#Sega Saturn

1 messages · Page 46 of 1

ancient surge
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Speaking of false flags, I want to point out one I know from personal experience.

Madou Monogatari in the prologue with Ragnus has an layering error, where the psychedelic background from the prior cutscene is still shown as a vertical line on the left of the screen. This is not an emulation error, as I can confirm this is normal behavior on the original SEGA Saturn hardware; the developers at Compile just made an honest mistake.

coarse night
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Ok I reloaded the single core, problem is gone, then loaded the dual ram core again, problem also gone.... so its a false alarm. Probably the core still does not completely reset. I should have reloaded the core and rechecked before posting (stupid)

ripe valley
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So, that's settled.

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There are some problems even with an original system when resetting a Saturn console.

burnt matrix
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that’s exactly what SEGA said with the Saturn; “there are some problems”

ripe valley
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I see a SEGA EE saying that : "Kamimashita! Tee hee!" (My fault! Stupid tongue twist)

severe whale
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are there any difference in the different saturn bios? im personally using the V-Saturn bios just for fun. But were there any ACTUAL differences between the different versions?

hardy lodge
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Yes, the japanese saturn bios has a nice boot logo, all the other ones are ugly.

burnt matrix
severe whale
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Hi-Saturn bios is quite ugly to be honest

ripe valley
burnt matrix
severe whale
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no the logo is ugly as hell

burnt matrix
severe whale
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that whole 3d animation looks like something made by kids as their first cgi assignment

mortal mist
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Japan Saturn bios is the best 🙂

ripe valley
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I've grown up with that BIOS sound and effect, so I'm accustomed with it.

severe whale
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i love the other japanese saturn bios, just not a big fan of the Hi-Saturn one 😦

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i love the Hi-Saturn though. Its probably one of the best looking consoles i own

burnt matrix
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too bad US Saturn reigns supreme!

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wind chimes reminding you of a serene spring, beautiful blue logo evoking the natural beauty of earth

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The pieces coming together to demonstrate completeness

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US Saturn bios is about the regeneration of nature and the beauty of harmony

severe whale
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😒

burnt matrix
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lolol

gloomy hedge
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I'm with Robby

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Us Saturn bios is what I grew up with

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And it's a beautiful thing that intro

severe whale
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i always hated that sega changed the saturn logo in the west

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what a waste.

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the japanese one is awesome

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thats some nasty habit sega had back then

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they had three different logos for mega drive

burnt matrix
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sorry, enjoy your diet Cool S while us cultured SEGA fans bask in the symbolic harmony of a blue sphere enveloped by the winding arms of progress

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SEGA Japan really looked at this and went “wow, our new logo”

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Meanwhile the brilliant geniuses of SEGA America went “we must communicate that SEGA is everything and represents the beauty of nature”

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Ok now my wife is yelling at me for sitting here posting stupid shit instead of taking out the trash lmao BRB

winter phoenix
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You were cooking TBH

wise brook
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yeah, cooking trash

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Sega of America with their Comic-San ass font choice

latent wigeon
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A build with PWM for 24-bit output on VGA. I couldn't really find any games that benefit but the fmv in castlevania has less banding, so it does work.

severe whale
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cheers man

unkempt kelp
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I assume that Saturn, PSX, and N64 will all get 24-bit RGB updates once the new IO boards are out.

burnt matrix
stiff patrol
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HDMi is 24 bit now

unkempt kelp
gloomy hedge
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so I guess even with a retro tink and a real saturn I still have my REAL issue of ... my screen is roTATEd the wrong fuckin way

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guess there's no fixing my stupid

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guess I'll just have to spin the screen... its on a mount but ... my cable mgmt is so clean.... blehhhehehehe

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wow im a fuckin idiot

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that took like 2 seconds

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and worked way better than I expected

severe whale
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Maybe it will be implemented in the future

kind quarry
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honestly i’ve had weird stuff related to HDR. the option keeps disappearing and i have to manually add. unfortunately it’s not as impressive as a retrotink4k, but it’ll be cool seeing future FPGA projects integrate scanlines based upon the building of the retrotink project.

burnt matrix
silk mauve
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Man, the shadowmasks are incredible.

kind quarry
silk mauve
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I go into the preset shadowmasks and choose a TV screen I'm used to, like Sony Trinitron.

kind quarry
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i’ll check that out next time! thank you for the recommendation 🙏

burnt matrix
unkempt kelp
wise brook
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imagine if the second sd got dropped for 24-bit & expanded snac support

unkempt kelp
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I think I was more shocked than anyone and Sorg has been super cool about it

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I talked to him about it in 2021 and it wasn't a good fit, but he decided it was time.

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There's a lot to be said about the "when there's a need" approach.

pearl harbor
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So much new Saturn discussion and not even a new build! Love to see all this Saturn love! chefkiss

gloomy hedge
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speaking of which

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should I go back to a build from a few builds ago pre " sound boost "?

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I feel like the regressions were worse than the sound boost?

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I finally flipped my screen over so I might do a Saturn TATE games stream soon 🙂

pearl harbor
gloomy hedge
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I felt the same and was curious if others did too

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thank you suspicious Mario Spelling name Guy

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so you rockin this one : [Sergiy Dvodnenko 2024-02-15 a5bbdc8] VDP1: fix vblank erase mode (regressions)

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??

pearl harbor
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I have the October "release" build, the most recent SNAC build, and then the latest build.

gloomy hedge
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oh yeah I dunno about bugsnacz

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no worries

pearl harbor
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I usually go back to the SNAC build for games that the audio regressed in.

gloomy hedge
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I think I see

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you keep a few builds around

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if the game fucks it up then you go back

drifting crown
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Once lightgun and snac support is baked in my real Saturn is getting moved on. The core is so good right now even without those

unkempt kelp
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Another [console] bites the dust!

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I'm really excited with the Saturn progress after a war-torn few years. Glad srg320 is safe, and love to see the updates.

drifting frigate
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Srg is consoling US when we should be consoling him! But for very different definitions of consoling.

unkempt kelp
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Haha well said

ripe valley
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That will fix Monster Slider, at least.

drifting frigate
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Nice!

ancient surge
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I'm guessing "send disc system ID data to FPGA" might fix the issue with how games sometimes fail to boot?

sinful verge
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I can also hold off on getting new io board for awhile longer

naive whale
gloomy hedge
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can I use this on my stream?

drifting crown
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Nah, it’s original Japanese model 2.

frail token
gloomy hedge
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I think that graphic is fine actualyl haha but yeah show me what ya got

frail token
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And yes I made them

gloomy hedge
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based

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saving these and will shout you out

frail token
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4k RTX MiSTer Kun is AI generated lol

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I'm gonna toss all these on a github or something so people can use them

gloomy hedge
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AI generated arttt

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sadness

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nice still

frail token
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Lol

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I typed the words! It was hard work!

old pasture
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I'll be streaming Saturn 🪐 tomorrow, if anyone is around, it'll be nice to see you #share-media message

gloomy hedge
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aight here's the deal

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I streamed a bunch of saturn games and basically... #unstable-nightlies message this core is the best one for enjoying games at the moment from my standpoint

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not sure whats up with shienryu's controls in arcade mode either... (that was broken in all cores I tested)

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also another regression - ShienRyu Intro movie did not work on the newest core, but worked on the one I linked above

burnt matrix
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Got the band back together again, time for some SNAC testing!

naive whale
bleak escarp
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I get so jealous every time I see a twin stick, but sorta saving that money for a multi tap

trim nimbus
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Saturn twin sticks were still pretty cheap last I checked…I paid a heck of a lot more to import mine back in the late 90s

burnt matrix
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Not a ton of games supported the specialty peripherals sadly. I think the racing wheel has the most support.

bleak escarp
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What's the going rate these days? Everything I saw was well into triple digits

alpine pagoda
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I think twin sticks go for 80-120 on eBay

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Probably more for a nice one in a box

clear condor
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I didn't realize the twinstick was so big

pearl harbor
pearl harbor
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Can someone smarter than me (i.e., everyone) explain what this means exactly?
#unstable-nightlies message

left hollow
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Sounds like an audio thing to me

mortal mist
wise brook
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well, Monster slider crashed back to the dashboard after I beat (||survived||) the 1st puzzle

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that was still a very cool puzzle game tho. I dig the mechanic

wise brook
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gonna guess at least a new core will be required to take advantage of this framework update. and that's if no bugs come up

mortal mist
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I think so too 🙂

thorn pagoda
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i wonder what the disc system id will be used for

shadow merlin
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I wonder if it can be used to switch region automatically like the PSX core

ancient surge
gloomy hedge
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Speaking of new core, is SRG planning on fixing regressions or are they meant to be there until more stuff gets built out?

