#Sega Saturn
1 messages · Page 73 of 1
Gex in 30FPS
Can you imagine paying that and playing Gex? I’d have nightmares every night from the regret
Although, that was bizarrely enough the only version that allows you to actually save your game
Bringing the topic back to Saturn 🤓, the Saturn version of Gex is the best one imo. It just sucks you have to use passwords to save.
It’s really bizarre how many early games on Saturn and PS1 had password saves, considering there was literally no downside to adding an actual save mechanic. Since the consoles had dedicated saving functionality, and there was no excuse like wanting to cheap out and not add battery backup to your cartridge.
The pce controller rules
Who doesn’t love controllers with built-in turbo switches?
It would be cool to have four buttons as an option
I love controllers with 6 face buttons and two triggers!
But for nes/pce it’s perfect
I may or may not have bought a 3DO on launch day...👀
N64 controller hype!

Well, my parents bought it for me. I was spoiled rotten!
Cool
I did both as a kid. Not getting a 3do AND not having money for food. 😎
Definitely a decent bit older than me, I was born a couple months after the 3DO launched
I did genuinely love that console though. There's a shocking amount of great games on it.
Yeah, there are a decent amount of games I wanna play on it
Such as Solar Eclipse
There’s a PS1 port, but it’s shit and runs too fast.
3do seems genuinely interesting. Unlike cdi, which kinda seems like a memes console tbh.
I enjoyed what I’ve played of Total Eclipse on the Saturn
EA also made a ton of good games on it.
This game is actually pretty damn good
Not surprising considering Trip Hawkins was involved.
Oh also, I know the 3DO has apparently the best version of Road Rash
I hear even the ports on more powerful consoles weren’t as good
The Saturn version ran the best, but it was missing some effects like shading on the buildings.
The PS1 version is actually not bad. In fact, playing it on the PS1 turbo core on MiSTer is great since it's very close to the 3DO version and runs super well with the turbo mode enabled.
@pearl harbor Do you have one of those consoles that’s 240p capable?
I do not.
I sadly sold my 3DO back in the day. It was a launch Panasonic R•E•A•L 3DO!
I only owned it for about two years back then, and sold it for $500 at the time. Really wish I hadn't sold it, but I used that money for my N64.
This is a great vid if you haven’t seen it yet https://youtu.be/gk8sm7v9tdw?si=aQy4kdI5TQVA1StI
The 3DO's 480i video output has been a permanent blemish on its potential, but did you know that there is a Japanese variant that outputs native 240p video?
★ Featured Gear (eBay Affiliate Links) ★
► 3DO FZ-1
:: https://is.gd/OmX9ng
► Gear, Games & Idea Lists
:: https://www.amazon.com/shop/mylifeingaming
ZFiq...
My 3DO was the console that introduced me to S-video back then. I was so shocked by how much better it looked, that I bought an S-video cable from Nintendo for my SNES right away.
I believe the "s" stands for sexy. 
The 8bitdo Pce controller can be used as a 4 button controller. select+down. Perfect for GBA games.
I still prefer a snes controller for those. Too much muscle memory for those shoulder buttons.
Isn’t that one missing the highest turbo function, though? The one that can make Bonk just float across all the levels.
Wow I had no idea omg
Gotta test that asap
You can select 3 turbo speeds, not sure if the highest setting matches the one on the actual pce controller.
I know the Hori one has incorrect turbo settings
Which is surpsising, since Hori always does a good job
Yeah wow this is awesome
I don't get why 8bitdo does not outright document those extra modes in the user manual. Not even how to swap xinput dinput modes.
The Sega Saturn is pretty cool
Is this bizarro Robby?
That only for the PCE controller or all 8bitdos?
Radiant silvergun(jap) crashes on the third boss "Gallop", this happens on both the last and the penultimate core
Single or dual ram?
doesn't crash for me on single ram, with or without fast timing
Only the pce
That requires some 'desktop archeology'.
Was hoping but thx anyway
I've already seen that on the same topic last year for Radiant Silvergun.
That requires some 'desktop archaeology'.
single
Could you retry with your system, with the Fast timings option ON.
it's a feature, the player has to put the puzzle together to keep playing 😉
Just a second, I'll check now.
I don't remember the exact situation back then, I'm busy right now, but I could check it in the next hour.
We have a documentation about that situation somewhere in that Discord topic, but needs some researches later.
No, same thing...
It's very strange, everything worked before...
I also had a Radiant SIlvergun crash yesterday on the last dual ram unstable build , did it on the first level after going through a few stages on story mode then restarting. It also has a intermittent issue where the score and sword bar in the top left can flicker into the center of the screen before in the frames before the score result pops up and sometime between stages, not somehting that happens on every boot of the core though. Will try and get it recorded or a scren of it happening.
I can't reproduce it so far, too bad.
Maybe it's board or dump related?
I can't replicate the crash I had yesterday either but took a few videos and paused on the score glitch. Screenshot 157 is a the start of the game, as soon as your ship first goes on screen, if you see the score flicker into the incorrect position there you will see it happen at other times too. 158 is after the first red mini boss, just before the score result comes on screen. 159 is between the first and second stage. The odd thing is that after I had used up all my continues and restarted I didnt see it again, but other times it still happens.
Before I forget also had a white scrren crash on guardian heroes, you can give your profile a name, once i did so went to exit the options and back to the title screen and it crashed, couldnt replicate it though.
@floral saddle & @vestal night What board do you use ?
I'm trying to replicate your issues and check 2-3 things with the core code right now.
I have a RetroCastle Saturn 2023 board.
de-10
DE-10
Does retrocastle use common SDRAM modules or the chips are soldered to their daughter PCB?
Longer SDRAM traces from customs boards including the memory chips might cause issues
they are modules
Oh, that’s good then
When the resident evil 2 stuff was happening with mister pi, I was swapping ram around from my retrocastle build
Everything is great with the Retrocastle assembly, it has excellent memory modules, a type-c connector, and the assembly is also compact, there have never been any problems with the hardware!
yes and before with radiant silvergun everything was fine, now both the latest and the penultimate core have problems, it's strange why this problem is only for me...
Core probably needs some more timings fine tune
Does it crash on the stable core, @vestal night? Wondering if it’s a new regression or something old
(the one update all pulls from…june I think)
I'm trying to check something with the compilation of the core, maybe some of them don't like the compilation done with the bot.
I've already seen that on previous versions of the Saturn core, and the GBA core too.
I haven't checked yet, but I've definitely passed the third boss before, most likely the stable core is working correctly
ahh ok
I use my compilations with good timings
I just launched the stable core from June, and I can already see the differences for the better, for example, the pixels do not twitch on the composite signal, on the unstable core there is a small flickering of pixels
I remember our discussions. @mortal mist
It's always useful.
I'm also using my own compilation, but I have only the DS build right now.
And it's also an interim build as I've changed and seen things with srg320 these last days.
I will try to rebuild the Single RAM version. Or do you have it on your side @mortal mist ?
Only dualsdram
Is there a new build available?
Nope
We do not know what quality of cores are compiled by the bot
That's why we compile them, unfortunately I don't have a version for one sdram
I checked radiant silvergun on the stable core from June, and everything works fine on it, after the third boss nothing freezes!
I need to be AFK right now and for 3-4 hours and don't have access to my compiling environment.
But I could propose to recompile the single SDRAM version of 20241116 during that time and upload it here later.
Just to be sure.
