#Sega Saturn

1 messages · Page 62 of 1

drifting frigate
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But I still wanna try ... I mean, there's nothing else to call it... VMU docking just for funsies.

hearty marten
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Were there any actually good VMU games?

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Loved the idea back in the day and thought it was super cool, but seemed very underutilised and… yeah, the battery life

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SEGA clearly didn’t learn from the game gear

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Or maybe they had a deal with Duracell

serene thunder
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I just use the ones in P2 controller, though maybe there are issues with some games needing a VMU in P1?
Bigger problem seems to be finding one of the modded controllers to see WTF they did

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Looks like someone had a surplus of Saturn 3D controllers and resold them after modding

tiny flare
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Interesting, would be cool if they could share their work for others to build

next bronze
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I managed to find one at a yard sale, the blue SNK version. It looks like a Saturn pad, but the feel is different, a bit looser.

serene thunder
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Yeah I figured it would not be on the same level as a Saturn controller

next bronze
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Innovation. ugh. I had a DC keyboard from them. It sucked. Kept pressing keys on its own.

gloomy hedge
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Soft yet hard

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The perfect consistency

violet wolf
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Am I correct in assuming it's just inconsistent now? I have an xbox controller and one racing game just wouldn't let me go forward no matter how I mapped it (with the 3d controller) but some, house of the dead/panzer dragoon are clearly working better

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Though I guess there might've been missing features, idk. Duke nukem was clearly better but the d-pad didn't do anything which seems unlikely

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I couldn't move upwards with the jetpack no matter how I mapped it, I think some buttons simply "disappear" now even though the analog stick itself tends to work nicely

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Do the 3d controller do anything more or different besides analog stick?

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Other than looking like it swallowed a portable cd player

pearl harbor
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And SNAC is the only way to use the analog triggers at the moment on the core.

violet wolf
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Mhm I see, where would it be most noticeable? Some racing game? That is maybe why I couldn't move in the racing game, it was expecting analog trigger input for gas

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Duke's jetpack would also make sense as an analog trigger

pearl harbor
violet wolf
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Makes sense, impressive that these were the first shoulder triggers at least, sega used to be ahead of the game

drifting frigate
tiny quartz
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They are good. Not great. Depends on the model too. I had a clear famitsu version that was prone to getting stuck, but the retail ones don't do that. A good, chunky alternative if you want a more-like-saturn feel on Dreamcast.

pulsar mantle
indigo locust
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Hello, is there any functional drawback from using .chd vs bin/cue on the saturn core?

burnt matrix
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Just don’t CHD compress those games and you’ll be fine.

indigo locust
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aha awesome and thank you!

burnt matrix
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My pleasure and happy gaming, friend. 🍻

indigo locust
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oh sorry, one more question on that if you dont mind. When in bin/cue format, is it okay to put them in .7z or .zip for organization as a container? Or is it better to just go folder all the way

mortal mist
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All games should be in separate folders

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Cannot be compressed (zip/7z)

indigo locust
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rgr, will avoid using zip all together, even in non compressed store notion

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thank you 👍

burnt matrix
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Not sure if this helps but I have all my games compressed via CHD and haven’t run into any problems

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Even Dark Saviour that’s on that list seems fine to me

indigo locust
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as indvidial chd's?

burnt matrix
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Yeah

indigo locust
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rite on I'll try not to fret too much on it then for my older files. I guess i only got the notion in my head because I had seen on another core mister was treating zip files as just folders

violet wolf
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I keep all my chds in one folder, so glad there are no more cues, bins and isos

violet wolf
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Just a man on a mission to live a life without folders Artemio

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At least I have trouble justifying it when it's just one file, might be that I'm just messy tho

burnt matrix
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It’s certainly more accurate to how you played those games, unless you were filthy rich with an endless supply of memory cards lol.

violet wolf
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Hadn't thought about it but I thought it was cool they shared a memory card like on a real console, I couldn't just keep saving tho? There's a size limit to what the core will accept as a legitimate memory card?

burnt matrix
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Yeah, 15 blocks

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You can always load another card

rich violet
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Separate folders is needed for multi-disc games, I think

violet wolf
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I must confess, I really prefer to save and load state on the ps1 core, I only do it in save spots though Muahaha

mortal mist
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How is it with chd and saturn? Does it create memory for each game separately or also share one?

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Yeah, multi disc game must be in a separate folder

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There have been a few cases here with problems saving games when all the games were in one folder

radiant karma
mortal mist
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All discs (multi disc game) must be in one folder

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Not subdolders

humble epoch
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Finally finished the Sega Rally episode of Pandemonium. Amazing stuff. Maybe this is the motivation I need to finally finish arcade mode.

gloomy hedge
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just session it a few times a day and you'll get there

humble epoch
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Something odd I noticed this weekend. With Castlevania when moving up and down on the choices on the screen with “File Select”, I get some white pixels flashing at the top on my fenrir/saturn. This isn’t there on MiSTer. I am not too worried about my Saturn because I haven’t seen this on any other title but not sure what the difference could be. This happens on the patched game and unpatched, bin/cue and CCD/img.

gloomy hedge
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I aint got no pixels

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wait

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YES

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I see them!

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lmao wtf

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okay you meant the main screen when you go to top yep

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I thougth you meant inside the data slect 🙂

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yep in the video above

humble epoch
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Yeah, that’s exactly it. It is super noticeable in the 4m patch because the black bars are gone at the top and bottom. At least I know I am not imagining things now. Thanks for checking.

gloomy hedge
indigo locust
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theres a english version of sotn on saturn?

drowsy hull
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fantranslation

indigo locust
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thats awesome 🤯 I had no idea

small gust
# indigo locust thats awesome 🤯 I had no idea

not only that, the "Nocturne in the moonlight Ultimate" patch also restores tranclucensy missing in the orginial saturn version, easier access of the map, fixes proportiions of sprites, reduces loading times and many more fixes.

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Its quite an improvement over the original version.

gloomy hedge
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I dont even know whats on this bizotch

indigo locust
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thats awesome, i gotta check it out. Its been atleast 5 years since my last playthrough on sotn

green pebble
small gust
# green pebble That's awesome, but does it in anyway become better than the PSX version?

It really depends on your preferences, the original saturn version has some extra content, that is not in the psx version. But was as we all know inferior, the ultimate patch defenitely evens out the gap between the versions. But I would till say the playstation version has the edge, from a techincal standpoint, and I assume there is also patches that improves the PSX version as well.

I would say, if you have already played the PSX version, and want to replay the game sometime, the ultimate version on saturn is not a bad choice.

green pebble
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awesome, thanks for a great answer

pearl harbor
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Yeah, the Saturn version has extra content, but it's not exactly great extra content. I've mentioned it before, but my biggest issue with the Saturn version is the terrible pixel scaling that makes all of the game's visuals look jank compared to the PS1 version. And that's something that can't be fixed with a patch since it affects the entire game. Also, regarding the transparancy fixes in the Saturn patch, it does fix some of them, but it does not fix all of them. The patch is still impressive though, so I'm not trying to talk down on it. It's crazy just how much it improves the Saturn version. But it's not a magic bullet that makes it anywhere near the PS1 version either.

But yes, play the PS1 version if it's your first time with the game or if the main Alucard campaign is the only one you care about playing. The Saturn version is a fun way to experience the game in a new way if you're someone who has played the PS1 version all your life. Or if you want to experience the Maria campaign the way it was originally intended (the Maria campaign in the modern PS4/PSP version is very different).

green pebble
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Oh... now I have to ask b/c I was thinking of just d/l the PS4 version when it goes on sale for $5. How different is the Maria campaing?

burnt matrix
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The “best version” is whatever is easiest for you to play

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Same game and content, enjoy it however you want.

clear condor
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No, the PS1 version is the best one.

burnt matrix
lusty rapids
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the "best version" is whichever one you can wring a 25 minute "le hidden gem" youtube video out of

thorn pagoda
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the 360 version is pretty good

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just the 360 pad isn't

pale scarab
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Is there somewhere I can check the current status of this core

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aka can I sell my saturn yet 😄

burnt matrix
pale scarab
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yes 😄

burnt matrix
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I’d also recommend playing the core to see if you feel it’s an adequate replacement

pale scarab
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I basically only play dodonpachi and the little witch game

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Cotton?

burnt matrix
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Yeah Cotton

tawdry lion
# green pebble That's awesome, but does it in anyway become better than the PSX version?

A friend of mine played through that hack and stated people often miss one major difference... The Saturn version has frame pacing issues. You don't have to play a Castlevania game long to realize how many problems that brings to the table. Also come on, the English voices in the PS1 US release are priceless.

