#Sega Saturn
1 messages · Page 89 of 1
use the home button to skip all other buttons
4, set the input to virtual gun and play
How do you hook up the sensor bar, though?…
you’ll need the wii sensor bar on of course, like leave the wii on for now
Ah I see
you can get usb powered ones and battery powered ones for a more permanent setup
with a usb powered one you can usually just plug it into the tv for power
or the back port on the usb hub on your mister would work well too
(it only delivers voltage anyway)
The MiSTer project offers you a great way to play your classic videos games. That includes the light gun games of the past. If you don't have a original light gun to use, or want to play the games on an HDTV you can use a Wiimote instead.
To view a blog version of this video visit:
https://techwiz.family.blog/2021/06/14/using-your-wiimote-as-a...
deleted part 3 as it’s not needed for the wiimote
You can also put out two ikea LED candles in lieu of a sensor bar. IKEA hacks 👍
in latest Saturn build i have Green cursor in middle of the screen, is that a bug or i can turn it off?
yes
turn off the cursor it’s just below the option for the virtual lightgun
Thanks
just cycle the option from small>medium>large>off
Your second input is set to lightgun I guess, You can change it to Off or Digital
Right now, the only way to get analogue trigger support on the Saturn core is to use an actual Saturn 3D Pad through SNAC.
I can confirm that many of the games are now at least able to get to the attract mode. Even Decathlete is running, although completely without textures / sprites.
I'll have to get the SNAC adapter!
I've got a real 3D controller so that's not a problem.
Still very new to the MiSTer ecosyetm. Have not dived into anything SNAC related yet.
A word of advice: you may find mention of needing a 'level shifter board' when connecting a SNAC adapter to the MiSTer.
That's true for some systems (e.g. Mega Drive), but the Saturn SNAC adapter doesn't need this.
Here's my Saturn SNAC adapter. The only thing between it and the MiSTer is an extension lead with a right angled connector.
Thanks for the tip!
Notably Final Fight v1.1, Golden Axe Super Major League, Virtua Fighter Remix , and Winter Heat are playable.
I'd say that about 20% of the library remains unplayable or displays heavy glitches.
Puyo Puyo Sun,Soukyugurentai and Baku Baku animals work, Astra SuperStars have graphical issues
That depends on the Saturn SNAC adapter. Some have level shifting built in, others do not. Always safest to check the information on the store you're buying from. 🙂
Good point. That's on me for assuming all Saturn SNAC adapters were built the same. I apologise.
I was told in here last week that I needed the level shifter between my MiSTer and my Saturn SNAC…
Your Saturn SNAC doesn’t have level shifting built in?
I have no idea. Jae just told me that I should be using it so I'm using it #1046941029296779344 message
(I was using it already actually under the assumption that I needed to)
yeah - saturn is a 5v and needs to go down to the MiSTer's 3.3v
I think PSX and N64 are the only controllers that are 3.3v
I will try to update the ST-V list at some point today, unfortunately my son got sick , he has a high fever. I have a little less time.
I found out that, apparently, the dropout doesn't trigger if I set the RetroBit Saturn controller to the default DInput mode instead of XInput mode... I can't get a rational explanation but it seems to prevent them consistently
This is the Saturn SNAC adapter I use. This one does not require a level shifter.
It may be worth compiling a list of which SNAC adapters do and don't have level shifting built in.
Does Porkchop's SNACv3/64/whatever-its-called support saturn? I have one but ive never actually tested saturn on it
ST-V
Listed as "Saturn (preliminary, work-in-progress)", but says OEM pads/3D pads tested and working
And stunner works as of Oct 2024, but only for snac64s bought after that time
OK, I finally wrote a story about the Saturn MiSTer core's latest updates. Here it is: https://www.segasaturnshiro.com/2025/02/14/saturn-mister-core-adds-titan-emulation-additional-light-gun-support/
great article, couldn’t get those images to load on iphone
Link?
You can use Wii Remotes as lightguns on MiSTer!?
That's weird, they load up on my iPhone 13...
Try reloading the page?
These are the images
Yep! See here: #1046941029296779344 message
Are people just straight up using composite blending by itself or should I be using some shadow masks with it?
I didn't use any shadowmask with my comparison, just turned on composite blending
Those images in my story are pretty big, so maybe I should replace them with ones that are a little bit downsized...
If I may ask: what is composite blend?
It's a filter to simulate how pixels blend together a bit over a composite cable on a CRT
OK, I replaced those two photos with downsized ones that are 75% smaller files. Give it another try and see if they load for you: https://www.segasaturnshiro.com/2025/02/14/saturn-mister-core-adds-titan-emulation-additional-light-gun-support/
loaded first time
oh! i just thought, you might really like the MiSTer remote script
it can take screenshots on mister with a single button and it’s really easy to access them
there’s a free companion app
yoooo that would be great
The images work for me too.
Although I think it would be better to show the difference on a screenshot showing mesh transparency!
not a bad idea
Has a boarder been added for the sinden gun to work ?
is that something sinden does on his forked cores?
Sinden people do that
so there was a video to get a wii remote working on a modern tv as a light gun?
I might add it and give it a go, its only a sys add, I used to use wii remote as a gun on mister
Golden Axe The Duel now works ❤️
awesome thanks
Thanks, missed he posted that. Updated the pins with a link to his GitHub repo.
@celest lake Do you happen to have RetroCastle I/O board too? If not, what's the I/O board you use? I'm still investigating those nasty micro-disconnections
I have one of these (was my first mister) https://www.retrocastlestore.com/products/mister-fpga-full-kit-digital-dual-sdram-2024-version
I talked to ivory on alichat about it and their response was basically that their USB ports are not compatible with some devices
and in my case, it’s everything but 8bitdo controller dongles
and (thankfully) usb hubs
So you can ONLY use 8bitdo controller dongles? He told me the same story and had my I/O board replaced because NOTHING worked for me on the side USB ports...
I'm starting to believe his I/O boards are flawed. How can it be that most hardware doesn't work with them?? I had the 2022 version and everything worked. Problems started when I moved to the DualRAM versions...
ill have to give it a try tomorrow with my sinden gun
I won’t go into detail but you and I are not the only ones who have had issues…
Then PLEASE go into details: customers have to be informed. Those things are expensive as hell, and are paid with hard-earned money!
I don’t think there is any malice, but I just think those boards must be wired weird. Work with controllers fine, but none of my wireless or bluetooth dongles worked. Same with keyboard dongles. Someone here told me use a USB hub and that’s worked so far. I also haven’t heard it from enough people to think it’s an epidemic…I assume that more than 4 folks here have bought them. maybe we just got unlucky
it just sucks that there isn’t a fix
There are a fairly steady stream of issues on #help the past 2-3yrs with retrocastle. Nothing too crazy just more than other vendors. I always just assume people reach out and get hooked up
It's worse than you think: I bought two I/O DualRAM digital-only boards from him, and the boards he sent were not compatible with ANY of my devices.
Then he sent a pair of replacement I/O boards with a small cable connecting some point on the board with the USER port, and those replacement boards have working USB ports but I have these disconnection issues...
Jeez... I didn't know that 😦
They are custom boards so I just say ping RetroCastle when someone mentions it, I don’t know what happens after that
Same for misteraddons new IO boards, better to reach him on email or his discord because they aren’t the mister project design
Full disclosure I then often help on his discord because I’m on there and use his stuff 😜
Just to be sure, what's the parts store/manufacturer with less problems?
