#Sega Saturn

1 messages · Page 79 of 1

burnt matrix
#

VF2, Fighter’s Megamix, Dead or Alive, and Digital Dance Mix: Namie Amuro

warped saddle
#

the digital dance mix one was really obvious, right?

burnt matrix
ripe valley
#

😂

warped saddle
#

lol

#

anyways maybe underclocking his ram will make his grandia flicker

ancient surge
#

"Hey babe are you Grandia? Because you make my heart flicker."

naive whale
lofty spire
#

my usual setup is hdmi plugged into a monitor. i've messed with the timings in the hardware menu in the OSD but as i said previously it doesn't seem to do anything wrt flickering. i assume i may just have to change SD cards shrug

ripe valley
#

I need to test Grandia later.
Just a reminder for myself.

dense sundial
#

Have a good day

calm ruin
#

The new stable update for the saturn core introduced slowndown that wasnt on the previous stable on Dracula X Nocturne in the moonlight

sudden tusk
#

Did you enable the turbo option ?

visual grove
#

Let’s just overclock all the time

#

As Robby always says, live hard and die young

calm ruin
#

is it Timing?

mortal mist
#

yes , fast timings

calm ruin
#

it still has slowdown

mortal mist
#

Any specific places where these slowdowns occur ?

calm ruin
#

the very first screen of gameplay

#

going up the stair slows down the game massively and once you are inside the boss are the game slows down when using the whip

mortal mist
#

will check

mortal mist
#

right, something is wrong

#

in the new core, I think someone didn't wash the stairs because Richter has trouble getting upstairs and then running downstairs 🤣

twin canyon
#

REGRESSION.GIF

mortal mist
#

Old core :

#

New core:

calm ruin
#

currently its the only regression I noticed so far

rich violet
#

Is it okay on Dual RAM?

mortal mist
#

ok reported

#

nope

#

same

ancient surge
#

Castlevania Symphony of The Night on SEGA Saturn is so badly optimized that I wouldn't be surprised if the slowdown is actually more accurate.

mortal mist
#

On real hardware it's not occur

ancient surge
#

Okay so it's not the game slowly dying this time.

mortal mist
#

I have such a feeling on the core at the moment that the character does not want to move forward properly

#

it;s very strange

primal vigil
frail token
#

Pin it

dense sundial
#

I wonder if this is still an issue with 4mb DRAM hack

safe trail
#

Bug report: "Richter gained 20 pounds and is wheezing when climbing stairs"

ancient surge
#

Too much wall turkey.

dense sundial
#

Draq is getting greasy

pastel basalt
#

Always a good time for this image

naive whale
mortal mist
#

issue in Castlevania appeared with core 20241106

marble lion
#

3do core incomming?

stiff patrol
marble lion
#

Youtube srg320 wip 3do

#

9mins old

hearty carbon
stiff patrol
#

well thats new

#

still wrong channel we have #1052057593654284329

naive whale
hearty carbon
#

the whip is a chain of sausage links

naive whale
#

soundtrack is just Dennehy by Segengeti

hearty carbon
#

you have to manage a cholesterol meter

naive whale
#

I will say Old Style is def a good beer

hearty carbon
#

the axe weapon is a football and it bounces twice with a loud donk off of enemies with each use

naive whale
#

@pearl harbor is probably haunted by that

naive whale
#

i hope Washington takes it all. Not that I care but my father hasnt seen a Washington super bowl since I was 10

inner kayak
#

Sounds like the release is a solid step forward module the Grandia testing results

ripe valley
#

There are some rather recent regressions to be fixed, like After Burner II, Linkle Liver Story & Akumajou Dracula X.
Too bad we didn't saw them in time.

#

I'm finishing testing the NTSC-J / Y and Z letters on the compatibility list today.

hearty marten
#

If they’re fine on the previous stable release, then a blanket recommendation to use the old core for those games might be a good suggestion

#

(Since some don’t feel comfortable using unstable builds)

ripe valley
#

Or republish a stable version with those fixed.
"Final-final v2 rev3."

#

😏

hearty marten
#

Assuming fixing those doesn’t break something else 😄

mortal mist
#

I love regressions

#

best games to play

gloomy hedge
#

there

#

fixed.

#

no more regressions

rich violet
#

The latest stable core is generally hugely better than the previous stable core. Especially for sound

#

All the scsptest stuff

ripe valley
#

Thanks @mortal mist for taking your time and checking when some games regressed.

#

I'm searching for Zoop once more and that will be all for me for today.

inner kayak
#

I looooved playing Zoop, as did a friend’s mom. It’s one of those games where I own physical cartridges for several consoles

ripe valley
#

I tried the save with Grandia on my Mister Pi model.
I can see a quick flicker sometimes, but not as heavy as I used to see on the museum walls at the beginning some months ago.

#

After activating the Fast timings option, the flicker is gone and I tried for 5 long minutes, going out/going in the house + running inside.

tribal burrow
#

Nice

runic jacinth
#

Sorry about the link. Just figured THAT one thing I was having problems with

#

Naa, it saves on other games. Everything seems set up right in the menus. I'll try a newer patched rom.

burnt matrix
runic jacinth
runic jacinth
#

But I know enough about the game to test an unpatched JPN disk image and see if that saves for me. It sounds like I'm the only one having save issues with that specific game.

dense sundial
#

I know that Saturn has a freaky resolution difference from both SNES and PS1

#

But this is ridiculous and lazy

#

Poor X is horizontally squished into narrower 8:7 with fat pillarboxing

#

And yet they managed perfect pixel scale for X4 just fine

cursive ravine
#

Saturn couldn’t display 256x240. SNES games for the most part were 256x240 so ports had to be ugly stretched or pillerboxed

#

Castlevania symphony of the night infamously has this same issue. The devs choose to pick 256x240 so they could reuse snes era sprites so the Saturn port doubled every forth pixal so it would fit in the Saturns lowest res 320x240

quick crag
#

Im having trouble getting .mgl files working for Saturn core. Details of my setup:

  1. using cifs_mount.sh script to mount BIOS|games|saves|savestates|config|_@Favorites directories at boot
  2. recently updated from update_all, with latest saturn core Saturn_20250113.rbf
  3. core setting include Cartridge: DRAM 4M; Region: Auto
  4. using hisaturn bios 1.03 with (md5: 7d5db9c27ea815003881df189f28382e) located at /media/fat/games/Saturn/boot.rom
  5. '.mgl' file created from remote.sh/ MiSTer Remote App

When the saturn core is launched, the static HiSaturn boot image is displayed, then the console menu is shown with the message 'Drive door open'. I am able to select the rom via OSD and play normally.

When the .mgl file is launched, the static HiSaturn boot image is displayed, then the console menu is shown with the messsage 'Checking disk format'. All controllers are non responsive at this point and I need to reset power, or reboot via ssh.

sample mgl file

<mistergamedescription>
    <rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>

Any ideas what i could be doing wrong?

stiff patrol
#

you are using an absolute path the docs say it should be a realtive path

#

rbf: Relative path to the core's RBF file from the SD root, excluding its file extension and timestamp.
setname: Sets a core's name to this value, changing its games folder and config file.
setname same_dir="1": Sets a core's name to this value, changing its config file while keeping the core's original games folder
file: The file to be loaded into the core and its launch arguments.
delay: Amount of seconds to wait before load/mount.
type: Either f for load file to memory or s for mount file.
index: Pointer to slot where file is loaded in core.
path: Path to game file relative to the core's games folder.
reset: Triggers a reset on the core. You probably don't need to use this.
delay: Amount of seconds to wait before reset.
hold

warped saddle
#

total loss of control smells of main crashing

#

if you can, try this main mister binary

#

#unstable-nightlies message

quick crag
#

tried all of the following with relative paths, and the unstable core. No luck

<mistergamedescription>
    <rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
    <rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
    <rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./games/Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
    <rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./games/Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
    <rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
    <rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
viral pebble
#

You can also just use wizzo's script

#

GamesMenu and it'll download an MGL path that works for all your games

quick crag
#

Ive tried the following, same result not working

<mistergamedescription>
    <rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="../../../../media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>

after running the GamesMenu script for my saturn roms, some are working, some arent.