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Like I said above it's sort of like the mid February core is the most usable to actually game on due to all the new sound issues and one issue with an intro not playing (Shienryu)

ripe valley
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For the DSP issues, it will be worked on I'm pretty sure, but it needs some time for srg320 for working on it.
For Shienryu, I can't seem to reproduce the issue on my single and dual RAM systems with the last core version so far.

gloomy hedge
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I just tried once and it was a mess and went back to 2-15 or whatever it was

burnt matrix
gloomy hedge
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I meant more like is it an error or is it intentional

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Are certain regressions known and expected

burnt matrix
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Could be both, honestly. You gotta break things to fix them.

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Which sounds silly I know but as a comparison from my experience. Fixing issues in code can lead to breakage in other areas you didn’t expect.

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Like refactoring audio code can produce a timing issue in hardware system that relies on it.

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Which is why it’s amazing to have everyone here test so frequently. Y’all catch all these issues and bubble it up to SRG.

silk mauve
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It's the same as "you gotta spend money to make money" or "you gotta make a bigger mess in order to really clean a mess"

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The intent is to make the code more cohesive so there's more room for the overall big picture. I'm not a coder or developer in any respect, but I have to imagine that changes in code are most definitely expected to have issues crop up where they were fine previously. I don't think it's necessarily intentional, but expected for sure. I can see some instances where you know making a specific change will break something else specific that already works in a core, but not every time you do it.

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Ultimately the end goal is the concise code that relays the emulated hardware as accurately as possible, with hopefully some headroom to give it a little boost as some fun extras.

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But to get to that lemonade, you gotta break a few lemons. Something like that.

tawdry lion
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it's not like C++ or machine code where it's easier to trace what a change would affect, or make sure your code changes are isolated.

With an FPGA, you're basically copying the entire board on an electrical level into software form. It's a lot more complicated

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This core isn't classified as stable yet, so it's going to take some time

gloomy hedge
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I totally understand all of this

tawdry lion
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the ultimate goal is a stable release, so to answer your question.... yes SRG is planning on fixing regressions.

But the best way to go about that is to get all the functions and hardware implemented FIRST... then optimize later

gloomy hedge
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I'm not sure what to report tho

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But it makes sense 👍🏽

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Thanks 👍🏽🙏🏽

tawdry lion
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obviously he's trying to get it as optimal as possible during development, but the individual case-by-case issues will probably get knocked out as he is completing bits of the hardware implementations

gloomy hedge
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Understood

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Just sounds like I'm jumping in way too early probably in this case

tawdry lion
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Also friendly reminder... he lives in a warzone in Ukraine

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Soooo .... we're thankful we have anything to be honest

gloomy hedge
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Dude I'm not at all criticizing his work

tawdry lion
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I'm not attacking you either 😉

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You're fine

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Sorry if it seemed that way haha

silk mauve
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I definitely say way too early if you just want to sit down and relax with some Saturn games. This is testing country!

gloomy hedge
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For sure

tawdry lion
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Yeah it's unfortunate it's taking so long tbh.... but... it's honestly going to be a really tight core I think. The Saturn is really ambitious to accomplish for the MiSTer

silk mauve
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I haven't dipped my toes in it yet for that reason. I am always so excited and eager, though. I love all the reports and chatter about what's working, what's regressed, all the progress being made, etc.

tawdry lion
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I will say make sure you have a proper ram stick

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If your stick has 4 chips on it, that's going to produce more issues than the proper spec (2 chips)

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See pinned post

ancient surge
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Keep in mind that a bulk of that time was srg having to deal with being in a war zone, so there were a lot of delays for obvious reasons.

tawdry lion
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I mentioned that 😛

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I don't think they were being ungrateful

silk mauve
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IMO this core is getting developed fast. But I try not to compare to the absolute beast that is Robert and his cores for the same generation of consoles.

tawdry lion
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But yeah with how long it's been I don't blame people for thinking that this core should be classified as a main core ready for action

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It's gotten much more rapid development the past month so hopefully we get some solid progress soon ^^

gloomy hedge
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Just to be 100% I'm not saying any of this or advocating for any of it whatsoever (lol aw). I'm positive on the core and totally understand the time it takes, I don't expect anything to happen in any time frame whatsoever (lol bacon).

tawdry lion
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Yeah I got that much 😉

gloomy hedge
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My only criticism with the core is it should never have been released in update all, because it simply isn't ready for that spotlight.

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But that's neither here nor there.

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It's irrelevant

tawdry lion
gloomy hedge
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But most people outside this forum just don't think the core works at all. I have one friend who has only 1 game that works and that broke at some point.

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So he gave up

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As jn

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He wants to know when he can play

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I am keeping him informed on progress

tawdry lion
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I think it was added possibly a while back because SRG wasn't pushing updates for a while

gloomy hedge
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Regardless

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Yeah I think it's rad and I know this was before srg moved locations

mortal mist
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new core alert

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🙂

gloomy hedge
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Weeeee

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New cores baby 🍼

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Let's gooo

tawdry lion
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@open swan I think you maintain one of the Githubs right? Do you think we should push for having the old 2023 Saturn core removed from the Github for the time being? I wonder if it's confusing people because it's FAR behind the unstable release now, which is far more stable at this point

silk mauve
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Yeah, I showed off the MiSTer in an early PS1 testing build timeframe, and a friend wanted to play Final Fantasy Tactics, which froze just as the gameplay started up... turned him off from the whole project immediately. We have conversations about it every once in a while, but he doesn't have the patience for semi-working cores, despite us talking about how it's completed now and everything works.

ancient surge
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Oh awesome Pandemonium/Magical Hoppers is finally getting fixed

tawdry lion
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I personally think it'd be best to not include it but that's just me. It's a WIP core, so I don't know why it's in the MiSTer main for downloading

gloomy hedge
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Moar coar

gloomy hedge
silk mauve
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You're right about the update_all spotlight. It can definitely send the wrong message and disappoint people.

tawdry lion
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You have a point. I don't really know why that was ever added. AFAIK usually only finished/stable cores are supposed to be automatically downloaded

gloomy hedge
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Especially when the N64 core hadn't been released (still hasn't?) and was more stable. Just felt like it wasn't the same thing. But anyways it's fine.

tawdry lion
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WIP cores usually have their own scripts or are listed clearly as BETA/ALPHA

ancient surge
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I think he mainly did it to officially open up bug reporting.

tawdry lion
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That's fine for the old version, but it's nearly a year old now.

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I don't think bug reports from that would be useful anymore

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If anything, maybe merge the unstable Saturn core into the downloader instead if you're gonna do that

gloomy hedge
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Ah yeah put the latest unstable in "main_

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If the intent is to get feedback

tawdry lion
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There's a script for unstable already

gloomy hedge
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Right although I'm a caveman and just get it from here

tawdry lion
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But I more meant, if we'd want to keep the core in Main, at least have it download the unstable one and not a year old build

gloomy hedge
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Anyways I'll reiterate again, love his work, awesome genius, incredible it got this far. Completed 4 GAMES yesterday on the core on stream, well strikers I gave up but 99% there. With zero issues. On 2-15 core.

