#Sega Saturn
1 messages Ā· Page 91 of 1
This core works but not the latest build. What gives?
I think these are just the issues that happen when the core is really full
what's the "latest build". the one in #unstable-nightlies ? That one has timing issues. The build you're quoting is based on that build, but with the timings lined up
@celest lake - no, only issues with Jag core were the colors in predator mode+crt filter
that's right
after a week, everything runs together
If anyone sees this message and needs help getting the OG Retroshooters working with saturn or any other core, DM me and I'll walk you through it. Might evenw rite up a quick guide for the various guns.
They all have their own setup procedure it seems.
Glad to finally having this work, was driving me insane š
this core has ok timings
Still playing around with how to get a dead-accurate config for the calibration. Some videos you watch people say to do it until the numbers stop moving in the F10 screen, but I find aiming right where the top/bottom/left/right pixels are to the edge are best. Def needs a more intuitive way to calibrate these things.
Sega Saturn is awesome because everyone here is awesome!
Got it, all the games that were said playable except for Die Hard/Dynamite Deka worked. Those had the green screen after the Winners Don't Use Drugs screen
except @sudden tusk he cant be trusted
should this be pinned?
Core from Zet also works well, I don't see the need for it
should we all be updated to this core?
Whatever works for you is great.
Try #1046941029296779344 message
In this case should we be using the update saturn script ?
daveās script
oh shit I should've put it in the STV section, my bad
I just have it in the general questions post
yes, I did update to this core so I think I'm good for now
Thanks everyone! One less pcb/darksoft multi to buy!
Ok it's all cleaned uo. The STV post should be a one stop shop now for all STV info - #1046941029296779344 message
I wish I could go back in time and prevent whomever created THOTD port for the Saturn so we got a better port š
Yeah it's really quite a shame but at least it still plays great. I think anyways?
Frames are pretty choppy in some areas
Life is good, I can play Corpse Killer on SegaCD
The STV core is superb, good on the developers!!
As always, if you want to support SRG directly: https://www.patreon.com/srg320
its not really that obviously a memory issue, it actually worked perfectly for a long time on single sdram before regressing
Dude, thank you. That's genuinely such a great gesture that you posted that.
No new official MRA release but they were updated 5 hours ago by Zakk - https://github.com/zakk4223/STV-MRA
These are the submits:
- Update generated mras (interleave size bugfix)
- Merge pull request #4 from srg320/main
- Add Tecmo World Soccer (non-working for now)
These are the updated MRAs:
- Puzzle & Action- BoMulEul Chajara (JUET 970125 V2.00K).mra
- Puzzle & Action- Treasure Hunt (JUET 970901 V2.00E).mra
- Steep Slope Sliders (JUET 981110 V1.000).mra
- Tecmo World Cup '98 (JUET 980410 V1.000).mra
- (JP) Puzzle & Action- BoMulEul Chajara (JUET 970125 V2.00K).mra
- (JP) Puzzle & Action- Treasure Hunt (JUET 970901 V2.00E).mra
- (JP) Steep Slope Sliders (JUET 981110 V1.000).mra
- (JP) Tecmo World Cup '98 (JUET 980410 V1.000).mra
^^ I don't think that's new. that's the release he did yesterday I believe
Oh ok. It just popped up on my feed as being from 5 hours ago.
I can delete the post if you think it might confuse things.
nah, I think it's best practice to make sure you're up to date. I assume it's the one Zakk did yesterday as dave's script didn't pull anything new
There are 5 commits since the release yesterday: https://github.com/zakk4223/STV-MRA/releases/tag/release5
Yeah the release is still from yesterday. I just peeked at the submit history.
Yes, that is indeed new information that Robby posted. Those MRAs have been updated since Release 5.
Sounds like we need to wait on zakk to cut a release, I'm sure he's got a good reason for not having done it yet
Exactly. He may not be done with the changes/updates yet.
ahh I see, they are new but not released
Iām more trustworthy than half the mofos up in here
An updated MRA pack. Is there a new core again too?
not yet. technically there isn't a new MRA pack as zakk hasn't cutt a release of the changes he made since revision 5
@naive whale Iām not taking any crap from a dude who canāt even beat me in Matrimelee his own favorite fighting game!
Check M8!
š
ill be in WI for MCG. Swing by and ill play you
I trust your taco recommendations!
100% worth it
Btw, does anyone know why the MRA pack doesn't have a fix for Critter Crusher yet? The current one uses a wrong bios. It can easily be fixed manually and the game cannot be played without a proper controller, but for the sake of completeness, shouldn't this be fixed?
Let's play Fightcade one day.
Can you please submit a PR to the GitHub with that fix?
I'll need to restore my Github account for that as it's been long since I used it last time. Ok, will do.
If itās too much trouble I will gladly do it for you and credit you.
Not really, already working on it :). Thanks anyway! And I really don't think that I'm doing anything here that should be credited. I just used the recommendation from the compatibility spreadsheet to fix the MRA locally.
Thank you so much. We all appreciate you finding that!
Thank you very much!!
Whatās mcg ?
(Sailor) Moon Cosplay Gathering
One more thing. Columns'97 is described as running fine in the spreadsheet, but I'm experiencing graphical artifacts with the latest core. The core from 18/02 is not affected, so this looks like a regression. Can anyone confirm that?
Are you using this core: #1046941029296779344 message
Are you talking about the falling columns pieces in the background of the main menu?
No, this one: https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/download/unstable-builds/Saturn_DualSDRAM_unstable_20250221_164d3a.rbf. I'll retest with the one from Zet-Sensei.
ā1001 ways to imply youāre doing peopleās momsā
Both in the menu and in the game.
I hope DrNoBrazil heckles you from the audience lmao
Ok, didnāt notice any obvious issues to me in the game but itās the first time I played it so Iāve got no clue haha
But the main menu the pieces look sliced
Heās gone missing. I miss him
Yep, exactly. They should look like normal gems.
Maybe he will show up to the new VGE project. Canāt wait for everyone to see it. Itās the biggest pivot since the history of pivots š¤£
try zetās core. the current bot build of the unstable is not meeting the timing requirements because the core is getting too full. zetās builds are based on the unstable, but they meet requirements
Right on!
The same issue affects Zet's core as well.
lookinā
hrm, I just get operation of this cartridge is disallowed in your country
oh there we go, have to run it with the JP bios
I used the MRA from the JP bios.
I was already committed to finishing my message lol
This is another thing in the MRA pack that somewhat bothers me. Shouldn't this game be deleted from the US/EU list as it only runs with the JP BIOS?
Zakk is the arcade expert. I'm just here to make his life harder
Like many of us :).
snagged some screenshots. Iāll file it. You said it was good in the previous core?
