#Sega Saturn

1 messages · Page 98 of 1

fringe kettle
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yeah I have all my saturn saves in the same directory

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but I was testing it out earlier with Hanagumi Taisen Columns, which can also read the SW1 data, but I wasn't getting the bonus from that

wise brook
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were all the games in the same subfolder?

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and no folders within folders so to speak?

fringe kettle
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I have root/games/Saturn/[folder for each game]/[bin+cue for each disc]

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so I need to take all the bin+cues and put them all in the same folder, then?

wise brook
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what you’ve done is standard practice for games that don’t talk to each other.

but to share the save

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yeee you got it

fringe kettle
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okay but what's also weird is when I was playing through SW1, when I tried loading disc 2, it wouldn't see the save files at all, so what I had to do was load up disc 1, then select the save, then switch to disc 2 when prompted, then it would work

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even though all my SW1 discs are in the same folder

wise brook
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ah, the core likes the discs to be names just so

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let me screenshot it

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ending with (disc x)

fringe kettle
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ahh, gotcha

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good to know!

wise brook
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makes me wonder if something dumb could happen with the transition between disc 2 of sw1 and disc 1 of sw2

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not in a position to test it tho

fringe kettle
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the save file just seems to be named after the first disc that made it, so if I just change the filename for the SW1 save to have "(Disc 1)" or "(Disc 2)" at the end, it should be fine, right?

wise brook
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it should be named for the “family folder”

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mine doesn’t mention a disc number

fringe kettle
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Ah, mine had "_1" at the end of the bin/cue file instead of "(Disc 1)" so my save file also has "_1" at the end

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the folder itself for SW1 was titled "Sakura Wars (EN)"

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trying to put them all in the same folder seemingly broke them all...

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unless each separate game in that subfolder is supposed to have its own folder too?

fringe kettle
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okay well I fixed everything but I still can't get SW2 to read the SW1 data

frail token
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It should be a folder with the game_name then in the folder is game_name_disc_1 and game_name_disc_2

Then your save should be called game_name

wise brook
frail token
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Maybe

wise brook
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save from disc1 worked with disc2 without issue

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they were named with (disc 1) at the end of the file name

frail token
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Should be fine

wise brook
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i think Zet talked about it here ages ago

frail token
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I guess I don't know the logic it uses or if parentheses are fine

wise brook
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#1046941029296779344 message

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found it

acoustic sable
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@burnt matrix Wanna add that to the Important Info pinned post when you have a moment?

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Very FAQy

wise brook
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might need to be more thoroughly explored/ explained in the light of Sakura Wars 2

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what the winning strategy is to keeping my evil wife across games

acoustic sable
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I can't work out from the chat above what the correct namings for sw folder and chds is... I need more coffee. If you can construct a short paragraph for the faq post that'd be delicious

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Is it:
Folder Game name whatever
Containing Game name with optional variant text (disc 1).xxx, Game name with optional variant text (disc 2).xxx etc chd/bincue files
Resulting in Game name with optional variant text.sav

warped saddle
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yeah, the difference with other cd systems is the save file name isn't based on the directory, it's based on the file names

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like it strips out DISC/disc/Disc X

acoustic sable
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Ah! Edit above

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Like so?

warped saddle
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I wish it just worked like the other cdrom systems

acoustic sable
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It'd be a tiny change to make it consistent

warped saddle
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now the fun part is it has been like that for so long doing so is going to potentially break people's saves

acoustic sable
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100% will

warped saddle
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the best part is the 'same directory' logic is still used for if the core resets or not

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so it's like 50% of how it works everywhere else

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I suppose at this point it doesn't really matter, since it means you still need to put games in directories

frail token
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Why would you name it otherwise, just curious?

warped saddle
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what?

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I'm saying it doesn't use the dir name, it does some dance of extracting (Disc 1) out of the file name, which is just insane when the directory name is sitting right there

acoustic sable
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I'd never noticed, as I also name the directory same as the main part of the chd/biniso filename so it just works as I expected

warped saddle
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the way it works now is fragile, because if suddenly popular collections stop using (Disc X) it breaks

frail token
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Uhh why did it format that weird

warped saddle
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it is very hyper specific. like "Disc 1" won't work (notice extra space)

frail token
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There's supposed to be a space lol

frail token
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If your files have a name that doesn't work use a file renamed to fix them easy peasy

rich violet
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The way the Saturn core works the ( and ) are optional

warped saddle
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oh yeah, forgot about that. it just digs around the filename for 'DISC X'

rich violet
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Actually, "disc", "Disc", or "DISC"

frail token
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Nice

acoustic sable
frail token
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That's weird because asterisks also make words italic

acoustic sable
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Single backquote deez nutz

frail token
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I don't even know what that is lol

acoustic sable
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It's by Z on my UK keyboard, yours may be wrong

exotic elk
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mine is top right somewhere

acoustic sable
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On mobile try holding apostrophe for a while to get a list of single quotes to choose from

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Works on iThings

frail token
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Oh a back tick? I don't even know if that's on our keyboard I have to Google it every time and copy paste lol

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Ahh yeah I can get it on mobile

acoustic sable
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makes a bad haiku
preformatted```
frail token
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Lol

burnt matrix
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also I had no clue this was a thing lol

high bramble
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10 print Triple backtick
20 print makes a bad haiku
30 print preformatted
40 goto 10
acoustic sable
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Ooh. How's that done?

high bramble
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Replace basic with another type of language, and it will automatically perform syntax highlighting specific to that language.
Works with bat and ini as well.

acoustic sable
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Fancy 🙂

burnt matrix
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Doesn’t work on mobile sadly

acoustic sable
high bramble
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Funny, that's the exact link I thought about sharing earlier. 😄

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Yeah, it doesn't mention others like bat or ini, but I know they work with Discord.
For example:

for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~pi%%~ni.chd" -f -c cdzs,cdfl -hs 9792
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Pretty thorough list of supported languages (which could include more), since I believe it's the same library Discord uses:
https://highlightjs.org/demo

acoustic sable
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Aha! Thanks 🙂

rich violet
fringe kettle
visual grove
ripe valley
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That's why I've said he was busy yesterday.

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😉

floral saddle
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Nice, can confirm the issue is fixed, will close the ticket shortly.

hearty marten
ripe valley
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This is srg320's decision, and he hasn't shared anything like that yet.
Sorry.

floral saddle
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No stable allowed until that single Dezaemon sprite is fixed!

wise brook
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zet my guy! do you know how to best move a Sakura Wars save to the sequel and spinoff so that it can be read by them?

hearty marten
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I don’t mind because I can happily use the unstable builds - it’s just that I know a lot of people hold off on those and only use stable builds 🙂

hearty marten
balmy venture
ripe valley
wise brook
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happy for you

ripe valley
wise brook
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i’ll be able to experiment soon as i make a complete game save, and i’m not far from such

ripe valley
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Normally, you just have to duplicate your save file and rename it for the second game.

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Just try that and report your findings, too much games to play and so little time.
I want to do the Sakura Taisen games too one day, but not now.

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So, I don't have the chance right now to check if the cross-save function is working perfectly.

burnt matrix
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peeeeeeeeeeeeeens updooted

warped saddle
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what an unfortunate vowel choice there

thorn pagoda
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it's just comforting to know he isn't working on 3DO you know

exotic elk
high bramble
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That must've been taken during all the lockdowns when the air was much cleaner.

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You could see the Universal logo, too.

exotic elk
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whoa

cobalt rune
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Has SRG ever mentioned any interst in adding cheat support to the Saturn core now that it is seemingly near the finish line?

rich violet
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Nope

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Was it other people who added cheat support on srg320's other cores?

fringe kettle
hallow fossil
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I don't think 32x ever got cheat support either

rotund steeple
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There are 32x cheats though. Mostly for emulator use i guess. But you can hack them into the roms and see which ones will work.

hallow fossil
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Sorry, I mean the 32x core never got cheat support, not that they don't exist or work in emulators which support

rotund steeple
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Yeah, i got that. But with IPS patches or other tools you can hack them into the roms. Tried a few some month ago via Mister.

hallow fossil
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That's good to know they work. Maybe someone will add support into the core.

