#Sony PlayStation

1 messages ยท Page 21 of 1

stray narwhal
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robby I'm sorry don't smack me ๐Ÿ˜

stray narwhal
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hell yeah, though, Its so great to talk to you guys

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no ban!

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I said I was sorry for letting Robby know he wasn't up to contributing ๐Ÿ˜

serene nebula
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lol youโ€™re so mean

stray narwhal
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I APPOLOGIZED!

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in seriousness though, its really wild to be able to talk to you guys

serene nebula
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Itโ€™s a pleasure speaking with you too, honestly

stray narwhal
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if you told 8 year old me that I'd be talking to you guys I wouldn't believe it

oak atlas
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any other gamedevs on this discord?

stray narwhal
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probably

oak atlas
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โค๏ธ

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i know at least one of my coworkers has a mister lol

stray narwhal
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you're practically a celebrity to me robby

oak atlas
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who's also a designer

stray narwhal
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it's really cool knowing people involved in making my favorite hobby

serene nebula
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Youโ€™re a celebrity to me too, I mean if you didnโ€™t buy any games we worked on we wouldnโ€™t have jobs!

stray narwhal
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I just pirate your stuff

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I did not realize it was possible to type faster than you think. but here we are

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actually though, is battlefront your only nds game?

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granted I didn't buy that game I think I found it on the side of a road, but I didn't pirate

bronze pulsar
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Open mouth, insert foot

stray narwhal
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batty you can't just jump in and blah blah

bronze pulsar
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I see.

stray narwhal
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give me a minute

stray narwhal
bronze pulsar
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Sugar is a drug we should all perhaps use less of.

stray narwhal
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oh damn! I know how I got that game!

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came from our friend nick

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came with my SNES 3ds!

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Sugar isn't a drug

stray narwhal
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its really not. has drug like properties because we've refined it

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but its a nutrient

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we need sugar to live

ivory verge
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games are drugs

stray narwhal
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maybe philisophically speaking

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but I'd make the same argument about games as sugar

bronze pulsar
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Roadside games are the best drugs

stray narwhal
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mentally we're social creatures

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games refined some of those social characteristics

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stories are extremely important to us as humans

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current gaming is about stories, pong was competition, which is also a very social concept

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but even before pong, the first game was a story, space war

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even though it was a competitive game, there was a story behind the game

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even chess, had a human element to the game...

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humans have a need to apply larger concerns to a smaller playing field... to kind of compartmentalize our feelings into something we can fundamentally understand and control...

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batty... write that down, that may be the smartest thing I ever say.

bronze pulsar
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Mmhm

stray narwhal
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thanks ๐Ÿ™‚

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14 minutes left for the USA PSX library to copy to my SD card!

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do we know if theres any problematic games on the psx core?

shut escarp
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Dave Mirra Freestyle BMX is like the only one left

stray narwhal
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The one game I wanna play ๐Ÿ˜

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what's the problem with it?

shut escarp
stray narwhal
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yeah I read about that

mystic flare
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made my day reading that you are literally the "ideas guy"
love to see it

manic citrus
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he uses up all his good ideas at work!

woven solstice
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does psx core support zip files or just bin/cue and chd?

manic citrus
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no zip

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bin/cue/chd

woven solstice
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ok, just checking before I start a mass zip-to-chd process

clever pendant
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So I was looking at file sizes for PSX isos and I noticed multi disc games don't have a ton of data on each disc. Like it seems like they could get the amount of discs compressed, or does it have something to do with the organization of the data

pearl shell
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For example FF7 actually contains the whole game on 1 disc so if you access the debug room you can actually fight Safer Sephiroth on disc 1, you can swap to another disc and get a random FMV play at a different point in the game etc etc

tulip moat
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I'm personally a fan of those games that have two discs, one containing the game and the other being bonus content like concept art and interviews.

clever pendant
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Thank you

serene nebula
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Most PS1 games could fit on an N64 cartridge but Sony forced developers to inflate the size of their games to fool gamers into thinking cd roms were necessary. Weird but true!

mystic violet
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that might have been the case at the beginning

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but those hi-res textures and multiple assets like music/models etc took up a lot

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and made the PSX superior

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however when it came to gameply they were right on

serene nebula
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it was all a conspiracy!

tropic stratus
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there exist some version of games where assets have been cut out and the disc is only 10-50mbyte in size then

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probably music and fmvs cut out, but i don't know, have never tried them

frail storm
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Well, sample, based. MOD-like with effects.

tropic stratus
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not sure for FF7 that exists, but e.g. THPS fits in 30Mbyte

serene nebula
strong hatch
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Yeah, they're used to be a practice of cutting file sizes down when it was hard to download several hundred MBs per game by removing audio and fmvs. Some games will work like that, it's a pretty awful way to play but you could.

autumn basin
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Track 1.. 22MB...
Tracks 2-10 90MB each

serene nebula
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I went from being a clown to learning something new. I love this discord!

serene nebula
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Iโ€™m loved! elmorise

bold orchid
serene nebula
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Do you think some tech savvy person at Nintendo saw all of this and shouted at the top of their lungs โ€œwe donโ€™t need cd roms!โ€

bold orchid
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i don't think about nintendo at all

bronze pulsar
quick gyro
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@wizzo hope its not too off topic because its still somehow playstation related. i found out that for the PS4 and PS5 Controller its possible to check the percentage of the Battery Charge with a linux console command. found a working script for the Mister. Would it be possible to add that to your Remote Control Script? Seeing the percentage of my Controllers Battery would be awesome ๐Ÿ˜„

serene nebula
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does it only work for Sony controllers?

quick gyro
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as far as i know yes because they reveal the info in their linux driver

bold orchid
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it's different controller to controller

ivory verge
bronze pulsar
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The linux install on MiSTer is extremely bare bones, would that need anything to be installed?

bold orchid
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i got it from the series x controllers too with a different method

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i don't have any other controllers to test

quick gyro
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#controllers message
I found this yesterday and it works for me with the ps5 controllers

bold orchid
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cool. i'll make a note

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this would probably fit well next to the disk usage info

serene nebula
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I think the idea is smart, would be nice to have it work for controllers behind Sony

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Iโ€™d assume 8BitDo is likely the most popular choice followed by Sony followed by god knows what else lol

bold orchid
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sony comes first. because they're a great company, not because of what controllers i own

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mario sunshine was great

serene nebula
bronze pulsar
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Be nice, Robby

bold orchid
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my childhood is at stake

serene nebula
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I was agreeing with him!

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Thatโ€™s the โ€œIโ€™m about to argue but realized they were rightโ€ meme

bronze pulsar
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:)

halcyon star
bold orchid
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Still the best mario

halcyon star
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i missed out on the entire Gamecube generation of nintendo.. but I love me some Mario. ill make sure to give it a playthrough

bronze pulsar
halcyon star
abstract drift
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i really like sunshine

bronze pulsar
abstract drift
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its the first one where i really felt like i got the controls down to the point where i could just make mario fly practically

bold orchid
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You don't get to clean anything in 3

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Pass

hallow shadow
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does the PSX core use m3us to switch between multiple CHD (or whatever other format) discs used by a game?

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or how does it handle disc switching?

serene nebula
hallow shadow
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oh wow, that's even easier

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thanks

serene nebula
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Youโ€™re welcome!

stray narwhal
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So where do I find a bug list?

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I checked the pins

bronze pulsar
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I assume you mean for the core

stray narwhal
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Thanks batty

quick gyro
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Not sure if this is known I could not find anything about it in the bug tracker. In Crash Bandicoot 2 (USA) sometimes i get an error when the game tries to read the memory card when I go to the save area after finishing a level. Good thing, after going back and to the save trigger again it always worked again and I could save.