I may have to change my setup-...AGAIN
Misteraddons is my go-to. (I’m in the US) I’ve bought parts for several misters, a mistercade v1 & two mistercade v2 plus various other things and never had any issues
Well there was an issue with mistercadeV2 paired with a specific arcade monitor with ringing but he issued instructions how to fix it and offered to do it for me so tough to beat the service.
Does he have an european shop or reseller? I'm in europe
Ah no alas. I think Ricardo is your best bet?
They usually mention two euro vendors
Slipping my mind sorry
Hm, the problem is that Ricardo has no metal case/enclosure for fanless setups.
Do you happen to know if the MisterAddons metal case is compatible with Ricardo's I/O board etc?
The original aluminum case, but now it has a different back panel for the new IO boards he sells
But you could email or ask on his discord to be sure
Do you mean MisterAddons discord or Ricardo's?
Misteraddons, didn’t know Ricardo had one, I’ve only dealt with the US sellers
ok, many thanks!
Not yet
i just built a core with the boarder but not tried it yet
Vf remix seems flawless on the stv.
Despite having a bitcrunched soundtrack, I'm very happy to finally have an arcade VF running on the mister... even if it's a 30fps remake that was already playable on the saturn core
but the vf1 arcade release was already just 30fps...
But Virtua Racing arcace release was already just 30fps to...
The astro speakers are kinda crummy anyway, you can tell the audio is compressed but... losing those loading times makes it worth it
🤣🤣🤣 holy moly i need a nap, my memory is completely shot with this cold. Thanks for the correction
All that being said, it's nice to have an arcade VF running on the mister, finally brings a game I've really wanted to enjoy on my cab
Could've sworn virtua racing was 60, so I guess that memory was of the sega ages switch port
Yeah all model 1 was. Solid 30 so it felt fluid especially compared with contemporary polygon based experiences
Technically Virtua Racing runs at 60FPS, it's just the polygons update at half the frame rate. It's most obvious with the sky box, which updates at a faster refresh rate compared to everything else.
I respect games that do a full 60hz input response time even if the game visuals can’t hit that.
Robby out here settling for only 60hz. Ha! 
Re: reliable vendor chat, I’m in Japan and RetroCastle really seemed like the best bet for years so that’s unfortunate the dual ram builds have some issues.
I have a triple stack from mister fpga UK from back in the day that’s still working fine but I wanted to get the IO board and case from ivory and just carry over my Nano.
The price to do a dual ram build with Ivory would cost me about 30000 yen though which is the same it would cost me to just get a Taki triple stack with dual ram.
Ricardo’s prices aren’t too bad to ship to Japan but Mister Addons / anything from the USA in general is just way out of my price range atm.
definitely a bummer about the dual ram boards, especially given that ivory is usually very accommodating and eager to make things right. Seems like they are kind of stuck there.
Maybe there will be a 2025 version that irons out some of the bugs
If the Taki build doesn’t have any problems though it’s hard to justify anything else
Too bad the superstation doesn’t seem to have a dual ram option (afaik)
My analog set up is at my office so an hdmi dual ram set up for home would be nice
Baku Baku Animal STV works
Columns 97 (JP Bios) STV works
Ok spoke too soon lol, it loads but you can’t play it
I also really love Utena, it's one of my favorite anime series
And I keep meaning to get to the Saturn game
It's cute
Sounds like an bacterial infection in in your blood
“Bro, the doctor said I got infected with utena after winning in the river”
I try not to win in rivers for just that reason!
Well now I want to see the cake option
It's also an AU where you, the player character girl, can just win against Utena and take Anthy
That's a bit wild to me
What’s an AU
alternate universe 🙂
stva mras is required to make stv working?
Yes
I'm searching correct stv-bios
It's in the pins.
Oh wait, thought you meant the mras.
For the bios, you need a later one that includes a couple extra files.
For the mras it's ok. but i don't find the correct bios with all files needed 🙂
I believe in you
all hail kuba!
ah, looks like the button doesn’t work right now
at least on the dual build
Which button?
What corresponding horizontal crop exactly according to this schema (SNES Example)?
@mortal mist ignoring scanlines and obvious space constraints, was the scandoubler broken over analog or was it enabling scandoubler -> scaler that was messed up?
I did not delve into this topic , I only tried to activate the scandoubler , but the compilation failed due to lack of space in the fpga
Utena is the only anime I care about.
@floral saddle Super job on finding errors, well done! Thank you
benefits of RGB with composite
would love to see this on the psx core as well, but definitely not have the same impact
Amazing.
It would be great to have it for PSX and N64 as well. Is it possible?
N64 already has a raft of graphic options#
It is still too sharp compared to the actual N64 console. I haven't checked the filters yet though.
On PSX you can disable dithering and use 24-bit rendering if you don’t like dithering patterns
Yes , it's possible
Please let me know if me forwarding new builds here is annoying or not. Want to serve the fine people in this chat, not be a burden.
I hate it and think you are a ninny !
@mortal mist Just a thougt, as the 320x224 aspect option works on all resolutions should it not be named something more like pixel aspect ratio instead as that is what it's doing?
It makes sense to call it that on the megadrive core as 320x224 is the only resolution that is "corrected" but on Saturn everything is.
I did not choose this name 😛 but you are right
Worth a github request?
you can always ask
Will do, think it doesn't make sense as it is now.
I don't know if this option is really needed now that there is wider hv-integer
For astra superstars STV
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/364#issuecomment-2660943787
imho it is because i don't use integer scaling but still want the option to display at the pixel aspect for some games.
I think srg is pretty aware of what's missing for ST-V, almost any bug you are going to find is probably something he knows needs implementation
don't know if it wouldn't be better if st-v had a separate repo
Anyone who is in discussions with him know if he plans to try keep S-TV support as part of the core or spin it out to a bespoke sister core for S-TV?
Not discussed at the moment.
how are you doing @ripe valley ?
I would like to contribute testing to the Google ST-V sheet. Can someone grant me access?
Please send a request for access, thanks!
permission added , thanks for all the tests
thanks. will go through all of them tomorrow on a stream.
my word the composite looks so much better
In the middle of moving out.
Health is so-so right now.
Ok got the whole town built but still solving puzzles
You can tell they gave no shits about people with color vision deficiency with the rainbow puzzles lmao
It’s still tough to suss out even with no issues with cvd
What are your fave Saturn JP obscurities so far
man... something about seeing Princess Crown in English just... you ever just wait for the longest time to be able to play a game and then you're finally allowed to?
Wonder where @latent wigeon is
I'm some really bad audio corruption when selecting a character/save in "Nights into dream". It goes away as soon as im loaded into a level. im using single ram cores (tried latest unstable and stable).
anyone else have this issue or just me problem
are you doing analog or HDMI audio?
which analog board?
