#Rating the New Patch 6.1 Changes

138 messages · Page 1 of 1 (latest)

cursive furnace
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The total score that this list gave the current patch is 16 points positive, lending to an average of .57 points per item on the list. I'd be interested to hear thoughts on how I rated the items.

lament acorn
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Immortal to rare and no stat: -10/10

stone zephyr
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Evo deserved legendary

native quail
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disagree with the points positive

cursive furnace
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it's amazing that I am the player sitting on the bench for my bowling league this week so I can talk about this all night kegw

stone zephyr
native quail
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mine would be net negative.

stone zephyr
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now we must be keyboard warriors

cursive furnace
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ah ic what you're saying ragna

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the thing is though

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I wasn't trying to arrive to a predetermined result

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I was just rating each change and seeing how the result was

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the question then is @native quail what do you think is the most that needs changes to get to the result you're expecting to see?

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what things mattered more to you on the negative side than to me, and what things matter less to you on the positive side than me

native quail
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i frankly don't give a rats' ass about the champ powers getting added in

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so i'd skip rating that entire section

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and start calculating from rarity changes

cursive furnace
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so the reason why i mentioned them is because I think that adding more powers to the pool IS a rarity change

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I do think maybe I wasn't harsh enough on illaoi's power being in the epic pool

native quail
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Champion Roster Sorting 10/10
Teamwork added to events 4/10
Samira power epic 3/10
MF power epic 3/10
Illaoi power epic -4/10
tahm power epic 6/10
jinx power legendary 0/10
nilah power common -2/10
darius power common -2/10
yuumi power common -4/10
yasuo power common -4/10
lux power common -6/10 (-2 for existing, -4 for killing hextech observatory)
evolve common 2/10
heimer common 2/10
ornn power common 8/10 (4 for the common, 4 for killing the rare)
wounded prey to common 2/10
domination to epic -8/10
inheritance to epic -4/10
endless wealth to epic -8/10
evolution to legendary -7/10
enfeebling strike to rare -6/10
converging timelines to epic -2/10
power overwhelming 5/10
Immortal to rare nerf -7/10
power riff to epic -6/10
yordle portal to common 3/10
removed reckoner 10/10
removed curse symbol 2/10
removed chronomancy 4/10
removed alchemist incendiary 2/10

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66-66

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wow net 0

rancid dune
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i might do this in a bit

cursive furnace
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yeaaah buddy we all get our tier lists in here

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see isn't it neat when you go in rating with the intent of being fair

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rather than seeking an outcome

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I'm not trying to defend this patch. Generally. But I'm definitely willing to keep an open mind about what's happening

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for all I know, the problem with illaoi's 3 star might just be that it's on illaoi, rather than the power itself being bad

native quail
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i expected a net negative

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i guess it's because i separated the removed shit

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instead of just giving it a flat number overall

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if i compress removed shit into 10/10

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i'd come up with net negative

cursive furnace
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I think that you should pick something that is a -10

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not to make in intentionally negative

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but to set your benchmark of "this is the worst change of the patch"

native quail
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there's like 4

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take your pick

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the 6s and 8s

faint garnet
native quail
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so it's a nerf.

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hextech observ refunds the FULL mana cost

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not just your spell mana

cursive furnace
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but also takes up a landmark space

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it was not an epic rarity

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and it's not a full replacce

faint garnet
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Yeah

native quail
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also, hextech refunds into unit mana

cursive furnace
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because different effect

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but it's still there

native quail
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lux 1* doesn't

cursive furnace
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that change is kinda in the same territory of why i rated endless to epic as a -10

faint garnet
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Usually the Observatory just got in my way after like turn 3

native quail
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if you offered me lux 1 i wouldn't even take it

unkempt scarab
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Champion Roster Sorting 11/10
Teamwork added to events 3/10
Samira power epic 0/10
MF power epic 0/10
Illaoi power epic -7/10
tahm power epic 7/10
jinx power legendary 7/10
nilah power common 4/10
darius power common -4/10
yuumi power common -4/10
yasuo power common -4/10
lux power common -4/10
evolve common 0/10
heimer common 4/10
ornn power common 0/10
wounded prey to common 5/10
domination to epic -8/10
inheritance to epic -6/10
endless wealth to epic 5/10
evolution to legendary -6/10
enfeebling strike to rare -10/10
converging timelines to epic 7/10
power overwhelming 8/10
Immortal to rare nerf -4/10
power riff to epic -8/10
yordle portal to common 0/10
removed reckoner 9/10
removed curse symbol -2/10
removed chronomancy 11/10
removed alchemist incendiary 11/10

faint garnet
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What's wrong with Illaoi's 3* power?

