#Updated Match Maker is not balanced
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It should allow us to push these campers and dig them out though
But here's something important
Those team mates will still be bad after the nerf
They won't improve. If they already can't hit the side of a barn. What makes you think handicapping them would help them?
And with this current match maker. It just means those bad team mates will perform even worse.
Again. Nate. Your issue sounds like a matchmaker issue
Not a equipment or perk issue
But you made some amazing points. High alpha is annoying.
Lets remove tank destroyers
High dpm is annoying. Lets remove mediums.
It doesn't make sense to get irritated with some of these mechanics. Its how those classes have always functioned
Surely you can understand why this MM is referred to as SBMM? If your skill improves (as shown by the increase in winrate), the MM will add lower winrate (aka lower skilled players) to the (now outlier) higher winrate player.
Even if it is not SBMM, it is using the same algorithm as SBMM does to balance out the teams.
Nerfs, TDs, accuracy has no part to play in this discussion as a 20% wr player can RBRT and snap anyone.
My play style has not changed, I still blueberry into enemy territory. How has my winrate gone up from 50 to 53%, and my WN8 gone up from 1100 to 3k+?
By matching me with players in the same wr (skill) bracket to where I do better in the rankings compared to both teams. After a few Ws, I get matched with better players, and I lose.
I loaded into a match yesterday using the Tiger Maus I got from the season. 1st game ever in it. Got the preferential MM with a +1-1 and got annihilated due to my wr being higher than 50%. Played a few more matches, lost a few more, and then got some wins due to the enemy team being muppets and it was a steamroll. Then back to progressive losses.
I'm not sure what can be done with any MM to make it fair for all since everyone is on a different level. Career, tank, WN8 - all different.
The only thing I have ever noticed that works better than others is "tierd MM" - and this is based on skill. Similar to stages, a tierd MM will put you in a group of similar players until you reach a certain point of being top 5% or better, then advance you to the next higher tier of competition. Bronze level, silver level, gold level, etc. This has been the closest and most efficient way of balancing players with and against players in the same bracket to determine advancement or regression in skills, wins, etc.
All tanks are snipers, some are better than others quite simple.
Nope, good players are going to stay good and the MM is going to change a bit, but in general you might see more of the powerful tanks being used and less the super slow aiming ones, carry potential doesn't depend on accuracy, but on player behavior and adaptability.
Camo nerf is the good help there.
Ohh yes can't wait to be fully aimed and also not moving just for the shell to go way above the tank or into the dirt.
Happens with the accuracy now. RNG giveth and RNG taketh
It’s even more frustrating that happening when tanks are so accurate
Not for me on console
You’ve never been fully aimed and have a shot miss a weak spot? Damn I want that RNG
My point is though, anything to increase the skill gap when we are having our win rates capped with an algorithm akin to SBMM is a good thing
And... we're back to another thread's discussion. Well, don't cry when mods make this a read-only. Just saying.
That’s why I’m going back to my original point. I am making a link between the accuracy changes and this matchmaking
Ahh yes can't wait to see more 15/0 cause no one could pen the chieftain sitting on a hill that farmed 10k DMG/assisted. -.- when blueberry's can barely do better now even with accuracy equipment and skills.
Or purposely killing themselves first 30 seconds into a match yha this will absolutely make matchmaking better...wait were already seeing this which means it's gonna be every match once the changes go through.
It is possible QoL will impact the MM, but I don't see much of a difference in relation to outlier and what they get matched with. Muppets will still muppet and earn the L for the team.
Tons of donuts for team 1 and no donuts for team 2.
Hence my idea pitch for a tiered (tierd?) system. Would place Kermits with Kermits and Gonzos with Gonzos
May work idk...rn the WW2 mm is bad than before on my end
It's like riding tidal waves for me - massive losses followed by massive wins, repeat.
///\
Oof, didn't work
Ups n downs
Also depends if your three manning it as well...because that bypasses the system and yha I see it
I solo most of the time because I'm not as good as others and I bring my platoon down dying a lot. Too much co-op mentality (mine) going into MP
I realize that skill is learned, and takes a while to "git gud", so that would be another + to a tiered system.
Idk when I do platoon it's mostly punching down because you have support compared to randoms not knowing what to do, kinda like the great wall issue....you have 8 guys go top right and 7 bottom left ....team 2 sends 2 top right and rest bottom left....team 2 generally wins that match cause not enough tanks/support.
That would be true SBMM then which we definitely don’t need in the random queue
They might as well just add a permanent ranked mode. That would be exactly the same as what you’re proposing
Right. Lemmings usually always get the W from rolling over a weak flank and surrounding the rest
I wouldn’t be against having ranked permanently. Ranked was great pre 6.0
Ranked. If that's what it'd take to get a leveling system for MM to work off of - I say yes
But it’s important that we don’t turn casual battles into sweat fests so a separate ranked mode I’m all for. I think lots of people would be
Only way of stopping a lemming train is certain tanks like an is-7 or high alpha tds. Or hull down tanks otherwise they lemming on thru w.o an issue which is why equipment changes ain't going to do much.
And ranked is another word I've seen used for tiered. Separates players by skill, but not oppressively
That would be better for the game than what they’re doing with the matchmaking now
Revert the MM changes, add a ranked mode. Add some rewards for playing ranked and accept that if you’re playing “casual” matchmaking, then games will be more lopsided
In theory a good hull-down beast should hold off a lemming from advancing, until the op lights run around and reck ya lol
But would WG be able to implement that based on server capabilities, queue times, and without wrecking the core code(s)?
Honestly I don't think I had an issue with the mm before they changed it for ww2...
None of us did. There wasn’t really anything wrong with it
The only things I can think of were it allowed too many lights on each team and too many TD’s
Which is directly responsible for fast matches
Ehhh tds maby not as much lights I rarely ever see a light....
Steamrolls, lemmings... but you get that all the time when the tanks are lopsided with 6 LTs on one side, 6 TDs on the other
I had 12 in a game the other day. 6 against 6. It was over in 3 minutes
or it might have been 5 v 5 can’t quite remember. Definitely 5 a side minimum
It would almost take a complete overhaul of the current game to produce a "better" MM. And a lot of players may not be willing to deal with the issues of "under construction" error codes that boot you to dashboard.
WW2 or cw?
WW2. Tier 8
Can blame the current earn a free tank in the contract. I haven't had many lights like that in WW2 in a long while
? for the "reds" here (without having to ping them)... What problems/circumstances would instituting a ranked system involve?
My final thoughts really are that it’s just the nature of this game, and the gap between poor and good players. You’re never going to have balanced matches 24/7. There’s just too many variables for that to happen
You’re never going to be able to make the game fair for everyone, without screwing over one portion of the players, which right now happens to be the top percentile.
They should have just focused on balancing tanks properly, and tweaking the matchmaker so that it doesn’t put tonnes of lights or TD’s in matches, because that causes fast games
Reducing all of the 850 alpha nonsense TD’s to 750, adjusting DPM accordingly, stop adding nonsense tanks like the T249 and AVRE. Just try their best to make the tanks themselves balanced to create slower and fairer games. Not by manipulating the win rates of players.
But they undid anything resembling balance when they made loads of already strong heavies 440 alpha, and mediums 420. The accuracy and DPM changes should go some ways into helping slow things down. But it would be better if we weren’t coming off the back of all these mega buffs and MM changes. Because the difference between bad and good tanks now is even larger. Which guess what? Makes games faster. And the MM is going to cloud the water when it comes to assessing how the accuracy changes are affecting the game
Yeah same-ish here with the system in place.
Look at the progetto...been needing buffs since and how long now?.....
Not if you have 105s and above caliber HE and aim for hatches or similar weak spots.
The progetto 65? It did actually get a tiny tiny buff to the reloads. The standard B got buffed much more I believe
But the 65 is still bad. Then you compare those buffs to something like the E5 or a MK6. 
And if you see one it barely survies or moves at all.
I haven't the slightest idea why they refuse to buff it....hell they nerfed the Caliban so quick a week or two after release so it couldn't shell swap.
And the shell swap was the saving grace of that tank in my opinion.
I was so happy when I got my progetto but was saddened by i think it was either camo, speed, or reload I can't remember which ...I also haven't ran it in like a year or two...
P65? tier 10??
Yes
Skill issue
???? Why are you saying skill issue ? I said I was saddened doesn't mean I have issues running it?
Ok, sorry.... Skill issue.
Someone woke up on the wrong side of bed that they just gotta be toxic and say skill issue w.o meaningfull conversation.
That reminds me, what is more aggressive towards this MM the tank stats or the player stats? 🤔
And i am joking.
I would have to say skill and amount of matches overall.
A good tank is only as good as the user.
Pretty much, yeah.
Yeah but if you play a new or not played a lot tank, the game only takes your personal performance as base for the MM, after a certain point the tank stats.
The matches overtime gives you insight on general, TD spots and where mediums will potentially go.
Should be going off your total amount of matches but that's not even good...best thing they have is wn8 but they don't like it so idk .
Maybe they have other variables, but hard to say.
They made up their own in house version of wn8 for this mm
Pic or it didn't happen XD
What do you think performance based on winrate and damage is lol?
Ah so no pic.
What do you think wn8 is lol
A player performance rating made by the community.
Based on what?
Damage, kills per battle, spots, defense points and Win rate.
Sounds a lot like what WG is doing
They are the main devs, they have the Stats system and share some data and keep other Data, if someone has the best numbers is them.
In my last 7 battles i had 5 games with like 0:8->0:12 Pretty good game experience 👍
6 for me half the team dead in 2 minutes from the start
Absolutely pointless
I am currently playtesting on a friends account who is 2800 overall and it’s the same experience on that too
Wn8 doesnt matter
If im right, its the winrate specific of the tank u are playing
Career win rate is 57% I’m currently 50% after 20 games playing the Taran bro
The solo experience is absolutely cooked
Had to turn the game off. Absolutely infuriating
Straight 50% wins after 25 games. Coming across the same gamertags all the time too. Good job wargaming 👏
Interesting
Small sample size I know but it’s making me too annoyed to play more
At this moment, the gaming experience is on a long time low for me.
Im not one of the top 1% players here, but im sitting on a career WR of 58+% and a WN8 of around 3.4k recent an 3k overall.
But since the changes done to the MM i feel like the game is slipping away from me.
Its nothing new with a certain skill level, to do the carry work. Im fine with that. But, for the last weeks it has become more and more tideous. Its feels more like work. You have to constantly do exceptoinally good, to compensate your teammates. It feels like, you get punished for not playing meta tanks. If i dont play tanks that have a reliable heavy impact on every match, or can stand for theyr own, or are flexible enough to rotate across the map, or threaten the enemy by theyr pure presence in a corner of the map, i just cant carry all of the low skilled players to a win... I also see the same, happening on the oposite teams.
At this moment, i sporadicly check the lineups before the match starts, or after the game. Only to see horrible stats matched besides, or against me.
If you play solo, you are way to often on the backfood. Me, sitting in a medicore mid tier heavy... On the other team, a top tier platoon made out of three Super Unis. I check my teammates in theyr counterparts to the platoon, just to realise, that this platoon is not only a platoon, no they are skillwise miles higher than my teammates. Dont get me wrong. This also happens the other way around, wich equals in a hacksaw for the enemy team. This cant be fun for everyone.
It becomes more grim dark if you specificly check playerstats on tanks with keyrolls. Each team has one light. The one has 55%+ WR the other 43%. You dont have to be a genious, how that works out on a map on wich viewrange advantage is cruchial.
I could go on and on with different exampless ive experienced in the last weeks. In my opinion, does the new MM not work that well and it keeps me away from playing more often.
Btw, sry for my bad english..
2,111 feedback responses later and still no change.
They’ll just tell you most of the comments are from the same people and that not many people are actually complaining about it
Its called a Sisyphean Task
Its been hilarious to watch
Keep at it, maybe a breakthrough is in sight
🤣
Good luck to the guys who are going to continue playing this game. But I am done for the foreseeable future unless this gets reverted ✌️
We are complaining
We just don't all use Discord or sit in these threads 24-7. But we are complaining on their other media channels like Twitter/X for example but they don't interact there either.