MiSTer A/V Pro v9.2
so there are some known issues with the analog audio on that board. I don't have a 9.2 board handy, but let me try on the 6.1 board
I also remember someone (bacon maybe) saying he heard issues in the character select screen, but we couldn't reproduce it
Sounds identical to hdmi on my qmtech 6.1 board
are you on a CHD or bin/cue? Do you have another version you can check?
mine is bin/cue redump USA/Brazil
very good to know
i'll try it on an emu for a bit of fun to see if it persiets there
i was going to ask if you were on the latest unstable main
issue does not appear when using yaba sanshiro
do you know what dump it is? there are two redump dumps
Let me get you the SHA1 of the bin for the first one there
i was using the (DW0453) dump
SHA1: 6059dcb3bc1ab9c889749cc38bc72508aa7dfa64
for the broken one
is also a USA dump
ehh, the problem is that the (RE) one is split into multiple bins
oh wait, that's CHRISTMAS Nights into Dreams
my best time, used an 8bitdo arcade stick of all things. just the right way to play manual
I am not doing bad at Daytona on the Saturn either 😄
Awesome game, no matter what they say, it's fun as hell
FYI - DW (Dark Water) dumps are known to be incomplete and/or bad.
Done years before the creation of Redump.
As I've seen Damo mentioning one of these files.
ah makes sense, will keep an eye out for them
waiting for someone to show up with one of those bin/cue/mp3 dumps
yes , I got rid of all of them long ago (DW) and it is ok 🙂
I updated the PWM build, I usually update once per month but composite blend looks pretty good. Composite blend might also be useful for N64 and PSX?
Can the composite blend option be achieved with video filters option?
Sort off. using Sega rally as an example, you can get the transparency effects with GS sharpness 20/30, but the whole image looks too soft. With Composite On, You can get the transparency effect and use GS Sharpness 85 for a sharper look.
I’ll have to get back to you on this. There are quite a few cool games.
Disregard, took 5 min to read via search.
NO TOO LATE I ALREADY TYOED A REAPONSE
does elevator action 2 count as obscure?
It’s a controller input option, since you use Retroshooter you’ll need an experimental Main to get it working. Thanks to @thorn pagoda for calling attention to it.
#controllers message
😤
Thx Freddo. Will this ever get merged into the main?
I think I use a special Mister file cd-i core but cant remember if that is still a thing.
it’s not. as long as Freddo’s it built on top of the unstable main, you are good
Ty appreciate it
although I guess all mains built from github are based on the unstable branch so you should be good
Robby / TheJesusFish - Do you have to calibrate the gun in the main mister menu or no?
all you gotta do is map buttons on menu, save f10 for the core imo
hmm, i can only get 2 buttons to work on the light gun in the mister mapping menu, not detecting any movement. Trying my old retroshooter guns first before I try the Reapers, has anyone tested these?
ah just saw from BigBlue the old ones don't work apparently, shame.
Wasn't unstable Linux Kernel also needed for the old RS guns?
@wise brook Disregard, found answer.
yeah the older retroshooters need the latest unstable kernel
OH I switched over to Sinden thinking they wouldn't work. I'll see if I can find it, thx.
I also wondered about the NES on that department...
Though I guess I wonder if it's more on chroma-luma crosstalk side of things
Sinden works great on the Saturn core
LIVE NOW testing out the ST-V Sega Titan Hardware support for the #MiSTerFPGA with the 2025-02-15 unstable build! - https://twitch.tv/owlnonymous
@hollow pier - How did you get the sinden boarder on the Saturn core? Are you using a retrotink or another scaler?
i'm gonna try and get a sensor bar and use a Wii Remote as a light gun and see how that works
If you don’t have a sensor bar you can light two candles, works just as well.
It’s how Benjamin Franklin played Wii
problem with candles is i don't want open flames near my monitor lmao
lol TRUUUUE
Get some candle wax action on your screen
It’s just how they played Mario in the Victorian era
Soon we’ll be asking for wax drip options in our cores
Just place a second sun in the sky. Boom, done.
Yes it does indeed detect the sun as one of the sensors!
The ST-V core is looking pretty good. A lot more games now booting. Mapping the start button will fix half of the games from Bootable to Playable.
Setting the cabinet to 1P in the bios fixes most of the SYSTEM ASSIGNMENTS errors
I updated the google sheet.
22 Playable, 27 bootable, 6 non booting, 26 untested as I was missing MRAs or was a photobooth.
thanks for access @mortal mist
info regarding the RAX!!! sound board in Batman Forever: https://www.arcade-projects.com/threads/the-batman-forever-sound-project-add-your-batman-bounty-cash.4649/page-3
You can't clock the chip in action when the PCB is not complete!!!
So with only the sound card to work with, dumping + schematics is the only option.
sound board is toast?
It maybe toast already before we start, this is an untested loose sound board....
looks pretty straightforward except for the ADSP-2181, which is pretty not straightforward
gameboy camera snac support when?
i wonder if dreamcast would have had a sanrio photo program? it already had a collaboration, and there’s a webcam…
Many thanks Owl!❤️
I'm going away for a week, unfortunately I won't be able to test anything. It will be hard for me without Mister 😅
But MiSTer is so portable!
I realize that it's not a priority, but would NetLink emulation be possible on the core? Considering selling my Saturn to clear up some space and that's the last feature I'd need now that gun support is here
pretty sure there isn't enough room in the core
I remember reading at some points in light gun development that the builds were out of space. I think unless some optimization can be done, we've seen the end of features.
Yeah, I think kuba posted a screenshot where there were like 200 LUs left?
#1046941029296779344 message
Still very impressive to have what we do. The Saturn has 8 processors running at the same time. Emulation can't keep up due to the nature of threading. FPGA is the only way to go. Saturn and n64 are the best examples of things Mister can do that RetroPie stumbles with.
We are on the edge
Ah, that's a shame. Might have to move to software emulation for Net Link play then
Every single Saturn emulator I have ever tried runs like ass.
I have been working on 180-degree image rotation and unfortunately the compilation often failed due to lack of space
Princess Crown v0.9 is out: https://github.com/eadmaster/pcrown/releases/tag/v0.9
I think I will wait for v1.0, but it's very nice to see them making progress in the open like this
Eadmaster is on roll!
"I think I will wait for v1.0..."
10+ years from now, v0.99 is released. 😏
Mednefen is great!
You got your answer but basically it is possible but highly unlikely since it isn’t a priority, the core’s footprint on the FPGA has nearly filled it up, and getting networked MiSTer devices would likely require a big update to MiSTer main.
Other cores like ao486 do have networked implementation but console cores might require far more support.
are there people still somehow playing saturn netlink games online like they do with dreamcast?
yes! there’s tournaments being held all the time with @winter phoenix and the Shiro! crew
thats awesome
its an actual dialup modem though right? can't imagine that'd be trivial
that project is so neat
but i mean adding a dialup modem to the core - almost no chance it'll fit they're independent complex chips all of their own
other cores with networking do it via much simpler network adapter styles (usually PPP i think)
Yep, this is the explainer on how to do that: https://www.segasaturnshiro.com/saturn-community-projects/online-play/
We have more than 100 people on the SHIRO! Discord with confirmed setups for playing their Saturns online
It’s also possible to play online with one of the emulators … Yabause, I think?
What about Mednefen?
No I don’t think Mednafen emulates the NetLink. Only Yabause and its forks
Great Scott!
Great Scottern!
You know I kind of wonder if the idea Great Scott came from holy shit.
I mean the way he says it sounds very similar to Great Scat
It seems unlikely that anyone would implement the actual Net Link modem on FPGA, even if disregarding the fact that there's not enough space on the current MiSTer board or pins for the modem I/O. A more feasible solution would be to implement what the DreamPi does in Mister main, and then you probably could get away with implementing a fairly simple serial interface in the core..
a next-gen fpga platform, in my opinion, ought to be made with online multiplayer as a desired/intended goal.
psp and Dreamcast seem to be within the scope of reality for that class of hardware, and they have incredible online libraries (ps2 would also be amazing but i’ve never heard a developer claim it to be on the cards)
dreampi snac adaptor!
