#Collection Addons

19 messages · Page 1 of 1 (latest)

limber prism
#

Sling

I_History Weapons Of Choice
Limited Epic
energy3
power33

Circulation Of Force

draw Your Weapons Of Choice and cards with "Circle" in the name in hand gain +15powerthis turn.

return If this card was played in the middle slot this turn, your opponent's cards in hand gain +4powerthis round and your cards in hand gain +6poweruntil played. Repeat if your deck contains at least 2 Moon In Motion cards.

#

Paper Banger

I_History Weapons Of Choice
Limited Rare
energy2
power0

Fake Bomb

play Your Dynamite card in hand gains +60powerand your opponent's Machines Of War cards in hand lose -5powerthis turn.

#

30-Caliber Browning

I_History Weapons Of Choice
Limited Epic
energy0
power100

Rotten And Browning

draw If this card has been played at least once this game, this card loses -100powerpermanently and your other cards in hand gain +25powerthis turn and next.

return Gain +8powerppt permanently for every time you have played this card this game.

#

Brass Knuckles

I_History Weapons Of Choice
Limited Legendary
energy6
power65

Brass Yourself

turnstart Your cards in hand gain +8poweruntil played and your opponent's Brilliant Human Body cards in hand lose -20powerthis turn.

play Gain +20powerppt permanently if your deck contains at least 4 Limited Legendary cards and your opponent's cards in hand lose -10poweruntil played.

return If you are tied or losing the round, lose -50powerppt for four turns and your cards, wherever they are, lose -10powerand cost +1energyuntil played.

#

Katar

I_History Weapons Of Choice
Limited Rare
energy2
power50

Swift And Brutal

turnstart If this card has been held for more than one turn, it loses -10powerand costs +1energypermanently.

play Your cards that were drawn last turn gain +20powerthis turn.

#

Sledgehammer

I_History Weapons Of Choice
Limited Legendary
energy5
power80

Powerhouse And Breakhouse

turnstart This card costs +1energyand gains +10powerpermanently and a random card in your opponent's hand costs +1energypermanently.

play Your Super Structures and Weapons Of Choice cards in hand gain +10poweruntil played and this card and a random card in your opponent's deck costs +1energypermanently.

return If this card was played opposite a Weapons Of Choice or Innovations Of War card this turn, this card and a random card in your hand costs -2energypermanently, otherwise, this card gains +25powerpermanently and 2 random cards in your hand cost +1energypermanently.

#

These are the Weapons Of Choice Addons I will keep.

#

Colors Card

Ash Gray

I_Art Colors
Limited Rare
energy6
power60

Burning Up

draw All Epic cards in both players hands Burn (10 🔥) until this is returned to your deck.

play Your Vantablack card, wherever it is, gains +25powerpermanently and your other Colors cards in hand cost -1energypermanently.

#

Fine Silver

I_Art Colors
Limited Epic
energy5
power36

Second In Line

play Your Harvest Gold and Metallic Bronze cards in hand gain +20powerthis turn.

return If you won the turn, your Colors and Excellent Elements cards, wherever they are, gain +12poweruntil played.

#

Metallic Bronze

I_Art Colors
Limited Rare
energy4
power24

Last In Line

play Your Fine Silver and Harvest Gold cards in hand gain +10powerthis turn.

return If you won the turn, this card gains +12powerpermanently and a random card in hand gains +12powernext turn.

#

Harvest Gold

I_Art Colors
Limited Legendary
energy6
power48

First In Line

play Your Fine Silver and Metallic Bronze cards in hand gain +30powerthis turn and your opponent's cards in hand lose -8powerthis turn.

return If you won the turn, your Plant Life, Excellent Elements and Colors cards, wherever they are, gain +20powerand cost -1energythis round.

limber prism
#

Glacier Express

I_Science On Track!
Limited Epic
energy8
power80

Around The Mountains

turnstart Your Majestic Mountains cards in hand cost -1energyand gain +8powerthis turn. Repeat if this is the only On Track card in your deck.

return Your Majestic Mountains cards in hand gain 5 to 10powerpermanently.

limber prism
#

Walking Thailand

I_Art Walking The World
Epic
energy7
power65

Courage Is A Practice

play If you are losing the round, your Walking The World cards, wherever they are, gain +5powerfor 2 turns and +15powerthis round.

limber prism
#

Helmet Urchin

I_Ocean Around The Reef
Limited Legendary
energy6
power56

Draw Thy Weapon!

draw Your Around The Reef and Unruly Rulers cards in hand gain +20powerthis round.

play All other cards in both players hands (Except Unruly Rulers) lose -20powerthis turn and cost -2energythis turn.

limber prism
#

Photosynthesis

I_Science Climate Change
Limited Epic
energy0
power15

Retaining Growth

turnstart This card and your Plant Life cards in hand gain +5powerpermanently. Repeat if this is the only Climate Change card in your deck.

play For every Plant Life card in your deck, your Climate Change cards, wherever they are, gain +1powerpermanently and your other cards in hand lose -1powerpermanently.

return A random Plant Life card in hand gains +15powerand costs -1energythis round.

#

Sir John Franklin

I_History Exciting Exploration
Limited Rare
energy4
power70

Going Through Tragedy

play If you lost the last turn, this card loses -70powerpermanently and your other cards in hand cost -3energypermanently.

return For every Exciting Exploration card in your hand, gain +3powerppt permanently.

limber prism
#

Collection Addons