything and that references a post by srg320

frail token
#

oh no!

rich violet
#

Also there are a bunch of closed issues on github that were caused by fast timings

frail token
#

Dang I really wish we had per game settings for times like this

#

Or maybe a database file like N64 has so the core can auto set

#

Like auto set RAM cart and fast timing

rich violet
#

Yeah, that would be good

high bramble
#

Great job on the readme. Top notch!

#

Thanks!

#

It might be helpful to some to add information pertaining to various BIOSes, and which ones tend to be the preferred.

gloomy hedge
#

ps2 gamu live blind with bad gamers like me

celest lake
#

chou aniki is a goddamned fever dream

plush jetty
#

wow, I took a vacation and all of a sudden STV runs better on MiSTer than anywhere else I've tried it! Amazeballs. I snagged the latest unstable STV dual ram build, but I'm not clear on how to get the games downloaded via update_all in the arcade folder to use the dual ram core rather than the default single ram one, any pointers would be greatly appreciated

pearl harbor
plush jetty
wise brook
pearl harbor
plush jetty
plush jetty
#

damn, the Cotton games, so good--I have young kids so shmups are the perfect time investment when I have a little free time

#

last question for tonight, I hope, haha, is there a way to get all the ST-V games organized into their own arcade folder/collection? I don't see them split up via the arcade oranizer that I enabled in update_all, or maybe I'm just not looking in the right place?

wise brook
#

has STV been added into the organized folders?

wise brook
#

he was posting here a day or so ago

river river
wise brook
#

#1046941029296779344 message

#

there it is

wise brook
#

and with the name being different will that break compatibility

river river
#

No, although I keep meaning to make changes to update_stv to do that

fresh crypt
copper furnace
#

In honor of Sonic the Hedgehog's 34th anniversary, I want to present a mod for the Saturn version of Sonic 3D Blast, in which I replaced the soundtrack from the Mega Drive version.
https://www.youtube.com/watch?v=a1eK0hb1Omg

Download link in description!

In this version, almost all tracks were replaced, except for one - Speed ​​up theme. Made by Lion Sum.

Works on:
SEGA Saturn (Sega SAROO) I can't check on disk, but it should work
MiSTer FPGA (Saturn core)
RetroArch (Beetle Saturn core)

Download: https://disk.yandex.ru/d/TRBUoyDctOdLAQ

▶ Play video
inner token
fresh crypt
inner token
#

OK i'm not sure how those work.

west bough
#

After updating to the latest core non of my saturn games are working. Is a different setup required for the version installed by the update script? It was working fine before when I had one of the prerelease builds.

wise brook
#

where to even begin…

celest lake
#

Did you use update all?

#

Or did you update manually?

west bough
#

I updated using the update script in the scripts folder. Is that different from update all?

#

I'm now on the core released 25.06.13

celest lake
#

Try running it again. It may have been that it didn’t update the mister os. Also, make sure you have the bios database enabled

west bough
#

wow, whatever is going on it's actually seems to be effecting all my games. just getting a black screen after any roms load

wise brook
#

power supply can do that

#

if it’s low enough amperage

#

although in my case it caused the core to crash to main

west bough
#

huh, after more testing seems to only be effecting Sega cores. NES / SNES working fine. MegaDrive also not working

celest lake
#

what is your setup? mister direct into tv via hdmi?

west bough
#

yep

#

single ram

wise brook
#

might need a fresh ini

#

if it’s been a while

celest lake
#

can you open the OSD or is everything blanked out?

west bough
#

Yeah I can. I

#

When I try to load a genesis rom I see the progress bar for the rom loading.. but its just a blank screen after that. The OSD will still display though

celest lake
#

you can back up your existing ini, and then delete it and drop this one in it's place

west bough
#

Woohoo! That was it! Thanks so much guys! Now I can play Layer Section like I planned to this evening.

warped saddle
#

ya'll gotta start asking for inis before getting people to replace them. because if just a core update broke shit that an ini 'reset' fixed, something else is broken

celest lake
#

@west bough do you have a backup of your old ini?

west bough
#

I do

celest lake
#

can you paste it here?

