#Sega Saturn
1 messages · Page 62 of 1
Were there any actually good VMU games?
Loved the idea back in the day and thought it was super cool, but seemed very underutilised and… yeah, the battery life
SEGA clearly didn’t learn from the game gear
Or maybe they had a deal with Duracell
I just use the ones in P2 controller, though maybe there are issues with some games needing a VMU in P1?
Bigger problem seems to be finding one of the modded controllers to see WTF they did
Looks like someone had a surplus of Saturn 3D controllers and resold them after modding
Interesting, would be cool if they could share their work for others to build
I managed to find one at a yard sale, the blue SNK version. It looks like a Saturn pad, but the feel is different, a bit looser.
Yeah I figured it would not be on the same level as a Saturn controller
Innovation. ugh. I had a DC keyboard from them. It sucked. Kept pressing keys on its own.
Am I correct in assuming it's just inconsistent now? I have an xbox controller and one racing game just wouldn't let me go forward no matter how I mapped it (with the 3d controller) but some, house of the dead/panzer dragoon are clearly working better
Though I guess there might've been missing features, idk. Duke nukem was clearly better but the d-pad didn't do anything which seems unlikely
I couldn't move upwards with the jetpack no matter how I mapped it, I think some buttons simply "disappear" now even though the analog stick itself tends to work nicely
Do the 3d controller do anything more or different besides analog stick?
Other than looking like it swallowed a portable cd player
Analog triggers.
And SNAC is the only way to use the analog triggers at the moment on the core.
Mhm I see, where would it be most noticeable? Some racing game? That is maybe why I couldn't move in the racing game, it was expecting analog trigger input for gas
Duke's jetpack would also make sense as an analog trigger
The racing games are the big ones for analog acceleration and braking. Sega Rally is the most famous example.
Makes sense, impressive that these were the first shoulder triggers at least, sega used to be ahead of the game
That's my experience, yes.
They are good. Not great. Depends on the model too. I had a clear famitsu version that was prone to getting stuck, but the retail ones don't do that. A good, chunky alternative if you want a more-like-saturn feel on Dreamcast.
NiGHTS is unplayable without them. You need to use them to do acrobatic tricks etc for multipliers.
Hello, is there any functional drawback from using .chd vs bin/cue on the saturn core?
CHDman (the conversion tool) doesn’t handle games with more than two indexes well. Here’s a list (that’s pinned) with more info - #1046941029296779344 message
Just don’t CHD compress those games and you’ll be fine.
aha awesome and thank you!
My pleasure and happy gaming, friend. 🍻
oh sorry, one more question on that if you dont mind. When in bin/cue format, is it okay to put them in .7z or .zip for organization as a container? Or is it better to just go folder all the way
rgr, will avoid using zip all together, even in non compressed store notion
thank you 👍
Not sure if this helps but I have all my games compressed via CHD and haven’t run into any problems
Even Dark Saviour that’s on that list seems fine to me
as indvidial chd's?
Yeah
rite on I'll try not to fret too much on it then for my older files. I guess i only got the notion in my head because I had seen on another core mister was treating zip files as just folders
I keep all my chds in one folder, so glad there are no more cues, bins and isos
Living on the edge!
Just a man on a mission to live a life without folders 
At least I have trouble justifying it when it's just one file, might be that I'm just messy tho
I think the only thing you’ll run into is that the PS1 core will treat all those games as sharing one memory card. Which might be a benefit depending on your needs.
It’s certainly more accurate to how you played those games, unless you were filthy rich with an endless supply of memory cards lol.
Hadn't thought about it but I thought it was cool they shared a memory card like on a real console, I couldn't just keep saving tho? There's a size limit to what the core will accept as a legitimate memory card?
Separate folders is needed for multi-disc games, I think
I must confess, I really prefer to save and load state on the ps1 core, I only do it in save spots though 
How is it with chd and saturn? Does it create memory for each game separately or also share one?
Yeah, multi disc game must be in a separate folder
There have been a few cases here with problems saving games when all the games were in one folder
I have a folder per each game, multi disc games go each disc into a subfolder inside. Is this an option? I have yet to try multidisc games though.
Finally finished the Sega Rally episode of Pandemonium. Amazing stuff. Maybe this is the motivation I need to finally finish arcade mode.
its not too bad tbh, the runs are so short
just session it a few times a day and you'll get there
Madness! 
Something odd I noticed this weekend. With Castlevania when moving up and down on the choices on the screen with “File Select”, I get some white pixels flashing at the top on my fenrir/saturn. This isn’t there on MiSTer. I am not too worried about my Saturn because I haven’t seen this on any other title but not sure what the difference could be. This happens on the patched game and unpatched, bin/cue and CCD/img.
chyecking on my saturn for curiosness
I aint got no pixels
wait
YES
I see them!
lmao wtf
okay you meant the main screen when you go to top yep
I thougth you meant inside the data slect 🙂
yep in the video above
Yeah, that’s exactly it. It is super noticeable in the 4m patch because the black bars are gone at the top and bottom. At least I know I am not imagining things now. Thanks for checking.
I figured at least worth a check to make sure neither of us have fucky 1.) saturns 2.) fenrirs 3.) roms lmao
theres a english version of sotn on saturn?
fantranslation
thats awesome 🤯 I had no idea
not only that, the "Nocturne in the moonlight Ultimate" patch also restores tranclucensy missing in the orginial saturn version, easier access of the map, fixes proportiions of sprites, reduces loading times and many more fixes.
Its quite an improvement over the original version.
oh is that whats o my saturn lmao
I dont even know whats on this bizotch
thats awesome, i gotta check it out. Its been atleast 5 years since my last playthrough on sotn
That's awesome, but does it in anyway become better than the PSX version?
It really depends on your preferences, the original saturn version has some extra content, that is not in the psx version. But was as we all know inferior, the ultimate patch defenitely evens out the gap between the versions. But I would till say the playstation version has the edge, from a techincal standpoint, and I assume there is also patches that improves the PSX version as well.
I would say, if you have already played the PSX version, and want to replay the game sometime, the ultimate version on saturn is not a bad choice.
awesome, thanks for a great answer
Yeah, the Saturn version has extra content, but it's not exactly great extra content. I've mentioned it before, but my biggest issue with the Saturn version is the terrible pixel scaling that makes all of the game's visuals look jank compared to the PS1 version. And that's something that can't be fixed with a patch since it affects the entire game. Also, regarding the transparancy fixes in the Saturn patch, it does fix some of them, but it does not fix all of them. The patch is still impressive though, so I'm not trying to talk down on it. It's crazy just how much it improves the Saturn version. But it's not a magic bullet that makes it anywhere near the PS1 version either.
But yes, play the PS1 version if it's your first time with the game or if the main Alucard campaign is the only one you care about playing. The Saturn version is a fun way to experience the game in a new way if you're someone who has played the PS1 version all your life. Or if you want to experience the Maria campaign the way it was originally intended (the Maria campaign in the modern PS4/PSP version is very different).
Oh... now I have to ask b/c I was thinking of just d/l the PS4 version when it goes on sale for $5. How different is the Maria campaing?
The “best version” is whatever is easiest for you to play
Same game and content, enjoy it however you want.
No, the PS1 version is the best one.
the "best version" is whichever one you can wring a 25 minute "le hidden gem" youtube video out of
Is there somewhere I can check the current status of this core
aka can I sell my saturn yet 😄
Do you own a MiSTer?
yes 😄
The current bugs list is probably a good indicator - https://github.com/MiSTer-devel/Saturn_MiSTer/issues
I’d also recommend playing the core to see if you feel it’s an adequate replacement
Yeah Cotton
A friend of mine played through that hack and stated people often miss one major difference... The Saturn version has frame pacing issues. You don't have to play a Castlevania game long to realize how many problems that brings to the table. Also come on, the English voices in the PS1 US release are priceless.
Most fans I've seen say Saturn is a fun playthrough after you're a fan of the PS1 release. Lol
Symphony of the night?
The biggest difference is that she plays very differently. It's been awhile since I played the PS4 version, so I don't remember all the differences exactly, but I do remember that it's quite different.
