#Sega Saturn

1 messages Ā· Page 91 of 1

mortal mist
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try this

worn nest
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This core works but not the latest build. What gives?

rich violet
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I think these are just the issues that happen when the core is really full

tacit viper
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@mortal mist - Works perfect, ty!

celest lake
tacit viper
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@celest lake - no, only issues with Jag core were the colors in predator mode+crt filter

celest lake
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after a week, everything runs together

tacit viper
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If anyone sees this message and needs help getting the OG Retroshooters working with saturn or any other core, DM me and I'll walk you through it. Might evenw rite up a quick guide for the various guns.

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They all have their own setup procedure it seems.

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Glad to finally having this work, was driving me insane šŸ™‚

mortal mist
tacit viper
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Still playing around with how to get a dead-accurate config for the calibration. Some videos you watch people say to do it until the numbers stop moving in the F10 screen, but I find aiming right where the top/bottom/left/right pixels are to the edge are best. Def needs a more intuitive way to calibrate these things.

burnt matrix
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Sega Saturn is awesome because everyone here is awesome!

worn nest
naive whale
burnt matrix
mortal mist
worn nest
burnt matrix
mortal mist
worn nest
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In this case should we be using the update saturn script ?

burnt matrix
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What's the update saturn script?

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The one for STV?

celest lake
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dave’s script

burnt matrix
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oh shit I should've put it in the STV section, my bad

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I just have it in the general questions post

worn nest
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Thanks everyone! One less pcb/darksoft multi to buy!

pearl harbor
burnt matrix
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Ok it's all cleaned uo. The STV post should be a one stop shop now for all STV info - #1046941029296779344 message

tacit viper
#

I wish I could go back in time and prevent whomever created THOTD port for the Saturn so we got a better port 😭

burnt matrix
tacit viper
#

Life is good, I can play Corpse Killer on SegaCD

autumn nexus
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The STV core is superb, good on the developers!!

celest lake
thorn pagoda
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its not really that obviously a memory issue, it actually worked perfectly for a long time on single sdram before regressing

burnt matrix
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No new official MRA release but they were updated 5 hours ago by Zakk - https://github.com/zakk4223/STV-MRA

These are the submits:

  • Update generated mras (interleave size bugfix)
  • Merge pull request #4 from srg320/main
  • Add Tecmo World Soccer (non-working for now)

These are the updated MRAs:

  • Puzzle & Action- BoMulEul Chajara (JUET 970125 V2.00K).mra
  • Puzzle & Action- Treasure Hunt (JUET 970901 V2.00E).mra
  • Steep Slope Sliders (JUET 981110 V1.000).mra
  • Tecmo World Cup '98 (JUET 980410 V1.000).mra
  • (JP) Puzzle & Action- BoMulEul Chajara (JUET 970125 V2.00K).mra
  • (JP) Puzzle & Action- Treasure Hunt (JUET 970901 V2.00E).mra
  • (JP) Steep Slope Sliders (JUET 981110 V1.000).mra
  • (JP) Tecmo World Cup '98 (JUET 980410 V1.000).mra
celest lake
#

^^ I don't think that's new. that's the release he did yesterday I believe

burnt matrix
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Oh ok. It just popped up on my feed as being from 5 hours ago.

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I can delete the post if you think it might confuse things.

celest lake
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nah, I think it's best practice to make sure you're up to date. I assume it's the one Zakk did yesterday as dave's script didn't pull anything new

rich violet
burnt matrix
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Yeah the release is still from yesterday. I just peeked at the submit history.

high bramble
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Yes, that is indeed new information that Robby posted. Those MRAs have been updated since Release 5.

river river
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Sounds like we need to wait on zakk to cut a release, I'm sure he's got a good reason for not having done it yet

high bramble
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Exactly. He may not be done with the changes/updates yet.

celest lake
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ahh I see, they are new but not released

sudden tusk
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I’m more trustworthy than half the mofos up in here

old pasture
celest lake
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not yet. technically there isn't a new MRA pack as zakk hasn't cutt a release of the changes he made since revision 5

sudden tusk
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@naive whale I’m not taking any crap from a dude who can’t even beat me in Matrimelee his own favorite fighting game!

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Check M8!

old pasture
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šŸ˜‚

naive whale
pearl harbor
tribal needle
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Btw, does anyone know why the MRA pack doesn't have a fix for Critter Crusher yet? The current one uses a wrong bios. It can easily be fixed manually and the game cannot be played without a proper controller, but for the sake of completeness, shouldn't this be fixed?

old pasture
burnt matrix
tribal needle
burnt matrix
tribal needle
burnt matrix
burnt matrix
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Thank you very much!!

sudden tusk
celest lake
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(Sailor) Moon Cosplay Gathering

naive whale
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Doing a solo panel

tribal needle
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One more thing. Columns'97 is described as running fine in the spreadsheet, but I'm experiencing graphical artifacts with the latest core. The core from 18/02 is not affected, so this looks like a regression. Can anyone confirm that?

celest lake
burnt matrix
visual grove
tribal needle
burnt matrix
burnt matrix
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But the main menu the pieces look sliced

naive whale
tribal needle
naive whale
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Maybe he will show up to the new VGE project. Can’t wait for everyone to see it. It’s the biggest pivot since the history of pivots 🤣

celest lake
sudden tusk
tribal needle
celest lake
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lookin’

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hrm, I just get operation of this cartridge is disallowed in your country

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oh there we go, have to run it with the JP bios

burnt matrix
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I was already committed to finishing my message lol

celest lake
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lol

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I feel that

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yup, broken for me too

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broken in attract mode too

tribal needle
celest lake
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Zakk is the arcade expert. I'm just here to make his life harder

tribal needle
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Like many of us :).

celest lake
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snagged some screenshots. I’ll file it. You said it was good in the previous core?

tribal needle
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Yep, I checked both. The previous one looked fine. I didn't notice any weirdness there.

celest lake
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leaderboards and stats are messed up too

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having a scaler is so silly. I hit the screenshot button expecting these large images based on the image I have on my TV. but then it just squeezes out these little baby 480i images

tribal needle
celest lake
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yeah, I dunno if it's helpful but, like you say, we noticed it so ĀÆ_(惄)_/ĀÆ

naive whale
celest lake
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Yeah, that's what my mom said- wait, I don't think I'm doing this joke right

ancient fractal
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I took a quick look at Astra SuperStars

pearl harbor
ancient fractal
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(Just copying the patches from the Darksoft set)

naive whale
ancient fractal
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So that should probably work for all the 315-5881 protected games

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Not sure if that would be kosher to include in the MRAs

naive whale
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Patches 99% of the time do not include any data that would qualify for copyright protection

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We had all the N64 patches and those were fine per server rules. @burnt matrix can you weigh in?

ancient fractal
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Well, I'm from Sweden and grew up in the 80s, so my stance is relaxed. šŸ˜„ But it's circumventing copyright protection so someone else would have to be the judge..

