#Sega Saturn
1 messages · Page 79 of 1
the digital dance mix one was really obvious, right?
Fighters Megamix was
😂
"Hey babe are you Grandia? Because you make my heart flicker."
should be "hey baby are you Virtua Fighter 2? Because you want me want to pound you for under 60 seconds until I am finished" 🤣
my usual setup is hdmi plugged into a monitor. i've messed with the timings in the hardware menu in the OSD but as i said previously it doesn't seem to do anything wrt flickering. i assume i may just have to change SD cards 
I need to test Grandia later.
Just a reminder for myself.
Have a good day
The new stable update for the saturn core introduced slowndown that wasnt on the previous stable on Dracula X Nocturne in the moonlight
Did you enable the turbo option ?
Havent tried that option yet
is it Timing?
yes , fast timings
it still has slowdown
Any specific places where these slowdowns occur ?
the very first screen of gameplay
going up the stair slows down the game massively and once you are inside the boss are the game slows down when using the whip
will check
right, something is wrong
in the new core, I think someone didn't wash the stairs because Richter has trouble getting upstairs and then running downstairs 🤣
REGRESSION.GIF
currently its the only regression I noticed so far
Is it okay on Dual RAM?
ok reported
nope
same
Castlevania Symphony of The Night on SEGA Saturn is so badly optimized that I wouldn't be surprised if the slowdown is actually more accurate.
On real hardware it's not occur
Okay so it's not the game slowly dying this time.
I have such a feeling on the core at the moment that the character does not want to move forward properly
it;s very strange
Must have forgotten to flip the leg day bit
Pin it
I wonder if this is still an issue with 4mb DRAM hack
Bug report: "Richter gained 20 pounds and is wheezing when climbing stairs"
Too much wall turkey.
Draq is getting greasy
that's just Midwestern Richter
issue in Castlevania appeared with core 20241106
3do core incomming?
no and wrong channel
Romhack where the Belmont has the thickest child bearing thighs sticking out of his skirt and a paunch hanging over his belt.
he doesn't throw holy water...he throws Old Style
the whip is a chain of sausage links
also has a Ditka moustache and Harry Caray glasses
soundtrack is just Dennehy by Segengeti
you have to manage a cholesterol meter
I will say Old Style is def a good beer
the axe weapon is a football and it bounces twice with a loud donk off of enemies with each use
double doink
@pearl harbor is probably haunted by that
i hope Washington takes it all. Not that I care but my father hasnt seen a Washington super bowl since I was 10
Sounds like the release is a solid step forward module the Grandia testing results
There are some rather recent regressions to be fixed, like After Burner II, Linkle Liver Story & Akumajou Dracula X.
Too bad we didn't saw them in time.
I'm finishing testing the NTSC-J / Y and Z letters on the compatibility list today.
If they’re fine on the previous stable release, then a blanket recommendation to use the old core for those games might be a good suggestion
(Since some don’t feel comfortable using unstable builds)
Assuming fixing those doesn’t break something else 😄
just rename the core to grandia core
there
fixed.
no more regressions

The latest stable core is generally hugely better than the previous stable core. Especially for sound
All the scsptest stuff
Thanks @mortal mist for taking your time and checking when some games regressed.
I'm searching for Zoop once more and that will be all for me for today.
I looooved playing Zoop, as did a friend’s mom. It’s one of those games where I own physical cartridges for several consoles
I tried the save with Grandia on my Mister Pi model.
I can see a quick flicker sometimes, but not as heavy as I used to see on the museum walls at the beginning some months ago.
After activating the Fast timings option, the flicker is gone and I tried for 5 long minutes, going out/going in the house + running inside.
Nice
Sorry about the link. Just figured THAT one thing I was having problems with
Naa, it saves on other games. Everything seems set up right in the menus. I'll try a newer patched rom.
Oh no worries. Thank you though. I hope a newer patched rom works!
Who knows. The Saturn patcher software won't even open on my PC. lol
But I know enough about the game to test an unpatched JPN disk image and see if that saves for me. It sounds like I'm the only one having save issues with that specific game.
I know that Saturn has a freaky resolution difference from both SNES and PS1
But this is ridiculous and lazy
Poor X is horizontally squished into narrower 8:7 with fat pillarboxing
And yet they managed perfect pixel scale for X4 just fine
Saturn couldn’t display 256x240. SNES games for the most part were 256x240 so ports had to be ugly stretched or pillerboxed
Castlevania symphony of the night infamously has this same issue. The devs choose to pick 256x240 so they could reuse snes era sprites so the Saturn port doubled every forth pixal so it would fit in the Saturns lowest res 320x240
Im having trouble getting .mgl files working for Saturn core. Details of my setup:
- using cifs_mount.sh script to mount BIOS|games|saves|savestates|config|_@Favorites directories at boot
- recently updated from update_all, with latest saturn core Saturn_20250113.rbf
- core setting include Cartridge: DRAM 4M; Region: Auto
- using hisaturn bios 1.03 with (md5: 7d5db9c27ea815003881df189f28382e) located at /media/fat/games/Saturn/boot.rom
- '.mgl' file created from remote.sh/ MiSTer Remote App
When the saturn core is launched, the static HiSaturn boot image is displayed, then the console menu is shown with the message 'Drive door open'. I am able to select the rom via OSD and play normally.
When the .mgl file is launched, the static HiSaturn boot image is displayed, then the console menu is shown with the messsage 'Checking disk format'. All controllers are non responsive at this point and I need to reset power, or reboot via ssh.
sample mgl file
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>
Any ideas what i could be doing wrong?
you are using an absolute path the docs say it should be a realtive path
rbf: Relative path to the core's RBF file from the SD root, excluding its file extension and timestamp.
setname: Sets a core's name to this value, changing its games folder and config file.
setname same_dir="1": Sets a core's name to this value, changing its config file while keeping the core's original games folder
file: The file to be loaded into the core and its launch arguments.
delay: Amount of seconds to wait before load/mount.
type: Either f for load file to memory or s for mount file.
index: Pointer to slot where file is loaded in core.
path: Path to game file relative to the core's games folder.
reset: Triggers a reset on the core. You probably don't need to use this.
delay: Amount of seconds to wait before reset.
hold
total loss of control smells of main crashing
if you can, try this main mister binary
#unstable-nightlies message
tried all of the following with relative paths, and the unstable core. No luck
<mistergamedescription>
<rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
<rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./games/Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./games/Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
<rbf>_Console/Saturn_unstable_20250113_14cd33</rbf>
<file delay="1" type="s" index="0" path="./Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="./Saturn/Virtual On - Cyber Troopers Net Link Edition (USA)/Virtual On - Cyber Troopers Net Link Edition (USA).cue"/>
</mistergamedescription>
Try this syntax. It works for all my games. Obviously, you need to change the game path after "/Saturn" and make sure it's .cue not .chd if you're using bin/cue:
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="../../../../media/fat/games/Saturn/#/3D Baseball/3D Baseball (USA).chd"/>
</mistergamedescription>
You can also just use wizzo's script
GamesMenu and it'll download an MGL path that works for all your games
Ive tried the following, same result not working
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="../../../../media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>
after running the GamesMenu script for my saturn roms, some are working, some arent.
