#Sony PlayStation
1 messages · Page 42 of 1
Yeah, I’m testing one right now that didn’t have any analog audio distortion
Letting it run over night just in case the scaler stuff pops up after time (I had that happen with the last build - was fine on boot but then had corruption the longer it was on)
If none of these have issues in the morning, I’ll post the build here for others to test
If time changes it, it's most likely temperature 😦
Ya, that was my thought too. It wasn’t a lot of time, so it may have just been I wasn’t paying close enough attention. Either way, just letting it run to rule out anything. I don’t want another bad build - been a string of bad luck publishing builds recently
I was not aware of this but am now going to see how to do it because this manually incrementing seeds is for the birds
it's slightly annoying to start it, because sometimes it fails to start for no reason and if you start it again with the config file it created, it works...
But it saves just so much time and trouble if you need many builds
the only weird artifact I saw is when you start a game in SOTN and it brings up the memory card interface, there is a black line near the top of the screen that flickers while it "accesses the memory card". It was on every version i tested, including the old version of the core, so I assume it's known.
Anyway, please put it through it's paces - then robert can rename it and release it
this was build today(11/7)? I need to rename it to the correct date, because the date is also in the rbf itself and will show if you load the core. Both should match.
but I will wait until someone else tests it, just to be sure 🙂
Thank you for all the effort!
that line appears in overscan top area on my actual PSX
also test out Alien Resurrection - during loads of level chunks in front of doors (similar to how Metroid Prime does it) there's garbage flickering on the top overscan area
neither appear in software emulation
MiSTer wins again 
Oooh... the PSX AF NFB RBF! 👀
Sorry, build date should be 20250710
Is there any way to tell a specific game in the PSX core to only use slot 2 memory cards? Found a workaround around for using virtual memory cards with SNAC in games like Gran Turismo 2. If you mount a memory card in slot 2 and tell the game to load from it, the SNAC issues go away.
By default I want most games to just load a card into slot 1 though
Would be even cooler if you could autoload into slot 2 game by game but that’s asking a lot
I really don't know how to explain it, but I think there's an issue with the analog input on the core. To elaborate: when I play a game that has analog enabled by default I like to check for completely analog movement (mainly adventure and platform games) by sightly moving the stick and then doing circles for smooth transitions.
There are some games that If I want to run in circles (Megaman Legends 2, for example), when I reach top left on the analog stick the running animation slightly interrupts (as in I didn't tilt the stick all the way) and only the top left. I've tested various controllers, and it happens with all except one:
- Xbox One controller: happens
- SCUF Envision Pro: happens
- Victrix Pro BFG Xbox: happens
- Switch Pro Controller: happens
- 8bitdo Ultimate 2: happens
- Retrofighters Defender: doesn't happen
Funny thing is that when I check the sticks using MiSTer's input test they seem to be fine, and on the N64 core I can do smooth circles without problem. Can anybody check if it happens to you too?
PD - Sorry for the long post...
I had this happen very recently with Parasite Eve on a Dualshock 4, but I was unsure if it was due to spotty analog control code in the game on the PSX itself due to never having used a dual shock controller on a real PSX with it.
I do remember noticing it when moving to the top left, but since it didn't effect the gameplay in that game very much I didn't take much note of it happening in other directions.
Can you try with Megaman Legends 2? It is the game where I notice it the hardest...
I've got 2 videos with a dualshock 4, one of parasite eve where it affects the top left and bottom left petty consistently without much thought, and one of Megaman legends 2... though it's only affect the botttom left for me in megaman legends 2.
I also tried with Mario 64 and Ocarina of Time just after, and I had 0 issues moving around with the Dualshock 4.
The videos are of me constantly holding the stick to the edge, I am not letting go of it, or letting it relax at all.
I assume that Aya should be running at a constant speed and not stuttering or walking, and Megaman should not be stopping like he is, but I cannot test this on real hardware, though I imagine this is not how it's supposed to be.
I calibrated the 8bitdo (it uses TMR sticks, and I use it as my main controller for 3d games on MiSTer) and it works slightly better, but it still kinda happens...
As someone who played MML2 a lot of different ways, this is "not abnormal" in the sense that I've seen it with plenty of analog inputs across many different devices
My theory has always been that the game really wants a particular analog range (like how a real controller would be) and modern controllers effectively exceed that
I think I experience this too with Ape Escape using a PSone and a DualShock 2 controller over Reflex Adapt. In my case they felt like bumps or dead zones at north and south only. Haven’t tried other games
What model number of PSOne controller are you using?
SCPH-110
Ape escape has always been one of the worst when it comes to being picky about deadzones
Wild, I can’t even get my SCPH to work with my Reflex Adapt. What firmware?
Was asking about it in the MisterAddons Discord yesterday “PSX controllers are weird” seemed to be the consensus
This is the only game I use an analog controller for, otherwise I mainly use the PlayStation Classic controller
I’m on the latest reflex firmware, MPG mode, combo 4, had to map the buttons in Main first, then set Pad 1 to Dualshock in the core
Weird, that’s basically what mine is set to and it’s busted.
Random thing for you to try: does turning off Virtual Memory card fix it?
I think the answer will be no but some games display weirdness with SNAC and virtual memory cards.
I imagine it’s totally different since you’re not using SNAC but 🤷
I can’t find that option in the core settings. Also when you mapped the controller in main, Stick 1 is the left stick, stick 2 is right. And do you have the analog button on in game?
I’ll remap it and test! I installed the Reflex Adapt mappings from update_all
So I might just need to map them
Oh I guess you wouldn’t have the real memory card option since you’re not using SNAC
I guess if you really wanted to you could try to mount a card in the second slot, then tell the game to load or save from that slot to see if that fixes it. That works for me with Gran Turismo 2 with SNAC - but this is a shot in the dark.
My Reflex Adapt acts the fool in Windows though with that controller so I wonder if mine is just messed up.
Using the second card slot as virtual card sounds like a great workaround
I wish there was a way specify a single game load from slot 2
Not all games will let you use slot 2
Virtual memory cards with SNAC is a hack and done for convenience.
There is no guarantee that it works, because it needs a way to detect the switch from controller to memory card.
This usually happens as most games let go of the controller select to swap to memory card in the same way as switching between pad 1 and 2.
But if they don't do, there is not really a good way to detect it.
probably best to use save states instead
There is special handling of the analog stick values to cover the edges. We spend quite a bit of time to trim these values, but I can't remember all the details.
https://github.com/MiSTer-devel/PSX_MiSTer/blob/main/rtl/joypad_pad.vhd#L247-L263
You can try a build with
newAnalog := newAnalog + newAnalog / 4;
instead if it helps.
sorg let you do complex analog stick filtering in main for n64, time to do it for psx!
you can try this(load exe, not iso)
With my old logitech controller with round shaped stick covering i cannot get +-127 on the left stick in the corners, but for the right stick I can still get it 😅
Isn't this similar to how the DS4/dualsense doesn't work very well on PS3 that expect a much larger square gate?
Would you be able to hook up a dualshock 3 n try?
Any idea if this is also adequate for Saturn, PCE-CD, etc? My guess is that it is, but I'd like to be sure before recomcressing my entire personal selection of games for each system 😄
I’ve got original hardware and all the games mentioned above I could test and compare against but yeah I can tell you that doesn’t happen with a dual shock on original hardware
and yes I own Mega Man Legends 2 because I am cool 😎
Back when this was reported I tried turismo 2 #1046940919607345272 message and didn't see the problem with a dualshock 1. I tried again today with a black dualshock 2 (scph-10010) settings pad1:snac, pad2:DS, snacmemcard: virtual. and I didn't see any behavior like what's described in the issue. So it can work, I tried both snax and snac to see if either were broke.
used the arcade disc
Did you save in the game?
I’ll test with my DS2 when I get home. I also have ordered a DS1 SCPH-1200 to see if that helps.
no I justed played around in the menus and then did a few laps, let me try to save.
Did you already have that photo, or take it specifically for flexing on here? 😏
Yeah this is what I’m going to likely do, although I suspect some games will complain about the lack of memory card.
And since some games only want SLOT 1 hence the desire to have game by game settings.
I already had it but it was for a previous flexing on here moment lol
Virtual saving seemed fine, saved and loaded a ghost, and saved and loaded a replay in port 1. I think I'd need the other disc to test other saves
the mega man legends games are so good...
I saw the issue in Arcade as well so Arcade is a fine test of the issue. Strange.
I’ll try controller 2 as DualShock as well. I think mine are both set to SNAC
For folks that use save states are people using auto increment or just saving to the same slot. I’d be worried about overwriting a state by accident but I’m assuming that auto increment increments the new state and guessing which state my latest was seems not ideal.
Nice 😂
Do you have a long cable in between snac/snax and mister? I think that can cause issues with psx.
I guess let me know after you get the DS1 maybe it's just something with the DS2 you're trying. You could try another if you have one
I’m using the Multisystem PSX SNAC cart so the cable run is basically non-existent but I have also tried a SNAX and a Retrocastle PSX SNAC adapter with the same results.
Weird. So in retesting with DS2 it works fine. Now my misbehaving controllers are working fine. Wtf.
Nothing changed and this was consistently broken for days across multiple power-offs and I haven’t updated the cores.
Even my NeGCon is working. I’ll have to keep messing with it and see what I managed to change.
All I did yesterday was mount the game save into slot 2 and load the game from slot 2 once. But now the game is working fine with the auto mount to slot 1 option and I confirmed the game cannot see a memory card in slot 2
The NeGCon has never worked with GT2 unless I disabled the virtual memory card option so this is extra weird.
Maybe it was a bad connection between cart and mms or DS2 and cart before, not sure.
could be that it only works if you have a virtual controller in port 2? maybe before it was off?
I tried with both pads set to snac after he said that and it seemed fine, I only had a DS2 in port 1 though. I'll let him test more since they were having the problem.
Thanks for checking on it. I’ll do deeper testing but certainly wouldn’t want anyone to waste time on this.