Edit:
We also tried to talk about the down side before this came out or at least I did & was shot down because they thought any changes would be better than none.
you basically wrote out a longer version of my shortened version, except now with a some inaccurate bits.
Since pairs are random, two identical lobbies can produce very different outcomes. Players feel like results are more about lottery luck than skill or fair matchmaking.
Actually this is (mostly) the literal opposite of many of the complaints and counters your literal next point. Before it was definitely more random because there wasn't anything stopping the "15 strongest" players being on 1 team, you could have 1, 2, 3, etc of the "strongest" from any pair (Strongest definition as it's being defined now, opposed to the old system which didn't take into account win rate). Whereas now this won't happen and you'll always have less extremes. The main complaints voiced by the higher win rate players is that due to equalling out the delta a high win rate player can consistently get "at least X" weaker of the pair on their team, unless they are low enough in the pair order, hence Nate's attempts to join every game as a fresh queue joiner (this being the bit that makes it "mostly"). So whereas before they may will have a seemingly quite random distribution of "weaker" pair players on their team, now they will get less extremes but a consistent number.
So, for clarity, i fully understand the complaint(s) and i have likely put a lot more thought into both how it causes the complaints and how to resolve it than many (i made an excel in my spare time that functionally mimics the way it works so i can test inputs and outcomes and see it in real time) 😅 but the post you are replying to was me openly saying i'm being very pedantic about it not technically being a SBMM because it causes people to misunderstand how the system does work, not because i do not understand peoples issues with our current system.
that's techincally still not how it works, and why i keep being quite pedantic about it. It won't simply "add lower win rate players" it adds "the weaker of a pair" and it only cares about those within the game already and isn't pulling people from the queue to achieve a certain outcome.
So for example, the following 3 pairs being looked at where Team 1 has a high delta due to having a 49% player with lots of battles is paired VS a 39% player with very few.
Pair 1
Player 1 = 44% win rate, XXX battles
Player 2 = 46% win rate + XX,XXX battles
Pair 2
Player 1 = 58% win rate, X,XXX battles
Player 2 = 61% win rate + XX,XXX battles
Pair 3
Player 1 = 55% win rate, XX,XXX battles
Player 2 = 58% win rate + X,XXX battles
In all situations situations, Player 1 is the lower win rate of the pair, but in pair 3 Player 1 may have a higher score and so will be put on team 2, and in pair 1 and 2 a 44% and a 58% player are both used to reduce the team delta. So our system effectively cares very little about your win rate in terms of the final team composition, there is no attempt to make the final win rate average of both teams "50%" or that both sides have the same number of XX% players. And it can put a higher win rate player on the side that already has a higher average win rate if that balances the deltas. And once the delta imbalance has been reached it now has 0 care about the previous pairs total win rates, it just cares about making that delta back to 0.
So it works on functionally different aim than a SBMM, shares no algorithms similar to a SBMM, and works at a different stage of the mm processes. So although i fully understand why people go there, the assumption that it is a SBMM keeps resulting in people misunderstanding how it works - with some irony and meant with humour, yourself being a perfect example 😅 .
388 so far from you alone, so you currently make up 18% of total comment. Nate is another 11%. Protus is another 8%. That means 3 people are over 37% of the entire comments, i'm about another 5% and several others in that range. More than 50% can be accounted for by less than 10 people, probably 5 or 6.
So i'm not sure what kind of "gotcha" you think that is to try imply ridicule to something that can be checked in a few seconds by pretty much anyone is 😅 But the number of comments =/= the number of people experiencing an issue. Perfect example the other way around. the Xbox crashes the other day, where we know how many were experiencing it, and it was not reflected by the number of people commenting about it.
Hello!
for clarity, not picking on you 3 specifically. I just remembered those names as being quite active 😅 nothing wrong with that but was apt in context
if me and nate kepts our relevant side convo's going in here rather than DM there'd be even more from us both 
Is ok i don't mind, please keep going is very interesting, i try to be the less hostile (there is no need), so don't worry about me. 😝
@autumn light TBF though this has 120ish people agreeing with the thread based on the interactions which is a lot more than any other threads
I believe mine were more worries than complains anyway, and shown some games that at the beginning were a bit more aggressive in the MM, but as i stated before at the moment for me and others i seen the system is a bit less aggressive, not sure why, but i am ok with it, it doesn't affect me a lot or at all, so i am just trying to help if i can or show evidence.
i haven't said there is a very small number agreeing, just that there being X,XXX comments isn't proof of wide spread confirmation/agreement. Some of the people commenting in here disagreed. Some didn't care. And even with those on the same "side" there is disagreements on how to change it.
I use to have a guy i worked with at PC pull the comments from threads so i could get more accurate scale of engagement... i should try get the code he used for that off him some time.
To add, the original stuff that came up around number of comments was the number of comments being used to say that the # of comments was reflective of how many people agreed, and Max simply said that isn't accurate and realistically there is a quite small number in comparison to total playerbase/size of discord. So stuff is somewhat going around in loops lacking context
Again not everyone will be asked to comment because they will read what has been said here and agree or disagree and hit the icons
And move on
Even though this thread has been about for a bit, 120 interactions is way higher then any other feedback thread
Multi platforms and threads mean people may not want to keep hammering the same point over and over again.
Probably still good majority of players that dont have or don't want to use the social media platforms and even discord itself.
that works both ways though, some people will not comment because they don't care. Some will not comment because the thread is in disagreement with their stance and the few people who have posted in here and said they disagree have been somewhat piled on.
yeah i'd guess less than 10% of our current monthly active users interact with any of the social spaces, and less than say 1% engage.
Agreed but there is little to no disagreement in the reactions so people must not feel that strongly against
What has been said here
In some cases i noticed is because of how they interact, rather than giving feedback or a well placed opinion, they come pretty much looking for violence and when their energy gets matched, they either abandon ship or behave in a childish way.
Which then in itself doesn't really help. But in the same breath the argument of, well it a minority that are voicing in, could be a heavy lean one way or another heavy lean the other way. should of just keep the forums man
or just make an in game poll on things like this and gauge a responce from that aswell.
A poll would be interesting.
Honestly a ingame poll , about how do you feel about the mm changes at the start of the season in ww2 something along them lines would be good
But not really useful. To get useful results one would need to randomly survey the entire player base.
The thing is though anyway. Across any game the actual, player base communication is always incredibly low on feedback.
Like, you could put out a poll or have one dedicated place, but even then the actual responce to count is always going to be so low.
There is always going to be a part that is extremely casual and won't participate or just don't really care, so... That is expected, but it would be interesting to do the poll to see how many would interact with it.
I like the MM but most complains would stop when they show data on match length and how close they were its like 2 clicks but always the silence is disturbing just post it and dont try to tell people its sth top secret
Still collecting data first 2 weeks were void because of new map
data collecting was not important when they sold the nemesis mbt 1st nobody bought it so they insta buffed it
.
They can just show the data and tell us they need more but they are just talking here without any progress
The data which was important is that no one bought it
but when a prem is too strong it takes 4 years to nerf it like the taran avre and stuff
Also wasn't it like a full price bundle for 18k gold or something
this is likely to go around and around because so much is if's, maybes, opinion etc 😄 So i would sort just end my comments on the engagement aspect as follows
- An issue that is impacting the top X% of players primarily will mostly be noticed by a small % of the total player base, by literal definition
- That portion of the playerbase tends to be highly engaged, so it would also be expected to have a higher engagement around an issue impacting them
- The issue is somewhat complicated, and so there has been a lot of back and forth both in explaining it and giving thoughts/opinions on the problem and potential solution, this will also create a lot of engagement.
- there has been a number of red names trying to engage due to the point above, this will further drive up engagement
- regardless of how many or who it's impacting, if players are perceiving a negative change we do not want that. This is why we are investigating it but we also need to see what positives are happening and find a balance.
i'm sure there will be more to share soonTM in terms of next steps but that's going to be when it's going to be 
Like the avre & taran nerfs we have still yet to get another update on
I think its not a problem of the matchmaker.. its a problem of the unbalanced equipment,amount of high caliber guns and unbalanced maps
Plague did once explain on a stream that sometimes they can't be 100% if a tank is strong enough as the ST is a smaller sample size, and so if they are worried they'll prep some buffs and set targets that if it drops below certain performance criteria it'll get buffed.
And yes, nerfs are not as simple as buffs on multiple levels (including legal ones) and so that is far easier to do. But that's very off topic so let's leave that to a different place/thread/etc 🙂
So to bring it back, Data Collection = part, Data analysis = more, Solutions = more, etc etc. Would you prefer a rushed solution?
that's coz you didn't bribe people enough, so we delayed that
#BlameFault
dont tell me you guys did not nerf the manticore on purpose to sell a manticore 2.0 in form of Technodrome later you guys know that many Prems are broken before you release them so that they sell better.
TBF this felt like this mm change was rushed, we had no chance to actually test it
The matchmaker changes seem like they were a rushed solution to a problem you were claiming that lots of players were voicing
How many times was +1-1 tested
4 times at least?
Something as big as this should have been tested in the live game, like the old times
+1-1 was always tested back and forth on weekends, put player concurrent it would just be a nightmare, or basically half a bot lobby garenteed apart from maybe two tier spreadsheet.
We dont have enough players for +-1mm
These changes, arguably could of been held out until the QoL and equipment changes
The next tank boance reworks and then run off of that.
fundamentally different things though. +-1mm is a change to the core MM, this was a change to the sorting system that already existed. So as much as they may feel related, as i explained in relation to the SBMM comments they are actually very different changes
I think the point was more that WE tested it
No I know we don’t, I was just saying look how many times that was tested before deciding ultimately it wouldn’t work
Though on the flipside of that, had we got to test this, the feedback would have been the same anyway 💁♂️
Not that here is a change, we hope it works and we haven't really collected any meaningful/accurate data to test it properly/ to a extreme
yes but it's a very different change is my point. A change to a core gameplay system that could break the system entirely and cause huge problems is not the same as what is effectively a small change to an existing system. The felt impact is very disproportionate to the change in this situation.
Imo any changes to a mm are a huge change and think most people would agree as it effects every battle
if i was to be a bit cheeky i could also say that if changes happen it would effectively make this a test 😅
Similar changes were made in the past as SPG mentioned somewhere in this thread and there was no issues and most people basically didn't notice/care.
Was that the comment about if you guys had implemented this and not told anyone we wouldn’t notice?
I think they changed the battle count range or something along those lines a long time ago
The thing here as i say is the felt impact, it's been very large by a group of users and is very different to the scale of the change
nah that was not a WG person, that was someone else. I did reply about how a CS dev did something similar with ping though
Earlier SPG laid out a short history of the MM and all the different changes and when stuff was added. And as Fault says there were some changes here and there, always announced and they are within the same scale of change as this one from a sense of process change.
@autumn light while you're here is it possible to get tds removed from the hardcase contract before another TD apocalypse happens

off topic bonk 
Think to a degree, even when the class MM change was brought in while back, it didn't really feel any different because the amount of TD's around then and still are just at absurd levels.
To the point where its just numb seeing a high amount of TD's a team and when you dont see many, or any almost feels illegal
i may be remembering wrong, but i feel when that went live it also just "went live" with a "if it runs into problems we'll look to fix or revert"
The previous MM was happy to make a teams where Team 1 had 10 heavies + 0 TDs and Team 2 had 0 heavies + 10 TDs.
The new MM guarantees that it's either 5-5 or 6-4...
but if players all want to queue up in TDs, then well, that's what's in the match
A td limit on a team would be good like scouts and artys
The high mass of 'X class here' or omg that tank is broken or OP for really the most part has been the core breakdown most people's complaint of MM. Kind awhy in other chats I've tended to say, MM just gets the blame when its not at fault. Its just people's go to to blame for stuff.
yeah, what happens is that the number of TDs in the MM queue pile up because everyone is queuing with them, and you get to a situations where the MM had 300 players in queue all with TDs...