3D Baseball is
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/3D Baseball (USA)/3D Baseball (USA).cue"/>
</mistergamedescription>
Virtual On (and several others ive quickly tested) arent
<mistergamedescription>
<rbf>_Console/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue"/>
</mistergamedescription>
could path length be an issue? will look into this more tomorrow
The best part is that I checked Akumajou Dracula X on previous cores, but I didn't even bother to start the game over and climb those stairs. I ran the previous save I had. I saw that it is ok no errors in gfx etc. "Everything works ok" 🫤
I do not think your path length is a problem. I have longer than that working
<mistergamedescription>
<rbf>_Console/_Unstable/Saturn</rbf>
<file delay="1" type="s" index="0" path="/media/fat/games/Saturn/Shining Force III - Scenario 2 - Target - Child of God (Japan) [T-En by Shining Force III Translation Project v25] [n].chd"/>
</mistergamedescription>
Hey folks I searched the chat preemptively cause I don’t want to screw this up…. But I got to disc 2 of policenauts and don’t want to corrupt my save. Is multi disc saving still quirky? I need to have all bin cue in the same folder that’s as much as I’ve gathered
[#FF] for future use
I've finished Policenauts with the core some time ago in 2024.
@tulip tiger You need to save at the end of the disc.
Open the OSD and it will save on the SD card.
Choose Insert Disc > (Disc 2) of your game and validate it.
On the OSD, choose : 'Reset' [the core] (NOT REBOOT)
The BIOS will launch once again and the game should continue after that.
For the next time, you can directly choose the second (or third disc when necessary) and choose the CONTINUE option on the game.
Super appreciate the reply thanks 🙏 for anyone searching i made a backup of policenauts disc 1 end if they screw something up, just @ me
changes for VDP2 caused problems in Castlevania, after undoing the changes the game works fine.
Patched or unpatched or doesn’t matter?
That’s awesome, you kick ass!
I just got the “very special message from the project director” for the Blue Chicago Blues translation lol
Someone set out a tiny “no running on the stairs” sign
maybe i'm missing something but after saving if i go to fully reboot and start disc 2 twice it has just seemingly trashed the save. going back to disc 1 there is nothing either. no contine, just new game.
the disc 2 save?
Yes.
whoa they made a policenauts 2???
Gimme a moment, just to check
I'm just launching your save file on my MiSter system and check if everything is OK.
Do you have a POLICENAUTS_1.ENGLISH.sav file too ? @tulip tiger
If yes, I will need it.
i put in parens where it is
i have the good save from the plane too, that one works when reload
That's maybe a naming convention the core didn't accepted, but let me try the save first.
i added the parens just for this transfer. (oh i just saw there was a period before .ENGLISH)
Must a problem with the naming convention, the core can't detect the change of disc for the save and create a second blank one.
Let me explain how to fix it.
With an image, that will be more simple.
For example, on one of my Mister systems.
You need the save file name as the same as your folder where the 3 discs are located.
For me, it will be : Policenauts (En v1.0.1).sav
Inside that folder, you need the 3 discs named with a (Disc 1), (Disc 2), (Disc 3) before the extension, for the core to detect them correctly and changing the disc without recreating another blank save for each disc.
Do you follow my explanation here ?
i do, i'm going to give this a shot, thank you
so the core is explicitly looking for (Disc 1) (Disc 2) etc?
Your save file of the first disc is correct, I'm inside the plane.
Yes, like with the Redump naming convention.
And the save file must have the same name as the general folder containing the 3 discs.
got it
Let's try and report later if you have the correct change of disc and the save working correctly.
sick that was it, got it to reload, thank you!
😁
@calm ruin please check this core
As soon as I get home from work I will check it
@mortal mist Works on my end on my Mister Pi and the translated/hacked version.
3DO apparently!
works like butter
now the only thing Saturn core needs is cheat support and we are golden
Dunno about that one but it would be nice, yeah.
We still need usb lightgun support!
What about heavygun support?
The heavygun fans can rot!
And darkguns? 
They can keep living in their caves!
No shit ? It’s almost as if right after I asked this 3DO got revealed ..
@calm ruin @ripe valley Unfortunately, we have to accept these slowdowns from Castlevania , on the real hw from srg320 the pace of running up the stairs is similar to that in the core. 🙂 @ancient surge you were right. It looks a little different on the videos than in person.
Fat Richter in the stairs seems correct against the real hardware.
I've just seen it too.
sooo feature , no bug 🙂
it's probably time for me to take a longer break
Always great to see these “bugs” turning out to be accurate against original hardware
Wow it’s that bad?
Now I want to see it, def firing up that hot trash on my Saturn later
Sad they didn’t give such a great game proper treatment
This is why I keep hammering to always check against real hardware first (if possible) before reporting bugs.
See, I figured the lag was supposed to happen just because the port is that jank.
but it’s also fun to see people confirm those bugs as real hardware behavior lol
it’s a cool reminder that the core is just that good
Never doubt srg320
if srg320 touch the thing... the thing will be good
awesome
Oh already?
Yes.
3d pad digital mode is really nice
Big day for NiGHTs into Dreams enjoyers
He works fast
How come
The 3D pad
SNAC
Unless I'm misinterpreting it?
The “digital mode” is basically just the normal Saturn pad I believe. We’re all eagerly awaiting Analog mode.
He added the ID of the pad inside the SMPC, so just detection.
Analog Mode needs some changes on the Main MiSTer file.
At least regressions fixed.
I annoy Sorg about it once in a while lol
I'm waiting for the compilation by the bot, and some quick tests just to be sure that's everything's in place.
I think there’s enough of a compelling reason now with Saturn and a couple of arcade cores, and he doesn’t disagree, it’s just a huge hassle to add it apparently.
But beggars can’t be choosers lol
< beggar
are we having in consideration the different saturn models and these strange bugs that occur in certain versions of certain games ?
It’ll definitely be welcome when it arrives. I did read that the MiSTer main button mapping will change soon from the SNES template. I could imagine it happening then.
After that, maybe taking some time off from Saturn beta testing, as I'm doing that every night since the last 2 and half years.
I need to use a diferent version of sega ages in my console (white model 2) for make it working ok
(Who said 3DO testing time, I heard you!)
We try at possible, like with OutRun and Afterburner II, or some games that don't boot / have graphical issues on certains BIOSes.
some of these have problems with certain consoles
there are at least 2 different releases of these games that work in model 1 or model 2
there is a bug somewhere in the hardware
There are some issues inside the BIOS of the earlier console release (model 1), I know.
Some instructions were changed.
Like for some games on the PS1 for Sony, later revisions fixed some issues and/or a reprint of some games for fixing them with earlier versions of the console.
Just coming in here to say how I resolved my Grandia saves not saving. Somehow the .SAV file corrupted. Just deleting it fixed the issue.
Also, it never saved from day one. This might have stemmed from me not having the OCD menu set to save until I got in the game the first time? Yet turning it on while in the game? idk, only time I've seen that issue while playing Saturn.
nice I'll test and clear the comment on gh
Looks like there's no build of today's changes yet because the build automation job started failing 8 hours ago: https://github.com/MiSTer-unstable-nightlies/Build-Automation_MiSTer/actions
I'm not available at the moment, but I could try to compile the single RAM build within the next hour.
Do I need to compile the Dual RAM @mortal mist ?
is on the way
thank you 🙂
pins updated with the link to your builds, thank you very much!
i’ve been passively following, so i’m not clear: srg commented that true accuracy is not possible currently due to ram issues, specially on fighting vipers, fighters megamix, etc
but i thought i remembered there’s a “work around” involving something to get full speed in fighters megamix, or is that still going to be a sore point for now?
The single RAM build has an option to speed up the timings of everything else to compensate for the RAM bottleneck.