If you think about it, this is all a giant waste of time from a certain perspective lol
I mean, what are we really accomplishing here. Creating problems of our own design just to entertain ourselves until our eventual death. All this complication, strife, and work is just because we have a squishy brain that can never be satiated.
Compared to the vast infinite cosmos, any accomplishments we think are grand or historic mean nothing. Even space dust leaves a greater legacy.

🎩
🧿👄🧿
✨
🫴
we could get real into the spirtitual weeds here, so instead I will just say "yes, that about sums it up"
it should be. the suggested value for psx is a trade off, the default chunksize is double that, which means it takes longer to decompress which may be an issue at faster cd speeds. basically a bigger chunk takes longer to decompress, but you have to decompress less (since you cache the result).
other cores can probably benefit from it too, they just tend to be less sensitive
We are space dust and we are the legacy.
At least that's what we like to think

Should the official multi tap port 1 memory card port work with SNAC?
Mine does not read memory cards in the games I’ve tried.
Yes, but some games wont recognize a multi-tap if they dont use it
If thats the case for a game you're itchin to play, You can load the raw bios, and manually mount a virtual card to slot 2, and SNAC memcard slot 1, and copy them over to the virtual card
Hmm my multitap must be broken then since it doesn’t display my memory card in the raw bios
Also you can’t mix real and virtual memory cards can you??
Woah seems like you can if you set P2 to a non SNAC mode. Sweet.
But yeah if my multitap should see my memory card in the raw bios mine busy be fucky
just to make sure, you've got pad1 set to 'SNAC-Port1' and SNAC memcard set to 'real'?
I do
And the memory card works with a Retro Castle adapter so I know the card is good.
I would like to use my Multisystem PSX SNAC cart and just leave a multitap plugged in with a memory card in slot A for P1 use
Just want to make sure that’s possible before I go looking for another multitap.
Do games that don’t see the multitap still treat Port A like Port 1 and just ignore ports B-D or do they just not work at all? I basically just want to leave it plugged in permanently, happy to use Port 2 on SNAC for normal P2 duty and not have a real Port 2 memory card.
If you feel like trying one more thing: can you make sure you unmount any memory cards from slot 2? Go to mount a card in slot 2 via the core menu but hit Backspace unstead of selecting a .sav. I figured out why my controller started working: if I have any memory card mounted in slot 2 GT2 works perfectly. If I unmount a card from slot 2 it breaks analog controls for my PSONE and DS2 controllers over SNAC.
It seems like memory card mounts persist through reboots so what was happening was I had mounted a memory card into slot 2 at some point during testing and didn't realize it was still mounted. I'm not telling the game to use slot two at all, the slot just has to be populated with a virtual memory card, it's wild.
I love that it seems to fix my issue but I have no idea why this would work.
Could actually be the case: if the game notices that port 2 has a memory card, it might let go of the select line for pad one, enabling the virtual mem card switch detection to work
As the card 2 is remembered forever, you would then not fall into this pit unless you never mapped a card to it
If someone can verify this, we should add it to the readme
Nudging folks on this. I'd like to feel confident that this is ok to release. Could folks (@mystic loom ) take a look? #1046940919607345272 message
OK I had a card mounted in port 2 before. I unmounted that and Turismo 2 starting acting like what's described in the issue, jumpy controls in menu and in options where it says "steering" it shows if you have analog or digital controls with an icon that was toggling. Switching to snacmemcard:real makes it stop.
I think this may be kind of a game specific bug, I tried some other games briefly in this configuration (no card mounted in port 2, and virtual snac MC)and they seemed to work. It may affect others, I didn't try every game obviously.
Probably need to look through the issues and check which games a controller bug was reported, they may be related
Yeah with multitap port 1 MC should work with any game, the other ports would only work if the games support them. port 1 gets passed through iirc.
Yeah I suspect this is super game specific. I’ll look through the GitHub issues too and take a crack at the other games folks were having trouble with.
Well, the games have never been designed to depend on slot 1 pad and memory card needing a select line drop. It's just a quirk of the virtual memcard detection logic.
I currently can't think of a good way around other than putting that in the readme.
Forcing SNAC on second slot seems weird as does mounting some memcard to slot 2 that will never be saved
But I'm open to suggestions
Is the only way to get the core to use SNAC on slot 2 to put a real memory card in Port 2?
Or does it default to SNAC until you load virtual?
(Assuming Real is selected in the core options)
I was testing pad1:snac, pad2:DS, snacmemcard: virtual. Like 1 person might.
I also tried pad1:snac, pad2:snac, snacmemcard: virtual hoping that would fix the problem if I had a pad in port 2, it didn't
but that game may not read pad 2, not sure
My guess as to what's happening is the game is trying to read pad 1 too fast and it's getting messed up, But I'd have to look deeper to know that.
Like there may be more time between pad 1 reads on a real psx playing Turismo 2
And somehow mounting a virtual card on port 2 changes the time the core takes to read pad 1 again and that fixes the problem
Will test this once I get home later tonight. Currently working a convention, trying to sell some JP PS1 stuff I had extras of
Maybe in readme it could say snac users using virtual MC mount a card in both slots to avoid problems, if that fixes other games people were having trouble with like Final fantsy , silent hill
it seems there is no section for SNAC+Virtual memcard at all yet...
FF8 shows a problem(jumpy controls) on the title screen with both cards unmounted and pad1:snac, pad2:DS, snacmemcard: virtual, it's not as bad with card 1 mounted, and seems to go away with both mounted. The in game menu doesn't seem to show this problem with both unmounted, so it's probably not only game specific but also part of game specific. Like the game isn't doing much else on the title screen.
Silent hill I couldn't break it maybe I didn't try the right thing. https://github.com/MiSTer-devel/PSX_MiSTer/issues/311 I just tried those because they were mentioned here
Maybe SH is acting weird on title screen with nothing mounted and better with card 1 mounted, but controller has to be in analog mode(red light lit) to see the problem???
The question is: if we remove the virtual memcard + snac hack, then everything would be fine?
If yes, I don't see an issue to be honest.
Maybe the documentation can tell about it or even the core could tell "hack" at virtual memcard with snac so it's clearer for everyone that this is not typical functionality
I'd say a warning in the readme that virtual memcard is a hack would be preferable to users since it seems to work ok for a lot of games.
It needs tested more before we decide anything, I've probably have always had 2 cards mounted when testing virtual MCs + snac
Do you think the core takes the same amount of time when it tries to read from the memory card that isn't there as a real psx does?
I doubt you want to mess with that if that is the problem, I remember you doing some timing stuff but that may have been n64
n64 i made sure it's 100% matching, psx is roughly. It was in the +-5% area
PSX is more difficult, because controllers differ and I have 1 waiting time for all emulated types
There was a testrom to check the controller timing, but I can't remember which at the moment
i think you made that testrom didn't you ? its probably in the archved psx channel
I'm leaning toward the wait time for a card that isn't there being a little too short, but I could be wrong.
not sure how you'd even test that
We could just increase the generic wait time and see if that fixes things then if so try to measure it with a test rom or something.
you are right, I made the testrom, completly forgot that.
But yes, it only tests the pad, not memcard.
Would need to be modified to also test that.
https://github.com/RobertPeip/PSX/blob/master/JOY/Joypad/Joypad.asm
Unrelated to the virtual memory card stuff but I was pleased to see that when I finally got a working multitap yesterday that my Memcard Pro 2 works properly as long as I provide it power over USB (I just plug it into a spare port on the MiSTer). With that BIOS patch it even passes GameID to the MCP2 so it can manage making memory cards for me, it’s all so slick.
Related to the virtual memory card: I’m assuming that we should test with the stock SCPH-7000-7002 BIOS set that ships with update-all? I’m gonna write a script to swap between my patched BIOS for the MCP and stock and all my testing was on stock from update-all
Also suspecting my two SCPH-110 PSOne controllers are cursed since the dual shock mode turns itself off randomly when using SNAC and real memory cards and are not working properly with the Reflex Adapt but I have a SPCH-1200 on the way and PS2 pads work. More stuff to test. I feel like I hit every weird corner case there is in this core, lol
you can just use the patched bios all the time afaik, it wont harm anything to send the gameid even if nothing is listening
Yeah I’d rather rule it out as a variable just to be safe but good to know that’s all it’s doing.
Really pumped it works on MiSTer though!
Might be cool to have a patched BIOS option in update_all. I know it’s still considered experimental but maybe one day it’ll get there.
Noticing some weird behavior on the latest stable regarding FMVs: there are some vertical lines that appear on FMVs on the latest stable (25.07.06). Here are some pictures for comparison. They are barely noticeable but they're there...
Try this core: #1046940919607345272 message The current live version has scaler issues. This one should not.
@tropic stratus I feel pretty confident in this build. I have had SAM running on just the PSX for a day or two now and haven't seen any scaler issues. Also, had someone on taki's discord try it and it cleared up their analog audio issues. What do you think?
sounds good. Should I upload it or will you do a pull request?
Whatever you prefer. Happy to do a PR
It's just fair, you did the work, you can do some more, haha 🤣
Anyone happen to have a favorite rumble motor test? I want to see if my Multisystem PSX SNAC cart is stepping up to 7.6V like SNAX is supposed to (I have both). Rumble seems fine to me so it’s just a curiosity but wasn’t sure the best apples to apples comparison.
thank you, merged
comon robby, it's tuesday - i like to make it halfway through the week before the dread starts to creep in
1994 was 267 years ago.
We the People of the Sony Corporation of Japan, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this PlayStation entertainment system. urnotrede
Til i learned I'm 267 years old
Baby.
Thanks!
Any chance of getting a new 2xCPU core?
if I knew how to build it, I would
but the project only has the dual ram and single ram versions
if Robert wants to share how to do it, I will build a couple
but this build changes nothing - it is just a seed shuffle
so unless you're having issues with the 2xcpu build, you can use the old one with no issue
If you're okay with pwm versions this guy updates turbo pretty quickly. Nothing yet though
https://misterfpga.org/viewtopic.php?t=7565
there is branch for the 2xCPU, so all changes need to be merged over, check for conflicts and it can be build. Timing is way more difficult to reach
Probably not worth at the moment
What’s the process to get from merged PR to update_all?
