#Gateway of The Emerald Grove Glitched?
6 messages · Page 1 of 1 (latest)
base gateways have a bit of a conflict with stuff in the pack atm
it's a three way thing that's a result of our customization
put simply, Special Mobs tries to replace some vanilla mob spawns with its variants, but not all of them are allowed to spawn until Master Mode
if a Gateway tries to spawn one of them, and there's not a player at that stage nearby, it will remove it since it's not supposed to be allowed to spawn yet
the gateway doesn't like however, since it sees an entity it was tracking was removed for a reason other than dying