3D Baseball is

<mistergamedescription>
        <rbf>_Console/Saturn</rbf>
        <file delay="1" type="s" index="0" path="/media/fat/games/Saturn/3D Baseball (USA)/3D Baseball (USA).cue"/>
</mistergamedescription>

Virtual On (and several others ive quickly tested) arent

<mistergamedescription>
        <rbf>_Console/Saturn</rbf>
        <file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>

could path length be an issue? will look into this more tomorrow

mortal mist
dreamy ravine
#

<mistergamedescription>
<rbf>_Console/_Unstable/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Shining Force III - Scenario 2 - Target - Child of God (Japan) [T-En by Shining Force III Translation Project v25] [n].chd"/>
</mistergamedescription>

tulip tiger
#

Hey folks I searched the chat preemptively cause I don’t want to screw this up…. But I got to disc 2 of policenauts and don’t want to corrupt my save. Is multi disc saving still quirky? I need to have all bin cue in the same folder that’s as much as I’ve gathered

burnt matrix
#

[#FF] for future use

ripe valley
#

I've finished Policenauts with the core some time ago in 2024.

#

@tulip tiger You need to save at the end of the disc.
Open the OSD and it will save on the SD card.
Choose Insert Disc > (Disc 2) of your game and validate it.
On the OSD, choose : 'Reset' [the core] (NOT REBOOT)
The BIOS will launch once again and the game should continue after that.

#

For the next time, you can directly choose the second (or third disc when necessary) and choose the CONTINUE option on the game.

tulip tiger
mortal mist
#

changes for VDP2 caused problems in Castlevania, after undoing the changes the game works fine.

burnt matrix
#

Patched or unpatched or doesn’t matter?

mortal mist
#

it doesn't matter

#

i think i already know what caused it

burnt matrix
#

That’s awesome, you kick ass!

livid leaf
#

I just got the “very special message from the project director” for the Blue Chicago Blues translation lol

visual grove
#

Someone set out a tiny “no running on the stairs” sign

tulip tiger
ripe valley
#

Can you send me the save file here.

#

I need to check something.

tulip tiger
#

the disc 2 save?

ripe valley
#

Yes.

tulip tiger
lofty spire
#

whoa they made a policenauts 2???

ripe valley
#

Gimme a moment, just to check

#

I'm just launching your save file on my MiSter system and check if everything is OK.

#

Do you have a POLICENAUTS_1.ENGLISH.sav file too ? @tulip tiger

#

If yes, I will need it.

tulip tiger
#

i have the good save from the plane too, that one works when reload

ripe valley
#

That's maybe a naming convention the core didn't accepted, but let me try the save first.

tulip tiger
#

i added the parens just for this transfer. (oh i just saw there was a period before .ENGLISH)

ripe valley
#

Must a problem with the naming convention, the core can't detect the change of disc for the save and create a second blank one.

#

Let me explain how to fix it.

#

With an image, that will be more simple.

#

For example, on one of my Mister systems.

#

You need the save file name as the same as your folder where the 3 discs are located.

#

For me, it will be : Policenauts (En v1.0.1).sav

#

Inside that folder, you need the 3 discs named with a (Disc 1), (Disc 2), (Disc 3) before the extension, for the core to detect them correctly and changing the disc without recreating another blank save for each disc.

#

Do you follow my explanation here ?

tulip tiger
#

i do, i'm going to give this a shot, thank you

#

so the core is explicitly looking for (Disc 1) (Disc 2) etc?

ripe valley
#

Your save file of the first disc is correct, I'm inside the plane.

ripe valley
#

And the save file must have the same name as the general folder containing the 3 discs.

tulip tiger
#

got it

ripe valley
#

Let's try and report later if you have the correct change of disc and the save working correctly.

tulip tiger
#

sick that was it, got it to reload, thank you!

ripe valley
#

😁

muted cradle
#

Redownloaded Gunbird and kept it bin/cue this time

#

Works now, no glitches

calm ruin
ripe valley
#

@mortal mist Works on my end on my Mister Pi and the translated/hacked version.

celest hearth
#

3DO apparently!

calm ruin
#

now the only thing Saturn core needs is cheat support and we are golden

burnt matrix
#

Dunno about that one but it would be nice, yeah.

pearl harbor
#

We still need usb lightgun support!

hardy lodge
pearl harbor
hardy lodge
#

And darkguns? NotLikeThis

pearl harbor
sudden tusk
mortal mist
#

@calm ruin @ripe valley Unfortunately, we have to accept these slowdowns from Castlevania , on the real hw from srg320 the pace of running up the stairs is similar to that in the core. 🙂 @ancient surge you were right. It looks a little different on the videos than in person.

ripe valley
#

Fat Richter in the stairs seems correct against the real hardware.

#

I've just seen it too.

mortal mist
#

sooo feature , no bug 🙂

mortal mist
#

it's probably time for me to take a longer break

hearty marten
#

Always great to see these “bugs” turning out to be accurate against original hardware

visual grove
#

Wow it’s that bad?

#

Now I want to see it, def firing up that hot trash on my Saturn later

#

Sad they didn’t give such a great game proper treatment

burnt matrix
#

This is why I keep hammering to always check against real hardware first (if possible) before reporting bugs.

ancient surge
#

See, I figured the lag was supposed to happen just because the port is that jank.

burnt matrix
#

but it’s also fun to see people confirm those bugs as real hardware behavior lol

#

it’s a cool reminder that the core is just that good

lone mural
#

the slowdowns in castlevania are normal

#

this game is bad optimized

hearty marten
#

Never doubt srg320

lone mural
#

if srg320 touch the thing... the thing will be good

ripe valley
#

Happy Saturnday!

thorn pagoda
#

awesome

ancient surge
#

Oh already?

ripe valley
#

Yes.

thorn pagoda
#

3d pad digital mode is really nice

ancient surge
#

Big day for NiGHTs into Dreams enjoyers

burnt matrix
# ripe valley

@analog totem + @pastel basalt looks like Linkle Liver Story is fixed!

hearty marten
burnt matrix
ancient surge
#

The 3D pad

ripe valley
#

SNAC

ancient surge
#

Unless I'm misinterpreting it?

green swift
#

The “digital mode” is basically just the normal Saturn pad I believe. We’re all eagerly awaiting Analog mode.

ripe valley
#

He added the ID of the pad inside the SMPC, so just detection.

#

Analog Mode needs some changes on the Main MiSTer file.

green swift
#

Yeah

#

I’m sure that’s on the way 🙂

ripe valley
#

At least regressions fixed.

burnt matrix
green swift
#

lol you be my guest

#

“You want too much candy!”

ripe valley
#

I'm waiting for the compilation by the bot, and some quick tests just to be sure that's everything's in place.

burnt matrix
#

I think there’s enough of a compelling reason now with Saturn and a couple of arcade cores, and he doesn’t disagree, it’s just a huge hassle to add it apparently.

#

But beggars can’t be choosers lol

#

< beggar

lone mural
#

are we having in consideration the different saturn models and these strange bugs that occur in certain versions of certain games ?

green swift
#

It’ll definitely be welcome when it arrives. I did read that the MiSTer main button mapping will change soon from the SNES template. I could imagine it happening then.

ripe valley
#

After that, maybe taking some time off from Saturn beta testing, as I'm doing that every night since the last 2 and half years.

lone mural
#

I need to use a diferent version of sega ages in my console (white model 2) for make it working ok

ripe valley
#

(Who said 3DO testing time, I heard you!)

ripe valley
lone mural
#

some of these have problems with certain consoles

#

there are at least 2 different releases of these games that work in model 1 or model 2

#

there is a bug somewhere in the hardware

ripe valley
#

There are some issues inside the BIOS of the earlier console release (model 1), I know.

#

Some instructions were changed.

#

Like for some games on the PS1 for Sony, later revisions fixed some issues and/or a reprint of some games for fixing them with earlier versions of the console.

runic jacinth
#

Just coming in here to say how I resolved my Grandia saves not saving. Somehow the .SAV file corrupted. Just deleting it fixed the issue.

