#Updated Match Maker is not balanced

1 messages · Page 3 of 1

proper valley
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Idk. We all get bad teams

digital orchid
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It should allow us to push these campers and dig them out though

proper valley
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But here's something important

digital orchid
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Since they won’t be able to hit us so accurately

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In theory anyway

proper valley
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Those team mates will still be bad after the nerf

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They won't improve. If they already can't hit the side of a barn. What makes you think handicapping them would help them?

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And with this current match maker. It just means those bad team mates will perform even worse.

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Again. Nate. Your issue sounds like a matchmaker issue

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Not a equipment or perk issue

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But you made some amazing points. High alpha is annoying.

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Lets remove tank destroyers

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High dpm is annoying. Lets remove mediums.

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It doesn't make sense to get irritated with some of these mechanics. Its how those classes have always functioned

vague vortex
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Surely you can understand why this MM is referred to as SBMM? If your skill improves (as shown by the increase in winrate), the MM will add lower winrate (aka lower skilled players) to the (now outlier) higher winrate player.

Even if it is not SBMM, it is using the same algorithm as SBMM does to balance out the teams.

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Nerfs, TDs, accuracy has no part to play in this discussion as a 20% wr player can RBRT and snap anyone.

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My play style has not changed, I still blueberry into enemy territory. How has my winrate gone up from 50 to 53%, and my WN8 gone up from 1100 to 3k+?

By matching me with players in the same wr (skill) bracket to where I do better in the rankings compared to both teams. After a few Ws, I get matched with better players, and I lose.

I loaded into a match yesterday using the Tiger Maus I got from the season. 1st game ever in it. Got the preferential MM with a +1-1 and got annihilated due to my wr being higher than 50%. Played a few more matches, lost a few more, and then got some wins due to the enemy team being muppets and it was a steamroll. Then back to progressive losses.

I'm not sure what can be done with any MM to make it fair for all since everyone is on a different level. Career, tank, WN8 - all different.

The only thing I have ever noticed that works better than others is "tierd MM" - and this is based on skill. Similar to stages, a tierd MM will put you in a group of similar players until you reach a certain point of being top 5% or better, then advance you to the next higher tier of competition. Bronze level, silver level, gold level, etc. This has been the closest and most efficient way of balancing players with and against players in the same bracket to determine advancement or regression in skills, wins, etc.

paper anvil
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All tanks are snipers, some are better than others quite simple.

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Nope, good players are going to stay good and the MM is going to change a bit, but in general you might see more of the powerful tanks being used and less the super slow aiming ones, carry potential doesn't depend on accuracy, but on player behavior and adaptability.

paper anvil
errant saddle
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Ohh yes can't wait to be fully aimed and also not moving just for the shell to go way above the tank or into the dirt.

digital orchid
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It’s even more frustrating that happening when tanks are so accurate

errant saddle
digital orchid
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My point is though, anything to increase the skill gap when we are having our win rates capped with an algorithm akin to SBMM is a good thing

vague vortex
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And... we're back to another thread's discussion. Well, don't cry when mods make this a read-only. Just saying.

digital orchid
errant saddle
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Or purposely killing themselves first 30 seconds into a match yha this will absolutely make matchmaking better...wait were already seeing this which means it's gonna be every match once the changes go through.

vague vortex
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It is possible QoL will impact the MM, but I don't see much of a difference in relation to outlier and what they get matched with. Muppets will still muppet and earn the L for the team.

errant saddle
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Tons of donuts for team 1 and no donuts for team 2.

vague vortex
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Hence my idea pitch for a tiered (tierd?) system. Would place Kermits with Kermits and Gonzos with Gonzos

errant saddle
vague vortex
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It's like riding tidal waves for me - massive losses followed by massive wins, repeat.

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///\

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Oof, didn't work

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Ups n downs

errant saddle
vague vortex
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I solo most of the time because I'm not as good as others and I bring my platoon down dying a lot. Too much co-op mentality (mine) going into MP

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I realize that skill is learned, and takes a while to "git gud", so that would be another + to a tiered system.

errant saddle
digital orchid
vague vortex
digital orchid
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I wouldn’t be against having ranked permanently. Ranked was great pre 6.0

vague vortex
digital orchid
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But it’s important that we don’t turn casual battles into sweat fests so a separate ranked mode I’m all for. I think lots of people would be

errant saddle
vague vortex
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And ranked is another word I've seen used for tiered. Separates players by skill, but not oppressively

digital orchid
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That would be better for the game than what they’re doing with the matchmaking now

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Revert the MM changes, add a ranked mode. Add some rewards for playing ranked and accept that if you’re playing “casual” matchmaking, then games will be more lopsided

vague vortex
vague vortex
errant saddle
digital orchid
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Which is directly responsible for fast matches

errant saddle
vague vortex
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Steamrolls, lemmings... but you get that all the time when the tanks are lopsided with 6 LTs on one side, 6 TDs on the other

digital orchid
vague vortex
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It would almost take a complete overhaul of the current game to produce a "better" MM. And a lot of players may not be willing to deal with the issues of "under construction" error codes that boot you to dashboard.

digital orchid
errant saddle
# digital orchid WW2. Tier 8

Can blame the current earn a free tank in the contract. I haven't had many lights like that in WW2 in a long while

vague vortex
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? for the "reds" here (without having to ping them)... What problems/circumstances would instituting a ranked system involve?

digital orchid
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My final thoughts really are that it’s just the nature of this game, and the gap between poor and good players. You’re never going to have balanced matches 24/7. There’s just too many variables for that to happen

You’re never going to be able to make the game fair for everyone, without screwing over one portion of the players, which right now happens to be the top percentile.

They should have just focused on balancing tanks properly, and tweaking the matchmaker so that it doesn’t put tonnes of lights or TD’s in matches, because that causes fast games

Reducing all of the 850 alpha nonsense TD’s to 750, adjusting DPM accordingly, stop adding nonsense tanks like the T249 and AVRE. Just try their best to make the tanks themselves balanced to create slower and fairer games. Not by manipulating the win rates of players.

But they undid anything resembling balance when they made loads of already strong heavies 440 alpha, and mediums 420. The accuracy and DPM changes should go some ways into helping slow things down. But it would be better if we weren’t coming off the back of all these mega buffs and MM changes. Because the difference between bad and good tanks now is even larger. Which guess what? Makes games faster. And the MM is going to cloud the water when it comes to assessing how the accuracy changes are affecting the game

paper anvil
errant saddle
paper anvil
digital orchid
paper anvil
errant saddle
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I haven't the slightest idea why they refuse to buff it....hell they nerfed the Caliban so quick a week or two after release so it couldn't shell swap.

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And the shell swap was the saving grace of that tank in my opinion.