#

you can just drop the file into discord

west bough
warped saddle
#

that's like default except ypbpr I think. was your black screen issue over analog or hdmi (or both?)

celest lake
#

hdmi and the OSD still popped up when invoked. on MegaDrive they even got the rom load bar. they said SNES and NES were fine. Saturn and Megadrive were not

warped saddle
#

megadrive hasn't been updated for a while, right?

celest lake
#

I don’t think so. April 2024 is the last core. But nukey and birdy have commits since then

shell musk
#

I found some "EX" builds for sega saturn, what is it exactly?

rich violet
#

Do you mean Radiant Silvergun EXTRA?

frail token
#

You answered my prayers

vale elm
#

how do you structure multidisc games on the saturn core

vocal comet
#

I believe it's the same as with the PSX, meaning you divide the games into individual folders, and place the discs inside of the same folder (i.e. you create a "Deep Fear" folder, and just place the images of disc 1 and disc 2 inside of said folder)

proper dust
vocal comet
#

Both👍

upper dust
#

Saturn has a special rule for multi disc. Make sure each folder, and file inside said folder, has (Disc #) the very end like:
Policenauts (Disc 1)
Policenauts (Disc 2)

This is needed for changing discs when the game asks

warped cliff
#

Do CHDs work with this core? I've had issues with it

upper dust
#

There are a few games that need to be bin/cue but almost all CHDs should work

#

The Saturn has been a little finicky when loading discs though. I've had to remount the game, reset the core, and/or reload the core to finally get games to load. They will eventually work, but I've had most success with just reloading the core when I want to play a different game.

high bramble
upper dust
#

Oops, yeah I forgot to add that part. Thanks

burnt matrix
# warped cliff Do CHDs work with this core? I've had issues with it

Saturn is the only console (that I know) that has games which use more than one index. For whatever reason the CHD developers didn’t think supporting that was important so compressing to CHD strips that info out and there’s no plans to fix it on their end.

Here’s a list of Saturn games that use more than index - #1046941029296779344 message

warped cliff
burnt matrix
#

I’m 50/50 on those posts being helpful or burying important info 🤷‍♂️

deft verge
#

takes notes: for simplicity's sake i'll just use bin/cue for saturn

sturdy dagger
#

I do the same. Bin/cue for Saturn. Chds for PSX

deft verge
#

same. also given i have a lot more psx games it's more "worth it" there

#

i should look to upgrade my sd card in the future

sturdy dagger
#

I think mines 256gb. But for PSX, Mega CD and Saturn. I've picked and chosen what games I've wanted to play

#

Rather than a full collection. (In comparison to every other system I have setup)

deft verge
#

i have 256gb, too and have a fair bit of space left but my collection is growing a fair bit lately

#

i have a long list of games to check out some day, if/when my current obsession with doom ends

wide glacier
#

ngl i don't understand why some people download entire console libraries

#

so much sports slop and shovelware no one will ever play

ancient surge
#

What do you mean you don't want hundreds of mahjong and baseball games?

untold lintel
#

it's easier to download the whole thing and pick from there than it is to individually download games from the list

rich violet
#

Maybe one day I'll play the 42 Saturn mahjong games to find out which is best

open swan
#

There isn't a microsd large enough to download PSX + Saturn full libraries onto :p

untold lintel
#

i download them onto my 14tb external and then FTP them to the mister : )

pastel basalt
#

This is where setting up a NAS really helps! Get those iso libraries going without have an enormous sd card

deft verge
#

let's make a microsd card the size of an sd and see how much space that gives us

#

i remember paying 35€ for 256MB back when

stiff latch
#

you wont miss anything if you just grab everything

#

i have a 4tb drive im going to use on the super station for a complete psx library

#

4tb nvme drive, since the dock has that slot

#

ive already prepped it... just waiting for the thing to release

warped cliff
#

I've been meaning to set up a NAS that is connected to the MiSTer via lan cable. I heard thats how you get the fastest loading times.

