#balance idea for shinii

7 messages · Page 1 of 1 (latest)

alpine sand
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play if your deck has 14 or more Japanese Folklore cards and its before the 13th round of the game a random opponents card in play loses 500 this turn and if its after the 13 round of the game, a random card in that you played loses 500 this turn.

south yoke
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taking the SpaceX route huh

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it's a really massive nerf

alpine sand
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The -4 perm is nothing

south yoke
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not that I'm against but it'll actually kill the card with that

alpine sand
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That's fine

south yoke
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maybe instead of 14 make it 12