#

Also, it never saved from day one. This might have stemmed from me not having the OCD menu set to save until I got in the game the first time? Yet turning it on while in the game? idk, only time I've seen that issue while playing Saturn.

pastel basalt
rich violet
ripe valley
#

I'm not available at the moment, but I could try to compile the single RAM build within the next hour.

mortal mist
#

single sdram build:

ripe valley
#

Do I need to compile the Dual RAM @mortal mist ?

mortal mist
#

is on the way

ripe valley
#

Okay, you're faster.

#

Thanks.

marble laurel
#

thank you 🙂

mortal mist
#

dual sdram build:

#

the two cores work very well

burnt matrix
kind quarry
#

i’ve been passively following, so i’m not clear: srg commented that true accuracy is not possible currently due to ram issues, specially on fighting vipers, fighters megamix, etc

#

but i thought i remembered there’s a “work around” involving something to get full speed in fighters megamix, or is that still going to be a sore point for now?

ancient surge
#

Obviously using it can introduce new bugs due to the timings being wrong, so YMMV.

kind quarry
#

that makes sense to me!

muted cradle
#

While those things are not timing perfect on dual RAM either. Just closer.

celest lake
#

yeah, exactly. But it is very close

#

and even dual ram is not perfect

#

just better

kind quarry
#

maybe someday it’ll be like the n64 core, small caveats but ultimately negligible?

sacred goblet
#

This is 20250117 release for DS?

mortal mist
#

official release (unstable) is here #1046941029296779344 message

ripe valley
#

I've not seen anything break on the game on the previous test core.

#

But I've only tested 3-4 stages so far.

pearl harbor
#

srg320 is on a rampage lately! Saturnday Saturnday Saturnday! Everyone gets a Saturnday!

ripe valley
#

Could I disturb you once more ?

mortal mist
#

in that case everything works 😛

#

just need to make the final changes

ripe valley
#

Is it possible to do the same thing with the single RAM version ? As I could test it on my work desk (Mister PI) later.

mortal mist
#

sure

ripe valley
#

Thank you so much.

mortal mist
#

i need to add latest changes for vdp1

west quail
#

Is there already another build since the last stable?

mortal mist
#

yes

west quail
#

I can't keep up

stiff patrol
#

6 since you last asked

west quail
#

Anything fancy in the newer one?

stiff patrol
#

another 14 on the way

mortal mist
west quail
#

Whats regression?

mortal mist
#
GitHub

The game doesn't load the music anymore in-game. Tested with stable build 2025-01-13 (Single RAM).

GitHub

Sega Saturn for MiSTer. Contribute to MiSTer-devel/Saturn_MiSTer development by creating an account on GitHub.

GitHub

When starting a new game in linkle liver story, a line of garbage pixels appears onscreen in the lower right side of the screen during gameplay (possible issue with background layer). Appears on th...

wise brook
#

so is there gonna be a toggle analog button when 3d pad is set in menu?

copper furnace
copper furnace
#

Got it, I'll try

#

Okay, it worked. Thanks!

mortal mist
#

no prob

mortal mist
#

fix for Battle Garegga , Virtua Fighter 2 , Tomb Raider

#

with the latest changes

#

if you find any errors let me know

ripe valley
#

I've tested just now with the Dual RAM and everything was perfect.

#

So must be also that one, but I'm checking quite quickly within the next 15 minutes.

ripe valley
#

So far, so good.

#

No regression found.

#

It will need 2-3 days before a final conclusion but it's working quite good now.

#

I've just a strange black line on the left side of my screen on Tomb Raider.

#

But I'm on the 640*480 mode with it.

dense sundial
#

Vertical pillarbox?

#

I thought that was just CORE optimizing the game

ripe valley
#

Off-centered, but just this game.

#

Sorry for the quality, taking that kind of screen with a camera is tricky.

dense sundial
#

I wonder if it's the same on PAL release

drowsy hull
#

is the main menu fullscreen and same resolution?

ripe valley
#

Yes.
The menu is centered.

#

Just the game isn't.

#

Maybe something overlooked since ages.

mortal mist
#

Looks good to me

#

but yes, the black bar on the left is wider than on the right

#

it's harder to see it on 16:9

ripe valley
#

Something to verify on real hardware.

#

I will ask to a friend tomorrow.

mortal mist
#

On crt is ok

ripe valley
#

If he could take some screenshots on the NTSC and PAL versions.

mortal mist
#

Same on latest unstable

ripe valley
#

I know that I have also some problem with that screen with the PCE core.

dense sundial
#

I just assumed CORE built this weird res to offload some processing with overscan, but after watching Digital Foundry video on TR1 I am not sure

#

also Lara is still grated

#

The left pillarbox didn't look too weird to me at first

ripe valley
#

It must be with my screen, as I see the same pillarbox on the PCE/TG16 core.

#

Something that I need to tweak on my side.

#

So, dismiss my remark, as it is not a core issue.

drowsy hull
#

My highly sophisticated tech says it is normal at least when using jp saturn running us game via ossc

dense sundial
#

John Linneman centered the game god dang it

#

So I was right and it's optimization

#

We really need to not repeat the stairs de-grease moment

ripe valley
#

If it's the original game, that's reassuring and thanks for the test @drowsy hull

drowsy hull
#

as for your grating...

ripe valley
#

(And I must see why the PC core is off-centered later)

drowsy hull
#

seems to be authentic?

ripe valley
#

Seems for me.

dense sundial
#

Oh, that's interesting

#

Lemme squint closer..

#

Oh yeah, my bad

drowsy hull
dense sundial
#

Yeah, it's accurate

#

Thanks!

#

It's less noticeable in the main game but you can still see holes on Lara's hair

drowsy hull
#

huh, I remember there being a springboard at the pool. Was that added for PSX or the later games?

dense sundial
#

There definitely is a janky 3D model of the springboard

drowsy hull
#

maybe too janky too see it from within the pool

dense sundial
#

Oh no

#

Is this another mandela

#

Yeah I think it's just TR2 that added it

#

I think I confused it with decor between the pillars

hearty marten
drowsy hull
#

maybe there are different levels of grating

hearty marten
drowsy hull
#

are the cave videos dirrectly from the beginning without any input?

mortal mist
hearty marten
#

Just figured I’d check

mortal mist
#

always worth checking 🙂

drowsy hull
drowsy hull
mortal mist
#

looks the same as core 20240618 - 20240902

drowsy hull
#

would be easier to spot if hardware was able to render it cleanly

hearty marten
#

I wonder if it looks fine on a CRT?

drowsy hull
#

not as obvious on a small 14" composite tv I assume

dense sundial
#

I hope CORE dev doesn't peek in here and see all those Lara renderings

thorn pagoda
#

there's a romhack for saturn tombraider thats meant to remove black bars from around the image

slow osprey
analog totem
#

@slow osprey no, that's single ram. dual ram is here: #1046941029296779344 message

rich violet
#

Apparently the developers of the original Princess Crown translation are going to post an update soon. Their version has a variable width font, so letters like 'i' have nice spacing

rich violet
green swift
#

Getting slightly difficult to keep track of all the translations these days. This isn’t a complaint; it’s an amazing problem to have. Love it!

burnt matrix
burnt matrix
#

“card battle rpg”

green swift
#

It might be cool! Don't sleep on Pokemon TGC, that's one of my fav Pokemon games.

#

The card game in FF VIII was the best part of FF VIII too

#

Probably triggers people lol

burnt matrix
#

I have come to accept that card games are not for me. Unless they’re called Phantom Dust.

green swift
#

TIL. I had to look that one up.

#

Xbox is the next system I plan to mod so I'll keep an eye out for that one.

burnt matrix
#

You’re right though, there’s bound to be another one I like!

fallow oracle
burnt matrix
fallow oracle
#

I'm still so pissed about that

#

We get a remaster of the original instead which...that's fine but we have so much more experience with making fun games now

burnt matrix
#

Nearly killed at the time but Xbox just kept limping on and now Microsoft Games runs the show.

#

At least he’s blacklisted from the game industry. Xbox management went scorched earth on his ass lol.

hearty marten
#

100% market penetration. An Xbox in every home

visual grove
#

Am I an Xbox?

hearty marten
#

Are you a thing? If so, yes!

visual grove
#

What did Don do? Trying to find a good fact based source and it’s just angry gamer rants

high bramble
#

I thought everything was a Nintendo...

