#Sega Saturn
1 messages · Page 48 of 1
Like FF has settings for two different Difficulties
Not sure if one might affect enemy energy and the other enemy damage? Hordes also seem to grow
Saturn could have excelled at a FF port
Cool info:
https://tcrf.net/Final_Fight_(Arcade)
Alpha 2 arcade at the hardest difficulty gives the cpu a huge damage boost it’s nuts!
I get a kick out of how huge damage is in the early SFII games
Isn't Chun's throw known to randomly drain a massive chunk
Those first couple versions of Ghief, yikes
Yeah gief is a much bigger issue than any iteration of chun lol
saturn senior, saturn junior, nintendo saturn, and play saturn 2
Lol the lens makes it look like you’ve got a wide ass saturn
Saturn be THICC
And a tiiiny ps2
When in reality the exact opposite lol
I like the stickers in the MiSTer
saturn be looooonnnnnng
it's the 29th birthday of an absolute banger
I bought a PSX back then but my friend had a Saturn. Of all the games on Saturn there was no other I envied as much as Panzer Dragoon.
One of the few games that really manages to create a sense of epicness. From the very first flight with your dragon over that ancient city in ruins to the greatest game soundtrack ever. What a game.
Oh actually it's just my bikini case 👙 it came like that 😅 I got it from etsy
pic from when i put my 3.0 ram in
Rack mount Saturn long boi 🤤
Man I don't see no rack ears but now I want it hahahahaha
I also hope that drive opens up and it's just a floppy disc drive for that floppy
Is there already an option to play pal games on 50hz?
yes
Seems they alway get booted in 60 which affects adapted games.
Ok hmm. Set console region to europe
Ah ok toggling in game did work
Thx
I'm kinda sick of people leaving unnecessary open issues on the github
FGKey2040
ZmaxAldrey
amongst others
No update for 5 days. Clearly srg320 is gonna drop some gouraud shading on us soon 😏
I hope he goes for the really unexpected features
lightgun compatibility
fdd save support
netlink 
Netlink would be cool to see.
I Hope bugs with 2.4/2.5 SDRAM fixed 😔
best unexpected feature 😛
its unlikely that 2.4 and 2.5 ram will be fixed/. The core pushes the Ram hard
Don't forget that the core takes already almost all the FPGA chip too, so adding features will be complex.
plus just because there have been no commits doesnt mean he has been working on the core non stop. He has a life and isnt being paid to do this
I dont know if I'd say he isnt being paid
but I dont think its worth discussing here
point is - we all know he's doing his best
we're all just excited to see whats next
Patreon is no paid thing. You pay to support the person not to receive anything
no harm in that
thats not what I said though
I mean he is being paid
regardless of whether he produces anything or not
I think it would be a misnomer to say that he isnt being paid, thats all
they are donations of course
roughly $2,500 USD a month is a solid payment, again, in donations
of course the work he's doing is straight MAGIC 😛
and has immeasurable value to many of us
more importantly, hope he's safe now and healthy and can help us with retro stuff for decades to come 🙂
Yeah, for what it’s worth I was kidding about the next thing. It’s ready when it’s ready
Soooo since n64 is pretty much done all eyes are on saturn.
And after that, we’ll all move on to the virtual boy core 😎
My eyes have been on Saturn all along! All hail the superior console!

In all seriousness, I love N64 as well. Robert's work on that core has been nothing short of amazing.
I would say full of amazement
Sega does what NintenDont
Play Elevator Action Returns!
psh whatever I could have done it, just give me robert and a million dollars to pay him, and voila same output
the great thing about all these cores is that its a community effort
yes its the dev but everyone pitches in, and everyone contributes valuable and painstaking testing time and detection of issues
its really something special
JVC gang
i wonder if Netlink, or later console internet connections could be a thing to re-establish.
it’d be really fun to see on a future dreamcast core the ability to play phantasy star online again.
specifically on MiSTer or are you asking in general?
mostly MiSTER. i know there are some folks who’ve done netlink/dreamcast work before. i future dreamcast FPGA core implementing net code could be neat to see someday
Is there an ini setting that allows for smoother resolution switching over HDMI? Die Hard Arcade is crazy with the resolution switching. It’s like every 3 seconds lol
probably like vsync adjust = 1 or 0 maybe?
you'd lose out on input lag tho
ultimately im sure the core could have some features maybe that could help?
Yeah, damn. I’ve been out of the loop and I thought MiSTer had some kind of fast switching motion adaptive deinterlacing like the GBSC or RT5x.
The town he is in, is literally in the russian occupied part of Ukraine also. I really feel for him - I cant imagine the stress of day to day life he must experience... I trully hope it all ends positevely and that he is well
I thought he moved
you could be correct - do you know where he is now?
I was quoting 18 month old information
with 2500 USD a month I guess would go a long way over there so a move is likely i guess
Im not sure if you know but I've been doing this on OG Xbox via insignia - it is a really cool experience
Yeah he's moved since then
From what I understand 🙂
Zwei was a big step up for me
Hence why I played it on a CRT. That game switches resolutions alot
Someone above wished for netlink support in the core. How would that even work? Didn’t netlink require dial up?
is this the boot screen from the Saturn bios you use on the Mister? For me it helped a lot with Sega Rally to use the Hi-Saturn 1.02 (J).bin Bios. i got v2.5 ram and with this bios i can play while with the USA bios it always crashed
So it's a region free bios with the USA boot screen, but I can try switching it back to the usual hi Saturn or something. Switching bios hasn't helped me in the past but always worth anothrr shot.
You don't use 1.03? You specifically use 1.02?
this game should work the same regardless of the bios used. I am surprised that there is any correlation between bios version and sdram version
oh, i just copied the text from discord history, im sure i use the latest hi-saturn one with the blue boot screen
ist just helped me, the USA bios did not let me play V-Rally and the hi-Saturn lets me play it with sometimes losing the music or the sound
@gloomy hedge i think its worth a try, for me it changed the behaviour
That's interesting absolutely
And worth it to test. I could also get away from these hacked region free bios and go back to using legit ones from sega
That said I am very distracted because my retrotink came in yesterday for my real Saturn 🪐
now there is no point in using region free bios , we have auto option 🙂
have fun!
I haven't tried that option yet
yes 🙂
Once it gets committed we should make a guide to how it eorks
I guess you are not afraid of this unstable mister main ? 😛
Or maybe add it to update all?
