#Remove all the extra speed upgrades from Era 1 Western Light tanks

63 messages · Page 1 of 1 (latest)

wise root
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Western Light tanks go too fast in Era 1. It makes them toxic. They seem to have the historic top speed stock. THEN they get an even faster imaginary speed with the engine upgrade. Plus Turbocharger equipment adds an addition 5% on top of the already boosted speed.

Examples:

FV107 historic is 80.5. That is what is gets stock. But then with an upgrade it gets 86.9. Of course the FV107 is also from the Era 2 timeline, but a time machine put it in Era 1.

The Walker Bulldog 72 stock and historic but 80 upgraded.

RU 251 is 80 historic. Website is showing 89.3 both stock and upgraded.

The extra top speed they get is problem because it ends up making them toxic. They simply can outrun everything. They can stay ahead of guns and turret rotation. Add some internet lag or old gen graphics and they are quite difficult for the average player to hit. Lower than average players just get farmed even harder than they normally do.

torn quarry
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Yes

radiant finch
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That's all they have going for them with true vision, they would be sitting ducks for enemy team

chilly venture
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Besides

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These lights are atill insanely fast without said upgrades

radiant finch
radiant finch
chilly venture
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That's ignoring the point you made

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You said they'd be sitting ducks

radiant finch
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Yes all lts have is speed for armor if they didn't have speed everyone would be hitting them w.o missing and making them complete jokes.

chilly venture
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So the FV107 going 80.5 instead of 86.9 magically makes it the world's easiest shot?

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Or the M41A1 going 72?

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Or god forbid the RU-251 goes 80 instead of pushing 100 on some builds

radiant finch
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Nope not a single issue at all for me I hit them, if I get circled by a light then I got played, sounds like you can't calculate and shoot where there going to be the next few seconds, there's a custom game room and shell velocity speeds that help you learn where to shoot.

chilly venture
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????

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Who said I can't lead shots

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Completely redirecting the issue

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Leading shots isn't the issue anyway with speed, idk where you got that from

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It's pursuits that make the speed absurd

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Good look getting that FV107 in your IS-4M

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Or M48A5PI

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Or Centurion 5/1

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Or Object 268

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It's completely fine that the FV107 for instance is faster than the other classes

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What's not fine is making it so absurdly fast that even other light tanks struggle to catch up

velvet iris
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i can understand about Era 1 bc we dont have coaxials in era 1

chilly venture
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An autocannon is a cheap solution

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And ultimately fails to address the problem

velvet iris
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yep you are right

chilly venture
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Yeah it'll make killing an FV107 faster, but what's gonna happen to the poor Type 63 and 62? They won't even get a chance to do anything.

velvet iris
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lights are almost toxic if they are not already

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but we need lights, it changes a game, like drastically, so how balance them ? they have good penning against medium, they go fast, very fast, almost impossible to aim tbh, but some guys are so good at the game its not a problem as i can see, if they are easy to shoot its not better at all..

chilly venture
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And that's simply not something that can be changed

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CW doctrine saw the rise of MBTs which traded side and rear armor for increased mobility while focusing on frontal armor

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The tanks by design are intentionally underarmored

velvet iris
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so there is no solutions to rebalance CW mode ? bc there are so much issues in this mode we can right a book, i mean an encyclopaedia

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I dont really understand how armor works in CW mode tbh

radiant finch
velvet iris
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hmmm it makes sence now, I know about weak spots but how armor works in this game was mysterious to me, thank you.

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is there a website, index or whatever where we can see in details where to shoot every tanks ?

radiant finch
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And make sure your not wasting heats because tracks absorb those

velvet iris
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so weak spots exist on console ? bc it feels like its not at first

radiant finch
velvet iris
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AMX can only shot heat till 30b2.. its not bad but yeah i dont want to tell sh*t but personnaly 30% of my shots are absorbed, and 10% bc i dont pay attention where i shoot

radiant finch
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Gets better in era 3

chilly venture
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There are a comical number of ways to balance the game atm

velvet iris
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The issue with Era 1 light tanks isn’t just their speed — it’s the combination of mobility and penetration. They can move extremely fast and still penetrate most tanks frontally, which leaves them with very few real downsides.

Instead of nerfing their top speed, it would make more sense to reduce their effectiveness while moving (more dispersion, less stabilization) or slightly lower their standard penetration so they have to flank rather than fight head-on.

Light tanks should specialize in spotting and flanking, not outperform mediums or heavies in direct combat.

radiant finch
velvet iris
obsidian karma
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TV is nice but it kinda makes lights useless on field maps like airfield, and westfield but TV also severely limits the skill required to play the game because people can just sit at the back of the map and attempt to snipe

velvet iris
wise root
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You should really make a True Vision thread.

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I made the TV thread for you.

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Go to the TV thread topic. This one is about the speed of ERA 1 light tanks. If you want to effectively discus true vision the topic needs to be dedicated to that.

chilly venture
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Airfield itself makes them useless

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Map is too small