Obviously using it can introduce new bugs due to the timings being wrong, so YMMV.
that makes sense to me!
While those things are not timing perfect on dual RAM either. Just closer.
maybe someday it’ll be like the n64 core, small caveats but ultimately negligible?
This is 20250117 release for DS?
official release (unstable) is here #1046941029296779344 message
I've not seen anything break on the game on the previous test core.
But I've only tested 3-4 stages so far.
srg320 is on a rampage lately! Saturnday Saturnday Saturnday! Everyone gets a Saturnday!
you are right
Could I disturb you once more ?
Is it possible to do the same thing with the single RAM version ? As I could test it on my work desk (Mister PI) later.
sure
Thank you so much.
i need to add latest changes for vdp1
Is there already another build since the last stable?
yes
I can't keep up
6 since you last asked
Anything fancy in the newer one?
another 14 on the way
#1046941029296779344 message
Whats regression?
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/330 , https://github.com/MiSTer-devel/Saturn_MiSTer/issues/329, https://github.com/MiSTer-devel/Saturn_MiSTer/issues/327
The game doesn't load the music anymore in-game. Tested with stable build 2025-01-13 (Single RAM).
Sega Saturn for MiSTer. Contribute to MiSTer-devel/Saturn_MiSTer development by creating an account on GitHub.
When starting a new game in linkle liver story, a line of garbage pixels appears onscreen in the lower right side of the screen during gameplay (possible issue with background layer). Appears on th...
so is there gonna be a toggle analog button when 3d pad is set in menu?
In the game Tunnel B1 (USA) after the intro Acclaim the game freezes
turn on fast timings
no prob
@ripe valley single sdram core:
fix for Battle Garegga , Virtua Fighter 2 , Tomb Raider
with the latest changes
if you find any errors let me know
I've tested just now with the Dual RAM and everything was perfect.
So must be also that one, but I'm checking quite quickly within the next 15 minutes.
So far, so good.
No regression found.
It will need 2-3 days before a final conclusion but it's working quite good now.
I've just a strange black line on the left side of my screen on Tomb Raider.
But I'm on the 640*480 mode with it.
Off-centered, but just this game.
Sorry for the quality, taking that kind of screen with a camera is tricky.
I wonder if it's the same on PAL release
is the main menu fullscreen and same resolution?
Yes.
The menu is centered.
Just the game isn't.
Maybe something overlooked since ages.
Looks good to me
but yes, the black bar on the left is wider than on the right
it's harder to see it on 16:9
On crt is ok
If he could take some screenshots on the NTSC and PAL versions.
Same on latest unstable
I know that I have also some problem with that screen with the PCE core.
I just assumed CORE built this weird res to offload some processing with overscan, but after watching Digital Foundry video on TR1 I am not sure
also Lara is still grated
The left pillarbox didn't look too weird to me at first
It must be with my screen, as I see the same pillarbox on the PCE/TG16 core.
Something that I need to tweak on my side.
So, dismiss my remark, as it is not a core issue.
My highly sophisticated tech says it is normal at least when using jp saturn running us game via ossc
yeah , same for me
John Linneman centered the game god dang it
So I was right and it's optimization
We really need to not repeat the stairs de-grease moment
If it's the original game, that's reassuring and thanks for the test @drowsy hull
(And I must see why the PC core is off-centered later)
seems to be authentic?
Seems for me.
Oh, that's interesting
John returns to Lara Croft's original adventure, comparing the Saturn and PS1 versions, along with the various PC editions - and what's the best way to revisit this classic on today's hardware?
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Lemme squint closer..
Oh yeah, my bad
Yeah, it's accurate
Thanks!
It's less noticeable in the main game but you can still see holes on Lara's hair
huh, I remember there being a springboard at the pool. Was that added for PSX or the later games?
There definitely is a janky 3D model of the springboard
maybe too janky too see it from within the pool
Oh no
Is this another mandela
Yeah I think it's just TR2 that added it
I think I confused it with decor between the pillars
Does that mean this bug isn’t actually a bug?
maybe there are different levels of grating
Skimming over that video and the PS1 version looks really nice in comparison!
are the cave videos dirrectly from the beginning without any input?
it looks worse on core , above I put core where Lara looks better
I wasn’t sure if things had improved any since the issue was created 🙂
Just figured I’d check
always worth checking 🙂
Well, best I can do to get a similar angle
dual sdram version:
alright...
looks the same as core 20240618 - 20240902
would be easier to spot if hardware was able to render it cleanly
I wonder if it looks fine on a CRT?
not as obvious on a small 14" composite tv I assume
I hope CORE dev doesn't peek in here and see all those Lara renderings
there's a romhack for saturn tombraider thats meant to remove black bars from around the image
This is for dual ram?
@slow osprey no, that's single ram. dual ram is here: #1046941029296779344 message
Apparently the developers of the original Princess Crown translation are going to post an update soon. Their version has a variable width font, so letters like 'i' have nice spacing
Another new translation: https://www.segasaturnshiro.com/2025/01/17/arcana-strikes-english-translation-patch-nears-completion/
Getting slightly difficult to keep track of all the translations these days. This isn’t a complaint; it’s an amazing problem to have. Love it!
Options are awesome, Community wins!
Woah cool, another translation!
“card battle rpg”

It might be cool! Don't sleep on Pokemon TGC, that's one of my fav Pokemon games.
The card game in FF VIII was the best part of FF VIII too
Probably triggers people lol
I have come to accept that card games are not for me. Unless they’re called Phantom Dust.
TIL. I had to look that one up.
Xbox is the next system I plan to mod so I'll keep an eye out for that one.
You’re right though, there’s bound to be another one I like!
Phantom Dust is underappreciated ngl
My friend was working on the remake until Microsoft cancelled it as a byproduct of the Xbox One launch being disastrous. 😭
I'm still so pissed about that
We get a remaster of the original instead which...that's fine but we have so much more experience with making fun games now
Don Mattrick single-handedly cost Microsoft billions of dollars and killed Xbox with his absolute shit decisions.
Nearly killed at the time but Xbox just kept limping on and now Microsoft Games runs the show.
At least he’s blacklisted from the game industry. Xbox management went scorched earth on his ass lol.
And now everything’s an Xbox
100% market penetration. An Xbox in every home
Am I an Xbox?
Are you a thing? If so, yes!
What did Don do? Trying to find a good fact based source and it’s just angry gamer rants
Oh Don was the you have to be online and no used games guy?
Yeah that was pretty bad, made choosing PS4 easy
I loved the one because I could yell at my console and make it do things
Oh yeah... that was definitely the guy.
Regarding the Xbox One launch:
“We have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360.”
Yeah... and other companies have products, too.
GFY
🖕
I asked chat gippity: “Don Mattrick’s leadership during the Xbox One’s launch in 2013 is widely criticized for poor decisions like mandatory online DRM, restrictions on used games, and prioritizing entertainment features over gaming, which alienated core gamers. These missteps, combined with the Xbox One’s higher price compared to the PS4, allowed Sony to dominate the console market, forcing Microsoft to reverse policies and spend billions to recover its reputation.”
TV TV TV EXPERIENCE EXPERIENCE EXPERIENCE TV TV
To this day I've never owned a Microsoft console, but that statement made me feel much better about that back then.
Such a bad shot. Smart TVs, DRM threats, and lack of exclusives really destroyed everything they built with the 360
At least it plays Ninja Gaiden Black in 4k???