naive whale
ancient fractal
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ƅre is about as far from here going north as Italy is going south šŸ˜„

naive whale
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Haha I loved it there. Stockholm is nice too

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Went up for the Jon Olsson invitational for like three years in a row

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Took the train from Stockholm to Are once. Same train that takes people to Hogwards in the movies

ancient fractal
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Haha.. I read the train chapter from the first book to my daughter yesterday, so that's some odd synchronicity šŸ˜„

naive whale
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Funny how live syncs up like that

dry hinge
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Trying to get stv working, I think my bios is wrong? I just land on the test menu on continuous hardware test and I can’t seem to get out

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Nvm just got it. Changed cart setting to stv

tribal burrow
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So I have an old single ram build from mister fpga UK. Ordered in 2020, ram is 2.5, Analog IO 6.1.
Let’s say I want to migrate to dual ram for Saturn…
Is my cheapest/best route to try and grab a new IO board from Taki Udon and some new ram?

burnt matrix
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Just can’t share MD5 hashes

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They’re basically the code to the game.

clear condor
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Only on Genesis. Saturn uses Saturn5 hashes, like the rocket

high bramble
celest lake
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Text is definitely messed up!

high bramble
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I noticed that too earlier when I ran the game.

celest hearth
naive whale
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Can’t share Robby

worn nest
ancient fractal
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That was running a custom romset with patches from the Darksoft set.

warped saddle
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those roms are pre-descrambled/decrypted

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the 'patch' would be like 250k

ancient fractal
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Astra SS's diff wasn't that large, surprisingly (a few bytes here and there for the eeprom, and a bit more significant changes on one of the ROMs, but far from the whole thing). but some of the other games probably have a lot more data scrambled

warped saddle
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4584 hexdump lines

ancient fractal
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Yeah, sounds like 250k of XML šŸ™‚

warped saddle
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it wouldn't be the biggest mra, at least

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lol Wizard of Wor at 11MB

burnt matrix
celest lake
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well there you go. if you can run grandia without flickering, you are a member of chosen

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you will be our light in the darkness when all other lights go out

mortal mist
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For now, I don't think there is an ideal solution for Grandia and single sdram , but I welcome any improvement for this topic

naive whale
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a bug is just a feature if you market it correctly after all

celest lake
visual grove
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Just keep buying DE10s

warped saddle
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someone will have a single de10 with a little tag attached to it that says 'grandia'

naive whale
celest lake
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when you list your de10nano on ebay be sure to say ā€œplays gradia on single ram without flickering R@REā€

warped saddle
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I know what I have

celest lake
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L@@K

naive whale
wise brook
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RARE

celest lake
naive whale
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lol I love all the sellers use of the word rare. If you can just go on ebay and buy it any day of the week...shits not rare

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rare is "I had to wait two years for the opportunity to locate one"

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or "I had six saves searches across every online playform including YAJ and it took eight months for one to pop up"

mortal mist
celest lake
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I don’t even look unless it says ā€œL@@Kā€

naive whale
celest lake
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just goes to show you how close to the edge SRG is pushing the hardware.

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for the fucking saturn of all things

warped saddle
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I once saw a serious craigslist listing for a truck

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and it said "mint condition, needs transmission"

naive whale
warped saddle
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those mint condition vehicles with failed transmissions

naive whale
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I just sold my Sony FX3 and even though it was professional maintained by me and in excellent shape I was still like "its used"

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dude asked "how many shutter actuations on it"...checked...."SEVEN" 🤣

polar mountain
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Whenever I eat a mint I turn to my daughter and say "Now my mouth is in mint condition"

polar mountain
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She doesn't even react anymore

naive whale
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I have no children so I make dad jokes to my wife and our pets

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the humor doesn't land

polar mountain
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Sometimes we have to do things just for ourselvez

visual grove
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Embarrassing your children is one of the great perks of being a parent

wise brook
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so, to the few privileged individuals who never had the grandia flicker, did you have any different experiences with VF2, Fighters Megamix etc etc)

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i wonder if it’s as simple as a capacitor that changed on the de10 mobo

visual grove
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What are the grandia flicker repro steps? Is it far into the game? I’ve never run that game even on my actual Saturn šŸ˜…

wise brook
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the cure is simple, 2nd sdram

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everything else is square peg round hole thinking.

yes, this didn’t used to happen but the core was a lot less accurate (and smaller), less stuff worked right (and the chip was less congested).

if Grandia suffers on single ram for a better overall core it is worth it.

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taki made a second new ram stick a lot cheaper anyway

tender axle
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Hello, my sdram didn't passed memtest above 110Mhz, i bought a new one, can i do dual ram with this first sdram anyway ?

wise brook
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ooof

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that not a good number by any metric

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won’t hurt you to try it as a second stick

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but better to return/exchange if possible

tender axle
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Will not fuck up the other ?

tender axle
celest lake
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@visual grove easiet way: #1046941029296779344 message

wise brook
tender axle
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No i mean to limit speed of the other one ?

wise brook
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nah

celest lake
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Nah, you’re good

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It will probably fuck up

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But it won’t hurt anything permanently

tender axle
celest lake
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Corrupted graphics, a crash

wise brook
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more like it might make the core freeze if it fails to execute the required functions the core is expecting

tender axle
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So better to stay on single tho

wise brook
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like how the n64 games would crash due to latency without auto-patching

tender axle
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My probs comes from this ...

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I think ...

mortal mist
burnt matrix
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Or not care that it flickers

naive whale
wise brook
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Hopefully this claws back some precious, precious logic elements for SRG

burnt matrix
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Glad that the core is being split. Can have it function like a normal arcade core that way.

celest lake
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Columns is fixed. We are saved!

warped saddle
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core done

celest lake
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3do wen

wise brook
warped saddle
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so for some fun here

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unstable nightlies isn't going to build STV

celest lake
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just wild that I reported that bug yesterday and it’s fixed today

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We need Zet to fire up the build machine

rich violet
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I guess the CI will need to be updated to actually build the STV build

wise brook
warped saddle
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honestly I kinda wish it was a 2nd repo but maybe later

celest lake
warped saddle
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the SMS core does both arcade and console and it works because the wiki just has an entry in both categories for it

rich violet
wise brook
warped saddle
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so distribution maker copies the rbf to both _Console and _Arcade/cores

wise brook
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Will the dedicated STV version remove the load disk when you boot from an MRA?

warped saddle
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yes

celest lake
wise brook
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I think most of the abandoned bug reports are folks who never bothered to set up authentication and got locked out

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Areku, you had a chance to test the fixes my dude?

tawny compass
tawny compass
wise brook
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oooh, professor Areku

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what’s the subject?

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if i may ask

warped saddle
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'how to use github'

tawny compass
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Computer repairs and networking

celest lake
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@ripe valley if you walk me through the settings like I’m 5 years old, I can help you build your seed 10 saturn builds

warped saddle
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seed 10 may not work now!

celest lake
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We have so many to choose from

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its more the timings I’m concerned about. zet does some sort of magic to make the timings more strict

naive whale
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once the build is out I can finally do a tutorial. I avoided it because I knew it would change

warped saddle
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I'm going to change all the MRAs again, proper setnames and stuff

ancient surge
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So I'm guessing the STV core will gut out the CD stuff to save space?

