#Sega Saturn
1 messages · Page 100 of 1
But they should download at some point via the update_all script, right?
yeah
There should already be a Japan-specific MRA in the _JP BIOS subfolder.
How do I find the ST-V MRAs? I've been told it ST-V doesn't show up in the normal arcade cores list so where is it then? I'm super confused
Wrote a little story about the new core update: https://www.segasaturnshiro.com/2025/06/13/saturn-core-updates-added-to-misters-main-branch/
lemme know if something looks wrong
They show up when you have the arcade database
I'm talking about the new location https://github.com/MiSTer-devel/Saturn_MiSTer/tree/main/releases/mra, which has no _JP BIOS subfolder (I already know about that one 😉 )
oh I thought the database option in update_all was optional.....crap I'd better try that now
I will add JP bios stuff to alternatives, it's just slower because I have to create directories, lol
Is the updater designed to place them in a ST-V subfolder in Arcade?
No
Or are they just being dumped in the root of Arcade right now?
That's what I figured... since that's how all the other ones are handled by default. Thanks.
I couldn't keep up with all the updates while at work today. Still catching up.
to be clear, I need the arcade organizer that uses the devel arcade database option turned on in update_all, yes?
I'm asking this stuff cuz I just did update_all (w/o arcade organizer) and can't find ST-V stuff anywhere
it'll all be in the root arcade dir, it's not in any organizer databases yet
Yep, thought that was created by the databases too
@winter phoenix OK for me on the article.
in the acrade root I don't see Virtua Fighter, Radiant Silvergun etc
for the life of me I can't figure out what I'm doing wrong, never had trouble finding arcade games pulled down before.....
awesome, thanks
It should be there though, after the latest update
Shouldn't the ST-V MRAs be in the root of the releases folder with the RBF files, since that's how all the other arcade cores are handled (with _alternatives being a subfolder in releases)?
Would that make a difference?
No they go into https://github.com/MiSTer-devel/MRA-Alternatives_MiSTer
Alternative (hacks, other versions) MRA files for arcade cores - MiSTer-devel/MRA-Alternatives_MiSTer
no, they are in the right place
Them being put into the mra folder of releases was a recent change/update
yeah
Interesting. Wasn't aware of that.
Oh well... so much for that idea. 😄
So I'm guessing all the other arcade repos will get retroactively updated at some point then.
Had to do a playthrough on the new core
I appreciate the info. That's good to know. Thanks!
Crazy that we are here so sick
ok finally got it working, but now I fell like I must've broke something else cuz Radiant Silvergun only has 2 buttons.....that can't be right, can it?
it's the US bios
Oh no, its right https://shmups.system11.org/viewtopic.php?t=724
We just had this discussion, the US version is only 2 buttons.
I'll get JP one in alternatives later today
is it possible to play in English w/ JP button config
Ok so latest Saturn core is available through update all?
But the dual ram still requires a manual download, right?
Correct
Thanks, I’ll update the peeeeeeeeeeeeeens
@remote berry its a shmup, that's language agnostic 🙂
Not on mister, no. The arcade version basically has no story to it, so language doesn't matter.
Don't show your peeeeeeeeeens @burnt matrix
Hey that's totally fair, as long as there is a way for max button that's the important thing
If you really want to play it now you can grab this MRA for the JP version https://github.com/zakk4223/STV-MRA/blob/main/_ST-V/_JP Bios/Radiant Silvergun (JUET 980523 V1.000).mra
cool, what path do I place it in Mister_data
In the _Arcade folder
actually
if you have arcade offset I think the EX version lets you do that?
ah yeah
The ST-V version already has the overseas mode, so this patch only adds the two new scoring modes. However, this patch allows picking the overseas mode per-game, rather than based on the BIOS region. This also removes less good overseas changes, such as the removal of named boss intros.
Hold A when starting the game to use overseas mode. To choose the scoring mode, when starting the game, either hold Left/B to use Ikaruga mode, or Right/C to use Special mode.```
thx trap
Is this a version of the JP MRA file w/ more features or something?
it's in Arcade offset
This Sports Fishing 2 is working too? Seems the biggest one with 2 CHD files.
no. I'll (or someone else) will likely have to make a pass and delete games that aren't working due to specialized hardware etc
Finally an easy way to play Shienryu, perfectly scaled via RT4K.
how many buttons should JP Region Radiant Silvergun have? I overwrote the update_all MRA w/ a JP region one and not counting start and coin it is 3 button, is that right
as in 3 "weapon" buttons
if that is right, then I'm finally squared away
yes there are only 3 weapon buttons, and then combinations of those to activate different weapons
awesome, thanks for everyone's help! 😍
This shows the combinations: #1046941029296779344 message
thanks!
virtua fighter remix shows a "cartridge error" message overlayed on the game for some reason
Works fine for me. Get a proper romset
some sorta required file for VF Remix didn't get pulled down maybe?
do you have a romset recommendation?
sure, I mean like the name of the set you are using so I can search for the same one
like the date of the pack or whatever
rgr, I'll look for that
Very glad to see that there are no interlaced screens, for games like Die Hard arcade or Virtua Fighter
using the date you specified I was able to find the STV pack, thanks
now if only there was better deinterlacing on the Saturn core, everything would be 100% in my book. I wonder if the man is saving that for last. I'm looking forward to the day I can experience Last Gladiators Pinball w/ no combing artifacts
I don't think you can achieve a better deinterlacing via Mister. The RT4K Pro and other scalers have motion adaptive, but that's not possible via mister.
I hate interlace generally. Makes only sense for some static menues, but not ingame.
at least having ST-V helps some with this instead of having Saturn only
the best you can do is use the new interlaced video filters
maybe I should shove a rt4k into my nova blast cab w/ my MiSTer, that could be fun
Mister and RT4K is indeed a dream combo.
unfortunately I currently only have one rt4k and I use it on another setup
could always invest in another I suppose
maybe I'd get a rt4k CE to save some money, can that do motion adaptive?
It can do "basic" motion adaptive.
"De-Interlacing: Linear motion-adaptive de-interlacing only without advanced sensitivity controls; no bob field offset adjustments, no edge-adaptive interpolation. First order field differences only, enhanced motion detection using second order field differences not possible."
I see, I'll stick to the full fat rt4k then
Jack your romset suggestion saved me, both Die Hard and VF Remix didn't work, but now do
Yeah, but as Zakk mentioned: The games should now download automatically.
for some reaon it did pull down the data for Radiant Silvergun, but not others I tried
I guess that the trap mra.s in the arcade offset git will have to be updated for the new ST-V name?
Try again. It should work now.
It will fetch some extra games/versions that aren't the archive.org pack
Yeah, it grabbed a handful of roms for me
cool, I'll be sure to run it again
yoooo here cuz a bunch of STV roms just rolled up in my mister soo uhhh
is the core pretty good or somethin
cuz this is a big deal if so
It's good!
dang Ima mess w dis
Where da choo choo stv game at
mister is too powerful
I don’t know, someone said there was a train game for STV
were you reading the internet again
bad robby
choo choo

It possibly requires analog controls, so it works, but you can't actually control it.
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/395
Looks like something Robby would sleep in.
HOLY SHIT I WOULD
He is a fat baby at heart after all! 
👀
So every year I play thru one of my all time favorite games, which is Discworld, So I said hey ..let's try out the Sega Saturn version. Holy shit...the Saturn version wipes the floor with the PS1 version
Would this do what you want? http://daifukkat.su/hacks/rsg_ex/
How so?
In the PS1 version, there's constant pausing while loading animations during speech
There's none of that in the Saturn version
Makes the game so much smoother to play and enjoy.