unkempt scarab
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tentacles stays behind

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couldn't make it work for me

native quail
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illaoi power only benefits when you somehow have tentacle on the field already

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waiting 2 turns for a power to be useful, i might as well pick something else

cursive furnace
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Best case it's someone who is doing multi attack shenanigans to make a big unit with no keywords

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I think best case is vayne who can slap keyword eqs on it

native quail
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i dunno

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i don't play vayne much

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but OH GEE WHIZ ILLAOI power isn't what screams to me when i play her kekgg

cursive furnace
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Yeah that's sort of the problem

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It can attack to buff itself but does nothing on first token

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Maybe ambessa would like it

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What happens when you conscript a tentacle

cursive furnace
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I'm gonna rerate this maybe tomorrow

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We'll see.

unkempt scarab
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tried that in arcane

cursive furnace
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Okay so my assessment was off, they didn't include every power that got added to the normal rotation

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Idk how i'm gonna adjust it but I think i'm gonna have to comb the wiki and have them help me figure out what powers are in the set

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I'd be interested in hearing other people's post-patch thoughts as well

faint garnet
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I don't understand why they felt the need to nerf things in poc. It's not a pvp mode after all

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I really really like how wild fragments don't count towards upgradable anymore. Those are my only thoughts on this patch. The rest I'm pretty neutral on

cursive furnace
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I think you might not be understanding that change

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All that changed is that it doesn't flash every champ that you could upgrade only if you use wild fragments on it.

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The functionality hasn't changed, it just doesn't inform you constantly. If you had more than 80 wild shards, there is a distinct chance that 80% of the champion roster would have been flashing at you

native quail
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So everything still lights up like Christmas

cursive furnace
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For me the amount of things glowing decreased by 60-70%

faint garnet
cursive furnace
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Okay, apologies, I would figure that most people would be okay with that change. I do think they should let you enable or disable that feature potentially.

cursive furnace
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Okay I've been sick as can be for the last couple of days, but I think it's time I came back around to my listing

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Champion Roster Sorting and Adventure Details 10/10
Teamwork Added to adventure events 6/10
samira power epic pool -1/10 +
mf power epic pool 3/10
illaoi power epic pool -6/10
tahm power epic pool 5/10
luxo power epic pool 2/10
Leblanc power epic pool 5/10
jinx power legendary pool 3/10
nilah power common pool 3/10
darius power common pool -1/10 -
yuumi power common pool -3/10 -
yasuo power common pool **-3/10 ** -
luxo power common pool -1/10 -
new common units have evolve 4/10 -
heimer new common power 2/10
ornn power common pool 7/10
wounded prey to common 3/10
domination to epic -4/10
inheritance to epic **-10/10 ** -
endless wealth to epic -10/10
evolution to legendary -4/10
enfeebling strike to rare -5/10
converging timelines to epic -4/10
power overwhelming buff 10/10 +
removed two powers replaced with commons 5/10
immortal to rare and no power buff -4/10
power riff to epic rarity -6/10
yordle portal to common 2/10 -
removed items from item pool 7/10

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This is my new listing. I bolded my changed based on my current thoughts, and I put a + next to whether the change was upwards, and a - next to changes that the change was downwards

unkempt scarab
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why yummi so low

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i think fated is good think to have in common

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heimer is also goated

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it is summon not play so works with totem really good

cursive furnace
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I think they delute the pool. additionally, there are not many champs who want fated who wouldn't rather want other common powers. you can say a champ like leblanc wants fated, but she doesn't, she wants crush. this could be said by a decent amount of champs

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the only champ i could think of that would seriously want heimer's power is jack, because of the implications of always having spell mana to coin and doing damage every summon is relatively strong

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but beyond that, i've seen it several times in my adventures since the patch started, and i haven't taken it once

unkempt scarab
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common powers dont need to be enabler

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i think they are good enough to win penalty adventure

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roll until you get them win forfeit

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done

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i would love to get fated on ornn for example