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I am guess it's nothing special but I normally don't have memory card problems with the core. I guess I'll create a github issue with a working savestate so the bug is known even if it's a very minor thing

scenic reef
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because there is a known issue with some third party memory cards and crash bandicoot 1, but might not be relevant, and the core was modified to resolve that before.

quick gyro
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That's a good point. I'm using a save file I don't use SNAC at all

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I also played through crash bandicoot 1 on the core and never had a read error before.

serene nebula
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wide crash

quick gyro
# serene nebula wide crash

I am have no idea why my screenshots on the psx core are stretched. I play with crop so it looks like 5x. All other cores I tried make normal screenshots but for the psx then Screenshots are stretched ๐Ÿ˜…

quick gyro
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It's past midnight, I'll try to create a savestate tomorrow so we can try if other people also get this memory card problem. But it's really not a big deal because it works on the second try. Guess it's just good to document it.

abstract drift
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its because its the framebuffer before any aspect ratio correction/scaling

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and crash is 512x240

tropic stratus
quick gyro
ivory verge
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If you have a moment please send a save

quick gyro
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im on it

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SS 2 is right in front of the Save Portal, when you load that state you just have to press the UP-Button to trigger the save menu

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here i always get the memory card read error. when i then go away and go there again to trigger it a second time it always works and i can save the game

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the SS 3 is a few seconds bevore that situation where im still in the level i played

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and SS4 is one level later where the Error still happens when i try to save. after playing the level after this state it somehow started working again without problems

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SNOW BIZ and AIR-CRASH were the Levels. After playing one of them i recognized im having this Error, before and afterwards it never happened to me. Not sure if it could be somehow be related to these levels

ivory verge
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thanks!

tropic stratus
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great that it's reproducible. I will not have time currently to look after it, but it would be great if you could create a github issue with the savestate. First is enough if it's 100% reproducible with that

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Thank you!

abstract drift
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wow, a real bug! hardly ever see those anymore ๐Ÿ˜„

ivory verge
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We haven't tested it yet, not sure if it's a bug ๐Ÿ˜›

quick gyro
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i will create a github Issue tonight!

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Im glad i could find something that Robert finds interesting ๐Ÿ˜„

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In my Job i also have to test Software and my Boss always tells me i have a unusal talent for finding bugs no other person finds. So there are weeks where i have to Test more than I program stuff myself ๐Ÿ˜„ I cant explain how i do it but it seems like i really have a talent for this

serene nebula
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@quick gyro thanks for being so diligent in your testing and for finding an issue. Itโ€™s awesome to see!

quick gyro
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ah, i just got lucky to find something that could lead to make the core more perfect ๐Ÿ˜„

tacit fox
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Bug magnets! Fully aware of those kind of people! O_O

quick gyro
tropic stratus
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thank you!

lapis tide
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No news about the bug with gran turismo replays?

full nimbus
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Workaround exists

ivory verge
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there is no chance at the moment to fix it

full nimbus
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you may have noticed the core Author is somewhat busy

ivory verge
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the cause is unknown , there is a workaround , there is no point in wasting more time on it

somber sundial
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Hi friends! Hope everyone's doing well. Quick question regarding Lunar:SSSC on the PSX MiSTer core (awesome job btw - used it last year when i streamed Resident Evil, worked great!). I'm just setting up the scene in OBS and noticed the game runs in 352X224 (that's what the MiSTer screen is reporting) and noticed there's several settings like 'Fixed HBlank", "Fixed VBlank" and "Scale" which alters the image variously. Are there recommended settings here in the Video & Audio settings area to get the game to look as close as possible, aspect ratio wise, to how it would have show up on a CRT? Thanks in advance! ๐Ÿ™‚ zophar1Pirate

harsh shale
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I keep thinking to ask that question too, I might have even asked before and forgot lol

tropic stratus
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fixed vblank+fixed hblank + crop to ~224 should be very close to CRT output and should prevent all the issues of screen shake sync loss or flickering pixels on the screen edge. Only drawback: some games that use less height will have small black borders and on games using 240pixel height you miss some parts, but they would mostly not be available on a common crt

shut escarp
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this just showed up on my feed lol https://www.youtube.com/watch?v=DznijKnNQoU

Go to https://bespokepost.com/gmanlives20 and enter code GMANLIVES20 at checkout
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Thumbnail art by Nichols: h...

โ–ถ Play video
somber sundial
bronze pulsar
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So I am looking into playing the PSX Arkanoid games with a USB spinner potentially, the original game apparently supports the Namco Vaus clone controller. I see the options that might work are Analog/Negcon/Wheel Negcon/Wheel Analog/Mouse/Analog Joystick.

Has anyone tried doing this before with the core, and if so what did you get working?

full nimbus
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spinners gte mapped to the Mouse Axis I thought

bronze pulsar
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Ah thats helpful, thank you

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Ill just need to figure out how those 2 Arkanoid games use the Namco spinner I think

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It might just be an analog stick or mouse implementation of some kind

tropic stratus
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depends on your preferences. I play without fixed vblank and crop, because i want the full height in any case and no black borders. But if you only want a 99% solution and not touch it anymore, it's the better choise

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i don't mind setting up everything for a game if i play it 5 hours+ and save the settings

rare gyro
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I guess all consoles available on MiSTer were designed with a CRT in mind ๐Ÿ˜„

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but I understand people preferring a more software emulator kind of experience, yet with minimal input lag

rare gyro
serene nebula
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Iโ€™m at the upside down castle

tulip moat
serene nebula
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Iโ€™m a true gamer

dawn wind
serene nebula
tulip moat
serene nebula
serene nebula
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Game shark codes donโ€™t work

dawn wind
plain phoenix
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And at 50Hz?

plain phoenix
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Q: is there any reason the video drops out over hdmi when you get hit by a weapon in wipeout xl? It only happens for a second and itโ€™s not the monitor as the video stat window pops up in the top left corner.

ivory verge
plain phoenix
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Cheers will try to find the right setting ๐Ÿ™‚

ivory verge
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Try using the fixed vblank option ๐Ÿ™‚

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Over hdmi there is a problem with the "shaking" effect

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It has no place on a crt

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#1046940919607345272 message some useful info

ivory verge
hard laurel
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Speaking of settings, what was the setting to use to crop off the flickering garbage from Formula 1 Championship Edition (F1 '97 in europe) ?

rare gyro
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Oof, not familiar with that title. Would Robert's earlier suggestion help with that?

ivory verge
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It's that discussion ? ๐Ÿ˜†

rare gyro
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Oh this?

hard laurel
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Yeah that's it Vertical Cropping.

quick gyro
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I wonder if this switch in crash bandicoot 2 is supposed to look like wire frame

ivory verge
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What level is that ?

abstract drift
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99% sure thats normal, means you need to hit a switch somewhere to fill it in

quick gyro
full nimbus
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if you need comparison use DuckStation and run the game

quick gyro
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I'll try to find the level in a YT Video

full nimbus
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its an accurate SW emu

tulip moat
quick gyro
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just checked a random long play and there it looks different ๐Ÿ˜ฎ

quick gyro
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The game has some blocks and it seems some platforms that are wire frame until they are unlocked

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Kind of like in super Mario world on the SNES

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https://youtube.com/watch?v=Va9D9ahF3DI&si=qfp0Qxyx8kpzSZ9k

Here at timestamp 1:10:00 is the level with the platform

http://www.longplays.org

Played by: Spazbo4

Crash Bandicoot 2 100%
This is my favorite Crash Bandicoot Game I would have to say.
This is actually my first time beating the game 100% without cheating so I am pretty proud of myself right now. -
Disclaimer: Most videos by World of Longplays use SaveStates!

โ–ถ Play video
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Okay so it was false alarm then ๐Ÿ˜…

hard laurel
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Any ideas why Vertical Crop would be greyed out?

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Ah because it only enables with Fixed VBLANK set to on

tropic stratus
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it would be better if it would autoenable fixed vblank, but then it cannot really disable it if you remove crop again, so i never did it

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hmm, when i think about it, it could just overwrite the fixed blank without telling the user

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only in the core, not in the OSD

hard laurel
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That would be cool because I can't get a setting which doesn't crop too much off of the Screen in F1 Championship Edition and of course it has the effect of Zooming In to the game.

tropic stratus
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i'm not sure what you mean...you need crop that is between the available settings? that would be something completly different

hard laurel
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Yes essentially one that is inbetween or some kind of zoom setting (if that is even possible)? I mean as a work around I use the Zoom feature on my TV to remove the flickering garbage at the bottom of the display.

bright yacht
bronze pulsar
bright yacht
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I play Arkanoid R 2000 in negcon mode.

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BTW a mouse spinner might be a good usage for psx tempest!

bronze pulsar
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Ooh

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Thats a port from the Jaguar one right

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wizzo said this would be a good spinner for what I wanted

bright yacht
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Looks like a good one!
It uses Sorg's code, so it will have good integration with mister.

bronze pulsar
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I like the vaus configuration, so this seems ideal for me. Looking forward to having one

bright yacht
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I did a mod to Sorg's code to make the spinner also act like a mouse, to play Tempest and also use it on a PC with MAME

bronze pulsar
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Oh neat

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Thats right, you did a bunch of work on Reflex too didnt you?

bright yacht
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Yeap ๐Ÿ™‚

bronze pulsar
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Interesting project

quick gyro
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Is there a way to play these gun con games on the core with a wii mote? It works on the nes core with duck hunting but in die hard trilogy I can't get it to work

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Hold on I got it maybe

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I got it working with the justifier option but strangely the mouse pointer does not align with the point where the shots go to

quick gyro
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Step by step. In some games I found a gun calibration in the game options chefkiss

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Sadly no calibrate option in die hard trilogy 1 which was my favorite

still palm
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F10 is think is calibration, maybe read up on it and try that

quick gyro
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Are you sure that this calibration is working for a Wii mote? I can do anything in there and it feels like nothing I do, also when I try silly things, changes anything

still palm
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not sure never tried wii motes

stray narwhal
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Tried to get my g29 wheel working with gran turismo 2 but it won't give me analog options for the pedals

quick gyro
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Seems like this was a very early in game. Not even a gun con works with it without a rom hack.