Or will it be retained for the single game that needs it?

warped saddle
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I'm not sure the single game that needs it even uses the same interface

wise brook
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could potentially gut every form of controller that isn’t digital unless I’m very mistaken?

warped saddle
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and is probably unplayable even with the cdrom support?

ancient surge
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So maybe the CD coding needs to be overhauled just for that edge case.

warped saddle
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so you can use your fishing pole controller?

ancient surge
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The children yearn for the water.

warped saddle
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oh right

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yeah, that game isn't happening

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it has an mpeg decoder board

ancient surge
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Ah, so the CD can get gutted without consequence then.

burnt matrix
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Until some random dude starts demanding that it works on the core

warped saddle
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AS A FISHING ENTHUSIAST....

visual grove
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fpga is a joke, can't even virtual fishing game

warped saddle
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when I grow up I want to be / one of the harvesters of the sea / I think before my days are done / I want to be a fisherman

north parrot
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and then the toys.. go winding dowwn

ripe valley
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I will leave some notes if we need them next time.

burnt matrix
ancient surge
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Single RAM failed to build?

warped saddle
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no

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it takes longer

ripe valley
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Here you are, I must leave now.

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Timings requirements met.

celest lake
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Need to rename to saturn until the MRAs are updated, yeah?

warped saddle
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yeah

burnt matrix
naive whale
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do we need new MRA files for the new core? Probably dont know that as of yet

warped saddle
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you can run with the same ones as long as you rename it to Saturn.rbf. I don't think anything else changed

naive whale
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bingo. Will do a tutorial today or tomorrow for later this week

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now that STV has its final form

burnt matrix
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Fun fact, if you rename it to ā€œSaturn_ZakkSucks.rbfā€ it also works!

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Can you block someone from accessing a GitHub?

celest lake
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asking for a friend?

warped saddle
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I'm about to find out

burnt matrix
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LOL no

naive whale
burnt matrix
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That’s what I was afraid of

naive whale
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i only want Cotton Hill. Not Hank

celest lake
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@river river you can remove the symlink part of the stv script

zealous karma
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So if I have used the update_STV script, what do I have to do so that it uses the new STV core?

celest lake
zealous karma
celest lake
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eventually

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but if you want to use the new core right now

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that's what you need to do

naive whale
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wont capture for a bit...any fundamental diff in core operation or is it just "same shit, no saturn support"?

burnt matrix
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Pins updated, added the new STV core to the download core post - #1046941029296779344 message

working on updating the STV instructions now

celest lake
naive whale
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here have this...custom role

ancient surge
#

Does the STV core also require dual RAM for better accuracy?

celest lake
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Are there two builds of STV?

warped saddle
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yes, he just copied the same qsf files as saturn

burnt matrix
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Ok instructions updated to account for the new ST-V core - #1046941029296779344 message

ripe valley
naive whale
ripe valley
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Dual.

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Single is here - #1046941029296779344 message

naive whale
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perfect thx

burnt matrix
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Ok updated pins with both ST-V cores

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Thanks for making those, builds @ripe valley !

naive whale
wise brook
naive whale
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a 3DO arcade board? yes

wise brook
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yeah that’s it

celest lake
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Bacon is going to try to convince you that the M2 existed, but I read all the magazines in the 90s, so i know it does not

wise brook
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just had the thought that now SRG has leapfrogged every mister developer to bringing us 3d arcade games

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oh yeah, alec64

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or were they all 2d games?

wet hull
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Great that srg decided to split the stv and Saturn

burnt matrix
wise brook
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did they ever make mra’s for it?

burnt matrix
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Nah, you had to patch it to be an N64 game to play it

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So technically not an arcade game on MiSTer

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Same deal with the 64DD games too, had to patch em to be an N64 game

ripe valley
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It was the most logical to split the core.

wise brook
naive whale
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I will have a deodorant and hand sani rule though lolol

celest lake
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I’ll be ready

naive whale
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ill be there Sat. I couldnt commit schedule wise to the full three days

sudden tusk
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SEPARATE BUILDS!!

sudden tusk
celest lake
naive whale
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MGC / MCG...i always get it confused

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doing a 4:30 panel on rare and exotic hardware and ill have a 3DO M2 playable before / after. Probably Tobe! Polystars as I dont want to rig up a lightgun game. Too much risk of someone just yanking the fuck out of it since it wouldn't be in a cabinet

celest lake
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you're brave

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I dunno if I would let anyone touch anything remotely rare at a conference :p

cobalt rune
#

Where's this uh...M2 gaming happening at now??? 🤤

naive whale
celest lake
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ahh ok

naive whale
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ill bring up a demo M2 PCB set for people to hold if they want to; parts donor boards

old pasture
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I see there are Saturn cores posted here
#unstable-nightlies message

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Are we awaiting the separate STV builds?

rich violet
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The CI will need to be updated to produce the STV builds

naive whale
#

capturing now. Fun stuff

old pasture
naive whale
#

yep

old pasture
#

Nice

celest lake
#

@old pasture Dual: #1046941029296779344 message
Single: #1046941029296779344 message

ripe valley
#

@celest lake was faster.

old pasture
#

I had fun streaming STV on Saturday.

celest lake
old pasture
naive whale
#

prolly do a tutorial today at 4 for the new core; compilation of newly working games for later

old pasture
#

Sweet, I'm knackered. I stayed up too late last night.
I wanna go home and sleep.

celest lake
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@warped saddle are you planning on an MRA release today or is it not worth doing until new games boot

sudden tusk
warped saddle
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I probably will, although I anticipate a bunch of people not realizing they have to come here for the ST-V build

celest lake
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such is our lot in life

naive whale
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ill explain it at 4

ripe valley
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At least, @burnt matrix could you ping those ST-V builds ?

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Dual - #1046941029296779344 message
Single - #1046941029296779344 message

warped saddle
#

be sure to also tell everyone to rename them to ST-V.rbf. If the CI ever starts building them the _seed10 naming is probably going to cause issues

naive whale
#

thats what I did to get it running per usual

warped saddle
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with the current mras, yes

naive whale
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so it will change in the future to ST-V.rbf? I will make mention in the vid

warped saddle
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yeah, seems sensible

naive whale
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I am going to tell them to put two cores in the folder then...saturn.rbf and ST-V.rbf. Create two with diff names so they are future proofed

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@warped saddle can you make the MRA zip unzip to JUST the _STV folder? I am going to tell people to NOT copy the root folder but the nested _MRA in but I feel like people will still screw that up

warped saddle
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the zip file puts everything in _ST-V already?

naive whale
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it unpacks to my system as STV-MRA

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then inside is _ST-V

warped saddle
#

fix your shit

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is this some windows thing?

naive whale
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lol whats wrong with my shit? thats what 7zip does

warped saddle
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yeah, I can't 'fix' that unless I name the zip file ST-V.zip

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sorry, _ST-V.zip

naive whale
#

ok I will just tell people

tender axle
warped saddle
#

I like how they had to do that probably because people kept unzipping massive zip archives into like C:\

naive whale
#

edit done. Onto VO for 4. Help the masses not fuck it up (and they still will lol)

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also @burnt matrix you are in Funky Head Boxers. Looks like you!

burnt matrix
#

Or do you want me to post that in #test-builds ?

prime hare
#

I’ll prob do an update stream tonight now that the majority of games are working.

river river
tender axle
#

How to have it without gfx glitches ?

ripe valley
#

Some protection patched version for Darksoft MultiKit.