Yes but it ruins the experience of playing the game, no one enjoys playing in 20+ TD lobby
Td is a easy class for beginnees
High alpha and sneaky
U dont need alot of shots to do high damage
Would it not just be easier to open up the class requirements for certain contracts in that regard?
So maybe take them off the contract for the hardcase
There alot of end contracts where rhe mass xp is a say, TD heavy only, is just going to completely wreck and MM for that period of time which doesn't really help.
you'll have to poke others if you want that - I have nada to do with contracts
Who
Names we need names
I will flat out tell you that if I have to put a limit on a class, then I will need to implement a safety valve ... which means that if there are more than X players in queue, then the limits go off and you'll get something like a 14 TD vs 14 TD match
I think really, the last two stages should really just be an 'Any class' to not screw the MM. The first few stages fair, but the last two just garentedd a complete mess of class imbalance in the queue
That's fine, similar to how arty is now with the limit of 3.
Maximum of 6 tds in a team
Fair enough people may still play a certain X class more, but atleast provide more options to try and massively reduce the influx
We need more heavys and Mediums in the mm to keep is more healthy and longer games
So have a limit of 7-8 but try to make it 4-5 on AVG like how arty is a limit 3 but an AVG of 1.5 or something
14 v 14 td’s would be hilarious 
No it was pain
I guess it depends if you are in queue as a TD or not
And then what TD you are in que as, turns out the v4 doesn't really have armour if half the enemy has 360+ pen
Does anyone even play that thing anyway
@bleak oriole who do we need to poke about contracts then?
I'd imagine it would be feedback suggestion and go from there without pinging the said responsible person for them. Its would help sort some of the overflood of class tank when people hit the last two stages that basically cripple MM for weeks at a time.
Generally, make a feedback thread about the contract - if there isn't an official one - and post your comments to it. The responsible people will hear about it
I see that you made one already ...
Yep
So, getting back to MM (regardless of contracts/TD parties)... And this is for the "Reds" here... What would be the ramifications/problems associated with using a ranked system to MM to further "balance" out team building?
Also going to add that not everyone uses the same social media outlets, so player feedback won't ever match playerbase. FB, X, Reddit, Discord all have their users but not many cross post to multiple platforms. Are there any "Reds" monitoring official WG media posts from other medias?
There was talk about what was said on Reddit a bit ago, so i would imagine so
As a general rule, I rarely read other social outlets, but to be fair, interaction with players is not part of my job description at all.
Ranked System would probably make the purples unhappier because how do you balane things when you have an odd number of high skill players.
If you try to not put them in the match, then it results in queue times shooting up for them.
If you put them in the match, and you don't want it to be a guaranteed blowout, then you sort of need to try to balance the teams, which results in the best players have some of the "worst" teammates to compensate...
Personally fill like every game should have a standard mode and a ranked mode, these changes just blur the lines between the two and create impossible tasks imo. I can't think of one game that does this well
Every successful game splits the two
In your honest opinion do you think having extreme amounts of one class overwhelming a game like 11 TDs vs 11 TDs is a healthy/positive game?
Slightly off topic I apologise but it was briefly mentioned
If you put them in the match, and you don't want it to be a guaranteed blowout, then you sort of need to try to balance the teams, which results in the best players have some of the "worst" teammates to compensate...
🤔
Isn't that where we're at with the MM as is anyway? WCGW?
To be fair, I've had blowouts any day of the week before and after this MM. Even being platooned we've been steamrolled. I don't see how uni vs uni could be any worse than uni vs blue.
Not being mean, just stating what I've seen and read thus far
On a personal level, I'm fairly big believer in player agency and minimal queue times. I loath that limits had to be put in for SPGs and lights.
I'm also big on the variety - I want to be able to enter a match and see something other than a vanilla 5 TD / 5 Heavy / 3 medium / 1 light, 1 spg match.
So, I don't really mind the 11 <class X> match - because if I see that that queue is filled with <class X>, I will pick a tank that I think can do very well against them.
On a professional level, I hate limits because they make the MMs job harder. As I said above, if there are limits put in, then there has to be a safety valve implemented because really bad things happen when the MM is allowed to fill up.
Thanks for the reply, I just wanted to understand your perspective, I think base standards for classes need to be met but I see your point of view, I believe maps were designed with key roles all being filled with abundance even if some of them are incredibly dated cough mountain pass👍
Looking into when the matchmaker could handle it, promote a best of case class system and as you said close the valve when restrictions on numbers too little/much. but I understand it’s very complicated however it could be beneficial for QoL
I want to clarify that the changes we added to 9.5 were not intended to remove blowouts - that's not possible for us to do.
Players can skill play while intoxicated, high, tilted, or while being yelled at by their SO, parent, sibling, friend. Players can ignore the enemy team 3-capping their base just as easily here as a before. Players can lemming train and fail to protect their flank sufficiently. Players can get an unlucky ammo detonation / engine fire just like before.
What we hoped to achieve is that the battles would be more interesting.
Drinking while driving a tank will lower your WR confirmed😂
Or a good player could decide to go afk or get racked or fall off a cliff. Given how teams are made, some of us could set records for the lowest monthly winrate ever if we tried
short answer is yes, we read everywhere we can.
damn rocks, swerving all over the map
Understood, and I said that in response really to those who have said the new MM has "appeared" to cause more lopsided matches. I was opaque in my meaning, but I was referring to the MM not being a factor in steamroll matches, as those have always been an issue.
I did create a suggestion thread (doubt it'll go anywhere) for contract issues (as did the other one) but with a different take. Off-topic, but just letting you know you were heard about maintaining here for MM discussion
I do think later on (without any adjustments to MM as is) QoL changes with skill/equip will also add to the data for the MM to have to run longer for the "new" data to amount to anything informative.
So to try explain, a lot of the issues the players here are saying isn't that matches are overall (across all players games) more lopsided, but that as a result of how the delta system works in "outlier" circumstances.
Basically if you view the match not as 15 vs 15, but 15 sets of 1v1.
So to compensate for a high delta created by a high win rate player being matches vs a lower win rate player it'll have to give the "worse" of several of the pairs to compensate for that high delta. What that would effectively mean is that although they will still see less extremes (all the best pairs on 1 team, 14 out of 15 best pairs on 1 team, etc in theory) the average number of "worse" pairs on their team will now be much more consistent and higher.
So that means in theory, those 1 v 1 fights will be won by the other team (to the high win rate player) more often, due to them having more of the "better" pairs. This could mean that games will snowball quicker and create situation where no matter how good you are you can't win.
In this theoretical it could be argued that the teams are more balanced overall (depending on the metric used), and the system in theory would still work for the majority of situations BUT the concern raised here is that for someone who is that outlier you will consistently be exposed to this outcome.
So TLDR, it's consistent exposure to outcomes and not "more" of them that is being raised here. Hope that helps 🙂
Well i dont try to even argue about it wgc is head strong about thingd you implement and you wont necessarily change so soon as always you rather gather data
I also understand there has been meetings to plan this
But i personally dont even play ww2 till i see a good change
Because i had games i did lots of damage and kills and actually did it challenging the objectives and still lost
First few rounds i said meh i have a bad season
The secound day same thing i said its week end
Waited and 2 days later still the same
I might be paranoid but i feel that was a real thing
I even like a conspiracy theorists thought it was also secretly added to cw!
But recent winrates shows i was wrong
okay then, I hope this topic will receive a high priority within your team. It’s positive that you acknowledge the reasonable concerns being raised. However, as many have already mentioned regarding vehicles like the AVRE or the way the T249 was “nerfed” without addressing its core issue, there is a lot of skepticism about whether the scale of the problem is truly understood.
While your data may suggest more consistency, the question remains: consistency for whom? Many players, myself included, have frequently encountered battles where an entire enemy team outperforms our side so significantly that one player can deal more damage than 14 others combined. This is not simply a matter of bad luck, but rather an indication that the matchmaking system is not functioning as it should.
Situations like this have certainly happened before, but since the last update the frequency of such matches has increased drastically, which makes it a much more pressing issue now.
I have never been a supporter of limited classes either. However you changed arty so that it fired so fast a change was forced you also listened to a very vocal group of players who didn't like ruble, rocks & indestructible buildings & you removed those things from the maps. So arty had to be limited & now other limits are needed not because the Tonks are OP but in reality because the maps are way to open. There is limited cover including haul down locations especially in towns because of a lack of lower layers of ruble creating long straight lines of fire for rockets, arty & TDs. If you truly wanted to make matches last longer & be closer you would return cover to the maps along with tactical choke points & strategic points of control.
AVRE hasn't been nerfed yet 😅 so jumping the gun a little there.
And for clarity i don't mean some data we have collected would suggest consistency i mean mathematically. I'm sure @fleet elm can share some numbers he generated on odds of seeing certain situations from the info he has available.
Also, honestly i don't work on this, not really at all. I took an interest because most of the people effected are old comp friends and people i've known a long time and in theory if i was able to play atm possibly me too. That's why i have been doing much of "my looking into it" as extra's on top of my normal work stuff 🙂 There is already people looking into it and as i said before, i'm sure once there is more to be shared it'll be shared
This is the matchmaker performing perfectly. It’s designed to give very good players a bunch of the worst players in the lobby
"If you truly wanted to make matches last longer & be closer you would return cover to the maps along with tactical choke points & strategic points of control."
Good and bad as this would promote the lemmings and one-sided flanks more than likely.
I for one would like to see more cover positions myself.
the point about avre was that despite its broken state and its long existence in the game, i think right around when paingod left and bam joined, you begin just now to adress its issue, same with taran
I've played a bit more battles since my last post here and I still haven't experienced anything odd or different in my games. Game feels the same as it did before the updated MM
They/we mean more games like these Where you constantly see players doing absolutely nothing on the bottom 3 to 5 (there might be a variation but in general is between those numbers) in the loosing team and the winning team has at least something done in the bottom
That's seems completely normal to me and nothing unusual
Your winrate is down in the last month and if you look at your all time win rate graph, it started dropping around the time of the update. It could be playstyle or luck that you’re affected less but it should be a universal thing
Is not... before it was a bit rare to see several players doing so little, you had some with at least 1 pen or so, but now you can see it clearly, you win? check the bottom in the enemy team, you lost? check the bottom in your team, is kind of there, it doesn't happen all the time, but quite regular now.
I haven't played platoons too much since the last update.
I was playing and I still play tanks I don't enjoy or don't perform well with, so I'm not surprised it's dropping. Only tank I could check as one I'm okay to play with lately is the Starchild.
I've also became more inconsistent in the last months, so it could also be reason for my wr% drop
are you trying to use this match as a example of why the MM is against you?
because I did just look up the win rate of that Tier 8 platoon and they look like they are very good players, so your team is the one that is was likely the "better" of the pairs...
No i am not saying that it is against me, i am saying that now i see games like that a lot more, i also saw several examples from other players in the "Updated MM is not balanced post". (Woops we are here my bad hehe i am jumping between posts and got lost) apologies.
I'm not sure what is net new about that - the 9.4 MM featured a bunch of matches withs 0s across the board at the bottom
If you want i can take more examples if i have more time to play today, winning or loosing you will see a lot of those bottom 3, sometimes 4 to 5.
I will avoid BOT games, and focus on full house of players
I'm sorry, I'm not understanding your point?
I think that the complaint is that you are seeing a bunch of 0s at the bottom of your team when it's on the losing side.
I don't think that's net new - or even something that we can do anything about.
Well in my personal experience i noticed that in a lot more games the loosing side has a lot more players doing zero damage, and i see a more common constant of 3.
Also seen this when i win and the enemy has 3 - 0s.
@bleak oriole 🙂
Maybe that’s the cause. You don’t like them or do well in them so expectations are low. Obviously among players of our skill level, it’s been widely noticed
Side note: I have no idea why that player is above the one with 1 pen, when he blocked more damage and did at least 1 pen of damage. 🤔
Am... you will regret saying that before doing a bit of background check XD
What?
Cough cough, he is not a bad player.
lol obviously. Read what I wrote
Ah my bad, i misread then.
