#Sega Saturn
1 messages · Page 69 of 1
Yes. @willow pawn released a fix this morning too. But it’s been merged (in theory)
interesting the results are a bit diff across the board
It would be good to get some more feedback if older versions of the SD ram in slot B are now not working with the new dual ram build, but did in past dual ram builds
define working...booting or booting and seeing all improvements?
I tested on analog IO
EDIT : srg320 version is better, don't use it.
Reup as I've fixed a small issue, sorry.
I need some testers on it here, if possible.
I only had a small lag spike on the 3rd stage, it worked on all other stages.
whats the new template ?
Very odd, I don't see any reason for that
sorg have done somes changes on the sys template for relaxing some dual SD RAM timings.
That should mostly fixed some issues with lag spikes and maybe improved the SD RAM compatibility.
#1046941029296779344 message
A jittery menu is normal through
I’m using the misteraddons analog io pro and the latest mister main and all that stuff
I can’t recall the menu being affected in interlaced mode for other cores, is there another core and game I can reference to cross reference?
I’m trying to think but I’m coming up blank lol
just compared it to to the PSX main menu with no disk loaded and the menu has much less bounce (640x480i)
could be that VF2 has a slightly higher interlaced resolution though
All praise sony for making the bios interlaced
VF2 is 704x448i (as is several other Saturn games)
I left the p/i mode changes in on Tink in the vid so people can see how the modes change in real time
since not everyone knows what 480i mode even is
esp if they werent really into gaming in the 480i years...foreign to them
did a quick side by side with the old and new, and the new 480i improvements definitely make it look much more stable
thanks for getting this in @willow pawn !
isnt the core >99% full how is space being found or is this in the framework ?
It could be that the core vsyncs oddly (It always does on the 352nd pixel, or half pixel?)
I therefore added the interlacing to be at half that but if the line is actually larger than it might not be ideal
Its a small change
No change on Time Gal & Ninja Hayate.
(At least the one I did)
96% full.
(I have no clue of the srg320 mastery)
I tried new test build from srg320 , dualsdram works fine with old 32mb sdram
analog or DV1? just curious
MA analog IO board (not pro)
so its changed from this aftrenoon when you made those posts ?
Thanks , i will check your core soon
A build was done 50 min ago.
Srg320 sent me a test core
I don't know the changes so far, if the sys module have been updated too or not.
Too fast, even for me now. 😅
We won't complain, new stuff on the MiSTer.
perfect thanks
so I can more effectively answer questions in comments as they come in
just catching up to all this stuff, my dual ram setup is ready
whoever told me to wait was wrong!!! har har har
I might try another compile, to anyone that still sees jittering I'm attempting another fix
good to know. I recommended in the vid to be using dual 2.9V's for safety as thorough tests hadn't been done yet
and if people felt like adding a second ram stick not to throw in some ancient piece they have lying around
If anyone has problems with dualsdram try this core from github
Is there anything else in the updated sys other than dual ram tweaks?
Nope
i’m currently at work but afterwards i will do some grandia experiments
single and dual
Wonder if new sys would have any noticeable impact in PSX dual ram build
PSX dual ram does almost nothing but improve the sound in a barely detectable way
You can use geriatric ram in slot B fine with that PSX dual ram core as well if I recall. No revision issues were ever reported that I am aware of
yes but that wasnt udpated to have a new ram controller as was the saturn
the PSX core is unchanged from what it was
@mortal mist Dismiss my last compile with the sys module updated.
The version uploaded by srg320 on the issue tracker is correct for me on Dead or Alive, I don't see any lag anymore on that game.
Tested with a dual RAM system, v2.9 both, measured at 153 (and 154) MHz stable.
oh shit
If someone has a better eye than me please say if this is better or worse than before
@upper dust @forest heart
Yeah , DoA is perfect now
this looks good - in game 3D models in VF2 and DOA look rock solid
Do you also have a problem with the sound at the end of the intro in Grandia ? JP version
about the same for me, im on single ram, the performance weirdness for me is most noticable during win poses in VF2, im almost certain they didnt do that on og hardware
Mmm, alright, both are kinda hacky (This build was just a small parameter change)
That’s what I had across VF 2 / DOA / Megamix / Vipers. All the models were just crisp and clear for capture on DV mode
Spicifically on this build or also on the earlier build?
Earlier
I tried your core and the latest from unstable_nightlies. Interlace on analog out does not work properly with my setup (analog board, Commodore 1084 monitor connected via RGB)
I exported around 1 pm
On neither?
I’ll make a note in the vid description that a newer test core exists in the channel. Dunno if we can pin it for people? That requires a @burnt matrix level of involvement haha
@willow pawn newer build you just posted has a more stable and clear image - the ground in VF2 is not bouncing either
my test game is Darius II, it uses hires for everything
Neither are accurate but newer build is better
If 1084 is picky I might try actually disninguishing between the saturn resolutions hahaha
the intro has japanese characters, and you can clearly see that the interlacing goes wrong
Good to know
there is also a screen with the two character portraits. the flicker (not from normal interlace, I am old enough to remember that vividly...) ist very strong there
it seems like the fields are in the wrong order?
like there are pixels above others that seem to belong below?
Press Start and logo screens in Daytona USA Championship Circuit looking super sharp in 480i 🔥
I did have a build where the fields were in the wrong order and that was very clear there
tool some pictures
latest unstable_nightly
both pictures taken during the same intro run
You tried the build I posted here right now?
This
one sec
also the same problem. might be even worse? It is different.
difficult to catch on camera
it "jumps" even more, but the fields are not as messed up?
which DOA version are people using? I have 1m 2m and rev a 10m
I used 2M
And while I had less slowdown I didn’t have zero slowdown on dual ram
10m is looking pretty perfect. let me check with the stable core
I don't know what was busted before
Might be the monitor than being more sensitive than my RGB TV
I just compared to an older core - the new ones are clearly different and show more information
In like 5 minutes I'll have another build
I can plug my Sony in if you think it makes a difference?
