#Sega Saturn
1 messages · Page 55 of 1
It would be helpful if somebody clearly stated that it works (with redump set ?) when not using CHD
I suppose the fastest way would just be to get the games as bin cue and make your own chds from those and if one format works and the other doesn't then that would clear it up
Well it was established earlier in the thread that CHD doesn't support the necessary indexing in those games.
I can do that, or try
So in theory, all issues should be validated against original BIN/CUE
thats how we generally tested everything on psx core
I guess there are still a lot of faulty CHDs out there, created with older versions.
chd compression format looses important but obscure metadata
mister users:
i’ve found that using chdman to revert the file back to bin cue doesn’t fix the issue
the data was lost in the compression
just get a clean bin/cue
the other thing is donmt use any old chdman only use the latest direct from the Mame release
No metadata is lost in the CHD
thats the whole point of the CHD format
it was in this case, due to the older chd format not supporting it
but the latests does
mine might be quite old, cause i sure as heck couldn’t get the game to play right after compression
/decompression
hence only use the latests CHD man and not one you found on some random website
This!
hey, i love randomwebsite.com
Or MOMS
I'm doing a test right now with the latest chdman in releases
In my testing it does not retain any INDEX past 01
if it does lose Metadata then file an Issue on the Mame Github with a repeatable series of steps
what if I am lazy
it wont be fixed by bitching on a Discord
what if I keep quiet and just use bin/cue
Yeah, that’s not technically true. No data is lost, but metadata certainly is. In theory you can go back from a chd provided you have the original cue file though - but recovering the original cue isn’t possible in the case of more than 2 indexes
bin /cue is inferior
if you can prove it raise an issue in Mame
It’s well known - there’s already an issue about it
In the Mame Github ?
If you search my message history I had lots of discussions about chd several months back where this kind of thing was discussed
Thanks @mortal mist
Okay dude, don’t believe us if you don’t want 🙄
in the end you only need to have like 10-20 games that you'll need to keep around in Bin Cue format
I am asking does it still happen
Cuavas from MAMEDEV said in regards to CHDMAN:
"not all TOC and CUE directives are supported (IIRC TOC zero fill is another thing that isn’t handled)."
so yeah there you go
if only I knew what that meant
oh
and if it is then probably best to raise a new issue
2 year old bugs tend not to get looked at
yeah lmao they sure don't
to clarify, that wasn't a joke at the expense of Mamedevs. Like I don't look at bugs that are two years old. Development often moves so fast that even a month old bug needs to be retested to make sure it's still valid.
Monster Slider out here with its 69 tracks
If only it was a Too! year old Bug!. Then it would gain immediate attention for its extra cool factor.
Ahhh so when you say weird controllers, that includes something like the Saturn 3D pad?
looks like
is a fix attempt
that was 3 weeks ago
so within the current release window
Ironically that PR closes an almost 5 year old issue. So 😄
as in all emulation. There are a finite number of devs
none of them get paid so you take what yiou can get
Thanks for the response arnrh! Guess I’ll start with Snax64 since I want to use the 3D pad and possibly a lightgun someday.
No problem at all. Happy to help. Hope you have fun!
Thanks! I definitely will! Just finished putting together my RGB setup and it looks incredible. All I need now is the ability to use my controllers and I’ll be set for a while.
Snax 64 adaptors also fit the reflex adapt
It's still open though
Snac is generally annoying as you cant run the menu via it
Now, even if the CHD compressor in MAME were fixed, that still wouldn't mean that:
a) random users would be using a working verison
b) the decompress in MiSTer would have the corresponding decompress fixes in
Random user needs to be educated to not use any old thing they find but to go to the source for the latest version
Okay, so I take it you have a CI pipeline setup to recompress your library of games on every mame release?
In any case, we arrived at this point due to a user filing a Saturn core bug, which turned out to be unrelated to the Saturn core, and seems to require fixes in multiple different systems in order to work.
No because I keep my CHD up to date and so dont produce any
You don’t produce any what? CHDs?
I don't use CHD so I prevent encountering the issue
yes I dont create any CHD
And currently Mame doesnt need the fix to run any of its current CHD Arcade games
Honestly, I'm just using whatever CHD Man release there was when I needed a friend help me get it working on my Mac. He had to write a custom script for me to use in Terminal. It works, and I've never had an issue with it over the last couple years since I started using it. But I'd never be able to get a newer version working on my own.
Its released Eevry Month on MameDev.org
Well, the point is... don't use CHDs on Saturn - for at least the games listed in that issue
Unless they made a native Mac version, I'd never be able to update it without help.
Even if a new version came out tomorrow, people would a) need to know to update their dumps; and b) the core/MiSTer would need updating to use it. So @safe trail’s advice is the best here
Whether you should or shouldn’t use old versions is somewhat irrelevant imo
I was away earlier as I had family business.
So, I've tested the games in CHD format for Space Jam, Monster Slider and Taito Chase HQ this morning.
The CHD files were done with CHDMAN 0.243 from multiple BIN+CUE format.
The dumps were realized from my personal dumps (original Saturn discs), with the same checksums than those in the Redump DB.
On the core, we have some stutters and freezes when the core tries to access to multi-indexed tracks.
With the original BIN+CUE files, at least for those 3 games, the issues don't appear at all.
its highly relelvent. Using Old versions just leads to issues with old bugs that have been fixed
Did you read my point a)?
thats the users responsibility
Can you read, or are you just trying to be a fucking know it all and have an argument with everyone?
Lunar: Silver Star Story Complete (MPEG Edition), this requires video cd card + hisaturn. is this something we could see work or is it possible to get it working?
Mostly improbable at the moment, use the regular version (or the PS1).
okay, was just browsing a romantic cd site and it caught my eye
Very unlikely the core occupies almost all the FPGA. Adding in the decoding HW isnt going to fit
It doesn't work at the moment (boots but doesn't get far due tot he lack of an MPEG card), probably not going to get added to the core TBH. I own a Saturn with an MPEG card and you're not missing out on much, follow zet-sensei's advice and play the PSX version
And yeah, the PS1 versions of the Lunar games are quite good actually. And there are patches that remove the damage that Working Designs did to the game if that stuff bothers you.
Maybe in a larger FPGA in a future FPGA console
or maybe not
Nobody seems interested in writing MPEG decoders
@burnt matrix
Are you still playing Princess Clara
He got sucked in 😂
I used my MPEG card once to watch a VCD of Thunder in Paradise. Worth every penny 😅
The final section of the game has like a Giger look
yeah, i kinda figured it was a no-go, just wanted to confirm i wasnt missing something being enabled or if it was just impossible. lunar is the only game id have been interested in trying anyhow and there's clearly better alternatives anyhow
Hmm... MPEG 1 has a higher likelihood of getting implemented than MPEG-2
but not on this core, on this FPGA, as it's pretty full
https://new.reddit.com/r/SegaSaturn/comments/13owbr6/lunar_normal_vs_mpeg/ doesn't even look that good tbh
FWIW the fan translated saturn version of Lunar without the mpeg card has had improvements to the FMV so the difference between normal and mpeg is not that great
is one of those games people get all upset about and then even if the HW is added would probably never play
good info @shadow merlin keeping that in mind
ha, i had no idea anyone was even clamoring for it
in any case, this satiates my curiosity
It's a pretty popular game and the Saturn's MPEG version is arguably the best version, if only by a very small margin
Can you blame them? Heavy lift for a few titles that use it
It would probably be a good idea to pin SRGs list of multi-index games
so when people 5 months from now come in with their problems for their Nanatsu no Hikan playthroughs we know where to direct them
Craboid boss
Yup! Completely agree. Got it pinned right now but thank you for calling it out.