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So far no solution with a wii mote sadly for games that don't have recalibration functions included.

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Thanks for telling me about the F10 calibrate function though. I'll check if I can do something with it. Maybe I just do something wrong

quick gyro
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I did that. The problem is, the dot of the crosshair that is drawn to the screen is not on the position where the shot goes to when I press the fire button.

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The sensor bar is running on a wii where I calibrated it for my room. So it's really as good as it can be. Just the crosshair points to the wrong spot always

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Coolest thing would be if there was a X and y offset for each core to just let the crosshair be drawn to the area wherever the shot would really hit.

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Im not even sure where the problem lies here. But I'm pretty sure it's not my calibration because that makes no sense. When the crosshair points to the wrong spot the problem is for example also there if I plug a mouse in

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I'll try with a mouse tomorrow

shut escarp
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@quick gyro try the guncon patched version in guncon mode

quick gyro
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On the nes core it's perfect as far as I can tell. The master system core is a tiny bit too far on the left and the psx core is far on the left for this game. My guess is that it's maybe a per game thing?

shut escarp
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iirc there's a problem with justifier

quick gyro
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But can I use a wii mote in guncon Mode? I thought I only can use justifier with it?

shut escarp
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the 'controller' toggle in the core just spoofs whatever device you're using to be whatever you choose

quick gyro
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Ah now I see thanks. I'll try the patch tomorrow. Here is past midnight already. Die hard trilogy was the first game I tried with the wii mote and sure no guncon support ๐Ÿ˜… so I'll try with the patch tomorrow

shut escarp
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there's GC patches for every PS1 justifier game except Area 51

quick gyro
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Oh cool, I'll check them out!

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I tried Elemental Gearbolt quick and even without in game calibration it works much better in guncon Mode compared to justifier. So it's looking good ๐Ÿ˜Ž

shut escarp
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definitely recommend getting a guncon

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even if not playing on CRT, Guncon3 is a big step above Wiimote

patent junco
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it sounds like gun4ir is really good for LCD users too

dawn wind
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I used a wiimote for a while as a gun and it was meh

stray narwhal
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okay, so guncon3 and figure out how to make my steering wheel work ๐Ÿ˜

shut escarp
# stray narwhal okay, so guncon3 and figure out how to make my steering wheel work ๐Ÿ˜

Dec 26, 2022 Update: A MiSTer core update just dropped which says it integrates the atrac17 patch into the main MiSTer core. This means you do not need to manually enable the patch as I describe below, it should already be enabled after an update_all. From what I can tell in the patch notes, the rest of the article should still be relevant. I am...

stray narwhal
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I ran through that once

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the analog pedals didn't take for gran turismo 2

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and I had to turn the wheel a ridiculous amount to register also

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I'll give it another go when I have some gumption

stray narwhal
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yeah, not working

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will not read digital inputs when configuring

silver fulcrum
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What exactly does the Mister do when you enable the fast forward function? I get a black screen when I do it over analogue video on the PSX core but it works fine with the GBA core so I assume it changes the refresh rate when using VGA out?

harsh shale
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It time travels

ivory verge
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It's disable for crt

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And you need vsync 0 for hdmi

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Refresh rate in fastforward mode is up to 96Hz

twilit wolf
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I have the Puchi Carat spinner for PSX and use it for Arkanoid Returns & R 2000, but I couldn't honestly say what the console is doing with it or calling it. You can set the range of motion manually in-game, though, if that helps identify anything

ivory verge
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maybe @bright yacht knows something about it ๐Ÿ™‚

bright yacht
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About?
There's recent about racing wheels, guncons and paddles ๐Ÿ˜„

ivory verge
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Puchi Carat spinner haha

bright yacht
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It's a paddle and reports as a negcon

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Using with snac or usb adapter?

ivory verge
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@twilit wolf

twilit wolf
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Ah, I've only used it on original hardware I'm afraid! I'll see if I can connect it via snac this week. I was just talking crap on the off chance that the latter detail might ring a bell to someone

bright yacht
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It willwork with snac ๐Ÿ™‚

twilit wolf
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Makes sense if it's just recognised as a negcon or jogcon

timber veldt
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Where can I fetch the latest dual sdram build of psx core?

ivory verge
timber veldt
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Does this have the latest framework features?

ivory verge
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for dual sdram ?

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updated framework (Add S-Video/CVBS encoder by Mike Simone)

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its only for single

timber veldt
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Ok thanks ๐Ÿ™‚

coral rose
ivory verge
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Sweet โ™ฅ๏ธ

bronze pulsar
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Those ps classic usb controllers are pretty good, I have one too

quick gyro
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I'm back from another journey to make my psx core like my wii mote ๐Ÿ˜… with the guncon Rom hacks I got it working but I have a new problem that I don't understand. When I move out of the screen to any side but to the right, the cursor will move position and will not be aligned with the wii mote until I move it out on the right side of the screen. Tried with the point blank games also and I tried calibration with F10. It's still cool but I not 100 % happy ๐Ÿ˜…

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WhatsApp strange, it happens in justifier mode too and I'm sure yesterday it did not happen

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What im a bit confused about. I have a wide-screen TV. So can it be that I have to calibrate acting like I have a 4:3 screen because that's what the psx output is, or should I calibrate to the edges of the 16:9 TV I really have?

odd glen
glossy oriole
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I haven't updated the PSX core for like a year, where can I find a link to the latest DualSDRam .rbf?
Could only find the single ram / standard build

glossy oriole
# coral rose ๐Ÿ˜ƒ

Yeah, PS1 Classic controller is amazing.
I use it for the SNES core as well, it's like an ergonomic version of the snes controller, with no lag and no need ot deal with SNAC, etc.

glossy oriole
ivory verge
#

Just know , the last test core was from march ๐Ÿ™‚

tropic stratus
#

sorry, mistake, dual sdram , not 2x, well that is only in testbuilds i guess

#

no one really uses it

ivory verge
#

ekhm ekhm ๐Ÿ˜„

#

I'm a massive psx core fan and use it

tropic stratus
#

how can you do that if not even I use it myself ๐Ÿ˜›

#

just joking, all fine, but i never felt is was worth a second official release

quick gyro
#

the Situation is funny you could just rename the singe ram build to Dual and nobody would realize it, but you would make people sad if you removed it ^^

ivory verge
tropic stratus
#

well, it's been very helpful for testing while the core was in development. Without that it would have been a real pain at times

quick gyro
#

It reminds me a bit of that scene from the movie Spinal Tap where the Guitarist shows the guy why he plays Marshall AMPs, because on this AMP the Volume does not go from 1 to 10, it goes to 11 ^^

tropic stratus
#

these days more and more cores need it, but 2 years ago (yes the psx core is getting old) it was making people go crazy ๐Ÿ˜…

ivory verge
#

I wouldn't even last a day knowing that there is a test version for dual , and I can't check it out

tropic stratus
#

haha, when ridge racer was working and most could not try it because of single ram ๐Ÿ™‚

ivory verge
#

when we got the core on which Ridge Racer ran I was as happy as a child who had just bought a Playstation

#

I couldn't miss it ๐Ÿ™‚

#

great times

quick gyro
#

i bought dual ram for the psx core but as long as its not packaged in update_all im just too lazy to get the dual ram build. i also thought it is old by now compared to the stable one

#

there are some things in gerneral missing infrastructure wise. would be cool if people with single or dual ram could mark this in the updater and then just get the right release for their system. Or what really buffled me was that the memtest does not work for the second ram. not sure if nobody took the time to update it but afaik only one ram will be checked when its started.