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A pack was made of them that will auto update when more are added, like for the other cores that support cheats

rotund steeple
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Hopefully cheat support will be added some day. For now can just use Game Genie Guy and hack the Game Genie Codes into the games. Just tried Pitfall 32x via Mister. Works fine here.

cobalt rune
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That's awesome

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Does that work on Saturn games as well?

rotund steeple
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No, that's just for cartridge games. There are ways to patch CD images too. But this is more advanced. I found some cheats for Sega CD games though that could be hacked into via a hex editor.

pearl harbor
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Random Saturnday on a Monday!? elmorise

cursive tree
hallow fossil
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Yeah, would be nice if he is able to get those last two remaining issues fixed one day

ripe valley
burnt matrix
ripe valley
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I won't spoil myself too much on the two games, but if I take a SW1 save file with the finale done (Sakura as best girl), and duplicated it inside the 'saves' folder : Sakura will remember me and seems quite nice with me.
EDIT : I can see the differences between having no save and having the complete SW1 save on some events.

hearty marten
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Sakura is best girl for sure

ripe valley
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That's just for the test, as I've just done like the first hour of the first game.

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So @fringe kettle seems to have an issue for loading the completed save file.

burnt matrix
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Ohhh, so that’s why it’s called Sakura Wars

ripe valley
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Hanagumi Taisen Columns works too with the SW1 save, I have Sakura gems now.

fringe kettle
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so just duplicate the save and rename it for that game, then?

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I'll give it a try once I'm off work then, thanks for testing it out!

ripe valley
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Yes, the save (inside the '/saves' folder) must have the same name as the game folder (inside the '/games/Saturn' one).

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Sakura Taisen - Hanagumi Taisen Columns (Japan) (2M).sav for 'Sakura Taisen - Hanagumi Taisen Columns (Japan) (2M)'

burnt matrix
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That Atlantis game is fixed

visual grove
sharp dove
next bronze
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Some saves are cross region compatible. I have both the JP and US versions of Puzzle Bobble 2X and I was surprised to find that my preferred options were already selected (mono sound since stereo is bugged).

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BAM2 Arcade Edition has all the 2X stuff and translates the edit mode.

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Hanagumi Taisen Columns is definitely the better of the 2 STV Columns games.

fringe kettle
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Also, got the save transfer to work for SW2 but not for Columns, despite doing the same thing for both? I don't get it but SW2 is the one that really matters anyway so whatever I guess

rich violet
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I guess it works like getting SEGA Rally Netlink Edition to load the regular SEGA Rally save: #1046941029296779344 message

ripe valley
fringe kettle
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you mean go to the options menu and change the gems? Yeah it wasn't showing up there

ripe valley
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Yep.

fringe kettle
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it's been a while since I did it on real hardware, but there wasn't some other prerequisite, was there? It should just see the SW1 complete save and unlock the gems in the options automatically, right?

ripe valley
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Right.

livid grotto
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Did anyone ever get Ultraman to work?

ripe valley
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With the cartridge ROM or the hacked version, yes.

dense sundial
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what are the hot examples right now?

rich violet
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Analog triggers?

green swift
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We really need analog triggers in main.

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It is time to replace the SNES button bind template

wise brook
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down the drain with the pooptendo

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6 face buttons supremacy

burnt matrix
upper dust
wise brook
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if n64 had analog triggers it would be a mostly acceptable substitute for a fully featured Saturn marukon

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i mean, those buttons are dogwater but still

burnt matrix
wise brook
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wednesday

wise brook
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hnnnnggggg

burnt matrix
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HNNNNNNNG

wise brook
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meecccchhhaaa

wise brook
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if it’s was good it would be called Sumire Wars

frail token
burnt matrix
frail token
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Sweet

ancient surge
wise brook
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two best girls, Kanna in a close 3rd

winter phoenix
wise brook
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it’s wild to see anyone underappreciated the first implementation of an industry standard feature

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-nintendo

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Saturn doesn’t get the credit it earned yet again

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Sakura Wars is the best christmas game

vernal sun
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Is the z trigger not analog in the N64? It isn’t right, just digital?

high bramble
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Yep, just digital.

winter phoenix
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Yeah the N64 has no analog buttons.

burnt matrix
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lol why does the n64 keep showing up in the Saturn chat

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poor Saturn, it just wants you to play it’s super cool games

upper dust
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Sorry - I said the N64 controller is a good Saturn controller. I will atone by only using a Gravis gamepad with the little twist on stick for the remainder of the week.

high bramble
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Whoa, no reason to go that far. It wasn't that bad...

upper dust
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🙏 elmorise 🙏

leaden dagger
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I know this sounds stupid but the cheapest way to get analogue triggers working is basically a kind of fudging
We know mister understands the right analog stick so you just assign the positive x y values of the right stick to the triggers
I dont know how you would program that though

warped saddle
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and now you need a way to do that mapping

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oh and it has to somehow change because the core uses the 2nd analog stick for the dual mission stick

leaden dagger
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Yep

burnt matrix
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Sounds like Zakk figured it out. I think he should do it.

leaden dagger
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I mean the easiest solution is having multiple saved controller profiles that switch when you switch controller type but I dont even know if mister allows that lol

warped saddle
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also analog sticks are only mapped in main, so there's another dumb problem

leaden dagger
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Yeah fuck

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I wish I knew how much work it would take to implement triggers lol

burnt matrix
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SNAC also an option

drowsy hull
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Get your free snac and vintage analog controller from robby

burnt matrix
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haha she is making methamphetamines

leaden dagger
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I think the big thing for me is
Why has no one done a reproduction 3d controller yet

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Like retrofighters or retrobit

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I would buy that shit in a heartbeat

drowsy hull
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You and two or three dozen others

hearty marten
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Gonna have to buy one and SNAC it 😔

winter phoenix
# leaden dagger I think the big thing for me is Why has no one done a reproduction 3d controller...

Because it's not "just" a standard analog stick controller ... it has a bespoke CPU inside it specifically designed to interpret the analog stick's movements: https://www.segasaturnshiro.com/2022/06/03/interview-kenji-tosaki-talks-saturn-dreamcast-peripheral-design/

While the Saturn had a variety of great controllers and peripherals, a vast majority would agree that the 3D Analog Control Pad was perhaps one of the greatest. Dreamcast also touted several of its…

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TOSAKI: I don’t think that technology will ever be commercialized again. It’s not easy to design… All the original molds and production equipment for the 3D Control Pad were scrapped (It’s a 20-year-old product after all, so it can’t be helped). The 3D Control Pad measures the tilt angle of the pad with a magnet and a magnetic sensor. Due to its structure, it does not output in direct proportion to the tilt angle. It is rather output as a complicated curve. In addition, there is a tolerance in the output, depending upon the force of the magnet and the accuracy of each part. I simulated how much tolerance would occur with a supercomputer. Then, we completed an algorithm that converts the sensor value output by a complicated curve into a directly proportional output. It is programmed into the CPU installed in the 3D Control Pad. (Each 3D Control Pad contains a CPU and chipset). Of course, this custom CPU uses an old manufacturing process and can’t be produced now. I am proud of what a great product it is.

leaden dagger
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that's actually fascinating

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also old recreating the behaviour of old cpus is this forum's speciality /jk

left chasm
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sell/give to retrobit or collectors

high bramble
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3D Control Pad core wen?

burnt matrix
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Seems over designed? Can any computicians weigh in?

acoustic sable
trim nimbus
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I am guessing it more has issues with xinput?

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Trying to find specifications, but wouldn’t the Saturn analog pad need 6 axis inputs?

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I would love a modern controller that had two analog sticks, two analog triggers and 6 face buttons.

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The hori fighting commander is almost there- I’d be happy to leave off the second analog stick if the triggers were analog and separate from 2 of the six face buttons.

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One stick means xinput could handle it, not sure where I am wasting the other two axis.

