#Have Paired MM for Nightstalker or nerf it
33 messages · Page 1 of 1 (latest)
Ok what do we do with the rest of the broken tanks (that includes cw)? Asking for a friend
One at a time. If you have suggestions start making them. I am sure you will find some support.
Paired mm is not a viable solution
NERF it is then.
or rework, at the moment i find it really unfun and confusing, simply faster rockets and then nerf it in other ways.
Tier 10 is an option
works if it gets faster rockets.
probably small dpm nerf too but i mean it’s still up tiered.
wym about paired mm ? i dont got it
System that mandates equal number of X vehicle on each team
ok nevermind chatgpt backed me
well, it would work in my opinion but it would ruin variety in our games too, we have more than a 100 tanks it is sad to dont see them i guess, so i dont know what to think about this tbh.. its more complicated than it looks, atm the most valuable option is to nerf it, but i dont like to operate this way, for me it is just moving the problem away again and again, it is more simple in WW2 mode bc of variety but in CW hmmmm i dont know how they can do..
They should nerf it into oblivion. And the devs from console should stop trying to make any new WW2 tank. They should only copy and paste them from pc as they clearly have no idea what they are doing. For example all those infuriating td’s we have here with 800/850 alpha only have 750 on pc , and they do not have an Avre or taran or nightstalker to begin with.
honestly the only problem tank for me outside of arty was Taran.
invisible, fast, dpm, pen, alpha, 360 turret.
at the moment Avre is nerfed 183, and Nightstalker is just dumb.
Arty is and will always be a problem on itself. But Console should drop the huge gun Td meta now and forever. This destroyed gameplay because new players do not even learn to aim anymore because of it. The game would be way better with more heavy and medium tanks per side then the bloody 7-8 Td’s per side it is now.
i kinda agree with you, but imo those brawling TDs are ok without any insane camo, all +380m is fine at least for me.
Brawling Td’s with armor and no real camo would be okay for me aswel but we do not even have those except perhaps the Jageroo and the minetauro and that last one was nerfed to the ground without reason. Devs really just seem to do one thing and that is flood the game with the same mold of tank over and over again. That is why i was pissed with the new ultimate season pass aswel. Sure it is not a new Taran this time but still they should have not made the thing.
Nightstalker is perfectly fine the way it is. Its just people find it easier to get tanks nerfed than it is to
- Get better at the game.
2.get tanks buffed that actually need buffs - Go into a training room and learn how to pen/play against tanks.
on average Nightstalker is ok, but just either nothing or extremely strong, so it needs to be rebalanced, for example my suggestion is faster rockets but lower dpm.
Like longer interclip reload? Or lower alpha
Which lower dpm are you talking about?
just normal reload, intraclip and alpha stays same.
Not sure what the OP is asking for, but the Nightstalker is a configured to be "paired".
That means -at the moment - that the difference in number of Nightstalkers between the teams is not allowed to exceeded "1".
Looking at the screenshot, Team 2 had a Nightstalker and Team 1 did not. That is "fair" (for the MM's definition of Fair, which is probably not the same as yours).
So let's just be truthful here, was the Nightstalker MM changed because it is not "OP"? I think it was changed cause not that many players play it at the moment and with a shadow MM it is sometimes very hard to get into a game, not because of how strong the tank is. So the issue now is or can be that one team has a nightstalker and the other does not. If this is for example in a top tier game on a map where the tank can get close easy it will just easy kill the whole enemy team if the player in the nightstalker knows what he is doing. The Biggest issue with the tank is the combination of stats. It is fast, has camo, armor is strong (not unpenable but very hard to pen/unpenable for lower tiers) it has 1920 clip Potential in 10 seconds with a reload that is way to short. Only issue is shell velocity but that does not really matter when it is played agressiv. I would also nerf the tank by increasing overall realod time, or rework it by taking away the autoloader and Giving it a double Barrel so it is not able to full clip tanks. This is not a big issue cause not that much players play it atm. But still is should be changed. Shadow MM was also not Solving the Problems of the tank
A lot of players might not want to agree with this because they either they don’t want a tank they purchased nerfed which I understand, or like playing OP/Toxic tanks. But the night stalker is already better than most tier tens. So IMO while moving it to tier ten helps out tier 7’s it doesn’t fix the overall problem that it’s too OP which makes it toxic. Even an average player can be dominate in it let alone a really good player or worse a platoon of them. Moving it to tier 10 without it being nerfed isn’t enough. But if you don’t want it nerfed just move it to CW and call it a day.
Nerf the lower plate so basically anyone can pen it.
Done.
That would discourage overly aggressive play and it gives enemies a way to fight back while they’re being clipped to death.
lower plate is not even that strong, it’s actually that sloped part top of it, it ricochets anything that hits it.
That’s actually the part I was referring to. It shouldn’t be that strong
There are several vehicle that should have paired MM, Nightstalker included. I know in this recent season they decided to remove the FV4005 from paired MM as it was taking some players a long time to find a game. to be honest, I think that's a price you have to pay for playing one of the extreme OP tanks, such as, NightStalker and the other outliers.
Or, maybe, just maybe, WG could balance those tanks instead of putting a bandaid over it that creates more bot lobbies