Interlace works fine with the PSX, though
I mean it's good that it's so easily distinguishable
Amiga used a ton of interlace modes, the monitor should be fine with them
same with Radiant Silvergun
The problem was the fields aren't exactly half offset
Apparently monitors some don't mind it at all and some do
I see
Scalers are probably the least sensitive
This build should be better @halcyon mica , its close to a half offset (Odd horizontal size unfourtenatly)
testing
different. seems more stable, but alltogether worse
the image is consistently messed up
before, it was jumping a lot more
let me try with a different TV
one moment
What do I need to do
Pay pal me $50000
Nevermind I did a dumb thing
Was it paypaling him $50000
your right it was 600000
No its called "Accidentlaly using hexadecimal"
Wasnt sure if you could pin the newer test core before I run my vid
The build has changed many times since then
It’s in #unstable-nightlies
no
oh
there was a newer test one...just was wondering
Gotta go fast
Its the one that Kuba linked that SRG made him or the one Zat-Sensei made
Thank you for pinging me
I am here to serve the people
No this core is just for ones that think unstable nightlies (aka mine from a couple hours ago) doesn't look good
https://github.com/user-attachments/files/17576963/Saturn_DS.zip
This is what they reffered to
eww, I don't want VGE viewers to come here!
dont worry all 4 of them wont show up
I knew it was a good idea to put the Sony on stand with wheels
lol can you learn a little chill today?
interlace of the unstable_nightly looks fine there
@willow pawn tested Last Bronx with the 2nd core from earlier: #1046941029296779344 message
and it looks great too. I do notice a small amount of rolling noise when the OSD is up, but otherwise good progress
the latest test core looks weird even on the sony
Thank you, pinned that
You have the choice to do the funniest thing ever if VGE sends people to look at this channel’s pins
Yeah that one was my bad, I made a mistake and wrote hexa instead of decimal haha
Just shows how different monitors treat this nonstandard interlace differently
ah, I thought it was in response to another thing
you "someone with better eyes" is also not nice on the sony
Should've said someone with a better CRT hahaha
FYI I'm using a 13 inch NTSC consumer CRT with Svideo
Didn’t know you could do core dev stuff, that’s cool. What did you change?
I'm on a 20 inch Consumer PAL RGB CRT
I added Interlace on analog video
If its like 5 lines I do core dev hahaha
currently Sony KV21FQ10E
So consumer, makes sense than it looks good haha, very similar to my own
Either way, you’re an awesome person for being proactive on all this. Thank you.
I always forget when I summon you that you arrive with a 5 pound bag of stevia
He has a faint aftertaste of licorice?
he gives you the runs?
He is something no one likes ?
he's too damn sugary sweet
just once @burnt matrix answer an at with "dafuq you want"
"never ping me again"
I can’t because I am a goober and earnestly view request pings as my obligation to support.
being a mod means being a host, a custodian and a DJ. You’re there to make sure people have a good time, clean things up, and keep the party going.
When things go to shit I call the cops (@sharp comet)
But I'm here! 🎉
you made me make the video in the first place lol
ok then that means you have the drugs right?
ROBBY HAS THE DRUGS EVERYONE
I'm like alcohol. Both the source of, and solution to, all your problems!
why are all the space men green ?
Ok so pin that one?
thats an interlace build Robby
I dunno nobody that saw problems with the nightly tested it yet
Yeah
I dont think Kasher has the latest SRG changes
I do not
Its still a pinnable one though as it fixes the interlace issues
I mean I dunno hahaha
If you have problems with the core in unstable nightlies, you can test this one
Why do programmers always mix up Christmas and Halloween?
Because Oct 31 == Dec 25!
which build has the latest SRG changes? the latest nightly?
what needs smashing?
The pinned build
No the one Zat Sensei posted
They crossed it all out though
@naive whale does! 
The one from github is the latest
back to the Commodore, still bad
lol define smash sir
weird that the TVs and monitors react so differently

I am a married man @burnt matrix
I have another 1084S, might try that tomorrow
This is what happens when you get youtube famous. Robby sicks the cops on you
I see what you mean robby
Than I dunno (Aside from the fact the vsync isn't at the end, which shouldn't affect timings)
@willow pawn need to stop for this evening, I have to finish sth else and have to get up early tomorrow
I feel like I always hear about the Commodore monitors being weird about things
🙂
It looks like the Saturn doesn't vsync at the end in any case tho, I think its something else (Maybe an off by one error?)
@burnt matrix This is the one that needs pinning
oh ok
my 20" PVM and the Tink 4K were happy today but also the PVM literally is happy with any signal so long as its either 240p or 480i
I mean this signal isn't 480i, its 480i-ish
thats just what I mean on the PVM...itll ingest anything if "close enough"
Which is good, seems the same on my 20 Inch Consumer CRT
Just a quick question, has anybody tried and tested the JPN "Sega Ages Outrun" with today's release of the single core. Lots of graphical corruption ..... I just want to make sure I'm not being stupid before I report to Github and my tiredness has resulted in me missing something obvious. It would only take a minute for someone to test.
hehe
great googly moogly
yeah it's bad
if you do file the bug report, remember to specify it’s single core only
oh
yeah both
I should test with the stickied core rq
yeah, it's busted on all the official unstable cores released today
Nice catch @umbral radish
I've only tested the EN fan-translation so far.
That seems…oops lol
Already reported and all the cores from today are affected.
Looks like we might have a similar thing with Sega Ages Afterburner, not to the same extent as Outrun - corruption on the Sega Ages logo at the start when it zoom in. The game itself appears to be fine though.
Sega Ages Fantasy Zone - audio bug when you get into game or you die.
checking out the dual ram interlace build
beyond excellent result for day 1 implementation
spotting some quirks here and there looks like all of the Saturn’s many resolutions are gonna need dialing in
but good god it’s nice not to have flicker in grandia
I'm looking at Virtua Fighter 2 now/ Going through the Tink4k, it's absolutely stunning!
I've updated the issue from OutRun with After Burner II too, as the fix will be the same.
And done another separated issue for Fantasy Zone, as it refers to a sound issue.
Cheers @ripe valley , much appreciated!
quick one
analog sound out of dual ram setup?
is it a dip switch or do i need a dac with an audio output
currently trying out the pro io without the analog bridge
I think it's TOSLINK only in digital mode
Is there a TLDR on today’s unstable? Is dual ram much better than single?
It has more fixes. Bacon’s video is a pretty good demo of the benefits in those fighting games
I have a BVM D24 monitor I could test it on
And also OMG finally 480i!!
I’ve been running like a broken record on it
No issues with the sound in the grandia intro with the EN translated version, tested using the latest unstable single and dual sdram versions (from github). Also the flickering is only fixed in the dual sdram version.
It’s pretty damn perfect through Tink with direct video
DOA has improved with the dual ram kit but I can still see some slowdown, using kasumi, I can replicate it (most of the time) by quick rolling (G) and down + (K) after being knocked down.
I'm using the IO Analog Pro and currently getting a jittery picture on my 14 PVM with the latest unstable
also using rgb
You know what would be cool
If the core got the same option as the ps1 core. That allows the 480i games output 480p
Next revision of the core will auto-translate Princess Crown 😃
That would be nice but the core is nearly full so I don't think that would be possible. I would be happy with just Bob deinterlacing as I know it is very simple resource wise.
Yeah , i tested unpatched jp version
Zet-sensei confirmed that there is a problem with the original version. I never test patched games
Yes there is def still slowdown
It’s so random though
is the pinned build still the latest and greatest?
or rather this link - https://github.com/MiSTer-devel/Saturn_MiSTer/issues/259#issuecomment-2447931077
Yes, no new updates since.
thank you; does it work with single ram?