Looking forward now to playing Discworld 2 on the Saturn and comparing that to the PS1 version
sorry if this has been answered already but im trying to play catch up a bit here
for those of us who still want to use dual ram builds
thats manual dl from unstable only for the time being right?
there's no main releases for dual saturn or stv?
Would srg320 add some kind of turbo option? Or a separate turbo core?
That would probably be a timing nightmare with this core.
I think he did something of the sort with the SNES core
It's not possible with Saturn
Heh yeah probably
It's been mentioned here already due to Saturns design
Is it something he said?
[This](#1046941029296779344 message) is it, in a nutshell.
Sounds like video hardware would have to be accelerated as well as the CPU then. Following the development of psx and n64 core its rarely as easy as simply speeding up the CPU
But I agree with one of the following comments: not that many games would benefit from it. The main reason it's on my mind is Virtual Hydlide 😆
A whole hardware problem in fact.
That question is asked several times per year since at least 25 years, even for overclcoking the original hardware.
That's not possible, and the answer is the same since at least 20 years.
I'm pretty sure with Virtual Hydlide the speed and frame rate is tied, so if you cranked up the frame rate the game would play too fast.
If you overclock the CPUs, you're also overclocking the VDPs and the video timings will be off (they share the same clock), you will not have PAL/NTSC standards anymore.
The second bottleneck is the polling on the SH1 which is far greater than speeding up the disc drive too.
Other cores are 'easier' to create a Turbo version.
You don't have to deal with these limitations on the original hardware.
That's my thought too, good luck.
if there was the right level of interest (there isn’t outside of nintendo and sonic fandoms) to make decomps of saturn games to run on more powerful hardware, that would be the best path forward imo
In time, maybe. The current state of reverse-engineering of games on other platforms was not even in the realm of imagination 10 years ago. Huge advances have been made because more people became interested enough to look into it themselves
I see some of the stuff that's being done on Dreamcast, and I'n shocked
Just in case, it might never be used
I have just updated the Saturn core and I have a small green cross hairs in middle of screen, is there a setting to remove? both the second 13th June update_all release, and the unstable Saturn_unstable_20250611.rbf both have this, previous cores don't, DE10-nano
Check your inputs in the menu. A virtual lightgun might be set to a player
Maybe you have virtual light gun enabled in Inputs
That's the crosshairs of the virtual guns, right.
Yes thanks everyone, second input was set to virtual gun rather than off, odd as I had not set that
had you not updated this in 2025?
Been testing out the core since yesterday and am currently having issues with multi-disc games. I've read the pinned section on multi-disc games and am following it, to no avail. Here's an example of one of my folder structures:
-Atlantis - The Lost Tales (E)
--Atlantis - The Lost Tales (E) (Disc 1).chd
--Atlantis - The Lost Tales (E) (Disc 2).chd
None of my multi-disc CD games work when it comes to disc-swapping. I'm using re-dump and the Hi-Saturn bios fyi
Overclocking is a big hammer, usually brought up by the less technical folks. I do wonder if some key instructions can be implemented with fewer cycles and/or if an L1 instruction cache could help outside of some I/O-bound workloads.
That said, my preference would be for time to be spent getting new Super Hitachi hardware reproduced and preserved, rather than trying to tow the line of Saturn’s poor design choices.
(Coupling the video signal to internal clocks being one of the most bothersome choices)
First of all, thanks to srg320 and all the people who have worked in this core. My question is: is there going to be a rotation option to play Shienryu in the ST-V core? I can turn 90 degrees one monitor but not the rest I have.
That's the feature request for it
Heads-up if you didn’t know, it’s pronounced “TAIGHT”
it's tate because it comes from rotate duh
oh oops, you’re right
Taint. Pronounced Tate
I only know "Tante Käthe".
Also Reddit would like you to know the core was out six months ago and this update is meaningless and misleading. So sorry everyone…this new update all core with half a year of changes shouldn’t be celebrated. Everyone back into your caves!
Shame on you all 🤣
Is someone seriously saying that
Haha yes
350 days ago from the last time I talked about update all
Standard Reddit. Always negative. But it’s hilarious to me haha
Now I want to do an April fools video and talk about the “ten best taint mode games on MiSTer FPGA” lol
And just mispronounce TATE the whole time
If you’re very quiet you can hear their whispers carried by the wind..
“…..you do realiiiiiiize…..”
Did S-TV go live? Update all grabbed a load of new arcade roms today for me and not sure what system they are for
And the response on the wind “you can all eat my ass….”
It did apparently yes
@celest lake told me that this morning? Maybe last night
Yes
Sega Taint Video. It’s here!
I just tried Atlantis (put in Disc 2 and started a new game) and it didn't let me swap to Disc 1 without restarting the game, but Sakura Wars 1 and 2 both swap without restarting. On the swap screen I loaded Disc 1 and then "reset" in the OSD. Maybe each game handles it differently and this is working as intended?
I believe you need to put both discs in the same folder?
bob, he has
It needs to follow a specific naming convention
Oh, well nevermind then haha. Thanks for explaining it,
ahh. a new release, a new batch of acoustics claiming there’s issues that actually aren’t
Ah. OK I see. I'm used to the other cores such as the Sega CD and the PSX core where when it prompts you to load the other disc, if you select it in the menu it automatically loads the disc straight from the game. I noticed that other multi-disc games mention selecting disc 1 from the bios menu. Is that a quirk of the Saturn hardware, meaning disc-swapping has to be done from the bios rather than on the fly (hopefully my post makes sense)
FYI, I tested all the PSX and Sega CD multi-disc games and they work perfectly, so it's something I like to do for the CD based consoles
Thanks dude, that’s awesome of you
You're welcome. One thing I hate about emulators is that multi-disc loading is very annoying. MiSTer's multi-disc loading is so seamless. It's incredible. Just want to make sure it also works on Saturn properly, or at least that I'm doing it properly
you could focus on games that include gratuitous cartwheeling
Diddy Kong and NES Double Dragon II are a lock
Is Final Fight Revenge 1.0 (ffrevng10) working for anyone?
ffrevng works fine
also SRG is going to be the death of me. All of the 480i stv titles' crop is off by one line at the top
I don't believe it has ever worked on the core, no
ok coolio
do we think it's something that should be filed?
Looks like Golden Axe the Duel needs a different bios?
the one in the core releases boots for me
golden axe?
yes
I get "Operation of this cartridge is unavailble with system assignments. error on cartridge"
lemme try deleting and redownloading
yup, boots now - sorry for the false alarm. i will try redownloading before sounding the alarm 🙂
I also wonder if sometimes there's issues due to ddr3 not being cleared between core loads
i should have tested that
what about ffrevng10? if that doesn't load, should we include it?
FYI - There is really no more place for readding the scandoubler function, sorry for people using 31kHz CRT on the forums.
also I think the scandoubler has issues with interlaced input
I do wonder if we could fit a scandoubler if it didn't have hq2x
because without hq2x the scandoubler is really not that complicated
Basically the Saturn doesn't have real disc swapping. The games that have more than one disc save the progress then you reboot the Saturn with disc 2
I think you may be right. I just had the same thing happen with Maru-Chan de Goo! (everyone's favorite). Same error when I tried to boot it, cold rebooted the mister, and it booted fine
I'll see if there's something that can be done on the mra side. some of the games have differing sized roms/offsets and I wonder if there are some places I can just zero out stuff preemptively
well technically I can zero out anything in ddr, but that increases load times
Magical Zunou Power is another (like ffrevng10) that boots but doesn't get into game
I'll make a list of any of those that I find
I get what you're saying, but I think the additional 20 years you're adding to the scope regarding original hardware is irrelevent. the psx and n64 cores are proof that you can accomplish more tweaking an FPGA core than modding original hardware. The fact that earlier builds saw faster framerates on virtual hydlide tells me that it is possible. Though as I'm not an FPGA expert I'm not sure the level of effort that would be involved. I never owned original hardware and I don't intend to, so thanks for the history lesson I guess? 😅
I suppose that's a longwinded way of saying, I'm not sure how much the limitations of original hardware apply to FPGA. Especially since some interesting things have been accomplished via tweaking FPGA cores that wouldn't be possible on original hardware.