Robby out here asking his doctor what Mednefen can do for you.
I tried it to play SotN. Was very clunky.
Aww, was it input lag or performance that had issues?
performance
Damn
it’s a bad port :/
Unlike Daytona USA, which is said to be a bad port but it's awesome to play and tons of fun
Symphony of the Night is bad like AVP:Requiem. Daytona is bad like The Core
thanks for coming to my ted talk
^ AVP:Requiem???? Shut your mouth! That's harsh...
Game over, yeah!
I was just trying out Symphony of the Saturn yesterday on Mister. Performance sucked, because the game sucks.
I’m just gonna stick to the PS1 version. Saturn games have worse visual quality for me anyways, since all I have is composite and that introduces issues with the SEGA consoles and arcade cores.
I don’t agree with you but I’ll fight for your right to say it
Oh the basic version lol yeah it’s not great
There’s a patch that really improves it
The patch is what I played. Didn’t like the big bars on the side of the screen, though I know why they are necessary. And there was still slowdown.
Damn
I really need a CRT with component/s-video. The diagonal lines look so gross on Saturn.
Forgot what that one person called the issue.
I think it was CRAM or something.
Saturn looks really good on composite. Are you using svideo in the ini or cvbs? It should be svideo.
Also, does your yc.txt file have the saturn values?
Hmm, I will have to check into that
symphony of the evening
The weird thing is I remember saturn looking better than it currently does but I haven’t changed anything since I noticed the issue.
I’m also wondering if it could be my saturn video cable.
it's set to svideo and I have the standard yc.txt file
not sure why I'm still getting dot crawl.
Does it match this one?
https://github.com/MiSTer-devel/Distribution_MiSTer/blob/main/yc.txt
Also, there is a new composite blend option that should be off if you're using a CRT with composite.
You mean the setting in the core itself? Yeah, that's off. Just makes it super blurry if it is on.
Ok just making sure
replaced my yc file with the one you just linked. gonna test now.
Nope. Dot crawl is still there.
Gonna send my ini file so you can see if i got anything messed up.
I'm using IO Direct Board currently but had the same issue with Analog Pro board.
Here is a MiSTer Addons YC ini for reference:
https://github.com/misteraddons/mister_ini/tree/main/Analog Video/S-Video and Composite
Yeah try the .ini I posted. You can backup your old one
will do. I did see at least one thing that was different there.
hmm. that ini doesn't work at all. scrambled screen.
Oh right you're using direct video. Are using an active YC adapter?
it's whatever is built into the IO Direct board.
if it isn't an ini problem, unless there's a switch on the board itself for me to push, I think I might just have a bad video cable.
Tried it. No changes from my old one now.
Still have the dot crawl. Oddly enough it is most pronounced in arcade ports on the saturn.
OK lame - could be the cable then. Check the connection on the TV too. Composite port could be loose or needs a clean.
that would introduce dot crawl?
@haughty dove have you asked @unkempt kelp if he is familiar with your issue?
Yeah - I had a TV I needed to resolder the composite port on because it was barely making a connection and the signal was very noisy unless I held the cable and port in a specific way.
Do you have another TV to test it on?
i do have another small crt i can test on, but unfortunately i need to go to bed for tonight.
I very much doubt it is the board's fault, no matter what.
i'll check my other tv and also the saturn cable that a friend of mine has.
but either my tv or my cable is just faulty i think.
dot crawl is inevitable on crt, it's just particularly noticeable for me on Saturn, Genesis, and Arcade. Not unplayable though.
The only perfect solution will be to get a new CRT that actually has s-video input.
Yeah some of the cores might have minor dot crawl but it’s unlikely to be hardware related if other cores look correct.
Anyone using Sindens with the Saturn core? Trying to figure out why my trigger does nothing but all the other buttons do.
Dreampi still goes through the modulation demodulation process. It is probably simpler to hook earlier into the process to expose the connection.
Use something like zimodem to simulate the network
VOD of ST-V Stream. Most of the games are already playable or booting with only minor tweaks needed. https://youtu.be/JmM4c6aNxc0?si=CDwsVlywIdzDpx10
Join us as we explore the newly added ST-V (Sega Titan Video) support coming to the MiSTer FPGA Saturn core! Sega's ST-V arcade hardware is nearly identical to the Sega Saturn, with the main difference being how they load games—ST-V used ROM cartridges, while the Saturn used CDs.
Many ST-V games are already playable or booting with only minor t...
you can try these custom values in yc.txt that are being developed:
https://docs.google.com/spreadsheets/d/1hLlBr6vnk1Ip76mQkwWtV9lH65UGGMWjW4M_G62mEcA/edit?gid=0#gid=0
there is always some dot-crawl but these are closer to a real saturn
Is there a known working region free saturn bios that should launch all (or most) games with differing regions?
Asking to conclude if I'm doing work that is futile. Got frustrated with constanty changing the bios depending on the game so I tried with a alleged region free byte swapped bios but cannot get games to run with that.
to be frank I don't understand how the bios per core naming convention work if I would have multiple per core
as in I don't understand which region bios i should name to bios0/bios1 etc or does it even matter
i'm just brute forcing variable here cause I don't quite understand how this all works
You can use one bios and use the auto region option , works in most cases
For Saturn, yeah, any region free BIOS. They usually have RF in the name. For ST-V, I don't think there is.
Does that require the BIOS to be region free? Or will any fixed region bios work with auto?
The HiSaturn BIOS is supposed to be region free
There are RF and non-RF variants of it
Thanks for the link! I’ll try it out after work. Do I just copy these into the yc.txt, or do I replace all the Saturn values with these?
Ok, well I just placed the region specific bios files to the directory and named them boot, boot1, boot2 and toggled on auto region and all the games I tried seem to work so I am okay with this. Thank you @mortal mist
Use normal non patched bios , it works fine
If you want to use separately the bios for each region , create 3 folders for each region, put in each folder the bios for the region named cd_bios.rom. #1046941029296779344 message
It doesn't work like that for psx
What does 'auto' then do technically if you only have the US saturn bios for example when trying to run a JP release?
Yes it works
It just runs the japanese release with the us bios?
or, using the us bios
Starts to seem I've just complicated this whole thing for myself (which isn't anything new lol).
If you use only one bios, e.g. usa, and set auto region the game from the Japanese region will run
Auto region means you don't have to manually change the region in osd
that didn't seem logical to my smooth brain so I thought that would not even be a possibility
the more you know, thanks a bunch!
I'm sorry, I have trouble explaining things , especially translating thoughts from another language
you want to replace existing saturn values with (some of) these, the ntsc saturn ones
It seems DreamPi is closed source (?) but my impression was that you hook it up to an USB modem that will effectively act as the modem on the ISP side. Everything involving modems would be cut out from a potential MiSTer solution (which is not really on the table on current hardware since there's effectively no resources left).
I'm closing the Time Gal / Ninja Hayate issue ticket.
For the technical explanation.
So you need to install these games on the SD card, not on an external drive.
And only in BIN/CUE format, because playback read speed for both games is essential.