#

but has nothing to do with the psx core so ill stop ๐Ÿ™‚

tropic stratus
#

different hardware is not easy for the project to maintain

#

especially if you need to build and test both. For me it's still a miracle how compatible everything is, given how many people work on it and how old some cores are getting

#

by accident i started a GBA core from 2019 and didn't realized because it still works, despite so many updates to main/framework

#

but i agree: as soon as we have official cores that have true advantage with dual sdram, some setting in the updater would be useful

quick gyro
#

maybe thats what holds this back

#

i would be afraid to use it after this message ๐Ÿ˜„

ivory verge
#

be brave

tropic stratus
#

that's why there is a dip switch dedicated to dual sdram usage: prevent analog board users from issues

#

not sure if the dip switch is checked in birdys core, but usually that is part of the framework

quick gyro
#

thats good to know! but i guess i still wait for a stable release at some point when dual ram gets the dominant setup because we have cores that only work with it ๐Ÿ™‚

soft granite
#

@tropic stratus will PSX core ever get the 5x crop option?

oblique frost
#

if you turn on fixed vlank+fixed hblank and crop to 224, that's kind of it I think

tropic stratus
#

or you can use 1440p as resolution, don't crop and get 6x ๐Ÿ™‚

soft granite
#

So I could just set an option in the ini to output 1440p and that will for all intents and purposes be a 6x scale for all PSX games?

soft granite
#

Please let me just say again @tropic stratus thank you so much for all your amazing work.

tropic stratus
#

if you want forced 6x, use fixed vblank(no crop) in the core additionally, otherwise games using e.g. 228 pixel height would not make it perfect 6x anymore

soft granite
#

I'm a total noob so some of this is a lot over my head but I think I get it. As I understand it not all PSX games ran at a simple 240p so for those games which didn't enable fixed vblank. Out of interest, anyplace which chronicles which PSX games ran at which resolutions?

ivory verge
soft granite
#

Superb ๐Ÿ‘Œ

#

Thank you @ivory verge

ivory verge
#

of course not all the games are there , but I was once looking for something similar and came across this

foggy quiver
#

I finally tried playing Ridge Racer Type 4 with my JoGcon. Yes, there's force feedback and auto-centering etc., which is all cool. The force feedback is strong so it really jerks the little wheel around even if you push against it. But actual gameplay wise I prefer my NeGcon 100%. Is there anyone who actually prefers racing with the JoGcon? It seems like a total gimmick to me. Always has, even back in the day.

mystic flare
#

my current favorite method is just a dualsense with controller 1 set to jogcon

#

in the in-game settings, I just make sure it's set to 135ยฐ twist for really smooth turning

#

love how the vehicle seems to lean into the turn. which I never noticed as a kid playing with a dpad

shut escarp
harsh shale
#

why isn't there a Poscon

bronze pulsar
hot marsh
#

is there any PS1 game that's playable purely with shape buttons with no need to press 2 at the same time?

#

I got the dance summit 2001 controller

forest trench
#

All of the kid's controller games

hot marsh
#

like for main gameplay

#

oh right, the one with the giant buttons

livid jewel
#

pretty sure Playstation was at least $500 at launch

#

thatโ€™s more than a mister

forest trench
# livid jewel pretty sure Playstation was at least $500 at launch

Olaf Olaffson intentionally drones on about stuff no one cares about and then asks Steve Race to come up to the stage for a brief presentation. What follows is one of countless epic moments in PlayStation history.

If you enjoyed the video, please SUBSCRIBE, leave a LIKE and SHARE it! Also, FOLLOW ME ON TWITTER [@SoldierMWS] so you NEVER MISS AN...

โ–ถ Play video
hard laurel
ebon tinsel
manic citrus
#

the last real 'news' post on their site was in June, titled, "Here's to another 30 years"

ebon tinsel
#

I know, right... and the big, shiny "Apply" button is just sitting there, laughing.

#

It's sad in a poetic way.

slow escarp
strong hatch
#

damn, can't say I played anything new from them in a while but yeah, fond memories of their stuff from the 00s

ebon tinsel
#

Descent was one of my favorite games growing up. And I very much loved SRIV. 'Restructuring' is always a little more sad than just straight up failure.

full nimbus
#

volition was Freespace for me

#

I loved that game

ebon tinsel
#

Another great one.

hot marsh
#

With regards to guncon1/2, which one feels better on CRT? or are they effectively the same?

abstract drift
#

i like the gcon2 a little better

#

its comfier in the hand, it has a handy button on the bottom of the grip for reloading and such

hot marsh
#

I like Guncons but man all the guns hate my CRT

abstract drift
#

also modelled after the blade runner gun

hot marsh
#

like upper left corner is invisible to them

abstract drift
#

have you tried cranking the contast? that helps some guns track my screen better

hot marsh
#

yup tried that.

#

It's not mister specific either

abstract drift
#

mainly dreamcast ones i've had issues with though, guncons are all pretty solid

hot marsh
#

occurs on Saturn, PS2

abstract drift
#

the extreme screen edges/corners are always a bit wonky in any case

patent junco
#

dreamcast is a struggle to get calibrated for me too

#

and yeah sometimes you just don't get a corner

abstract drift
#

you'll notice games generally avoid putting stuff there

patent junco
#

I find GC2 works pretty well for my TV at least, gets much closer to perfect

#

I don't have a GC1 to try unfortunately

abstract drift
#

GC1 might have a hair less latency by not being USB?

patent junco
#

yeah I bet, I think the Reflex adaptor may also offer a low latency mode for GC1 via USB iirc

#

so you could also use that with other non-PSX cores if you had that

#

otherwise GC2 via USB is really nice for that

abstract drift
#

we really have an absolute embaressment of lightgun options lol

hot marsh
#

I mean modern only has 4

#

Wiimote, border one, gc3 and gun4ir

#

With wiimote being the only widely available one

abstract drift
#

thats a lot!

#

but then also if you have a CRT you have a whole other pile of options

#

also you can use a mouse

hot marsh
#

Too bad ps3 move never became popular enough

#

I thought it was more accurate than gc3

abstract drift
#

it needs a bunch of processing by the ps3 to get from wand to screen coordinate though

hot marsh
#

Yeah, sonik i think made initial drivers for win

serene nebula
#

plus it looked SILLY

abstract drift
#

it also needed a webcam

#

it could of stood to look like less of a sex toy

#

the general idea/tech kinda lives on in vr controllers

#

i'm kinda surprised nobodies made like, just a VR lightgun emulator

hot marsh
#

lol

abstract drift
#

although a lot of VR games are already very lightgun esque anyway, it'd still be neat to be able to play like HOTD2 in there

hot marsh
#

Then Sega tried to make switch motes into a light gun

#

and failed so badly

#

which sucks since it might make them cancel hotd2

abstract drift
#

the actual pointing and stuff is pretty good in those games

#

the plastic crappy shell things they made were not

#

i actually played them the other day coincidentally

hot marsh
#

yeah, too bad SEGA didn't put move support on PS4

abstract drift
#

also the wiimote trigger is very bad for a lightgun tbh

hot marsh
#

like ps4 supports the move controllers

#

Yeah and the 3rd party ones are awful

abstract drift
#

didn't it work in like one game? dreams?

hot marsh
#

like I get tired by 2nd level of hotd2

#

I'm not sure, probably vr games

#

oh turns out SEGA added move support eventually on HOTD

abstract drift
#

i actually really liked pointer controls, especially the move ones

#

killzone3 was like, absolutely incredible with them

hot marsh
#

was that the one with the weird shaped controller?

abstract drift
#

move?

hot marsh
#

move-ish

abstract drift
#

oh, that was some other thing i didn't have

#

i think that came out later for psvr games

#

this is the one i'm talking about

hot marsh
#

yup, it was for a ps4 sony game

abstract drift
#

and this in the other hand

hot marsh
#

Man, reminds me that I should try that RE light gun game

#

on PS1

#

and PS2

abstract drift
#

and wii!