That's my secret cap, I'm always afraid
I can't remember when I used any stable version
Not everyone can be as brave as you haha
I can't deal with all this testing tbh
I have to game, I want to beat games
So I need stability. The frustration of having a 1CC or something taken away because of some stability issue would actually end me
And boy it's awesome (retrotink 5x)
Retrotink capture, Blast Wind (boosted music hack) stage 1, for any kind of reference use for the core.
This is fairly stock so I haven't fucked with the image much. Just turned off triple buffering, input lag was bad coming out go the box. I was about to return the thing. Lol firmware update fixed all that. 😂
I will test this game on the newest core, it's fully fixed right?
Like sound wise and stuff?
yes , everything should be ok
In terms of bios...
Guess I'll go back to a legit hi Saturn 1.03 and test it as well per @faint flicker suggestion
I will not be going unstable mister core tho 😬
The changes that have been made to the unstable main are important. It is not just about the auto region, but also about the sound
I don't force , but I don't know what's so terrible about it , it doesn't spoil anything , mister won't explode and it's just one file to put on the sd card
It says unstable
I want stability
🤣
So I'll just wait
I'm patient
I assume it says unstable for a reason
Maybe that is a bad assumption I don't know
and you know that you are testing core versions which are also unstable ?
Yes but that doesn't affect my whole Mister
it's just a name
That only affects this core which is fucky
Is there a guarantee unstable will not affect any other cores?
And I guess if not, why don't we just commit it ?
always waiting for more changes
?
I'm not sure I understand
If it's stable, why mark it unstable and wait
I don't get the logic
It just prevents everyone who isn't in this discord to having the latest stable mister
ok you don't have to understand it , you can wait , there was no topic 🙂
but I understand that if the STABLE version comes out and has a bug , a fix will come out in the UNSTABLE version ( because that's how stupidly it was called ) then you will wait another month or two 🙂
Don't look at me, I just play the games lol
I'm a janitor at best
My testing is limited to - put game in system - play game
But yeah good to know that I'll always be behind so there is no point with my method of using stable mister. That saves me the trouble of testing the wrong stuff 🙏🏽
Send me that. I’ll put it in a Saturn vid
That is the full clip feel free to download it's already been x264 / 1080p uncompressed ! But also I am probably going to clear this game soon again on the Saturn 🙂 let me know if you need Saturn footage of games and I'm happy to TINK it over 😉
I’ll dm u
unstable saturn core needs unstable mister main to work at the moment when it comes to better sound (no audio clicks before cdda tracks and for auto region )
no one is telling you to install anything , I rather wanted to show that there is nothing to be afraid of , people are testing core , which is not officially there , but they are afraid to test mister main in the test version 🙂
By the way, The core should be updated on update all if it hasn't already. It's kind of ridiculous that the super old core is there. It should at least match up with the latest stable main.
I'm more of a spokesperson for the average mister user than a tester 🤣
Don't worry - I'll just be clear about exactly what I test, and if it's useful, it'll be useful. If not it'll be "Aktane's unlucky mister is at it again"
I've installed unstable mister with unstable saturn core and i don't have any problems.
Thanks for installing the unstable Main. Now please log into your bank account I need some new toys !
(1/5) The SEGA Saturn is my other favorite console of all time, so it's due time I dipped my toes into its waters. While this is no major accomplishment, I'm proud to present our English translation patch for "Rabbit"!
DOWNLOAD PATCH:
https://github.com/DerekPascarella/Rabbit-EnglishPatchSaturn/
💖 9 🔁 7
A bunch of new commits: https://github.com/MiSTer-devel/Saturn_MiSTer/commits/main/
This might break a few things.
Why is that?
New coding can clash with the older coding, causing new regressions to appear. This has happened before several times.
let's be of good cheer 🙂 , time for testing
Wasn't sure if there was anything specific in the changelog that was a red flag.
Happy to see see the new commits!
Tomb raider eh?
yes, sound
In Tomb Radier when diving there is very distorted sound , I do not recommend using headphones :) https://www.youtube.com/watch?v=Y3DjkSeiwag Save File, Tomb Raider (USA).zip Load game, pick up Cit...
Ping me if improvements are found 🙂 so I can line up for a vid
Saturnday is best day
srg320 smashing bugs like some sort of Helldiver
but what regressions were there in the scap? the interference when skipping bios?
can't think of anything else
Aww yeah, we got ourselves a Saturnday!
for now I can't even get the core working 😄
boo!
nah it's my fault 🙂
I notice since 2 or 3 release some écho in sound. I did not notice it before.
currently, Netlink/Xband connections are done via a tunnel running on PC or a Pi: https://www.segasaturnshiro.com/2022/05/26/saturn-netlink-tunnels-its-way-online/ the main hurdle is having the hardware, which wouldn't be an issue for MiSTer users
行きましょう!
pft, I just hand made my own analog telephone network
incredible
not even joking about that, I keep a little 2player phone-line setup in a box
yeah , sound in Tomb Raider is fixed
the only other sound thing I kinda remember was someone saying Guardian Heroes had a little clipping
maybe it was EER?
afterburner 2?
I don't recall that coming up but might still have been
Last I played it was fine. But a few cores back I feel like the louder SFX would clip the channels
Fixed in the previous update. Both music and sound effects.
I don't want to say sound is now perfect... but this seems like it's reached 0.99b release candidate status
can someone check the dualsdram version ? does not work for me
I thought that there were some clipping issues with the fixed elevator action?
X-Men vs Street Fighter still crashes.
Damn
that's what I mean with EER
What clipping issues in EER? It sounds good on my end with the last couple updates.
Same. I edited a test on JUST that game. Sounded good
The SFX are too loud but that’s an OG hardware thing too. Just the balance
@mortal mist you mentioned Astal had sound issues on github
it was an error like this in the bios
Astal's issue is unique in the library
wonder if the memory fixes/speedups fix slowdowns in doa
like an in-game glitch that corrects itself on og hardware
I'm hoping
especially for Fighters megamix
So I just tried the core with unstable mister and with my 2.5 ram it seems to work much better thank before. I'm using the 1.02 hi-saturn bios. Is there even a 1.03 variant? Somehow I can't find one 😬
you'd need to look beyond the archive dot org
There is a 1.03 yes
Okay, gotta look then 😅
hmm my dualsdram core ver 20230307 works fine
something is wrong with the latest dualsdram
single works ok
could the upload here just be borked?
