#Sega Saturn
1 messages · Page 98 of 1
but I was testing it out earlier with Hanagumi Taisen Columns, which can also read the SW1 data, but I wasn't getting the bonus from that
I have root/games/Saturn/[folder for each game]/[bin+cue for each disc]
so I need to take all the bin+cues and put them all in the same folder, then?
what you’ve done is standard practice for games that don’t talk to each other.
but to share the save
yeee you got it
okay but what's also weird is when I was playing through SW1, when I tried loading disc 2, it wouldn't see the save files at all, so what I had to do was load up disc 1, then select the save, then switch to disc 2 when prompted, then it would work
even though all my SW1 discs are in the same folder
ah, the core likes the discs to be names just so
let me screenshot it
ending with (disc x)
makes me wonder if something dumb could happen with the transition between disc 2 of sw1 and disc 1 of sw2
not in a position to test it tho
the save file just seems to be named after the first disc that made it, so if I just change the filename for the SW1 save to have "(Disc 1)" or "(Disc 2)" at the end, it should be fine, right?
Ah, mine had "_1" at the end of the bin/cue file instead of "(Disc 1)" so my save file also has "_1" at the end
the folder itself for SW1 was titled "Sakura Wars (EN)"
trying to put them all in the same folder seemingly broke them all...
unless each separate game in that subfolder is supposed to have its own folder too?
okay well I fixed everything but I still can't get SW2 to read the SW1 data
No
It should be a folder with the game_name then in the folder is game_name_disc_1 and game_name_disc_2
Then your save should be called game_name
i’m curious if i’ve got my games names wrong now?
Maybe
save from disc1 worked with disc2 without issue
they were named with (disc 1) at the end of the file name
Should be fine
i think Zet talked about it here ages ago
I guess I don't know the logic it uses or if parentheses are fine
@burnt matrix Wanna add that to the Important Info pinned post when you have a moment?
Very FAQy
might need to be more thoroughly explored/ explained in the light of Sakura Wars 2
what the winning strategy is to keeping my evil wife across games
I can't work out from the chat above what the correct namings for sw folder and chds is... I need more coffee. If you can construct a short paragraph for the faq post that'd be delicious
Is it:
Folder Game name whatever
Containing Game name with optional variant text (disc 1).xxx, Game name with optional variant text (disc 2).xxx etc chd/bincue files
Resulting in Game name with optional variant text.sav
yeah, the difference with other cd systems is the save file name isn't based on the directory, it's based on the file names
like it strips out DISC/disc/Disc X
I wish it just worked like the other cdrom systems
It'd be a tiny change to make it consistent
now the fun part is it has been like that for so long doing so is going to potentially break people's saves
100% will
the best part is the 'same directory' logic is still used for if the core resets or not
so it's like 50% of how it works everywhere else
I suppose at this point it doesn't really matter, since it means you still need to put games in directories
I mean that's how I name my directories anyway so that would be the same
Why would you name it otherwise, just curious?
what?
I'm saying it doesn't use the dir name, it does some dance of extracting (Disc 1) out of the file name, which is just insane when the directory name is sitting right there
I'd never noticed, as I also name the directory same as the main part of the chd/biniso filename so it just works as I expected
Yes this is what I was saying
the way it works now is fragile, because if suddenly popular collections stop using (Disc X) it breaks
Folder:
Game_Name
Contents:
Game_Name_(Disc_1)
Game_Name_(Disc_2)
So if it strips (Disc_2) out it's just the same name as the directory anyway
Uhh why did it format that weird
it is very hyper specific. like "Disc 1" won't work (notice extra space)
There's supposed to be a space lol
Eh no big deal
If your files have a name that doesn't work use a file renamed to fix them easy peasy
The way the Saturn core works the ( and ) are optional
oh yeah, forgot about that. it just digs around the filename for 'DISC X'
Actually, "disc", "Disc", or "DISC"
Nice
Discord formatting, an _ at each end makes italics - quote in single_backquote_ to keep the literal characters
That's weird because asterisks also make words italic
Single backquote what
Single backquote deez nutz
I don't even know what that is lol
mine is top right somewhere
On mobile try holding apostrophe for a while to get a list of single quotes to choose from
Works on iThings
Oh a back tick? I don't even know if that's on our keyboard I have to Google it every time and copy paste lol
Ahh yeah I can get it on mobile
Lol
Yes thank you, added. I’ll workshop it to be more specific.
also I had no clue this was a thing lol
10 print Triple backtick
20 print makes a bad haiku
30 print preformatted
40 goto 10
Ooh. How's that done?
Replace basic with another type of language, and it will automatically perform syntax highlighting specific to that language.
Works with bat and ini as well.
Fancy 🙂
Doesn’t work on mobile sadly
Doesn't mention basic but many others https://gist.github.com/matthewzring/9f7bbfd102003963f9be7dbcf7d40e51#syntax-highlighting
Funny, that's the exact link I thought about sharing earlier. 😄
Yeah, it doesn't mention others like bat or ini, but I know they work with Discord.
For example:
for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~pi%%~ni.chd" -f -c cdzs,cdfl -hs 9792
Pretty thorough list of supported languages (which could include more), since I believe it's the same library Discord uses:
https://highlightjs.org/demo
Aha! Thanks 🙂

No I mean for having one game view the save if another game, that's what's still not working; Sakura Wars 2 nor Hanagumi Taisen Columns are recognizing my Sakura Wars 1 save
@burnt matrix it’s your favorite game
Saturnday!! 
Nice, can confirm the issue is fixed, will close the ticket shortly.
Any insight on when there might be a new stable release?
This is srg320's decision, and he hasn't shared anything like that yet.
Sorry.
No stable allowed until that single Dezaemon sprite is fixed!
zet my guy! do you know how to best move a Sakura Wars save to the sequel and spinoff so that it can be read by them?
I don’t mind because I can happily use the unstable builds - it’s just that I know a lot of people hold off on those and only use stable builds 🙂
Copy via the command line and rename?
Is the VDP1- actually, what do the 32X and the Saturn share again?
I've read the messages earlier but I've not tested so far, as I am pretty busy with my family and other projects since 3 weeks.
happy for you
The SH7604 chip, aka SH2.
i’ll be able to experiment soon as i make a complete game save, and i’m not far from such
Normally, you just have to duplicate your save file and rename it for the second game.
Just try that and report your findings, too much games to play and so little time.
I want to do the Sakura Taisen games too one day, but not now.
So, I don't have the chance right now to check if the cross-save function is working perfectly.
Haha yessss 
peeeeeeeeeeeeeens updooted
what an unfortunate vowel choice there
it's just comforting to know he isn't working on 3DO you know
NGL would shit myself
That must've been taken during all the lockdowns when the air was much cleaner.
You could see the Universal logo, too.
whoa
Has SRG ever mentioned any interst in adding cheat support to the Saturn core now that it is seemingly near the finish line?
I tried that before and it didn't seem to work, but I can try again
I don't think 32x ever got cheat support either
There are 32x cheats though. Mostly for emulator use i guess. But you can hack them into the roms and see which ones will work.
Sorry, I mean the 32x core never got cheat support, not that they don't exist or work in emulators which support
Yeah, i got that. But with IPS patches or other tools you can hack them into the roms. Tried a few some month ago via Mister.
That's good to know they work. Maybe someone will add support into the core.
A pack was made of them that will auto update when more are added, like for the other cores that support cheats
Hopefully cheat support will be added some day. For now can just use Game Genie Guy and hack the Game Genie Codes into the games. Just tried Pitfall 32x via Mister. Works fine here.
No, that's just for cartridge games. There are ways to patch CD images too. But this is more advanced. I found some cheats for Sega CD games though that could be hacked into via a hex editor.