Only the plebeians use the nightly build. True Saturn enjoyers hand assemble their own core 😉
I use the forbidden core
(I just plug my controllers into a real Saturn and put the mister on top for moral support)
what can you do, that's life
(works every time)
(very accurate)
Legit tho - keep speaking up when the core doesn't work
It's the only way it'll get better
I wonder if saroo works more stably than mister?
Depends on the failure case. CDROM access may be worse than mister?
So far I've had no issues to note with the Fenrir except one game - die hard trilogy - which when I get the Europe version, does work.
But I assume that is at 50hz. Haven't tried the Japanese version
fenrir is clear, but saroo, how stable is it compared to the core for mister
Probably depends on the game and setup
It's much more expensive 🫰🏾 to get a real Saturn and a retro tink
Fenrir is a direct ode though. I am just spouting hearsay though- I’ve never used a saroo.
My buddy Desmaku I think has one
With fenrir everything is clear, it is 100% compatible, regional problems are something else
But I find there's no point in comparing a core that's unfinished
So gotta wait until it's all done before any comparisons imo
There are multiple models of Saturns. Pretty sure even the Saturn wasn’t 100% accurate to itself.
I don't care about accuracy anymore, the main thing is that everything works without artifacts and freezes, and how accurate it is there is not important
The NTSC version of the game have an incorrect header from factory.
The game works literally by chance on the original hardware.
I needed to patch the header region for reading it correctly on some emus and on the current core.
Holy oh my god hahahah
I can't rely everytime with my SAROO, some games need patching and or an internal database.
The Sega CD and Saturn games are so full of mastering errors and such.
When I was with the others at Redump, we had some mental breakdowns when we were dumping and improving the dumping tools back then.
So many exceptions inside the code.
Sounds fucking sketchy
Good civic work though
I applaud all you soldiers
I'm just a gamer
You guys are the heroes
SNATCHER gave me some nightmares.
I even thought one time that some of the errors were intentional as copy protection, but it's not.
Which fw are you using? It works on my fenrir
I am using pseudo Saturn Kai loader though
I also have the pseudo
Hmm
US version works?
Yeah let me test real quick
I mean to be honest I don't really care much about that game so for now its not important
One game that won’t work for me on fenrir is magical drop 3
I can play the PSX version 😌
Although to be fair it is ONE reason to play my stunner again on the Saturn
Can play the Europe version which I assume ...hey actually
Does that version become 60hz on a fenrir set to Japan?
Also my firmware was latest as of like I dunno 6 months ago or something
That sounds painful. I can test that sometime if you want me to
I don’t think so
I dig some MD3
I didn't either
Also maybe your rom has a good header or something
Yeah at least the Neo geo mister core is good!
It's beyond good yeah 😁👍🏾
Oh looool sorry misread what you wrote I thought you meant die hard arcade
I don’t think I’ve ever tried trilogy
Magical Drop 3?
Neo Geo core.
What’s your go-to game?
Puzzle Bobble 2
And why is it Neo Turf Masters
booted up my qmtech. going to embarrass myself trying to get to level 3 of radiant silvergun here
I know the feeling haha
I'm trying some changes on the Quartus compiler.
naughty
dont worry reading is not something I find people do a lot of around here 😛
jk of course haa
yeah die hard arcade is funny though for another reason
I have a japanese saturn
die hard arcade even on the english has japanese text for the QTEs
its like 50/50
Whistling No, I don't misread some comments here about beautiful NES labels, never.
I was able to get to 3e on my single ram qmtech stack. Does it crash every time after 3c?
Yes, after defeating the third boss, artifacts appear on the entire screen, after which it seems like the video signal disappears with a black screen, perhaps everything is fine with HDMI, but not with composite. On the previous core, I only see a screen with artifacts, the video signal does not disappear.
We're talking about radiant silvergun, stuck after the third boss.
Oh dang I thought you said “Sega rally championship championship edition” sorry
lmao
honestly
every saturn game should be sega rally championship championship edition
the man speaks the truth!
🚙 
@pastel basalt got you covered
Love the look of the RetroCastle builds. But mine started having issues with blown fuses. Happened twice in 8 months, and I finally gave up on it and contacted Porkchop to replace the RetroCastle components with his stuff. Never had an issue since. The fact that RetroCastle included a spare fuse in the box told me that he knew it was a design flaw.
The celica does have six weapons it’s true
5 wheels and 1 nut behind the last one
Shit
There are seven haha
For people with issues on Guardian Heroes and/or Radiant Silvergun, could you please test this version I've done earlier.
I've changed some options on the compiler and changed a seed on the Fitter operation.
As I want to know if the issue is from a parameter when compiling the core or a problem with the SDRAM controller somewhere.
Thanks.
@vestal night ^^
Oh, that's cool, thank you very much! We'll test it.
Radiant Silvergun works, thank you very much!
Cool! So the core is so much full that some DE10 Nano that didn't win at the silicon lottery could be affected.
I was unlucky with my DE10 Nano board?
Possible, but not 100% sure.
Rearranging and using a different seed seems to fix the issue.
Does it break anything else?
Wait, that’s a thing?
Terasic didn’t use the same chip for every device?
Yes, but there is a margin of error on all chips.
No produced chip is 100% clean, never. There is always at least a 'sector' but it could pass the QA.
@ripe valley Tried the test core, still issues in the same spots. At start the screen can sometimes stutter, like no vsync tearing, After the red small boss and end of stage 1 into 2 the score can glitch, looking like it shifts up a for a frame. Doesnt happen on every run, perhaps 50% of the time.
What vsync option do you have on your MiSTer.ini file ?
Same reason why some CPUs overclock better than others, kinda
I've just tested some games on my system this afternoon, for about an hour, 5 mins each.
But I didn't have an issue before.
2 low lag. there isn't a res switch at those points so shouldn't be the issue. Just did another run and now the glitches displayed the same as the unstable core again, no consistency!
I've been running a Retrocastle board for years with no issues and no blown fuses
I don't believe many other options actually have fuses
My caps for fixing my SNAC adapters to work with the Justifier come tomorrow. I'm excited to blast some zombies... after possibly suffering multiple burns and pinged-off surface mount components.
PB2X on Saturn! 🙂
hey there, why when I load the .cue file I end up in the music menu and the game dont start? I'm using a game that has .cue and .img
Img files don’t work, I don’t believe. Needs to be bin/cue or chd
yeah ill get a chd one
oh wow dude! I'm amazed right now lol this game is one of my foundest memories when I got a saturn
your picture makes me nervous. get a case on that board :p
This is a very simple modification of a Mister FPGA Plate set for the original DE-10 Nano. This is designed specifically for the QMTech clone board with the built in ram module and the included heatsink. It's simple, prints easily and gets the job done for now.I've also made a small Tapto enclosure if you need a space saving, inexpensive and eas...


I already have my second board from RetroCastle, and I've never had any issues with the fuses! I'll go even further; I experimented a lot with SNAC, where something could really burn out since I mixed up the contacts while making the adapter, and even in that case, there were no problems! What Mario wrote sounds more like an advertisement for Porkshop, and I believe that having a replaceable fuse is a positive aspect since it can protect the board from damage, which is not the case with Porkshop and their intrusive advertising in this community!
lol what
MARIO WORKS FOR BIG PORK
I have nothing against porkshop, it's just that this is not the first time I hear porkshop mentioned in response to a problem, you'd think there aren't any good sellers anymore. Sorry if this sounds rude, this is just my opinion, maybe I'm exaggerating. Thanks for understanding.