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I've not tested it so far or checked it.

round trout
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Was gonna try this ST-V thing am I correct in thinking the ST-V option in the saturn core has gone from the latest unstable?

ripe valley
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Yes, gone.

tender axle
#

Let me check

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Indeed

round trout
#

right thought I was going nora batty for a sec there hopefully be re-added soon

ripe valley
round trout
river river
round trout
#

I think I understand. OK i'll hold fire

pearl harbor
warped saddle
#

I guess I should not release new MRAs until unstable CI actually builds ST-V?

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the git repo is now updated, but the zip releases are not

somber jacinth
#

Forgive my ignorance, but I see the core is split now. Do I need 2 instances of the same core? Eg 1 renamed stv.rbf in arcade core folder and one named Saturn.rbf in the console folder as usual?

naive whale
#

right now it works as saturn.rbf but according to @warped saddle it may become ST-V.rbf so my advice is to make a copy of the core currently and name it ST-V.rbf and place it into the arcade cores folder along side saturn.rbf...so when the change occurs you already have the newly named file ready to go and need to change nothing

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or I feel like that is the easiest future proof method

celest lake
#

this will change in the (hopefully near) future, where we will get 2 builds from the unstable bot, and you won't have to rename it

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but if you want to play right now that is how you do it

somber jacinth
#

Ok guys thanks. I think I'll hold fire for a while and see what happens- if my excitement will allow it.

celest lake
#

I don't want to yuck your yum, but if you really want to play the STV games you can....just play the saturn version šŸ˜„

naive whale
#

and uploaded for 4. Fun times

somber jacinth
celest lake
#

SRG is a machine

devout dawn
#

Thank you for putting the work 🤩

rich violet
#

@river river Something weird on the PR: It's adding srg320's commits again

river river
#

I did a rebase and messed it up

frail token
#

There's no worse feeling either

rich violet
river river
patent ingot
#

Renaming that file required? Works just fine dropping into the arcade/core folder just like all other cores in the past. I don't ever recall any dependencies previously.

rich violet
#

Maybe it needs CORE_NAME as well?

sudden tusk
rich violet
#

Awesome

rich violet
river river
devout dawn
#

Yep, taking a look

river river
#

I'll leave the rest to you from here šŸ™‚

tender axle
#

i've clicked, but no 3DO's core was downloaded ...

burnt matrix
stiff patrol
devout dawn
#

Looking good now #unstable-nightlies

celest lake
#

Nice work @devout dawn!

#

@warped saddle release the hounds zip

devout dawn
#

Kudos to @river river for the initial push

rich violet
#

@devout dawn Regarding this: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/332#issue-2793255858
The closest we have to an answer from srg320 is probably this comment:

The game intro code is programmed in such a way that it depends on the accuracy of RAM-H access speed. Here we need absolute accuracy of RAM-H reading by the CPU (that none of the emulators have). To provide such precision is possible only in a dual sdram build.
-- https://github.com/MiSTer-devel/Saturn_MiSTer/issues/251#issuecomment-2482401756
And more recently (today):
In single sdram build ddr3 memory is used more intensively and the speed is not enough for the core to work accurately.
-- https://github.com/MiSTer-devel/Saturn_MiSTer/issues/355#issuecomment-2677819865
So I think he considers the Dual build to be the best

river river
#

update_stv.sh has been updated to handle the new file names too

Note: Looks like Unstable_Folder_MiSTer still needs to update for all the pieces to work seamlessly

celest lake
#

Dual ram supremacy. The tube men cower at our memory bandwidth

pallid pier
#

so are the discussions of ST-V going to be in another thread?

devout dawn
rich violet
#

Okay, cool

celest lake
#

I don’t say this enough @devout dawn, but thank you for all your work with this stuff. You really make the mister experience so much more enjoyable and easy. I don’t think I would have dipped my toe in if update_all didn’t exist. As a new user, it just makes shit so much more approachable

devout dawn
#

Btw, @rich violet I've seen how you took your time with the emojis haha

sacred goblet
wet hull
#

Yeah, theypsilon is 🐐

river river
green swift
#

MiSTer wouldn’t be anywhere near as popular as it is without Update_all

celest lake
#

It cannot be overstated enough how powerful it is to just have something that you can click and, regardless as to how ā€œplugged inā€ you are to the community, you will just get the latest stable cores (and the folder structure) all set up for you.

pearl harbor
#

This latest STV update is awesome. I'm glad that you can finally set each game's OSD settings individually now. Allows me to do unique button mapping for games like Guardian Force (L and R for rotating your aim).

sacred goblet
naive whale
river river
sacred goblet
#

Ah ok!

river river
#

Then the last piece of the puzzle is for zakk to cut a new release with the updated mra files

pearl harbor
warped saddle
#

I just did that

#

every game has a setname and generic button labels now

#

and it at least tries to skip buttons that don't exist according to mame

#

so it won't ask you to map button 4,5,6 on a 3 button game

upper dust
#

If anyone is using a composite CRT, then you'll need to duplicate the Saturn values with ST-V in front of the timings to reduce dot crawl in the yc.txt file, until @kind stump updates it

sacred goblet
naive whale
sacred goblet
#

update all download ST-V Dual and Single unstable core in "unstable" folder. Then stv update copy the choosen core in arcade core folder

winter phoenix
#

wow, he split STV off of the Saturn core. Makes sense, though, I suppose

#

I wonder how much room that gets back

sacred goblet
#

New problem. Now when i try to launch stv game nothing happens. ST-V core is present in arcade/core folder :

river river
#

@sacred goblet when you ran update_stv did it also download some new mras?

tender axle
#

I ran update_all but no ST-V core came 😢

river river
#

fwiw I just tested it and its at least working on my MiSTer

sacred goblet
stiff patrol
#

it takes time for the distribution to update for update_all

river river
tender axle
#

Yes i have

river river
#

Depending on what time you ran it its possible it wasn't in the db file yet

naive whale
naive whale
#

I told people in the tutorial to add the core twice; one named Saturn.rbf and one named ST-V.rbf

river river
naive whale
#

So when the change over occurs it works both ways

#

Ok cool

sacred goblet
#

It seems my MRA are correct :

naive whale
#

Added an extra note to the vid description so people will know

sacred goblet
#

After rebooting everything works properly

tender axle
#

hum

#

how to config for unstable nightlies in update all ?

tender axle
#

Thanks

burnt matrix
#

Updated the pins with cleaned up link formatting. Let me know your thoughts before I propagate that to all the other channels.