I assume the reason that credits carry over between games is because it's the same STV core being loaded
yeah. and I bet that is stored in ddr3
although even if it is in sdram I think it persists unless the core explicitly erases memory. I think
Ok final score:
magzun - Bios loads fine but black screens after system check
sanjeon - Error On Cartridge (no other error)
sasissu - Texture corruption```
Thanks! I assumed this was the case and thanks for clarifying
BTW, since Saturn is essentially done outside of some bug fixes, are there any plans to create a readme on the GitHub?
I know that’s a big ask but was just curious since it’s pretty blank
Is there anything missing at all? I mean besides the 3D pad analog trigger support but that’s a main MiSTer thing.
Multitap support
it works
Multitap?
yes
Oh and the mpeg card thing for Grandia but that’s probably not happening.
lunar
Nice. Do you mean SNAC or multitap support like switching the settings and using usb controllers?
snac
Yeah I was referring to flipping a setting to add the 6 player adaptor. Is the core too packed with logic to add extra features atm?
That's a new poll idea for @burnt matrix...
"Should HQ2X be removed from the whole MiSTer platform?" 😏
Nobody will miss what nobody uses.
That’s a good idea, I’ll ask if people use it.
Or maybe do a dumb Father’s Day poll.
Dumb fathers need love too
Could be missing it but, is there a way to switch US to JP in ST-V games in the menu?
no, not in the menu. alternatives will eventually have JP bios versions. I think I gotta clean them up so they pass CI tho, lol
I kinda floated the idea of having it switchable in a menu, but there's only room for 2 bioses so srg320 would have to rearrange the memory maps to fit more than that
oh,,, cuz I'm trying to play Radiant and there are only two buttons so I thought it was a US/JP region thing
so maybe a manual JP bios replacement then?
if you do, use the Radiant Silvergun EXTRA in there
Is that in the offset foldeR?
yeah
yes
cuz there are only two in the offset folder
sorry but I'm not familiar with arcade stv stuff,,, if it's not there, where would it go?
do you have offset enabled in update all?
so use Radiant Silvergun EX
correct
haha holy shit playing RS in 3 button mode is jarring 😛
Are garbled HUD graphics in Astra Superstars still an issue, or should latest Update All pull have fixed that? Might need to manually update if that's the case.
Maybe this: https://github.com/MiSTer-devel/Saturn_MiSTer/commit/6d07ab46a2dc1e9d2ff8a7e1ced7b428ece62bba
astra should work
make sure you don't have another STV rbf lurking in _Arcade/cores
re: FFREVNG10 not loading. Here is a working MRA from SRG
confirmed working on latest dual sdram from unstable nightlies
thanks for the link
also, can't get a feel for this game at all
Testing the Saturn library now and it’s playing great! What is the recommended cartridge type? I’m a set it and forget it type of person. I have DRAM 4M selected. Is that the best default choice?
What about DRAM 6M DEV? Since it’s a dev cartridge and not retail does it have compatibility issues?
Cartridge doesn't matter in a majority of cases. If the game doesn't have any compatibility, then the cartridges will simply be ignored.
It's like how the RAM Expansion Pak for the Nintendo 64 will be ignored if the game doesn't support it.
That being said, you should stick to 1MB for the SNK games and 4MB for the Capcom games. Glitches can be introduced if you use the wrong RAM cartridge for certain games.
Would be worth someone adding to the readme what games need the 1MB cart. Is a shame the core can't auto swap like the N64 does with the database
Thx. Was just going to ask this
I left a note to srg320 some months ago with a database.
As I've done it for Mednafen during the development, and on NOVA back then.
Maybe worth doing a PR on the readme in the meantime with that needs 1MB and doesn't run well with 4MB?
What does the core default to?
Is there any instance where saving on cart is preferred to saving internal memory? For example, games on the N64 like Diddy Kong Racing allow you to save ghosts on the memory card while the game data is saved on EEPROM
A Tamagotchi game only saves on a cart, and you need a specific save.
We can't provide it as it is copyrighted material, but a BUP file of the original cart exists and it could be converted to the format needed for the core.
This issue, I think https://github.com/MiSTer-devel/Saturn_MiSTer/issues/225
That one, too.
Ye auto cartridge would be amazing, definitely the most wanted feature for my use case who has very little experience with Saturn hardware
that'd be neat, maybe something similar to how n64 core has its little dataset of cartridges
saturn is done. it is 3do's time
Well this is all news to me
We definitely need something in the Readme or a database/auto cartridge
What's interesting is that Die Hard Trilogy works for me if I set the region to USA. I tried every type of cart option and none of those worked until I switched the region to USA. My region is set to Auto by default fyi
Do you have a region free bios?
Yes. Hi-Saturn
The game is borked.
The header is faulty on the original game and some consoles can't load the game without multiple attempts.
And if we let a DRAM cart inside the port, the game will crash just after the Fox logo on a real system.
Same kind as some other issues, like with Shinobi-X/Legions and In the Hunt that should not have a second controller, otherwise the games crash when loading the title screen.
and the Gex initialization crash...
Btw, I was playing purikura daisakusen on stream last night for the st-v (and a bit on saturn after beating the game), and i noticed that there was audio distortion/crunchiness on the intro sequence/cutscene, particularly on the arcade core. I reset the core when I noticed it, and it was less on reset but still kind of there.
I'm not sure if its because of something specific with my mister pi, or the ram lottery/ram speeds, but it was noticeable enough to make mention of it. (I tested my ram at 150mhz)
I'll try to find the specific time stamp and post a link here
Time stamp is 1 hr 46 min: https://www.twitch.tv/videos/2487245503
Maybe it was the fact that i set controls on boot that it caused issues
the actual game didn't seem to have any audio issues, that i could perceive (just occasionally static but not enough to mess with the gameplay in an uncomfortable way)
Let me check.
does anyone know where to get the latest dual ram core (is it in unstable?)
Yeah, #unstable-nightlies message
thank you
No issue at all Princess Clara on ST-V on my whole 4 systems.
The audio distortion on my end (particularly on the recording) seems from the music track
sfx play without issue but the streaming music exhibits that crackle.
Could be a core/global volume thing perhaps? or maybe some other aspect of my system? I'm using a mister pi with ram I tested at 150mhz
I'll give it another shot later when I get back home after work
More something on your end, on the system.
I tested with two DE10 Nano, a Mister Pi Batch 2 and QMTech systems.
And the sound chip test rom returns no error on the last stable core.
Ok, I'll give my romset a check (I added it myself prior to running update_all) and see if there's anything else I can do to fix it
I was the first batch of mister pis, but I'm not aware of any real differences between the 1st and 2nd batch
The sound is going out from the HDMI ?
Yes, also dv1 into retrotink 4k, and capturing over elgato 4k x
Of the games I played last night on stream, that was the only game exhibiting that behavior
So, check the romset and the MRA files later.