I need to know where Ivory ranks The Thing, Escape from New York, and Big Trouble in Little China before I can really assess them
I will say, the power button on my retrocastle board does have a good click. I enjoy that
But, when it comes to science, my misteraddons stack boots AVP on the jaguar core. My retrocastle stack does not. I dunno if that's an advertisement for Pork or an indictment of how I spend my free time.
Was definitely a bit rude on your end. All I did was mention how I solved the problem.
Sorry man
Being UK based I have never tried any of Porky's stuff due to the shipping costs which are out of his control
I'm based in Germany and I ordered his aluminum case and shock+, along with some other knickknacks since it's already crossing the ocean. It was always a very pleasant experience, high quality products and plainly the dude's just such a bro.
2/10 though, most German vendors for retro accessories always put some candy in the box, so there's that.
Nat at MiSTerFPGAUK is great, never had a issue
Though for my DE10 build I have been using Retrocastle boards as I like the smaller form factor and USB C power
Power corrupts and USB C power corrupts USB C. 
I'm waiting for the next core revision for the issues with Radiant Silvergun, I don't know when it will be ready and only srg320 will know it.
We will do a new test there and see with the users impacted at that time.
Just out of curiosity, I want to play with the overclocking scripts for the MiSTer to see if there is any impact to the SEGA Saturn core.
Please dont report any core bugs on an overclocked Mister
Doesnt the overclock only affect the ARM side ?
Why would I do that in the first place?
yes but it alters the timings
Not saying you would but an overclocked Mister cant be used to report errors in a core since its an unstable config
damn did I miss the drama
pork rules and has never been anything bit ultra kind to me
even sent me a RAM stick to help test some cores
Reflex Adapt is extremely based
Sega Drama Championship
Pork is really cool about sending stuff out to test
Those reflex ctrl boards are awesome
ymmv of course, like if you had a bad experience with a vendor or w/e
I’ve got a mister pi in the mail so we’ll see how that one does
I think part of the stuff with pork and misteraddons is that he is here, part of the community. It feels good to promote his stuff when he is here pouring back into the project. He is a human, not a storefront - you know? Not a judgement call on any other vendors - I just don't see any of them nearly as active as pork. Taki is starting to do more of that (and, obviously, opening a lower bar of entry is a big plus for the community).
I also think people are very sensitive to shills, especially here in end stage capitalism, so I get it.
Yeah that all makes sense
I think all the established vendors have the regional niches which is good and the majority are run as side projects
With the open source nature of the project it's nice to see what other people come up with and release.
If we’re shilling - misterfpga.co.uk is awesome 🙂
But yeah, I guess all vendors are just small independent businesses
Hey appreciate your perspective. From an outsider’s perspective you’re absolutely right. Everyone here loves to recommend MisterAddons even though there are plentiful options available elsewhere. Even in the US there’s LegacyPixels who does a great job too!
Others have explained it prior, but basically he’s one of the big pillars of the Mister community and he’s also the biggest vendor in the US, where a lot of us are based. People love recommending him because people love him since he’s part of our community.
I think if other vendors did the same you’d see the same adoration but they don’t. That’s frankly it; people love him because he’s one of us.
And the vendors do a really important job. Ain’t no way I’d have a MiSTer if I had to get some PCBs made and bust out a soldering iron
I have brought hardware in the past just to see what it has to offer and support the seller
I love a bit of DIY...
Well, in fact, I really like the appearance of their cases for mister, especially the purple one
I can do wood and screws, solder and resistors aren’t for me
I love the aluminum cases myself but I’m @unkempt kelp’s friend so I’m biased here.
another Robby AI response
If I were to utilize artificial intelligence to respond to individuals, would you not presume that I would compose more formal sentences?
We also see established sellers supplying each other with specific parts
Like Nat buys Blister boards from Ricardo and DC to DC jumpers from Porky
lol “porky”
His full name is Porkchop Hamton
I haven’t bought from anyone besides Porkchop and Legacy Pixels because I’m in the US and that’s cheaper for me.
All I know is avoid Amazon and eBay. Only buy from @steel salmon on AliExpress.
only bought from misteraddons cause that's the primary storefront that i've been steered towards via all the mister stuff i googled before purchasing a de-10
haven't had a problem with anything
That one? Yeah it's pretty af.
i got the purple one. looks great
Bet you have no problems getting internet signal with that massive satellite dish on the side of your MiSTer
Over the years I've used MiSTerFPGAUK, Ricardo, Antonio, Ironclad, Retrocastle, QMtech and some smaller Etsy sellers and only had good service from everyone
It's only shipping costs that have put me off buying from Add-ons over the years
I do not. I also have no issue holding on to bt connections. 
Oh yeah, sexy
The QMtech person who runs their Ali store is also great. I told them I had an I/o board without a home and they put the base board on sale for me
Im waiting to restock the io board + the case for some time now
Message them. I don’t think they intend to sell them separately any longer
That’s why they put the base board up for me
Oh right I forgot them. People seem to be doing well with QmTech so maybe we start recommending them too
I have a pork, retrocastle, taki, and qmtech stack, and I’d recommend all of them
Almost sounds like your shilling for mister as a project now. 
i can't believe the mister discord would shill the mister project
Free bag of cheetos
that's cheap
I’ve been here for 5 years and am not going anywhere. Thanks to everyone for making this a fun small business to run!
If I’m not mistaken, I was the first non-admin on this server 😃
how dare you come commune with us the peasants
why dont you get in you lamborghini and return to your castle!
Haha Lamborghinis are cool and all, but if I had the money I’d get a first gen NSX
I hate you
(I almost bought one this past year but I would have actually physically would have had to bankrupt myself)
check out my lamborghini in my lamborghini garage
I want the flip up headlights but I want the later version that had those
btw if you want some funny lore
Shmup Junkie used to own an NSX
and actually used to race it at Laguna Seca and stuff
like just track days
said lamborghini
said garage
Did you also go for the neon genesis vibe? 😅
ive spent my whole life trying to get in the fucking robot
Yeah, not worth it. The prices bottomed out 10-15 years ago when I had even less money haha.
I have the purple one. It's great
Got a purple and pink one also
Honestly, it’s good people call that out. Keeps us all honest. We all have biases and that’s ok, just as long as people are given that perspective.
I'm biased toward MiSTer Addons because his stuff is great.
I like the aluminum case cuz it removes the need for a fan
Passive cooling is pretty… cool 😎
I do wanna get the rubber protective casing at some point
It’s too bad I didn’t notice it the last time I ordered from the site
I kinda want the aluminum case.... But also wishing there was a mister pi variant...
That and no idea if it works nicely with ultimatemisters mt32pi lite variant
Did you hold your ear to it after installing it to make sure how quiet it is?
Pretty sure I did
Zero noise
And they did rigorous testing to make sure overheating never happens
Yeah I think shig mentioned leaving his on for a month straight in the Australian summer.
Then why is it so warm!? 
I like my nude case with the fan, like to see and hear my cooling 😂
I like to stick the warm aluminum case on my cheek it feels nice
warm buns on a cold winter night
So warm and cozy. Just wanna stay in bed and snuggle with my mister.
@ripe valley Seen this one? Left hand side of the name entry on Panzer Saga looks off with a vertical strip of pixels, the warping background seems to misalign where it hapoens too.
dual ram with latest unstable build.
best and really the only correct reply to such debacle
tomorrow the festivus begins
Maybe Christmas should learn to save itself for once
Hello, where can you find the latest Saturn_DualSDRAM build ?