#

they kept making those for ages

hot marsh
#

the wii ones were great

abstract drift
#

yeah i was just playing those too ๐Ÿ˜„

#

got my wii hdmi modded

hot marsh
#

PS3 got a port with I think both games

#

fancy, I just use my Wii as a gamecube, while my gamecube as a GBA

abstract drift
#

yeah i'm curious how enhanced that is because the framerate on wii is a problem

hot marsh
#

nothing really spectacular outside HD and using the navigation controller iirc

abstract drift
#

the ps2 one is really interesting you actually can move around freely

#

its not on rails

hot marsh
#

ah that is interesting although I'm generally too pansy for normal RE games

#

since I hate awful controls

abstract drift
#

its pretty awkward ngl

#

you're either controlling it with the guncon2 dpad, or like holding half a ps2 controller in your other hand

#

still, unique!

patent junco
#

RE4 on wii with the IR pointer is amazing - way easier seeing as you can be too fast and accurate, but still fun

abstract drift
#

yeah, it does kinda break the game but in an awesome way

#

in vr its just stupid, you can dual wield any guns you want, use the knife and a gun at the same time etc

#

incredibly fun

hot marsh
#

RE4 VR has dual pistols which I loved the idea although, leon never does that

abstract drift
#

dual anything

hot marsh
#

time to mod leon into Lara croft

abstract drift
#

although, like in real life... that only really works until you have to reload

#

and you can't pump the action on a shotgun one handed... sadly, i tried

#

you can also throw the knife and it just respawns on your shoulder

#

its really good, they just totally leaned into all the fun possibilities

hot marsh
#

boomerang knife

#

Is Alundra worth trying?

abstract drift
#

also you can dodge attacks by just... dodging the attacks, in real life

serene nebula
hot marsh
#

it's one of those games that I kept ignoring when I was at the store

abstract drift
#

er, yeah but there's a patch people recommend, the US version has kinda jacked difficulty

hot marsh
#

wow, reverse nintendo change

serene nebula
#

I've been meaning to replay game with patch, only played it when it was originally out

abstract drift
#

there's one dev whose famous for it, and people have patched all their games at this point i think lol

#

like one translation house

serene nebula
#

haha

abstract drift
#

the translation house was called working designs and all the patches are called unworked designs or something

patent junco
#

it's always fucking Working Desings lol

#

as soon as I saw "US version has jacked difficulty"

oblique frost
#

Working Designs was such an odd localization house. Random awkward references in the 'translations', weirding difficulty

#

huh and today I learned about "Gaijinworks" which is what the president of Working Designs created after closing up WD

#

which is exactly the sort of cringe name I'd expect out of that guy

ebon tinsel
#

Victor Ireland is .... definitely a personality.

oblique frost
#

is that even a real name

slow escarp
#

Sounds the real name of Captain Gaelic

serene nebula
#

No one likes Victor Ireland is what Iโ€™ve learned

oblique frost
#

Everyone likes Victor Ireland*

*comment translated from the original Japanese by Working Designs Gaijinworks

sand minnow
hot marsh
#

wut

patent junco
#

amazing, always super cool when a translation group tries to mess with the creative intent of the original work

coral meadow
#

Suikoden II freezes for me after battle about 5% of the time โ€” makes it almost unplayable. Iโ€™ve turned off all unsafe settings. Any ideas?

hot marsh
#

where is the game located?

#

SD/USB?

coral meadow
#

SD

hot marsh
#

100% sure it's a good dump?

#

probably best to check CRCs of known good dumps

coral meadow
#

Yeah itโ€™s from the GitHub. Only started happening about 8 hours in.

hot marsh
#

i meant the game

#

also CHD/bin-cue?

coral meadow
#

Sorry, the rom mega thread GitHub. I think itโ€™s nointro

#

Oh yeah CHD

hot marsh
#

i think I read some games hate being in one or the other

#

so I guess try it on bin/cue

coral meadow
#

Thanks, will try ๐Ÿ™‚

hot marsh
#

i don't it could be the bios at this point

ivory verge
#

As far as I know several people here have played Suikoden II and had no such problems.

hot marsh
#

yeah, it's one of the most popular games

#

so it's most likely user error or a failing ram (if ever)

ivory verge
#

it will be good to check bin/cue as suggested by @hot marsh

coral meadow
#

I havenโ€™t had problems with any other games on PSX or other cores, so itโ€™s weird

hot marsh
#

i think it's probably the game/dump

#

have you tried romancing round media

coral meadow
#

Haha as in the iso site?

tacit fox
ivory verge
#

ah yes , i remember ๐Ÿ™‚

random gust
#

However, after trying it again another day, I ended up doing a lot better than with a NeGcon. There's just a learning curve to deal with.

coral meadow
# hot marsh i think it's probably the game/dump

I can now reproduce it 100%. It happens whenever Riou uses โ€œShining Lightโ€ spell during battle. It will always freeze at the end of combat. Maybe someone can be bothered testing with a save state?

coral meadow
#

This should be at the start of a random battle. On Riou's turn, choose "Rune > Shining Light". At the end of the battle, it should freeze (unless it's something on my side)

#

I tried re-downloading the bin/cue and same thing

ivory verge
#

Ok thanks

ivory verge
gleaming dew
#

yea settings in core may matter

ivory verge
#

no freeze

#

latest core 20230503 , default settings

#

tried 10 times

serene nebula
#

Love the repro attempts chefkiss

ivory verge
#

I can't go to sleep unless I check that something is working

#

fortunately there are no bug reports

#

haha

mossy wind
#

scratch that, i went back and read. mb

#

can test ram and see if thats an issue. or.. wonder if it does anything different on 2x core

#

not really a fix but it might give a bit more insight to the actual cause

meager parrot
#

the force feedback is surprisingly robust for the tiny wheel. thrustmaster sells a wheel controller like that for Forza horizon 5 now and it costs $200 without proper force feedback. only has self-centering

vestal thicket
ebon tinsel
#

@coral meadow Yeah, like Kuba, I got the same result. Everything worked fine. I did another random battle after this and used it again. No problems.

#

Tried it on a dual ram build with dual ram PSX as well. No problems. And also did a number of repeats (5 or so each setup).

ivory verge
#

Same, I checked on dual and single

vestal thicket
#

Get-FileHash '.\Suikoden II (USA).bin' -Algorithm MD5 | Format-List

Algorithm : MD5
Hash : D0E75F47E4B2451339A5F13AD821CA5D
Path : Suikoden II (USA)\Suikoden II (USA).bin

Get-FileHash '.\Suikoden II (USA).cue' -Algorithm MD5 | Format-List

Algorithm : MD5
Hash : D311F7E37394A33002E6081E978038BC
Path : Suikoden II (USA)\Suikoden II (USA).cue

#

Hope this helps you @coral meadow . You can use the same commands in powershell on your files to compare.

coral meadow
#

Thanks so much for all your analysis. Pretty sure all my settings are default. Tested RAM for a couple of hours last night and it seems fine (145mhz). Using a fresh download of redump bin/cue. All unsafe options off. Iโ€™ll try the checksum.

#

Is there any chance itโ€™s a hardware fault with my Mister? Or a worn out SD card?

ebon tinsel
#

Anything is possible. I was having a huge problem when I first got my MiSTer with stability and it turned out there was a tiny fleck of solder that had bridged two pins on a chip. The server couldn't figure it out...it made no sense. But after going over it with a scope, I saw the bridge. I think it flecked off of a cheap USB hub (that's why I only buy from authorized sellers now).

#

I don't know what Kuba is doing for game storage, but I'm using CIFS for disc games. So the SD card isn't in the equation for me apart from loading the core.

coral meadow
#

@vestal thicket I get the same MD5 hashes on my files. I tested again this morning with error overlay, it produces E2 error (CPU exception). Does that help at all?

Also noting the error only occured ~70% of the time, I did it about 20-30 times tweaking different settings. No settings seemed to affect the frequency of the error occuring.

coral meadow
vestal thicket
#

How long have you had your mister install? I had some odd behaviors in several cores and a fresh wipe and load with the latest cleared all the weird oddities up. It was a few years old install at that time.

coral meadow
#

About 1.5 years. Might be time for a clean install. Some progress:

  • deleted all PSX cfg files. Still freezes
    BUT I used a clean Mister_ini from the GitHub and left everything default, and it seems to be resolved.
    What could there be in the ini that would cause an E2 error in the core? Note that it happens via analog and HDMI output, so unlikely to be scaling settings
vestal thicket
#

shrug no idea. I even did the ini to default and had all sorts of problems still. Fresh install fixed several weird things like audio dropouts and weird video issues on several cores. Never figured out what caused it exactly but the clean install worked.

tropic stratus
hot marsh
#

Anyone play alundra unworking mod? Got an e2 on my way to first quest

#

Not sure if bad patch or what

ivory verge
#

Well it's a hack

#

Normal version works fine

ivory verge
mossy wind
crimson steeple
#

Is there any reason why the psx core doesnt have scandoubler fx ? HQ2x

#

Its on the saturn core

ivory verge
crimson steeple
#

isnt that different from the video menu in game

manic citrus
#

no, not really

crimson steeple
#

Forgive my ignorance, but when enabling in game menu the pixels smooth out

manic citrus
#

yeah, but it's still scandoubling

crimson steeple
#

Yep

manic citrus
#

which is problematic as per robert's reply in that issue

crimson steeple
#

Gotcha

#

Is it a wip?

manic citrus
#

please read his reply

crimson steeple
#

Ah

#

Will the vga scaler option give you a more bended look?

tropic stratus
#

how does saturn solve the issue of interlaced and different resolution? does it have fixed pixel clock rates?

crimson steeple
#

I have no idea. I only noticed it was an option on the core.

crimson steeple
tropic stratus
#

no, but i also have no good method to test scandoubler

manic citrus
#

you can just enable it even on an lcd, it just feeds the scaler the line doubled res then. but you can at least see if it is completely broken

#

also I think saturn just doesn't bother with it for interlaced modes

#

wire scandoubler = ~INTERLACE & (|scale | forced_scandoubler);

#

I'm not sure how good/bad that experience is on a CRT tho

golden talon
#

where can i read up on getting multi-disc games to work?