Random Saturnday on a Monday!? 
I love cheats but first I hope SRG can fix Knucles Chaotix and MK 2 slowdows
Yeah, would be nice if he is able to get those last two remaining issues fixed one day
This is her war!
I won't spoil myself too much on the two games, but if I take a SW1 save file with the finale done (Sakura as best girl), and duplicated it inside the 'saves' folder : Sakura will remember me and seems quite nice with me.
EDIT : I can see the differences between having no save and having the complete SW1 save on some events.
Sakura is best girl for sure
That's just for the test, as I've just done like the first hour of the first game.
So @fringe kettle seems to have an issue for loading the completed save file.
Ohhh, so that’s why it’s called Sakura Wars
so just duplicate the save and rename it for that game, then?
I'll give it a try once I'm off work then, thanks for testing it out!
Yes, the save (inside the '/saves' folder) must have the same name as the game folder (inside the '/games/Saturn' one).
Sakura Taisen - Hanagumi Taisen Columns (Japan) (2M).sav for 'Sakura Taisen - Hanagumi Taisen Columns (Japan) (2M)'
That Atlantis game is fixed
Wait so on the Saturn it you completed SW and left the save and played the columns game they had a little Easter egg? That’s cool!
Cross-game compability in Saturn... nice
Some saves are cross region compatible. I have both the JP and US versions of Puzzle Bobble 2X and I was surprised to find that my preferred options were already selected (mono sound since stereo is bugged).
BAM2 Arcade Edition has all the 2X stuff and translates the edit mode.
Hanagumi Taisen Columns is definitely the better of the 2 STV Columns games.
and there's a bonus one you can unlock if you got all the endings too
Also, got the save transfer to work for SW2 but not for Columns, despite doing the same thing for both? I don't get it but SW2 is the one that really matters anyway so whatever I guess
I guess it works like getting SEGA Rally Netlink Edition to load the regular SEGA Rally save: #1046941029296779344 message
Did you selected the correct option on the menus too ?
I had to change it on mine.
you mean go to the options menu and change the gems? Yeah it wasn't showing up there
Yep.
it's been a while since I did it on real hardware, but there wasn't some other prerequisite, was there? It should just see the SW1 complete save and unlock the gems in the options automatically, right?
Right.
Did anyone ever get Ultraman to work?
With the cartridge ROM or the hacked version, yes.
Analog triggers?
We really need analog triggers in main.
It is time to replace the SNES button bind template
We don’t really need them but it would be nice to have.
So.... the N64 controller 
if n64 had analog triggers it would be a mostly acceptable substitute for a fully featured Saturn marukon
i mean, those buttons are dogwater but still
I annoy Sorg about it once in a while, I am trying
meecccchhhaaa
if it’s was good it would be called Sumire Wars
Can you play Nights without them
Yes
Sweet
the core is not an accurate replacement for a real Saturn until we have analog triggers
it’s wild to see anyone underappreciated the first implementation of an industry standard feature
-nintendo
Saturn doesn’t get the credit it earned yet again
Sakura Wars is the best christmas game
Is the z trigger not analog in the N64? It isn’t right, just digital?
Yep, just digital.
lol why does the n64 keep showing up in the Saturn chat
poor Saturn, it just wants you to play it’s super cool games
Sorry - I said the N64 controller is a good Saturn controller. I will atone by only using a Gravis gamepad with the little twist on stick for the remainder of the week.
Whoa, no reason to go that far. It wasn't that bad...
🙏
🙏
I know this sounds stupid but the cheapest way to get analogue triggers working is basically a kind of fudging
We know mister understands the right analog stick so you just assign the positive x y values of the right stick to the triggers
I dont know how you would program that though
and now you need a way to do that mapping
oh and it has to somehow change because the core uses the 2nd analog stick for the dual mission stick
Yep
Sounds like Zakk figured it out. I think he should do it.
I mean the easiest solution is having multiple saved controller profiles that switch when you switch controller type but I dont even know if mister allows that lol
also analog sticks are only mapped in main, so there's another dumb problem
SNAC also an option
Get your free snac and vintage analog controller from robby
Kouran all the way.
https://media.tenor.com/pW_iyjKvHY0AAAAM/sakura-wars-sakura-taisen.gif
haha she is making methamphetamines
she is bro tier
I think the big thing for me is
Why has no one done a reproduction 3d controller yet
Like retrofighters or retrobit
I would buy that shit in a heartbeat
You and two or three dozen others
Gonna have to buy one and SNAC it 😔
Because it's not "just" a standard analog stick controller ... it has a bespoke CPU inside it specifically designed to interpret the analog stick's movements: https://www.segasaturnshiro.com/2022/06/03/interview-kenji-tosaki-talks-saturn-dreamcast-peripheral-design/
TOSAKI: I don’t think that technology will ever be commercialized again. It’s not easy to design… All the original molds and production equipment for the 3D Control Pad were scrapped (It’s a 20-year-old product after all, so it can’t be helped). The 3D Control Pad measures the tilt angle of the pad with a magnet and a magnetic sensor. Due to its structure, it does not output in direct proportion to the tilt angle. It is rather output as a complicated curve. In addition, there is a tolerance in the output, depending upon the force of the magnet and the accuracy of each part. I simulated how much tolerance would occur with a supercomputer. Then, we completed an algorithm that converts the sensor value output by a complicated curve into a directly proportional output. It is programmed into the CPU installed in the 3D Control Pad. (Each 3D Control Pad contains a CPU and chipset). Of course, this custom CPU uses an old manufacturing process and can’t be produced now. I am proud of what a great product it is.
that's actually fascinating
also old recreating the behaviour of old cpus is this forum's speciality /jk
it is! just as a gadget hoarder, painful to read on scrapping molds and equiment 😭
sell/give to retrobit or collectors
3D Control Pad core wen?
Seems over designed? Can any computicians weigh in?
That's just Hall effect sensors like the N64. They have weird response curves.
I am guessing it more has issues with xinput?
Trying to find specifications, but wouldn’t the Saturn analog pad need 6 axis inputs?
I would love a modern controller that had two analog sticks, two analog triggers and 6 face buttons.
The hori fighting commander is almost there- I’d be happy to leave off the second analog stick if the triggers were analog and separate from 2 of the six face buttons.
One stick means xinput could handle it, not sure where I am wasting the other two axis.
The fighting commander makes me even angrier now 😆
I know Mednafen runs analog gamepad pretty well so I can always use that if I really need it
Meduza Team has been busy finding ways to boost the FPS in Saturn games and created Action Replay codes so anyone can try it out — Gregori Rasputin has the details in his story:
That's pretty wild. Especially if these work on real hardware and MiSTer
"CPU overclocking via an emulator is absolutely necessary"
although very cool, its just fps unlocking, not really any performance enhancement, meaning that probably only benefits when overclocking
ah
Sweet!!
I think they work on original hardware but I haven't tested them myself
If they do, they probably work on MiSTer, too
Saturn core has the scanlines filters and everything doesn't it?
it has the ones that are part of the scaler, it doesn't have the ones that are part of the scandoubler
yes
Sweet some person on Bluesky was saying they wish MiSTer had them lol
Specifically in reference to Saturn
maybe they didn’t hit right on the D pad from the OSD screen
that means they've been applying scanlines effects over hdmi by using the scandoubler ones, yeech
I've never tried enabling scanlines
But I always think they look revolting when I see videos with them
They usually don't translate well over videos... compression artifacts, resolution differences, etc.