Feel free to edit my post to make it clearer if that helps
I’m on my phone otherwise I’d do it myself 😅
I can't, sorry
Ah, okay. I’ll grab my laptop and do it
I love how there are random cute animals in the chaos
I've left the list too this morning.
#1046941029296779344 message
Purikura Daisakusen (プリクラ大作戦, Purikura Great Tactics) is an arcade game developed and published by Atlus. Purikura in this case is an abbreviation of "Princess Kurara" of the Power Instinct game series (not to be confused with the Purikura arcade machines by Atlus), who stars in this action shooter. It was released in the arcades in 1996 and rec...
Hope that's okay. Let me know if you want me to make any changes.
That’s perfect, thank you!
I use the 8bitdo DIY mod kit on a real Saturn controller
I’ve also replaced the crappy switches with really nice OEM-like ones
We attempted a Saturn Bomberman mini-tournament earlier with the younger ones in the family, always fun.
And after that I showed them some Saturn games on the MiSTer.
With the exception of not having a home button, works quite well
If you want chaotic anime shmup, this one also
Not at all. Just explaining it to others,as this topic comes up from time to time, and I still have no desire to make one myself.
Lunar MPEG can get in the queue behind Shrek on the GBA 😆
i think i still have a matrimelee mvs poster from back when i used to have a big red. wish those things werent folded. would be a nice one to frame
where it belongs
😄
Doronjo-sama!
It reminds me watching some episodes of Yatterman during my childhood.
Game is also on PSX and probably has fewer dithers
Aside from the dithering on the entire image
Which can be disabled using MiSTer FPGA!
SaturnDay over on #share-media
Just want to say what has already been said. I had v2.5 ram and upgraded to v3.0. Huge improvements in the Saturn core. If you are on the fence with a lower version buy the v3.0
interesting
So for the CHD thing earlier, we don’t know what version of chdman is needed to avoid this? Or if you’re using it from the MAME install from within a year, should it be fine?
No, it seems that no version is suitable at this time for those games
you must use the games as-is, not CHD
...or don't play them
Wait I Missed it what games are borked on CHD
#1046941029296779344 message
At what point does Dark Savior get messed up from CHD? I've tested it before without issues in the early game at least.
Damn
Nobody knows, as far as I know. It might be fine.
It loads fine for me but has some juttery FMV. (Ed: present on bin/cue as well)
But 'works on my machine' is meaningless and I trust the math folks are doing.
Both CHD and bin/cue have some rough sound artifacting.
Yes, I'm one of those melodramatic fools who kept both bin/cue and chd dumps.
Wow, I haven't tested Dark Savior in a while...it's looking REALLY good!
Bin cue for two games is not a problem in the whole shebang of it all 👍
Looked like a lot more than two
GOOD games
Well yes, but only two that I play
ohhh
Good is subjective 😉
keep your bin/cue of minnesota fats - pool legend so you can experience this hidden gem
a critical title in the saturns library
Got my new ram stick from MA yesterday, think it fixed most the sound issues in radient silvergun, mostly the soundtrack cutting out and some other stuff.
Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (English v1.04)
wont load for me, says cd drive open
2.9, single ram
latest unstable
hisaturn bios, either auto or japan
Do you have the ability to try a different image? The one I have is loading fine, but I've had discs in the past that had that behavior. A different image fixed it for me.
will try
Game loaded up for me just fine on my end
was a naming issue with bin / cue
checked cue, renamed and shortened title
almost didnt think of it but windows told me the file name was too long to send to recycle bin as I was about to delete the files and i thought maybe i should check it out
issue courtesy of romance
Glad you got it sorted!
me too, now i can proceed to probably never actually play the game. :/
I have 2.5 ram and this build works flawlessly (except for sound glitches) Saturn_unstable_20240227_07098f.rbf
'
/new
Is the official Saturn core supports direct video, using laserbear MiSTer Direct Video to Component Adapter? There's rubbish image when I load the Saturn core. Other cores is working fine with the direct video component adapter.
last i checked his uses a rankie adapter. i don't know why he chose that particular one, but the last i read that adapter had some compatibility issues
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
it's literally listed in the ones known not to work
but maye they changed the chip in it
Most of the cores works with his adapter but not the Saturn core unfortunately
The most recommended and supported direct video adapter is the design by MikeS. Others sadly have compatibility issues with certain cores that can't be fixed.
Most vetted vendors by now supply the MikeS design.
also saturns 480i output is still weird, you might just be seeing that
I do feel bad for those that were early adopters of direct video adapters. There wasn't really a set standard for a long time. MikeS's implementation was the best we've had so most core devs now directly support it
the laserbear one is just for component video its not doing the new MikeS stuff
Revolution X is driving us nuts at the moment on beta testing sessions.
That's not even a game I will play regularly.
I haven't been able to try the new core srg linked in the GitHub yet. Have you?
Yes, I've done a report on the issue tracker.
No changes on my side.
I think I've covered all the bases during the tests.
I'm still an hour or two out. Oh, I didn't see a reply. They usually go to my inbox
Lol, it just came in
There’s a visual bug on that Tenchu muyo game
Easily reproductible ?
Yeah, always happens to me. Start a new game and there’s a camera zoom that looks distorted.
I’ve been too embarrassed to report it lol
That's not a bug on Yakyuken though.
what’s that
Yakyūken (野球拳, lit. "baseball fist") is a Japanese game based on rock–paper–scissors. Three players compete. The host cries out "Play ball". The contestants dance to music played on the shamisen and taiko. The host chants "Runner ni nattara essassa." ("Hope the batter gets to run"). The crowd cries out "Out! Safe! Yoyonoyoi", as the three ...
Rock paper scissors for perverts.
Rock paper scissors?
OH LMAO
no the tenchi muyo game is pretty normal outside of screaming anime people. People recommended it as a cool puzzle game to play.
Like some tried Miniskirt Police.
Noooooooo don’t credit me LOL
I tried the test build (for Revolution X) from srg320 on SEGA Rally Championship.
Flickering fest on the textures during gameplay.
But those are the only games you play!
Especially your favorite, Magic Knight Rayearth!
For me works fine 🙂
nagic knight rayearth is a gem
unworking design patch
hoping to see this game to completion
I see the texture flicker problem started with core 20240417 along with changes for vram
I see it every time I finish a race and the car starts flashing
Works ok with 20240409
So, previous builds have some problem too ?
