#Sega Saturn
1 messages · Page 76 of 1
I have tested a bunch and this one is rock solid for me. https://www.amazon.com/gp/product/B07PB1X4CN
same for me 🙂
those dual bluetooth/wifi dongles are spotty for me. but I don't separate out my 2.4 band because it's not 2005
I recommend you get a shifter board for that as that adaptor uses the stock design and has no shifters onboard
I dont like the way the seller on Etsy hasnt mentioned this in the listing
Thanks! 🙂
When connecting via RGB to a CRT TV, the image is shifted down. Is it just me?
Understandable
Going back to the "all games in one folder" thing - there are more than 1500 japanese saturn discs in the redump set. is having all of those in one folder going to be a problem (other than making it real inconvenient to play any games that start with the)?
shifter?
it's not from Etsy tho
it's super compact!
Seems fine, on 3 tests.
I've only tested with Sol Divide.
Can't trigger any white lines when launching some special moves or when the bosses are defeated.
Thanks for testing
new version of Princess Crown released
they can't keep getting away with it!
How close is princess crown to being complete?
It has 0.2.5 of the way to go
Wow that's less than most modern games at launch. 🎉

So does the dual ram core also make use of the speed up option?
or is that specifically for single ram builds?
yeah I didn't see it when testing last
ty
my mister is struggling to run virtua fighter 5 REVO though
The case looks like one sold on Etsy he might have multiple outlets
The shifter board converts 5V logic into 3.3v for the GPIO on the FPGA board
can anyone confirm if college slam (usa) loads for them? I may have a bad dump, but it boots me to the bios (other games load fine)
single ?
dual
It’s probably hard for mister jag users to get dates because they put ‘dual’ as their status
By the way -
For people with 240p screens, or PAL. Someone can confirm, is the screen moved a bit down?
Actually I think I see what's happening
The core just puts black lines at the beginning of the picture for PAL which offsets it
if you're playing PAL it's not your screen that's shifted but your standards
True, PAL is a standard
Is this a PAL test of all games being a bit down? I could test later. Unfortunately never had a Saturn to know where the image "should" be
I think so
But literally nobody cares about PAL on Saturn so I assume nobody checked before
#JusticeForPAL
You don’t like it yet you call it PAL? Curious!
PAL is my friend because it allowed me to get free SCART RGB CRT
Does it support NTSC a lot of PAL CRTs did
I’m not your pal, friend
I grew up with PAL, but NTSC is my new friend (except for some PS1 games / Colin McRae, WipEout).
I've tested 20 more JP games today, no issues found.
Most were dating sim games.
Blame Tokimeki Memorial for the glut of those games.
Both NTSC and 60hz RGB
And incorrect 480i
https://patreon.com/actionbutton
Action Button Reviews TOKIMEKI MEMORIAL (1994 / 1995 / 1996, PC Engine CD / Sony PlayStation / Sega Saturn, Konami)
Presented with an introduction, six separate stories, and an epilogue.
00:00:00 - introduction
00:27:18 - "The First Dating Simulator?" (No, actually)
01:07:42 - intermission #1
01:10:00 - let's ...
Yeah i did and it sucked. Luckily the console import market was very vibrant at the time
the only time PAL was benefit was on the C64 and Amiga
He’s not your friend, buddy…
im not youre buddy, chief
I mean
im not your ntsc, pal
this joke hz too much
I'm not your refresh rate, response time
I'm not your F1, help
I'm not your 68000, SH2
I'm not your Cho Ren Sha, 68000
I'm calling the police
this whole operation was a STING
I'll try to check in a bit. I can care for PAL. Someone has to. I tend to play all the cores in PAL that have it, only go to NTSC or Japanese games if I need to
Well If you actually played all consoles in PAL I assumed you'd already notice it here haha
I guess the latest core is the one from the unstable-nightlies channel?
Yeah, there were a bunch of community changes that SRG merged in, so that one has latest and greatest.
Is MK Trilogy fixed in the latest unstable?
Hi I'm community changes
hi community changes i'm da- aw fuk
No , sorry
Definitely off. No doubt or need to confirm on real hardware I think!
What vertical res is Nights into Dreams?
Is this the PAL version?
That's the latest unstable single RAM core (12/Dec/2024), Christmas NiGHTS into Dreams, PAL version.
Over composite onto my PAL CRT
Is there an issue raised for this one? Not keeping up with Saturn developments lately, had wanted to test on the CRT for a while. If anyone knows the best way to log it. Or how to fix it...
I know how to fix it I believe
But I need to first verify
Nights into Dreams is 224px regardless of PAL?
Because the fix for 256px is "free", while 224+240 isn't
Core says it is doing 352x240
Looks like most of the game is in my CRT visible area. Getting blanks wrong to shift it up? Reminds me of the as yet unfixed high res SMS modes
The reason is its not free because
I'm pretty sure some US Games are 240px, so we need to add 1 If
Just offset the vsync
That's all that's needed to be done
Another odd details, going in and out of menus it has gone Black and White. All work in progress understandably.
I've had that before for odd resolutions not in the YC.txt document (when running NTSC in PAL 60 mode), but I thought PAL games running as is, to a PAL TV, that has never happened before. Just in case that is helpful at all
No problem. Just checking 🙂
You’re gonna make so many PALs with this change
🙋
Oh shoot! Isn’t Europa a moon of Saturn ?
No its a moon of Jupiter but I was stupid
So am I I guess lol
I ain’t no Neil Degrassi Tyson or whatever
Ymir, Paaliaq, Siarnaq, Tarvos, Kiviuq, Ijiraq, Thrym, Skadi/Skathi, Mundilfari, Erriapo, Albiorix, Suttung/Suttungr and S/2003 S1.
Certainly looks better. Though now it's so good I'm at the limit of confirming how correct it may or may not be without real hardware to compare
The offset is odd for the BIOS screens. This may well be how it looked on the original?
As with so many consoles, no luck finding any videos at all of original consoles being played on a CRT in europe. Bizarre. I imagine they are out there, just not search algorithm friendly
https://youtu.be/TJIOZScsCuw?si=yOSsvelP2zWH_vcS&t=6
Maybe the BIOS should be more centred too?
Yes, I didn't change the bios at first because it looked somewhat fine
Tried to edit the contrast to see the borders against the black TV. Ultimately need someone here that has the hardware I suppose
Is BIOS a different resolution?
At least compared to the actual games
Bios is 256px
256px was PAL only, and seemed much better than the two other resolutions but I guess I can change it
Cool. I guess a good confirmation might ultimately be light gun games, but that's a whole other kettle of fish.
Amazing work to improve it though. Thank you very much from PAL Land
Alrighty, I will slightly change the bios resolution, I think 16px should be enough
I did forget to add, but black and white colour was happening constantly. Whether that is random and would also have happened with the other build, a YC.txt type issue, or something unrelated
Have any of y’all been having weird issues with Princess Crown? The game runs for me but a lot of assets just aren’t loading. New to mister stuff and not sure how to fix it
Is your name a take an Planescape Torment? If so, that’s hilarious.
Yeah it is lol
There is nothing to fix, it’s bugs with the patch which is not complete.
ah man that's unfortunate :/ is there a decent compatibility list somewhere I can reference?
thanks for the help though, glad I didn't spend too much time trying to troubleshoot it
It’s a WIP patch. It’ll get fixed by the time the patch is complete.
As for a compatibility list, you mean for the patch or core?
the core, just so I can know what to avoid, thanks
oh, the core should play 99.9% of games
sorry, I think there is some confusion here. I think robby is talking about the princess crown translation
Yeah, the Princess Crown translation patch is buggy and they are still working on it.
@zealous sail Assume everything works perfectly on the core until it doesn’t.
There are known issues which are being fixed - https://github.com/MiSTer-devel/Saturn_MiSTer/issues
Also some of those bugs are highly dependent on your MiSTer build. For example with some users DoA crashes but I’ve never had that game crash on me and I’ve cleared the arcade mode countless times.