#unstable-nightlies message
Dammit!! You beat me 
no access ?
Thank you 👍
you can also download the cores directly here https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/tag/unstable-builds
The bob deinterlacing hasn't been upstreamed yet, and I don't think there was a DualSDRAM build with that
I thought a PR was submitted with the Bob deinterlacing.
Nope
Who's Bob
Weaves brother
The owls are not what they seem
RetroRGB. He loves talking about deinterlacing video.
Since I'm using direct video I'm not affected by the core deinterlacing anyway, right? I noticed in psx and n64 games that it's using the rt4k motion adaptive deinterlacing instead of the mister one.
"Please, call me Motion Adaptive. Mr. Deinterlacing was my father."
Alright bob. 🤣
SaturnDay vid in 7 min... @pearl harbor its your fav day of the week!
Dis gonna be good.
and its out
It was not good
Daaayum!
It was great? Hopefully?
The takeaway from the video was that you need at least one stick of ram per jiggling breast.
For the meanwhile
Greatest!
I forgot how different the Saturn and PSX versions of DoA were
Dead or Alive Comparison - Sega Saturn vs Ps1/ Playstation.
I never played dead or alive on PS1 until mister, only the Saturn version. Had no idea they were radically different. Boob physics is incredibly realistic in both at least
Thank god they nailed the essentials.
If one of the commenters is right, Tecmo was allowed to use and modify the VF2 source code for Model 2 and Saturn. That would explain, why it has the same timing problems of the other VF2 based games on MiSTer.
They started working on DoA 2 with sample code from Namco and Arika. And when the decision was made to port it to the PSX they took the early beta code and made that to DoA. Thus bearing some treats of the later DoA 2. But downgraded to fit the PSX limitations
Also later Virtua Fighter characters would appear as guest fighters in Dead or Alive 5. Apparently SEGA was involved with helping develop the Virtua Fighter characters too.
Hmm, my understanding is VF2 source for saturn and model 2 arcade hardware are totally different
There isn’t any hardware overlap, the models and stages are wildly different, different resolution assets, not sure what would be shared
Not finding anything in particular about sharing source code.
The credits for the arcade and SEGA Saturn versions don't even mention SEGA at all. If they did get permission from SEGA to use the source code, it should of been mentioned somewhere.
So unless they stole or copied the code, I don't think SEGA had any involvement.
Every aspect needed to be cut way back and adapted to the graphics library they were still building to support these games. Even if they could reuse some I doubt it would be plug and play
Sorry for the lack of news from this week and the wait for filling some of your issues so far, pretty busy week with my family.
Everything is fine now for me and I'm waiting for some feedback from srg320 for giving some news on the pending requests.
Thanks for your patience.
This misconception kind of reminds me of a similar false piece of trivia about how the first Guilty Gear was made by former SNK staff.
As far as I'm aware, there is no truth to that, as much of the staff were amateurs just starting out in the industry. In fact, a good chunk of them only worked on Guilty Gear The Missing Link and then quietly left the industry.
Sunturnday?
We doing this!? Saturnday!? @naive whale
I'm busy at the moment IRL, will check later tonight.
Thanks @mortal mist

Haha damn it
Let’s go!!
Is it bad that I was most interested to see what the README changes were? 😅
I'm interested about grandia texture flickering
No known issues! Quick, promote it to stable!
I wonder what might be fixed by the fixed RAM access in 16bit mode
That's a bit vague
What was the useless video options
“Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
Border,No,Yes;",
Composite Blend,Off,On,Adaptive;"
Scandoubler, composite blend and some border option
Thank you
Now all we need is Bob 🥺
pins updated
Unless there are any major regressions, the core really must be closing in on perfect (within the limitations of the DE10)
I could PR just the bob
But if scandoubler is useless than I'm not sure he would accept haha
You only miss the shots you don’t take
I don’t understand these things - are they related?
But this
Just use dv1 on a scaler like rt4k and y'all won't need bob.
If he removed extra video options, than why should I suggest an extra video option
That's what I mean
I think he removed the options that don’t do anything
Because Bob deinterlacing is not useless?
I think I'll change the aspect ratio option (16:9 seems useless, I will change it to "Streched") and PR that
Along with Bob
He removed adaptative scanlines?😱😭
Is that what they were? I’ve never used any of those options 😄
The issue which suggested removing options said: “For example the "Border" option does nothing and the "Composite Blend" does nothing either. Scandoubler could also be omitted similar to what the PS1 and N64 did to save a little bit on space, plus it doesn't work with 480i content anyway.”
Fair enough, so actually useless
20 minutes will have a build, someone that's on 16:10 or 21:9 test it (And test somehow I didn't break bob)
(Or super resolutions, basically everything that's not 16:9)
So the RTC is fixed?
Something I've talked to him through the issue log on the S32x core.
That line was missing for compiling the S32x core once more.
The RTC being fixed is actually convenient, since it's December, and that means any games affected by this time of year will work properly. Christmas NiGHTS being a notable example.
Awesome timing 🙂
Hope he includes adpatative scanlines again. 😔
Is grandia flickering improved?
adaptive scanline options are still in the video processing section
It was adaptive borders that were removed
scandoubler is useless because the scandoubler doesnt' support 480i
oh, was scrolled up, see someone said that already
I once tried to get it to work but got drowned in a bunch of edge cases
Does this core work? I wanna get the go ahead before PRing
Both bob and Aspect ratio
is it a dual or single sdram build?
Single SDRAM
Single SDRAM peasants rise up! 
Wait, what is it working with single sdram now?
Everything bar Grandia, if you use the fast timings hack on the problematic fighting games, I think
(Nothing has changed)
Well Grandia works, but some people have flickering textures. The rest of us just use the superior PSX version
The Bob test core is Single
Bob is working perfectly for me 👌 Thanks!!
Alrightly, so now just waiting on the aspect ratio and will PR :3
Y'all making bob work like he owes you money. Poor bob.
So me a know nothing layman, do I owe it to myself to just upgrade to dual ram and be done with it
at the moment SRG has said Dual ram will be better
but who knows in the long run
if you can use direct video and dont need Dual HDMI and CRT output at the same time then you have only your money to lose
I mean I use direct video when I play on the CRT, past me at least had some foresight that dual ram might have to come into play in the far future
well the new IO board allows for both dual and single ram
you take off the upper board to go digital
keep it to go analog
it's important to remember srg also says the core isn't accurate even with dual sdram. it's just....less inaccurate
I also had gotten my MiSTer before madness consumed me into acquiring a Trinitron
Honestly that's ultimately my motivation, I keep a Saturn on me for what the core can't
Plus ram sticks aren't that expensive in the grand scheme of mister add-ons
I got somewhat of a deal on a twin sticks probably the biggest mister/Saturn motivated purchases
Also keeping the Saturn for light gun games anyway
I need @mortal mist at a later time for Dead or Alive stutters verification.
@cursive ravine I need a new test on the last version of the translation for Princess Crown, thanks.
@floral saddle I leave you retest if the issue is present or not on Radiant Silvergun.
I've updated the issue logs with everything I can, I don't have the rights for closing some old issues resolved since months.
da core is perfect now 
There has been no change in this regard
still stutters when changing resolution with vsync=1 and 2
Even after reboot and loading a different game first?
it doesn't matter at all. The error appeared after making changes for interlace
Okay, thanks.