On the Alucard side of things, I always found it hilarious that you can cheat the PS4/PSP version so incredibly easy at the beginning of the game to keep his Alucard equipment. Like laughably easy. Literally just walk into the room with the Death cutscene (where he normally takes the equipment away from you) and just...walk back out of the room right away. That's it. It ends the cutscene before it starts and you get to keep his equipment and be insanely OP right at the start of the game.
And yeah, there is a way to keep that equipment in the other versions of the game, but it is far more difficult. The "just walk out of the room" method is only possible in the PS4/PSP version.
One other thing I do like about the PS4 version is that it has shockingly good rumble implementation that is exclusive to that version. Both SotN and Rondo of Blood. It's a minor thing for most people, but I always appreciate it when a game has it, and does it well.
I wonder if the Saturn version can be hacked to display more of the game at a time. That'd fix the weird pixel scaling issues.
Apparently it has a white bar two others were noticing if you scroll up a bit beyond.
Its what caught my eye, didnt know it existed
@pearl harbor hmm i thought one needed to complete a full playthrough before that was doable.
Makes a little sense on a remake release.
The 360 way to do it is kind of hilarious: https://youtu.be/dyRp6bXnDAA?t=164
Runner introduction starts at 0:03
Run starts at 1:00
Commentary is provided by adef, and CavemanDCJ
Xenadir is host
This speedrun was recorded during Summer Games Done Quick 2024, a week long charity speedrun marathon raising money for Doctors Without Borders. Summer Games Done Quick 2024 is just one of the many charity marathons organized by ...
(it might also be possible on PS1 and maybe Saturn?)
Its been a handful of years, but i thought it was a thing that unlocks / becomes doable after you beat it once. On psx anyway*
If Im not mistaken on that, then it makes alot of sense to enable stuff like that one a re release. Not everyone wants to relive drawing maps on grid paper for example 😅
And stuff like that is a good chuckle, adds more reasons to replay a game on a new console.
This is the typical ps1 method
Really looking forward to seeing what lunar looks like on the saturn core. I still got the box and all missing a disc from when I loaned my lunar 2 psx game to a buddy in middle school.
Barrowed ff7 from him in exchange. When we traded back we couldnt find the disk anywhere. I think it was determined his mom returned it with a pile back to blockbuster.
Backdash canceling is so funny to me
I started remapping my controls to put shield on R1 instead of O to make it easier to do for long periods
No, I even heard that the bug that they introduced in the PS4/PSP version that allows for that was actually the result of them attempting to fix the way that it was done in the PS1 version. Basically in an attempt to fix it, they unintentionally made it easier to do.
Yeah, that's exactly how it is done on PS1.
Ah well , one can always choose to “not” go get the power armor from the beginning of fallout3 too 😅
Has anyone here used the retro-bit “pro” saturn controller got an opinion on it vs another controller? Maybe a 3D controller?
I need to get second saturn controller and want to stay true to the notion of how it was intended to be played. But also, input delay would ruin my enjoyment. Simplicity is also good for my very young kiddos(unmapped controls tend to get spammed more than the actual 😅). Im finding it hard to sort out what is influencer bias nowadays when trying to seek it on the www. Also would rather not spend 100$ on two controllers and get disapointed on input delays 😕
I have one and have discussed it before. But the gist is that it does not have analog triggers, so it can never actually replace the 3D controller. Also the L and R buttons are the same as the C and Z buttons. So if you map the C and Z buttons, the L and R buttons will do the same thing and vice versa. Only the triggers are independant buttons on top of the controller. As long as you know what you're getting into with it, it's a perfect fine controller. But it is no replacement for the 3D controller.
🤔 so origional 3D controller the king then in your view?
for 3D controller games specifically the 3D controller itself is tough to beat, there are so few controllers out there now with both an analogue stick and 6 face buttons...
the Hori Octa possibly would be a substitute (although I've never used one...)
i've been playing Sega Rally Championship with the 3D controller. been having a ball 🙂
also worth mentioning if you're in the market for just a regular, non-analogue controller to play the vast majority of Saturn games the 8bitdo M30 is pretty tough to beat on metrics of comfort, latency, price and availability, I really like it a lot
So really hunt for a original 3d controller or bust for true to form and function 👍. Ill find one. Is modifying the 8bitretro m30 stick an viable route?
Ah hori octa is a new one to me. Hori has been real hit or miss with me in the past. Traded in my ps3 hori street fighter (wired) pad and hori tekken 6 (wireless) fight stick about a year ago. Bought them new with the ps3 when it was the newest console, tried to use them a handful of times over the years. Purged alot of stuff to justify the ps5 purchase. But recently got those massive hori pads for the switch and was really a good fit.
It looks great. I just beat it last month. Hoping they get the Lunar 2 translation done this year.
is srg320 ok ?
What exactly is prompting this question ?
Yes , he is ok
I mean, he's a survivor, but he's not in direct contact with anybody here as far as I know. Just wondering why today would be different from any other day.
There have been recent updates
Probably after the recent frequent updates and now after a month-long break, people are wondering if everything is ok
I do not go deeper into the topic , he contributes on github , today also, I assume that everything is ok
He’s out of the war zone so he’s not in any immediate danger.
Saturn core is not the whole life and not the most important thing in the world ( sorry Segata!!!!)
He has probably just integrated a huge number of built-up fixes, and is either:
a) taking a break
b) doing more research for another round of fixes, to gather baseline data
c) playing games ("to test... yeah, that's it... to test")
d) Looking at another console to dig into
I'll be very honest, gathering information is very time-consuming
and sometimes you just gotta think for a while without doing
True
don’t buy into their bullshit, programs don’t write themselves, it’s just 1s and 0s
What do you need to think about, you’re just typing in a 1 or a 0!!??
if you purchase enough nvidia GPUs the programs do write themselves
I'm sorry 😢
On the current Saturn core? Yes. But the core is not finished, and there's a chance that analog trigger implementation could be added to MiSTer main someday. But as of how things stand today, the 3D controller using SNAC is the only way to properly play Saturn games with analog controls on MiSTer that support the controller.
oh thats interesting 🤔 . On the 3d controller, the toggle switch on the bottom center, is that to switch between what joystick is active?
I did hear on the news the other day that they implementing a draft over there, so I do have concerns on that front for him. 😟
It just changes the controller from digital to analog mode. In case you're playing a game that doesn't recognize the 3D controller for example, you'd switch it to digital mode. It's similar to the PS1 DualShock controller's analog/digital mode button.
One time in the early 90s, I was working at a client, reading code to understand what it was doing (to find a bug), and my notional superior came over and asked me why I wasn't typing... because "programmers are supposed to type"
Well, he's not 18 anymore. Maybe he'd work at a command cneter, but not on the front lines.
well someone has to maintain the steamdeck software
confused on two fronts with that. so theres currently not a "remake" of the 3d controller rite? And whats missing for all other controllers (other than the origonal 3d plugged in with snac) is that toggle switch to change from digital to analog mode, specifically to get a analog joystick input?
I see, ahh yeah they got a interesting method of doing the analog joystick, thats not a simple feat
I believe its an ancient form of hall effect sensors in 3d controller and dreamcast
yep
the wingman SD will convert any dualshock3/4/5 into a 3d saturn pad, i've not tried it on snac
but if you don't want to buy an actual 3d pad that might work
tbh im somewhat considering to buy that lot of 10 pack of new in box saturn 3d controllers, roughly at 66$ us a piece after shipping. Though reselling the other 8 would be a tedious task
perfect for saturn bomberman
so that brook adapter addresses it by just considering joysticks always in analog mode?
no you press a button on it to toggle modes iirc
i see, slick thanks for that 🍻
🤔 , Im guessing this is the toggle you mean
ah well, ill keep hunting for a 3d controller, maybe I'll find one local
I imported my 3D controllers, you've got options they're out there
What's missing is analog triggers. The MiSTer does not support analog triggers through USB. Only SNAC supports analog triggers, and only the original Saturn 3D controller has them that works through SNAC.
That kind of functionality tends to be a function of need. How many games require it (across all systems), and how recently did those games become playable enough that it matters ?
rumble became supported only as a result of Robert making it for PSX
There was sort of a need for it in order to support racing wheels on PSX, but that was solved with a hack instead
Before Saturn became a thing on MiSTer, I believe some arcade cores were the biggest candidates for it. But they are few indeed.
ahhh ic, i didnt realize that it had analog triggers
Wait what , forreal?
