#Updated Match Maker is not balanced

1 messages · Page 4 of 1

olive bolt
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Thanks for making that clear

paper anvil
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Ah the irony.

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Can we go back to the actual problem and not a battle of EGOs please, the idea of the post is to look for the issues with the current MM not to pretend who is better or worse.

digital orchid
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Well I’ve posted some actual data just now and that’s been ignored by a certain user because it doesn’t align with his view that there’s nothing wrong with the system JustKekU

paper anvil
digital orchid
paper anvil
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Ah talking about i think the "Black Diamond is going to be a perfect test for me, new Tonk and not OP, plus these.

fleet elm
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Also, they’re changing mm on Tuesday, talking about how it is now is pointless

acoustic mist
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It's Sunday the weather is nice here in NA people tend to go outside especially in the fall because it's festival season & because of fall sports.

raw star
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its flooding the thread and 1 game alone doesnt proof much because before this MM it was also possible to have these type of results. if you truly want to share your expirience then you could do a spreadsheet of all your matches to analyze your data. like 100+ matches. you should know that WG is very slow to understand core issues of the game and also is very hard to convince of something, for example that they do not understand that theres no linear proportionality of skill in between low and High Winrate players hence the arithmetics of the additive method for delta(Winrate) causes a lot of horrible matches for 1 side

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thats why you have to give very precise feedback so that hopefully they understand it even a bit even if not completely (like with the T249 Black)

cunning dew
paper anvil
cunning dew
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A 50% winrate with a player that has 4700 wn8 lifetime stats. Something is seriously wrong

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Should be 60+

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Also you shouldn't have to platoon to raise your winrate

cunning dew
paper anvil
# raw star its flooding the thread and 1 game alone doesnt proof much because before this M...

At the beginning i was posting tons of games back to back mostly noticing that a loosing team gets paired with terrible players, several 0 damage players in a game, at a minimum 2 or 3 doing 0, some were 4 to 5 doing 0, that was not normal before the MM, you could see it here and there but not as normal as now you see it a lot, that was the main issue with me, and why i was mostly advocating for it to be tweaked more.

raw star
paper anvil
raw star
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its not like that suddenly theres a ton of new bad players, they are just badly distributed between the teams now

cunning dew
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Like they just get worse and worse

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Sometimes makes it harder for me cause I cant predict what they will do😂

paper anvil
paper anvil
cunning dew
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But even like lower tiers. Anywhere I go I see em

paper anvil
cunning dew
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Dont even get me started on cw players😭

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Every tier

rocky plank
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I've been playing the game since the beta and honestly I've never wanted to quit the game so much. The balancing system is literally a spit in the face of good players from the Wargaming devs, you've been making a series of bad choices for years that led us here. I've always looked back on your "bad" choices, telling myself that maybe I was wrong, but I have to admit that no, it's your decisions that are catastrophic. Making bad choices happens, but you also have to know how to recognize it and not just justify it on the fact that the players are never happy. Wanting to make the game more "casual" and give a higher chance to "weak" players is a total lack of RESPECT towards the players who have progressed and learned the game mechanics by the sweat of their brow to become "good" players. And finally, for more than 11 years, how many times have you listened to the community? I have the impression that for 11 years we've been asking you the same things, for what result? The only thing that saves your game is that it's free, because in 11 years of updates, many other games would have been deserted by their players after only a few years. In short, if you want to avoid wasting time, either good players, avoid penalizing them, you'll see in the long run you would win 😉

fleet elm
paper anvil
digital orchid
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Can’t say I’m optimistic for this next change

cunning dew
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Will probably make it worse tbhJustKekU

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Idk im hoping for the best

fleet elm
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Yeah but complaining about something days before it’s gonna be changed is funny to me

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Realistically the mm is still gonna suck. They’re way too invested in “even” matches

cunning dew
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They loosing me

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Just the same stuff over and over. Get so many sh**ers on my team and no im not just noticing this after. Partly because I record games for YT and have noticed the lack of long good games

fleet elm
digital orchid
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I had one game earlier with a triple 1F platoon, two one- players, plus me on my buddies account, all on the same team

You can guess how long the enemies lasted. I was in an iron rain so barely did anything before all the damage was gone

But the matchmaker is still creating super unbalanced games

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With the players numbers left it’s just a losing battle. I really don’t understand this obsession with trying to create “even games”

fleet elm
cunning dew
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And you guess it. We lost

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Nothing is gonna stop a triple 1F platoon

fleet elm
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I mean if there was a close platoon in the mm, it could make it close

digital orchid
cunning dew
digital orchid
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Even more reason as to why this is all completely pointless at this stage in the game imo

cunning dew
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Wish I screenshotded it

fleet elm
cunning dew
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How am I supposed to win against that. Oh and I was in thunder chief. They were in meta tanks

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Automatically lost from the start

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I was in a shity tier 10

fleet elm
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Platoons have always been the biggest tax on the mm. Spg said he’d do away with it if he could

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The auto losses and wins from platoons is worth the fun element of playing with friends

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It’s not really relevant here

acoustic mist
# fleet elm Platoons have always been the biggest tax on the mm. Spg said he’d do away with ...

Platoons are about the only reason to play games like this. Gaming is all about playing with friends and arcade games like this are all about having fun with friends. I get that a bunch of older people who at one time were good at PC games or twitch shooting now want to find a slower game and turn it into something it never was a comp single stat driven game but this WoT Console has always been an arcade haven for older players. If WG wants us more casual players to all leave then they can keep doing things like elimination of platoons (cutting them to 3 drove many away already) nerfing premium tanks vs testing them fully before release, moving to the sort of MM they have now or trying to force it to be a comp game... Those things will all be great if WG wants to turn this into a niche game like Insurgency Sandstorm.

fleet elm
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@bleak oriole Are we getting any information regarding what is changing in the MM tomorrow?

paper anvil
autumn light
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^timestamp of the stream talking about it

acoustic mist
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@autumn light is there any conversation about adding back more rubble, haul down locations & choke points to slow the game back down as it was pre 6.0?

autumn light
acoustic mist
oak surge
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Please bring it back to how it was before or do something about it WG, because the overruns are such that the battles end in 4 minutes at most 13:0, 14:0, 15:0 almost every one for both sides and you don't have a chance to score anything properly in such a short time and it's so bad that I decided to resign and play at night where the games last over 8 minutes and bots often score more than live players and it's more balanced compared to what's during the day and honestly normally I wouldn't have thought before that bots would last longer than players and you'd still get to play, but unfortunately that's the way it is today and until they fix it I'll only play in the morning and at night because it's not possible during the day, before even if it wasn't perfect, it was better than now

autumn light
proud harbor
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What changes though? peepoStare

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(I know you cant say)

fleet elm
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If they can't say, it's still a mediocre system

paper anvil
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Hey i saw that why did it go away?!
@digital orchid Explain yourself!!

digital orchid
paper anvil
paper anvil
fleet elm
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But yes specifics

paper anvil
paper anvil
fleet elm
paper anvil
fleet elm
gaunt edge
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We'll be monitoring this thread too with the new MM adjustments

thin quest
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Why did WG choose to change the MM and not to teach players the game mechanics and make them better player to create higher quality matches?

fleet elm
gaunt edge
muted oracle
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What adjustments were made?

cunning dew
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I cant find it anywhere

native plaza
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They are secret, just give feedback if better or worse or still the same

cunning dew
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Na hopefully better tho

proud harbor
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Problem is its kinda hard to judge. Like it took me 2 weeks to really feel the effects of the change in the first place.

cunning dew
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I can influence alot more at lower tiers

proud harbor
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I will try to play some, but I am trying not to burn myself out lol

cunning dew
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Hopefully it's better

vagrant holly
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has anyone tried the new mm yet

ripe bloom
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Nope

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Servers aren't even online for me

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Probs my Internet tho

digital orchid
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Only 2 games in

cunning dew
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No change

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First game was 3 minutes 😐

proper valley
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Ok who was genuinely actually expecting changes?

fleet elm
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We're not going to be able to quantify the change realistically

proper valley
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Not to be a negative Nancy. But no matter what the match maker is kinda screwed.

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I don't think there is a realistic way to fix it.

fleet elm
proper valley
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That isn't going to fix anything nate. That'll make the game more reliant on RNG if anything.

proper valley
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And everybody loves gambling on if their shot will hit or miss right?

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And tell me. How will that fix anything? I've actually noticed that a lot of these matches aren't actually determined by DPM or accuracy. Its determined based on player skill. There is a nasty tendency for players to just move as a horde. Any who don't follow are usually swept up by the enemies counter horde.

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Its really bad in CW. But it can be seen in WW2.

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I don't really think its the DPM or accuracy. Does it really matter how fast people can shoot or how accurately they can place their shot when you are staring down 9 charging enemy tanks?

digital orchid
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So far I’ve played 6. 83% wr and they’ve all been pretty close games

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See if this continues after about 50 or so and I can keep the wins above 60 %

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Probably just having an outlier session rn

proper valley
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Sounds promising.

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But you are probably right with it being an outlier session atm.

supple sun
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Have the matches been better after the update today?

proper valley
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Hope for the best, prepare for the worse.

proper valley
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Hey. Heat. Quick question.

gaunt edge
proper valley
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Will there be any model updates to older vehicles? Some of the older tanks can really use a spruce up.

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Not talking about stat or balance changes. I mean their literal model. Some of them are really old and haven't been updated since release.

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Would you know anything about that?

autumn light
# thin quest Why did WG choose to change the MM and not to teach players the game mechanics a...

So, true story for you from a tankfest.

I convinced one of the drivers from the actual show to come play WoT (Was pc, as worked for them at the time). Guy sat down, drove around, shot the ground a few times, died because he went to a really bad position. Loved every second. Told me the sound was great, and he loved being able to drive and shoot a tank without the fear of literally being shot back 😅 (said as a joke, but a kinda morbid one lol). He had absolutely 0 care about if he won, if did a bunch of damage. Came back a couple times over the event and he just enjoyed driving around and shooting, didn't care if he did 1 damage of 10k. Some people will always play because they enjoy playing, some people enjoy winning.. everyone plays for different reasons.

autumn light
proper valley
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Alright. Fair point.

digital orchid
swift swan
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General chat thread. Otherwise it chalks up to someone’s wn8 record or how someone feels when the odds are against them. I’ve had those games where five six tanks crash out quickly, but if those remaining really strap down and grind it out, the win can come. I enjoy it. Don’t give up so easy when the odds are against you. Strategize the flow of friendly tanks better, as in who’s by your side. Maybe like two autoloaders, and a heavy. Or two lights, two mediums. Control a part of the map, survive. Alright, Thanks.

autumn light
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#1407968911382675536 message Reminder for those wanting to gather their own data/numbers to share after the change, @uneven shoal made a tool so you can pull data from your recent battles. Obviously use at your own risk and don't use it to stat shame and so on, but any examples of battles you think shouldn't be happening or that feel horribly unbalanced share so it can be looked into 🙂

simple zodiac
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My team and the other team.