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Completely amazing to me

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And awesome we can already play so many shmup gems that likely will not get arcade mister cores

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Well not for a while 😆

tawdry lion
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I mean, I get it. We don't want to include unstable builds in updates as far as the project has usually handled things. But the year old build isn't stable either. I think it may be confusing people currently

gloomy hedge
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Can't wait for what's ahead.

tawdry lion
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Clearly it is confusing people if Aktane got a little confused earlier 😛

wise brook
wise brook
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it will be wonderful if this clears up the occasional unread disk

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at work for the next 5 hours so one of y'all will have to say if Monster Slider no longer crashes

ancient surge
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Wow Pandemonium feels a lot more smooth now.

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Still occasionally lags, but it's more like the deliberate lag from the original hardware.

burnt matrix
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I dunno, I’m probably full of shit haha

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I could see him and Sorg going “things are looking good here, let’s just get this public just in case”

ripe valley
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Some sound effects remain scratchy but it seems to work better than before.
Most audible on "Asuka 120%" with combos (which are now correct) vs. announcer's voices (scratchy and loud!).
I tried to let the core skip some sound effects on the menus like before (moving super fast on the menus). It also seems to be correct now.

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I will continue some tests within the next hours.

ancient surge
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Oh fuck me my SD card got corrupted for some reason.

mortal mist
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Too much testing

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😉

thorn pagoda
tawdry lion
thorn pagoda
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yeah i don't know exactly where to but last i heard he was not behind russian lines anymore

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its why he's been developing so much lately, i think he might of left his job behind

ancient surge
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SD is dead. Can't even format it. So I guess I won't be testing for a while until I find a new SD card.

Especially problematic since I am going on vacation for at least a week.

hearty carbon
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I should buy some backup SD cards. Between the Switch, the MiSTer and the Steam Deck, some failure is waiting to happen.

burnt matrix
hearty marten
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Hope you didn’t lose any saves 😔

tawdry lion
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Hopefully the sd card is perma read-only like they often do when they fail

hearty carbon
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That's good to know.

hearty marten
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@ripe valley do we need the newest unstable main, do you know?

tawdry lion
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flash memory does that when they hit their write limits

hearty carbon
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I did not know that.

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I don't think I've ever had one trigger that.

tawdry lion
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I've seen many SD cards do it

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Even SSD's

ripe valley
hearty marten
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This is probably also why it’s good not to fill your SD up to the brim. Gotta leave some space for those write cycles to level out

burnt matrix
tawdry lion
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oof

mortal mist
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Resident Evil is fixed 🙂

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core + unstable main

ripe valley
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So far with my tests.

  • Some scratchy effects remain (further tests are in progress);
  • CDDA tracks are beginning too late now (pretty obvious on Rayman);
  • Pandemonium seems to work with the correct speed (I can't seem to say if it's exact with the real hardware as I've not played that game on my OG Saturn at all);
  • Sakura Taisen/Wars works now as expected; @ancient surge
  • Assault Suits Leynos 2 works - at least on the first mission;
  • Sound stuttering remains on Astal after saving the bird;
  • Sound effects on VF 2 NOT fixed;
  • Monster Slider NOT fixed, even with the last Unstable Main and latest Saturn core so far;
  • Elevator Action Returns NOT fixed.
mortal mist
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when I play Virtual On my speakers explode 😄

ancient surge
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Alright so I managed to find a way to format the SD card, so I'm hopeful that I can at least start over with a fresh installation.

naive whale
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Oof fun pandemonium finally

mortal mist
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Dead or Alive no change

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slowdowns remain

bleak escarp
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At work any chance to test fighter megamix? Every build I try to see if the slowdown is still there on certain stages.

ripe valley
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No change on X-Men vs Street Fighter

naive whale
ripe valley
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So far for you, Pandemonium, Sakura Taisen/Wars, Assault Suits Leynos 2 & Resident Evil for a next video.

naive whale
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Next Saturn video testing is tomorrow. Diff theme though. “Testing the Hits”

ripe valley
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Interesting bug on Rayman : on first boot, it reads the CDDA track too late by some frames.
If I reboot the console core, the second time, the CDDA isn't even read.

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So, there is probably something missing on the last SCSP commit when doing some registers reset.

wise brook
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#games-and-patches message

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a saturn patch y'all might be interested in

wise brook
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fool of a Took

naive whale
analog totem
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huh weird…I’m using vsync 2 and noticed that the Saturn core had a mismatch in video output…reset the MiSTer and now they both match at 59.8Hz 🤷‍♂️

latest core and unstable main btw

ancient surge
analog totem
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ahhh ok

unkempt kelp
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Any objections to me adding an Exclusive column to each region tab @mortal mist ?

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The cells will have YES or NO

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Easier to identify the regional exclusives for testing purposes

analog totem
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@unkempt kelp I can tell ya that nearly everything I’ve tested (minus I think Shin Shinobi Den) is a JP exclusive

unkempt kelp
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I see that. Thanks, grandma!

unkempt kelp
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Most of the Japanese games are exclusive (796 of 961)

analog totem
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oh wow, I knew it was a high number, but didn’t realize it was that high

unkempt kelp
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Might be off by a little, but not much

tough star
mortal steppe
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Made some testing with my 2.4 shitty ram. As said above cdda tracks seems to start a couple of frames later, but now, on Sega Rally attract mode audio does not cut-off anymore, at least with the unstable main, while with the stable one it cut-off immediatly more or less, in both case there is a regression, the game does not start anymore, it gives a white screen and hang-up. Panzer Dragoon has similar behaviour, in the FMV the CDDA does not cut-off but at some point it hangs and goes in loop, the game does not start with unstable main, but it does with the stable one. Also clockwork knight has the loop sound problem in the intro and the game not pass the main screen (before the last updates it gone in game with audio cut-off of cdda).

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X-Men VS Street fighter does not boot, sometimes give black screen, one time back to the bios. Super Tempo worked great.

naive whale
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time for Saturn captures

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RE first

ripe valley
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I'm opening an issue report for the CDDA tracks.

naive whale
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lol can the first zombie get stuck in the corner on real hardware or is that a core bug?

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never seen it but also who knows

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Ive never seen him not just turn the corner and head right towards you

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def some missing CDDA

ripe valley
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On Resident Evil ?

naive whale
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unless there was no music in that area

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Pandemonium has it. Maybe I am just not remembering RE correctly

ripe valley
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I've 'seen' some games with CDDA issues today and even some CDDA tracks with Rayman which refused to load if I reload the core immediately after a first boot on the game.

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I chose that game for the issue report as the issue could be obtainable quite immediately when launching it (Ubisoft logo).

naive whale
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I have to check a real capture of RE. Maybe that area just doesnt have audio

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Here I have music

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Here I don’t. But I can’t find a Clair Saturn long play to judge against

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No music here

naive whale
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Here comes back in

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Jill yeah. Stupid RE. Too much canon

tawny pendant
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Latest build, audio is seriously messed up now in Sega Rally on multisystem. Wrong music plays on the title screen, the engine sound plays constantly during gameplay and the voices stop playing. However, the Stage 1 music never cuts out... so that's an improvement; but now the game freezes to a white screen after Stage 1 like @gloomy hedge said... that has never happened to me before on previous builds.

hardy lodge
gloomy hedge
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the WSOD is spreading

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this isnt good

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I was ground zero

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should I shoot my mister

naive whale
wise brook
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FPGiohazard

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in 1 hour I'll be home and back at sakura wars

ripe valley
gloomy hedge
unkempt kelp
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Does anyone want to check all 3 regions of Worms to see if it's playable?

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I'm curious how the issues track between regions

gloomy hedge
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I have US I think somewhere

unkempt kelp
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Preferably back up your personal copies of all 3 regions

gloomy hedge
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dont have those, only have US

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so not sure if helpful

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next bidder loll

unkempt kelp
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Interesting Regional Exclusive Stats (Exclusive/Total):

  • USA: 49/247
  • JP: 795/962
  • PAL: 27/240
ripe valley
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No changes on three versions of Worms so far, tested earlier today.

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You can go to the main menu, but can't select anything.

unkempt kelp
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Thanks!