Wow I guess so, wild af
its just never come up before really
didn't someone make a random fork to get them working with outrun actually
Yeah, it can be confusing. Analog sticks work fine through USB on MiSTer. But analog triggers only work through SNAC, and only the Saturn core has a controller with analog triggers that work through SNAC. All hail the Saturn 3D controller and its ultimate power! 
Yeah that’s basically the answer. Analog triggers just weren’t a control option for games until the Saturn core. There were other cores that could benefit from Analog triggers but they aren’t part of Main Repo and outside the scope of support.
My sweet NeGcon, it cries
Yeah I think there’s a lot of great examples now.
So then, now there may be a reason to start thinking about whether/how to add support for that
I hope so! I wish I could offer to help but me am code dumb dumb.
Sega Rally is all the example I need!
🏎️
Sega Rally is so cool. i don't normally mess with racing games but the cars feel Hefty in that game
What are the "unofficial" cores that could use analogue triggers?
The secret Dreamcast core?
Outrun
I think there’s another arcade game that could benefit too but I’m not remembering it.
Outrun is a strong use case
Oh so analog triggers has to be from the mister main? The core could eventually be "done" even without those triggers since it's beyond the core?
Sorry should've continued reading. Hopefully it's just something that hasn't been done simply because stuff before the sixth generation hardly used analog triggers, maybe some arcade games
Iirc there is an issue open on GitHub
Great job!
Thank you! I switched from the Celica MT to the Delta AT, and I guess that got me out of a rut
Super hang on
uncle defeated
lol funny anime
Super hang on a sec till I throw this out the window and play sega rally instead
That's my new name for super hang on
it was corny as hell but still funny
Finished Rondo of Blood this morning so I can start up Symphony of the Night finally.
suck it, UNK
I own a Beatmania ASCII controller and the quality is good enough to not be cheap.
Imagine that controller with this DPAD
EVO champ tech
Is that real?
I feel like it may have been a special display they made to promote it?
Some of us got the TT360 mailed out for free as testers
They must have used gaming mag subscription lists or something
I had the NES version - it was a lot better than you'd think once you adjusted to it.
Is there a preferred bios to use for boot.rom? Looking to finally setup the Saturn core later tonight to compare against real hardware
use any bios you like 🙂
I use a separate bios for each region
- auto region option ofc
Ok, cool. I didn't know if there was one that works best or not. Noted, thank you!
Does SNAC support Virtua Gun?
no, not yet
but it must be implemented in the core
Would be great to get Light Gun support to be able to use it outside of SNAC and a CRT. There are 15 games that support it: Area 51 Chaos Control Remix Crypt Killer Daisuki Death Crimson Die Hard T...
ok let's keep the dust on my Virtua Gun then 😉
How can I hookup my MiSter to a CRT TV that doesn't have VGA but has composite/component connectors?
Analog IO board, new one from misteraddons you would just set it to svideo or ypbpr and have the jacks plugged in. For older ref boards like analog 6.1 you would still set it to those in the ini but use an external active converter for svideo/composite or just a vga to YPbPr cable for ypbpr but the voltages aren’t reference levels for 6.1 (still looks decent). Final option would be direct video with an external DAC and then vga to YPbPr cable (and some kind of active converter again for composite)
@visual grove I do have a 6.1 board, so I can just buy an adapter from vga to YPbPr?
Yeah it’s not even an adapter just a cable
gotcha ty much
VGA to component
This cable is intended for use with projectors that use a VGA connector for its component (YPbPr) video connection. This cable DOES NOT CONVERT VGA signals to component video or vice versa - it functions only with devices that use the VGA connector for component video. This cable has an DE15 (HD1...
$5 dollarydoos
nice ty
I'm using the HiSaturn BIOS 1.02 (SHA1 verified as 8a22710e09ce75f39625894366cafe503ed1942d) and I'm still having to handle regions automatically myself. Did I dump the wrong BIOS from my own legally obtained HiSaturn machine?
I think your legally obtained HiSaturn machine might have needed to have had its bios somehow patched to make it region free
Otherwise it would surely be Japan only
Noted, thank you
Use auto region option
I tried that
you'll want a 1/4" to red/white RCA for your audio to go with
@untold lintel I was just think about how to get audio so thanks for that tip
np, figured i'd try to save you another 2 days of waiting on amazon for another cable lol
can anyone comfirm if they are able to run thunder force v on the mister core for saturn? It's the only game that doesnt work for me
Works fine
Yeah last time I tried it was fine
Works on my end as well.
Thanks for the info❤️
Great fixes 🙂
Yeah, just when I have finished to build my new Mister systems.
Wait, is today going to be Saturnday!?
Mondaturn day of course
I'm on holidays without my mister. Have to wait 10 days before testing it 😱
I have a request, could someone compare the sound on the saturn when collecting finds in Keyo Flying Squadron 2 ?
sounds wrong to me
Come on @naive whale , get in here make your Saturnday video! The fans demand it!
is it something that I can find within minutes
I'll do it just guide me, I dont know this game
you collect bunnies from the very beginning 😛
Hopefully he can now work on adding virtua gun support 🙂
thank You!
np 🙂 I joke but i am actually here to help
@mortal mist is this you
what you lookin at...
something robby would do
Nice hammer
What's that kappa reaching for? 
Sega rally no longer loads for me after the sega logo on the new core (dualram). Unfortunately I can't stick around to test more as I have to leave to get to work, hopefully not a regression
Both NTSC and PAL?
What did I miss?
New core!
What’s new? Someone cliff notes it for me
#1046941029296779344 message
new:
-saturn core
@mortal mist
Mostly SCSP (sound) chip changes and some adjustments on the NTSC speed.
I swear I hit all the buttons and jump didnt work lol but anyways yeah its C to jump oops
Yes
Loads fine for me on single ram.
I was just about to test that I'll see if it works here
Any games see noticeable improvements?
Bug! (sounds), Panzer Dragoon (stage 2 enemies)
yep, single ram loads fine here too
oh no
Lmk what else to capture people 🙂
It sounds completely different
what is this found footage
It's honestly kind of hard to tell with one being direct capture, and the other being caputured via an off camera mic.
yeah tis tinnier I think its missing the like crunch
yep this
also oops my knobs were touched by probably a cat so left channel is louder than right, fixed for future tho
Less oscillation at the end of the sounds ('wui' sound on the core instead of a "wring" one on the original system).
Like a problem with the LFO.
The gem collecting sound in Bug! does sound a bit better now. Going back and forth between the previous core build and this one, it just sounds a bit cleaner. Though if I'm being honest, I probably never would have noticed it if not for going back and forth between the builds.
The game boots in single ram core for me as well.
SEGA Rally doesn't boot on the dual ram core for me too.
Let's test with the single one.
@shadow merlin
Sega Rally plus works fine here , dualsdram
But I still got the flickering in grandia.
I've tested with the Regular version of the game.
I can’t do any more testing today but single ram works fine for me. I tried net link and normal Sega rally’s and neither worked for me on dual ram
I reported this bug because i played much with this game on Real hardware and the first time i played it on mister i fond something strange in the sound 😉
the regular version and netlink plus work without any problems for me
All revisions of the game work with the single RAM core (on my side OFC).
But not on the dual one.
Strange, I will test something later.
I've already checked the same game files with the previous build.
No flickering for me on Grandia (JP and translated) with the single core.
I will try a new compile with the dual core with other settings later.
that third one sounded different than the first two lmao
The scsp commit is very important !
No flickering in Grandia? Oooh...cant wait to test tonight.
I''m still getting the same flickering in the beginning of Grandia (translated). tested on single ram core
the intro to Magic Knight Rayearth is still stuttering for me
I can't fix my problem with the dual RAM build so far (on SEGA Rally - I'm thrown out of the game to the BIOS menu after the SEGA logo), even with some modifications during the compile.
I'm keeping the single RAM build.
Did you experience it before?
No problem before, but I just changed my MiSTer systems (new RAM/DE10/cards), the previous ones were destroyed during a house fire last month.
So everything is brand new.
There’s something odd with the new dual ram build. When I load X-Men vs Street Fighter (3M), after few minutes of playing, the game just crash and return to the bios screen. In the previous dual ram buid and the todays single ram build the game works ok
This happens every time I tried to load the game in the new dual ram build. No problem before.