For what it's worth, this is my favorite preset I've been using for a very long time. I apply it to almost everything.
hfilter=Upscaling - Recommended/GS_Sharpness_050.txt
vfilter=Scanlines - Adaptive/SLA_Dk_030_Br_070.txt
sfilter=off
gamma=Gamma/D93/D93_100_percent_gamma_2.2.txt (from this repository)
mask=Simple (Monochrome)/RetroTink/AG-Coarse.txt
maskmode=1x
It has a very convincing Trinitron-like appearance on my 1440p displays.
OK, I just tried the FPS unlock codes for Bulk Slash and Daytona on real hardware and can confirm they do work, although the framerate varies wildly
It makes the games run faster though. It's like playing an old PC game on a newer computer it wasn't made to run on
So I don't think it's that useful, but it's an interesting party trick
I didn't have time to test on MiSTer, I gotta do the SHIRO! Show in a few minutes
we'll be talking about it, along with all the other Saturn news this week...
Would be wild playing Daytona above 20fps on Saturn. There is that later version that runs at 30fps, but that's really not the same game.
I helped StrikerX3 a little on Ymir today, just pointing in the right direction, based on what we learned while tracking down bugs and issues.
ok now do Bomber Fight!! for me
I will after the show!
prolly gonna end up with more frames but the game running faster
Yeah, Danthrax confirmed as much. It will break the game. But it would be so cool to see a version of the game on Saturn that actually runs at 30fps with proper speed.
just get the japanese Circuit Edition!
It's not the same!
Yeah, I have it on my MiSTer already. It's fun, but it's just not the same game.
outside of the original
my wildest dream would be for a decomp of that specific game
same textures, same chunky graphics, but with an unlocked frame rate and infinite draw distance
Then there's the weird Dreamcast version. It's okay, but it just doesn't feel right in the handling.
Maybe this is a dumb question but does the fast timing have any effect if I am using dual SDRAM?
No, it's not even an option you can enable when using the dual sdram core
perfect
Reminder to myself to test Rabbit (JP) on both single and dual RAM.
Seems to run sluggishly on dual RAM.
it runs poorly on real hardware too lol
once you beat the game, you unlock a feature to disable the camera zoom in/out, and it helps performance a bit, but it's still a stuttery mess
The core is at a point where outside of the VF2 engine games, everything is acccurate to real hardware. And even with the VF2 engine games there's an option on single ram to bring it to very close parity or using dual ram does it too.
Fair enough.
Well, it's accurate until someone finds an issue lol.
If a MiSTer falls in the forest...
Even when someone finds an issue it’s usually accurate to hardware 😅
the saturn core is like 98% of the way to being a full replacement for the original hardware
it will be 99% when the missing chunk from biometal gust's title screen is fixed 😌
100% when analog triggers are added to main! But that's technically not the core itself that's the problem.
But if you're one of the elite that owns a 3D controller with SNAC, you're already there!
If nobody has already it would be worth someone who understands the issue add a Feature request for that 6MB Dev ram cart that would allows that one game to run. Good to document it if nothing else, but may be a simple add to the core to give a 6MB ram option
Never!
😏

what's this one game that supports it
Heart of Darkness I think
I remember some discussions from last year about the speed on Rabbit, and we compared it against a real system.
It was consistent back then.
woah, that game came out for Saturn?
I could check the Heart of Darkness prototype later today, as I'm already testing some code on the Saturn in the next hour, nothing fancy.
The game was canned on the Saturn, but some protos were exfiltrated.
woah that's cool!
I remember Murder of Crows having one, and showing it to us some years ago.
Unfortunately, due to a lack of proper optimization, the game required a non-existent (to consumers) 48Mbit (6MB) expansion memory cart using an unusual memory mapping in order to boot and run on stock Saturn hardware.
I need to check that statement, as Eric (Chahi) and some others said the game could run with a standard 4MB with some patching routines.
6MB RAM cartridge would only be worth it if it was possible for other games to actually tap into the RAM.
I don't know how much effort it would take to force games that are otherwise not compatible with the RAM cartridges to use them.
I have no idea how much effort or resource it would take to support, but I envision it would be another option in the OSD ram cart selection to set when playing Heart of Darkness (and anything else that may crop up in the future that could make use of the extra ram)
I will check if we could patch the game instead of using FPGA ressources.
maybe someone could patch Rabbit to work with it so it'll run at more than 3fps
Adding RAM will not magically made it more faster.
i know, i was mostly joking lol
(better performance wouldn't save that game anyway)
I would imagine it depends on the game. Like maybe if there is a lot of dynamic loading?
It runs perfectly on real hardware with Saroo
SAROO is doing tons of patches on-the-fly.
Okay, I checked some parts of the code and tried to patch the initialization routine.
We really need to add a 48MB dev cart on the core if we want to support the proto, I don't know if it's not outside of the scope of the project.
I opened an issue about it as I want srg320 to check it directly.
Is it 48MB or 48Mbit/6MB?
48Mbit
Shoot, typed too fast, thanks.
EDIT : Removed, I made a mistake.
The Avalon Scaler was updated some weeks ago on the Bob desinterlacer part.
The current stable SNES core have that update since yesterday when the sys template was updated too.
I took it from there and added the same sys template + added the correct lines on the Saturn core.
I want to let some people test it and see if some changes could be interesting (or not).
My eyesight is too weak for detecting changes on images in motion.
Will this be noticeable on a CRT?
Or is it about de-interlacing and how that appears through a scaler?
scaler only
native HDMI and Tink4k?
Native HDMI if possible, and see if the Tink4k helps or worsens the situation.
tink4k, but not with direct video. deinterlacer doesn't apply to DV
Yeah, no DV.
one of the mister’tubers has all the tink stuff, he could be useful. he’d even get a video out of it
honestly the only difference with the new bob is going to be 'bob' doesn't jitter up and down as much
for you two i’ll grab my other MiSTer for updates and testing
so i’m in vf2, looks good
set the deinterlacing to bob
just be aware bob deinterlacing can cause temporary image retention on ips panels
so if you see that don't freak out, it goes away
gone back to the last unstable, can’t see a difference really with the bob
even the way how the word Akira is blurred due to the Bob-deinterlace looks identical
@celest lake may be able to help test through a Tink4k
We got the new bob on Saturn now? 
I don't think there's really much point in 'bob'+tink4k
well, mister bob
the tink4k's deinterlacers are all superior to the mister
Ah, it's not the new bob afterall. Looks just like old bob to me.
you've wired up bob incorrectly
that's still old bob
you're probably still modifying VGA_F1
I replaced ascal.vhd & sys_top.v inside the sys folder by the newer ones from the Template.
And added output HDMI_BOB_DEINT,& assign HDMI_BOB_DEINT = 0;to Saturn.sv
Like on the SNES core.
That's still not correctly wired up ?
the SNES has no deinterlacing options
you have to connect it to the menu entry
the current saturn core just makes that menu lie to the scaler to make it ignore the fact the video is interlaced
assign VGA_F1 = FIELD & ~status[29];
so remove the & ~status p art of that, (just pass through the FIELD to VGA_F1) and then make status[29] set HDMI_BOB_DEINT when bob is selected
I have to leave today and will probably be gone for 2-3 weeks starting tomorrow.
If I have time, I'll make the changes and compile everything. If not, I'll check with srg320 later.
EDIT : Can't have time to fix my mistake on the code, so I'm leaving for a later time.
Bob! Gun.
I have a RT4K-CE if that'd be of any use.
What’s the question on the table?
