#Bot farming: problem solved (maybe)

70 messages · Page 1 of 1 (latest)

wise cosmos
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What if, in bot lobbies, only a fraction of the combined damage dealt was actually counted?

Imagine this: Player A joins a match with their Chieftain to grind the Gold Mark of Excellence (any resemblance to real situations is purely coincidental… maybe). By “pure chance” they forget to change server and end up playing on a server where, in Europe, it’s 5 a.m. The match turns into a bot lobby. They deal 9,000 combined damage (easily achievable when there are bots).
But wait, what do we have here?
5 bots. One third of the lobby is made of bots. The player farmed for free, and the requirements for marks of excellence keep going up, drifting further and further out of reach for legit players.
That’s a big problem.
Now imagine this instead: out of those 9,000 combined damage, only 2/3 are actually counted. That would be 6,000, a value much more in line with a normal match.
Problem solved.

Based on the fraction of bots in the lobby, only a corresponding fraction of the combined damage is counted:

10 bots? Only 1/3 of the combined damage counts.

7 bots? Only 8/15 is counted.

This would discourage people from intentionally trying to land in bot lobbies, without heavily impacting the overall requirements for marks of excellence.
Want an “easy” Gold Mark? You’ll still get it. Let’s be honest: hardcore bot farmers will get it anyway. But at least:
1 - They’ll have to work a bit harder for it.
2 - The damage per battle that goes into the MoE pool will be lower and less out of scale.

And what about players who get thrown into a bot lobby without doing it on purpose? What’s their fault?
A tolerance threshold can be added: damage reduction only applies when there are 4 or more bots. And don’t tell me you regularly get matches with 5+ bots two or three times in a row, because that’s just not true, and at that point you’re deliberately farming bots.
Peace ✌️

Note: this is just a base idea that can be refined

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Bot farming: problem solved (maybe)

icy whale
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So let's just say you get a lobby with 6 bots per team. Isn't it feasible you could end up not encountering a bot prior to the end of the match with how they tend to blob up on a flank, SD, etc? And if so, wouldn't only a fraction of this damage counting feel a bit punitive to players who did not get to farm the bots?

wise cosmos
# icy whale So let's just say you get a lobby with 6 bots per team. Isn't it feasible you co...

Yeah, but let's be real
If there are 6 or more bots, you'll definetly going to encounter them
That sadly is only poor ai design
Would be a bit punitive yeah, but in the long run you're going to see all the moe requirements dropping, cause the bot farmers will not weight as much
You'll get punished if that happens, sure, but it will be extremely rare.
Also, if the requirements drop, it's gonna be less punitive

earnest thicket
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My main reason being the low player counts

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Look at Era 3

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It's a ghost town 90% of the time

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I can find bots even in prime hours

wise cosmos
# earnest thicket I can find bots even in prime hours

Yeah, I know
That is the sad state of the game, would have been better and more balanced with more real players
But you would still get matches. I'm purely a world war player, don't know the situation up there ahah, but as I said, the only thing that changes is the moe requirements
If you play with a molot and end up in a 7 bot game, you're definetly going to farm them for full Hp, for example
Would still be an higher then average game that could benefit a bit of tuning

icy whale
wise cosmos
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I play this game a lot, and seriously
The only way you can get consistently a 5 or more bots games is if you play on a different server at low population time or just early in the morning

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It's kinda hard to get that whitout going out of your way

icy whale
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Play CW and/or have a mid-day job and it becomes kind of difficult to avoid them tbh

ripe crest
wise cosmos
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It's not the perfect solution, maybe there's someone with even better suggestions, but at least could be something

ripe crest
wise cosmos
# ripe crest And screw over the handful of players who legit need to play at odd hours due to...

Yeah, that could be an issue
But as I said, using this method won't nullify your damage, just bring it more in line with the average
You'll still get a lot of damage
And before the introduction of bots? You could end up in 7vs7, 9vs9 players games and still deal a lot less damage, but no one complained.
It was even harder cause there was no phisical damage in the map
With this method the damage is there, but adjusted for the presence of bot

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And if someone can't get that damage with bots, they just don't deserve the moe

silent barn
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I'm all for this idea as it is insanely easy to get marks when playing in the early hours with all the bot battles.
The current set up of bots only handycaps any player wanting to get marks in the day or evenings and thats not fair.
This is not the fault of any of us the players, or when we can or cannot play.
If playing against bots your full damage done can still be yours as such but only a percentage of it should be used towards calculating your moe's and also the global moe's requirments. This should go some way into making moe's fairer for everone.