Dual Ram only
darn
But I haven't noticed slowdown with the other fighting games, like fighting vipers, vf2 or last Bronx.
I had slowdown in fighting vipers a bit
I 100% forgot about last Bronx somehow today
Will keep testing then. I have been mostly playing doa.
It was candy vs picky where I had it the most
I swear the slowdown is like character / stage / move dependent
Haha truth be told I don’t like Fighting Vipers
Sequel was way better
Is VF kids 480i? I can’t remember now
Yes it is, but I don't remember seeing slowdown in that game, nor in vf2.
Me either. But I wanted to cover all the interlaced games by the next vid
Isn't DecAthlete also interlaced?
Also 480i
Can any one test Sega Ages - Vol 1, Space Harrier and let me know if you get music? It gliches out for me on for the US and Space Harrier JP release. I'm using the linked core from Kasher. Is this the most recent Single RAM build?
I think Last Gladiators (and v. 9.7) and Necronomicon are 480i?
No music in US version using the latest dual sdram build.
Hmm looks like a regression in both builds.
Yeah, regressions in a bunch of sega ages titles unfortunately
Can you test if the newest build I posted in the channel fixes it?
Thankfully, srg is usually pretty fast at fixing regressions.
“The core is full”. That’s a comment I’ve heard so many times ever since getting a mister.
Also very frustrating that there isn’t a complete list of all Saturn interlaced games
Pretty much all the games that are interlaced during gameplay are fighters, and the rest just have interlacing in menus and FMV’s.
I know these games use interlacing in some way.
Virtua Fighter
Virtua Fighter Remix
Virtua Fighter 2
Fighting Vipers
Fighters MegaMix
Dead or Alive
DecAthlete
Panzer Dragoon
Sonic Jam
Thunder Force V
Grandia
Waku Waku Puyo Puyo Dungeon
Magical Night Dreams Cotton Boomerang
Game Tengoku The Game Paradise!
Suchie-Pai Adventure Doki Doki Nightmare
Nanatsu Kaze no Shima Monogatari "Premium" Disc
Sengoku Blade "Digital Edition" Disc
Appearantly Earth Worm Jim 2 got hidden interlaced mode
I’m pretty sure VF1 and remix are not interlaced
VF kids is though
Maybe they are in menus? Gotta check
I think there are more of those art gallery "games" that used 480i too, but I'm not sure.
480i was frequently used because it displayed more detail in the pictures, but not all art galleries used them. The aforementioned Sengoku Blade "Digital Edition" disc used 480i, but the similar Twinkle Star Sprites "Omake" disc didn't.
On a side note, Grandia had one of these discs too called Grandia Digital Museum. But what's interesting is that the developers at Game Arts went a step beyond and turned it into a short RPG, with the meta twist being that you need to hunt down the art that was stolen in a museum.
ゲーム開始時の状況(キャラステータス、道具、装備、魔法、技等)をおもに紹介します。
どうやらフィーナは光翼魔法を覚えるみたいです。
I've added the SEGA Ages regressions between yesterday and now to the issue log.
@mortal mist Is https://github.com/MiSTer-devel/Saturn_MiSTer/issues/196 fixed? I'm wondering if it was the same issue as https://github.com/MiSTer-devel/Saturn_MiSTer/issues/255
In the latest core, I noticed a problem in the graphics of Lara's character in Tomb Raider. It is much better in stable core 20240323 for comparison core 20240423 VID_20240423_210209191.mp4 sta...
no , it;s a different issue
I tested all my submissions yesterday
Need to pick up another SDram now for some testing at least Taki is still offering a cheap option
A technical explanation from srg320 on why some games will need a second SDRAM module.
Take that you unbelievers!
Alas the dual SDRAM supremacy prevails 
Just the thought of not being able to fullspeed fighters megamix makes me sad
Thanks mr killjoy
I think that this has dispelled any doubts about the possibility of improving the version for one sdram
Core is literally unplayable now. Oh well.
saturn turbo core wen
neva
SamIAm and I began our Princess Crown translation in the spring of 2012. By the year's end, we had a complete first draft of the script and a print routine displaying English characters in-game, but it was all very rudimentary, and the bulk of our work still lay ahead of us. In February 2013, I created a public GitHub with a snapshot of the proj...
thanks to eadmasters translation we now have a life sign from the original translators after 12 years
if that is not the greatest poke i dont know what is 😄
That was a great explanation. Going dual RAM now 🙂
Alas, I love the convenience of analog IO too much
That's fine if the limits have been reached. It's some piece of work no matter
lol
“Hey look at our shiny toy. You can’t have it. But we’re gonna drag the other guy still because grumpy face”
its so extreamly lousy of them
“Coming 2069”
at least they admited that he didnt steal it
the guy didnt create his own thread about it. he posted his translation in the original thread
Yes but in the most “it’s still wrong” way possible. I just hate this part of retro gaming. Dude with the first release did everything the right way and still gets attacked. Annoys me
thats more honest than most people would do
yeah the passive agressive is hard on this one
If the slowdowns are affecting just a handful of fighting games that are using the same engine, it's probably a matter of time before some Saturn hacker come up with patches for those games so they can run smoothly on single sdram setups
I doubt we'll ever see thier translation. It's been in dev since 2013 right? When do perfectionists achieve perfection?
Ah bummer, but it’s close so maybe DE25 can put Saturn and N64 over the finish line for accuracy. It’s amazing it got anywhere really
Maybe DE25 they’ll be able to throw another 7pins at SNAC for dual lightguns as well
sorg should just design the perfect MiSTer 2 PCB and send it out to Taki for cheap mass production 
I am hopeful that through optimization and further core improvements, something will be figured out for single sdram
It's just a messy situation, with neither "side" looking magnificent. That said, the decade-in-the-making translation in that video does look like a fantastic job is being done 😍
The new guy who put the translation out is a hero imo
I tried the version that's out, and thought it was a very pretty game, but the clunky early release wasn't something I wanted to play, so I stopped quite soon
yeah I didn’t even bother loading it up lol
I heard about the crashes and I can wait
I didn't get as far as the crashes, but the slow pacing of the many short spaced out speech snippets and text overwriting made me not want to continue. With the version in the video, the spacing is fixed, so a lot more text fits in the bubbles, so there will be a lot less clicking through endless tiny snippets of text
There was a way to fix that yourself through a hex editor after patching but I also couldn’t be bothered lol
No that just squashed each line of text to the left
Oh
In the video loads more text fits in each "bubble full" of text so there are fewer
I see, that’s good
Yeah but even dual sounds like it’s maxed from srg comments above. Might be at the end of the path for achieving perfect simulation.
Damn close though
Someone needs to talk to Terasic and tell them we need at least 6 independent rams 😉
I think perf improvements could still be attainable through optimization. Likely not now but further down the road.
robby over here shillin again
I secretly want him to say “as good as it gets” and finish Battletoads 😅
OH SHIT
I FORGOT
battletoads!!! 