I think it was asked and then answered
They don’t want our scalers
(I think they wanted to test via hdmi, through a scaler, without direct video - heresy)
The horror
Want to confidently report that Grandia works just fine on my single SDRAM MiSTer, turned on fast timing, and I get an ocassional barely noticeable flickering in some areas, but it doesn't really persist
I realize I might be one of the lucky ones, but I'm glad it works
Is the slowdown in Grandia accurate to Saturn hardware? I’m using the Update All single RAM core
I don't have an actual Saturn to compare to
I have the Saturn and I play it, yes the frame drops are normal on real hardware.
look at old grandia play-throughs that specify original hardware
and yeah there was always slowdown
I notice significant slowdown in dense areas, but figured that's natural
Like a lot of Parm at the start is a bit laggy
Saturn grandia is the idealized release we wamt to play, but then notice tje slowdown and loading times and switch to the modern ports
Nah, can't do blurry PS1 backgrounds, and that shitty smoothing filter
Honestly I can handle slowdown in an RPG
it’s not slowdown, it’s the game taking a moment to appreciate the graphics
Always did like the water effects in the SEGA Saturn version.
The slowdown doesn’t bother me particularly, more whether it’s hardware accurate or not. It’s a game that I never played back in the day.
it's an ancient "call home" procedure using Sega Net Link, it detected an unauthorised system and is sending all the identifying data it can find
Well the issue isn't just over it being accurate but the fact that people are realizing this game ran poorly then and now, which is okay, because it's like an RPG that you don't really need to run particularly fast
A few months back someone commented on how the core with dual ram still had slowdown in a few places real hardware didn't, or rarely slowing more than hardware when it occurs, which has been my experience with a few other 3d games too.
Nah, it’s a complete toss up as to whether it works fine for you or not. I never had issues with Grandia with a single sdram.
I don’t recall that, or rather I’ve never seen any examples of it performing differently than real hardware.
This has been the case like 99% of the time whenever someone comments on slowdown for a mature core. But as @thorn pagoda pointed out, during development issues like slowdown do occur and are caught by our awesome community.
They always forget just how inconsistent or sometimes how poorly games could perform back then. I do too tbh.
occasionally they are correct and its a core issue though
What seriously
Oh during development, yeah of course
My bad
it takes quite a lot of analysis to prove out a framerate issue, most of us don't really have the tools
unless its really obvious
Yeah, I’ve done it too lol. Meaning seeing slowdown on a game thinking it was off but nope, that’s how a game ran.
there was that case where FF9 would run like, half speed on some screens or something
Dead or alive chugs hard in the mirror match in single player, Fighting Vipers has more slowdown when you finish a round by breaking the stage walls, Radiant Silvergun has a TON more slowdown in certain places when using the search weapon. If we had an FPS counter on the core and ran it against real hardware during moments slowdown I would not expect them to match.
Well damn, can you report that on GitHub?
It's s a limitation of the DE-10, there's no way around it with the current hardware. it's not a bug to report, but just how things are.
That’s incorrect. It’s a limitation of the current implementation but it can be solved.
or worked around
It is correct. "Even in a dual sdram build the core will never be 100% accurate because there are still 5 (out of 9 existing in Saturn) memory groups left in ddr3." https://github.com/MiSTer-devel/Saturn_MiSTer/issues/136
Until SRG figures out a different solution.
Uh oh, someone got tolt! 👀
Just trying to figure out who...
You’re new here, but the MiSTer project is basically an endless parade of “this is not possible” until someone figures it out.
New guy
We have dual ram and a speed hack for single ram users, that's his solution and the best that can be done with the hardware.
You don’t make cores, you don’t know.
Don’t be pessimistic or doubt our core developers.
Which is why I listen to what srg320 says on the matter.
So glad to hear you say that. Now I just have to be patient until someone figures out how to make the PS3 possible. 
well ok lol
Sorry... I'm done now. 😏
This conversation is like arguing with people who said N64 isn’t possible because Robert said it wasn’t.
Or the record developers said it wasn’t
Then we got PS1 core and N64 core lol
But it is impossible. MVG said so.
The N64 has bottlenecks which cannot be worked around with current hardware too.
SRG said in the past that the slowdowns couldn’t be fixed and then he out in a speed hack lol
Things can be worked around.
Or he’ll, early on it wasn’t known if this core could even work with single sdram.
I say you’re new not out of disrespect but in pointing out that you aren’t familiar with the constant history of people saying “things aren’t possible” and then once someone puts in the work and research they magically are.
Additionally you don’t make cores, you don’t know.
I'm well aware of what people have said over the years, and in this instance I am directly quoting the core dev on the matter. I don't know, but they do.
And they said other things weren’t possible in the past and they figured it out.
My guy, people aren’t monolithic arbiters of truth. They grow, learn, and become better over time. When someone says something can’t be done they are correct given their current knowledge and skill set. But people improve and become better at development.
Never ever take a programmer’s word that something can’t be done.
"there are still 5 (out of 9 existing in Saturn) memory groups left in ddr3." Where are we putting all these memory groups? Triple RAM? Quadruple RAM?
Or something can be hacked around it.
More hacks, awesome.
Honestly really thankful to see how much progress has been made since then
lol you don’t know MiSTer do you
We talked about timing accuracy back then, not about general speed.
Just passing by and checking if everything is alright.
Just another argument with a new guy that something isn’t possible on MiSTer again.
Yeah.
Yeah
And to be frank some things won’t be and that’s true
But seriously, if you can report those issues on GitHub that would be great. We would sincerely appreciate it.
they already are reported
Basically the only way things get fixed is that people super familiar with a console can find those discrepancies and provide video of how the game should run on original hardware as a comparison point.
the Kasumi on Kasumi issue has been known for a while
Robby woke up feisty this morning
You know I thought that but I don’t see the Radiant Silvergun slowdown mentioned
WHERE IS YOUR GOD NOW
stumbled across it when testing to see if DOA still froze around stage 8, and again when the game would freeze against dollar store Heihatchi
Are all these issues only in single sdram?
Hey great question
Reading the post it wasn't immediately obvious to me
Nah, I don’t abide by negativity or people saying “this isn’t possible”
They are slow on dual ram but not as slow.
Daul
@celest lake part of my job is also not letting programmers tell me what is or isn’t possible lol
So it hits close to home
LIke we don't know about the issue on Radiant Silvergun that was reported, neither srg320 or myself could reproduce it on our systems (and I have a whole bunch now - QMtech, Mister Pi, official DE10, single, dual and such).
That makes sense, thanks!
thing being possible = time + money + creativity + more money + more time
repeat ad infinitum
I didn't know if I should to close that or not, or even how to respond lol. Awkward when you can't reproduce something that I can see every time.
Different hardware can produce different results.
Let it open, we should check once more later.
srg320 is busy right now and I'm in vacation since yesterday.
Ok, thanks.
Or even the same hardware can have minute differences, enough to produce an inconsistency in performance for something that pushes the de10 this hard.
This particular issue isn't performance related but a graphic bug.
sometimes the power supply and the bluetooth can mess the core up.
gods help me i learned that the hard way
It's been seen before but in a different part of the game.
I still need to get a new power supply, on that thought 😅
For now, we don't know anything and can't extrapolate anything.
So, wait and see.
I'll ask other people I know to test Radiant Silvergun on their systems and report to me as soon as possible.
If I find someone else, I'll take their system and analyze it.
Goddamnit
so fiesty he doesn't even look at the screen
That's right
LOOK IM SORRY
@floral saddle I am sorry for being rude
It’s just my relentless optimism.
It can be better and we can make it better
You're right though, if someone believes there is an issue, than it helps everyone involved if they can substantiate it with evidence
Ancedotes are ancedotes otherwise
Well I don’t know shit
No worries, I think we both could have handled that a little better. Big hugs.
I appreciate you but I was definitely in the wrong.