I've actually noticed this as well, like it's a requirement to have three 0s W or L (more 0s on the L side tho). Used to be one maybe two, and that being due to dying quick, or being grayed out from connection issues. 50/50 mix with AFKers
Yeah i am not saying that it happens every game, but that now is quite common.
Single game screenshots are meaningless. All this did happen fairly frequently with the old mm
The only relevant examples are breakdowns of every team to show a trend
Disagreed, if you play enough games you are going to see a pattern and enough players shared that several times, i can just play and keep posting games like that.
Yeah but you’ve shown like a dozen screenshots which isn’t relevant
I even see 3-0s on CW co-op side of things too. I might be insane, but I think I've even seen a bot do 0 before. Sorry, a lil off-topic
And, it’s expected. Idk what you hope to gain showing it off. That’s what WG wanted when they made the mm. More low damage players on good players’ teams
I am not showing off anything, i am trying to share some proof of pattern.
Everybody believes it. It was the goal all along, not some weird, unexpected pattern
Well BOTS doing 0 i seen it a lot to in general.
Not everybody.
WG believes it importantly
Doesn't sound right, i would like them to say it if that is the case.
They have, it’s the whole basis for the mm in the first place, more even matches. We’re winning less than before. There’s only one real way to do that without changing who the 30 people in the lobby are, and that’s giving us worse teammates than before
WG’s only decision here is if there’s any benefit to the new mm and if it’s worth it to continue screwing us over, if our unhappiness has any benefit
technically speaking, some time around May 2023
The power of the poke can never be underestimated
so about 2 years and 4 months
Why are contract tank classes still messed up lol? The sharpshooter was messed up on release, you'd think things wouldve been figured out by now
hey thats quick taran and Avre took longer
i mean it's not messed up so to say, but thematically mediums makes more sense for the tank than TDs and this was brought up last time it was ran (May 2023) but i basically forgot to follow it up 😅.
i hope techno rogal nightstalker leman russ dont take 4 years as well
Techno is the least toxic very good tank
Nightstalker too sorta bc its useless at range
A tier 7 disagrees strongly
Last checked rogal gets penned easily with two giant tumors and massive lower plate that everyone can hit...haven't ran leman in awhile but last time I ran it everyone was penning me loads
DPM is the problem with rogal
It's broken point blank but much worse past 300m. It's why i said "sorta" lol
is that the reason you played it extensively to compensate for W/R loss becaus its so fair ?
All the tanks i mentioned are stupidly strong the techno is manti 2.0 even after its rebuff.
Rogal has alpha, dpm, 2 guns and troll armor.
Nightstalker has better armor than any t9 and most t10 heavies and it can push and clip anything out.
Insanely good top end, but not as broken as the Taran or AVRE
630 alpha and fair dpm
which it can switch to 250 alpha for perma tracking and killing oneshots a small silhouette so its hard to hit and very good camo
Oh yeah it's one of if not the best high skill tanks in the game, not denying that
It's just not gonna take half your HP away in one shot through a Chief turret
Like i wouldn't be scared of an average player in it but I would be if they were in an avre or taran
Try to keep the thread on topic pls 🙂
Relevantly it's the tank I'm queue resetting with lol
And stuff like the AVRE and Taran are gonna be rough with the MM bc they're special and will likely be early queue every time
That's all it has going for it let's be honest here
To be brutally honest the only path you can take to improve battle lengths and quality of each battle is to stop giving high tier premiums in ww2
Think about just this season
A new play can buy the season pass ans have a tiger maus and jump into the battle at tier 9 and 10
How is he or she going to do anything other than 0 to 1000 damage?
He or she cant
I think each tier has to have a certain requirement like to play tier 9 and 10 you have to have a certain amount of battles played
And just as important as that we need the changes to the camo that are due to happen happen sooner
I understand quite well that as devs you dont want to control player freedom
But we have to face worl of tanks is not a straightforward game like cod or a generic shooter this game requires experience at least 5k battles so you just begin to understand weakspots
A general understanding of maps
How ammo even work
The very basics of each mechanich
Ideally you need 10k batles in low tiers before you are even ready for higher tiers
Ofc there are more casual players well passed those battle numbers but still we need this change
It would be alright let the newer players have their tiger maus and high tier battle pass tanks
Nice gameday only 5 out of 6 battles are 12:0 battles
@fleet elm My experience from testing queueing up to 3 seconds or so was fairly negative. I played yesterday and at one point I achieved a 34% WR, after basically having enough of perma losing (mostly landslide game with no chance of winning) I spammed 2-3 man platoon to recover lol, shame as I play 99% of the time solo.
@fleet elm is there a length of time between exiting queue and re-entering queue that works better for placement in this new MM?
Idk. We don’t know the specifics. It might not even do much. It can’t hurt. I’ve improved my winrate (by like 6%) and it feels slightly better but maybe it’s my own play. And still half the matches feel awful
So it would seem platoons would be the only deciding factor to adjust the MM ourselves?
(and I keep throwing MM in my comments to keep it "in line" with thread lol)
As good player u get punished if u play alone, and thats it
And it doesnt care how good u play the game
Well it does care and does everything in it's power to give you more bad teammates to make things even
I've noticed that here, with the way MM keeps teams at 50% results in more tomatoes on one team than another when an outlier is in it
I don't even MP that much but even I see how the MM has changed matches for me when I do.
Steamroll losses, or steamroll wins. Haven't had any "close" games yet.
Serious question - Do the folks here complaining about Win Rate have that on their Resume? Are you getting paid to have certain % WR? This is honestly insane how much discourse this is getting. 🤣
It's about contracts and challenges along with wr. Can't finish anything when sitting in the garage.
Plus WoTwanted feedback...
Sure it's been centered around wins (either the matches themselves and/or winrates), but the thing is - if you're a superuni, and running solo, your team will be made up of more tomatoes than the enemy team with the way the MM pairs everyone up.
I dont care ablut losing wr, it cares about the amount of 12:0 matches for both sides
Exactly. Steamrolls too.
WoT says this MM has not/does not affect how steamrolls operate. But if one team has better players than the other - how can a steamroll not happen?
The outlier (superuni) can't hold off the enemy flank of 8+ tanks by themselves for long while the tomatoes are running into enemy fire catching everything shot at them.
80% off my matches are like it
1 player cant do work for 5 bad player
And it is based on winrate - either career or tank used. And it's this statistic that is being affected the most by the MM due to being put on teams with a higher chance of losing due to the lower %s used to "balance" the team.
You should ask them how much capping they have done next. Obviously they are losing so much because they are being put with cappers and they refuse to be a team player. 🤪
SPG said MM can never stop steamrolls, the aim of this MM change has been quite openly to lessen them.
that's not quite true .... the MM can stop steam rolls by forcing everyone into T1 tanks and then putting them on dezful / mannheim.
But something tells me that this solution won't be universally appreciated.
I thought someone from WG said earlier that a high wr player doesn't get multiple low wr players to compensate? It basically divides the teams ladder style highest to lowest. Did I read that wrong?
I'm just curious because all that I read is "I get matched with 3 (5,8,etc) bad players because I'm Super" comments. So I'm wondering is that factually true or not?
it uses a points system that creates a delta between pairs, the way these points are generated includes win rate, but isn't only win rate (also uses battles played). And it goes through in pair order (which is linked to what order they were dragged from the queue) to go through each pair, there is no "sorting" done of some form of highest to lowest.
So it doesn't care that a player is a "low win rate" player, it cares how they compare to their other part of the pair.
So it's entirely possible for a 59% player to be matched VS are 64% player, and a 46% player VS a 51% player. In both situations the mm change will put the lower point player on a team to reduce the delta between the 2 teams. That may mean the 59% and the 46% player are treated the same. And it may be the 59% player is used to "counter" the delta created by the 51% player.
The previous system did the same, but only with battles and so was very random with how it distributed the win rates of players within the team spread. What the complaint is, is that now Win rate is factored in, "outlier" win rate players (people will who see a weaker point player in their pair very often) will end in getting the "worse" of the pair multiple times after them in the order to undo the delta their points creates. This in theory means they will get a consistently higher number of "worse" player of the pairs, although likely they'll get less extremes (so getting 8 to 10 may happen more, getting 12 to 14 will happen less sort of thing).
In terms of how often it's happening now VS before (having a team loaded with worse win rate players), i don't have anything concrete but likely not as much as people think but clearly a negative impact is being felt by some players.
6 very vocal ones. Who maybe need another hobby 🤣
We don’t care about the exact number
We do care however about being handicapped with worse players on our team resulting in worse quality matches which is not fun
Same could be said for someone who is so bothered by what others have to say about a game 
Nobody’s forcing you to read it bro
I need a minute to get to my computer before I can send screenshots, but I pulled stats for a match last night that was balanced by win rate, but turned into a complete steamroll entirely due to where the enemy team went on the map.
Not sure if/how the MM could account for behavior like that - maybe using something more like WN8 to score players
Using this one to emphasize that battle count and win rate does not translate to a balanced game. The majority of team 2 tried to hang out in the dunes near their base and lost because my team actually played the entire map, not just one corner
I understand that the MM can not take into account what players will do, but just wanted to add this data point
If someone is bored, I'm sure the WN8 numbers from this match would be interesting to us as players, even if WG doesnt use it as a metric
Bro some games are literally not winnable at all no matter what and it sucks. Its decided once the players are matched up. I could do 15k and still lose cause the guys on my team will do less than 1k
You guys need to revert it
Im sick of it and I want my 70% winrate back😭
I'm mostly playing in platoons atm and that seems to help
It helps some but I cant always count i have a friend with me
Or we all still loose on a steamroll😭
Thats what alot of people are starting to do. But shouldnt mean it has to be the norm to not have a terrible session.
I agree, just seems to be the closest to a solution atm
Yeah. I know Randy Duck at the minute is having to do it pretty much constant to not have a miserable session. Which as a CC aswell just sucks that he has to do it or risk gettings gets session after session of terrible games just to get a video.
It just currently blows for any solo player which just force you to not even bother risking playing or knowing you going to have everything go against you.
Never seen that many goose eggs at those tiers. Holy. What map??
The equipment/crew change will do more for that
Sand River. Almost all of team 2 tried to sit in the bottom left corner
They didn't push, so it gave my team control of 2/3 of the map. A pretty clean win since several players on my team were willing to push/spot
Fixing and removing unbalanced maps as well
Remember how I said that platoons can mess stuff up?
Well, if you look at that match, the 2 Tier X platoons were 1 TD + 1 HVY matched up against each other. One of them was slightly better than the other, so the next platoon gets assigned to the "weaker" team - which is your platoon. Then the Tier 8 platoon gets processed and it has to be put on the other team.
So, the variables at this point are whatever tanks matched against your platoon. Since there are only 2 Tier X MED on the Team 2, that really wasn't much of a choice. So that leaves whatever matches the 2 Tier VIII TDs + 1 LGHT. And again, there was only one possible match.
So that's a total of 7 tanks on each team whose assignment was absolutely forced.
I didn't look at the rest, but you can work out the relative skill at that point
Province, Death Valley and Ardennes are great and fair maps for tier 10
I figured the platoons would mess with it, but its one thing for platoons to mess with it and be the diff between a win or loss. Its another when that loss includes 9 zeros on one team
So true!
I dont want to get extra off topic here, but agreed lol
"Nate and Kellen want more small maps at tier 10, and if anyone dislikes it we can now blame them because we listened to their feedback" 
Those 3 maps span a very wide range of sizes lol
Honestly, small maps can be ok
it's late and i cba putting much effort into the joke 😅
"also can blame Bilder nick" 
Why not lol
Ensk is solid. Chaotic but solid
Eh
Ensk is fine but we need the new pc version. Maybe even have both in rotation.
Not just that but PC Erlenberg as well
Ours is such a dreary camp fest. You push you die
Just curious had anyone suggested matchmaking people vs similar overall damage ratio?
lol that’s a bad method
Seriously you always play against people at your level within a few % difference... what would the problems be? One sided maps, maybe some disparity where TD mains are playing high skill people? Arties mixed in.
Let arties fall where they may
Any form of SBMM is bad, no matter the metric.