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I was so happy when I got my progetto but was saddened by i think it was either camo, speed, or reload I can't remember which ...I also haven't ran it in like a year or two...

errant saddle
paper anvil
errant saddle
errant saddle
paper anvil
errant saddle
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A good tank is only as good as the user.

paper anvil
paper anvil
errant saddle
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The matches overtime gives you insight on general, TD spots and where mediums will potentially go.

errant saddle
paper anvil
fleet elm
paper anvil
fleet elm
fleet elm
paper anvil
fleet elm
paper anvil
fleet elm
paper anvil
nocturne cloak
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In my last 7 battles i had 5 games with like 0:8->0:12 Pretty good game experience 👍

digital orchid
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6 for me half the team dead in 2 minutes from the start

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Absolutely pointless

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I am currently playtesting on a friends account who is 2800 overall and it’s the same experience on that too

nocturne cloak
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Wn8 doesnt matter

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If im right, its the winrate specific of the tank u are playing

digital orchid
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Career win rate is 57% I’m currently 50% after 20 games playing the Taran bro

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The solo experience is absolutely cooked

digital orchid
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Had to turn the game off. Absolutely infuriating

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Straight 50% wins after 25 games. Coming across the same gamertags all the time too. Good job wargaming 👏

digital orchid
crystal ember
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At this moment, the gaming experience is on a long time low for me.
Im not one of the top 1% players here, but im sitting on a career WR of 58+% and a WN8 of around 3.4k recent an 3k overall.
But since the changes done to the MM i feel like the game is slipping away from me.
Its nothing new with a certain skill level, to do the carry work. Im fine with that. But, for the last weeks it has become more and more tideous. Its feels more like work. You have to constantly do exceptoinally good, to compensate your teammates. It feels like, you get punished for not playing meta tanks. If i dont play tanks that have a reliable heavy impact on every match, or can stand for theyr own, or are flexible enough to rotate across the map, or threaten the enemy by theyr pure presence in a corner of the map, i just cant carry all of the low skilled players to a win... I also see the same, happening on the oposite teams.
At this moment, i sporadicly check the lineups before the match starts, or after the game. Only to see horrible stats matched besides, or against me.
If you play solo, you are way to often on the backfood. Me, sitting in a medicore mid tier heavy... On the other team, a top tier platoon made out of three Super Unis. I check my teammates in theyr counterparts to the platoon, just to realise, that this platoon is not only a platoon, no they are skillwise miles higher than my teammates. Dont get me wrong. This also happens the other way around, wich equals in a hacksaw for the enemy team. This cant be fun for everyone.
It becomes more grim dark if you specificly check playerstats on tanks with keyrolls. Each team has one light. The one has 55%+ WR the other 43%. You dont have to be a genious, how that works out on a map on wich viewrange advantage is cruchial.
I could go on and on with different exampless ive experienced in the last weeks. In my opinion, does the new MM not work that well and it keeps me away from playing more often.

Btw, sry for my bad english..

simple zodiac
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2,111 feedback responses later and still no change.

digital orchid
olive bolt
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Its been hilarious to watch

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Keep at it, maybe a breakthrough is in sight

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🤣

digital orchid
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Good luck to the guys who are going to continue playing this game. But I am done for the foreseeable future unless this gets reverted ✌️

high oyster
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We are complaining

acoustic mist
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We just don't all use Discord or sit in these threads 24-7. But we are complaining on their other media channels like Twitter/X for example but they don't interact there either.

Edit:
We also tried to talk about the down side before this came out or at least I did & was shot down because they thought any changes would be better than none.

autumn light
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you basically wrote out a longer version of my shortened version, except now with a some inaccurate bits.

Since pairs are random, two identical lobbies can produce very different outcomes. Players feel like results are more about lottery luck than skill or fair matchmaking.
Actually this is (mostly) the literal opposite of many of the complaints and counters your literal next point. Before it was definitely more random because there wasn't anything stopping the "15 strongest" players being on 1 team, you could have 1, 2, 3, etc of the "strongest" from any pair (Strongest definition as it's being defined now, opposed to the old system which didn't take into account win rate). Whereas now this won't happen and you'll always have less extremes. The main complaints voiced by the higher win rate players is that due to equalling out the delta a high win rate player can consistently get "at least X" weaker of the pair on their team, unless they are low enough in the pair order, hence Nate's attempts to join every game as a fresh queue joiner (this being the bit that makes it "mostly"). So whereas before they may will have a seemingly quite random distribution of "weaker" pair players on their team, now they will get less extremes but a consistent number.

So, for clarity, i fully understand the complaint(s) and i have likely put a lot more thought into both how it causes the complaints and how to resolve it than many (i made an excel in my spare time that functionally mimics the way it works so i can test inputs and outcomes and see it in real time) 😅 but the post you are replying to was me openly saying i'm being very pedantic about it not technically being a SBMM because it causes people to misunderstand how the system does work, not because i do not understand peoples issues with our current system.

autumn light
# vague vortex Surely you can understand why this MM is referred to as SBMM? If your skill impr...

that's techincally still not how it works, and why i keep being quite pedantic about it. It won't simply "add lower win rate players" it adds "the weaker of a pair" and it only cares about those within the game already and isn't pulling people from the queue to achieve a certain outcome.

So for example, the following 3 pairs being looked at where Team 1 has a high delta due to having a 49% player with lots of battles is paired VS a 39% player with very few.

Pair 1
Player 1 = 44% win rate, XXX battles
Player 2 = 46% win rate + XX,XXX battles
Pair 2
Player 1 = 58% win rate, X,XXX battles
Player 2 = 61% win rate + XX,XXX battles
Pair 3
Player 1 = 55% win rate, XX,XXX battles
Player 2 = 58% win rate + X,XXX battles

In all situations situations, Player 1 is the lower win rate of the pair, but in pair 3 Player 1 may have a higher score and so will be put on team 2, and in pair 1 and 2 a 44% and a 58% player are both used to reduce the team delta. So our system effectively cares very little about your win rate in terms of the final team composition, there is no attempt to make the final win rate average of both teams "50%" or that both sides have the same number of XX% players. And it can put a higher win rate player on the side that already has a higher average win rate if that balances the deltas. And once the delta imbalance has been reached it now has 0 care about the previous pairs total win rates, it just cares about making that delta back to 0.

So it works on functionally different aim than a SBMM, shares no algorithms similar to a SBMM, and works at a different stage of the mm processes. So although i fully understand why people go there, the assumption that it is a SBMM keeps resulting in people misunderstanding how it works - with some irony and meant with humour, yourself being a perfect example 😅 .

autumn light
# digital orchid They’ll just tell you most of the comments are from the same people and that not...

388 so far from you alone, so you currently make up 18% of total comment. Nate is another 11%. Protus is another 8%. That means 3 people are over 37% of the entire comments, i'm about another 5% and several others in that range. More than 50% can be accounted for by less than 10 people, probably 5 or 6.