If they are new to mister, might be using the official Saturn build.
Which very much has a lot of problems.
@zealous sail there are “nightly” builds in the pins which are significantly more compatible. There hasn’t been an official release in a while, so the one that is available is pretty out of date.
The pinned messages are hidden a couple of menus deep, latest version is in #unstable-nightlies message
If you don’t know whether you have two sticks of ram or not, get the single version.
Can Saturn controller extension cables be daisy chained together? I ordered a SNAX 64 and looking at where it's going to sit it'll be just too short with a single extension cable.
I saw someone on reddit had luck with two extension cables daisy chained with the N64 but that was real hardware and a different console. Wasn't sure if SNAC/X worked differently in that regard.
Think this is yc.txt type issue
i have a very short extension cable for my snac (6”) and it’s fine. altho im not sure if a 2 foot cable would be ok or not
Yeah, I sent you some pictures - the image is slightly letterboxed on PAL50 hardware (black top and bottom)
I didn't see the pictures?
You tested the pinned build, yeah?
Yes - the pinned build (241214) has the image shifted up vs PAL hardware
Now I see
eww
Poor @willow pawn is wishing they never touched the analogue output stuff now 😅
No compared to last time this is a piece of cake
This is way better than making 5 builds and each person has 1 build that works and 4 that don't and the build is different for each one
I can imagine 😄
In fact this is so much better I went on and tried to fix Master System
It was broken? 
PAL Micro Machines was broken
Big day for those that like little cars.
52.4hz
That might be the day when Saturn emulation overtakes Master System emulation 😉
(assuming the PAL Saturn patch is merged first)
I wonder what Sonic Jam tastes like
Like blue flavoured slushee
If there's no problem, I'll PR this later today
Is that a PAL release?
Oh the region is switched within the core right? I’m having a brain fart. I.e. cores are region agnostic.
Yes
The old core had PAL not be centered so this should fix that
You can switch to PAL by using the region in the core menu
Saturn Sunday
Every day that ends in Y is a Saturnday
i literally have a CRT and UK Saturn if i can help?
AHH. Well, was just trying to compare the analog output of the test core to original hardware. You can test too if you'd like, the latest version is further improved I think. Just comparing how it lines up. If you see my images above, PAL was quite off to begin with
Download Ganymede core and verify it looks the same
There's 3 Resolutions
One is used by BIOS, so that is simple
If you got Sonic Jam, it uses the other two resolutions (All three in fact)
oh awesome thank you
I see the game is popular recently, I wonder why
Thanks PAL.
Has the fighters megamix freeze after intro cutscene issue been catalogued as fixed ?
Not sure, what’s the issue so I can try to repro on my end?
So game used to freeze after the intro cutscene .. the one that plays if you sit on the start screen of the game ..
Ok cool, I’ll give it a shot
But yeah with the Europa build the issue has been fixed
No crashing for me with the latest Ganymede build.
Oh no it’s a single ram build
Fucking nice ! Check the git and see if it’s listed
Yep I’m single ram
I played US version, maybe that one doesn’t crash
Yeah I’m also USA .. but it used to happen with that version as well in past builds
WELL THAT’S WEIRD
I left the game running and looping the intro and I lost video lol
I can bring up the core menu no problem, I can hear the audio just fine, just don’t see video anymore
Ganymede/Europe builds should only affect Analog video
For community visibility I’ve requested the ability to moderate bugs on GitHub. I don’t know if that’s possible let alone if it’ll be approved but I want to start combing through old issues to get them closed.
For example this one that was made almost a year ago and hasn’t been looked at since May - https://github.com/MiSTer-devel/Saturn_MiSTer/issues/83
I hate old bugs lol
core always remained responsive, it was the black screen that was the problem
"Ok, I'm getting a 1 out of 10 chance of the intro rolling through to the main title screen on Fighters Megamix. Again, Fighting Vipers works fine."
Ohhh, so I just reproduced the bug?
Me too.
it looks like it
Ok cool, I’ll go ahead and add a comment then. Thank you for clarifying, my friend.
Have you tried with fast timings?
Yeah, I turned it on after the CG video went to an in-game demo for the first time.
Righto', captain Kuba.
@willow pawn what’s your name on GitHub? I want to ping you and link to your build for reference.
trbocode
I'm trbocode
Note that my Ganymede build is just for off center PAL
And I don't think there's an issue for that
@mortal mist + @willow pawn thanks again, added my comment - https://github.com/MiSTer-devel/Saturn_MiSTer/issues/136
Is this on the unstable build?
Seems stable and fine.
great, thank You!
Just finished the most mid game to ever mid
Golden Axe The Duel sure is a video game of all time.
it has all the ingredients to be good but the entire experience is just so mid
It's not bad, it's like a mid neogeo fighting game
It's no Battle Monsters
I wonder if System 32 will be possible on MiSTer
It makes sense, since the staff involved didn't have experience making a fighting game.
That GA brawler is the one we need
I'm not sure how Saturn HW compares to System 32
Stuff as old as Space Harrier seems to still elude MiSTer

Wish we got a SEGA Saturn port of Golden Axe Revenge of Death Adder instead.
Weird how that game was stuck as an arcade exclusive for decades.
Yeah tough to know if that was due to HW or SEGA clownery
Oh maybe the CPU is the issue
"infinite sprites of arbitrary size"
I think the only game that ever got ported was Rad Mobile for the SEGA Saturn.
For some reason it was renamed to Gale Racer, and it was a pretty scaled back compared to the arcade version.
Would be awesome to get s32
TBH I really only see 4-5 games I would hammer on
Always wanted to play through Spidey
I would go wild on Death Adder tho
Then again it was a really early SEGA Saturn game, so maybe Gale Racer could of been better if SEGA had better experience with the hardware.
Alien 3 would be great, prob uses simpler x/y for gun?
If mid ye seek, check out Burning Rival
Also fun fact, technically Gale Racer is the first time the Sonic characters Mighty and Ray appeared in a console game.
I would also play Jurassic P and Sanic
Jurassic Park being impossible to no damage run is pretty scummy though.
The tyrannosaurus rex at the beginning is guaranteed to inflict damage no matter what you do. Even TAS runs can't avoid it.
Sounds arcade-y
Golden axe the duel is the perfect example of why sega failed in America .. how cool would it have been to get revenge of deth adder at home! Instead of a mediocre fighter
It’s just a damn shame ,there’s glimpses of what could have been but everything just feels so damn generic
Would be cool if that game somehow got on MiSTer, with lightgun support
At the time every studio were trying to make the new street fighter II
The idea of a Golden Axe fighting game is really cool
Came out in 96 .. figured studios would learn their lesson by than ..
But, it looks like they somehow botched it up
Exactly!
But sega couldn’t nail it down
The art style is dope! But the music is just horrible
Stages are very hit or miss but overall bad
SEGA were masters at capturing the over-the-top 80s/90s action movie vibe
Have you seen the RAMBO arcade shooter?
lol
Even the Genesis RAMBO is violent fun
And need I mention Dynamite Cop series
Wait there's more than one Dynamite Cop?!?
Well, there's one on DC
Plus I count the Die Hard Arcade
I was gonna say, I thought DHA was Dynamite Cop in Japan
Aren't the Saturn and Arcade versions the same game?
Yes
Tbh this is my most wanted on mister
so you're a liar
I got a request while playing with the Saturn core today that I promised I'd pass along:
https://segaretro.org/Action_Replay_Plus
This short article is in need of work. You can help Sega Retro by adding to it.
Action Replay Plus is a cartridge developed by EMS for the Sega Saturn as an upgrade to the Pro Action Replay. The cartridge has a wide array of features that make it a highly useful and sought-after accessory for Saturn owners, particularly those with non-Japanese s...
BTW if you want to play something neat from JP set:
https://en.wikipedia.org/wiki/Elevator_Action_Returns
Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun video game developed for arcades and published by Taito. It is the sequel to Elevator Action (1983) with a grittier, more realistic setting. It retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a ne...
