#🔨│crafting-help
1 messages · Page 12 of 1
what are the conditions for that
if i matroned
scoured the bad life roll
could i then do that?
If you want a gamble, then just make an Alpha beast
you could do that without doing anything, remove non influenced modifier and add a random influenced modifier
but i think you can add another suffix
oh its remove and add
what does this mean
yup
that would just get rid of the 10 life right
oh, its for non influenced items
you right
and then give me something new as well?
im really just concerned with getting the accuracy off
No, there's another beast nearby. Which transfers from the suffix to the prefix. It should be cheaper than a matron+annul
unfortunately, due to the influences, many methods are useless
if i wanted to like avoid the hassle
id just anul
not matron anul though right?
or should i get rid of the life first
i guress life first
cuz 3 suffix
yah
If you're too lazy, then just anul. Maybe 2 pieces
i have matrons we good gamble time
Anyway, you're going to have half a helmet, what are you worried about?
wait anuls can get rid of hte matron lmaooo
Yes
funny
You did an imprint, didn't you?

Is it a good gamble?
i mean ive spent 3 dominance and thats seems like good rng
so anything that bricks the item now is unideal
but i dont think i can resell it
it looks like imprinting is only on magic items?
so i would have had to do it with the bases before which i didnt
If you can't do good gamble, you can make an imprint after a bad gamble.
Gj
now i dont really know what to do with it becuase its very off from the video
?
What kind of video? What is needed in the end?
the next step was supposed to be matron veiled chaos for +2 to aoe gems
id basically love a Maximum Life roll on it + a res roll or another damage roll instead of res
elemental/fire/burning im playing RF
If you don't need a suffix, just fill it in with benchcraft "3 crafted modifiers"
oh
i'd just slam a suffix, cant imagine that open spot would ever be useful
well, i guess there is one way
if you ever fill prefix on the veil chaos you can remove the craft and do prefix to suffix beast, as a one-time lifeline
!giverep @jagged shadow
best way to craft this?
abberant fossil spam proly
reforge chaos is 1/5000 for t1 chaos dot multi and dot multi, then u can elder slam the prefix on for a very likely poison roll
if u accept tier 1-3 rolls u can hit it much easier with reforge chaos at about 1/400
i checked it abberant is way less likely
just a lucky craft probably
id rather buy something similar
3k+ more chaos to hit with abberant 
what if he recomb both dot sufix dot dmg and reforge speed? so clean prefixes elder slam
damn
i avoid recombining like the plague but yea maybe
because atk speed ll be guaranted idk about tier
so slam prefixes and try to get the one
so every time he needs to find 2 elder pneumatic dagger
why ?
he ll slam after sufixes
yes
just need to get both dot dmg and reforge speed pray for t1
elder slam
clean prefixes before if need
@inner venture read ^
i think ll be the best way
more cheaper maybe
yea most likely cheaper than 11.5d to recomb
i found a "tutorial" on the guide of my build and is exact this
Weapon
- Recomb suffixes (prepare each base separately, e.g alt spam 1 of the suffixes, combine to 2s, make another base with shared suffix,
combine, until you get the 3 suffixes. Worst case skip one of the dot multis if you just want some weapon asap) - Now block phys and use elder orb. This has 50/50 chance to give you poison dot multi with weapon. If you have open suffix from step 1,
block suffix as well (so for example multimod + inc phys prefix into slam elder orb) - You can block something and exalt now if you want as long as you have 2 open prefixes
- Finally just craft Hits cant be evaded
thanks for help guys!
thats why i hate recombinators
Hello !
Looking to unveil spell damage mana regen or spell damage non chaos on this bad boy.
On the crafting guide I'm following they say to just craft phys % as a blocker and unveil, been kinda unlucky in the process...
I was wondering if cannot roll attack modifier would block veiled mods with the attack tag ?
If so, can I multimod another blocker to increase my odds of hitting one of those ?
No
and the guide says it right
And you already have max chances with one block
okay so meta mods do not affect unveils.. I believe it's because veiled mods aren't "rolled", good to know !
Thank you both !
It doesn't matter here anyway. There's 4 mod groups in veiled prefixes and you block one with benchcraft
And you'll always get the last 3 groups on unveil
I see
I didn't know blockers were blocking groups, I always thought they blocked smth similar to tags :x
Thanks for the explaination
I now understand why crafting suffixes wouldn't block anything
Best way to craft jewels like this?
is this craftable
hi, how to craft those ?
btw there has to be a better way to craft this , its nearly impossible to get triple ES i tried dense and essences
Buy base, use essence which give u chaos res until t1 res and empty suf. Use veiled chaos until veiled suf, unveil res. Matron and life reforge
Lucky craft
Dont forget to craft suffixes cannot be changed before veiled chaos 
of course
fractured base that i need cost like 10-15d is it cheaper to frac myself? i guess i also need to recomb the + 2 minion on the right base before fracture
Btw, for prefixes eldritch crafting sounds way better
3 orbs per 1d
4 orb average
yea i know the problem is only getting the mode on the right base, but i am not any good at recomb
it is a delve mode right?
2 minion
Yes
I would def buy the base tho
I suck at recomb too 
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thanks will take a look
fractured on 3rd very cheap but because not using high quality base
and 4 essesnces + annul d
do i need to block smth when hit veil suff?
2/3 The suffixes are already taken, you don't have a space
make sense
is it better to try recomb the prefixes on this instead of trying to dense spam for 3 ES prefixes
sure
but this is 30q
i can use 28
what mods am i looking for to recomb
2prefixes i need with 2 any suffix
depends on your risk appetite
wait
u probably just ladder recomb this
this is a gladiator shield
so just %es + flat es + hybrid es any combination of the 2
and lock reforge def for the es on block
its like a 1/8
then just prefix cannot be changed veiled ex and block some curse mod for double damage
should i recomb this , and should i have shaper influence before recomb or nah
probably not with the phys reflect mod
u add the shaper influence after the recomb
how abt this or do i need another suffix or smth
thats fine, suffix doesnt matter since youre building prefixes
I got this for 100d, I'm playing CI KBoC w/ whispers of infinity. I ideally want to use Spite Essence for Int & get T1 Mana. Not sure where to go from there.