Adding a bit of decompression and accessing an external drive might prevent these games from loading the data needed.
(I am staying with my family for 24 hours, and I wanted to follow/close the last issue tickets I opened before leaving for more time. I don't like to leave unfinished work.)
someone heard you it would seem
I got the trigger working after remapping the controls but the cursor is stuck on horizontal access now 😆
One step forward..
there's a sinden saturn core?
something happened in main too
it's just setting the lightgun quirk for the gun
still requires a custom core + kernel
ah, I see someone made a build, but it's not in their github
f10 not do anything for position mapping?
had a dumb thought about analog triggers.
is it not just the second analog stick with its x and y mapped separately?
there’s nothing on MiSTer that would require 2x analog sticks and triggers right?
even the namco controllers don’t use that many axis iirc
obvs this is just an example of “user thinks something should be easy to develop, with no idea about what it would actually entail”
the f10 thing creates a core by core input mapping
the negcon needs more than 4 axis
i think its 5 to be specific
Cotton 2 🥳
Never knew this ty
also, you might think you could just map the triggers to say, up/down on the right stick
but triggers can be pressed at the same time
you map them to x and y
there's just no mechanism in main to remap analog axes per-core
and you'd probably have to do a bit of input.cpp gymnastics to stop it from generating fake digital buttons from triggers
and then deal with the fact dualsense controllers do that for you
i dont think its impossible by any means yeah
i half expect sorg forgot he said he'd do it like 3.5 years ago or whenever 😄
I had a hacked up main that I put a analog remap menu in so I could play gran turismo 1 with trigger acceleration
I'm sure I broke some other stuff tho, I only ever used it for that one thing
you’re welcome, if like me you often transfer files to the sdcard, when you sort by date, the config file folder will be near the top and they’ll often be a file for the in-core calibration
n64 emulator moment
you could probably reasonable fake this with a core specific gamecontrollerdb entry. just change what rightx/righty map to
the core doesn't do anything with the other analog stick that I can see
so still wouldn't be helpful
Ok I have to ask a dumb question, sorry, when do you hit f10? not doing anything on OSD or in the saturn core menu.
s’all good
hit it at anytime when the core is running and the osd is open
prolly not a good idea to do it when the core is doing some heavy loading tho
so the bios screen is a perfect place to go for it
yeah that is where i am hitting f10 doesnt seem to do anything, hmm
does it pop up anything or just automatically create a new file?
oh it should offer the screen with point measurements
is this some forked core thing?
does f10 work on any other cores
Ah it is, sinden fork of Saturn core
Let me check another core
f10 not doing anything, could it be the Mister kernel I am using?
maybe if it’s also a forked thing
hopefully tho you can just use the new one in nightly
it is a special one to use for the sinden guns i believe
i'll see if i can figure out how to config the gun, it works 95% i just cant get the cursor to move on the vertical access
the kernel shouldn't be messing with that. are you using the new unstable main or the sinden one?
I am using the Sinden one
might be worth asking mister sinden too
Cotton 2 & Cotton Boomerang ST-V work on the new core.
Radiant Silvergun works!
😉
saweeeet
Will the sinden functionality make its way into the main core or no?
rather than using a fork?
very unlikely
it’s proprietary and drains the arm resources so probably best it’s off in its own forked core for when it’s explicitly needed
This dude is going to fit STV into the core, isn't he?
“the fpga canne handle it cap’in”
srg320 sweating profusely
“just… one… more… feature”
the chip:
SO …. do I need the unstable
Main for some STV goodness ?
no, just the unstable core
Some graphical glitches on today's unstable via Hdmi.
i will test too asap
I will test later too.
Can't reproduce on my side for VF Remix on the single RAM core.
Neither on the Dual RAM now, USB stick.
All games?
first up, bin/cue or chd.
sdcard or alt storage
might as well narrow down variables
Yes, all games and bios too, both Saturn and Stv. Testes on Vsync mode 0 and mode 2, same glitches. Analog video looks fine.
Ok it's depends on compilation and de10 nano
Original de10 nano, single ram.
I encountered something like this when compiling the core for psx, @ripe valley will remember
Yeah that's ok
It's smth else
Unfortunately I am not able to compile the core , I am not back until next week
#9 2723.3 Critical Warning (332148): Timing requirements not met
Yeah
Outch.
the unstable builds of this might need the ao486 treatment where it builds a few with different seeds to try to get a good compile
actually I guess even that's not picking one that met timing, weird
any new STV games working as of the update or is just this a backend deal? (insert jokes here)
Both Cotton 2 and Cotton Boomerang work now.
a number of games that didn't react to the start button do now I think
I could give you some names now.
the more the merrier
Cotton 2, Cotton Boomerang, Guardian Force, Columns '97, Danchi de Hanafuda: Okusan Yoneya Desu yo!, Suiko Enbu - Outlaws of the Lost Dynasty, Othello Shiyouyo and... Radiant Silvergun.
At least.
well if someone tests and RS works lmk
I can go in-game and play for 4-5 mins for RS.
(I'm checking 2-3 things as it works on my dual RAM system earlier, but not on my single RAM one at the moment).
That's why I've done the announcement earlier but left a remark on the compatibility list, t check the whole game, maybe a protection later.
No changes on Virtua Fighter Kids (can't start, but could coin-up).
if only you had a capture card haha
One day.
We call this MARl0 syndrome.
Virtua Kids works here, I can start and select the character. Radiant also works, played only the first level.
I will check my two systems, as I'm just reinstalling them.
does someone have the MRA github link handy? cannot remember where thats hanging out
I forgot to add today's build on the arcade cores with the single RAM system...
Radiant Silvergun works on my two systems, and VF Kids works now too.
OMG OMG OMG! Just leaving work and seeing this! I need to run to test the new ST-V core! 🥰🥰🥰
protection ICs can and will check at variable intervals
Does this still run with MRA files? Or can we launch STV through the normal core?
MRA files.
I just parked up
Thanks. Glad to see you back. I hope things are good.
Is there a new MRA pack?
Or shall I use the same?
v3 version of the pack - https://github.com/zakk4223/STV-MRA/releases/tag/release3
Changed some of the rom layouts based on info from srg320. More games should load now!
I'm beginning a new work tomorrow, in a new place and complete change of work shifts.
Health is so-so.
I try to finish or help at maximum before that right now & will leave later tonight.
All the best with the job.
We need to take more care of our health as we age.
I'm late 40s now, and I feel it.
new jobs are never easy. Good luck!
capture time. Lets see how it goes
hey cotton 2 works
whats the job @ripe valley
Data center administration.
Nice
I was interviewing for some big boy job a few weeks back. Made it to the last round. I think I overasked salary wise. Oh well
yeah, especially now (in the US at least) so that’s great news. I’m sorry it required a move, though
yes the US sucks ass
People want cheap.
I am overqualified for 95/100 jobs and for the 5 I am qualified for the competition outweighs the jobs
Same in Europe, situation is not great, but no politics from me here.
Welcome to the club.
my resume confuses people too. I never am a "good fit"
Yep, I'm pretty sure things are pretty suck worldwide.
job was VP of Media Development. So I have all the skills but my resume starts with "Media Director: Sports" and "Olympic Coach" where the next persons is just straight up NORMAL experience with companies
I just put “Good Dude 2010-2025” on my resume
hasn’t worked yet
but I will keep trying
just get used to living an unfulfilling life, where your career is meaningless and everything decays and crumbles around you 😇
my resume is all top level shit but in weird ways
I thought you were VP of Clickbait?
more like VP of flicking your moms bait
no politics here please
I dont think its politics?