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to skip pity powers

cursive furnace
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i remain unconvinced that those 2 actually do that. fated is worse than rush them down to me

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heimer power has potential to do that but i would argue that there aren't that many champs that have a board swarm + spell tricking potential that can actually make it work

unkempt scarab
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heim is so good tho

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like i said it is summon so dropping shaman for voli for example gives you 2 spell mana

cursive furnace
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i know what it does

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i just don't think there are enough champs who can properly take advantage of that power

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no point in having more resources ify ou have nothing to spend it on

unkempt scarab
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thats why it is common

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so for example biggledust is also bad you say huh?

cursive furnace
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biggledust is not a very comparable power to heimer's power. specific champs can use it, and others literally cannot use it, so it's comparable to rush them down

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it's way more comparable to luxo common power, which it got a decently better rating than. i still don't really think the game needs it right now

cursive furnace
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Aight, I did the math on last patch right before this patch, to see where the final rating i had for last patch was

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it's worse post-patch

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.5 point average

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vs .57

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once we get images of the new patch stuff, i might make one for this patch too

cursive furnace
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Okay I'm bored so i'm cooking up a new review for the current patch

unkempt scarab
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based

cursive furnace
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if anyone has any source for changes that i can reference that'd be dope

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funnily enough the patch notes still don't have all the images yet

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Going through, the current assessment is that this review is going to look a LOT better than last one did, I think last patch is taking a massive brunt of bad pr from this one by shipping so many other adjustments

cursive furnace
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Okay I had this finished weeks ago and forgot to post til I realized next patch is tomorrow

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Patch 6.2 Scoring Rundown
Titans of Runeterra Event : 9/10
Nautilus Champion Introduction : 6/10
Nautilus Relic : 4/10
Nasus Refresh : 3/10
Nasus Relic : 2/10
New Items
Blasting Sigil : 7/10
Faulty Blasting Sigil : 3/10
Dragon Egg : 5/10
Flame-Wreathed Soul : 4/10
Gigaphage : 5/10
Iceborn : 7/10
Little Titan : -3/10
Pale Imitation : -4/10
Progressive Growth : 3/10
Resplendent Plate Armor : -3/10
Spark of Brilliance : 1/10
Titanic Maul : 5/10
Titan's Belt : 2/10
Titan's Pickaxe : 2/10
True Reflection : 8/10
Unstable Formula : -3/10
Zhonya's Blessing : 6/10
Dragon Leather : 3/10
Early Bird : 7/10
Fortifications : 8/10
Thrice Bound : 10/10
Proper Offerings : 3/10
Shared Manaflow : 2/10
Sea's Fury : 1/10
Dawning Age : 4/10
Righteous Indignation : 4/10
Communal Manaflow : 4/10
Mountain's Peak : 5/10
Reap Essence : -4/10
Dreamwoven Spirit : -1/10
Bright Staff, Serrated Dirk, Coralcrush Gaunt, Tech Evolution : 5/10
Phage, Colossal Hammer, Savage Shield : 1/10
Titan's Axe : 7/10

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After I added up the numbers, the sum of them was 126, and there were 38 items. This brings our average score for this patch to a 3.3 which is substantially better than last patch.

fast gyro
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Enfeebling strike and evolution changes feel the worst. Picking enfeebling strike was one of the first "tricks" you can learn as a newbie, and one of the best ways to build new champs. Power doesn't have to be distributed 1:1 with rarity, it's good to have at least one common power that's actually good.

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Evolution is strong, but its strength is deck dependent and there were stronger epics.

rancid dune
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agree, I really hope they put evo back at epic. I still think domination was more than fine at rare (its a good power dont get me wrong but theres MUCH stronger rares and to me domination fits in just fine at rare level power). Inheritance at epic is comical, I didn't pick it 95% of the time at rare unless im playing very specific champs.

cursive furnace
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i've won 1 run TOTAL off of having inheritance

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i personally think the epic pool and leg pool are a bit too diluted

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leg pool should kinda be "gamewinning" powers and epic should be "powers that are the last pieces to the puzzle of your reasonably achievable gameplan"

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perf manaflow, dupe, power overwhelming are good legendary powers now

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evo is just not a gamewinning power for half the champs in the game

cursive furnace
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I'm choosing to not do another for this patch, there's not enough in it for me to do a comprehensive list and not much existing controversy