Depends on what do you want, or if u are gonna mist it or not i would say
So I want this, but with three t1 phys mods.
Phys on hit, Hybrid, increased phys.
Suffixes are easy to deal with, but without fracturing is my only real bet to slam like 10k essence of contempt until I hit the 3 mods?
what do u mean phys on hit (i dont play wanders and am forgetting all the mods)
cause generally for synth items with phys/phys/hybrid phys prefixes ive seen it done via a lot of imprints and a lot of pain due to how rare they are, but if u mean something else then theres almost certainlt a better way
is it really 1 in 4 to get 8% explicit defense mod magnitudes on tailoring orb?
on a body armor
Idk if 1 in 4, but odds are not low
15% is another story tho
i've gone through like 10 of them so far XD
are u going for a mirror tier item?
probably just unlucky
Yeah, i would say thats unlucky even if i dont know the exact odds
i've gotten 8% life once, 8% resists 3 times, 15% and -3 sockets once, white socket once, few other things
No im just trying to get one I can use myself, just a lot of phys with some attack speed and crafted crit.
can u settle with phys unveil?
phys mods r like the worst thing on earth to put on a weapon
so u either settle or mirror it
or else u will go broke going for 3x t1
good answer
I've been messing with craft of exile, and it feels like if I wanted it to be all t1 it would be cheaper to buy a mirror, I was wondering if their was a solid way to get the phys mods without spending 500 divs
cheaper is an understatement
get 2 and unveil %phys
^
So spam contempt until i hit one then lock prefix veiled chaos would be the way?
the hybrid phys mod is 8x as common as the others so just hybrid + flat then unveil the % is way way easier
Ahh, that makes a way worse weapon huh. Well thats lame. Thanks for the idea though, 130 is just a much smaller mod then 175.
theres a reason phys wands and bows are mirrored so much
and its because theyre absurdly annoying and expensive to craft
Its just that lame synth mod thats the issue, with fragmenting its relatively cheap to roll
yes the tradeoff for being able to put an extra 3 mods on ur item is that crafting is harder
I see why they gatekeep synth mods in most cases, like a mirror tier helmet is simple to roll aside from synth mods, but in this case its tough to roll even without the synth mods
no the synth mod gatekeep is just like a tradition thing everyone who's rich enough to roll them knows how relatively rare some are than others
theres no reason atp
whats the chance i even hit 3p i lost like 5 recombs
I guess, I rerolled with vivid vultures to the tune of 600 divs this season on a helmet and didnt hit either of the mods I wanted, their has to be something there, theirs no way they just randomly hit it with hundreds of mirrors hoping to get them, they cant possibly make the money back if its just random dumb luck
1/9ish
assuming u are going from 1 mods -> 9 mods
for 2+2 its like 1/3
no
generally u dont mirror craft for profit
next one surely
also they do it way earlier in the league (its still expensive but not as expensive)
unless ur charging a ridiculous fee on ur stuff ur probably crafting at a loss even if a lot of ppl mirror it but thats fine if u wanted to craft for profit u could go make some 100 div shoes or gloves all day
this is what i should recomb right
Ahh, I watched a video of a streamer makign a mirror craft where he was only willing to actually mirror and sell it after he randomly got 100 subs, and I thought, is that the reason they make mirror tier items? Or is it just why he made that mirror tier item.
that feels extremely tos
u make a mirror item because u want the item and it doesnt exist
u make mirror items for profit earlier in the league
and maybe someone else wants it and mirrors it so they service
once league is dead, u make mirror crafts for aura and hype moments
^
atp in league any mirror craft is gonna have a fee of like 20 div
u can make it higher but unless nothing like it has been done before ever the whole league theres probably some guy outpricing u
bruh i did 7 recombs like this and i just get 1 prefix every time
Yeah im not looking to make mirror tier, I just wanted to get to 100% explode and have a good enough weapon, my current pos is fine though
i see nothing wrong with ur recomb
i think ur just getting owned by rng
Being rich is crafting meta
Dont lie
-8 recombs
i made all of my money this league by believing in myself and in the crafting mechanisms
positive mindset works
i just lose
Luck is my game. But it's no game. It's deadly serious. You have to believe you're going to win, or you won't. That's the nature of this life, understand? It is what you make of it. So when you gamble with me, know that it's your fault if you lose. You just didn't believe hard enough.
Gwennen
Ew expedition
my flat is essence mod does it matter
Can anyone help me craft a donor base for a simplex str stacker amulett ?´
I cant do it i guess, i fail to get 3x nn suffix and 1 nn prefix
10 recombs lost nice
like is there anything wrong with this recomb , can u hit 3 prefixes here or no
Why are you recombining those?
cuz i need 3 prefixes
Thats a really expensive way to do that, I made the perfect es shield twice this season just by spamming harvest defence and looking at energy shield
congrats u got lucky
thats impossible
You could do the energy shield essence i=f you want to spend less time mashing
Did I? I tested on craft of exiles and it said 9 times in 10k tries
u cant hit 3p
I mean maybe i got lucky on craft of exiles and in game, three times lucky is possible
my simluation says 0.0%
can u look at that screenshot of my recomb
is that the right way , i lost 10 already
simulation needs an absurd amount of trials to be accurate
-11
usually when i go on recomb losing streaks i put in 8 damnations in the harvest bench and type ween
I usually do 10k tries, should I do more?