Most fans I've seen say Saturn is a fun playthrough after you're a fan of the PS1 release. Lol

pale scarab
pale scarab
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Need to work for that

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How’s it working on the mister

pearl harbor
# green pebble Oh... now I have to ask b/c I was thinking of just d/l the PS4 version when it g...

The biggest difference is that she plays very differently. It's been awhile since I played the PS4 version, so I don't remember all the differences exactly, but I do remember that it's quite different.

On the Alucard side of things, I always found it hilarious that you can cheat the PS4/PSP version so incredibly easy at the beginning of the game to keep his Alucard equipment. Like laughably easy. Literally just walk into the room with the Death cutscene (where he normally takes the equipment away from you) and just...walk back out of the room right away. That's it. It ends the cutscene before it starts and you get to keep his equipment and be insanely OP right at the start of the game.

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And yeah, there is a way to keep that equipment in the other versions of the game, but it is far more difficult. The "just walk out of the room" method is only possible in the PS4/PSP version.

One other thing I do like about the PS4 version is that it has shockingly good rumble implementation that is exclusive to that version. Both SotN and Rondo of Blood. It's a minor thing for most people, but I always appreciate it when a game has it, and does it well.

vernal sun
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I wonder if the Saturn version can be hacked to display more of the game at a time. That'd fix the weird pixel scaling issues.

indigo locust
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@pearl harbor hmm i thought one needed to complete a full playthrough before that was doable.

Makes a little sense on a remake release.

clear condor
# pearl harbor And yeah, there is a way to keep that equipment in the other versions of the gam...

The 360 way to do it is kind of hilarious: https://youtu.be/dyRp6bXnDAA?t=164

Runner introduction starts at 0:03
Run starts at 1:00
Commentary is provided by adef, and CavemanDCJ
Xenadir is host

This speedrun was recorded during Summer Games Done Quick 2024, a week long charity speedrun marathon raising money for Doctors Without Borders. Summer Games Done Quick 2024 is just one of the many charity marathons organized by ...

▶ Play video
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(it might also be possible on PS1 and maybe Saturn?)

indigo locust
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Its been a handful of years, but i thought it was a thing that unlocks / becomes doable after you beat it once. On psx anyway*

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If Im not mistaken on that, then it makes alot of sense to enable stuff like that one a re release. Not everyone wants to relive drawing maps on grid paper for example 😅

And stuff like that is a good chuckle, adds more reasons to replay a game on a new console.

untold lintel
indigo locust
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Really looking forward to seeing what lunar looks like on the saturn core. I still got the box and all missing a disc from when I loaned my lunar 2 psx game to a buddy in middle school.

Barrowed ff7 from him in exchange. When we traded back we couldnt find the disk anywhere. I think it was determined his mom returned it with a pile back to blockbuster.

untold lintel
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Backdash canceling is so funny to me

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I started remapping my controls to put shield on R1 instead of O to make it easier to do for long periods

pearl harbor
pearl harbor
indigo locust
indigo locust
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Has anyone here used the retro-bit “pro” saturn controller got an opinion on it vs another controller? Maybe a 3D controller?

I need to get second saturn controller and want to stay true to the notion of how it was intended to be played. But also, input delay would ruin my enjoyment. Simplicity is also good for my very young kiddos(unmapped controls tend to get spammed more than the actual 😅). Im finding it hard to sort out what is influencer bias nowadays when trying to seek it on the www. Also would rather not spend 100$ on two controllers and get disapointed on input delays 😕

pearl harbor
# indigo locust Has anyone here used the retro-bit “pro” saturn controller got an opinion on it ...

I have one and have discussed it before. But the gist is that it does not have analog triggers, so it can never actually replace the 3D controller. Also the L and R buttons are the same as the C and Z buttons. So if you map the C and Z buttons, the L and R buttons will do the same thing and vice versa. Only the triggers are independant buttons on top of the controller. As long as you know what you're getting into with it, it's a perfect fine controller. But it is no replacement for the 3D controller.

indigo locust
tiny flare
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for 3D controller games specifically the 3D controller itself is tough to beat, there are so few controllers out there now with both an analogue stick and 6 face buttons...

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the Hori Octa possibly would be a substitute (although I've never used one...)

lofty spire
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i've been playing Sega Rally Championship with the 3D controller. been having a ball 🙂

tiny flare
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me too, it's a really fun way to play, short of a wheel

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you might say it's wheel fun

tiny flare
indigo locust
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So really hunt for a original 3d controller or bust for true to form and function 👍. Ill find one. Is modifying the 8bitretro m30 stick an viable route?

Ah hori octa is a new one to me. Hori has been real hit or miss with me in the past. Traded in my ps3 hori street fighter (wired) pad and hori tekken 6 (wireless) fight stick about a year ago. Bought them new with the ps3 when it was the newest console, tried to use them a handful of times over the years. Purged alot of stuff to justify the ps5 purchase. But recently got those massive hori pads for the switch and was really a good fit.

humble epoch
umbral bluff
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is srg320 ok ?

safe trail
mortal mist
safe trail
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I mean, he's a survivor, but he's not in direct contact with anybody here as far as I know. Just wondering why today would be different from any other day.

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There have been recent updates

mortal mist
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Probably after the recent frequent updates and now after a month-long break, people are wondering if everything is ok

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I do not go deeper into the topic , he contributes on github , today also, I assume that everything is ok

burnt matrix
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He’s out of the war zone so he’s not in any immediate danger.

mortal mist
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Saturn core is not the whole life and not the most important thing in the world ( sorry Segata!!!!)

safe trail
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He has probably just integrated a huge number of built-up fixes, and is either:
a) taking a break
b) doing more research for another round of fixes, to gather baseline data
c) playing games ("to test... yeah, that's it... to test")
d) Looking at another console to dig into

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I'll be very honest, gathering information is very time-consuming

warped saddle
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and sometimes you just gotta think for a while without doing

mortal mist
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True

burnt matrix
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don’t buy into their bullshit, programs don’t write themselves, it’s just 1s and 0s

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What do you need to think about, you’re just typing in a 1 or a 0!!??

warped saddle
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if you purchase enough nvidia GPUs the programs do write themselves

burnt matrix
mortal mist
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I'm sorry 😢

pearl harbor
# indigo locust 🤔 so origional 3D controller the king then in your view?

On the current Saturn core? Yes. But the core is not finished, and there's a chance that analog trigger implementation could be added to MiSTer main someday. But as of how things stand today, the 3D controller using SNAC is the only way to properly play Saturn games with analog controls on MiSTer that support the controller.

indigo locust
pearl harbor
pearl harbor
safe trail
safe trail
warped saddle
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well someone has to maintain the steamdeck software

indigo locust
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I see, ahh yeah they got a interesting method of doing the analog joystick, thats not a simple feat

leaden dagger
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I believe its an ancient form of hall effect sensors in 3d controller and dreamcast

thorn pagoda
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yep

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the wingman SD will convert any dualshock3/4/5 into a 3d saturn pad, i've not tried it on snac

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but if you don't want to buy an actual 3d pad that might work

indigo locust
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tbh im somewhat considering to buy that lot of 10 pack of new in box saturn 3d controllers, roughly at 66$ us a piece after shipping. Though reselling the other 8 would be a tedious task

thorn pagoda
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perfect for saturn bomberman

indigo locust
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so that brook adapter addresses it by just considering joysticks always in analog mode?

thorn pagoda
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no you press a button on it to toggle modes iirc

indigo locust
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🤔 , Im guessing this is the toggle you mean

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ah well, ill keep hunting for a 3d controller, maybe I'll find one local

bleak escarp
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I imported my 3D controllers, you've got options they're out there

pearl harbor
safe trail
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That kind of functionality tends to be a function of need. How many games require it (across all systems), and how recently did those games become playable enough that it matters ?