Yep, I checked both. The previous one looked fine. I didn't notice any weirdness there.
leaderboards and stats are messed up too
having a scaler is so silly. I hit the screenshot button expecting these large images based on the image I have on my TV. but then it just squeezes out these little baby 480i images
Right, I noticed that too. Just thought this was not worth reporting.
yeah, I dunno if it's helpful but, like you say, we noticed it so ĀÆ_(ć)_/ĀÆ
Thatās a @burnt matrix problem. Promise large things and show up with baby sizes
Yeah, that's what my mom said- wait, I don't think I'm doing this joke right
I took a quick look at Astra SuperStars
I mean, he's a fat baby connoisseur.
(Just copying the patches from the Darksoft set)
His nickname was āthe inch wormā
So that should probably work for all the 315-5881 protected games
Not sure if that would be kosher to include in the MRAs
Itās a patch, not copyright applicable data. Should be wholly fine
Patches 99% of the time do not include any data that would qualify for copyright protection
We had all the N64 patches and those were fine per server rules. @burnt matrix can you weigh in?
Well, I'm from Sweden and grew up in the 80s, so my stance is relaxed. š But it's circumventing copyright protection so someone else would have to be the judge..
Where about? I used to travel to Are for work. Sorry dunno what key to hit to make the circle over the R haha
Ć re is about as far from here going north as Italy is going south š
Haha I loved it there. Stockholm is nice too
Went up for the Jon Olsson invitational for like three years in a row
Took the train from Stockholm to Are once. Same train that takes people to Hogwards in the movies
Haha.. I read the train chapter from the first book to my daughter yesterday, so that's some odd synchronicity š
Funny how live syncs up like that
Trying to get stv working, I think my bios is wrong? I just land on the test menu on continuous hardware test and I canāt seem to get out
Nvm just got it. Changed cart setting to stv
So I have an old single ram build from mister fpga UK. Ordered in 2020, ram is 2.5, Analog IO 6.1.
Letās say I want to migrate to dual ram for Saturnā¦
Is my cheapest/best route to try and grab a new IO board from Taki Udon and some new ram?
Patches are fine, thanks for checking
Just canāt share MD5 hashes
Theyāre basically the code to the game.
Only on Genesis. Saturn uses Saturn5 hashes, like the rocket
Resized 500% in Paint.net using Nearest Neighbor scaling.
Text is definitely messed up!
I noticed that too earlier when I ran the game.
Same!
You are basically the code to the game
Canāt share Robby
Was this the latest mra or core?
That was running a custom romset with patches from the Darksoft set.
Astra SS's diff wasn't that large, surprisingly (a few bytes here and there for the eeprom, and a bit more significant changes on one of the ROMs, but far from the whole thing). but some of the other games probably have a lot more data scrambled
4584 hexdump lines
Yeah, sounds like 250k of XML š

well there you go. if you can run grandia without flickering, you are a member of chosen
you will be our light in the darkness when all other lights go out
For now, I don't think there is an ideal solution for Grandia and single sdram , but I welcome any improvement for this topic
we just call it a "feature" and move on? lol
a bug is just a feature if you market it correctly after all
@burnt matrix has had the solution all along: play it on PSX
Just keep buying DE10s
Yeah haha
someone will have a single de10 with a little tag attached to it that says 'grandia'
like how people sell PS4's with P.T. installed for a premium
when you list your de10nano on ebay be sure to say āplays gradia on single ram without flickering R@REā
I know what I have
L@@K
"Plays Virtual Hydlide....$1000. I Know What I Have"
RARE
Would you take 70 dollars and a barely used bart simpson bong?
lol I love all the sellers use of the word rare. If you can just go on ebay and buy it any day of the week...shits not rare
rare is "I had to wait two years for the opportunity to locate one"
or "I had six saves searches across every online playform including YAJ and it took eight months for one to pop up"
Please don't send anyone advice like this because it's about to come true š¤£
I donāt even look unless it says āL@@Kā
I am selling six MiSTer's with no flicker...$1500 each. RARE!
just goes to show you how close to the edge SRG is pushing the hardware.
for the fucking saturn of all things
I once saw a serious craigslist listing for a truck
and it said "mint condition, needs transmission"
" *transmission not mint"
those mint condition vehicles with failed transmissions
I just sold my Sony FX3 and even though it was professional maintained by me and in excellent shape I was still like "its used"
dude asked "how many shutter actuations on it"...checked...."SEVEN" š¤£
Whenever I eat a mint I turn to my daughter and say "Now my mouth is in mint condition"
dad status confirmed
She doesn't even react anymore
I have no children so I make dad jokes to my wife and our pets
the humor doesn't land
Sometimes we have to do things just for ourselvez
Embarrassing your children is one of the great perks of being a parent
so, to the few privileged individuals who never had the grandia flicker, did you have any different experiences with VF2, Fighters Megamix etc etc)
i wonder if itās as simple as a capacitor that changed on the de10 mobo
What are the grandia flicker repro steps? Is it far into the game? Iāve never run that game even on my actual Saturn š
from the moment you play it any time youāve got a floor and wall service on screen they de-sync and tear
the cure is simple, 2nd sdram
everything else is square peg round hole thinking.
yes, this didnāt used to happen but the core was a lot less accurate (and smaller), less stuff worked right (and the chip was less congested).
if Grandia suffers on single ram for a better overall core it is worth it.
taki made a second new ram stick a lot cheaper anyway
Hello, my sdram didn't passed memtest above 110Mhz, i bought a new one, can i do dual ram with this first sdram anyway ?
ooof
that not a good number by any metric
wonāt hurt you to try it as a second stick
but better to return/exchange if possible
Will not fuck up the other ?
not possible unfortunately ...
@visual grove easiet way: #1046941029296779344 message
as in āwill this cause hardware damage?ā no, I do not believe so
No i mean to limit speed of the other one ?
nah
Nah, youāre good
It will probably fuck up
But it wonāt hurt anything permanently
Like ?
Corrupted graphics, a crash
more like it might make the core freeze if it fails to execute the required functions the core is expecting
So better to stay on single tho
like how the n64 games would crash due to latency without auto-patching
I mean honestly, yeah
Or not care that it flickers
the split is happening eh?
Hopefully this claws back some precious, precious logic elements for SRG
Glad that the core is being split. Can have it function like a normal arcade core that way.
Columns is fixed. We are saved!
core done
3do wen
my grandma loved columns, so you talk good about that game
I would never disrespect columns
just wild that I reported that bug yesterday and itās fixed today
We need Zet to fire up the build machine
I guess the CI will need to be updated to actually build the STV build
iāll be waiting to see you close it in good time
honestly I kinda wish it was a 2nd repo but maybe later
Iām not a barbarian. I would never leave a bug report open
the SMS core does both arcade and console and it works because the wiki just has an entry in both categories for it
That would probably make it more work for him
unlike @tawny compass the slacker
so distribution maker copies the rbf to both _Console and _Arcade/cores
Will the dedicated STV version remove the load disk when you boot from an MRA?
yes
they probably have slow DDR3 too
I think most of the abandoned bug reports are folks who never bothered to set up authentication and got locked out
Areku, you had a chance to test the fixes my dude?
Been pretty busy, in fact, I'm in class right now...