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That means that testing the 27 exclusive PAL games is probably good enough

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Doesn't help MUCH with Japan

analog totem
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are there any documented differences so far between regional variants of the same game?

unkempt kelp
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Not sure but I see this phase of testing as the first, rough pass

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Idk if we'll ever completely test the Japanese library

analog totem
#

yeah, probably just the exclusives…but even that’s a tall order…for my collection I removed anything that didn’t look playable in English, so I’m certainly not gonna bother testing those dating sims and rpgs waaaaah

unkempt kelp
#

Turbo all the buttons, baby

#

at least Start, A, and C

#

Probably also ok to skip the visual novel types

#

If someone wants to know how well they play, they can test and provide feedback

#

That takes care of 1/2 of the exclusives

drifting frigate
naive whale
#

@frail token please AI Robby onto Paul Bearer

open swan
#

it's at his discretion

#

people should use the unstable until he updates it

#

or sorgelig could

#

i don't have access to change it there

#

sometimes devs dont' want to update it when they are going through rapid iterative changes because they are on a roll

mortal mist
naive whale
mortal mist
#

I just played 30 min , didn't notice any errors

ripe valley
naive whale
#

Last I played RE on Saturn was on the core and then it was zero music anywhere

#

I’m gonna run RE as a solo test video

mortal mist
#

RE is now running very stable, music is in the locations where it should be

naive whale
#

back to capturing

mortal mist
#

Engine sound after pressing start in Sega Rally is now good

naive whale
#

leynos 2 now

#

Lol crashed in game with that blue line

#

cutscene played fine, got in game...resetting for attempt 2

#

yeah its a no go for me

ripe valley
#

Too bad.

naive whale
#

Assault Suit Leynos 2 plays FMV, gets into mission 1, shows story text then goes to the black screen. 2x times

ripe valley
#

PCN and myself have tried the game earlier on our respective systems and it worked without problem anymore.

#

"Your mileage may vary"

mortal mist
#

works ok here

tawdry lion
#

I kind of wonder why it's even in the downloader to begin with

naive whale
#

got into Leynos 2 by beating start like it owed me money

#

core is def touchy

#

RE and Pandemonium def the winners of this core

mortal mist
#

but Virtua Fighter 2 doesn't work for me 😄

ripe valley
#

VF2 worked for me, but no sound effects except the announcer.

naive whale
#

were others getting some harsh audio on Leynos?

mortal mist
#

yeah

naive whale
#

ok cool...just checking

mortal mist
#

after the changes of February 17, it is very audible

naive whale
#

Sakura was no boot for me...threw mangled audio into the bios splash and "OS" screen. Could be files though. It was english translation

ripe valley
#

JPN.

wise brook
mortal mist
naive whale
wise brook
#

God damn that audio got crunk

ripe valley
mortal mist
#

ok 😄

#

i will try new copy

#

but cool effects i have

wise brook
#

wel the Sakura Wars issues I logged are all cleared up, i figure I'll close the issue

ripe valley
# mortal mist

PCN had the same issue on the live stream just earlier, but on another game.

shadow merlin
# mortal mist

I had that happen on a real Saturn once when using a Satiator on a Saturn with a fenrir installed, just a bit scary 😅

naive whale
ripe valley
#

BTW I try to force myself to never write "jap" when giving a disc region (either JP or JPN more), as I used to live and work there (the term is in fact offensive, but I know that we don't do it on purpose too).

mortal mist
ripe valley
#

I will do some tests with a previous Main Mister file.

#

Just to know if something broke too there.

burnt matrix
mortal mist
#

this core is destroying games 😉

sacred goblet
mortal mist
#

yes

#

after getting a new image it works ok

sacred goblet
#

Are you using redump iso file?

frail token
analog totem
#

WWE

naive whale
frail token
naive whale
#

just put Robby on Paul Bearer's face and put MiSTer Kun on the Urn

#

or turn the urn INTO MiSTer Kun

analog totem
#

@frail token it’s ok, I don’t watch/never really watched WWE at all, I just somehow know who Paul Bearer is

naive whale
#

or just do something funny MiSTer related...it needs to happen

frail token
#

I kind of hate WWE etc., as well as DBZ and power Rangers lol

analog totem
#

I think I watched some PPV with some friends at a Buffalo Wild Wings yeaaaars ago once and I thought Paul Bearer was hilarious at the time

mortal mist
#

I don't hear any difference compared to the previous core 20240227

ripe valley
#

I will do some more tests later.

#

That's why we need multiple testers on the same games.

open swan
coarse tokenBOT
#
"_Unstable/Saturn_DualSDRAM_unstable_20231004_09df08.rbf": {
coarse tokenBOT
#
"_Unstable/Saturn_unstable_20240229_148783.rbf": {
tawdry lion
#

update_all still downloads the 20231018 build for me

open swan
#

do you have an _Unstable folder?

tawdry lion
thorn pagoda
#

btw i got really far into resident evil on an old build and it glitched out at the computer terminal in the lab, wouldn't let me type

#

just for anyone else trying to finish it

gloomy hedge
tawdry lion
misty raven
#

Mr. Porkchop Sandwiches of misteraddons has a script that downloads all unstable cores and puts them in _Unstable

#

I’ve been using that for Saturn

#

It’s in the misteraddons discord

open swan
#

You can do the same thing by adding a line to the downloader.ini

#

I just got home

#

I'll show ya how

unkempt kelp
#

Not really

#

I mean yes, but it requires the entire downloader script to be run

open swan
#

Right, but then you get every single unstable core build too

unkempt kelp
#

This script just runs faster as it only checks the unstable repo

open swan
#

Each time you update

unkempt kelp
#

Well, only gets the updates since the last core ran

open swan
#

Depends on what you want.

unkempt kelp
#

For me, Saturn and N64 are the main things I want updates for

open swan
#

Ah, you made a script that just hits all the unstable repos the same way but nothing else?

unkempt kelp
#

Yeah, just the unstable repos

#

And then another script that just hits N64

open swan
#
[unstable_nightlies_folder]
db_url = https://raw.githubusercontent.com/MiSTer-unstable-nightlies/Unstable_Folder_MiSTer/main/db_unstable_nightlies_folder.json
#

this is what i have in my downloader.ini which makes this folder and keeps it updated

#

just for reference

#

however this won't update main

#

and voila, but yeah if you wanna keep it more minimal use porkchop's script i think

unkempt kelp
#

Nice

#

I updated my Saturn script to delete the single sdram release from October 2023 as was discussed earlier

#

I kept running it by accident

open swan
#

Ah so that's what they meant. Got it

#

I didn't realize they were talking about your script when they asked.

#

I thought it was about the normal downloader just pulling the latest release.

ripe valley
unkempt kelp
tawdry lion
open swan
#

back in my day we downloaded from the unstable github link and manually copied into the folder via smb

#

👴

#

didn't need all these newfangled scriptymadoos

burnt matrix
#

lol scriptymadoos is my new second favorite word

ripe valley
#

There is a problem with the last Unstable Main file.
On games like Rayman, some audio frames are skipped on each CDDA track.
If I revert to MiSTer Unstable Main 20240225, the issue is gone.
And if I try once more to change back to MiSTer Unstable Main 20240229, the problem reappears.

ancient surge
ripe valley
#

That's all for today.

tawny forge
mortal mist
ripe valley
mortal mist
#

I see that srg32 has added the information "Multi-index tracks are only supported for CUE/BIN format for now. I don't know how extract index data from CHD image yet."

#

in Monster Slider issue

ripe valley
#

EDIT : Removed after a reply of srg320, my assumption was wrong on that issue.

ancient surge
#

I guess someone can put in a pull request for the CHD compatibility?

#

I know that's how we got CHD support in the first place.

ripe valley
#

srg320 needs to understand how to retrieve those infos from the CHD files.
Some researches are needed. So, let's wait for a bit for now.