Looks pretty fair to me for the foch right guys?😭

gusty hedge
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We can't control players in battle to perform to their skill level, that is on them.

proud harbor
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Which is why you shouldn’t try imo

unreal hound
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i would just love people to say they like the new changes now and WG revealing they did nothing 😂

acoustic mist
autumn light
unreal hound
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i just hope the amount of steamrolls decreases even more than with the last update. That is all i want longer & closer battles how WG achieves it i dont careJustHellmo

fleet elm
paper anvil
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Something feels... different but can't really tell after 5 games, but i feel something.

autumn light
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We obviously want the game to be more enjoyable, and for everyone. It has been a call for a long time to make games closer, have less streamrolls, etc etc. And as other QoL changes may show we are taking a mutli faceted approach 🙂 If things don't work we will try and find better/other ways to achieve that

fleet elm
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I’ve gotten shafted all morning but it feels more like people making weird plays than a team comp thing

unreal hound
acoustic mist
fleet elm
unreal hound
paper anvil
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Hehehehehee aaaah.... i need to blame someone... @autumn light ah perfect i blame @digital orchid.

unreal hound
vagrant holly
paper anvil
tulip cliff
muted oracle
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so placebo week it is then …if nothing announced, nothing changed

thin quest
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I don't feel anything, still bad

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Wg should find ways to punish people who die too many times within 45seconds, don't move beyond spawn or take more then 30 to start moving.

urban cosmos
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Matchmaking working a treat guys! 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

noble siren
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Nothing has changed with the matchmaker. It’s still complete garbage. I don’t even feel like logging into this crap anymore—just ruins my nerves. My teammates play like it’s their first time in the game. From those damn crates some people get 2–3 tanks out of 7. I opened all 20—only 2D commanders. Thanks for the game. I won’t spend another cent. Shove your new tanks with that kind of random right up your hole.

vagrant holly
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did you just

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upvote ur own post

digital orchid
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I played 20 games today with a 61% win rate and that was with a few of the games me playing like crap and dying in stupid ways. I was playing like a bit of an idiot though to try and see what would happen if I didn’t sweat 100% every single game

olive bolt
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The 4 possible recycled tanks arent enough to entice you eh?

digital orchid
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I noticed one immediate change though

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Whether it’s placebo or not idk.. but teams were way less stacked with hyper good players

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Unless they all just decided to not play this afternoon JustKekU

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The sample size is low though, so I could have just got lucky. Will have to play more to see what happens

paper anvil
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I one marked the 60 TP! Fear meeeeeee!

vagrant holly
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these sub 5 minute games are killing me

cunning dew
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I played 50 games and had a 71% winrate. All was tier 6 op tanks tho

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Idk if that counts

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81% winrate in hellcat with 30 games

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Its an op tank so idk if anything has changed🤷‍♂️

supple sun
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So from my experience the new update has caused Tank stacking. Instead of player stacking. 4 gaus only on one team 5 ignises only on one team. Was this the intent?

late forge
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Good ol' Hellcat seal clubbing... My vote is it doesn't count.

cunning dew
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Just been trying to get that gold mark😂

late forge
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@supple sun The MM changes don't have an effect on Cold War

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But the new tweaks don't feel noticeably different compared to before, in my opinion

supple sun
digital orchid
late forge
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@supple sun I believe they don't want to change the MM for both game modes at the same time, they want to gather data from WW2 to see if it is working as intended before fiddling with CW

supple sun
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Guess its just an odd night

lament mica
proud harbor
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Actually got to play a bit today and it was generally enjoyable. Had some rough platoon games but the solo ones were great.

autumn light
# supple sun So from my experience the new update has caused Tank stacking. Instead of player...

As mentioned above, cw has a different mm so it wasn't changed. And the changes to the ww2 mm have no impact on vehicle selection either so wouldn't cause the vehicle aspect you mentioned.

I think there are other threads discussing other changes to the mm in terms of class limits/minimums as well as some talk about subclass pair matching. So those would be a better place to voice that concern :l

abstract fog
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Neither MM works, power creep over many years has not helped at all. Every "tank reforged" just feeds the cycle.

modest river
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Easy. Ban for AFK. If done more often, longer ban.

unreal hound
manic galleon
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How could anyone know? That's why they should get a ban so the mm can't put them in a team for some time

supple sun
autumn light
# supple sun I already had people clarify it didn't effect CW. Thanks again. I also stated it...

People often want a red name to confirm, hence stating "as mentioned" 🙂

I wasn't critiquing, but this thread is specifically about the change to the ww2 mm sorting system, where a points based system defines which team the 30 players pulled by the mm are placed.

What you mentioned is actually involving the process of how the MM pulls the 30 players which is actually very different. And as I say there is already threads in that area that are much more on topic. So although it isn't massively off topic, it isn't exactly on topic either (althoigh obviously similar) so it isn't perhaps "the best" place 🙂

supple sun
autumn light
# supple sun Mabey clarify that in the title. As far as I was aware its simply about unbalanc...
  • These threads are made by players and not us, so take that up with Gambit/Vishaw 😅.
  • The title says "updated match maker" so it is actually implied in the title, but it seems you weren't entirely aware/understanding of the changes so it is somewhat understandable of a misunderstanding.
  • If you read the OP it also explains it, on this one discord need a way to jump to top better. Iirc on PC you can like click somewhere and go to top but not sure you can on mobile.
supple sun
autumn light
supple sun
distant acorn
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Cancel either all the changes in the load balancer, or the last one, the game has lost its meaning, the battles end in 3-5 minutes, 2 of which fall on the turn. Changes in balance have a huge impact on the game, if earlier the game was +- evenly distributed, now the game consists of 2 options, either an attack from one direction at the beginning of the game, or people stand until the end of the game

acoustic mist
coral zephyr
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So far this week, just two days, the MM seems improved. It doesn't seem like I am automatically getting shafted most matches.

Too bad I just jinxed myself for the rest for the week.☠️

vagrant holly
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still getting sub 5 minute matches and steam rolls

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not fun being on either end

autumn light
proper valley
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My problem is that they will always happen

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Even if we nerf reload and accuracy. And all that stuff

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It'll still be blatantly obvious who's going to win within like the first 2-3 minutes

scarlet mantle
coral zephyr
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Generally, what I am ok with is:
1/3 matches my team is better
1/3 matches the other team is better
1/3 we have to fight it out (teams evenly balanced)

Tuesday and Wednesday seemed that way. While I still don't enjoy the matches that are unwinnable for my team, as long as it isn't more than 1/3, it is ok.

digital orchid
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How’s everyone been finding the game since Tuesdays changes?

cunning dew
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80% winrate at tier 6. But when I went and played tier 10 I had a 50%😐

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Used to be 65% at tier 10

paper anvil
uneven shoal
digital orchid
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Not huge samples

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But before the changes the win rates were shockingly bad

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45% sessions were frequent

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And I got mine back up too

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Today’s session on my account

uneven shoal
digital orchid
# uneven shoal Well, now that I look, it hasn’t really gone up, but my personal performance has...

See, on my friends account my performances were amazing pre changes, and the win rate really bad

But then post changes, my performance dropped a bit. (As you can see compared to my account), I’ve not been playing the best on his, also been playing lots of non meta tanks on his acct, yet my win rate now on his account has been much higher this week

I don’t want to jump the gun at this moment, but it certainly feels much better so far compared to before

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I’m absolutely not feeling as much of these insane steamroll losses where I’m fighting just to get decent damage because the team collapses in 2 minutes

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Are those battles still happening? Yeah, sometimes. But everyone will have those matches. At the very least they FEEL dialled down in severity, and I don’t feel like I’m being punished for playing weaker tanks, or for just being good in general

digital orchid
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@proud harbor, have you been playing much this week at all? How’s it been for you solo?

proud harbor
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I have been having a good time tbh

digital orchid
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@autumn light is this information that can be disclosed? Since that is the entire point of this thread really. You were very transparent with what you changed at the start of the season

autumn light
autumn light
# digital orchid <@115310549394259973> is this information that can be disclosed? Since that is t...

So exact details isn't up to me. But the most i can probably say is that most of the system is the same, it's the same "sorting" system using a points and delta system to assign a team after the 30 are picked.

What changed is within the existing system. Changes within that aspect, to my understanding, is the majority or even entirety of the change. Basically fine tuning and not sweeping changes. I do know that during the attempt to improve things the people doing the work were directly accounting for the concerns raised in this thread, and made sure the simulations run that they saw improvements for the situations outlined as problematic.

For more than that likely it'll be Bam or Winged talking about it on a stream or posting an article/update post.

cursive tinsel
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Probably not just me, but I do feel when something like this is changed, having that little bit more information on what has actually been changed or what parameters percentages have been changed would help potential calm any responses following the announcement.

The whole clarity over just saying its changed situation. Just reduces the whats been seen, 'Makes you wonder if they say its changed when nothing been changed', 'So I haven't noticed a difference so whats been changed?', 'We have had this more indepth discussion but we dont know what has actually chamged'. I haven't played yet with been away all week so may give it a try tomorrow or throughout the week.

autumn light
cursive tinsel
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True, but that's higher up the chain aswell saying, we have changed stuff. Well whats actually been changed so we can tell those paying attention or note it in the articles.... nothing further mentioned

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Then just lead to a whole back forth, people being pulled into answer questions that spiral from one initial question to 50

uneven shoal
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It does feel like platooning is worse now than before

autumn light
uneven shoal
unreal hound
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for me personally i had more bad games than with last update i feel like one team gets 5 Super unis the other gets 1 and i know after checking the namelist already how the match ends.
The first change distributed the good players more evenly in my experience at least.

digital orchid
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Now I’m experiencing fairer distribution of players, closer games, and I’m winning more

mint brook
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MM still garbage. Keep getting blow out games.

digital orchid
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Their aim was to reduce the number of them. Not eliminate them

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The top players get blow out games. They’re unavoidable

mint brook
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Well. Its working great. Almost every game is a blow out today. Such fun

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Its all good. Need something to dilute fun and encourage shutting it off and doing something else

vagrant holly
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ive been having a lot more closer games

digital orchid
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This week has felt a lot better

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Almost like before the season

supple sun
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Can we fix CW now if ww2 is better?

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Its been awful in CW this week.

proud harbor
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Nothing has changed in cw

supple sun
proper valley
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Played it.