#

i wanna feel something, so i figured id want to play MGS

full nimbus
#

put all the bin/cue into one directory for 1 game

#

every game is in its own directory

golden talon
#

hows that?

full nimbus
#

yes like that

#

every multidisc game in its own folder

#

and its best practice to put the single disc games in their own folder

golden talon
#

awesom! thanks!1

full nimbus
#

if you dont the PSX will reboot when you go to choose the next disc unless you do further arcane things

#

this is the easy way

tropic stratus
abstract drift
#

it will tend to be pretty bad because the scaler is getting 480p, so its doing like 2.5x up to 1080p

#

doesn't mean anythings wrong with it though

tropic stratus
#

it was more like a sawtooth where each line would be offset to the previous one

abstract drift
#

oh, with interlaced input?

tropic stratus
#

depending on the resolution (pixel clock rate) it was getting less or more severe

#

no, also 240p input

abstract drift
#

oh

#

yeah thats definitely not normal ๐Ÿ˜›

tropic stratus
#

psx uses different pixel clock for e.g. 320pixel wide, 512 or 640

abstract drift
#

if people just want a basic linedoubler would it be possible to add one to psx core - but not the whole scandoubler?

#

scandoubler has hq2x and all that in it

tropic stratus
#

i always explained that for me with the comment in the scandoubler module that says that pixel clock must be multiple of 4, while psx uses different ones

abstract drift
#

then again its not hard to configure the video scaler to do this

tropic stratus
#

i was just searching for the comment in the scandoubler and it seems it has changed

#

today it says:

#

"use such odd comparison to place ce_x4 evenly if master clock isn't multiple of 4."

abstract drift
#

huh

#

maybe someone had the same problem as you but ended up solving it

tropic stratus
#

or i just remembered it wrong

#

ah found it:

#

"input CLK_VIDEO, // should be multiple by (ce_pix*4)"

#

no idea, maybe it's worth to give it a try again

languid delta
#

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โ–ถ Play video
smoky stag
#

got a save related question, probably been answered before but finding it difficult to search through this thread. Seems like most games save normally and is reflected in the saves PSX folder whenever I manually save in the games' menu, but other games (like castlevania SOTN) are supposed to save when I enter the save zones, and it does seem to have a save file until I turn off or reset the mister which is when the save is wiped, ofc during this time the save file isn't in the saves PSX folder, but seems to be reading the save file from somewhere until the mister is turned off. Would like to know how to have a permanent save file on such games, any help is appreciated, thanks :)

dawn wind
#

It writes the save to disk when you open the OSD.

#

Sorg doesnโ€™t like writing to sdcard all the time because he doesnโ€™t trust sdcards and I donโ€™t blame him

manic citrus
#

while he doesn't trust sd cards, there's also the issue of not being aware the thing is mid-write and powering off your mister

smoky stag
#

makes sense, but If I wanted to manually do that is there a way? Seems like games that do it off a menu manually just save to the SDcard and I'd prefer that

manic citrus
#

since there is no graceful shutdown

dawn wind
#

Thatโ€™s your choices

dawn wind
smoky stag
#

I have it that way I believe, SOTN doesn't appear when I do save, unless im supposed to wait a ridiculous amount of time then that's understandable

tropic stratus
#

there is even a hint in the OSD. So save ingame, then open OSD and look for the first line. If it says "Memcard Status: saved" you can turn off the mister

#

make sure to have automount on when booting the game next time

smoky stag
#

im pretty certain it did say that the memcard status was saved, and auto mount is on

#

but whenever i refresh the files in the saves folder, its not there for that particular game

#

and ofc on reboot the file is gone

#

im checking the save folder over ftp, other games will show a file there when i refresh

tropic stratus
#

i have no idea how that is possible. If the linux part wouldn't take the data, the core would busy waiting for ever and hang up

smoky stag
#

ill boot up my mister now and try it, game hasn't saved ever for me, specifically SOTN

tropic stratus
#

please deactivate autosave before and look if it says "Memcard Status: not saved" after saving ingame

#

if yes, do manually Save Memory cards

#

this must create a file on the sdcard

#

named like the folder you have your game in

#

maybe you have multiple games in that folder or the folder has odd characters in it's name?

smoky stag
#

so save to sdcard set to manual?

#

nice, that seems to have made it create a file

#

wonder why thats the case

#

i set it back to auto, ill attempt playing til the first save point and see if works movin forward

tropic stratus
#

odd, autosave should do nothing else like manual + pressing the save option everytime you open the osd

smoky stag
#

yeah makes sense, weird it behaves that way. I've used this core for a few months now and never bothered playing SOTN due to this issue (I've tried on auto save around 10-15 times) and despiute the OSD saying its saved it doesnt appear to make a file lol

#

I'll manually save from now on if I run into this issue in any other games

tropic stratus
#

SOTN was played up and down by several people, so if there was such a problem, i probably would have gotten plenty of messages ๐Ÿ˜…

abstract drift
#

"other games (like castlevania SOTN) are supposed to save when I enter the save zones" what do you mean by this?

#

in SOTN you have to interact with the coffin thing and then press save to actually save

smoky stag
#

I do save and it tells me the game is saved, but no file is made in the folder at least

abstract drift
#

cool sorry i was scrolled up hadn't read the whole conversation

abstract drift
#

its probably had more hours testing than any other game honestly

smoky stag
#

yeah i mean this thing probably happens on my setup for some reason, but since the manual option is there I can just use that if it runs into the same issue, which i doubt cus i ran a ton of other games that never had this thing come up

abstract drift
#

when you save the game in SOTN, before you open the OSD , does the USR LED glow on your mister?

#

i think its usually yellow and the leftmost led

#

it indicates an outstanding save

smoky stag
#

i have a diff build than normal, but yeah i do see a red LED on mine whenever i interact with the SD card or save

abstract drift
#

it should light up when you save in game, and stay lit until you open the OSD and it commits to the sd card, then remain unlit until you save again in game

smoky stag
#

the auto save is workin now after the file was made, ill delete it and run like usual to see if it doesnt make a file like before, will make a little clip of it to show

#

Settings used

#

It be the same, only when I make it manual it saves ๐Ÿ˜‚

little frost
#

Hmm yeah I played SOTN with auto save. All I did was open the OSD after saving in-game, waited for the โ€œMemcard status: savedโ€ message and it always worked

smoky stag
#

yeah thats how it always worked for me in any other game, just save and open the OSD, it will say "saving" then get done and a permanent file is made

#

actually typically the file is made on startup of the game prior to saving too i think, but whatever can live with this

#

jus happy I can play now with a minor 5 sec adjustment chefkiss

little frost
#

yeah, glad you found a solution, but itโ€™s definitely strange that you even have to do that

smoky stag
#

I'll just (word I cant remember cus english isn't my first language) it up to be because of my mister being on an ITX board rather than official. mb actin a lil weird idk blobshrug

smoky stag
#

Chalk is the word ๐Ÿ˜ญ

manic citrus
#

I unconditionally wired scandoubler/hq2x into the core and it seems...ok? as long as fixed hblank is enabled. it's complete garbage without it

#

although not 100% sure I'm even using that module correctly

abstract drift
#

does it work for 480i?

manic citrus
#

also not testing with a CRT, just hdmi+scaler

#

it 'works', but I see the video input as 960i which I bet will not work real crt

abstract drift
#

actually i think it does?

manic citrus
#

yeah, it works on my 480p capable arcade monitor

#

although 960i is....rough

#

very flickery, headache inducing

abstract drift
#

huh

#

they're both 60hz

manic citrus
#

it's possible the monitor doesn't like it. one of those weiya chassis swaps to get 480p out of arcade tubes

abstract drift
#

it might also just be that its too sharp

#

usually interlaced signals fed into tv's have a flicker filter applied, and then the crt is slightly defocused so the vertical bobbing isn't so obvious

manic citrus
#

I'm sure my 'across the room' vga cable into gender changer not helping things either

#

saturn has it wired up so that the scandoubler isn't active if the video is interlaced

tropic stratus
#

if you have a testbuild, it would be great to have it in the test build channel and if people like it we could add it to the core

manic citrus
#

obviously my 'switch between menus in ffvii and chrono cross' is not an extensive test, so who knows what fun lurks in the weirdness of psx video modes.