A little greedy since Saturn is a fixture in my setup so I don’t need a perfect core and can just fall back to that for anything slightly off
But I bet he’d like some time on a different project too, it’s been a minute since he started on this journey
I hope so. So many dual ram questions again lol
We’re still very early in this new development, which is extremely exciting. Smart solutions all around.
The SEGA Saturn core hitting the limit of what is feasible on the DE-10 NANO is a bummer, but what was accomplished is still very impressive.
any time anything changes people ask me how to spend their money and what they should buy haha
I just say keep your wallet in your pocket til the core is done
is there any reason to have a non-dual ram build if all you’re doing is connecting via HDMI?
"just buy everything or you might miss out, you don't want to miss out do you?"
should be your stock response
Well there wasn’t really a point to having dual ram until this update that just came out
but also no
don't think so - nothing else uses the GPIO but RAM and analog IO boards
might as well fill the slot with ram
if you never use CRTs there's no downside. If you do use them then then downsides are around dac issues and just QOL stuff where you need to troubleshoot or run something that works better over hdmi like configuration stuff
thinking maybe I'll upgrade my old analog IO board with a MA digital IO direct, but pass the HDMI signal to a switch. One out goes to HDMI, and the other goes back to the MiSTer for the direct video Saturn AV port. Can only use one display at a time, but still have the option to use either
I’m waiting to see what happens. I have analog and dual ram builds.
Pi has dual ram? Wow
lol I wish
Seems both Saturn and N64 issues are from using ddr3. I don't think a de25 using ddr4 would solve that. Should be even worse latency wise.
I've reported some missing issues found between yesterday and now + one another from some comment on VGE's video.
I hope that I've not missed anything else.
with such a number of changes , it was known that there would be regressions 🙂
Thanks for all your work ❤️
What's the interlaced problem on digital?
If I half fixed it for analog might as well half fix it for Digital
Is it just adding Bob deinterlacing?
There is no problem on digital, the issue is only weave deinterlacing is implemented. Great in 480i menus, awful with any kind of movement. As most 480i games on Saturn are fighting games it kinda sticks out.
Bob that much better?
You get rid of the combing artifacts but introduce a bobbing image, plus lose resolution. Both are compromises, but they are cheap to implement.
Bob is more consistent with motion. Like if you've ever played something like Tekken or whatever with all the interlacing artifacts smearing the screen, it looks pretty gross. That's why bob is preferred.
i chased bob away
Thanks for the explanation
By weird vibe you mean “is poopy” then yes!
It still won’t load for me through MGL, arrrgdjdhfjfjdks
isn't there a sonic fighting game too?
or was that a fever dream
Arcade only, was never ported.
There was but it’s not on Saturn : (
Sonic the Fighters
It’s called Sonic the Fighters if you didn’t know
for Model 2
Sorry, did you say it's called Fighting Sonic?
Sonic the Fighters
It’s for Model 2
It’s a fighting game
Which is why it’s called
Sonic the Fighters
Knuckles and Friends Work it Out - got it
In all seriousness, I wonder if I played it on mame because I've definitely played it. Assumed it was on Saturn
It was on Sonic Gems Collection and Xbox Live Arcade on Xbox 360
Roughhousing Rodents™️
the most cursed platforms
That’s how I played it, on GameCube
Was alright
That’s how I imagined VF Kids would be lol
is there a list of the games that will never run full speed?
never is a strong word
I'm using srg320's words
never is a strong word
We've not talked about speed of the games, but accuracy of the memory compared to a real system.
maybe its too technical and I didn't get it, let me read again
It’s the fighting games that use the VF engine
in here SRG is being asked if they can be fixed to run at full speed and SRG says no. Did I misunderstand?
only those? I can live with that
On the single RAM build.
so they can run at full speed with dual?
no no, I see what you're saying. this is more about accuracy. so the game may not run as it did on OG hardware, but the difference also may be inperceiveable after further optimizations. We don't know what is going to happen in the next few weeks/moths/years(?) when it comes to further optimizing the core. SRG says it will never be 1:1 to OG hardware, but it may be so close that you have no idea
ok, I guess its a compromise I expected on such a complex system
Yeah let’s see how things look in a few months
Same honestly lol
yeah, this generation of systems is all about compromises on the de10nano
but what does that translate in real life for dualram users? unfixable bugs?
it's a miracle they run at all
I think some better performance on the VF fighting games
indeed
Both ram configurations have perf issues, dual ram less so
Like with the PSX and N64 cores, sometimes not perceivable for the human beings.
wait you're confusing me,so even dualram users will have slowdown on VF games? not that I care about 3d fighters from the 5th gen though
you are always wrong...its Fonic the Sighters
Yes but less slowdown
Currently
I can def live with that
We honestly don't know. Right now, the way that the core is set up, it will never have all the memory groups out of ddr3 (I'm going to pretend I know what that means, so just play along). Will that mean that there will always be perceivable differences between the core and OG hardware? No idea. This release is 24 hours old, and it's huge. SRG is a miracle worker, so let's see what they do next
ahh, I see
WHAT DO YOUR ELF EYES SEE
Honestly, better said than me.
and people always need to be reminded...is it a visible / detectable difference or a mathmatical one
I agree with everything you said
he is my favorite ukranian (sorry krikzz)
some people really hang their hat on "its not cycle accurate" when the difference is a rounding error in some math and no human being would ever defect it
LOL
I’m conflicted on that because I like the spirit of being uncompromising but it’s also not technically possible at all with current hardware
I think if I was looking at real hardware and the mister in split screen, aside from the known bugs, I wouldn't be able to tell the difference. I think you have to have a deep familiarity with the original hardware to notice
ohhh this reminds me of a certain fps drops in games on the PSIO and a certain someone who could measure FPS with his bare eyes 😂
for me if a human cant tell it doesnt matter
Look at CPS2 for example. Folks who would know say it runs fast. And I think anyone who is a CPS2 efficianto would notice. But you and I wouldn't notice. And you probably wouldn't even care (except now you know so you have to care - sorry that's the rules)
as long as games work, I'm happy. we can leave 100% accuracy for the next gen, if there is one
The MiSTer really does feel like some magic device when you first get it because its accuracy and performance is a step beyond most software emulators. But when you start learning more about it you realize that it’s not 1:1 because of knowledge available and hardware limitations. And to your point it doesn’t matter if you can’t tell.
@naive whale
Sure but I sold my CPS 2 multi and cashed out haha
I hated that thing....giant setup with a jet engine fan
yep, and why wouldn't you? that core is so fucking close who cares
There definitely will be and I’m in complete agreement. It would be cool to get closer to original hardware with more room available,
but lets me real...I dont actually play video games any more lol
or do a DF retro, and then thats how you know, after blowing up the image in 1000% and see some pixels missing. anyone remember their super NT episode?