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The fighting commander makes me even angrier now 😆

leaden dagger
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I know Mednafen runs analog gamepad pretty well so I can always use that if I really need it

winter phoenix
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Meduza Team has been busy finding ways to boost the FPS in Saturn games and created Action Replay codes so anyone can try it out — Gregori Rasputin has the details in his story:

https://www.segasaturnshiro.com/2025/05/23/meduza-team-showcases-fps-boosting-codes-for-sega-saturn-heavy-hitters/

Meduza Team has been busy in the last several months implementing and testing frames per second (FPS) unlock codes for Sega Saturn titles. This effort was made public Dec. 29 of last year on SegaXt…

cobalt rune
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That's pretty wild. Especially if these work on real hardware and MiSTer

floral saddle
sturdy kernel
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although very cool, its just fps unlocking, not really any performance enhancement, meaning that probably only benefits when overclocking

exotic elk
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ah

cobalt rune
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Sweet!!

winter phoenix
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I think they work on original hardware but I haven't tested them myself

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If they do, they probably work on MiSTer, too

frail token
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Saturn core has the scanlines filters and everything doesn't it?

warped saddle
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it has the ones that are part of the scaler, it doesn't have the ones that are part of the scandoubler

frail token
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Ahh, so like I can get scanlines and shadowmask on my HDTV though correct?

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Etc.

warped saddle
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yes

frail token
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Sweet some person on Bluesky was saying they wish MiSTer had them lol

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Specifically in reference to Saturn

wise brook
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maybe they didn’t hit right on the D pad from the OSD screen

warped saddle
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that means they've been applying scanlines effects over hdmi by using the scandoubler ones, yeech

rich violet
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I've never tried enabling scanlines

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But I always think they look revolting when I see videos with them

high bramble
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They usually don't translate well over videos... compression artifacts, resolution differences, etc.

high bramble
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For what it's worth, this is my favorite preset I've been using for a very long time. I apply it to almost everything.

hfilter=Upscaling - Recommended/GS_Sharpness_050.txt
vfilter=Scanlines - Adaptive/SLA_Dk_030_Br_070.txt
sfilter=off
gamma=Gamma/D93/D93_100_percent_gamma_2.2.txt (from this repository)
mask=Simple (Monochrome)/RetroTink/AG-Coarse.txt
maskmode=1x

It has a very convincing Trinitron-like appearance on my 1440p displays.

winter phoenix
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OK, I just tried the FPS unlock codes for Bulk Slash and Daytona on real hardware and can confirm they do work, although the framerate varies wildly

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It makes the games run faster though. It's like playing an old PC game on a newer computer it wasn't made to run on

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So I don't think it's that useful, but it's an interesting party trick

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I didn't have time to test on MiSTer, I gotta do the SHIRO! Show in a few minutes

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we'll be talking about it, along with all the other Saturn news this week...

pearl harbor
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Would be wild playing Daytona above 20fps on Saturn. There is that later version that runs at 30fps, but that's really not the same game.

ripe valley
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I helped StrikerX3 a little on Ymir today, just pointing in the right direction, based on what we learned while tracking down bugs and issues.

ruby rampart
winter phoenix
wise brook
pearl harbor
wise brook
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just get the japanese Circuit Edition!

pearl harbor
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It's not the same!

wise brook
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it’s even got the right music as an option

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and the best tuned physics

pearl harbor
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Yeah, I have it on my MiSTer already. It's fun, but it's just not the same game.

wise brook
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outside of the original

wise brook
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same textures, same chunky graphics, but with an unlocked frame rate and infinite draw distance

pearl harbor
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Then there's the weird Dreamcast version. It's okay, but it just doesn't feel right in the handling.

wise brook
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Plays best with the racing wheel

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Or a modern controller using blue retro

frail token
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Maybe this is a dumb question but does the fast timing have any effect if I am using dual SDRAM?

small ore
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No, it's not even an option you can enable when using the dual sdram core

frail token
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perfect

dusty shale
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Reminder to myself to test Rabbit (JP) on both single and dual RAM.

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Seems to run sluggishly on dual RAM.

wide glacier
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it runs poorly on real hardware too lol

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once you beat the game, you unlock a feature to disable the camera zoom in/out, and it helps performance a bit, but it's still a stuttery mess

burnt matrix
# dusty shale Seems to run sluggishly on dual RAM.

The core is at a point where outside of the VF2 engine games, everything is acccurate to real hardware. And even with the VF2 engine games there's an option on single ram to bring it to very close parity or using dual ram does it too.

burnt matrix
high bramble
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If a MiSTer falls in the forest...

hearty marten
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Even when someone finds an issue it’s usually accurate to hardware 😅

wide glacier
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the saturn core is like 98% of the way to being a full replacement for the original hardware

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it will be 99% when the missing chunk from biometal gust's title screen is fixed 😌

pearl harbor
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100% when analog triggers are added to main! But that's technically not the core itself that's the problem.

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But if you're one of the elite that owns a 3D controller with SNAC, you're already there!

hallow fossil
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If nobody has already it would be worth someone who understands the issue add a Feature request for that 6MB Dev ram cart that would allows that one game to run. Good to document it if nothing else, but may be a simple add to the core to give a 6MB ram option

wide glacier
wide glacier
ruby rampart
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Heart of Darkness I think

ripe valley
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I remember some discussions from last year about the speed on Rabbit, and we compared it against a real system.
It was consistent back then.

burnt matrix
ripe valley
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I could check the Heart of Darkness prototype later today, as I'm already testing some code on the Saturn in the next hour, nothing fancy.

ripe valley
burnt matrix
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woah that's cool!

ripe valley
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I remember Murder of Crows having one, and showing it to us some years ago.

hallow fossil
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Heart of Darkness garnered a lot of buzz back in the latter half of the '90s... It was both well promoted and highly anticipated as the follow up project to Éric Chahi & Delphine Software's earlier Out of This World strategy/platforming adventures. Many Saturn owners looked forward to experienci

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Unfortunately, due to a lack of proper optimization, the game required a non-existent (to consumers) 48Mbit (6MB) expansion memory cart using an unusual memory mapping in order to boot and run on stock Saturn hardware.

ripe valley
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I need to check that statement, as Eric (Chahi) and some others said the game could run with a standard 4MB with some patching routines.

ancient surge
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6MB RAM cartridge would only be worth it if it was possible for other games to actually tap into the RAM.

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I don't know how much effort it would take to force games that are otherwise not compatible with the RAM cartridges to use them.

hallow fossil
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I have no idea how much effort or resource it would take to support, but I envision it would be another option in the OSD ram cart selection to set when playing Heart of Darkness (and anything else that may crop up in the future that could make use of the extra ram)

ripe valley
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I will check if we could patch the game instead of using FPGA ressources.

wide glacier
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maybe someone could patch Rabbit to work with it so it'll run at more than 3fps

ripe valley
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Adding RAM will not magically made it more faster.

wide glacier
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i know, i was mostly joking lol

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(better performance wouldn't save that game anyway)

ancient surge
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I would imagine it depends on the game. Like maybe if there is a lot of dynamic loading?

eternal mantle
ripe valley
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SAROO is doing tons of patches on-the-fly.

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Okay, I checked some parts of the code and tried to patch the initialization routine.
We really need to add a 48MB dev cart on the core if we want to support the proto, I don't know if it's not outside of the scope of the project.

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I opened an issue about it as I want srg320 to check it directly.

hallow fossil
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Is it 48MB or 48Mbit/6MB?

mortal mist
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48Mbit

ripe valley
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Shoot, typed too fast, thanks.

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EDIT : Removed, I made a mistake.

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The Avalon Scaler was updated some weeks ago on the Bob desinterlacer part.
The current stable SNES core have that update since yesterday when the sys template was updated too.

I took it from there and added the same sys template + added the correct lines on the Saturn core.

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I want to let some people test it and see if some changes could be interesting (or not).
My eyesight is too weak for detecting changes on images in motion.

wise brook
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Will this be noticeable on a CRT?