Just to be sure, I've asked you but I knew that was not going to change.
thanks for confirmation , closed https://github.com/MiSTer-devel/Saturn_MiSTer/issues/204
Intro start to heavy stutter around 0:20 bandicam.2024-05-07.20-03-24-606.mp4 core 20240504 for comparison, real hardware https://www.youtube.com/watch?v=sa4kn2vluuM
hmm, stutters when res change with vsync 1 and 2?
0 is ok
the problem appeared after these changes
previously everything was ok
I verified this by creating everything on the sd card from scratch, it was enough to change from vsync 0 to 1 for the problem to start occurring
if someone wants to play a prettier Lara and girl without botox in VF2 then they can use this core
What do you want to do today?
Same thing we do every Saturnday… test Battle Garegga screen modes for sprite regressions!
lol beautiful, that was me and some snowmobile game on the n64 core. except battle garrega is waaaaaaaay better
is this the dual ram version of kasher's changes?
nope
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/287 , https://github.com/MiSTer-devel/Saturn_MiSTer/issues/196
Using latest dual sdram unstable, 20241106. Can pause the game many times so it is easier to spot the error. Seems part of her lip is not aligned to the rest of the mouth. Here is the mouth correct...
oh nice, i see
refers to this
People on 16:9 can test too to see if there's no regression
From me changing the 16:9 option to streched
Debug is off and vrr is disabled
I have no problems with any other core when it comes to vsync=1
I finally got the resistors. They were massively delayed, but I'm now shooting zombies in their house and virtuaizing cops and whatnot! Thanks for the news post @unkempt kelp
Awesome!
Shit ! I’m late to the new core party !
What's changed
This #1046941029296779344 message
tried the newest Saturn core, Grandia's first in game cutscene doesn't have texture flickering anymore. i'm a happy camper now 🙂
Single ram? Fast mode?
Single or dual?
has anyone found any new problems with the latest core ?
Dueling cores
What is the aspect ratio change? I didn't check that because I don't know what to look for. The default settings on my widescreen flat panel TV have always been fine.
Not at the moment, but I will do a session of gameplay/tests later today.
On my own and mostly enjoying what have been accomplished so far.
If I found something, I will report it here and on GH.
Thanks, I will use it.
But keeping also the official unstable one, if I see some issues. For comparison.
I recommend using only for Tomb Raider and VF2 🙂
Battle Garegga will surely be spoiled 😛
it's more for less patient people like me
What did you change to make it?
But I like pretty Lara haha
I used the code without the changes that messed up TR and VF2, but this is only a temporary solution if anyone is bothered by these errors
Was it the same thing that messed up both?
nope
the first change spoiled TR , the next VF2
I gave the exact dates in the submissions on github
RS and Saga have the same issues as the previous unstable. Also got a bunch of brown poxels flicking about after a few restarts on RS, not seen that one before.
The pixels on the extreme up ?
Yup, on the top row.
hdmi
Thanks.
Are we sure it isn't junk data that is meant to be cropped out?
definitely should be checked, a lot of screen-edge stuff turns out to be on real hardware too
That's what I want to check also before opening the issue ticket.
I'm on another issue right now on the Mega Drive and some romhack.
I changed the aspect ratio settings to "Streched" instead of "16:9"
This would only affect users not on 16:9 tho (Should be)
Oh interesting does your change break BG?
Battle Garegga looking great (actually feels like it’s performing better than usual) on the dual core
I've completed some games on the core between yesterday and today.
Will update the list.
Policenauts will be the first game classified as Perfect (minus the gun support on SNAC that I can't do).
I left a note on how to continue the game between discs.
And the two Strikers 1945 games now.
The awkward thing is that this is the first time I have seen it in approx 30 credits in story mode, never saw it on the older unstable. Doubt you will see it on real hw either, i never saw it when i owned it.
Typically you won't see that stuff on real hardware because it's in the overscan area which isn't visible on a CRT.
I'm filling the two issues right now and asking for a comparison on OG HW.
But it will be tough like @burnt matrix just said.
I used it with a framemeister for quite a while too, not just crt's.
For PD Saga, I'm not quite sure as I've seen the same strange behavior on other games.
And it was hidden by the overscan, that wobble.
For RS, I'm asking to srg320 as I don't know how to status on it and I don't have enough technical knowledge at the moment.
so I looked into it, can't verify this comment:
"the Framemeister has a weird quirk where its top pixel border is overly short and the bottom pixel border is overly tall"
https://shmups.system11.org/viewtopic.php?p=1261338&sid=14a625d61e32c423844ea92b52dd2a9d#p1261338
But that seems like it would make that specific issue hard to notice on a Framemeister?
Anyways yeah, it would be preferable if we can get someone to cross-check OG hardware, like @ripe valley said.
Okay, I've opened the issue to srg320 for RS.
And I will try to check the other problems with some other people on original hardware and some MiSTer systems (Dual and Single) later today or tomorrow.
Is the timing for interlaced correct? or does it still need to be fixed? it seems a bit wobbly on analog
I dont have a real saturn for comparison
I haven’t tried the latest but last check it was wrong compared to my real hardware
Its absolutly incorrect and wrong, right now the two fields have different vsync
Just that some CRTs and Retrotinks tolorate it haha
Nobody tested the aspect ratio stuff?
Yeah I think the last game I tried where it stood out more was Cotton Boomerang. The whole attract mode is interlaced and was fairly jittery compared to a real Saturn where it just looks clean and “hi res” normally
I noticed the Hz changing even from 59.7 to 60 between changes in res in the core
Interesting
Very very interesting considering I didn't touch hsync and only slightly change when vsync happens
https://github.com/MiSTer-devel/Saturn_MiSTer/commit/69fa3c2ef3925de01d0a46e25ce6207f4009d9a0
Pointer to what I did, the code is a bit cleaner now through
what are (REGS.TVMD.LSMD[1] && ODD) for ref?
REGS.TVMD.LSMD[1] is interlaced register
Odd is Odd field (I think), switch is before vsync
Sat vid done for 4 CST. Big Saturn energy lately video wise
Another actual Super Sega update. 😏
I'm having problems with vsync
=1 after this change for interlacing maybe it is because of these value changes
WWF IN YO HOUSE! Is still messed up
Game plays perfect but the sound is all kinds of wonky
You'll have to get through me first! 
Like Donkey Kong!
srg320 suggested that he’s not super familiar with analog signals, so any help anyone can offer here would likely be appreciated:
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/288#issuecomment-2499961246
right at the beginning of those DOA fights main gets two rapid resolution change events, but they only differ by a very small amount of vertical timing
which triggers two rapid PLL/hdmi reconfig events with very slightly different pixel clocks
Does that mean it’s expected (albeit unwanted) behaviour?
Thanks for looking into it though @warped saddle
usually the big culprit with video mode changes and stuttering is too much output from main slowing it down, but that should only happen with debug=1 and/or vrr. I need to see how much it stalls without those and figure out if it matters
This is probably my commit if the core from october works haha
But yes, the problem arose after these changes
Hopefully MikeS will fix my doings haha
It turns out that @willow pawn is an OLED user and did it just to sabotage the tubemen
Mike and Bob, the dynamic duo!
This problem in the github only happens on digital haha
Someone please test the aspect ratio stuff I wanna PR Bob
For the flickering on RS, I've seen it after many tries only with my phone camera.
My eyesight is too poor for seeing it directly.
I'm updating the issue ticket with some more info.