#

I'll put something together. it's just hardcoded on right now so gotta do the status bits etc

tropic stratus
#

just looked it up: fixed hblanks was done by Kitrinx in march 2022, the video mixer was long commented out by then

#

we could just use it when scandoubler is on, so users don't run into issues

#

thank you for giving it a try!

abstract drift
#

oh can you tie the two settings together so when scandoubler is on it auto-enabled fixed hblanks?

tropic stratus
#

yes that is easy to do. We can gray out the hblank option then or just enable it in background and don't tell the user...i'm not sure anyone uses "fixed hblank off" at all. The only real purpose is if you have a 4:3 screen via HDMI

forest trench
#

(I mean in general, scandoubler aside)

tropic stratus
#

fixed hblank on will give you some additional room left and right of the real image to work with, e.g. in case of shake. So if you have a 4:3 screen, you will get black borders with it on

#

On 16:9 screens you will never notice it

ivory verge
#

while testing N64 games, I remembered that I had a lot of fun with Nuclear Strike on PSX

#

while playing the PSX version, I noticed strange black pixels on the water in various places

#

At first I thought it probably looked like this, but after seeing the inside of the volcano I knew that something was definitely not ok

#

tested with default settings , core 20230503 , bios 7502 on core and on psx

#

game version PAL

#

if anyone could confirm this, I would be grateful

final plaza
#

can you take a save state and send through?

ivory verge
#

this is the first stage , you can see those black pixels on the water when you start the mission

#

to the volcano just fly a few seconds to the right

#

save is made on a volcano

#

I tried with turbo , slow gpu, cd speed etc, no change

#

ofc verifed redump ๐Ÿ™‚

#

Soviet Strike looks good

#

same game engine

ivory verge
#

thanks for confirming !

ivory verge
#

the NTSC version also has this issue

final plaza
#

Yep can confirm all on default settings on 20230503 core. @ivory verge raise it as an issue on the github.

#

Also some weird yellow pixels in the water

ivory verge
#

thanks for checking

#

yeah , black, yellow, red ๐Ÿ™‚

tropic stratus
#

interesting. are they static at the position like in the texture or does it depend on the perspective?

#

if it's static in the texture, maybe try to reload the level with GPU slowdown

ivory verge
#

i tried with GPU slowdown

#

no change

tropic stratus
#

would be interesting to investigate, but i feel i have no time to get distracted currently ๐Ÿ˜…

ivory verge
#

it depends on the perspective ๐Ÿ™‚

#

are not constant

tropic stratus
#

ah good, so not the texture but the rendering process

#

thanks for the github entry

ivory verge
#

I just wanted to say , that the PSX version is better than the N64 ๐Ÿ˜›

#

even with black pixels ๐Ÿ˜„

tropic stratus
#

wow, that's hard ๐Ÿ˜ฆ

ivory verge
#

don't hit me haha

tropic stratus
#

why, performance?

ivory verge
#

it seems to me that the graphics are more detailed

#
  • fmv
#

this is my impression ๐Ÿ™‚

tropic stratus
#

fair ๐Ÿ™‚

serene nebula
#

I just wanted to say that @ivory verge has had a lot to drink and forgot about the glory of the N64

tacit fox
#

@ivory verge had a couple of Cuba Libres ๐Ÿธ

ivory verge
#

I appreciate the N64 very much , there are so some cool games

#

I only drank 2 coffees ๐Ÿ˜›

#

I love Mario, Donkey Kong, StarFox etc but well there were no games like Metal gear solid, Vagrant Story, Final Fantasy , Air Combat, Alundra , Klonoa, Tekken , Soul Blade , Gran Turismo ....

#

I had the SNES before the PSX

#

I never felt that I was missing a console from N hehe

#

I then had Game Cube , Wii

#

man Residet Evil Remake and Zero!!!!

#

I was destroyed hehe

#

I'm having a lot of fun with Switch now

serene nebula
ivory verge
#

Symphony of the Night..... checkmate ๐Ÿ˜›

serene nebula
ivory verge
#

blehhhh

serene nebula
#

|| all the games I mentioned are decent to good but they donโ€™t compare to their PS1 counterparts ||

serene nebula
#

|| except Quest 64 is better than Final Fantasy ||

ivory verge
#

Quest is winner

#

this is obvious and indisputable

pearl shell
twilit wolf
#

Alundra is one of my favourite games on the console and I was gutted to discover the 'unworking' version as I was 75% of the way through my first replay in a decade ๐Ÿ˜ฆ

#

Though tbf apart from rewriting one character as a surfer bum they were fairly restrained here

ivory verge
#

Surfer ? ๐Ÿ˜†

twilit wolf
#

Yeah, Bonaire. Apparently in the Japanese version his lines are pretty dry, but in the US/EU version he's all "bodacious babes" this and "tubular" that

#

Just because Vic Ireland thought he looked the type

#

I talked some crap about the game on another forum a while ago:


 

The writing is a cut above most of its contemporaries', with a localisation that largely ditches the usual Working Designs-isms in terms of its sense of humour (although there's still a weed joke in there IIRC), and allows the unusually poignant and sombre stories of its characters to exist on their own terms. It also isn't structured like a Zelda game, never railroading you to the next major objective or dungeon but encouraging your inquisitiveness and desire to poke around. It has a compact map that's incredibly satisfying to navigate and piece together, and which you're never led by the nose through in a gamey manner. Every location has a strong sense of place and history, and there's a rewarding sense of adventure in simply finding and existing in them; the areas aren't just places you traverse to get from one point to the next. The road between each area is always meaningfully obstructed, too, forcing you to engage with the geography and think laterally about how to reach your next goal.```
#

I had to walk away from this post for an hour and forgot what where I was going with it, so excuse these poorly-linked points, but please play Alundra```
merry hound
serene nebula
#

Yeah people really donโ€™t understand how absolutely pivotal that moment was. Sony was an up and comer with zero credibility. Actually negative credibility in some circles considering their dreadful 16-bit games as Sony Imagesoft.

That E3 it was all hype for the Saturn and people were expecting SEGA to come in and crush it since the N64 was going to be a no show. SEGA started off strong, with a cool lineup, a $400 price tag (which was expected), and absolutely blew the doors off with a surprise launch. History has proven that both of those were costly mistakes but at the time it was hugely positive.

Literally by saying $299, Sony took over E3 and their lineup cemented it. I canโ€™t stress enough that changed the entire course of that generation.

harsh shale
#

Admit it, you just made all that up

spring elk
#

I'm 299% sure.

deep sphinx
#

Masters of Teras Kasi > *

glossy oriole
# hot marsh I like Guncons but man all the guns hate my CRT

I know it was a few days ago, but for your light gun + CRT issue.
I was having the same problem years ago. Dreamcast, OG Xbox, GC1 and 2 all not working well with my CRTs.
Turns out it was my flouresent tube lights on the roof (flickering at 100hz or whatever).

Swapped them for LEDs and all the light guns work perfectly now.
Might be something to check if you have them too.

bright yacht
glossy oriole
hot marsh
bright yacht
hot marsh
#

Yeah will try that once i get my new xbox guns

#

Although, silent scope is worse iirc where it needs full brightness to be playable

bright yacht
#

Silent scope on consoles are not really made to be used with a lightgun

shut escarp
#

the XBox one is

#

Have you seen the silent scope rifle for xbox @bright yacht ? its wild

bright yacht
#

The game even flashes the screen when you pull the trigger?

shut escarp
#

ok, so the gun has every button of an xbox controller, and breaks down into these 2 modes

#

SIlent scope rifle mode, and pump shotgun mode for HoTD3

bright yacht
#

For me it looks like the gun tries to overcome how the game works. Its not like the game was made to be used with it

shut escarp
#

the scope is just an empty tube, but at the base of it is an IR sensor

#

so when you put your eye up to it, it triggers the 'Zoom' mode

bright yacht
#

The game must not have darker areas for it to constantly work

crimson steeple
#

Couple of super soakers

spare topaz
#

Is this lighting graphical error a known bug for RE2: DualShock? (Notice the rectangle around Leon)

merry hound
ebon tinsel
#

Fluorescent tube lights are a bane. Always my first question if someone is having any kind of wireless connectivity issues.

ivory verge
spare topaz
ivory verge
#

No need to sorry

#

#1046940919607345272 message

#

Here is the discussion

ivory verge
spare topaz
#

Thatโ€™s a capture from my ps1 digital

ivory verge
#

Do the same on Mister please with same angle view and contrast , no filters, no scanlines, no shadowmask

ivory verge
# spare topaz

it's not that I don't believe you that there is an issue there , I just wanted to see a comparison under the same conditions to see how big the difference is

#

I'll check today how it looks on crt psx vs mister

spare topaz
ivory verge
#

thank You!