#

Can someone who’s kept up with chat tell me which is the STV build I should pin? I assume the latest ones in #unstable-nightlies ?

celest lake
#

yes

#

unless there were reports that the timing is bad on those

#

but I don't think anyone said anything

tender axle
#

@river river i've updated via your script, games are launching, but i cannot find the rbf in cores folder ?

celest lake
#

@river river looks like the script is still linking saturn

#
'/media/fat/_Arcade/cores/Saturn.rbf' -> '/media/fat/_Unstable/Saturn_DualSDRAM_unstable_20250224_143df2.rbf'
Checking STV-MRA for latest version
New version Release 6 found, downloading release asset...```
coarse tokenBOT
#
ln --symbolic --force --verbose ${stv_rbf} /media/fat/_Arcade/cores/ST-V.rbf
celest lake
#

that's a freshly downloaded script ĀÆ_(惄)_/ĀÆ

rich violet
celest lake
#

I wonder if the version that comes down with the zip is giving me an older version?

river river
#

Weird

celest lake
#

ok, not sure what happened, but copy/pasting the script worked fine

tender axle
river river
chrome chasm
#

Quick question for anyone that knows, now that the ST-V core is separate, how would it be named in MiSTer.ini for per core options, like a custom Main, Would this be right?
[ST-V] main=MiSTer_unstable

naive whale
#

So many changes today haha. Been interesting keeping up

burnt matrix
naive whale
#

A brave new Saturn frontier today

slow crypt
#

Hello, how are you?
Has anyone managed to use the latest version of SV-T? After they separated Saturn from ST-V I can't use the last core

celest lake
#

check the pins @slow crypt

tender axle
slow crypt
naive whale
celest lake
#

you’re just a hater

celest lake
tender axle
#

🤣

slow crypt
#

ahhh need raname to SATURN.RBF

visual grove
#

Do the needful

river river
#

Looks like this should be updated to say "name it ST-V.rbf in step 2.

celest lake
#

@warped saddle Looks like batman only allows you to bind 2 buttons (but it’s a 3 button game) - not sure if that’s an MRA thing or not

slow crypt
#

I renamed the rbf, now the game almost starts, but it says cartridge error and the option to change the cartridge is gone

river river
#

@slow crypt did you get the actual unstable ST-V rbf? #unstable-nightlies message

warped saddle
#

looks like mame is wrong, wtf

slow crypt
#

I took it but replaced it with this one or would I have to leave it there?

#

before it worked

warped saddle
#

oh wait no. wtf

celest lake
burnt matrix
warped saddle
#

guess that doesn't include the start button, but it helpfully says radiant silvergun is 4 buttons for some reason which confused me

warped saddle
#

run your stv update thing or whatever. fixed the button thing

high bramble
#

Thank you very much for all your work on the MRAs.

naive whale
#

I showed Winter Heat doing it in the tutorial that goes out in 3 minutes

#

when you get the error and end up at the STV bios splash screen

slow crypt
#

now, when i click in anyone game, nothing happens and I'm thrown to the mister's home screen

#

"click"

#

finally!

#

I achieved

river river
#

@slow crypt what did you do to fix it?

prime hare
#

Man, you guys are chatty. Is the most recent single ram ST-V still pinned?

celest lake
#

(until something in the release process changes)

#

STV is its own core now

prime hare
#

lol

#

I'm in the know. I just want to make sure I am using the latest built of the ST-V core. The latest unstable was posted at 2:50pm

celest lake
#

yeah

#

that's the only one so far

prime hare
#

okay, so my controls are not being saved between ST-V games. Also, when defining buttons within the OSD it only asks for buttons 1-3. ST-V has 6 button games.

#

I deleted old config and map files

river river
#

Maybe run update_stv again? Zakk just pushed out a new release of the mras with more buttons (don't know about the saving of buttons though sorry)

prime hare
#

I grabbed the latest Zakk collection

river river
#

Got any examples of games that need more buttons? The number of buttons vary from game to game. They don't all have 6 buttons

prime hare
#

I see a newer one

river river
#

Yes that's the one I was talking about

warped saddle
#

it's like any other arcade core now. settings are per 'setname'/mra and it wont' ask for every button for every game

#

if mame says the game is 4 buttons, it asks for 4

prime hare
#

good to know

tight haven
#

I popped in at the right time lol. Exactly what I was trying to confirm myself

burnt matrix
#

pins updated

prime hare
#

all 15 pins

river river
#

Is there a fix for this Please check game cartridge error?

#

Got this with Columns '97

#

Oh this is one of those ones which has the disallowed in this country error

#

OK, so load the version in the JP Bios folder

alpine pagoda
#

Seems like coin doesn’t get auto mapped to anything now, just start and the action buttons, could that be fixable?

naive whale
river river
#

Seems like DaeJeon! SanJeon SuJeon is sad for both

worn nest
prime hare
worn nest
#

Astra SuperStars still corrupted correct?

naive whale
naive whale
worn nest
#

Where can I find said patch? I have both darksoft sets

#

the 2019 and the Dark Knight versions

restive thorn
naive whale
#

That zip contains basically every bios that was used on STV so having alt MRAs call for diff files that are required for those versions of the game

#

Vs you loading up bios files manually in the core and hoping you guessed the right one / kept a chart handle near you

tawny compass
#

Testing the new STV mras, now they behave like individual cores, like arcades. That was intended, right?

#

BTW, Batman Forever has no sound, and button 1 does not work.

restive thorn
restive thorn
#

it may never get sound

#

dunno

mortal mist
restive thorn
#

just like every other arcade game on mister

tawny compass
#

That's cool to know, thanks guys, bummer about Batman though...

burnt matrix
restive thorn
#

you can paly it on saturn

celest lake
#

@warped saddle Not sure if it’s an MRA thing but you can map all three buttons in batman, but only 2 work

#

if it’s not, I’ll file it

tawny compass
celest lake
#

yeah, they weren’t map able until release 7

#

but you’re right

#

the button still doesn’t work

tawny compass
river river
tawny compass
#

Is there a way to rotate the screen in order to play Shienryu? Shows only in TATE...

river river
#

Go into service mode, then system assignments

tawny compass
river river
#

lol ok, yeah I see that

#

Time to fire up the rt4k

celest lake
tawny compass
river river
river river
# tawny compass ???
RetroTINK

The RetroTINK-4K is the latest evolution of the RetroTINK line of video line doublers and upscalers. Below is a list of a few standout features. Outputs HD Digital Video up to 4K60. Flexible output modes including 480p, 1080p, 1440p at various refresh rates (60/120/etc.) Custom modelines possible via a text file on the SD card Fully buffer...

celest lake
high bramble
#

More button tweaks occurred in Release 7...

celest lake
#

it’s buttons all the way down

#

I suspect it’s core too

high bramble
#

šŸ‘€

tawny compass
river river
tawny compass
#

Inverting the controls somehow works, kinda like an horizontal SHMUP...