Yes I thought it was ok , but I noticed more bugs , especially when you play from a first person perspective
Could someone open a regression issue on the tracker about that ?
I need to leave for today.
Thanks.
Same for car on Sega rally at the stage end
Yep. The bug even made it into the newest VGE Saturn video. Hehe.
So what's the current state of Sega Rally? I've seen a lot of discussion, and I'm just trying to figure out how much of the problem is my 2.5 RAM, and how much is the current core. I managed to finish about four race segments before I got white-screened.
I did see that texture flicker as well.
Maybe you could also put this video in the bug report for Sega Rally on github?
done
thank You!
Does the core support the 3D Controller via SNAC already?
Yes with a 'but.'
3D Controller in 3D mode only. It will not do digital currently. So you can only use it for games that support the 3D controller in 3D mode whole cloth.
A regular digital controller works over SNAC, though.
For fully featured SNAC support, Blue1's core from about a month ago still works. But SRG will likely have it more ironed out in upcoming builds.
Awesome, I just ordered two 3D controllers. I already have a digital one.
It's the BEST way to play a number of games. Burning Rangers, in example. I love it. Analog trigger support is amazing in racing games, so I prefer it to the wheel, too.
How does one get the serial input to show up? Got the latest core from update_all, snax64/snacv3 plugged in with a controller, yet I see nothing beyond the controller type selection.
My thumb is killing me trying to play Nights again.
Grab the latest build from #unstable-nightlies instead, I don’t think the current “stable” build had SNAC support yet
Ah, gotcha. That sure would explain it. That link does say "No Access" - wonder if there's a role I need?
Yeah, you will need to opt in using the channels and roles tab
Yep, that there did it. Thank you.
What’s new in the Saturnhood?
Another day of me contemplating an impulse m30 buy when I have a perfectly good working Dualsense and 8bitdo ultimate 2.4
You should, it’s very comfortable
I actually prefer it over most other controllers because of the 6 button layout
I mean how serious are you about the MiSTer? Hoarding controllers is the next step in MiSTer owner evolution.
I have an M30 and it's great for Mega Drive and Saturn
it is a great complement to the DualSense I use otherwise
Same here.
I should raid my garage for sega controllers since my ironclad has a SNAC8 port
I have a bunch of Saturn controllers and a bomberman multitap but they’ll all need to be cleaned
A white 3D controller barely pictured here
That’s cool, what’s a SNAC8 port?
I think it’s SNAC broken out to an 8-pin Sega style serial port? or at least I hope so, it kinda came with the ironclad and I haven’t really thought about using it til now
That’s awesome
damn I’m looking up more details and it seems like it needs forked cores, which I’m not that interested in using. I might see if it’ll fire up without them and if not, I’ve always got a regular SNAC port
or maybe it works fine? fuck it, one more thing to experiment with
“SNAC8 is an extension of SNAC6 (IO <= 6.0) and SNAC7 (IO >= 6.1). So it has same zero lag. It also works with official cores (but without OSD control and one player only).” nice, time to raid the garage
how are loading speeds in the saturn core? any difference between single and dual SDRAM? i assume it'd essentially be like an original optical drive with no seek time. think there will be any options to improve load times like the SAROO has?
No difference between single and dual, load times seem normal but my last experiences with real Saturn hardware were in the late 90s so who knows
Been thinking about this
Is it possible in a hacky way to do this by applying the 3d pads triggers to values associated with the right analogue stick x and y axes
thanks for the info. some saturn games aren't too bad with load times, but others are a total slog! sonic 3D blast comes to mind
Yeah, I use direct video connected to a crt via composite through YC, and it works fine except 480i which displays like 240p.
I have a rankie adapter, but it's not the best one for me.
Just came home, I've seen a test build for @drifting frigate and myself.
The build is perfect for Bust A Move 2/Puzzle Bobble 2X & Revolution-X too.
Today could be another Saturnday if srg320 publishes those commits. Stay tuned @naive whale and @old pasture
What commits? What did I miss
Thanks.
We are finishing to test a version for srg320 today with Andy D.
Check the revolution x bug on the GitHub
Ahh I see. I’ll keep an eye out. But I’d run it tomorrow. Just did Saturn Sunday
This will fix Revolution-X (the music was cutting off multiple times during the intro and attract mode) and Bust A Move 2/Puzzle Bobble 2X (some jingles were missing when we are winning/losing a round).
Nice.
awesome
do you think interlacing can be fixed soon? thats the only issue i'm even noticing day to day anymore
Does it fix the issue with Magic Knight Rayearth?
Wonder if the flickering in SEGA rally is also fixed
Yeah but the issue in Magic Knight Rayearth is more severe
I don’t know it 😅
And I can’t see a GitHub issue, unless I missed it while scrolling through
Didn't had time for testing earlier, we will see with the unstable build.
Surprise!
@hearty marten Do you know the Magic Knight Rayearth issue?
Disable SCSP debug options
Is the core in a mature enough state that srg is phasing out the debugging tools?
Disable SCSP debug options for "normal builds"
fun stuff
haha 😄
||I apologize to anyone who thought I was serious lol||
I've been playing through magic knight rayearth, never played Saturn version. What visual issue have I not been noticing?
Everyone looks like a small fat child. It’s very distressing.
It’s 32-bit, they can make larger sprites!
It's always time to mention Robby on the issue tracker. 😏
Easy peasy
Oh okay I was just browsing github issue trying to find it lol
Looking like a small fat child is my personal aesthetic so I didn't even notice
As a 42 you man I'm sure everyone else does tho.
This build seems to have fixed a couple of missing sound glitches I was having - the Sega Rally start/ignition sound and some missing sounds in Space Harrier
coming from a man whos been described as "cottage cheese in human skin" thats bold (kidding I love you but it was too funny not to write)
lol “cottage cheese in human skin”? Oh my god that sounds like a horrible movie monster lolol
in my head what would be more "fat" then the texture and chunkiness of cottage cheese poured into a human mold. Ripples, chunks, divots...the whole fat aesthetic 🤣
CAS latency changes could help for some SDRAM chips.
yes, helped for my older v2.5 single sdram
more games start, those that did start before now have sound
sadly, cotton-chan still crashes for me 😦
Whoa! Crappy RAM fix commit 😱
thats the one thing I never say in videos...maybe 2.5 will work better
for every ONE comment I get saying x core fixed 2.5 I get three saying no change
dont FPGA cores just grow on trees
were just waiting for them to ripen
You’re 100% right but for an ignoramus like me all the games I play are perfect. Obviously they aren’t which is why I’m grateful for the testing and super fans calling the issues out.
But damn it’s so cool to play Saturn
but you made Wood. You know these things
Hopefully there won’t be a hardware ceiling to completion like there was for the N64
N64 is perfect. We just need a patch for fixing conker 🙃
Couldn't agree more. MiSTer is wish fulfillment for me in nearly every way.
jUsT gEt RaRe RePlAY
I mean, you should get Rare Replay anyways it’s so good lol
If it doesn’t run on MiSTer there’s no way it’s any good
No change
What’s the Sega rally flickering?