Xbox and Xbox360 were pretty good. I haven’t owned another xbox
Those are the only two I've ever considered purchasing, but never did.
Sucks there is no soft mod for the 360
Always been a PlayStation fanboy, and I'm not ashamed to admit it. 😉
My 360 died a long time ago and I never replaced it
I don’t even know what happened to my xbox, maybe I donated it or chucked it
Actually, I did purchase an Xbox 360... but it wasn't for myself. It was for a coworker who had one that died, but he didn't have the money to replace it. He said he did have a 60GB PlayStation 3 fat model from the Metal Gear Solid bundle, but he never used it. I offered to buy him a new Xbox 360 if he gave me the PS3. He jumped at the chance. 🙂
Both were happy.
i had 2 xbox360s die from the red ring of death :/
I bought in pretty big on the 360 both physical and digital so having the Series X be mostly backwards compatible is the main reason I got one
got replaced for free by microsoft each time but was annoying none the less
I have bought 360s recently for $40
That actually makes a lot of sense, and I would have done the same.
People say the cave shooter ports are good on 360, never tried but I wouldn’t know if it was a good port anyway
Whatever it is $40 is better than several thousand per game that’s just silly
It's a good console, but no exclusives means its mostly and emulation machine. I'll still get some stuff on disc like Indiana Jones, but at this rate it'll come out on PS5 and Switch 2 this year.
also the rubber bands in the dvd drives, are super cheap in xbox 360s, replaced those quite a few times, id imagine anyone buying a xbox360 these days and wanting to use the dvd drive, it'll either be broken or someone replaced the rubber band already
Need to try and hardware mod one of my 360s with a Pico to avoid the drive altogether
Glad we have Zaparoo CD support so I can make custom Saturn game art
Where does the nfc tag go? On the jewel case?
Zaparoo can recognize disc drives over USB, and after you burn something on the disc you can get the disc's UUID with the blkid command, then use that value to map a game launch
What kind of shady business are you guys running here?
It might seem very random but the map in Alien Trilogy is black since a recent update. Although I don't expect people are investing in FPGA and writing a saturn core to play such a random game. However I thought I should mention it as it may be indicative of an issue that affects other, more noteworthy titles.
❤️
‼️
Oh ho ho, that’s what some of us live for.
You should see some of the reports we get. I say this out of admiration and respect but sometimes it’s like “right top right pixel flashes red every 5 minutes in Doki Doki Candy Land Battletoads.”
But like that’s what makes MiSTer so badass
Because we really give a shit about the most mundane things
And it’s why it’s the best!
Well it is all in the name of obtaining accuracy and it's why we invest time and money in the MisTer 🙂
Well I want the best!
I don't actually want to use it, I just like saying I have it.
After owning so much original hardware and being a cynic of the MisTer project, I have to say, it has become my daily driver for vintage gaming.
Hope you don’t mind me asking but what were you cynical about? If you don’t want to answer that’s completely understandable.
No!
Explain yourself! 😄
I promise Robby is not a cop
Its to reverse a change in VDP1 that introduced graphical issues in VF2 and Tomb Raider
No that's a fair question. I didn't think it offered anything over software emulation and my fear was it was an expensive product that was being mismarketed to younger people as the 'authentic' experience of owning original hardware.
Hey, real valid.
imagine your surprise when you got here and everyone is old
Ok so the changes that has been made by Kuba is reverting changes to VDP1 that affected VF2 and Tomb Raider?

Only to learn that it was being correctly marketed as such.
to be fair some of the early days of youtube content etc surrounding mister was....overreaching
Yes, Sarah Bryant has two mouths in current core and Lara Croft has white meshes showing in face/hair
Ok gotcha.
I have to say I'm extremely impressed in the Mister project overall and the hard work people have put into it
I’m a strong believer in “good enough”. Obviously that don’t fly here lol, but I’ve had to break down the cost to benefit ratio for friends to help identify whether they really need a MiSTer or not. Clearly for a lot of people a PC or even a Pi is either good enough or a better option because of the wider emulation options and fancy GUI menus. And that’s awesome and great, one option doesn’t nullify the other! I don’t even think one is inherently better than the other either, just depends on what the individual prioritizes for their entertainment. Because at the end of the day who gives a shit what you play your games on, it’s only the games that matter.
It's definitely been a fun and interesting ride for the last several years.
Even considering the DE10-Nano's increased price over the last few years, it's still a bargain... and now, there are alternatives!
Buy my upcoming book “Retro gaming is for old nerds” to hear more of my perspectives on retro gaming
previously by undoing these changes , Battle Garrega had problems , in the test core everything works fine
I dropped £500 on a full MisTer setup, and that was everything: extra boards snack adapters controllers etc. But that paid for itself when I was using it everyday instead of my vast collection of hardware. Having a huge collection becomes silly when you realise (amongst many other consoles and computers) you have an Amstrad GX4000, 2 Neo-Geo CDs, a Commodore 64 and 3 3DOs all boxed.
That should be snac adapters. i'm sorry. I haven't eaten today
First of all, that is cool as hell! Secondly I have over 500 PS1 games sitting on a shelf because for me the PSX core is just such a far better way of enjoying those games than using my PS1 hardware. So I feel it.
The sheer amount of new features, quality of life improvements, methods of configuring and keeping it updated, etc. this project has received in addition to all the new systems and platforms since I first got into it is astounding. Really hard to appreciate for someone who wasn't using it 6-7 years ago.
I have most of my stuff boxed up... except for the stuff I really like displaying. 😉
That is a very tidy collection. Mine is pandemonium
Here is one corner of my room
here is another
But where is pandemonium for the PS1/Saturn?
hurrr hurrr 
And one more
The best collections are the ones that are in play
From the book of Preservation, Chapter 12
I agree but all these systems compared to one Mister and logic wins
All rise...
Yeah. I've only got Dreamcast actually plugged in apart from the MiSTer from the pre-Wii era
Everything Wii+ is all plugged in, HDMI innit
And what's better than one MiSTer?
Two MiSTers! 
Oh wait, relevantly the Saturn is still hooked up to the other TV with the SCART input 🙂
Or perhaps irrelevantly
I should get a SNAC for it, then I could fold that away too. Only recently got hold of a 3D pad.
Pod person MiSTer
This is my MisTer (amongst more of the insane amount of crap I own)
The map looks ok , unless , I misunderstand then I apologize
Love the purple + black combo!
Current MiSTer home, behind the OLED. Which has been upgraded from 55B8 to 65CX since this pic was taken, but I specced the mounting arm to accept updates 🙂
Yes, the cable routing is a bit of a lot
Love the smart use of the back of your TV
And the 65 has a lot more controller space!
In another tab I have printable rackmounts that'll drop them less, too...
The problem with my last setup of original hardware: if a cable comes loose, I'm f*cked. I'll never find what it fell out of.
Yeah. Very yeah.
The problem with this setup is that I cleared two 4ft shelves of books'n'comics and they don't have a new home yet...
Also it's a bit fiddly getting to the MiSTer's power switch (a d0pefish one). I might swap out the power strip for one with switches
I'm just selling everything now and sticking with the MisTer. And that is worth the £500 I spent on it
Sorry. Here is a pic of the map in Alien Trilogy
Core version ?
Both single and dual. I'm doing an update all now to see if my versions got corrupted or something
are you on a MiSTer Pi?
original Terasic DE-10 board
I see it black too, with my MiSTer Pi (single RAM) and kuba's core version.