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Or is it about de-interlacing and how that appears through a scaler?

warped saddle
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scaler only

wise brook
#

native HDMI and Tink4k?

ripe valley
#

Native HDMI if possible, and see if the Tink4k helps or worsens the situation.

warped saddle
#

tink4k, but not with direct video. deinterlacer doesn't apply to DV

ripe valley
#

Yeah, no DV.

wise brook
#

one of the mister’tubers has all the tink stuff, he could be useful. he’d even get a video out of it

warped saddle
#

honestly the only difference with the new bob is going to be 'bob' doesn't jitter up and down as much

wise brook
#

for you two i’ll grab my other MiSTer for updates and testing

#

so i’m in vf2, looks good

#

set the deinterlacing to bob

warped saddle
#

just be aware bob deinterlacing can cause temporary image retention on ips panels

#

so if you see that don't freak out, it goes away

wise brook
#

gone back to the last unstable, can’t see a difference really with the bob

#

even the way how the word Akira is blurred due to the Bob-deinterlace looks identical

ripe valley
#

Okay, that's just a test, nothing fancy here.

#

Thanks.

wise brook
#

it’s coolio

#

got my favorite VF2 track stuck in my head now

hallow fossil
#

@celest lake may be able to help test through a Tink4k

pearl harbor
#

We got the new bob on Saturn now? pengusip

warped saddle
#

I don't think there's really much point in 'bob'+tink4k

#

well, mister bob

#

the tink4k's deinterlacers are all superior to the mister

pearl harbor
#

Ah, it's not the new bob afterall. Looks just like old bob to me.

warped saddle
#

you've wired up bob incorrectly

#

that's still old bob

#

you're probably still modifying VGA_F1

ripe valley
#

I replaced ascal.vhd & sys_top.v inside the sys folder by the newer ones from the Template.
And added output HDMI_BOB_DEINT,& assign HDMI_BOB_DEINT = 0;to Saturn.sv

Like on the SNES core.

That's still not correctly wired up ?

warped saddle
#

the SNES has no deinterlacing options

#

you have to connect it to the menu entry

#

the current saturn core just makes that menu lie to the scaler to make it ignore the fact the video is interlaced

ripe valley
#

Okay, I made a mistake.

#

Thanks for the explanation.

coarse tokenBOT
#
assign VGA_F1 = FIELD & ~status[29];
warped saddle
#

so remove the & ~status p art of that, (just pass through the FIELD to VGA_F1) and then make status[29] set HDMI_BOB_DEINT when bob is selected

ripe valley
#

I have to leave today and will probably be gone for 2-3 weeks starting tomorrow.
If I have time, I'll make the changes and compile everything. If not, I'll check with srg320 later.

EDIT : Can't have time to fix my mistake on the code, so I'm leaving for a later time.

dusty shale
naive whale
celest lake
#

I think it was asked and then answered

#

They don’t want our scalers

#

(I think they wanted to test via hdmi, through a scaler, without direct video - heresy)

exotic crypt
#

Want to confidently report that Grandia works just fine on my single SDRAM MiSTer, turned on fast timing, and I get an ocassional barely noticeable flickering in some areas, but it doesn't really persist

#

I realize I might be one of the lucky ones, but I'm glad it works

sharp drum
#

Is the slowdown in Grandia accurate to Saturn hardware? I’m using the Update All single RAM core

exotic crypt
#

I don't have an actual Saturn to compare to

stone sky
wise brook
#

and yeah there was always slowdown

exotic crypt
#

I notice significant slowdown in dense areas, but figured that's natural

#

Like a lot of Parm at the start is a bit laggy

drowsy hull
#

Saturn grandia is the idealized release we wamt to play, but then notice tje slowdown and loading times and switch to the modern ports

exotic crypt
#

Honestly I can handle slowdown in an RPG

wise brook
#

it’s not slowdown, it’s the game taking a moment to appreciate the graphics

ancient surge
#

Always did like the water effects in the SEGA Saturn version.

sharp drum
#

The slowdown doesn’t bother me particularly, more whether it’s hardware accurate or not. It’s a game that I never played back in the day.

left chasm
exotic crypt
floral saddle
burnt matrix
burnt matrix
burnt matrix
thorn pagoda
#

occasionally they are correct and its a core issue though

burnt matrix
#

Oh during development, yeah of course

#

My bad

thorn pagoda
#

yeah a few times

#

probably not now the core is so complete though

burnt matrix
#

I’ll edit my comment. I meant gene a core is stable.

#

Good call out man

thorn pagoda
#

it takes quite a lot of analysis to prove out a framerate issue, most of us don't really have the tools

#

unless its really obvious

burnt matrix
#

Yeah, I’ve done it too lol. Meaning seeing slowdown on a game thinking it was off but nope, that’s how a game ran.

thorn pagoda
#

there was that case where FF9 would run like, half speed on some screens or something

floral saddle
burnt matrix
floral saddle
burnt matrix
#

or worked around

floral saddle
# burnt matrix That’s incorrect. It’s a limitation of the current implementation but it can be ...

It is correct. "Even in a dual sdram build the core will never be 100% accurate because there are still 5 (out of 9 existing in Saturn) memory groups left in ddr3." https://github.com/MiSTer-devel/Saturn_MiSTer/issues/136

GitHub

Fighters Megamix (NTSC-J) has an issue where if you try to skip the introduction cutscene after waiting on the title screen long enough, it will consistently freeze on a black screen. Tested on the...

burnt matrix
high bramble
#

Uh oh, someone got tolt! 👀
Just trying to figure out who...

burnt matrix
#

You’re new here, but the MiSTer project is basically an endless parade of “this is not possible” until someone figures it out.

floral saddle
burnt matrix
#

Don’t be pessimistic or doubt our core developers.

floral saddle
#

Which is why I listen to what srg320 says on the matter.

high bramble
#

So glad to hear you say that. Now I just have to be patient until someone figures out how to make the PS3 possible. pengusip

burnt matrix
#

well ok lol

high bramble
#

Sorry... I'm done now. 😏

burnt matrix
#

This conversation is like arguing with people who said N64 isn’t possible because Robert said it wasn’t.

#

Or the record developers said it wasn’t

#

Then we got PS1 core and N64 core lol

high bramble
#

But it is impossible. MVG said so.

floral saddle
#

The N64 has bottlenecks which cannot be worked around with current hardware too.

burnt matrix
#

SRG said in the past that the slowdowns couldn’t be fixed and then he out in a speed hack lol

#

Things can be worked around.

#

Or he’ll, early on it wasn’t known if this core could even work with single sdram.

#

I say you’re new not out of disrespect but in pointing out that you aren’t familiar with the constant history of people saying “things aren’t possible” and then once someone puts in the work and research they magically are.

#

Additionally you don’t make cores, you don’t know.

floral saddle
#

I'm well aware of what people have said over the years, and in this instance I am directly quoting the core dev on the matter. I don't know, but they do.

burnt matrix
#

And they said other things weren’t possible in the past and they figured it out.

#

My guy, people aren’t monolithic arbiters of truth. They grow, learn, and become better over time. When someone says something can’t be done they are correct given their current knowledge and skill set. But people improve and become better at development.

#

Never ever take a programmer’s word that something can’t be done.

floral saddle
#

"there are still 5 (out of 9 existing in Saturn) memory groups left in ddr3." Where are we putting all these memory groups? Triple RAM? Quadruple RAM?

burnt matrix
floral saddle
#

More hacks, awesome.

exotic crypt
burnt matrix
ripe valley
#

We talked about timing accuracy back then, not about general speed.