#

I'm so confused. 😖

visual grove
#

Oh Don was the you have to be online and no used games guy?

#

Yeah that was pretty bad, made choosing PS4 easy

warped saddle
#

I loved the one because I could yell at my console and make it do things

high bramble
#

Oh yeah... that was definitely the guy.

#

Regarding the Xbox One launch:
“We have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360.”
Yeah... and other companies have products, too.
GFY
🖕

hearty marten
#

I asked chat gippity: “Don Mattrick’s leadership during the Xbox One’s launch in 2013 is widely criticized for poor decisions like mandatory online DRM, restrictions on used games, and prioritizing entertainment features over gaming, which alienated core gamers. These missteps, combined with the Xbox One’s higher price compared to the PS4, allowed Sony to dominate the console market, forcing Microsoft to reverse policies and spend billions to recover its reputation.”

upper dust
#

TV TV TV EXPERIENCE EXPERIENCE EXPERIENCE TV TV

high bramble
upper dust
#

Such a bad shot. Smart TVs, DRM threats, and lack of exclusives really destroyed everything they built with the 360

#

At least it plays Ninja Gaiden Black in 4k???

visual grove
high bramble
#

Those are the only two I've ever considered purchasing, but never did.

upper dust
#

Sucks there is no soft mod for the 360

high bramble
#

Always been a PlayStation fanboy, and I'm not ashamed to admit it. 😉

visual grove
#

My 360 died a long time ago and I never replaced it

#

I don’t even know what happened to my xbox, maybe I donated it or chucked it

high bramble
#

Actually, I did purchase an Xbox 360... but it wasn't for myself. It was for a coworker who had one that died, but he didn't have the money to replace it. He said he did have a 60GB PlayStation 3 fat model from the Metal Gear Solid bundle, but he never used it. I offered to buy him a new Xbox 360 if he gave me the PS3. He jumped at the chance. 🙂

#

Both were happy.

north parrot
#

i had 2 xbox360s die from the red ring of death :/

upper dust
#

I bought in pretty big on the 360 both physical and digital so having the Series X be mostly backwards compatible is the main reason I got one

north parrot
#

got replaced for free by microsoft each time but was annoying none the less

upper dust
#

I have bought 360s recently for $40

high bramble
visual grove
#

People say the cave shooter ports are good on 360, never tried but I wouldn’t know if it was a good port anyway

#

Whatever it is $40 is better than several thousand per game that’s just silly

upper dust
#

It's a good console, but no exclusives means its mostly and emulation machine. I'll still get some stuff on disc like Indiana Jones, but at this rate it'll come out on PS5 and Switch 2 this year.

north parrot
#

also the rubber bands in the dvd drives, are super cheap in xbox 360s, replaced those quite a few times, id imagine anyone buying a xbox360 these days and wanting to use the dvd drive, it'll either be broken or someone replaced the rubber band already

upper dust
#

Need to try and hardware mod one of my 360s with a Pico to avoid the drive altogether

#

Glad we have Zaparoo CD support so I can make custom Saturn game art

visual grove
upper dust
burnt matrix
warped saddle
#

wait, I need to have a mister?

#

what is this gatekeeping

high bramble
#

What kind of shady business are you guys running here?

nova marsh
#

It might seem very random but the map in Alien Trilogy is black since a recent update. Although I don't expect people are investing in FPGA and writing a saturn core to play such a random game. However I thought I should mention it as it may be indicative of an issue that affects other, more noteworthy titles.

burnt matrix
burnt matrix
#

You should see some of the reports we get. I say this out of admiration and respect but sometimes it’s like “right top right pixel flashes red every 5 minutes in Doki Doki Candy Land Battletoads.”

high bramble
#

It does?

#

Literally unplayable...

burnt matrix
#

But like that’s what makes MiSTer so badass

#

Because we really give a shit about the most mundane things

#

And it’s why it’s the best!

wet hull
#

What are the fixes made on those two builds?

#

Different seed values?

nova marsh
high bramble
#

Well I want the best!
I don't actually want to use it, I just like saying I have it.

burnt matrix
nova marsh
burnt matrix
high bramble
#

No!
Explain yourself! 😄

warped saddle
#

I promise Robby is not a cop

zealous karma
nova marsh
warped saddle
#

imagine your surprise when you got here and everyone is old

wet hull
warped saddle
high bramble
#

Only to learn that it was being correctly marketed as such.

warped saddle
#

to be fair some of the early days of youtube content etc surrounding mister was....overreaching

zealous karma
wet hull
#

Ok gotcha.

nova marsh
#

I have to say I'm extremely impressed in the Mister project overall and the hard work people have put into it

burnt matrix
# nova marsh No that's a fair question. I didn't think it offered anything over software emul...

I’m a strong believer in “good enough”. Obviously that don’t fly here lol, but I’ve had to break down the cost to benefit ratio for friends to help identify whether they really need a MiSTer or not. Clearly for a lot of people a PC or even a Pi is either good enough or a better option because of the wider emulation options and fancy GUI menus. And that’s awesome and great, one option doesn’t nullify the other! I don’t even think one is inherently better than the other either, just depends on what the individual prioritizes for their entertainment. Because at the end of the day who gives a shit what you play your games on, it’s only the games that matter.

high bramble
#

It's definitely been a fun and interesting ride for the last several years.

#

Even considering the DE10-Nano's increased price over the last few years, it's still a bargain... and now, there are alternatives!

burnt matrix
#

Buy my upcoming book “Retro gaming is for old nerds” to hear more of my perspectives on retro gaming

mortal mist
nova marsh
#

That should be snac adapters. i'm sorry. I haven't eaten today

burnt matrix
high bramble
#

The sheer amount of new features, quality of life improvements, methods of configuring and keeping it updated, etc. this project has received in addition to all the new systems and platforms since I first got into it is astounding. Really hard to appreciate for someone who wasn't using it 6-7 years ago.

high bramble
nova marsh
#

Here is one corner of my room

#

here is another

burnt matrix
#

hurrr hurrr derpweow

nova marsh
#

And one more

acoustic sable
#

The best collections are the ones that are in play

burnt matrix
nova marsh
high bramble
acoustic sable
#

Everything Wii+ is all plugged in, HDMI innit

high bramble
#

And what's better than one MiSTer?
Two MiSTers! elmorise

acoustic sable
#

Oh wait, relevantly the Saturn is still hooked up to the other TV with the SCART input 🙂

#

Or perhaps irrelevantly

#

I should get a SNAC for it, then I could fold that away too. Only recently got hold of a 3D pad.

high bramble
#

This is the only 'console' I use now. 🥰

acoustic sable
#

Pod person MiSTer

nova marsh
#

This is my MisTer (amongst more of the insane amount of crap I own)

mortal mist
burnt matrix
acoustic sable
#

Current MiSTer home, behind the OLED. Which has been upgraded from 55B8 to 65CX since this pic was taken, but I specced the mounting arm to accept updates 🙂

#

Yes, the cable routing is a bit of a lot

burnt matrix
acoustic sable
#

And the 65 has a lot more controller space!

#

In another tab I have printable rackmounts that'll drop them less, too...

nova marsh
acoustic sable
#

Yeah. Very yeah.

#

The problem with this setup is that I cleared two 4ft shelves of books'n'comics and they don't have a new home yet...

#

Also it's a bit fiddly getting to the MiSTer's power switch (a d0pefish one). I might swap out the power strip for one with switches

nova marsh
#

I'm just selling everything now and sticking with the MisTer. And that is worth the £500 I spent on it

nova marsh
ripe valley
#

Core version ?

mortal mist
nova marsh
zealous karma
#

are you on a MiSTer Pi?

nova marsh
ripe valley
#

I see it black too, with my MiSTer Pi (single RAM) and kuba's core version.

mortal mist
#

I think i only tried dual sdram

stiff patrol
ripe valley
#

I will check with my OLED screen and the Dual RAM one.

mortal mist
#

Latest single unstable 20250117

zealous karma
#

Kubas version shows the map correctly on my single ram setup

mortal mist
#

I tried 20250113, and 20250117 single ,works fine

ripe valley
#

Completely black on my Dual RAM version on the OLED screen.
With kuba's version from yesterday.