Thank you though
To redeem yourself, you need to release the gamecom core.
ok so let me rephrase everything I was trying to say.
You’re 100% right, right now the biggest expert says it’s not possible and who else would know Better than him.
I am hoping we can fix it though.
And you clearly know the MiSTer project and this core.
Sorry
If I could make a core it would 100% be stuff like this,
Yeah, when people say “we don’t have time” that usually shuts me up lol
PocketStation Core when
I blame SRG. If he’d just declare this core done and work on more important things like 3DO, then we could have proper arguments about it. It still being “in development” means he can still find a workaround
(if anyone needs me to test anything Saturn related on my dual ram mister pi. Just ping me)
srg320 does, and this comes from him
@sturdy dagger i need you to test Virtual Hydlide, from beginning to end credits, sorry can’t explain any more at this time
I know I’m sorry. I didn’t explain myself well at all.
I know you're probably not entirely serious, but I like that it's still "in development", there's more left to be perfected
And maybe one day it will run flawlessly for most games on all single sdram MiSTers
Art is never finished. Only abandoned
Like the 3DO
Thanks for coming to my ted talk
more like ted tok
Hmm, I don't trust this...
it’s for syence
If the game had better framerate I swear it’d be “ok”
Out of context this would match 98% of games released starting on saturn up until and including ps4
Do the Lobotomy games seem to run properly?
Me playing any N64 game.
I think so? I don’t have original hardware to compare against though. Powerslave is great fun.
Well actually I lied, I have a Saturn but not that game.
You mean you do but you lent it to a friend right now
I have the Saturn in my closet somewhere lol
Ok it’s not “my Saturn”
I meant the game. Cos you’re playing from your own rips
He just been borrowing it for $15 years
Obviously
That implies you guys are friends
Here is my copy to prove it:
AI images are getting too real these days
misspelled pi
SOWERSLAVE
Owerslave
YOU REAP WHAT YOU SOWER
I have copies of games that look like this
Reminds me of when I made a bootleg copy of tokimemo for my partner before she imported the game for psx
Holy shit your nailed it 
They’re the same picture . gif
The picture drawn vs. The picture in my mind
Why do you have two of the exact same disc?
Not exactly the same; if you look very closely, you'll notice the one on the left is the "Playstation the Best" version.
the bootleggers are getting too good these days, incredible that the one on the right almost pass as the real thing!
Wata going to grade that 10.0
Oooh, I see it now. I had to use AI to enhance it.
I apologize if this is the wrong section to ask, but I've tried digging into this problem and have never found an answer. So in games like Sonic R or Virtua Fighter 2, I get this constant clicking audio stuttering noise instead of normal background music. I had been told this is because I was using an older v2.5 RAM module, and if I upgraded to a v3.0 RAM module it should eliminate the problem. So I did, but the problem persists. Is it possible to get a bad v3.0 RAM module, or does this indicate a different hardware issue?
I have a 2.5 ram module and a 3.0 module, I tested both games with each module and didn't seem to have any stuttering on either if that info helps at all at narrowing the issue down
Bad rom files?
How do you get audio? Eg is it just the hdmi to the tv
is this over analog or digital audio output?
Oops same time
🙂
Has nothing to do with memory. Your chd or bin/cue files are not correct. I had to replace several for my games a while ago to fix the same issue.
Anyone got a list of the greatest Sega Saturn Exclusive games you got to try out, that works good with this core?
my games list in the mister is that 🙂 built after going through a number of videos and "top lists", I'll have access tonight. I love Sega Rally (Japan version is slightly better), VF2 and Fighters Megamix
could be wrong but I think VideoGameEsoterica had some good videos on it
Oh that sounds perfect! Thanks, looking forward to it 🙌
I mean to play it eventually, but I've heard good things about Princess Crown, which got a fan translation released this year
Not exclusive, but you also have what many would argue is the better version of Grandia
I love Odin Sphere so I will definitely check this out 👍
Whilst it's not 'exclusive'
Resident Evil 1 looks and handles amazingly on the Saturn via mister. I recently did a playthrough and I just liked the charm of how they handled effects like transparency on that Saturn.
There is some exclusive features on the Saturn port. Battle mode, different enemy type and a secret boss
I borrowed a saturn as a kid to finish this game, it was so good
I’m not complaining but using the MiSTer was the first time I learned there could be bad dumps of roms or discs.
I always just assumed it’s just digital data and it’s always 1:1 transfer.
But nope, looks like most emulators support bad dumps to increase comparability but that also has the highly negative side effect of people propagating bad game roms which is a detriment to preservation.
Are you referencing anything in particular?
Saturn Sega Rally is a perfect game.
That's a strange complaint, but I agree.
It's too perfect
I hate the way I love Sega Rally so much
Sometimes, when life gets hard 😪 I think about that one dude jumping up and down at the start of a race
And I keep going
Even now he is in there jumping up and down, cheering us all on
The previous conversation where someone mentioned the person who was having audio issues could have a bad cd dump. Apologies, out of context it looks like I just randomly ranted.
...but not complaining!
At first I was admittedly annoyed. I thought to myself "this works just fine on my NES emulator, why doesn't it work on MiSTer? It must be MiSTer's fault"
But @sharp comet educated me on that. Again, it was my ignorance there, but it's so interesting that not only do our tools get better but we're able to make more accurate rom dumps as time marches on.
"Wait, I'm getting ahead of myself. I need to verify against real hardware first!" 😏
lol I'm super pigheaded sometimes, I swear I mean well!
Wouldn't have you any other way.
So true, it is the game I play most in mister.
My faith in MiSTer is too high that my assumption is often "it must be something else", if there is a problem
yah, as this chat's history demonstrates, I'm sometimes a little too gungho about that perspective lol
Especially if it worked differently in an emulator
Had an argument with someone irl recently who was playing Sonic 2 on my MiSTer and they swear that the game didn't lag on original hardware in a certain segment, where it did on the new MegaDrive core
I figured either they were playing on a different revision of the Genesis, or they remember wrong
Specifically the part with the moving blocks in Chemical Plant Zone
The old Genesis core had a sprite limit option which you could turn off to eliminate sprite flickering. I thought I should definitely have that off so the very first game I played on MiSTer was Sonic the Hedgehog and of course that option breaks the intro graphics of that game. Very poor first impression lol.
The Mega Drive Sonic games definitely lagged at points.
Blast Processing only did so much
Sonic CD is even more blatant with the lag spikes.
I honestly try to be careful with settings like that if they will mess with the original experience too much, depends, I turn things like flicker blend (in certain cores) on because certain games become hard to look at on modern displays otherwise
Yeah, I go as original as possible. Except for the PSX and N64 Turbo cores where I go for maximum bullshit possible.
I mean some stuff is nice QoL, like the option to force things into progressive, when it works
Makes me wonder how soon we can expect most cores will get the new bob deinterlacing (in stable)
when I get less lazy, basically
That's fine, take your time
That's an answer I can respect (and identify with).
This is a community surrounding a luxurious way to experience old entertainment, I think most people should be fine with waiting for new features/improved features
Broken audio is certainly a case of 'please check another dump, because yours could be bad and it's probably not the core'. I had to go through that a few weeks ago on a PSX game that had all music delayed by like 2 seconds from a bad dump
Even the Sonic Jam Sonic 2 lagged hard on Saturn
More than on the MD itself
And that was a straight (Auto) translation of the MD assembler code
Would be interested in Sonic Jam being decompiled to see how SEGA coded the Mega Drive games in the collection.
I know they were built from the ground up, but there is definitely some strangeness with some details.