Can anyone else test Ogre Battle? I noticed that when viewing the map in 3D mode (the option that looks like SNES mode 7 scaling), the units flicker up and down the screen when moving the map around with the Z button. Just want to make sure that at least one other user encounters it before I open it as an issue on github.
When the map is in the top–down 2D mode, this issue doesn't happen. Only in the 3D camera mode.
Sounds are completely distorted on the latest build on the Hi-Saturn BIOS, even my with own compilations of the Single and Dual RAM.
Waku Waku 7 sounds and effects are borked.
is dualsdram core working for you?
DualSD is borked.
Single from the Unstable Nightlies have distorted sound.
Single and Dual from my compilations are distorted too.
yeah, i hear that
Chipmunk sounds on Policenauts on the title screen.
So something is wrong on the SCSP side.
Just tested Andretti Racing. Sound totally normal - Single Ram Core, todays build.
German PAL Version
Mmh, title, menu ingame sounds ok-ish for me. Will test the NTSC version later.
Sakura Taisen (and the EN translation) is too fast on the sound.
Creating a chipmunk effect on voices.
Uh-huh, I knew there would be new regressions. I'm assuming srg is aware of it and plans to fix it.
core 20240307
core 20240313
say you can't hear the difference? 🙂
title music
I can hear it in your video clips. But in the actual core...no.
strange.
Tried the NTSC version, it's not what i hear in your clip. edit: Ok, maybe a bit. But nothing drastic though
YOOO update SYS?!
I need to check this between today's core the previous core. Just tried today's core, and it sounded fine on my end.
Checking the previous core now to see if I hear a difference.
I have some distortions/clipping + speed up music on the intro of Sakura Taisen.
And a general chipmunk effect, like if we have a 1.10X setting on all the tested games so far.
Waku Waku 7 introduction is quite striking.
For my tests, I'm on the Dual RAM system but with a the Single core from Unstable_Nightlies.
I'm using the newest menu and Main MiSTer files from today.
Multi region 1.03 Hi-Saturn BIOS.
hah , Adretti Racing works ok with japan bios
doesn't work well with my ntsc usa bios, don't get it
I use a multi region rom, with auto region settings in the core anyway.
in the previous core is ok everything
Okay, that's a clue.
now i'm too 🙂
and it's ok
Yeah, it is a little noticable when I go back and forth between them. It's pretty subtle in Sakura Wars, but it is there.
I had the bios assigned separately for each region
Oh wow, it's really noticable in Elevator Action Returns. It actually seems to be an increase in speed for everything. Not just audio. The entire game speed is sped up.
Also can't hear any "chipmunk" sound in Policenauts. Sounds in normal speed for me.
Sakura Wars is also full game speed up. It's not just audio that is the problem. You can tell in that game because the lip syncing is still perfect, even with the increase in audio speed.
lol, Magic Knight Rayearth too.
Yeah, every game is sped up entirely. It is not an audio problem. It's a game speed problem.
Okay, region detection is borked.
yes
If I set the core on forced Europe with NTSC-U/NTSC-J, my games are running great now.
I've come to that conclusion too 😄
Elevator actions show 63.7Hz in Mister. LOL
overclock achieved!
I will try with a standard BIOS.
Looks like switching through the regions fixed the problem. I haven't changed the bios or core settings.
Now it shows 59.8Hz for Elevator Action
When I switch to europe for the region, it fixes the audio, but it runs at 49.9hz.
Switch back to NTSC or Auto. Works fine for me then
Yep, switching to Europe, and then back to auto/USA fixes it. Very odd!
So, just a region detection hickup. Nothing drastic today.
Should be very easily fixable.
yeah 🙂
I need to retest Ogre Battle now to see if the region switching fixed the flickering unit location issue. Doubt it, but who knows.
I'll add it to github if nobody else is able to test it.
I will need to go to the hospital beginning tomorrow, so I'm not opening the issue for the busted region detection on the tracker and prefer that someone else do it.
As I will probably need to rest, stay without any activity from 3-5 days and can't follow anything here.
Thanks @pearl harbor if you can do it (or even @mortal mist).
@pearl harbor will you also describe the problem with the region detection?
what am I chopped liver!?
hope everything goes well!
if saturn core has an updated sys now does that mean it should have DV1 metadata for external scalers ?
Yes
Can someone try to compile the core?
Just to rule out the unstable compile
Also delete any .cfg file
cool i can test the dv1 stuff
I've already compiled the two versions of the core.
No change at all.
(And sorry for earlier @wise brook )
@ripe valley @pearl harbor please add something if you want
I don't think I outlined the problem very well
I have to finish testing for today
good night
@ripe valley get well soon!
Multisystem seems the same as last core, sega rally white screens after first race, sound issues. Mid February core ran best for me, sound was still a problem but it didn’t crash.
3/7 unstable has been the best for me so far. fixed a lot of audio issues. 2.9 ramstick/stable mister
about to test today's drop
DV1 support for the Tink 4K seems to work fine.
does anyone have their goto test games for the core?
I used to, but most of them have been fixed now. The two that I continue to test are X-Men vs Street Fighter (since it always crashes shortly after starting a match), and now also Ogre Battle, since it has a clear bug when viewing the map in 3D mode with the units flickering vertically up and down the map when scrolling.
does the saturn core support the ram cart?
i feel like panzer/sega rally/vf2 work pretty good. not perfect. those are my goto games
I think it just doesn't support some of the SNK specific ram carts.
i have alpha3 i can run
zero3 loaded. never actually played this version. many hours tanked into psx/arcade versions
The Saturn version of Zero 3 is fantastic. Arguably the best version of the game on any platform due to its unique modes and expanded roster.
The arcade version is obviously excellent, but the Saturn version has so much more to offer, and is very comparable on a technical level.
right. i enjoyed the extra modes on the psx version. also enjoyed the technical aspects of it running on that platform.
ive heard many words of praise for the psp version as well.
how stable is saturn these days? ready to try playing rpgs with save points few and far between or still dangerous? haha
Outside of the issues with today's build of the core, it's in a pretty darn good state for most games.
crashes are getting quite rare
I think most RPGs can be played pretty safely. Just avoid the 3D RPGs like Shining Force III, since gouraud shading hasn't been implemented yet, which makes the characters not look correct yet.
audio/video issues quite common tho
did analog video break? tested with a rgb converter, and looks like sync is messed up
haha interesting because shining force III was the exact thing I tried to play a few months ago and crashed which made me stop trying the saturn core, I didn't realise it was shading
oh actually are you saying that it is playable now but it will just look weird?