#

Even worse than the Single RAM.

#

Scratching my head here

mortal mist
#

Maybe try old core 20240628

#

I have checked every recently released official core and the map works fine

ripe valley
#

Black on my screens, even without any filters.

nova marsh
#

I know the map showed up in older versions of the core

mortal mist
#

same for cores with vdp1 changes

ripe valley
#

I'm using the same cores as yours.

mortal mist
#

another mystery 😄

frail token
ripe valley
#

I've tried to change the two MiSter machines between the two screens.

#

Completely black for the Dual RAM, with your core from yesterday, on the two screens, with two different cores.

#

For the Single RAM, I can see partially the screen and a black map on the two screens.

#

Stable and unstable don't change anything.

#

Even from 6 months before.

warped saddle
#

do you have any filters/gamma etc applied?

#

even defaults in the ini

ripe valley
#

None, I've cut them off before testing.

#

As it could change the results.

mortal mist
#

i will chceck on my second mister

#

My second mister

#

Looks fine

ripe valley
#

Another MiSTery.

#

On my Single RAM MiSTer, I can see the menus and the green map but with black outline.
On my Dual RAM MiSTer, I can't see the menus and the map is totally black.

ancient surge
#

Maybe a bad dump?

#

Maybe bin/cue or chd related?

ripe valley
#

Already checked.

warped saddle
#

it's a bit dark on my display but that could just be monitor settings

#

I can still clearly see the box, but it's not bright like yours

ripe valley
#

Same screenshot on the two machines.

mortal mist
#

If I change the settings on the TV, I can't see anything either

#

In normal mode, I can't reproduce it

#

In general, I completed the entire game some time ago ( I reported a problem with the green filter that was shifted to the right)and had no problem with the map

ripe valley
#

The map is using a color that could swift between screens.

#

Simulated screenshot, with just 1% of color contrast.

#

So, we need to recalibrate our TV panels. 😂

burnt matrix
ripe valley
#

Just a deviance between screens and color calibration.

#

I've pushed some contrast and color saturation, and I can at least view the map (a little bit reddish).

green jacinth
#

just did a quick check on TR, VF2 and battle Greg, de10 nano, iodirect new, dual ram 2.9, direct out to rgb

#

and menus and gameplay all looked fine

#

especially battle greg, which is extra fine

#

from the new test build posted

#

that being said im not super familiar with any of em to notice nuanced isses but surface level it all looked good

pastel basalt
green jacinth
#

spent the last few days dialing in super low performance in sai dai ou jou on switch and between my lack of skill and the input lag on NSW, jumping into battle greg was just chefs kiss

#

except those little bullets, my old man eyes can barely see em

#

and a 14" pvm doesnt help

pastel basalt
#

Make sure to change the setting in the options menu

#

It’ll replace some bullets and make em easier to see

green jacinth
#

nice, i had no idea

#

oh wow

#

thats great

pastel basalt
#

One reason why the Saturn version rules

#

You can enable guest characters also

green jacinth
#

good info, glad you pointed that out with the screenshot

earnest sand
#

What am I looking for in the test core?

mortal mist
#

Regressions, bugs, etc

polar mountain
#

Oh you want bugs huh? Huh? Well take this!

Effect 03 and 04 in the sound test of Steep Slope Sliders don't display properly on a crt.

mortal mist
#

Old bug 😛

burnt matrix
#

RED BALL 🔴

west quail
#

Is VDP1 for single core?

rich violet
#

You mean these? #test-builds message

#

They're both VDP1_fix

#

One is dual, the other is single

high bramble
#

🔵 🔵

tacit viper
#

I've never had more fun getting my ass kicked in vf2.

tacit viper
#

So in testing a bunch of games tonight VF2 ran pretty much flawless with some minor stutters with the audio but it was rare. Marvel Super Heroes US version with 3M ram option enabled runs at like half speed from what I can tell, def not full speed. MK Trilogy also had some odd sound issues where certain sound effects would continously loop, don't remember doing that in retail on my Saturn but I'll check.

pallid pier
#

is this on the test core?

tacit viper
#

Latest posted tonight, yes.

#

QmTech Dual Ram

pallid pier
#

Yea, berserker barrage slows down everything

#

I don't remember that happening like that on saturn

quick crag
# quick crag Ive tried the following, same result not working ``` <mistergamedescription> ...

I have copied the Virtual On directory from my network share to the SD card, so its located at the same path

/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue

when the /media/fat32/games folder is mounted from the network share, the .mgl shortcut fails, but when the directory is referencing the folders on the sd card, the shortcut works normally. Any thoughts on why this is or how to resolve?

elfin apex
#

It's a lazy diagnosis, but in my (outdated) experience that sort of thing usually comes down to permissions mapping. The MiSTer client is the "wrong" user/group as seen by the server, and therefore isn't allowed to read the directory/file.

ivory kindle
quick crag
#

yes i do. Just restating some context - I am able to launch the game after starting the core. its the mgl file that isnt working

#

my setup is as follows: mister reads from retronas, and retronas itself keeps its main directory on another smb share located on my NAS. my mgl for 3D baseball is working, so ive compared the permissions for the two games on all 3 hosts, and they are consistent between the two game directories and files, across each of the three hosts

#

i have ssh to all hosts

mortal mist
# tacit viper So in testing a bunch of games tonight VF2 ran pretty much flawless with some mi...

thanks for checking! as for Marvel Super Heroes and slowdowns , unfortunately I am not familiar with this game. If I had to say something about the speed of the performance then maybe there are actually slowdowns with special attacks for example Wolverine. I checked how it runs on the last stable core 20250113 and I don't see any difference, so if these slowdowns are there it's probably from a long time. As for the sound in VF2, I have not yet experienced such stutters.

#

I only use bin/cue for testing + de10 (if it makes any difference )

ripe valley
#

I remember some discussions about slowdowns on that game in ta recent past here, but I don't have the original game at home at the moment and I can't compare.
That needs a verification on OG.

mortal mist
#

In Mortal Kombat Trilogy the sound works correctly, I can not reproduce it

ripe valley
#

Same, can't reproduce it.

mortal mist
#

by the way , it's still a damn addictive game

#

I still remember a lot of combos and fatalities

floral saddle
#

I used to own MSH on Saturn, it performs poorly, slowdown is a frequent occurrence.

ripe valley
#

I've compared MSH against some videos on the Net that are taken from real hardware and also asked a friend of mine to record a minute of gameplay on multiple characters on their original NTSC-J system (without and with a 1MB card + 3MB option activated).

#

On Hulk, Juggernaut, Captain America, Psylocke and Wolverine, the results seem consistent with the core (with Fast timings enabled).
The most striking comparison could be the shield animations of Captain America.

#

And, yes, the game is slowing and performing poorly even with the Ram Card enabled on the OG HW.

warped saddle
#

maybe another game to try ram overclock with

floral saddle
#

It runs even worse with the ram cart enabled iirc, it wasn't a well optimised game at all, easily the worst performing of Capcoms Saturn fighting game ports.