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rumble became supported only as a result of Robert making it for PSX

clear condor
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There was sort of a need for it in order to support racing wheels on PSX, but that was solved with a hack instead

pearl harbor
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Before Saturn became a thing on MiSTer, I believe some arcade cores were the biggest candidates for it. But they are few indeed.

indigo locust
gloomy hedge
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Wow I guess so, wild af

thorn pagoda
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its just never come up before really

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didn't someone make a random fork to get them working with outrun actually

pearl harbor
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Yeah, it can be confusing. Analog sticks work fine through USB on MiSTer. But analog triggers only work through SNAC, and only the Saturn core has a controller with analog triggers that work through SNAC. All hail the Saturn 3D controller and its ultimate power! elmorise

burnt matrix
# thorn pagoda its just never come up before really

Yeah that’s basically the answer. Analog triggers just weren’t a control option for games until the Saturn core. There were other cores that could benefit from Analog triggers but they aren’t part of Main Repo and outside the scope of support.

clear condor
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My sweet NeGcon, it cries

burnt matrix
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Yeah I think there’s a lot of great examples now.

safe trail
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So then, now there may be a reason to start thinking about whether/how to add support for that

burnt matrix
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I hope so! I wish I could offer to help but me am code dumb dumb.

pearl harbor
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Sega Rally is all the example I need! sega 🏎️

lofty spire
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Sega Rally is so cool. i don't normally mess with racing games but the cars feel Hefty in that game

hallow fossil
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What are the "unofficial" cores that could use analogue triggers?

hearty marten
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The secret Dreamcast core?

burnt matrix
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Outrun

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I think there’s another arcade game that could benefit too but I’m not remembering it.

hallow fossil
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Outrun is a strong use case

violet wolf
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Sorry should've continued reading. Hopefully it's just something that hasn't been done simply because stuff before the sixth generation hardly used analog triggers, maybe some arcade games

thorn pagoda
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Iirc there is an issue open on GitHub

hallow fossil
clear condor
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Thank you! I switched from the Celica MT to the Delta AT, and I guess that got me out of a rut

untold spear
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lol funny anime

polar mountain
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Super hang on a sec till I throw this out the window and play sega rally instead

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That's my new name for super hang on

burnt matrix
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it was corny as hell but still funny

humble epoch
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Finished Rondo of Blood this morning so I can start up Symphony of the Night finally.

plush pelican
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I own a Beatmania ASCII controller and the quality is good enough to not be cheap.

serene thunder
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Imagine that controller with this DPAD
EVO champ tech

burnt matrix
serene thunder
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I feel like it may have been a special display they made to promote it?
Some of us got the TT360 mailed out for free as testers
They must have used gaming mag subscription lists or something

thick oriole
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I had the NES version - it was a lot better than you'd think once you adjusted to it.

vernal sun
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Is there a preferred bios to use for boot.rom? Looking to finally setup the Saturn core later tonight to compare against real hardware

mortal mist
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use any bios you like 🙂

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I use a separate bios for each region

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  • auto region option ofc
vernal sun
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Ok, cool. I didn't know if there was one that works best or not. Noted, thank you!

tall radish
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Does SNAC support Virtua Gun?

mortal mist
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but it must be implemented in the core

tall radish
amber lichen
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How can I hookup my MiSter to a CRT TV that doesn't have VGA but has composite/component connectors?

visual grove
# amber lichen How can I hookup my MiSter to a CRT TV that doesn't have VGA but has composite/c...

Analog IO board, new one from misteraddons you would just set it to svideo or ypbpr and have the jacks plugged in. For older ref boards like analog 6.1 you would still set it to those in the ini but use an external active converter for svideo/composite or just a vga to YPbPr cable for ypbpr but the voltages aren’t reference levels for 6.1 (still looks decent). Final option would be direct video with an external DAC and then vga to YPbPr cable (and some kind of active converter again for composite)

amber lichen
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@visual grove I do have a 6.1 board, so I can just buy an adapter from vga to YPbPr?

visual grove
amber lichen
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gotcha ty much

visual grove
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VGA to component

visual grove
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$5 dollarydoos

amber lichen
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nice ty

loud hare
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I'm using the HiSaturn BIOS 1.02 (SHA1 verified as 8a22710e09ce75f39625894366cafe503ed1942d) and I'm still having to handle regions automatically myself. Did I dump the wrong BIOS from my own legally obtained HiSaturn machine?

hearty marten
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I think your legally obtained HiSaturn machine might have needed to have had its bios somehow patched to make it region free

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Otherwise it would surely be Japan only

loud hare
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Noted, thank you

mortal mist
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Use auto region option

loud hare
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I tried that

untold lintel
amber lichen
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@untold lintel I was just think about how to get audio so thanks for that tip

untold lintel
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np, figured i'd try to save you another 2 days of waiting on amazon for another cable lol

simple hound
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can anyone comfirm if they are able to run thunder force v on the mister core for saturn? It's the only game that doesnt work for me

mortal mist
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Works fine

naive whale
pearl harbor
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Works on my end as well.

marble laurel
mortal mist
marble laurel
ripe valley
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Yeah, just when I have finished to build my new Mister systems.

pearl harbor
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Wait, is today going to be Saturnday!?

gloomy hedge
sacred goblet
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I'm on holidays without my mister. Have to wait 10 days before testing it 😱

mortal mist
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I have a request, could someone compare the sound on the saturn when collecting finds in Keyo Flying Squadron 2 ?

gloomy hedge
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oof I'd have to play the game then

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no can do

mortal mist
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sounds wrong to me

pearl harbor
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Come on @naive whale , get in here make your Saturnday video! The fans demand it!

gloomy hedge
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I'll do it just guide me, I dont know this game

mortal mist
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you collect bunnies from the very beginning 😛

drifting crown
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Hopefully he can now work on adding virtua gun support 🙂

gloomy hedge
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only because I like you

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i can record a clip off the saturn here in a sec

mortal mist
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thank You!

gloomy hedge
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np 🙂 I joke but i am actually here to help

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@mortal mist is this you

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what you lookin at...

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something robby would do

ancient surge
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Nice hammer

wet hull
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Same energy

pearl harbor
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What's that kappa reaching for? bowserthink

shadow merlin
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Sega rally no longer loads for me after the sega logo on the new core (dualram). Unfortunately I can't stick around to test more as I have to leave to get to work, hopefully not a regression

ancient surge
pearl harbor
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New core!

naive whale
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What’s new? Someone cliff notes it for me

pearl harbor
gloomy hedge
ripe valley
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Mostly SCSP (sound) chip changes and some adjustments on the NTSC speed.

gloomy hedge
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I swear I hit all the buttons and jump didnt work lol but anyways yeah its C to jump oops

mortal mist
pearl harbor
shadow merlin
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I was just about to test that I'll see if it works here

naive whale
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Any games see noticeable improvements?

ripe valley
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Bug! (sounds), Panzer Dragoon (stage 2 enemies)

shadow merlin
ancient surge
mortal mist
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And core

naive whale
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Lmk what else to capture people 🙂

mortal mist
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It sounds completely different

gloomy hedge
pearl harbor
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It's honestly kind of hard to tell with one being direct capture, and the other being caputured via an off camera mic.

gloomy hedge
gloomy hedge
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also oops my knobs were touched by probably a cat so left channel is louder than right, fixed for future tho

mortal mist
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on core it's more like a whistle at the end

ripe valley
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Less oscillation at the end of the sounds ('wui' sound on the core instead of a "wring" one on the original system).

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Like a problem with the LFO.

pearl harbor
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The gem collecting sound in Bug! does sound a bit better now. Going back and forth between the previous core build and this one, it just sounds a bit cleaner. Though if I'm being honest, I probably never would have noticed it if not for going back and forth between the builds.

small gust
ripe valley
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SEGA Rally doesn't boot on the dual ram core for me too.

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Let's test with the single one.

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@shadow merlin

mortal mist
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Sega Rally plus works fine here , dualsdram

small gust
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But I still got the flickering in grandia.

ripe valley
mortal mist
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just reporting that this version works

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I'll check the regular ver

shadow merlin
# ripe valley <@752670568892858449>

I can’t do any more testing today but single ram works fine for me. I tried net link and normal Sega rally’s and neither worked for me on dual ram

sacred goblet
mortal mist
ripe valley
#

All revisions of the game work with the single RAM core (on my side OFC).
But not on the dual one.
Strange, I will test something later.

#

I've already checked the same game files with the previous build.

ripe valley
#

No flickering for me on Grandia (JP and translated) with the single core.
I will try a new compile with the dual core with other settings later.

gloomy hedge
# mortal mist

that third one sounded different than the first two lmao

burnt matrix
#

OMG NEW SATURN BUILD!

sacred goblet
#

The scsp commit is very important !

slate bluff
#

No flickering in Grandia? Oooh...cant wait to test tonight.

brittle pecan
#

I''m still getting the same flickering in the beginning of Grandia (translated). tested on single ram core

#

the intro to Magic Knight Rayearth is still stuttering for me

ripe valley
#

I can't fix my problem with the dual RAM build so far (on SEGA Rally - I'm thrown out of the game to the BIOS menu after the SEGA logo), even with some modifications during the compile.
I'm keeping the single RAM build.

ripe valley
#

No problem before, but I just changed my MiSTer systems (new RAM/DE10/cards), the previous ones were destroyed during a house fire last month.