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Only got three games in

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Four*

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Three losses. One win.

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But hey. The one win actually felt like a fair balance rather than a steam roll

tulip cliff
coral zephyr
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Today was worse. Several complete steam rolls losses in a row. IF I can finish the Mastery challenge, I'll be done with pvp until next update.

cunning dew
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Atleast at tier 10

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I had to actually quit playing one day I got so frustrated with my teamates

acoustic mist
coral zephyr
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At least with a completely random mm, you can say it is just bad luck. But when the mm sorts to "skill" you ALWAYS wonder if you are getting shafted.

still pendant
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Change the matchmaker. No more skill based. I agree with gambit. For years I've averaged about a 60%w/r. With my lifetime w/r slowly going up. Now it's less then 50%. All games last 90 days were solo. Please listen to the community and change this soon. Maybe remove the tank class matching also. Was it worse when there was more variation in the tank class per team? Didn't it add a little variety?

paper anvil
thorny bramble
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Yea this matchmaking has to go i be dealing 4k+ damage 80% of my games just to lose cuz i have my 5 teammates getting 0 damage, 0 assist, 0 everything😂😂

modest river
modest river
abstract fog
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Looks like the winner side top Tier platoon went the best flank and did a lot of damage as they went. One side had to win, their turn.

modest river
proper valley
digital orchid
vale maple
thorny bramble
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I main the grille 15 and the WT Auf E 100 both of which i average 4000+ damage and its always these heavies that sell me out

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Even when i play as my heavy the IS 7, i STILL have to do everything

vagrant holly
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you quite literally have to fire premium to pen it

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and I think its angled

grizzled bramble
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Just get better @sharp lily

digital orchid
vagrant holly
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certified American tank moment

grizzled bramble
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Give me better RNG n a better variant of the same tank vs a better player 😤

paper anvil
digital orchid
paper anvil
vagrant holly
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@digital orchid @paper anvil

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nightstalker enjoyers:

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spreading despair and freedom one rocket at a time

coral zephyr
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a picture is worth 1000 words.

paper anvil
open ravine
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Same issues withe the MM. Whatever "changes" were made, hasnt fixed the issues. Please remove the SBMM back to the MM system pre August 5.

uneven shoal
digital orchid
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Almost like they flicked the switch and turned it back to what it was before

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My 30 day win rate is back up to 62% which is the same as my Career average mostly solo

Before the changes, but post gods of thunder season, I couldn’t get it above 56-57 %. At one point it was 52%

digital orchid
uneven shoal
open ravine
uneven shoal
digital orchid
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I was very vocal about this before as you can see in this thread 😅. really wasn’t having a good time

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But I can play solo again without having to want to rip my hair out

open ravine
# uneven shoal Maybe, not worth getting pissed off over tho

Thats the thing for me.. the whole point of playing video games is for the challenge and fun. Not to cause rage. So I've decided to just not play... I am sure the intent of the developers isn't to cause some players to not play.. but the SBMM fiasco has had this consequence.. at least for me.

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Such a pity

paper anvil
cunning dew
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I feel its like 5% better

#

Thats it

paper anvil
# cunning dew I cant tell tbh

Personally i am getting less potatoes in my team, or the mid players are doing a bit more work, before it didn't matter how good i played, 3k, 5k, 6k+ damage i was still loosing and looking at 3 to 5 players doing 0 and the mid players doing bad or meh ok, but now more carry their weight enough for the top players to make a change, that is how i feel it, and if i loose, still felt like good game, not a steam roll.

coral zephyr
#

My weekend was the opposite of that. Just hopeless team after hopeless team. My teams seemed to be trying to die as fast as possible.

proper valley
#

Played a few patches today and all of them felt great. Nearly all of them were nearly entirely balanced. Sure there were a few bots but the teams were actually pretty good all around. Only one match felt like a loss from the start.

#

Could be luck

#

Or my average win rate

#

But I think world of tanks is finally healing.

coral zephyr
#

I think matches Tuesday through Thursday are better. Once you get into the weekend, things go downhill due to the more casual players in the queue.

uneven shoal
#

I’m seeing a lot more complaints on Reddit since the most recent change

proper valley
#

._.

digital orchid
#

But at least it feels better now

digital orchid
fleet elm
#

It’s been a stable week. WG probably has some data (untainted by the auto-aim changes)

#

It could also be players coming back from a break. The optimal way to complete a season is to wait until week 6-7 and complete all the weekly challenges at once

#

The new mm is still detrimental to winrate for good players compared to pre season

#

Just not as bad as it was

digital orchid
bleak oriole
#

As a general thing, I'm interested in what your overall experience is with the recent adjustment.

Specifically, if you've played a significant number of WW2 battles - signficant for me starts at 100 - what is your perception of it. Better or worse than what launched in 9.5?

Note that I'm fully aware that people will always have the "bad" game - but the gist of the change is to make the teams more balanced w/o putting too much onus on the good players to carry everyone. Some amount of carry is still expected, but ...

#

Also, if you can specify which tiers you are playing - because looking at some comments, I see different experiences when I look up someone who is playing exclusively Tier X vs someone who isn't...

digital orchid
#

Absolutely feels better. Before, it felt very bad for me

#

I’ve probably played about ~ 90 games total, and the changes were immediately noticeable on the first day

Way more team mates that were contributing enough to where I could then influence the battle to tip it in my teams favour. Not crumbling before I’ve even had a chance to do anything. My 30 day win rate is now matching my solo career win rate at 62%. During the changes the first time it was as low as 52% which is a huge disparity

I wasn’t playing 90 games a week when these changes came into effect the first time. I would be infuriated at playing after just a handful

proper valley
#

I must agree the missing tooth man is right

#

The changes do feel positive. Even as an average player the matches last longer and feel more balanced.

#

Had a defense mission last all the way to the end of the timer

#

(We lost. But it was fun!)

bleak oriole
#

We will keep monitoring these threads to look for feedback - and continue our internal data collections. We will obviously adjust if necessary.

unreal hound
proper valley
#

I'll play more matches

#

See how those pan out.

paper anvil
fleet ermine
paper anvil
thorny bramble
#

Legit had 6 losses in a row😭💔

tawny sage
#

But also with the MM you crush a team in a platoon your not matched with a platoon or a group of (3) players you get a team with lower WR and you don't get it once you almost get back to back games. Until your WR drops it's a repeating pattern.

mint brook
#

15 battles yesterday. Won 5. Tiers 6-12.
Its not very fun

coral zephyr
#

I am in no hurry to play more WW2. It was around 8 losses in a row on Sunday. I only played as much as I did to finish the Mastery Challenge OP. Which was miserable and took way too long with all the losses and over inflated Mastery requirement.

Since I only play for fun, I won't be playing WW2 very much. My plan was to buy the mega bundle of Black Diamond and flags after finishing the ops. However, I was too disgusted and just shut it down.

paper anvil
vagrant holly
#

uhhhh

#

btw

#

we lost

paper anvil
#

ok....?

vagrant holly
#

wrong screenshot

#

I had a screenshot where my team got all only tier 8 platoon

#

and whole enemy team gets a whole tier ten platoon

bleak oriole
#

That isn't something that changed with the MM - one team getting a top tier platoon and the other team getting no platoon or a bottom tier was always possible.

paper anvil
vagrant holly
#

why me though

uneven shoal
#

Definitely felt like match quality nose-dived today. Auto-aim stuff isnt helping, but also makes any data kinda pointless as there's now another external factor

azure chasm
#

Thanks for the confirmation response 😄

vagrant holly
#

._.

paper anvil
vagrant holly
#

dont know

#

just know it was really really painful

#

it was one day after the tweaks

#

so yeah

#

still getting people like that

paper anvil
#

aaah i get those but a lot less

#

And given you are using that Tank WZ, if you saw a MAUS, 60 TP or FV215B, that was me XD

errant saddle
scarlet mantle
errant saddle
scarlet mantle
errant saddle
# scarlet mantle Did you notice you played against bots in this lobby?

It's hearsay by that I mean there's some really bad maps for the Sturm since it shoots differently and not straight and it has arc so that leaves alot of tanks unppenable for heats in many situations, and since it's around 800 that looks like a single he pen and after that the player prob died to the tank it was facing.

scarlet mantle
errant saddle
scarlet mantle
errant saddle
errant saddle
vagrant holly
#

@errant saddle @scarlet mantle

#

overreacting below

#

that is all

#

quit making cope excuses for the mm

#

now keep it pushing

#

oh and here's a win

#

that I had to carry cause of those 3 zeros who yolod out

#

I dont care if if ifs a win or lost I do not want to have people like this on
either team 4 games in a row

#

thank god for the sfac and udes who actually hit their shots

#

genuinely nobody wants to deal with teamates like this win or loss

paper anvil
# vagrant holly overreacting below

Wow chill man XD they are right that in the Match maker heavy Bot lobbies should not be really considered, but right now the MM feels a lot better than when it was implemented.

vagrant holly
#

you really think win or loss im gonna be happy that I had or they had to sweat there behind off just because 4 people can barely muster 1k damage

paper anvil
vagrant holly
#

or just quit the match after taking one shot of damage

#

oh and majority of those games

#

1 player was idle

#

for the whole match

#

YEAH no thanks

#

ive been getting a lot more match quitters or people just full afk

paper anvil
#

Yeah AFK players are super annoying, granted i been there a few times because of random circumstances but try to go back ASAP.

vagrant holly
#

oh

paper anvil
# vagrant holly oh

Yeah imagine playing a match and the door rings, or the lights go out XD sometimes life happens XD

vagrant holly
#

oh and here's a a match where a straight up did nothing but drove the whole game

#

cause my fellow e4s just deleted everything

#

match was sub 4 minutes

paper anvil
#

I like when i get carried sometimes, gives me a breeder XD

vagrant holly
#

only 3 people on that team did

#

1k plus damage

#

otherwise they were being farmed by the e4s

#

while I still driving to the Frontlines lmao

#

by the time I made it

#

game was pretty much over

#

really I dont understand how people enjoy this whack sub 4 minute matches

paper anvil
#

Yeah i also have gotten some bad luck games were i go to one spot and no enemy went there and my team deltes them and i barely do anything, is just random luck and super heavy tank experience XD

vagrant holly
#

cause you actively get punished for playing anything that doesnt go at least 40

#

straight up been a problem since 6.0 and has only gotten worse this godawful mm

#

these insane dpms everyone has

#

oh and more people just suicide yoloing

paper anvil
#

The big update should fix many things regarding that.

vagrant holly
#

one of the rare longer matches ive been blessed to have btw

#

like I said wheres the fun where both teams are equally being shafted by most of their teamates being comically bad

gusty hedge
#

The only change is how they are sorted once they've been picked.

vagrant holly
#

please revert it

gusty hedge
vagrant holly
#

to slow down games

gusty hedge
vagrant holly
#

unfortunate just do something to reduce the number of steamrolls please

#

anything i beg of you

#

just please

gusty hedge
#

So you want to keep it

vagrant holly
#

your jedi mind tricks won't work on me max

gusty hedge
vagrant holly
#

cause I've still been getting sub 5 minutes match quite often if thats what you were looking for

#

ive only had like 2 games or 4 where the whole clock was ran

gusty hedge
vagrant holly
#

I dont want them every single game*

modest ivy
#

I’m happy with the MM changes. The blowouts seem to happen a lot less than previous, and noticing more games coming down to the wire. Bad teams will always be a thing. My only complaint is the rise in bots filling up the teams since the changes were made. Other than that, I feel it has been an overall positive change for the game.

errant saddle
# vagrant holly overreacting below

Hey I wasn't asking for any changes in general Im against em in general also I get more people that kill themselves on my team than afkers

vagrant holly
#

fair fair

#

I might of overreacted

errant saddle
# vagrant holly I might of overreacted

Yha I was just stating on how that one tank can be a potatoe on your team because I struggle with it as well with the awkward maps cause it has no gun depression at all it just has the ability to splash tanks over the hill but it still has to put itself in the open to do so...which might end up in perma track and death.

errant saddle
# vagrant holly

How did a o-ho do 178 damage , and a hydra with 0 damage....you just use the derp on that line ...

