#C++ font rendering based on the Slug font rendering algorithm

2 messages · Page 1 of 1 (latest)

fallen hatch
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I came across a paper on the algorithm the Slug library uses for font rendering. It has a much neater way of dealing with the many possible degenerate cases than other algorithms I've seen. Here's a circle-ish shape with a square hole in it that I rendered with my program using 8 Bézier curves (the straight lines are still Bézier curves).

lyric lichen
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Ok this is an actual cool post