fellow ween truther
100div lost on this stupid shield
depends on the rarity of the outcome
and -300 on a ring
u can calculate stuff like that statistically so no need to simulate
simulator is good for doing like a "if X then we do Y" sort of craft because the coe calculator just tells u the odds of one thing happening
time to jsut buy it and save money
jusr use the calculator tab man
I guess, 16 divs to roll it yourself, plus lock reforge defence about 10 times is another 20 but maybe i just got insanely lucky
56divs just for prefixes
and gotta gamble veiled exalt
if u want an accurate simulation u have to have ~500x the inverse of the odds
so if its 1/10 u want 500*10 = 5k trials
so for 1/4500 u want 2.25 million trials
not 10k
36 divs for prefixes and energy shield on block with my coe, but ionno, i cant even get my calculator to read like hers, mine is obviously wrong
is this impossible to crfat or what
youre setting both % and hybrid ES to be the same category
p1 p2 p3 should all be diffetent boxes
what youre looking at is "hybrid OR %"
Ahh, I see, cool
Well shit If i woulda looked at it this way I never woulda crafted them myself
no its literally just recomb rng
Its because you arent recombining correctly, you need 6 affix items with as many non native affixes as you can
they said here its correct
Both items need 3 crafted suffix with 2 non native affix, and you it would help to have the other rolls be non natives, like dexterity
what are u talking about
lmfao
Maybe the guide I red was wrong, but it explained that the odds of getting any amount of affixes is based on the combines affix of the two items
if u have 2p+2p in the form of AB+AC the only valid mods the recomb can put on are A,B,C. the total # of affixes in the prefix pool is 4 meaning you have a 30% chancs of getting 3 prefixes. since the only valid prefixes are ABC, you have a 30% of getting ABC
0%
youre misreading this table
the 1-6 doesnt describe total # of affixes on each donor
it describes # of affixes in the pool
so 2 prefixes on item X and 2 prefixes on item Y
4 prefixes in the pool for the recombed item
so 10% 1 prefix, 60% 2 prefix, 30% 3 prefix
each affix side is calculated independently
what was the chance to win here 3p
Hes using 3 seperate prefix, so 10%
1 is mutual prefix
Yeah 4 total, with 2 mutual
So youd want to fill those other prefix with non natives to increase the pool but not effect the odds of getting the three desired right chloe?
wdym non native they are the same item
Yeah but items dont like some stats
no
theyre counted twice
AB + AC goes into the pool as AABC
Like you can roll dexterity on that shield but its an intellect shield so it doesnt want to recombine into dexterity, its "non-native"
but once one has the essence mod selected the opther essence mod exits the pool
As recombine can only have one essence
Im sure you are right if say both had, energy shield stun and block, but recombine hates essence and only wants one tops
one exclusive modifier per side
the final item can only have one
but the pool can have one from each
how much would this cost to craft or at least similar
any suggesitons on crafting? need flat ES or INC ELE DMG
Im sure you are right because I see you helping people alot and you seem to know your shit, you also dont just immedietly tell people to buy mirror tier like most people do, which is the biggest cop out ever for a "crafter helper"
So lets agree that you are right about the essence, im not sure because i mainly know from recombining myself and I seem to be an extremely lucky crafter, but even so couldnt he raise his odds from 30% to 57% by just crafting some non native prefix on both?
70% even if he crafted different non natives?
the pool is selected after mods are "pruned"
honestly i may consult those who know the recombinator better than i and just make a recombinator emulator and send it to craftofexile dev
i feel like thatd be much more useful for people lol
its basically 3 focuseds+3 mists, i dont think those prefixes are too hard to get. you do have to annul and put on a bad 3rd mod if u dont wanna get cucked by mist tho so u craft the prefixes 9 times on average
i imagine its literally just reforge defence
u can check in coe tho
So by adding illegal or unselectable entries to his base items he can increase his pool without diluting it right?
why 3
there's only 2 options with a mist on a 3-mod item:
it reflects 2 of them (this is the same as 1)
it reflects 3 of them (this is the same as 0)
reflecting 3 is negligible here as it's a 1 in 45 chance
so we assume we always reflect 2 mods
if we want the 2 mods we're targeting to be positive, that means we want the 1 other mod to be negative. there are 3 mods. so there's a 1 in 3 to get the outcome we want
What about the reflect range, its not a pass fail
nothing in there needs a certain threshhold
well, ig the negative min frenzy needs 2.0+ (~17% chance), but since they said 'at least similar' i assume they just care about having those 2 positive mods (and not at a specific scalar*)
far as i remember, essence mods do only count once
Its average 180%, that amulet is over 200% percent is what i meant
oh interesting, ive never been told that by any recomb wizard personally but u also know more than me (i think) on the recomb
Before the modifiers themselves are selected, the final number of prefixes and suffixes are independently calculated for the output item.
If it rolled suffixes first and selected an exclusive suffix, all other exclusive modifiers (including prefixes) now vanish from the pool.
and you already know those get pruned to 1 per side
Her little chart their says that each side gets an exclusive
Only one side gets to choose essence though?
each side gets an exclusive in the mod pool, but that doesnt mean the resulting item can have 2
resulting item can still only have 1 exclusive
That would mean it gets poruned at step 5, which is after 4 though
there's no other exclusive mod here though
you misunderstand the idea
the shield that was being recombed is essence A + B + essence A + C
with normal suffixes
it first gets pruned to 1 per side, then later on when the recomb process chooses its first exclusive mod, the other one will be discarded
So the pool says its 4 mods then, which is what chloe said
its 3 mods after the pruning
they have 4 prefixes, 2 of which are exclusives, one of those gets pruned out
Which prune? Step 2 prune or step 5
step 2
ah wait - when it says "side" is that referring to affix side and not which base it's on?
affix side
Ahh, so my experience with it was standard not incredibly lucky, that makes sense
what was your experience
So yeah its a 10%, he needs to add non native prefix to get 3 mods more often
recomb science is just based on testing, all data is valuable
non-native prefix would help but i dont think you can reasonably get it there
Oh very little, Ive only used it to self craft
what would help is rolling essence+regular, and on the other base regular+regular, then at least its actual 4 mods in the pool
why cant you just craft something like, physical as chaos damage, bam non native
thats an exclusive chosen craft, thats not a NN mod
well i have a base with 1 elevated, using magic lock beast to see the awakerner orb outcome
NN mod is armour on a energy shield base, that kind of stuff
So craft % energy shield evasion and armor on it, bam non native
u cannot add essence mod after anything else, it has to be ur first mod
so if u want the aoe essence mod on that u have to recomb a non-elevated mod + that essence or start with the essence
crafted mods dont count
it has to be a regular mod
essence is what people usually use for it
i guess technically you could do some glyphic fossil thing but yea that armor is mirror tier for a reason, conventional methods dont work for making it
Hmm, but then you cut your odds of getting the essence you want in half
thats why i said you cant really use nn for that recomb
there is no good way to go about it
How you gonna add the essence mod?