They were NOT built from the ground up
They were an automatic machine translation of the assembler code to SH2
And handwritten fixes on top of that
You can read that up here
see Devon's very long post
"Sonic Jammed" is a nice hack from Devon that back ported those Saturn fixed to the Genesis version, even adding Spin Dash as an option
The sound architecture on the Saturn was so different that the sound couldn't be a straight translation. The Saturn sound had to be rewritten to be sample based.
Weird, because there were similar Mega Drive ports like the Thunder Force Gold compilation and SEGA AGES Phantasy Star Collection that didn't have problems with sound.
Though maybe I'm misremebering.
Maybe the sound engine of Sonic itself was not very portable.
I can imagine that this was decided on a game to game basis. If it is easier and cheaper to try to machine translate and fix the outcome or rewrite from scratch
One generation later it was obviously cheaper just to emulate this stuff without directly porting the sources
Wouldn't be surprised if Sonic Jam was rushed out in a similar vein to Sonic 3D Blast and Sonic R.
I read once that the museum feature that showed a timeline of Sonic games was hastily thrown together by devs who didn't know many of those games existed before they started researching.
It would be amusing to mod Sonic Jam but just to update that timeline with everything between then and now. And replace the Japanese Sonic commercials with American ones. And replace the Sonic OVA trailer with the original ugly Sonic movie trailer.
Hey, I'm having slight sound issues with Legend of Oasis. I've read here that situation was much worse before, but some sound effect still sounds bugged. This happens on newest version of the core and since there's no audio settings in it, I guess I just deal with it?
How are you outputting audio? HDMI, toslink, 3.5mm analog?
hdmi
And I played other saturn games before without any issues. Not many, but several.
CHD format?
Yeah, its definitely worth tracking down another copy of that game from another source
Yep
I have another CHD. Or you meant different format too?
try bin/cue, and also try sourcing the game from a different location and not where you got your current copy from.
One game dump is not the same as another game dump unless you have hashes to verify against.
Try a redump version in bin/cue format
Ty for suggestion but I think I found the issue. It seems like I made it up.
Initially sound was broken, but after updating the core it got better. For some reason I was sure that some sounds are still broken because of how they sounded. Now I once again compared my sound with some videos on youtube and they sound exactly like my game now.
I guess, CD quality music somehow dissonated with regular quality of some sounds in my head.
Sorry for taking your time. This is kinda embarassing. 
Glad it's sorted
I remember I had that setting (and maybe another setting) accidentally on when I showed my buddy the MiSTer the first time after gushing to him about how great it was, so I looked like kind of a dweeb 
Fortunately once I got it straightened out, he saw the light
much appreciated, I'll try reripping my discs!
Well I'll be damned lol. Previously i had just grabbed some archive.org rip of vf2, but rapping my actual disc myself indeed fixed the audio stutter, thanks so much
What rapping software did you use?
used cdrdao then toc2cue
I was going crazy because I kept running my mem test and my ram kept coming back with no errors, even let it run for 12 hours
We're used to it
It's okay we're used to it
We’re used to it
I used to be used to it.
in a way, I'm used to it as well haha. i've been ripping discs since the 90's, and I remember when Snatcher on the Sega CD was particularly picky about the audio being in sync
back in the old, old days of Sega Xtreme. I never thought it'd still be an issue haha
gotta say using the mister as a Saturn is absolutely amazing. Being able to use a wireless xbox controller like a wireless analog controller is so cool
-# shoulder buttons not withstanding
if I grab a sega saturn SNAC adapter, can I use the real saturn analog controllers?
like the 3D pad, the dual flight stick, and the racing wheel?
Yes
awesome!
Well I can only personally speak for the 3D pad, since I have one with SNAC.
And yes, that is the only way to get analog triggers on the core right now.
I actually love the 3D pad, I eternally wish they'd make a wireless version if it
no other analog controller feels quite the same, that incredible rolling stick
i like the 3D control pad way more than the dreamcast controller
DC controller felt like such a step down to me
when I was younger, I used to hate it, but as my hands grew I fell in love with it. I used to like the dreamcast pad more at dc launch, but the saturn pad is superior IMO
there’s a mod
I think for games like Sonic Adventure, the DC pad feels better, but overall the saturn pad feels best
especially for NiGHTS
Id have to sacrifice a saturn controller, though, right? I have 3 mint, I'd like to keep them secure
it’s just a plug in
oh? That rules!
replacing the cable
got a link?
yeah
the cable on those just comes right out doesn't it
2 secs
I'd actually forgotten that, haha
that's so cool
ahh, it was usb
there is/was a bluetooth one
maybe the project was abandoned
nope, just not ready for the big leagues
mmm, looks like it's made out of an esp32
maybe I can contact them and try and build my own
thanks for the info!
I need to remember to pay attention and try to snag one of those wireless adapters when they go on sale
everytime i think i'm out of the adapters/controllers game they drag me back in
Playing Earthworm Jim 2- is it just me or is Puppy Love way harder than the Genesis version (which was already tricky!)?
I owned the Genesis version back in the day and could regularly beat it but this is kicking my ass
I can beat both of them on Genesis I was trying to get into the Saturn one but it just plain feels different
I'm not giving up though
This thing in update all yet?
Anybody had any problems with VF2? I was playing it last night, but for some reason button combination moves weren't working. For example, Akira has this double palm attack, that is D+P+K, one of his most basic moves. I would press it sometimes it would work, sometimes it'd just throw out a standing punch. Even throws, an incredibly simple move, would do the same, throw out a punch. Happens on multiple controllers. The weird part is even the built-in button macros are doing this, you can set the controls to type B which maps D+P to X, P+K to Y, and D+P+K to Z. And even with that set, the results would be the same. It's like it's reading Punch before the other buttons, even when it's a macro. Could this be a weird timing issue? I don't seem to have the problem in Fighters Megamix, only VF2.
I had some simple combos not working, I didn’t write down but seeing someone else reporting suggests there might be a real issue, will try to test better later
Yeah I was playing and noticed everything felt off. The birds in Lau's stage, for example, are constantly flying in circles in the background over the stage floor. The birds don't quite fly that erratically or constantly on real hardware
That's a really good observation.
Running it with dual ram or single?
Yes, but that version is pretty old compared to the unstable core.
single ram, v3.0
tried on the latest stable core and the nightly build
Have you tried the fast timings hack to see if that helps?
And also if it doesn’t - it’ll be a slideshow, but maybe it helps with your inputs and the birds
(To diagnose the problem)
Thanks, but I got enough of that with my wife... 😛
yeah, no change
I main Akira on vf2, never noticed anything wrong but I have been on dual sdram since the beginning.
ya Akira has been my main since VF1
I got 160 hours in VF5 on steam, all with akira lol
this is the game macro right?
both using the macro and pressing the buttons manually
I normally play without macros, so I set it to make sure it wasn't the buttons themselves causing problems, and the macro behaves the same way
but sometimes, rarely, without rhyme or reason, the move will come out
are you sure Akira had that move in VF2? Looking at his old movelists, I can't find it
using Fighters Megamix as a comparison, I can get it all the time there and it's in his movelist there
ah, because it's a throw in VF2
so it's a close prox move, won't whiff
yea, got to come out now. @somber grail you have to be close for it, it's not a strike
works both as macro and individual buttons
he does, I can do it randomly in match
no, you can do it anywhere, I have it come out when I'm far away from lau in the match
this move
I'm telling you, I can do it from across the ring, it happened mid-match
as in yesterday, when I was testing this and noted the problem
I can't get it to animate outside of close, and it's categoried as a throw
it would come out completely randomly, no rhyme or reason
there's no whiff animation on throws in VF2
I went through the whole cast, it's throwing out a standing punch
I know, I'm actually in throwing range of the opponent
as in, right next to them
again, I play VF constantly
I'm getting it 100% close
thats why I'm asking, is this a problem with my unit or is this something everyone else is happening
can you boot up Fighters Megamix and see what happens in Training mode?