#

Just passing by and checking if everything is alright.

burnt matrix
#

Just another argument with a new guy that something isn’t possible on MiSTer again.

ripe valley
#

Yeah.

floral saddle
#

Yeah

burnt matrix
#

And to be frank some things won’t be and that’s true

burnt matrix
# floral saddle Yeah

But seriously, if you can report those issues on GitHub that would be great. We would sincerely appreciate it.

wise brook
#

they already are reported

burnt matrix
#

Basically the only way things get fixed is that people super familiar with a console can find those discrepancies and provide video of how the game should run on original hardware as a comparison point.

wise brook
#

the Kasumi on Kasumi issue has been known for a while

celest lake
#

Robby woke up feisty this morning

burnt matrix
#

WHERE IS YOUR GOD NOW

wise brook
#

stumbled across it when testing to see if DOA still froze around stage 8, and again when the game would freeze against dollar store Heihatchi

frail token
burnt matrix
#

Hey great question

frail token
#

Reading the post it wasn't immediately obvious to me

burnt matrix
celest lake
floral saddle
burnt matrix
#

@celest lake part of my job is also not letting programmers tell me what is or isn’t possible lol

#

So it hits close to home

ripe valley
#

LIke we don't know about the issue on Radiant Silvergun that was reported, neither srg320 or myself could reproduce it on our systems (and I have a whole bunch now - QMtech, Mister Pi, official DE10, single, dual and such).

burnt matrix
#

That makes sense, thanks!

wise brook
#

thing being possible = time + money + creativity + more money + more time

#

repeat ad infinitum

floral saddle
burnt matrix
ripe valley
#

Let it open, we should check once more later.

#

srg320 is busy right now and I'm in vacation since yesterday.

floral saddle
burnt matrix
#

Or even the same hardware can have minute differences, enough to produce an inconsistency in performance for something that pushes the de10 this hard.

floral saddle
#

This particular issue isn't performance related but a graphic bug.

wise brook
#

sometimes the power supply and the bluetooth can mess the core up.
gods help me i learned that the hard way

floral saddle
#

It's been seen before but in a different part of the game.

exotic crypt
ripe valley
#

For now, we don't know anything and can't extrapolate anything.

#

So, wait and see.

#

I'll ask other people I know to test Radiant Silvergun on their systems and report to me as soon as possible.

#

If I find someone else, I'll take their system and analyze it.

frail token
celest lake
#

Goddamnit

upper dust
#

so fiesty he doesn't even look at the screen

frail token
#

That's right

burnt matrix
#

LOOK IM SORRY

#

@floral saddle I am sorry for being rude

#

It’s just my relentless optimism.

#

It can be better and we can make it better

exotic crypt
#

You're right though, if someone believes there is an issue, than it helps everyone involved if they can substantiate it with evidence

#

Ancedotes are ancedotes otherwise

burnt matrix
#

Well I don’t know shit

floral saddle
burnt matrix
#

Thank you though

sturdy dagger
burnt matrix
#

ok so let me rephrase everything I was trying to say.

You’re 100% right, right now the biggest expert says it’s not possible and who else would know Better than him.

I am hoping we can fix it though.

#

And you clearly know the MiSTer project and this core.

#

Sorry

burnt matrix
burnt matrix
exotic crypt
#

PocketStation Core when

celest lake
#

I blame SRG. If he’d just declare this core done and work on more important things like 3DO, then we could have proper arguments about it. It still being “in development” means he can still find a workaround

sturdy dagger
#

(if anyone needs me to test anything Saturn related on my dual ram mister pi. Just ping me)

rich violet
wise brook
#

@sturdy dagger i need you to test Virtual Hydlide, from beginning to end credits, sorry can’t explain any more at this time

burnt matrix
exotic crypt
#

And maybe one day it will run flawlessly for most games on all single sdram MiSTers

celest lake
#

Like the 3DO

#

Thanks for coming to my ted talk

wise brook
#

more like ted tok

sturdy dagger
wise brook
#

it’s for syence

burnt matrix
#

If the game had better framerate I swear it’d be “ok”

drowsy hull
#

Out of context this would match 98% of games released starting on saturn up until and including ps4

serene thunder
#

Do the Lobotomy games seem to run properly?

humble epoch
burnt matrix
#

Well actually I lied, I have a Saturn but not that game.

hearty marten
burnt matrix
#

Ok it’s not “my Saturn”

hearty marten
#

I meant the game. Cos you’re playing from your own rips

burnt matrix
#

He just been borrowing it for $15 years

hearty marten
#

Obviously

burnt matrix
#

IT IS FROM MY OWN RIP

warped saddle
#

I borrowed Robby's game and am also using a rip from that disc

#

I live illegal

hearty marten
#

That implies you guys are friends

warped saddle
#

well I didn't want to say this in public

#

but his wife let me borrow it

burnt matrix
#

Here is my copy to prove it:

small ore
#

AI images are getting too real these days

drowsy hull
#

misspelled pi

celest lake
#

SOWERSLAVE

frail token
#

Y'all got showerslave?

#

I don't think chat gpt will let me make that one

lofty spire
#

Owerslave

celest lake
#

YOU REAP WHAT YOU SOWER

exotic crypt
#

Reminds me of when I made a bootleg copy of tokimemo for my partner before she imported the game for psx

burnt matrix
celest lake
#

They’re the same picture . gif

ancient surge
high bramble
#

Why do you have two of the exact same disc?

pine bobcat
#

Not exactly the same; if you look very closely, you'll notice the one on the left is the "Playstation the Best" version.

sturdy kernel
# exotic crypt

the bootleggers are getting too good these days, incredible that the one on the right almost pass as the real thing!

visual grove
#

Wata going to grade that 10.0

high bramble
#

Oooh, I see it now. I had to use AI to enhance it.

somber grail
#

I apologize if this is the wrong section to ask, but I've tried digging into this problem and have never found an answer. So in games like Sonic R or Virtua Fighter 2, I get this constant clicking audio stuttering noise instead of normal background music. I had been told this is because I was using an older v2.5 RAM module, and if I upgraded to a v3.0 RAM module it should eliminate the problem. So I did, but the problem persists. Is it possible to get a bad v3.0 RAM module, or does this indicate a different hardware issue?

left hollow
#

I have a 2.5 ram module and a 3.0 module, I tested both games with each module and didn't seem to have any stuttering on either if that info helps at all at narrowing the issue down

#

Bad rom files?

left chasm
kind bough
#

is this over analog or digital audio output?

left chasm
#

Oops same time

kind bough
#

🙂

radiant karma
spiral rose
#

Anyone got a list of the greatest Sega Saturn Exclusive games you got to try out, that works good with this core?

left chasm
#

could be wrong but I think VideoGameEsoterica had some good videos on it

spiral rose
exotic crypt
#

Not exclusive, but you also have what many would argue is the better version of Grandia

spiral rose
sturdy dagger
left chasm
burnt matrix
#

I’m not complaining but using the MiSTer was the first time I learned there could be bad dumps of roms or discs.

#

I always just assumed it’s just digital data and it’s always 1:1 transfer.

#

But nope, looks like most emulators support bad dumps to increase comparability but that also has the highly negative side effect of people propagating bad game roms which is a detriment to preservation.

exotic crypt
polar mountain
#

Saturn Sega Rally is a perfect game.

high bramble
#

That's a strange complaint, but I agree.

polar mountain
#

It's too perfect

#

I hate the way I love Sega Rally so much

#

Sometimes, when life gets hard 😪 I think about that one dude jumping up and down at the start of a race

#

And I keep going

#

Even now he is in there jumping up and down, cheering us all on

burnt matrix
high bramble
#

...but not complaining!

burnt matrix
#

At first I was admittedly annoyed. I thought to myself "this works just fine on my NES emulator, why doesn't it work on MiSTer? It must be MiSTer's fault"

#

But @sharp comet educated me on that. Again, it was my ignorance there, but it's so interesting that not only do our tools get better but we're able to make more accurate rom dumps as time marches on.

high bramble
#

"Wait, I'm getting ahead of myself. I need to verify against real hardware first!" 😏

burnt matrix
#

lol I'm super pigheaded sometimes, I swear I mean well!

high bramble
#

Wouldn't have you any other way.

left chasm
exotic crypt
burnt matrix
#

yah, as this chat's history demonstrates, I'm sometimes a little too gungho about that perspective lol

exotic crypt
#

Especially if it worked differently in an emulator

#

Had an argument with someone irl recently who was playing Sonic 2 on my MiSTer and they swear that the game didn't lag on original hardware in a certain segment, where it did on the new MegaDrive core

#

I figured either they were playing on a different revision of the Genesis, or they remember wrong

exotic crypt
burnt matrix
#

The old Genesis core had a sprite limit option which you could turn off to eliminate sprite flickering. I thought I should definitely have that off so the very first game I played on MiSTer was Sonic the Hedgehog and of course that option breaks the intro graphics of that game. Very poor first impression lol.