Yes, they work great so far... BTW, I'm the teacher... š©
'how to use github'
Computer repairs and networking
@ripe valley if you walk me through the settings like Iām 5 years old, I can help you build your seed 10 saturn builds
seed 10 may not work now!
We have so many to choose from
its more the timings Iām concerned about. zet does some sort of magic to make the timings more strict
once the build is out I can finally do a tutorial. I avoided it because I knew it would change
I'm going to change all the MRAs again, proper setnames and stuff
So I'm guessing the STV core will gut out the CD stuff to save space?
Or will it be retained for the single game that needs it?
I'm not sure the single game that needs it even uses the same interface
could potentially gut every form of controller that isnāt digital unless Iām very mistaken?
and is probably unplayable even with the cdrom support?
So maybe the CD coding needs to be overhauled just for that edge case.
so you can use your fishing pole controller?
The children yearn for the water.
Ah, so the CD can get gutted without consequence then.
Until some random dude starts demanding that it works on the core
AS A FISHING ENTHUSIAST....
fpga is a joke, can't even virtual fishing game
when I grow up I want to be / one of the harvesters of the sea / I think before my days are done / I want to be a fisherman
and then the toys.. go winding dowwn
The STV core was building by itself but I can't access remotely now and can't take time at the moment.
Can't help at the moment, emergency at home.
I will leave some notes if we need them next time.
Single RAM failed to build?
Need to rename to saturn until the MRAs are updated, yeah?
yeah
do we need new MRA files for the new core? Probably dont know that as of yet
you can run with the same ones as long as you rename it to Saturn.rbf. I don't think anything else changed
bingo. Will do a tutorial today or tomorrow for later this week
now that STV has its final form
Fun fact, if you rename it to āSaturn_ZakkSucks.rbfā it also works!
Can you block someone from accessing a GitHub?
asking for a friend?
I'm about to find out
LOL no
can you block users on Discord?
Thatās what I was afraid of
i only want Cotton Hill. Not Hank
So if I have used the update_STV script, what do I have to do so that it uses the new STV core?
- delete saturn.rbf in /media/fat/_Arcade/cores
- download this and rename it to Saturn.rbf #1046941029296779344 message
- place the new Saturn.rbf in /media/fat/_Arcade/cores
Thanks but wont the script be updated to do that? its convenient to not have to do that everytime a new STV core comes
eventually
but if you want to use the new core right now
that's what you need to do
wont capture for a bit...any fundamental diff in core operation or is it just "same shit, no saturn support"?
Pins updated, added the new STV core to the download core post - #1046941029296779344 message
working on updating the STV instructions now
you don't have to pick the cartridge!
you are such a good friend...always pinning the most important stuff
here have this...custom role
Does the STV core also require dual RAM for better accuracy?
Are there two builds of STV?
yes, he just copied the same qsf files as saturn
Ok instructions updated to account for the new ST-V core - #1046941029296779344 message
single or dual?
perfect thx
Ok updated pins with both ST-V cores
Thanks for making those, builds @ripe valley !
was there ever an stv like 3do?
not sure what you mean?
a 3DO arcade board? yes
yeah thatās it
Bacon is going to try to convince you that the M2 existed, but I read all the magazines in the 90s, so i know it does not
just had the thought that now SRG has leapfrogged every mister developer to bringing us 3d arcade games
oh yeah, alec64
or were they all 2d games?
Great that srg decided to split the stv and Saturn
Thereās some soccer game thatās polygonal
did they ever make mraās for it?
Nah, you had to patch it to be an N64 game to play it
So technically not an arcade game on MiSTer
Same deal with the 64DD games too, had to patch em to be an N64 game
It was the most logical to split the core.
how i wish the fzero expansion worked as intended
lol I am bringing an M2 to MCG in april...swing by
I will have a deodorant and hand sani rule though lolol
Iāll be ready
ill be there Sat. I couldnt commit schedule wise to the full three days
SEPARATE BUILDS!!
You mean the Midwest gaming classic right ?
I doubt I'll be able to make it but I'll bring malort if I do
yep
MGC / MCG...i always get it confused
doing a 4:30 panel on rare and exotic hardware and ill have a 3DO M2 playable before / after. Probably Tobe! Polystars as I dont want to rig up a lightgun game. Too much risk of someone just yanking the fuck out of it since it wouldn't be in a cabinet
you're brave
I dunno if I would let anyone touch anything remotely rare at a conference :p
Where's this uh...M2 gaming happening at now??? š¤¤
they put them in cages so people cant touch the hardware, just the controls
ahh ok
ill bring up a demo M2 PCB set for people to hold if they want to; parts donor boards
I see there are Saturn cores posted here
#unstable-nightlies message
Are we awaiting the separate STV builds?
The CI will need to be updated to produce the STV builds
It probably just needs an STV one here: https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/tree/main/.github/workflows
capturing now. Fun stuff
STV?
yep
Nice
@old pasture Dual: #1046941029296779344 message
Single: #1046941029296779344 message
@celest lake was faster.
I had fun streaming STV on Saturday.
Thanks
prolly do a tutorial today at 4 for the new core; compilation of newly working games for later
Sweet, I'm knackered. I stayed up too late last night.
I wanna go home and sleep.
@warped saddle are you planning on an MRA release today or is it not worth doing until new games boot
Man I might have to make that!
I probably will, although I anticipate a bunch of people not realizing they have to come here for the ST-V build
such is our lot in life
ill explain it at 4
That's a problem.
At least, @burnt matrix could you ping those ST-V builds ?
Dual - #1046941029296779344 message
Single - #1046941029296779344 message
be sure to also tell everyone to rename them to ST-V.rbf. If the CI ever starts building them the _seed10 naming is probably going to cause issues
not saturn.rbf?
thats what I did to get it running per usual
with the current mras, yes
so it will change in the future to ST-V.rbf? I will make mention in the vid
yeah, seems sensible
I am going to tell them to put two cores in the folder then...saturn.rbf and ST-V.rbf. Create two with diff names so they are future proofed
@warped saddle can you make the MRA zip unzip to JUST the _STV folder? I am going to tell people to NOT copy the root folder but the nested _MRA in but I feel like people will still screw that up
the zip file puts everything in _ST-V already?
Yes
lol whats wrong with my shit? thats what 7zip does
ok I will just tell people
I like how they had to do that probably because people kept unzipping massive zip archives into like C:\
edit done. Onto VO for 4. Help the masses not fuck it up (and they still will lol)
also @burnt matrix you are in Funky Head Boxers. Looks like you!
Thanks for the ping! I actually pinged it the moment you posted them lol
Or do you want me to post that in #test-builds ?
Iāll prob do an update stream tonight now that the majority of games are working.
I took at swing at adding the build configs for ST-V to the unstable nightlies repo: https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/pull/1 @devout dawn Is this something you can look at?
ST-V (Saturn Titan Video) had been split from the Saturn from e893e9a and 3df2205
Is this the STV version ?
How to have it without gfx glitches ?
Some protection patched version for Darksoft MultiKit.
I've not tested it so far or checked it.