#

No ram cart performs the best, the 1mb cart has a bit more slowdown and the 4mb or unofficial carts like action replay perform the worst.

ancient surge
#

It's especially egregious when you look at the other ports. Capcom normally did a solid job porting their arcade games onto the SEGA Saturn, so it makes you wonder what happened behind the scenes.

tacit viper
#

Morning guys

#

Couple follow-ups since I stirred the pot last night - MK Trilogy the bug happens on the stage where the wind is blowing really hard, the wind noise keeps playing after you win and trumps all the audio. This happens on retroarch as well so it is a bug in the game, not Mister. VF2 the audio only stuttered/slowdown briefly on certain fights, one was Jeffry's stage and the other was the ninja dude. I beat the game several times last night and it was random so might have been in the OG game as well. Marvel Super Heores is def not right, I just tested it now and it is way faster on retroarch, has nothing to do with special moves it is just slow in general.

floral saddle
#

I would't rely on Retroarch to judge if something is a bug or not, use youtube and find footage from real hardware if possible.

warped saddle
#

I actually purchased a saturn controller so I can also try later

burnt matrix
ancient surge
#

Not even just Retroarch. Like what emulator on Retroarch are we even talking about?

untold lintel
#

Surely someone has a saroo they can boot up

#

But yeah, I’m dubious there’s an issue the game, it’s known to run like dookie on Saturn

serene thunder
#

Reminder - BUG! is better than SMB64

zealous karma
#

I´m playing Marvel SuperHeroes now with 1 MB RAM cart setting and have no slowdown. Playing as Captain America

#

I completed two matches gainst Spiderman and Juggernaut

#

Is there particular case that slows it down?

mortal mist
#

I tried only with 4MB

zealous karma
#

The game supported 1MB at launch so should use that when testing

serene thunder
#

I believe MSH has slowdown issues on the real hw

#

One of the SFII games as well, iirc ST in the Capcom collection

zealous karma
#

Somebody said it runs atl half speed on the core which is not my experience

ripe valley
#

4MB is slowing that game.
Only use 1MB.
That's a bug in the game code.

zealous karma
#

OK, now I had slowdown against Dr Doom in when both did a special move

burnt matrix
#

Will never not get tired of bug reports that are actually accurate reproductions of hardware behavior, haha

#

It’s cool to see imo

serene thunder
#

Yeah, the slowdown I'm referring to isn't gamebreaking, but it was very obvious if you grew up on the arcade games

zealous karma
#

Yes but only compare to Saturn

west quail
ripe valley
#

I tried the Guardian Heroes issue reported today, you must insist really well to crash it.

#

I needed to open and close the options menu, like 14-15 times before crashing (with the Fast timings).

#

15 times, once more...

#

Third test, 14 times.

#

That's so minor, even possible that's a game bug at this time.

rich violet
#

Does it only happen with Fast timings?

ripe valley
#

It happens also on the Original timings, but faster like after 6-7 times.

#

Why someone wants to open and close an option menu within a second between each time ? Even more 6-7 times in a row.

ripe valley
#

Neither do I.

mortal mist
#

Game is completely playable from start to finish

#

Very minor issue

ripe valley
#

We could at least test the issue on the real hardware, just to be sure.

#

And even if it's not the case, that's so minor.

#

We ain't testing a nuclear power plant, so restrictive tests aren't necessary at the moment.

vernal sun
#

I’ve made it a habit, in every core, to open the menu and reset mister before I shut it off

#

After a few times of losing saves when I first got my mister i learned quick to just do it all the time whether it’s needed or not

tacit viper
#

@zealous karma - I've tried all dram options, it runs exaclty the same for me. I have a real saturn but need to find my ram cart, I'll give it a go. I used Beetle for Retroarch core.

sacred goblet
#

Does the saturn core will be ported to analog pocket?

pearl harbor
ripe valley
#

Not possible, like the N64.

#

Not enough LEs.

#

We're using more than 100K for that core.
The openFPGA system is only 15K max.

#

Even the main FPGA has only 49K.

rich violet
zealous karma
rich violet
#

This is the game's main menu, and options, no?

mortal mist
#

yes options menu

#

ingame

zealous karma
#

oh, then I agree it shouldnt happen.

mortal mist
#

does not occur with dualsdram, the recommendation to use dualdsdram for better compatibility probably makes a difference after all

floral saddle
#

@ripe valley Just loaded Saturn_DualSDRAM_VDP1_fix_20250117 to test the previously raised issues. Saw the Nights bug was fixed, just cheked to be sure and that's all good. No change in Dezaemon or Shining Force III, or the missing sprites from Radiant Silvergun.

zealous karma
#

We have to realize the DE10-nano cant comply with all timings on single RAM. Then things like this is a minor issue if it only happens if you spam options menu ingame

warped saddle
#

it didn't require spamming for me with 'original' timings

#

literally the first time I exited the options menu it black screened

mortal mist
#

-implemented undocumented behavior with window vertical end position (Radiant Silvergun stage 2C) - fixed in core 20240516

#

yes , the code responsible for behavior with window vertical end position has been changed

ripe valley
#

I've left a note on the issue, but I can't reopen the ticket.

#

For Dezaemon or Shining Force III, some reports were already done, but thanks for your test too.

#

EDIT : Issue ticket already opened for Guardian Heroes, I'm tired...

#

For that issue, is there a method for replicating it within max 5 minutes ?

mortal mist
#

this only occurs at a certain stage of the game

warped saddle
#

RS holding the crown for bugs that require you to actually play the game to reproduce

ripe valley
#

Should be tricky to explain it to srg320.

#

And to debug it.

#

Issue opened.

burnt matrix
# ripe valley Issue opened.

Dude, you really are an absolute treasure to this community. As a new Saturn fan myself (sorry I didn't buy one lol) ensuring that this core is as accurate as can be is a genuine gift to everyone.

mortal mist
#

can someone send me a save after completing the game ? the zip from github does not work for me

ripe valley
#

So we need to contact srg320 on the Github.

#

Can you do it @mortal mist ?

mortal mist
mortal mist
#

I need to test some compilations. If I fail then I will write more details on github, I'm sure srg320 will fix it very soon.

ripe valley
#

I let you see then, thanks for the great help on that matter.

quick crag
median tartan
#

I have a friend that is very interested in multitap support. I'm fairly sure SNAC is going to be the way to go. He has offered to let me take apart one of his taps if necessary but I'm not sure what all it would take to add multitap support to the core.

wise brook
#

i’ve got a couple different multitap models and they all worked

wise brook
#

yup

#

unfortunately only one at a time

#

both ports cannot be snac

#

some db9 core i don’t fw notwithstanding

median tartan
#

I don't have snac. I would like to whow what it would take to add it as an option in the input screen

#

no one has snac parts for sale

mortal mist
#

@ripe valley if you find a moment would you be able to test Snatcher, Golden Axe Duel , Dodonpachi and Radiant Silvergun ?

untold lintel
#

Adding multi tap to the core for USB is just a feature that will come when it comes. Same with USB lightgun support. but with how far the core has been progressing as far as games go, I could see it not being too far off

#

There’s still a question of whether or not 10 players will be doable, as right now mister has a hard limit on 6 controllers connected, but it’s also a little unclear if (a) Sorg raises the limit to 10 and srg320 adds double multitap support for usb (b) if doing 6 usb and 4 SNAC or vice versa allows you to bypass the 6 controller limit

median tartan
untold lintel
#

I dont think he needs to disassemble hardware to implement it it’s just a low priority compared to making the games run

#

And the core dev is generally a keep to himself and knock stuff out on his own guy for the most part

median tartan
#

Well, if someone who knows what they're doing wants this to happen, I can help make this happen.

#

So where are the dual ram cores hosted? I can't seem to find it.

#

All I can find are links to channels I don't have access to. Nothing on github.

celest lake
#

You can select what you can access in the Channels and Roles section on the channel nav

mortal mist
#

i want it all!

celest lake
median tartan
celest lake
#

I don’t see the dual ram release in there

#

not sure where that is hiding

mortal mist
#

your link is for stable releases

mortal mist
#

yes

rich violet
#

That doesn't have the latest changes though

#

Because the build automation started failing a few days ago

ripe valley
#

@mortal mist Crunch time at work today, I will take a look later when I have some time.

#

Thanks for the research and the compilation.

mortal mist
rich violet
mortal mist
#

information goes to srg320 anyway , as for me there is no point in reporting the same thing again

#

I think he will fix it very quickly

tawny forge
#

Thank you all for Making Saturn Great Again!

ripe valley
#

Sangokushi IV / Romance of the Three Kingdoms doesn't seem to freeze with that build (and doesn't freeze on the Dual RAM build of 2025-01-17).
Snatcher is okay.
Golden Axe is okay.
Dodonpachi is broken again.
Radiant Silvergun is okay.
Guardian Heroes could crash after 7 tries (tested 3 times in a row) with that Dual RAM build.
VF 2 is okay.
Tomb Raider seems consistent from an original console.