So i'm not sure what kind of "gotcha" you think that is to try imply ridicule to something that can be checked in a few seconds by pretty much anyone is 😅 But the number of comments =/= the number of people experiencing an issue. Perfect example the other way around. the Xbox crashes the other day, where we know how many were experiencing it, and it was not reflected by the number of people commenting about it.

autumn light
# paper anvil Hello!

for clarity, not picking on you 3 specifically. I just remembered those names as being quite active 😅 nothing wrong with that but was apt in context

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if me and nate kepts our relevant side convo's going in here rather than DM there'd be even more from us both KEK

paper anvil
native plaza
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@autumn light TBF though this has 120ish people agreeing with the thread based on the interactions which is a lot more than any other threads

paper anvil
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I believe mine were more worries than complains anyway, and shown some games that at the beginning were a bit more aggressive in the MM, but as i stated before at the moment for me and others i seen the system is a bit less aggressive, not sure why, but i am ok with it, it doesn't affect me a lot or at all, so i am just trying to help if i can or show evidence.

autumn light
# native plaza <@115310549394259973> TBF though this has 120ish people agreeing with the threa...

i haven't said there is a very small number agreeing, just that there being X,XXX comments isn't proof of wide spread confirmation/agreement. Some of the people commenting in here disagreed. Some didn't care. And even with those on the same "side" there is disagreements on how to change it.

I use to have a guy i worked with at PC pull the comments from threads so i could get more accurate scale of engagement... i should try get the code he used for that off him some time.

To add, the original stuff that came up around number of comments was the number of comments being used to say that the # of comments was reflective of how many people agreed, and Max simply said that isn't accurate and realistically there is a quite small number in comparison to total playerbase/size of discord. So stuff is somewhat going around in loops lacking context

native plaza
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And move on

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Even though this thread has been about for a bit, 120 interactions is way higher then any other feedback thread

cursive tinsel
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Multi platforms and threads mean people may not want to keep hammering the same point over and over again.

Probably still good majority of players that dont have or don't want to use the social media platforms and even discord itself.

autumn light
autumn light
native plaza
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What has been said here

paper anvil
cursive tinsel
native plaza
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Honestly a ingame poll , about how do you feel about the mm changes at the start of the season in ww2 something along them lines would be good

coral zephyr
cursive tinsel
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The thing is though anyway. Across any game the actual, player base communication is always incredibly low on feedback.

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Like, you could put out a poll or have one dedicated place, but even then the actual responce to count is always going to be so low.

paper anvil
unreal hound
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I like the MM but most complains would stop when they show data on match length and how close they were its like 2 clicks but always the silence is disturbing just post it and dont try to tell people its sth top secret

native plaza
unreal hound
native plaza
unreal hound
native plaza
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Also wasn't it like a full price bundle for 18k gold or something

autumn light
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this is likely to go around and around because so much is if's, maybes, opinion etc 😄 So i would sort just end my comments on the engagement aspect as follows

  • An issue that is impacting the top X% of players primarily will mostly be noticed by a small % of the total player base, by literal definition
  • That portion of the playerbase tends to be highly engaged, so it would also be expected to have a higher engagement around an issue impacting them
  • The issue is somewhat complicated, and so there has been a lot of back and forth both in explaining it and giving thoughts/opinions on the problem and potential solution, this will also create a lot of engagement.
  • there has been a number of red names trying to engage due to the point above, this will further drive up engagement
  • regardless of how many or who it's impacting, if players are perceiving a negative change we do not want that. This is why we are investigating it but we also need to see what positives are happening and find a balance.

i'm sure there will be more to share soonTM in terms of next steps but that's going to be when it's going to be Shruge

native plaza
nocturne cloak
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I think its not a problem of the matchmaker.. its a problem of the unbalanced equipment,amount of high caliber guns and unbalanced maps

autumn light
# unreal hound data collecting was not important when they sold the nemesis mbt 1st nobody boug...

Plague did once explain on a stream that sometimes they can't be 100% if a tank is strong enough as the ST is a smaller sample size, and so if they are worried they'll prep some buffs and set targets that if it drops below certain performance criteria it'll get buffed.

And yes, nerfs are not as simple as buffs on multiple levels (including legal ones) and so that is far easier to do. But that's very off topic so let's leave that to a different place/thread/etc 🙂

So to bring it back, Data Collection = part, Data analysis = more, Solutions = more, etc etc. Would you prefer a rushed solution?

autumn light
unreal hound
native plaza
digital orchid
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How many times was +1-1 tested

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4 times at least?

native plaza
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Something as big as this should have been tested in the live game, like the old times

cursive tinsel
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+1-1 was always tested back and forth on weekends, put player concurrent it would just be a nightmare, or basically half a bot lobby garenteed apart from maybe two tier spreadsheet.

nocturne cloak
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We dont have enough players for +-1mm

cursive tinsel
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These changes, arguably could of been held out until the QoL and equipment changes

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The next tank boance reworks and then run off of that.

autumn light
# digital orchid How many times was +1-1 tested

fundamentally different things though. +-1mm is a change to the core MM, this was a change to the sorting system that already existed. So as much as they may feel related, as i explained in relation to the SBMM comments they are actually very different changes

native plaza
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I think the point was more that WE tested it

digital orchid
nocturne cloak
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Ok

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But i prefer to test things just for a weekend like the +-1mm

digital orchid
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Though on the flipside of that, had we got to test this, the feedback would have been the same anyway 💁‍♂️

native plaza
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Not that here is a change, we hope it works and we haven't really collected any meaningful/accurate data to test it properly/ to a extreme

autumn light
# native plaza I think the point was more that WE tested it

yes but it's a very different change is my point. A change to a core gameplay system that could break the system entirely and cause huge problems is not the same as what is effectively a small change to an existing system. The felt impact is very disproportionate to the change in this situation.

native plaza
autumn light
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if i was to be a bit cheeky i could also say that if changes happen it would effectively make this a test 😅

autumn light
digital orchid
native plaza
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I think they changed the battle count range or something along those lines a long time ago

autumn light
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The thing here as i say is the felt impact, it's been very large by a group of users and is very different to the scale of the change

autumn light
autumn light
native plaza
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@autumn light while you're here is it possible to get tds removed from the hardcase contract before another TD apocalypse happens

native plaza
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It's about the mm technically

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Just 10+ tds per team is pain

cursive tinsel
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Think to a degree, even when the class MM change was brought in while back, it didn't really feel any different because the amount of TD's around then and still are just at absurd levels.

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To the point where its just numb seeing a high amount of TD's a team and when you dont see many, or any almost feels illegal

autumn light
bleak oriole
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The previous MM was happy to make a teams where Team 1 had 10 heavies + 0 TDs and Team 2 had 0 heavies + 10 TDs.

The new MM guarantees that it's either 5-5 or 6-4...