Was gonna try this ST-V thing am I correct in thinking the ST-V option in the saturn core has gone from the latest unstable?
Yes, gone.
right thought I was going nora batty for a sec there hopefully be re-added soon
You need to use the STV separate core now.
Where do I get that?
I've updated my update_stv.sh script to only update the MRAs for now. I'll update it again when/if unstable nightlies starts producing ST-V core files
Script for updating the Saturn core symlink and MRAs for the ST-V core on the MiSTer - README.md
I think I understand. OK i'll hold fire
I said this the other day! It's true!
I guess I should not release new MRAs until unstable CI actually builds ST-V?
the git repo is now updated, but the zip releases are not
Forgive my ignorance, but I see the core is split now. Do I need 2 instances of the same core? Eg 1 renamed stv.rbf in arcade core folder and one named Saturn.rbf in the console folder as usual?
not exactly; saturn will go into the consoles folder per usual. ST-V is now its own separate core that will live in the arcade cores folder
right now it works as saturn.rbf but according to @warped saddle it may become ST-V.rbf so my advice is to make a copy of the core currently and name it ST-V.rbf and place it into the arcade cores folder along side saturn.rbf...so when the change occurs you already have the newly named file ready to go and need to change nothing
or I feel like that is the easiest future proof method
If you want to play with the updated core. grab the core up [here](#1046941029296779344 message), rename it to saturn.rbf, and then put it in the _Arcade/cores folder
this will change in the (hopefully near) future, where we will get 2 builds from the unstable bot, and you won't have to rename it
but if you want to play right now that is how you do it
Ok guys thanks. I think I'll hold fire for a while and see what happens- if my excitement will allow it.
I don't want to yuck your yum, but if you really want to play the STV games you can....just play the saturn version š
and uploaded for 4. Fun times
I been playing with the core and mras from the weekend. But things are moving so quick I'm happy to wait a day or two and see what happens
SRG is a machine
Check the PR
Thank you for putting the work š¤©
I did a rebase and messed it up
I can't beat anyone in my favorite games lol
There's no worse feeling either
Rebased on the main branch from the wrong remote?
its fixed now
Renaming that file required? Works just fine dropping into the arcade/core folder just like all other cores in the past. I don't ever recall any dependencies previously.
Maybe it needs CORE_NAME as well?
If itās your favorite game than keep practicing ! Eventually youāll beat someone and than another !
Yup https://github.com/davewongillies/Saturn_MiSTer/actions
Its chugging away now
Awesome
ST-V build failed with: " cat: /project/output_files/ST-V_DS.rbf: No such file or directory"
-- https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/actions/runs/13505165157/job/37732957840
Hmmm looks like that combination didn't produce the required files https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/actions/runs/13505165157/job/37732957840#step:3:5113
Yep, taking a look
I'll leave the rest to you from here š
i've clicked, but no 3DO's core was downloaded ...
lol sorry, was just setting up formatting for the pins. Didnāt know you could hyperlink text on discord.
Count yourself Lucky
Looking good now #unstable-nightlies
Kudos to @river river for the initial push
@devout dawn Regarding this: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/332#issue-2793255858
The closest we have to an answer from srg320 is probably this comment:
The game intro code is programmed in such a way that it depends on the accuracy of RAM-H access speed. Here we need absolute accuracy of RAM-H reading by the CPU (that none of the emulators have). To provide such precision is possible only in a dual sdram build.
-- https://github.com/MiSTer-devel/Saturn_MiSTer/issues/251#issuecomment-2482401756
And more recently (today):
In single sdram build ddr3 memory is used more intensively and the speed is not enough for the core to work accurately.
-- https://github.com/MiSTer-devel/Saturn_MiSTer/issues/355#issuecomment-2677819865
So I think he considers the Dual build to be the best
update_stv.sh has been updated to handle the new file names too
Note: Looks like Unstable_Folder_MiSTer still needs to update for all the pieces to work seamlessly
Dual ram supremacy. The tube men cower at our memory bandwidth
so are the discussions of ST-V going to be in another thread?
Apparently somebody is working in some changes coming to the firmware to do some special handling with the dual ram cores, so I'm waiting for that to happen before distributing the dual ram versions
Okay, cool
I donāt say this enough @devout dawn, but thank you for all your work with this stuff. You really make the mister experience so much more enjoyable and easy. I donāt think I would have dipped my toe in if update_all didnāt exist. As a new user, it just makes shit so much more approachable
Btw, @rich violet I've seen how you took your time with the emojis haha
Thanks for your work. The script copy the saturn rbf already downloaded with update_all?
I appreciate your support man!
Yeah, theypsilon is š
The latest version will make a symlink named /media/fat/_Arcade/cores/ST-V.rbf. If you've previously copied Saturn.rbf there you can leave it, it won't do much besides take up room
MiSTer wouldnāt be anywhere near as popular as it is without Update_all
It cannot be overstated enough how powerful it is to just have something that you can click and, regardless as to how āplugged inā you are to the community, you will just get the latest stable cores (and the folder structure) all set up for you.
This latest STV update is awesome. I'm glad that you can finally set each game's OSD settings individually now. Allows me to do unique button mapping for games like Guardian Force (L and R for rotating your aim).
I ran it but the script search a rbf named ST-V_DualSDRAM_unstable*.rbf and does not find anything.
Update_all does not download these RBF automatically. It only download saturn core single and dual in unstable folder
You know left from right in Wisconsin? Impressive
The file that references ths ST-V files only just updated 8 minutes ago. Try running update_all again š
Ah ok!
Then the last piece of the puzzle is for zakk to cut a new release with the updated mra files
That would seem impressive for someone who lives in Illinois!
I just did that
every game has a setname and generic button labels now
and it at least tries to skip buttons that don't exist according to mame
so it won't ask you to map button 4,5,6 on a 3 button game
If anyone is using a composite CRT, then you'll need to duplicate the Saturn values with ST-V in front of the timings to reduce dot crawl in the yc.txt file, until @kind stump updates it
Run update_all and stv* rbf appeared :-). Now stv_update find rbf file.
Still only comes down with stv_update yeah? Not just standard update all?
update all download ST-V Dual and Single unstable core in "unstable" folder. Then stv update copy the choosen core in arcade core folder
wow, he split STV off of the Saturn core. Makes sense, though, I suppose
I wonder how much room that gets back
New problem. Now when i try to launch stv game nothing happens. ST-V core is present in arcade/core folder :
@sacred goblet when you ran update_stv did it also download some new mras?
I ran update_all but no ST-V core came š¢
fwiw I just tested it and its at least working on my MiSTer
The script prompt was displaying MRA's version 6 downloaded
it takes time for the distribution to update for update_all
update_all will only download it if you have unstable nightlies configured
Yes i have
Depending on what time you ran it its possible it wasn't in the db file yet
Ok cool. My tutorial manual copy and naming conventions will work for people
Do we even have updated mra sets yet for the new name? Last I knew we still have the file set referencing Saturn.rbf
I told people in the tutorial to add the core twice; one named Saturn.rbf and one named ST-V.rbf
Yep zakk dropped release 6 with the updates https://github.com/zakk4223/STV-MRA/releases/tag/release6
It seems my MRA are correct :
Added an extra note to the vid description so people will know
After rebooting everything works properly
Thanks
Updated the pins with cleaned up link formatting. Let me know your thoughts before I propagate that to all the other channels.