Wait I’ll find it on GitHub
I’ll be better about that lol
Damn nice bug, with videos and everything!
Not only SR
Unless it's a future core in the making. Then it could be good.
This probably applies to more games
I notice that in every saturn games when there is Big screen transition (for exemple just After Sega logo are After a loadin screen) i have some artefact on the screen transition during few frames (i assume that normally it must be a black screen). This is very Quick. But everything is ok otherwise. I dont know if it comes from the core or from the system
Just by curiosity, no changes on Time Gal/Ninja Hayate.
It's a Freudian slip.
I think it's the same situation as with the PSX, which is why the Black Transition option was created for PSX
Do we have issues parity for both 2.5 and 2.9/3.0 RAM now?
Those would likely be related to the scaler not dealing cleanly with resolution changes. Inserting a black frame was the workaround that FPGAzumspass used. I'm not sure whether any other cores are doing it though
I'm using HDMI output.
yes, scaler on HDMI
That topic was discussed some days ago with birdybro on the PSX channel.
video exported...run tomorrow
srg320 is spoiling us! I can only handle so many Saturndays a week!
lol who added that as a sticker
I assumed it was you!
Check the file name within the .cue file matches the actual file name. If using bin/cue
no fix on multisystem ram with this core, sega rally is still a mess, dropped music and sounds, white screens, sound effects that continue endlessly.
You got me!
lol sorry
Virtua Fighter Kids still won’t launch via mgl 
I had the same issue on my MMS with the redump bin/cue. But the CHD dump worked for me, you should try it
I havent tried todays core, but it worked on previous for me
Huh, interesting, I’m using chd, but can try a pre-made chd and see if it’s any different
@ripe valley good news! No more slowdown during DoA fights. Tested with today’s dual ram build. I must’ve done like 15 straight matches in a row plus practice mode.
But not sure if I just got lucky, so I’m hoping other people can corroborate.
all that jiggle held up huh? 🙂
Kasumi kicked my ass lmao. I was playing as Jann Lee
I did beat the singleplayer though
So, 3d-pad mode for generic/non-SNAC controllers is already implemented on the core, just it's not supported by the MiSTer framework?
Or does it also need to be implemented on the core, it's just not possible now.
@safe trail I don't feel this was ever answered well enough but I highly recommend converting your redump bin/cue's to CHD's yourself. Updates (The last couple years actually) fixed some CHDMAN bugs that caused a number of audio bugs.. Highly recommend collecting the latest chdman with a copy of the latest mame and converting them yourself. It's stupid easy
I am disinclined to believe CHD is causing issues until it's proven newer versions of CHDMAN were used
there's no telling if the person who uploaded those archives used whatever chdman executable they already had on their machine. There are a lot of script bundles shared on the internet that convert bin/cue to CHD that have super old chdman executables included
Very interesting. I converted mine in August 2022. I don't have any issue for now. Is possible in chd file to see the chdman version used to convert them?
seems good here too
yeah, it's much better
but not perfect
Oh damn
no difference for me. I can't even get into a race on the recent builds, white screens after mode select. Still runs if I go back to a february build, but has the same old sound drops it always had.
that sucks. You will be happy to hear that Ultimatemister is going to sell new horizontal RAM modules for the MMS. I have the first on they way to me 🙂
Hooray!
yeah, I was happy when I saw those. I'm still hoping the core just works someday, but will probably cave before long
report on your results when you get it, I'd love to see how easy the process is and if it solves all the problems
Yeah, something happened with my MMS ram module when I broke it off the MMS board. So cant test todays build with my MMS until I get my RAM module
.chd of wold series baseball 98 crashed not long after a match started, comentator kept repeating a line and it crashed to bios
oooh, yeah that was you, I remember reading. Hopefully the replacement works for you
Yeah? How can I reproduce?
just spam ok until youre in a match i guess
First find a girl you really really like...
Gonna keep that for later occasion.
Better but not perfect too.
Recently I realized that my free time is spent testing various things and only on that. I guess it's time to play something 🙂
Flowers and bees.
Sorry, I meant it as a joke like “you did good but it’s not perfect DoA”
haha
But it’s awesome we have experts like you evaluating stuff
There was a time when I tested the smt1 gba translation for like 50hours in a week. It was time really well spent and I think it really made it better!
I'm not saying it's a bad use of time, I'm having fun 🙂
But I have a need to play something from start to finish 😄
Well, fair enough. I don't use CHDMAN because I'm not short of space, and I know that additional complexity can cause issues where it's least expected (in this case, rips with multiple indexes). I would recommend that any issue found on a CHD version of a game is retried with a regular BIN/CUE. Then, as you say - if absolutely necessary - retried on a CHD made with the most recent version of CHDMAN. Otherwise, you'll never know whether the issue is in the core, or in the CHD portion of the game... or even the rip itself.
So the safest thing to do is simply not to use CHDs
Never used CHDs. Space is indeed cheap enough today. And i surely don't need Full Sets from CD consoles. I use a 1 TB SSD and it's just fine.
There will be time for that later. In my experience these projects won't be worked on forever (though mister cores have been way better in that regard than many other open source projects I followed). So it's important to help out if you got the time and having fun doing so while the iron is hot.
Can you order the new RAM yet?
don't stop me I'll play something anyway 😄
I dont know, I was the one talking them into doing horizontal rams, so got the first ram outside of normal ordering through the webpage. I will test it and see if i get parity with the 2,9/3,0 users
hmm I think there is something wrong with Lara's face in Tomb Raider
screenshot?
lol, looks like sad eyes with Bart Simpson mouth
but what I really mean is something else
textures break down
maybe related to Sega Rally bug
unless that's what it looks like on real hardware 🙂
can you point out the issue? Maybe I´m blind
look at the head
the seams in her head? I thougth that was part of the 32bit 3d issues. Cant check on my Saturn right now, but I think our tolerance is lower today than in the 90s. So maybe thats why we see more "issues" now
this may be so , but today it caught my eye more 😉
without filters
Here it is without filters , if someone can compare with real hardware is very welcome. I unfortunately don't have access to Saturn at the moment 🙂
for me there is a difference between core 20240323 and 20240423
I’ll check it out
It's the analog triggers that are not supported by the MiSTer framework. So games that don't use the analog triggers should be fine. It's mostly racing games that use the analog triggers, and it's those games that don't function properly without using SNAC.
Here’s real hardware (over composite though)
Texture looks more complete for sure
Is your save compatible with real hardware somehow?
Definitely a difference imo
If anyone wants something tested on real hardware feel free to ping me!
Would love to help when I can
That’s how I felt with battle garegga for weeks…
haha yeah 😄
Same for me. Single and dual version.
yeah, you are not crazy sir
not yet 😄
Not yet, but soon! 
I don't doubt it
just pulled a fresh bin/cue of WSB 98 and no change
What is the problem with WSB98 ?
