Hey guys, have been working on this small turn based wargame inspired by the 1994 game panzer general.managed today to implement a few new features like reachable hexes, movement animations, and units taking an enemies hex after depleting the enemies health. Really happy with how its turning out. If anyone is interested, the code is here: https://github.com/jokerhutt/PzGeneralGDX
#Making a small turn based hex grid wargame in LibGDX
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Managed to add a basic supply system today, where units that have been idle for more than 1 turn get resupplied based on the distance to the supply center. They get resupplied based on fuel, and if units run out of fuel they are effectively stuck (so players have to be more careful moving tanks further from supply centers). Have also organization which acts as a sort of morale, where units spend morale to move and their morale acts as a modifier to their damage given and damage taken (also, if they lose a battle they take a larger morale hit than if they win). This makes it so that units who were moving recently or were in a lot of combat recently are slightly weaker (disorganized) even if their overall strength is high.