Sega Rally on the other hand, works flawless on both today’s single and dual ram
I wonder why Sega Rally booting has proven to be so consistently flaky across different builds and ram configurations…
Damn, that really sucks. I hope no one was physically hurt.
Everyone is fine. Thanks for the consideration.
Great to hear and sorry about your loss. Happy to see you here.
So what’s the system clock frequency adjustment? Does that mean the system time now works?
was the fire started by the saturn core, asking for a lawyer friend
YC composite timing needs to be adjusted, ill put the changes in when the main release happens
SATURN_59.8_6.72=73226284000
SATURN_59.8_14.32=68721773380
for now simply adding will fix most dot crawl
Electrical fire during the night at a parents' place. Where I left my MiSTer systems for the kids during a week's vacation.
A rather recent electricity meter exploded in the basement, I wasn't there, but there's nothing left of the house.
Definitely high up on the worst nightmares list. I get chills just thinking about it.
An electricity meter exploded? Da fuq 🤷♂️
Yeah I’m gonna pretend I didn’t read this
whast in the fuck
yeah thats insane
sorry to hear t his
Anything recent posted that needs a pin?
Regarding the Bug! sound effect fix, can this bug be closed? https://github.com/MiSTer-devel/Saturn_MiSTer/issues/162
Bug-ception.
that game is always bugged
That's always bugged me about the game.
Are these only for this new build or for saturn core in general?
the latest changes to the unstable nightly
I m on holidays. I will test it in 10 days 😉
Late to the party here, but Dual RAM seems pretty broken. Same MiSTer runs everything fine with single, but the DR build won't load Rally or Panzer Dragoon.
I would have been testing when the core dropped, but some moron cut my internet coax with a hedge trimmer. What an asshole. I really hate that guy. It was me.
This time I did not find any problems with core in dualsdram version, I did not test all the games because there are too many, but my set of games to test works ok including Panzer and Sega Rally
So standard Saturn MO. Hehe. So weird.
honestly , I don't even care much about using dualsdram , I guess it's a habit 🙂
Sadly, Panzer Dragoon second stage sandworm effects still sound very bad 😦
thanks Mike!
Maybe it's worth reporting this problem on github?
whats even the point of the DR build these days?
idk 🙂
To crush the spirit of dual rammers
zero real point
I think it makes it easier to work on core, for us it makes no difference , for srg320 it probably makes it easier (I could be wrong, of course )
consider my spirit crushed
“Dual rammers” sounds like a solution to the Trolley Problem
I'm at work right now, can anyone confirm or deny that the flicker in grandia is fixed with the new core?
Where you drift the train across both tracks, killing everyone then derail into an orphanage and explode
The only moral choice
It’s for the Dreamcast core
no change, for some it flickers for some it doesn't
Dang it. I'm a flickerer.
Yes, I had the flicker before, and still got the flicker on the new build.
So no change.
Thanks.
I’m flicker free since ‘93!
But you played that Super Mario Bros. romhack with the gaint Mario! It was flicker city! And you loved that flicker gosh darn it! 
So is dual sd ram broken this build or not?
Check it yourself, for me it works ok
Even if it doesn’t work, single SDRAM would work for you.
Single sdram....

The dual RAM fandom is dying
Like and retweet if you love ramming
blame robby
dualsdram forever in our hearts
it will always be there to pick up the slack if the first one fails.
imagine not having redundancy
Easy way to start another build - Use the spare memory
It's like saving $60
somehow
People with troubles on the Dual RAM build from yesterday, please retest with that version and report, please.
I've rebuilt and changed some options on Quartus Lite.
On my system, SEGA Rally works now.
EDIT : X-Men vs Street Fighter should work OK now too. I've tested 5 stages. @cursive tree
Proud to be part of the single ram plebeians! 
(this is us single sd folk)
Thanks for you confirmation.
We're at least 2 now with a working Dual RAM build. 🐏 🐏
Out of curiosity, what did you change? I've found aggressive fitter fixes SO many timing problems, but I haven't had time to play in Quartus for a few months now.
For the compilation, just playing with the aggressive fitter (nothing fancy here).
Yesterday, I had some crashes with Quartus as it is a new and fresh installation.
With the other fitters, the core didn't compile on my computer or SEGA Rally/X-Men vs. Street Fighter crashed once more.
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Sega Saturn on MiSTer FPGA is now on update all and while its still in beta there are still a ton of of best Sega Saturn games and Sega Saturn hidden gems to play! MiSTer FPGA Saturn core fun times! and the FPGA Core has been updated again! Bringing in some important fixes to some ...
there you go @pearl harbor
This is what the fans asked for!

You couldn’t have had Rami using the sledgehammer on Bug! ?
Always love a new VGE video 😍
Thanks! I’ve played XvsSF for 30 min and everything works great. Sega Rally too
I open my windows at night to better hear the lamentations of the single-RAM'ed
Hey I’m sorry, gotta do the mod thing. Please keep the vids in #share-media .
Boo this man
BOO HIM
I know sorry lol
Don't worry, we're saying boo-urns.
You can’t trust a Texan. Midwest represent!
Damn, you really caught my likeness! 
I got your likeness right here!
💪

I used up my GIF quota for the week, so I had to improvise.
Everyone knows it’s just Robby’s right arm that’s jacked
💪
Bull. You know that guy bats left. That's mouse training, right there.
and have it get lost in the myriad of NON SATURN related GARBAGE content! ITHINKNOTSIR
let me show you how to improvise ||poorly||
🦾
🍤
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/229 @gloomy hedge I have used an excerpt from your video, I hope you don't mind
Differences in sound can be heard especially when collecting finds core: KEYO2-CORE.mp4 saturn ( thank you Aktane for the video): KEYO2-SATURN.mp4
Awesome, great thinking!
Of course not
All videos posted here are legal property of @burnt matrix anyways. Oops sorry @naive whale
Me too. Always fun to mock the way the dude talks 😛
@burnt matrix is a big VGE investor
I get free propane and Alamo monthly
Oh yeah? Well he invests in me too, I get gif posting privileges
And sometimes he hands me suspicious unmarked lollipops
Not sure what that about but I'll take it
we call him Big Daddy Propane
always gassy and kinda smells like farts
I thought that's this guy:
Robby Lee of Rush
someone suggested watching VGE vids at .75 speed..kind of my preferred way to watch his videos..its like stoner VGE
lol watch them at 1.5X
I watch them in reverse.
I watch them in inverse
at 1.5x its like you're about try and sell me MicroMachines
you mean like anti-depressant warning labels?
all I heard was do not play the saturn core if you're breastfeeding or could be pregnant
Saturn core is so potent that it will cause pregnancies
Someone suggested watching VGE vids at 1.00 speed..kind of my preferred way to watch his videos..its like stoner VGE
Or maybe Cappy

That's why he ducks out for 45 seconds
can anyone confirm if composite blend works or not on the Saturn FPGA core?
AFAIK it does not. No difference at all in game that support it, the checkerboarding is super crisp regardless of setting.
@ripe valley good find on that DSP issue!
I don't take any credit, I don't have that knowledge at all, everything is from celeriyacon (croNSF author).
Just reporting the quick tests done privately.
We were waiting for some SCSP changes and between that time, I lost my MiSTer systems too.
So, I could only do those tests yesterday, but the changes are already present (secretly) on the Dual RAM build shared 2 days ago. 😉
I've recompiled a version with the most aggressive fitter on Quartus Lite and the change approved by srg320 earlier.
I don't think about a drastic change, but anyway, free for you for testing much further.
thanks @ripe valley !
omg @ripe valley you rock!
FInally updated to the latest core. Been awhile since I last updated and definitely see some serious improvements. Great work!
What is Link doing playing Saturn. Git outta here!
Thank you
Is Die Hard freezing for anyone else on the newest core before the Fireman room?
I don't know if it's die hard arcade or die hard trilogy , but the only bug we know about is the long loading times https://github.com/MiSTer-devel/Saturn_MiSTer/issues/191
Excuse me, sir, but that’s Zelda
Nice!
Keio 2 sounds effectively correct now.
yes
Panzer Dragoon, Bug! and Sakura Taisen 2 need some new tests.