Who's talking politics?
jokes… too early for jokes? it’s afternoon
Well now it’s not nearly as funny as it was because I have to say it was a joke
Thanks.
Time doesn’t exist across the pond
You are definitely behind the times 😂
lol jokes are hard in text
goddamnit PCN
STV captured...onto editing. Funny I had a saturn vid for 4 anyway. Time to swap em out
I may stream shortly
Your mom is hard in....oh nevermind
GMT -8
I live amongst the corn. We still tell time by the sun
I tell time by the sounds of bullets at the hour
For us it's stabbings
chicago white noise.mp3
Chiraq
Did you say a while back you'd be making some YouTube content.
How's that going?
Apologies if I have you confused.
baby happened,
was fired from job,
complete change of lifestyle/routine
they say what doesn’t break you makes you stronger.
these people are idiots.
the same people will tell you money can’t buy happiness
whoever made the voodoo doll of me can safely remove the needles, i’m already cooked fr
Money can definitely buy happiness
There are plenty of jobs in London. It depends on your field though.
I hope 'Arcade Karen' approves of this most recent build. 🤣
She's on a little break. I think it's "that" time of the month 😀
Did you sort it? I got it working using the main and Core posted by @hollow pier over on the sinden mister channel. Also I believe the main has been added to unstable builds channel
@hollow pier is a legend.
oh my message was deleted, guess no links to the archive
but yeah, hi quality “tech saturn” magazine scans are coming in
We like to keep things above board around here
interesting. I will have to translate the digital dance mix portion. That started life as a demo for 3DO M2
Can I use your thumbnail for my live stream?
lol no
that wont be confusing AF or anything
Missing some beans.
in here
lol I see that thumbnail before 4 and we’re gonna have a problem
🤣
And remember only one of us is allowed unlimited firearms
PCN would lie to recall the thumbnail message
1776 all over again baby!
good year, the first commercial steam locomotive went into operation
and the publishing of wealth of nations
Train facts are @burnt matrix domain. Dont step on his thing lolol
Time to write a story what do you guys think about my banner? 
Amazing, run with it
🤣
Could you DM me your set pretty please?
I wanna make a VGE folder on my MiSTer
@old pasture just put that in the folder. All Euro games will then work
Thanks @naive whale new PC, did not have 7zip installed, built in windows one was giving me issues.
Getting closer, got the f10 menu working and trigger is working along with full range of motion. Aim is just really off, trying to get it dialed in. When it says to shoot at the edge of the screen, how do you know which one it wants you to shoot at in what order?
If that's the second AvP movie. I love that one. No kidding. Just a fun flick, great backwood slasher vibes and a great 80s like setting. I am always waiting for Jason Voorhees to come around the corner. Jason vs Predator. That would be 😎
every day we stray further from God’s light
Does remain issues opened with saturn games (no STV)?
one pixel tile on a title screen found within Dazemon 2
issue #317
Core is fucked; scrap the entire thing.
every other issue relating to game performance is out of date
😂. So now we can say the core can replace a true saturn.
Advanced V.G. (Japan) - Audio issues and game crash #356
there’s one more
OSD input issue, Wheel, Mission Stick & Dual Mission Stick broken #353
this one is a pet peeve of mine
Already fixed, just waiting for the unstable to check before i close it.
oh good good
All good now except Dezaemon.
soon as you can use a dualshock/xbox controller analog triggers. and dual analog as a dual mission stick i’ll be happy
This is really awesome. What a work from srg320. I'm really curious about "behind the scene" from the core development. A video about how srg decap chip and develop core would be amazing.
or how he did his work under literal foreign occupation
in a violent war zone
that my dudes is frankly astounding
I guess the only thing not reported is the Radiant Silvergun crash in an early boss but it's so infrequent that it can't really be looked into.
No chips are being decapped for this core.
they are being probed tho
he’s got a saturn hooked up with so many wire probes it looks like it’s on virtual life support
Is there a separate STV core? Using the saturn unstable and no games will run
Same core.
Yeah I saw the picture of his setup, very impressive stuff.
Are you using the last MRAs version too ?
Even the m68000? It's been decapped for Megadrive core.
No chips were harmed during the development of that core.
yes latest mras which I added to the arcade folder
Did you added the STV bios ?
Changed the cartridge type to STV too ?
Let's search the simple things first.
both those things. the games seem to load but I will get either a black screen or error on cartridge message. Even on games like VF kids which I have seen working
holy heck that ode is dated to 2017
😮
I isedto post this pic when morons would try telling me he was just copying software emulation, soon shut them up lol!
Here we go again.
Uh... FPGA programming!? At this time of year, at this time of day, in this part of the Discord, localized entirely within your game room!?
an entire sega saturn?
written in verilog, playable on MiSTer, with virtual lightgun support, localized entirely on a terasic de-10 nano?
Yes!
...no.
srgmour
Test build (single RAM) for some people having troubles with the current core, I've tried to compile it with a different seed and done a more aggressive Fitter setting.
Anticipating an absolute wall of text
Sorry I figured it out. I put the unstable saturn core in 'console' instead of 'arcade'. Thanks for the help.
I find the whole sinden thing very clunky on mister.
Are you using the mister update and core I mentioned?
Have you set up sinden and used before? With the PS1 core for example?
I loaded default sinden driver then in game bring up core menu. Set input to virtual gun and Saturn control mapping A trigger, and whatever for the side buttons. It did work.
But thinking about what you say sounds like a problem I had a few months back when I updated mister and the sinden would not track left or right. I had to download the old mister file from sinden to get working. But now the mister file from Terminator is the one I'm using. And works fine.
can someone be kind enough to point me to a Sega STV setup guide.
Thank you..
I was in the mode of thinking I was under qualified for several jobs I was looking at, not because I don’t actually have the relevant knowledge, but because the more you know the more you realize you don’t know.
Sometimes a job would present itself where they wanted something very tactical out of me (eg rewrite out Windows app), and I took the job and found a way to get strategic things done with that initial uninteresting framing as a leaping off point
something about the homelessness never left me, I always thought as each job ended that it was the last and my time was up
I am in that odd space where 9/10 jobs in my field I am way too qualified for and if I ever get an interview question one or two is "so why is someone like you applying for X"
and thats the kiss of death 🤣
last job I interviewed for where I was on the last round...I looked up the dude who got it. He had been an exec at NBC. It doesn't matter if I have been a coach at the Olympics or a Director of Media for big multinational names...they don't hold the sway of "the big boy companies"
or when they asked my salary requirements my response was "the top of the top end" lol
I would hope that if any fpga project involves that Gen (or later), network connectivity is included in the plans. A heavier amount of games from that generation on utilized network features, while previous generations had very few permeate the library, and even fewer actually hit mainstream on levels like Halo, Star Wars Battlegrounds, Final Fantasy XI, and Phantasy Star Online.