I think srg updated sys, which has changes for new i/o boards. I wonder if that is messing something up.
The framework changes are gonna need some testing for sure
Same for me.
@kind stump have you tested anything out yet that has the updated framework?
Wondering how it might impact composite video too
it needs testing on various i/o boards too, not just the new one
Yes, it doesn't crash anymore and the audio is fixed. The only issue left in Shining Force III that I still encounter is the lack of proper shading on the 3D characters during battle animations.
any other core get that updated sys yet? didn't look like it to me when I checked the repo.
well besides template
can you just drop a new sys into any core and compile it yourself or does it need hooking up?
was wondering if i could do my own DV1 builds
I've personally only tested the first few battles, but all the crashing that used to occur is resolved at least up to that point on my end. It used to crash consistently every time you cast a healing spell, and would also frequently crash randomly during any other attack animations. But now those issues have been resolved. The glaring audio bugs were also recently fixed in the game too. Huge updates over the last month!
Yeah.. I've ordered the new boards but won't have it for a while.. the ad chip I had to source from China
But I've not tested the new framework yet
Would have been nice to collaborate a bit before dropping a big change that might break everything
Not 100% but this build fixed some of the slowdown in Fighters Megamix
I have no idea if anything is broken as well, it might all be fine
letting it sit in the template core and letting nerds self-build cores to test is sorg's form of collab, lol.
i'm trying it on psx now 😄
i think robert told me you can do this usually if nothing too major is new in sys
Hello.I'm new to the Mister so much to learn, i have a question. When i use on old saturn core i get picture on my vga/crt. But when i try the new unstable cores the resolution is to high. Is there anywat i can adjust that before lunching the core?
anyway*
testing in production is a lot cooler tho
it's like wearing a leather jacket
not sure where i'm going with that analogy, it's just cool
the recent framework changes might need adjusting.
can't rule out the saturn core itself being broken either
tbf it isn't released
i'll pop out a build that is most recent but just before the sys was updated for you to test
yeah but to also be fair, everyone is used to using the unstable builds because the last release is from over 5 months ago
literally 2 days after I finally cleaned the desk etc I gotta break out the analog+tink for this
oh well, more cables
i haven't compiled the saturn core on my fancy new cpu, will be a nice test
thanks for having a look at this guys
and yeah saturn deserves a new stable release hopefully soon 🙂
well i'm not looking at it, i'm just ruling out the framework hehe
mikes and zakk do all the work
i'm just the dumb guy rooting for them in the corner
i've got enough thanks to go around 😉
haha
Not sure what you mean with this?
some really fundemental bits of mister got altered recently to allow for the new 24bit video output boards, this might be because of that
the latest build might be buggy, it's being looked into
I didn't see an option for "new board" in the ini file? But I really didn't look into it yet
oke i will try the 04-03 version then
I built template, it works better. doesn't seem to have the sync problem and I can at least see the osd. the static looks a little darker though.
new saturn didn't break for me, but I'm also going through a tink5x, so it could be masking some problematic sync stuff
the template changes don't require anything from main
it's got a detection scheme i think
Saturn is running at 63.7Hz, 16.77khz
but mike does 🙂
standard for the sega saturn? just making sure since he did make changes to the vdp ram access
sync is probably way out as well because of that
is this some side effect of what people were saying earlier, that the region detect is broken?
The older version 04-03 does work on my vga/crt so i learned something. When newest does not work try a bit older version.
yeah, if I load a game like Shienryuu with region forced to Japan it goes back to a reasonable output
15.73/59.83
hmm but if you can't see the osd?
so yeah probably just a region issue. what kind of region detection issue would cause that to go that outta whack, weird
I agree it is an issue, since you can't see the osd
this technically will happen in any core with region detect if you load a PAL game and you dont' have a PAL crt
but I can, so issue flagged CAN'T REPLICATE
user error
it already happens on plenty of cores because analog video just be like that
the issue is really that the bios screen is the one running wrong, so good luck doing anything on core launch
but it's possible there is an issue to fix there if it's just wildly going out of spec
so it's only the bios out of spec? might be an easy fix
it's the core's autodetect I think
Yeah flipping the regions around fixes it
it sorta of fixes itself if you cycle the region too
that's status[35:33] for the region
it's a bug/regression in the latest changes
status[35:33] == 3'd1 ? 4'h2 : //Asia NTSC area
status[35:33] == 3'd2 ? 4'h4 : //North America area
status[35:33] == 3'd3 ? 4'h5 : //Central/S. America NTSC area
status[35:33] == 3'd4 ? 4'h6 : //Korea area
status[35:33] == 3'd5 ? 4'hA : //Asia PAL area
status[35:33] == 3'd6 ? 4'hC : //Europe PAL area
cd_area_code; //Auto```
someone already reported it so it'll get sorted out
but most importantly it's not the sys changes
doesn't make sense for it to go out of spec, nothing in there looks like it would do that
if (dotsel2 != dotsel || pald2 != pald) state <= 1;
i think i'm getting dejavu, i was looking at how the region select affected timings with MikeS months ago lol
that's the fastest clock reconfig, that's maybe what you are seeing
that math on pll recfg is annoying, not in the mood to look any further lol
more importantly, hold slack is negative which usually would be an issue, but it's only -0.044 so probably not an issue
@kind stump
here ya go, without framework updates but has everything else updated
video timing gets fixed when you flip through the regions
if anyone wants to try the template
if you wanna compare and contrast anything
22:31 is how long it took to compile on my i7-13700k, not too bad i guess
that one works here
interesting... gonna try something
this one should build a lot faster, it will make it not use that little section that was added in the template update
among other things
it will be a vga only build though, so i'll rely on one of you to try it out, it will have all the framework changes except for things that disabling hdmi would leave out
@kind stump @inner token here's one with HDMI disabled to disable the logic in the lines mentioned just above. (only took 17 minutes to compile)
does this work correctly, aka not go into crazy land with the auto region select during bios?