Are all the possible S-TV games live in Main now, or are there still more that could be added?
there may be a few, I'm sort of plodding through the list.
some need to be removed too
no pachinko, lest we start to promote gambling to a young and impressionable audience
i can stop whenever I want
Especially if you were using the Super Game Boy to cheat. Can you do that trick in the SGB core?
I set the core to "backup" in the cartridge slot, and each and every time I boot the core and start a game witch backup support it gives me the error message that the backup cart has to be initiated/repaired. After doing that the backup cart works. After restarting the core the backup cart is corrupted again so that it's unreliable to use. What I'm doing wrong?
Using the latest main version of the core
I believe that’s another thing you have to open the OSD to “save” (make sure auto save is on)
I could be wrong about that, though
Always doing that, that's not the issue
And internal backup works well
🤷♂️ I’m outa ideas
am I remembering incorrectly, the Saturn doesn't use the save cart in game for most/all games? It's only active from the system dashboard, for copying games to/from cart and main saveRAM.
so maybe @ocean wasp is initializing the cart but never using it so it doesn't actually save?
Not every game gives the option of saving directly to a cartridge but some do
I do use games with cart save like Sakura wars or burning rangers. Saving on cart and internal ram, opening osd with "saving" dialogue. All works like intended until I reboot the core and the backup ram needs to be reinitialised due to corruption
Is there an option to let the internal ram work across all games instead each game having its own separate memory? Was wondering how id carry my saved over when I goto play shining force 3
Just rename the save file when you’re ready to start the next game
Ah that'll work
That's also needed when switching games with multiple discs. since the save file always has the name of the disc image e.g. PDSdisk1
when switching to disk 2 ingame the save file won't get recognized so you have to rename it to disk2 filename e.g. PDSdisk2
had to do this yesterday when switching disks in sakura wars 2
Thats why I wanted to use the backup cartridge since Shining Force 3 supports it
Ah that's the way to go then
I'm assuming the backup cart is for all games and not a cart per game?
That is my assumption too, but can't verify it since my probleme above that the backup cart file always gets currupted when rebooting the core/mister
I'm really curious if others have the same problems or even attempted to play multidisk games to at least disk 2 and using save files
I completed Policenauts and Panzer Dragoon Saga without any issues.
But I never used the BACKUP cart option for these games, only the regular saves (from the internal memory).
For detecting correctly the saves, you need to use (Disc 1), (Disc 2) and others in the game filenames.
The folder must have the common name without specifying the disc and you must not create subfolders.
Example.
`Sakura Taisen (Japan) (6M)
Sakura Taisen (Japan) (Disc 1) (6M).chd
Sakura Taisen (Japan) (Disc 2) (6M).chd`
Yeah, have them organized like this but not mit the naming convention (Disc 2). So does the core look exactly for the string (Disc 2) (Disc 3) etc. so it won't work with e.g. .1 .2 .3 each disk like some games have. Is this necessity documented somewhere?
Yes. It is one of the pinned comments. It's been there for a while.
Under 'Important Info'.
Gotcha, found it!
thanks, will rename then
now only my backup cartridge issue/question left 😄
The BACKUP cart is inside the save file, and sorted by game.
You have one cartridge per game on the core.
If you need to have multiple games on the same cartridge, you'll have to move/manage them manually since I last checked.
you mean renaming them to another game save file where I need it? e.g. is transfer files for Shining Force Scenarios
that helps to understand how it works, any information why the cart always is corrupted and needed to be reformatted in the saturn bios each time i restart the core and the game with the save file on cart?
in an earlier unstable version of the core it worked for me
Yes, just like when I tested the feature when it was first introduced.
Regarding corruption, I have no idea at the moment, and I don't have time to test or understand why you're experiencing some corruption on your end so far.
That's ok, was not my intention to force someone to look into this problem, just maybe someone has experienced that too
The internal save is ok to be one for each game, but the backup cart can easily be only one for the entire core, is it possible to set only the backup cart to be for all games while keeping the internal per game? I don't use the core in a while.
That's a great question I'd love to know the answer to as well. I'm guessing probably not though
Not possible with the core design.
No changes are planned (srg320).
For the save file formats, the saves are unified under a same file.
Wasn't there something that omits the Diskx from the file names so the save would work in any of the discs? Guess I'm confusing with other core.
This looks like a nightmare to move between the console and the core. The save converter website should be able to handle it though.
Here it is for anyone who isn’t familiar or is lurking - https://savefileconverter.com/#/mister
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega Saturn, Saroo, Sega CD, GameCube, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides ...
ST-V games have to be started from the game itself, not the core directly, correctamundo?
Yes
I can remove the ST-V core from my favorites menu then
Yes should be fine
👀
oh cool he did it
He fixed everything I found so far missing on several ICs and also with some celeriyacon new internal testroms.
Now we're talking.
Incredible
Basically a perfect Saturn now 😄
oh ok he did the easy thing. we get two stv bioses. get fucked EU
definitely not a favourite
I wonder if that's the last update! Maybe if no regressions are found
Zet always has more work
It is Zet's mission to stop the 3DO core
3DO bouncer
he knows it's one of the horseman cores - he is trying to protect us
3do, jad cd, its all coming together
@river river Can we use the STV script to pull the unstable?
Actually, you know what would be really cool...creating a symlink for the dual ram saturn unstable too.................
The ST-V script doesn't pull unstable, having unstable nightlies does that.
Consigliere, now protector from the horsemen cores, that's something else.
Sure it could create the symlink, its just a matter of setting the right settings. Although what is the order of precedence when you load game if there's a symlink and the stable regular ST-V rbf?
good question...
it's supposed to go in 'alphabetical' order. like I think it takes the matches and sorts them?
aaSTV.rbf it is
no, it's after the base, so ST-V_whatever.rbf. it sorts in whatever way would intuitively make sense for dates being there
That sounds like ST-V_<date>.rbf would take precedence over ST-V_unstable_<date>.rbf?
There is an issue with the compiler bot at the moment.
@celest lake I'm doing the single versions of the cores right now.
Is it possible to help me and do the same with the Dual ones on your end ?
So we cover all the bases.
yup yup, lemme remote in and start that
Thanks.
Actually the script already symlinks as just ST-V.rbf so that should win. I actually disabled most of logic in the script though so I'll need to revert it. I'll probably neaten things up a bit so that it asks people if they really want to do that instead of how it currently does it where it just barrels forward and does it.
Aww yeah, more ST-V updates!
Don't know if it's possible to add a screen rotate feature for Shienryu, but that would be awesome if it happened some day.
it is...complicated
I figured with how full the core is.
only if you have time duder. I can also just do it by hand like an animal
Looks like it's caused by a conflict in the GBA core: https://github.com/MiSTer-unstable-nightlies/Build-Automation_MiSTer/actions/runs/15741201016/job/44366687377
this core is beeeeeefy
im 26 minutes into both cores
Gotta update arcade organizer to include stv
Someone was asking about that…somewhere
Can’t remember where
@devout dawn for information the auto build have issues
which chip is SH7604
cpu sh2
I tried with seeds 1, 6, 10, 11 but timings requirements are not met so far.
Core is so, so much beefy.
jeez hurry up
Star fox 2 takes FOREVER to load
that's quite a bit of stuff!
I left some fun for srg320 last week.
do the test roms produce a pass/fail page like with the SCSP from last summer?
Just some extreme DIVU division tests failed today, but were never seen them on games.
Yes.
Only Mednafen passed the SCU test, we are the second one.
Ymir performs better on the DIVU test, but we perfoms better on all other ones.
The tests are private at the moment.
celeriyacon is working on them and aren't final maybe, just letting you know that they exists (and Ymir used them and regularly mentions them too).
nothing of value
The DIVU thing wasn't fixed by today's core?