I can look at it later today
will give me an excuse to try this whole automated seed thing that robert was talking about
make my life easier 🙂
What are you a farmer
all these seeds
my grandfather was a farmer. it is my birthright
We're cooking, chat
I haven't had a chance to test this but the design space explorer says it's good. YMMV
Risky Click of the Day™
Il try and give it a look at some point. Not sure when. This month is super busy for me.
I always use the 2XCPU core for the PSX
Guess I have another reason for a Resident Evil playthrough
Is there anything specific you would want me to keep an eye out?
Just make sure there are no scaler issues (and also confirm it’s the 2x cpu because GitHub desktop plays with branches weirdly)
Also if folks have analog audio, checking that it’s fine in ypbpr would also be good
Okay dokey boss. Il let you know when I give it a crack.
Won't be for a while though
The unstable core with improved deinterlacing (what’s pinned) is superseded by the latest stable, correct?
I don't know about a favorite but WipeOut 3 supports vibration and vibrates often with things like boosting, hitting stuff, and weapons
Tekken 3 vibrates while fighting
Quake II also has vibration
MGS has a test in its options where you can fire the individual motors
SAM can cause issues
Since it changes cores via core menu, and that can cause unwanted issues
Yeah, mostly it just causes Zakk headaches
I think the new bob deinterlacing is not included with the new stable. I don't recall if there was even a PR for that. What you get is the new 480i filter for weave di.
I think it's the 2x core. Just loaded it onto my mister. (Not sure how I'd tell differently to be honest)
Everything seems fine so far? Albeit I havent done any proper gameplay yet
yeah, I have no idea how to tell if it's the 2x core because I don't use it
Actually I could
One momento
It's not going to be the best test
I'm hoping that by running Duke Nukem Time to Kill. I know that game cannot keep a stable frame rate. I'm just going to compare the frame rates between the normal core and 2xcore (then compare it to your core)
Loaded in and not moved in Duke Nukem Time to Kill
Normal core: 20fps
'official' 2xturbocore: 29/30fps
So if your core is around 29/30fps. Then it's the 2xcore
(if someone else has any better way of testing then feel free haha)
Jesusfish2xcore: 29/30fps
So yeah, it's the correct 2xcore. That's for sure. Scaling seems fine. I use these settings in my mister ini:
Vscale_mode:4
Vsync_adjust:2
Vrr:1
HDR is on aswell
perfect. I will start running it to see if there are any scaler issues
Il try and get some gaming done over the weekend. Now I normally use the 2xcore with either the turbo set to the middle setting depending on the game..I just find that turbo setting helps some games that struggle maintaining a stable frame rate.
I really can't get over how nice Silent Hill 1 looks like on the Mister
Perfection
I ported the updates to the PSX core over the to 2x repository so that will be up to date with the main core once robert accepts the PR
Sweet
Thank you kindly JesusFish. I'm not sure there's any other people out there that uses the 2xcore like I do. So cheers for sorting that out 🙂
I used it mostly, although I'm not sure if I mainly prefer the regular core for PSX.
I tend to always default to the 2xcore for any psx gaming.
if anyone can test analog audio out (with vga_mode=ypbpr set in your ini file) that would be helpful too. I don't have a mister set up for that (I fixing that I promise)
Trying to understand how Virtual Memory Card mounting works in the core. Here is what I’m seeing:
- Unmount VMC from both slots
- Manually mount VMC card in slot 2 (Gran Turismo 2)
- Save core settings
- Launch Gran Turismo 2, confirm game auto loads proper memory card into slot 1 by telling the game to load slot 1 and confirming expected save file loads
- Cold reboot
- Boot PSX core to raw BIOS, Memory Card Manager shows Gran Turismo 2 memory card still mounted in slot 2, slot 1 empty
- Unmount VMC from slot 2
- Save core settings
- Cold reboot
- Boot PSX core to raw BIOS, Memory Card Manager shows both slots empty
This actually works exactly how I want it to, but I’m curious if this is expected?
If this works, then at least for GT2, mounting any VMC into slot 2 and saving the settings will “fix” the analog controller issues with SNAC and the “fix” persists. I know we sort of established this days ago but I am back to testing and just want to confirm it all works like I’m expecting.
Hey all,
did anyone use nocash's xboo psx bios?
mister's psx core seem to be able to launch any bios except for PSX-XBOO.
Even openbios works (https://canoeboot.org/docs/install/playstation.html)
I've tried with original 256K size, doubling it into 512K, or filling 0s to 512K, but MiSTer seem to not be able to boot it.
duckstation runs fine with it
I built like 10 cores to see how many of them had hdmi video corruption, and only one of them does. is my machine the golden build server?
I had the same thing. I had one with bad scaler shit and one with analog video shit
Im just real bad at choosing
I just generated random numbers for seeds
I was hoping more of them failed so I could start removing commits from the framework/scaler to see if I could get any idea of why Robert seems to be having so much trouble with builds
I tried searching around but does the PSX core have issues on Mister Pi with FF7 battle transitions? I’m in the grasslands and every time a battle triggers, the image distorts (in an unintended way) and then goes black before coming back in the battle screen.
I thought it was maybe a vsync/vrr issue but I disabled VRR and tried all vsync modes with no change.
you mean mister pi?
On my De10 board it seems to be ok, there is some slight tearing which is normal.
Yeah sorry
have you run update_all.sh in the last day or so?
there was an issue with the july 6th release, but yesterday's release (labeled july 10th) should be fine
I had the release from a few days ago and ran the update to get the newest core before posting. I also tried an unstable core I had lying around from January, all had similar problems.
interesting. can you post a save state in the overworld and I can take a look
I know its not exactly what you asked for but this is my save file that I'm loading and then if you take a few steps, a battle should trigger.
ill take a look in a sec
No rush at all. Thanks
disc 1. yeah?
yes
can you take a video of what you're seeing because it looks fine here on both a mister pi and de10
I’ll have to grab it tomorrow but definitely. Thanks for checking. I noticed on SoTN I was also getting some black horizontal lines intermittently, so maybe a compatibility issue with my LG C1. I had played hours of SNES and TG-16 with no hiccups.. but I’ll grab a vid and then try another HDMI, etc.
I would bet that was the old core if you haven't checked since yesterday's update
Is that while area is loading during transition or saving the game?
In the top overscan area?
If this is what I think it is it happens in both my DE-10 and actual PS1
And never ever seen in software emulation
Trying to find good ps1 homebrew is a pain. Does anybody know of anything notable that isn’t here?
Zia and the goddess of magic is a rpg maker looking game I found, but I don’t think I want to spend 15 bucks on it lol
Try enabling fixed vblanks and hblanks with vertical crop. It should get rid of that.
Anybody tried or thought of trying this controller with PSX core?
i have it and have used it on the psx core before, doesn't beat a ds1 in nostalgic feel of course, but it's competent
I hear you in regards to DS1 for nostalgia but this has arguably a 'better' dpad and more feature rich.
1000hz polling rate also. Ticks a lot of Mister boxes.
2xcpu build is now in github for folks who want it
Much appreciated boss
You’re welcome!
One day you will get a thanks from me. And that's when I see a Gamecom core on my mister
Cave story is outdated (I believe the last version was r7), there's the conversion of Tetris Grand Master 1 floating around if you count that as homebrew.
Is this an overclocked core like the 80MHz n64 core?
IDK if you consider fan translations homebrew (I do) but: https://www.romhacking.net/?page=translations&status=1&platform=17&languageid=12&order=&perpage=20&dir=&title=&transsearch=Go
ya
Makes a noticeable difference too
First time Mister user. I'm trying the PSX (latest stable) Core. It boots to the PSX menu, with Main Menu, Memory Card and CD Player options. But F12 won't bring up the OSD to pick a game. Joypad doesn't respond. I've tried all keys and combinations. It doesn't seem to respond at all?
I don't use a keyboard myself but if you use a controller that's not via snac you can define a button for the osd in main. Alternatively if you have a io board installed you can press the middle button on it to open the osd.
I'll try and define a button for the OSD menu on the controller. It's just a generic USB controller.
The controller has to be mapped in the Mister Input config (main menu) and the core too.
yeah, but they are saying that f12 doesn’t bring it up
which it should
regardless of mapping
Correct
It works in other Cores
and you have the 07.10.2025 psx core, yeah?
OSD button on the mister itself doesn't work either?
that’s a good shout
Where's that then, I've got a Checkmate Mistix board, with a DE10 Nano attached. Is it on the Nano? (Sorry)
no, might be on the mistix, lemme look
I just tested f12 on mine (and it works) so something is funky on your side
Maybe the BIOS I grabbed via online search has an issue
F12 not bringing up the menu kinda implies main crashed
or is at least uniquely wedged somehow
It seems that way
I don’t see buttons on the mistix board
No I can't see any, just had a look
what’s the date on the psx core?
PSX_20250710.rbf
Thanks, will do.
also, if you have anything in /media/fat/config with PSX in it, blow that up
(I searched online and downloaded SCPH1001.bin)
ohhh
Will do. Thanks.
that could be it too
in update all, enable the bios database
and have it grab the bios for you
(backup your SCPH1001.bin and delete it)
Will do (I guess I need to be online for that). I'll just find a long Ethernet cable.
I don't seem to have a media/ folder
Also, where is the Mister.ini located please
The boot.rom was in my games/PSX folder (I assume that's correct).
Here is the .ini file
Yeah, boot.rom and a zip file should be what update all grabs
Ok, just running a super long cable down to my router and I'll try.
I'm pretty sure it's online
Is there a way I can ping Google from something on the Mister to confirm or an equivalent of IPCONFIG
Grab the latest update_all script https://github.com/theypsilon/Update_All_MiSTer/blob/master/update_all.sh
We are just striking out right and left
Do you have update.sh in your scripts menu? Can you run that?