Timing is waaaay out
I cant see anything
nope. looked like the regular broken build to me. with the added bonus of no hdmi 😄
Yep haha
the last couple build have been progressively worse for me - early mid feb has been the best for my SRAM 2.5 with IO out over component
hrm, weird, looks like some of the specifics on vga out in the template need to be figured out still then
Why? The template blue created was fine
the template core doesn't have a pll recfg
i'll test with a different core for ya...
Albert Odyssey has been very reliable. I'm almost at the end of the game with one or two freezes, and the only times it froze were the first battle after loading a save, so I didn't lose any progress.
has anyone seen a maked improvment after switching from 2.5 ram to 3.0? II ask because I want to know if its worth the upgrade
yes multiple many people have seen improvements with the core after upgrading from 2.5 to 2.9/3.0 ram
myself included. I remember having a freezing issue with a game that was fixed as soon as I switched to 2.9 ram…granted that was on a much earlier build of the core
@simple hound that said, there are people that run 2.5 ram without issue, so unless you’re having issues with games that others using 2.9/3.0 aren’t having, you don’t necessarily need to upgrade
Trying the latest build, sound got worse for Mass Destruction.
Previous build just had clipping with explosions, now current build it has distorted the CD audio and sounds are very off.
Have you read this?
Yesterdays core starts in 63.7Hz. Thats why everythings off.
It's a region switch issue
Just switch to Europe, then back to US/Japan or Auto
Yes , I suggest you wait a bit with testing , probably soon udpate will appear and it will be fixed.
Yeah rolled back.
DV1 is great though with the new version. Finally no more extra configs on the Retrotink 4K. Sweet!
please recomend some hidden gems 🙂
Saturn has so many what do you like?
i like anything
"It's how you play the game."
The Saturn was a mixed bag for Sega. It was actually their most successful console in Japan; not a monster hit like the PlayStation, but it beat the Nintendo 64 by a hair there. Consequently, it amassed a very respectable game library, full of unique, high-quality titles. On the other hand, it was a total commercial...
thanks
just what i needed
was there an english patch released for Magic School Lunar?
there are so many cool japanese games which still doesnt have a fan translation
Nanatsu Kaze no Shima Monogatari for instance
(1/5) The SEGA Saturn is my other favorite console of all time, so it's due time I dipped my toes into its waters. While this is no major accomplishment, I'm proud to present our English translation patch for "Rabbit"!
DOWNLOAD PATCH:
https://t.co/OafmBBNmaU
we are utterly spoiled
Derek is a top tier hacker and to have him now on saturn games is a blessing
Maybe the coveted Princess Crown translation will come to fruition some day. 🤞
Certainly would be nice!
if you play games on several discs, should all bin files be in the same folder or can they be in deferent folders?
going to give panzer dragoon saga a go and see if its as good as the hype
must be in the same folder. Save will then be visible for all discs
thanks
another question. in that above guide regarding castlevania it says "Save to external RAM cart to avoid slowdown"
what would the setting in the saturn core for that be?
so the patched castlevania x wich makes use of the ram cartridge isnt working properly atm?
there is extra memory 1/4mb and it works , but there is no record of game states
and Castlevenia with the patch uses this memory
I thought , it was about the save you want to record n the external memory.
if I have confused the two then I apologize
i was confused what they meant with "Save to external RAM cart to avoid slowdown"
the patched castlevania for saturn is a mess
so either you can play the superior version with support for 4M ram and lots of other improvements, but this version isnt fully translated to english
or you can play one that is fully in english but its based on the PSP script
:/
i'm always a bit surprised no-one ever combined the two
if you're interested, there's an excellent walkthrough for non-JP speakers on gamefaqs https://gamefaqs.gamespot.com/saturn/577774-nanatsu-kaze-no-shima-monogatari/faqs/80465
For Nanatsu Kaze no Shima Monogatari on the Saturn, Walkthrough by kazejinno.
can play through the entire game with it
maybe in the next life 🙂
Thanks! That’s my most wished Saturn game to be English patched
Steam Hearts on Saturn
lol
This game is weird
Furries before it became a trend??
let me check the saturn core... oh cool great porn
whoa Rabbit is great! this is awesome!!!
this is one of the first games that worked well on my mister on this core, and is so fun
normally I post in #games-and-patches , but no one notices so here seemed to be the best place for letting y'all know
I didnt know that channel existed, I have everything muted except saturn and n64 dev and builds lmao
but also I just google stuff usually, im not fully up to date on everything so its no big deal but its always nice to have english patch news
cuz thats big amounts of cool
and not very frequent
game tengoku runs so perfectly on 3-7 core 🙂 enjoying it
You should try the Turbografx-16 version. Way more graphic! 
Lol! Gotta check it out
time to switch gears to the SEGA core now that N64 development has ended
Saturn forever in our hearts
and because of the hard work of srg320, forever in our game centers
The ears 🤢
Forever in the game centers of our Hearts !
saturn model 1 forever in ... the back, behind model 2! HA! jk
model 1s need love too
but that boomerang tho
oof
every console with optical media should have a media access led.
f yeah
I like how the fenrir also kinda has a light as well
sorta doubleing as that
I dunno if anyone has marked it but I just completed Rabbit on current core so thats def beatable and credits will scroll
english translation version that is
Latest build completely unusable for me, CRT just flickers like mad
Using direct video
yes, new test core is broken
if you can blindly cycle through the region select you can 'fix' it. 4 down, mash the 'ok' button
Have you guys tried Jung Rhythm?
A shameless parappa ripoff
But it’s impossible to play it
Difficulty
Jung Rhythm is very hard, unlike PaRappa the Rapper, freestyling is much harder, if you freestyle terribly you will lose a lot of health, doing it right can save you if you mess up though, doing it if you have already messed up bad can make you lose a lot of health as well, the game may look easy but isn't forgiving for small mistakes usually, but it seems to depend on what level your in, like in Level 2, the game wil barely forgive mistakes, in PaRappa the Rapper, if you do well, you will go cool mode, if you do well in this game, nothing happens, instead during songs there is an Adlib Time, where you can mash buttons and go nuts, during Adlib Time, the opponent will have pig icons every half a second on their side, but they will still sing their own lines, if you mash C Up and Down fast enough during Adlib Time the player will do a whole backflip and the screen will flash. If you quit the game, you can resume from any level you want by hitting load at the main menu.