#

The infos are definitively there as you can obtain them once more when decompressing the CHD with CHDMAN.

hearty marten
#

Right after I converted my collection to CHD 😆

#

Although I’m sure it’ll be fixed

mortal mist
#

I guess the problem will be solved soon 😛

ancient surge
#

Just a reminder that I will be on vacation for at least a week, so if there are new updates while I'm gone, I won't be able to do my usual vetting of the library to find problems.

kindred peak
#

Robby: fires up raspberry pi

supple vine
analog totem
hearty marten
sudden tusk
#

Srg420!!

unkempt kelp
wise brook
#

well gentlemen it might be time to find out if your .chd of Monster Sliders now works with the new unstable

ripe valley
#

Gimme a minute (or even two).

#

And if Rayman works correctly once more on CHD format.

#

No change.

#

Neither Rayman nor Monster Slider works correctly with CHD format (Unstable Main 20240301 + Unstable Saturn 20240229)

#

So, not this time or I'm missing something else.

analog totem
#

maybe the core needs an update too?

ripe valley
#

I think so

burnt matrix
#

Ok so I’ve missed chat but CHD always worked fine with the Saturn build?

ripe valley
#

It was working fine until the last updates on Main MiSTer.

#

srg320 needed to update some code, especially for adding multi-index tracks like with Monster Slider.
But it breaks also some other games like Rayman, as some audio frames are dropped when the game is compressed as CHD file.
BIN/CUE files aren't impacted.

burnt matrix
#

@ripe valley thank you, brother. I appreciate you tanking the time to explain it to me. 🍻

ripe valley
#

At the moment, srg320 doesn't know how to accurately retrieve the INDEX info from the CHD files.
It only works with BIN/CUE regular (Redump) files.

#

Maybe he will find it at a later time.

burnt matrix
#

Understood! So for testing would the recommendation be to use bin/cue?

ripe valley
#

For those two games at least.

#

Some exceptions make the rule.

unkempt kelp
#

I tested what I think are all of the unique PAL games last night

frail token
#

They're all unique in that special kind of way

warped saddle
#

mame doesn't give a shit about multi index at all. the cue parser ignores anything but 00/01

pearl harbor
#

Wait, there's a problem with CHD now!?

#

Or from what I'm reading, it's just two games?

severe whale
hearty marten
ripe valley
#

Monster Sliders is multi-index, that's the sole one found by srg320 so far.
Rayman is just a 'collateral victim' with the changes (from what I've tested since yesterday).

#

But I'm sure a solution or a workaround could be found sometimes in the future.

warped saddle
#

there are 43 cues that have an INDEX 02

hearty marten
#

Just did a search through the redump cuesheets for files containing 'INDEX 02' (therefore things which may be an issue in CHD format, if my understanding of Zakk's comment is correct): they are:

Dark Legend (USA).cue
Dark Savior (Europe).cue
Dark Savior (Japan).cue
Dark Savior (USA).cue
Flash SegaSaturn Vol. 14 (Japan).cue
Gaia Breeder (Japan).cue
Honkaku Hanafuda (Japan).cue
Magical Drop (Japan).cue
Mahjong Taikai II Special (Japan) (2M).cue
Mahjong Taikai II Special (Japan) (Rev A) (10M).cue
Minnesota Fats - Pool Legend (USA) (R).cue
Monster Slider (Japan) (Demo).cue
Monster Slider (Japan).cue
NBA Action (Europe).cue
NBA Action (USA).cue
Nanatsu no Hikan (Japan) (Disc 1) (1M).cue
Nanatsu no Hikan (Japan) (Disc 1) (2M).cue
Nanatsu no Hikan (Japan) (Disc 2) (1M).cue
Nanatsu no Hikan (Japan) (Disc 2) (2M).cue
Nanatsu no Hikan (Japan) (Disc 3) (1M, 2M).cue
PriKura (Princess Kurara) Daisakusen (Japan).cue
Saturn Super Vol. 4 (Japan) (2M).cue
Side Pocket 2 - Densetsu no Hustler (Japan).cue
Sorvice (Japan).cue
Space Jam (Europe).cue
Space Jam (Japan).cue
Space Jam (USA).cue
Striker 96 (Europe) (En,Fr,De,Es,It).cue
Striker 96 (Japan) (En,Fr,De,Es,It).cue
Striker 96 (USA).cue
Suiko Enbu - Fuuun Saiki (Japan).cue
Taito Chase H.Q. + S.C.I. (Japan).cue
Virtual Casino (Japan).cue
Virtual Casino (USA).cue
Voice Idol Maniacs - Pool Bar Story (Japan) (Disc 1) (2M).cue
WWF In Your House (Europe).cue
WWF In Your House (Japan).cue
WWF In Your House (USA).cue
WWF WrestleMania - The Arcade Game (Europe).cue
WWF WrestleMania - The Arcade Game (Japan).cue
WWF WrestleMania - The Arcade Game (USA).cue
Zanma Chou Ougi - Valhollian (Japan).cue
#

Ha, snap! @warped saddle 😆

warped saddle
#

unknown if they actually use the index for anything tho

twin canyon
#

it's all sports games that nobody plays and nobody understands mahjong. NEXT

warped saddle
#

Minnesota Fats - Pool Legend is a HIDDEN GEM

severe whale
#

you are telling me you hate virtual casino?

hearty marten
#

(Fixed my post, I grepped for 03, rather than 02... My bad!)

warped saddle
#

I wonder if mame's saturn emulation is also broken in this case

twin canyon
#

who among you shall claim to understand mahjong?

#

i heard cotton was the best saturn game

#

i also heard nights into dreams was mediocre

hearty marten
wise brook
twin canyon
#

are you saying those games TEACH you how to play mahjong

#

because i'm planning on playing the latest game

burnt matrix
#

Some games use index 02 to play audio saying that it’s a Saturn game and to not listen to it on your CD player

tall radish
#

which only made me listen to the CD harder

hushed wind
#

i'm just starting to get into the Saturn core, do all roms have to have separate folders like PSX?

hushed wind
#

okay cool

frail token
burnt matrix
#

Basically if it’s a single disc game it doesn’t need to be in its own folder. If it’s multi-disc then it needs its own folder. So we just recommend people to put it in folders by default as that eliminates that user error.

#

If you do bin/cue it’s also cleaner. And all cores know if there’s just a single cue/chd in a folder to automatically load it when you select the folder.

pliant osprey
#

Is this still a known issue for Grandia? UI elements such as text are way to the left for some reason. Using unstable from 2024-02-29.

mortal mist
hardy lodge
#

Speaking of grandia, is there a translation patch that also includes the english vo? Could only find one for english text.

mortal mist
#

Only text afaik

hard reef
mortal mist
#

Yes , correct

frail token
drowsy hull
#

saves are still just emulated sram and not memory card, right?

frail token
#

Good question, I was more referring to PS1, I don't know how Saturn memory works

drowsy hull
#

you almost made me question if my drive by question was in the correct channel

mortal mist
drowsy hull
#

That's a single shining force 3 folder then

mortal mist
#

That's why I recommend keeping games in separate folders

#

No need to worry about shared memory

hearty marten
#

Especially since you can script creating the folders if it’s the idea of a manual process of creating them that puts people off

silk mauve
#

Are there any games on Saturn that have bonuses in any way for having save files from other games? That would be the only reason I can see to not have games in their own folder.

#

Konami loved doing that shit with PS1.

kindred peak
#

If you have a Quake and Duke Nukem save together, it automatically unlocks Death Tank Zwei in Duke's menu.

We used to have epic 4 player battles for hours back in the 90s 😊

#

The other way to unlock it is to shoot every urinal in every stage in Duke. 😅

burnt matrix
serene thunder
#

yep

burnt matrix
#

I’m going to try Saturn Grandia but I heard it’s inferior to the PS1 version

wise brook
#

just remembered that time I bought a bunch of 3d controllers

#

still have 4 that i had to do a bunch of restoration work on

severe whale
#

Have you guys tried Jung Rhythm?