Yeah but playing against better players makes you better. Its less horrific than the current situation
I completely agree by the way
Not necessarily, but I get where you are coming from. There are too many other aspects to take into account like maps and tanks for anything to matter. If anything it pushes the need to only play meta vehicles and thats not fun.
Bring in small maps at tier 10. But make lights not allowed on the maps. Cause something like mines or port would be a death wish for lights
Cause you ain't doing 5k in a light on mines😂
Devil's advocate here. Yes, unbalanced maps would be wack, but they already are, have been for years. I thought about the meta tank issue, Overall damage ratio of the individual player not the player's tank should negate the meta thing. Plus isn't the whole point of world of tanks to grind marks? How can we grind more marks on the same meta tanks we've been grinding marks on already?
Grinding marks is just one of the metrics
Some play for winrate
Some for dpgs
Some play for fun
And honestly no one plays just for the one
What if any win rate above 50% was treated as 50%? Or another value that is near average.
So if I have a 60% tank win rate, the delta is calculated off 50. Or 55% overall win rate is calculated as 50%. Depending if it is tank or life time.
That way the mm still is balancing players but outlier players are not "being punished" with more sub players. At least not any more than someone with a net positive win rate.
I play for Fun, marks, DPGS and... trying new tonks
That’s the main component of most of the suggestions. Capping win rate at 55% or only looking at who is better in a pair
I have not been able to keep up with the 2K+ posts.
I think I would look at capping win rate at 1 standard deviation.
Whatever that might be,
It’s like the 1-3rd post in the chain
I'll take your word for it. I am not going to even look.
This man here. A true legend.
A small section (or two) has been talked about Ranked matches, which would be better than a SBMM. But I'm unsure if it got much traction here, or in another thread.
I liked ranked back when it was around
I had mentioned a "tiered" system, but saw that it focused on SBMM, so Ranked would be the way to go.
I'm relatively a new (just over a year) player, so I missed the Ranked matches.
They were mid but had amazing rewards
7v7 but 10 e4/4005/183/waffles per lobby
I like waffles 🧇 with butter and... oh. OH. You meant the tank. Oh, yea, that can be a problem then.
If I play a tier 8td in this new Matchmaker my heavys are absolutely crap. Out of 30 games today 3 or more top tier heavys with 1 shot or less of damage in 16 of the games. Unplayable this game will be
All aspects of the points and Brackets are being looked into 🙂
Has anyone paid attention to less skilled player win rate after mm update? I've only noticed recently that some of my not well performing teammates have about 48-50% wr in last 30 days but lifetime wr is 45 or less.
I hope this is a joke
Yes lol. Those maps are awful
Let's get rid of abbey at tier 10 while we're at it too
That’s the system working as intended
Trying to get everyone closer to the same win rate
How can i read the threat message at the top?
almost no one i know likes ardennes
overlord before anything else
I would suggest that you take map rotation requests to a different feedback thread
It ties closely to this issue. Picking a light or superheavy and getting a tough map is basically an auto loss for good players
same for bad players
Not really. Our teams are balanced around our contribution to have a chance. A maus on Death Valley or manti on Ensk can’t contribute well and you end up auto losing
A bad player isn’t expected to contribute much so losing some doesn’t do much
i was with my 30B on himmel vs a techno also super uni he did 9.7k and they won 5:0.
Its not a good map for both tanks
i did 4k so its also the performance which is important many super unis make also mistakes and its always the fault of the MM
Cool one example with not awful tanks for the map. Have you ever played a super heavy on Death Valley? The game can literally be decided before you have a shot at someone
And that’s usually with me on the losing side bc the other team has better players than my team
5 out of my 6 last Games are this close so if i would be better i could have won most of them.
But i was not i could now blame the MM but tbh i like that who cares if i lose those games if they are that close.
I think the Problem most have that they wont get another super uni in their team to farm the whole enemy team. Now they have to work for the dmg and victory more and are mad its not as easy mode as before
rage bait? i hope you are aware that thanks to this MM it is basically impossible to make up the bad players. a lot of people including myself have expirienced more frequent battles with 7 or more people with zero damage
thats one of my recent matches, how much more do we have to do? ironically you are in the opposite team, maybe you are one of the people who profit from this MM
Most of those games have good players on both teams. Those games are fine. I mean a lot of us are obviously having the same issue
sure not i have now much more close games i enjoy a 0:2 lose more than a 13:0 win but thats my view people like farming bots playing OP Platoons etc i dont like that stuff but it happens
So you basically have a problem with 10% of the games that hashappened before and will happen in the future but i prefer close games > high Winrate
id rather said that thanks to this change more people begin to bot farm since regular MM is pointless
It feels closer to 1/3-1/2 of my games. Nobody here cares about winrate. We just care about not having the 7 worst players in the lobby on our team every other game
this MM let us feel like pushovers
The MM eliminated the most unfair matches in which all good players are on one side i can not see how that is bad. The matches HAVE TO be more balanced now than just random before
We don’t want all the bad players on our team. It’s that simple. We want the bad players split more evenly between teams
that happened at max 5% of the time to everyone, now it happens as nate described every 2nd or 3rd tim for the top 10-5%
Dude it does not happen you have a 15 vs 15 match the ego of some players who think the are the only decent player in a 30 man match
dont play bot hours and in most matches there are also enough good players around you just can not farm them like you can potatoes so you lose tilt and are mad about the MM
if 5 45% player at one side and 50% players at another side then it will lead to a snowball because the 50% wont throw away their tank in the first 2 minutes
Match Making
Community Regiments
LOKI-: - https://modernarmor.worldoftanks.com/en/clans/LOKI-/
-LOKI: - https://modernarmor.worldoftanks.com/en/clans/-LOKI/
_LOKI: - https://modernarmor.worldoftanks.com/en/clans/_LOKI/
Membership - https://www.youtube.com/@Vishaw/membership
LinkTree - https://linktr.ee/gambit_wot
#worldoftanksmodernarmor #wor...
watch this video
you assume only bad players play this game and you are the only 60% player i have in 80% of my matches good players in the enemy team
Moin Leute!
Heute gibt's ein Video der etwas anderen Art.
Der neue, überarbeitete Matchmaker ist jetzt seit etwa 30 Tagen im Spiel – Zeit, ein erstes Fazit zu ziehen:
Was hat sich verändert? Was funktioniert gut, und wo gibt’s noch Probleme?
Schreibt mir gerne euer Feedback in die Kommentare oder diskutiert mit uns auf dem offiziellen Wo...
the point is that we wont get the good players because theres too many bad players and hence people like us that have +60% WR will get a lot a delta treatment to balance us with bad players
so if you are 60% and the enemy team only has 55 % that means you get one 45 and the enemy one 50% that should be doable
from 50% th spread is usually betwenn -8%+25%, theres too much room up you see and if a lot of people have 45%-50% WR it takes a lot of people to balance out a single 60+% player
no
45% is basically a dead player
thats not simple math
the difference between you and the 55 should make you able to equal the difference between the 45% and 50% and if not it means you played not good enough simple
a 60% player will have a lot more issues dealing with a 55% than a 50% with a 45%
45% wont do anything
these are red players
dude those are the players who hit their 2 shots per Game magically in your cupola with 60km/h
2 shots wont be enough to deal with a 50% even close, please just watch the video, then you might get at least some degree of understanding for us
Dude i watched it i made my own and looked it up but i disagree i rather have balanced games than high winrate
valid but in fact they are not balanced for us and are unfair, the current MM is literally designed to sabotage the chances for winning and having fun of good players
you could even say its oppressing good players
wrong it just makes fairer games if you are better you can carry more than a bad player, if you would make the mm you want you would always get the better Winrate Team and win 100% of games
its a fact mate
They’re fair like 1/3 of the time and unfair in one direction or the other 1/3 of the time. The system isn’t great.
it can be improved but 200% fairer than what we had before
It’s not fair though. All the players on our teams have to fight against superior opponents and get rolled and rely on us to actually win
is it fair that all good players are on one side ?
Nothing is more fair than random
No. Good and bad players should be evenly split
You good you win, you bad you lose
Emphasis on good AND bad
and they are most of the time
No. Our feedback (and how the system literally is described by WG to work) is that they’re not
1 good player cant make up for 7 very bad players against a team that has 10 decent players
i watched your video, no offense but this video has a lot less substance than vishaws
vishaw even used own created data with over 200 battles to make his point clear
again 2/3 rounds close until end
all the peopleher complaining are still winning around 60% of the games if your argument would be right you would win 0%
They were winning a lot motr
they dont have it just means people are not worth their actual winrate
More bad players on our team is needed to make more fair teams
i showed how a MM works and how he balances teams in a simplified version and that good players will win less but for closer games
no
you use made up data which is surely no average and then you cherry picked a possible(but not likely) outcome of the pair system with a low delta difference in which the winrates of the individual player is not too far apart from the other team
you dont understand the issue

"Look mom, i'm famous!"
you always look on it with your view not objective like i tried to show. You are a Gambit fan and try to take his point which is ok but you are wrong here.
Many matches have good players on both side as well as bad players you take the worst example always which is not the Case if you dont play 2am most of the time.
Most are salty here because they cant hold their inflated winrate most super unis are really not a 65 % W/R player and now are toxic because it goes down
I went from 66-67% to 61-62%, and my new rate includes playing more platoons
The wont admit it but losing Winrate bothers them more than having fair equal games
Go look at many of the screenshots I have posted. I think you are a little too caught up on "we are Gambit fans"
gambit provided real data, you provided made up data with 2 possible outcomes out of millions (probably one of the best possible ones) what are you trying to accuse me of
Say it with me again, we don’t want our teams flooded with bad players
To play ref for a second, i think this conversation is going in circles. You have had different experiences and have taken different things away from that.
If there is improvements to be made we will attempt to do that 🙂
well i just think that his shown example in his video is far from average and reality
But we are getting more unfair games

Depends on how you define “fair”. Games we’re in are more likely for either team to win. But it’s not fair to us or our teammates the way engagements might go
@autumn light is there a way to tell the average length of a battle prior to the SBMM roll out and the after?
for us yes, for you no 😅
we have a pool of 30 players and if my team gets a bad player to "compensate" my higher winrate that is fine because if he goes to the other time that would be even more unfair. how would you move them between teams ?
I bet most of your picks would result in your team having the much higher winrate
Split the top 15 between teams and the bottom 15 between teams. Simple
but in your examples there is always a massive gap between you and the 2nd best player should they then be counted as the same lets say 65% and 55 % ?
Has the sbmm really done much to slow down matches?
When and what info will be shared isn't up to me. You'll have to wait until something official is announced 🙂
thats what i got with your imo unrealistic winrates, theres basically just 3 cases
Yes. Each team having close to the same number of top and bottom players as possible should be the goal. If the mm can move players to close that delta if there is an outlier, it should, but they are outliers so it shouldnt be an issue
most of the time if i got it right, theres a very large difference in delta and not just 2% like you said
so you always want the edge in winrate sound not fair to me
Is it fair to be handicapped just because you are good?
There’s 2 ways to look at it
Just to try and ref x2, without knowing the points, brackets and so on you have no way to accurately predict how the delta system is working. So to summarise these are all "i believe my guess more than yours".
So again can i recommend that if the convo gets to cyclical and unproductive people agree to disagree and move on 
i said the new MM eliminates the most unfair MM where for example all good players are on one side which could happen before by random chance
This part we agree with
Hence, half the good and bad on each team
and then youd need to look at the high WR player and how often these ones appear in a team with bad players
it artificially creates bad matchups due to this condition, before it happened randomly, now it happens systematically
It depends where in the queue order you are, but if you’re 1st and the only good player in the lobby, it’s guaranteed
I'm going to flat out state that you'll never ever always get teams that are half of the good and and half of the bad - platoon restrictions make that impossible.