😄
Glad I am not the only one
This game is freaking nuts
You are being judged after each round and I think ive played the first level 20 times but the judge still disqualify me
It’s extreamly difficult to tell which rhythm it wants you to tap the buttons
Logic utilization (in ALMs) : 41,236 / 41,910 ( 98 % )
Total registers : 43529
Total pins : 145 / 314 ( 46 % )
Total virtual pins : 0
Total block memory bits : 4,159,248 / 5,662,720 ( 73 % )
Total RAM Blocks : 550 / 553 ( 99 % )
Total DSP Blocks : 67 / 112 ( 60 % )
single sdram core version
As I’m kinda an idiot when it comes to interpreting that information, does that mean that the core is kinda at its breaking point/limit? Ive been kinda passively observing until the core reaches a more complete state before trying it out
There’s something weird with the character sprites
In that rabbit game
It’s like they are cropped from another source
They look awful compared to the backgrounds
I would like to see if they look like that in the arcade version but I can’t find any footage of it
They just kinda look odd in general
It’s like they drew them then scaled them from the origin resolution and it gets messy
Cool Wiki but who is /v/? 
A collection of users from the videogame board on 4chan
there is a newer recent one that does both
Yeah I noticed it right away
I think they drew the characters and then scaled them larger for the default view
So they always look rather chunky
The sprites look normal when the camera is zoomed out, so it's definitely a mistake with how the sprites are scaled.
good to know...
Very odd. Surely they must have noticed it during development
Has anyone run Virtual On with Twin Sticks yet? Like can 2 player VO be had? Seeing the prices on them and very tempted rn
@gloomy hedge and @burnt matrix have twin sticks. Maybe they’d know
Yeah it works
Virtual on doesn't run on my cursed mister @naive whale
But once the core works enough for it to run I'll def test it with the Hori twin stick EX as I have no SNAC
Wonderful! Thanks for the info!
With SNAX of course
The twin stick controllers can also be surprisingly well replicated with a dual analog controller like a PS4 or PS5 controller since the twin stick controller just remaps a normal Saturn controller's buttons to it.
True but remember the twin sticks are digital so you're getting a bit of analog to digital ... Noise
I know, but it's a nice way to play the games that support them if you don't have the twin stick controller.
I didn't hear any errors in the sound , but I may already be deaf 😛
The last core after startup runs too fast , maybe this causes some distortion.
Just a question out of curiosity: There where so many unstable updates, is there a reason why there was no public release since the first one?
this is decided by the core author, probably wants to fix as many bugs as possible. As you probably noticed , many test cores introduce some new bugs. It is necessary to catch them and fix the regressions.
Many bugs related to graphics and sound have already been fixed.
There is a problem still with the gouraud shading.
maybe after that , who knows 🙂
and the appearance of the code in the main mister repo may have been motivated by external events
yes, different things could have happened
and the two releases in the repo were done by sorg, I think. the commits are from him
correct
where can you clearly see the issue with goroud shading? any example of games
The shading problem can be seen in several games, on video Tomb Raider, Powerslave and Pandemonium https://youtu.be/VK2IrqxQPCU
thanks!
no wonder i havent encountered it. none of the games are the ones ive played on the core
In sega rally at the car selection screen, there's a weird edge that passes across the car at particular angles. I'm not sure if that's gouraud shading or something else
I imagine that the only way to get the saturn dual ram core is through the test builds, right ?
The update_all script won't download it?
Well that does answer my question, thank you good sir
Only those with love for
in their hearts can enjoy the wonders of the Saturn core.
Acquired love for me. It was hard to get anything sega back in the day in my country
My neighbor brazil though, made sega a cult
It was the weird console I only saw at Target growing up, I had the windows port of Bug! though.

Plus the translation scene is really making it worth our while
Really great library of srpgs for me to enjoy. :)
When princess crown and nanatsu kaze's translations come out, I will be ecstatic
I'd love to replay Tengai Makyou The Apocalypse IV when it gets a translation.
From your mouth to gods ears
🙏🏼
Has anyone tried these three unlicensed discs on the core? I couldn't see them on the spreadsheet
List of Unlicensed Sega Saturn Games | Complete Listing Page 1 | Satakore.com | Database of every games and demos available for Sega Saturn | Manage your collection
omygod yes. may the lord hear you
Hmm, these three Lost and Found discs aren't in the redump and can't seem to find them, anyone know if these have been dumped?
Looks like they are
Surprised there's still Saturn still out there to be dumped
SEGA Saturn for many years had low demand from the community, due to how unpopular the system was in many countries.
Like, it really says a lot that it took decades later to make people interested in SEGA Saturn prototypes, patches, emulation, etc.
very interesting. I don't know if I've ever experienced a hang on reset
guestimating at the amount of years it will take to get the series translated, (and it will be years) I might be able to proficiently learn the language to play it before a translation happens
I think I had it happen once
could have been me being dumb as I wasn't paying full attention
I'm happy he found a way to claw back logic elements
There's a new AI about to be launched specifically for assisting with coding. I hope it can eventually be good at finding such optimizations
it would be nice if it would look at my code and go - hey you dumbass why don't you do that like this?
I've been telling myself for the past 25 years to learn japanese, didn't happen in my 20s when I had time, not gonna happen in my 40s when I don't
I didn't have time, until I made some.
nothing beats that 1st time seeing オプション on a menu screen and knowing what it says
Starting to feel like the dual Ram core is being depreciated
it used to be the primary
For me it's ok , if it is not to be supported then I will stop bothering 🙂 .
I asked on github
single ram works?
ive been using the 3-7 core so I will switch over if this one is stable
What about the echo in sound?
Is it worth any of those who are testers asking srg320 if he can give them permission to close issues? There’s a load of stale issues that are marked as fixed by various people, but still remain open due to the authors not responding
(It can’t just be me who’s frustrated seeing loads of issues that are resolved still being open :D)
can at least give it a shot
thankies
im gettin some footage for our VP of marketing @naive whale
CEO of making fun of @burnt matrix

I guess im the Director of Shit Ram
This is how the twin stick controller is mapped to a Saturn controller's buttons. So you can easily assign these to the buttons of your choice on a Playstation dual analog controller:
Left Stick
Stick is D pad.
Trigger = left shoulder.
Button = right shoulder.