I've left a note on the issue for ST2, so @fringe kettle could see it.
@river wing Could you retest on Panzer Dragoon with today's version of the core, please ?
My Saturn can rest easy
It did it's job
Happy saturnday!
Wow, another update, it's getting closer and closer to replacing my SATURN. Although I like playing on the original hardware, it's amazing how easy it is to use the mister
Once I can use my 3D Pad and Mission Stick I will pack away my real Saturn. It’s mostly an Outrun, Space Harrier and Afterburner machine.
SATURNDAY 
And I got a shout out from the awesome @winter phoenix, writer for SegaSaturnShiro.com!
Join us today @ 3pm PST / 6pm EST / 11pm UK
for LIVE WEEKLY SEGA Saturn news and discussion!
Discord Voice Chat Invite: https://discord.gg/SSJuThN
Buy some awesome SHIRO! Merch at:
https://segasaturnshiro.threadless.com
Support us on our Patreon:
https://www.patreon.com/shiromediagroup
🚂

💨
You are also very generous in saying I’m part of the MiSTer Saturn community. It’s more like I’m the drunk neighbor who keeps inviting himself over to party and the Saturn community just puts up with it. 😂
You are a crucial member of this community to my eyes 😆
Saturnday on Saturday!? Is there a more perfect event!?
The day grandia stops to flicker and I skip work to go on an adventure!
Just play the superior PS1 version! 
LOL
How was my Robby impression? 
it was better than the real thing imo 
Does that mean I replace the real Robby!? I...I am Robby!? What have I done!?!?! 
He Robby you're cool and smart... no wait that's wrong... you're really cool and smart! 
I'm in holidays and can't od test. What about bug! sound in the last 2 release?
Classic Robby! Now you're Robby!
Dang it... cybertruck, away! 🐎
i’ve done a side by side comparison
all but one sound effect was a match
the double lips system was off, too high pitch/squeaky compared to the original hardware when compared against the capture mattbi shared on the issues page
all other lips system sounds were a match tho
Okay, thanks for the report.
nice to see the return of saturnsday
I tried Policenauts with a usb mouse on the newest core and had no luck. Has anyone gotten a usb mouse to work with the core at all?
There is no USB mouse support yet in the core.
That's what I thought 👍
Tested! The Panzer Dragoon audio is now correct, yes
@ripe valley Can this be closed? https://github.com/MiSTer-devel/Saturn_MiSTer/issues/230
Is there a way to have the Saturn core save?
Yes. After saving in game, open the osd and it should auto save or you can manually backup console memory.
The saves are stored under /media/fat/saves/Saturn
There are no save states, so the game has to support console saves.
Do I have to enable saves in the actual core bios?
In the core menu where it says cartridge none is selected
It doesn't support cart saves. Just console memory.
For me it worked default, no setup needed.
Great ! Do you have this scsptest (rom?) ? Do you know any test roms ?
The testrom is shared on the issue tracker, as I think it is relevant and useful to disclose it.
Everything comes from celeriyacon, I'm just launching some tests that what was passed on.
I'm just trying to be a facilitator on that part too, nothing else, as the homebrew dev PM'ed me first some time ago.
ok thank you I will check 🙂 impressive to have this test rom !
Some other testroms exist but we can't share them as they are SEGA copyrighted.
Most of them were compiled from source codes found years after and shared privately.
the game black dawn crashes after a couple of minutes of starting gameplay
testing with the last official release (june 2024) and there is just result value change on Timers line
NTSC ? PAL ? How to reproduce ?
Hoping that srg320 gets the source and is able to make good use of it
Sound could improve massively in a short space of time 🤞
Is this normal? The latest (Aug 5 and 10) dualram unstable nightly crashes and starts back to the Menu core
There was a problem on the 2024-08-08 version of the core, but the 2024-08-10 should work.
Gimme a moment.
oh nevermind I got it. forgot to flip the dipswitch
Anyone keeping an eye on this X-Men arcade port to Saturn? Is the current version playable on the core?
Just play longer, the screen starts flashing, errors appear on the screen and a black screen at the end. You can hear music in the background. I checked the ntsc-u version
Arcade version, cooking for mister 😉
What does the Saturn port do differently?
Yeah, but curious about this Saturn version that apparently has a beta you can download and try
Potentially playable right now for one
It's being done by this guy: https://www.youtube.com/@hotrodx2929
I think I remember Aw🥓 doing a video on it on MiSTer.
Crash Bandicoot is coming to Saturn, and here at the SEGAGuy’s we’ve been entrusted with a playable build of Frogbull’s latest project.
How does it play?
Join us and find out!
Frogbull's YouTube: https://www.youtube.com/@UCnJU8m2OHsw3vSqB2I91uXw
Frogbull's Patreon: https://www.youtube.com/@Frogbull55
#segasaturn #sega #crashbandicoot #retr...
(USA)
Sanshiro approves.
I have a digital I/O board and one brand new physical stick of RAM. What should my dip switches look like? I used to have two old physical sticks of RAM. I never thought that I might need to adjust the dip switches. Could this be part of my problem with flashing textures in Grandia?
no, this is definitely not the cause of the flickering in Grandia
if you had something wrongly set up, core would not work properly
flicker occurs in some cases, whether you have a single or dual
If my dip switches are currently setup for two sticks of RAM, but I am only populating one, then should I be using to dual RAM core or single RAM core? (I know these are dumb questions haha)
you can use single or dual
Okay, thanks. I switched over to the single RAM core awhile back.
I have no problems with the previous core
I was wrong, the previous one also crashes
the problem has been reported on github , it will probably be fixed soon
lmao
Is snac working with 3D pad/mission sticks or is it just for digital pads? Or did I imagine that that was ever a thing?
It's worked with the 3D controller since SNAC was implemented. Can't speak for the mission stick.
Great, thanks 👍
Yeah I did one some months ago
I received an update for the SCSP testrom with much further tests & I ran it on the current core.
I've asked some close friends with Saturn systems to test it, as the code is untested on PAL systems at the moment (Will go to their place after my work time).
I only have NTSC systems at home and the developer too.
With the source code of the testrom, srg320 could potentially work much faster for fixing the SCSP implementation in a near future. 🤞
hi @ripe valley is scsptest rom public ? thanks
Last month, I was contacted by a homebrew developer (@celeriyacon) which wanted someone to test their program with the core. A NSF(e) player for the SEGA Saturn. The source code is available here. ...
is available for download 
Are there tests for the VDP1 and VDP2 available? I'm curious how accurate the core is with those.
I've disclosed the homebrew as I think it is important for some researches on the Saturn system & I don't have any other possibility to contact effectively srg320 outside of GitHub.
The code doesn't seem to be final but quite advanced for the core (and some emudevs).
But I'm not the author at all of the program , the dev hasn't uploaded it on their GitHub account (at the moment).
There will be no further action on my part without the full agreement of the creator of the program or until they publish the final code on their GitHub account.
At the moment, I'm just a 'facilitator' between the developer and srg320, as the dev contacted me last month and we were waiting for some SCSP changes before doing anything.
So, It think it should be only used for internal tests (at the moment).
Some VDP tests exist, but part of SEGA copyrighted code, so it can't be used if we want a "clean-room reverse engineering" environment.
Does anyone with a Saroo have done extensive tests with multiple games? I mean, with a lot of games?
I'm looking to get a saroo save file to identify save game names and game titles.
in the new version it seems the core hangs during the process
Works ok here
I can see all the results, unless it is about something else then I'm sorry
You have after Noise PLayback on the screenshot of the core by Zet-sensei it seems halt to Noise PLayback
Yeah , you are right , sorry 🍻
The new version is hanging on the new tests added yesterday on the 2024-08-10 core revision.
I forgot to upload the screenshot before to the issue tracker, thanks for the reminder.
Mednafen da king!
👑
It is very kind the dev propose the source it will help a lot SRG320 to improve the core 👍
That's just an objective test on the SCSP, not everything else. @burnt matrix
In terms of input response, Mednafen is beaten by the core.
Sounds like an illegal drug. You need to lay off the Mednafen!
please do not take mednafen if pregnant or breastfeeding
Mednafen may weaken your immune system.
Ask your physician if Mednafen is right for you.