I think i only tried dual sdram
as you should dont pander to Single Ram Peasants !
I will check with my OLED screen and the Dual RAM one.
Latest single unstable 20250117
Kubas version shows the map correctly on my single ram setup
I tried 20250113, and 20250117 single ,works fine
Completely black on my Dual RAM version on the OLED screen.
With kuba's version from yesterday.
Even worse than the Single RAM.
Scratching my head here
Maybe try old core 20240628
I have checked every recently released official core and the map works fine
Black on my screens, even without any filters.
I know the map showed up in older versions of the core
same for cores with vdp1 changes
I'm using the same cores as yours.
another mystery 😄
I was wondering why I got $.20, then I looked and saw you used my emoji
Y'all need to keep cranking them out so I can rake in the royalties
I've tried to change the two MiSter machines between the two screens.
Completely black for the Dual RAM, with your core from yesterday, on the two screens, with two different cores.
For the Single RAM, I can see partially the screen and a black map on the two screens.
Stable and unstable don't change anything.
Even from 6 months before.
Another MiSTery.
On my Single RAM MiSTer, I can see the menus and the green map but with black outline.
On my Dual RAM MiSTer, I can't see the menus and the map is totally black.
Already checked.
it's a bit dark on my display but that could just be monitor settings
I can still clearly see the box, but it's not bright like yours
If I change the settings on the TV, I can't see anything either
In normal mode, I can't reproduce it
In general, I completed the entire game some time ago ( I reported a problem with the green filter that was shifted to the right)and had no problem with the map
The map is using a color that could swift between screens.
Simulated screenshot, with just 1% of color contrast.
So, we need to recalibrate our TV panels. 😂
Sorry, I wasn’t following. Is the end result that it’s not a bug?
Just a deviance between screens and color calibration.
I've pushed some contrast and color saturation, and I can at least view the map (a little bit reddish).
just did a quick check on TR, VF2 and battle Greg, de10 nano, iodirect new, dual ram 2.9, direct out to rgb
and menus and gameplay all looked fine
especially battle greg, which is extra fine
from the new test build posted
that being said im not super familiar with any of em to notice nuanced isses but surface level it all looked good
spent the last few days dialing in super low performance in sai dai ou jou on switch and between my lack of skill and the input lag on NSW, jumping into battle greg was just chefs kiss
except those little bullets, my old man eyes can barely see em
and a 14" pvm doesnt help
Make sure to change the setting in the options menu
It’ll replace some bullets and make em easier to see
good info, glad you pointed that out with the screenshot
What am I looking for in the test core?
Regressions, bugs, etc
Oh you want bugs huh? Huh? Well take this!
Effect 03 and 04 in the sound test of Steep Slope Sliders don't display properly on a crt.
Old bug 😛
RED BALL 🔴
Is VDP1 for single core?
You mean these? #test-builds message
They're both VDP1_fix
One is dual, the other is single
🔵 🔵
So in testing a bunch of games tonight VF2 ran pretty much flawless with some minor stutters with the audio but it was rare. Marvel Super Heroes US version with 3M ram option enabled runs at like half speed from what I can tell, def not full speed. MK Trilogy also had some odd sound issues where certain sound effects would continously loop, don't remember doing that in retail on my Saturn but I'll check.
is this on the test core?
Yea, berserker barrage slows down everything
I don't remember that happening like that on saturn
I have copied the Virtual On directory from my network share to the SD card, so its located at the same path
/media/fat/games/Saturn/Virtual On - Cyber Troopers (USA)/Virtual On - Cyber Troopers (USA).cue
when the /media/fat32/games folder is mounted from the network share, the .mgl shortcut fails, but when the directory is referencing the folders on the sd card, the shortcut works normally. Any thoughts on why this is or how to resolve?
It's a lazy diagnosis, but in my (outdated) experience that sort of thing usually comes down to permissions mapping. The MiSTer client is the "wrong" user/group as seen by the server, and therefore isn't allowed to read the directory/file.
this sounds like a smb permissions thing, do you have ssh access to mister?
yes i do. Just restating some context - I am able to launch the game after starting the core. its the mgl file that isnt working
my setup is as follows: mister reads from retronas, and retronas itself keeps its main directory on another smb share located on my NAS. my mgl for 3D baseball is working, so ive compared the permissions for the two games on all 3 hosts, and they are consistent between the two game directories and files, across each of the three hosts
i have ssh to all hosts
thanks for checking! as for Marvel Super Heroes and slowdowns , unfortunately I am not familiar with this game. If I had to say something about the speed of the performance then maybe there are actually slowdowns with special attacks for example Wolverine. I checked how it runs on the last stable core 20250113 and I don't see any difference, so if these slowdowns are there it's probably from a long time. As for the sound in VF2, I have not yet experienced such stutters.
I only use bin/cue for testing + de10 (if it makes any difference )
I remember some discussions about slowdowns on that game in ta recent past here, but I don't have the original game at home at the moment and I can't compare.
That needs a verification on OG.
In Mortal Kombat Trilogy the sound works correctly, I can not reproduce it
Same, can't reproduce it.
by the way , it's still a damn addictive game
I still remember a lot of combos and fatalities
I used to own MSH on Saturn, it performs poorly, slowdown is a frequent occurrence.
thank you for confirming
I've compared MSH against some videos on the Net that are taken from real hardware and also asked a friend of mine to record a minute of gameplay on multiple characters on their original NTSC-J system (without and with a 1MB card + 3MB option activated).
On Hulk, Juggernaut, Captain America, Psylocke and Wolverine, the results seem consistent with the core (with Fast timings enabled).
The most striking comparison could be the shield animations of Captain America.
And, yes, the game is slowing and performing poorly even with the Ram Card enabled on the OG HW.
maybe another game to try ram overclock with
It runs even worse with the ram cart enabled iirc, it wasn't a well optimised game at all, easily the worst performing of Capcoms Saturn fighting game ports.
No ram cart performs the best, the 1mb cart has a bit more slowdown and the 4mb or unofficial carts like action replay perform the worst.
Marvel Super Heroes was originally released in 1995 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game.
Support the channel by becoming a patreon: https://www.patreon.com/retroport
Enjoy!
Animation Analysis - 1:36
PlayStation Analysis - 2:52
Saturn Analysis - 5:00
PSN/XBLA - 6:49
All ver...
It's especially egregious when you look at the other ports. Capcom normally did a solid job porting their arcade games onto the SEGA Saturn, so it makes you wonder what happened behind the scenes.
Morning guys
Couple follow-ups since I stirred the pot last night - MK Trilogy the bug happens on the stage where the wind is blowing really hard, the wind noise keeps playing after you win and trumps all the audio. This happens on retroarch as well so it is a bug in the game, not Mister. VF2 the audio only stuttered/slowdown briefly on certain fights, one was Jeffry's stage and the other was the ninja dude. I beat the game several times last night and it was random so might have been in the OG game as well. Marvel Super Heores is def not right, I just tested it now and it is way faster on retroarch, has nothing to do with special moves it is just slow in general.
I would't rely on Retroarch to judge if something is a bug or not, use youtube and find footage from real hardware if possible.
I actually purchased a saturn controller so I can also try later
Not even just Retroarch. Like what emulator on Retroarch are we even talking about?
Surely someone has a saroo they can boot up
But yeah, I’m dubious there’s an issue the game, it’s known to run like dookie on Saturn
Reminder - BUG! is better than SMB64
I´m playing Marvel SuperHeroes now with 1 MB RAM cart setting and have no slowdown. Playing as Captain America
I completed two matches gainst Spiderman and Juggernaut
Is there particular case that slows it down?
