#Gamecube Controller Triggers are Extremely Sensitive in Rivals 2 Compared to Rivals 1

8 messages · Page 1 of 1 (latest)

viral geyser
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Myself and a few others on this server and elsewhere have been having issues with very high sensitivity on the GCC triggers. Even the slightest analog press can cause misinputs that never happen during play in Rivals 1. Just searching "gamecube controller sensitivity" will bring up results in this server of people with similar issues.

A good solution might be to just let the user decide the sensitivity of analog triggers (on all controllers, not just GCC) within the "sensitivity" menu on the CSS.

uneven shuttle
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Are you using Zadig+vJoy? I have had this problem on PCs that used programs to allow steam to detect the GCC, rather than using Zadig alone and allowing RoA 2 to detect it on its own

pallid lotus
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this happens to me and i use exclusively zadig direct

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was fairly frustrating and trigger tricking doesn’t seem to work either ?

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(holding down the trigger a bit before plugging in)

viral geyser
magic siren
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the solution to this is going into steam controller settings, editing the layout, and changing the sensitivity to be higher for your shoulder buttons

pallid lotus
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zadig exclusive mode isnt configurable in steam controller