#1046941029296779344 message
ah ok , thanks!
works fine here
Most of my conversions were done with a chdman from within six months from the MAME zip. There was a point that I was converting one that chdman refused to execute and that was when I found out how to get it properly. But I would haven’t a clue how to check which chds were done with the older version, just estimating that half or more were. Thought most users preferred chds if they used SD cards.
sadly I don't know of a way to check what version CHD's are made with myself. CHD's are preferred to save space but they can come at a cost. Previous versions of chdman would convert the audio to a lossy format. Newer versions now losslessly convert it.
Also sometimes converting to a CHD has caused issues with certain games. I'm not sure the exact reasoning, but the data is technically manipulated a bit in the conversion process
it isn't a lossless compression exactly.
to my knowledge, anyway
But it generally does not lose data that is important to the operation of the game
Thus it has been generally accepted to use for CD-based consoles
But yeah, it's why most people recommend never tossing your bin's/cue's
It can't reproduce a 1to1 copy of them from the chd file
@quick sorrel plop this in a directory with any number of bin's/cue's, even in subfolders, and put the latest chdman.exe in the same folder, then run the Cue to CHD script. and it'll do them all for you
there may be a better script that keeps them in their original folders. Sorry as I haven't taken the time to really modify it. It's just what I found on a forum ages ago
it's not just for Saturn either. can be used for PS1 or Dreamcast too
as long as it's a .gdi, or .bin/.cue
Stolen!
Does the new unstable core have too many issues to be worth downloading?
the new unstable core is like @burnt matrix not really worth it but you know you are going to interact anyway!
Sigh. Yeah I know
@gloomy hedge how’s the new unstable core on your cursed mister?
ping me when the core is ready 🙂
to meet its maker
no idea tbh because I havent used it, but I will once it gets stable
It is 🙃
I can do it without even turnign my mister on... I'll do a brain FPGA of mister FPGA doing a saturn
cotton 2 crashes
no it doesnt on mine it works perfectly and with sound and music and it paid me $100 for basement repairs
damn it didnt do that for me
you should get better ram
ok
and scene
Cursed MiSTer is cursed! 
Maybe it's a MARS!
well that's a copyright strike right there
Can we not name the FPGA platform that “shall not be named” even if it doesn’t really exist yet ..
Yeah, let’s keep that in #fpga-platforms
Don’t want to distract from the Saturn testing and big conversations
that being said, tried the new unstable and played a bit of my small fat child simulator earlier (magic knight rayearth) and i don't notice any changes. still full of fat babies. also slowdown, which im not sure if the slowdown is accurate to original hw or not
Those fat babies are by design. Fat babies everywhere.
Victor Ireland humor is a bug.
by design? that's working designs!
they have the market cornered. or did, i guess
seriously though, never having played the original hw, is this game plagued by slowdowns?
or is that a core / mister issue?
MiSTer is pretty damned accurate to real hardware in my experience. It has a bit of slowdown. I have the un-worked patch and it's great. But the engine still does hiccup. Eeven on real hardware.
I need to go through and get the Un-worked patches for all of the WD games. Lunar is SO good when you remove the rental difficulty and MP buy for saving.
Actually, it would be super handy if there was a maintained CRC32 database for CHDs converted from Redump ISOs.
It would help reveal:
- flawed/non-redump source disc images
- bad CHD conversions
- outdated CHD conversions (when the format is bug-fixed/updated)
New ram fixed the Batrider core for me, left it running over night yesterday, and it was still working in the morning, no more ram rom failures
Yeah I need to play the unworked, looking forward to it.
Is this even possible given there are different versions of chdman or whatever it's called
That's part of the benefit, if a newer chdman version was released that actually produced a different CHD due to updates with the format, you would most likely want to update your current CHDs.
This would be a way to alert you to which ones are affected, as the database would be updated with the hashes of the latest version (presumed most correct).
For example, that small list of Saturn games with multi-index issues that was recently posted
If the CHD format eventually gets a fix for that, rather than saying "oh well chdman was updated guess I'll need to redo all my CHDs now", a hash db would just warn you about the few titles that were actually affected/updated
I think that's part of what they meant by maintaining
the issue is that... you'd have to run it on an entire set every time chdman updates
which is every mame version
or just don't worry about it until chdman adds support for whatever feature (if they do) and then just rebuild the ones you need to. there's not really any need to do something weird like recompress with every mame release or something
even mame doesn't do that
Don’t download chds, make your own
My CPU is so slow that it’s quicker to download a CHD that make it myself!
Sorry, you know the rules and so do I
Understood, next time I will make my own 🙂
A full commitment's what I'm thinking of
You wouldn't get this from any other guy
If you just download the CHD, you don't get to write a fun shell script to make the CHD!
I just want to tell you how I'm feeling
Gotta make you understand
so you can make a CHD from scratch? 😮 Wow that's some intense skills
also you did not just rick roll us
Never gonna give you up 
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
I'll turn you into a cream puff
I've been away from here for a few wekks and now downloaded the latest beta build. Some fantastic improvements in recent weeks! All sound issues i had in games i tested before works fine now
Awesome to hear! Love reading posts like that. 🍻
one notorious one that refused to be fixed was the clipping sound in Gran Chaser. That was my go to game to test improvements. Now with the latest build there are no issues. :-)))
I have a number of games but are there any notable recommended Saturn games people would recommend me try
not gonna lie... I've never touched Saturn
and funny enough, one of the games i tested a few weeks ago was Jung Rhythm, yeah that shameless japan only Parappa ripoff. I was like "this game will probably never get a fan patch"
and lo and behold
a full english patch was released just the other day
lol
Please say that about Princess crown next
haha
yeah its crazy. That should had been translated ages ago
That one and Nanatsu Kaze no Shima Monogatari are the ones on top of my most wanted translated games for the saturn
At this point I'm convinced all english fan translations are made to mock the fact that evangelion n64 doesn't have one.
I gotchu. This list is short to give you plenty of variety across all the different regions so you can get a good example of what's available on the platform. These are definitely not "the best" but a mix of really well known and less known games that might pique your interest into searching out other similar games on the Saturn.
EUROPE:
- Formula Karts - Special Edition (racing)
- Herbereke's Popitto (puzzle)
- Keio Flying Squadron 2 (platformer)
- Parodius (shooter)
- Street Racer (racing)
JAPAN:
- Elevator Action^2 - Returns (action)
- Gouketsuji Ichizoku 3 - Groove on Fight (fighting)
- Radiant Silvergun (shooter)
- Tryrush Deppy (platformer)
- Willy Wombat (platformer)
TRANSLATED:
- Bulk Slash (action)
- Drift King - Shutokou Battle '97 (racing)
- Linkle Liver Story (action rpg)
- Ninja Penguin Manmaru (platformer)
- Sakura Wars (strategy rpg)
USA:
- Christmas NiGHTS into Dreams (action)
- Die Hard Arcade (action)
- Panzer Dragoon II Zwei (shooter)
- Sega Rally Championship Plus Netlink Edition (racing)
- Virtua Fighter 2 (fighting)
ooh.. thank you. This is why I asked as some of these aren't on top 100 lists
My pleasure, it was fun to do. You probably won't like all of them but it's worth looking up at least. I forgot to mention I also kept to games you couldn't find on other platforms.