Can someone whoās kept up with chat tell me which is the STV build I should pin? I assume the latest ones in #unstable-nightlies ?
yes
unless there were reports that the timing is bad on those
but I don't think anyone said anything
@river river i've updated via your script, games are launching, but i cannot find the rbf in cores folder ?
@river river looks like the script is still linking saturn
'/media/fat/_Arcade/cores/Saturn.rbf' -> '/media/fat/_Unstable/Saturn_DualSDRAM_unstable_20250224_143df2.rbf'
Checking STV-MRA for latest version
New version Release 6 found, downloading release asset...```
ln --symbolic --force --verbose ${stv_rbf} /media/fat/_Arcade/cores/ST-V.rbf
that's a freshly downloaded script ĀÆ_(ć)_/ĀÆ
They look good to me! š
I wonder if the version that comes down with the zip is giving me an older version?
Weird
ok, not sure what happened, but copy/pasting the script worked fine
So the script creates a symlink, I have no idea how or if that shows up when you open the SD card on a Windows machine sorry
Quick question for anyone that knows, now that the ST-V core is separate, how would it be named in MiSTer.ini for per core options, like a custom Main, Would this be right?
[ST-V] main=MiSTer_unstable
So many changes today haha. Been interesting keeping up
Ok cool, thanks for checking! Iāll get going on the other threads.
A brave new Saturn frontier today
Hello, how are you?
Has anyone managed to use the latest version of SV-T? After they separated Saturn from ST-V I can't use the last core
check the pins @slow crypt
Makes me wanting to spend some money into a SuperSEGA FPGA
pins?
Suoersega is much easier when it comes to running STV. IT CANT DO IT BECAUSE IT DOESNT EXIST š¤£
youāre just a hater
#1046941029296779344 message
ahhh need raname to SATURN.RBF
Do the needful
Looks like this should be updated to say "name it ST-V.rbf in step 2.
@warped saddle Looks like batman only allows you to bind 2 buttons (but itās a 3 button game) - not sure if thatās an MRA thing or not
I renamed the rbf, now the game almost starts, but it says cartridge error and the option to change the cartridge is gone
@slow crypt did you get the actual unstable ST-V rbf? #unstable-nightlies message
looks like mame is wrong, wtf
I took it but replaced it with this one or would I have to leave it there?
before it worked
oh wait no. wtf
I thought it might be an āup for jumpā situation but it is not
Oh dude, thank you! I forgot to update the instructions.
guess that doesn't include the start button, but it helpfully says radiant silvergun is 4 buttons for some reason which confused me
run your stv update thing or whatever. fixed the button thing
Thank you very much for all your work on the MRAs.
that can happen too depending on the game files you use and the region
I showed Winter Heat doing it in the tutorial that goes out in 3 minutes
when you get the error and end up at the STV bios splash screen
now, when i click in anyone game, nothing happens and I'm thrown to the mister's home screen
"click"
finally!
I achieved
@slow crypt what did you do to fix it?
Man, you guys are chatty. Is the most recent single ram ST-V still pinned?
Follow these steps and you'll always be up-to-date https://gist.github.com/davewongillies/5794a63753ce25d8d5ff17f8ab7d86a7
Script for updating the Saturn core symlink and MRAs for the ST-V core on the MiSTer - README.md
(until something in the release process changes)
STV is its own core now
lol
I'm in the know. I just want to make sure I am using the latest built of the ST-V core. The latest unstable was posted at 2:50pm
okay, so my controls are not being saved between ST-V games. Also, when defining buttons within the OSD it only asks for buttons 1-3. ST-V has 6 button games.
I deleted old config and map files
Maybe run update_stv again? Zakk just pushed out a new release of the mras with more buttons (don't know about the saving of buttons though sorry)
I grabbed the latest Zakk collection
Got any examples of games that need more buttons? The number of buttons vary from game to game. They don't all have 6 buttons
Yes that's the one I was talking about
it's like any other arcade core now. settings are per 'setname'/mra and it wont' ask for every button for every game
if mame says the game is 4 buttons, it asks for 4
good to know
I popped in at the right time lol. Exactly what I was trying to confirm myself
pins updated
Is there a fix for this Please check game cartridge error?
Got this with Columns '97
Oh this is one of those ones which has the disallowed in this country error
OK, so load the version in the JP Bios folder
Seems like coin doesnāt get auto mapped to anything now, just start and the action buttons, could that be fixable?
Yes when you see that 9/10 times itās just a region issue and you pick the other MRA
Seems like DaeJeon! SanJeon SuJeon is sad for both
The files in the darksoft folders are file.01. Did you rename them accordingly based on the file extention?
Live with some ST-V https://twitch.tv/owlnonymous
Astra SuperStars still corrupted correct?
If you donāt play Maruchan De Goo and tell everyone I made you were no longer friends
Yes unless you use a patch
Where can I find said patch? I have both darksoft sets
the 2019 and the Dark Knight versions
yeah not sure why these mra exist, maybe there is a good reason
They call a diff bios file from stvbios.zip
That zip contains basically every bios that was used on STV so having alt MRAs call for diff files that are required for those versions of the game
Vs you loading up bios files manually in the core and hoping you guessed the right one / kept a chart handle near you
Testing the new STV mras, now they behave like individual cores, like arcades. That was intended, right?
BTW, Batman Forever has no sound, and button 1 does not work.
yea but im talking about talking about mras that try to load region locked roms with the wrong bios
that game has a bespoke sound board i think
it may never get sound
dunno
Batman needs additional hw component for sound, not implemented
Looks like a known issue in the compatibility tracker spreadsheet
Yes.
just like every other arcade game on mister
That's cool to know, thanks guys, bummer about Batman though...
The Saturn version works great
you can paly it on saturn
@warped saddle Not sure if itās an MRA thing but you can map all three buttons in batman, but only 2 work
if itās not, Iāll file it
I did map them, but just button 1 is not working
yeah, they werenāt map able until release 7
but youāre right
the button still doesnāt work
Gotta redownload, erased it since the STV version booted, only to find out about the sound... š¤¦āāļø
Its listed as a known issue in the spreadsheet. Not sure if there's a github issue for it though
Is there a way to rotate the screen in order to play Shienryu? Shows only in TATE...
Go into service mode, then system assignments
Tried that, but only the BIOS rotates, the game itself keeps TATE
well until release 7, you couldnāt even bind all 3 keys. zakk fixed that, but I am unsure if the button not working is an MRA thing or a core thing
???