ancient surge
#

The Mega Drive Sonic games definitely lagged at points.

exotic crypt
#

Blast Processing only did so much

ancient surge
#

Sonic CD is even more blatant with the lag spikes.

exotic crypt
burnt matrix
exotic crypt
#

I mean some stuff is nice QoL, like the option to force things into progressive, when it works

#

Makes me wonder how soon we can expect most cores will get the new bob deinterlacing (in stable)

warped saddle
#

when I get less lazy, basically

exotic crypt
#

That's fine, take your time

high bramble
#

That's an answer I can respect (and identify with).

exotic crypt
#

This is a community surrounding a luxurious way to experience old entertainment, I think most people should be fine with waiting for new features/improved features

small ore
muted cradle
#

More than on the MD itself

#

And that was a straight (Auto) translation of the MD assembler code

ancient surge
#

Would be interested in Sonic Jam being decompiled to see how SEGA coded the Mega Drive games in the collection.

muted cradle
#

So the lags are down to the coding and not due to poor hardware

#

It is decompiled

ancient surge
#

I know they were built from the ground up, but there is definitely some strangeness with some details.

muted cradle
#

They were NOT built from the ground up

#

They were an automatic machine translation of the assembler code to SH2

#

And handwritten fixes on top of that

#

You can read that up here

#

see Devon's very long post

#

"Sonic Jammed" is a nice hack from Devon that back ported those Saturn fixed to the Genesis version, even adding Spin Dash as an option

#

The sound architecture on the Saturn was so different that the sound couldn't be a straight translation. The Saturn sound had to be rewritten to be sample based.

ancient surge
#

Weird, because there were similar Mega Drive ports like the Thunder Force Gold compilation and SEGA AGES Phantasy Star Collection that didn't have problems with sound.

Though maybe I'm misremebering.

muted cradle
#

Maybe the sound engine of Sonic itself was not very portable.

#

I can imagine that this was decided on a game to game basis. If it is easier and cheaper to try to machine translate and fix the outcome or rewrite from scratch

#

One generation later it was obviously cheaper just to emulate this stuff without directly porting the sources

ancient surge
#

Wouldn't be surprised if Sonic Jam was rushed out in a similar vein to Sonic 3D Blast and Sonic R.

subtle tusk
#

I read once that the museum feature that showed a timeline of Sonic games was hastily thrown together by devs who didn't know many of those games existed before they started researching.

#

It would be amusing to mod Sonic Jam but just to update that timeline with everything between then and now. And replace the Japanese Sonic commercials with American ones. And replace the Sonic OVA trailer with the original ugly Sonic movie trailer.

boreal steeple
#

Hey, I'm having slight sound issues with Legend of Oasis. I've read here that situation was much worse before, but some sound effect still sounds bugged. This happens on newest version of the core and since there's no audio settings in it, I guess I just deal with it?

river river
#

How are you outputting audio? HDMI, toslink, 3.5mm analog?

boreal steeple
#

hdmi

#

And I played other saturn games before without any issues. Not many, but several.

pearl harbor
#

CHD format?

river river
#

Yeah, its definitely worth tracking down another copy of that game from another source

boreal steeple
boreal steeple
small ore
river river
boreal steeple
#

Ty for suggestion but I think I found the issue. It seems like I made it up.
Initially sound was broken, but after updating the core it got better. For some reason I was sure that some sounds are still broken because of how they sounded. Now I once again compared my sound with some videos on youtube and they sound exactly like my game now.
I guess, CD quality music somehow dissonated with regular quality of some sounds in my head.
Sorry for taking your time. This is kinda embarassing. cringe

small ore
#

Glad it's sorted

analog totem
somber grail
somber grail
#

Well I'll be damned lol. Previously i had just grabbed some archive.org rip of vf2, but rapping my actual disc myself indeed fixed the audio stutter, thanks so much

high bramble
#

What rapping software did you use?

somber grail
#

used cdrdao then toc2cue

#

I was going crazy because I kept running my mem test and my ram kept coming back with no errors, even let it run for 12 hours

frail token
hearty marten
#

We’re used to it

high bramble
#

I used to be used to it.

somber grail
#

in a way, I'm used to it as well haha. i've been ripping discs since the 90's, and I remember when Snatcher on the Sega CD was particularly picky about the audio being in sync

#

back in the old, old days of Sega Xtreme. I never thought it'd still be an issue haha

#

gotta say using the mister as a Saturn is absolutely amazing. Being able to use a wireless xbox controller like a wireless analog controller is so cool

wise brook
#

-# shoulder buttons not withstanding

somber grail
#

if I grab a sega saturn SNAC adapter, can I use the real saturn analog controllers?

#

like the 3D pad, the dual flight stick, and the racing wheel?

somber grail
#

awesome!

pearl harbor
#

Well I can only personally speak for the 3D pad, since I have one with SNAC.

#

And yes, that is the only way to get analog triggers on the core right now.

somber grail
#

I actually love the 3D pad, I eternally wish they'd make a wireless version if it

#

no other analog controller feels quite the same, that incredible rolling stick

wide glacier
#

i like the 3D control pad way more than the dreamcast controller

#

DC controller felt like such a step down to me

somber grail
#

when I was younger, I used to hate it, but as my hands grew I fell in love with it. I used to like the dreamcast pad more at dc launch, but the saturn pad is superior IMO

somber grail
#

I think for games like Sonic Adventure, the DC pad feels better, but overall the saturn pad feels best

#

especially for NiGHTS

somber grail
wise brook
#

it’s just a plug in

somber grail
#

oh? That rules!

wise brook
#

replacing the cable

somber grail
#

got a link?

wise brook
#

yeah

wide glacier
#

the cable on those just comes right out doesn't it

wise brook
#

2 secs

somber grail
#

that's so cool

wise brook
#

ahh, it was usb

#

there is/was a bluetooth one

#

maybe the project was abandoned

#

nope, just not ready for the big leagues

somber grail
#

mmm, looks like it's made out of an esp32

#

maybe I can contact them and try and build my own

#

thanks for the info!

analog totem
#

I need to remember to pay attention and try to snag one of those wireless adapters when they go on sale

thorn pagoda
#

everytime i think i'm out of the adapters/controllers game they drag me back in

frail token
#

Playing Earthworm Jim 2- is it just me or is Puppy Love way harder than the Genesis version (which was already tricky!)?

I owned the Genesis version back in the day and could regularly beat it but this is kicking my ass

blazing lance
#

EJ 2 is a very hard game imo

#

wrecked me as a kid

#

on Genesis

frail token
#

I can beat both of them on Genesis I was trying to get into the Saturn one but it just plain feels different

#

I'm not giving up though

green pebble
#

This thing in update all yet?

somber grail
#

Anybody had any problems with VF2? I was playing it last night, but for some reason button combination moves weren't working. For example, Akira has this double palm attack, that is D+P+K, one of his most basic moves. I would press it sometimes it would work, sometimes it'd just throw out a standing punch. Even throws, an incredibly simple move, would do the same, throw out a punch. Happens on multiple controllers. The weird part is even the built-in button macros are doing this, you can set the controls to type B which maps D+P to X, P+K to Y, and D+P+K to Z. And even with that set, the results would be the same. It's like it's reading Punch before the other buttons, even when it's a macro. Could this be a weird timing issue? I don't seem to have the problem in Fighters Megamix, only VF2.

left chasm
somber grail
#

Yeah I was playing and noticed everything felt off. The birds in Lau's stage, for example, are constantly flying in circles in the background over the stage floor. The birds don't quite fly that erratically or constantly on real hardware

burnt matrix
#

Running it with dual ram or single?

pearl harbor
somber grail
#

tried on the latest stable core and the nightly build

hearty marten
#

Have you tried the fast timings hack to see if that helps?