deft verge
#

i still need to play burning rangers some day

stiff latch
#

it doesnt run very well on the target hardware though, i was hoping someone would make remake or a decomp or something of it, because it runs at close to 12-15 fps sometimes

wide glacier
#

imagine a dreamcast game running on the saturn and you get burning rangers

#

shame too because it would be an amazing game on more capable hardware

cobalt rune
#

A bummer Sega didn't even just put an enhanced port of it to the Dreamcast, easily could've been a launch title

pastel basalt
dense sundial
#

Crusader - No Remorse gets stuck at loading the first level here

#

Tried three different image files and it's the same

#

Hi-Saturn and regular US Saturn bios make no difference

mortal mist
#

single or dual ?

dense sundial
#

single ram

#

is this the dual ram thing?

mortal mist
#

try with fast timing

cobalt rune
#

I dunno how that game is on consoles, but man on PC Crusader No Remorse, and Crusader No Regret are so good

dense sundial
mortal mist
#

ok I'll check in a minute

cobalt rune
#

When I'm home later I'll try Crusader on my MiSTer

mortal mist
#

Yeah , same for me

#

Dualsdram

#

Hangs here

dense sundial
#

yep

celest lake
#

It's broken on the stable as well

mortal mist
#

yeah works ok with previous stable core from January

#

now all you have to do is find which core version spoiled it 🙂

celest lake
#

the royal "you"

ripe valley
#

Issue opened.

celest lake
#

the royal “zet”

ripe valley
#

I think we should try around February 18 & 21 first.

celest lake
#

ok, I will try march and work backwards

ripe valley
#

Some changes were done on the SCU, could be a usual suspect.

celest lake
#

2/28 build works

#

trying march 27th

#

march 27th works

ripe valley
#

Apr 16, 2025 ?

celest lake
#

checking

ripe valley
#

That's partially reassuring, that's not a 6 month-old issue that slips away.

celest lake
#

april 16th is good

rotund steeple
#

Is this just a Dual Ram issue? I tried the German Redump version with the latest core from last week. Boots fine into level 1.

celest lake
#

try the USA redump

#

May 16th works

#

@ripe valley 06/05 is where it breaks

ripe valley
#

June 5th, oki doki loki.

rotund steeple
#

It works just fine with the one from last week. Tried the US dump.

celest lake
#

you must have a different dump because it's not working with ours. you can get all it doesn't get into gameplay

#

(there are 2 loading bars - one before the main menu, and one before gameplay - it crashes on the 2nd)

rotund steeple
#

Yeah, both loading bars are fine. Never played it much. But level 1 is working fine so far. Grabbed a redump for archive.org.

#

I'm using a multi region bios

celest lake
#

MD5 (/Volumes/Mister/games/Saturn/1 USA/Crusader - No Remorse (USA)/Crusader - No Remorse (USA) (Track 1).bin) = 90fb57192ab9d80abbcadddd5a56b382

MD5 (/Volumes/Mister/games/Saturn/1 USA/Crusader - No Remorse (USA)/Crusader - No Remorse (USA) (Track 2).bin) = d2b749b31d826043ba560a420a8946b6

small ore
#

I can also get into the game, no crashing on the loading bars

rotund steeple
#

Region set to "Auto"

rotund steeple
#

Mister main is from today

celest lake
#

yeah, I am also on the unstable. hmm

#

beardo, jack, how are your games stored?

rotund steeple
#

External SSD

small ore
#

SD card, loads fine with a chd and bin/cue

celest lake
#

@mortal mist @dense sundial how are you guys loading games?

dense sundial
#

.cue's, from usb hdd

#

..will try sd card now

celest lake
#

no no, if it's a hdd, then it's the same as jack

#

I dunno - I can't get it to get to gameplay on anything. Quick, someone make an ESD joke

rotund steeple
#

Strange. I grabbed this version of the core.