#

And I'm sure owls don't blink like that...

burnt matrix
#

You don’t get to decide that

#

||im just joking around lol||

tawny compass
#

I'll stick with the Saturn version in the meantime, but looks really weird compared to the original arcade.

pearl harbor
naive whale
#

Can someone help me? I can’t get Quest 64 to work in the STV core

high bramble
#

You have to set the cart type to 'N64'.

pearl harbor
naive whale
#

Oh wait you said rubbed off. Diff meaning!

#

Haha now that one person has seen the joke I’ll delete it 🤣

pearl harbor
#

lol

high bramble
#

I saw nothing...

pearl harbor
#

I saw something...

#

Screen shot'd it. elmorise

high bramble
#

Money shot'd?

pearl harbor
#

Close enough.

prime hare
#

@naive whale playing it

naive whale
#

🤣

naive whale
high bramble
#

Yeah, I'm thinking some buttons aren't wired correctly in the core as well.

According to stv.cpp in MAME, Batman Forever (batmanfr) uses PORTA and PORTB inputs... but the first button is skipped on both ports for the button assignments.

#

PORT_START("PORTA") STV_PLAYER_INPUTS(1, BUTTON1, BUTTON2, BUTTON3, BUTTON4)

PORT_START("PORTB") STV_PLAYER_INPUTS(2, BUTTON1, BUTTON2, BUTTON3, BUTTON4)

#

This is how the buttons are assigned for Batman Forever:

PORT_MODIFY("PORTA") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Jump") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Punch") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Kick")

PORT_MODIFY("PORTB") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Jump") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Punch") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Kick")

#

If you change the buttons section in the MRA to this:

<buttons names="-,Jump,Punch/Gadgets,Start,Service,-,-,-,Test,Coin" />

by skipping the first button assignment, 'Jump' and 'Punch/Gadgets' line up and respond appropriately in-game (as do 'Start', 'Service', 'Test', and 'Coin', so those were already in the correct positions), but I've tried assigning 'Kick' to all of the other unassigned spaces (-) and it simply doesn't work in-game.

celest lake
#

Gonna wait for Zakk to chime in, just to be certain. If it’s a core bug, I’ll file it.

burnt matrix
#

Time for Logic Puzzles!

river river
high bramble
#

Input Test that doesn't include joysticks and action buttons? šŸ¤”
Yeah, that's real helpful...

north parrot
#

also to note the credit button on a MiSTercade won't map into the STV core, not a big issue since i can just map a different button though

static jetty
north parrot
#

hmm weird, yep mistercade in an astro city, the core wouldn't register the credit button

exotic elk
#

very @burnt matrix

#

and again

wise brook
#

love

sacred goblet
#

ST-V Decathlete is not working for now? Have to wait core update or there is a trick?

wise brook
#

it’s not broken, you’re just finally seeing thru the matrix

warped saddle
#

the Batman thing is a core bug I guess. even if I revert to previous unified build and MRA and map every saturn button, kick doesn't work

acoustic sable
rich violet
#

That was already linked in the pinned ST-V info post: #1046941029296779344 message šŸ“Œ

north parrot
#

any tips on what to google for the japan region STV bios?

high bramble
#

Look for stvbios.zip from MAME 0.258 ROMs set or higher.

north parrot
#

thanks

high bramble
#

0.274 is the latest.

north parrot
#

that did the trick thanks! so many stvbios.zip's out there!

high bramble
#

There are a lot of MAME versions out there. šŸ˜‰

burnt matrix
high bramble
#

Quite girthy...

quick sorrel
#

As my niece says, Fega Faturn
Girthy Saturn šŸ¤“

lofty spire
#

hell yeah, the girthiest console of its generation

wise brook
#

off topic but i’ve gone down a rabbit hole on photosensitivity

#

was playing some japanese games with really flashy fmv cutscenes and got to thinking about the porygon pokƩmon incident

upper dust
#

Especially on big TVs we have today. I always have offset lighting on anything bigger than 42" or has HDR

wise brook
#

i’ve just watched the episode

#

it’s great (in spite of the incident) , i was wondering the whole time when the moment would happen, it kinda happens a few times in the second half of the episode.
but really goes all out with pikachu’s final attack

#

4 and a bit seconds of near full screen red/blue flashing

#

the tenchi muyo opening had something like that but less so

burnt matrix
#

The over correction for the US Pokemon cartoon was funny.

wise brook
#

the animation being cut down to 4 frames a second and having a dark filter slapped over it

ancient surge
#

Electric Soldier Porygon was never dubbed outside of Japan. It's one of the few episodes that was never localized in any other territory.

#

I'm guessing you guys are mistaking fan edits as a genuine edit?

thorn pagoda
#

how many people were affected by it when it first aired

wise brook
#

so according to reports around 650

#

with 6 or so of them having had seizures

thorn pagoda
#

oh

wise brook
#

some people had symptoms as mild as a stomach upset

thorn pagoda
#

idk why i thought it'd be more, 6 is still bad though

wise brook
#

it’s supposedly 1 in 4000 who may suffer photosensitivity so the number of incidents tracks with the viewership

#

around 4 million

#

well, the average would have equaled 2.4 mil so less were affected than the odds would suggest

thorn pagoda
#

i bet there's some degree of "oh no pokemon made so siiiiick, no school for me today" in those numbers

#

not the 6 but the other 644

ancient surge
#

Regardless, the seizure incident had a widespread impact on Japanese media. It's not a coincidence that after the Electric Soldier Porygon incident, strobing light effects were gradually phased out in many anime and video games to prevent another incident from happening again. It's also why a lot of anime enforced a warning to avoid being too close to a television.

burnt matrix
#

Way to go random Japanese children. Ruining anime for the rest of us.

ancient surge
#

Even older anime and video games before the incident would commonly be edited to tone down any flashing effects to prevent possible seizures.

burnt matrix
#

Wow, theey're even censoring older anime too?

#

I'm writing to my congressman or congresswoman

thorn pagoda
#

its difficult with games where you can't really predict what the players going to do to make their own flashing pattern somehow

warped saddle
#

I have zero history (even family history) of seizures/epilepsy etc and when I watched that it was weird. I can only describe it as....squishy

burnt matrix
#

you felt squishy?

#

I wanna raw dog porygon flashing, anyone have a link?

warped saddle
#

rip robby

wise brook
#

there’s an archive with just subbed pokĆ©mon

warped saddle
#

it's just out there on youtube

exotic elk
#

Look for "seizure supercut"

warped saddle
#

'porygon flashing'

exotic elk
#

frashing

#

(they did it to themselves, not my fault)

wise brook
#

the whole episode is good tho and worth watching

burnt matrix
exotic elk
#

man you're really focused on raw dogging today

warped saddle
#

sorry I don't watch cartoons

#

well

#

except Garfield

wise brook
#

Wildest part, internationally This wasn’t the first time something like this happened.