#

for me clearly something is wrong

#

it's worth adding it here and uploading these two photos with a description

#

if you can find a moment

spare topaz
#

Dont think there's any problem with my settings.. but just in case

ebon tinsel
#

Render 24 bit might introduce artifacting in some games.

ivory verge
#

hmmm

#

yes

ebon tinsel
#

It did for me in a samurai game.

spare topaz
#

I toggled that on/off

#

To a lamen, it just seems to adjust the gamma ever so slightly in scene

ivory verge
#

and filters ?

hasty jay
#

maybe create a save state, then anyone can verify immediately, right?

ebon tinsel
spare topaz
ivory verge
#

i mean texture filter

#

it also has no effect ? I want to exclude all possibilities

spare topaz
#

texture filter is set to all polygon but changing to dithered, etc. seems to have no affect

ivory verge
#

ok thanks

ebon tinsel
#

Oh, filter 2D detect...

#

That was the issue for me.

#

Not 24 bit, I'm sorry.

#

No other settings impacted it, just 2D detect.

ivory verge
#

yes,I had the same thing

spare topaz
#

These boxes only seem to be present under the fluorescent lights

#

and the shadows on leons face change as he passes through it

#

so I'm guessing its not a surface level visual bug with filtering or anything like that

ebon tinsel
#

@spare topaz Do you have a save state by chance? I'd love to play around with it.

#

Or is it pretty early in game?

spare topaz
#

never played soul of the samuarai, looks interesting

#

it's like 2 minutes into the game but I can grab it

ebon tinsel
#

It's fun! Not an A+ but certainly worth a play.

ivory verge
#

I like such unexplained cases hehe

ebon tinsel
spare topaz
#

its fairly insignificant but its one of those things that once I noticed it I could never unsee it

#

and then it just becomes immersion breaking

ivory verge
#

unfortunately I'm at work and can't test anything ๐Ÿ˜ฆ

#

it is good to catch such things, there is always a chance , that it can be fixed

#

I finished the regular version of RE2 and didn't notice it

#

maybe only the dualshock version has this problem ?

#

But it would be very strange overall....

spare topaz
#

I'm checking claire right now

#

in case this (alleged) bug discriminates

ivory verge
#

if you find a moment check out the regular version of RE2

ebon tinsel
#

Yeah, I can see what you mean. It's pretty eye catching.

#

Every filter off, still shows up.

spare topaz
#

present with claire as well

ivory verge
#

However, as it turns out , it was a wrong assumption ๐Ÿ™‚

#

I'm curious about the regular version of RE2 if it's the same

spare topaz
#

I think someone strongly asserted it was present on original hardware

#

I could capture the composite out through the tink5x but I can't imagine it having any different result from the ps1digital output

ivory verge
#

it doesn't really make sense, waste of time ๐Ÿ™‚

#

but if you feel like it , why not

spare topaz
#

Well, I was curious if the bug is present in duckstation cause I recall Robert having mentioned it during development.

ivory verge
#

same ๐Ÿ™‚

spare topaz
#

Not my capture but yeah, YouTube upload from 1 year ago

patent junco
#

hi res, texture filtered PS1 images are simultaneously awesome and cursed

ivory verge
#

I definitely prefer the ones without filtering ๐Ÿ˜›

spare topaz
#

they should be illegal

ivory verge
#

agreed ๐Ÿ˜„

spare topaz
#

coming from someone who used 2xsai in zsnes as a kid ๐Ÿ™„

ebon tinsel
#

Well, I was going to try it on original hardware, but my OSSC gave out tonight ๐Ÿ˜ฆ So I could play it but I couldn't capture it if I did. (that HDCP crap on PS3 is so annoying...none of my splitters filter it).

ivory verge
#

I always used only scanlines if needed

ebon tinsel
#

"original" hardware.... phat PS3 60GB, so not really original. But close.

ivory verge
#

@spare topaz thanks for github entry !

spare topaz
ivory verge
#

I don't know why I can't open this picture on github

#

The rest open without a problem

patent junco
#

opens fine for me on desktop firefox at least

ivory verge
#

ok ! ๐Ÿ™‚

#

yeah all good now

#

sorry!

spare topaz
#

I deleted those discord links and actually uploaded the images to the post

#

figured if he could take the time to make the core and look at the issue, I could at least not be lazy and upload the actual images to the issue lol

ivory verge
#

I'll check out the regular version of RE2 soon

#

same

ivory verge
#

only now these areas seem darker than the rest

tropic stratus
#

i remember stenzek talking about the mdec rounding being not fully correct in all cases, but its not understood as far as i know. could be what happens here

#

the core basically produces the same math as duckstation, even with the implementation being completly different

abstract drift
#

isn't it strange how it only happens in that one area of the screen? and that its a square

ivory verge
#

I finished RE2 (PAL) several times and didn't even notice it, probably due to different contrast , scanlines etc.

abstract drift
#

yeah i remember when this came up before, its easy to hide it when you have a bunch of video processing going on

#

are the re2 backgrounds loaded in tiles or as one big image i wonder?

tropic stratus
#

mdec works on square areas, yes.

#

as the calculation is kind of sequential for all pixels in the tile, such an effect could influence all of it

ivory verge
#

I started to play Re2 (psx core ), to check if there is a problem with bright squares in other places, and as for now it turns out that the problem is only in this location

#

there are more such places in this location

#

it is exactly on the other side too

#

Sorry to keep going on about this, but it's interesting ๐Ÿ™‚

hard laurel
#

This is also why I have had my doubts about Duckstation for a long time. A lot of guess work and hacky type stuff appears to have been done to "Make this work".

#

I get that using it as a point of reference is pretty helpful etc.

cosmic tulip
#

Personally. I don't think that's absolutely fair to call it hacky and guess work based on a single glitch

#

Also I don't know how helpful this is but I tested in Duckstation where the square showed up
And Mednafen, where it did not.

#

Mednafen

grand sage
#

Donโ€™t forget Duckstation will be using the hardware renderer by default, in itโ€™s software renderer you could see a different result. TBH Iโ€™m not surprised Mednafen displays it correctly, still the best out there on the software side of things imho.

cosmic tulip
#

Yep still there in software mode

#

...

#

INTERESTING

ivory verge
#

Thanks for checking

cosmic tulip
#

no no I noticed something more interesting
In duckstation the square is slightly green
In Mednafen, the WHOLE image has the green tint

#

what if, in the case of mednafen/duckstation the situation is reverse

#

the green square is actually the correct

#

way of presenting it

#

I don't know about the Mister PSX core however

ivory verge
#

In older DuckStation the square was brighter

cosmic tulip
#

weird

#

It's strange its only localized to that area

ivory verge
#

Yeah ๐Ÿ™‚

cosmic tulip
#

the only possible reasoning I see is that section of the image and map has 3D elements in a non standard position (boards on the windows)

#

so maybe its caused by interaction of the two

#

idk

#

maybe rendering the two interacting with each other is causing the issue

ivory verge
#

I'm going to go through the whole game again, see if this is going to happen somewhere else

#

just for fun ๐Ÿ™‚

cosmic tulip
#

I tend to play the HD mod for RE2 for Dolphin or the Dreamcast version so it will be interesting to do a PS1 run of the game

cosmic tulip
#

Dreamcast if I recall has a health bar on the VMU

hard laurel
tropic stratus
#

software/hardware renderer shouldn't have any influence on it, as the backgrounds fall out of the MDEC which is, as far as i know, in every emulator still always cpu emulated

hard laurel
#

What I actually said is I have had my doubts about DuckStation for some time.... how does that = me relating it to 1 glitch....? If you are going to quote someone, quote them properly perhaps?

buoyant plinth
#

You could always present your other reasons ๐Ÿคทโ€โ™‚๏ธ

tropic stratus
#

to really get it correct, it would require to have random data feed into mdec and compare the results, then develop a software model that can do the same, run on hardware against the real mdec and refine it over and over again until it matches for hours. Then that math is fully known and it can be implemented. My estimate for doing that would be 3-6 months

#

with such minimal differences i don't see any shortcut. Mednafens solutions doesn't seem fully correct either

manic citrus
#

experience tells me to half your time estimates ๐Ÿ˜‰

tropic stratus
#

oh, i need to adjust them in future ๐Ÿ˜