I tried only with 4MB
The game supported 1MB at launch so should use that when testing
I believe MSH has slowdown issues on the real hw
One of the SFII games as well, iirc ST in the Capcom collection
Somebody said it runs atl half speed on the core which is not my experience
4MB is slowing that game.
Only use 1MB.
That's a bug in the game code.
OK, now I had slowdown against Dr Doom in when both did a special move
Will never not get tired of bug reports that are actually accurate reproductions of hardware behavior, haha
It’s cool to see imo
Yeah, the slowdown I'm referring to isn't gamebreaking, but it was very obvious if you grew up on the arcade games
Yes but only compare to Saturn
I was thrown by the name of the core, thanks
I tried the Guardian Heroes issue reported today, you must insist really well to crash it.
I needed to open and close the options menu, like 14-15 times before crashing (with the Fast timings).
15 times, once more...
Third test, 14 times.
That's so minor, even possible that's a game bug at this time.
Does it only happen with Fast timings?
It happens also on the Original timings, but faster like after 6-7 times.
Why someone wants to open and close an option menu within a second between each time ? Even more 6-7 times in a row.
That's why i never noticed it
Neither do I.
We could at least test the issue on the real hardware, just to be sure.
And even if it's not the case, that's so minor.
We ain't testing a nuclear power plant, so restrictive tests aren't necessary at the moment.
I’ve made it a habit, in every core, to open the menu and reset mister before I shut it off
After a few times of losing saves when I first got my mister i learned quick to just do it all the time whether it’s needed or not
@zealous karma - I've tried all dram options, it runs exaclty the same for me. I have a real saturn but need to find my ram cart, I'll give it a go. I used Beetle for Retroarch core.
Does the saturn core will be ported to analog pocket?
No chance.
Not possible, like the N64.
Not enough LEs.
We're using more than 100K for that core.
The openFPGA system is only 15K max.
Even the main FPGA has only 49K.
If it doesn't happen on real hardware, I wouldn't call it a minor issue. Anything that can cause a crash seems a significant issue. Just because we know it can be triggered in this unlikely way doesn't mean some other game couldn't trigger it as part of regular gameplay
but you dont have an OSD on real Saturn...
This is the game's main menu, and options, no?
oh, then I agree it shouldnt happen.
does not occur with dualsdram, the recommendation to use dualdsdram for better compatibility probably makes a difference after all
@ripe valley Just loaded Saturn_DualSDRAM_VDP1_fix_20250117 to test the previously raised issues. Saw the Nights bug was fixed, just cheked to be sure and that's all good. No change in Dezaemon or Shining Force III, or the missing sprites from Radiant Silvergun.
However there is a regression, this bug is back https://github.com/MiSTer-devel/Saturn_MiSTer/issues/202, saw it at the begining of 2c and then just before you fight Nasu a little later.
We have to realize the DE10-nano cant comply with all timings on single RAM. Then things like this is a minor issue if it only happens if you spam options menu ingame
it didn't require spamming for me with 'original' timings
literally the first time I exited the options menu it black screened
it's a VDP2 bug
-implemented undocumented behavior with window vertical end position (Radiant Silvergun stage 2C) - fixed in core 20240516
-fix timing for Vertical cell scroll data fetch (Magical Night Dreams Cotton 2)
-fix rendering NBG1 in hires mode (Touge King of Spirits 2 regression)
-implemented undocumented behavior with window...
yes , the code responsible for behavior with window vertical end position has been changed
I've left a note on the issue, but I can't reopen the ticket.
For Dezaemon or Shining Force III, some reports were already done, but thanks for your test too.
EDIT : Issue ticket already opened for Guardian Heroes, I'm tired...
For that issue, is there a method for replicating it within max 5 minutes ?
this only occurs at a certain stage of the game
RS holding the crown for bugs that require you to actually play the game to reproduce
Dude, you really are an absolute treasure to this community. As a new Saturn fan myself (sorry I didn't buy one lol) ensuring that this core is as accurate as can be is a genuine gift to everyone.
please try this core
can someone send me a save after completing the game ? the zip from github does not work for me
The new core fixed it thanks.
thanks!
I'm trying to fix it so there's no regression in Snatcher, just for fun
I need to test some compilations. If I fail then I will write more details on github, I'm sure srg320 will fix it very soon.
I let you see then, thanks for the great help on that matter.
ive changed my setup to skip my retronas, and mount the shares directly from my nas. this is resolving the issue, will be deep diving further to see if I can root cause within retronas
I have a friend that is very interested in multitap support. I'm fairly sure SNAC is going to be the way to go. He has offered to let me take apart one of his taps if necessary but I'm not sure what all it would take to add multitap support to the core.
it already exists?
i’ve got a couple different multitap models and they all worked
with SNAC?
yup
unfortunately only one at a time
both ports cannot be snac
some db9 core i don’t fw notwithstanding
I don't have snac. I would like to whow what it would take to add it as an option in the input screen
no one has snac parts for sale
@ripe valley if you find a moment would you be able to test Snatcher, Golden Axe Duel , Dodonpachi and Radiant Silvergun ?
Adding multi tap to the core for USB is just a feature that will come when it comes. Same with USB lightgun support. but with how far the core has been progressing as far as games go, I could see it not being too far off
There’s still a question of whether or not 10 players will be doable, as right now mister has a hard limit on 6 controllers connected, but it’s also a little unclear if (a) Sorg raises the limit to 10 and srg320 adds double multitap support for usb (b) if doing 6 usb and 4 SNAC or vice versa allows you to bypass the 6 controller limit
it's a feature I can help make happen if I can work with someone who knows what they're doing
I dont think he needs to disassemble hardware to implement it it’s just a low priority compared to making the games run
And the core dev is generally a keep to himself and knock stuff out on his own guy for the most part
Well, if someone who knows what they're doing wants this to happen, I can help make this happen.
So where are the dual ram cores hosted? I can't seem to find it.
All I can find are links to channels I don't have access to. Nothing on github.
You can select what you can access in the Channels and Roles section on the channel nav
i want it all!
this is exactly was I was looking for. Thank you.
your link is for stable releases
yes
That doesn't have the latest changes though
Because the build automation started failing a few days ago
@mortal mist Crunch time at work today, I will take a look later when I have some time.
Thanks for the research and the compilation.
Thanks, I left the exact info for srg320 on github, he will have less work to do
Is it worth opening a new issue in cases like https://github.com/MiSTer-devel/Saturn_MiSTer/issues/202 where github doesn't give us permissions to reopen the old issue?
information goes to srg320 anyway , as for me there is no point in reporting the same thing again
I think he will fix it very quickly
Thank you all for Making Saturn Great Again!
OK, my results from the last hours...
Sangokushi IV / Romance of the Three Kingdoms doesn't seem to freeze with that build (and doesn't freeze on the Dual RAM build of 2025-01-17).
Snatcher is okay.
Golden Axe is okay.
Dodonpachi is broken again.
Radiant Silvergun is okay.
Guardian Heroes could crash after 7 tries (tested 3 times in a row) with that Dual RAM build.
VF 2 is okay.
Tomb Raider seems consistent from an original console.
And I can't test Saturn Bomberman US with the save provided (even after renaming it), I can only begin a game, so I don't know what's wrong on that issue opened today.
That's all, for today.
Thanks for testing!
Maybe I'm not seeing something, but where is dodonpachi broken?