why cant you use crafted mods? are they considered exclusive?
i remember looking into glyphic on that exact chest and i came to the conclusion quickly that "this is fucking stupid"
because you can craft %armor on an evasion base and it doesnt break anything
i dont remember why but there's something about it that doesnt work lol
crafted mods are native to any item
much like people often craft suppress on gear that cant roll suppress naturally, its perfectly fine within the game logic
and NN method works because it breaks the game logic
there are basically only 2 types of NN mods - either those weird low tier essence modifiers, or influence modifiers for a non-influenced base
neither would work great for that recomb case, so its just not helpful
So in his case if he added any crafted mod, it would add that mod to the pool and compete with the other 2 non exclusive mods that he wanted, or would it compete with all 3?
depends which crafted mod it is
if its also crafted and exclusive, then its a big problem, if its just crafted, then it would just be a regular mod
far as i remember you can even stack crafted mods post-recomb without multimod involved
Does recomb force an exclusive mod?
no
exclusive mods still have to compete with all other mods to roll
but they also block each other, as an added rule
while regular mods dont block each other
well, unless they're in the same mod group
What are the weights on exclusive mods then?
i don't know, good question
craftofexile usually puts 1 there, idk if thats real or just a placeholder
COE says crafted mods have weight of 0
Step 5 picks by weighted scale
So always or never right?
Its neither, ive gotten crafted mods on recomb, but it may be that it wanted a 3rd mod but that was the only option
its not super relevant to the overall process so i never even asked
you can get crafted mods on recomb, sure
Seems important to me, number of affix is important
Yeah i did, i said its weight 0 so its always or never, nut its neither, so theirs an unknown somewhere
number of affixes is just determined based on total affixes in the pool
the weights of them dont matter
Which crafted affixes add to
sure, its true
Weights only matter for step 5, when they are actually chosen
so basically ur asking is it beneficial to add random crafted mods to the prefix pool, and to know that we'd have to know the weights on them
because if they are more likely to be chosen over the mods we want, then we dont want them, but if they're less likely then we would maybe want them
I kinda started just ruminating on crafted weights, but yeah, exactly what you said
yeah i dont know the answer, good question honestly. Gut feeling tells me its a bad idea to add crafted mods
they roll pretty frequently from my experience so it cant be some super low weight on them
Ive only crafted like 10 things with recomb, but ive added crafted mods to all of them thinking it was one the tricks to recombinating
and then they just add trash to the prefix pool you dont want to roll
it used to be the trick to recombination, but that was patched out later
back when we used to spam multimod and chosen crafts on every recomb
Yeah thats the stuff I red, a huge reddit post from 3.26
right now i dont think anyone does the "add a bunch of crafted mods" method
2k is such a weird number
I wonder why coe says they are 0
but at least someone asked the question before, so they figured it out
craftofexile lies a lot of the time
wonder what about stuff like elevated influence mods, essence mods etc
it's not a ggg official thing; if the community (or more realistically the dev) doesn't know it, then CoE doesn't know it
I get that, but if i were doing it I wouldnt add a weight, not a weight of 0
cant you do the poe2 recomb method for crafted mods or something
you can find these weights in the game files
but theyre not whats used for recomb
poe2 recomb was used to determine affix weights based on the chance it shows, maybe crafted mods can also use that
i'm sure someone tried that, so i guess it didnt work
oh actually i know why it says 0
what we datamine is SpawnWeight_Values
oh and GenerationWeight_Values
biggest reason i can see nobody ever bothered to figure that out, is because once you determine that its a bad idea to use in recombs, it doesnt even matter anymore what the weights are, you just know its bad
either way crafts dont do either of those
wonder if ggg actually had to add those weights to all crafted mods when recombs came out, so the system works with them
otherwise they'd really have 0 weight
i have no idea how these numbers work looking at them and i Dont Care but either way we can't datamine the recomb stuff
and they just typed in 2000
what IS this mod
2k isn't confirmed, it's just kinda a "eh it seems about right" from the community. nobody's tested it a lot
anything above like 100 would still mean its a bad idea to use in recombs
so yea i can see why its ballparked, who cares, its bad
oh well
still, that other persons recomb can be made to 30% if they use essence+regular and regular+regular instead of doubling up the essence mod
thats usually the best method
Also in his exact scenario, two shields that make good base, he could increase his odds by 10% to get the three prefix he wanted by adding a suffix craft to one and a prefix craft to the other
this table is fucking impossible there are mods that exist and have both generation and spawn weights of 0
i think this is why coe just defaults to 0 for some things lol
If the suffix craft base gets chosen the second craft would be excluded in step 5, meaning a 4 weight pool half the time
Well 4 weigth all the time, 4 weight 3 options half the time
Anyone here good at crafting
Chloe and ebony are
How can i recraft this
with higher tiers of the same small notables
i was thinking of using these
is that correct?
well how did u craft it in the first place
i dont think thats true honestly
it was bought
I bought it
im thinking of re-crafting it
to get t1 life and t2 or t1 cast and the inc effect
because far as i remember, you can actually just have multiple crafted mods post-recomb
Is 5 divines enough to consider the re-craft?
caster is going to nuke ur chances of getting inc effect
If multimod got chosen with two multimod items i believe it, but after an item has a crafted mod on it without multimod how would a second crafted mod not be exclusive
something like this
how bad
are we talking
?
so is it worth pursuing
a re-craft
or no
bc i want to re-craft the life on it tbh
thats my biggest gripe
low life roll
t3 to be exact.
What so we could recomb an item with min frenzy endurance and power charges? then reflect it for +4 min to all 3?