We are quickly approaching the blow it up and start over. Do you have another memory stick we can use to start fresh with?
Ok, I have FTP to the Mister now, so no more swapping the SD
There's nothing in Media/Fat/Config re. PSX
Yes, I can get another SD card, 2 mins.
Grab this and image your sd card with it https://github.com/MiSTer-devel/mr-fusion/releases/tag/v2.10
Done, extraced. Shall I burn it with Etcher
Yep. Then it goes into your mister
Installing, please stand-by
(the other card - originally a 32GB, which I moved to a 128. Was pre-setup as part of the Checkmate package I bought.
Rebooted to a blank Cores menu
F12
Scripts > I have Wifi (which I don't have) and Update
(no updateall currently)
Shall I go with update
Oh, I see I copy that update all script you had me download a moment ago
...added that, I'll move it back and run update_all.sh?
It's doing stuff!
(Thank you btw)
perfect :). once all that finishes (it will likely reboot) you can move games and stuff from your other sd card back over
you will want to make sure you turn on the bios database on update_all
then, finally, psx should boot 🤞
Where do I turn that on please and do I then run update_all again
Rerun update_all, press UP when prompted to enter the settings menu
Enable Extra Content —> Enable BIOS Database, back out until you can save settings and then let it re-run
It’ll go much faster this time but grab all the BIOS files you need
Thank you. I will try this 🙂
Once you get it working if you want to see what else update_all can do this guide is decent: https://misterreplay.com/mister-fpga-guide.html#basicinstallation
But keep it simple at first
Will do. 🙂
Appreciated all
Is there a newer FTP script. I tried the one from the old SD and it connected when booting from that, but now it will now. I'm using SFTP, root and 1 from FileZilla
(just running the bios update now)
I guess it's the ones here https://github.com/MiSTer-devel/Scripts_MiSTer
Hmm, I wander if I've screwed it up but moving the old FTP script over and running it.
It's just downloading all the Mame Roms. I'll check when done.
Everything works nicely now. Thank you very much. I'm going to repeat the process from scatch now in case I screwed the FTP up and then image my SD card before making further changes. Really appreciate the help gents

(is there a network settings menu somewhere please. FTP still isn't working (there's no default script for it) and I can't ping the Mister. But it has Web access and I can see it on my LAN as 192.168.1.39
I've tried FTP and SFTP with no port specified
Pinging 192.168.1.39 with 32 bytes of data:
Reply from 192.168.1.169: Destination host unreachable.
Reply from 192.168.1.169: Destination host unreachable.
Reply from 192.168.1.169: Destination host unreachable.
Ping statistics for 192.168.1.39:
Packets: Sent = 3, Received = 3, Lost = 0 (0% loss),
Control-C
That's interesting, why is 169 trying to reply when I'm pinging .39 odd...
I think your router may be confused
I'll give it a reboot in the morning. Might be a stuck session or something.
.169 is whatever you are pinging from
I just noticed that was my PC IP address, yeah. Makes sense. It's like the Mister has ICMP turned off or something.
ahh that makes sense, because it can't see it
But if I run Advanced IP Scanner, it picks the Mister up at .39 (surely that tool, just uses Ping on sequential addresses in the subnet until it finds stuff)
I'll have a play, I've rebooted the router.
the mister will display it's ip on the main menu if it has one
Yeah, I saw that on a video. Oddly it doesn't do that. But still has web access and shows an IP on my LAN.
@chilly kraken @sinful bloom @void scroll I’ll try playing with the fixed vblanks/hblanks
and de10 with the same memory card works fine on that display (same cords)?
I ask because that looks like a desync issue
Very possible - that’s why I was gonna try a new hdmi later. I will try the de10 here, too. The de10 is connected to a different display but they’re both C1 OLEDs.
I would pop the card out of the mister pip, put it in the de 10, hook the de 10 to that display with the same cables (obviously power won't work, but everything else).
Are you running video_mode=14?
I was in 14 originally but switched it to 8? (1920x1080 60hz) and still had the same problem. Also changed HDMI and the same thing happened.
try the de10 (with the mister pi's sd card). that will absolutely isolate the issue to the mister pi
Did you manage to enable fixed horizontal and vertical blanks plus vertical crop option?
Yes @void scroll I feel like such a jabroni - I noticed that when the screen transition happens that my TV’s picture mode was flapping between game optimizer mode and “APS” (default picture profile on LG OLED). Fixed HBlank was already on but when I enabled Fixed VBlank the problem 99% went away.
When you change resolutions on certain devices the LG’s seem to treat it as a whole new device with completely different settings profiles so for some reason the battle transition is just causing my TV to rotate through profiles and then switch back to game mode once it’s fully loaded. I’m guessing that’s why I got the weird color flash and artifacts instead of just a black screen like when the display is trying to lock on to the signal.
Good homebrew for anything is rare, unless it's uniquely suitable for that system (utilities and a couple special cases like Virtual Boy emulation on 3ds) or it's something that gets ported everywhere. Or unless it's an 8 bit system where it's much easier for one person to make a game that takes advantage of the system.
And not counting commercially available aftermarket games as homebrew.
There's also the question of whether to count computer systems. Obviously if freeware for those is homebrew, there's plenty of good homebrew.
Try setting the HDMI port name to “PC” - this sets a minimal processing mode (less than game mode) that may help avoid that mess. It’s a dumb LG super-sekrit thing.
Had to do this with my TV too. (TCL qm8b). Set it to pc, vrr and HDR on and not had any issues since
I'm running into an issue with Castlevania Chronicles getting stuck at the screen where the game checks for a save file on the memory card. When I choose not to load anything it goes back to checking the card. What can I do here? CD images are Redump and it's the same way with both USA and Europe releases.
No, I just want to start the game.
Weird. I was able to get in after selecting no. I can try on another mister in a bit
I'm not using the most up to date PSX core, I ran update all last time around a month or two ago if that helps. Could it be related to my core config?
What’s the date on the core?
22.09.2024
Yeah, that core should be fine. I wonder if it’s a config file. Copy the psx ones to back them up, and then blow them up.
Is it enough to reset all settings from within the core menu, or do I have to delte the files from the sd card?
Tried resetting from the core menu. Still can't get past the card loading screen.
checking a couple of other misters quick
Ok, going to ask you a question. you don’t have to answer it in the chat - it can be our little secret and we can move on with our lives
are you pressing circle instead of x?
this is a safe space 🙂
To be fair, I was well past my bedtime, testing and troubleshooting the IIR audio filter, and my brain was totally fried by then. 😅
lol Limited Run charging $35 for a port of Fear Effect 1 meanwhile I’m over here rocking both
you're sitting on a gold mine, Trebek
Most likely their terrible emulator running the game
@manic citrus I should have updated the framework when I was doing the recomps for the psx core. If I update it and wire up HDMI_BOB_DEINT, that gives the core the new bob right? Or does something else have to be done?
you have to wire it to the option in the menu for weave/bob
and make sure that option isn't still setting VGA_F1 to a constant
And here's their evil PAL twins
Kind of underrated series
And no, that wasn't ten pounds
I need to get back into it. Got stuck on a part in 1 and never went back
Does the dual ram version of the 2xcpu core still get updated or does the single ram version of that core do the job exactly the same at this point?
There really isn’t a benefit to the dual ram version. The sound is (imperceptibly) more accurate at the cost of the speed being (imperceptibly) less accurate
Gotcha
Hi, I don't know where to post that but I have a question regarding PSX core and the fore PAL games to 60 hZ option.
It seems the PSX logo is stretched vertically and I think my games are too (PAL games)
is there a way to avoid that behaviour ?
left is PAL forced 60 Hz et right is NTSC-US native 60 Hz
Don't use PAL on a NTSC CRT.
I am on a PAL CRT 😉 With a PAL game (FF8) and to avoid slowness and vertically compressed image the force 60 Hz option is great. But if there was a way to avoid this vertical stretching it would be perfect (in game it does not seem too streched but I think it is a bit).
have you tried using a ntsc game instead?
PAL60 is like NTSC isn't it? 525 lines vs. 625? It makes a bit of a sense to me that forcing PAL(50) to 60Hz means there's going to be some amount of stretch
Yes, but I wanted to have the translation I played when I was young 🤩
if there is no other choice, I ll switch to the NTSC-US and english version
Don’t give in to these NTSC zombies, stay true t to your heart PAL-brother!
Us PALs can’t never be beaten!
PAL games with bad 50 hz optimization have black bars up and down and I know some games have patches to switch them to 60 Hz without the black bars and the proper image proportion.
So I thought there was a way to do that with the force 60 Hz option in the FPGA core directly
Right, since you're looking at a 240p image being rendered over 288p. The issue is that PAL50 has "more lines", and you trade some of those lines for speed in PAL60, which gives you that stretch. Does FF8 in PAL render completely (no black bars) in PAL50?
Yep there are black bars in PAL50 (left image). On forced 60 Hz no black bars but the image seems stretched... However it may be the proper proportion and I just have a weird feeling because I am not used to play the game like this 😄
I'd just keep it as it is honestly. You can instead try running it with the PSX turbo core if that makes a difference.
I could get used to the black bars and the compressed image, however it is really too slow....
I think battle sequences were limited to 15fps, I'm not sure if using the NTSC conversion will really help much in this case.
If it does make a difference, you can use it as is. I'd try to check if your monitor could move the image further up as it's cut off on the bottom.
Keep in mind that back when we played on CRTs nobody was ever checking if it had good geometry, color balance or a slightly stretched image, we were simply just using whatever CRT we had available to play the games. I'm saying this in the sense that I notice that a lot of people are often overthinking and hyper focusing on small details, instead of actually just playing games and having fun.
And the audience here is highly prone to getting stuck in that very loop 🙂
The 3D animations having low fps is normal, none of the PS1 FF games could do even 30fps in battle scenes. The menus however should be running at 50/60fps
I’ve spent so much more time with this project testing and tinkering than actually just having fun with the games but I wouldn’t have it any other way honestly
there is definitively a difference of speed when I run in PAL.50 and PAL60 (forced).