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but if players all want to queue up in TDs, then well, that's what's in the match

nocturne cloak
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A td limit on a team would be good like scouts and artys

cursive tinsel
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The high mass of 'X class here' or omg that tank is broken or OP for really the most part has been the core breakdown most people's complaint of MM. Kind awhy in other chats I've tended to say, MM just gets the blame when its not at fault. Its just people's go to to blame for stuff.

bleak oriole
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yeah, what happens is that the number of TDs in the MM queue pile up because everyone is queuing with them, and you get to a situations where the MM had 300 players in queue all with TDs...

native plaza
nocturne cloak
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High alpha and sneaky

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U dont need alot of shots to do high damage

cursive tinsel
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Would it not just be easier to open up the class requirements for certain contracts in that regard?

native plaza
cursive tinsel
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There alot of end contracts where rhe mass xp is a say, TD heavy only, is just going to completely wreck and MM for that period of time which doesn't really help.

bleak oriole
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you'll have to poke others if you want that - I have nada to do with contracts

bleak oriole
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I will flat out tell you that if I have to put a limit on a class, then I will need to implement a safety valve ... which means that if there are more than X players in queue, then the limits go off and you'll get something like a 14 TD vs 14 TD match

cursive tinsel
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I think really, the last two stages should really just be an 'Any class' to not screw the MM. The first few stages fair, but the last two just garentedd a complete mess of class imbalance in the queue

native plaza
cursive tinsel
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Fair enough people may still play a certain X class more, but atleast provide more options to try and massively reduce the influx

nocturne cloak
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We need more heavys and Mediums in the mm to keep is more healthy and longer games

native plaza
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So have a limit of 7-8 but try to make it 4-5 on AVG like how arty is a limit 3 but an AVG of 1.5 or something

digital orchid
bleak oriole
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I guess it depends if you are in queue as a TD or not

native plaza
digital orchid
native plaza
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@bleak oriole who do we need to poke about contracts then?

cursive tinsel
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I'd imagine it would be feedback suggestion and go from there without pinging the said responsible person for them. Its would help sort some of the overflood of class tank when people hit the last two stages that basically cripple MM for weeks at a time.

bleak oriole
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Generally, make a feedback thread about the contract - if there isn't an official one - and post your comments to it. The responsible people will hear about it

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I see that you made one already ...

native plaza
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Yep

vague vortex
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So, getting back to MM (regardless of contracts/TD parties)... And this is for the "Reds" here... What would be the ramifications/problems associated with using a ranked system to MM to further "balance" out team building?

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Also going to add that not everyone uses the same social media outlets, so player feedback won't ever match playerbase. FB, X, Reddit, Discord all have their users but not many cross post to multiple platforms. Are there any "Reds" monitoring official WG media posts from other medias?

native plaza
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There was talk about what was said on Reddit a bit ago, so i would imagine so

bleak oriole
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As a general rule, I rarely read other social outlets, but to be fair, interaction with players is not part of my job description at all.

Ranked System would probably make the purples unhappier because how do you balane things when you have an odd number of high skill players.

If you try to not put them in the match, then it results in queue times shooting up for them.

If you put them in the match, and you don't want it to be a guaranteed blowout, then you sort of need to try to balance the teams, which results in the best players have some of the "worst" teammates to compensate...

native plaza
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Personally fill like every game should have a standard mode and a ranked mode, these changes just blur the lines between the two and create impossible tasks imo. I can't think of one game that does this well

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Every successful game splits the two

wanton wagon
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Slightly off topic I apologise but it was briefly mentioned

vague vortex
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To be fair, I've had blowouts any day of the week before and after this MM. Even being platooned we've been steamrolled. I don't see how uni vs uni could be any worse than uni vs blue.

Not being mean, just stating what I've seen and read thus far

bleak oriole
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On a personal level, I'm fairly big believer in player agency and minimal queue times. I loath that limits had to be put in for SPGs and lights.

I'm also big on the variety - I want to be able to enter a match and see something other than a vanilla 5 TD / 5 Heavy / 3 medium / 1 light, 1 spg match.

So, I don't really mind the 11 <class X> match - because if I see that that queue is filled with <class X>, I will pick a tank that I think can do very well against them.

On a professional level, I hate limits because they make the MMs job harder. As I said above, if there are limits put in, then there has to be a safety valve implemented because really bad things happen when the MM is allowed to fill up.

wanton wagon
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Looking into when the matchmaker could handle it, promote a best of case class system and as you said close the valve when restrictions on numbers too little/much. but I understand it’s very complicated however it could be beneficial for QoL

bleak oriole
# vague vortex To be fair, I've had blowouts any day of the week before and after this MM. Even...

I want to clarify that the changes we added to 9.5 were not intended to remove blowouts - that's not possible for us to do.

Players can skill play while intoxicated, high, tilted, or while being yelled at by their SO, parent, sibling, friend. Players can ignore the enemy team 3-capping their base just as easily here as a before. Players can lemming train and fail to protect their flank sufficiently. Players can get an unlucky ammo detonation / engine fire just like before.

What we hoped to achieve is that the battles would be more interesting.

wanton wagon
#

Drinking while driving a tank will lower your WR confirmed😂

fleet elm
autumn light
autumn light
vague vortex
# bleak oriole I want to clarify that the changes we added to 9.5 were not intended to remove b...

Understood, and I said that in response really to those who have said the new MM has "appeared" to cause more lopsided matches. I was opaque in my meaning, but I was referring to the MM not being a factor in steamroll matches, as those have always been an issue.

I did create a suggestion thread (doubt it'll go anywhere) for contract issues (as did the other one) but with a different take. Off-topic, but just letting you know you were heard about maintaining here for MM discussion

#

I do think later on (without any adjustments to MM as is) QoL changes with skill/equip will also add to the data for the MM to have to run longer for the "new" data to amount to anything informative.

autumn light
# vague vortex Understood, and I said that in response really to those who have said the new MM...

So to try explain, a lot of the issues the players here are saying isn't that matches are overall (across all players games) more lopsided, but that as a result of how the delta system works in "outlier" circumstances.

Basically if you view the match not as 15 vs 15, but 15 sets of 1v1.

So to compensate for a high delta created by a high win rate player being matches vs a lower win rate player it'll have to give the "worse" of several of the pairs to compensate for that high delta. What that would effectively mean is that although they will still see less extremes (all the best pairs on 1 team, 14 out of 15 best pairs on 1 team, etc in theory) the average number of "worse" pairs on their team will now be much more consistent and higher.

So that means in theory, those 1 v 1 fights will be won by the other team (to the high win rate player) more often, due to them having more of the "better" pairs. This could mean that games will snowball quicker and create situation where no matter how good you are you can't win.

In this theoretical it could be argued that the teams are more balanced overall (depending on the metric used), and the system in theory would still work for the majority of situations BUT the concern raised here is that for someone who is that outlier you will consistently be exposed to this outcome.