#

Some bad teammates that's for sure .

vagrant holly
errant saddle
vagrant holly
#

he probably rb rt some poor one shot

#

as usual plenty of them go to yolo ape to kill one guy and die

errant saddle
#

Let me hop on n I'll see if I have any matches I can send you from last night

vagrant holly
#

word

errant saddle
#

I'll dm tho not to clutter thread

distant acorn
#

Hello, I think that the changes to the balancer are as detrimental as possible. I will focus on the fact that the teams are still unbalanced. But how is it possible that I play at level 8 for a certain amount of time in the top, and then against level 10? Why am I forced to play against level 10 because of my stats?? Make the balance based on skill rather than stats, or revert to the previous state.

autumn light
thorny bramble
#

My match maker is semi back to normal

#

Starting to get games like this now instead of full steamrolls

sage sonnet
#

If you don’t plan to add separate modes (where skill, vehicle type, and other factors are taken into account), then why touch the Random Battles matchmaker at all?
In my opinion, the only thing a matchmaker in Random Battles should do is:
gather random players,distribute different vehicle classes according to templates,
and avoid extreme cases (like 9 TDs per team, which I remember from 10 months ago).
But right now the situation is very different. If I want to play, I often have to lose 7–8 games in a row not because I did something wrong, but simply because my team consistently has 3–4 players with 0 damage, and at least one of them is AFK.
I honestly don’t remember this being such a common issue 10 months ago.
Another strange thing: when I get destroyed and start watching teammates, I see players on tier VIII–IX tanks with only 300–500 damage even though they are still alive.
I even saw a case (I have video evidence) where a player survived until the very end of the battle but only fired one single shot—and that was at the same moment they were destroyed. Their behavior was identical to bots from old PC WoT: just following players around without fighting.
The problem is simple: the game has become uncomfortable.
I feel like I’m forced to lose—not because of my mistakes, but because the matchmaker doesn’t like my 62% win rate.

lament mica
#

The uncomfortable truth no one wants to face in all of this:

Perhaps your 62 or whatever percent win rate was too high in that you received the lucky end of the draw before. If the teams are being balanced more, there will be less random wins as well.

proud harbor
#

No one cares about winrate, we care about getting steamrolled because WG thinks one 70% WR player can carry multiple 40% players.

cunning dew
#

Wn8 is a better option in my opinion

#

Both can be farmed tho. So it's hard to tell

digital orchid
digital orchid
cunning dew
lament mica
# digital orchid 43k

And so you do realize before the winrate iteration of sorting they had a games played iteration for sorting where you would have benefited from having less games played than some others?

There is always a bit of random wins. Not saying all your wins are, but every time they tweak to the sorting, there is inevitable a tweak to the “random” part—particularly as it’s not always random—approximation. There are some with less and more and randomness may be extreme.

fleet elm
thorny bramble
lament mica
#

Mr. SPG, et al

In regards to MM, if platoons are an issue for matching, where even 1 platoon can cause issues, why isn’t there a cap on the number of platoons in a battle?

It seems some of the worst matches are when there are large numbers of platoons in a match—6, 7, 8…. There is a tendency for platoons to off themselves when one of the members dies. Not really fun for anyone remaining. These matches tend to roll through quickly it seems and are lopsided generally. Why not a soft cap?

vale maple
#

You have to love being a player that has great stats in a tank but having a 50% win rate thanks to the new MM every other tank 60% but these changes have just ruined players win rates. You can't carry 14 bad players. And this is for a lot of great players I know.

modest river
#

Unless WG has taken this into account, the new MM is unfair for good players:
The zeroperformers are only the 2nd worst portion of players. The worst portion are players who, by their actions, actively contribute to the opposing team. I mean players who

  • Push own side players from bridges or cliffs
  • Park their whatever tank behind camo TD's, get themselves spotted and cause the TD's (unspotted) to be killed
  • Prevent other players from returning from snapshotting by blocking their movement
  • Drive intentionally in front of other players preventing them from shooting
  • Intentionally push players who try to shoot opposition
  • Etc.
    Probably players with WN8 in black/red(/yellow?) and a low winrate thus being ranked very low.
    Anyone who has played the game more than 3 matches has seen these.

If, let's say, 2 of these kind of players are in the 30 player pool for the match then (at least based on my understanding/guessing) based on their ranking they would most probably be put on a same side with the highest performer pinkypurple WN8'er. This in practise means that the super unicum would more than often enter in a match which is not in fact 15 vs 15 but 13 vs 17.

Why do I as a wn8 blue care about this? Well because if I'm randomed into the same side, I'll suffer the same 13 vs 17 situation.

Is it easy to short these players out? Not sure as I don't have access to the statistical data but a good educated guess would be some sort of threshold of combination of very low WN8 and very low win-%.

How could this unfairness be resolved? The only thing I can think of is WG defining a threshold to try to figure out if/when these kind of opposition supporters are in the MM and do a separate side distribution for them. What I mean that if 2 such players are identified, the current/new mm would be done to 28 players and the triggered ones then split separately (one for both side instead of having 2 of them on one side).

vale maple
old zenith
#

My win rate 35% is horrible today becos of the new mm that penalise better players

autumn light
autumn light
# old zenith My win rate 35% is horrible today becos of the new mm that penalise better play...

The complaint raised in this thread would actually imply that you are likely receiving a boost to your chance to win, as it was said to be only negatively impacting players with "out of the ordinary" high win rates (60 to 65%+).

And your win rate has been going up since the patch, so it seems quite unlikely that the MM is responsible for any single day of your results. For example, if the 36% was MM's fault, were the previous 4 ranging from 53 to 59% also MMs fault? Given the MM doesn't change day to day, it would mean that all the sessions since the end of July were also the MM's fault.

raw star
old zenith
#

My win rate has been increasing (slowly) cos I had been learning the game from watching Super Unicum video replays. It has nth to do with the mm. However, since the new mm was in place, I am witnessing very often games streaks 7-14 games losses in a row with the red team winning at least 8 players left. This is what I am concern about becos losing 7-14 games in a row as a result of “no teammates” can be frustrating. I do understand one cannot win all the time, but the losing streak is of concern. This is hurting the gaming overall experience.

swift swan
#

Matchmaking has turned into the super Unicom dance around the map. With the ones who don’t pay attention to the map getting Cheesed out, quick. I can appreciate though, that when the two groups do come together it makes for some high intense moments. I have been using rockets a lot more. Got the Jaguar out 20 boxes (love it, thanks) prolly better than the Osorio, being that there are two in every game now. Ive never had almost ever game pan out to 10v10 basically in a small area of the map as it has been lately. I’m thinking it’s my use of rockets.
I’m not sure exactly how MM is calculated.
I would like to see a MM where maybe only my last ten or five matches where considered and the place of where I finished. Averaging finish place for a ranked position in MM.

viscid gorge
crystal depot
#

Yeah I agree the new MM does not apply to CW. I have not noticed any difference except the auto aim is back and I was enjoying the last test where I was not getting hit from across the map. I hope they decide to keep the last tested auto aim. The games I played were all closely matched and there were no blow outs.

viscid gorge
crystal depot
vale maple
#

Getting the same dumb teammates in games is a joke. Match them up on the other team??

coral zephyr
#

The MM did "seem better" yesterday with +1/-1. I am sure that was because the tier and power spread was half as much as normal.

ocean reef
#

+1/-1 is awesome. Amazingly there are rarely any bots. Incorporating this change increases the enjoyability of the game. The only update that I think still needs to happen is reduce the quantity of artillery in a battle to 1 and make the matchmaking completely random, nothing needs to be skill based!

#

+1/-1 is a very positive change. It was frustrating being a tier 6 tank fighting against tier 8s in a small map where there was no way to keep distance from significantly stronger tanks. Great change!

coral zephyr
#

I won 5 matches in a row in a tank. then the next 5 matches were all losses. The losses were due to terrible teams. lots of zero damagers, ones who wouldn't leave the base or ones that just yoled into the red tanks to their death.

copper sparrow
#

Just get rid of this “upgrade” it’s broken.

celest osprey
#

I'm surprised they haven't locked this thread.

cursive tinsel
#

The adjust tests are still on going. They changes them, two- threw weeks ago but there been test between there so still need to be open to gauge if there's and improvement on it or not.

silent tendon
#

So that's why my team is worse than ever well well well

stray star
#

skill issue

distant acorn
autumn light
distant acorn
#

What does winning have to do with it? I'm interested in a specific question: why am I at the bottom of the list for three consecutive days?

autumn light
distant acorn
#

????, I don't understand what you're talking about, I'm saying that I can't get past 6 levels on 8 (that week), and as far as I understand, you're telling me that I'm at the bottom of the list because of the statistics? I want to clarify this thing

native plaza
#

It's 3 games in a row bottom tier the next one is guaranteed to not be

proud harbor
#

I mean its no surprise that tier 8 and tier 9 get the short end of the stick during +2-2. There is no tier higher than 10 so they will always be top tier and drag lower tiers into the matchups. During +1-1 tier 8 gets favorable mm since tier 9 gets put with 10s so again, no surprise tier 7 mostly sees tier 8 games during +1-1.

native plaza
#

As long as it's the same tier

autumn light
# distant acorn ????, I don't understand what you're talking about, I'm saying that I can't get ...