Unless there’s more than 7 platooned players, it’s possible
But platoons screw up every mm so that’s not super relevant
well you cant use some side conditions to make it up with a failed system. even if its not always, the fact that its within the alogorithm to try to make it worse for you is already a red flag
Isn't getting everyone to a similar win rate a good thing? Just means very diverse games still.
true, but their way to distribute the team is very bad
Most games are problematic for very good player
An outlier for the matchmaker is every other game for us
"worse for you" is a relative position
I'm sure that the 55% player is happier that the 65% has to carry an extra 45% win rate player...
I think thats a fair thing. It means better players still have a challenge in matches.
55% is still within the healthy spread
WR is between 40-75%
-10 downwards but 25 upwards
It’s not relative. Our experience is worse
My biggest issue with this team balancer is that I'm seeing a lot more flag cap situations and rapid team disintegration on both sides now. It's frustrating because I can't often pull off reaching 3 MoE levels of damage when i have people on the team who are willing to throw away their tanks to cap the base early or just to drive. In order to achieve marks, it seems the best strategy is to not play whichever tank for a while, let the MoE sink from this change, then hop on after a week or so, pray i get the damage I need and then hope that the recalibration bumps me above 95. Not a very fun way to do this.
you know, I'm not going thru this debate again - I have other tickets that need to be worked on.
Damn.
You know the community is annoying when even the devs just walk away lol
No offense. But this has been a very annoying topic
btw guys if you split by 15 you get the average of difference in WR
WG’s position is toxic. They’re willing to make the game incredibly frustrating (to the point of quitting) to play solo for good players for a debatable enjoyment improvement for other people. And not even with a test, just did it
No offense but you’re not good enough to be severely affected by it
Like. Sure. Team mates are not great sometimes. Its just how it goes. You win, you lose, it's whatever.
I mean. Personally I actually find it quite fun to carry. At least in this game
youd need 3 45% to balance 1 65% player, assuming the other team already has 50% if not lower
The rush of having like 11k damage by the end of the game
Being a monster for the enemy team to fight
To point it out again, that's an assumption. You have no idea what the points, brackets or weighting is
Also, it doesn't factor in "team win rate" at all
So i correct that to "that's not how it works"
Maybe you guys should make a video.
That’s evasive. It correlates to performance and delta close enough to have a discussion
Like. It would be nice to know how the matchmaker works. Explained in a video.
In theory it can give a team a 58% player to decrease the delta (because they were matched against a 62%) and it can give a 44% player to increase a delta because they were matched against a 42%... Or it can give a 55% to decrease because they were matched against a 53% but their battle count or tank stats meant they created a delta imbalance.
If you know how it works you could 'game' it
People are paired in queue. The mm selects the oldest in queue 15 viable pairs for a lobby, chooses a map, and balances pairs from oldest to newest in the queue based on the difference in their performance aiming for a delta of 0 in the performance category between team A and B
As i've been this entire thread, i'm sticking to what is factually accurate and the statement i replied to was factually inaccurate to how it works. It's not evasive in the slightest. They are more than welcome to correct their example and make the same point, but more accurately now
the MM builds up the team with pairs and not at once with all 30 in the pool, which adds a certain randomness of the process it gets build
and this point, over and over
We don’t know the performance numbers to represent an average player or outlier with them. Winrate is all we have
It’s easier and faster

If you can find a way to force yourself to be last in queue for any lobby, you’ll win more as a good player
So? You are basically tricking the matchmaker to meta game?
And you can still make accurate statements even without knowing it, saying you'll receive a number of "worse" player from each pair until it resets the delta = accurate and correct
Sounds...wrong
Doing it is hard, maybe impossible
technically trying to min/max would be an accurate statement. Because it's not like you can control the pairs already before you in the order
- thats on you with not providing us with no every tiny info, how much it weigths and the whole stuff 2. we have a hang of how the selection system works which is by far the most important piece to be able to work with the MM 3. with WR alone we maybe wont get "accurate" data of simulations but clear tendencies of this system which in no case is against our point
especially with the fact that a lot players are losing around 5% WR
i have no issue with you blaming us for not sharing, but all i've done in this thread is trying to make sure it's kept accurate and to the facts because a lot of people are getting things wrong and misunderstanding, and that snowballs. And as i say here (#1405193097079689458 message) you can still make the same point without adding in some inaccuracies
I mean. Wouldn't this be the definition of balanced? If there are pairs of players at similar skill levels/win rates? Wouldn't this technically be almost as balanced as can be?
On a mm issuexwhy is there now 5-6 adts lights in EVERY era e game???? Talk about ruined that really needs sorting
Thats not a matchmaker issue really. Its just a lot of players using that tank. Theres no way to help it.
Can't just tell people to stop playing the tank. And restrictions on them don't actually work
So.
:/
Fun >>> balance
Well there is force the mm to not put more than x3 of the same tank in a match per side lol
the mm change didn't impact CW btw, so that's not related to this thread at all
Still needs sorting it's ruined cw era 3 atm
Eh.
Feel free to make a dedicated feedback thread with what actionable things you'd like to see and why you think they'd help/what they'd achieve. Although at a guess you are saying more or less the same as https://discord.com/channels/630895439520202783/1413549605689360444 this. So perhaps it's worth going and adding your opinion there 🙂
Nah. At this point I'd say balance and fun have to be equal
Fun doesn't go over balance.
this thread has had enough derailment in it's many comments 😅
Ill post in there sorry didn't read patch notes but that seams like the right thread ty
All good 🙂
Honestly upsets me that this game is almost always in some hot water. Getting a bit tired of seeing my favorite game like this.
No, because as things are, the players with exceptional win rates are getting more bad players on their team. That’s not a balanced system
But that is balanced? Its cancels the good players out with more bad ones. So the good players have to fight harder.
I think thats fair
It doesn’t matter how hard you fight when your teams are collapsing in 2 minutes
You’re one player
Know that feeling.
Wins in this game come from a team effort
If my team is doing nothing and dying immediately, we cannot win, regardless of what I do
And that’s more common for us now
Rip.
It’s a debate for WG if our suffering is worth the improvement for everybody else
Need of the many out weigh the need of the few.
I think you might just have to take one for the team. Lads
That goes against everything you’ve just been saying about wanting a fair and balanced system
It has to be fair and balanced for everyone
WG’s mistake is not realising that you’re never going to balance it for everyone. It’s the nature of this game and the mechanics
It is. I'll admit.
Good point!
So why change anything
Lets leave it like this. For fun!
Exactly our points
That’s a good thing to agree on
The best you can do in a game like this imo is to balance the actual game and the tanks
Which I'd say you can't do either
Like you said
There will always be complaints
So why change anything?
Balancing tanks and maps better will absolutely improve the quality of matches regardless of who’s complaining
If the taran didn’t exist, avre etc etc matches would be slower
Every new OP tank that gets released is another contributing factor to landslide games
But you said it yourself. People will still complain. Why should we change it?
Also. Isn't this match maker sorta the same idea?
Something some don't understand: the main complain is not about Win rate, the main complain is that the game feels more sweaty, less fun, more frustrating after you do everything right, and you still get the boot, you carry your weight and some extra and you get the boot not once, but several times, then you see how your team did and there is your answer, then you see the enemy team and boom, magic numbers in their favor, Screw W/L i want to play for funs and substance, not for WORK.
Is that clear enough?
Improve match quality regardless of who's complaining
The difference is those who are endlessly complaining, are doing so without bothering to understand the system and how it works, and usually can’t be bothered to get better at the game either which is one huge factor as to why they’re losing so much
So why should they be taken seriously
We understand how this new system works and can see it’s clearly unfair. We aren’t complaining just to complain
Pretty much, i see a lot of blind people pointing a finger at the wrong direction. "Is because you can't steam roll dumb players or BOTS" i mean it if you think that you are not smart and i am being kind.
100%. Those players fail to realise, I’m still farming those bad players in the lobbies. That hasn’t changed. My performance hasn’t changed. My wn8 shows that
What’s changed is I’m being given more bad players on my team so I win less regardless of what I do, and that’s not fun lol
Someone stamp that next time a goofball thinks he is being smart. 👆
As been said NUMEROUS times.. want to improve the game.. STOP with the + 2 matchmaking in Tier 8 of WW2 . First match of the day + 2... Second +1 .. play for a little bit, take a break for a couple of hours. Change to the NA server , first match AGAIN +2.. second match +1 . FFS no wonder new players don't want to stay and play, as who wouldn't get tired of this !!!! Yes a 7 year player... yes it is part of the game.. yes I switched tiers to 9 and 10 .. no consistency, but come on
That thread you linked me is also ww2 are there any specific cw feedback threads?
Pretty much, i am going to say this as personal experience, not as a fact BUT.
I never saw people complaining about an unfair MM because of the quality of the players, the complain was about the +2/-2 for the entire game, never have i seen a "The enemy team was lucky and has a lot of Unis and Super Unis and they destroyed us in less than 5 mins", (Still happens but now in 6 minutes).
2bf I don't have many issues with the ww2 mm only thing is when you 8v10 x2 the 3rd game you should be guaranteed 8v6 not 2 8s in a battle with 13 9s
I am not sure if the MM has changed a bit since it was implemented, but outside of some odd games, the change can be felt, you notice it more when the game is over and you see the performance of both teams.
With all teams , there are good and average players. We all learn sometime , and it is in every team game. I am no unicum but pretty good, but have average stats. Just want to go out and shoot things, but the field is not level when you can get one shot or two shot by an enemy tank. Make it fair that way and see where it all goes. Most games that are even, seem to last a lot longer and people play better.. just my observations
Some play better and the ones that played better still do, the issue is less team performance in many games.
Quite demoralizing when you see you already lost 5 to 7 teammates and the enemy has like 13.
Some games? sure, happening more often... makes one want to play less.
Iir changed ages ago to be tier based not wn8 ect I've been in a game with a type 5 heavy before with 200 games who bought his way to a tier 10 tank and had a 23.8% win ratio and a 0.23 damage ratio and this was when I was over 5000 battles in with a roughly 50% win ratio and a 125% kd ratio question was why is he on my team lol
Well there was a change in expected skill when high tier tanks became free rewards, you put some sheep painted as a lion, in the lions den.
But that is a different problem and not that common XD
Common with me lol it's like cause your a good player it puts really bad people with you to even the team out and hope you can carry them lol
Exactly.
Doesn’t matter. You’re still not gonna listen to the feedback.
Why would someone want to listen to you? Keep crying and posting negativity that accomplishes nothing.
don't think so, these threads are player created though - so if you feel a seperate one is required then you're welcome to create one. Or just add your points to the same thread but specify it's for CW 🙂
i have 100 million % seen many times people complain about the "potato's" on their team, or the "dropping 0's" and so on. Shockingly people are unlikely to complain their team was stacked with good players, but people complaining their team was stacked with bad players? I feel you'd have to be kidding yourself to say no one complained about that. Now as is being alluded to (i think Kellen said it first here) whether that IS/WAS the issue is a different question. But it was definitely a major comment for a long time.
I created this thread you linked specifically for WW2 (as was apparent in my posts title) and not CW as these are very different matchmakers, both with an independent set of problems which are complex so I’d encourage that my thread keeps on topic👍
Seems like the "Can of Worms" was opened here. Guess I now have 1st hand experience seeing that!
🪱 🪱 🪱 🪱 🪱
fair enough, didn't feel that "i agree, but also for CW" was derailing and while trying to do a lot at once it seemed kinda harmless to try and link to somewhere with a similar concept. I did also say a couple times make your own thread if you want something about specific issue.
Well i never said that there weren't post like that, i meant that i never saw them personally, now Potatoes XD i see them all the time, here and there or bad luck Ryan too, but to change the MM, nah i prefer jungle laws.
Also i really don't notice if i have amazing teams on my favor all the time, sometimes i notice 1 or 2 good players and others carrying their weight, it just sucks when you get matched with POTATOES several times in a row, at least give a Golden POTATO xD
Honestly don't really care for this whole battle on spreadsheets, we all saw how balancing tanks on spreadsheets failed this has done the same thing. Now about 60% of my battles are stream rolls either for or against me, it's not fun. I couldn't care less about my winrate but my overall solo experience has been massively downhill since the change.