#

An awful ripoff of Parappa the rapper

#

:/

burnt matrix
#

yeah, haha

alpine pagoda
#

Damn, that was a nice deal

gloomy hedge
#

so I got my real saturn right

#

and uh

#

shienryu in tate

#

THE CONTROLS ARENT ROTATED

#

MiSTER is better than a real saturn confirmed

alpine pagoda
#

Oh man

gloomy hedge
#

that is NOT a bug y'all

#

warashi please

#

I trusted you

warped saddle
#

this is great

#

once you set game mode to 'arcade'

#

go back into the settings menu and set 'rotate' off

gloomy hedge
#

but how do I go back to settings menu

#

let me fire it back up again

warped saddle
#

one of the directions

gloomy hedge
#

thought I tried that but let me at it again

#

i fiddled for what seemed to be a while lol but im an idiot so

#

ohhhhh

#

yes ok the directions CHANGE

#

of course, its not "relatively down" any more thank you! @warped saddle

#

yes this works

naive whale
#

Jizzler Fountain

steady karma
#

Are audio pops still an issue for others? I get loud pops while playing Battle Garegga and Panzer Dragoon

unkempt kelp
lavish wadi
#

All of this going on.. but look how far srg320 has come! Amazing work!!

burnt matrix
drowsy hull
#

It does have longer loading times...

strong zephyr
severe whale
#

Is it possible that the Saturn core will get the same function as PSX and N64 core that allows 480i games in 480p?

severe whale
#

That would do magic to games such as VF2 and Athlete King

peak bear
winter phoenix
severe whale
#

Yeah I suppose

#

I don’t expect anything Saturn to be easy 🙂

winter phoenix
#

True

ancient surge
#

I kind of hope there is at least a "weave or bob" option so you can pick your poison between combing artifacts or jittering.

burnt matrix
#

Hey Saturn fans, if VDP is so cool then where’s VDP3?

quick sorrel
#

The sequel sucked so they canned the 3rd one. mildshock.gif

gloomy hedge
#

They put it in the Dreamcast

#

That's why it turned out so much better than the ps2

severe whale
#

:3

mortal mist
ancient surge
#

More main changes soon?

drowsy hull
burnt matrix
leaden dagger
wise brook
gloomy hedge
undone oyster
#

With the most recent core and unstable main audio CDs work really well, no crackley audio, first track starts like 0.5 seconds fast but that is a nitpick 🙂

#

Hoping to do a MiSTer request stream tomorrow mostly Saturn and N64 games to show off the more recent core releases

ripe valley
#

We're waiting for the next Unstable Main MiSTer file to be compiled for further tests.

#

The problem with some tracks which are too fast on the first second should be finally fixed + some CHDs fixes.

undone oyster
#

Cool cool Zet, audio CDs may get fixed with it but even the PSX core doesn't like that first 0.5 seconds of track 1 so I am putting it down to how main handles a CD controller

#

I mean I even tried adding a 2 second open gap in the cue sheet when I was testing the PSX cores visualiser but that didn't affect anything

#

I mean it's no big deal, track 1 is a data track in games, it is not like the MiSTer was designed to play music this way xD

warped saddle
#

you would have to add an actual 2 seconds of zero data

undone oyster
warped saddle
#

huh

#

it only adds the implicit 150 sector gap for data

undone oyster
#

Ahhhh, I wouldn't know how to do that anyway 😛

#

Converting FLAC to BIN was tricky enough as it was xD

naive whale
#

I moved it

#

It was updated the day I made it but I had to move the video

#

Haha yeah. Make as much as I do and it becomes a shell game

naive whale
#

I’ve got over 200 videos made and scheduled. I forget what I said by the time the video goes out

sudden tusk
#

PRAISE B THE SRG!

ripe valley
#

I've compiled the last unstable Main file with the current pending PR from srg320 and tested it with some games.
CHD files are working great once more, except with Monster Slider.

The end of an era.
No more clicks/pops when CDDA tracks are read when I tested it on multiple games.
Some other issues remain, like missing sound effects, music too loud or too low,.

wise brook
#

fantastic news.

#

so Sakura Wars will be all but indistinguishable from original hardware

burnt matrix
#

Damn there goes the record player aesthetic

ripe valley
#

I've tested for 5-10 mins each on Rayman, Saturn Bomberman, Super Tempo and Rockman 8.

slate karma
#

Any chance of posting the newly compiled core here?

ripe valley
#

We will be busy tomorrow for testing.

burnt matrix
#

Awesome news

warped saddle
#

I wonder why it hasn't shown up in unstable yet, weird

wise brook
#

they say perfection is like climbing to the top of a mountain only to find a taller, scarier mountain behind it.

but I feel like the end is genuinely in sight

burnt matrix
ripe valley
#

I don't know if I'm authorized, but I could provide it just for a moment to some of our late-night testers here.

pearl harbor
warped saddle
#

oh, it's because it isn't merged, that would be why

wise brook
#

just needs the sign off by the big guy himself I'm guessing

ripe valley
#

EDIT : Message self-destructed.
The next ones will have to wait for the compilation of a new Unstable Main MiSTer file at #unstable-nightlies
That was only for some testing between some 'night owls' before the main event.

wise brook
#

wooo that 1st bios sound is finally perfect!

#

@winter phoenix this is gonna be a big one.
the audio has made a massive step forward

winter phoenix
wise brook
#

imagine you're pressed the button combo to go back to the system menu

#

that first sound effect

#

was borked until this update to the MiSTer framework

winter phoenix
#

Awesome. Let me know if you find any other audio that’s working better and I’ll include it in my next story on the core

wise brook
#

and that would be the first thing you'd hear every time you booted into the core

#

before even selecting a game

wise brook
#

on the sound, visual and moment to moment gameplay front

winter phoenix
#

How’s Bulk Slash faring?

warped saddle
#

is that sound actually audio on the disk? weird

wise brook
winter phoenix
wise brook
winter phoenix
burnt matrix
wise brook
#

I think in SW even the way how text boxes fade out is that same as real hardware now, a little while before I'd notice a drag/asymmetry to the hud elements.

tawny forge
#

Wonder if that will fix audio going off for some people

pearl harbor
#

Dang, Elevator Action Returns still has the same audio issues. Even the recent regression of crackling/scratching sounds.

severe whale
#

Played Silhouette Mirage yesterday

#

Fun game

#

Beautiful 2D graphics

#

But man treasure sure loves this duality thing

tall radish
#

it’s a great game I’m terrible at

#

but I would like to play more and get better at it

severe whale
#

It gets dramatically more difficult towards the later stages

#

In typical treasure fashion

ripe valley
#

Today.

burnt matrix
#

sega ❤️

mortal mist
#

Segata is proud of you

severe whale
#

have you guys tried out the latest version of Castlevania symphony of the night on saturn that was just released?

#

so its supposed to apply the 4 mb ram to decrease loadtimes and other choppiness that plagued the original

#

it runs fine on the latest test core

rich violet
#

The one from the start of the year?

mortal mist
#

"Dracula X: Nocturne in the Moonlight Ultimate (PSP Script) (English Patched) will lock up after you defeat Succubus - this not not a FPGA core problem "

#

I do not know if anything has changed

#

version without patch works ok 🙂

severe whale
#

crap

mortal mist
#

I don't like the actors' voices in the psp version

#

definitely closer to my heart are those of the original 🙂

silk mauve
#

What is a man, but a miserable pile of nostalgia.

mortal mist
#

yes, huge nostalgia

silk mauve
#

That's why we're all here 🙂

burnt matrix
#

Im here because I got lost and I still haven’t found my way out. But hey, at least the company is great.

mortal mist
#

but you know this is not the place for Pi5 users 😛

burnt matrix
severe whale
#

yeah psp acting feels abit off

quick sorrel
ancient surge
#

New main for the SEGA Saturn changes is live

burnt matrix
mortal mist
#

omg silent .... no crackling

#

before cdda 😛

#

nice progress 🙂

dusk sonnet
#

zero cracklin even pops?

mortal mist
#

before audio tracks

dusk sonnet
#

and after?

mortal mist
#

in every game I've checked now it's ok

mortal mist
dusk sonnet
#

yeah

mortal mist
#

general volume balance remains to be done

#

I think that soon these problems will also be solved

dusk sonnet
#

i hope so much

steady karma
#

Poggy

mortal steppe
#

With 2.4 sdram there are regressions, the problematic games with audio in the "stable" core that before at least gone in game now freeze at some point (White screen starting game in Sega Rally, freeze with sound loop in Clockwork Knight during fmv intro, the same for Panzer Dragoon.

quick sorrel
#

New Saturn core? It's not in the usual place

ripe valley
#

Nope, Main Mister this time.