So TLDR, it's consistent exposure to outcomes and not "more" of them that is being raised here. Hope that helps 🙂

neon dagger
# autumn light 388 so far from you alone, so you currently make up 18% of total comment. Nate i...

Well i dont try to even argue about it wgc is head strong about thingd you implement and you wont necessarily change so soon as always you rather gather data

I also understand there has been meetings to plan this

But i personally dont even play ww2 till i see a good change

Because i had games i did lots of damage and kills and actually did it challenging the objectives and still lost
First few rounds i said meh i have a bad season
The secound day same thing i said its week end
Waited and 2 days later still the same

I might be paranoid but i feel that was a real thing

I even like a conspiracy theorists thought it was also secretly added to cw!

But recent winrates shows i was wrong

raw star
# autumn light you basically wrote out a longer version of my shortened version, except now wit...

okay then, I hope this topic will receive a high priority within your team. It’s positive that you acknowledge the reasonable concerns being raised. However, as many have already mentioned regarding vehicles like the AVRE or the way the T249 was “nerfed” without addressing its core issue, there is a lot of skepticism about whether the scale of the problem is truly understood.

While your data may suggest more consistency, the question remains: consistency for whom? Many players, myself included, have frequently encountered battles where an entire enemy team outperforms our side so significantly that one player can deal more damage than 14 others combined. This is not simply a matter of bad luck, but rather an indication that the matchmaking system is not functioning as it should.

Situations like this have certainly happened before, but since the last update the frequency of such matches has increased drastically, which makes it a much more pressing issue now.

acoustic mist
# bleak oriole On a personal level, I'm fairly big believer in player agency and minimal queue ...

I have never been a supporter of limited classes either. However you changed arty so that it fired so fast a change was forced you also listened to a very vocal group of players who didn't like ruble, rocks & indestructible buildings & you removed those things from the maps. So arty had to be limited & now other limits are needed not because the Tonks are OP but in reality because the maps are way to open. There is limited cover including haul down locations especially in towns because of a lack of lower layers of ruble creating long straight lines of fire for rockets, arty & TDs. If you truly wanted to make matches last longer & be closer you would return cover to the maps along with tactical choke points & strategic points of control.

autumn light
# raw star okay then, I hope this topic will receive a high priority within your team. It’s...

AVRE hasn't been nerfed yet 😅 so jumping the gun a little there.

And for clarity i don't mean some data we have collected would suggest consistency i mean mathematically. I'm sure @fleet elm can share some numbers he generated on odds of seeing certain situations from the info he has available.

Also, honestly i don't work on this, not really at all. I took an interest because most of the people effected are old comp friends and people i've known a long time and in theory if i was able to play atm possibly me too. That's why i have been doing much of "my looking into it" as extra's on top of my normal work stuff 🙂 There is already people looking into it and as i said before, i'm sure once there is more to be shared it'll be shared

fleet elm
vague vortex
raw star
proper rapids
#

I've played a bit more battles since my last post here and I still haven't experienced anything odd or different in my games. Game feels the same as it did before the updated MM

paper anvil
proper rapids
fleet elm
paper anvil
# proper rapids That's seems completely normal to me and nothing unusual

Is not... before it was a bit rare to see several players doing so little, you had some with at least 1 pen or so, but now you can see it clearly, you win? check the bottom in the enemy team, you lost? check the bottom in your team, is kind of there, it doesn't happen all the time, but quite regular now.

proper rapids
bleak oriole
#

because I did just look up the win rate of that Tier 8 platoon and they look like they are very good players, so your team is the one that is was likely the "better" of the pairs...

paper anvil
bleak oriole
#

I'm not sure what is net new about that - the 9.4 MM featured a bunch of matches withs 0s across the board at the bottom

paper anvil
bleak oriole
#

I'm sorry, I'm not understanding your point?

I think that the complaint is that you are seeing a bunch of 0s at the bottom of your team when it's on the losing side.

I don't think that's net new - or even something that we can do anything about.

paper anvil
#

@bleak oriole 🙂

fleet elm
paper anvil
#

Side note: I have no idea why that player is above the one with 1 pen, when he blocked more damage and did at least 1 pen of damage. 🤔

paper anvil
paper anvil
fleet elm
paper anvil
vague vortex
# paper anvil <@817522204581036095> 🙂

I've actually noticed this as well, like it's a requirement to have three 0s W or L (more 0s on the L side tho). Used to be one maybe two, and that being due to dying quick, or being grayed out from connection issues. 50/50 mix with AFKers

paper anvil
fleet elm
#

The only relevant examples are breakdowns of every team to show a trend

paper anvil
fleet elm
vague vortex
#

I even see 3-0s on CW co-op side of things too. I might be insane, but I think I've even seen a bot do 0 before. Sorry, a lil off-topic

fleet elm
paper anvil
fleet elm
paper anvil
fleet elm
paper anvil
fleet elm
#

WG’s only decision here is if there’s any benefit to the new mm and if it’s worth it to continue screwing us over, if our unhappiness has any benefit

digital orchid
#

That’s crazy. How quick was that changed since complaints started rolling in?

autumn light
native plaza
#

The power of the poke can never be underestimated

autumn light
fleet elm
unreal hound
#

hey thats quick taran and Avre took longer

autumn light
unreal hound
#

i hope techno rogal nightstalker leman russ dont take 4 years as well

fleet elm
#

Nightstalker too sorta bc its useless at range

native plaza
errant saddle
native plaza
#

DPM is the problem with rogal

fleet elm
unreal hound
# fleet elm Techno is the least toxic very good tank

is that the reason you played it extensively to compensate for W/R loss becaus its so fair ?
All the tanks i mentioned are stupidly strong the techno is manti 2.0 even after its rebuff.
Rogal has alpha, dpm, 2 guns and troll armor.
Nightstalker has better armor than any t9 and most t10 heavies and it can push and clip anything out.

fleet elm
#

630 alpha and fair dpm

unreal hound
fleet elm
#

It's just not gonna take half your HP away in one shot through a Chief turret

#

Like i wouldn't be scared of an average player in it but I would be if they were in an avre or taran

autumn light
#

Try to keep the thread on topic pls 🙂

fleet elm
#

And stuff like the AVRE and Taran are gonna be rough with the MM bc they're special and will likely be early queue every time

errant saddle
neon dagger
#

To be brutally honest the only path you can take to improve battle lengths and quality of each battle is to stop giving high tier premiums in ww2

Think about just this season
A new play can buy the season pass ans have a tiger maus and jump into the battle at tier 9 and 10

How is he or she going to do anything other than 0 to 1000 damage?