Using the latest single ram build and normal timings, I still have the flickering, both in intro and inside houses.
However, as espected. Using the latest dual-ram build, everything is fine.
@ancient surge It looks like several of these could be closed: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/created_by/InfernoHabanero
thanks for adding that, im using a dual ram build btw
Oh sorry.
no problem!
Talking with many people on issues every day, I'm mixing sometimes.
Corrected.
And I've added a quick video.
For the brown pixels and Panzer Dragoon Saga, I'm waiting for some tests from colleagues on preservation circles.
Awesome, really appreciate the effort.
It works for me! Looks stretched, which works nicely in 10-player Saturn Bomberman battles
Were any changes to interlacing made on this new core revision?
If I’m using the Hi Saturn bios and have set the region option to auto, shouldn’t it be easy to load games from different regions? Had a few games shout at me about the region being incorrect for the game disc
Not officially, Kasher_CS was working on Bob desinterlacing these times, but the PR isn't ready and needs some checks - if I follow well the situation.
Do you have an example ?
Sure thing, latest unstable single ram build, setting the region to auto, attempting to load house of the dead gives me the message. I’ll record it real quick
Not all HiSaturn BIOSes are region free. Maybe yours isn't. They typically say RF in the filename if they are
Gotcha
There are RF versions of most of them
Maybe I just haven’t noticed because I’ve only been playing jp region discs
I always use a RF patched version of that BIOS, so I've not tested completely the auto region setting.
Letting it be done by the patch on the BIOS.
This bios and “auto” work on my dual ram build though without the error
I see it on the new Taki mister I’m testing
I can boot from Battle Garegga straight into Gex if I wanted, which I don’t lol
I’ll try to delete the config file on the new mister maybe
Deleted the config file and tried again here
I mean worst case I can switch it manually back and forth
Excellent, will send PR
Retail job has been an absolute nightmare on my end, so sorry if I'm slow with closing problems.
single ram. sorry for taking so long to get back to folks
i booted up Grandia after running update all and a tear ran down my eye when i saw the opening didn't have any texture flickering. it was beautiful
it's definitely a weird thing that only effects certain set ups at this point. computers are weird man
wait is this in update all now?
that's what I thought but I just read above
i think the core i used was listed as being from September
Old build? Typo?
Not unless you have some weird config 😄
someone check and lmk
@gloomy hedge’s passed it on!
gonna give the latest unstable single ram build a whirl see what that does
Good luck!
Did you send the PR for Streched?
Yes, Streched and Bob
The conf str seems to be weird
I mispelled, heck
Yeah I didn't use that because that uses 2 bits and the core has its own 224p behevior (That probably needs to be removed lol)
But did you use to have the flickering issue to begin with?
yeah it used to but using the June 28th core seems to have caused it to not happen anymore
Did you swap sd-cards along the way?
nope
Strange, you are actually the first person then I've seen in here that has/had the issue and got the problem solved without changing sd-cards or getting a second ram stick.
They were using the old stable core, not the latest unstable
They thought that update all would pull down the new core
I think the June core was before Flickergate started
If anyone hasn’t tagged @MikeS yet I will. He is analogous to analog video 🙂
Oh I can’t tag him hmm
He was taking a look earlier today that's why I mentioned
Ahh
The issue was intruduced in like march or april, the build he is using is from June. So if he used to have the issue that means something changed. That fixed it.
oh interesting, nevermind then
i'm actually having a different issue with the newest unstable core. no matter what i do my controller won't work. i'll map my saturn buttons but i can't seem to start any games. i press start but nothing happens
Oh god of the northern winds we beg thee to send the knight @kind stump
Have you tried reseting the core settings?
i have not, i'll try that now
Also you might need the latest unstable main.
For recent unstable cores to work.
no need
Fire, walk with me!
That game you like is going to come back in style
that did it, thanks
seems that not turning my mister on for months must've done something wrt the flickering in grandia cause after a little while and swapping saturn cores, i got texture flickering again 😦 oh well, guess i need a new sd card
"I can tell you honey, you can play my MiSTer tonight! Rahh!
Nevermind the song title in the gif, wrong song :).
Good song though!
Oh man sounds like another big Saturn day! So interlaced is fixed over analog now?! Fingers crossed RTC gets added for some Xmas nights
Damn, another early Christmas present from Srg
A new observation on my part, BOB holds steady at 60Hz , Wave shows 59.7 and jumps to 60. When using BOB I have no problem with vsync=1
Put Bob through a test run||
|| , and it's definitely the Bob we all know and love!
Is there composite blend on the Saturn Core? Last time I heard the option is there but does nothing.
I believe it was removed in the latest update?
Because it didn't do anything and freed up some space. Unless I'm miss-remembering the conversation from the other day.
My Saturn console over composite is really something, its pseudo transparencies even flickers.
Nope. The option was also removed because it didn’t do anything
Oops. Didn’t scroll down enough. Sorry. @pearl harbor got it
Its odd, it should be 262.5 lines per field but I think it jumps between 262 and 263 maybe
Damn why are we all excited over this game?
Bob > Rob by
There was a composite blend option, but I didn’t notice it doing anything
I think it's two offset 262 lines
Dithering looked exactly the same either way
Genesis composite blend isn’t something I like to use anyway, since it makes the pixels look muddy
If one could be taught to flex we could replace @burnt matrix
ehh, no feet
I assume that with Grandia not flickering on single ram and now Bob, then core is perfect? 🤔
Bob the builder
Oh, we still need analog shoulders and stick support via USB right?
I think parts in the section needs to be rewitten to account for the timing of interlaced video being 2x CE
then you can ensure the fields hit 262.5 lines
Grandia still flickers, I think
Also Lara Croft and Sarah in VF2 have visual problems
2x CE?
I think the problem I found was the hres was odd
But it's getting pretty close to perfect 
I’ve still seen reports about little issues that have been unresolved. But, definitely closer to perfect.
Didn’t someone have a major issue with Radiant Silvergun the other day?
Wonder if that’s fixed
nope
What was the issue again?
Just keep in mind both Grandia and RS are serious system pushers
Like Conker, PD, etc on N64
Also seems like Jiggle Physics took Saturn to the Edge
Anyone notice the fps/scrolling seems choppy at the beginning of rounds in marvel super heroes vs street figher? Do a high jump and the background looks like its animating at half refesh when it scrolls, clears up as the round goes on. Can see it in the intro too.
and yep, fair to say rs still has a few bugs to be ironed out lol, just got this after completing the story mode
I just got a freeze (File write error) at the end of stage 1 of Shienryu
Latest Dual RAM core. I've never played the game before, so I don't know if it's a regression
I've played through the game just 2 hours ago.
might be an SD card issue?
Yep.
Analog triggers is a general MiSTer thing that Sorg will need to figure out. The Saturn core and the couple of Outrun games would make use of them.
I had autofire on (a feature I only just discovered, which made Cotton 2 a lot more fun)
USB light-gun support would be nice
yeah but a new line needs to start at 262.5 not 262 or 263
At least it should 🙂
I beg that this may be fixed soon. I want to play NiGHTS on MiSTer. It's my favourite game, and now's the time of year for Christmas NiGHTS.
Yeah, just made it to stage 2 of Shienryu
Shienryu is quite nice. Much better than the geki-oh version of the PSX
Not a great classic but I like its "style"
It kept trying to give me something other than the lightning gun
Friends, I only need the lightning gun
Fortunately if you have a SNAX adapter you can do it now with an original 3D pad.