#

I've tried Rockman X4 so many times between yesterday night and today, I can't reproduce at all the crashes on the bosses my two systems.

gloomy hedge
#

I'm sorry, this is all my fault

#

if we all think and pray, the white screens will go away in due time

mortal steppe
gloomy hedge
#

it sort of becomes more or less infrequent

#

sometimes I get it, sometimes I dont

#

sometimes I go through all 3 rounds and dont get it, sometimes it happens in forest, or city or whatever

#

I'm sort of waiting for the core changes to get a little less infrequent and I'll jump in here and there and test - I have a real saturn now ( the core was too much of a appetizer ) so there's that too

burnt matrix
ripe valley
#

Only CDDA have changed, so sound effects in games will be the same as before.

sudden tusk
#

Dang it I wanna get to testing but I’m sure there’s a new build incoming

mortal mist
#

Woohhaa

hearty marten
#

Monster!

unkempt kelp
#

Auto region select!

hearty marten
#

Hopefully this means we can use the original regional bios files

#

(At some point, at least)

hallow fossil
#

Oh, do we need boot1.rom, boot2.rom etc?

ripe valley
#

I'm here, I'm here. I was watching some VGE videos.

hallow fossil
#

If we have moved to that format we could look to getting BIOS files added to the BIOS DB

ripe valley
#

I was almost sure about this, getting the disc ID was for region detection and/or detecting a change of disc.
Or even auto select RAM cart for some necessary games.

mortal mist
#

I assume it only changes the region when selecting a game , bios remains one

stiff patrol
hearty marten
#

Ohh, no more static when the bios loads 💪

wise brook
hearty marten
#

Just like Mario with no eyes 😄

ripe valley
#

I'm always sleeping well after when @naive whale is speaking on videos.

#

It's testing time!

mortal mist
#

Grandia menu fixed

wise brook
#

will any github issue pages close today I wonder...

mortal mist
#

I just closed one 😛

hearty marten
#

There are a few stale ones that are waiting to be closed by either srg320 or the original authors

thorn pagoda
#

do we need to add bios1.bin bios2.bin etc at this point?

hearty marten
#

Nah

#

It's working perfectly fine for me as before

ripe valley
#

I've checked the code, it's an Auto Select on the menu and everything is done by the core.

#

No need to have multiple BIOS.

mortal mist
#

Yeah

eternal mantle
#

Just testing some games here, Golden Axe The Duel, Virtual Fighter 1 and Radiant Silvergun still crackles the sound a lot

hearty marten
hallow fossil
#

Presumably the best implementation would be to have one official BIOS for each region and autoswap to use the correct one, rather than using a hacked region free one for everything which could potentially have issues

hearty marten
#

Yeah, that was my thinking as well

ripe valley
mortal mist
#

yes, one official bios is ok

sudden tusk
#

I’ll be up and testing in a few

mortal mist
#

core changes the region automatically now. That was the only limitation.

hearty marten
#

I wonder if changing to one of the official bios dumps will have any effect on any of the games - in a positive way

thorn pagoda
#

in the past i think we had some games only work on specific bios's? but it stopped happening at some point

ripe valley
#

We should test the function on WarCraft II and Lemmings 3D, I'm not available at the moment and for the next hours.

mortal mist
#

@cold egret Groove on fight is fixed 🙂

sudden tusk
#

Soooo .. virtua fighter 2 has no sound effects…

shadow merlin
#

I think it's been like that for a while

sudden tusk
#

My bad !

#

Coulda swore it had sound effects but weak music but the musta been like 3 builds ago

#

WWF IN YOUR HOUSE is fixed

#

Sound effects are borked to F

wise brook
#

he updated the Readme. still ends in the line about

"a lot of games have sound issues"

not exactly the case anymore my dude

pearl harbor
#

There are still quite a few that do, so it's appropriate.

#

Tetris Plus, Elevator Action Returns, Shining Force III, etc. All pretty severe audio issues.

gloomy hedge
static wraith
crimson hemlock
#

Is there an update script for the unstable mister main?

ripe valley
#

There are some sound effects which are too loud through the SCSP DSP as of now.
Those problems are know and will be worked on.
If you're annoyed by them, as a workaround, you can try to disable "SCSP DSP audio" in the Debug section through the core options.

gloomy hedge
#

🫡

burnt matrix
#

How is auto region selection working?

tidal marsh
#

has the core safely surpassed software emulation yet?

tall radish
#

it has done it unsafely. I’m still picking the fpga shrapnel out of my walls

sick python
ripe valley
ancient surge
#

Automatic region switching is nice, now the region free bios files aren't necessary.

undone oyster
ripe valley
#

Just need to check if some games (Lemmings and Warcraft II) are working also with the region free BIOS + auto-region.

#

Nope, I need to override with another BIOS inside the folder, so that will be all for me at the moment.

#

And leaving Monster Slider as a standard BIN+CUE dump instead of a CHD file.

thorn pagoda
#

does that happen on real saturn hardware too?

pearl harbor
#

So is it better to stop using a hacked region free bios, and switch over to the normal bios now, or is there really no difference in practice?

ripe valley
#

No difference for me.

burnt matrix
pearl harbor
pearl harbor
ripe valley
hallow fossil
#

It would be great if someone can get a list of what the best version of each BIOS is, and what they should be named to work with the auto region switching. Then they can be added to the BIOS DB that update all pulls from and people will be set up properly, like was done for the N64 core awhile back

sharp dove
#

Sound crackling's still bit present on latest core (Playing Sonic 3D Flickie's Island)

hallow fossil
#

How about European games?

ripe valley
#

Could someone test Lemmings 3D with a JPN or US regular BIOS, thanks.

#

Same and I will be unavailable for the next 2-3 days.

hallow fossil
#

So is there no way to name multiple BIOS files and have it select different ones based on the disc header currently?

burnt matrix
open swan
#

i think you only need the USA bios and select Auto and it should all work

open swan
#

having it select multiple bios files is just a few lines of verilog in the emu module to accomplish, multiple cores do this already

#

he'll do it if it's needed

burnt matrix
#

I am a goober and it amuses me to have different bios load depending on game region

open swan
#

does it already work the same as the megacd core?

#

looks like it does

#

so you could just have a ./Japan/ folder with the japanese bios in it, and then inside that folder are your folders of japanese games or your chd's

burnt matrix
#

Yessssssssss

hallow fossil
#

Ah, so it's the method of having different BIOS files in subfolders. I thought it was going to be having a selection of them in the top folder like N64

open swan
#

it's looking for cd_bios.rom in the subfolder

#

boot.rom in the main core folder is the default

#

it will also take exceptiosn in the folder of the game

#

with cd_bios.rom

#

it's exactly the same as megacd and tgfx16cd

burnt matrix
#

I forgot about that

hallow fossil
#

Ah that's a shame, can't be fully set up by script like N64. A decent enough solution though

open swan
#

n64 doesn't use a script, it uses a db file

#

main checks the game's hash against that db file entries

#

psx core would be more apt comparison, the same header info could select a different boot rom file in main instead if there is a need for it

#

they are both cd based systems afterall

hallow fossil
#

Yeah, but script sets it up for everyone pulling files from the DB

#

Robert's PSX and N64 solutions are slicker

open swan
#

is switching the bios necessary?