Right Stick
Stick is Left = X / Up = Y / Right = Z / Down = B
Trigger = A
Button = C
cheers i gotta try it out 🙂
Dual version is not working for me
Yeah , it's broken
Ok
what ya thinking?
Maybe dualsdram will no longer be supported
Really? Is not necessary for saturn core?
Seems like it
The delta between single and dual now is basically non-existent. Might not even be worth the work hours keeping dual moving forward
queue insane screaming from people who spent $50 on a second ram stick while never supporting MiSTer core devs
We went from 98% to 95% when it comes to ALM
It is not necessary for a long time already
For me, it's a good decision
I've reopened an issue with Time Gal, I will need some other testers on it when possible. If we could find a pattern when and/or where it crashes.
That's all I can do for the next days.
Dual Ram was never needed for non-dev MiSTer use. Unfortunately others outside of the community erroneously communicated it was required for a nonexistent arcade core which confused a lot of people.
What'd the Jaguar do to you
well then what am I gonna use as a book mark
answer that, genius
lolol
Robby just jelly because he did not have the strength to push in that second stick
I actually have dual ram LOL. But that's my secret shame I don't tell anyone. 
My unwillingness to take apart my mister sandwich pays off yet again
Who needs dual ram when you have a raspberry pi?
I hate how y'all are better at writing my jokes then I am LOOL
I read that pi can play some GameCube games too. Can your stupid MiSTers do that? Can’t believe you all wasted money on an expensive upscaler lol. Pixels were never meant to be that clear. Just use real hardware bro
Or my favourite one recently: Saturn/N64 cores only have like 20 games completable? lol what a waste of money
LOL that's pretty good
But back on topic - for anyone who’s tested today’s build, it reads to me like it’s fixed most(/all?) of the regressions that came in yesterday’s core. Is that accurate? I’m 1/2 builds behind (back when sound got fixed and auto region was implemented), but held off updating due to the new issues. Are we good again, or should I wait a bit longer?
twin sticks but not twin ram
see where your priorities are
yes, we are good now 🙂
Sweet, thanks @kuba
If that’s the case, then the core really is in the best state it’s ever been in. The build that I have is pretty amazing already
psh who needs auto region when you have MAN"UAL REGION
yeah thats awesome im gonna try today's core as well
no longer need to resest core as often
but not the autoregion stuff, I got that region free bios I'll just stick with that I suppose
those days of cold resets
and nice audio pops
pop pop wince
I wonder what srg320’s rationale is for not updating the main build. I would have thought that updating it, not necessarily every update, but every now and then would be likely to attract fewer issues than the old build that’s there at the moment.
#1046941029296779344 message
Although I do appreciate not junking up the repo with binaries. The MiSTer approach of putting binaries in a GitHub repo is truly awful 😄
I do get that, and hence my “not necessarily every update”, but I’d hazard a guess that today’s build has many many fewer issues than the October build
yes but core form october was not srg320 decision
I think that if not for the situation in which he found himself, core would not have appeared there at all in October
in fact, nothing more may have been created
Yeah, that’s probably fair
I see that he took the path of getting rid of as many bugs as possible
At the end of the day, copying over a build from discord isn’t a big deal. I just figured since the floodgates had been opened to creating issues anyway, there’s probably no harm in updating the official build every now and then
There’s got to be a handful of people out there completely oblivious to all the updates and when the updated Saturn core gets added to main their minds will be blown
Cotton Boomerang - No Sound
is that correct?
do I need the UNSTABLE mister for sound?
oh it crashed in the game anyways
same behavior as before, so no change on my cursed mister, nevermind, sound is the least of my concerns
Didn’t a recent unstable main fix lots of sound issues anyway? I moved over to unstable because it pulled in a lot of important things for both N64 (cheats) and Saturn (sound, region, chd stuff, iirc?)
Cotton 2 sound broken on my mister, just hangs
I guess I have to grab the unstable
my hand is forced lol
lets see if it fixes cursed mister or not
OH GOD
For what it’s worth, I avoided unstable for ages, but it’s completely fine. plus I have a backup of my old version, so no big deal 😄
I'll do it just for the test and then switch it back tbh
I dont want to deal with untested shit for my other games
I keep saying it ehhh it's fine , it's fine....
watch it wont work anyways
it'll hang at the same spot, thats what I think
so lets put it to the test
That’s fair, but from what I’ve seen, all the recent changes were generally localised to Saturn/n64 specific files
So I can’t see it really having any effect outside of those cores
I am a little worried about this new IO board breaking things for many of us though…
I run penta ram. If you configure it into a pentagram shape you can run Doom 2016 in FPGA. Only problem is that game sucks. Whoever worked on it…real NERD
Do you mean to “activate” it? If so, no idea - I did a hard reboot, i.e. power off and on again
maybe I should do that
k here goes nothing
cursed mister test #1241241341343145356425234145345735453r76452341234`124
Good luck buddy, we gotcha if anything happens!
works fine here, music etc.
@burnt matrix after too much BBQ and Alamo
@naive whale when Robert announces 3DO as his next project
no sound at all for cotton 2 on my end
you mean 3DO M2
regression
mister unstable 3/13 + 3/15 core
so it did do something
but nothing good
Sorry, I can’t tell the difference between all the versions of those failed consoles. Everyone knows that Virtual Boy is the most important anyway
Did you happen to get one of those refurbished DE10s that were going cheap?
I mean if you really suspect your DE10 is having issues
I got one from misteraddons brand new
enjoy (in case you didnt read above, VOLUME WARNING)
Cotton 2: House remix
I'll just go back to games that work
if they still do
so yeah unstable mister binary had ZERO effect on my rig
it basically acts the EXACT same as stable binary or whatever
fwiw
but de10 didn't explode 
I wish it did
that would be a more reasonable outcome
than this inconsistent crap
well , any other core works ok , I guess you can get some joy out of it ?
it's hard for me to say what's wrong , but strange that the core behaves like this with 3.0
someone call me when the core is done so I can do a real test 😛
then you'll have your bookends
I'll check with 2.4 soon
of how bad the core can perform vs everyone elses
I have a 2.5 stick (that my mister came with) but I dont really want to keep unscrewing shit and putting shit in and out
i got the impression he only published the core in october because that was just before he went to move out of the russian occupied area and he wasn't sure he'd make it :/
oops was scrolled up - total speculation on my part btw
lol how dare you
smart, vintage 3-7 was a solid yield, good grapes, not as many storms, great soil
That was my fear as well. Hope that’s not the case, but very sad if that thought ever happened to cross his mind
indeed
The dual RAM not being necessary is making me lowkey huff on copium, because it feels like I wasted money on a second RAM module.