It's mentioned in the commit message
-add mirror registers in DIVU module
That's something else on the same module.
He didn't fixed an extreme case of 64 bit division on the same module, but no games or demos used it.
Ymir could perform it though.
These test roms are so valuable. The improvement that was made possible in such a short time by scsptest was fantastic, and it sounds like this one's doing great things too. Please pass our thanks on to celeriyacon 🙏
Does it have tests for VDP1 and VDP2 as well?
I guess it's hard to get them to render something that can be automatically validated
I will do it privately later, without them the core (and some recent emulators like Ymir) would never be in this state now and they let us use the tests at will.
Thanks @celest lake!
All hail our new master! Seed 20!
Does ds mean dual sd ram?
Yes.
Cool thank you
New updates immediately after a stable release? 
Stable releases are pretty arbitrary
Sort of, but they’re more widely available
Every Saturn core comes with a free Nintendo DS core
Yeah it does
hmm, this ST-V core giving me black screens
Thanks, taking a look
the one built from unstable doesn't black screen for me
dual ram or single?
single
Still neat to run the conformance suite!
Ok pins updated
hmm I haven't been following along what's changed in these?
All srg320's latest changes #1046941029296779344 message
The Single build passed on the Timing Analyzer and my 4 MiSTer systems at home, so something else didn't worked there for Zakk at least.
Luckily, the unstable build from the bot is working.
I think the one you uploaded as single ram is also dual
it is missing the fast timings menu option
So sorry, I uploaded the core from the wrong MiSTer system just after my tests (forgot I was on the Dual DE10 Nano rather than the Single one)...
The situation is okay now.
Will you upload the single core buids (STV and Saturn) again?
The ones on the#unstable-nightlies are correct.
Thanks!
To use the STV-DS do I need to delete the build that is downloaded from update all?
That's how I do, but I don't know if it's a good pratice here.
If you just delete the update all build it will be downloaded again upon running update all. I have been renaming the unstable to the same file name as stable to avoid that.
Yeah, I always rename any unstable builds to whatever the latest stable name is and overwriting the file.
Because I am too lazy to maintain an unstable builds folder.
So I'm assuming the dual ram isnt in update all and continues into the unstable which is fine.
Is the STV core in update all yet? I've been messing with the unstable for a while and wasn't sure what to do next.
@ripe valley @warped saddle I assume this one needs new MRAs? https://github.com/MiSTer-devel/Saturn_MiSTer/issues/410
yes
I tried adding the flag and it still didn't work but I need to look at it more
using the newest dual ram core, I have no issues loading it with the new flag added
Huh never heard of that game. Did it have a special controller or just a digital joystick in the arcade?
I don't believe so, there's another version of it that did work previously already called Taisen Tanto-R Sashissu!! and from my testing that was only a joystick + 1 button, perfectly playable. This one also appears to be the same, just 1 button.
Not seeing the latest single ram core links anymore.
They're in #unstable-nightlies
Hmmm, how do I get access?
I wonder if I'm running the old STV
I am using the one you built yesterday, not the one from unstable if that makes a difference
You need to give yourself the correct role from id:customize what those correct roles are I don't know, I want everything myself 🙂
Got it. Thanks.
can you put the MRA in here? I can't get it to load on any of the cores
same mra, just change the flag to '04'
ok, closing that issue
what is this game
no trains, robby - don't worry
How does the extra bios option work on stv? Mine is greyed out.
new mras required. I'm putting the PR together now
Oh yeah, the updated MRA changes are now available from update_all
the primary bios is US, unless the game is JP only, then it is JP (and switching is disabled)
alternative is JP
EU out in the cold
I just checked and its not, but I think that's because we're waiting on a new stable release?
I guess it'd work with the latest unstables?
the EX patch lets you change the region/mode anyways so there's not much point
Do you still have to use the S-TV.sh script or does update_all with unstable nightlys work out of the box?
@zealous karma I actually updated update_stv so that it doesn't do the symlink for unstable anymore, but if you have unstable nighties setup in /media/fat/downloader.ini the core files will still be downloaded to /media/fat/_Unstable. I was going to modify update_stv so that it can start (optionally) doing the symlink again since it sounds like there's still some utility in it doing that.
Otherwise you can just copy/link it yourself
This part is getting complicated so if it can be automated I would use it 😅
Zakk has taken your mahjong. Against your will
All your mahjong are belong to Zakk!
I prefer Shanghai anyway! 😆
I like Rummikub 🙂
Is multi tap support still only supported through snac/x?
Not sure if mentioned before but does anyone know if a flipscreen/rotate option is planned for the core as some of the games like layer section are the wrong way for the way my monitor rotates
Good to mention cause 99% of monitors are built to rotate only in one direction.
ProTip
I dismantled the monitor from the stand and grind of the pin that locks the other direction.
No i can rotate CW and CCW 😄
But does it make sense to update guardian force in the arcade offset repo?
Anyone else having performance issues with Thunder Force 5 on the Saturn? I’m using the latest core and I’ve noticed that there’s quite a bit of slowdown during the first stage and some other segments throughout the levels, anyone else experiencing the same?
Single RAM ?
Just something I wanted to point out to see if it can be looked into or improved upon, I know the PlayStation version runs at a decent rate but the Saturn runs it perfectly.
No I use dual ram
I need to compare with an original system later.
And do some tests and report to srg320.
I have a terraonion mode installed in my Saturn and compared it to the mister and there’s definitely a noticeable difference
Maybe something that isn't measured with the testroms.
maybe I’m not sure but I figured it would be wise to inform SRG about it
Yeah, I know, but I need measurements on the real system and the core at the same time before.
After that, I could see it with srg320.
sounds like a plan
The Saturn core has been wonderful so far I really love it. And this game is one of my favorite shooters I hope it gets resolved soon 😊
Thanks. We are doing our best to create the best possible core, as close to the original system as possible.
I have it running through my retro tink 4k as well with component out and it looks amazing on the big screen
Oh absolutely you guys are doing excellent work
I take your remarks in consideration and will see with srg320 quickly after some tests.
I'm busy at the moment on the MegaCD and 32x cores, as I need to report some changes and evaluations of possible updates to him today.
For sure man take your time, thank you for listening and helping out
Translated: "I look forward to passing this along to srg320 to further prevent progress on a 3DO core." 😏
Issue opened (I had 10 mins between some core compilations), the slowdown is quite striking on the first level when a massive enemy appears.
Yes it’s one of the problematic games that just won’t run without slowdowns.
Yes that’s exactly what I was pointing out and I also did a real hardware comparison with my mister as I stated earlier and that’s also the same result I saw
I don’t mind playing the PSX version for now so I don’t dwell on it too much lol but yes I hope srg can help. That would be great.
Maybe you mistyped but earlier you said "but the Saturn runs it perfectly."
Yeah that was a typo on my end , I was referring to how it ran on hardware.
But I’m sure it’ll be patched up on the mister.
So it has slow downs on the Saturn core, but on a real Saturn it doesn't?
Correct, I ran it on my terraonion mode on my Model 2 Saturn and it ran flawlessly
I already checked it.
The core slows down where it shouldn't.
So, I opened an issue ticket.
Yeah it’s just one of the few games that need some love and care it’s no biggie. I’m still very happy with the core progression
This isn't the first time a user has complained about slowdowns. We already ran full-core checks last week, and srg320 fixed all the issues I found.
So there's another issue slowing down performance.