#

that has to be answered first

#

seems like a job for a beta tester

#

😉

warped saddle
#

I still need to make a github issue to ask him about the multi disc thing

open swan
#

it would be nice to make it idiomatic with the psx switching

#

but then you should change megacd and tgfx16cd too

#

because then they don't match

#

so i dunno how sorgelig would feel about that

warped saddle
#

also random mister pet peeve: the 'load a bios from a dir' things really should walk up the tree instead of assuming I only have one dir deep

open swan
#

what do you mean exactly?

warped saddle
#

it only does 'from disc folder' 'from parent folder' from home folder

hallow fossil
#

It would be good if all the CD cores used the implementation that that PSX uses, that would be a nice QOL refactor

warped saddle
#

what if I have some stupid organization system like games/saturn/japan/lewd_mahjong/batjongs

open swan
#

then that's stupid

#

don't do that

#

ez

warped saddle
#

ok sorg

#

also megacd uses the same logic for resetting/saves

#

same dir, no reset etc

open swan
#

@hallow fossil current behavior btw

/media/games/Saturn/boot.rom
/media/games/Saturn/Game1.chd <-- this loads with boot.rom
/media/games/Saturn/Japan/cd_bios.rom
/media/games/Saturn/Japan/Game2.chd <-- this loads with ./Japan/cd_bios.rom if that exists, else ./boot.rom
/media/games/Saturn/Japan/Game3/cd_bios.rom
/media/games/Saturn/Japan/Game3/Game3.chd <-- this loads with ./Japan/Game3/cd_bios.rom if that exists, else ./Japan/cd_bios.rom, else ./boot.rom
warped saddle
#

tg16 doesn't, but I think there may be no multi disc games on that platform?

open swan
#

i thought it did? it had the same cd code as megacd

#

like a lot of it

warped saddle
#

the same_game stuff I think was added after the fact

open swan
#

ahhh

#

yeah looking now, it's not there

#

yeah i guess it never mattered... i am remembering that david mentioned it doesn't matter to me

#

huh yeah, very different

open swan
#

how dare you

warped saddle
#

it's the nickname for a particular arcade jong

open swan
#

of course you would know that

#

games/saturn/japan/degen_shit/batjongs

#

moar liek it

warped saddle
#

I'm actually not really a jong player

open swan
#

can't turn back now

#

you revealed yourself

warped saddle
#

look up "Mahjong the lady hunter"

open swan
#

You are a Batman-like character trying to catch two jewel thieves. You use mahjong to do this.

#

wtf is happening

#

no copyright violation here, move along

#

i do in fact have an antique mahjong set and do know something about how to play it, i bet i could play this

#

this is pretty freaking bad, why does anyone play this

sick python
#

I seen a video of one of those automatic mahjong tables and it was amazing.

cold egret
pearl harbor
#

Holy crap, after installing today's new core update and today's new unstable MiSTer main, Elevator Action Returns' maniacal laughter during explosions is finally fixed! O_O

#

That's the first game I always test for audio improvements with each update, and today was finally the day where that was finally fixed! Sadly, the newer scratching noises that started when the overall audio levels were raised is still there, so the game still isn't perfect yet. But damn, that is a huge fix finally.

#

Sega Ages Afterburner II also finally has music. But no sound effects yet, so still significant issues, but also major improvement.

#

Lastly, in Shining Force III, the "heehaaww!" donkey like sound that always occurred after an attack is also fixed. And the odd reverb sound that occurred after an explosion is fixed as well. Like Elevator Action Return, there are also still ear piercing scratching sound during loud moments.

quick sorrel
tawny forge
#

Organized the games and bioses just like the MegaCD core and set region to Auto. Core seems perfect now? 😱

mortal mist
#

looking at the bugs that remain and the problems with the sound, perfection is still some way off

drifting frigate
#

But, to poorly paraphrase TMBG...it's closer than it's ever been and now it's even closer.

(Does not apply to every update, but most)

ripe valley
#

When fixing for Blast Wind on the loop function (SCSP), srg320 fixed effectively some other games like Shining Force III and Elevator Actions Returns.

#

Yesterday was pretty busy and I didn't had the chance to update all the issues concerned.
Thanks @pearl harbor

wise brook
#

for fun I've set the v-saturn bios for my folder of saturn hacks and hi-saturn for the translations

hard reef
#

Savedata question for you folks:

With the Saturn core, if I have a folder containing a game chd, the save seems to be named after the .chd file, not the folder. Is that expected? in the PSX core it is different - the save is named after the folder which is what I understood was expected so we could have saves common to multi disc games.

e.g. Saturn:
/media/games/Saturn/GameFolder/GameDisc.chd
->
/media/saves/Saturn/GameDisc.sav

e.g. PSX:
/media/games/PSX/GameFolder/GameDisc.chd
->
/media/saves/PSX/GameFolder.sav

I noticed this because I added the 1.1 Dracula hack and noticed the save still worked.

wise brook
#

huh, I thought it had already moved to folder names

#

like, 2 weeks ago

wise brook
hard reef
wise brook
#

Unless I'm hallucinating, I thought that would be all that's required. Were the save files made before the change?

hard reef
#

Looking at the support cpps, the saturn_mount_save call seems to be made with the filename variable, but the psx_mount_save call is made with last_dir, so they are working differently.
So I probably have an edge case here in that most of my games have the same folder name as the disc image name so I wouldn't normally notice.
I haven't tried any multi disc games at all to test those.
This save was made with an earlier main for sure.

So I just retested with a previously unplayed single disc game - created folders with different names to contain CHD and BIN/CUE versions, those disc images named differently from the parent folders.
It seems to be using the disc image filename regardless of the folder name.

shell musk
#

For bios locations i created europe, japan and USA folder like mega cd but how rename bioses inside?

#

if I rename them cd_bios.rom it's not working, if I suppress boot.rom nothing, and if I leave boot.rom in saturn root it only use it depends on the region of this one...

hard reef
shell musk
#

Ok, so boot.rom need to be region free?

hard reef
#

The boot.rom doesn't need to be, its just I left mine like that.

#

e.g. If you have a "Japan" folder, copy the japanese bios in that folder and name it "cd_bios.rom". Then move your folders that contain Japanese games in there.

shell musk
#

or my folder is organised by alphabetical letters

#

So if I want to keep integrity of my folder organization I have to copy in each folder the cd_bios.rom corresponding region

#

to resume:

#
  1. put cd_bios.rom on Japan, Europe, USA folder corresponding regions and copy your games on same folder (still corresponding regions)
#

OR

#
  1. copy cd_bios.rom on each game folder corresponding region of the game
hard reef
#

Yep.

ripe valley
#

Thanks for your tests.

burnt matrix
#

Always remember; if you believe in sega, then. sega will believe in you… 📜✍️

burnt matrix
#

don't you cringe me!

reef estuary
severe whale
#

Is there any game with more constant resolution switching than Die Hard Arcade?

kind quarry
crimson hemlock
#

I know the core is still very much a WIP but has there been any theories or ideas as to why 2.9/3.0 RAM has so much higher compatibility than 2.4/2.5?

analog totem
#

@crimson hemlock far as I understand, 2.9/3.0 just has an improved/more reliable design that makes it more likely to operate optimally

ancient surge
#

SEGA Saturn core is heavily depending on RAM timings in order to make cycle accuracy possible, which is why the results vary between the RAM revisions.

More recent RAM revisions means better compatibility for that reason.

crimson hemlock
drifting frigate
#

Woah. Dick Sergeant, Dick York....Sergeant York.

primal osprey
#

So was it only recently that there is pretty much parity between single and dual ram setups?

#

I still see dual ram unstables being pumped out

pearl harbor
#

Nah, it's been that way for a long time.

#

For at least as long as I've been testing the core, which has been like over a year and a half.

wise brook
#

available where all good Mr accessories (dot com) are sold

#

I agree it's one of the best "QoL" updates the core has had.
ya can't do that on real hardware

gloomy hedge
#

Damn he's outpacing my retrotink shipping! Looks like mister is winning against a real Saturn again!

severe whale
#

Did sega ever reveal what the difference between bios 1.00 and 1.01 is?

ripe valley
gloomy hedge
#

I mean the scratchiness wasn't there before so I'm sure it'll get fixed up

kindred peak
wise brook