I appreciate that
Elevator Action 2 is such a fun game
Also apparently it's Hebereke's Popoitto
you forgot to mention Guardian Heroes
Yeah, I actually did that on purpose. It’s amazing don’t get me wrong but I thought Die Hard Arcade really displayed Sega’s arcade skill.
but that’s what I was deciding between haha
I already have that anyway... also Guardian Heroes was on the 360
it was ported to its Live Arcade
Yeah true, I have it too
I was looking for more exotic recommends
Ohhh, well I guess I didn’t go too exotic
Kinda a mix
I’m sure you’ll get a ton of answers from the real Sega fans. I’m just a Johnny come lately who’s like “woah this is amazing” 20 years later lol,
Meanwhile all the real Sega fans were like “we told you bastards that back in 96 but no one listened!” Haha
xD
If you are looking for more exotic there is always Death Crimson
LOL
as bad as Death Crimson is there is actually an even worse game on PSX
Cosmic Race
i challenge anyone to play that
its so bad i actually oredered a copy from japan
i just had to have it
bad? @naive whale even made a video on what a misunderstood masterpiece it is
haha its just awful
lol no its just straight garbage
well, tell me this, then— if we do not play bad games, how will we know what good games are?
when I've had friends over who played it, they just become silent and cant believe their eyes
therefore, Death Crimson is the most altruistic and single most important game in the library
now you've piqued my interest
its funny since if you watch early PSX promo videos sony actually used it to promote the console. lol
I'm always interested in knowing more bad games
i read that the company behind cosmic race had never done a game prior to it. They had only done buisness cards
it was also their only game
you will (not) be disappointed 😄
and they basically only used assets from the development kit lol
the music in Death Crimson makes your ears bleed
how is it possible to compose something that lousy. you could get better results recording a beginners child orchestra
perfect
death crimson 2 / OX is misunderstood. OG Crimson is BAD
SEGA Saturn legit has some absolutely abysmal games on there. Daibouken: Saint Elmos no Kiseki, Pappara Paoon, Fist, etc. are all terrible.
I played through the first two levels in Panzer Dragoon last night using the 4.20 single ram build with my new MisterAddons v3.0 ram and I didn’t notice a single issue. Audio was perfect, fmvs played completely. Such a night and day difference from when I tried previous versions of the core with my v2.5 ram from Feb 2020. Can’t wait to test more games 🙂
Audio is not perfect on Panzer Dragoon: have you played it on original hardware? There are some FX that sound bad in the current core. It's already been reported (I am a big Panzer Dragoon fan, have the original game on my Saturn and know it very very well)
I was getting some loud humming feedback in the main menu of Nights into Dreams yesterday. The hum would go away during gameplay. Is that a known issue? 3.0/2.5 dual ram build.
I would include the NTSC version of Deep Fear and the US Enemy Zero in this. As they are basically saturn exclusive survival horror games
Also surprised no mention of saga
@pearl harbor I ordered a 3d pad for snac btw
Saving this for later 👜
Those are all deep cuts imo
Can try Three Dirty Dwarves….I don’t see it mentioned much lately
Bad game that is worth playing due to Tim Curry: Frankenstein Through the eyes of the monster (there is a computer version as well)
Ahh guess I didn’t notice. I haven’t played this game in like 25 years so thanks for noting that. I was excited because with v2.5 ram I would get audio dropouts or loops along with fmv pauses. Now I don’t.
Legend of Oasis/Story of Thor is a good one
Don't worry. SRG320 is on the track with these SFX problems, I am sure they will be fixed soon 🙂
And then we will be in Panzer dragoon paradise forevere! mhaaa hah aha!
My list isn’t perfect and it’s not meant to be. It’s not even meant to identify the best of the best. Just an assortment of examples to help encourage him to explore the library. It’s why it’s so small.
And conversation too.
Apologies if your favorite game isn’t part of that. Some of my favorites are also not there.
Not including Bug! is a travesty but sacrifices had to be made. 
oh, not criticizing the list (much), just adding more suggestions
I noticed that your favorite game (Magic Knight Rayearth) wasn’t on it, so the intent is pretty clear
although, for constructive criticism: you are providing a pretty good survey, so you should probably include the genre next to each title to help people more quickly filter
That’s also great idea
Any reason to play the euro release of street racer over the Japanese 60hz version?
It’s in English. To be honest I don’t know if the Japanese version is also in English lol.
Translation…same with Flying Squadron
usually not an issue with racing games, i'd take 60hz over english for most of those, but if its a euro developed game sometimes 50hz is superior. was wondering if thats the case. i have the jp "Street Racer Extra" version
Yeah maybe he’ll see that and think the same
mainly wanted to try street racer with the JogCon, especially with its top-down view mode
ohhh on the PS1? How is that?
50hz means frames are longer, giving us poor old folks whose reaction times have degraded a better shot at winning
no on saturn with the reflex adapt's fake spinner mode. its great for a lot of racing games on any system/computer
Nice!
Oh my god I didn't know this was a thing. Time to give Lunar Silver Star Story another shot. Loved everything about it exceot the difficulty. Thank you so much!
Now all we need is mouse support on the core \\\o/
Only thing stopping me from playing Policenauts
SAME
I’ve been sitting on the game like a chicken brooding on an egg
Going to jump on it as soon as we get mouse support
There exist various Sega Saturn models, which differ from each other to varying degrees.
Perhaps the most well-known difference is that between “Model 1” and “Model 2” Saturns, which are easily distinguishable through the differing designs of their Power and Reset buttons—oval in the former, round in the latter—and also differ internally, chiefl...
There are a number of SEGA Saturn variants.
The plastic photographs quite differently based on lighting conditions
We don't report bugs in here do we?
You can share issues you have seen to see if others have the problem/can verify. The best place to post verified issues is the github.
Thank you
The sound test visualiser in Steep Slope Sliders doesn't display properly apart from effect 0 and 1
I think
I'm on a single ram analog out
All effects are ok , yes there someone ate a large amount of LSD
The only thing to complain about is that the textures are drawn too slowly
In core 20240409 it works ok
And core 20240417/20240423
The ones after that one?
That one and the box look normal
The others can't be right can they?
Yes , the next ones are ok
They look strange , but that's how they were created
created on LSD 😛
I don't remember them looking like that but of course I could be wrong long time ago
the 90s and computer generated tunnels....
Mine doesn't look like that on the crt
It's strobing
Impossible to look at
Weirdly I can't capture it on my phone camera
You should see the mazes
Through the phone camera it looks normal!?!?
new chdman drop today lol
Yeah , looks different when recording 🤣
Strange
SaturnDay video is loose
It would be best if someone checked on Saturn , my memory is also sometimes unreliable
Those tunnels remind me of this Net Yaroze game
https://youtu.be/ZNqTJZeccG0?si=S5iwMNzoimhrZfzC
Tunnel (Between The Eyes)
Net Yaroze project.