wise cosmos
quasi veldt
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so what happens if I'm actually trying to collect a Mark, I get a game with 6 Bots. I move out from the spawn, and for whatever reason, I find 8 Humans on my side of the map yoloing towards me and I'm dead in under 3 minutes and do bugger all damage. Its a loss, my side all dead under 5 minutes. So currently I go backwards in MOE, but I would go even further backwards because their are 6 Bots in the roster as well?

wise cosmos
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Jokes aside, If you get yoloed and deal only 1000 dmg in a game counts as you did 9/15 of 1000, wich means 600
You don't get punished that much

quasi veldt
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To clarify then we do say 1,000 damage. Currently we get the full 1,000 damage used by WG's MOE calculator. But using your suggestion we would get less because of the number of Bots, yes?

wise cosmos
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This is not something that punishes bad games, but punishes people having really high games while there's a great number of bots involved

quasi veldt
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No it makes it worse.

wise cosmos
quasi veldt
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Punished again if we get a 3 minute cap battle with 6 bots per side, bugger all damage done by either side so again we get punished just because there are Bots in the battle.

wise cosmos
silent barn
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My real world experiance of 3 marking a few T5 before bots and today
Before bots 1,000 damage and assist would get you 3 marks
Today that same damage will only get you one mark and 1,400 would be needed to 3 mark a T5 on avarage.
The scoring of bots are breaking the moe system at every leval. They are just to easy to farm damage.

quasi veldt
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But that's my point, everyone is worse off. Its been posted before that the simplest change to MOE requirements could be don't add damage done to Bots to the global requirements and count it for individual progress.

icy whale
wise cosmos
wise cosmos
icy whale
wise cosmos
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The real solution? Removing bots in multiplayer and bringing back 7vs7, 5vs5 when not enough player to form a 15vs15, just don't increase or decrease the moe value for the game that is incomplete
But they won't do that

ripe crest
wise cosmos
ripe crest
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I think the true solution is moving to a different, official endgame prestige system. ELO or a proper, ongoing ranked mode

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There's no way to "solve" MOEs that doesn't screw somebody over

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Or leave them exploitable in one way or another

wise cosmos
ripe crest
wise cosmos
silent barn
quasi veldt
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7v7 and 5v5 change MOE requirements as well. In 2026 games like that would become Wolf pack after Wolf pack, blast away and cross your fingers. MOEs mean nothing to ever player in the game. There is only one player that its means anything to, the individual. I rarely see or notice Marks of Excellence in a battle. If I do see one its always at the start of a battle because its right next to me. Do I care? No. Do I know if they got it A. By themselves B. With help from friends C. In a platoon D. Spamming Gold ammo and Gold consumables E. Farming Bots. The answer is I don't know. Only the player who has it knows.

wise cosmos
rose olive
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Bot farmers = Brazilians

fallen jungle
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Bots be gone pls

icy whale
dusk pilot
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I really like when I get home at 5pm, but it's 9pm for a majority of my server so I just can't mark with most of these suggestions

icy whale
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feels good

quasi veldt
wise cosmos
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So why are u still here? 🤦

quasi veldt
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? Pardon, what don't I care about?

warped onyx
quasi veldt
# warped onyx Im a brazilian botfarmer and this is my favorite message of all time

I actually watched that video, the point raised was that player was making claims in videos (that can make them money) that they were playing against humans and try to give hints on how to get better against human players. I also am aware the reviewer got a YouTube strike because the Brazilian guy complained (which I hope gets withdrawn )

outer steppe
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I don’t play on any other server than NA and have had plenty of bots in games at peak hours that I didn’t ask for. Personally I shoot whatever tank is in front of me, player or BOT. But If getting MOE on tanks is so easy because of BOTS why doesn’t everyone have their tanks marked 🤔.

Maybe because players would rather say others must be farming bots or cheating instead of admitting it’s a skill issue as to why they personally aren’t achieving 3 MOE on their tanks 🤷🏻‍♂️.

wise cosmos
outer steppe
outer steppe
# wise cosmos Aaaand so?

My point is In a perfect world bots wouldn’t be in the game. But they are and that being said it still takes skill to be able to MOE a tank which is proven by the fact not every player can do It.

wise cosmos
outer steppe