He or she cant
I think each tier has to have a certain requirement like to play tier 9 and 10 you have to have a certain amount of battles played

And just as important as that we need the changes to the camo that are due to happen happen sooner

I understand quite well that as devs you dont want to control player freedom
But we have to face worl of tanks is not a straightforward game like cod or a generic shooter this game requires experience at least 5k battles so you just begin to understand weakspots
A general understanding of maps
How ammo even work
The very basics of each mechanich
Ideally you need 10k batles in low tiers before you are even ready for higher tiers
Ofc there are more casual players well passed those battle numbers but still we need this change

It would be alright let the newer players have their tiger maus and high tier battle pass tanks

nocturne cloak
#

Nice gameday only 5 out of 6 battles are 12:0 battlesJustKekU

wanton wagon
#

@fleet elm My experience from testing queueing up to 3 seconds or so was fairly negative. I played yesterday and at one point I achieved a 34% WR, after basically having enough of perma losing (mostly landslide game with no chance of winning) I spammed 2-3 man platoon to recover lol, shame as I play 99% of the time solo.

vague vortex
#

@fleet elm is there a length of time between exiting queue and re-entering queue that works better for placement in this new MM?

fleet elm
vague vortex
#

So it would seem platoons would be the only deciding factor to adjust the MM ourselves?

#

(and I keep throwing MM in my comments to keep it "in line" with thread lol)

nocturne cloak
#

As good player u get punished if u play alone, and thats it

#

And it doesnt care how good u play the game

fleet elm
vague vortex
#

I've noticed that here, with the way MM keeps teams at 50% results in more tomatoes on one team than another when an outlier is in it

#

I don't even MP that much but even I see how the MM has changed matches for me when I do.

#

Steamroll losses, or steamroll wins. Haven't had any "close" games yet.

olive bolt
#

Serious question - Do the folks here complaining about Win Rate have that on their Resume? Are you getting paid to have certain % WR? This is honestly insane how much discourse this is getting. 🤣

vague vortex
#

Plus WoTwanted feedback...

#

Sure it's been centered around wins (either the matches themselves and/or winrates), but the thing is - if you're a superuni, and running solo, your team will be made up of more tomatoes than the enemy team with the way the MM pairs everyone up.

nocturne cloak
vague vortex
#

The outlier (superuni) can't hold off the enemy flank of 8+ tanks by themselves for long while the tomatoes are running into enemy fire catching everything shot at them.

nocturne cloak
#

1 player cant do work for 5 bad player

vague vortex
#

And it is based on winrate - either career or tank used. And it's this statistic that is being affected the most by the MM due to being put on teams with a higher chance of losing due to the lower %s used to "balance" the team.

lament mica
autumn light
bleak oriole
#

that's not quite true .... the MM can stop steam rolls by forcing everyone into T1 tanks and then putting them on dezful / mannheim.

But something tells me that this solution won't be universally appreciated.

gray kernel
#

I thought someone from WG said earlier that a high wr player doesn't get multiple low wr players to compensate? It basically divides the teams ladder style highest to lowest. Did I read that wrong?

I'm just curious because all that I read is "I get matched with 3 (5,8,etc) bad players because I'm Super" comments. So I'm wondering is that factually true or not?

autumn light
# gray kernel I thought someone from WG said earlier that a high wr player doesn't get multipl...

it uses a points system that creates a delta between pairs, the way these points are generated includes win rate, but isn't only win rate (also uses battles played). And it goes through in pair order (which is linked to what order they were dragged from the queue) to go through each pair, there is no "sorting" done of some form of highest to lowest.

So it doesn't care that a player is a "low win rate" player, it cares how they compare to their other part of the pair.

So it's entirely possible for a 59% player to be matched VS are 64% player, and a 46% player VS a 51% player. In both situations the mm change will put the lower point player on a team to reduce the delta between the 2 teams. That may mean the 59% and the 46% player are treated the same. And it may be the 59% player is used to "counter" the delta created by the 51% player.

The previous system did the same, but only with battles and so was very random with how it distributed the win rates of players within the team spread. What the complaint is, is that now Win rate is factored in, "outlier" win rate players (people will who see a weaker point player in their pair very often) will end in getting the "worse" of the pair multiple times after them in the order to undo the delta their points creates. This in theory means they will get a consistently higher number of "worse" player of the pairs, although likely they'll get less extremes (so getting 8 to 10 may happen more, getting 12 to 14 will happen less sort of thing).

In terms of how often it's happening now VS before (having a team loaded with worse win rate players), i don't have anything concrete but likely not as much as people think but clearly a negative impact is being felt by some players.

olive bolt
#

6 very vocal ones. Who maybe need another hobby 🤣

digital orchid
digital orchid
#

Nobody’s forcing you to read it bro

uneven shoal
#

I need a minute to get to my computer before I can send screenshots, but I pulled stats for a match last night that was balanced by win rate, but turned into a complete steamroll entirely due to where the enemy team went on the map.

Not sure if/how the MM could account for behavior like that - maybe using something more like WN8 to score players

#

Using this one to emphasize that battle count and win rate does not translate to a balanced game. The majority of team 2 tried to hang out in the dunes near their base and lost because my team actually played the entire map, not just one corner

I understand that the MM can not take into account what players will do, but just wanted to add this data point

#

If someone is bored, I'm sure the WN8 numbers from this match would be interesting to us as players, even if WG doesnt use it as a metric

cunning dew
#

Bro some games are literally not winnable at all no matter what and it sucks. Its decided once the players are matched up. I could do 15k and still lose cause the guys on my team will do less than 1k

#

You guys need to revert it

#

Im sick of it and I want my 70% winrate back😭

uneven shoal
cunning dew
#

Or we all still loose on a steamroll😭

cursive tinsel
uneven shoal
cursive tinsel
#

Yeah. I know Randy Duck at the minute is having to do it pretty much constant to not have a miserable session. Which as a CC aswell just sucks that he has to do it or risk gettings gets session after session of terrible games just to get a video.

#

It just currently blows for any solo player which just force you to not even bother risking playing or knowing you going to have everything go against you.

olive bolt
fleet elm
uneven shoal
#

They didn't push, so it gave my team control of 2/3 of the map. A pretty clean win since several players on my team were willing to push/spot

proud harbor
bleak oriole
# uneven shoal Using this one to emphasize that battle count and win rate does not translate to...

Remember how I said that platoons can mess stuff up?

Well, if you look at that match, the 2 Tier X platoons were 1 TD + 1 HVY matched up against each other. One of them was slightly better than the other, so the next platoon gets assigned to the "weaker" team - which is your platoon. Then the Tier 8 platoon gets processed and it has to be put on the other team.

So, the variables at this point are whatever tanks matched against your platoon. Since there are only 2 Tier X MED on the Team 2, that really wasn't much of a choice. So that leaves whatever matches the 2 Tier VIII TDs + 1 LGHT. And again, there was only one possible match.

So that's a total of 7 tanks on each team whose assignment was absolutely forced.

