#Mecha rework suggestion

3 messages · Page 1 of 1 (latest)

rustic storm
#

I think mecha sould get a rework. I dont think it fills the criteria of a mythic, I think mythics sould be more universal (meaning: they should be viable in more veriations of deck, like dragon for example) because they are very rare and expensive, another problem with mecha: its hard to balance it, it should be strong because its a mythic but if 18 science cards in a deck becomes viable mecha becomes too strong while if it stays non viable mecha stays unused and bad, even though its a mythic. I have a suggestion for the rework, to make mecha more viable, more universal, way more fun and strong like a mythic: making it a ramping card kinda like dragon: on play: if played next to Futurology or Awesome Aviations card, two opponents cards in hand lose 50 until played (like shooting two rockets). if you have played Mecha this game, this card gains 70 permanently. its base power 0, and base energy 7. the way to balance it, it that it has to be played next to specific cards, in the case of dragon its the energy cost. Mecha's first play value would be 100 while last played value will be 240 for 7 energy cost, while dragon's last played value will be 288 for 14 energy cost. Feels fair with the numbers as hawaiian monk seal with no card combo if played round 2,4,5 last played value will be 240+60(base value) for 8 energy cost as a limited legendary card. Anyways thanks for listening i just want to have more fun in the game like the days of "The Boy Who Cried Wolf" and "Dracula Parrot" the fun ramping cards, and sorry about my English, its not my first language, love you dev team.

obsidian junco
#

Nah I'm fine with it

rustic storm
#

there shouldent be a mythic with this ability, or every album should have one.