I was already aware of this back then ^^ That's why I purchased my games in NTSC-US when I could. I was just checking if there was a way to fix it with this option. It seems not, at least not directly in the core ! 🙂
Thanks for your answers
Yeah pretty sure it’s a hardcoded limitation in the game itself
(50/60 Hz have nohting to do with fps, it is the refresh rate, so 60 Hz seems smoother than 50 Hz)
Just as a note, the image on the right looks similar to when I played FF8 back in the day, just proportionally. I'm assuming that's the forced 60Hz?
Yes it is the forced 60 Hz for PAL games, OK so the proportion may be normal on games, not on boot (bios). It may be because I'm really not used too not have small fat heros 🙂
If FF8 wasn't updated for 50Hz properly (which given how much is prerendered, makes sense to me) then this honestly makes sense to me. 50Hz would be squished because there's more lines being drawn to the CRT
Tangent but FF8 was such a massive visual leap over 7. What a massive change a cohesive and consistent art style has.
I mean it does make sense, FF7 came out first. Better grasp of the console, though I like FF7's distinct look
The way enemy models look in battle, and personally I think the "chibi" character models on the field stand out more
isn't the bios always going to be noticably stretched vertically in pal60 mode
it's actually the same vertical stretch that you want, to correct the AR in the game
its just the bios screens are shaped correctly for 50hz
Curious what you guys think is more accurate
a PSIO with the most recent firmware etc running on a real PS1
orrrr... the MiSTer PS1 core.
it's primarily emulating a CD-ROM drive but that list is more than just "sound issues fixed with the turbo core"
okay, my bad, here's current open issues
Do we trust that list though? Considering Matt (the guy behind cybdyn) used to casually suppress the issues he felt weren’t issues to make the product look better despite outcry in the forums, it’s apparently fine if the game has timing issues like crazy so long as it boots and plays.
I dunno, I just see what I google
Had a psio for years, and I loved it for a while until the issues began to mount with it. Between Matt putting his hands over his ears and pretending his customers and bugs weren’t real and literal years going by between firmware updates… not to mention regressions in the firmwares every time.
His main focus currently is all about drm and not getting his firmware cloned on AliExpress, however I’m pretty sure people have modded even the newest firmware at this point…
My main two practical gripes with psio were the main menu took ages to load like up to a minute and a half, and you just never knew when something was going to freeze, because you’d get random unreported black screens a lot, so I’d never feel comfortable playing a long game on it.
That’s fair. The list looks compelling, but I just have first hand experience with how they deal with issues.
The guy behind PSIO is definitely a little odd
They spend 90% of their energy worrying about ripoff products
Or at least it seems that way
One thing that’s weird is the registration process for the PSIO just to get firmware
Seems overly complex
Firmware should just be a simple download
Customer service should come before “stickin it to Ali Express ripoffs” imo
remember how he threatened to ruin someone for the crime of making an open-source firmware replacement
a vile piece of excrement
if you're determined to do real hardware at this point i'd wait for the mstation ODE
Or an AliExpress psio lmao, I don’t normally recommend bootleg things but in this case I’d be fine with it.
But you would be at the mercy of whatever the compatibility actually is. I hear you can update the firmware with a modified version
Xstation or mode all the way I think is the way
I have t heard of this yet
One thing that bugged me about the PSIO is my crappy soldering skills ruined the first PlayStation I ever owned
its from the xstation creator
So I gave up and sent it into Stone Age gamer and they did the soldering for me
Was amazing service from them
should be no solder or maybe literally 1 solder point for power apparently
Wow amazing
Can’t wait
just use the core until it comes out, the cores amazing
I can do electrolytic cap changes with (mostly) ease haha but other stuff is hard
The N64 RGB mod was my toughest successful mod
It is awesome I must say
I botched my first psio job too, fortunately I found another ps1 at value village a week later and got another attempt
Working with shitty solder irons will wreck stuff lmao
I got a ps1 for $40 from a guy who said he never used it (sadly cuz of a nerve issue in his hands he said he got soon after buying it) and had just stored in a closet all these years
I remember I watched voultars install video and got some courage with my Walmart fire stick
I would sing praises to XStation if my PS1 modded with it wasn't problematic at all
and in order to see what's wrong with it I have to desolder a massive heatsink plate
which might also be a "I did a terrible job, overpriced for it, please don't look"
it just stops reading data from various sd cards at random intervals
PS1 MiSTer core is more accurate 👍
This is wild to me
i bought an Xstation and then like a month later the PS1 core started progressing... so i never bothered getting it installed so it sits in a drawer
I just say shit and hope it’s true
That's Lei Wulong! Don't forget that name
I was tasked by alltimeszzz to create a Lei anthem and I delivered.
Song link: https://soundcloud.com/kuwabara_kuwabara/youre-not-good-enough
Thanks to alltimeszzz for the help, make sure to check his channels:
Youtube: https://www.youtube.com/user/OJxT
Twitch: https://www.twitch.tv/alltimeszzz
-----------------------------------------------...
Haha I can never remember his name because I always just called him Jackie chan!
I will probably build a PS1 hardware when the mstation comes out. The PSX core is amazing but I keep hitting all the weird corner cases with SNAC. Like a yard full of rakes.
My favorite feature about MiSTer though is it can handle large libraries and it remembers cursor position. Most ODEs reset the cursor position when you go back to main menu because, you know, you just restarted the console.
I do a lot of A-Z console library deep dives and it’s so nice on the MiSTer (as long as SNAC is working, lol)
only A-Z? no 007 games?
I mean how could I miss 007 Racing
What’s up with your SNAC? I’ve got an endless array of weird PS2 peripherals and they all worked fine for me.
yeah snac always works for me too
I’ve been bellyaching about it here for a while but here are the issues I’ve run into:
- Virtual memory cards break analog controls in some games
- Memcard Pro 2 doesn’t work via PSX Multitap
- Most SNAC adapters (such as the official Multisystem cartridge) don’t support enough voltage for the rumble motors
- Random controller dropouts in Gran Turismo 2 (can’t reproduce it, rebooting the console seemed to magically fix it)
Oh ok, sorry to hear friend
gotta check mine for rumble
Rumble works with the wrong voltage but it’s very weak
psx core no longer accurate :(
I used two shock packs tied to my arms and a dual shock while playing gran Turismo 2 rally racing lol
I am thinking of moving to a Retrocastle setup just so I can use their SNAC adapter since it seems to be the best PSX SNAC adapter
admittedly i never did think of putting a memcard pro 2 into a psx multitap
it sort of works if you also plug in USB power, but it fucks with the controller inputs
I have also found that PSOne controllers, PS2, and original Dualshocks all have slightly different behavior
TBH the PS2 controller seems like the most stable across the most situations but… I’m weird and prefer the DS1
So at this point I might just be going SNAX —> PS2 controller with virtual memory cards and just calling it
The MCP2 works amazing with the MiSTer with the custom PSX BIOS that sends GameID. My dream setup is to just be able to use a DS1 and the MCP2
But the only adapter I have with a memory cards slot is the Retrocastle adapter and it’s so janky to just have a bare PCB on the floor with cables running out of it
DS1 is better than DS2 anyways, no mushy analog buttons
And the DS1 “dualshock button” is easier to press than the PSOne models. And the sticks feel better to me but that might be placebo.
We support you and your platypus
I have learned I am very picky about controllers and I can’t tell if I feel proud of this or ashamed.
It’s neither a point of pride nor something to be shameful about. You just know you better than anyone else.
simply use the analogless ps1 controller and no snac issues!
I’ve considered this! But I am mostly playing Gran Turismo 2 and analog is really nice in that game.
Although all the license test demos are done with a digital pad which is funny.
The Negcon was how I first discovered the analog issues
I’ve been using the Negcon with a Reflex Adapt on PC to play the new Tokyo Xtreme Racer. It’s amazing. My Reflex Adapt won’t work with most of my actual PSX controllers for some reason, but the Negcon works lol
I’m having a lot of Sony related controller issues in my life right now
Spent the last two years diving deep into Sega consoles and I think I pissed off the ghost of some Sony exec.
🎩
🧿👄🧿
✨
🫴
thank you pissfingers
🎩
🧿👄🧿
✨
🫴
WAT
I have one I use for my guncon setup and I like it well
Memory card support and the proper voltage for the DualShock motors is rare
If the retro castle adapter was in a nice case it would be perfect
Strongly endorse that Retrocastle adapter as well, I second that it should be in a case. I desoldered off the dummy usb connecter on the back so it could plug straight into my mister whenever I use it.
I’m using USB extension cables for mine. I know it shouldn’t bother me but it do
Plus this machine gets used in a place where it will be on the floor in the path of human and animal foot traffic so having a janky PCB hanging off the front of the MiSTer feels extra bad.
Oh you totally should, plugging snacs directly into the MiSTer is a risky idea mechanically at the best of times
Its extensions so less worried about the MiSTer side and more worried about the Retrocastle PCB getting crunched
Just using a short USB 3.0 A male to female cable
The Retrocastle SNAC adapter is the closest thing I have seen to the kind of adapter I want but it's weird memcard locations and bare PCB is a little off for me. I with I could find one two two controller ports and two memcard ports.
Is there any way I can wire an actual controller port assembly from a real PSX into a SNAC adapter? i have a broken old PSX and the controller/memcard port is just one assembly with a ribbon cable, is it possible to just wire that ribbon cable to a USB 3.0 plug to use as a SNAC adapter?
SNAC isn’t USB
I know, but the SNAC ports on most MiSTers use a USB 3.0 plug, I didn't mean it was wired up like USB
I’ve seen ones like you’re describing
Oh ok, awesome.
Are there any known issues caused by .CHD?
