#rotating model

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spare hatch
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I know how to rotate a part but how would I go about rotating a model?

wintry umbra
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To rotate a model, you can give that model a primary part, which you can then get the cframe of that part and alter it to be rotated. You can then use the “set model primary part cframe” block (probs not the exact name) and set the value of the cframe to that.

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This will probably involve some splitting of the cframe and orientations

thorn stream
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it is actually just called set model primary part cframe

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and you can use the cframe directly to manipulate the orientation

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whether it's with cframe angles or from axis angle

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you multiply the primary part cframe with the cframe from one of those blocks