I have a feeling you may be meaning something else and non-native EN is causing confusion.
why did I get caught at level 8 for 3 days in a row against level 10
Here you said you were bottom tier for 3 days, Tier 8 in tier 10 games solid for 3 days. What i am saying is that is both not something impacted by the MM changes this thread is about, and is also impossible with the existing MM rules.

But it seems your "bottom of the list" you are talking about where you finished in the scoreboard? In which case, MM has 0 ability to control that, only you do. MM could intentionally give you the worst team mates possible and it wouldn't make you do no damage

proud harbor
#

He is a good player, I think he is just talking about the tier spread

autumn light
proud harbor
#

Yeah I get the confusion. I just know him from comp and checked his stats. He is playing O-Ni and doing well, but yeah probably just frustrated that he isnt seeing top tier very much with so many tier 8s about.

distant acorn
autumn light
#

To clarify @distant acorn the MM changes being discussed in this thread is purely related to the "sorting" of the 30 players once the team is selected. That was the only change. The process of selecting the 30 players, what tanks, tiers, etc has remained mostly the same since pair/mirrored MM was introduced. The only time that process (the selecting 30 players) has changed is this week's +-1 mm

distant acorn
distant acorn
autumn light
# distant acorn The first version was correct, but can I find out more about how this system wor...

i'll try keep is as TLDR as i can

There is 2 steps
Step 1, picking the 30 players, this is done by finding 15 pairs according to a set of MM rules
Step 2, sorting the 30 players, by selecting which team each half of the 15 pairs goes to.

Step 1, i don't know enough to comment on much, but basically it looks at things like time in queue, platoons, class, tier, etc and tries to take 30 people out as fast as possible and leaving them in the queue as little time as possible.

Step 2 works as follows:

  • Pair 1 has their stats looked at, run through a formula and creates a score for each. Player 1 gets put on team 1, player 2 on team 2. It then subtracts the scores from each other and creates a delta
  • Pair 2 and their stats are then looked at, and run through the same formula. They are then compared and it will put the player on the team that results in the delta between the 2 teams being reduced.
  • Repeat for pairs 3 to 15
#

Step 2 was where the changes this thread was discussing took place. Step 1 is impacted by the +-1mm test

#

So because Step 2 can only take place AFTER the tanks/tiers/etc are selected, it is impossible for them to have impacted that aspect

#

Hope that helps clear things up 🙂

distant acorn
stray star
#

unreal how i went from 70-80% wr to 45

#

all of my losses have been steamrolls too

#

kinda depressing to lose out on damage because my team just folds in 4 seconds

autumn light
cunning dew
#

-17% is a ton, and with that winrate he still had 5.5k wn8😂 . so he was doing well but his teams were dogsh**

cunning dew
autumn light
# cunning dew every average player improved. but good players have been screwed. however if yo...

But your win rate went up? And your clans past 90 days and 30 day average win rate are pretty close to the all time.

And only 1 player has a sub 59% win rate, and that's with 50 battles in 90 days, and with over 100 in past 30 they're 58% at worst. So if someone had 200 battles from the group and was at 50%, they have since played more and seen a 9% or more improvement since that point which would require multiple very high win rate sessions to achieve

#

For clarity, not saying the experience is fantastic, but a quick check at stats doesn't entirely reflect data side of your point about losing. Those are 2 very different things (experience VS data/numbers)

fleet elm
proud harbor
#

From my experience its been much better

cunning dew
#

I been playing other tiers to avoid the matchmaking. But it is better than it was

autumn light
viscid gorge
cunning dew
proud harbor
cunning dew
fleet elm
proud harbor
cunning dew
#

I think thay definitely says it's making it harder for good players to win

digital orchid
#

Mine has slowly gone down again. (I was up to 62% which is my solo career average), despite this, it still feels better than before, after the “patch” was applied after our complaints

Still not perfect, but I’ll take it compared to when I was hitting 52% with the first set of changes lmao JustKekU JustKekU

proud harbor
cunning dew
#

Or they are the same as the lifetimes. They should almost always be atleast a few % higher

proud harbor
#

Some people do peak. Not saying that is the case, but expecting recents to be a few % higher is sometimes unrealistic. Its hard to look at overall data because there are a lot of factors.

#

Its much easier to compare data of people that were playing right before and after these changes.

cunning dew
#

Ive watched this stuff way to closely. I have to life😭

native plaza
#

Played little to no platoons, I would say it's way better than the first update. Still having tons of steam rolls but most can be explained through bad tank match up, imbalanced map spawns, teammates making questionable rotations. But I'm seeing less teammates do zero on AVG

uneven shoal
#

Not sure if the +/-1 is causing issues, but it definitely feels like teams are worse during the test. I like playing +/-1, but these teams are back to the "good player dies so team auto loses"

manic galleon
#

It has always been like this

digital orchid
vale maple
#

It's now just a camp fest now with new update

tame rampart
#

This matchmaking is a piece of s…

uneven shoal
late forge
#

Haven't played as many games as others, but my win rate is still relatively poor during both iterations of the updated matchmaker. In my experience, matches tend to be either total steam rolls or very close. Overall, my teammates come across as generally more clueless than before the updates. Roughly the same amount of people hitting 0's.
I have been grinding the T9 Chinese rocket heavy a bit (~70 games, 57% wr), so my impact on the game with this thing is probably much less than if I were playing better tanks.

#

Seeing more games go down to the wire is fun, but having consistently worse teammates isn't

near pawn
#

Can we please have +1 -1 back this crap sucks. Can't wait for my tier 7 to drop into a tier 9 match.

digital orchid
#

Teams are more stupid than ever tanks to these new accuracy changes

#

Ofc artillery still hits you with perfect accuracy from 500m

zinc summit
#

Good god, just kill this garbage sbmm already. This dev team could ruin a wet dream.

proper valley
#

Man I said stuff like this would happen

#

Wot players aren't great. Some of may even say out right stupid. So how about we worsen the accuracy while having a skill based match maker. Making the useless players even more useless because they can't hit for squat, and the higher skill players have to carry harder

formal pilot
#

id rather not give crap players a handicap

paper anvil
minor glacier
#

Qaulity of life for the core players/super unis is really terrible now. The game is enjoyable when you are winning and moving marks, right now these things are in short supply. Going to take a substantial break from the game .

candid fable
#

7 matches 6 defeats
👍👍👍

near pawn
ocean reef
#

The matchmaking is atrocious. If you are a good player then every match is a sweat fest. Consistently had a 3500 WN8 today with tier 8 and 10 but have a losing record. If I have to sweat every match to win the game, it loses its appeal and is no longer fun. It’s seems DEI has made it to world of tanks and we must “lift up” players with low win rates. Random matchmaking is a must. What part of +1/-1 is awesome does WOT not understand?

ocean reef
#

I am unsatisfied with the product. It is not providing much value. +1/-1 was the only change necessary to the game. Instead WOT focuses on skills, equipment, skill based matchmaking. The product they provide is worse and brings less fun. If I do not have fun then I will not spend money.

#

25k battles and this is the least fun that I have had.

near pawn
ocean reef
#

Wow matchmaking is broken. Payed 5 matches. 4400 WN8. 1 win out of five. WOT is really focused on leveling all win rates.

ocean reef
#

Matchmaking is officially fixed to decrease people’s winrates down to 50% worst updates. Zero replay value.

ocean reef
#

Players with a high win rate can now only win if they sweat and completely carry the team each time. I play this game for fun. If I have to sweat every game then the fun is eliminated.

wooden snow
#

please stop with the copy paste sir

lament mica
#

Admire the spirit but not the execution lol

ocean reef
#

Everything that I say is a fact. I point out areas of the game that I personally dislike and bring ideas on how to fix it and improve the game. After all the messages I have posted not one person has replied back with a counter argument…..

lament mica
wooden snow
#

right message wrong messenger

near pawn
#

I liked it better when you where more likely to win based on skill as opposed to MM stacking the game against you because how dare you win more than 50% of your matches.

proper valley
#

I can't really say much

#

Because my Win rate is average.

#

Or. Slightly above average 52%

#

But does it go based off your career or recent win rate

#

The only reason I ask is becauze.

#

Some of the people who play the game are so bad I genuinely wonder how they gathered up the brain cells to press "install"

cunning dew
low knoll
#

the current player matchmaking is terrible. I seem to get stuck with a herd of lemmings that all take off to one place, give up 3/4 of the map -> or just sit in the base and camp. There aren't enough good players on the teams to show / help out the weaker players on where to go and how to play the map. The current system is deliberately inserting bias against good players, and distorting the game play & experience. Most matches suck compared to previous. As many have said, the player matchmaking needs to be 100% random with no bias/distortion/metric weighting/"thumb on the scale" influences.

near pawn
#

This is how it is affecting me and it would be worse but after losing a bunch of games I usually switch to cold war.

#

My career used to be at 65% and I changed nothing about the way I play. Just tired of getting screwed.

proper valley
#

A KD ratio of 4.47

#

What are you?

#

John tanker?

unreal hound
#

Reroll more likely with 1300 battles

autumn light
near pawn
autumn light
near pawn
# autumn light The majority of your battles look to be in Cold War, where absolutely nothing ch...

Most of my games are in CW since it doesn't have sbmm. If you dig deeper you will see I like grinding tanks a tier at the time and have about idk 80% tier 5s unlocked. Soon to start on tier 6. Also you should try being competitive in a stock tier 7 in a tier 9 match. Look how many 6 and 7 games I played last week with +1 -1. I also don't play a lot of premium tanks other than CW to make silver so most of my tier 8, 9 and 10 premiums have 0 games.

near pawn
autumn light
near pawn
# autumn light That's almost my point. From your own description you were playing stock tanks g...

If you look at my end of battle reports you can see I do better than 90% of the players even in a stock tank and I'm not bragging I could care less I just don't like the odds stacked against me. The problem I have is with Sbmm if someone on the other team has good stats like me but are in a meta or OP tank or in a higher tier tank does that not give that team an edge in the match? Unless I am misunderstanding how MM works. Say I'm playing a tier 7 in a match with a few tier 8s. If there better player I'm supposed to be matched with is in a tier 8 and I'm in a 7 then they have the advantage.

#

Double the advantage if I'm grinding a stock tank.