Sbmm just doesn't work across the board when AVG'ing out teams
You need several teams to do it right, The spreadsheet guy, the historical guy, the logistics guy, the pro player, the Potato and the Engineer XD
They changed their approach and thank god for it, we heard the avre and taran are balanced according to our spreadsheet for the longest time.
Data doesn't like humans it's simple, humans like variables and it's impossible to take into account all of these. Think mrSpg said it earlier it's impossible for the game to know if you're drunk or if it's your child playing instead
Yeah i seen that often, don't forget the smokers, and i don't mean cigars or cigarettes.
I kinda feel sorry for the Devs as sbmm ( or whatever bfg wants to call it 😁) is impossible to work at all levels, there is not a single game out there that does well, all of them cater to the AVG player in some form.
old Waffle (i mean OG OG 6 shot boi) was "balanced" realistically, didn't mean it wasn't considered Toxic. I think bam mentioned it on the stream announcement, the intent here isn't to change a tank just because it's "not balanced" but because players find it toxic/unfun/etc. But again let's not derail 😅 so last i'll say on that in this thread
It's fair point just because the stats can state a game is 50/50 doesn't mean a game will be fun to play
Agreed, GAU 8 is super dangerous in the right hands, but i don't see anyone saying it is OP, or super Toxic.
People have forgotten that these changes were aimed at increasing the general feel of battles, making them more enjoyable that's the focus, personally I think it's better to just have a way looser match maker, where it just focuses on the extremes and makes sure they are spread out across the two teams
I’ve decided after my responsibilities are exceeded (end of rush) I’m stepping away from the game, it’s as simple as this, the game isn’t made for me for anymore, sbmm derivatives are a slippery slope, I play games for enjoyment, currently and in the future I cannot achieve that.
Agreed, sbmms kill any game they touch
I am still going to play, just a lot less - or when a new engaging and fun mode is released, but there are many more games out there, and some that are releasing very soon.
11 battles, 3 wins, 8 defeats in a row.
Balanced, right?
Not balanced for you XD
It's 12 now 😂
So true. These veterans always find something to complain about. I enjoy closer matches more even if it means having a few players do no damage
LOL friendly fire is active i see.
Which ones? Im curious to see if I have played any of the games that SBMM destroyed
COD is the biggest example so far.
Cod is so dead even they’re using bots now in warzone. The first warzone was so fun because guess what? It didn’t have SBMM
Xdefiant was one of the only modern FPS games that didn’t use it and I loved that game. You weren’t punished for being good. Shame it shut down
Anyway… off topic
So you named the most popular gaming IP of all time, that's your response? 🤣 🤣
Apex was killed off by SBMM??
🤣 🤣 🤣
2 great examples so far. I still play CoD and dont play Apex.
You might still play cod but most people don’t
Black ops 6 launched with record numbers and then March 2025 recorded record player number lows
. I wonder why that could be
Bring in -1+1 might solve this problem
SBMM hurts any game it touches.
and COD is not getting any love lately i wonder why?
I saw that cod had like 50k players
I'm waiting for the list games sbmm hasn't killed by the way
Hurry up and wait kiddo
And cod ain't the most popular title
League of legends & csgo and Dota are so clear it's crazy
Crazy enough to be complaining about SBMM for 3k comments with no end in sight?
So you demand things but don't seem to concur back... huh
Apex pulled in 3.4 B so its a laughable example, like all these examples, no facts just conjecture, unless you have actual data your commentary is useless
you are free to leave whenever you want, nothing is mandatory.
Apex playbase is just ranked
I never played that game but i deffo heard it wasn't doing good lately.
You always state the obvious? This is amusing to me all this effort and input everyone seems to have
You guys must have amazing TPS reports
Also pulled not pulling
Im curious to see what changes after all this, um, discussion
Ah you are not meant to be taken seriously, got yah 👍
Dude if you think SBMM "killed" apex you are out over your Skis ⛷️
If I stop being given more bad players than average players get then it’s done it’s job
Bro it's only ranked no one plays standard queue
haha pretty much XD
I played 50 games in a taran of all tanks on a friends account. Solo, came away with 51.6% wr 
That was with 5k+ DPG
The experience went like this, 4 shots maybe right at the start, then the team gets rolled in 2-3 minutes, spotters all dead, another 3 or so shots before I get annihilated because I’m a taran with no armour. Rinse and repeat
If your teams constantly suck you can’t flex around the map = more losses
Stop complaining and deal with it dude.... also git gut XD
Guess what apex player count is also 40k
I wonder what the spilt between standard and ranked is
Dude don't waste your time... interesting tho XD
Nah I was actually just interested as well
The taran and AVRE will get super shafted by this mm because the game tries to mirror them. You’re much more likely to be top of the queue (because it takes longer for the mm to get you a game) which means you’re guaranteed to have a mediocre team
Youll know after the next Bot naming scrum occurs
That would be a high level trolling
So unlikely
Not difficult when you only have about 60 of the same users who actually use the discord on a regular basis
Can anyone tell me whats the deal with the new matchmaking please?
The new MM tries to take winrate into account and is sorting the teams after the 30 players got picked .
(Winrate is not the only factor battle count tank winrate etc many factors)
Some of the better players are unhappy with the changes because they say they get bad teammates more often so their winrate suffers.
Its not really win rate, its just more that battles feel more like a constant uphill battle/ more frustrating from the get go. Only so many games you can deal with solo before the frustration is going to lead to reduce battle count or just not loading the game.
The better you are the more worse players will be put on your teams to try and create a better experience for average players
Who are buns at the game, which is the reason they lose so much. But they blame the matchmaker for this so wargaming has to hold their hand
The enjoyment levels suffer. I couldn’t care less what the number is personally. Just when that number is higher then it’s more fun
I enjoy it much more because i have so many close rounds
I hit a record low of 52% at one point last 30 days, and let me tell you, that was an horrendous experience
It’s only back up to 58 now because I’ve been spamming tier 8’s and there are worse players at low tiers
I’m not having any more close games than before though. They were rare before, they are still rare now for me. Doesn’t feel like that’s changed
even with 40 % W/R i would enjoy those Games more
I have never had more games decided by the 2 minute mark. There might also be more close games but the positives of those are outweighed by the negatives of my team folding 2 minutes in 1/3 of the time
The close games are just my team folding but I had enough support and was fast enough to fold my flank first
This statement is purely false followed by your previous comment, I would encourage you to revise that.
If you were winning 40% none of the games would be even remotely close
? Even if i would get from now on 40% W/R i would enjoy that more because the Games are close (im not saying i get 40%) who cares about the winrate when you steamroll enemy team in first 3 min i rather lose 6/10 games with close fights to the end . What was unclear here
Close fights are indeed fun.
Close games are just rolling your flank as fast as the other flank gets rolled in this mm. It’s fun if you get the right map for your tank, impossible and awful to play if you don’t
no i had so many round where teams fall back to better positions to hold the line against a push
And you gotta do something about that before your team gets rolled yes
So you either get it done or it’s a blowout because you’ve more than likely got awful teammates
Nothing whatsoever close from the example you used. Having a 40% win rate is statistically impossible to have “close games” surprising as you should know this.
You dont have to yolo in you can play calm as well many rounds last over 10 minutes if i cant push i stay back and cover or change flank but pushing in will get me killed so i save my HP for when it matters
what are you talking you can lose games in a 2vs1 at the end you know its a lose but a close game where is the problem ?
Close games means 50% wr
Or else they weren’t close
I hope he realises this at some point.
It was obvious
What is obvious to us isn’t so to everybody else unfortunately.
Also 90% of my close games I have done 5k minimum, rarely am I carried by my team
The games are close because of the great players impact not because of the teams impact
You just very obviously having a different experience than the rest of us
I think I have had 4 or 5 games where 5 or more people have done more than 4k dmg on my team
and i highly doubt that i just think that most are just either tilting because their first two games went south or having 5/10 close rounds but are losing them so they say all were bad
Its be great if team mates fell back and actually covered. However, being able to do that your self is still incredibly tank dependent, and even half the time if teammates do fall back. The likehood of cover is never going to be there.
Bruh I have had a session where I'm AVG 6k dpg and have 55% winrate, make it make sense
In a heavy as well
As heavy you get more punished, because you dont have the Curry Potential like a stealthy td/medium
And thats why i avoid to play heavys.. and thats wrong because ever class should find his way to the game
We’re all down win rate which can only be the case if we’re all getting bad teams. You focus on your (potentially) increased close games. The rest of us are worried about our team melting every other match and the annoyance of having to play perfectly to not get rolled
Again its each person's experience, some are going to get it more then others. again I do just need to play more but solo play is just awful, but when key positions just get ignored, or lemming trains fall to s small pocket of enemy tanks each and every time, its not a fun experience to keep running into on a higher frequency.
Here i played too aggressive got killed and my team nearly made it to the end. It happens but those round will be overlooked because people either quit or ignore them
Because your team overall performs better than the enemy
Nah the enemy platoon just carried, and platoons are irrelevant to the mm changes
You are too much fokused on W/R who gives a f play it safe try to hold dont try to win a fight you cant and maybe your team will surprise you
No, the implications of lower winrate
I feel like a broken record. You must not listen
After taking a look into your account, with all due respect, I believe you have a lot to learn and hopefully you do so.
There is like maybe, very few players that genuinely care about WR
Most people ain't talking about winrate more the implications that it represents
His win rate is around the same as mine is right now for the last 30 days, down from his career and 60/90 day, and he’s apparently not noticing what the rest of us are 🤔
you are right i can improve but i dont care about lowtier MOE farming so much that i would go back to play every T5 to improve my WN8 i would say im a good player at tier 8-10 not in the top 1% but good enough
As your proclivity for improvement increases so will your knowledge of understanding the game and mathematics👍
and as much as i like to tell you that i have had a great time since the MM its getting boring i say i have closer and better matches with more loses but thats not important for me i have more fun. we have different opinions on this you hope they revert i hope they dont thats it
hope you will learn a thing or two as well 🙂
You’re easily top 1%, LSWV is being toxic
Nothing toxic about saying someone can improve in the most respectful way possible, so that they can gain a clear understanding of the game. Also let’s not side track the topic.
Stat shaming someone who is obviously good is counterproductive in the first place
Not side tracking the thread.
i also think its pretty counterproductive to be against the majority of the minority and using nothing but idealism as an argument, not that i defend what he did, but it was an understandable crashout
its pretty frustrating arguing with someone who does not follow logical assesments and arguments
from all public info we got, i made a more deeper analysis to not show how the MM works but what trend the extra condition of the Winrate results in consequence and how High WR players are affected. The Result of this data confirms atleast the complains of many that almost guaranteed a high WR player will end up in the worse team 33% of the time if in every battle are around 3 65% players. even if the teams seem fair, lets say 48/52, but because its just a plain additive model it can result that theres a lot of 45% players in one team because of one 65%, but in a practical sense if you look at the damage ratio of said 45% and 65% youd see that the additive model does not balance at all the MM because the damage ratio of a 45% is by a lot lower than froom a 50% player. this would also explain why it usually ends up in a big steamrolls since important factors like Damage ratio are not aligned
Thats all anyone does here, even worse on Reddit. players cant even agree on who's good and by what metrics matter the most. Wn8, a made up metric from PC not even recognized by WG, is the go to. Tells you all you need to know about the disconnect.
I mean WN8 isnt really recognized by good players either
WG’s performance number is probably the best metric unironically and they won’t even release it
True, we never really know
"Industry Proprietary" right
Whenever asked why theres no transparency, that's what I remember seeing
To TLDR what was just said on stream
- Improvement to average match time, but small
- Improvements to number of steam rolls (less of them now), but also smaller
- Improvements less than we'd like to see
- Changes coming in Tuesday to try and address concerns and improve results
*more details to follow
Cool, will wait and see. I mean this is going to be tough to do really when there is bigger changes lined up that we are still waiting on to be finalised.
What changes? Do we get a gist of them?
don't think much more than what i said above
Bummer
At least it’s happening now and not later
Thank goodness your other goals didn’t get met
https://www.twitch.tv/videos/2564712933?t=00h31m03s discussion starts around here
wotmodernarmor went live on Twitch. Catch up on their World of Tanks Console VOD now.