I just make videos about them...and that is def NOT enjoying games
Listen, all we know for sure is that the SuperSega will run all of the saturn games at 100% accuracy
so please get those preorders in

Sometimes I think about the PSX core and the way there was an announcement that the single-core version wouldn't be accurate due to a sound difference of like... 2 milliseconds sometimes
lolol theres an emote?
completely imperceptible to a human
Not sure what server it's on. Maybe FPGAming?
"It's just some video games."
exactly...thats Terminator level shit
but you are enjoying yourself, yes? I can tell because you never make a pause in those videos 😜
anything in life isn't perfect if you have precise enough tools to measure it...so stop worrying about perfection and just go how fun. That's how I see it
haha really I just make videos because I was bored of my normal work
boring paint by numbers film garbage
Variations on a theme.
https://static.macmillan.com/static/holt/famous-people/
My book, Famous People, is out now!
"In a perfect world, men like me would not exist..."
so I decided to talk about games...said Id give it a year. Yesterday was legit the 6th birthday of the channel
but if we are honest you CAN measure perfection
@burnt matrix mother gave me a straight 10/10
not to mention software emus are always a pain. I don't want to get deep into this but man, I'm glad I don't have to use them anymore. all due respect to software emu devs though, their work is very important, its the user experience I have an issue with
I felt the same but this new wave of software emus really take GUI and accessibility into account. I love DuckStation a ton because of it.
But yeah can still be complex if you dig in
PSX core is literally like “it just works, here’s a few options to toggle, go nuts”
listen, the sooner SRG ties up this core, the sooner they can move on the jaguar core
most modern emulators are great at what they do but they are also proof that UI/UX teams exists for a reason
Is there a good frontend for mame yet?
I feel like nothing I have tried is ever good. It's either like a list of games, or giant box art
NOPE imo
one of these days
maybe when it comes out of beta
speaking of which, is it mame day, I didn't even look
MAME isn’t for me and I’m ok with that. I use MiSTer to play arcade games.
MAME is great for 3D stuff if the emulation is finished
ill have a vid on the updates to Sys 22 / 23 tomorrow
like I dont want to drag my Crisis Zone PCB out of the closet. Its the size of a damn end table
You’re a crisis zone
nu uh, your mom is
I mean look at these stupid things. Thats a PVM next to them. Two games. Like 12 inches of hard hitting steel
heheh
Holy shit lol
jesus christ
oh btw did everyone realize there was a weird canadian only release of DOA for Saturn. Maybe that should be tested. Has french language support by law
wasn't the issue that it couldn't play all sound channels at once but that only like 2 games used them all at once? my memory is fuzzy
I can test it in a bit
do you have that version @burnt matrix ?
and a mandatory moose character by law?
what, there’s a Canadian DoA? I had no idea!
whats canada?
Do they go “sourry” after every match
I'm pretty sure it was that it couldn't, but it would play them on the next CPU cycle instead? Something like that
Don’t hate me Canadians I love your country
yeah yeah, something along those lines
Gottem!
Ok yeah that’s the better spelling
Yeah, but Robert later said that dual ram is actually too fast #1046940919607345272 message
you got free maple sauce with every copy
wtf is maple sauce? lol
I remember it was decided very quickly that it was quite literally imperceptible to humans though
maple syrup
thats better
Never seen it and not in the official SEGA list.
some hoser shit calling it sauce
Oh it was a joke lol
ah, you made me google
It went way over my head
You're looking at the wrong list, it's the S-EH-GA list.
there's a weird glitch when you set your system to French language though? You can't finish a round, both parties just surrender immediately.
sort of. I read that as "core is too fast but it doesn't matter because all games are limited by the CPU"
yeah, I don't think all of the games are cpu bound, but you likely wouldn't know ever if it wasn't
that's the magic. not cycle accuracy - perception accuracy
if you can get cycle accurate too, great
but if it runs as well (or is imperceptible from) real hardware, who cares
brb trademarking perception accuracy
i perceive you as Yosemite Sam lol
Thank you
mister is all about perception
One nitpick I have with the SEGA Saturn core is that I wish the OSD didn't have those useless options that were carried over from the SEGA 32X core.
The core is in a mature state now and we still have the leftovers.
I didn't know about them/notice them
God I hate youtube. Looking at this asshat's channel has absolutely tanked my youtube recommendations
just the most dogbrained shit
lol they reward weird stuff
like I fully admit I throw in a sprite from a game if it has "sexy person" vibes because thats how you play the game
You click one video, and the algorithm just automatically assumes you are obsessed with that one topic and floods your feed with more.
thats why I keep a burner account
And they love to push the rage bait stuff
because that generates E N G A G E M E N T
lol some people get enraged at what I say...and I dont say shit
I'm leaving a comment on your video right now to let you know that you forgot about the saturn updates :p
E N G A G E M E N T
YouTube has a unique way of turning my searches for like MiSTer and SMS games into "Here's why retro games SSSUUUUCCCKKK!".
YouTube algorithm, my guy, you haven't got a clue.
I love the 50Hz 
Stop hatin
Yeah I’ve noticed 🤣
That's why I don't sign in and use bookmarks instead of subscribing (sorry...)
Ahh, youtube - never change
it has to be done
I did the math...24% increase in views
holy shit lmao
you can run competing thumbs and viewers get one or the other
no thirst? 24% lower CTR
but I at least try and make it funny
like this
reminds me of the old summoner geeks video. "If there are any girls there I want to DO THEM"
JD Vance is gonna love that video
Yeah like you’re just a little morbidly curious one or two times and suddenly you’re a huge pervert... Algo is so judgey
omg lol, but we are cracking down on political talk so please keep it to #spicy-off-topic
sorry, I couldn't resist
Sorry, but thank you for understanding
Here this will cleanse everyone https://www.youtube.com/watch?v=zng5kRle4FA
The cat is trapped in a state of thirst. Unable to reach the water.
No no, I'm sorry. I can delete it if you'd prefer
Nah it’s cool, thanks though
lol nope
but I doubt nobody will admit to knowing the joke
point is there's a way to be funny and still be smart about it...or a little saucy without being over the top
but yeah thumbs like that increase views
what exactly was the interlacing issue that this recent build fixed?
LOL that’s what happened to me wtf
Gotta be more specific. April 20th, 2069.
you blew your own joke
dunno what year THAT is
I'm just glad Last Bronx isn't affected. Naked Airport here I come!!
just captured that
I can't remember what the other stages are... something like "Boobs Subway" or something
Penis Parking Lot!!
I was way off... its "Lust Subway"
And "Radical Parking Lot"
Did anyone else remember that game where you play as sonic characters and you like fight or something? Can’t remember the name of it
Sahnic Kombat iirc
Sonic R?
Yeah this one.
sure buy it on your xbox
https://www.xbox.com/en-US/games/store/sonic-the-fighters/BVXG5MD1R3WC
Join Sonic and friends in battle in this classic arcade game from AM2. Originally on the console as part of the Sonic Gems collection, Sonic the Fighters is back with an all-new online mode, including both online versus and tournament play.