#

#unstable-nightlies message

celest lake
#

how about the stable, does it work there?>

small ore
#

I am using the dual ram version that zek built on the 18th when the unstable was having issues building

rotund steeple
#

latest stable is fine too.

dense sundial
#

I literally built a new sd card install a few hours ago and ran update all

celest lake
#

It’s something else

small ore
#

just checked, it loads on the newest dual ram unstable, and the latest stable for me

ripe valley
#

So, my build broke Crusader ?

#

And the unstable is working fine ?

celest lake
#

no, it's working on the stable for these members of God's Chosen

small ore
#

@ripe valley for me it loads on your dual ram build from the 18th, the current latest unstable single and dual ram, and the latest stable. I'm having no issues at all.

rotund steeple
#

It goes down in history as the Zet-Fish conspiracy.

celest lake
#

Zet-Fish-Crowen-Kuba conspiracy

#

cue sheet md5s match

small ore
#

mine are matches yes

celest lake
#

i tried both on the stable and unstable mister mains

dense sundial
#

latest unstable freezes, went through a conga line of them and June 5th definitely breaks it

#

finally running the first level on Saturn_unstable_20250519_168bd5.rbf from May 19

celest lake
#

Bill

#

strange things are afoot at the circle k

analog totem
left hollow
#

I like having garbage to sort through because occasionally I find a hidden gem

analog totem
#

honestly, I also like playing garbage sometimes because I find some garbage games kinda fun on occasion elmorise

ancient surge
left hollow
#

Playing a garbage game every once in a while can make the master pieces shine brighter in my eyes. I get bored of just playing the best of the best only

burnt matrix
# wide glacier ngl i don't understand why some people download entire console libraries

This is a good question. I don’t do full libraries because I don’t have the storage space so that forces me to research a console’s library and be more selective on what sounds interesting for me to play.

However that’s what having access to a full library can enable as well. Instead of researching articles/videos/reviews, you shift the discoverability process towards playing the games.

#

Also it’s much easier to just grab it all and transfer instead of handpicking what you want. Find a dud? Just delete it and move on.

cobalt rune
#

That's one I liked bout my emulation setup on my PC with the box art n little videos that played. Sometimes I just browse thru it and find stuff that looked cool and tried it out

#

Found so many neat games that way

vernal sun
#

That’s what I did with the Saturn library in the early 2000’s. Just download random stuff off of FTPs from SX. It really opened my eyes to how good to Japanese Saturn library was. Pretty fun putting in a game you know nothing about and giving it a whirl

cobalt rune
#

Some nights it's just fun to spend and hour or two discovering new 'old' games lol

wide glacier
#

i usually just watch videos that catalogue console libraries and take note of what looks interesting to me. then just queue everything in a downloader

radiant karma
#

I love full libraries, let me explain why. I own many gaming related books. Bitmap books, geeks-line books, etc. I collect them all. I love opening one randomly with my 5 year old kid and start looking at the pictures of games of any system. Anything that catches his attention I read aloud and then we try on mister. I can't believe how much fun that has become. Definitely a weekend highlight.

cobalt rune
radiant karma
#

If anyone can recommend a good book about Saturn and its games library I will be happy to add to my collection.

celest lake
#

I have complete libraries so when someone says "Crusader: No remorse isn't loading for me, can anyone confirm?" I don't have to track down a redump of Crusader: No Remorse

dense sundial
#

I like having a whole boatload of games in case I feel lucky and trying out something on a whim through random picking

#

even some licensed trash can be entertaining

proper dust
high bramble
#

Yes, just like it says in one of the pinned comments.

proper dust
#

Thanks mate.

burnt matrix
celest lake
#

P I S S F I N G E R S

deft verge
#

do we need a new core for that?

wide glacier
#

petition to make pissfingers the mascot of the MiSTer 2

high bramble
#

#UnexpectedPissfingers

cobalt rune
#

Gonna compare against real hardware but Discworld 2 has some serious frame rate issues

cobalt rune
#

Dual Ram

mortal mist
#

Ok

cobalt rune
#

For how well the first one was on Saturn the frame rate issues the sequel has was really surprising. Could just be a quick rush port though so I'll try it out on real hardware tonight n see.