My guess is it's because most people by the late 90's still only had dial up. The 00's were when DSL availability really ramped up broadly. Dial-up wasn't feasible for network play on those kinds of games with their bandwidth needed I think.
thats the problem; I have a 22 year resume and my areas of expertise are high level athlete and sports management / media for sports / business for sports / college professor / director of media production for sports adjacent / professional YouTube monkey 🤣
so in Chicago that leaves me with the Bulls / Bears / Cubs / Blackhawks / whatever we call the soccer team...and those are INSANELY coveted jobs
unironically, next person who asks me that will get in response “ let me stop there and ask why you keep losing people in this position? Why can’t you hold onto your staff?”
@naive whale missed you during the stream.
Ive gone last round and next to last round with the Cubs and the Bulls in the interview process but didnt get the offer. The people per LinkedIn that got the job were relocation people that came from other professional teams in diff markets
haha no I came in and saw it...I just wasnt on my VGE account
Sneaky, sneaky. 😏
His alt account is "DrNoBrazil"
lol my wife's account
or the YT account tied to the gmail account I made for her forever ago
I considered going back to school for something else. Got into U of C but the financial aid was "yeah you pay full sticker loser" lol
and I cant drop 200k plus on "let's try something new"
Are we reporting bugs on traslation patched ganes too? Just found one on asuka 120% limit over...
if the bug exists on the non-translated one I believe
gotta confirm the bug is in the game and not the rom hack
The problemmis that limit over is a balance patch for the game released by the devs a year after they went bust, then theres and english patch on top of that. I guess I should check the original retail version that did come out.
check against original hardware
maybe ask the Shiro! discord if they’re familiar with any known bugs
yes you need to confirm the bug persists on OG hardware / if the bug is present on the core but on the OG disc image
lots of institutional knowledge thrre
with the patches applied?
and eliminate any variables, chd. modified bin/cue sdcard or usb storage etc etc
Yeah the limit over ver in english
It's fixed! Thanks man!
yes @floral saddle this is what you will need to do. Just because rom hacks / translations are an additional variable. Need to know the bug is in the core and not in the files / patches / etc
Wonderful.
I saw the same error when working on some GBA cores some months ago.
And same fix, using another seed and some Fitter changes when compiling.
Looks like a core bug to me https://youtu.be/lF1NPsA1ZK8?feature=shared
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/pftmclub
Please restest with my version of the core, just to be sure.
#1046941029296779344 message
looking back i don’t think you’ve mentioned what the bug is btw
I'm still using Saturn_DualSDRAM_unstable_20250215_08107c.rbf so an a couple of builds behind. Will load the orginal retail game and try the latest build tomorrow.
is it audio/video
Flickering lines above the life bar.
oh, you never know, might already be fixed
Yeah I will get up to date and take a proper look tomorrow, thanks all!
cool cool
Asuka 120% Limited Burning Fest LimitOver technically isn't even an official release, so I'm just wondering if it's a quirk with original hardware, or if it impacts Fest. Limited in the same way.
No Flickering lines on the @ripe valley build. Tested the original japanese and the english Limit Over translation.
Psx and nes one works. Going to delete my Saturn cfg and start over. Using same files, the aim is just really far off now.
Thanks for looking, will test myself but sure it will be fine if that's what you are seeing!
this has been a productive night on the discord
feeling not completely terrible for a change
Probably not but did anyway. Gave away all 3.5 of mine!
Even gave my nephew my N64 last year…before Conker worked!
Ok, got off my ass to check now. The original game, limited- burning fest doesn't show the bug on either the unstable i was using or on the latest one @ripe valley just linked to. The patched version limitover shows the bug on both.
I need to check Cotton 2 on ST-V and Saturn versions now.
I've seen glitches on second stage with @naive whale video from today, on the backgrounds.
Left part of the image.
3:02 on the video.
Yes misaligned strip of pixels
Normally.
I could reproduce it during my playthrough on ST-V.
Checking the Saturn version right now.
Visible also on the Saturn version.
Okay, time for a new issue ticket.
FYI, I recompiled by changing the seed to 17 and nothing else, and looks like that fixed it too. Just an anomaly I guess!
So the Video Game Erotica account!
Glad you caught it
lol todays thumbnail at least
I add way more visual gags into the thumbnails than anyone ever realizes though
Very good work, theres no limit to the talent (and hard work) of the folks working on this
I could miss a skybox line on PDS, but not a stripe on Cotton 2 with my eyes. 😅
Seems to be related to some Vertical cell scroll data fetch on the VDP2, I leave a note to srg320 for Cotton 2.
4th time that we need to fix it...
In general , humans don’t know what to do with intersections of intersections. It makes it impossible to bucket you, and most people don’t have the mental oomph to want to learn new categories
I will say that for Roblox, they wanted me to do something very tactical and I said “you can find someone cheaper who actually wants to code most days. I want to build the machine that builds the machine so we all write less code to delight users , and that’s how I earn my salary “
It worked
Basically. I don’t fit the easy recruiter / HR mold
I'm opening the issue ticket.
I can reproduce the issue and could not see it on an original system so far (but I've checked on a tiny 9" PVM).
Going live in 20 updating the google doc again
using your new compile @ripe valley
you biscuits keep on updating the sheet 😛
I've left the tests beginning after "Maru-chan de Goo!" and just tested Radiant Silvergun after that part (as everyone wants it).
Live now https://twitch.tv/owlnonymous
I turned it into a successful career and life, but it sometimes felt isolated and uphill. It does build character, as my mom used to say
@somber jacinth - Deleted all the configs and have it working 95% of the way there. Aim is still off to the left, I tried using the sinden adjust feature to compensate but no luck. I tried the F10 thing again and I cant figure out how to calibrate this thing using the Menu, nothing even remotely helps. I tried watching some youtube videos and I am doing it exactly as Lu and others are so no idea why this isn't working.
Well I fixed it and if I could kick myself in the face I would. I was sitting too close to the tv and the lights in my office were making the Sinden go nuts. Moved back and tried it in the dark, problem solved. Sigh
i’m so happy that i went gun4ir
i love what the sinden tries to do in concept
no need for led’s, just use the screen boarder, etc
it just seems to require a lot of recalibration
She said the same thing to me. Diff context though…🤣 (sorry I couldn’t help it)
Funny thing is I have Gun4IR, Sinden, old Retroshooter and new Reapers and decided to focus my energy on Sinden because I never use them. I have my Retroshooter LEDs out and don't want to deal with my Gun4IR ones but I did buy a set of the wireless ones so I might break them out and switch over to it.
i got a USB sensor bar. gonna see how good a Wii Remote can be as a light gun 🙂
neat
cheaper than a Sinden at least lol. hoping this isn't reflective of the quality tho lmao
it’s “play by cursor” so not quite the authentic light gun experience but good enough to deliver much of the vibe
that's how it is on this b of an e ykwim?
I don’t care about stv support .. I just want the Saturn core to be perfect so I can make the software emu nerds feel inferior !
Mister Saturn core seems pretty good to me. probably not on par with actual hardware but might be better than software emu now yeah?
Very sad to report that this game isn't the sort of game I thought it would be.
i have a weird issue im hoping someone can help me with
i keep starting all these games playing for 2 minutes and then turning it off and playing another
it’s called test-itus
zet got it real bad
not me though, i really play stuff to completion
Zet may be patient zero
not MiSTer related but i did just beat Jak & Daxter. very good game
Yeh I often wonder about gun IR. Admittedly I don't use it loads but In my experience with the sinden is that when I do I spend more time getting it to work than actually playing games. It's clunky as hell in the mister. Yet others using it on Batocera say it's amazing and literally plug n play. So I'm sure if the dev let it go open source it would be so much better.