because the same moves, same strategies i've always used in VF2 aren't working. the game feels immediately off
I like to see what version you played. I have the saturn version which I grew up with and this is always how it operated
and played a lot of this in the arcade
I got my saturn in july of 1995 with vf1, and vf2 for christmas that same year
this is from my own rip, and yes, I started with VF in the arcades. I bought my saturn for vf
again, boot up Fighters Megamix because that is where the VF3 system stuff move to console
just check between versions
I'm doing it right now, and I'm very familiar with the differences between vf and FMM
so, again, it worked in fighters megamix, but i had said that from the beginning. now I'm trying again with vf 2
I'm putting it into vs mode so I can easily test
standing right next to lion, press D+P, it should kick them down and punch them as the throw. it's just doing a standing punch
standing next to lion, pressing D+P+K, it's throwing out a standing punch
yea, not getting that
used the macro, it's throwing out a standing punch
yesterday, I had tried a rip of VF2 I found online, and it had stuttering audio
I ripped my own copy from the CD to fix the audio
and now it's doing this
but only VF2, FMM works like normal
Have you tried another source of the game rather than your own rip?
yea, something sounds scuffed
so I keep pressing the macro, out of maybe 10 times, it worked once
I'll give that a try, but this copy of VF2 works fine on my actual saturn
That doesn't mean the rip is fine though.
I switched from my gamepad to a fight stick, same behavior
let me go searching for a new rip
ok, I pulled a rip from archive.org's redump torrent, and this time, the birds in lau's stage are flying normally
my throws work again
I guess it was my rip? I don't know how a rip could result in those kinds of errors and not just crash the game though
gonna try the cd again on my real saturn to test again
that is indeed interesting, seems like it just changed move properties
I dumped a bunch of saturn games yesterday, took me all evening. Now I'm worried they might all exhibit some weird flaws that I'm not noticing
what a waste of time 😦
i used cdrdao and tos2cue if anyone is wondering the process
Bad rips can be a cause of all kinds of strange issues
Glad that fixed it! As soon as I saw it was your own rip, that was the first thing I thought might be the problem. Always better to just use the redumps already available.
LOL whaaaaaaat
it's aggravating, lol. When I rip my own stuff, I feel like it's more "mine" if that makes sense. Like a mental thing.
I've always stuck with stable unless I have any season not too, and I'd think most users would be best served by sticking with what's currently stable in the official MiSTer distribution. If I can run Grandua fine on single sdram on stable I'm doing good.
Haha, it took me a while to understand your issue, D+P = G+P , I was thinking D=down so what you explained made no sense to me. Had to mention it. Glad to know you found a fix.
ya they call it G now, but the old VF games used to call it "Defense" so they used D
old habit
I think they changed it to G when VF3 had a Dodge button, and they never changed it back after the dodge button was dropped
More evidence to support that the best games are downloaded games! 🎉
Ok but seriously, how can a different dump produce those weird results
Is the Dual Ram build still not part of Update All?
Not yet, don't think the powers that be have figured out how to do it. The core has 4 variants, if you include stv in dual and single core.
That previous dump was laced with something apparently.
You need to be really careful where you get your dumps from.
You don't know where that dump's been!
As @radiant karma said, the method on how dual ram builds are propagated needs to be figured out and it’s not clear when that would be or if it’ll even happen. Just assume you’ll need to manually download those until told otherwise.
In the end it all comes down to proper fiber in your diet
Well, there’s fiber, and then there’s high fiber. Try this
Super Colon Blow?!?!
@river river Not sure if there is anything you can do about it but the STV update script doesn't seem to work when the _Arcade folder is stored on a CIFS directory Starting update_stv.sh Linking new version /media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf to /media/fat/_Arcade/cores/ST-V.rbf... ln: failed to create symbolic link '/media/fat/_Arcade/cores/ST-V.rbf': Operation not supported
I wonder if it has to check for /media/fat/cifs/_Arcade
Quick read but I suspect it’s related to how you setup cifs https://www.jeffgeerling.com/blog/2021/making-sure-symlinks-work-on-cifssmb-mounted-shares
not sure that's something I can change with the cifs script
I would bet it's because, behind the scenes, the directory is /media/fat/cifs and the script is just checking /media/fat
same thing happens with arcade organizer
yeah it uses /media/fat https://github.com/davewongillies/MISTer-update_stv/blob/master/Scripts/update_stv.sh#L48, sorry need to learn how people use this cifs, please ignore 😄
ln --symbolic --force --verbose ${stv_rbf} /media/fat/_Arcade/cores/ST-V.rbf
yeah, I wouldn't use cifs if I actually had to use linux to make it happen
I leave the big brain stuff to dave
I can have a look at it on the weekend
How/where are your cifs shares mounted on your MiSTer?
SHARE="MiSTer"
SHARE_DIRECTORY=""
USERNAME="avmister"
PASSWORD="12345"
LOCAL_DIR="*"
ADDITIONAL_MOUNT_OPTIONS=""
WAIT_FOR_SERVER="true"
MOUNT_AT_BOOT="true"
SINGLE_CIFS_CONNECTION="true"
BASE_PATH="/media/fat/"
Oh you've gone all in lol
this is what the directory on the NAS looks like
why half ass anything when you can full ass everything.
Looks like you might need the mount option mfsymlinks
https://www.jeffgeerling.com/blog/2021/making-sure-symlinks-work-on-cifssmb-mounted-shares
lol, that's what nelson just linked too
maybe ADDITIONAL_MOUNT_OPTIONS="mfsymlinks" ? checking
Yeah that
sorry linux is my thing but seeing first time how it's used in mister, thanks
so if I add this to the cifs ini, it should work?
let's pretend I am very bad at linux
ok, lemme try that
Jeff Geerling is a solid source of Linux knowledge
Look at you two. Proud of you both /root# update_stv.sh Starting update_stv.sh Linking new version /media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf to /media/fat/_Arcade/cores/ST-V.rbf... '/media/fat/_Arcade/cores/ST-V.rbf' -> '/media/fat/_Unstable/ST-V_unstable_20250519_168bd5.rbf' Checking STV-MRA for latest version STV-MRA is up to date at version NVRAM update_stv.sh finished /root#
no do I need to add that to every cifs_mount.ini? Or will the other misters be able to read the symlinks ok?
They should be fine with reading, they just won't be able to create symlinks
ok perfect
only two misters are on all the time - so I will add it to those since I usually run update_all there
only two? pfffft
yeah, the other 5 need to sleep
Take it all the way and figure out how to make them network boot and have the whole os on your nas
Hey guys sorry for the noob question. STV using MiSTers internal scaler over HDMI results in major black screens during resolution changes. Am I better off using my Retrotink4k?