The spreadsheet says it was reported in mra release 5 and the button mapping tweaks happened in release 6 so to me it sounds like a core issue
The RetroTINK-4K is the latest evolution of the RetroTINK line of video line doublers and upscalers. Below is a list of a few standout features. Outputs HD Digital Video up to 4K60. Flexible output modes including 480p, 1080p, 1440p at various refresh rates (60/120/etc.) Custom modelines possible via a text file on the SD card Fully buffer...
this specific button issue was fixed in release 7 #1046941029296779344 message
More button tweaks occurred in Release 7...
š
Out of my budget right now... š©
My point was more that prior to release 6 the MRAs had no specific button config, so they allowed mapping of all buttons, and the problem existed back then. So that says to me its likely not to do with the MRAs.
Inverting the controls somehow works, kinda like an horizontal SHMUP...
And I'm sure owls don't blink like that...
I'll stick with the Saturn version in the meantime, but looks really weird compared to the original arcade.
ahh yeah, good callout
Yeah, the Saturn version being in 480i makes it unplayable for me on anything but a CRT. That's why the STV version is so good. Hopefully eventually it will get a screen rotation option at some point now that the core is separated from the Saturn core.
Can someone help me? I canāt get Quest 64 to work in the STV core
You have to set the cart type to 'N64'.
Robby is rubbing off on you!
Robbyās mother is a saint
Oh wait you said rubbed off. Diff meaning!
Haha now that one person has seen the joke Iāll delete it š¤£
lol
I saw nothing...
Money shot'd?
Close enough.
@naive whale playing it
š¤£
Nice. Have fun. The platforms hidden gem imo. Honestly
Yeah, I'm thinking some buttons aren't wired correctly in the core as well.
According to stv.cpp in MAME, Batman Forever (batmanfr) uses PORTA and PORTB inputs... but the first button is skipped on both ports for the button assignments.
PORT_START("PORTA") STV_PLAYER_INPUTS(1, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
PORT_START("PORTB") STV_PLAYER_INPUTS(2, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
This is how the buttons are assigned for Batman Forever:
PORT_MODIFY("PORTA") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Jump") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Punch") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Kick")
PORT_MODIFY("PORTB") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Jump") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Punch") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Kick")
If you change the buttons section in the MRA to this:
<buttons names="-,Jump,Punch/Gadgets,Start,Service,-,-,-,Test,Coin" />
by skipping the first button assignment, 'Jump' and 'Punch/Gadgets' line up and respond appropriately in-game (as do 'Start', 'Service', 'Test', and 'Coin', so those were already in the correct positions), but I've tried assigning 'Kick' to all of the other unassigned spaces (-) and it simply doesn't work in-game.
Gonna wait for Zakk to chime in, just to be certain. If itās a core bug, Iāll file it.
Time for Logic Puzzles!
@burnt matrix when you've got a moment can you update the link to update_stv in your pinned post? I've moved it to https://github.com/davewongillies/MISTer-update_stv
Its a real boy now and can be updated using update.sh/update_all.sh
Input Test that doesn't include joysticks and action buttons? š¤
Yeah, that's real helpful...
also to note the credit button on a MiSTercade won't map into the STV core, not a big issue since i can just map a different button though
you mean the coin button on an arcade cabinet via mistercade? my coin works fine for stv, i mapped inputs for the core as normal and its fine. service and test was confusing to map but also works.
hmm weird, yep mistercade in an astro city, the core wouldn't register the credit button
love
ST-V Decathlete is not working for now? Have to wait core update or there is a trick?
the Batman thing is a core bug I guess. even if I revert to previous unified build and MRA and map every saturn button, kick doesn't work
That was already linked in the pinned ST-V info post: #1046941029296779344 message š
any tips on what to google for the japan region STV bios?
Look for stvbios.zip from MAME 0.258 ROMs set or higher.
thanks
0.274 is the latest.
that did the trick thanks! so many stvbios.zip's out there!
There are a lot of MAME versions out there. š
Thank you. I did edit the ST-V comment to make that link a little more obvious though so people donāt miss it.
Unfortunately thereās so much important info on the Saturn core that the pins are getting pretty dense.
Quite girthy...
As my niece says, Fega Faturn
Girthy Saturn š¤
hell yeah, the girthiest console of its generation
off topic but iāve gone down a rabbit hole on photosensitivity
was playing some japanese games with really flashy fmv cutscenes and got to thinking about the porygon pokƩmon incident
Especially on big TVs we have today. I always have offset lighting on anything bigger than 42" or has HDR
iāve just watched the episode
itās great (in spite of the incident) , i was wondering the whole time when the moment would happen, it kinda happens a few times in the second half of the episode.
but really goes all out with pikachuās final attack
4 and a bit seconds of near full screen red/blue flashing
the tenchi muyo opening had something like that but less so
The over correction for the US Pokemon cartoon was funny.
the animation being cut down to 4 frames a second and having a dark filter slapped over it
Electric Soldier Porygon was never dubbed outside of Japan. It's one of the few episodes that was never localized in any other territory.
I'm guessing you guys are mistaking fan edits as a genuine edit?
how many people were affected by it when it first aired
oh
some people had symptoms as mild as a stomach upset
idk why i thought it'd be more, 6 is still bad though
itās supposedly 1 in 4000 who may suffer photosensitivity so the number of incidents tracks with the viewership
around 4 million
well, the average would have equaled 2.4 mil so less were affected than the odds would suggest
i bet there's some degree of "oh no pokemon made so siiiiick, no school for me today" in those numbers
not the 6 but the other 644
Regardless, the seizure incident had a widespread impact on Japanese media. It's not a coincidence that after the Electric Soldier Porygon incident, strobing light effects were gradually phased out in many anime and video games to prevent another incident from happening again. It's also why a lot of anime enforced a warning to avoid being too close to a television.
Way to go random Japanese children. Ruining anime for the rest of us.
Even older anime and video games before the incident would commonly be edited to tone down any flashing effects to prevent possible seizures.
Wow, theey're even censoring older anime too?
I'm writing to my congressman or congresswoman
its difficult with games where you can't really predict what the players going to do to make their own flashing pattern somehow
I have zero history (even family history) of seizures/epilepsy etc and when I watched that it was weird. I can only describe it as....squishy
rip robby
iāll send you one if you want
thereās an archive with just subbed pokĆ©mon
it's just out there on youtube
Look for "seizure supercut"
'porygon flashing'
the whole episode is good tho and worth watching
raw dog it
man you're really focused on raw dogging today
Wildest part, internationally This wasnāt the first time something like this happened.
The Japanese and the United States had no regulations on photosensitivity, but the UK did. because of a noodle commercial in 93 that caused a bout of epilepsy
Ok, I just watchd it and had no effect on me. This can only mean that I'm a pokemon adonis
and youāll never guess who stared in the commercial
in all seriousness that effect is crazy, way over the top
only fast brains can keep up with the flashing and discern the code to seize up
his name? Albert Einstein
your brain might be smoothing it out temporally
Robby's life is skipping frames
cheap way to do something visually impactful I guess
.. I don't miss the flashing tbh, it's annoying every time there's a stroboscope on tv
ok I watched it like 6 more times and I'm a little dizzy lol
Robby, move toward the light
so the britās identified that the blue red specifically was extra problematic
which is why American policecar
those colors flashing repeatedly activate the cones at the back of your eyes.
even just changing the red to orange would have been enough to blunt the affect
he said it was good for him
thereās something else legally funky about that episode
the weapon pikachu fights is very, x-wing~ish
Some credit buttons are t mapped correctly on MRAs. The test button also adds a credit and usually works.