#

I love the game I really do and I want it to last forever but that relies on players and staff. I just hope things make a turn for the better with everything even if it goes against my opinions.

autumn light
wooden snow
#

why are you guys so stuck on this new mm

#

I went for 55% 30 days down to 53% cause of players I get save me rng

#

like its not fun logging in and first 4 games i get are just insant losses where 5 people do less than a 1k damage and die in the first 2 minutes

#

or or or they they forget map control exists so we just lose cause nobody wants to go back to base

autumn light
# near pawn If you look at my end of battle reports you can see I do better than 90% of the ...

The mm doesn't care about your stats, in either mode. The pair sorting change was that win rate was added to how the teams are sorted (in ww2 only) after the 30 players are decided.

My point was just that there is a clear trend in both ww2 and cw where you are winning less as you go up the tiers. From your own description that could easily be related to playing stock vehicles. This trend is in both ww2 and cw, so given there is no changes to cw it seems unlikely the sorting system was the cause

wooden snow
#

hell i had a 13 105 100 meters in front of a rhino refuse to stop him from capping a base and refused to help me attempt to decap for zero reason

#

we were winning btw

#

and the 13 105 threw the match for what

#

sat in a bush right in front of him the whole game

#

these are the creatures I have to deal with almost every day its effecting my stats so badly that somtimes i cant have fun anymore

#

like the tweaks have made not happen every time but im not gonna have fun having a decent game of 5k damage and all of them are losses

autumn light
# wooden snow why are you guys so stuck on this new mm

All of these things you are describing happen regardless of anything we do to the mm. And your issue with it happens is kind of related to the point of the changes.

You are looking at small scale match by match examples and with no real comparison. As was said in the stream where the changes to the formula were announced, steam rolls went down and battle times went up. So across all battles played by everyone games got longer and closer. Which is reducing the issues you are blaming currently on the changes. But they do still happen and they happened before, nothing can change that.

The changes made 0 impact on who is in your game, so the player would have made that bad play regardless of any changes, the only thing that changed is the spread of ability between the 2 teams. Which has factually resulted in less times where battles are uneven. So there is no "we are doing this and only ever this" as is literally shown by that we changed it once already based on a combo of feedback and it not changing things as much as we would like.

wooden snow
#

so i ask of you

#

what do you guys plan on doing to change mm

#

cause its not fun at all

#

thats my main problem

#

its not fun

#

also off topic but is there any chance that shared modules will ever return

#

cause pc and blitz have them

autumn light
# wooden snow its not fun

The other side of that though is, are you focusing on things that already happened because you are now looking for it. Because it's just a given these things you dislike will happen, we can never stop it. But if our data shows it is happening less and what players keep asking for is happening less (steam rolls + shorter battles) then it creates some more complicated questions about what to do next.

autumn light
#

Not sure blitz does have them, I'd have to check

#

But never say never, but as long as we have LVP it's unlikely.

#

But as you said, off topic and let's keep it on topic 🙂

Can always ask outside of here

ocean reef
#

Matchmaker is still in full DEI mode today. The goal is to make everyone’s winrate 50%. If you have a high skill level WOT will place you on a potato team each time. Played a tier 10 match where 8 of my teammates got either zero damage of less than 1000. Even worse is when the highest skill level on your team are tier 8’s and the opposing team has their highest skill level at tier 10’s. DEI is in full effect.

#

WOT is solely focused on having everyone at a 50% winrate.

#

Make match making completely random when it comes to skill level/winrate. This is the only fair way to play. Matches where people win because of their level of play rather than WOT purposefully stacking one team over another. If every game has to be a sweat fest in order to win than the enjoyment and replay value decreases.

near pawn
#

I really wish they would push +1 -1 it would help the bad players as well. Hell recently I've had team mates that I wish I could replace with bots at least the participate.

near pawn
# autumn light Sony and Microsoft are not overly keen on it and for much of the games life have...

Fortnite, Call of Duty, Your direct competition (The one that we can't talk about), Overwatch, Valorant. Plenty of others but you get my point. I can play any of them on my pc, Xbox, ps and have all my progress transfer. It's 2025 but I also understand that it would cost development time and you wouldn't have idiots like me spending money all over again. I would imagine a lot of players have quit over that in the past. Ik this is off topic though so I will drop it. I was only originally pointing that out as to why I had a new account.

wooden snow
#

its just war thunder

ocean reef
# near pawn Fortnite, Call of Duty, Your direct competition (The one that we can't talk abou...

WOT is focused on leveling all winrates to 50%. I have played 25k battles and these changes have pushed my frustration over the top. Instead of focusing on the three things most players want: +1/-1 matchmaking, only one arty per team, random matchmaking that is not skill/wr based they focused on how can we make everyone’s winrate 50%and make the customer spend more money on equipment

wooden snow
#

cause the other one armored warfare died a long time ago

#

literally its you either play warthunder or world of tanks

#

and even then war thunder is completely different mechanically and gameplay wise

ocean reef
#

Never tried war thunder but its time to try.

wooden snow
#

have fun getting blown up by a revenge bombing f4u cossair

#

like your not gonna get that same itch from playing wt

ocean reef
#

Personally WOT has been my go to game for years. I definitely play less over the past month or two. These changes are pushing me to play less.

near pawn
#

I only speak up because I love WOT and I am very passionate about it even though now that I spoke up my RNG is gonna be terrible lol. (JK)

ocean reef
near pawn
#

@autumn light Also thank you for putting up with us on a Sunday. I really appreciate everything you do for us and talking with the community not a lot of people take the time to do so.

autumn light
# near pawn Fortnite, Call of Duty, Your direct competition (The one that we can't talk abou...
  • Fortnite came out in 2017 and does not have account transfers, think it has cross progression
  • Call of Duty is released every year or 2, also does not have account transfer
  • Overwatch does not have account transfer, you can MERGE and get some cross progression but that's in the 2nd one which came out in 2022
  • Valorant also does not have account transfer but does have cross progression, also came out in 2020

So none of them have account transfers, and not one of them came out in 2014. Crossplay for example was famously "turned on by accident" in 2017 for the first time between consoles after being denied to even be possible up until that point. So the fundamentals of the game were literally designed/made when it was not possible and so it's possible core parts of the game code would need to change. And as i also mentioned, even those sort of things have been done on a case by case basis until this year 😅

autumn light
ocean reef
#

When I say recent I mean the changes over the past month.

autumn light
ocean reef
autumn light
ocean reef
autumn light
#

the most i can do is say "go look at that" or "i think they are going to far". And then i leave it up to the mods to actually take action if they think it is required

ocean reef
#

Are you saying that WOT is not trying to get everyone’s WR down to 50%?

autumn light
#

my bad, sunday and sleep deprived lol... The warning stands of please stop posting it in other places lol

ocean reef
#

Are you saying WOT is not trying to implement a matchmaking system in order to decrease the WR of high Winrate players?

ocean reef
#

The matchmaking system that places high winrate players at a disadvantage is part of this season correct?

autumn light
# ocean reef Are you saying that WOT is not trying to get everyone’s WR down to 50%?

but no, it does not. As was explained in here, a true SBMM picks people from the MM queue with the aim of making the group of people in that game as "close" to each others ability as possible. This results in a very small distribution curve staying close to 50%, and then uses other metrics to move people to face similar ability people.. Stuff like ranks or points or something like that. We do not do that, nor have any system like that.

The way our system works is it takes people from the queue based on the class, tier and how long they have been in the queue. It is only after the 30 have been selected and put into the game does any sorting happen. This system has been in place for a very long time in WW2, but last season the formula for this sorting started to take into account win rate as well, and then half way through the season it was adjusted based on feedback.

ocean reef
unreal hound
ocean reef
lament mica
ocean reef
cursive tinsel
#

Red tags= WG
Green tags= xbox
Blue= PS

ocean reef
cursive tinsel
#

WG explained how the previous iteration of 'Not quite SBMM, but kinda SBMM' worked

ocean reef
#

From the silence and lack of response I am getting from HeatResistantBFG matchmaking is still focused more on winrates than before the matchmaking changes a month or so ago.

cursive tinsel
#

SPG came here and explained what it was taking into considering in its first iteration

#

But its like, way way up in this thread

ocean reef
#

Exactly, and winrates still impact matchmaking more than before and ultimately make players with high winrates sweat each battle in order to get a victory.

#

The goal is to level all winrates to 50%

#

The goal should not be to level all winrates to 50% through modified matchmaking. It should be to provide more value to the customer. My ideas are +1/-1 matchmaking, decrease arty to 1 per team, and random matchmaking that does not take “skill”, winrate, or some other metric into consideration.

ocean reef
#

Random matchmaking not based on winrate, skill, or some other metric is the best. You have matches where you win big, lose big, or are close. Now, if you have a high winrate it is a sweatfest that requires you to carry the team or lose each time.

#

Very disappointed customer.

lament mica
near pawn
autumn light
ocean reef
unreal hound
autumn light
ocean reef
# lament mica Don’t be a donkey

I bring opportunities for improvements. Feedback to make the product better for the customer. You bring no original thoughts or ideas.

ocean reef
cursive tinsel
#

Dude. Its a weekend. People have to rest. To be honest, getting any WGC staff to respond over a weekend is lucky half the time.

ocean reef
cursive tinsel
#

Its also like, near midnight for him so drop the attitude

ocean reef
#

Seems like questions are answered when the response is easy.

cursive tinsel
unreal hound
ocean reef
#

When the question is difficult then “it’s the weekend”? lol.

autumn light
cursive tinsel
autumn light
cursive tinsel
#

And outside of your actually scheduled works hours do you answer messages or a phone call from work?

unreal hound
ocean reef
cursive tinsel
#

And work is?

#

The WG staff are on about contract. No different to any other workplace

ocean reef
cursive tinsel
#

Says you

stray star
#

🤡

cursive tinsel
#

Stop being a brat and expecting responses near enough immediately and outside staff's working hours like you deserve it.

near pawn
#

Don't disrespect the one person at WG talking to us and giving us info. They don't have to do that and there has been plenty of times they haven't. Even if I don't get the answer I would like it's still nice to know someone cares enough to chat and debate with us. So don't be nasty.

ocean reef
near pawn
#

Lol

silent tendon
#

This matchmaking is so terrible man like why am i going up against tier 10 and my team has 0 brain activity. I've just had a 705A camp behind the city on open field instead of supporting the team in the city. I've also had 3players yolo a 1hp jagdtiger and all died 😮‍💨

copper sparrow
#

Simple: Get rid of this garbage!

errant saddle
#

I like it keep it this way.

lament mica
visual gorge
#

Let’s think about the long term statistics of the MM.

  1. If the “perfect” (high WR) players statistics are becoming lower and closer to 50% WR and the noob players statistics are getting raised closer to 50% WR then the MM is actually working correctly, mathematically speaking.