When it works it's great fun. Really enjoyed Saturn compatibility.
hell yeah
Are they more accurate than the sinden would you say?
Admittedly if I had room (and a accommodating wife) I'd have a big lump of a CRT and use guncons. Sadly this is not the case. 😆
Can anyone confirm this? https://github.com/MiSTer-devel/Saturn_MiSTer/issues/368
Is there a pinned message somewhere with the st-v mra files?
Yeah but it’s hidden in the questions answers pin
#1046941029296779344 message
Thanks!
I can confirm that. The game freezes right after the loading screen. Tested on Mister Pi 2nd batch, the latest main and dual RAM core. HiSaturn BIOS v1.03 if that's important.
Thanks!
Just for the sake of completeness, this affects the single RAM core as well.
One more request, can you check if sfa3 works on the previous core 20250215?
Tested. Works flawlessly on the previous core, both single and dual RAM. The training mode also loaded with zero issues.
Many thanks!
Must be a SCU condition to add...
Yes , correct
Just tried out the alternative yc tunings, and Saturn is a huge improvement! The others on that page I checked were all worse for me, but Saturn and 32X are so much better now.
just play arcade version on cps2 core 😛
I tried to fix the core on Cotton 2 and SFA3 but "not enough LABs".
So I will need to see with srg320 later when we are available.
I may do a tutorial video for STV.
Am I missing anything.
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Get the bios and roms place in MAME folder (all zipped)
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Grab @warped saddle MRA files and add in arcade folder.
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Add latest Saturn core from nightlies, and add to arcade>cores folder
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Rename .rbf to match what's in the MRA files.
Enjoy and play 😀
Off the top of my head, I think that's it.
Please let me know if I'm missing something
?
Don't forget to let the cartridge type as STV on the core.
Thanks Zet
I may get one out tonight/tomorrow.
Unless my wife has plans.
Give it another week and it’ll be better in every conceivable way
You could mention that instead of copying the core over they can do a symbolic link instead.
Also don’t rename rbf, the MRAs are looking for a core with just the name Saturn in it. It uses a setnane to give it a new core name that’s different than the console core.
Which in this case is “saturnstv”
I was going to ask if renaming was necessary. I thought I remembered seeing that it wasn’t
The rbf should not be renamed, it’s detrimental.
Thanks, PCN. That will be helpful for folks. I feel like when you and bacon do a video around the STV, we get 4 or 5 people wandering in here looking for guidance. Will be nice to link them to github and the video
What changes have you made ?
Other than Time Gal & Ninja Hayate, have there been any other titles identified as only running properly if stored on the SD card specifically?
Cotton 2 is supposed to have offset pixels on the left-hand side?
Partially reverted the SCU changes and added a condition on the Vertical Scroll on the VDP2.
I haven't kept the files. @mortal mist
That’s the bug?
I don’t see it lol
the instructions specifically say to copy that core to _Arcade/cores/Saturn.rbf
Ok thanks
you don't have to, but you're at the mercy of the arcade rbf finder not choking when it sees two cores there when someone inevitably copies a new unstable into that directory
Latest core is 02/18 right?
it should work but you know
ya..Zet saw it in Bacon’s video
@warped saddle I am cool guy number one and I made a symlink, much better than your “copy” instructions lawl
this guy linuxes
Imagine copying a core when you could symlink instead, couldn’t be me!
imagine having to reset the symlink every time
< LINUX KING 👑
Ok thanks. I’ll try to play more but I booted it up and in the first level it all appeared correctly.
I'm playing my games too, between all those tests.
if you're trying to track down bugs involving video glitches, I would highly recommend trying to build a core that meets timing
SRG will find a way
I'll have to look up how to do a symbolic link.
Yesterday's stream I didn't have access to the start button in some games like cotton. A friend told me after that I needed to match the core name exactly to the MRA.
just copy it to that directory as Saturn.rbf
Using an Aggressive Fitter and Seed 10 yesterday, I didn't had the message for the 'timings not met'.
just have them come to the discord and ask Zakk
I'm just saying both the cores from unstable failed timing, so you're probably going to get some reports of weird behavior
Maybe the sym link stuff isn’t needed. What @warped saddle said is easier and less error prone. Just copy it to “_Arcade/Cores/“ and name it Saturn.rbf if it isn’t already named that.
That’s this build, yeah? #1046941029296779344 message Did you do one for dual ram
If it’s called “Saturn_20250218.rbf” you don’t even need to rename it. MiSTer automatically ignores the timestamp info at the end of the file name.
I didn't had time yesterday.
Maybe tonight after my work hours.
Does critter crusher boot? Because it did for me. After leaving it on the “error on cartridge” screen for a few minutes.
Trying again to confirm if leaving it on for a while does eventually boot into the game.
(it ignores it in a way that is 'use the first one in the call to readdir() that comes up')
This sounds like a plan
Oh ok I see, thanks for explaining it.
@old pasture Another thing: can you mention in your video to check the pins in the channel (if you weren’t already planning to do that)
I guess the loop does try to compare them with strcmp, so in theory it finds the 'latest' one but that's gonna get fun if one day you copy two cores with the same datecode
I am getting vertical line artifacts that werent there with previous builds on the latest 20250218 rbf on single sdram, anyone else?
Try this build: #1046941029296779344 message
Nice, that works!
@burnt matrix Might be worth pinning #1046941029296779344 message
Thanks, no fancy edits from me. Just pinned it so it’s at the top.
i'll test it right now. cotton is the easiest way?
The bug in Cotton 2 is present on that build.
People had troubles with VF Kids on ST-V with the unstable ones.
Does Cotton Boomerang also have the bug?
The backgrounds are different on that stage.
So we cannot see any bug (or the bug is covered by something else all along).
rename rbf. I don't remember doing that
Does the start button work for you on Cotton?
Mine did not. Lots of games work though. Unless there is something else preventing me from starting some games.
no problem with the start button
make sure you don't have multiple Saturn rbfs in _Arcade/cores
That's why I've done the remark yesterday on your live stream, I thought you forgot to to update the core on the Arcade side and/or check if you have multiple versions.
with a wireless m30 controller some arcade buttons won't map
I made the mistake Zakk said. Copied the new cores into wrong place
I'm using some 2.4GHz M30 controllers for the ST-V tests.
And the two Cotton games worked.
Will double check
I have two M30s and i have a knockoff USB saturn controller that only works with arcade cores
I'm using the same
other controllers are perfect. I have a hori arcade usb controller. but my m30s do not function correctly
Leaving work now, gotta an errand to run and then I'll start experimenting.
I like using the M30 with Saturn. It seems fitting.
me too and with mega drive/cd
I use snac with them too
something about arcade the wireless m30 does not map every button for me
No need to rename the .rbf. Also make sure to mention the correct bios file, since a lot of people get hung up on that one. There are like two files in the .zip that need to be there, or else most games won't work.
💀
For ST-V, I noticed you have to add credits for start to work once the game is launched, even if you already have credits in the core.
That's probably more a property of how the games function.
Also, some games have the credit button mapped, and in other games you have to use the test button to add a credit.
yes. and how then to control the test menu?
I can't see any stv games despite me copying the full set into mame folder. I think 🤔 fudged the installation somehow.
MRA files added
?