I didn't look at the rest, but you can work out the relative skill at that point

fleet elm
uneven shoal
uneven shoal
autumn light
fleet elm
uneven shoal
autumn light
autumn light
fleet elm
proud harbor
#

Eh

gray kernel
#

Ensk is fine but we need the new pc version. Maybe even have both in rotation.

digital orchid
cedar bluff
#

Just curious had anyone suggested matchmaking people vs similar overall damage ratio?

proud harbor
#

nah wait hes cooking

#

all the arty players would be together then

cedar bluff
#

Seriously you always play against people at your level within a few % difference... what would the problems be? One sided maps, maybe some disparity where TD mains are playing high skill people? Arties mixed in.

#

Let arties fall where they may

proud harbor
#

Any form of SBMM is bad, no matter the metric.

cedar bluff
#

Yeah but playing against better players makes you better. Its less horrific than the current situation

cedar bluff
proud harbor
cunning dew
#

Cause you ain't doing 5k in a light on mines😂

cedar bluff
native plaza
#

Grinding marks is just one of the metrics

#

Some play for winrate

#

Some for dpgs

#

Some play for fun

#

And honestly no one plays just for the one

coral zephyr
# autumn light it uses a points system that creates a delta between pairs, the way these points...

What if any win rate above 50% was treated as 50%? Or another value that is near average.

So if I have a 60% tank win rate, the delta is calculated off 50. Or 55% overall win rate is calculated as 50%. Depending if it is tank or life time.

That way the mm still is balancing players but outlier players are not "being punished" with more sub players. At least not any more than someone with a net positive win rate.

paper anvil
fleet elm
coral zephyr
#

I have not been able to keep up with the 2K+ posts.

I think I would look at capping win rate at 1 standard deviation.

#

Whatever that might be,

fleet elm
coral zephyr
#

I'll take your word for it. I am not going to even look.

proper valley
vague vortex
cedar bluff
#

I liked ranked back when it was around

vague vortex
#

I had mentioned a "tiered" system, but saw that it focused on SBMM, so Ranked would be the way to go.

vague vortex
fleet elm
#

7v7 but 10 e4/4005/183/waffles per lobby

vague vortex
vale maple
#

If I play a tier 8td in this new Matchmaker my heavys are absolutely crap. Out of 30 games today 3 or more top tier heavys with 1 shot or less of damage in 16 of the games. Unplayable this game will be

autumn light
maiden hornet
#

Has anyone paid attention to less skilled player win rate after mm update? I've only noticed recently that some of my not well performing teammates have about 48-50% wr in last 30 days but lifetime wr is 45 or less.

simple zodiac
fleet elm
fleet elm
#

Let's get rid of abbey at tier 10 while we're at it too

digital orchid
#

Trying to get everyone closer to the same win rate

manic galleon
#

How can i read the threat message at the top?

raw star
raw star
bleak oriole
#

I would suggest that you take map rotation requests to a different feedback thread

fleet elm
fleet elm
# unreal hound same for bad players

Not really. Our teams are balanced around our contribution to have a chance. A maus on Death Valley or manti on Ensk can’t contribute well and you end up auto losing

#

A bad player isn’t expected to contribute much so losing some doesn’t do much

unreal hound
fleet elm
#

And that’s usually with me on the losing side bc the other team has better players than my team

unreal hound
#

5 out of my 6 last Games are this close so if i would be better i could have won most of them.
But i was not i could now blame the MM but tbh i like that who cares if i lose those games if they are that close.

#

I think the Problem most have that they wont get another super uni in their team to farm the whole enemy team. Now they have to work for the dmg and victory more and are mad its not as easy mode as before

raw star
#

thats one of my recent matches, how much more do we have to do? ironically you are in the opposite team, maybe you are one of the people who profit from this MM

fleet elm
unreal hound
unreal hound
raw star
fleet elm
raw star
#

this MM let us feel like pushovers

unreal hound
fleet elm
raw star
unreal hound
#

Dude it does not happen you have a 15 vs 15 match the ego of some players who think the are the only decent player in a 30 man match

#

dont play bot hours and in most matches there are also enough good players around you just can not farm them like you can potatoes so you lose tilt and are mad about the MM

raw star
#
#

watch this video

unreal hound
unreal hound
# raw star https://www.youtube.com/watch?v=9AYdWx4EDtQ&pp=ygUVdmlzaGF3IHdvcmxkIG9mIHRhbmtz

Moin Leute!
Heute gibt's ein Video der etwas anderen Art.

Der neue, überarbeitete Matchmaker ist jetzt seit etwa 30 Tagen im Spiel – Zeit, ein erstes Fazit zu ziehen:
Was hat sich verändert? Was funktioniert gut, und wo gibt’s noch Probleme?

Schreibt mir gerne euer Feedback in die Kommentare oder diskutiert mit uns auf dem offiziellen Wo...

▶ Play video
raw star
#

the point is that we wont get the good players because theres too many bad players and hence people like us that have +60% WR will get a lot a delta treatment to balance us with bad players

unreal hound
raw star
#

from 50% th spread is usually betwenn -8%+25%, theres too much room up you see and if a lot of people have 45%-50% WR it takes a lot of people to balance out a single 60+% player

raw star
#

45% is basically a dead player

#

thats not simple math

unreal hound
raw star
#

a 60% player will have a lot more issues dealing with a 55% than a 50% with a 45%

unreal hound
#

not really

#

50% will make mistakes and 45 will use autoaim to pen him

raw star
#

these are red players

unreal hound
#

dude those are the players who hit their 2 shots per Game magically in your cupola with 60km/h

raw star
unreal hound
raw star
#

valid but in fact they are not balanced for us and are unfair, the current MM is literally designed to sabotage the chances for winning and having fun of good players

#

you could even say its oppressing good players

unreal hound
#

wrong it just makes fairer games if you are better you can carry more than a bad player, if you would make the mm you want you would always get the better Winrate Team and win 100% of games

fleet elm
unreal hound
#

it can be improved but 200% fairer than what we had before

fleet elm
unreal hound
digital orchid
#

Nothing is more fair than random

fleet elm
digital orchid
#

You good you win, you bad you lose

fleet elm
#

Emphasis on good AND bad

unreal hound
#

and they are most of the time

fleet elm
raw star
raw star
#

vishaw even used own created data with over 200 battles to make his point clear

unreal hound
#

again 2/3 rounds close until end

unreal hound
unreal hound
fleet elm
#

More bad players on our team is needed to make more fair teams

unreal hound
raw star
#

you use made up data which is surely no average and then you cherry picked a possible(but not likely) outcome of the pair system with a low delta difference in which the winrates of the individual player is not too far apart from the other team

#

you dont understand the issue

formal pilot
autumn light
unreal hound
# raw star you use made up data which is surely no average and then you cherry picked a pos...

you always look on it with your view not objective like i tried to show. You are a Gambit fan and try to take his point which is ok but you are wrong here.
Many matches have good players on both side as well as bad players you take the worst example always which is not the Case if you dont play 2am most of the time.
Most are salty here because they cant hold their inflated winrate most super unis are really not a 65 % W/R player and now are toxic because it goes down

uneven shoal
unreal hound
#

The wont admit it but losing Winrate bothers them more than having fair equal games

uneven shoal
raw star
fleet elm
autumn light
#

To play ref for a second, i think this conversation is going in circles. You have had different experiences and have taken different things away from that.