#

So everything is brand new.

cursive tree
#

There’s something odd with the new dual ram build. When I load X-Men vs Street Fighter (3M), after few minutes of playing, the game just crash and return to the bios screen. In the previous dual ram buid and the todays single ram build the game works ok

#

This happens every time I tried to load the game in the new dual ram build. No problem before.

#

Sega Rally on the other hand, works flawless on both today’s single and dual ram

tiny flare
#

I wonder why Sega Rally booting has proven to be so consistently flaky across different builds and ram configurations…

gloomy hedge
#

lets ask @sacred goblet they're in chat

#

hey why you so flaky

small gust
ripe valley
#

Everyone is fine. Thanks for the consideration.

burnt matrix
#

So what’s the system clock frequency adjustment? Does that mean the system time now works?

gloomy hedge
kind stump
#

YC composite timing needs to be adjusted, ill put the changes in when the main release happens

#

SATURN_59.8_6.72=73226284000
SATURN_59.8_14.32=68721773380

for now simply adding will fix most dot crawl

ripe valley
small gust
quick sorrel
#

An electricity meter exploded? Da fuq 🤷‍♂️

naive whale
gloomy hedge
#

yeah thats insane

#

sorry to hear t his

burnt matrix
#

Anything recent posted that needs a pin?

pearl harbor
#

Bug-ception.

tiny flare
#

that game is always bugged

pearl harbor
#

That's always bugged me about the game.

sinful verge
kind stump
sacred goblet
drifting frigate
#

I would have been testing when the core dropped, but some moron cut my internet coax with a hedge trimmer. What an asshole. I really hate that guy. It was me.

mortal mist
#

This time I did not find any problems with core in dualsdram version, I did not test all the games because there are too many, but my set of games to test works ok including Panzer and Sega Rally

drifting frigate
mortal mist
#

honestly , I don't even care much about using dualsdram , I guess it's a habit 🙂

river wing
#

Sadly, Panzer Dragoon second stage sandworm effects still sound very bad 😦

mortal mist
topaz mica
#

whats even the point of the DR build these days?

mortal mist
#

idk 🙂

visual grove
#

To crush the spirit of dual rammers

river wing
mortal mist
#

I think it makes it easier to work on core, for us it makes no difference , for srg320 it probably makes it easier (I could be wrong, of course )

topaz mica
tiny flare
#

“Dual rammers” sounds like a solution to the Trolley Problem

hardy lodge
#

I'm at work right now, can anyone confirm or deny that the flicker in grandia is fixed with the new core?

visual grove
#

Where you drift the train across both tracks, killing everyone then derail into an orphanage and explode

#

The only moral choice

hearty marten
#

It’s for the Dreamcast core

mortal mist
hardy lodge
#

Dang it. I'm a flickerer.

small gust
burnt matrix
#

I’m flicker free since ‘93!

pearl harbor
leaden dagger
#

So is dual sd ram broken this build or not?

mortal mist
#

Check it yourself, for me it works ok

burnt matrix
#

Even if it doesn’t work, single SDRAM would work for you.

burnt matrix
ancient surge
#

The dual RAM fandom is dying

Like and retweet if you love ramming

drowsy hull
#

blame robby

mortal mist
#

dualsdram forever in our hearts

drowsy hull
#

it will always be there to pick up the slack if the first one fails.

#

imagine not having redundancy

serene thunder
#

Easy way to start another build - Use the spare memory

#

It's like saving $60

#

somehow

drowsy hull
#

its like hotdogs and buns

#

have to buy 12 mister setups to have no leftovers

ripe valley
#

People with troubles on the Dual RAM build from yesterday, please retest with that version and report, please.
I've rebuilt and changed some options on Quartus Lite.

#

On my system, SEGA Rally works now.
EDIT : X-Men vs Street Fighter should work OK now too. I've tested 5 stages. @cursive tree

drifting frigate
#

(For me)

pearl harbor
#

Proud to be part of the single ram plebeians! gex

ripe valley
drifting frigate
ripe valley
#

For the compilation, just playing with the aggressive fitter (nothing fancy here).

Yesterday, I had some crashes with Quartus as it is a new and fresh installation.
With the other fitters, the core didn't compile on my computer or SEGA Rally/X-Men vs. Street Fighter crashed once more.

naive whale
#

there you go @pearl harbor

pearl harbor
trim nimbus
#

You couldn’t have had Rami using the sledgehammer on Bug! ?

hearty marten
#

Always love a new VGE video 😍

gloomy hedge
#

IN EFFECT

cursive tree
serene thunder
#

I open my windows at night to better hear the lamentations of the single-RAM'ed

burnt matrix
burnt matrix
#

I know sorry lol

naive whale
#

(It’s fine I don’t care 🤣 but)

pearl harbor
#

Don't worry, we're saying boo-urns.

naive whale
burnt matrix
naive whale
burnt matrix
pearl harbor
#

I used up my GIF quota for the week, so I had to improvise.

naive whale
serene thunder
#

💪

drifting frigate
high bramble
gloomy hedge
gloomy hedge
mortal mist
gloomy hedge
#

All videos posted here are legal property of @burnt matrix anyways. Oops sorry @naive whale

light magnet
naive whale
#

I get free propane and Alamo monthly

gloomy hedge
#

And sometimes he hands me suspicious unmarked lollipops

#

Not sure what that about but I'll take it

naive whale
#

always gassy and kinda smells like farts

tawdry lion
gloomy hedge
#

this is robby:

high bramble
#

Robby Lee of Rush

brittle pecan
pearl harbor
#

I watch them in reverse.

serene thunder
#

I watch them in inverse

brittle pecan
gloomy hedge
#

all I heard was do not play the saturn core if you're breastfeeding or could be pregnant

serene thunder
#

Saturn core is so potent that it will cause pregnancies

gloomy hedge
#

when a daddy mister loves a mommy sdram

#

sometimes a baby sdram pops out

light magnet
serene thunder
#

Or maybe Cappy
Cappy

gilded inlet
simple hound
#

can anyone confirm if composite blend works or not on the Saturn FPGA core?

drifting frigate
drifting frigate
#

@ripe valley good find on that DSP issue!

ripe valley
#

I don't take any credit, I don't have that knowledge at all, everything is from celeriyacon (croNSF author).

#

Just reporting the quick tests done privately.
We were waiting for some SCSP changes and between that time, I lost my MiSTer systems too.
So, I could only do those tests yesterday, but the changes are already present (secretly) on the Dual RAM build shared 2 days ago. 😉

mortal mist
#

thanks @ripe valley !

burnt matrix
#

omg @ripe valley you rock!

merry raptor
#

FInally updated to the latest core. Been awhile since I last updated and definitely see some serious improvements. Great work!

tawdry lion
kindred sundial
#

Is Die Hard freezing for anyone else on the newest core before the Fireman room?

mortal mist
# kindred sundial Is Die Hard freezing for anyone else on the newest core before the Fireman room?

I don't know if it's die hard arcade or die hard trilogy , but the only bug we know about is the long loading times https://github.com/MiSTer-devel/Saturn_MiSTer/issues/191

GitHub

At the end of the first stage, just after you step into the elevator, the game plays a cutscene that's supposed to load instantaneously. Now it takes at about a minute, or at least long enough ...

hearty marten
sacred goblet
#

New update!

mortal mist
#

Nice!

ripe valley
#

Keio 2 sounds effectively correct now.

mortal mist
#

yes

ripe valley
#

Panzer Dragoon, Bug! and Sakura Taisen 2 need some new tests.

#

I've left a note on the issue for ST2, so @fringe kettle could see it.

#

@river wing Could you retest on Panzer Dragoon with today's version of the core, please ?

gloomy hedge
#

It did it's job

hardy lodge
#

Happy saturnday!

stone sky
#

Wow, another update, it's getting closer and closer to replacing my SATURN. Although I like playing on the original hardware, it's amazing how easy it is to use the mister

green swift
#

Once I can use my 3D Pad and Mission Stick I will pack away my real Saturn. It’s mostly an Outrun, Space Harrier and Afterburner machine.

burnt matrix
#

elmorise SATURNDAY elmorise

#

And I got a shout out from the awesome @winter phoenix, writer for SegaSaturnShiro.com!

https://www.youtube.com/watch?v=quBWBVSJl0c&t=50m5s

Join us today @ 3pm PST / 6pm EST / 11pm UK
for LIVE WEEKLY SEGA Saturn news and discussion!