Not if you convert to chd yourself and stay away from very high read speeds
Normal or moderate cd speeds are fine
I thought .chd would save space but actually for my PS1 and Saturn library the compression cut like 12-15% of space and it was not worth it for my 2tb usb hdd
It’s more like 50% for me I think. Depends what games you have though
Maybe saves 40%, but I think it was decent
I have a 512GB micro sd card and CHD is my lifeline
I have like every single game I could ever possibly want to play and then some and still have 80GB free thanks to CHD.
2tb SD card here. Chds allow me to fit in more games I'll never play
I'm superstitious so I don't use CHD anymore.
Appatently it breaks disks with multiple indexes. Most consoles didn't use those (the psx core for example dosen't even support them even in bin/cue) but a few games on some consoles did. I managed to compress my PSX games from around 300GB down to about 150GB by turning them into CHD)
#1046941029296779344 message
these games (Saturn)
I could probably come up with a mister specific metadata format for those and instructions on how to add them. unfortunately it requires re-compressing the chd since for some insane reason you can't add metadata to a compressed chd
You would prolly want to try and put it into MAME, so we don’t end up with two different implementations when MAME eventually adds it on its own.
Then again, I don’t know how complicated MAME is, or if that’d be a headache in of itself.
mame has no interest in it
This is my dream: https://www.printables.com/model/390353-psx-snac-adapter-case-for-mms/files since I have a multi system but the instructions for this project are vague. It’s based on an open source SNAC board that can be wired correctly to support 7.5v and real memory cards but it’s all a bigger project than I’m willing to take on. Would probably pay someone $100 for that without blinking.
If I lose my job again I’ll look at this more seriously
Oooh, that would be perfect for my MMS.
I’m bummed that the official MMS cart has neither memory card support nor proper 7.5v for rumble. I can’t get them to even confirm they intend to do 7.5v, they won’t respond on discord.
And my support ticket told me to go talk to heber
Neil has pretty much washed his hands of all support related to the MMS... and ever since making it all open source, Heber I'm sure isn't far behind.
I was a big MMS supporter but since their new setup doesn’t have a proper SNAC port and you’re stuck with their carts so I’m not going to be upgrading
It is now up to the community to come up with solutions, as far as I know.
Same here. I see no reason to upgrade mine, really. I've had the original since batch 1.
Yeah I’m not mad about any of it, they’re a small outfit and I’ve gotten more than my moneys worth from my MMS just a little disappointed.
I think not putting a SNAC port compatible with existing projects on the MMS2 is a big oversight personally
There was also this one from Crown Arcade, but it appears it's no longer listed on their site:
it supported 7.5v as well
okay, which Platinum Relic was the worst?
I only needed gold actually
Every single under water and the Arabian fire bomb levels.
The coco water ski levels are always pretty fun.
Crown makes good stuff
7.5v? So if I were to convert my actual PSX's controller ports to SNAC I would need more than to just re-pin it to the SNAC port?
Hes selling them on ebay
thank you! Ordered one
same
Too bad it needs an external PSU but at least I’ll know I’m getting 7.5v
Excited to use the MCP2 with my setup again!
Looks like there are two left and here is the link: https://ebay.us/m/v5aAU5
Yes if you want rumble to work properly. If you’re handy with electronics I suspect this project will get you squared away with everything you need: https://github.com/blue212/SNAC-PSX
This new adapter is reminding me about the other issue I’ve had with my MMS and SNAC: SNAX and the Retrocastle board only work when the SNAC jumper is set to 5v. I wonder if my MMS I just broken.
Is the Last Played / Recently Played script compatible with the MRA files generated by the Gamesmenu script? I'm trying to have it list recent PSX games in my library. Sometmes the ROM will show up in Recently Played but it won't actually load the game (boots to raw BIOS). Last Played seems to work as expected.
Anyone else having issues with dropped inputs or in some cases stuck inputs when playing CTR.
I have an 8 bitdo wireless controller (which very well could be the problem) and I'm noticing two different problems when I use it
Wireless using 8bitdo Bluetooth adapter: When steering occasionally it'll just stop turning like the analog is just randomly dropping out
Wired: Occasionally when doing a triple power slide, it feels like I get locked in to the direction. Almost like the analog stick is getting stuck in that direction
I’d try a different controller both wireless and wired to see if you have the same problem.
I had that issue but it turned out it was my wireless dongle.
I ended up updating the firmware for the dongle and controller. I THINK that fixed it. It certainly feels more responsive, but I've been wrong before
Also had to boot into windows to update it 
Don't forget to properly chunk up your CTR time trial ghosts.
Scary
PSX is still my favourite core on the mister. It handles the Resident Evil games and Silent Hill amazingly
And being able to turn off dithering, Silent Hill looks amazing.
This should be a crime
The dithering is essential to the experience
||I’ve barely played Silent Hill||
It's amazing. Got all endings.
I’m a scaredy cat
It's better the more scared you are.
Took me like 27 years to build up the courage to finish resident evil 1
I also played it as a kid, but never got further than ||going outside||
If that tbh
You're a very sensitive and fragile young man.
I couldn’t will up the courage. Too much tension with the creepy music, visuals, limited everything 
tbh I think I played it too young
No such thing.
So I was almost conditioned to be scared after that
My parents didn’t pay attention to age ratings on games so I probably played it when I was like 7
I have older siblings so I watched and played a lot of shit I wasn't supposed to. You grow into it.
I was the oldest. Nobody older to protect me or let me watch
I watched my older cousin once, it was less scary that way
But being alone playing it 
You have such a wrong perception of what having older siblings is like. They don't protect you from scary movies. They make you watch it and laugh their asses off.
That lightens the mood
It was the opposite for me. Id be watching my grandad
He would write down all the codes and solutions too on paper for his next playthrough
Unfortunately not. Why do you think I haven't beat it on the Gamecom. I'm too scared
I feel like the black and white 1 frame screen adds to the horror
I want to finish RE2, 3 and Silent Hill at some point
3 is my favourite followed by Code Veronica
I’ve repeatedly bought RE games and then never played them because I hadn’t finished the previous ones - including 3 and CV 😅
If CV was that good it'd be on mister. 😎
Wow
Just to prove I do own RE2 on the gamecom
For any Gamecom disbelievers out there.
I'm actually offended
I said what I said.
If the MiSTer had DC and PS2 support it would be perfect
What is strange is that it uses the NTSC artwork. Even in pal land.
I think the Gamecom released in the UK?
I feel like I had one, briefly
Y u h8 gc? 😭
If the MiSTer had the DC, Xbox, GC and PS2, it would be perfect
this baby has so many game consoles shoved into its little cyclone chip
lol yeah, it’s pretty hilarious
I was awful to my brother. I remember watching The Ring with my parents, and he was just a kid and somehow ended up watching some of the movie…
As soon as it ended I called our house phone with my mobile
He was so scared, it was the funniest thing ever to me at the time 😂
Yeah, looking back, I'm downright ashamed of all the crap I put my younger brother through when we were kids.
He turned out okay though... I think. 🤔 🤷♂️
But still I believe @somber steppe’s siblings protected him from the mean zombies in resident evil
I am also that
Anybody got a compatibility list?
Oh neat
Well, one other question would be
I got a digital Multisystem 2, so I don't have a choice outside of a reflex adapter
I guess my question is if anyone here has used Bemani controllers with it
Reflex Adapter.
Oh I CHECKED
YEEEEAAAHHH!!
Nvm.
Richard/Heber mentioned a 'cart' to add a standard user io/SNAC port to the MMS2 too
bit of a bummer its not there by default, seems like a cool design
oh my bad, the digital MMS2 doesnt support the 'carts'
that's odd, regular digital IO boards support the user IO port
Im working around it lol
I have a bug report to make :
first video is on a real psx, sound never stutters :
Second video below is from the mister psx core (latest stable release), and sound stutters typically when changing screens (by changing map or opening the menu as I do here) :
Here is the save file if you want to reproduce, pick the 3rd slot (the one with the highest playtime), and use the NTSC-U version of FF VIII's cd4
I'm just using a perfectly fine .bin/.cue (hash checked) directly on the mister
are you using analog out or direct video?
analog out
I noticed it because I did the full playthrough on my real psx, then switched to mister for gathering all the missing cards, and when backtracking in Ultimecia's castle I noticed something was wrong on my hear, and double checked against my real psx
can you upload your MiSter.ini here?
I didn't mention it but it pretty much happens on every screen with some sound, not just Ultimecia's castle (at first I thought it could be related to the number of polygons to draw because in some places FF8 's fps really drop, on a real console or not)
I can change it real quick and test too
but yea I used this mister with both a retrotink 4K and my crt, hence why some values are left "dangling" but I did it on purpose, as I thought if you were using the analog board the direct_video=1 would be ignored anyway
@manic citrus you were right, I can't reproduce it anymore with direct_video=0
problem fixed I guess ?
it still has to update the hdmi registers via i2c, and it does it on resolution change. I have a potential fix for it but long ago someone thought this was an issue and then when I fixed it said 'oh nevermind I changed my switch and that was it' but perhaps it was not
would be nice to have a fix for that but not really urgent
I don't think you can change backgrounds without direct_video=1 ?
since some updates the background on mister is a bit glitchy on CRTs (menu is ok, just the background)
I don't remember if direct_video=1 is also required to display scripts output properly on CRT
it is, although it's not really intentional just sort of a byproduct of how dv is implemented
alright, thanks for solving my issue anyway 
I feel like that someone was me. 😅
hah maybe?
Deffo had sound cutting due to a shitty hdmi switch and also desync from time to time on 240p->480i transitions. If other people still notice issues pls don't stop fixing them because of me, I'm pretty dumb. 😅
well the first time around I couldn't hear it, but with this game I can! so that helps
disabling pause core on slow-cd can help with some audio dropouts
Interesting. So some games have audio stutter when using direct video?
I just got a tink 4k and was going to start playing with it.
yes, but now that I have a reproducible case I can fix it
I believe in Zakk! ||don't forget to make a dualram build with the fix!
||
this sounds more like a fix in mister main, caused by recalculating the HDMi parameters on resolution switch?
In any case, thank you so much for looking into it!