#

The Japanese and the United States had no regulations on photosensitivity, but the UK did. because of a noodle commercial in 93 that caused a bout of epilepsy

burnt matrix
#

Ok, I just watchd it and had no effect on me. This can only mean that I'm a pokemon adonis

wise brook
#

and you’ll never guess who stared in the commercial

burnt matrix
#

in all seriousness that effect is crazy, way over the top

exotic elk
warped saddle
#

his name? Albert Einstein

exotic elk
#

your brain might be smoothing it out temporally

warped saddle
#

Robby's life is skipping frames

wise brook
exotic elk
wise brook
#

Troy MF’ing McClure himself

#

Paul Hartman

burnt matrix
exotic elk
#

jeezus

#

don't actively seek epilepsy

warped saddle
#

Robby, move toward the light

wise brook
#

so the brit’s identified that the blue red specifically was extra problematic

exotic elk
#

which is why American policecar

wise brook
#

those colors flashing repeatedly activate the cones at the back of your eyes.

even just changing the red to orange would have been enough to blunt the affect

celest lake
#

why is robby microdosing seizures?

#

I leave you guys alone for 15 minutes….

exotic elk
#

he said it was good for him

wise brook
#

there’s something else legally funky about that episode

#

the weapon pikachu fights is very, x-wing~ish

prime hare
#

I didn't know there was a new Darksoft ST-V multi coming out with a repo soundboard for Batman.

warped saddle
#

what's a few games with the credit mapping issue?

prime hare
#

I would have to go watch a VOD or test again. A lot of games have a unused button 4 as well.

#

I'll send you a list when I get back infront of the mister

trim nimbus
warped saddle
#

the unused 4th button is some mame BS. like it lists 4 buttons for radiant silvergun

#

well, even better

#

4 buttons for player 1 and 2, 3 for player 3 and 4!

#

I think it's just some generic ST-V data

trim nimbus
#

Guess not. The connector is on the cart. Oh well, hopefully it is implemented in mister so I don’t have to buy a second stv multi

naive whale
high bramble
warped saddle
#

yeah, that's a srg thing to resolve

high bramble
#

Kinda figured. Thanks.

celest lake
#

I filed it

warped saddle
#

we'll eventually have to sort out a mahjong panel too

celest lake
burnt matrix
#

mahjong, really?

warped saddle
#

I'm unsure if it is lewd or not

ancient surge
#

Don't you hate it when you're playing mahjong and the girl in front of you takes off all her clothes for no reason?

Kind of rude smh šŸ˜’

celest lake
#

they have no respect for the sport

burnt matrix
#

alright, I'm just gonna say it - smutty arcade games are WEIRD

#

like wtf man, why can't we be happy with little shooty bang bang spaceships

warped saddle
#

says the man that went to a hostess cafe

burnt matrix
#

That was wholesome family fun

#

the lady didn't know how to draw a famicom though so she gave me pikachu

#

I was pretty dissapointed ngl

visual grove
#

To type that Robby had to move his anime-girl-on-a-toilet figurine out of the way to slide his keyboard forward

winter phoenix
#

the only figures on his desk are model trains, let's be real

clear condor
#

anime model trains, on toilets

burnt matrix
winter phoenix
#

see, there it is, I knew it

high bramble
muted cradle
wise brook
#

So Mr Kuba, how much space (if any) have you gained to work with since the core split?

mortal mist
#

Logic utilization (in ALMs) 36,104 / 41,910 ( 86 % ) - ST-V

wise brook
#

oh that’s fantastic

warped saddle
#

now we gottta fit an entire sound card in there

wet hull
rich violet
#

Maybe there's enough space in the Saturn core for @untold cloud to fit the interlaced/lightgun fix, since the ST-V split

warped saddle
#

to be fair

mortal mist
#

when compiling dualsdram for saturn, I managed to fit in 96%

warped saddle
#

since ST-V uses mras, you could literally have ST-V-protection1.rbf, ST-V-protection2.rbf and ST-Vbatmansound.rbf if you need to

ancient surge
warped saddle
#

lightgun too

rich violet
celest lake
#

I’m hoping kuba can sneak the hdmi sync 480i hack that on the psx core

rich violet
#

Is that the "new bob" thing?

high bramble
#

Meet the new Bob, same as the old Bob... but not.

celest lake
#

I think that’s what it does

rancid adder
#

yo guys. do i need two different bios files for s-tv? keeps telling me i have the wrong country version

celest lake
#

I dunno, it’s magic

high bramble
rich violet
#

What's "Bob-New" then?

celest lake
#

That’s zakk’s deinterlacer

#

Bobjr

rancid adder
rich violet
#

Is there a document on what it does? I'm quite interested šŸ˜„

rancid adder
#

also got the missing something in the bios file message on games that worked though like golden axe the duel

high bramble
#

That was going to be my next question.

#

You probably need an updated stvbios.zip file. Need to source one from a more recent MAME ROMs set.

#

...from at least v0.258 or higher.
v0.274 is currently the latest (until tomorrow... probably).

rancid adder
#

ok google did me wrong so far it looks like

#

i try to find the mame set

#

thanks

pearl harbor
#

The correct one has like 2 or 3 additional files in the zip.

rancid adder
#

Yea! columns 97 now works. right bios plus jp MRA

#

looks like 12 ic8 files plus 2 bin and one nv file is the right number

high bramble
#

Yep!
#1046941029296779344 message

pearl harbor
#

I was surprised that Columns '97 was a 480i game. Pretty unusual for a puzzle game at the time.

radiant karma
#

Greatly improved bob deinterlacing. Hopefully coming soon to the Saturn core.

rich violet
#

Thanks! Very cool. Is there any reason to keep the old bob?

copper furnace
#

I remember writing about this before. Now a small addition. When I decided to launch Guardian Heroes, when I launched the main menu I found this

copper furnace
radiant karma
ripe valley
mortal mist
#

try another game image

copper furnace
#

I haven't encountered such problems yet, except for Sonic R and Guardian Heroes

#

I'll try images from other regions

ancient fractal
warped saddle
#

I had something like it working, but it only looked good at integer scaling or like 1440p+

radiant karma
#

480i shouldn't have visible scanlines, but yeah, I do know some friends who would like scanlines over everything.

ancient fractal
warped saddle
#

no, the morph does it, the 5x does it too

#

osscpro may also? I don't know

static jetty
#

Hey guys, I updated the stv_updater.ini to look for "unstable" vs "_unstable" and did the updates but the core doesn't launch unless I change it back, the option is now there in the ini, also renamed the folder to "unstable" any ideas?

radiant karma
river river
#

@static jetty Are you able to ssh onto your MiSTer and run ls -l /media/fat/_Arcade/cores/ST-V.rbf?

river river
#

If for some reason you need to have that folder named unstable then you could set stv_rbf_path to the full path of where that folder is, eg: stv_rbf_path=/media/fat/unstable

static jetty
river river
#

Why did you rename the _Unstable folder anyhow?

static jetty
river river
static jetty
static jetty
#

Doesn't work I also noticed if I make the change the rbf link disappears from the arcade cores folder.