#

And I can't test Saturn Bomberman US with the save provided (even after renaming it), I can only begin a game, so I don't know what's wrong on that issue opened today.

#

That's all, for today.

mortal mist
#

Thanks for testing!

#

Maybe I'm not seeing something, but where is dodonpachi broken?

ripe valley
#

When you are launching the game in Tate mode (Options > Screen mode, and EXIT after that - Choose Arcade Mode in the end), you have either some black screens or some scrambled graphics depending on when the game was launched.

#

You should see a Cave logo and some presentations before the main game.

mortal mist
#

Ok thanks!

#

tate mode I didn't check 🙂

median tartan
ripe valley
#

I know for the exact name, that's why I'm intrigued that I didn't worked immediately.

ripe valley
#

On Tate mode, you have only a black screen with sounds and music.

mortal mist
#

yes indeed!

#

thank You again

ripe valley
#

The good news, the Normal mode seems less broken with your build.

#

Compared from the undocumented function which was totally absent back then.

median tartan
ripe valley
#

Nope, the correct game.

#

I know that Bomberman Fight! is in 3D.

ripe valley
median tartan
ripe valley
#

Okay, some config.

median tartan
#

I learned that the hard way with the Dynamite Dekka localization to Die Hard

ripe valley
#

Okay, PEBKAC from my part, I need to take some rest tonight.

frail storm
#

OK, so I guess my problem with Die Hard Trilogy was probably a bad file before, I assume, since I did another CHDMAN on a new file and the filesize was different from my existing one

ripe valley
#

I've copied the JP version inside the US folder...

#

That should work better now. 😂

#

Let's go testing that save.

median tartan
#

The CHD has EN voices so it shouldn't be the JP version

#

to use the save, I load the core, load the game, load the save, game will ask to load when starting campaign

ripe valley
#

Nothing, I'm just testing and archiving too much stuff these days, and I didn't see I've made a mistake when doing my USB test drive this week.

#

That should work correct now.

#

Gimme 5 minutes for testing.

#

@median tartan Okay, issue confirmed even on kuba's build from today.

mortal mist
#

it must be some bug with vdp2

median tartan
ripe valley
#

I've left some further instructions for srg320.

#

So he could see it within a minute, as we can't know every detail on every game on the system.

#

I've left Romance of the Three Kingdoms IV running for 10 long minutes on core 2024-01-17 (Single RAM) on my MiSTer Pi, and no freeze on the introduction.

#

CHD image.

#

Now, I'm trying the two Sangokushi IV for 10 minutes each.

#

No problem either on Sangokushi, single and Dual RAM builds from 2025-01-17.

#

So, must be an issue either with the CD images from the user or an issue with their system.

frail storm
#

Nevermind, Die Hard Trilogy still makes glitching noises and a black screen when it passes the copyright screen

#

I tried the test build, the unstable build, and the current core build

ripe valley
#

Works on my end when I quick check it.

#

I'm checking something more.

frail storm
#

yes, and I am also using a CHD of it

mortal mist
#

for me also Die Hard Trilogy works well

frail storm
#

strange

#

I am full of bad luck then

#

oh wait

#

I think I fixed it

#

I think it has something to do with the cartridge setting

ripe valley
#

Ah yes, the game have an original bug.

#

You need to remove all RAM packs.

frail storm
#

oh that's stupid

#

oh ok I see

#

I guess it only sees BACKUP cartridge

mortal mist
#

I was just about to ask this , the RAM is causing these errors

frail storm
#

I feel dumb

#

I never grew up with the Saturn, so of course I would not know this

ripe valley
#

Like some other games on the system (In The Hunt & Shinobi-X for the second controller that needs to removed).

mortal mist
#

came out when testing

ripe valley
#

That's on the compatibility list since then.

#

Sometimes, it's useful, just sometimes. 😏

frail storm
#

So I cannot set it to ANY cartridge, not even BACKUP, even though it is supported

ripe valley
#

Only the RAM cards, if I remember well.

frail storm
#

DHT crashes, even with BACKUP selected

#

Doesn't matter, I got the game running regardless

zealous karma
#

since you get a save file for every game you load the backup cart doesnt make as much sense to use as on original hardware where internal save storage was very small. And you need to check the games that use RAM cartridge and choose the one that corresponds to each game. Its not as easy as setting it to the largest RAM cartridge as some games that support 1MB RAM cartridge will have issues with a 4MB RAM cartridge

frail storm
#

interesting

tacit viper
#

Hey guys, how does the Saturn core handle multi-disc games and swapping?

ripe valley
#

#1046941029296779344 message

dense sundial
#

arrange all disc files under one folder and name them all (Disc #) at the end before the extension

#

although I have to say I had a LOT of fun having all games laid bare in /games/Saturn 's root and disc swapping in the middle of loading

#

Powerslave has a very funny corruption during level loads

tacit viper
#

Thanks guys

vernal solstice
#

Must've done that as I was fumbling on my phone. Didnt even realize I posted here lol

#

Sorry about that!

cunning citrus
merry raptor
#

Curious, what is the main advantage of using dual ram for this core? Better audio or are there actual games that require it? Thanks.

mortal mist
#

maybe we'll find out something new , but for now I don't think I can think of anything else

rich violet
#

Oh, you already mentioned it

#

🤦‍♂️

mortal mist
burnt matrix
#

I am quite hopeful that the single ram issues will eventually be resolved through smart hacks.

#

People keep saying “not possible on single sdram” but it always is.

hearty marten
#

I feel like the fast timings option is close enough

#

Eventually you’ll hit some hardware limitation, but that option is a good compromise

warped saddle
#

looks over at mister_ram_oc.sh_

#

wtf

ancient surge
#

Every time I see that Pyon Pyon Kyaruru no Mahjong Biyori issue page

burnt matrix
warped saddle
#

ddr3 overclock

celest lake
burnt matrix
warped saddle
#

whenever you want, Robby

#

the power is in your hands

visual grove
#

The power is yours! 🫵

burnt matrix
dusk sonnet
drowsy hull
#

Robby already has too much power

neon python
#

Robby💪 only wants one thing and it's disgusting to run update_all from the main menu

celest lake
#

no it’s disgusting.

neon python
#

I'm not one to yuck someone's yum

hearty marten
#

How long before Robby bricks his DE10? 😅

radiant karma
#

I just noticed there is no option in the core for 5x crop. I suppose it is not yet a priority.

hearty marten
#

This might be a heretical viewpoint, but for 3D games, I don’t find non-integer scaling to be quite so terrible

#

Still not ideal, but nowhere near as bad as it is for pixel art

high bramble
#

Robby has plenty of Pis to fall back on. He'll be fine.

ivory kindle
#

if you fall on the gpio pins it's like accupuncture

olive fern
#

A bed of gpio

radiant karma
hearty marten
high bramble
#

I was using 5x crop for a while and quite enjoyed it, but that was when I was using a 1080p TV. Once I switched to using a 1440p monitor (which ended up being much better for multiple reasons), I didn't see any reason for it. But yes, the crop feature is nice under the right circumstances.

hearty marten
#

1080p cavemen rise up! elmorise

merry raptor
#

I looked at the compatibility list and I'm impressed to see all US releases are playable. But, I wonder what is defined as playable. Being able to beat the game, or simply get into the game for some time?

high bramble
#

I have the exact look I want now. 🙂

hearty marten
hearty marten
median tartan
haughty dove
#

I’m trying to play Fighting Vipers on a 1-Ram setup (mister analog), and am finding the slowdown on any stage with a wall to be pretty unbearable. I previously had a Digital board on this mister with 2 ram sticks, and I don’t remember it having this slowdown… but I could also just be remembering wrong. Not going to take apart my mister to test it.

#

What is y’alls experience like with the game?

#

(For reference, I’ve tested with the 1/6/2025 unstable core and the 6/28/2024 stable core. The slowdown I’m experiencing does not result in any distorted music or sound clips which is what I am used to when a game is dropping frames in emulation, but I don’t know if that is what would happen on a Mister.)

celest lake
#

That’s to be expected on single ram. Enabling the turbo option in the OSD will improve it, but it’s going to be better on dual ram

haughty dove
#

Gotcha. Everything I’d read previously said nothing on Saturn actually utilized the dual ram in a meaningful way, but I guess that was untrue. The Turbo option works quite well, at least.