Zakk loves direct video bugs
glad my FF8 playthrough could bring something useful to mister 
As a person who plans on doing an FF8 play through on MiSTer I appreciate all of this!
yeah thanks for looking into it again zakk
i never notice these things myself but it bothers me knowing they exist anyway lol
I never did FF8 before because most people say it's not a good final fantasy, just never listen to anyone it's in my top 3 FF games now
there are no truly bad FF games, at least on PSX
I find that a lot of my favorite games are the entry in the series nobody likes.
FF8 surely is one of the weirdest FF game I've played though, I guess it's why it can be a big hit or a miss
I'd say up to and including psx
try possibly the actual worst FF game, that weird PSP action(?) game with vincent as the lead guy
i think it has a ps2 port also
you're probably right its been 84 years since i thought about that game heh
I've seen a lot of longtime rpg fans play final fantasy viii using their spells in common battles
im convinced a majority of people who don't like it don't realize they're supposed to stock magic and they get beat down and begin to dislike it
even if you did realize that the drawing mechanic is boring
the game is completely overwhelming at first, too many things to read and learn, but once you do, and if you do enjoy it of course, you're set for our of the best final fantasy ever imo
but I can totally understand people who dislike it
I think the drawing made finding new creatures interesting because you had to check and see what magic they all had
and then later in the game you draw more spells, but early game it is tedious if you want to stock up
yeah they should of just made it so 1 draw gives 99 whatevers or something
exactly, and when you discover you can transform them into cards and recycle those cards into magic... the rabbit hole starts
you can probably apply a cheat for that actually
but if you just sit there and stock spells the second you get to the overworld for an hour then you can coast through the game pretty easy, so thats probably why you only get a couple early on
I'm so deep in the rabbit hole I'm writing an AI to play Triple Triad, it's not that easy to make one, I counted that there are roughly 3 billion (totally problem-dependent) outcomes for a single duel, can't bruteforce
it's an upper-bound estimation though
yeah triple triad was interesting, I do play periodically but im garbage and lose my cards and never looked too deep into how to not suck
but I like there's multiple ways to power up in that game
FF8 is the kind of game that will punish you for trying to min-max and over level, not unlike FF2. When you just play the game “normally” it’s a lot more enjoyable
ahah yea, and keep in mind it's an AI running on PS1. I wouldn't go as far as spending probably a hundred hours decompiling the Triple Triad AI on ps1, but they surely have some good heuristics going on
sometimes the AI "forks" (in a chess manner) you (well it doesn't need to go that deep in its tree search to find it, but still)
are you sure it isn't just playing randomly
pretty sure it's not
there's probably a 50k word text file with no paragraph breaks written in 1998 on gamefaqs that deconstructs it entirely
there's a very similar card game in FF9 if you're enjoying that aspect and want more btw
I found that to be mostly untrue, yes if you JUST keep leveling without getting better magic, you'll feel punished, but you just gotta understand leveling is mostly pointless, can be useful to get some better stats but that's it.
People who say you must complete the game at the lowest level you can are totally wrong, there are level 100 (fixed) enemies like the ultimate optional boss, and some enemies on the world map at a specific place.
yea I finished FF9 completely on mister, the card game isn't as good as FF8 imho and isn't even very rewarding compared to FF8
nice
you can just turn the enemies into cards and not level im pretty sure
probably the most annoying/obtuse mechanic in ff8 is that SEED rank thing with the salary or whatever
oh yeah, I meant more just grinding for hours drawing magic. the "punishment" is that broken characters take away any challenge left. but agreed, leveling is the best way to get some of the best magic anyways
yea but doing that (changing enemy into card) on every encounter can be ennoying (you can the option to nullify random encounters pretty early if you wish so though), I'd say just farm magic, but not exp, and you'll be good, doesn't matter if you take a lot of exp or get some exp there and there as long as you take care of your magic stocks
seed rank isn't complicated, just don't use summons
it also has a bunch of conditions on that first mission
though maybe it is limited to that
idk if there's any special bonus to the first mission but its pretty much just don't run from battles and don't use your gf's - the seeds have to get the kills or it doesn't count
as soon as you stock enough magic your regular attack is about as strong as a summon anyway
i think you have to find some NPCs and must defeat the spider boss before leaving
it is entirely optional though afaik it doesn't do anything but give you money
Now I want to replay it. I've been wanting to play X but MiSTer is the only thing I have hooked up right now.
I never played IX, so maybe I should just start chipping away at that. 10 year old me snubbed the fantasy setting having only played 7 and 8.
9 is really good
9 is good
I’ve heard many people say good things about 9
I’ve heard 6-9 are the best of the best
Is 9 good?
yea 9 is highly regarded, my top is probably FFX > FF8 > FF9 > FF7 > FF6
9 was really good i liked it more than 7
i will probably never play 8 unless i mod it on pc to get rid of the junction system
and this is 0 nostalgia involved because i only recently played 9 for the first time and i played 7 around 7 years ago maybe
The junction system isn't that bad. Since the game is pretty easy and you only have to really engage with it from time to time.
What's the common opinion on the ffx sphere grid? I'm not really a fan of it but I think it's kinda funny how every time square tried to get away from a traditional level system like in ff2, ff8 and ffx they just made it worse.
The junction system has an auto mode, you can pretty much almost completely ignore it and be just fine.
the sphere grid is really cool
sphere grid is really nice, and you can even beat the game without it (not recommended for a first playthrough at all)
I will always be a X boi
Was 9 good, anyone play it?
X is very hard to top for me, it was my first Final Fantasy on the ps2, the universe, the clothes, the background, the music, really insane
I really want to play X but the remasters are awful and my PS2 isn’t set up yet
we just answered that after your last message
I played it when it came out but never finished it
beware that HD remaster of FFX has changed the faces, and not for the good lol
pardon me, was just being a goof
but thank you
Yeah I bought the X remaster and started it this year. Thought to myself “I remember this game looking a LOT better” and then learned about the faces and returned the game.
I can’t think of a game with a remaster that bad
agreed
Imagine all the people that had to sign off on those faces
I know you can mod it but screw that
The game is great and has some of my all time favourite and most memorable characters of any FF game, except the story is paced terribly IMO, they back-load it heavily, far more than any other FF game I've played.
back in highschool it was the time where I would start checking video game websites and hope for news about a FFX remaster, and when it finally came, I was so sad that they butchered the graphics.
But not everyone agrees on this though (some prefer the HD remaster somehow lol...), but to me it's unforgiveable
I am usually a “people can like what they like” but I can’t fathom thinking the remaster looks better.
And I am fine with some pretty half assed remasters (Chrono Cross)
I can only agree ...
It looks so much worse in motion
it's also funny seeing people discover the PS2 graphics when they only did the HD remaster
I've seen a few people I know going "wow!"
Yeah X looked insane when it came out on PS2
Truly felt next gen
And I think it has aged pretty well, so WHY DO THIS REMASTER?
yea I went crazy over the game back then, too bad I was stuck at a certain boss, was too young and only RPG I knew was Pokemon so I played FFX badly
since then I've beaten the game without sphere grid, and even combining no sphere grid, overdrives, no flee, no aeons ... very very hard 
It just came out during a time when I was doing more stuff outside of the house so I stalled out on it at some point and never returned. Really looking forward to a fresh playthrough once I get a PS2 set up, probably later this year.
I have only recently really started finishing games anyway. Back then the only JRPGs I actually finished were Chrono Trigger, Chrono Cross, and FF7
Serial dabbler
ah yes I really need to play Chrono Trigger and cross, also xenogears
I’m really happy to see Cross getting a small resurgence. It’s probably my fav JRPG
I know someone who's easily done 1000+, maybe even 2000 games in his lifetime so far, and Chrono Trigger is his top 1
I get why people like Trigger more but I love Cross and would choose it over Trigger if I was only allowed to play one.
Also started Radical Dreamers this year and am really enjoying it, need to go out to the woods and just finish it in a sitting I think.
Also don’t sleep on Vagrant Story if you haven’t done that yet. I’m playing it for the first time and it’s sooooo interesting.
ahah yes it's on my list as well, but I'll be doing FF4 on the SNES on the mister now that I'm done with FF8
original version, japanese script, hope I'll like it
Vagrant Story has the best graphics on PS1. I cannot believe they made a game look like that with that hardware.
Just boot it up and watch the intro
interesting, I thought FF9 had the best graphics
but I can see Vagrant story being at the top as well
Totally different vibe but Vagrant Story feels a generation ahead to me. FF9 feels like good art design but feels like a PS1 game to me.
Your ntsc yuna is gorgeous. I grew up with pal pancake face yuna, so the hd remake at least alleviated that.
First time I’ve seen a comparison of the graphics. You just saved me buying the remaster
I don’t follow the rereleases
same, played PAL, but since then I got the means to play all stuff in NTSC
Why did they change her face? 
there are very recent mods that fix the faces on the remaster, but everything else stays the same, your choice
https://www.reddit.com/r/finalfantasyx/comments/1ghy7qa/comment/lv0ww1y/
I just stick to ps2 because I never bought the remaster and don't want to support such a poorly made product, but not everyone still has a ps2 nor as the will to mod the official network/drive adapter for sata and all
Thanks. I’ll probably stick to the original versions because mods just seem like more hassle to me 😅
yea, I don't like the "there are mods" argument for poorly made products
I’m using it as a north star to motivate me to build out a PS2
Kind of like how Panzer Dragoon Saga being crazy expensive was a north star to get me to build a Saturn and start my retro game hobby. (Funny story I still haven’t played it yet!)
how's the saturn core these days ?
I hear it’s nearly perfect
looking at you Grandia
I think that Grandia has some graphical glitches
Oh nm it looks like MisterPi and not all MisterPi: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/355
will try
I have a Saturn with a MODE, a Saturn with a SAROO, and a Fenrir Lite on preorder so I haven’t really needed the core yet.