This video introduces and demonstrates the reproduction Batman Forever Sound PCB for use with original PCBs or the Darksoft Dark Knight Edition ST-V multi.
PRE-SALES CURRENTLY OPEN. CONTACT ME ON ARCADE-PROJECTS.COM!
I didn't know there was a new Darksoft ST-V multi coming out with a repo soundboard for Batman.
what's a few games with the credit mapping issue?
I would have to go watch a VOD or test again. A lot of games have a unused button 4 as well.
I'll send you a list when I get back infront of the mister
Neither did I. I wonder if there is a way to make it work with the old stv multi.
the unused 4th button is some mame BS. like it lists 4 buttons for radiant silvergun
well, even better
4 buttons for player 1 and 2, 3 for player 3 and 4!
I think it's just some generic ST-V data
Guess not. The connector is on the cart. Oh well, hopefully it is implemented in mister so I donāt have to buy a second stv multi
they arent easy to find and there really isnt much tech on them so makes sense they are getting made
Right... but the first button for those 4-button ports for P1 and P2 is skipped (unused) with Batman Forever... which means the actual 4th button doesn't appear to be wired to anything in the core.
#1046941029296779344 message
yeah, that's a srg thing to resolve
Kinda figured. Thanks.
I filed it
we'll eventually have to sort out a mahjong panel too
if you want to add context, MJ, that would be helpful. I donāt completely understand whatās going on under the hood. https://github.com/MiSTer-devel/Saturn_MiSTer/issues/371
mahjong, really?
I'm unsure if it is lewd or not
Don't you hate it when you're playing mahjong and the girl in front of you takes off all her clothes for no reason?
Kind of rude smh š
they have no respect for the sport
alright, I'm just gonna say it - smutty arcade games are WEIRD
like wtf man, why can't we be happy with little shooty bang bang spaceships
says the man that went to a hostess cafe
That was wholesome family fun
the lady didn't know how to draw a famicom though so she gave me pikachu
I was pretty dissapointed ngl
To type that Robby had to move his anime-girl-on-a-toilet figurine out of the way to slide his keyboard forward
the only figures on his desk are model trains, let's be real
anime model trains, on toilets
goddamnit š¤£
see, there it is, I knew it
An Ethernet cable. Nifty.
So Mr Kuba, how much space (if any) have you gained to work with since the core split?
Logic utilization (in ALMs) 36,104 / 41,910 ( 86 % ) - ST-V
oh thatās fantastic
now we gottta fit an entire sound card in there
Yeah that will take space
Maybe there's enough space in the Saturn core for @untold cloud to fit the interlaced/lightgun fix, since the ST-V split
to be fair
when compiling dualsdram for saturn, I managed to fit in 96%
since ST-V uses mras, you could literally have ST-V-protection1.rbf, ST-V-protection2.rbf and ST-Vbatmansound.rbf if you need to
Damn, was that just from gutting the CD stuff?
lightgun too
I made a PR to unify all the CI workflow variants:
https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/pull/2
Iām hoping kuba can sneak the hdmi sync 480i hack that on the psx core
Is that the "new bob" thing?
Meet the new Bob, same as the old Bob... but not.
No, itās something to prevent the 480i 240p resync
I think thatās what it does
yo guys. do i need two different bios files for s-tv? keeps telling me i have the wrong country version
I dunno, itās magic
See if there is an MRA in the 'JP BIOS' folder for that game and try that.
Oh, okay!
What's "Bob-New" then?
tried colums in jp and non jp folder. keeps telling me thats the wrong country
Is there a document on what it does? I'm quite interested š
also got the missing something in the bios file message on games that worked though like golden axe the duel
That was going to be my next question.
You probably need an updated stvbios.zip file. Need to source one from a more recent MAME ROMs set.
...from at least v0.258 or higher.
v0.274 is currently the latest (until tomorrow... probably).
Yeah, this is the biggest hickup most people run into. The problem is that the correct and incorrect bios zip is basically named the same thing in most locations online.
The correct one has like 2 or 3 additional files in the zip.
Yea! columns 97 now works. right bios plus jp MRA
looks like 12 ic8 files plus 2 bin and one nv file is the right number
Yep!
#1046941029296779344 message
I was surprised that Columns '97 was a 480i game. Pretty unusual for a puzzle game at the time.
Greatly improved bob deinterlacing. Hopefully coming soon to the Saturn core.
Thanks! Very cool. Is there any reason to keep the old bob?
I remember writing about this before. Now a small addition. When I decided to launch Guardian Heroes, when I launched the main menu I found this
This became apparent after I installed the unstable version of MiSTer
Imho, no. After testing several 480i games on the PSX core, I doubt anyone can prefer the old version.
I tried the game under the same conditions on my two MiSTer systems (single and dual), I cannot reproduce that issue at all.
can't reproduce sorry
try another game image
I haven't encountered such problems yet, except for Sonic R and Guardian Heroes
I'll try images from other regions
Strangely, perhaps, I prefer the old one since it allows for using scanline filters. It would be nice if something like the interlaced CRT emulation from retrotink would be possible though.
I had something like it working, but it only looked good at integer scaling or like 1440p+
480i shouldn't have visible scanlines, but yeah, I do know some friends who would like scanlines over everything.
I can imagine it needs more than 1080p.. itās only available on the tink 4K, right?
Hey guys, I updated the stv_updater.ini to look for "unstable" vs "_unstable" and did the updates but the core doesn't launch unless I change it back, the option is now there in the ini, also renamed the folder to "unstable" any ideas?
As I use 1440p and integer scaling, I vote for a release of that CRT simulation mode š¤£
The way it matches to look for the core files it needs to be just unstable without the preceeding _. If you set it to _unstable it'll look for ST-V__unstable*.rbf
@static jetty Are you able to ssh onto your MiSTer and run ls -l /media/fat/_Arcade/cores/ST-V.rbf?
Oh wait. No you don't need to rename the folder to unstable, that's part of the problem. The folder name is _Unstable and stv_rbf_type="unstable" (which is the default so you don't even need to set that)
If for some reason you need to have that folder named unstable then you could set stv_rbf_path to the full path of where that folder is, eg: stv_rbf_path=/media/fat/unstable
stv_rbf_path="/media/fat/unstable" or stv_rbf_path=/media/fat/unstable
Why did you rename the _Unstable folder anyhow?
I didn't want the folder visable in the main mister menu, messy
either way should be fine
I'll try now stand by
Doesn't work I also noticed if I make the change the rbf link disappears from the arcade cores folder.