This is most likely due to vsync_adjust in your mister ini
Anything other than vsync_adjust=0 can cause this with any core that does resolution or frequency changes if your display can't sync quickly
This is an HDMI/TV problem and you will get the same problem using real hardware with certain scalers. I bought a cheap Gbs control scaler which solves this problem on my setup. But you might want to experiment your v-sync adjust setting in Mister.ini
Thanks guys. Does lowering this number to 0 affect anything?
its imperceptible, but adds more frambuffer (lag)
if you have a retrotink4k, it might be less lag to use that
Can it handle the resolution changes without producing black screens?
its designed to handle resolution or frequency changes quickly
I would ask in the retrotink4k-mister channel in the retrotink discord. you have such a premium product there and I don't see why you wouldn't use it
especially with that kind of TV
Yeah the mister can’t quite do 4k
I’ll check there 🙂
I think I’m using the iPad resolution right now
Direct video gives higher quality signal than the old analogue boards. Not sure if the new ones are as good as direct video
retrotink4k also provides better options for scanlines and blur if you want a more authentic experience that'll blend the dithering.
there's even the new CRT beam simulator help reduce motion blur
Sounds like I’m missing out
pretty much all the cores on MiSTer aside from the ones that used LCD screens, were designed for CRTs, which is the exact reason I got the rt4k
Yeah MiSTer's included scaling is good for basic 1080p. Tink4k scaling native game/console resolutions is the best you can get
I'm on a C1 and I found that vsync 1 worked fine, and is still fairly low lag (about 1 frame)
2 caused signal cut-outs when switching resolution
There's not really a lot of benefit to using an external scaler as opposed to the mister's hdmi output afaik
Morph4k also a good option for upscaling 4k content. They gave me a free unit so I’m biased but it’s a cheaper alternative so I thought I’d mention it.
Have you followed this guide @thorn turtle ? https://consolemods.org/wiki/AV:RetroTINK-4K/System_Specific_Settings#MiSTer its pretty quick and easy
Oh what lol, how are you not using it
You just plug it in and you’re good bruh
But definitely hop over to the #rt4k-mister channel on the retrotink discord if you need help with it, its the best place for it
they sent me all the analog boards for testing. Well they haven't arrived yet but that's what Ive been told
my most / least fav test...dragging out consoles and arcade boards for every input under the sun and capturing them. Fun because science. Least fun because "where the shit did I put that cable...."...45 minutes later "oh it's right in front of me"
but everyone SHOULD consider Morph. Ignore all the community scaler drama. It's a really good product at a very attractive price
and I have it right next to my Tink 4K
some people would lead you to think Morph 4K will knock your daughter up and steal money from your wallet online
(without insighting any fighting for real the whole trying to make one product seem like the savior of scalers and the other like some evil device annoys me. Both are great. Both deliver great results. Both are made by people who are passionate about delivering cool shit and there is no reason for one to get this bad image based on people who have some sort of allegiance to something else)
You're a popular YouTuber, so I have no reason to doubt you!
I don’t follow community drama, don’t give a shit about it either. Morph4k is a great product at a fraction at a price. Hard to beat imo.
I didn't know there was any drama
Also @oblique pasture is a cool guy from the morph4k team who’s part of our community and works hard to make it an awesome scaler for MiSTer owners can’t beat that either.
I agree with robby
I agree with Jensen
Hmm... now I have a dilemma. Robby's not a popular YouTuber, so I don't know what to do now.
I'm swedish, so i might be pewdiepie
Then I agree with Robby, too!
I'm not, but I could be
Sweden confirmed!
indeed
What the heck kinda time is that
military time
oh shit you’re in the military I’m sorry sir 🫡
twenty three hundred hours
His days are twenty-four hundred hours long.
at ease, attention! swab the deck
He’s a popular propane influencer
Is that kinda like saying he's 'street smart'.
I don’t own either scaler cuz tubeman but woozle hangs out here so if I did it would be a morph4k
Haha am I? At 10K subs 50K felt massive. At 50K now all I want is 100K. I’m never satisfied it seems
I’ve been in a competitive race with myself my entire life and no matter how much I do or accomplish all it makes me want is more accomplishments 🤣
This poor poor community 🤣🤣🤣
I think people sub to your channel due to the cool pointer devices you use.
The correct time
Also say hello to Chisato on my Lock Screen
Why did autowrongect capitalize Lock Screen
Stop it
I was intimidated at first too, but I followed along with different videos on how to use it and just experimented with it. you can always set the profile back to default
Some time off here on my side.
During it, I've already seen and discussed with StrikerX3 (Ymir Saturn emulator) these last days, shared some knowledge we have gained on the core with him & I will have to see with srg320 in return later this month.
I'm letting him work on the 3DO until then.
Don’t interrupt our 3DO time for sure 🤣 there’s at least 8 of us who care! The largest (smallest) contingent on the server!
We're all here just patiently waiting.
3D0(and yes the zero is intentional 😝) had some pretty colors, but I really can't tell what else it had going for it. maybe if it had a library like Saturn's, I'd be among those who care
Classic 3DO fan exaggerating about how many people love the system 😉
Don't make us break out the dozens of us GIF!
That many?
I’m sure you’re not even at plural dozen
VGE will have the last laugh, I'm guessing. He'll make a "The First 3DO Core Has Been Released!!!" video, complete with a thumbnail full of Gexual innuendos, and it will end up being one of his most popular ones ever.
...probably close to 100 likes! 😏
drops below 30k subs
the more (cores) the merrier . I have a 3DO that I play just as much as my N64... Not at all.
Rekt
Actually looks like less dust than the one in VGE's N64 videos.
I’m not sure how to search this specific channel, but I have a quick question about Saturn light gun support. Does it work fine with a single memory stick?
I’m about to buy mikes composite adapter and I figured I’d pick up a Saturn SNAC if light guns we’re working great
it does
sdram doesn’t affect whether an accessory works
Right, I just saw that with the mister pi you can’t add a second ram stick with the IO board. The only reason I would buy the snac is if the games ran well with just 1 stick.
Somebody on Reddit was saying that the core really needs 2 sticks to function well
you can, 1st one is built in
add the second one yourself
and the core does benefit from a second sd ram
N64: a good stand for an MVS box
Thats the most expensive MVS Cart box , a Darksoft Multicart box.
many games on saturn run fine with 1 stick, also only the third batch has ram built in, older mister pis dont i think?
Is there any ST-V games that are exclusive or play better than their Saturn counterpart?
some games are easier because you can credit spam!
Loading times are practically removed from ST-V games as they're cartridge based.
Batman Forever arcade has far superior sound fx quality.
Oh I saw that video about Batman, is it a decent brawler?
I can't personally attest to that, only played the first few levels as a curiosity. Was fun enough, though the screen does get very busy at points flooded with hit notices and powerups.
I think there are a few ST-V exclusives too
It's definitely an interesting brawler...
I'm thinking some mind-expanding substances were utilized during that game's design and development.
I'm down for that🤣
Yeah mine is from batch 2. So just a single stick.
That brings up another point, I need to look into the IO pro with the Saturn AV port. I’m not sure if it will be the same story with a blocked ram slot.
Or if there is a workaround. But that’s non Saturn issue. Wish I would have waited for the mister psx pi or whatever he’s calling it lol
i have a batch 2 one too
anything with analog output has a 'blocked ram slot'. analog output and dual ram are incompatible. unless you're using direct video, which I think at least one i/o board does. requires a little hdmi bridge tho
it has the most cursed version of Wing Commander 1. I can't wait to play that on my MiSTer
the most exciting part of mister is the potential of hardware replacements for stupid and rare stuff that barely works anyways like 3DO and Jaguar
true
If you like epilepsy, you'll love it!

@ripe valley https://github.com/MiSTer-devel/Saturn_MiSTer/issues/271 This bug is back with the latest unstable core + main.
I can't test or reopen the issue until the next 2 weeks.
Sorry.
Is it only on the current last unstable for sure or even with a previous one too ?
I can't test at all until at least June, 7.
Vacation on my side, without any MiSTer systems & computers.
srg320 works on whatever he wants, probably the 3DO core.
Ok, I've added text commands to give you a list of shortcuts to all the pinned posts in a channel. Type "#channel name pins" and you'll get it. I covered the most popular channels.
For Example: #1046941029296779344 pins
Can you add that message to the pins? 🤡
pinception