I want T1 at least
i think ur cheapest way to do that is to jail urself in slam slam slam jail \
wym
?
aug regal ex
the fossil resonators wont work?
i think so?
very very expensive
not even close
Doesnt that sound... valuable? Like wouldnt that be a thing someone made?
if u put more caster mods, then all of the prefixes with the caster tag (there are a lot) will be weighted 10x higher
i can see someone makes these
that means that the inc effect will have relatively less
harvest bench then?
i dont think in current recomb u can get 3 crafted mods
I can do the life modified
but also i completely forgot the exclusive part
it was a thing in sentinel but i havent seen it since
those are chosen affixes, exclusive
modifier for harvest bench no?
regular crafted mods u can maybe stack, these ones i doubt is possible
yea so that just doesnt work, i forgot those mods are exclusives
good clusters are horrible to craft u will probably spend way way way more than u expect with any method
considering theres no other similar ones on the market
re-craft is my only option
Ahh, so youd need to craft an exclusive on prefix/suffix for it to work like i said which you may not be able to exclude a prefix with a suffix
with fossils it'd be 720 div for that jewel t1 t1 t1
t2 cast
and t2 life
with t1 inc effect
4x as often so 1/4th the cost
would be good enough for me
yea but if u also have an essence mod in the pool then its just an all around bad idea
ur best bet imo is reforge life spam for 35% inc effect and then ex slam
unless u wanna aug regal scour
its like a 1 in 25 slam maybe
for t2+
i think that cluster jewel was supposed to be rolled on a different enchant, then swapped to the spell damage
because now that its already on the spell damage base, reforge caster or reforge speed have a boatload of dead weight on both sides
whereas on some bases its a guaranteed cast speed
in any case 5div doesnt even begin to cover the cost you'd have to spend
yea probably, idk how much the reroll implicit costs so i stayed on the base but if its even like 1 div each its probably way easier to do on another jewel base
maybe COE is doign it wrong, but it let me do this
honestly maybe you can skip the inc effect at that point
so wait
which method then?
harvest craft?
and slam?
or do the regular orbs
and slam exalt?
im at 10d rn
thats just a regular multimod craft theres no issue with it, the issue is when you recomb and the exlusive affix rules come into play
this is notably not a recombinator
farming sirus for currency
reforge life is a harvest craft
but i can check price of jewel implicit thing
oh its way worth to make on another base
lol
you could legitimately skip the increased effect and it'd be close to the same cluster, because right now its 6% cast speed and 13% spell damage per point, if you rolled t1 cast speed and a t1 life in prefix, it would still be 6% cast speed, 10% spell damage and a bunch of extra life per point
but thats really sad, to be using a 12p large cluster with no extra effect
ok so that jewel has to be fractured on an ele dmg base, but normal cast speed is only on spell damage it looks like
often enough there are other cast speed types you could use
like attack and cast speed with lightning skills etc
or attack and cast speed with a shield, i think thats a thing too
oh wtf theyre the same roll
yeah then just use one of those
i thought theyd be different %s for some reason
yea but 5d is really not gonna cut it
its what a 1/15 to hit the spell damage cluster back if you reroll from it
not gonna happen
alt spam prison might have to be the answer, thats the only thing u can reasonably attempt on that budget
and hope to hit at least something good
@wraith prawn what are the chance
of doing reforge
and hitting all 3
with inc effect t1
not
but life and cast t2
id have to sit down and calculate it since coe cant simulate that but they're Not Good
jsut got this this
LOL
T1 cast instead of T2
I guess thats an upgrade????
2 * .35 is 0.7
3 * .35 is 1.05
so its an upgrade
sorta
for cast speed
sadly life remains the same unless i go again
1 in 10500
horrible dogshit notation but
^ thats ~50 div in juice
now, you can do it in less if you slam an ex whenever u get 2 of the affixes u want
but computing that sucks and i dont want to
true
how to craft this ring
but with mana instead of -7 cost
i also dont understand how he is capped 75% chaos
and how he has that much mana
looks like the foulborn skin of the lords is how they get all the resist
fracture hysteria essence, probably start with the suffixes then reforge/aug life for prefix and then craft -mana
i got hte foulbourn too
but still 1% chaos res
i mean how would we even know what ur gear looks like
idk which way for suffixes is the best, my gut tells me fossils bc a lot of the time minion items r just fossil
gonna have to drop a pob
ig what u could do is maybe like reforge chaos for minion life and then lock reforge fire? but that feels more expensive than i imagine that ring being
why not reforge chaos
well i mean the other way around, fire first then chaos with lock
theres also reforge minion i guess
theres way too many minion mods
all of it seems iffy
nice two CB jewels
but i mean idk what ur question is, u asked how do they have more chaos res, and they quite literally just have more chaos res on their gear
what other answer did u expect
get more chaos res on the gear
the answer is still the same though
You are rigth next to a chaos resist and curse resist node, just dont follow the build in every way and youll be stronger for cheaper
lemme see
Also you are willing to spend 100 divs for 37% minion max life, but are right next to a few nodes that all offer minion life and you dont get them
this is attrocious to hit t1 res + t1 minion life lmao
it may be cheaper in the end
but it feels rly bad
i got them
My buddy tried to pay me 5 divs to craft him one of those rings, but fuck that its a very difficult craft and you can get minion life in other places
So whats your chaos res at now?
If its close you can slap some chaos res tattoos over your int nodes
i have 19% rn
Following a guide for concept is fine, but if you try to build the same shit youll find yourself needing mirror items that only the build creator is selling.
How? You just got 30 from those passive nodes didnt you? Plus your armor making them 45
All the damage on that build is minion life, just jhack some points from fire damage and slap them into minion life and your chaos resist, reget the fire nodes after you have your levels
You need the build to function before you worry about super upgrades, and it cant function until it can survive
true
Also every 10% minion life is worth like 50% fire damage if your build is anything like what my buddy was doing, which i think is exactley what you are doing
Nah, just jack points from there for now
Get the build functioning then use POB to determine shit liek that
You can also exalt slam that cluster and hope for chaos res, its cheap to see if you get lucky, but its harmless to do it
Also that clusters fire skill cast speed does nothing for you, bv isnt tagged fire, so its got two dead affix
60 chaos for a jewel cluster with those two notables and 4% chaos resist
Those 4 points, plus that cluster and bam you are close to if not chaos maxxed
how to craft?