  2. The “statistics” or WR that defines good players versus mediocre players is just being redefined. So a 70% WR player will now still be a good player but the WR that distinguishes them from mediocre players will be a lower WR. For example, instead of 70% WR being the definition of a top player it will be a significantly lower number like 55% WR. Conversely, a mediocre player will be still around a 45% WR.

If you are a top player, your skills still have not changed. You now have to work harder to prove your statistics. As the statistics become closer to the 50% WR between top players and mediocre players, then the top players will still have higher WRs it will just be a more balanced statistical number.

In conclusion, stop whining and keep proving your true skill. Adapt like the top players you are.

cunning dew
#

As you can see it has 135 upvotes

#

Most ive seen in a while. Alot of people want it changed

#

Not just too players. I could do 15k damage in ww2 and still loose cause my teamates suck. Tell me how I adapt to that or try harder. Its impossible

#

Even 53% players are complaining about it. It lowered them even more. Not just the 65+% players

visual gorge
#

If it is changed, then the using the snake method of selection like Gambit mentioned is what I would like it to go back to being.

cunning dew
#

I actually like to win games

#

I went from a 70% to 64%. May not sound like alot but im trying to maintain the highest possible

#

When the update first went live i was a 57% for about a month

#

Also that was my tier 10 winrate. I can tell you its not thay now. Ive taken a break from tier 10 because of this matchmaking

visual gorge
#

The fact is that the statistics that now define top players has changed. The damage rate will mean more than the WR. The top players ALWAYS place routinely in the top 5 regardless of whether their team actually wins.

cunning dew
#

So now you cant tell who is actually good

visual gorge
#

The top players are still going to have higher WRs, it is just going to be a lower number now as the statistical sample size increases with the current MM system.

cunning dew
#

Winrate couldn't rly be farmed, where as wn8/ damage can be

cunning dew
#

Any person even slightly above average gets screwed

#

The better you ate the higher your screwed

visual gorge
#

I hate seal clubbing. I would rather play against the top players than have them on my team.

cunning dew
#

Another thing to add. Its so frustrating doing so much damage and carrying so hard just to loose. Not enjoyable at all

cunning dew
visual gorge
#

All of you top players, go ahead and be on one team. I will take all of the mediocre players!

cunning dew
wooden snow
ocean reef
#

Significantly decreased my game time this past weekend due to the matchmaking bias of the game. Will continue to play less until this is resolved.

#

WOT is focused on making everyone a 50% WR player and punishes those with anything higher. If I have to sweat every battle in order to win due to a “fixed” matchmaking system it eliminates the fun. Why play?

ocean reef
ocean reef
lilac mantle
proper valley
#

Good to know!

ocean reef
unreal hound
unreal hound
wooden snow
autumn light
# ocean reef So it was modified to focus on winrate. When it was “adjusted” it did not go ba...

So the way the sorting worked is it looked at battles played and used this to assign points value to the player, it then compared each pair to see what the difference in these points is and create a "delta", then every pair it compared these points/delta and assigned people to the team to minimise that delta.

Due to complaints over the past 12 years that steamrolls/fast battles kept happening because sometimes teams would get 4 very higher win rate players on 1 team and 0-2 on the other, win rate was then added to the points calculation. It doesn't "focus" on win rate, it simply added it, and some combo of points, weighting and brackets were changed part way through the season. And we didn't release more info than this on the changes, currently.

So the system doesn't aim to make your win rate 50% like a SBMM, it aims to make games last longer and steamrolls happen less by making the team distribution more even. The system doesn't care if you win 60%, 50% or 40% of the time or not as an individual and does not try to put only similar ability players together. Due to teams being "more balanced" it likely would result in a narrowing of the distribution curve, but nowhere near to the extent of a SBMM - and the changes made specifically tried to take into account the feedback raised by high win rate players and the impact it was having on them and their games.

This of course means that nothing is final, and based off sentiment, feedback and results we'll look at whether more changes are needed, whether the system works as intended or if a different system is required.

native plaza
#

I'm surprised you don't have this as a copy pasta at this point

#

In all seriousness, I noticed stream rolls still occur but they are a lot more enjoyable as the games ain't over in 3 minutes (I know this kinda is irrelevant to mm, but the last changes also had a positive effect on the experience) personally I think mm is in a fine spot for the moment and wouldn't want any adjustments until we see auto aim/lock changes, hopefully the next test is limiting classes per team to 5 tds 2 lights

lament mica
cunning dew
#

Wym didn't have enough games?

#

Its getting close to 90 days so you cant rly see my winrate before. It was 70%. I usually have 800+ games a month

#

Like always

native plaza
#

Erm kinda disagree, only with the last changes, have they brought it back to a similar level before any mm changes

lament mica
# cunning dew Wym didn't have enough games?

When you get up there around 60-70-80-90-100k games you would see how many brand new players you would get, meanwhile there would be several 20k super unis on the other team. Talk about depressing no chance.

native plaza
#

It matched up people based on battle counts and other stuff

lament mica
native plaza
#

Yes but it has to do with how they split the teams not to do with queues

#

It's the same sorting system

#

Just has more filters now

lament mica
native plaza
#

You literally said you wouldn't see new players

cunning dew
#

Thats not how this thing works

lament mica
#

What are you reading? Use names instead of pronouns maybe?

lament mica
native plaza
#

It was a sorting system, that sorted people into pairs based on overall battles then it would randomly give one of the pairs to each team

#

The was/is other factors but battles was the main one

#

Unless you are confusing super unis with rerolls, I don't understand your point

autumn light
#

I think what @lament mica is saying that because the old system only used battle count, the same feedback high win rate players brought up with this thread was actually happening to high battle count players. Where high battle count players were being "countered" by very low battle count players to make up for their high points delta. And then pointing out that it's likely that a low battle count player will not have a high win rate, so effectively the older system would "punish" the high battle count player in the same way high win rate players feel they were/are getting "punished" with the newer MM

#

Correct me if i'm wrong GP, but trying to summarise and clear the confusion as this convo appears to be going around in circles with neither side understanding what the other is saying 😅

native plaza
#

I get that but super unis with 20k + battles were never paired with new players

#

With less than 20k battles

cunning dew
fleet elm
native plaza
lament mica
native plaza
lament mica
native plaza
#

I believe the ranges were 5k 10k 20k 30k 40k 50k+

#

For total battles

fleet elm
lament mica
cunning dew
native plaza
autumn light
bleak oriole
#

The brackets changed several times over the time that the feature was live.

viscid gorge
#

If you know

native plaza
#

Both systems have flaws, personally think the current version of this mm with new changes is a similar experience/enjoyment to the old mm

bleak oriole
#

The version before we started to also consider win rate capped out at 2k battles.

The goal was to make sure that the players who were very new to the game didn't end up on the same team in a Tier X team.

Which it did a decent job at when there was an even number of them. However, not much can be done where it's an odd number.

autumn light
# native plaza Both systems have flaws, personally think the current version of this mm with ne...

I would argue, that if game time increased and there is less streamrolls, but the experience is "about the same" then that is a small win. Ideally it'd feel better, but often when you're talking likes like "on average, there was 2 more people alive" or "on average, games lasted 30s longer" it's not something that is easily felt by the individual and certainly not at any speed. And those numbers are made up 😄 just in case lol

viscid gorge
native plaza
autumn light
# native plaza Mm changes can only really be defined by how you feel though imo

it's both the data and the feel. Perception = reality is the thing i repeat all the time. But that applies to the singular user. And you can't do wide scale/macro things based purely on that. But at the same time if you don't take that micro into account you can mess up. So it's the combo of quantitative and qualitative that create the best results/outcomes.

cursive tinsel
#

I was about to type your favorite one liner BG 😅

bleak oriole
#

anyone with more than 2k account battles was treated the same for which team they would get assigned to - so for a lot of matches, it was basically random ordering because eveyrone had that

native plaza
viscid gorge
#

Okay, so 100K battles played players were not actually treated similarly to high winrate players now

#

Or, as severely as high winrate players now

native plaza
#

I'm very interested to see the effect of the equipment & skill changes have had on battle times and stream rolls, as a player I feel these have had the biggest impact.

native plaza
#

Not as simple as win rate

#

There are tons of filters as well

viscid gorge
#

Which clearly seems not the case if it the brackets cap at 2000 games

native plaza
cursive tinsel
#

Yeah the QoL changes were going to be the biggest playing factor in the how big a jump game times and steamrolls were going to change. Thats why the order of the testing MM, then doing the QoL stuff was bizarre to me. Will be intresting to see how they level out now after say a month and a bit.

viscid gorge
#

And a lot of battles were random just because nobody had less than 2K

cunning dew
#

How about this. Do a 1 week test on how it used to be again so we can have a feel for it and maybe its not as bad as we thought. Could be interested

cunning dew
#

Similar to how you did the Auto aim test

viscid gorge
#

Yes

viscid gorge
#

Okay, so my next question would be is if 2000 battles was their highest cap

bleak oriole
#

not even close

viscid gorge
bleak oriole
#

tbh, the first version - which might not have shown in the actual game that you all see, just used raw battle counts.

I think that was caught in internal testing, but it might have been live for a week or two.

It's been "a while".

viscid gorge
#

I'm just wondering if there was actually a time where really high battle count players were treated similarly to high outlier winrate players are now

#

A bracket capping at 2000 battles is definitely not that time

autumn light
bleak oriole
#

Or the ones with a lifetime 52% win rate

cunning dew
#

Because i was very steady where I was at

#

Pretty much never moved

autumn light
native plaza
#

It's like the people who complain about the mm changes but play in platoons

#

Most the time

native plaza
#

Platoons are the one of/biggest denominator

bleak oriole
#

It's been stated multiple times (by me) that removing platoons from the MM would make the MM's (and by default, mine) life, much easier.