Discord Voice Chat Invite: https://discord.gg/SSJuThN

Buy some awesome SHIRO! Merch at:
https://segasaturnshiro.threadless.com

Support us on our Patreon:
https://www.patreon.com/shiromediagroup

▶ Play video
#

🚂saturnsaturnsaturn💨

#

You are also very generous in saying I’m part of the MiSTer Saturn community. It’s more like I’m the drunk neighbor who keeps inviting himself over to party and the Saturn community just puts up with it. 😂

winter phoenix
pearl harbor
hardy lodge
pearl harbor
burnt matrix
#

LOL

pearl harbor
burnt matrix
pearl harbor
hardy lodge
sacred goblet
#

I'm in holidays and can't od test. What about bug! sound in the last 2 release?

pearl harbor
hardy lodge
#

Dang it... cybertruck, away! 🐎

hearty marten
#

The cybertruck isn’t a good car

#

…it’s great! elmorise

wise brook
#

all but one sound effect was a match

#

the double lips system was off, too high pitch/squeaky compared to the original hardware when compared against the capture mattbi shared on the issues page

#

all other lips system sounds were a match tho

ripe valley
#

Okay, thanks for the report.

thorn pagoda
#

nice to see the return of saturnsday

wooden dew
#

I tried Policenauts with a usb mouse on the newest core and had no luck. Has anyone gotten a usb mouse to work with the core at all?

pearl harbor
#

There is no USB mouse support yet in the core.

wooden dew
#

That's what I thought 👍

drifting frigate
#

Holy crap, 3D pad emulation works again!

#

Powerslave fun times!

river wing
rich violet
ripe valley
#

Nope, the problem remains.

#

I need to see why and I don't have much time today.

slow prism
#

Is there a way to have the Saturn core save?

drifting frigate
#

Yes. After saving in game, open the osd and it should auto save or you can manually backup console memory.

#

The saves are stored under /media/fat/saves/Saturn

#

There are no save states, so the game has to support console saves.

slow prism
#

In the core menu where it says cartridge none is selected

drifting frigate
#

It doesn't support cart saves. Just console memory.

#

For me it worked default, no setup needed.

ripe valley
#

The current status of the SCSP in the core.

#

All tests pass on the console.

marble laurel
#

Great ! Do you have this scsptest (rom?) ? Do you know any test roms ?

ripe valley
#

The testrom is shared on the issue tracker, as I think it is relevant and useful to disclose it.
Everything comes from celeriyacon, I'm just launching some tests that what was passed on.
I'm just trying to be a facilitator on that part too, nothing else, as the homebrew dev PM'ed me first some time ago.

marble laurel
ripe valley
#

Some other testroms exist but we can't share them as they are SEGA copyrighted.

#

Most of them were compiled from source codes found years after and shared privately.

vestal night
#

the game black dawn crashes after a couple of minutes of starting gameplay

ripe valley
#

In comparison.

#

Mednafen 1.32.1

marble laurel
#

testing with the last official release (june 2024) and there is just result value change on Timers line

ripe valley
hearty marten
#

Sound could improve massively in a short space of time 🤞

storm gazelle
#

Is this normal? The latest (Aug 5 and 10) dualram unstable nightly crashes and starts back to the Menu core

ripe valley
#

There was a problem on the 2024-08-08 version of the core, but the 2024-08-10 should work.

#

Gimme a moment.

storm gazelle
#

oh nevermind I got it. forgot to flip the dipswitch

ripe valley
#

The dipswitch, yes.

#

You found it 5 seconds before me.

#

That should do the trick.

hallow fossil
#

Anyone keeping an eye on this X-Men arcade port to Saturn? Is the current version playable on the core?

mortal mist
mortal mist
wet hull
#

What does the Saturn port do differently?

hallow fossil
#

Yeah, but curious about this Saturn version that apparently has a beta you can download and try

#

Potentially playable right now for one

rich violet
pearl harbor
rich violet
#

Crash Bandicoot is coming to Saturn, and here at the SEGAGuy’s we’ve been entrusted with a playable build of Frogbull’s latest project.

How does it play?

Join us and find out!

Frogbull's YouTube: https://www.youtube.com/@UCnJU8m2OHsw3vSqB2I91uXw

Frogbull's Patreon: https://www.youtube.com/@Frogbull55

#segasaturn #sega #crashbandicoot #retr...

▶ Play video
vestal night
pearl harbor
#

Sanshiro approves.

slate bluff
#

I have a digital I/O board and one brand new physical stick of RAM. What should my dip switches look like? I used to have two old physical sticks of RAM. I never thought that I might need to adjust the dip switches. Could this be part of my problem with flashing textures in Grandia?

mortal mist
#

if you had something wrongly set up, core would not work properly

#

flicker occurs in some cases, whether you have a single or dual

slate bluff
#

If my dip switches are currently setup for two sticks of RAM, but I am only populating one, then should I be using to dual RAM core or single RAM core? (I know these are dumb questions haha)

mortal mist
#

you can use single or dual

slate bluff
#

Okay, thanks. I switched over to the single RAM core awhile back.

vestal night
vestal night
mortal mist
alpine pagoda
#

Is snac working with 3D pad/mission sticks or is it just for digital pads? Or did I imagine that that was ever a thing?

pearl harbor
naive whale
ripe valley
#

I received an update for the SCSP testrom with much further tests & I ran it on the current core.

#

I've asked some close friends with Saturn systems to test it, as the code is untested on PAL systems at the moment (Will go to their place after my work time).
I only have NTSC systems at home and the developer too.

#

With the source code of the testrom, srg320 could potentially work much faster for fixing the SCSP implementation in a near future. 🤞

fluid root
#

hi @ripe valley is scsptest rom public ? thanks

mortal mist
#

is available for download this

ancient surge
#

Are there tests for the VDP1 and VDP2 available? I'm curious how accurate the core is with those.

ripe valley
#

I've disclosed the homebrew as I think it is important for some researches on the Saturn system & I don't have any other possibility to contact effectively srg320 outside of GitHub.
The code doesn't seem to be final but quite advanced for the core (and some emudevs).

But I'm not the author at all of the program , the dev hasn't uploaded it on their GitHub account (at the moment).
There will be no further action on my part without the full agreement of the creator of the program or until they publish the final code on their GitHub account.

At the moment, I'm just a 'facilitator' between the developer and srg320, as the dev contacted me last month and we were waiting for some SCSP changes before doing anything.

#

So, It think it should be only used for internal tests (at the moment).

ripe valley
ripe valley
#

For comparison, with Mednafen.

noble escarp
#

Does anyone with a Saroo have done extensive tests with multiple games? I mean, with a lot of games?
I'm looking to get a saroo save file to identify save game names and game titles.

marble laurel
mortal mist
#

Works ok here

#

I can see all the results, unless it is about something else then I'm sorry

marble laurel
#

You have after Noise PLayback on the screenshot of the core by Zet-sensei it seems halt to Noise PLayback

mortal mist
#

Yeah , you are right , sorry 🍻

ripe valley
#

The new version is hanging on the new tests added yesterday on the 2024-08-10 core revision.

#

I forgot to upload the screenshot before to the issue tracker, thanks for the reminder.

burnt matrix
marble laurel
#

It is very kind the dev propose the source it will help a lot SRG320 to improve the core 👍

ripe valley
#

That's just an objective test on the SCSP, not everything else. @burnt matrix

#

In terms of input response, Mednafen is beaten by the core.

pearl harbor
gloomy hedge
pearl harbor
#

Mednafen may weaken your immune system.

high bramble
#

Ask your physician if Mednafen is right for you.

drowsy hull
noble escarp
#

I'm using it. But having a hard time to identify all my saves

drowsy hull
#

Ok, that is the extent to the help I can provide since I am still waiting to get it delivered.

noble escarp
#

Thanks

#

There's one guy that tested about 600 games on saroo. I've asked if he can share the save file

burnt matrix
hearty marten
#

What about the pi? Won’t someone please think of the pi?! 😭

burnt matrix
#

I actually did set up Mednafen on my Pi today lol

kindred sundial
#

8.10 single ram build Die Hard Arcade is freezing before the fireman room. Don’t know if that’s happening for anyone else but this is definitely a regression. I used to be able to get further on older builds

hearty marten
#

I think it’s just a long hang

#

There’s an issue about it in GitHub

hearty marten
violet wolf
#

I like playing dreamcast lightgun games on pi Muahaha

visual grove
#

Thanks again!!

ripe valley
#

I've seen you @winter phoenix 😏

winter phoenix
tiny quartz
mortal mist
drowsy hull
ripe valley
#

The firemen stage is right after the long standing loading you already reported on the issue tracker.

mortal mist
#

ok thanks

polar mountain
#

Have a "long, easy left" of a day today people 😃

lofty spire
#

Long easy left maybe 😉

visual grove
small gust
visual grove
# small gust what a nice blast city!