Developed by Lewis Evans.
Written in twelve weeks.
Futuristic racing game.
shhhhh dont tell em
what do you want me to check, I can do it right now
Check whether effect 04 in the sound test is displaying properly on a crt on the mister
Please
Don't have a CRT
I thought you guys wanted to check the saturn
My mister is cursed
Oh, no problem. Just open the files in a ...... hex editor.
gottim
Lmao
Community : do mister
Me : mine sucks
Community : do CRT
Me : don't have
Community: do a || kickflip ||
But I do have a Saturn and a Retrotink5x!
"Anyone ever tell you you look like Tony Hawk?" "No."
Sega Saturn has a distinct lack of skateboarding games
Are we sure we need the core
Which skateboarding games of the era did you want?
Because Pro Skater came out in 99
Haha my vid today has people asking me to shoot a kick flip as proof 🤣
Tony Hawk 1cc or bust
time to cement your status as BigPPEsoterica
Here's a fairly basic question that I hope someone can illuminate me on. So, in lists of Saturn disk images (chd format preferred) I see files with the same name but they have different endings... like 1M, 2M, 3M and 4M. What is the difference in those? So like "Made up game name (1M).chd" and "Made up game name (2M).chd".
The 3M images are the stickiest
kevind: So the higher the number... that means it could potentially be a slightly newer build of the game... and that generally speaking, one should use the one with the highest number? Or they don't really mean anything?
My initial GUESS was that it was for how much RAM in MB the Saturn had... but I didn't think so many game makers would make so many derivative builds.
I don’t actually think they are in any particular order, but I don’t know.
kevind: Are the numbers an artifact of the disc reproduction presses / makers... or are they related to the software/data on the disk? Soulds like it might be the former.
Redump - disc images information
For example, look at fighting vipers for us. There are two versions in the db, with different mastering codes 5S and 6S
Both list the same version.
So…probably safe to use either.
Maybe @old pasture can do a redump side by side stream 😄
kevind: Thanks for the info. Appreciated.
Edit: Deleting this because while I am fairly sure some of my (#M) isos are named such because they have patches, I can't find anything online but a circular link back to the original reddit post about disc versions and I don't want anyone to get misinformed by my misinformation. None of my physical discs have anything but a string of 6 numbers on them, but the reddit poster seems confident.
in the category of weird saturn games: https://www.reddit.com/r/SegaSaturn/comments/y20e3/playboy_karaoke_yep_japan_had_that/
finally some good game for Saturn 😉
Mastering code that could be found on the transparent ring when looking to the back of the disc (laser branded/etched).
Any change to the 2.6 ram situation with this update?
From multiple feedbacks since last day, nope.
Haha why can’t someone ask me to throw a backflip on skis instead
That I can still do second nature
For information i own a Sega saturn with fenrir and DFO. I can do tests to compare real hardware / saturn core.
Might as well throw my hat in the ring too: I have a JP saturn with a Satiator and an EU Saturn with a fenrir if any testing is needed
I have an unmodded PAL Saturn, with all of a tiny handful of games…yeah that’s not super useful
I might still get the Saroo, once it gets more complete. Those short loading times are gamechanging
and the price is very competative
once it get MPEG support :S
is not that bad
1998 saw Konami undergo a Saturn renaissance of sorts, committing to release several of their bigger PlayStation hits onto SEGA’s machine – including the previous year’s blockbuster Castlevania: Sy…
it's really only "bad" because you know what you are missing from the PSX version
if this was the only version available to play today people would still hail it as the genre-codifying masterpiece that it is
yes, this game is simply a masterpiece
I’m not referring to the game itself but to the fact that there are several patches but none of them is “ultimate”
I would just like a RAM enhanced patch with full English translation. No editing of the script
The extra levels aren’t very good honestly. Certainly not worth all this trouble. Maria is cool though
does anyone have a link to the list of games that work more reliably in bin/cue format handy? I saved the link to the message and of course my phone refuses to open it 
oh wait nevermind, I had to close discord and then click the link haha
Must be only a handful games with issues left
Maria mode is the best thing about it. The slowdown really gets to me though.
Can’t be too sure unless someone tests the playboy game
At the very least, the most well known games anyway. There are a lot of Saturn games across all regions, so there are surely a fair number of them with issues still that we just don't know about.
Hope you like combing through the mahjong games!
I opted to stick with bin/cue because storage space on my NAS is cheap. Also nice that it works with real hardware ODEs.
Except Rhea and Phoebe. CDD/IMG/SUB or CDI for those 😦
Are the mahjong games full of poorly drawn porn like on the PC98?
Ouch
I only have a fenrir
Giant pain; I used to convert everything to cdi and use a cdi sorting script in power shell
Very annoying.
Try Idol Janshi Suchie-Pai series and Shinseiki Evangelion: Eva to Yukai na Nakama-tachi.
Was a beautiful day when I sold my Phoebe and got a Fenrir. I actually think I got more for my Phoebe than the Fenrir cost too
I did sell the Phoebe as well! Still keeping the Rhea as a relic of a different time 😅
Great kits, but the limited image support is a huge turnoff
I was so ready to mod my Saturn with a 50/60hz switch + Fenrir, but then development started on this core and it felt silly not to just wait and see how it ended up...
seeing how far it has come definitely glad I did 😄
Its still fun to mod 🙂 I did my European Model 1 with a 50/60hz switch years ago.
I was so lucky getting a Phoebe back then, I don't want to sell mine. I'll eventually get a Saroo to have a second solution.
When a USA friendly sale opened, I did the process but it didn't worked. I've posted in the comments section of the page. Deunam himself had to put me in the list.
are the panzer dragoon cinematics supposed to be really dark compared to the gameplay?
has anyone here got a saroo ? kinda curious what its like
The not-so-new Saroo. The ODE cartridge for your Sega Saturn.
To skip the test footage jump from 7:11 to 11:32
Read more about Saroo at the tpunix update page:
https://github.com/tpunix/SAROO
I'm now on Patreon! Help support the channel.
https://www.patreon.com/segalordx
Check out my Sega Lord X merchandise page!
https://segalordx.threadle...
thats pretty useful cheers
Where do I find the latest releases? The update script from vampier does not work
#unstable-nightlies message
Cheers!
My dream is to have a cart like this for Saturn that also has FPGA and cores for Genesis, SMS, etc
And megacd but using the cd drive
Look for my comments on this vid !
Has Panzer Dragoon 2 been fixed? Tried it at a friend's house (he refused to update beyond the 3/23 update_all release) and one of the stages was just a white void.
Please provide more details , which stage ?
perhaps he only has the 1st publicly released core like the really alpha one
you never know , I have not completed PD2 with core 20240323 , maybe there is a bug, worth verifying 🙂
I don't know. I'm not sure which path he was taking. @haughty dove which stage was it?