river river
#

OK, I'll test it out on my mister

#

So I've got this set for update_stv.ini

stv_rbf_path=/media/fat/Unstable
stv_rbf_type=DualSDRAM_unstable
Starting update_stv.sh
Linking new version /media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf to /media/fat/_Arcade/cores/ST-V.rbf...
'/media/fat/_Arcade/cores/ST-V.rbf' -> '/media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf'
Checking STV-MRA for latest version
STV-MRA is up to date at version Release 7
update_stv.sh finished
/media/fat/Scripts# ls -l /media/fat/_Arcade/cores/ST-V.rbf
lrwxr-xr-x 1 root root 63 Feb 25 17:20 /media/fat/_Arcade/cores/ST-V.rbf -> /media/fat/Unstable/ST-V_DualSDRAM_unstable_20250224_19a516.rbf
static jetty
static jetty
#

Is the script not elevated with permissions or something?

river river
#

How did you put the update_stv.sh script on that mister?

static jetty
#

Via ftp

river river
#

That to me looks like maybe the character encoding or line ending is messed up

static jetty
#

I'll re-download it one sec

#

I'll copy to SD direct vs ftp

river river
#

Do the same for update_stv.ini as well. Although I'm guessing perhaps the problem is that you're on windows and its maybe doing Windows line ending. If your editor has an option for unix line ending/encoding that might help

analog totem
#

make sure you’re transferring in binary mode via FTP as well

high bramble
#

If using Filezilla, yes.

analog totem
#

oh does winscp default to binary

#

maybe it does

high bramble
#

It does.

static jetty
#

Same issue unfortunately, copied both files via SD direct

analog totem
#

ah ok yeah I do seem to remember that

#

@static jetty try editing with notepad++ and save the file with unix line endings maybe?

static jetty
#

Can you guys shoot me a copy of the ini as above

analog totem
#

I would but I haven’t messed with the STV stuff yet

river river
static jetty
#

That works 😁

#

The above ini works now wtf

river river
#

Yeah, so like @analog totem mentioned, sounds like you need to use an editor like Notepad++ to make sure that its set with unix line endings

static jetty
#

Maybe post the ini on your GitHub

#

With the script together

river river
#

Is this MiSTer online?

static jetty
#

It is

river river
static jetty
#

Fully works now without the annoying unstable submenu ā¤ļø sorry ocd

river river
static jetty
analog totem
#

could’ve just been a fluke and running it again will work

static jetty
#

Looks like it ok?

analog totem
#

yep looks good

static jetty
#

Sweet thanks boys appreciate it, so just the sussy .ini

#

@river river One final question, with notepad++ any special settings in that etc I need to be aware of?

river river
#

It needs to be Unix (LF)

burnt matrix
#

So what are the ST-V exclusives that are worth checking out? I.e. not the photo stuff.

wise brook
#

i dig the tant-r like game. neat art style it’s a little glitched right now

#

Taisen Tanto-R

open swan
# burnt matrix So what are the ST-V exclusives that are worth checking out? I.e. not the photo ...

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→ Mausuke no Ojama the World " Data East (1996) " ≔ Puzzle Arcade Game ≔ Lightning Room
怊 Lightning Room - https://goo.gl/jJRuag 怋

#games #retrogame #retrogaming #gaming #oldies #classic #play #videogame #gameplay #oldschool #shortplay

ā–¶ Play video
burnt matrix
sturdy kernel
river river
#

šŸ‘‹ a couple of small updates to update_stv.

I've added a manage_rbf option. If you set it to false it won't setup the symlinks to /media/fat/_Arcade/cores/ST-V.rbf. Not sure if anyone wanted that but good if say you want to copy your own .rbf in place but wanted something to still download the MRAs easily for you.

I've also added an update_stv.ini.example file in /media/fat/Scripts. Copy it to update_stv.ini if you want.

And lastly if you want to get updates make sure you update your /media/fat/downloader.ini with the download config for update_stv as I'll no longer be updating the gist anymore.

sacred goblet
river river
sacred goblet
river river
# sacred goblet yes

It means when you run update or update_all that it'll update update_stv when there's updates to it instead of manually uploading the script

sacred goblet
river river
#

I just realised I forgot to put a step for actually running update/update_all in that section. I've just fixed the README

river river
mortal mist
#

For ST-V, only Shienryu needs the screen rotated?

drowsy hull
#

Were there any stv lightgun games?

muted cradle
ripe valley
#

Is there any option to identify the game on the FPGA side through the MRA file? This is needed to enable/disable additional chips for individual games.

warped saddle
#

I'm answering it now

ripe valley
#

Thanks.

#

Perfect! šŸ‘Œ

thorn pagoda
warped saddle
#

no, it looks worse than the 5x or even morph without bfi

thorn pagoda
#

huh

warped saddle
#

it looks just as bad as enabling the scandoubler+scanlines and then non-integer scaling it

thorn pagoda
#

did you do the half line offset thing vertically?

warped saddle
#

(because that's effectively what it is doing)

#

yeah,the 'new' bob is just the half-line adjustment

thorn pagoda
#

weird i thought that was meant to be the key to getting the scanlines to look good

visual grove
cursive tree
# burnt matrix

Is there a new Seed10 build for the latest Saturn_unstable cores (Single and Dual Ram)? Couldn“t find it at the pins

ripe valley
#

I've done them, but won't be necessary as the compilation is fine at the moment and the timings requirements are met this time.

burnt matrix
upper dust
#

nice script - great work!

wise brook
#

pins for the pin god

river river
slow crypt
#

and change all rma files to more recent archives

river river
slow crypt
#

the rma files need to be replaced

river river
#

Oh your setting this up all manually?

slow crypt
#

yeah! all steps manually

#

the script dont work for me

#

i make step by step

river river
#

Ok

slow crypt
#

i show in my youtube channel with make manually files

#

Saiu o novo core de MiSTeR FPGA de ST-V, O arcade da Sega que é um Sega Saturn PRO! EstÔ com vÔrrios games jogÔveis e eu separei todos arquivos e ensino você a instalar nos MiSTeR FPGA!

Quer falar com o Maddruga?
[email protected]

Lojinha de produtos usados e em 3d
Lojinha do Maddruga
http://bit.ly/canalmaddrugamers
_________________________...

ā–¶ Play video
#

the problem was solved

#

" sorry my english, im a brazilian and my english is bad " kkkk

river river
#

Does this video show you running the script at all? Or just manually copying the files?

slow crypt
#

only manually copyng and arrnage the files

river river
#

Alright thanks. That probably won't help me figure out why it didn't work for you. I know how to manually copy the files and the script also works for me

slow crypt
#

When I made the script, I must have done something wrong

upper dust
river river
upper dust
river river
#

If it printed nothing then you must have the first version of the script. I've updated it a bit since then and it'll print out what it's doing even if it doesn't do anything

upper dust
river river
#

That doesn't just print "Press any button" and nothing if there's a problem

#

Or even if there's not a problem.