It’s an overhyped model2 game people pay too much for even though it sucks
Sonic Blast Man is real handsy in group photos, probably drunk
...
We did.
Multiple times.
You thought we were joking when we said "Sonic the Fighters"?
Tbf that guy was absolutely right and quickly switched to fully scientific analysis. Xstation passes with flying colors
Wish you guys had spoken up more. I really wanted to know the name
Y'all talking about the game with Bark and Bean? That's Fighters Megamix
but it never got released on saturn
so yes, fighters megamix is the only saturn fg with a hint of sonicesque characters
I’ve been searching all day!
Could’ve saved me hours on Google
we could blame robby
I found a lot of interesting visual novels searching “Amy and Sonic wrestling game” so it’s not a complete loss
That sounds like a good idea. Let’s do that!
I'm confused, who switched to fully scientific analysis?
the guy who was analyzing FF7 for framepacing issues caused by PSIO
then you misunderstood my joke
vitaflo absolutely scientifically proved the framerate inconsistency
vitaflo is legit
yeah but he saw it with his eyes first
tbh it isn't hard to spot framepacing flaws at 15fps
I'm talking about another dude who thinks his eyes can accurately measure FPS counters on PSX games and said if you format a microsd card with 8kb clusters, you get a better framerate
and he "measured" with his eyes
oh i bet i know who that was
he even said vitaflo was lying when he proved there was no difference in cluster size as that's not just how it works at all
I bet you do 😂
I guess now you get the joke
yeah sorry didn't mean to call you out or anything
thank god he can't afford a mister, he'd be whining every day to srg320 and zumpass for accuracy
yeah if he joins this discord i'm probably leaving tbh
one of the worst people on the internet
I left the PSIO discord, and I still use it
What’s wrong with Robby again?
- canadian
- Flatuence
- Poutine everywhere
- Strong Eater
- Eh?
- I'm Sorry
do we need to go on?
- Dangit
The above reads like the start of nice old poem. Or given the day it is, I can hear it set to the beat of Thriller for some reason.
🎶 Eh, night falls 'round the poutine stand, The curds, the gravy in my hand—oh man! And I feel that hunger, growlin’ like a grizzly bear, But there’s something else, brewing in the air! 🎶
You try to fight it, but you just can’t deny, That this poutine’s heavy, gonna make you sigh, And you’re gasping now, buddy, get ready for the show, It's a storm in the gut, and it’s ready to blow!
(Chorus) 'Cause it’s a gas! Canadian flatulence tonight! The kinda toot that’ll knock ya out with fright! Yeah, it’s a gas! Canadian flatulence, alright! You’ll say "I'm sorry," but you know you won’t hold tight!
🎶 You feel the rumble, bubbling from within, And you brace yourself, 'cause you know it’s gonna begin. You can smell the gravy, strong and hot as the sun, And you know, oh dangit, you’re about to ruin the fun! 🎶
You clench and wince, but it’s comin’ on fast, This Canadian thunder, it ain’t never gonna pass! You’re chokin' on that Tim Hortons while you try to explain, Sayin’, “I’m sorry, eh!” But they’re all feelin’ the pain!
(Chorus) 'Cause it’s a gas! Canadian flatulence tonight! That northern thunder gonna blow out the light! Yeah, it’s a gas! Canadian flatulence alright! Those strong eaters, buddy, ain’t lettin’ you outta sight!
(Dance break with polite apologies and strong gestures)
(Bridge) Strong eater knows, that the poutine flows, With every bite, you're igniting those woes! You feel it deep down, in your core, And you’re sorry, eh, but they’re out the door!
🎶 So grab your poutine, and grab it tight, 'Cause you’re Canadian, buddy, we do this right! We eat it strong, we eat it loud, Even if it clears out the whole dang crowd! 🎶
(Chorus) 'Cause it’s a gas! Canadian flatulence tonight! The kinda toot that’ll knock ya out with fright! Yeah, it’s a gas! Canadian flatulence, alright! You’ll say "I'm sorry," but you know you won’t hold tight!
(Outro) Dangit, buddy, you better step back, This Canadian thunder’s gonna attack! You better know, eh, we don’t mess around, When the poutine’s served, it's the loudest sound in town!
Canadian Flatulence tonight, it’s a gassy delight!
Thanks Chat GPT
I've reviewed some previous videos from VGE on the Saturn core (from the past month) and took notes of eventual issues to report.
For Daytona USA - Circuit Edition (Japan), the game works correctly with the last unstable core.
For NBA Jam Extreme (USA), the 3D ball is incorrectly rendered as a tinted triangle, I will open the issue to the log within the next minutes.
Other issues reported were fixed or a bad rip of the game.
It's a pizza
Strange pizza.
see, Saturn can do triangles after all
@ripe valley @mortal mist so I was finally able to enjoy some grandia without flickering, even the little issue of background textures and buildings de-syncing is fixed with the new dual- ram build.
Wondering if I should update or close the issue I logged way back when
At least, do an update.
“with the latest dual-RAM this issue is now fixed”
“ should I close this or leave it open for single RAM users?”
I was playing Rabbit yesterday, and I noticed two issues with the newest dual RAM build.
The first is the audio briefly cutting out periodically, and the second is a glitch where the character I chose Yu-Lan had two mirrored sprites during the round win pose.
Grandia on my single ram build works fine with latest build
FWIW my system never had an issue, so I might not be best to vouch
also it's the English patched version
patch on non-patch never made a difference as far as I can tell, it was just something about ram timings and the SD card
My set up going through about 12 different SD cards never yielded a better result or using the USB storage
this was on four different MiSTer
in the last core there are artifacts in the Sega Touring Car Championship (USA) game, and lack of color in the first race through the composite signal.
3d pad (not SNAC) doesn't work either.
I need to check with Rabbit later (busy now).
Let me try and replicate the glitch I saw in Rabbit.
Wait, maybe the glitch isn't actually a glitch? I'll need to double check this with real hardware.
thanks, only I have single ram
Same for single and dual
False alarm, it's not a glitch.
Just looked weird.
Every time I boot up Yumimi Mix Remix, it keeps getting stuck on this screen. I want to double check this isn't anything on my end. Was using that dual RAM build posted by srg320 in the issues page.
I'm available within the next minutes, I will test Rabbit (for the sound) and Yumimi Mix.
New creepypasta
Found another problem.
Bouken Katsugeki Monomono has this bug where the graphics briefly corrupt every time the text boxes change.
nice find
Some timings issue from what I understand.
I can't reproduce the issue with the same build and same system.
Bouken Katsugeki Monomono issue is reproducible.
No issue for me on Rabbit, either on the sound and the video.
I've got to go to work soon, but later I'll record what happens on my end so you know what I'm talking about.