#

And also if it doesn’t - it’ll be a slideshow, but maybe it helps with your inputs and the birds

#

(To diagnose the problem)

green pebble
somber grail
radiant karma
somber grail
#

I got 160 hours in VF5 on steam, all with akira lol

pallid pier
#

this is the game macro right?

somber grail
#

both using the macro and pressing the buttons manually

#

I normally play without macros, so I set it to make sure it wasn't the buttons themselves causing problems, and the macro behaves the same way

#

but sometimes, rarely, without rhyme or reason, the move will come out

pallid pier
#

are you sure Akira had that move in VF2? Looking at his old movelists, I can't find it

#

using Fighters Megamix as a comparison, I can get it all the time there and it's in his movelist there

#

ah, because it's a throw in VF2

#

so it's a close prox move, won't whiff

#

yea, got to come out now. @somber grail you have to be close for it, it's not a strike

#

works both as macro and individual buttons

somber grail
somber grail
#

this move

pallid pier
#

that's not what I'm getting, I'm getting 100% close, none from far

#

I know the move

somber grail
#

I'm telling you, I can do it from across the ring, it happened mid-match

#

as in yesterday, when I was testing this and noted the problem

pallid pier
#

I can't get it to animate outside of close, and it's categoried as a throw

somber grail
#

it would come out completely randomly, no rhyme or reason

somber grail
#

similarly, his actual throw won't work for me

#

D+P

#

I can't do anybody's throws

pallid pier
#

there's no whiff animation on throws in VF2

somber grail
#

I went through the whole cast, it's throwing out a standing punch

#

I know, I'm actually in throwing range of the opponent

#

as in, right next to them

#

again, I play VF constantly

pallid pier
#

I'm getting it 100% close

somber grail
#

thats why I'm asking, is this a problem with my unit or is this something everyone else is happening

pallid pier
#

can you boot up Fighters Megamix and see what happens in Training mode?

somber grail
#

because the same moves, same strategies i've always used in VF2 aren't working. the game feels immediately off

pallid pier
#

I like to see what version you played. I have the saturn version which I grew up with and this is always how it operated

#

and played a lot of this in the arcade

somber grail
#

I got my saturn in july of 1995 with vf1, and vf2 for christmas that same year

#

this is from my own rip, and yes, I started with VF in the arcades. I bought my saturn for vf

pallid pier
#

again, boot up Fighters Megamix because that is where the VF3 system stuff move to console

#

just check between versions

somber grail
#

I'm doing it right now, and I'm very familiar with the differences between vf and FMM

#

so, again, it worked in fighters megamix, but i had said that from the beginning. now I'm trying again with vf 2

#

I'm putting it into vs mode so I can easily test

#

standing right next to lion, press D+P, it should kick them down and punch them as the throw. it's just doing a standing punch

#

standing next to lion, pressing D+P+K, it's throwing out a standing punch

pallid pier
#

yea, not getting that

somber grail
#

used the macro, it's throwing out a standing punch

#

yesterday, I had tried a rip of VF2 I found online, and it had stuttering audio

#

I ripped my own copy from the CD to fix the audio

#

and now it's doing this

#

but only VF2, FMM works like normal

pearl harbor
pallid pier
#

yea, something sounds scuffed

somber grail
#

so I keep pressing the macro, out of maybe 10 times, it worked once

somber grail
pearl harbor
somber grail
#

I switched from my gamepad to a fight stick, same behavior

#

let me go searching for a new rip

#

ok, I pulled a rip from archive.org's redump torrent, and this time, the birds in lau's stage are flying normally

#

my throws work again

#

I guess it was my rip? I don't know how a rip could result in those kinds of errors and not just crash the game though

#

gonna try the cd again on my real saturn to test again

pallid pier
#

that is indeed interesting, seems like it just changed move properties

somber grail
#

I dumped a bunch of saturn games yesterday, took me all evening. Now I'm worried they might all exhibit some weird flaws that I'm not noticing

#

what a waste of time 😦

#

i used cdrdao and tos2cue if anyone is wondering the process

small ore
#

Bad rips can be a cause of all kinds of strange issues

pearl harbor
#

Glad that fixed it! As soon as I saw it was your own rip, that was the first thing I thought might be the problem. Always better to just use the redumps already available.

somber grail
exotic crypt
radiant karma
somber grail
#

old habit

#

I think they changed it to G when VF3 had a Dodge button, and they never changed it back after the dodge button was dropped

high bramble
burnt matrix
mossy crystal
#

Is the Dual Ram build still not part of Update All?

radiant karma
high bramble
#

That previous dump was laced with something apparently.
You need to be really careful where you get your dumps from.

#

You don't know where that dump's been!

burnt matrix
frail token
pine bobcat
#

Well, there’s fiber, and then there’s high fiber. Try this

ruby rampart
#

Super Colon Blow?!?!

celest lake
#

@river river Not sure if there is anything you can do about it but the STV update script doesn't seem to work when the _Arcade folder is stored on a CIFS directory Starting update_stv.sh Linking new version /media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf to /media/fat/_Arcade/cores/ST-V.rbf... ln: failed to create symbolic link '/media/fat/_Arcade/cores/ST-V.rbf': Operation not supported

#

I wonder if it has to check for /media/fat/cifs/_Arcade

celest lake
#

not sure that's something I can change with the cifs script

#

I would bet it's because, behind the scenes, the directory is /media/fat/cifs and the script is just checking /media/fat

#

same thing happens with arcade organizer

left chasm
coarse tokenBOT
#
ln --symbolic --force --verbose ${stv_rbf} /media/fat/_Arcade/cores/ST-V.rbf
celest lake
#

yeah, I wouldn't use cifs if I actually had to use linux to make it happen

#

I leave the big brain stuff to dave

river river
river river
celest lake
#
SHARE="MiSTer"
SHARE_DIRECTORY=""
USERNAME="avmister"
PASSWORD="12345"
LOCAL_DIR="*"
ADDITIONAL_MOUNT_OPTIONS=""
WAIT_FOR_SERVER="true"
MOUNT_AT_BOOT="true"
SINGLE_CIFS_CONNECTION="true"
BASE_PATH="/media/fat/"
river river
#

Oh you've gone all in lol

celest lake
#

this is what the directory on the NAS looks like

celest lake
celest lake
#

lol, that's what nelson just linked too

left chasm
#

maybe ADDITIONAL_MOUNT_OPTIONS="mfsymlinks" ? checking

river river
#

Yeah that

left chasm
#

sorry linux is my thing but seeing first time how it's used in mister, thanks

celest lake
#

let's pretend I am very bad at linux

#

ok, lemme try that

river river
#

Jeff Geerling is a solid source of Linux knowledge

celest lake
#

Look at you two. Proud of you both /root# update_stv.sh Starting update_stv.sh Linking new version /media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf to /media/fat/_Arcade/cores/ST-V.rbf... '/media/fat/_Arcade/cores/ST-V.rbf' -> '/media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf' Checking STV-MRA for latest version STV-MRA is up to date at version NVRAM update_stv.sh finished /root#

#

no do I need to add that to every cifs_mount.ini? Or will the other misters be able to read the symlinks ok?

river river
#

They should be fine with reading, they just won't be able to create symlinks

celest lake
#

ok perfect

#

only two misters are on all the time - so I will add it to those since I usually run update_all there

warped saddle
#

only two? pfffft

celest lake
#

yeah, the other 5 need to sleep

river river
#

Take it all the way and figure out how to make them network boot and have the whole os on your nas

celest lake
thorn turtle
#

Hey guys sorry for the noob question. STV using MiSTers internal scaler over HDMI results in major black screens during resolution changes. Am I better off using my Retrotink4k?

small ore
zealous karma
#

This is an HDMI/TV problem and you will get the same problem using real hardware with certain scalers. I bought a cheap Gbs control scaler which solves this problem on my setup. But you might want to experiment your v-sync adjust setting in Mister.ini

thorn turtle
#

Thanks guys. Does lowering this number to 0 affect anything?

zealous karma
#

its imperceptible, but adds more frambuffer (lag)

thorn turtle
#

Im using an LG OLED CX tv

#

These are the settings I’m using

warped cliff
#

if you have a retrotink4k, it might be less lag to use that

thorn turtle
#

Can it handle the resolution changes without producing black screens?

warped cliff
#

its designed to handle resolution or frequency changes quickly

thorn turtle
#

I will have to try it!

