What if, in bot lobbies, only a fraction of the combined damage dealt was actually counted?
Imagine this: Player A joins a match with their Chieftain to grind the Gold Mark of Excellence (any resemblance to real situations is purely coincidental… maybe). By “pure chance” they forget to change server and end up playing on a server where, in Europe, it’s 5 a.m. The match turns into a bot lobby. They deal 9,000 combined damage (easily achievable when there are bots).
But wait, what do we have here?
5 bots. One third of the lobby is made of bots. The player farmed for free, and the requirements for marks of excellence keep going up, drifting further and further out of reach for legit players.
That’s a big problem.
Now imagine this instead: out of those 9,000 combined damage, only 2/3 are actually counted. That would be 6,000, a value much more in line with a normal match.
Problem solved.
Based on the fraction of bots in the lobby, only a corresponding fraction of the combined damage is counted:
10 bots? Only 1/3 of the combined damage counts.
7 bots? Only 8/15 is counted.
This would discourage people from intentionally trying to land in bot lobbies, without heavily impacting the overall requirements for marks of excellence.
Want an “easy” Gold Mark? You’ll still get it. Let’s be honest: hardcore bot farmers will get it anyway. But at least:
1 - They’ll have to work a bit harder for it.
2 - The damage per battle that goes into the MoE pool will be lower and less out of scale.
And what about players who get thrown into a bot lobby without doing it on purpose? What’s their fault?
A tolerance threshold can be added: damage reduction only applies when there are 4 or more bots. And don’t tell me you regularly get matches with 5+ bots two or three times in a row, because that’s just not true, and at that point you’re deliberately farming bots.
Peace ✌️
Note: this is just a base idea that can be refined