upbeat drum
#

the st-v core seems to save something when opening osd. i found some cfg files in the config folder. what i like to know, will it ever have some savetates with hiscore saves?

celest lake
#

probably not

#

the save mechanism is likely left over from the saturn core (from which it was forked)

warped saddle
#

it does save nvram but I can't remember if games write high score stuff to nvram

upbeat drum
#

oh i found the nvrams ok, but what are they for, when i set it to free play, it doesnt save that

warped saddle
#

you might have to go to 'save settings' in the osd, I can't remember. it does save stuff like freeplay, I just tested it with radiant silvergun.

upbeat drum
#

thanks i check this

onyx gulch
#

With the new MRAs installed with update_all, Radiant Silvergun ST-V now launches the crappy USA version. Do you know how to change the region or do I need to add the old MRA pack?

stiff latch
#

use the EX version in the arcade offset pack

#

its got button combinations you can hold before starting the game to change region and enable new modes

warped saddle
#

just change to alternate bios

#

that'll be JP

onyx gulch
#

Yes but why the JAP version is forgotten as there's Dynamite Deka / Die Hard Arcade for example?

celest lake
floral saddle
#

It's not forgotten, the core defaults to the US bios which can then be changed and saved.

warped saddle
#

also deka/die hard are different roms too

#

so that's why it is split out into two

floral saddle
#

The USA version of RS is so interesting imho, adding a backwards facing shot to the spread is so clever, makes the game actually playable which it wouldn't be without it.

stiff latch
#

i like having 7 options instead of 3

floral saddle
#

I only ever use vulcan, spread and sword for 95% of the time, covers all bases!

stiff latch
#

it really does feel like the USA build was kind of the bridge between the JP release and Ikaruga though, in terms of game design

onyx gulch
#

When using MRAs, there's no change bios option. When loading the core only, the bios change option is greyed and I can't select it

floral saddle
#

At least it's pretty well thought out, I was under the impression it was borderline unplayable from what I have read over the years, was surprised to see how well adapted for the amount of buttons used.

warped saddle
#

'Bios select' if you don't have that your ST-V version is out of date, or your mras are

onyx gulch
#

I erased all my _Arcade folder + mame folder today and reinstalled all

upbeat drum
#

ok i start silver gun, set to free play, i open osd, it say saved, i switch to system, save setting, back to osd, start silver gun core, no freeplay ..... winners do not use drugs it says 🙂

river river
#

I've got the latest stable ST-V core and don't see any BIOS select option either. Is this option still only in unstable?

upbeat drum
#

silver gun ex is saving the freeplay setting. now i need a third hand to press all 3 buttons to collect power 🙂

warped saddle
#

oh hmm, maybe it is in unstable. I forgot when he added it

river river
#

Yeah, its unstable only. The latest stable ST-V is 20250612, that feature got merged June 18th and your MRAs June 19th

upbeat drum
warped saddle
#

no, use the ones that update all gives you

upbeat drum
#

ok, i check

#

mra are from 23.06. that may be fine

#

omg i have mra twice the in _Arcade the old one

#

in _Arcade/ST-V

warped saddle
#

just delete that ST-V directory

upbeat drum
#

there is a jp bios folder in it, dont need that?

warped saddle
#

no, entire ST-V directory is uneeded now

upbeat drum
#

thanks

#

how are doing it, ST-V_unstable_20250619_17677c.rbf and ST-V.rbf OR rename unstable version to ST-V.rbf

hallow fossil
#

Are there mra files for all the working games now and ones that need weirdo carnival peripherals removed?

warped saddle
#

yeah

hallow fossil
#

Nice one, good effort getting those all made and cleaned up

stiff latch
#

listen what if i WANT to play pachinko mahjong

burnt matrix
warped saddle
#

it has controls that aren't supported