@amber magnet
u have to get double anointed amulet randomly from blight right
@wraith prawn
probably the most cost-efficient way is spamming harvest reforge life, but you might go insane in the process. I thinks it's around 15-20d of purple lifeforce on average, with exalting to 4mod
obviously you start with i84 ele, fracture cast speed, and fog to spell damage before that
I crafted it already
from earlier
just showing chloe
oh well done then
on another note, why is this build using the writhing jar
my build is similar rn but idk why he is running that
idk what exactly then
im kinda lost
my dmg is at 236m
246m
actually
Explore economy and build overviews for the action role-playing game Path of Exile.
Granted he has 3 frenzy charges at all times
bc of ring amulet combo
unless you need magic life flasks to purge bleed/poison/ignite writhin jar is good
worms at least do something
since utility flasks banned anyways
idk how the worms function tbh
just 1hp mobs that you can kill
ye but idk how that works with the build looool
I also noticed he runs an animate guardian
idk for waht tho
What’s the shortest way to achieve these two mod? Can someone help me pls?
Get a fractured +1 all and reroll lightning
What do you mean?
shortest way doesnt really mean anything specific, and even if we take it at face value as "fastest way possible to achieve this" its still not really a good question, too many other things come into play when crafting items
if one had to do a straight up speedrun to get those 2 mods, regardless of money spent, they'd just buy a wand that has it.
You can fracture it yourself if the bases are too bad
Yo guys I've failed a T1 fractured orb 11 times in a row. IM SO DEMORALIZED. It takes like 1k alts for the suffix and I'm burning out so bad
I'm like is it really 25% chance or being weighted cuz GGG hates me
Yeah RNGsus can be a little btch sometimes
I want to grown man cry
You can still try to recomb the suffix onto a new base
Especially on armor with nn essence mod on the new reciever armor
I tried salvaging the bad fractures, first I tried unpredictable recombination. I recomb bad fracture with another same base rare with same ilvl. But I lost 5 recombs without getting the suffix. Then I tried predictable recombination, it succeeded but it alos chooses the same fractured base so doesn't help. Anything I am missing?
Cuz that cant show up so you 100% have the non fractured mod (tho u need to have the suffixes clean except for nn essence mod and suffix on failed frac
mine is a scepter base btw
So okay give me a sec to type how to do it
Oh scepter could be bad ( idk if some1 else know if the method also works with that, since im also fairly new to crafting)
ya its uninfluenced just a base suffix
no essence or special mods
But i think you're saying make a special mod suffix on the other scepter and so the pool only has 1 suffix?
So what you do technically is: the failed fracture base needs 3 prefixes(random) and the one single suffix that is still normal (not fractured)
The other base you want to transfer the mod to: needs to have only non native non transferable essence suffix (no other suffixes!), prefs dont matter
You unpredictable recomb both bases
What happens is:
You have a 50/50 chance to choose the unfractured base, then you win, else repeat; the suffix you want will always show up
Because it pools both suffixes in the pool, so only 1 or 2 shows up on the new item (not 0 mods), and the nn mod from essence will get removed from the pool only after it calculates how many
So it has to choose the mod you want as suffix
(Its easily doable on int bases with strength essence mod, since that mod cant show up on the base)
Or dex/str bases with int essence
wow thats crazy didnt know that guarantees it. what if the failed fracture has more than one suffix?
Cant, since the essence mod never will show up on the new item
i meant on the old item, the base
But you could keep the frac base, which would have the frac mod, then you need to repeat the steps, but you cant loose the mod
so lets say base is 1 prefix (frac) 2 pref, and 2 suff ( 1 suffix you want is T1)
You need to make sure the mod cant show up on either bases, which should be given since you dont want to transfer your wand mod to another wand type
You need to make sure to ONLY have the one mod you want as suffix
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It only takes a second and means a lot.
Since the essence mod on the other item will never show up
so gotta annul and pray to make sure?
Yes, because otherwise 3 suffixes would be pooled ( 2 from the frac base, one of which you want, one nn essence from other base). Then the suffixes would be calculated -> its 3, so there could be 1,2 or (RARELY) 3 suffixes on the new item -> after calculating, the suffixes would be chosen, where the nn essence mod will be discarted and there is a chance ( if it chose 1 mod) to only keep your undesired suffix and delete the one you wanted
Which cant happen if only the desired mod can show up cuz its the only one in the pool (alongside your nn mod which is discarted)
But again, i only know the interaction is easy for body armor, idk what nn essence mods to use for wands
So be wary of that (maybe some1 more experienced in the channel would have an answer to that)
got it ill still be in RNGesus hands
and I will have my hands on my face as my tears stream down
The method is more useful for delve mods or grasping mail mods, which could be really expensive so you need to have that 100% reusablility
Should still work for you native mod tho i believe
Almost everything is RNGsus
OMG I GOT IT ON MY NEXT FRACTURE @young goblet didnt need to do recomb
I seriously started screaming when I got it in rl
!giverep @young goblet
D, was rolling clusters for area of effect fracture, i guess it is a keep or sell
that looks great, wonder if it might actually make sense to swap it to minion damage anyway
actually it probably has to be swapped huh, i dont think any other build archetype gets 6 passive medium clusters
already swapped to minion life, but not sure what price to set
there are some simmilar ones with t2 chaos but they are listed for month +- for 80d
for now put at 60 but i guess by the end of the day will put to 40, or even less
Quick question: if I want to recombine abyss socket and a T1 resist. Will the recombinator always eat the socket?
As far as I remember, it is considered a unique mod, so it cannot be combined with the essence mod or any other unusual one. The res seems to be able to be recombinated, but I'm not 100% sure
its fine
hello chat, my 6th recomb made something somewhat usable, so what can I do here besides exalt slam(or is that just the best option)
i dont know what you were doing
that crafted strength looks real sus on a recomb base, shouldnt have crafted mods there
but anyway just keep doing the simplex recomb, why bother with astrolabe
and if your plan was to skip simplex altogether and work with regular bases, then again why even use the astrolabe at all
i'm out of money and this is better than what i was using before so i crafted strength after the recomb
anyone know if all enchant types are equally likely with refracting fog? or is it weighted?
i'm of course rolling for 2h, and have gone through about 30 fogs without hitting it. not absurd but pretty unlucky if it's an even chance
surprisingly common to use fog and reroll into the exact same type that it was previously
now 40 ><
50! This seems very unlikely
Yes
You can only roll medium enchants on medium etc
Are you trying to do that?