Thanks, I took it completely apart and cleaned it / removed rust from every bolt so it was an effort but fortunately the shell itself was in good shape (not chipped or discolored on the doors) so this one was just superficial work

#

Just to give an idea of how infused with cigarette tar these things are off the boat for the curious

small gust
#

Damn, that is damn discolored.

visual grove
#

After shots

#

Oops this is Sega Saturn I’m done dirtying up the channel now

small gust
#

Back in 08, I bought my egret 2. There definitely is some scratch marks here and there. Back when I got it I tried to polish it and clean it. But there was some places where the dirt was just near impossible to get clean. Like the all the dirt in the control panel.
I was also thinking about giving it a repaint and buy new decals, but in the end I ended up not doing it.

When I got mine, there was about 15-20 of them or so, so I got to pick and choose which one I thought looked the best and had the least amount of burn-ins on the monitor/the best picture.

However it wasn't discolored smoke at least. There was a no smoke sign on it.

#

The flyer mount was also missing so I ended up creating my own.

visual grove
#

Looks great! Yeah wish I grabbed some of these back then. I went to Japan in 2008 and saw candies and thought they would be so cool to own but was oblivious that people were actually importing them

#

Just snagged a few over the past few years, they’ve been fun to mess with and a lot nicer than my original mame cab. Fun hobby

drowsy hull
#

sadly many end up being decoration in private hands

small gust
#

@visual grove Yeah, definitley, though I must shamefully admit that I dont use it that often any longer, and It's been a while since I actually got a new game for it.

small gust
visual grove
#

You get new games all the time thanks to mister! 😉

small gust
#

I didn't think either that many people imported or had arcade cabinets at home, until I by sheer luck stumpled upon an auction of a Neo Geo MVS-1 PCB and a few carts. Which I bought for a ridicilous small amount of money in 2006 or so. Then I realized that MVS was just a fraction of the cost of AES, so I got some more games, and build my self probably the biggest and most horrible "supergun" you could imagine.
Around the same time I stumbled upon a small forum and community of arcade and pinball stuff here in Sweden, and that is how I found out that people did actually rent and fill upp large shipping containers with capinets from japan, and imported them to here, and also how I got mine.

small gust
#

Maybe buying one of Takis board would be a great oppurtunity for that.

visual grove
small gust
#

Instead I opted for the xbox 360 route for many of them, and got a scart to jamma adapter from i believe was EvilTim/VileTim

#

Which was good enough I guess, the only downside was that since Tim's adapter only did a passtrough of the image, and the lowest resolution that 360 supported was 480i, I was stuck with a flickering 480i image, instead of a stable 240p one. But it's not noticable in motion anyway.

tiny quartz
burnt matrix
#

Lot of minor audio timing issues, some video timing issues, a few crashes, and a lot of deprecated bugs that need to be closed. Amazing!

visual grove
#

What’s the utilization of the FPGA like on this one?

ripe valley
#

95%

hearty marten
ancient surge
#

I'm assuming there could be more optimization in order to free up more space.

light magnet
ripe valley
#

Could you explain where you have a freeze ?

#

If it's reproductible.

shadow merlin
#

In my experience the freezing happened randomly in the first level. It’s been a while since I tried it though.

ripe valley
#

I was asking just to be sure if there is another freeze elsewhere in the game or not.

#

I've done an issue report months and months ago about a problem on that game, but it was resolved.

hardy lodge
ripe valley
#

Grandia doesn't flicker on my MiSter systems, but could on others.

hardy lodge
#

It does on mine

ancient surge
#

Doesn't happen to me.

hearty marten
hardy lodge
ancient surge
hearty marten
hardy lodge
#

I'm not. osheet

drowsy hull
#

I hope at one point that there are enough resources left over for cd/cpu speedups.
Would be nice to crawl near the 30 instead of 20fps in many games.

small gust
serene thunder
#

Hoping the same loading boosts as Saroo can happen

burnt matrix
vernal sun
#

I feel that way about a lot of older games. Some of them can be downright rough on modern, large displays. 15FPS didn't feel so bad on a cheap, blurry 19" Zenith over composite. It's rough on a 65" flat panel. Almost motion sickness inducing.

hearty marten
#

Solution: don’t use a modern 65” flat panel SureSure

vernal sun
#

haha, I had to get rid of all of the CRTs a few years back. No room. It'd be awesome though! Not sure I could go back to composite on a low-grade CRT again though. It's pretty blurry and messy, depending on the console. N64 and Saturn do fine over composite. Really that whole generation does

hearty marten
#

I don’t have a CRT either, but I also don’t have a very modern TV either 😂

#

Worst of both worlds!

vernal sun
#

haha the blurring of an old VA panel would help smooth out stutters and frame rate fluctuations though. On OLEDs you notice it a lot if it's even the tiniest of hiccups. Regardless, some of those older games at a locked 30 instead of a variable 15-30 would be nice.

hearty marten
#

I will buy an OLED with VRR etc at some point, although I’m not convinced the longevity makes up for better blacks

#

My current LCD has been kicking ass since 2009 😂

vernal sun
#

If your TV is 2018-ish or newer, and not a Samsung panel, you'll be fine. At least not a first gen Samsung panel.

pearl harbor
fallow oracle
drowsy hull
#

Maybe he is an imposter

fallow oracle
#

oh he fucking loves that game

#

more than any one human should

drowsy hull
#

that cannot be healthy

pearl harbor
fallow oracle
#

lmao, no

#

that'd be cool if that were the case

burnt matrix
#

@subtle seal so good!

The Virtual Hydlide king! elmorise

pearl harbor
#

Does he still have the world record speed run? I know he was going back and forth against someone on that a lot recently. Love to see his competitive spirit!

subtle seal
#

Why I didn’t try to grab that last one, I dunno, needed a break from the JEEEEM!!! 😉

pearl harbor
high bramble
#

It's okay, I guess... 😏

drifting frigate
#

have we already done that for Game Challenge? I know @subtle seal would dominate, but it's a fun run. Assuming a standard seed.

subtle seal
#

Tell me about this game challenge. Sounds fun.

burnt matrix
# subtle seal Tell me about this game challenge. Sounds fun.

Hey friend! The Game Challenge is run by @prisma wraith and is updated every month with a new game. It’s just for fun but the winner gets a special icon and color on their profile for being a winner for that month. They chat about it here - #game-challenge

prisma wraith
# subtle seal Tell me about this game challenge. Sounds fun.

Heya Zophar. Challenges are bi-weekly and as long as its something folks can compete in an even playing field and the game isn't horrendously broken we'll consider it. How does Virtual Hydlide work with its world generation? Can you pick a seed to play or is it always random? A "get smoked by Zophar" challenge sounds fun 😅

pearl harbor
#

"and the game isn't horrendously broken" Well dang, guess that means no Virtual Hydlide for game-challenge. marioohno
||I kid! I kid! elmorise ||

subtle seal
#

and interestingly, despite what people say, game's not broken at all - it's just... the frame rate is atrocious. but you get used to it

prisma wraith
subtle seal
#

casually first time game usually takes about 3-5 hours

prisma wraith
#

its.. interesting for sure. if the saturn core runs it perfectly we'll go for it at some point

subtle seal
#

yeah it's a tricky scenario, cuz the core is very.. not the same as real hardware

#

we split it into 2 categories - emulator and hardware, because of the considerable differences in frame rate and load times

prisma wraith
#

still hoping sega cd gets a rework as well so that the various bugs are squashed. surprised there arent more sega-loving devs who have looked at it

subtle seal
#

yep, 100% agreed. dark wizard sfx bug still present, ntsc microcosm still endless loop and unplayable, sewer shark & make my video series have audio glitches

#

still solid but very much not the same as say, the NES core, or the reworked genesis core

#

in other news, if an SD card is about to fail, does it start to get slower when saving? i noticed last couple days that saving to the sd is... slower

open swan
#

also check to see if it's full

#

if you are above 90% or so, it can get a lot slower

subtle seal
#

51gb available on a 256gb card, so it's filled 80% to capacity

hearty carbon
#

I had a launch Saturn and never played it.

#

Never rented it or anything.