#

Are we expecting dual ram to always be a necessity for perfect 3D saturn game emulation?

tawny forge
#

Isn’t that game sluggish even on real hardware?

haughty dove
#

It is, but I compared it to footage of the game on an actual saturn and my experience was worse. Putting Timing to Fast made my gameplay look like the Saturn gameplay video.

#

Is there any harm in leaving Fast on at all times, or should I only activate it when necessary?

mortal mist
#

only when necessary

#

#1046941029296779344 message

haughty dove
#

Alright, thank you.

#

🙇‍♀️

lone mural
#

The slowdowns are in the interlaced games, those interlaced fighting games suffer if timing is normal

#

the core feels very good. it has the slowdowns in suiko enbu and marvel super heroes. these games are optimized very bad. in previous releases these games ran without slowdowns. now they run as in the real saturn.

tall radish
#

Hello, I'm running into a problem with the translated bulk slash release on my mister. The game launches but stays stuck in "Now Loading..."

#

I've got region set to Japan with matching bios. Any idea what I could do here?

celest lake
tall radish
#

No, but I suppose I could try

celest lake
#

just to verify it works

#

unless you have another way

#

(in theory) the core should load any game that the original hardware can load

#

translations can be tricky because of patching and whatnot

tall radish
#

loads on beetle saturn just fine

muted cradle
#

That doesn't have to be a indication of correctness.

tall radish
#

I have a hunch I can't drive the bios selection process correctly with my mister

#

ok

muted cradle
#

Some hacks work in software emulators but not on the real thing

burnt matrix
#

Translated bulk slash runs perfectly on my MiSTer. Using the Japan bios and everything too.

muted cradle
#

@tall radish do you happen to have it CHD compressed? If yes, try just with .cue/.bin

tall radish
#

Yeah it's in chd

#

I'll try that, thanks

burnt matrix
#

Mine is also in CHD. Sorry I know none of that actually helps you resolve the problem, I just mention it that it all worked for me so it should in theory also work for you.

tall radish
#

Do you have the undubbed or dubbed version of the translation?

tall radish
burnt matrix
#

🥳 awesome that fixed it!

muted cradle
#

Just a wild guess because I had also cases before: My Grandia CHD would not go in-game past the intro videos and my Gunbird CHD would show glitches in the later video shorts between the levels. Thus it seems that we are safer with .cue/.bin and all bug report should be checked with that first.

ripe valley
#

Depends on how the CHD files were done most probably (and WHEN,as CHDMan was updated with the CD/DVD options in 2024).

#

As I can't reproduce the issues with mine, and redone them just two months ago from my personal archives.

haughty dove
#

Bulk Slash Dubbed has always worked fine for me with the CHD I generate myself from a bin/cue.

#

Favorite Saturn game to play on Mister, in fact. 👍

thorn pagoda
#

possibly the most impressive fan translation ever

haughty dove
#

The only problem with it is that Leone Rhodes’ dub voice actor is so adorable that I never want to ride with the other navigators. :P

#

I wish Policenauts could get a similar dub for its voiced lines.

thorn pagoda
#

yea i wonder what that team is working on now

burnt matrix
winter phoenix
winter phoenix
# burnt matrix We could ask ‘em. <@78930755115298816> what are you and your team working on? O...

Hi Robby 🙂 I'm not working on anything right now. I redrew the Bombman Fight title screen into English for Malenko's translation patch of that game, which released last month. Shadowmask has been hard at work on a translation patch for Mobile Suit Gundam on the Saturn and it's getting close to finished! Mampfus hasn't worked on anything since Bulk Slash. Lacquerware hasn't been involved in the Saturn scene since we released the Stellar Assault SS patch more than a year and a half ago, as real life got busy for him and he had to focus on that.

burnt matrix
winter phoenix
#

thank youuuuu

#

I ordered a Saturn SNAC adapter for my MiSTer the other day. Should be here in a couple weeks

thorn pagoda
#

twinstick time

winter phoenix
#

PudgyBunny bought me a new power cable with a power button for my MiSTer, too, which is nice. I didn't like yanking the power cord out of it each time I wanted to turn it off...

thorn pagoda
#

thanks for the update ! love your work

winter phoenix
#

thanks! I'm glad you enjoyed the patches!

burnt matrix
#

You two are an amazing couple.

muted cradle
#

Stellar Assault SS? mobile Suit Gundam? Are those good games?

winter phoenix
# muted cradle Stellar Assault SS? mobile Suit Gundam? Are those good games?

I haven't really played Gundam, but Stellar Assault is awesome! It's one of the few space combat sims on the Saturn. https://www.youtube.com/watch?v=3J9T2B8s3lM

Stellar Assault English Translation Sega Xtreme 29th Saturn Homebrew Competition by Danthrax

Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.

...

▶ Play video
unkempt oar
#

Yeah it's fun

#

I personally like the Gundam game. I assume you're talking about the original side scroller?

winter phoenix
#

Our translation patch is here — it also adds a couple quality-of-life improvements, Mission Stick support and unlimited continues: https://segaxtreme.net/resources/stellar-assault-ss-english.170/

unkempt oar
#

I always liked that and the 2 Zeta Gundam versions.

#

And of course Macross

#

Despite them only being average

haughty dove
#

Huh, did not know the Saturn Gundam game was a sidescroller. Might have to check it out now.

#

I grew up with the two crappy 3D Gundam games for PS2. Well, Zeonic Front probably wasn’t BAD, but it was definitely too complicated for me at age 10.

green swift
#

Stellar Assault SS with Mission Stick is P cool

celest lake
#

New Saturn just dropped. Looks like just the single ram?

hearty marten
#

Looks like the commits from the other day

#

Someone must have fixed the build pipeline

mortal mist
#

yes

celest lake
#

ahh

mortal mist
#

nothing new in repo

celest lake
#

well now that saturn is all set we can focus on 3do. what great news

hearty marten
#

The Saturn core is pretty polished nowadays

#

The last stable build is very solid

ripe valley
#

Never leave the Saturn. 😏

#

It will be more calm these next days here, as I need some rest after a rough night yesterday with my health.
Maybe srg320 will leave an update later (I don't know) for the Saturn core, as they are some pending researches on multiple issues.

I've just supervised and saw some other projects in classic gaming too, outside of the beta tests of some MiSTer cores.

celest lake
#

Despite all the 3DO jokes, I promise I mean that :p

hearty marten
mortal mist
#

get well soon @ripe valley !!

winter phoenix
#

Just popped the new unstable build onto my MiSTer, it’s the first time I’m trying an unstable one. Wasn’t sure which game to try so I booted up Daytona CE and it looks and sounds good!

marble laurel
#

is it single or dual ?

mortal mist
#

single

marble laurel
#

thanks !

#

so those issues are just for single SDRAM

#

not dual am I correct ?

mortal mist
#

no , dualsdram too

thorn pagoda
#

its impressive AF to see anyone able to jump in and make fixes to such a complex core mid-development. amazing stuff kuba

celest lake
#

Honestly, kuba and zet are the unsung heroes of this core.

visual grove
#

I've been singing a bardic hymn about their exploits this whole time you just can't hear it from there

celest lake
#

Oh see, I thought it was a sea shanty because I was hearing it over the lake

#

And I automatically ignore sea shanties for personal reasons

cursive tree
#

Thank for this buid! Is there a Dual Ram build too?

clear condor
#

@kuba and zet: I added USB lightgun support to the PSX core a long time ago, and tried with the Saturn, but I couldn't get my head around the weird SH-2 peripheral handling the Stunner uses. If you want to try it, I'd be happy to help

wise brook
#

#unstable-nightlies message

#

the only major change since is the digital buttons working properly on the 3d controller

#

this is for when you use a dualshock or such for analog.

snac didn’t have this issue iirc

naive whale
frail token
celest lake
naive whale
#

Thankfully nothing much has happened the last two days

celest lake
#

the power of the forthcoming 3DO core will give you strength

#

my MIL didn't care about the 3DO core, so she was forced to fight off the flu on her own