Hi, any tips on how to craft this gloves ?
i have base fractured chance to surpress spell damage
all i know that i have to spam essence of woe
but is it possible to get 2x T2 ele resist and T2 increased eva & ES just by spamming essence ?
Is eva and es prefix?
yes it is
If so, you can try, spam essence til you hit eva and es t1 or t2 if you willing to settle, after that use leser eater of world ember make sure it is dominant, if not use grand eater and lesser searing ember. Spam eltrich chaos til u hit 2 res, after that craft minion damage.
Using eldritch so that prefix are safe, just make sure that eater of world is dominant so that prefixes wont change.
To roll suffix?
yes
I got confused. 😂 Mb
you can either do eldritch chaos + eldritch exalt with no minion craft, or normal ex + eldritch annul with minion craft
because having the craft already on changes the odds of eldritch chaos giving you any mods
No, i'm just trying to roll damage with 2 handers on large, which definitely should work
okayy, thank you for the insight@lone zodiac & @wraith prawn
wish me luck
!giverep @lone zodiac
!giverep @wraith prawn
Goodluck, once u got the es and eva its easy.
i hit it 😄
not bad i guess
thank you!
That was fast, congrats!
winner
this same sort of process works for most eldritch crafts btw
these i made yesterday may look a lot nicer but really all it is is doing one side via essences (in this case i then need to also put on a veiled mod), then eldritch currency for the other side
how can i get life after unveil?
i guess you can do prefixes first via eldritch chaos then prefix lock reforge life but that feels really horrible and like it'd end up being more expensive than just doing a veiled ex
at ur stage i probably just block mana, ex slam, de-craft, eldritch annul, repeat until u have t1 life, then craft suffix lock and veiled ex 50/50 to be happy
wait im stupid
why did i do this backwards
you just get t1 life then prefix lock veiled chaos lmfao
suffixes r annoying but probably way cheaper to do last
this is probably the cheapest way
if you're really comitted to using the gloves that already have ur suffixes tho, what u can do is block mana, ex slam -> uncraft, eldritch annul, repeat for t1 life, then veiled ex. it's faster but more expensive
the answer is that it's a perfect donor base for a new simplex attempt 🙂
How do you craft this ring? I'm confused since its all suffix lol
spam crit multi essence
its actually the only way to craft the ring, because thats the only source of crit multi on fractured rings
so its easy to figure out
recouped as mana is veiled right?
as for why it has 5 suffixes - read the implicits
the mana thing is veiled i guess yea, i dont really remember
usually you want the reduced mana cost
but you take what you get
and the life recoup is a low rolled T1
What would be the most efficient way to craft this? My best guess would be awaken orb the %str and %attri, suffix cant be changed (yolo annul if it has a prefix) and harvest craft influence? missing anything?
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attr stacking simplexes are basically The most common youtube tutorial craft
your method is Kind of accurate to the old one???
- you will ALWAYS have a prefix, so you ALWAYS have to yolo annul
- it's super wasteful to do that without imprints. you can't have mods on blue simplexes anymore (thus us no longer doing that method), so you'd have to spam for the influenced mod each time
awk orb method is dead
the simplex base would have to be like 300d for the awk orb method to make sense money wise, otherwise its just too wasteful
and simplex is under 30d last i checked
so recomb it is
That video is awful to teach how to make, it’s for people that already know the process and want to see it done. Thankfully there was a comment that actually explained the process
i wouldn't say so whatsoever, but sushi's content is generally aimed at people who are fairly familiar with crafting mechanics in general, so if recomb tech is alien to you then i can imagine it may be hard to follow in that case
no the video is certainly not great as a guide one can follow
evidenced by the fact that so many people come here and say they dont get it at all
which doesnt mean sushi did anything wrong, if he wants to make content aimed at people already in the know, thats totally fine
but if there was a more in depth video guide out there i'd certainly link to that instead of sushi's vid
the astrolabe base in particular is not really explained at all
If im looking to craft a +2 convoking wand (+1 minion/+1 all spell) what is the cheapest way to recomb it vs the best way to recomb it?
fossil crafting is a option but a difficult option as trade is kind of dead in privet league
i should note that i dont care if it fills, as long as its +2
fracture probably easiest
technically best way to recomb would i guess be to use some NN stuff, thats a 45% success rate vs the regular 33%
but usually the way people do it is just regular 1p+1p
its tyty privet, there is nothing on market, so nnn isnt really an option, almost 0 fossils on market
i might just keep going for the 33%
do teh odds change if im slamming 2x magic items or is that still 33%?
no difference, still 33
!giverep @hardy pumice
Got an interesting mod on the awaken. should i go forward with the annul or would this be better off attempting to sell?
annul
!giverep @wraith prawn
!giverep @heavy lagoon
both helped answering a question i put in poe1 chat by mistake
the reason goes after the tag for it to appear in #✨│help-appreciation, it doesn't matter if u dont specify the reason tho, just letting you know 
any tips on how to craft this one?
just recomb for 3 mods
any other method would be too expensive for what its probably worth
So I should look for 3 of those mods separate and recomb them together?
yea
best would likely be to spam crit chance essence for one of the mods, then recomb a 2+2
now find a magic phys to cold then recomb?
actually thats what you did already didnt you
that looks like essence tier spell crit
if you use tier1 essences then doubling up the suffix mod doesnt help, so yea, you'd want to recomb with single prefix phys to cold, or alternatively you can even recomb with phys to cold + penetration, if you can find that
Yes what i did what essence and look for penetration
if there is a good amount of cheap tier2 essences on trade, thats also a good option
they should count as a natural modifier and not essence type, so it'd boost recomb odds
right now if you find a magic phys to cold and recomb with the one you have, you have a 19.5% success chance
damn alright
you could keep trying that until it works
i'll try that for now
it remove the penetrate lol
so now look for penetration and recomb again?