Just checking, you are aware of the saroo save tool? https://github.com/tpunix/SAROO/tree/master/tools/savetool
Yeap 🙂
I'm using it. But having a hard time to identify all my saves
Ok, that is the extent to the help I can provide since I am still waiting to get it delivered.
Thanks
There's one guy that tested about 600 games on saroo. I've asked if he can share the save file
MiSTer core da king!
👑
What about the pi? Won’t someone please think of the pi?! 😭
I actually did set up Mednafen on my Pi today lol
8.10 single ram build Die Hard Arcade is freezing before the fireman room. Don’t know if that’s happening for anyone else but this is definitely a regression. I used to be able to get further on older builds
Of course you did
I like playing dreamcast lightgun games on pi 
Thanks again!!
I've seen you @winter phoenix 😏
sorry ... I found where the tool is...
awesome! 😄
#1046941029296779344 message - I already wrote about this , it is the same as in this bug on github or is it a new bug ? if new then give more details , because fireman room doesn't tell me anything .
The ashtray ia not supposed to be a coin tray...
Same bug when I test once more.
The firemen stage is right after the long standing loading you already reported on the issue tracker.
ok thanks
Have a "long, easy left" of a day today people 😃
Long easy left maybe 😉
The ash tray for coins is a nice reminder of the incredibly gross effort I went through to clean all the nicotine scum coating every surface of these beasts 😅 (that and everyone does it)
what a nice blast city!
Thanks, I took it completely apart and cleaned it / removed rust from every bolt so it was an effort but fortunately the shell itself was in good shape (not chipped or discolored on the doors) so this one was just superficial work
Just to give an idea of how infused with cigarette tar these things are off the boat for the curious
Damn, that is damn discolored.
Back in 08, I bought my egret 2. There definitely is some scratch marks here and there. Back when I got it I tried to polish it and clean it. But there was some places where the dirt was just near impossible to get clean. Like the all the dirt in the control panel.
I was also thinking about giving it a repaint and buy new decals, but in the end I ended up not doing it.
When I got mine, there was about 15-20 of them or so, so I got to pick and choose which one I thought looked the best and had the least amount of burn-ins on the monitor/the best picture.
However it wasn't discolored smoke at least. There was a no smoke sign on it.
The flyer mount was also missing so I ended up creating my own.
Looks great! Yeah wish I grabbed some of these back then. I went to Japan in 2008 and saw candies and thought they would be so cool to own but was oblivious that people were actually importing them
Just snagged a few over the past few years, they’ve been fun to mess with and a lot nicer than my original mame cab. Fun hobby
sadly many end up being decoration in private hands
@visual grove Yeah, definitley, though I must shamefully admit that I dont use it that often any longer, and It's been a while since I actually got a new game for it.
you are on spot
You get new games all the time thanks to mister! 😉
I didn't think either that many people imported or had arcade cabinets at home, until I by sheer luck stumpled upon an auction of a Neo Geo MVS-1 PCB and a few carts. Which I bought for a ridicilous small amount of money in 2006 or so. Then I realized that MVS was just a fraction of the cost of AES, so I got some more games, and build my self probably the biggest and most horrible "supergun" you could imagine.
Around the same time I stumbled upon a small forum and community of arcade and pinball stuff here in Sweden, and that is how I found out that people did actually rent and fill upp large shipping containers with capinets from japan, and imported them to here, and also how I got mine.
Yeah, since I recently got my mister and joined its community last winter, I have been thinking allot about grabbing another mister and a Jamma board and place one in the the cabinet.
Maybe buying one of Takis board would be a great oppurtunity for that.
You should, it’s great! Best use of candy cabs and so much cheaper than buying boards
yeah, some games have gotten extremely expensive.
I really really regret not grabbing a couple of cave games like 10 to 13 years ago, when they where still like under 500 bucks.
Instead I opted for the xbox 360 route for many of them, and got a scart to jamma adapter from i believe was EvilTim/VileTim
Which was good enough I guess, the only downside was that since Tim's adapter only did a passtrough of the image, and the lowest resolution that 360 supported was 480i, I was stuck with a flickering 480i image, instead of a stable 240p one. But it's not noticable in motion anyway.
JFC that's horrifying. All my aus-bought cabs have been super clean. (One came with stains from the red dust in Cairns, but otherwise...)
Looking through the GitHub issues and wow this core is in an amazing state!
https://github.com/MiSTer-devel/Saturn_MiSTer/issues?q=is%3Aissue+is%3Aopen
Lot of minor audio timing issues, some video timing issues, a few crashes, and a lot of deprecated bugs that need to be closed. Amazing!
What’s the utilization of the FPGA like on this one?
95%
There really doesn’t seem like there’s a lot left to fix 😎
I'm assuming there could be more optimization in order to free up more space.
I'm still getting freezing in Assault Suit Leynos 2, although I didn't check the most recent update.
In my experience the freezing happened randomly in the first level. It’s been a while since I tried it though.
I was asking just to be sure if there is another freeze elsewhere in the game or not.
I've done an issue report months and months ago about a problem on that game, but it was resolved.
Y'all are saying that while grandia flickers in the intro scene! 😭
What flickering?
Grandia doesn't flicker on my MiSter systems, but could on others.
It does on mine
Doesn't happen to me.
I don’t play bad Saturn versions of PlayStation games
Isn't that the point of a sega system? 
Grandia was released on SEGA Saturn first
I know. I’m trolling 😉
I'm not. 
I hope at one point that there are enough resources left over for cd/cpu speedups.
Would be nice to crawl near the 30 instead of 20fps in many games.
I agree, that would be absolute fantastic. Even though I still would be perfectly fine with it running att 100% original speed as well.
Hoping the same loading boosts as Saroo can happen
I imagine if people get Virtual Hydlide running at a decent framerate a lot of opinions will change on that game lol
I feel that way about a lot of older games. Some of them can be downright rough on modern, large displays. 15FPS didn't feel so bad on a cheap, blurry 19" Zenith over composite. It's rough on a 65" flat panel. Almost motion sickness inducing.
Solution: don’t use a modern 65” flat panel 
haha, I had to get rid of all of the CRTs a few years back. No room. It'd be awesome though! Not sure I could go back to composite on a low-grade CRT again though. It's pretty blurry and messy, depending on the console. N64 and Saturn do fine over composite. Really that whole generation does
I don’t have a CRT either, but I also don’t have a very modern TV either 😂
Worst of both worlds!
haha the blurring of an old VA panel would help smooth out stutters and frame rate fluctuations though. On OLEDs you notice it a lot if it's even the tiniest of hiccups. Regardless, some of those older games at a locked 30 instead of a variable 15-30 would be nice.
I will buy an OLED with VRR etc at some point, although I’m not convinced the longevity makes up for better blacks
My current LCD has been kicking ass since 2009 😂
If your TV is 2018-ish or newer, and not a Samsung panel, you'll be fine. At least not a first gen Samsung panel.
But would it still be Virtual Hydlide!? 
I asked a friend of mine this question, he's my Virtual Hydlide expert, and his consensus is "I think so, yeah"
Maybe he is an imposter
that cannot be healthy
Is your friend Zophar!? 
@subtle seal so good!
The Virtual Hydlide king! 
Does he still have the world record speed run? I know he was going back and forth against someone on that a lot recently. Love to see his competitive spirit!
7 of the 8 categories I hold the world record. 1 of the 8, 2nd place.
Why I didn’t try to grab that last one, I dunno, needed a break from the JEEEEM!!! 😉
Nice! Hey, 7 out of 8 is crazy good. 🫡
It's okay, I guess... 😏
have we already done that for Game Challenge? I know @subtle seal would dominate, but it's a fun run. Assuming a standard seed.
Tell me about this game challenge. Sounds fun.