OK, I'll test it out on my mister
So I've got this set for update_stv.ini
stv_rbf_path=/media/fat/Unstable
stv_rbf_type=DualSDRAM_unstable
Starting update_stv.sh
Linking new version /media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf to /media/fat/_Arcade/cores/ST-V.rbf...
'/media/fat/_Arcade/cores/ST-V.rbf' -> '/media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf'
Checking STV-MRA for latest version
STV-MRA is up to date at version Release 7
update_stv.sh finished
/media/fat/Scripts# ls -l /media/fat/_Arcade/cores/ST-V.rbf
lrwxr-xr-x 1 root root 63 Feb 25 17:20 /media/fat/_Arcade/cores/ST-V.rbf -> /media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf
I'll try the above one sec
Is the script not elevated with permissions or something?
How did you put the update_stv.sh script on that mister?
Via ftp
That to me looks like maybe the character encoding or line ending is messed up
Do the same for update_stv.ini as well. Although I'm guessing perhaps the problem is that you're on windows and its maybe doing Windows line ending. If your editor has an option for unix line ending/encoding that might help
make sure youāre transferring in binary mode via FTP as well
If using Filezilla, yes.
It does.
Same issue unfortunately, copied both files via SD direct
ah ok yeah I do seem to remember that
@static jetty try editing with notepad++ and save the file with unix line endings maybe?
Can you guys shoot me a copy of the ini as above
I would but I havenāt messed with the STV stuff yet
Can I get your copy of this
As edited on my MiSTer
Yeah, so like @analog totem mentioned, sounds like you need to use an editor like Notepad++ to make sure that its set with unix line endings
Is this MiSTer online?
It is
Doesn't seem like it if it can't resolve api.github.com
I will moving forward, thanks a bunch, update your git with the info I think most will create an ini from scratch or use standard notepad
Fully works now without the annoying unstable submenu ā¤ļø sorry ocd
Its actually moved here now but yeah, I'll add some more details to the docs
Update all works fine though? What change is required?
couldāve just been a fluke and running it again will work
Just did
yep looks good
Sweet thanks boys appreciate it, so just the sussy .ini
@river river One final question, with notepad++ any special settings in that etc I need to be aware of?
It needs to be Unix (LF)
So what are the ST-V exclusives that are worth checking out? I.e. not the photo stuff.
i dig the tant-r like game. neat art style itās a little glitched right now
Taisen Tanto-R
|========šš»š·š¼š, šš¶šøš²ā ššµš®šæš² š®š»š± šššÆšš°šæš¶šÆš²===========|
ā Mausuke no Ojama the World " Data East (1996) " ā” Puzzle Arcade Game ā” Lightning Room
ć Lightning Room - https://goo.gl/jJRuag ć
#games #retrogame #retrogaming #gaming #oldies #classic #play #videogame #gameplay #oldschool #shortplay
Ejihon Tantei Jimusho 1995 SEGA
lol what is even going on
Tecmo World Cup 98 is exclusive but its not booting, if you like soccer games
Find the kanji
The one that is different
Not same same
š a couple of small updates to update_stv.
I've added a manage_rbf option. If you set it to false it won't setup the symlinks to /media/fat/_Arcade/cores/ST-V.rbf. Not sure if anyone wanted that but good if say you want to copy your own .rbf in place but wanted something to still download the MRAs easily for you.
I've also added an update_stv.ini.example file in /media/fat/Scripts. Copy it to update_stv.ini if you want.
And lastly if you want to get updates make sure you update your /media/fat/downloader.ini with the download config for update_stv as I'll no longer be updating the gist anymore.
Thanks. What the update_stv line is doing in downloader.ini exactly?
The one in the setup section that I linked to
yes
It means when you run update or update_all that it'll update update_stv when there's updates to it instead of manually uploading the script
Ah cool, no need to update the script manually !
I just realised I forgot to put a step for actually running update/update_all in that section. I've just fixed the README
Where?
For ST-V, only Shienryu needs the screen rotated?
Were there any stv lightgun games?
I glanced at the list, but couldn't spot a typical "Tate" game. Guardian Force, Souky and Radiant Silvergun are all "verizontals" afaik
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/360#issuecomment-2684507016
A question from srg320
Is there any option to identify the game on the FPGA side through the MRA file? This is needed to enable/disable additional chips for individual games.
I'm answering it now
thats pretty normal, you also really want to do BFI ontop on the display device ideally thats when it starts looking really good
no, it looks worse than the 5x or even morph without bfi
huh
it looks just as bad as enabling the scandoubler+scanlines and then non-integer scaling it
did you do the half line offset thing vertically?
(because that's effectively what it is doing)
yeah,the 'new' bob is just the half-line adjustment
weird i thought that was meant to be the key to getting the scanlines to look good
Haha awesome, heās really jamming it in there. Goonies never say die
Is there a new Seed10 build for the latest Saturn_unstable cores (Single and Dual Ram)? Couldn“t find it at the pins
I've done them, but won't be necessary as the compilation is fine at the moment and the timings requirements are met this time.
Thanks!
I stopped sharing them so I can keep them to myself!!! 
For this I had to manually create the sym link before the script would work (below is for single ram)
ln --symbolic --force --verbose /media/fat/_Unstable/ST-V_unstable*.rbf /media/fat/_Arcade/cores/ST-V.rbf
nice script - great work!
pins for the pin god
That's weird, you must have something going on in your MiSTer that I'm not expecting or handling (maybe more than one ST-V_unstable rbf file? I know I need to fix that)
i change to must recent MiSTeR archive in a principal directory
and change all rma files to more recent archives
Sorry I'm not quite sure what you mean by that
the rma files need to be replaced
Oh your setting this up all manually?
Ok
i show in my youtube channel with make manually files
Saiu o novo core de MiSTeR FPGA de ST-V, O arcade da Sega que é um Sega Saturn PRO! EstÔ com vÔrrios games jogÔveis e eu separei todos arquivos e ensino você a instalar nos MiSTeR FPGA!
Quer falar com o Maddruga?
[email protected]
Lojinha de produtos usados e em 3d
Lojinha do Maddruga
http://bit.ly/canalmaddrugamers
_________________________...
the problem was solved
" sorry my english, im a brazilian and my english is bad " kkkk
Does this video show you running the script at all? Or just manually copying the files?
only manually copyng and arrnage the files
Alright thanks. That probably won't help me figure out why it didn't work for you. I know how to manually copy the files and the script also works for me
When I made the script, I must have done something wrong
nope - just the single and dual
I did have a ST-V.rbf in _Arcade/cores, but I deleted that since it would be replaced by the sym link
Ok thanks
Well that's double weird. The script usually would print an error if something goes wrong.
when I ran the script it went straight to "Press Any Button"
I looked through the script and saw that it should make a sym link, but could not find it
After manually making the sym link, then the script worked fine showing all the update output
I did not set anything custom in an .ini
If it printed nothing then you must have the first version of the script. I've updated it a bit since then and it'll print out what it's doing even if it doesn't do anything
Was using this one:
https://github.com/davewongillies/MISTer-update_stv/blob/master/Scripts/update_stv.sh
It printed output fine after I made the sym link