I’ll be doing some more personal testing on some more games too so I don’t mind helping out with finding issues in titles
It’s getting close to near perfection, this core. It’s come a long way since it first started. srg is a wizard of his craftsmanship. I admire it. Making the impossible, possible
As long as srg320 isn't working on the 3DO core, that's fine.
For sure I agree
Another game I recently tried to get to work speaking of megaCD was Earnest Evan’s wasn’t booting up
That game has a awesome soundtrack
Really? I tried my Japanese ISO file and it won’t get past the Sonic screen
I'm playing it here and now.
Strange . I wonder what’s causing the hang up on my end
Some Mega/Sega CD games are badly mastered and only some specific drives could dump them perfectly.
What other megacd thing are you tracking down, zet?
I saw the same issue with Dark Wizard and Snatcher, some reports about those games crashing at specific locations or even not booting.
I see
I'm trying to see if I could modernize some parts of the core, just doing an update on all submodules at the moment (T80, jt12, sys + some parts of the Nuked-MD going to the MegaCD).
Just an experiment.
Nothing to see at the moment and nothing conclusive so far.
someone reported that mighty morphin power rangers was slow on mega cd but I haven't been able to find any footage captured from hardware. it's definitely slow compared to emulation, but aren't we all
I've seen the issue just a moment ago, but I don't have the game on my systems for testing it.
I will note down for testing it during the next days.
And after that, I will need to take some days off from the MiSTer cores.
Just a little rest, the last tests on the Saturn were exhausting and I stayed too long at my desk, trying to find out which lines made this regression on Chaotix.
I haven't seen srg320 today and he's busy with the PCE core right now.
But muh 3DO... 
Nights slows down too… similar to Thunderforce. But the fast mode on single ram for Fighters Megamix is surprisingly decent. I’ve played the core with a ton of games and these were the two standouts. Edit.. single ram on qmtech.
is the thunder force slowdown on dual ram too?
Yes. #1046941029296779344 message
Ahh nice I kissed that
👁️ 👄 👁️
😊
The image generated by the VDP2 cannot be rotated (srg320)
So, no rotation for ShienRyu on the ST-V core.
He doesn't rule out flipping though
Is the slowdown worse than the original? Because that has massive slowdown and feels like it’s held together by tape and hope.
apparently so. Zet did a comparison
It's not gigantic, just for hiccups when massive enemies appear on screen.
If I hadn't had a direct capture of the game, I would have to believe that the game works like this.
I found some commits that added cheats support to other cores
Master System: add cheat codes and autosave
SNES: Add cheat code support
Just in case it's useful
You can't do it like that on the Saturn.
And we know a cheat code request was done.
Why does it need to be different for the Saturn?
Different architecture type and memories accesses.
And your examples are on systems with carts.
One thing possible, to take a look on how the PS1 is processing the cheat codes.
Ninja'ed.
It looks like PSX is VHDL and Saturn is Verilog mostly
Mega CD used the Kitrinx approach: https://github.com/MiSTer-devel/MegaCD_MiSTer/commit/b469f965a8f5f6ea7f841c948aa56d74ab92bbe4
it depends how new the system is
older systems just used game genie as a bus go-between, new systems had to do more complex things
I know this is kind of a stupid question, but is he even aware mister has a rotation module? the way that's worded he's saying the VDP2 isn't capable of rotation, which is true. he mostly doesn't pay attention to arcade stuff so he might not know the framework does it. Although adding it might be tricky due to ddr3 requirement
Not sure if it’s software or hardware but having issues with saturn snac. Buttons A, B, L, R, and start is not working. R is registering as start. The rest of the buttons are ok which is why it’s odd.
Sounds like hardware. I feel like I remember someone else having a similar issue on another core....
Which is completely unhelpful but I believe it was both fixable and and easy to fix - we just need someone smarter than me to help you
do you think its ESD?
Schrodinger's ESD
Not enough PSU power, or no 5v to 3.3v SNAC level shifter? Long USB 3.0 cable, or any Saturn extension cables?
or if you have a 6.1 board, you need to have the jumper in the IO position
good think direct video exists on the rtink, i should try it and see what it looks like
I guess that he is not interested to research the module 😒
I will leave to bug open for a potential community contribution
Quite often questions come up here and it's mentioned that the README should be updated
So I started working on an update to the README: https://github.com/tlsa/Saturn_MiSTer/blob/tlsa/update-readme/README.md
I've not changed anything srg320 wrote
Just added new sections
It doesn't cover everything yet
Should probably mention:
- the recommended directory structure
- the games that need different RAM carts
- Games with issues with CHD
Anyway, let me know if I have something wrong or missing!
I guess that the community consensus was that Radiant Silvergun (EX) and Decathlon need fast timings on the ST-V side of things. Maybe that info can be added as a note after the list of Saturn games...
They don't benefit from fast timings on Saturn?
I don't remember
Maybe @ripe valley has notes about that. He found that Gunbird needs Fast Timing on Saturn. That seems safe to add to the list for now
Add it.
I need some time off and to relax a little over the next few days.
Good luck!
I started working on it already a few months ago , unfortunately due to lack of time I did not finish it, I encountered several problems. I intend to get back to it, but I honestly say that I don't know if I can do it.
Maybe one of the experienced devs here can take a look at it
Minor spelling mistake.
Fixed, thanks!
"Fixed! Thanks for pointing that out!" 😏
Is there a reason to not have fast timings on? Other than Sorg telling us not to abuse it lol
As I put in the README it can cause a bunch of issues. I put references in for everything and that references a post by srg320
oh no!
Also there are a bunch of closed issues on github that were caused by fast timings
Dang I really wish we had per game settings for times like this
Or maybe a database file like N64 has so the core can auto set
Like auto set RAM cart and fast timing
Yeah, that would be good
Great job on the readme. Top notch!
Thanks!
It might be helpful to some to add information pertaining to various BIOSes, and which ones tend to be the preferred.
ps2 gamu live blind with bad gamers like me
chou aniki is a goddamned fever dream
wow, I took a vacation and all of a sudden STV runs better on MiSTer than anywhere else I've tried it! Amazeballs. I snagged the latest unstable STV dual ram build, but I'm not clear on how to get the games downloaded via update_all in the arcade folder to use the dual ram core rather than the default single ram one, any pointers would be greatly appreciated
As long as the games are downloaded through update_all, they should work just fine with the dual ram build. I just manually replace the single ram build rbf file with the dual ram version. Just rename it to match the single ram build's name.
Too easy, thank you. I don't suppose there's a way to automate grabbing the dual ram builds via update_all?
copy the dual ram stv unstable to the cores subfolder within the arcade folder.
delete the single sdram version .
rename the file to remove the “_unstable” and last bunch of numbers
Not that I'm aware of. There's no update_all scripts that grab dual ram builds for any core as far as I know.
Thank you, worked perfectly, and I was confused looking in console folder when I saw your replay, but I'm all set now. Take care!
go play something awesome
damn, the Cotton games, so good--I have young kids so shmups are the perfect time investment when I have a little free time
last question for tonight, I hope, haha, is there a way to get all the ST-V games organized into their own arcade folder/collection? I don't see them split up via the arcade oranizer that I enabled in update_all, or maybe I'm just not looking in the right place?
has STV been added into the organized folders?
the guy who manually does that might/must not yet have gotten around to it
he was posting here a day or so ago
Yes, if you setup unstable nightlies in /media/fat/downloader.ini
[unstable_nightlies_folder]
db_url = https://raw.githubusercontent.com/MiSTer-unstable-nightlies/Unstable_Folder_MiSTer/main/db_unstable_nightlies_folder.json
Note: it downloads them to /media/fat/_Unstable
but does that actually put the core in a place the arcade files will recognize
and with the name being different will that break compatibility
No, although I keep meaning to make changes to update_stv to do that
I asked in Github issues thread, let's see what they say. https://github.com/MiSTer-devel/Saturn_MiSTer/issues/173
In honor of Sonic the Hedgehog's 34th anniversary, I want to present a mod for the Saturn version of Sonic 3D Blast, in which I replaced the soundtrack from the Mega Drive version.
https://www.youtube.com/watch?v=a1eK0hb1Omg
Download link in description!