On the bright side, it's a good sign that the SEGA Saturn core is becoming optimized to the point that a dual RAM setup is no longer needed.
I think someone might turn their attention to Jaguar after either psx or Saturn are done but yeah it might be a year or two before that becomes a reality
dude it's true lmao
i think a lot of people bought dualram setups just incase, you're not alone
just periodically fire up the psx core and convince yourself you can hear the difference, it's fine
I have been using dualsdram for years for testing (if needed) , but I have two other misters with single sdram 🙂 this is all jokes of course
I couldn't miss the first race in Ridge Racer
at the moment, I see no real use for dualsdram
maybe we should stop compiling dualsdram core for Saturn , since the versions that are coming out don't work properly anyway ?
Even for PlayStation core? I've read that for sound was better to have dual ram.
Like it's technically more accurate, but in practice you won't notice a difference.
from Robert: "dual ram will yield slightly(~5%) higher GPU speed, due to audio not needing the DDR3. In fact, as the cores GPU is already significantly faster than a real PSX, dual SDRAM might even make the rendering speed less accurate. But most likely it's just in an area that is not noticeable. There is an option that will reduce the GPU speed by about 50% to make it more "accurate", but as you can guess with random shared DDR3 latency, this is not a guarantee."
Interesting
but I was referring more to the saturn dualsdram core that appears in unstable nightlies
doesn't work , it may cause slight surprise to people
ehh damn
we are back to the game
Dualsdram master race

ok still not working 😄
well thats a dissapointment
yeah
He removed the dualsdram code. He needs to re add it
What about cheats? An Action Replay rom isn't supported yet as it seems. Any plans discussed for the core?
sell any 2nd ram sticks to the 2.5 peasants
It’s too early for cheats
There isn't enough space left in the core as it seems.
just think how far this core discussion has come.
6 months ago it was an endless stream of normies asking what to name the bios.
now it's about the actual finish line
If he removed the dual ram code then who is posting dual ram test cores on the unstable nightlies channel ?
who said he did that?
Toya did
So the one from today and earlier ones don't work either, kuba?
I figured it was some of his reworks hadn't migrated across
causing a conflict between new and old code
none works
Both single and dualram builds have a fix for dualsram??? This is confusing
it's the part of the code
When did it stop working ?
this core should not appear in unstable in truth
2 days ago
after new sys added
Oh so then I can use an older version for dualsram
yes , sure
yes, if you want a worse core
Now you're talking
we just wondered if srg320 had given up dualsdram
"given up" he says!
"freed us from" I says!
😄
lead us not into dual-ram
but deliver us to dual output
I need my OLED vs CRT side-by-side comparisons anyway. SO, no~~ soup~~ dual ram for me.
There is no actual use case where i would need it anyway.
oh he removed the dual ram code? makes sense to make space i guess
I think he’s put it back lol
nope
latest cores seems to be working good for so far the few games i have tested
Wait, so what exactly does this second build for the day do?
Huh? I still see dual sdram builds available
currently not working
Oh ok
#unstable-nightlies message
that one ?
#unstable-nightlies message or that ?
Unstable-Builds
BOT
— vandaag om 19:21
Latest Saturn_DualSDRAM unstable build: https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/download/unstable-builds/Saturn_DualSDRAM_unstable_20240315_17ed2a.rbf
that one
playing it now
can anyone else check? , in my case it causes MiSTer reset
I only have single ram, so I can't check unfortunately.
are you sure you have a dualsdram mister ?
it's works for me when i switch to one ram
so the code is messed up
I'm new to Mister just got it 2 days ago. How can i see that or how can i turn it on?
I have dual ram and it works for me. Tried Resident Evil.
is unstable main the culprit?
Works for me as well. Just tested.
I can test later after work
The one ending in 17ed2a? That’s what I’m using.
Yep. I downloaded the dual one.
Maybe try downloading it again or check if the psx and Jaguar dual ram cores work also.
I'm single, both in ram, and in life! 
Good thing you guys have cheese with holes in it up there then
It fills the hole in my heart.
I more meant you filled the holes in the cheese with…but nvm
Follow the jokes damn it! 🤣
check my second mister , new sd card , dualsdram core 20140315
same thing
🤷🏻♂️
Tower of power
MiSTer ²
I don't see the Sega logo though!
😄
You are letting the magic light out of the FPGA chip. Once that’s gone nothing works
The blue raspberry and green apple essence
You on latest official main from yesterday or the day before? That’s the main I’m on. Can’t think of anything else.
unstable main 20240313
so, this seems like the ao486 issue? Where you just need to keep building it until the fitting algorithm generates a core that works with your de10?
I remember that being something people would do to get the 100mhz option solid
i will try compile my core
As someone who doesn’t know what he is talking about, it is my understanding that once you pass 90% utilization that the cores can get pretty spotty from one chip to the next depending on various physical factors due to how the fitting algorithm generated the core…I’ll try to find the appropriate forum thread for ao486
looks like you’ll need to change the starting seed as well to make a local compile actually be different
"Saturn_DualSDRAM_unstable_20240315_17ed2a" (second release of today) works for me on the Dual RAM system.
Is region auto still letting them games run too fast? Maybe I'm just out of my mind
You try latest official main?
yes, same issue
I have copied core 20240315 in various ways
then I copied core 20240307 again - works fine, no issues
I only have a problem with today's core
I tried with the second ram in versions 2.2 , 2.4 and 2.9
another sd card, mister main 20240313 and last official, checked on 2 misters 🙂
Have you tried turning the internet on and off again#
i can try 🙂
Carrier has lost signal .....
I'm leaving this topic , I don't think it's worth wasting any more time.
is that a "The IT Crowd" reference?
I always called it "jiggling the handle"
Reboot electronics as a first step when troubleshooting
My normal report that Sega Rally still has messed up audio and freeze in Sega Rally. On a positive note... I beat my level 1 record!!!
multisystem btw
I wonder what spec is in the Mister Multi System? I seem to have the same audio/freezing issues as 2.4/2.5 Ram users. But the MMS came out not that long ago. So annoying
anyone finished resident evil yet?
yes