Yeah those Taito arcade ports are nice to have now
It's kind of an obscure game but Goiken Muyou - Anarchy in the Nippon is a very cool fighting game with serious Last Bronx vibes. Testing it with the latest single ram unstable and there's some slowdown in the intro and in some rounds the character models start to flicker.
Speaking of Taito, I tested the Ganymede build yesterday (interlace looks nice 👌) and just randomly played some Chase H.Q.
I was reminded of an issue I’ve encountered before where the in-game dispatch voice just keeps repeating the same sentence over and over. Very monotonous and annoying. Curiously, S.C.I. also behaves in the exact same way.
Has anyone experienced the same thing? I know the same thing happened when I played it on an earlier core, but I forgot to mention it here.
bin/cue or chd format ?
There are games that have a problem with CHD format
Taito Chase H.Q. + S.C.I. (Japan) are on the list too
#1046941029296779344 message
Yes it’s CHD. I’ll try bin/que instead. Thanks.
Hey everyone, just as a reminder if you’re enjoying the Saturn please consider joining Sergiy’s Patreon:
hell yeah, i’m definitely not the first but i’m happy to support
oh shit, I hadn't realized SRG had one. Thanks for calling it out @burnt matrix
Git gud
haha, yeah when i first heard about it i didn’t know what mister FPGA even was
i remember a lot of people excited when SRG said he was starting on the saturn
I had been thinking about getting a MiSTer for a while but didn't pull the trigger until he announced work on a Saturn core. It was what I wanted the most.
saturn and 3do are my white whales
Now what I want the most is a Apple IIgs core 😭
There’s a bug for me with elevator action actually (with CHD, single ram). When you have the dude show up mid-first level in the helicopter, blowing up the building, he’s supposed to scream something about making a new society, but all you hear in the core is the sound of wind blowing
Not sure if it is bug worthy, but for what it’s worth I did try bin/cue and had the same result
Off to bed!
Oyasumi ✌️
If the game uses indexes to play those specific lines, use the non compressed image.
Gotcha, I’ll try with that tomorrow and report back
CHDs don't carry the tracks indexes beyond the first when compressing, if a game uses them, there will be issues.
Aaah
Ok, I guess I can get the ver with uncompressed tracks at the usual place
I’ll let you know how it goes
Welp, then it is something else going on.
Ok, I’ll test different images during this week and get back
You can try with other core versions too, if you want to try find when it started doing this.
It’s always been like that
I’ve been downloading more or less every test core since the beginning
I figured it’d get adressed at some point
It’s the only bug I noticed in that particular game left
But yeah, let me check a few versions and see
(Nobody else has this bug?)
chds do not carry those indices
Aren't indices the sound tracks you hear when you put the disc in a CD player?
kinda
but they can also reference any point inside a track
tracks contain indices
@vocal comet I'm looking at saturn elevator action returns playthroughs on youtube and all of them just have wind there?
is it also broken in every emulator?
Chase HQ I think?
#1046941029296779344 message
you end up with some sound effect looping over and over
That message from @hearty marten has the list of known CHD issues. Not sure if it’s been updated or changed
nothing has changed regarding that issue, so it should be the same
I see now, thanks
does this mean i shouldn't use CHDs for the saturn core?
It seems to be specific games
definitely have had more issues with Saturn's CHD files.
some extra ones off the top of my head:
Virtua Racing would keep playing music after checkpoints
Last Bronx would not work
If you have sound issues, you need to check
I’ve only ever had CHD issues with the ones in the list of > 2 indices (indexes?)
Chase HQ is particularly annoying, from memory
You get a voice line that just keeps repeating iirc
Is Chase HQ not on that list from earlier?
It is on the list 🙂
Monster Slider is another one with CHD issues. In fact that was the game that brought up this issue in the first place.
Taito Chase
But if you want to replicate, that one is pretty easy and obvious
Yeah, Monster Slider becomes literally unplayable iirc?
Yup
Strangely PriCla Daisakusen doesn't seem to have problems with CHD. I remember playing that, and nothing weird happened.
Oh... duh. I see it now. 😄
It might be a sound effect that you don’t notice, or maybe it’s a track that’s empty or something? @warped saddle is the resident expert on this kinda thing 🙂
(Oops, forgot to reply. That was re: PriCla Daisakusen)
Cutscenes desync, the start of matches drag on because the game goes through every voice clip, and it crashes after a match.
Pretty messy overall.
Oh and it's the type of crash where it goes back to the BIOS menu.
dumb newbie question: is there a google doc documenting how much the Saturn core currently supports?
#1046941029296779344 message
thx, discord threads work so weirdly i never see that stuff
⭐︎⭐︎⭐︎チャンネル登録・高評価お待ちしてます!⭐︎⭐︎⭐︎
↓[こちらもどうぞ] ライバル機プレイステーションにも移植されたセガサターンの神ゲー10選
https://www.youtube.com/watch?v=X77IsKq-Slo
◆セガサターンの名作 怒涛の50連発
https://www.youtube.com/watch?v=cvs1yuOKf4M
◆ライバル機プレイステーションにも移植されたセガサターンの神ゲー10選
https://www.youtube.com/watch?v=X77IsKq-Slo
ゲームディスクを音楽プレイヤーにかけると再生される警告メッセージを100タイトル分集めてみました。
◆ 動画を気に入っていただけたら、ぜひチャンネル登録お願い...
Anyway, here's a compilation of CD warning messages from miscellaneous NTSC-J SEGA Saturn games.
Seeing the walrus in that I had to rewatch this: https://youtu.be/Jxv_DU9nR4E?si=va-l-UZj0UfxU0kt
nice par, let's hope you win next time 🙂
Wake up Dr Freeman
@warped saddle good morning! Let me see if I can find a video with the audio. I did own the game up until just a few years ago and played it fairly often on real harware, so unless I’ve gone insane I’m sure it’s supposed to be there. But let me check :p
… uuuuh… ok maybe I am insane. I checked some videos and indeed I can’t find a single one with the line. False alarm, and memory. Sorry!
I've checked with the real hardware just a moment ago.
And the S-Tribute version, the Taito Legends one, the arcade one.
There was never a a sentence about that, and I'm pretty confident now on he sound implementation on the core after the whole SCSP test phase last summer.
@ripe valley Was wondering if this is a known issue?
spread that sonic jam on some sonic toast
This is PAL Sonic Jam - These shots are Core compared to PAL Saturn HW after going in to Gameplay and then exiting and backing out to cart select.
Sorry, it's not my jam.
I will check tomorrow morning.
Just left a note somewhere to check it.
Now I see what it is! The same dude shows up in the second level, where he has his line
Mystery solved💦
(And that is properly replicated on mister👍)
NO! I won't
(Cause I already did)
@hearty marten how do I set the date of the Saturn core to play Christmas Nights? It worked first time playing as it asked me to set the clock. But now it just loads up with 01/01/24 Everytime. And I can't find the system settings option of the Saturn thanks
Use the system settings option
You mean the Saturns system settings? If so I don't see it?
On the Saturn I think you had to hold A whilst powering on to get the system settings. This does not appear to work in the core. In the core settings I don't have a system settings option.
if you’re in the game, just press & hold start&XYZ
Do that a few times until you get back to the Saturn dashboard
Hmm this doesn't appear to be doing anything either
Ok my bad. I never realized system settings were under the memory management option. Sorry. Thanks everyone
Is it single RAM?
Yes
It's for PAL, it wasn't vertically centered accurately. I just want to confirm it's now correct so I can PR
NTSC should be unchanged from Europa
Perfect, thanks!
Reported, thanks for mentioning it.
Visible on multiple OLED, LED and CRT screens, even with the Ganymede & the last VDP1 build from Kuba.