#

I don't know if I read the reviews on it or what.

marble laurel
ripe valley
#

Yeay!

#

The return of Saturnday.

ripe valley
#

I will recompile the 32x core too, as they are some changes with the SH7604.

#

Most the changes on the SCSP changes are very interesting.

drowsy hull
#

how is the passrate there now?

sacred goblet
hearty marten
#

I’m guessing the sound is now basically perfect after srg320 got the SCSP test rom and source

ripe valley
#

I'm waiting for the end of the compilation, for launching some tests.

wise brook
#

lips do be fixed

winter phoenix
#

Run! The! Test!
Run! The! Test!

ripe valley
#

What does the test said ? 😏

wise brook
#

are you fucking kiding me

ripe valley
#

We have a winner. 👑

wise brook
#

incredible

ripe valley
#

Even better than Mednafen.

wise brook
#

in one update, that test software and srg320 have achived the unachived

rich violet
#

So the actual croNSF works now?

#

Yeah, thanks for facilitating, @ripe valley and well done srg320!

drifting frigate
#

Holy crap, it does work! That's really neat!

naive whale
#

Oh wow. Ain’t that some shit

ripe valley
#

croNSF works.

ripe valley
#

I use Super Puzzle Fighter II Turbo quite heavily, seems to be isolated to some (old) RAM users.

#

Bug! should be fixed if the changelog is correct.

#

Sakura Taisen 2 too but I can't test at the moment.

drifting frigate
#

Anecdotal, but it seems like I have to reboot less often (so far, zero times) to get disc loads to take. Before it was once every couple of swaps.

sacred goblet
#

Bug Sound is correct now. But i notice in sega rally when i hit the wall (i was in mountain stage) i did not have any sound of the collision. Can someone confirm this?

wise brook
#

ive just played a bunch of rally netlink edition

#

not one instance of missing collisions, and i suck at some of those winding paths on mountain

#

so i make them a lot lol

#

i've got a 3.0, 2.9 & qmtech setup for reference

#

all this was on the 3.0

winter phoenix
# ripe valley

Whoa damn. The core is more accurate than Mednafen now?

sacred goblet
#

Now i consider personnaly the core as a real solution for play my saturn game. All my games are working now 🙂

ripe valley
winter phoenix
#

Right

ripe valley
visual grove
hearty marten
#

Mad skillz

#

It’s the only explanation

ripe valley
#

Right and knowledgeable people who know each other, in the right place, at the right time.
Add 90% of chance and this configuration will happen.

#

Like every project.

pearl harbor
hearty marten
ripe valley
polar mountain
#

Wowzer!!

#

This is incredible

ripe valley
#

The real heroes are srg320 and celeriyacon.
I was just the chance part here and also that I could communicate with the 2 developers.

visual grove
#

srg320 is insanely good, fingers crossed Saturn hasn’t burnt him out and he keeps going after

safe trail
#

He's still pumping out fixes at a high rate, I see.

#

I've got to keep gathering PC-FX info, maybe he'll pick that one up next. 😉

woven veldt
#

I'm currently listening to Radiant Silvergun BGMs (latest Saturn core build), audio is clean with pan/sustain/reverbs no clicks or pops or whatsoever, also the sfx are way better, just from the main screen where you select game/options...amazing job! I'm lazy to setup my real Saturn to compare but from what I can hear we are here...😍

wise brook
#

my powers of prediction know no limits

slow osprey
vestal night
ripe valley
#

I will see with also some emudevs at a later time with a future updated version of that SCSP test.
Today was already pretty crazy but it ends well here. 😁

tiny flare
#

Accuracy and compatibility is getting so close now, excited to hopefully see some of the longstanding missing features addressed soon

#

ie. 480i, lightguns

thorn pagoda
#

(j/k of course things have to be priotized 😄 )

tiny flare
#

(Haha, totally agree that accuracy trumps all)

high bramble
topaz mica
violet wolf
# thorn pagoda

I think virtua cop is such a clean, bright and nicely paced lightgun game, might be my favorite

#

It's always difficult to rank them especially when there are more complex and varied ones on the dreamcast but still

#

Maybe it's just nostalgia for a very specific lightgun experience.. do you think you get the "full" lightgun experience with a mister+dreamcast combo or are there any glaring omissions?

tiny flare
#

Ps2 has a few fun light gun games

#

Also Wii, unironically, as long as you don’t mind IR

violet wolf
#

I was kind of hyped about the wii but weirdly enough I was never too fond of the lightgun games

#

It's serviceable but I honestly prefer controller aiming to serviceable IR aiming

hardy lodge
#

Yeah the aiming (and the entire concept imo) isn't too great, but resident evil, house of the dead and dead space are fun shooters. I like to use the zapper for those but I'm not sure if that's an objectively worse way to aim.

sacred goblet
#

I played tomb raider (Europe) and i noticed some transparent pixel on Lara's head. Don't know if it's normal.

mortal mist
#

Yes , it' s normal

quick sorrel
#

Don’t know if anyone else noticed but there are strange, random sfx in Radiant Silvergun from the first level now. Sounds like random weapon sounds.

hearty marten
#

Noooo, not a sound issue NotLikeThis

ripe valley
#

I need a confirmation, but the fix for Black Dawn on Saturn could also fix the boot problem on WWF Raw on the 32x.

ripe valley
#

EDIT : Error something else before seems to have fixed the game.

#

False alert.

marble laurel
#

For Saturn, it seems missing right configuration for Aspect Ratio
We have just 4/3 and 16/9 but normally is this kind of configuration for other cores
Aspect ratio,Original,Full Screen,[ARC1],[ARC2];

ripe valley
#

I didn't heard anything wrong during the tests, but I could retest a little bit today.

quick sorrel
#

I went back and compared the current unstable to the 20240808 core. The only sound effect that stood out to me was during the first boss, there are a few minor homing shot effects (sounds like them) that occur and then occasionally during the stage leading up to the second boss, MIKA-L. It's very noticeable during its appearance rising to the fight, the same timing as the screeching used to occur long ago.

wet hull
#

Maybe that part needs updating

ripe valley
#

I've found a pretty important bug on Princess Crown.

#

There is a regression somewhere on the VDP code.

#

Now, when did it appeared ? 🤔

hearty marten
#

Last three VDP2 changes were 28th June, 16th June and 20th May. Hopefully that helps to narrow it down

ripe valley
#

Thanks.

#

It broke with changes on 2024-06-16.

tiny flare
#

I'm guessing the answer is no, or it would already be in use for this, but is there a similar test to the above audio one for VDP1/2? That would sure help to prevent regressions like this

ripe valley
#

It exists on SEGA side, but can't be used if we want clean room RE.
And the tests can't see that kind of regression.

#

Like, it exists some testoms for the 32x too. The core could pass them all, but bugs remain tough.
You need to use it as an indicator in development or quick test screening method only, not immuable truth.

#

Some tests are false too, like with the testrom on the NGP(C) CPU.

#

That's why Jotego had some troubles when developing the core.

tiny flare
#

right, yeah thinking of what we do at work for the game engine I work on where we pretty much have a DX12-like HAL over all of the underlying rendering APIs we target, and yeah, you really need to write your own tests essentially as you find new issues, and of course things still end up only surfacing on specific hardware in the actual games

ripe valley
#

"Does the tests are valid with the current knowledge on a system ?"

hearty marten
#

I suspect that VDP1/2 are now where the majority of any remaining issues are

ripe valley
#

That's also why I'm waiting patiently on a future version of the SCSP test.

#

But we should not stress the dev about it, it will be done when it's done.

tiny flare
#

actually have insane respect for using real games as test cases, I couldn't imagine doing what we do at least without very cut down unit tests and stuff like that, although yeah much harder to actually write software for saturn than for modern platforms

#

(and of course we still use real games as test cases in the end lol)

#

and in the end we are also deciding what is "correct", so very different and overall much easier lol

ripe valley
#

I'm doing some alpha and beta testing for emudevs since like 30 years now.
And that's something that changed all through the years.
Passing from using real games for tests to creating/writing unit tests when developing an emulator/simulator.

hearty marten
#

In an ideal world, that’s all you’d need and would speed development massively, but I guess we’re a long way from there

ripe valley
#

I'm not the smartest of the basket on that kind of stuff (coding unit tests), but discussing and joining people could help, even 20 years after.

tiny flare
#

it's also pretty much impossible to write unit tests that cover every edge case and odd behaviour, you really just need to do as much as you can and then yeah, verify in the real deal

hearty marten
#

Yeah, that’s also true

ancient surge
#

Wish I wasn't so busy during the summer so I can continue vetting the library for more edge cases.