Hey friend! The Game Challenge is run by @prisma wraith and is updated every month with a new game. It’s just for fun but the winner gets a special icon and color on their profile for being a winner for that month. They chat about it here - #game-challenge
Heya Zophar. Challenges are bi-weekly and as long as its something folks can compete in an even playing field and the game isn't horrendously broken we'll consider it. How does Virtual Hydlide work with its world generation? Can you pick a seed to play or is it always random? A "get smoked by Zophar" challenge sounds fun 😅
"and the game isn't horrendously broken" Well dang, guess that means no Virtual Hydlide for game-challenge. 
||I kid! I kid!
||
hey walrus! so it's either or - you can pick the seed, whereby it will always generate that way, or you can choose random - several billion possibilities according to the game box, hah
and interestingly, despite what people say, game's not broken at all - it's just... the frame rate is atrocious. but you get used to it
https://www.speedrun.com/virtual_hydlide/runs/yjw0gkgm is my world record any% on hardware run if you wanna get a feel for it
View Virtual Hydlide speedruns, leaderboards, forums and more on Speedrun.com
huh, i'll add it to the list for future challenges then lol. Will probably just pick a random seed for everyone to play
casually first time game usually takes about 3-5 hours
https://www.speedrun.com/virtual_hydlide/runs/ylloqdry if you wanna do random, there's my world record run for a completely random seed. 50 minutes and change.
View Virtual Hydlide speedruns, leaderboards, forums and more on Speedrun.com
ive watched you play it a few times, its the only time ive seen the game heh
its.. interesting for sure. if the saturn core runs it perfectly we'll go for it at some point
yeah it's a tricky scenario, cuz the core is very.. not the same as real hardware
we split it into 2 categories - emulator and hardware, because of the considerable differences in frame rate and load times
still a work in progress. some day it will play all the masterpiece kusoge on the console properly 🙂
still hoping sega cd gets a rework as well so that the various bugs are squashed. surprised there arent more sega-loving devs who have looked at it
yep, 100% agreed. dark wizard sfx bug still present, ntsc microcosm still endless loop and unplayable, sewer shark & make my video series have audio glitches
still solid but very much not the same as say, the NES core, or the reworked genesis core
in other news, if an SD card is about to fail, does it start to get slower when saving? i noticed last couple days that saving to the sd is... slower
yeah that can happen
also check to see if it's full
if you are above 90% or so, it can get a lot slower
51gb available on a 256gb card, so it's filled 80% to capacity
I had a launch Saturn and never played it.
Never rented it or anything.
I don't know if I read the reviews on it or what.
I will recompile the 32x core too, as they are some changes with the SH7604.
Most the changes on the SCSP changes are very interesting.
how is the passrate there now?
Waiting the nighly release to test !!!
thank you
I’m guessing the sound is now basically perfect after srg320 got the SCSP test rom and source
I'm waiting for the end of the compilation, for launching some tests.
lips do be fixed
Run! The! Test!
Run! The! Test!
are you fucking kiding me
We have a winner. 👑
incredible
Even better than Mednafen.
in one update, that test software and srg320 have achived the unachived
So the actual croNSF works now?
Yeah, thanks for facilitating, @ripe valley and well done srg320!
Holy crap, it does work! That's really neat!
Oh wow. Ain’t that some shit
Second test within 5 mins.
croNSF works.
These are the sound issues:
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/37
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/162
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/172
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/216
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/232
Maybe they're all fixed now
I use Super Puzzle Fighter II Turbo quite heavily, seems to be isolated to some (old) RAM users.
Bug! should be fixed if the changelog is correct.
Sakura Taisen 2 too but I can't test at the moment.
Anecdotal, but it seems like I have to reboot less often (so far, zero times) to get disc loads to take. Before it was once every couple of swaps.
Bug Sound is correct now. But i notice in sega rally when i hit the wall (i was in mountain stage) i did not have any sound of the collision. Can someone confirm this?
ive just played a bunch of rally netlink edition
not one instance of missing collisions, and i suck at some of those winding paths on mountain
so i make them a lot lol
i've got a 3.0, 2.9 & qmtech setup for reference
all this was on the 3.0
Whoa damn. The core is more accurate than Mednafen now?
I just try again and all work perfectly.
Now i consider personnaly the core as a real solution for play my saturn game. All my games are working now 🙂
At least on the SCSP part with the last results.
Right
I don't need to reboot since last week revision, even after 25-30 games launched.
How they hell did he do it in one release, crazy
Right and knowledgeable people who know each other, in the right place, at the right time.
Add 90% of chance and this configuration will happen.
Like every project.
This is crazy! 
Sorry if you felt I was undermining your contribution
Absolutely not.
The real heroes are srg320 and celeriyacon.
I was just the chance part here and also that I could communicate with the 2 developers.
srg320 is insanely good, fingers crossed Saturn hasn’t burnt him out and he keeps going after
He's still pumping out fixes at a high rate, I see.
I've got to keep gathering PC-FX info, maybe he'll pick that one up next. 😉
I'm currently listening to Radiant Silvergun BGMs (latest Saturn core build), audio is clean with pan/sustain/reverbs no clicks or pops or whatsoever, also the sfx are way better, just from the main screen where you select game/options...amazing job! I'm lazy to setup my real Saturn to compare but from what I can hear we are here...😍
But muh 3DO! 
Would you care to post this when it’s ready?
He posted it here:
where can I download this test?
I will see with also some emudevs at a later time with a future updated version of that SCSP test.
Today was already pretty crazy but it ends well here. 😁
Thanks a lot!
Accuracy and compatibility is getting so close now, excited to hopefully see some of the longstanding missing features addressed soon
ie. 480i, lightguns
(Haha, totally agree that accuracy trumps all)
I think virtua cop is such a clean, bright and nicely paced lightgun game, might be my favorite
It's always difficult to rank them especially when there are more complex and varied ones on the dreamcast but still
Maybe it's just nostalgia for a very specific lightgun experience.. do you think you get the "full" lightgun experience with a mister+dreamcast combo or are there any glaring omissions?
Ps2 has a few fun light gun games
Also Wii, unironically, as long as you don’t mind IR
I was kind of hyped about the wii but weirdly enough I was never too fond of the lightgun games
It's serviceable but I honestly prefer controller aiming to serviceable IR aiming
Yeah the aiming (and the entire concept imo) isn't too great, but resident evil, house of the dead and dead space are fun shooters. I like to use the zapper for those but I'm not sure if that's an objectively worse way to aim.
I played tomb raider (Europe) and i noticed some transparent pixel on Lara's head. Don't know if it's normal.
Yes , it' s normal
Don’t know if anyone else noticed but there are strange, random sfx in Radiant Silvergun from the first level now. Sounds like random weapon sounds.
Noooo, not a sound issue 
I need a confirmation, but the fix for Black Dawn on Saturn could also fix the boot problem on WWF Raw on the 32x.
For Saturn, it seems missing right configuration for Aspect Ratio
We have just 4/3 and 16/9 but normally is this kind of configuration for other cores
Aspect ratio,Original,Full Screen,[ARC1],[ARC2];
didn’t hear any here
I didn't heard anything wrong during the tests, but I could retest a little bit today.
I went back and compared the current unstable to the 20240808 core. The only sound effect that stood out to me was during the first boss, there are a few minor homing shot effects (sounds like them) that occur and then occasionally during the stage leading up to the second boss, MIKA-L. It's very noticeable during its appearance rising to the fight, the same timing as the screeching used to occur long ago.
Hmm I thought the framework was updated for Saturn
Maybe that part needs updating
I've found a pretty important bug on Princess Crown.
There is a regression somewhere on the VDP code.
Now, when did it appeared ? 🤔
Last three VDP2 changes were 28th June, 16th June and 20th May. Hopefully that helps to narrow it down
I'm guessing the answer is no, or it would already be in use for this, but is there a similar test to the above audio one for VDP1/2? That would sure help to prevent regressions like this
It exists on SEGA side, but can't be used if we want clean room RE.
And the tests can't see that kind of regression.
Like, it exists some testoms for the 32x too. The core could pass them all, but bugs remain tough.
You need to use it as an indicator in development or quick test screening method only, not immuable truth.
Some tests are false too, like with the testrom on the NGP(C) CPU.
That's why Jotego had some troubles when developing the core.
right, yeah thinking of what we do at work for the game engine I work on where we pretty much have a DX12-like HAL over all of the underlying rendering APIs we target, and yeah, you really need to write your own tests essentially as you find new issues, and of course things still end up only surfacing on specific hardware in the actual games
"Does the tests are valid with the current knowledge on a system ?"
I suspect that VDP1/2 are now where the majority of any remaining issues are
That's also why I'm waiting patiently on a future version of the SCSP test.