Basically, small increase in average time, small decrease in steamrolls but only very small. Basically wait and see for parameter changes on Tuesday and thrown back into live testing and seeing again.
Is the time accounting for Death Valley lol?
didn't really wait the stream. Don't know whether here any mention of said maps in rotation
Also no mention of the tiers either
I mean, i cant play next week as im away, but id imagine most of Tueaday changes are just going to be bracket changes. I feel the QoL, equipment and further tank blance changes will do more to lessen the impact of steamrolls and average time over this currently, but that just my 2 cents
Sub 2 minute game btw
Whole team went to cap.
My whole team thought it was a good idea to cap and just sit there
is here the MM to blame or the players ?
Kinda both
Only sh**ers cap
But my team got the bad players and they just capped cause thats what they do
“But the matchmaker has reduced the number of steamrolls”
Ita literally gotten worse
I get more of them than ever
WG only cares about the majority remember
Doesn’t matter what we are experiencing
Ahhh yes. The sh**ers😂
It’s for the greater good 
50% and below
so i would blame the better enemies here because they dont decap
Another problem is how big thw cap circle is on that map
It makes it so ez
Cause they can be in full cover cause the circle is soo wide
You had the better team because the worse team let them cap it.
Good players dont cap tho
And the wholeee team did
Like 10 were on it no joke
good players dont let that happen either so both teams sucked
Thing is in that instance there is literally nothing I can do
Exactly
Cause I cant just kill them. They are my teamates
but the enemies could do sth about it which they didnt so they are bad players so both teams seem to be bad
Its just annoying. Ive never had a sub 2 minute game
I swear this only happens when im marking to😂
In bam's announcement he mentioned that changes are being made that consider all feedback + concerns. So there is quite some irony in literally complaining about not being listened within hours of an announcement at being listened to, while either actively ignoring or not listening to what is being said/happening 😅.
tbf we don't know the extent of the changes
It’s one of those “I’ll believe it when I see it” things, if we don’t know what changes are being made
He he no complains from me, i am waiting to see the changes. 😇
That really why the way i heard it it will be, we changed X brackets to this, or added another data point for it to go off. I dont really see why we cant just say, this is the next thing we are doing. Instead its what to Tuesday, 'changes have been made' and then have to wait for SPG to then come back to it to explain what parameters have changes or whats actually been changed.
Based on some of the stuff I've dm'd BFG about, my guess is that the direction is both limiting the high end of "performance" below 60% win rate and capping the delta between pairs
Imagine all this focus was directed at bringing old maps back instead or balancing tanks
You know, actually making the game fun again, instead of trying to artificially bundle everyone into the same win percentage based on the same complaints from idiots over the years, who’s reasons for their crap win rates are nothing more than their own lack of skill
no wonder why i keep getting geuine offensive words
Old maps not in the game at this point are bad. Bring us some of the good PC ones.
So is this why I keep getting absolutely just demolished in every match I play? The steam rolls and NASCAR style games have been awful the past 2 weeks.
The MM changes have nothing to do with CW. Just WW2
What is up with these games then? It’s not a skill issue cuz I’m a Super Uni with a 1.81 KD I just don’t understand why almost every match has been like that
No idea re CW. But this thread is about the WW2 MM changes.
The other thing that makes this matchmaker worse. A good player who is grinding then has a stock tank and no player with half a brain on his team which makes the grind longer to get a gun upgrade or any other upgrade. I have noticed I get horrible top tier heavy tanks on my team in each game I play a td.
so they made mm based off win rate?
who horrible idea was this
every game i had today had been 5 of my teammates just yoloing into death and other team is just all purple wn8s
does that make sense at all
id like to know how the new mm works
All of what focus? Investigating issues that you are raising while saying they are being ignored?
so in 2 messages it goes from "how dare you ignore us" to "well why are you listening to us and not doing these other things I want"... which, oh... we have been? Balance changes like the 2 premium tank changed announced today? Or the more than 100 with the season? Old and new maps have been returning about 1 every season.
And that's before you seemingly thinking people can't do different things at companies, and that doing thing A means that has to be a person taken off thing B. And then all those players you're moaning about and insulting, the only reason you can brag about ePeen on the Internet is those exact people and without them there would be no game and no one for you to win against.
Search messages I've sent in this thread, done multiple TLDRs
will do
As was pointed out, there have been 0 changes to CW MM so any changes there are you or you're seeing something because you think there is something. And the issue people are raising is this thread will only really effect people with 60%+ win rates, we don't use wn8 so it's an irrelevant metric to the conversation.
Are y’all going to be fixing Cold War at all? The steam rolling and super fast heavies is making it kinda toxic
@autumn light
There is no current MM changes coming to CW, but there is a lot of changes being suggested to different aspects of the game (skills, equipment, etc) and balance changes that the hope will positively impact these things across the whole game
Good question
Cold War is super unbalanced in general
I certainly hope so because as it is right now it’s quite difficult to enjoy Era 2 and 3 but nonetheless I’ll keep playing
I just had a game back to back where 5 players on my team had zero kills zero damage and zero assists so much fun
Please stay on-topic people. This thread is not about complaining about CW games or raging against WG staff. It is about discussing the new WW2 MM system, and how we can improve this.
Well if they would quit adding tanks that probably aren’t going to help the game we wouldn’t be raging against them @open ravine
Sure, but this is not the thread to discuss it.
Rage in the general chat all you want. But please don't derail this thread.
I didn't realize the MM changes were only WW2. 👍
Yeah only WW2... officially, but i also felt that weird unofficial MM change in CW, very absurd teammates.
That is all i am saying.
idk why even added this im not even a good player quite average and im getting punished heavily
but
it is what it is for now
If you are "quite average", then the MM will not be negatively affecting you.
Depends really who is playing, similarly to MoEs.
yet it is
quite literally most single game im doing pretty average 3k
thats not even that good if you compare that to somone like Kellen who does like 6k each game
its pretty much pathetic if you ask me
What?
Same thing here
My team mates are almost always somewhat down there
My win rate is only 52 yet sometimes it feels like I need to carry. Its kinda fun
no its not fun
I shouldnt have to be expected to carry mh teammates every single game
Everybody’s teammates are always terrible, even red team’s. 😜
@lament mica last time I checked there were only 13 primes
off topic
but like who gave you the matrix?
also do you have the touch
13 Original Primes 😉
Matrix is full of past primes
My game touch is past it’s prime 😂
Is there an improvement to the times of one team gaining an 20% hp advantage or one team reaching 5 tank alive? Not sure what metric is best for that nd what WG uses but something like that. Total match time is kinda irrelevant when the fate has been decided quicker.
I don't have that answer tbh, what i wrote was just trying to summarise what was said by Bam on stream as I know not everyone will have seen it
True. So true
Maybe the good team mates were the friends we made along the way
no i am not
I am not at all
like how do you expect a 50% 55% to carry four 40% players
I find it fun. Because still pulling through when you are disadvantaged is awesome, a massive dopamine rush. Makes some of your fights a underdog story. And everyone likes an underdog story.
Bru I can never pull through and im a 65% player
I could do 15k and still loose cause my team does sub 1k each
I JUST had 6 zero damage players on my team@cunning dew
Ita honestly not uncommon now😂
So sad
LIKE
how DO you expect me to play the game when the matches last less than 3 minutes cause 6 of my teammates decide to go suicide for no reason make it make sense
like I genuinely cant with with steamrolls
trying mark in a sub 2 minute game
Its impossible
Marks are higher than ever 2 btw cause of bot games
MM is trash
This game peace of sheath. MM is broken.
Nah, that's not how the math works
Bruh look at the requirements
Ive never seen higher
Yeah a splitting playerbase and power creep will do that
Bot games combined with dpm increases
Well bot games might drive some of the increase but not bot farming
Idk if you know how ez it is to farm
Ive seen 20k combined and 18k damage
In bot games
I more mean 3am eu type stuff
So many do it now
The 3am eu stuff doesn't affect marks very much
I tried 1 night to see if it was tru. Yes it is
Why wouldn't it?
Not a lot of battles
Someone averaging 8k in 1 tank for a week will
If its a low played tank
Yeah but it's not the reason the technodrome is at 6.5k for 3 MOE
Its partly. If bot games go away moes will go down
Bot games yeah, but not specifically 3am bot farming
Its not just 1 guy. I know like 5 people all trying to gold Leo and are bot farming. Doing that for weeks will increase
Ok but any bot games
People trying to gold the Leo would do that normally though at regular hours.
Yeah and that's a population issue. Population alone is the main MOE issue with rare tanks
Also why the Leo, it's not even special anymore lol.
Very much
Its impossible for me to gold mark some rare low tiers cause I raise them myself😭
Basically grind for 100-200 games then don't play for 2 weeks then play a battle and you won't compete against yourself
Still hard lol
But yea thats the only way
just had a game where 7 people did
zero damage
I JUST WANTED to get my first 3rd mark ten but what do want me to do when my team dies in less than 3 minutes
I don’t think they are, nor should they, design the mm around marks. That’s just a relatively meaningless metric to playing the game.
Such a fun match. Team 2 had 57% HP remaining
Getting yolo’ed by 2 Maus and an E4 while my team watches is so fun
3 games of that and I'm off for the night. Yay
Ive been trying to gold mbt. Got to 99.8% and had a mega steam roll. Did 800 damage🫠
So frustrating
Haven't played it since 😂
ive actually been trying to 3 mark it
It was gonna be my first 10 gold
was at 91% but then came in the sub 4 minutes games
Yup
Been hard to mark tanks recently
gonna try again in the morning tho
what do I look like a cw main?
I played some tier 6 this morning on a Sunday. 3 outa 6 games were bot games
Game is dead. People should be on at 11 am on a Sunday
Hey!
Oh wait i am not a CW main XD proceed.
People are playing new games, a few big titles came out and many only play or really play them on the weekends, hell even i was playing something else XD, so maybe the MM is going to be a bit different at the moment.
if i post each time a close match when u find that will it be even ? 
Stop posting individual games. They’re literally meaningless. The old mm could’ve produced that match same as the new mm
You literally need a dataset of at least 100 to come to any real conclusions
Look how many we have posted tho
Not just 1 hear or there
Im getting tons
I could post 10 games here a day but I dont
Probably will get banned
Dude… why are you even writing here if you’re happy with everything? If in your opinion everything is fine, then just don’t post in this thread and don’t react to comments.
I’m new to the game… but in the last month my winrate dropped from 62% to 59%. In almost every 2–3 battles I get AFK players on my team (before, that was very rare). Cases of players intentionally ruining matches (pushing teammates, blocking, etc.) have also increased a lot — this used to happen much less often.
Battles with 5–6 players doing 0 damage were almost nonexistent before, but now it’s nearly every game. If everything is “fine” for you, then honestly, that’s impossible.
The new matchmaking has affected almost everyone… and it’s something nobody asked for. So yeah, go buy yourself a new premium tank and some gold — and good luck on the battlefield.
Youde think that would be obvious, but here we are. I dont know how many games occur every hour but yeah, posting one offs as proof is hilarious
Spreadsheets even better
he is also very opposed of that MM, its just really pointless to post these results. you can send 1 screen that discribes your expirience but everthing else is just irrelevant
Well, if players want to post their results, why not?
What’s the problem?
There a 53 game solo sample on a friends account. Like @cunning dew says I could post multiple of these games a day if I wanted to
The system is working perfectly
If you dont see how posting random games is meaningless, you need to maybe take a statistics 101 to start to understand
Also, its not productive
Dear sir, no need to write me anything about this. I’ve been playing WG longer than you and I know more than you.
If I played 100 battles 4 months ago, I’d win about 60% and clearly understand what was happening in the match. Now, after 100 battles, it’s a complete mess… teammates do nothing + AFKs.
What are you even trying to tell me here?
Dude, I’m not from Europe or America, and I don’t have 50 IQ for you to write something like that to me. Think again and go your own way.
Nevermind, statistics 101 would be like trigonometry to you