Second stage. The flight-path through the level was a white void; skybox didn’t load in at all.
It’s normally mostly white with a strip of sky at the top.
Regression.
Good catch.
I didn't had time to check the last opened issues.
is there any way to get to the second stage quickly ? I did not find anything, unless someone has a save with level selection ?
Dang, nice catch indeed.
Press Start on the title screen, then press Up, Up, Down, Down, Left, Right, Left, Right, X, Y, Z
Stage Select
panzer dragon II ?
I've also seen a few other minor bugs, but this looks to be related to the bugs with Sega Rally and Tomb Raider
when it's fixed I'll check again
Wow. An N64 port of Panzer Dragoon!
not bad 😛
core 20240423 , Sky texture missing in second level saturn: unfortunately I do not know a way to quickly select level 2 , I have not found anything
Does anyone have a save with stage selection ?
We need the Pandora Box option, maybe possible with a save from Panzer Dragoon Saga from the same region.
I can try later.
I have no way to check at the moment
Can't use it, but I've another method and it works.
I've imported my PDS save to Zwei.
We can use the Pandora's Box.
I will update and upload a save on the issue tracker.
thanks!
The skybox seems to work on my Dual RAM system.
i tried dualsdram too
thanks
That's all I can help for now, pretty busy week at work.
You chose the left path ? there must be a flying section.
right path works fine
Okay, only a path is correct, I will check later (for myself).
That last line sounds almost like a haiku
Woah. Garth.
@burnt matrix if you don’t mind, how did you set up that multi-bios configuration you mentioned yesterday that uses the right bios for each region? the only thing I could find was cd_bios.bin which looks like a per-game thing rather than per-region
cd_bios.rom
create a folder separately for games from each region
and put the appropriate bios in each one
- auto region
in osd
all games should be in separate folders
ahh thank you! it wasn’t obvious from the docs that this was the structure to use, I figured it meant one cd_bios.bin per game directory which would be ridiculous
You can also do that if you wish
@tough star is there something I'm missing here?
How is it that these were the same....
that's weird. They do seem to be when I check my dumps
USA bios was released, then bug fixes were made for the euro release. 1.00 was already taken so they upped the version for newer us releases?
good find - don't know - it's been a while since I put that together
maybe?
Is there any advantage to the region free bios now that the core features an auto region?
Some Europe games runs better in 60hz, so you can load a USA region free bios and boot those games.
Why Sega Rally Championship Plus Netlink Edition specifically? Is net functions working on the core or is there something that was added to this version for local play?
Better draw distance, some reworked textures and support for the analog pad.
Damn he beat me lol
Yeah but JP verison
Is better
oh dang. fair enough
Can you user your Sega Rally (USA) save with the Sega Rally Championship Plus Netlink Edition?
Good question. I suppose the best way to find out is to try it out!
Is that actually referring to Plus? That more accurately describes the original NA non-Plus version.
and why the heck is there no cutting room floor page for this game? I went there to look for more info and found out that they don't even have a page for the Saturn versions.
Talking about analogs: Do you guys know if Retro-Bit's Wireless Analog Saturn Pads work with the Saturn core? I mean, if the analog part works.
I have one of these and can't get the analog joystick working with Nights or Sega Rally Plus
hate to be the bearer of bad news
but yeah they should
just use the button combo to set it to xinput
Question.... does save data differ between chd and .bin/.cue copies of a game?
I'm genuinly curious....
Nah.
Unless you name it differently it’ll work fine.
ok I really don't get it
I have a cd_bios.rom in the USA game folders
so why does it always say "This game disc is unsuitable for this system"?
For those curious I have a redump-verified dump
it's Guardian Heroes US version
Anyone else had trouble with that?
I've tried BIN/CUE with separate tracks and a CHD from those separate tracks (made myself)
I've tried both US bios's that each have the correct checksums
I'm out of ideas. Multiple people here say they got it working and that's the game I've had this issue with since I first tried the Saturn core
I just checked each bin's MD5 against Redump and they're all verified
Cue as well, same MD5
Anyone got any ideas?
Wow this channel died :/
I tried loading the US bioses manually too
What have you got the region setting set to in the core?
And are you running the latest unstable main?
I tried with that and the 3.23 version
same result
wait unstable main?
This still needs that?
#unstable-nightlies message
Any unstable after that saturn build should have the fix
Disclaimer: I just change region manually in the core as I only really play one game at a time.
Good luck!
I got it. Thanks
I put it in XInput mode (START + B, according to the manual).
But if I set the P1 input in the core to "3D Pad", directional movement is ignored.
The Main MiSTer menu does detect the "Tilt Joystick 1" movements however.
Ah, got it to work! Wasn't setting up properly on the main MiSTer menu 🙂
I've seen that srg320 is working quite intensively on the VDP2 these last days.
🤞
Seems to be doing some researches for working on Cotton 2 and other recent regressions we found, adding support for VDP2 hires mode and fixing some strange timing behavior that could be seen on Street Fighter Collection (in the Gallery mode).
Oh so that's why things have been quiet for a while.
I won't spoil anything more and won't leave too many expectations either, but he's working hard now and needs time.
I'm not complaining, just was wondering what was going on.
spoiler alert
Streaming shortly
#share-media message
start button not working for anyone? works in other cores, tried binding in the core to another button, tried different controllers, no luck?
Start button works fine
Yeah, no issues here. HOWEVER...if you're using a 3D pad and have it in 3D mode via SNAC, it won't work in a lot of cases.
i’ll ask here ‘cause Saturn relevant
is there a way for me to check if MiSTer main has had all of its updates from unstable added?
seeing as their were specific saturn fixes in unstable
The last stable main is from January , fixes for Saturn were in February and March
I don't know any other way to check it
nono, thanks for looking into that, i was stuck assuming i was missing something
as always i value your assistance
heh, i hadn’t ran update all in several months so it took a long time
or rather

i also realized my favorites script was way outta date
couldn’t add any Saturn .chd to it
is the favorites script not updated when you update_all?
if you’re update all script is old enough it’s not an option
so i had to update my update to update my script
love this
the illusion of the ceiling lights reflected on the floor
The latest update_all script is 2.1 that I knew of.
and yes, the reflections are nice vfx
i even grabbed the boot-rom cores for fun
had mission stick saved in input lol. Fixed
Which game is that? Has a similar look to the Dragon Quest games on the DS 🙂

do you like Golden Sun?
Never played it 😅. But thanks!
it's Shining Force III
Thank you 🙂
i ask about Golden Sun because the majority of people here are nintendo fans
and they all like GS
so i try to lure them in with the dev hook

Nice! 😄
Happy Saturnday!
Boo-Yaka-Sha
Fun stuff
Happy Saturnday everyone.
That’s what the ninja hero turtles say
Absolutely!
Damn it hit the filter with joke lol
In America the turtles say yippie ki yay mother “fudger”
Yeah I saw it lol
the safe for tv version had it changed to "yippie ki yay mr falcon"
I mean I get it. But I’m still let down 🤣
🪄