Could be a bad dump or something with my specific setup causing this issue, I don't know.
Same for me , works fine
lookin' like another weeb game
Hi, I just tested the new unstable core today and while I now have proper interlaced video everything runs extremely slow when interlaced, am I the only one to see this?
Some of the fighting games run slow
but faster on dual ram
dat dual ram. amirite?
doesn't seem the end of the world, unless you're a superfan of 3d saturn fighters you can just use single
Agree. Unless you’re a tube man, the cost of upgrading to dual isn’t that significant either in my opinion - more than worth it for the Saturn
But I don’t think they’re yet running at native speed, so I’d definitely hold off for now
even if you use a tube you only lose the ability to go to HDMi and a CRT by using a dual ram digital setup
That’s also true
Mystic Pizza
But can you do it at 10fps?
Any?
I blame @burnt matrix. He’s in the pocket of Big SDRAM. He caused all this
Yes even this abomination
Last Bronx runs slow for me on single ram on the newest unstable core is that normal? Is it only dual ram that it works fine?
i’ll check
yep
slow on single
I feel like it used to run okay on single. Maybe
But maybe that’s the price we pay for accuracy on other games, if srg320 was adjusting timings etc
Yeah Last Bronx, Fighters Megamix, and Fighting Vipers used to run better for me on the old core. Agreed if it means they run worse in the sake of accuracy I’m all for it.
are these any good
and what do I need to make a saturn lightgun work like with SCART for example - do I need some kind of AV cable ting?
or do people usually rock the standard "virtua gun"
these just work right? @naive whale you might know...
I have this. Diff color but works fine
gotcha, they're pretty cheap
might cop 2
Nothing needed to make it work via any signal. They don’t work like a GunCon
sega really does rule huh
jesus ebay is just broken with some hcaptcha bullshit cant get past it lol AI wins aktane loses
My mistake. I'm still going to go to Naked Airport though. Nothing can keep me away from Naked Airport!
@ripe valley @mortal mist This is what I experience on my end.
https://streamable.com/30xwfp
Maybe it's related to me using the English patch, but I'm not sure. The rest of the game works like it should so I doubt it.
Oh yeah, I should probably revisit Dino Island too. I remember that game being scuffed on older builds, so I wonder if it's any better on the most recent build.
Careful posting pictures of all these guns.
Someone might get triggered. 😏
Please keep it open, as a single RAM user with the issue, that has also posted on the github issue, I really want this to be fixed once again one day. I mean, it used to work for everyone.
grandia is fixed but only on dual-ram ?
That's what some people have reported
I noticed some weird visual glitches in Symphony of the Night. These are new. I'm using the latest nightly build. I don't remember them being present in the previous builds.
There are a few other minor visual glitches like this, but I wasn't quick enough to capture them.
Definitely worth reporting on github , the latest test core has introduced quite a few regressions
But this is normal with this amount of change
I'm going double-RAM, and I have been using RetroCastle components for years now.
So, I found this I/O board:
https://www.aliexpress.com/item/1005006559887054.html
...seems to support digital and VGA at the same time. But the description and pics look confusing. Since I am reading around here that having both is impossible, is this an VGA-only I/O board??
I have been trying to contact @steel salmon these past days but without much luck, I guess he's busy or something
Can you try with a build that is built by a user?
The unstable nightly builder on github can sometimes be a bit buggy
semi-unrelated, is there a dual ram memtest (I know the official stance on it by sorg) compiled by someone else to test if all ram modules are good/if they're cooperating together with the main module?
I'm using this one.
I wasn't aware of any other builds.
#unstable-nightlies message
No there isn't
Yeah try another build
@mortal mist can you help here please?
Hm.. I found a dual sdram (or just second slot?) memtest by @open swan as a fork, but no compiled version
I'm confused. What other builds are there?
Let's wait till kuba responses
actually, there is a compiled one, I'm just blind
Yeah but the best way to test is to replace and then try with normal memtest
Where would I find a compiled build? I'm sorry. I'm still relatively new to all this.
I understand, please have patience
True, but considering how finicky the RAM seems to be in general, there's still a chance that the second slot could yield different results
Have you noticed anything?
Don't have the second RAM stick yet, just preparing to test it once it gets delivered
Use build from this link
Well, that stopped the door from flickering, but now Alucard's cape is doing a weird flicker.
His cape wasn't flickering earlier
It's a very minor issue. The game is still playable.
Still worth reporting on github
Ok. I'll report it to the Github.
Thanks!
Should be helpful to add the save file with on the issue log.
I just double checked it with all the capes I have. It's only happening with the Glaring Cloth.
Maybe it's supposed to be like that.
You wrote that it did not flicker before 😅
but which version is lying
The door didn't flicker before.
We could try with older builds on our systems if we could have the save file.
And compare it to the OG console.
Yeah, I can send the save file
It's at the beginning of the Inverse Castle
I'm playing this translation.
https://www.youtube.com/watch?v=DyQ9Fcajy7k
This is the most complete and advanced version of the game with many quality changes compared to the original.
Basic changes to the «Ultimate» version of the game:
- Fully translation into English;
-Restoration of translucency of many objects;
-Direct access to the global map;
-Finalization of the global map;
-Restoration of the original pr...
#1046941029296779344 message
I can't make the cape flickering at the moment on the original game and the 4MB hack + v1.1 En translation version.
Some more investigation in progress.
It's only the white cape
I know, I've tested only that cape (Glaring Cloth).
You tested on MiSTer? Or an actual Saturn?
Both.
JP Saturn with a SAROO and a Dual RAM system with the same build as kuba and yours.
y’all were busy last night
The cape did not flicker on anything you tested. Is that correct?
I'm redoing the tests a second time on a bigger screen, just to be sure.
I'm sorry. I misspoke. It's very late for me.
no problem my friend! I thought , I misunderstood something
I'm removed all filters, changed a vsync_adjust on the MiSTer system and seen a frame flickering on the cape.
It will be very difficult to see on a real system without a capture card and better eyes than mine.
We only want the best for SEGA Saturn!
Ok. Since you've confirmed it, I'll go ahead and report to the Github.
Saturn is so amazing. Saturn fans are even more amazing.
I’m just lucky I get to enjoy a console with all you awesome people.
❤️
❤️
The Saturn is my favorite console. Being able to play it MiSTer is amazing!
Provide the save, the capture and your explanation.
Let's see if srg320 could determine something from it.
Why is the news bot picking up a 6 months old Saturn update that says "lots of fixes"?
MiSTer News - From: srg320
**Saturn:**
Lots of fixes.