Thanks for the link. I didn't know he had a Patreon.
maybe that should be a more regular announcement
what if I'm not enjoying the Saturn
then contribute to the antipatreon
yes... give me money and I will do my best to let your not enjoying saturn continue
Glad you got there in the end. Sorry I didn’t respond sooner. It’s been a busy day (and I don’t have notifications turned on 😅)
(Be aware it will reset once you reload the core)
@ripe valley Hey, played a couple of runs on Radiant Silvergun with the latest dual ram unstable. Had a crash on the boss gallop which I believe has been reported previously? Didn't happen on subsequest runs. Got late game, restarted and still get this pictured glitch.
that glitch happens on stage 1 sometimes too
and clears up almost immediately
gallop crash seems to be more difficult to repo
Pictured is at the start of stage 1, have had it happen every time I have got to the last boss rush then either cleared or died and restarted. I'm sure mednafen used to so the same thing.
oh right, forgot the stage label thing. I'm pretty sure it happens anytime you restart? I can get it to happen if I just die in the first stage
forgive me, I'm not familiar with RS. What is the glitch? I can look in a second? the poop on the left side of the screen?
I don't see it every time, only if I restart from later stages so far. The pattern isn't consistent, a couple of times it was just on the top row of pixels, this is the first time i have seen it on the left jand side like that.
yeah, it's that junk on the left of the screen
Radiant Silvergun - Temporary graphical glitches at the start of a new game under certain conditions, such as after interrupting the AKA-O battle in the attract mode. Caused due to inaccurate handling of VDP2 RBG0 per-dot coefficient reading from a memory area not configured for that purpose via RDBS
^ This was mednafens report on a similar issue, not sure of its related.
ok easy repro
load core, start RS
play first stage, game over on first boss
start another game
junk on screen
the junk looks suspiciously like the screen effect during the boss intro
Worth giving srg320 a save file for the saturn mode so they can easily get to the stage end easier?
maybe. I dunno, it's the lowest skill repro that still involves actual game input
I think it could be a real pain with starting weapon power and no continues for a lot of people.
If a save file helps just lemmie know....
with default arcade weapon power you can get to the first boss by not moving and just holding homing down the entire stage
I think he can manage 😉
For anyone on composite using the latest unstable saturn, you can grab the latest main and update the yc.txt with these saturn values:
SATURN_49.9_6.67=91326550000
SATURN_49.9_7.11=85707419670
SATURN_49.9_14.22=85707419670
SATURN_50.0_13.34=91326676000
SATURN_50.0_14.22=85724450000
SATURN_50.0i_13.34=91326676000
SATURN_50.0i_14.22=85724450000
SATURN_59.8_6.72=73226284000
SATURN_59.8_7.16=68719476736
SATURN_59.8_14.32=68721773380
SATURN_59.9_7.16=68721490000
SATURN_59.9_13.44=73226591000
SATURN_59.9_14.32=68721490000
SATURN_59.9i_7.16=68721490000
SATURN_59.9i_13.44=73226591000
SATURN_59.9i_14.32=68721490000
I'm holding off on updating the file until there is a new release of the saturn core, since there was a video freq change that screws up the existing values
I'm reading back all your recent conversation on RS and see what I can do for an issue report to srg320.
Maybe it's also related to what I've found on Snatcher some days ago.
Some incorrectly cleaned video memory.
you’ve gotta really get in there with Krud Kutter
I'm waiting on confirmation my PAL Vertical Centering is correct, than I'm making another PR
Really appreciate you posting these, weirdly I was just going to ask about an issue with this specifically.
I updated the Saturn YC.txt file entries with what you posted, but I still get rapid flashing between black and white and color over s-video
I’m doing direct video into the misteraddons converter; other cores working with s-video
specific games?
Are you using the latest Main unstable as well?
There are a lot of variation in video modes with the saturn but It should capture most of them, or any I could find.
SEGA Retro does list the different resolutions the SEGA Saturn outputs if that helps.
https://segaretro.org/Sega_Saturn/Technical_specifications#Resolutions
only tested Batsugun
let me test a few things
I believe so yeah, I'll make sure there hasn't been a release but I added in the unstable main for backup cart use
also running dual RAM
Are light guns working yet? Might be a good one to test withe the analog adjustments
The list doesn't mention 512x224. I remember that being used for the title screen for Twinkle Star Sprites.
I might be misremembering.
VF2 it's only flashing on the character selection screen'
Batsugun and Battle Garegga flashing in menus and gameplay
Weirdly it just started flashing on the main bios menu, which doesn't happen every time
unstable and new YC stuff is ok for me. not seeing nates issues. tested both svideo and composite
I'm using an older MA analog IO board (not 24-bit) and a original MA YC adapter
maybe something weird about using direct video?
possible - you said you are using a MA DAC? Like the IO direct?
Discontinued The functionality of YC Active has been integrated into IO Analog Pro and IO Direct! Grab a short VGA cable (with pin 9 connected for 5V power) here Outputs S-video (Y/C) and composite video simultaneously Active Luma trap for cleanest composite video possible on MiSTer Tuned for NTSC but wor
so direct video on, hdmi/vga dac to vga cable to y/c box
other cores working though
at least snes/megadrive anyway, only did some light testing but no flashing to b/w
I could pull out my other crt to test composite on that one
oh - OK so it could be the HDMI to VGA dac. It could be losing sync.
hardest part about using direct video is getting a good DAC that works with wonky console timings
Yeah for sure
I don’t have any other dacs laying around
I’ll test more extensively with some other cores to see if it loses sync eventually
Maybe psx would be good to test
yeah - lots of resolution switches too
@drowsy hull
No b/w flashing on psx or n64
Played through some 480i and and 240p stuff on psx and half of the mako reactor section on ff7
Just Mario 64 on n64
I can't seem to reproduce it on my Single SDRAM build (and the Ganymede file) on my working desk, I will need to deep search tomorrow on my home TV and the double RAM one.
I guess the dac could have an issue with Saturn specifically for some reason
The Saturn stable core from June syncs fine over svideo
I'm using the latest dual ram build
Ganymede + MikeS y/c encoder + vintage radio shack rf modulator = awesome !
And you can even see the smudges from my kids on the screen lol
Roughly the price of the Black Friday DVD player meant to motivate its purchase, if memory serves.
Never mind that most people buying a DVD player at that point probably had a VCR with an RF modulator built in.
Searched all over the box for a manufacturing date but nothing.. but im thinking like 1999-2000 ?
Either way I love the synergy of retro tech working perfectly with modern tech .. new age alchemy
wow the nightly Saturn core build is impressive. I had been using the stable build and the upgrades are apparent and wonderful, particularly around sampled audio.
mfw aliens
Are people still buying real Saturn hardware now?
Ok, I've reproduced it on the Dual RAM build.
You simply just need wait for 2-3 times during the whole Attract mode.
I have three misters here of various clone/real variants. I'll see if it happens on all of them
Same on my side.
The Single Ram Mister Pi is running and I will search with the QMTech too.
The issue was found on my Dual RAM DE10 Nano.
Same on the Mister PI.
Also on the QMtech.
Shining Force 3- A blue line pops up on the left hand side when "press start button" text appears on the title screen. Couldn't see the same on yourube captures.
Possible overscan.
The minute srg320 announced he was working on this core, I strapped my Saturn into the passenger seat of an old Buick convertible and rolled it off a cliff into a lake.
I think that mednefen issue is a good start for looking into that RSG bug. one other consistent behavior is that if you don't game over on the first boss but game over in the 2nd stage, the noise is not there when you start a new game
The only way to be sure
Thanks, I've added the note, could be useful for srg320.
Reported too, as I'm not categorical if it's a bug from the game or on the core.
Thanks.
That's all I can do for today, must leave now and take some rest.
I think I'm gonna PR Ganymede, nobody really confirmed nor denied it and it looks better so
Ganymede looking good - testing on NTSC composite and svideo
the change was only for PAL
I mean if somehow they managed to feed 50hz to that CRT it would apply
I will check on my pal crt
Ah right. If anyone wants to test svideo that might be good. I think the chroma and luma are losing sync because the colors will occasionally get flickery and inverted. It will eventually correct itself after a minute or two.