When you are launching the game in Tate mode (Options > Screen mode, and EXIT after that - Choose Arcade Mode in the end), you have either some black screens or some scrambled graphics depending on when the game was launched.
You should see a Cave logo and some presentations before the main game.
there is a cheat code to get you to world 4 if you can't figure out the save state. You'll have to play through 4-1 through 4-4 to get to the boss at 4-5. Save needs to be the exact name of your rom and put in the appropriate save path. Mister does not auto load by default.
I know for the exact name, that's why I'm intrigued that I didn't worked immediately.
I found it totally by chance one day, as I wanted to show the core on a rotated screen for a friend.
On Tate mode, you have only a black screen with sounds and music.
The good news, the Normal mode seems less broken with your build.
Compared from the undocumented function which was totally absent back then.
are you loading Fight! instead of just Saturn Bomberman?
Just a stupid question : did you used a US version of the BIOS ?
I'm using the HISaturn 1.03 region free. Mister defaults to Japan as the set region
Okay, some config.
I learned that the hard way with the Dynamite Dekka localization to Die Hard
Okay, PEBKAC from my part, I need to take some rest tonight.
OK, so I guess my problem with Die Hard Trilogy was probably a bad file before, I assume, since I did another CHDMAN on a new file and the filesize was different from my existing one
I've copied the JP version inside the US folder...
That should work better now. 😂
Let's go testing that save.
The CHD has EN voices so it shouldn't be the JP version
to use the save, I load the core, load the game, load the save, game will ask to load when starting campaign
Nothing, I'm just testing and archiving too much stuff these days, and I didn't see I've made a mistake when doing my USB test drive this week.
That should work correct now.
Gimme 5 minutes for testing.
@median tartan Okay, issue confirmed even on kuba's build from today.
it must be some bug with vdp2
thanks. good to know I'm not a complete screw up.
I've left some further instructions for srg320.
So he could see it within a minute, as we can't know every detail on every game on the system.
I've left Romance of the Three Kingdoms IV running for 10 long minutes on core 2024-01-17 (Single RAM) on my MiSTer Pi, and no freeze on the introduction.
CHD image.
Now, I'm trying the two Sangokushi IV for 10 minutes each.
No problem either on Sangokushi, single and Dual RAM builds from 2025-01-17.
So, must be an issue either with the CD images from the user or an issue with their system.
Nevermind, Die Hard Trilogy still makes glitching noises and a black screen when it passes the copyright screen
I tried the test build, the unstable build, and the current core build
US version ?
yes, and I am also using a CHD of it
for me also Die Hard Trilogy works well
strange
I am full of bad luck then
oh wait
I think I fixed it
I think it has something to do with the cartridge setting
I was just about to ask this , the RAM is causing these errors
Like some other games on the system (In The Hunt & Shinobi-X for the second controller that needs to removed).
we didn't know that either 😄
came out when testing
That's on the compatibility list since then.
Sometimes, it's useful, just sometimes. 😏
So I cannot set it to ANY cartridge, not even BACKUP, even though it is supported
Only the RAM cards, if I remember well.
DHT crashes, even with BACKUP selected
Doesn't matter, I got the game running regardless
since you get a save file for every game you load the backup cart doesnt make as much sense to use as on original hardware where internal save storage was very small. And you need to check the games that use RAM cartridge and choose the one that corresponds to each game. Its not as easy as setting it to the largest RAM cartridge as some games that support 1MB RAM cartridge will have issues with a 4MB RAM cartridge
interesting
Hey guys, how does the Saturn core handle multi-disc games and swapping?
#1046941029296779344 message
arrange all disc files under one folder and name them all (Disc #) at the end before the extension
although I have to say I had a LOT of fun having all games laid bare in /games/Saturn 's root and disc swapping in the middle of loading
Powerslave has a very funny corruption during level loads
Thanks guys
No gifs in the channel please
Must've done that as I was fumbling on my phone. Didnt even realize I posted here lol
Sorry about that!
I did something similar by swapping Virtua Cop and Hang On GP discs a long time ago.
Curious, what is the main advantage of using dual ram for this core? Better audio or are there actual games that require it? Thanks.
for now, the pros of dualsdram:
-
no need to use fast timings option for some games (slowdowns in Dead or Alive and other fighting games, Pyon Pyon Kyaruru no Mahjong Biyori intro , Tunnel B1 boot, magic knight rayearth slowdowns (town) )
You cannot use this option all the time for all games. -
Grandia works properly on Dualsdram
maybe we'll find out something new , but for now I don't think I can think of anything else
Thanks for the info!
This is another: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/251
Oh, you already mentioned it
🤦♂️
nah ,thank you for your support ❤️
Oh, no problem! Thank you for understanding, friend.
I am quite hopeful that the single ram issues will eventually be resolved through smart hacks.
People keep saying “not possible on single sdram” but it always is.
I feel like the fast timings option is close enough
Eventually you’ll hit some hardware limitation, but that option is a good compromise
Every time I see that Pyon Pyon Kyaruru no Mahjong Biyori issue page
what’s that
ddr3 overclock
ramdoubler.sh wen
Oh wow seriously, when do we overclock it?
The power is yours! 🫵
Holy shit that’s awesome. I’m gonna overclock it to let me runs scripts from the main menu! 
where i get?
Robby already has too much power
Robby💪 only wants one thing and it's disgusting to run update_all from the main menu
no it’s disgusting.
I'm not one to yuck someone's yum
How long before Robby bricks his DE10? 😅
I just noticed there is no option in the core for 5x crop. I suppose it is not yet a priority.
This might be a heretical viewpoint, but for 3D games, I don’t find non-integer scaling to be quite so terrible
Still not ideal, but nowhere near as bad as it is for pixel art
Robby has plenty of Pis to fall back on. He'll be fine.
if you fall on the gpio pins it's like accupuncture
A bed of gpio
I only use 5x crop to get a larger viewable area. Smaller black bars on the sides compared to using vscale 0 or 1. Non integer scaling looks good as long as you use a interpolation filter.
That’s a fair point. The black bars at the side don’t bother me quite as much
I was using 5x crop for a while and quite enjoyed it, but that was when I was using a 1080p TV. Once I switched to using a 1440p monitor (which ended up being much better for multiple reasons), I didn't see any reason for it. But yes, the crop feature is nice under the right circumstances.
1080p cavemen rise up! 
I looked at the compatibility list and I'm impressed to see all US releases are playable. But, I wonder what is defined as playable. Being able to beat the game, or simply get into the game for some time?
Once I experienced how much better filters and masks look at 1440p, nope... not going back.
I have the exact look I want now. 🙂
I’d say at this stage assume identical to original hardware unless there’s an issue on GitHub suggesting otherwise
One day I’ll get me one of them fancy 4k upscaler thingies, but it’s not a high priority for me right now
best way to find out is to test for yourself
I’m trying to play Fighting Vipers on a 1-Ram setup (mister analog), and am finding the slowdown on any stage with a wall to be pretty unbearable. I previously had a Digital board on this mister with 2 ram sticks, and I don’t remember it having this slowdown… but I could also just be remembering wrong. Not going to take apart my mister to test it.
What is y’alls experience like with the game?
(For reference, I’ve tested with the 1/6/2025 unstable core and the 6/28/2024 stable core. The slowdown I’m experiencing does not result in any distorted music or sound clips which is what I am used to when a game is dropping frames in emulation, but I don’t know if that is what would happen on a Mister.)