#

I’m assuming I just enable direct video

warped cliff
#

I would ask in the retrotink4k-mister channel in the retrotink discord. you have such a premium product there and I don't see why you wouldn't use it

#

especially with that kind of TV

thorn turtle
#

Yeah the mister can’t quite do 4k

#

I’ll check there 🙂

#

I think I’m using the iPad resolution right now

zealous karma
warped cliff
#

retrotink4k also provides better options for scanlines and blur if you want a more authentic experience that'll blend the dithering.

#

there's even the new CRT beam simulator help reduce motion blur

thorn turtle
#

Sounds like I’m missing out

warped cliff
#

pretty much all the cores on MiSTer aside from the ones that used LCD screens, were designed for CRTs, which is the exact reason I got the rt4k

upper dust
#

Yeah MiSTer's included scaling is good for basic 1080p. Tink4k scaling native game/console resolutions is the best you can get

exotic crypt
#

2 caused signal cut-outs when switching resolution

#

There's not really a lot of benefit to using an external scaler as opposed to the mister's hdmi output afaik

burnt matrix
thorn turtle
#

Yeah no doubt but I already have a rt4k

#

I’m just intimidated to use it

river river
burnt matrix
#

You just plug it in and you’re good bruh

river river
#

But definitely hop over to the #rt4k-mister channel on the retrotink discord if you need help with it, its the best place for it

naive whale
#

my most / least fav test...dragging out consoles and arcade boards for every input under the sun and capturing them. Fun because science. Least fun because "where the shit did I put that cable...."...45 minutes later "oh it's right in front of me"

#

but everyone SHOULD consider Morph. Ignore all the community scaler drama. It's a really good product at a very attractive price

#

and I have it right next to my Tink 4K

#

some people would lead you to think Morph 4K will knock your daughter up and steal money from your wallet online

#

(without insighting any fighting for real the whole trying to make one product seem like the savior of scalers and the other like some evil device annoys me. Both are great. Both deliver great results. Both are made by people who are passionate about delivering cool shit and there is no reason for one to get this bad image based on people who have some sort of allegiance to something else)

high bramble
#

You're a popular YouTuber, so I have no reason to doubt you!

burnt matrix
#

I don’t follow community drama, don’t give a shit about it either. Morph4k is a great product at a fraction at a price. Hard to beat imo.

exotic elk
#

I didn't know there was any drama

burnt matrix
#

Also @oblique pasture is a cool guy from the morph4k team who’s part of our community and works hard to make it an awesome scaler for MiSTer owners can’t beat that either.

exotic elk
#

I agree with robby

burnt matrix
#

I agree with Jensen

high bramble
#

Hmm... now I have a dilemma. Robby's not a popular YouTuber, so I don't know what to do now.

exotic elk
#

I'm swedish, so i might be pewdiepie

high bramble
#

Then I agree with Robby, too!

exotic elk
#

I'm not, but I could be

high bramble
#

Never mind...

#

This is exhausting.

exotic elk
#

yes let's all go to sleep

#

it's 23:21

high bramble
#

Sweden confirmed!

exotic elk
#

indeed

burnt matrix
exotic elk
#

military time

burnt matrix
#

oh shit you’re in the military I’m sorry sir 🫡

exotic elk
#

twenty three hundred hours

high bramble
#

His days are twenty-four hundred hours long.

exotic elk
#

at ease, attention! swab the deck

oblique pasture
naive whale
high bramble
#

Is that kinda like saying he's 'street smart'.

visual grove
#

I don’t own either scaler cuz tubeman but woozle hangs out here so if I did it would be a morph4k

naive whale
#

I’ve been in a competitive race with myself my entire life and no matter how much I do or accomplish all it makes me want is more accomplishments 🤣

high bramble
#

Well... for our community you are. 😏

#

Baby steps.

naive whale
barren ice
winter phoenix
#

Also say hello to Chisato on my Lock Screen

#

Why did autowrongect capitalize Lock Screen

#

Stop it

warped cliff
ripe valley
#

Some time off here on my side.
During it, I've already seen and discussed with StrikerX3 (Ymir Saturn emulator) these last days, shared some knowledge we have gained on the core with him & I will have to see with srg320 in return later this month.
I'm letting him work on the 3DO until then.

naive whale
high bramble
#

We're all here just patiently waiting.

warped cliff
#

3D0(and yes the zero is intentional 😝) had some pretty colors, but I really can't tell what else it had going for it. maybe if it had a library like Saturn's, I'd be among those who care

visual grove
pearl harbor
#

Don't make us break out the dozens of us GIF!

hearty marten
#

I’m sure you’re not even at plural dozen

high bramble
#

VGE will have the last laugh, I'm guessing. He'll make a "The First 3DO Core Has Been Released!!!" video, complete with a thumbnail full of Gexual innuendos, and it will end up being one of his most popular ones ever.

#

...probably close to 100 likes! 😏

visual grove
#

drops below 30k subs

ruby rampart
#

the more (cores) the merrier . I have a 3DO that I play just as much as my N64... Not at all.

left hollow
#

Rekt

ruby rampart
#

you can see the dust on the N64, the 3DO is under my spare genny model 1

#

#Saturn

high bramble
#

Actually looks like less dust than the one in VGE's N64 videos.

pure bobcat
#

I’m not sure how to search this specific channel, but I have a quick question about Saturn light gun support. Does it work fine with a single memory stick?
I’m about to buy mikes composite adapter and I figured I’d pick up a Saturn SNAC if light guns we’re working great

wise brook
#

sdram doesn’t affect whether an accessory works

pure bobcat
# wise brook sdram doesn’t affect whether an accessory works

Right, I just saw that with the mister pi you can’t add a second ram stick with the IO board. The only reason I would buy the snac is if the games ran well with just 1 stick.

Somebody on Reddit was saying that the core really needs 2 sticks to function well

wise brook
#

add the second one yourself

#

and the core does benefit from a second sd ram

visual grove
ruby rampart
#

Thats the most expensive MVS Cart box , a Darksoft Multicart box.

strong osprey
#

many games on saturn run fine with 1 stick, also only the third batch has ram built in, older mister pis dont i think?

drowsy folio
#

Is there any ST-V games that are exclusive or play better than their Saturn counterpart?

strong osprey
#

some games are easier because you can credit spam!

small ore
#

Loading times are practically removed from ST-V games as they're cartridge based.
Batman Forever arcade has far superior sound fx quality.

drowsy folio
small ore
#

I can't personally attest to that, only played the first few levels as a curiosity. Was fun enough, though the screen does get very busy at points flooded with hit notices and powerups.

rich violet
#

I think there are a few ST-V exclusives too

high bramble
#

It's definitely an interesting brawler...
I'm thinking some mind-expanding substances were utilized during that game's design and development.

drowsy folio
#

I'm down for that🤣

pure bobcat
strong osprey
#

i have a batch 2 one too

warped saddle
#

anything with analog output has a 'blocked ram slot'. analog output and dual ram are incompatible. unless you're using direct video, which I think at least one i/o board does. requires a little hdmi bridge tho

winter phoenix
strong osprey
#

the most exciting part of mister is the potential of hardware replacements for stupid and rare stuff that barely works anyways like 3DO and Jaguar

winter phoenix
#

true

ruby rampart
floral saddle
ripe valley
#

I can't test or reopen the issue until the next 2 weeks.

#

Sorry.

#

Is it only on the current last unstable for sure or even with a previous one too ?

I can't test at all until at least June, 7.

celest lake
#

because 3DO right?......right?

ripe valley
#

Vacation on my side, without any MiSTer systems & computers.
srg320 works on whatever he wants, probably the 3DO core.

burnt matrix
#

Ok, I've added text commands to give you a list of shortcuts to all the pinned posts in a channel. Type "#channel name pins" and you'll get it. I covered the most popular channels.

For Example: #1046941029296779344 pins

trim nimbus
#

Can you add that message to the pins? 🤡

celest lake
#

pinception