I just let DOA and VF2 run in attract mode to reproduce. Composite is fine.
did you try these? #1046941029296779344 message
yes - I updated my yc.txt. FWIW I just let VF2 run for a while without issue, but DOA exhibited the problem after about 7 minutes. It's very sporadic
@kind stump not sure if this is interesting ?
you updated main too? mike mentioned it i'm not sure why
yeah latest unstable main - Ganymede build single RAM
Main was limited to 10 yc entries per core, Saturn needs 14+
Been testing out some other stuff and it's definitely better with the YC additions. So far I can only get DOA to reproduce it, but it's a much shorter period of time than before. I guess we can just keep it as something to be aware of since it only seems to affect one game now for a short burst, and only on svideo.
Saturn looks better on composite anyway! 
Im missing another entry in the yc file 🙂
Sometimes I wonder if I should just get one of those YC adapters for the heck of it
For svideo you can make your own cable. Chroma and luma are pushed out through the top two VGA pins when the MiSTer is in svideo mode
The active adapter is really only needed for composite
Add SATURN_59.9i_7.16=68721490000
in the yc.txt
Try to add it in order too
SATURN_59.8_14.32=68721773380
SATURN_59.9_13.44=73226591000
SATURN_59.9_14.32=68721490000
SATURN_59.9i_7.16=68721490000
SATURN_59.9i_13.44=73226591000
SATURN_59.9i_14.32=68721490000
Saturn should only be played on composite imo 😉 the transparencies look terrible on RGB
so far so good! will report back
Turning on Bob deinterlace will cause issues
Also needs to be added if you turn that on SATURN_59.9_7.16=68721490000
@willow pawn does Bob just turn on 1 field? the core tells itself its not interlaced when its on
Yes, its meant for Digital out
Does it affect YC?
Not directly, but the cores framework doesnt think its interlaced anymore, in the menu you can see it might go from 480i to 240
Agreed! If I can get composite over direct video working I can put my actual Saturn away at this point with the dual ram build
Ah
I know it’s a weird issue to reproduce but is anyone else running dual ram with direct video?
(Running into a y/c converter lol)
on all games? some? region?
June works fine? hmmm
Which core did things break?
not sure, I tested cores through October last night and they had the issue
just some games, usually Batsugun will cause desync, sometimes it starts on the bios screen itself
VF2 actually works great once you are in-game
Radiant Silvergun opening cinematic doesn't work but in-game it's alright
let me check them out
Looks like this
Yeah they all work fine here (non dual ram)
Can you open your yc.txt file and tell take a snap of the values for the saturn core?
Or if you fancy using the debug feature and let me know what you see in the core here:
e.g. I use putty to log in to the terminal with my computer then run killall MiSTer, then /media/fat/mister
make sure debug in the ini is on
sure one sec
if I pasted them in wrong I apologize in advance lol
just debug=1 in the ini?
yep
k let me try that
just wanted to say thanks again for all you do MikeS, i still use mister composite out every day, its just a delight
is there a sync issue when those values are up?
Thats pulling in the right values
if you see the override, thats working
so it was synced OK while showing the HiSaturn bios boot; slight sync issue once in the in the Saturn bios menu but it resolved in 5 sec
there is a second delay mostly less between video mode changes, so sometimes you might see some crawl at that time
nothing around 5 seconds
so weirdly I didn't get any updates over ssh while booting Batsugun, but after I rebooted I got some resolution info- I can send it to you over DM if you're interested
desynced the entire time it was booted
let me know if you see any video changes that dont show a video override for the YC PHASE_INC
sure
Adding those two lines seems to have fixed the svideo issue in DOA. I tried weave and bob, and both are working fine.
I'm going to try some other games, but the yc.txt changes are a big improvement. Great work as always!
the composite looks awesome too
big shoutout to Mike for helping me troubleshoot; looks like the issue is specific to the Philips CRT I have. Working great on a different composite set
Pal looks perfect for me
PR sent
Well this should be pretty sweet. Anyone try the patch yet? Die Hard even gives my consumer CRT a hard time with the constant switching.
I use HDMI. I do not have this problem.
Some people use direct video into a scaler
That is my setup, specially using the Morph 4K.
Thanks to MikeS’ updates to yc.txt posted yesterday my Saturn on composite through analog pro looks incredible
Game was a pain with real hardware through an OSSC into a PC monitor. Constant resolution switching and resyncing. I’ll be trying this patch for sure
I use HDMI, and I do
RF all the way!
Only way I can get it playable on hdmi is by using vsync_adjust=0, otherwise it justs keeps losing sync after every cutscene.
All of my setups hate Die Hard Arcade, so I’m looking forward to applying the patch.
Maybe the MiSTer just knows you’re playing it. Have a friend try it out and see if it works for them.
The power of FPGA™️
My real Saturn is still hooked up and does the same. So at least it’s consistent!
Applied the patch and now vsync=2 can be used. Transitions between gameplay and cutscenes take the same time as unpatched vsync=0
Yeah, transitions are the same, but my TVs aren't freaking out anymore so that's good. Looks like it is doing what it is supposed to.
I like QoL patches like this.
it is already established which games will surely require dual ram to work flawlessly, or is that still a work in progress?
somewhat
is there a list somewhere?
thanks! looking in threads is a PITA vs looking in channels, that or I didn't find the proper Discord advanced search option
Zet-sensei maintains one but i can’t see a link
for the moment the best with dualsdram are fighting games (VF2, DOA, Last Bronx, Fightings Vipers and others on this engine ) + Grandia + Digital Dance Mix Vol. 1 , I know of no other cases of games that had slowdowns. The fast timings option for single ram improves the speed significantly. Tunnel B1 needs fast timings to run and Pyon Pyon Kyaruru no Mahjong Biyori has corruption in intro on single ram.
#1046941029296779344 message - if there is any additional info entered , you will probably find it here on the list I once created.
thanks! I don´t care about 3d fighting games, so the only one in that list that hurts is Grandia, but I can live with that
thanks for the answer on your work!
Ganymede is in
But, not everybody has the issue with grandia on single ram though. I had to buy another ram module to fix the issue for me.
Some has fixed it by swapping sd card.
Some never had the issue in the first place.
Boot Grandia up, if you don't see any flickering textures in the first realtime 3d scene in the intro (the one on the ship with the throne). Then you are probably good to go.
I got dualram for grandia. If it gets fixed for everybody now I'll have to become a jaguar fan to justify my purchase.
@ripe valley Tonights findings from messing around with a few shmups. Still using dual ram and the unstable nightly before the most recent one with PAL fix. Biometal in Dezaemon 2 has a missing chunk of sprite from the logo, you can see it both on the atract screen from the main menu and also in game.
Then on Sonic Wings you can get the title screen sprites to get a blocky appearence by going in and out of the screen setting and changing it back and forth. Pictured is the bug and then how it looks normally.
I don't think using dual ram makes the games run flawlessly, just better than without.
Yep. srg320 said even dual ram won’t be “perfect”. Whether that’s just academic or translates into something that impacts players is probably yet to be determined (when compared with original hardware)
But dual ram is at least likely to be the best you can get out of the MiSTer
I'm waiting for the next version of the core.
I've seen the messages from earlier and will check them later.
Just need some rest at the moment.
Take care @ripe valley
Could reproduce it when using the Arcade mode screen.
"I'll have to become a Jaguar fan to justify my purchase."
Whoa, now hold on. You don't have to resort to such drastic measures. We'll try to figure something else out. 😉
I bought this rope it turns out I didn’t need so I guess I’ll hang myself
same energy
Found on Google from retroconsoles.fandom.com
Just remember to open the lid if you are gonna shit on the jaguar !
@visual grove @high bramble
if anyone wants to mess with the new Burning Rangers beta I just captured it on core. It likes to NOT load but if you reset a few times itll work
here is the patch which should be fine here...youll need to source the Flash Sega Saturn Vol. 25 images and use X Delta Patcher
if Jaguar CD = Toilet
and Toilet = basic home necessity
then Jaguar CD = basic home necessity

I should say the proto also likes to fight me loading on my Saroo too so its a good testament to how accurate the core is haha
The logic is sound.