I have an original 3D pad, but I've never approached SNAC or SNAX.
Hmm.. I’m not sure the RTC is fixed/integrated (it seems to get the year, but that’s it). Based on the commit message, it just looks like you can set the date/time when starting the core, and it will remember it until the next time you reload the rbf. So it seems to no longer reset when loading a game
(So it’s kind of like the “origin”, which it would get from the RTC isn’t implemented)
But at the very least it means you can play Christmas nights with the Christmas theme 🙂
(You just need to manually set the date)
Yeah, about the Analog triggers, there is a decent amount of racers that use analog gas and brake. Also, imo it’s the only tolerable way to play Baroque, because without the analog triggers, and especially the analog stick, it feels cumbersome to control.
As weird as it sounds, the main thing putting me off SNAC/SNAX is the design of the level shifter board.
I don't know how to describe it, but that combined with a controller adapter on the end of it would compromise the otherwise compact design of the MiSTer triple stack for me.
Like, you'd have this chain of boards and adapters sticking out of the side of it, spoiling the look, and potentially not being stably connected due to the weight of the adapter on the end.
Disregard this statement. The level shifter pictured above comes with an extension cable to prevent strain.
That snac board is not used for saturn or psx though, right?
The level shifter I have is much smaller. Also you’d probably connect it with a short extension to prevent strain on the board
No idea. I assumed the level shifter was necessary for all SNAC setups.
It's used with adapters for consoles up to and including snes megadrive
The psx and saturn snac I have are standalone
Anyone know of any UK/EU sites that sell Saturn SNAC adapters?
(not Ultimate MiSTer, they're sold out)
And you're certain Saturn SNAC adapters don't need any sort of level shifter?
Yeah
And like like arnrh was saying a short usb 3.0 cable extension
Which I think you can add at check out
I failed to read that the one I linked comes with an extension for free.
I overthought all of that for nothing.
Nat at misterfpga.co.uk doesn’t sell them yet but maybe if you fire him a message, he might get them in at some point 🙂
I looked through the channel and don't see this posted, so I dunno if it's widely known, but 240p Test Suite got ported to Saturn as part of a homebrew contest. Super useful for seeing the difference in bob and weave in the latest core. https://segaxtreme.net/threads/sega-saturn-29th-anniversary-game-competition.25411/post-185171
Here is my 'original game' entry: Pixel Poppy Pong!
https://segaxtreme.net/resources/pixel-poppy-pong.282/
Still working on it, but at least I have something working that can be entered. I'm actually pretty happy with what I have so far, even if there are things that I don't like or aren't...
(If the link doesn't take you through, it's on page 2 of the forum post)
Willy Wombat works .. and oh boy what a weird game .. I wonder if it was supposed
To be a aero the acrobat sequel or spin off.. yeah who knows
One of those games unique to the Saturn
Is this issue maybe related to one in die hard arcade? using vsync 2 every transition between cutscene and gameplay takes a second or two. Looks similar to what happens in Dead or alive at the start of each round. The PS1 core has a sync 480i for HDMI option that helps those switches between 240p and 480i. I remember before enabling that option I had the same issue when entering game menus in Chrono cross (menus are 480i, in game is 240p)
I assume that the sort of "noise" or crawling effect on the grids of pixels behind the timer and fighter names on VF2 on my CRT are just artifacts of using Component video and not enough "blur" in the image?
Probably the currently incorrect interlaced handling but hard to tell from the clip
yeah its not finished
Or at least exacerbated by it
its a "high res" game and i remember those causing some dot crawl sometimes on CRTs
I can check on a real Saturn via composite but I don’t think it’s too extreme. Probably depends on the crt though
Game is made by the Wonder Boy developer - https://en.m.wikipedia.org/wiki/Westone_Bit_Entertainment
Westone Bit Entertainment Inc. (株式会社ウエストン·ビット·エンタテインメント, Kabushiki-gaisha Uesuton Bitto Entateinmento) was a video game developer founded in May 1986, based in Mukoujima, Sumida-ku, Tokyo. They were most famous for the Wonder Boy/Monster World series. Originally called Escape (エスケープ, Esukēpu), the company was renamed to Westone as the word Escap...
Is the new bob video option only for CRTs? (I’m very unfamiliar with bob and weave etc options)
it's for hdmi output
Tested with VF2 and it greatly improves the 3D graphic motion but the 2D life bar elements do jitter a little distractingly. Which is expected for bob deinterlacing.
Just remove the life bars using the debug options in the core! Problem solved! ......
So bob, weave, and plain are the filtering options. It’s just personal preference isn’t it?
Or is there something else to this?
It’s personal preference but weave works better with 2D elements and bob works better with 3D.
Bob deinterlacing though can cause stuck pixels on some panel types if static elements are displayed for longer periods, am I right?
Well I guess that’s not exactly true. More accurate to say that weave deinterlacing works better for static imagery and bob works better for motion.
Cause it flickers up and down really fast.
I don’t know, haven’t heard of that myself.
It causes burn in on some IPS panels. Temporary though.
Oh damn
Isn't there some kind of warning about bob in the psx core?, or am I thinking about something else. I have a vague recollection about reading a warning somewhat recently when playing around with deinterlacing. But it might have been on something else than the mister.
So if you don’t see any particular difference or improvement, better to leave it off then?
And use some filters instead
Well it's only needed if the game is running in 480i
Not saturn games, but bloody roar or tekken 3 on the psx core is two games where the jagged image is very noticeable when playing the games without any deinterlacing on.
I believe SotN’s map is another resolution switching point.
Grandia texture flickering is finally gone for me!!!!!! 🥳
hell yeah gamer
Sweet, something you did?, or did a new build fix it?
If I remember correctly yours was an edge case where you had the flicker despite using the dual ram build, a build that fixed it for others, right?
New dual RAM build fixed it for me.
I noticed the map screens are razer sharp now too. I am assuming that was the deinterlace feature?
Interlacing jitter is something you usually only see in motion. On static images, not so much.
To be fair, I haven't tested the bob feature yet. But I presume it works like in the psx core. With bob enabled, the deinterlaced image should jump slightly up and down, with each frame alternating. Which is very noticeable on static elements.
I think grandia might just be using saturns high res mode on map screens, as it does on the titlescreen.
Oh ok, so then I’m not sure what changed. I use a RT4K scaler. The map screen used to kind of flicker. Reminded me of the CRT days at low refresh rates. Now it is super sharp and stable. Maybe I’m just crazy though lol. Just glad texture flickering appears to be solved. 🤘🏼
truly Grandia texture flickering is caused by ghosts
I tested real quick today. The line is still present in the fairy attack
Exactly, and it can't because the horizontal resolution is odd
Right now it starts at like 262.7 or something
That's what vsync_hstart controls

It plays nicely with the 3D pad over SNAC but the game does have some issues still. One of the boss levels had some weird graphics glitches
There are a couple of versions of the shifter board and MisterFPGAUK is selling the smaller version now but hadn't updated the website
Here is the smaller one
He doesn't have any Saturn SNAC adaptors though
The stock design SNAC adaptor needs the shifter board
Ultimate mister sells a stand alone version with shifters onboard
Is NiGHTS playable with analogue stick and no analogue triggers?
Imo the best one to use is the Snax64. It has a long cable, so it gives you room to put it in a convenient spot.
Yeah it seems to be
Okay, cool! What do the analogue triggers do?
