Deep Ocean is definetly a bit underwhelming which is a shame since it has some really cool ideas (in fact every ocean album has some cool ideas, but we’ll get there (
) I want to suggest a few changes to Deep Ocean without deviating too hard from it’s common-centric idea buuuuuuut for it to be viable it can’t just rely on the pretty meh commons it already has, so without further ado
#Deep Ocean is in Deep trouble
11 messages · Page 1 of 1 (latest)
Pompeii Worm
2 
18 
Deep Ocean 
Limited Epic
it’s getting hot
if it’s the last turn of the round and if you are loosing the round, this card gain +75
permanently
Giant Devil Ray
6 
55 
Deep Ocean 
Standard Legendary
The Devil Fish
if your deck contains another card with “Devil” in the name, your Deep Ocean cards, wherever they are, gain +22
until played
Granrojo Jellyfish
4 
47 
Deep Ocean 
Limited Epic
Those Aren’t Tentacles
All cards in both player’s hands lose -10
this turn
If you won the turn, your opponent’s remaining cards in hand lose -30
permanently
Napoleon Fish
1 
49 
Deep Ocean 
Limited Epic
Napoleon Complex
if you are winning the round, this card gains +50 
this next seccion was made with big help by @little geyser
Viperfish
5 
49 
Deep Ocean 
Limited Epic
A random card in your opponent's hand loses -100
for 2 turns (reveal before scoring).
Anglerfish
5 
49 
Deep Ocean 
Limited Legendary
Catch of the Day
this card steals 30
from the card opposite to this for 6 turns
Siphonophomore
3 
8 
Deep Ocean 
Limited Epic
Siphon Off Four
Your opponent’s cards in hand lose -4
permanently and this card gains +20
permanently
Crystal Jelly
8 
82 
Deep Ocean 
Limited Legendary
Lighten up the Seas
Your Oceans and Seas cards, wherever they are, gain + 5
and cost -1
until played
Snailfish
5 
49 
Deep Ocean 
Standard Legendary
Deep Sea Antifreeze
this card 🔒 this turn and your Deep Ocean cards in hand gain +20
permanently