That’s to be expected on single ram. Enabling the turbo option in the OSD will improve it, but it’s going to be better on dual ram
Gotcha. Everything I’d read previously said nothing on Saturn actually utilized the dual ram in a meaningful way, but I guess that was untrue. The Turbo option works quite well, at least.
Are we expecting dual ram to always be a necessity for perfect 3D saturn game emulation?
Isn’t that game sluggish even on real hardware?
It is, but I compared it to footage of the game on an actual saturn and my experience was worse. Putting Timing to Fast made my gameplay look like the Saturn gameplay video.
Is there any harm in leaving Fast on at all times, or should I only activate it when necessary?
The slowdowns are in the interlaced games, those interlaced fighting games suffer if timing is normal
the core feels very good. it has the slowdowns in suiko enbu and marvel super heroes. these games are optimized very bad. in previous releases these games ran without slowdowns. now they run as in the real saturn.
Hello, I'm running into a problem with the translated bulk slash release on my mister. The game launches but stays stuck in "Now Loading..."
I've got region set to Japan with matching bios. Any idea what I could do here?
do you know if the game runs on an emulator without issue? (to ensure it’s not a bad patch or anything like that)
No, but I suppose I could try
just to verify it works
unless you have another way
(in theory) the core should load any game that the original hardware can load
translations can be tricky because of patching and whatnot
loads on beetle saturn just fine
That doesn't have to be a indication of correctness.
Some hacks work in software emulators but not on the real thing
Translated bulk slash runs perfectly on my MiSTer. Using the Japan bios and everything too.
@tall radish do you happen to have it CHD compressed? If yes, try just with .cue/.bin
Mine is also in CHD. Sorry I know none of that actually helps you resolve the problem, I just mention it that it all worked for me so it should in theory also work for you.
Do you have the undubbed or dubbed version of the translation?
Dubbed
I had the undubbed version that I had converted to .chd. The original .cue/.bin however worked just fine. Thank you amano 🙏
🥳 awesome that fixed it!
Just a wild guess because I had also cases before: My Grandia CHD would not go in-game past the intro videos and my Gunbird CHD would show glitches in the later video shorts between the levels. Thus it seems that we are safer with .cue/.bin and all bug report should be checked with that first.
Depends on how the CHD files were done most probably (and WHEN,as CHDMan was updated with the CD/DVD options in 2024).
As I can't reproduce the issues with mine, and redone them just two months ago from my personal archives.
Bulk Slash Dubbed has always worked fine for me with the CHD I generate myself from a bin/cue.
Favorite Saturn game to play on Mister, in fact. 👍
possibly the most impressive fan translation ever
The only problem with it is that Leone Rhodes’ dub voice actor is so adorable that I never want to ride with the other navigators. :P
I wish Policenauts could get a similar dub for its voiced lines.
yea i wonder what that team is working on now
We could ask ‘em. @winter phoenix what are you and your team working on?
Oh btw more love for Bulk Slash ⬆️
yeah that's Edobean, she's great
Hi Robby 🙂 I'm not working on anything right now. I redrew the Bombman Fight title screen into English for Malenko's translation patch of that game, which released last month. Shadowmask has been hard at work on a translation patch for Mobile Suit Gundam on the Saturn and it's getting close to finished! Mampfus hasn't worked on anything since Bulk Slash. Lacquerware hasn't been involved in the Saturn scene since we released the Stellar Assault SS patch more than a year and a half ago, as real life got busy for him and he had to focus on that.
I’m gonna say it every chance I get, you and your friends are amazing!
thank youuuuu
I ordered a Saturn SNAC adapter for my MiSTer the other day. Should be here in a couple weeks
twinstick time
PudgyBunny bought me a new power cable with a power button for my MiSTer, too, which is nice. I didn't like yanking the power cord out of it each time I wanted to turn it off...
thanks for the update ! love your work
thanks! I'm glad you enjoyed the patches!
She’s awesome!
You two are an amazing couple.
Stellar Assault SS? mobile Suit Gundam? Are those good games?
I haven't really played Gundam, but Stellar Assault is awesome! It's one of the few space combat sims on the Saturn. https://www.youtube.com/watch?v=3J9T2B8s3lM
Stellar Assault English Translation Sega Xtreme 29th Saturn Homebrew Competition by Danthrax
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
...
Yeah it's fun
I personally like the Gundam game. I assume you're talking about the original side scroller?
Our translation patch is here — it also adds a couple quality-of-life improvements, Mission Stick support and unlimited continues: https://segaxtreme.net/resources/stellar-assault-ss-english.170/
A full English localization of Stellar Assault SS, including redubs of all voices during FMVs and in-game missions, as well as an implementation of the Mission Stick controller. Also changes the number of continues from 3 to unlimited. In the ZIP...
yeah
The first stage for Mobile Suit Gundam for Sega Saturn with localized English dialogue.
Follow the project: https://segaxtreme.net/threads/mobile-suit-gundam-english-beta-0-2.25419/
I always liked that and the 2 Zeta Gundam versions.
And of course Macross
Despite them only being average
Huh, did not know the Saturn Gundam game was a sidescroller. Might have to check it out now.
I grew up with the two crappy 3D Gundam games for PS2. Well, Zeonic Front probably wasn’t BAD, but it was definitely too complicated for me at age 10.
Stellar Assault SS with Mission Stick is P cool
New Saturn just dropped. Looks like just the single ram?
Looks like the commits from the other day
Someone must have fixed the build pipeline
yes
ahh
nothing new in repo
well now that saturn is all set we can focus on 3do. what great news
Never leave the Saturn. 😏
It will be more calm these next days here, as I need some rest after a rough night yesterday with my health.
Maybe srg320 will leave an update later (I don't know) for the Saturn core, as they are some pending researches on multiple issues.
I've just supervised and saw some other projects in classic gaming too, outside of the beta tests of some MiSTer cores.
Please take care of yourself, Zet. You are a boon to this community and no one here wants to see it grind you down. Thank you for everything you do
Despite all the 3DO jokes, I promise I mean that :p
This, 110%! Take care of yourself
get well soon @ripe valley !!
Just popped the new unstable build onto my MiSTer, it’s the first time I’m trying an unstable one. Wasn’t sure which game to try so I booted up Daytona CE and it looks and sounds good!
is it single or dual ?
single
no , dualsdram too
its impressive AF to see anyone able to jump in and make fixes to such a complex core mid-development. amazing stuff kuba
Honestly, kuba and zet are the unsung heroes of this core.
I've been singing a bardic hymn about their exploits this whole time you just can't hear it from there
Oh see, I thought it was a sea shanty because I was hearing it over the lake
And I automatically ignore sea shanties for personal reasons
Thank for this buid! Is there a Dual Ram build too?
@kuba and zet: I added USB lightgun support to the PSX core a long time ago, and tried with the Saturn, but I couldn't get my head around the weird SH-2 peripheral handling the Stunner uses. If you want to try it, I'd be happy to help
well the current stable is nearly on par with nightly iirc
#unstable-nightlies message
the only major change since is the digital buttons working properly on the 3d controller
this is for when you use a dualshock or such for analog.
snac didn’t have this issue iirc
It’s going around. I’m laid up with the flu. Inoperable and miserable 🤣
Inoperable and miserable
Right but how's the flu treating you
Flu A is fucking brutal this year, dude. My MIL was down for weeks with it
Don’t say that. I need to get back into the office. At least get my voice back for videos
Thankfully nothing much has happened the last two days