In this version, almost all tracks were replaced, except for one - Speed up theme. Made by Lion Sum.
Works on:
SEGA Saturn (Sega SAROO) I can't check on disk, but it should work
MiSTer FPGA (Saturn core)
RetroArch (Beetle Saturn core)
Download: https://disk.yandex.ru/d/TRBUoyDctOdLAQ
are you trying a blissbox cable with snax? You also may get weirdness if you don't have a good connection between controller and saturn plug. Try plugging it all the way in then backing it out a mm or 2.
I'm using DF3MOD Ironclad DB9 port and Antoniovillena DB9 Saturn Splitter
OK i'm not sure how those work.
After updating to the latest core non of my saturn games are working. Is a different setup required for the version installed by the update script? It was working fine before when I had one of the prerelease builds.
where to even begin…
I updated using the update script in the scripts folder. Is that different from update all?
I'm now on the core released 25.06.13
Try running it again. It may have been that it didn’t update the mister os. Also, make sure you have the bios database enabled
wow, whatever is going on it's actually seems to be effecting all my games. just getting a black screen after any roms load
power supply can do that
if it’s low enough amperage
although in my case it caused the core to crash to main
huh, after more testing seems to only be effecting Sega cores. NES / SNES working fine. MegaDrive also not working
what is your setup? mister direct into tv via hdmi?
can you open the OSD or is everything blanked out?
Yeah I can. I
When I try to load a genesis rom I see the progress bar for the rom loading.. but its just a blank screen after that. The OSD will still display though
I'm with Jae, try a new ini file. you can download the default one from here: https://github.com/MiSTer-devel/Main_MiSTer/blob/master/MiSTer.ini
you can back up your existing ini, and then delete it and drop this one in it's place
Woohoo! That was it! Thanks so much guys! Now I can play Layer Section like I planned to this evening.
ya'll gotta start asking for inis before getting people to replace them. because if just a core update broke shit that an ini 'reset' fixed, something else is broken
@west bough do you have a backup of your old ini?
I do
that's like default except ypbpr I think. was your black screen issue over analog or hdmi (or both?)
hdmi and the OSD still popped up when invoked. on MegaDrive they even got the rom load bar. they said SNES and NES were fine. Saturn and Megadrive were not
megadrive hasn't been updated for a while, right?
I don’t think so. April 2024 is the last core. But nukey and birdy have commits since then
I found some "EX" builds for sega saturn, what is it exactly?
Whaaaaaaaaaaaaaaaaaaaaaaaaat
You answered my prayers
how do you structure multidisc games on the saturn core
I believe it's the same as with the PSX, meaning you divide the games into individual folders, and place the discs inside of the same folder (i.e. you create a "Deep Fear" folder, and just place the images of disc 1 and disc 2 inside of said folder)
Does that go for CHDs too, or is that for BIN/CUE?
Both👍
Saturn has a special rule for multi disc. Make sure each folder, and file inside said folder, has (Disc #) the very end like:
Policenauts (Disc 1)
Policenauts (Disc 2)
This is needed for changing discs when the game asks
Do CHDs work with this core? I've had issues with it
There are a few games that need to be bin/cue but almost all CHDs should work
The Saturn has been a little finicky when loading discs though. I've had to remount the game, reset the core, and/or reload the core to finally get games to load. They will eventually work, but I've had most success with just reloading the core when I want to play a different game.
"Make sure each folder has (Disc #) the very end like:"
'File', not 'folder'.
The pinned comment is very clear about this.
Oops, yeah I forgot to add that part. Thanks
Saturn is the only console (that I know) that has games which use more than one index. For whatever reason the CHD developers didn’t think supporting that was important so compressing to CHD strips that info out and there’s no plans to fix it on their end.
Here’s a list of Saturn games that use more than index - #1046941029296779344 message
Oh neat.. well there are only two games on that list that I really care about. Thank you for pointing that out. I take it you pinned it already 😄
yah lol, well it’s part of the important info post
I’m 50/50 on those posts being helpful or burying important info 🤷♂️
takes notes: for simplicity's sake i'll just use bin/cue for saturn
I do the same. Bin/cue for Saturn. Chds for PSX
same. also given i have a lot more psx games it's more "worth it" there
i should look to upgrade my sd card in the future
I think mines 256gb. But for PSX, Mega CD and Saturn. I've picked and chosen what games I've wanted to play
Rather than a full collection. (In comparison to every other system I have setup)
i have 256gb, too and have a fair bit of space left but my collection is growing a fair bit lately
i have a long list of games to check out some day, if/when my current obsession with doom ends
ngl i don't understand why some people download entire console libraries
so much sports slop and shovelware no one will ever play
What do you mean you don't want hundreds of mahjong and baseball games?
it's easier to download the whole thing and pick from there than it is to individually download games from the list
Maybe one day I'll play the 42 Saturn mahjong games to find out which is best
There isn't a microsd large enough to download PSX + Saturn full libraries onto :p
i download them onto my 14tb external and then FTP them to the mister : )
This is where setting up a NAS really helps! Get those iso libraries going without have an enormous sd card
let's make a microsd card the size of an sd and see how much space that gives us
i remember paying 35€ for 256MB back when

you wont miss anything if you just grab everything
i have a 4tb drive im going to use on the super station for a complete psx library
4tb nvme drive, since the dock has that slot
ive already prepped it... just waiting for the thing to release
I've been meaning to set up a NAS that is connected to the MiSTer via lan cable. I heard thats how you get the fastest loading times.
i still need to play burning rangers some day
its definitely a game
it doesnt run very well on the target hardware though, i was hoping someone would make remake or a decomp or something of it, because it runs at close to 12-15 fps sometimes
imagine a dreamcast game running on the saturn and you get burning rangers
shame too because it would be an amazing game on more capable hardware
A bummer Sega didn't even just put an enhanced port of it to the Dreamcast, easily could've been a launch title
Good description right there
Crusader - No Remorse gets stuck at loading the first level here
Tried three different image files and it's the same
Hi-Saturn and regular US Saturn bios make no difference
single or dual ?
try with fast timing
I dunno how that game is on consoles, but man on PC Crusader No Remorse, and Crusader No Regret are so good
nope, didn't work
ok I'll check in a minute
When I'm home later I'll try Crusader on my MiSTer
yep
It's broken on the stable as well
yeah works ok with previous stable core from January
now all you have to do is find which core version spoiled it 🙂
the royal "you"
Issue opened.
the royal “zet”
I think we should try around February 18 & 21 first.
ok, I will try march and work backwards
Some changes were done on the SCU, could be a usual suspect.
Apr 16, 2025 ?
checking
That's partially reassuring, that's not a 6 month-old issue that slips away.
april 16th is good
Is this just a Dual Ram issue? I tried the German Redump version with the latest core from last week. Boots fine into level 1.
June 5th, oki doki loki.
It works just fine with the one from last week. Tried the US dump.
you must have a different dump because it's not working with ours. you can get all it doesn't get into gameplay
(there are 2 loading bars - one before the main menu, and one before gameplay - it crashes on the 2nd)
Yeah, both loading bars are fine. Never played it much. But level 1 is working fine so far. Grabbed a redump for archive.org.