But we should not stress the dev about it, it will be done when it's done.
actually have insane respect for using real games as test cases, I couldn't imagine doing what we do at least without very cut down unit tests and stuff like that, although yeah much harder to actually write software for saturn than for modern platforms
(and of course we still use real games as test cases in the end lol)
and in the end we are also deciding what is "correct", so very different and overall much easier lol
I'm doing some alpha and beta testing for emudevs since like 30 years now.
And that's something that changed all through the years.
Passing from using real games for tests to creating/writing unit tests when developing an emulator/simulator.
Writing unit tests is a good way of codifying knowledge and isolating behaviour, so it doesn’t surprise me
In an ideal world, that’s all you’d need and would speed development massively, but I guess we’re a long way from there
I'm not the smartest of the basket on that kind of stuff (coding unit tests), but discussing and joining people could help, even 20 years after.
it's also pretty much impossible to write unit tests that cover every edge case and odd behaviour, you really just need to do as much as you can and then yeah, verify in the real deal
Yeah, that’s also true
Wish I wasn't so busy during the summer so I can continue vetting the library for more edge cases.
There are still a lot of games that haven't been vetted for problems, mainly a lot of the obscure Japanese only stuff.
So, @naive whale... my takeaway from your latest vid is that the Analogue Pocket needs a 15 gallon FPGA? 😏
20 gallon plz
I've been testing some SEGA Saturn games with the latest build, and I think I found a shared bug regarding three games.
Guardian Force, Magical Night Dreams - Cotton 2, and Magical Night Dreams - Cotton Boomerang all share a bug where they do not respond to any input. It has nothing to do with my controller being broken or configured wrong, as other games respond to my inputs like normal.
But just to double check, can anyone else test those games out to make sure it's nothing on my end?
Wait, it turns out the "3D Pad" setting in the input option is causing this problem.
heh just like a real 3d pad
thats why they have a switch to act like a normal pad iirc
So many shmups
Not sure that's how you do a translucent shell 🤔
Saturn already had the perfect aesthetics, this is criminal
Conflicted
Maybe they are shucking Saturns with trashed shells
OK, so the idea is to pair it with SAROOOOoooo
I wonder how they are splitting video for the add-on display
Not sure whether that includes the Saturn board or not?
Looks like the expansion port is blocked, thus no Movie Card
I prefer the original design and don't like damaging components on the motherboard
in these modifications the pins from the power supply are cut, seemingly a small thing but nevertheless
Are they cut and not juat plugged?
I have seen before that they were bent to fit into this housing
pins are too long to fit into this case
Interesting, never noticed that the mounting hole for the power cord would be lower than the pins
Might be the angle, but that looks flatter where I can understand the pins being in the way
here they are already cut
My bad, completely missed that they replace everything and not just the top shell
i've got one of those, without the screen, its neat
i kind of assume for the price they're charging they can't afford to be taking the boards out of good condition saturns
Finally tried out the latest unstable Saturn core. When I thought it was already great it gets ever better! Perfect-ish bios sounds now, and the core even works on Antonio Villenna's 4 chip sdram to boot!
Are they injecrion molded? In the picture it looks kinda fdm printed...
is the movie card implemented/supported?
what is this abomination
If someone bought it for me, I wouldn’t be mad but I can’t see a situation that it would really be useful. I’ve never been out of the house and been like, I just really need to play Burning Rangers on a tiny screen.
Not sure I'd feel comfortable using that in public, that much circuit board on display is unhinged stuff
All it needs is a timer in red numbers on the screen 
We need to go deeper.
Next battery of tests in progress.
Mednafen is striking back.
But not for too long.
The current core as of 2024-08-17
Mednafen as of 1.32.1
Wouldn't be surprised if this got quickly fixed too.
i'd be pretty shocked if the movie card can fit in the remaining ~5% of fpga space
Maybe with the ARM ?
maybe? idk many have speculated using the arm for something almost no-ones had any success
I won't see any good news about it, with only 5% of the FPGA LUT available.
It's already quite complex to compile the core right now and let the compiler optimize the best route.
Maybe with a SNAC adapter, but the movie card is so niche I doubt there would be much of a demand.
thats the other problem there's not a lot of games that benefit
SNAC bus is too limited.
yea was just thinking it would be cool to be able to load VCDs hehe...perhaps with CD-i some day
It will be tricky also for the CD-i core.
there was that one attempt to make a hybrid amiga core that sort of worked? so its not impossible
I'm no srg320, but the priority should be to be as accurate as possible on the chips implementation as possible.
As it could gain for every program on the system.
yeah for sure
From what I've already tested since the last 2 years on the core, it remains maybe 2-3 major bugs on the SH side, 1 on the SMPC, 2 on the VDP (at least).
We could be surprised to find another ones.
https://www.youtube.com/watch?v=OgNuDLk7xnI&t=1921s
the movie card does not seem to be very interested for the games, and from what i have read on reddit there is a patch version for lunar where the fmv are better than the mpeg one (which seems to have been poorly encoded)
Episode 363 - The Sega Saturn utilized expansion ROM, RAM, and even video cards to enhance some of their games. In this episode we look at each of those games and what the expansion did for each title.
0:00 - Intro to RAM and ROM carts
1:46 - Astra Superstars
2:50 - Cotton 2
3:51 - Cyberbots
4:53 - D&D Shadow Over Mystara
5:38 - Fighter's Histo...
Technically only one game ever needed it, and that is dubious anyway since there is also a standard release of Lunar The Silver Star that doesn't require the movie card.
I initially thought you wondered about the movie card for the portable saturn, as if you need to watch your cd video collection on the go 
N64 dd has f-zero map making which kind of redeems it imo, anything like that for the movie card?
at the time? VCD porn. now? no.
Nice! I see srg320 reacted with 🎉 on the github issue 😄
@ripe valley the test goes to the end ("Done") but for the last test it took some times 🙂
That's normal.
Sorry, I've uploaded the wrong snapshot, good catch @marble laurel
I've changed the snapshot with the correct one.
thank you 🙂
Hey, you don't want to play Mogitate demo discs??
The FMVs look about the same quality-wise to me with the translated versions. The MPEG one uses more of the screen but that’s about it. The biggest loss is just the added items you miss out on by not playing the Complete version. Like there is a thing you can get towards the end that allows you to watch the fmvs again.
Current flickering issue aside, is the Saturn version of Grandia really much better than the PSX version? Seems like there are some texture issues on the PSX, which don’t look too significant but that’s really all
nicer battle backgrounds/fields
The smoke makes more sense on Saturn, because it's blended. On PSX it's multiplicative, so the smoke looks like it's emitting light
The ground texture is pretty noticeable
PSX needs to tile it
Thanks all 🙂
I need muh english voice acting! 
Does only the PSX version have that?
Yes. Well the new HD remaster also does since it's based on the PSX version.
I don’t need no stinkin’ remaster
Trust me. Nobody needs that remaster. It's terrible.
Did it make money for the shareholders?

If it did, then that’s why it exists
And if it didn’t, that’s why they won’t make Grandia IV
TIL there’s a grandia 3
Not only did they apply a horrendous looking smear filter over the pixel art in the remaster. But they weren't even consistent with it, leaving some parts untouched. It's that bad. These are screen shots I took myself during my play through of it.
Ewww
I honestly love Grandia 3 for its battle system. The story and characters are terrible, but the gameplay is top notch.
Grandia 2 was also broken with textures that didn't load properly. Just look at Elena's face! Even Ryudo looks shocked!
Main thing I notice with the PS1 version is how messed up the ground textures are in the first town
The differences between the PSX and Saturn verions of Grandia become less apparent as the games goes on imo. People love to obsess over the ground textures in the first town and the water, and you really don't see water all that often for the rest of the game
in the end the one with the faster loading times would be the one to play
The textures on the Saturn do look better, but I don’t think the PSX version is completely awful
That’s kinda why I asked. If that’s all the difference was, I could live with the PSX version
I think they are mapped improperly. The Saturn version's roads makes sense, where the PSX is just random. Based on what Amnesiac said though, it may be the worst thing which is pretty minor (depending on how you feel about 90s English dubs too I suppose)
The switch version of grandia is the best one
Spicy take, but hey whatever makes you happy
This is grandia 2
I first played it on the dc
Wait nvm
My bad
If it makes you happy, it can’t be that bad
Then why the hell are you so sad?