Ultimate mister sells a similar SNAC shifter board using Bliss cables
I wondered because of #1046941029296779344 message
Mmm I've played Nights a few times and not noticed much special about the triggers
In driving games like Sega Rally yes
Pressing L or R performs acrobatics (needed during those timed sequences when you fly through a blue/yellow ring and the music briefly changes).
Pressing L and R together acts as a brake.
That's good to know. Last night, I ordered MFUK's level shifter and Mega Drive SNAC adapter.
But they don't need to be analogue for that?
They don't. However, the MiSTer currently doesn't recognise those inputs over USB anyway, at least not in my experience.
Have you tried the different controller types available in the menu ?
I've been using the 3D Pad controller type for NiGHTS, since that controller's designed for it.
Is there a workaround that I don't know about?
I am sure ive had the triggers working but that might have been over BT
Sorry, I should clarify I also meant BT within 'USB' as a catchall - that is to say I was using a USB Bluetooth adapter.
I'll try NiGHTS again today to see if I missed something.
This issue has been talked about for at least a year, and nothing has come of it.
Really cool how Sega was way ahead of the game with analog triggers
If anyone needs a Sega Saturn SNAC case here is one, simple design. At the PC so remember to zip it up
looks like this when printed
Does this one work with lightguns?
I can't seem to be able to reproduce the eventual issue on backgrounds on Marvel Super Heroes vs. Street Fighter mentioned yesterday.
It's just the stock open source design. I haven't got a gun to test it sorry
3D pad works great though
For Panzer Dragoon Saga, on the name select screen, the pixels on the left really seem to be correct against OG consoles and also some real hardware captures from peoples' streams after some checks.
For Radiant Silvergun, I'm waiting for some captures and videos, as my eyesight and equipment are not the best on that situation, and I can't take any definitive conclusion so far.
Fantastic. I was just thinking about designing a 3D printed case for MFUK's level shifter one it arrives.
Sweet
Is your Saturn SNAC case designed for a board from a specific site?
What's possibly wrong with RS? I was playing it just now and didn't notice anything in particular. Though with bob enabled, the title screen gets messed up.
Some brown pixels at the top were mentioned: #1046941029296779344 message
Also the score flickering to the middle of the screen, there's a video on the issue: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/294
End of the year rush at work, I won't be available for the rest of today and whole tomorrow.
But I will take a look sometimes here during the nights.
I just took a playthrough after reading the issue and I didn't have the flickering of the lifebar/swordbar. My setup: DE10, HDMI digital out, single RAM build, Saturn_unstable_20241202_195ef3.rbf
Previous build was Nov16 and had no issues either.
You need to launch multiple games before.
I can't detect it when just launching the game after a full reboot.
And it's so much quick that I've almost not seen it, I needed my camera and have done some frame-by-frame research.
So maybe related to https://github.com/MiSTer-devel/Saturn_MiSTer/issues/285
Thanks @ripe valley !
No I made them myself
If you wanted one for the price of postage just drop me DM I have a couple of spares
You made them yourself? That's impressive!
I like a bit of DIY
And the options to source one are limited especially at a decent price
Oh, Princess Crown translation had another release a couple of days ago
I loaded the lynx core, played a game, loaded megadrive core, played a game, loaded the Dec2 Saturn core, played a few games, then into RS, and yes, confirmed, saw the score/sword bar glitch.
Yeah. new translator is kicking ass and delivering
were they all outta gum?
They made riot city! That game rules!
And a bunch of other cool shit ! You should try Willy wombat @burnt matrix it’s got real Bug vibes
yeah I've been playing it off and on, it's pretty cool. Love that it's all voiced in English
Definitely feels like the game was designed for the Saturn hardware from the ground up kinda like bug!
Do you not feel like the game is kinda choppy at round start, like frameskip? Feel the same with large characters on x-men vs sf too, sure the fps isn't right at times.
I'm not getting that choppy feel at round start. Just used my normal team then some big bodies.
Single or Dual RAM?
I thought the RTC was fixed. It still keeps resetting to the default date every time I reboot the core.
Okay so is it partially fixed? Like swapping games doesn't reset the date, but exiting out of the core does?
reminds me of my dreamcast every time I turn it on
It would be good if it could get the date from Linux when the core starts up
Maybe worth a feature request if it's doable.
#1046941029296779344 message


I got the impression from something that FPGAzumSpass wrote once, that integrating RTC is non-trivial
Among many posts of his: #n64-dev message
it seems it requires a lot of resources. Since the Saturn core is already basically filling the DE10, this seems unlikely to be a priority
(But I may be wrong. There might be something particularly tricky for the N64)
If it's truly getting the year, maybe it's not too much more to get the rest of the date
yes , I thought of that too 🙂
Just double checked this. Even with the 3D Pad triggers mapped to digital buttons, they still don't register.
Its not, it defaults to 2024
I tried Shienryu again and this time it worked perfectly and I got to stage 2
That game fucking rips. You (I) forget how many just bangers this system had
All in Japan, basically, but still
Yeah, it's great 😄
US Saturn > JP Saturn
she Segas my Saturn until i 
You’ve said a lot of very wrong things we’ve let slide, but bro! You high?
Prove me wrong!!!11
We don't need Parodius! We've got Corpse Killer!
So many great shmups in one place
Not only that but so many with TATE
Wild it was so prevalent. I hope there were many tubes on their side throughout Japan in those halcyon days
I vastly prefer the look of the JP Saturn and all its controllers
Puzzle games, STG titles, fighting games. SEGA Saturn definitely had the variety.
I think it's main weakness is a lack of 3D platformers. If you want that, you're better off with the PS1 or N64.
Saturn had Bug! 🙂
Too!
Yeah. Really, the only notable 3D platformer besides the Bug games was Ninpen Manmaru
And the Bug games weren’t really even 3D platformers
Burning Rangers was sort of a platformer
Bug! was the first 3D Platformer so they basically just had to guess what they should do
And Sonic Jam had a 3D platforming segment
Someone's making a 3D platformer homebrew for the saturn
Ninpen Manmaru is great
Called cubecat, I think
VGE has a video of Cubecat: https://www.youtube.com/watch?v=S0JLgG2ScdA
Everyone loves Sega Satirn and everyone REALLY loves New Sega Saturn games! And today we have two games from the SegaXtreme Homebrew Contest for 2024! Gotta love Sega News! Cube Cat and Cold Case are two of the best Sega Saturn games made by fans Ive ever played and both work on the MiSTer FPGA Sega Saturn core, real Sega Saturn hardware and via...
And this video has the Cubecat engine running Peach's castle from Mario 64 as a tech demo: https://www.youtube.com/watch?v=kgdcbncPouY
7shades brought the Peach's Castle tech demo for CubeCat to our booth at the 2023 Portland Retro Gaming Expo. PandaMonium interviewed the Saturn homebrew developer about the beginnings of CubeCat and the progress made over the years.
You can find the latest CubeCat builds on SegaXtreme: https://segaxtreme.net/threads/cubecat-updated-builds.25188/
really Segas my Saturn
really NiGHTS my dreams
really burns my rangers
really fights my vipers
really pebbles my beach
really virtuals my hydlide
It's available here: https://segaxtreme.net/resources/cubecat.288/ I'll try it out tomorrow! 😺
Finally made a resource page for Cubecat. Updated builds will be available here:
Here's the 29th Anniversary Competition build of Cubecat
Status:
Complete Features:
-New rendering pipeline- basically the whole project is reworked
-New content-...