But srg320 is a hero
I went into the ODE rabbit hole a while ago, and still own all of them (ps1, n64, gamecube...) but sold my SNES with my evedrive since the snes core is perfect to me
Saturn was probably going to be my last purchase but since I got mister I'm just waiting for it to be good enough
I had built my Saturn before the core came out, else I would do the same thing.
man back then if someone told me there was no need for a PSIO, and neither (arguably) a Xstation because PSX core was going to be a thing on mister... would have saved some money
There's mods now that restore the og faces I believe
I may still build an ODE setup because I am shockingly good at finding corner cases, lol
Waiting for the mStation
kind of same, mstation will be the killer
but I have come to the conclusion that psx core is enough, even for a purist like me
I still can't let go of my hardware though
Yeah I think the same is true for me
Especially if my Crown Arcade SNAC adapter shows up this week and works as advertised.
But PSX hardware is cheap so I’m curious about the mStation. My main issue is that I have been spoiled by 1G1R libraries and none of the ODEs support CHDs lol
I know most people don’t want to deal with libraries that big though
yea I just connect to my mister using ftp and import the games I need, so I just use raw formats
i too feel of the 3 ps1 rpg 9 looked nicest to me
I think Mister, Mednafen and duckstation covers most of what I want
currently playing Grandia 2 on DC for first time and enjoying it
waiting on mine too
i should ask in saturn channel if Grandia 1 runs well on the core
because i heard saturn version best for 1
and i dont want to buy a saturn for 1 game
it still has the flickering problem
for some folks
pretty sure there is a save on that issue if you want to test it on your machine
Sounds like Grandia is one of the few games where having dual ram is helpful
I got dualram for grandia specifically.
That’s another thing that I’m not thrilled about my Multisystem for, no dual ram option.
Hmm. Wonder if I can rig up N8n to auto convert saves from Retroarch to my Memcard Pro 2 and keep everything in sync. MiSTer is my preferred console but I do play PSX on my iPad from time to time.
I know I spoke about this before but is there like a way to maybe put in a request, suggestion or even a bounty?
Id love to see some sort of frame cap you can enable. There's quite a few games that just have an inconsistent framerate. Even when using the 2xcpu aswell as turbo mode. If we take Duke Nukem Time to Kill for example. I reckon the game could run a lot better with a 30fps frame cap on it. Without it the frame rate hits around 40 and drops consistently. I know the frame rate cap was not on original hardware and the framerates that games have are intentional. I just thought it might be a good experimental feature
Ah interesting
If someone can give me the save states and everything else I need, I'll try to find a board that has this issue and send it to SRG.
I don't think it is a mister pi issue, it happens on normal de10s too
I can just help by giving him hardware that has the issue at default DDR clocks. He doesn't have a board that can make it happen 😓
I don't even think a save state is needed. Just try the single ram Saturn core and boot up Grandia. The flickering is at the start if I remember correctly.
Yeah the flicker is at the very start after the anime sequence. Probably still helpful to make a savestate since that sequence runs for like 2 minutes. The background flickers on and off in the throne room scene after that. I also heard there is the same issue later in a museum (?). Didn't play that far.
Had the same issue on a de10 nano and was completely fixed when I switched to dualram.
But this is on the Saturn core where state states aren’t an option
Not sure why it’s being discussed in here 😅
NB: you can use a normal save though, if that saves time
Same with Chrono Trigger. DS version is the best one. It's essentially the PSX port with the beautiful FMV cutscenes, but without the shitty load times.
DS version has inferior audio compared to SNES and the added content is almost a distraction that tries to retcon Chrono Cross's story in. I still think the DS version is the 2nd best though personally.
The new steam version and the PSX version are both pretty bad lol
I'm so glad that Chrono Cross got a remaster after all these years... Now we just need a "2D-HD" remake of Chrono Trigger.
I'm one of the weirdos that likes Cross over Trigger, but I played Cross first on my PSX.
I hope they leave poor Chrono trigger alone. It doesn't need any remake. It just needs an accurate release and not the mobile-port nonsense they've done to it
And that's what the steam version was, is a version of the mobile port
Makes sense.
I was reading further up, someone said playing Silent Hill without the dithering was a crime, and I kinda have to agree. But having the texture filtering on helps a bunch and makes the game look slightly better without really altering how it feels.
Playing it on a PS2 with texture filtering on is the best experience I've had so far.
Chrono trigger experts, wha about the iOS version?
So snes or playstation?
As an RPG Adonis I agree with this.
It is settled
Didn’t they eventually patch the Steam / mobile version to make the text at least not look like comic sans?
Tbh I think the original art style is so strong that just a nicely upscale version with some quality of life features, the cutscenes, the original music, and none of the fuckery. I’ve never engaged with the extra content so I don’t know if it’s trash but trust folks on here so maybe skip that.
no
There are mods I think though
People consider The Best Version to be DS for some reason
I did all my time on the SNES version but was going to likely revisit the DS version this year. Didn’t know about the music being worse that would be a dealbreaker for me.
The extra content seems skippable but music > cutscenes.
Portability does increase my chances of beating a game though.
I remember the PSX version’s load times on real hardware back in the day and it felt like a sick joke.
And I was verrrrry patient in those days. I beat the awful PC port of FF7 with the memory leak that would make scene transitions take minutes.
Clearly we need a DF Retro episode on Chrono Trigger
Oh right the translation is different between the SNES and DS version. Frog speaks totally different. Hard pass.
You have less resolution on the DS too so it's kind of zoomed in. DS being the best I think comes from all the extra content and for awhile (early 2010's) you could pick it up for like 10 dollars EVERYWHERE. They made a bajillion copies of the game so it was easy to get. I think the DS is a solid version but I wouldn't put it above SNES. Cutscenes are cool but there are MSU1 mods for that. If you have a DS and want to play it mobile though there is nothing wrong with the DS version.
Chrono Cross's HD remake is...awful. It's a really low-effort port. Mister with the turbo core is a cool way to play it but the original PSX release is still the best, IMO.
still has all the weird texture problems, the tiles for the map are basically textures in this version and them forcing widescreen lead to a bunch of weird corrupted looking mismatched tiles
scaling algorithm they used is trash too
Why is this so hard for them
different pixel scaling for menus/text versus background is jarring too and looks wrong
because they just loaned out the job to some dark developer probably that does trashy mobile games
no effort
no feedback from the community considered
I know the prevailing theory is that Cross getting a Switch port before Trigger means that some full remake is happening but I wonder if Square just doesn’t care about Trigger and thinks it’s “done”
I read that one of the Square people accidentally hinted at Trigger getting a remake.
So there's still hope.
Maybe it’ll be a 6 part remake eclipsing what they’re doing for 7
(I liked the first part of the 7 remake, haven’t gotten far in the second part, but it’s all very silly)
I could see Chrono Trigger getting a HD2D remake similar to something like DQ3. I think it'd fit the game well and the art style. Hopefully it's not a reimagining like FF7, I don't think the game needs that at all. Just make a new Chrono game if that's what you want to do.
What sucks is I am sure the sales of Chrono Cross HD are pretty poor. They see that and think no one wants Chrono games, or at least not Cross instead of seeing the truth in that no one wants a complete garbage port that's inferior to the original in most every way.
i think chrono trigger should get a faithful remaster without the weird issues , hd-2d remakes usually have a bizarre look to them
Yeah but tbf it's always a weird thing when they put a sequel on a platform but not the first part. And I was planning to pick up chrono cross on switch at some point but on switch 2 it's not available on the eshop, so rip.
I thought the port was fine honestly. I turned off the weird new graphics, but I beat it before they added the “smoothness” patch and was satisfied with it overall. Honestly was just happy they didn’t mess with it too much and including Radical Dreamers was more than I could have hoped for.
It’s apparently one of the few games that isn’t fully compatible with Switch 2 but nobody is quite sure what the issue is. Hopefully they’ll patch it soon and re-list it for Switch 2.
Yeah, even Borderlands 3 isn't available for purchase right now. I already contacted a dev of Borderlands 4 but he just keeps ignoring me.
Lazy devs, amirite?
I bet he's just staring at himself in a mirror
Do parrots flex?
does robby?
The 7 remake pisses me off.
I just want to play the entire remake (all installments and DLC) on ONE console. I bought a PS4 Pro exactly for playing the FF7 Remake.
But us PS4 Pro users only got the first game, and then the PS5 launched. We didn't even get the first DLC on PS4 Pro, and now the next installments have been put on PS5. Is the game going to conclude on PS5, or will I have to get a PS6 just to play through the entire "remake" of 7? It's ridiculous.
Golden Sun's trilogy pulled the same bullshit, first 2 games on GBA, 3rd game on DS. Halo's trilogy is fractured too, first 2 games on OG Xbox, 3rd game on 360. Metroid Prime 1 and 2 were on GameCube. 3 was on Wii. I want game devs to keep a trilogy on one damn system.
🎩
🧿👄🧿
✨
🫴
the console you are looking for is called PC
As much as I love my PC, I don't prioritize it for gaming.
fair i was half trolling
i'm waiting for them to finish it then do the superDX we stitched it all together version then i'll play it
I'd love that, having to buy one copy of the game for like $120 or something with all parts, all DLC, etc. I'd be down.
The 7 remake isn't even a remake. It's like it wants to be anything but ff7. Different gameplay and different ||story||. Also golden sun was pretty finished with the lost age. The ds game is pretty bad imo and not worth it.
The first installment of the FF7 remake took 5 years to make. Pick any 5 year stretch on this chart and feel what I feel
Can't wait for 2030 for the ff7 remake to be complete
For example, VI - VIII came out in the same period of time
I think modern games are fun but WTF is going on with dev cycles??
(I know there are devs in this channel and I am not trying to criticize anyone, it’s just a big change and I am confused!)
True, 5 years for the first installment is acceptable and understandable... But 2nd and 3rd installments should be quicker because you already have a ton of assets done, the engine is done, main character models are done for the most-part... It's not like they have to start each installment from scratch, they have a foundation to start from and should take 2 to 3 years for each one.
I don't think that's too much to ask.
Focus on graphics not on gameplay. I don't even know who ff13, 15 and 16 are for tbh.