U make another 2 mod but this one with pen + one of the others and recomb again
Guys, how can I craft something like this?
you get a focussed, spam life until all res then hunter exalt and pray
Okay done with it thanks for the help @compact phoenix @hardy pumice
!giverep @compact phoenix
!giverep @hardy pumice
Out of curiosity, what build is this for? Besides the life, it seems pretty mid. Like 18 MS doesn’t really seem worth the opportunity cost of an amulet slot lol
BV. The area of effect that people normally get would not hit my next break point, so I wanted life instead of it.
People normally get: area of effect, crit mult and mov speed.
I already have too much damage. I need the res to change from the Defiance. I just want the mov speed really.
Ah gotcha
guys, for smth like this, is it really only spamming hinekoras lock in bestiary with awak orb for t1 suppress hit or are there more options?
basically yes, make blue base, lock beast, awaken orb check. Remember that memory strands have a BIG influence on awakener orb, so you'll want the blue base you're locking to be at least 50 strands, preferrably more
and you can check multiple bases if you make fodder items that have multiple influence mods
If you want a realistic chance of T1 suppression, then strand 85 of your main base and simply spam Hinecors in the bestiary. The more strand, the greater your chance of hitting high tiers.
Yes, making 85 will be expensive. I wasted about 30 devines on it when I did 1300 es body
God crafters need some help here ..
I want to craft a wand like this. I have a frac T1 speed base. How does this craft proceed?
Or is this like a really expensive unapproachable craft?
Prob crit essence til mana hit, then beastcraft suffix cant be changed and reforge lightning, repeat til you win (prob reallllly unlikely to hit both lightning mods with good tiers on prefix)
would a fractured t1 mana be a better base for this?
My thought would be fractured prefix, use essences for cast speed, until you hit either mana or crit chance, beastcraft suffixes cant be changed and reforge either mana or crit
Then continue to lock suffixes reforge lightning
That should be it
But im really new to this stuff so my advice could be bad lol
Thats just how i would try to hit that itwm
Well
I think its a lot harder than what i though
These are the spell versions of the mods
So no essences
Welp ignore my previous advices lol
This looks like recomb
Get to 2p1s bases and slam together with 1p2s bases
Then craft spelldmg
hi I want a helical ring with underground conductivity on hit mod, but it seems that the NNN transfer used in 3.26 is either nerfed or don't apply to the ring
tried delirium essence but it could still select the essence mod
and I also tried using new recomb with 1 garbage prefix and 1 underground suffix, but it seems that always the wrong base were chosen(have tried 7 times)
I think its just that recomb methods were changed for what i've heard
so the 100% retain underground mod is no longer usable?
So most of old tutorials are outdated
No clue about specifics, as i never learnt to recomb
I just know that old reconbinator tutorials are useless as they are outdated
I just repeat what i read way too many times here hahahaha
this way is developed during 3.26 and people used it exhaustedly. I'm not sure if it get nerfed in 3.27 or 3.28
is there a trick to know about transfering this -cost modifier into the manifold ring bases?
i haven't tried that personally, but the first thing that comes to mind would maybe try and recombinator it? it might be too hard to hit with veiled exalt if you REALLY want that -10
this is an elreon's mod so you cannot get it with veiled chaos/ex only way to get this mod on a manifold is recomb i believe
my goal is adding essence crit multi for example of this item, so i need to try 10-20 times with reflecting mist on items with this - cost mod, crafted % cost and 25 crit multi, have any suggests?
good to know
maybe i should recomb rings with cost and manifolds with annuled single multi, so i might skip the fracture maybe?
i guess it would be;
recomb for the elreons > fracture > crit multi essence spam until you get what you want > craft reducted mana cost > Mist
someone else chime in, am i cooked?
cant keep both an essence and veiled mod through recombination iirc
why not? one is prefix other is suffix
final item has a limit of one exclusive mod
wow didn't knew that
though its possible veiled mods behave differently since i never rly recomb them, i dont think they have any special cases and are just counted as an exclusive mod
which one is better for my build? NOTE: i have 15 frenzy cartoons when my build is running.
And I don't know, it's better to take the implicit unnerve enemy or increased spell damage per frenzy
"For my build"
Where is your build?
Could someone help me with crafting that ring or sth even better? For minion pact BV chieftain
u just essence on the ele reflect, hysteria essence spam for the chaos res and a life roll, recombine and reflecting mist and pray u hit no bad reflect
its not reflected
spam essence for life, lock prefix, reforge chaos, then slam shaper orb
Depending on cost of the base + shaper orb it’s better to imprint the base ring and restore after each failed shaper orb slam
thats probably not how they crafted it huh
because if you do it that way it'd always give at least 4 mods on the reforge, so you always end up with a trash prefix. maybe you're supposed to slam first then lock prefix at the end for rng 1/6 t1 chaos res?
||Item Class: Amulets
Rarity: Rare
Wrath Heart
Onyx Amulet
Requirements:
Level: 60
Item Level: 86
+12 to all Attributes (implicit)
10% increased Strength
25% increased Spell Damage
+11% to Chaos Damage over Time Multiplier
8% increased Area of Effect
Elder Item
Warlord Item
||
Can someone help me how i can add another non native suffix to this item ?
manifold work different on reforge no?
i dont think so, why
That’s an amulet
I don’t think amulets have NNN mods
just like simplex always gives 3 mods on any reforge, its never gonna give less than 3 mods, manifold should also obey the normal rules
I mean going for just life and reforge chaos then anull gonna be easier than what the other dude proposed I think
its the astrolabe tech, they use influence as nnn
but its not an astrolabe base so its already weird
yeah then it works since it’s different influence but this is onyx
@unreal egret its justsupposed to be a donor base, and with non native i mean, another influenced mod that cannot transfer to another influence
the way you set up astrolabes is just lock suffix reforge influence on repeat
It depends on your target item
i imagine it would be the same in your case
You are way to fast for me, give me a sec
its likely a bad idea to use onyx base
you want astrolabe for its ability to roll a whole lot of nnn mods
target item is going to be a simplex with warlord shaper influence
well are you trying to transfer the %strength