We have been wrong all these years.
I would not be opposed to installing a jaguar replica full size toilet in my house .. complete with the branding and all
That’s the kind of shit I would do if I was bawlinn
Q
E
D
Appears to be a game bug feature.
Damn another false flag.
Damn thats some janky behavior, still glad i reported it though, you never know!
There are so much games that I don't know every original game bug on the system.
Some are quite striking, like with Shinobi-X and In the Hunt.
But others like that are (re)discovered.
That will go to some documentation.
So here's a short list of "false flags" that are inherent to the games, not emulation inaccuracies:
• Madou Monogatari - Background layering mistake in one cutscene that shows a pink column to the left
• Advance Variable Geo - Graphic corruption that can appear under the character portrait on the bottom.
• Shinobi Legions - Fails to load if a second controller is detected.
• In The Hunt - Generally fickle on boot; apparently related to having a controller inserted causing the game to crash.
• Sonic Wings Special - Graphics on title screen become pixilated when selecting "Screen Mode Arcade".
• Cleopatra Fortune - Worse sound mixing compared to the arcade original.
• Twinkle Star Sprites - Heavily compressed audio during matches compared to the original Neo Geo version.
• Rabbit - Sprite assets are improperly scaled compared to the arcade version.
Goiken Muyou: Anarchy in the Nippon - Models flickering on certain stages
If there is more, let me know. I want to compile a list of similar mistakes or inaccuracies that have nothing to do with the core. Just so people don't keep bringing it up.
There is at least one game that forces you to turn off player 2. IDR which, though.
Shinobi Legions/X
We need cores the option to add warnings to users when loading certain games, so they know those bugs are in the original hardware, too 😂
Does Fighters Megamix lag for anyone else?
Lags on single sdram
I think comparissons should only be made against how the saturn runs the game, not how it may have run arcade hardware before porting. I could mention a ton of differences between Saturn ports of arcade shmups and fighting games, but that shouldn't be where we look for how things should be imho.
With fast timings on?
I'll try it out. I'm out of touch.
Oh wow tha ks that piece of advice
The core is rapidly getting to the “have you actually compared against original hardware?” stage
Other fightings games based on the same engine also require fast timings
Does it negatively affect any other games? I might leave it enabled by default.
Use only when needed
Ok, gotcha!
comparing against real hardware is fine, against the hardware that the game may have been ported from is another thing.
I agree with you, as, I’m sure, does @ancient surge - hence why they were saying those specific “issues”, if reported, should be ignored 🙂
Pins updated. Please review the Your Questions Answered pin to verify the information and see if we should add anything else - #1046941029296779344 message
You’re back! ❤️
But you’ve absolutely smashed it with that post 👍
he is, almost wanted to ask if something happened to him
Probably enjoying his leave rather than babysitting us 😉
Not back, just checking in and doing my mod work
bye bye
Take care!
I mean, with those guns? Easy as ||raspberry|| pi!
might be, specifically, the sega graphics library
That was designed and optimized to run across both SH2s
I've finished Gunbird, Sonic Wings Special & Sengoku Blade today on the core.
So added to the Perfect status, and added a note for Sonic Wings Special
“I ❤️ Sonic Wings Special”
Looking forward to that new Sonic Wings game announced recently.
Tate Thursday
More Tate, more great
Real talk! Do you pronounce tate as "tah-tay" or "tayt" (like rotate)?
depends on if I'm trying to flex on someone and pretend I know how to use japanese pronunciations
I've always said "tah-tay"! But even I don't know if that's correct!
It isn’t, but I don’t know who to write the pronunciation for english speakers. Japanese, once romanized, reads like spanish mostly, so we never need to do that.
Lol
Tahte(stosteron)
wait
Tah-Tay for me
would not make sense with yoko, would it?
Course it does. Yoko is short for
"YO, Kid dOnt fuck with my tv"
Dang it. Now I'm hungery for some tater tots.
my world has been turned 90 degrees
.... What is the opposite of Tate mode called?
Yoko
Are these just Japanese words? 😄 I'd never considered where they came from
Yeah. Not sure exactly what they mean.
'vertical' 'horizontal'
According to google translate, pretty much that yeah!
Up is left! Down is right!
The 2017 Namco Museum for Switch is really cool in that it has proper TATE mode for the games like Pac-Man and Galaga
I can't do tate mode cuz my MiSTer is in an arcade cabinet unless I rotate the entire cabinet which I will not do
OK!!!???
The Pac-Man collection that came out a couple years ago doesn’t offer TATE modes of any kind for some reason
Even the first Namco Museum for PS1 had TATE mode for all the eligible games. It’s inexcusable.
Tah-teh in the front
Teight in the back
My american education was like "oh, that's just the back-half of rotate, surely it's just an english word"
there are no other languages, after all
Felcher & Sons best employee
"Speak up we only speak FREEDOM here!"
I hope you are all ready for tomorrow's pop quiz
oh no, in america we hide under desks when we hear any popping
zakk knows
Thus proving the root of all gaming is SuperSega
Omina tate your yoko
TATE if among friends TAH-TAY if among nerds
It’s closer than tayte 👍
縦スクロール for the real ones 😎
Hey team, every once inawhile I jump in and ask if there has been any discussion of doing Sega ST-V since it's so close to Saturn?
don't think I've seen srg mention it
OK, so close though... 🙂
I think it might be harder than it initially looks and/or might require dual sdram
I would wait for the core to be finished but it does depend on the developer. I remember the developer of the PSX core said he wasn't interested in doing namco system 11 and system 12 as most games were available on the PS1 as ports. I can think only of 2 arcade exclusives I would want system 12 for, Soul Calibur and Tekken Tag Tournament. When I think of the St-v, I don't think I have any game on my radar that wasn't already ported to Saturn. What is worth it on the st-v that you can't get on Saturn?
I did see some STV strings in the core in a recent commit
Yeah the last srg commit had that
SEGA Titan Video should still be an option for the sake of making these arcade games easily accessible.
So it seems like he's at least looking at it
It’s worth it if you have arcade cabinets. Otherwise yeah there’s not much point unless you are interested in comparing the music arrangements of the cd audio vs fm stuff and want no load times
But yeah having coinup, a normal attract and jumping right into a game. Not having to fuss with settings to switch to TATE for a couple games. So not a ton of benefit even in an arcade cabinet
But that’s enough to be appealing to me 😄
Isn't the most radically different ST-V game Radiant Silvergun? And even then it's hardly different from the retail release in arcade mode. Most prefer the retail release.
Technically the SEGA Saturn core already supports ROMs, albeit for the two edge cases (King of Fighters 95 and Ultraman: Hikari no Kyojin Densetsu) that required it, so I wonder how viable it is to expand on that to also accept the SEGA Titan Video ROMs.
I have heard people say the fighting game ports are missing some frames of animation compared to the STV but never looked into it.
SEGA Titan Video is pretty undocumented, so I wonder if there are more differences under the hood that people aren't aware of.
What non-3d fighters are there?
Oh Astra superstars maybe?
Saw it mentioned for Groove on fight a couple of times.
Can’t imagine why unless it was to reduce load times 🤷🏼♂️
Could be the reason, I never got why that game had ram cart support either given the saturn and stv are meant to be so similar.
Probably just STV owners trying to cope when they realize it’s just Saturn 😜 (I have an STV but I knew what it was when I bought into it)
Also why I’m interested in core support so there’s never a reason to pull it out again
I just think that given what he's already said about how sdram is used in the core, it feels like also having the sdram hold all the program code + game assets and have to access that in a timely manner would be difficult
like mayyyybe dual sdram
then again, who knows what the access requirements are for the cart data
maybe they suck
I read somewhere it’s the same connection as the ram cart system wise
Expansion cart? Whatever the cart is called on the Saturn it’s wired up the same (maybe)
So just swap the bios and you’re done!
