#UI critique megathread

3 messages · Page 1 of 1 (latest)

red bronze
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Let's gather some homescreen UI preferences while Avid is cooking new homescreen UI. I shamelessly and lazily grabbed one random screenshot of the retro UI and one random screenshot of the last modern UI we've had (just read "achievements" as "adventures" and assume events appear above news). I intentionally didn't assume I am allowed to post yet another UI that was previewed in a... special place.

What do you guys think about button placement?
Which style do you guys prefer?
How would you like a future style to look like?

I prefer the modern UI's placement of the buttons for rewards, news, trading and events. They are much more easy to access compared to retro UI.
Friends could be at the top for all I care, which also goes for the rumored new referrals button although I believe it would be better if we didn't get a referrals button on the homescreen. I don't think it's good to stack friends and referrals together on the same side with alerts. I think alerts should stay where it is.
Decks seems to be placed well anyway. I don't think it needs an icon but I'm not opposed to it getting one.
I think the way to go forward would be a unified play-like button to then select league, casual and events from a vertical list. Maybe even a vertical list with tiles? Maybe adventures and quests could be a tile under such a rubric? Maybe the vertical list could also keep the homescreen background and design language instead of dropping us into some other blue place. A vertical tile list menu with all of the play modes becomes needed as new game modes get introduced. I decide I want to play then I decide the mode but the button selector on the bottom of the current play UI is so awkwardly placed on the bottom, it's like the game modes themselves are afraid that I might switch between the modes if I can see them presenting themselves as impactful choices that fill my entire screen together before filling my screen one by one.

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I prefer the modern UI's style but I'm not too fond of the colorful border highlights and going forward I'm not sure if transitioning entirely away from colorful buttons is the way to go. I would like to see the buttons having a cohesive visual identity color-wise. Even modern UI fails at this.
The UI that was previewed (or preview UI) in the special place was the best one so far in terms of style although it didn't depart too far from what modern UI already taught us to expect. Preview UI was more cohesive color-wise although I did not like its tendency to have some buttons lose their individual color entirely. They just need to be cohesive colors. We need to be more mindful of how color is used instead of either of the extremes of color erasure and flashy color usage. I like that preview UI ditched the weird colorful border highlights.
Retro UI just screams blue and random at me and it's not a nice feeling at all.
I prefer the button proportions of retro UI because the buttons are closer to being the same size. On modern UI the 3 biggest buttons feel so much more unnecessarily bigger than anything else and I'm not too fond of the feeling.

red bronze