I'm using a multi region bios
MD5 (/Volumes/Mister/games/Saturn/1 USA/Crusader - No Remorse (USA)/Crusader - No Remorse (USA) (Track 1).bin) = 90fb57192ab9d80abbcadddd5a56b382
MD5 (/Volumes/Mister/games/Saturn/1 USA/Crusader - No Remorse (USA)/Crusader - No Remorse (USA) (Track 2).bin) = d2b749b31d826043ba560a420a8946b6
I can also get into the game, no crashing on the loading bars
Region set to "Auto"
I'm using exactly the same dump.
Mister main is from today
External SSD
SD card, loads fine with a chd and bin/cue
@mortal mist @dense sundial how are you guys loading games?
no no, if it's a hdd, then it's the same as jack
I dunno - I can't get it to get to gameplay on anything. Quick, someone make an ESD joke
how about the stable, does it work there?>
I am using the dual ram version that zek built on the 18th when the unstable was having issues building
latest stable is fine too.
I literally built a new sd card install a few hours ago and ran update all
It’s something else
just checked, it loads on the newest dual ram unstable, and the latest stable for me
no, it's working on the stable for these members of God's Chosen
@ripe valley for me it loads on your dual ram build from the 18th, the current latest unstable single and dual ram, and the latest stable. I'm having no issues at all.
It goes down in history as the Zet-Fish conspiracy.
mine are matches yes
yeah, I was just checking redump.org
i tried both on the stable and unstable mister mains
latest unstable freezes, went through a conga line of them and June 5th definitely breaks it
finally running the first level on Saturn_unstable_20250519_168bd5.rbf from May 19
because I don’t always know what games I might like or what games friends/family of mine might want to play (should they ever want to play some MiSTer 😅). Also, when I do hear about new games that I might want to try, it’s nice to not have to go download it and just turn on the MiSTer and play it.
I like having garbage to sort through because occasionally I find a hidden gem
honestly, I also like playing garbage sometimes because I find some garbage games kinda fun on occasion 
Playing a garbage game every once in a while can make the master pieces shine brighter in my eyes. I get bored of just playing the best of the best only
This is a good question. I don’t do full libraries because I don’t have the storage space so that forces me to research a console’s library and be more selective on what sounds interesting for me to play.
However that’s what having access to a full library can enable as well. Instead of researching articles/videos/reviews, you shift the discoverability process towards playing the games.
Also it’s much easier to just grab it all and transfer instead of handpicking what you want. Find a dud? Just delete it and move on.
That's one I liked bout my emulation setup on my PC with the box art n little videos that played. Sometimes I just browse thru it and find stuff that looked cool and tried it out
Found so many neat games that way
That’s what I did with the Saturn library in the early 2000’s. Just download random stuff off of FTPs from SX. It really opened my eyes to how good to Japanese Saturn library was. Pretty fun putting in a game you know nothing about and giving it a whirl
Some nights it's just fun to spend and hour or two discovering new 'old' games lol
i usually just watch videos that catalogue console libraries and take note of what looks interesting to me. then just queue everything in a downloader
I love full libraries, let me explain why. I own many gaming related books. Bitmap books, geeks-line books, etc. I collect them all. I love opening one randomly with my 5 year old kid and start looking at the pictures of games of any system. Anything that catches his attention I read aloud and then we try on mister. I can't believe how much fun that has become. Definitely a weekend highlight.
That's awesome. Your kid will cherish those memories
If anyone can recommend a good book about Saturn and its games library I will be happy to add to my collection.
I have complete libraries so when someone says "Crusader: No remorse isn't loading for me, can anyone confirm?" I don't have to track down a redump of Crusader: No Remorse
I like having a whole boatload of games in case I feel lucky and trying out something on a whim through random picking
even some licensed trash can be entertaining
So in a folder called "Mr Bones" i should have "Mr Bones (Disc 1).chd" and "Mr Bones (Disc 2).chd" ?
Yes, just like it says in one of the pinned comments.
Thanks mate.
There was an error in your image so I fixed it
P I S S F I N G E R S
do we need a new core for that?
petition to make pissfingers the mascot of the MiSTer 2
#UnexpectedPissfingers
Gonna compare against real hardware but Discworld 2 has some serious frame rate issues
Dual or single core?
Dual Ram
Ok
For how well the first one was on Saturn the frame rate issues the sequel has was really surprising. Could just be a quick rush port though so I'll try it out on real hardware tonight n see.
the st-v core seems to save something when opening osd. i found some cfg files in the config folder. what i like to know, will it ever have some savetates with hiscore saves?
probably not
the save mechanism is likely left over from the saturn core (from which it was forked)
it does save nvram but I can't remember if games write high score stuff to nvram
oh i found the nvrams ok, but what are they for, when i set it to free play, it doesnt save that
you might have to go to 'save settings' in the osd, I can't remember. it does save stuff like freeplay, I just tested it with radiant silvergun.
thanks i check this
With the new MRAs installed with update_all, Radiant Silvergun ST-V now launches the crappy USA version. Do you know how to change the region or do I need to add the old MRA pack?
use the EX version in the arcade offset pack
its got button combinations you can hold before starting the game to change region and enable new modes
it'll say what it is on the top left of the screen - https://youtu.be/ufVUkJY_PUM?t=584
Yes but why the JAP version is forgotten as there's Dynamite Deka / Die Hard Arcade for example?
It's not forgotten, the core defaults to the US bios which can then be changed and saved.
The USA version of RS is so interesting imho, adding a backwards facing shot to the spread is so clever, makes the game actually playable which it wouldn't be without it.
i like having 7 options instead of 3
I only ever use vulcan, spread and sword for 95% of the time, covers all bases!
it really does feel like the USA build was kind of the bridge between the JP release and Ikaruga though, in terms of game design
When using MRAs, there's no change bios option. When loading the core only, the bios change option is greyed and I can't select it
At least it's pretty well thought out, I was under the impression it was borderline unplayable from what I have read over the years, was surprised to see how well adapted for the amount of buttons used.
'Bios select' if you don't have that your ST-V version is out of date, or your mras are
I erased all my _Arcade folder + mame folder today and reinstalled all
ok i start silver gun, set to free play, i open osd, it say saved, i switch to system, save setting, back to osd, start silver gun core, no freeplay ..... winners do not use drugs it says 🙂
I've got the latest stable ST-V core and don't see any BIOS select option either. Is this option still only in unstable?
silver gun ex is saving the freeplay setting. now i need a third hand to press all 3 buttons to collect power 🙂
oh hmm, maybe it is in unstable. I forgot when he added it
Yeah, its unstable only. The latest stable ST-V is 20250612, that feature got merged June 18th and your MRAs June 19th
stoneman knows whats up
i have arcade sticks, i may help myself 🙂 so is this the ultimate mra: https://github.com/zakk4223/STV-MRA/releases/tag/release11 ?
no, use the ones that update all gives you
ok, i check
mra are from 23.06. that may be fine
omg i have mra twice the in _Arcade the old one
in _Arcade/ST-V
just delete that ST-V directory
there is a jp bios folder in it, dont need that?
no, entire ST-V directory is uneeded now
thanks
how are doing it, ST-V_unstable_20250619_17677c.rbf and ST-V.rbf OR rename unstable version to ST-V.rbf
Are there mra files for all the working games now and ones that need weirdo carnival peripherals removed?
yeah
Nice one, good effort getting those all made and cleaned up
HAHHA
listen what if i WANT to play pachinko mahjong
WHAT ABOUT TRAIN
it has controls that aren't supported