Guys it’s easy
Cmon people
Are there ST-V to Saturn conversion hacks? I've never actually looked. Especially now that SAROO exsists maybe it's a thing or will be a thing?
Oh hmm never looked
Can’t find anything but who knows since Google just tries to send you to Reddit for everything now 😉
Aint that the truth
The ST-V BIOS actually does load, but it boots into some kind of factory test mode that I don't know how to run. It might only accept JAMMA input rather than pad, and I wouldn't be surprised if it refuses to boot normally without the settings EEPROM initialized properly. ST-V carts are obviously bigger and I think most of them have some kind of copy protection.
Interesting maybe it doesn’t have the Saturn controller handling because it would just have direct inputs from the jamma edge? Was this with SNAC?
Nope, just a DualSense. There's definitely an extra JAMMA I/O chip on ST-V, but I was kinda hoping it was somehow abstracted behind library code that could fall back to pad input.
You’d think to make it easy they would convert the IO to look the same logically
Easy coding wise I mean
For porting
It might be that they somehow do for the games. Factory test code kinda exists to get around those abstractions in a lot of cases though.
Yeah I can’t remember if you power STV with no cart if it goes into test or gives a message about incompatible cart or something
I don't know. I love the ST-V, but the Saturn sucks.
(yes I'm joking). I just want more arcade cores baby and I thought this would be an easy one.
I mean considering he did mention it in the recent commit I would assume he's probably checking it
@ripe valley hey, playing nights and noticed in elliots stage, splash garden that on the fourth course the blue background layer cuts off before it should. Yoi will notice it if you fly around towards the bottom of the water area.
Keep us a save file ready if we need to check it quickly later.
It's in elliots first stage so you don't need to unlock or play through anything to get to it.
I've read too fast, okay.
I've seen it too, so reported.
Just got this wired USB Saturn controller from retrobit, some of my buttons aren’t mapping, like the left d-pad button for example, any help?
It’s not in the right core, but the same thing happening with my USB genesis controller
Do they all need a firmware update or something?
Try running it in x-input mode if it has that option
Haha well. Is it just the dpad left?
Ah okay xinput fixed it there ya go
I was just gonna say the dpads on these tend to break if you got a specific manufacturee one and they send you a new part
But if it's the buttons themselves that is a different issue
Yep! Xinput is 360 mode
Although honestly you shouldn't have to do anything
It should just work when you plug it in, but yeah worth a shot to switch modes
This literal controller is my daily mister driver and has been for like 3 years
no i dont lovr saturn pads wht do u meen
i am lost. how do i get access to the core?
Use the update script on your MiSTer and you’ll get the last stable version of the core.
i just got my 2nd ram and i wanted to test the dual core version
However you want the latest unstable which you can find a link to in the pins.
it says no access to me
I just fixed it, please try again.
Yeah sorry for that bit of confusion. Basically it’s a role you need to assign yourself called “Cycle Accurate” which gives you access to all the channels. I’m glad it’s all working for you. Please reach out if you need more assistance.
Happy you’re part of the community, have fun!
its alive! 🙂 thanks again
Alright I don’t have an xinput mode on my mister
My mister doesn’t have that option
The controller, not the MiSTer
It's not in mister
It's on your controller
It's a mode on your controller
Look up the manual
lol
one day I will purchase one of thse 'had to map it in main' controllers and solve this mystery
Lmao
Besides Magic Knight Rayearth, are there other Nakayoshi properties on the Saturn?
Oh right, the Sailor Moon Fighting game
Game name - Bishoujo Senshi Sailor Moon SuperS : Various Emotion
Console - SEGA Saturn
Game Release - 1996
Publisher - Angel (Bandai)
Genre - Fighting
Bishoujo Senshi Sailor Moon SuperS: Various Emotion (美少女戦士セーラームーンSS Various Emotion) is fighting game developed and published by Angel for the Sega Saturn. It is based upon the 1995 anime series...
Dear God that looks awful
Did someone say... GBA Game Jesus?
God I hate AI so much
You're welcome
Biggest damn gba I ever saw
This image is so bad it’s great
Like, why are there GBA cartridges being hung on the wall lol
And they’re farther back, so they’re larger in size than the ones Jesus is handing out to the kids
Like the size of N64 cartridges
Yep lol
the bare carts hung on the wall about done me in. what the hell?
Another game to add https://github.com/MiSTer-devel/Saturn_MiSTer/issues/311
Added.
I also added the info to the spreadsheet
You know, the fact that we're at the point of development where people keep finding these false flags is a good sign. It means that the core is so accurate that genuine mistakes in the software are being properly replicated too.
It's that weird paradox in emulation development where the accuracy is so tight that even the blemishes inherent to the software and hardware appear.
Yup, but it’s also a great reminder that before reporting any bugs, we need to first cross reference the issue on original hardware first.
Does this bug count?
whoa, it's Bug! the character that Steven Spielberg said was gonna do it for Saturn! (he did not say this)
But he did say it for clockwork knight!
That's him down there in the bottom right
Old Steven
or on a raspberry pi!
Steven Spielberg said that when he saw Pebble Beach Golf Links.
True
Steven once famously said "If princess crown gets translated the haters gonna eat crow"
He even has walrus covers for his clubs.
Lmao
I take it you watched the Pandamonium video too?
Does the core have stunner/virtua gun support?
Yes, using snac.
One day SRG senpai will notice me my feature request.
no one mentioning 6 finger jesus
It's a miracle
Well it doesn't have an understanding of things like numbers it just knows when you make a hand shape there are little shapes coming out of it
If you train it on hands enough it will increase the odds of it only being five fingers but there will always be a non zero chance of more 😆
My understanding is that to be able to implement virtual lightguns support you need to have a CRT and lightgun for reference, which srg320 probably does not have (especially since he fled from his home awhile back).
Is there anyone else who has done this for other cores and has the gear who would be interested in looking at this feature? It would be really cool to be able to play HOD with a Wii mote.
I think there is limited support for the sinden lightgun but I think it requires different cores and setup, I’ve not really investigated it much.
Nolbin added it to psx
I wonder if there will be another core this year
It's been an incredible year for the core anyway
My highlights were the Gouraud shading in March
And that series of cores through August, September and October that brought the sound from pretty bad to perfect, with the help of scsptest
Yeah the sound is awesome now. Used to be a minefield of sudden harsh noise in random games
I remember when The Legend of Oasis would slaughter your ears with the most heinous noise possible.
Yeah this year it went from wondering if it would ever get to the point I might pick it over firing up real Saturn to being identical / nearly identical for the crap I want to pick up and play
That sound push by zet-sensei and others really matured things rapidly
I’m sure srg320 appreciated the organized effort
Look at that arm 👀
It’s like in Akira when Tetsuo is making an arm out of nearby materials
Japanese release artwork
So much better
did Rob Leifeld do the NA artwork?
Probably. I don't see any feet... 😏
Actually, this is what the cover is from: https://virtuafighter.fandom.com/wiki/Virtua_Fighter_(comic_book)
Cover pencil: Patrick Rolo
Cover ink: Abraham Madison
Jacky extremely at home
I have the same issue, the background in the intro cutscene isnt loading the castle interior. It also occurs in the throne room scene and when walking around inside the castle. I was able to replicate the same issue in the Japanese version. I wonder if something is bugged with the core itself. I found a video that shows the issue. Keep in mind this has the same behavior in the Japanese version for me. https://youtu.be/VRIN6zcPii0
patch by:CyberWarriorX, SamIAm, cafealpha
https://github.com/eadmaster/pcrown
RGM Console Playlists: https://kinworx.com/kwurls/4
RGM GameDex: https://kinworx.com/kwurls/a
RGM Videos: https://kinworx.com/kwurls/3
RGM GameDex Tor: (http) ualldf7jm4boi6ibmydrf7ya65rhn5fr23cbp2gywjfkvpr4z4do2jad.onion/gamedex/
My Hardware: https://kinworx.com/kwu...