----------------------------------------
yep some idiot posted in the news thread. It should be locked to devs only
I didn't even realize that level of stupidity was possible
Never underestimate the stupidity of people. make somehting idiot proof and a better class of idiot appears to defeat you
let he who is without sin cast the first stone
hey I never posted to an obvious dev only news channel !
it shouldn't be used, it was unofficial and probably doesn't accurately test it
HAHA THE RECKONING COMES
ok that's 10 people
new people can join
I love how the discord forum concept is so important the solution to this is to just keep kicking randos
That's above my pay grade lol
Also, if I kicked anyone and you're an active lurker/commenter here please reach out and my sincerest apologies.
Posting to prove I’m still active here
I deserve to still be part of the super exclusive Sega Saturn Club
I survived the culling!
I went after people who didn’t have a profile image lol
I remember Robby had to kick people out for me to get in here
Was playing albert odyssey on latest core and after the first bridge the player was vertical bars until it went back to overworld... also weapons shops have flickering textures or sprites not sure which
User trafficking.
🤯 my pink controller might have doomed me (now what image to choose)
Can't wait till Mars comes out so I can finally play Saturn 120fps
Looks like latest unstable Out Run has corupted graphics, can anyone else try and let me know.
It’s been confirmed earlier
Space Harrier, too
Dunno how many of the other Sega Ages games are affected, but at least those two
Both Single and Dual RAM
Power Drift seemed fine (game needs to be bin cue for music to work though, but that's for all versions of the core)
the first game on the gakujo parodius da pack has a graphic bug on the first stage. the konami sign drops to the ground if the claws holding it are shot, when it topples over the sprite glitches over half the screen.
I've rephrased the issue and added it to the log.
Is there a "most compatible" BIOS to use with the core or is it just personal preference?
A region free patched version of any BIOS should be alright.
Cool.. sticking to the RF Hi-Saturn one then
Space Harrier seemed to look fine, but the music vanished.
Bin cue or chd? Bin cue might work better
If it works well on the previous core it is not a chd issue
The last test core introduced some regressions
What Kuba said, but CHD for the record
I made a Saturn-themed wallpaper for my MiSTer.
Nice!
Thank you!
yo that's sick
Thank you!
insanely hot
Very nice!
Thank you!
I'm trying to do this with my Bulk Slash save file, and the MiSTer never seems to recognise it.
I extracted the .bup using the Save Game Copier tool on my Satiator.
Whoever doesn’t like the wallpaper gets booted from chat
Oh wait my agent just contacted me and that was “a shit joke”. Nevermind, carry on!
I am my own agent, times are tough 
the culling continues
It can get a little weird, depending on what game it is. I had an issue getting my Baroque save files over, and had to do a weird method to get it to work.
I think this seems to happen more with fan translations for some reason
Are you trying to import more than one file, or just one?
Just one.
BUL_SLA__01.bup
Try using this https://segaxtreme.net/resources/saturn-save-converter.74/
Simply drop your save file on top of the converter to allow it to convert the save to known popular emulator types.
Supports:
SSF
Yabause and derivatives
Mednafen
Nova
Giri giri and derivatives
BUP
Drag the BUP file over it, and then rename the Gigiri save file to the proper .sav name for use on the core
Ok! I'll try that!
The save file needs to be the same file size as the one used on the core
64kb IIRC
Gigiri is the save file I’ve had the most success with
It was apparently one of the original Saturn emulators
Inside the Girigiri output folder, there's 4MB and Internal folders, each having their own save file inside. Which do I choose?
So I'm a bit behind how's the new core?
has the saturn core hit the limits of the de-10 like the N64 core?
What N64 games are limited?
not games, the core itself
the problem is i'm not computer literate enough to fully form the question i'm asking i fear lmao
We hit the limitations of RAM at least. Even with the dual RAM build, all the RAM functions can't be implemented, so the core will always have an inherent RAM bottleneck.
Thankfully in a majority of cases, this isn't noticeable or is minor enough that it doesn't impact playability. The most notable issue is games like Fighting Vipers and Dead or Alive can't reach full speed.
hell yeah, that's good to hear that most games are fine
really wanna give that Princess Crown translation a whirl
I'm trying 2-3 things on the core today.
I could fix the SEGA Ages sound issues when reverting the VDP1 changes (so something broke with the VRAM access and the rest of the system).
I'm trying to revert just the VDP2 changes and see if OutRun could run once more (I will test within the next hour).
Some great improvements! Also some regressions. But srg is on the case babyyyy! 🤘
🤘
Putting Bulk Slash through its paces on the core. 2 stages in and I can't tell any difference between this and real hardware.
Absolutely stellar.
I'm still getting random black screens on the end of Fighters Megamix intro, I'm trying to figure this out. This is on the latest dual ram build too.
That one from the issue log ?
Cool!
Is there an inverse process for getting this save back on the Saturn?
I’m sure there is, but haven’t figured it out yet
@dusty shale OK, I think I might know. Rename the save file to the Gigiri format and run that through the program. It produces BUP files in one of the folders. Try that and see if it works.
Noted! I'll try that some time!
really? Did SRG say that? I'm on his patreon
He mentioned it in a GitHub issue. He had to move ram from DDR to the second sdram in order to match original timings in to improve the slowdown in some games. Fixed grandia flickering in the process.
ahh damn, so not much hope for single SDRAM?
Not for those games it seems
Gee. Those dual ramers gonna let us hear this forever.
so getting a MiSTer clone board with dual ram went from "something i'd like to have" to "necessary" for me it seems
So is grandia flicker better understood now or still a MiSTerY?
Wait, so will the core never be able to run Fighting Vipers at full speed?
Or, will Dual RAM be the exception?
Well it was fixed by the new dual sdram core so it must have been a timing issue.
Fighting vipers on dual ram runs basically at full speed now, I suppose a further tweak is all it's needed to be perfect.
OK, cool
Glad I have Dual RAM, then
Even though I keep hearing people say it’s not necessary, I got it just in case a situation like this would happen
Dang. Grandia is really important to me and I do have an digital io with only 1 ram stick. But I guess I'll wait a bit longer and see how the grandia situation evolves before pulling the trigger on a second stick.
I only have a single RAM setup. As far as I know, I can either have the second RAM or the Analog I/O board, but not both.
(MiSTer Pi)
yeah, the analog I/O board has a place that goes into one of the RAM slots
so you'd only have one stick of ram if you got that
To be completely honest, I find the analog out overrated, since you can just use Direct Video with the Digital IO board.
i only got an analog i/o board cause they were out of digital ones when i was getting stuff to build my mister
I'll keep that in mind for the future.
Not simultaneously though. I have seen a dual setup of a CRT and a LCD in Tate using mister.
I've done that for fun.
Yeah, that is the main draw, like if you want to play on a CRT and stream easily.
I’ve peronally been able to work around that, though
There also is the issue of finding the right Direct Video adapter, but that isn’t an issue for me anymore, since I have a RetroTink 4K, which has DV features built-in
Curious, what game is this 👀
Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari (Saturn).
Looks like a dating sim?
Apparently it has a translation?
It does! The name entry screen is unchanged, though, hence the Japanese lettering shown.