There are still a lot of games that haven't been vetted for problems, mainly a lot of the obscure Japanese only stuff.

high bramble
#

So, @naive whale... my takeaway from your latest vid is that the Analogue Pocket needs a 15 gallon FPGA? 😏

ancient surge
#

I've been testing some SEGA Saturn games with the latest build, and I think I found a shared bug regarding three games.

Guardian Force, Magical Night Dreams - Cotton 2, and Magical Night Dreams - Cotton Boomerang all share a bug where they do not respond to any input. It has nothing to do with my controller being broken or configured wrong, as other games respond to my inputs like normal.

But just to double check, can anyone else test those games out to make sure it's nothing on my end?

#

Wait, it turns out the "3D Pad" setting in the input option is causing this problem.

thorn pagoda
#

heh just like a real 3d pad

#

thats why they have a switch to act like a normal pad iirc

violet wolf
#

So many shmups

serene thunder
#

Layer Section

#

🤔

visual grove
#

That’s dumb

#

Don’t hack up working Saturns jerkfaces

high bramble
#

Was that anyone's dream? 🤨

#

Ugh...

violet wolf
tiny flare
#

Saturn already had the perfect aesthetics, this is criminal

serene thunder
#

Conflicted
Maybe they are shucking Saturns with trashed shells

#

OK, so the idea is to pair it with SAROOOOoooo

#

I wonder how they are splitting video for the add-on display

#

Not sure whether that includes the Saturn board or not?

serene thunder
#

Looks like the expansion port is blocked, thus no Movie Card

mortal mist
#

I prefer the original design and don't like damaging components on the motherboard

#

in these modifications the pins from the power supply are cut, seemingly a small thing but nevertheless

drowsy hull
#

Are they cut and not juat plugged?

mortal mist
#

I have seen before that they were bent to fit into this housing

#

pins are too long to fit into this case

drowsy hull
#

Interesting, never noticed that the mounting hole for the power cord would be lower than the pins

mortal mist
#

here are the bent pins

drowsy hull
#

Might be the angle, but that looks flatter where I can understand the pins being in the way

mortal mist
#

here they are already cut

drowsy hull
#

My bad, completely missed that they replace everything and not just the top shell

thorn pagoda
#

i've got one of those, without the screen, its neat

#

i kind of assume for the price they're charging they can't afford to be taking the boards out of good condition saturns

jagged quartz
#

Finally tried out the latest unstable Saturn core. When I thought it was already great it gets ever better! Perfect-ish bios sounds now, and the core even works on Antonio Villenna's 4 chip sdram to boot!

drowsy hull
thorn pagoda
#

definitely 3d printed

#

quite a nice finish though

topaz mica
#

is the movie card implemented/supported?

gloomy hedge
#

what is this abomination

mortal mist
#

if possible at all...

humble epoch
#

If someone bought it for me, I wouldn’t be mad but I can’t see a situation that it would really be useful. I’ve never been out of the house and been like, I just really need to play Burning Rangers on a tiny screen.

violet wolf
#

All it needs is a timer in red numbers on the screen osheet

ripe valley
#

We need to go deeper.

#

Next battery of tests in progress.

#

Mednafen is striking back.

#

But not for too long.

#

The current core as of 2024-08-17

#

Mednafen as of 1.32.1

ancient surge
#

Wouldn't be surprised if this got quickly fixed too.

thorn pagoda
#

i'd be pretty shocked if the movie card can fit in the remaining ~5% of fpga space

ripe valley
#

Maybe with the ARM ?

thorn pagoda
#

maybe? idk many have speculated using the arm for something almost no-ones had any success

ripe valley
#

I won't see any good news about it, with only 5% of the FPGA LUT available.
It's already quite complex to compile the core right now and let the compiler optimize the best route.

ancient surge
#

Maybe with a SNAC adapter, but the movie card is so niche I doubt there would be much of a demand.

thorn pagoda
#

thats the other problem there's not a lot of games that benefit

ripe valley
#

SNAC bus is too limited.

topaz mica
#

yea was just thinking it would be cool to be able to load VCDs hehe...perhaps with CD-i some day

ripe valley
#

It will be tricky also for the CD-i core.

thorn pagoda
#

there was that one attempt to make a hybrid amiga core that sort of worked? so its not impossible

ripe valley
#

I'm no srg320, but the priority should be to be as accurate as possible on the chips implementation as possible.

#

As it could gain for every program on the system.

thorn pagoda
#

yeah for sure

ripe valley
#

From what I've already tested since the last 2 years on the core, it remains maybe 2-3 major bugs on the SH side, 1 on the SMPC, 2 on the VDP (at least).

#

We could be surprised to find another ones.

brisk ice
#

https://www.youtube.com/watch?v=OgNuDLk7xnI&t=1921s

the movie card does not seem to be very interested for the games, and from what i have read on reddit there is a patch version for lunar where the fmv are better than the mpeg one (which seems to have been poorly encoded)

Episode 363 - The Sega Saturn utilized expansion ROM, RAM, and even video cards to enhance some of their games. In this episode we look at each of those games and what the expansion did for each title.

0:00 - Intro to RAM and ROM carts
1:46 - Astra Superstars
2:50 - Cotton 2
3:51 - Cyberbots
4:53 - D&D Shadow Over Mystara
5:38 - Fighter's Histo...

▶ Play video
ancient surge
#

Technically only one game ever needed it, and that is dubious anyway since there is also a standard release of Lunar The Silver Star that doesn't require the movie card.

violet wolf
#

I initially thought you wondered about the movie card for the portable saturn, as if you need to watch your cd video collection on the go cringe

#

N64 dd has f-zero map making which kind of redeems it imo, anything like that for the movie card?

thorn pagoda
#

at the time? VCD porn. now? no.

rich violet
marble laurel
#

@ripe valley the test goes to the end ("Done") but for the last test it took some times 🙂

ripe valley
#

That's normal.

#

Sorry, I've uploaded the wrong snapshot, good catch @marble laurel

#

I've changed the snapshot with the correct one.

marble laurel
#

thank you 🙂

serene thunder
humble epoch
hearty marten
#

Current flickering issue aside, is the Saturn version of Grandia really much better than the PSX version? Seems like there are some texture issues on the PSX, which don’t look too significant but that’s really all

drowsy hull
#

nicer battle backgrounds/fields

ripe valley
#

I want to play Wangan Dead Heat, with better 'racing queen' videos compression.

#

😂

rich violet
#

The smoke makes more sense on Saturn, because it's blended. On PSX it's multiplicative, so the smoke looks like it's emitting light

serene thunder
#

The ground texture is pretty noticeable
PSX needs to tile it

hearty marten
#

Thanks all 🙂

pearl harbor
hearty marten
#

Does only the PSX version have that?

pearl harbor
hearty marten
#

I don’t need no stinkin’ remaster

pearl harbor
#

Trust me. Nobody needs that remaster. It's terrible.

hearty marten
#

Did it make money for the shareholders?

pearl harbor
hearty marten
#

If it did, then that’s why it exists

humble epoch
#

And if it didn’t, that’s why they won’t make Grandia IV

hearty marten
#

TIL there’s a grandia 3

pearl harbor
#

Not only did they apply a horrendous looking smear filter over the pixel art in the remaster. But they weren't even consistent with it, leaving some parts untouched. It's that bad. These are screen shots I took myself during my play through of it.

humble epoch
#

Ewww

pearl harbor
#

Grandia 2 was also broken with textures that didn't load properly. Just look at Elena's face! Even Ryudo looks shocked!

upper dust
#

Main thing I notice with the PS1 version is how messed up the ground textures are in the first town

sterile parcel
#

The differences between the PSX and Saturn verions of Grandia become less apparent as the games goes on imo. People love to obsess over the ground textures in the first town and the water, and you really don't see water all that often for the rest of the game

drowsy hull
#

in the end the one with the faster loading times would be the one to play

hearty marten
#

That’s kinda why I asked. If that’s all the difference was, I could live with the PSX version

upper dust
#

I think they are mapped improperly. The Saturn version's roads makes sense, where the PSX is just random. Based on what Amnesiac said though, it may be the worst thing which is pretty minor (depending on how you feel about 90s English dubs too I suppose)

drifting crown
#

The switch version of grandia is the best one

sterile parcel
#

Spicy take, but hey whatever makes you happy

sudden tusk
#

I first played it on the dc

#

Wait nvm

#

My bad

hearty marten
hearty carbon
#

Then why the hell are you so sad?