For some absolutely unknown reasons, my requests to remove platoons from the game have ... not been approved.

viscid gorge
digital orchid
#

If platoons were removed from the game then what would even be the point of regiments/clans?

lament mica
silent tendon
#

They literally destroyed this game, you want to have fun as a player that isn't avg? Nah enjoy 99% uptiers and the 40%wn8 trash in your team sniping in toptier heavys or just driving to the most useless location imaginable. Im quitting ts garbage again. Genuinely can't stand ts

paper anvil
#

Don't you love the senseless crying with over-exaggerated nonsense getting to nowhere? 👆

paper anvil
silent tendon
#

You play like 5games a day do you really think you can give actually unbiased and representative feedback? Dont think so

paper anvil
silent tendon
#

Prove you played more than 10games a day avg the last week then

paper anvil
silent tendon
#

Yea mate sucks to suck i guess 🥀

#

Blud joined August 2025 tryna talk like he's been here 10years kekw

paper anvil
#

Quite the Win rate for a game with, almost like the MM was changed and people are randomly crying over? them sucking?? dunno.
HAD a bad game, go to Discord and blame the MM....
Even tho it was changed weeks ago...

paper anvil
silent tendon
#

Nah it's about the amount of time i get absolute loosers in my team i don't care about winning i care about getting good games which is impossible if your teammates that are supposed to be doing something proceed to ignore their role because they get put in my match to essentially throw my game

silent tendon
#

The issue is the frequency increased due to the new matchmaking

paper anvil
#

Yeah and it was changed, now is not as aggressive as before, a few weeks later even i was complaining that the game was super weird and annoying to play due to the MM change being super aggressive, now is not that, i can calmly play and engage a bit and not have 3 to 6 teammates doing 0 damage and loosing against an entire team vs me at the end, now i rarely see, yet i still do but not as before, some triple 0s.
But barely enough to even notice.

silent tendon
#

Well i get spammed with uptiers and campers that sit in 705a jagde or even maus sitting on a hill instead of supporting the heavys for 5 min straight and that isn't even an overstatement. The games actually suck

digital orchid
#

Doesn’t help when they keep adding dogsh*t maps like Komarin to tier 10

#

That map belong to tier 7 maximum

#

Right on queue. 3rd time tonight

#

💩

silent tendon
#

If only i got spammed by proko mali or himmels that much

digital orchid
#

This game is so finished bro

#

Map rotation rigged, teams rigged

#

What’s not rigged at this point

#

Haven’t seen Westfield in 2 whole weeks 🤡

#

Komarin 15x the last week though

paper anvil
paper anvil
silent tendon
#

Just look at this one happenes every game on this map smh

#

Westfield is just as bad btw

digital orchid
silent tendon
#

You used to be able to. not anymore 🙂

fleet elm
thorny bramble
autumn light
# silent tendon Just look at this one happenes every game on this map smh

i've had this happen literally a decade ago, when we didn't even have the pairs MM that the current system is based on.

Also, you have mentioned being uptiered as a critisism of the MM changes so just in case you were under some wrong info, the MM changes have 0 ability or impact on tiering, classes, etc etc of the 30 in the game. The only impact it had was after the 30 are picked, which team are the 28 after the first pair on.

uneven shoal
fleet elm
uneven shoal
fleet elm
uneven shoal
coral zephyr
#

The biggest problem is that every time we have a losing day, streak etc. We will blame the MM for screwing us over. Every time.

It used to be a tinfoil hat theory. But now it is reality. It is more discouraging now. It used to be bad luck. Now it could very well be the MM putting such bad players purposely on your team that you can't win.

That does not seem like an improvement nor a better quality of life.

coral zephyr
#

Random was better than whatever we have now in ww2.

silent tendon
proper valley
#

Feels more fair?

#

Brother I question how some of these players survived the tutorial

#

But this does feel fair

#

What we currently have

#

Just wonder how some of these players can be so...dull?

celest osprey
# proper valley Just wonder how some of these players can be so...dull?

I wonder half the time how some players enjoy the grind to tier 10 doing an average of two shots of damage the entire way up. It feels almost intentional with some of these guys. Then I remember seeing the general public within the last 20 years and I can see why. Thus is why I am paired with them. It hurts to watch.

hoary lance
# autumn light That's almost my point. From your own description you were playing stock tanks g...

It would be very nice, if the MM could take into account, if someone plays a stock tank. In general I'm fine with carrying other teammates but while playing a stock tier 9 tank and usually seeing tier 10s this is almost impossible. So this resulted in me having a 39 % wr in 28 battles with my stock tier 9 conqueror while having a 55 % overall wr. 💀 I know at some point it will take my tank wr into account and the mm will get much better for me. While getting a better upgraded tank the MM than thinks I'm a 39 % wr player and maybe puts me in the team with more better players which could lead to the exact opposite of the experience i had to begin with. Now battles could become way too easy because my wr is now undervalued. So first the current MM overvalues my impact in a battle because it takes my overall wr and then when I played enough battles, it takes the very low tank wr and it undervalues my impact to the battle. An easy fix to this would be, if the MM could take into account the tank level. When buying a new tt tank you normally start on level 1. So if that is the case, the MM could take this into account when he calculates the delta between a pair of two players. The picture shows the tank levels which I'm meaning. Atm I'm on level 3. This would be very helpful for the beginning of a stock grind and would make these matches much more balanced and enjoyable. Especially on tier 9.

coral zephyr
#

The mm seemed fine with +1/-1. With +2/-2 there is too much of a power difference between tiers and players.

bottom-tier tank x good player + top-tier tank x bad player ≠ bottom-tier tank x bad player + top-tier tank x good player

ocean reef
#

+1/-1 matchmaking is a positive improvement that benefits all players especially those grinding a tech tree. What was the customer feedback on this and why has it not been implemented?

#

An effort is being made to level all winrates to 50%. Those customers with high winrates are placed at a disadvantage each match to lower their winrate. Not much replay value in that. A feel good tactic to lift up the underserved low win rate community.

meager badger
#

This was a fun morning coffee sipping read ☕️

woven aurora
#

The match making has gone off the chain... You guys and ladies have 3 players about to quit playing permanently... I go from a 74 percent win rate down 👇 to 50 after 50 games yesterday and everything we had a 26 percent win rate! The day before 38 percent... That is 3 people who have been playing for a combined 30 plus years... And untold amount of money 💰. I know you guys avoid answering questions like the plague but for God sake fire everyone over there and start over... The developers and community manager have less than a clue about the game... Just because you want the people who have no idea to have a better experience so the people you stick me with have been bad and will be
bad no matter who you put on their team 👏... Thanks for the past ten years but we are done 👍. Just ordered my PC might try world of tanks PC. Thanks for the match making fix 😂 Because that was the number one thing wrong with the game...

woven aurora
# ocean reef An effort is being made to level all winrates to 50%. Those customers with high...

Because the player base has been split between WW2 and coldwar they
even stated 6 years ago that the player base was not big enough and now I have bots in the middle of the day at tier 9... People are leaving the game in herds but the biggest complaint is plus one minus one 🤣 🤣🤣 they are giving away free tier 10 tanks and cold war tanks like no tomorrow if you have a great product you don't have to lure people back with free tanks... They know the game is dying... I personally don't have the stomach to stay on this sinking ship...

#

@ocean reef Why because people are bad . .

unreal hound
#

Talking Bs i play 90% solo and can still get those numbers. Also i made the effort to look your claims about your Winate they are wrong you are an average player with around 50% Winrate NOT 70% overall so you are least affected by those changes.
People told the game was dead since 2018 so yeah just BS as well if you want to leave do it, but we all know you are just salty because you had a bad seasion which happens to all of us.
The other doomtrooper doesnt even show his stats so i assume his claims are as false as are yours.

unreal hound
#

you are just yelling stuff because you are mad,your 30 Day is still 50,6 % so no 70 %. I just cant stand those people who just openly lie and make accusations which have no foundation also your tm8 is still pulling 60% W/R recent so it cant be that bad 😅 .

#

did you just remove your Gamertag from your Account so that people cant see the Truth XD JustKekU

cursive tinsel
#

Don't get what MoE are really mean to be considered as part of MM considering the abilities to farm them at low player count times in this day and age but. PepePopcorn

native plaza
#

Mm has little to nothing to do with bots games tbh

#

This is mm thread not a MOE thread

unreal hound
#

i get where you have those 70% its your battery dude not your winrate 😂

cursive tinsel
#

There still days in your track battles where you still had days at high 50%, good handful of 60%, the odd 70%. Your roughest days have been the last two. So I dont get that at all. This week going to be hell for anyone due to the earn op currently so games are gonna be rough.

unreal hound
#

so whats this the account you linked before but now have unlinked?

cursive tinsel
#

Again old post battle screen shots mean nothing to this thread.

native plaza
#

What is your point, the thread is about mm

cursive tinsel
#

Your past, rough, month of battles have been a mix of some day been higher, some days lower. So I dont really get the calim being made at all.

native plaza
#

Also by the sounds of things you are platooning which means you ain't affected by mm changes @woven aurora

digital orchid
#

One of their main monetisation practices is to frustrate people with +2-2 so they pay for gold to skip stock tanks

#

With +1-1 stock tanks are actually playable

cunning dew
ocean reef
digital orchid
#

Not great for WG’s wallet though

#

Just remember that any decision wargaming makes is because

ocean reef
digital orchid
#

I’m surprised they haven’t changed premium rounds back to being only purchasable with gold yet I can’t lie JustKekU JustKekU

#

Oh damn, I just gave them another idea

digital orchid
ocean reef
#

I have 25k battles and I typically purchase chests during the week. This is the least fun I have had. I have reduced my playtime by at least 75% and I refuse to purchase any chests. Why purchase a product from a company that fails to listen to the customers that have made them successful?

#

The game specifically places high win-rate players at a disadvantage, Now every match is a sweatfest if I want a win. There is no fun in that.

#

When I first started to play my win rate was in the 40’s. Then I got better through experience and it increased to 60. WOT punished me for that? It is more important for WOT for everyone to have a winrate of 50 so everyone feels good, garbage.

digital orchid
# ocean reef The game specifically places high win-rate players at a disadvantage, Now ever...

Since the second set of changes they made to the matchmaking I’ll be honest that has felt a little better for me. Still not back to the win rate that my career is, but close to it. I’ll take that over whatever shenanigans were going on before. I hit 51% wr as a 62% career player at one point lmao JustKekU

Haven’t had less than 58 %since they “adjusted” some things after we were all complaining about it

#

But it’s still not what it was

#

I don’t understand their strategy I really don’t. +1-1 would keep more players long term, and maybe even bring some old ones back. More players = more wallets to clean out with premium tanks

Why wouldn’t you introduce matchmaking like this which could increase your profits even more. My only guess is +2-2 matchmaking makes then too much money

ocean reef
#

My passion for the game has decreased. This has been my go to game for years. Now I don’t look forward to it nearly as much.

digital orchid
#

But they come up with excuses like “we don’t have the player count” etc etc as to why they won’t make it permanent

digital orchid
#

Never mind 5 a week

#

Clear proof it is better than +2 despite their claims that it would increase bot games and queue times

#

Majority of the players were experiencing the complete opposite just like me

#

But we still need more data JustKekU

lament mica
#

Not sure if it’s the mm or the equipment changes but getting teams that do nothing but redline is not fun. Gonna call bs on any indication that games are effectively longer when it is not really a game anymore because the last two green hid in the back all game and the reds wander around for 5 minutes looking for them.

digital orchid
#

Now players are scared to move anywhere