Which version of the core are you running? Nothing like that occurs for me with the latest unstable build.
Also keep in mind that the core is in active development, so it's not uncommon for issues to occur.
which core version ?
For me the game works ok with the last unstable core, tested on dualsdram
Single and Dual are OK for me, the bug was found and fixed some core versions ago.
That was fixed with that commit on Aug, 24.
https://github.com/MiSTer-devel/Saturn_MiSTer/commit/ad253fa212ac6258c5c7e61cf05dd36a2ee2a5cb
-fix the Sprite window (Idol Janshi Suchie Pai II)
-fix NBG2/3 rendering when reduction mode is enabled for NBG0/1 (Princess Crown)
oh man, I almost thought you were linking to a brand new commit from today 😄
Sorry, I'm expecting also further news from srg320. 😅
and thanks for this awesome core!
Maybe srg is taking a break for the rest of the year? I wouldn't be surprised.
Everyone needs a break.
I will take mine starting within the next couple of hours until the end of Jan. 6.
oh, totally. I have no expectations of shadow drops this week or next, hence the confusion+surprise 😄
@ripe valley Just enough time for one more bug! RS again, I enabled the character portraits for the first time and saw part of the sprite missing before you fight Penta. Checked the others and this is the only part of the game where it happens. Have a good christmas and new year everyone!
it should be checked on real hw, on videos it looks the same
I googled what I was sure was real hardware, as I always do and didn't see it. Lemmie find the footage again....
second video
Maybe emulators have the same error, best to check on real hardware, maybe it depends on the bios, model I have no idea.
I used this video for reference which looks to be real hardware capture as far as I can tell given the age and appearence, no bug. It could be that this bug exists in emulation and that is what is being used in those videos.
yes , i saw it too
Make sure you have the latest core. Here’s a link to it - <#unstable-nightlies message>
** 𝐑𝐞𝐦𝐢𝐧𝐝𝐞𝐫 𝐨𝐧 𝐁𝐮𝐠𝐬 **
If you’re seeing issues in games then do the following:
- Ensure you have the latest core by downloading it from the pins - [LINK]
- Double check you don’t have multiple versions of the core and delete older ones.
- Check your core config to make sure everything is set to default or simply delete your config and try again.
- Test against real hardware (if you can) to make sure it’s not a bug with the original game/hardware.
- If you’re playing a fan-made patch, then check the original game first as patches may introduce new bugs.'
- Finally, look on GitHub to see if the issue was already reported - [LINK]
(the Saturn core is mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or you’re doing something wrong)
Ok that should hopefully help guide new users.
You’re not old, you’re wise. 
And great naps
Well I'm an old wiseguy. Does that count!?
I believe I'm using the latest build from update all - Saturn_20240628.rbf
Try latest unstable , core 20240628 is very old
I will give that a try and see how it goes.
Updating to this core resolved my issue. Thanks for your help.
Yo MiSTer friends! Deck the halls with bombs, not holly, because Malenko and his team have publicly released their completed English fan translation patch of Saturn exclusive Bomberman Fight!! Get all the details in my story:
@naive whale just saw this here and thought you might be interested
Didn’t that already exist? Or am I crazy
holy heck, an unexpected christmas present
i know that he’s been working on this for a long time
I am not sure it seems like it is a complete translation now if you saw it before maybe it was only just starting
Yep, like two years!
Fun!
glad he was able to finish the campaign, heard it never got easier to inject the english text back into the game
Incomplete patches had been made public a couple times. I mention that in my story linked above.
Ahh that’s what it was
Very nice!!!
question for the Saturn enthusiasts: if Saturn is one of the primary things I use my MiSTer for, is it in my best interest to get a second 128mb memory module?
The dual RAM build is more accurate with respect to memory timings than can be achieved with the single RAM build.
So the Dual RAM build has slightly better compatibility
The main thing it makes a difference for is 3D fighting games
But I've seen a few others mentioned as well, like Grandia
So I guess it depends which games you want to play 😄
fair enough, thank you! 🙂
Has anyone tried the Photo CD Operator disc on the core? Does it boot?
Just got my SNAX64 up and running but my Saturn 3D pad won't work on games that don't support it. I was sure the switch on the bottom was for when games don't support the 3D controller but that doesn't seem to be working. I've tried setting it to be a digital controller and the 3D Pad it the settings as well as flipping the switch on the controller and it's controlling the BIOS but games like Castlevania SoTN and Rayman aren't taking inputs.
I would say for the time being it looks like yes get dual ram. But I’ve never had an issue with any game besides the fighting games with single ram. Additionally there’s a fast timings option you can use that’ll improve the speed issues in those three games.
I’ve done both ram types, both are fine.
I'm not even sure Grandia is consistent between single/dual ram
It isn’t, like you said. People here reported not having issues (like myself) and others reporting they were having issues. It is a MiSTery.
This is awesome, thank you! That Malenko guy keeps translating all these games I’m super into lol.
Malenko is the best
Yes for that, and also, it never hurts to futureproof.
people have been 'future proofing' for like 3 years now and .....
lol
Honestly, dual ram is only needed for the Jaguar core.
Which I am 100% here for. 🥳
As someone that has recently been a new user. One of the areas in which I struggled was this:
I didn't know know that the unstable nightly were actually different than the "update all" in MiSTer until I was told otherwise.
Once I downloaded the unstable nightly, I didn't know which folder to put it in. And I didn't that new folders would show up if you put an underscore in front of them. I didn't know any of that stuff until they told me.
I was brand new to MiSTer a few months ago and it seems this is all common knowledge for MiSTer veterans. But that's the kind of info I couldn't seem to find without asking a bunch of questions.
Everyone has been really cool here but it can be kind of awkward to ask something that seems like common knowledge. So I'm wondering if maybe a post with that sort of info would be helpful to new users.
Yeah, you need Dual RAM if you wanna play some Jag 😎
Hey this is really great feedback, thank you.
Thanks all, looks like I'm getting myself a RAM module
We struggle with learned knowledge and not documenting it in a new user friendly way.
I was honestly a little worried that it would come off as annoying.
But thankfully everyone waqs cool
Hey @burnt matrix did you play Malenko’s Logic Puzzle: Rainbow Town translation patch?
Yeah I love it!
Nice
It has color picross implemented in a much better way than Jupiter does.
Well it made more sense for me.
Jupiter?
Super cool game.
The dev team who makes all those Picross games for the Switch.
Oh OK
My brain sadly does not work however it needs to to solve those puzzles 😆 I tried though!
You may have discovered this already, so apologies if I'm suggesting something you already know. There's a script similar to update_all that updates nightlies automatically assuming you have WiFi or Ethernet connection on your MiSTer. I can find a link to the script if you're interested.
Actually I had no idea there was a script that did that. I'd love it if you have it.
sure let me find it one moment
Thank you very much!
Merry Christmas!
Merry Christmas to you as well!
Merry Christmas!! ❤️
Expanding on from my previous question, has anyone tried this disc on the core? If so and it boots can you then load Photo CDs?
This teeny-tiny article needs some work. You can help us by expanding it.
Photo CD Operating System, known as the Photo CD Operator (セガサターン フォトCDオペレーター) in Japan, is a special piece of Sega Saturn software allowing the user to run Photo CD discs on the console.
Later revisions of the Video CD Card negate the need for this software by giving the ...
So uh... I'm a bit of a Saturn nerd and knew there was a Saturn-based karaoke unit, and ST-V-based photo booth machines, but this specific thing is news to me. As in, I'm not sure who was supposed to buy this particular disc.
Does this perhaps require a VCD card to decode the (non-Motion) JPEG?
Apparently with this disc you don't need the VCD card to play Photo CDs, you boot up this software and then load in Photo CDs
I just found out about it tonight, I am assuming it is dumped and out there
I guess I wouldn't know. I fell out of the current of homebrew/emu Saturn dev... some years ago.
This was an official disc, not homebrew
)