If there is improvements to be made we will attempt to do that 🙂

raw star
digital orchid
fleet elm
cedar bluff
#

@autumn light is there a way to tell the average length of a battle prior to the SBMM roll out and the after?

unreal hound
fleet elm
unreal hound
cedar bluff
autumn light
raw star
#

thats what i got with your imo unrealistic winrates, theres basically just 3 cases

fleet elm
raw star
#

most of the time if i got it right, theres a very large difference in delta and not just 2% like you said

unreal hound
fleet elm
#

There’s 2 ways to look at it

autumn light
#

Just to try and ref x2, without knowing the points, brackets and so on you have no way to accurately predict how the delta system is working. So to summarise these are all "i believe my guess more than yours".

So again can i recommend that if the convo gets to cyclical and unproductive people agree to disagree and move on peepoSalute

unreal hound
fleet elm
#

Hence, half the good and bad on each team

raw star
raw star
fleet elm
bleak oriole
#

I'm going to flat out state that you'll never ever always get teams that are half of the good and and half of the bad - platoon restrictions make that impossible.

fleet elm
#

But platoons screw up every mm so that’s not super relevant

raw star
proper valley
#

Isn't getting everyone to a similar win rate a good thing? Just means very diverse games still.

raw star
fleet elm
#

An outlier for the matchmaker is every other game for us

bleak oriole
#

"worse for you" is a relative position

I'm sure that the 55% player is happier that the 65% has to carry an extra 45% win rate player...

proper valley
#

I think thats a fair thing. It means better players still have a challenge in matches.

raw star
#

WR is between 40-75%

#

-10 downwards but 25 upwards

fleet elm
cedar bluff
#

My biggest issue with this team balancer is that I'm seeing a lot more flag cap situations and rapid team disintegration on both sides now. It's frustrating because I can't often pull off reaching 3 MoE levels of damage when i have people on the team who are willing to throw away their tanks to cap the base early or just to drive. In order to achieve marks, it seems the best strategy is to not play whichever tank for a while, let the MoE sink from this change, then hop on after a week or so, pray i get the damage I need and then hope that the recalibration bumps me above 95. Not a very fun way to do this.

bleak oriole
#

you know, I'm not going thru this debate again - I have other tickets that need to be worked on.

proper valley
#

Damn.

#

You know the community is annoying when even the devs just walk away lol

#

No offense. But this has been a very annoying topic

raw star
proper valley
#

I just feel bad for the devs man

#

Literally walking in a minefield.

fleet elm
proper valley
#

As someone who always plays solo

#

...its fine.

fleet elm
proper valley
#

Like. Sure. Team mates are not great sometimes. Its just how it goes. You win, you lose, it's whatever.

#

I mean. Personally I actually find it quite fun to carry. At least in this game

raw star
proper valley
#

The rush of having like 11k damage by the end of the game

#

Being a monster for the enemy team to fight

autumn light
#

Also, it doesn't factor in "team win rate" at all

#

So i correct that to "that's not how it works"

proper valley
#

Maybe you guys should make a video.

fleet elm
proper valley
#

Like. It would be nice to know how the matchmaker works. Explained in a video.

autumn light
#

In theory it can give a team a 58% player to decrease the delta (because they were matched against a 62%) and it can give a 44% player to increase a delta because they were matched against a 42%... Or it can give a 55% to decrease because they were matched against a 53% but their battle count or tank stats meant they created a delta imbalance.

cedar bluff
fleet elm
autumn light
raw star
autumn light
fleet elm
#

It’s easier and faster

fleet elm
proper valley
autumn light
#

And you can still make accurate statements even without knowing it, saying you'll receive a number of "worse" player from each pair until it resets the delta = accurate and correct

proper valley
#

Sounds...wrong

fleet elm
autumn light
raw star
raw star
autumn light
proper valley
#

I mean. Wouldn't this be the definition of balanced? If there are pairs of players at similar skill levels/win rates? Wouldn't this technically be almost as balanced as can be?

honest oracle
#

On a mm issuexwhy is there now 5-6 adts lights in EVERY era e game???? Talk about ruined that really needs sorting

proper valley
#

Can't just tell people to stop playing the tank. And restrictions on them don't actually work

#

So.

#

:/

honest oracle
#

Well there is force the mm to not put more than x3 of the same tank in a match per side lol

autumn light
honest oracle
proper valley
#

Eh.

autumn light
proper valley
#

Nah. At this point I'd say balance and fun have to be equal

#

Fun doesn't go over balance.

autumn light
#

this thread has had enough derailment in it's many comments 😅

honest oracle
proper valley
#

Honestly upsets me that this game is almost always in some hot water. Getting a bit tired of seeing my favorite game like this.

digital orchid
proper valley
#

But that is balanced? Its cancels the good players out with more bad ones. So the good players have to fight harder.

#

I think thats fair

digital orchid
#

You’re one player

proper valley
#

Know that feeling.

digital orchid
#

Wins in this game come from a team effort

If my team is doing nothing and dying immediately, we cannot win, regardless of what I do

#

And that’s more common for us now

proper valley
#

Rip.

fleet elm
#

It’s a debate for WG if our suffering is worth the improvement for everybody else

proper valley
#

Need of the many out weigh the need of the few.

#

I think you might just have to take one for the team. Lads

digital orchid
# proper valley Need of the many out weigh the need of the few.

That goes against everything you’ve just been saying about wanting a fair and balanced system

It has to be fair and balanced for everyone

WG’s mistake is not realising that you’re never going to balance it for everyone. It’s the nature of this game and the mechanics

proper valley
#

It is. I'll admit.

digital orchid
#

People are still gunna complain about the matchmaker

#

Average players I mean *

proper valley
#

So why change anything

#

Lets leave it like this. For fun!

digital orchid
#

That’s a good thing to agree on

#

The best you can do in a game like this imo is to balance the actual game and the tanks

proper valley
#

Which I'd say you can't do either

#

Like you said

#

There will always be complaints

#

So why change anything?

digital orchid
#

If the taran didn’t exist, avre etc etc matches would be slower

Every new OP tank that gets released is another contributing factor to landslide games

proper valley
#

But you said it yourself. People will still complain. Why should we change it?

#

Also. Isn't this match maker sorta the same idea?

paper anvil
#

Something some don't understand: the main complain is not about Win rate, the main complain is that the game feels more sweaty, less fun, more frustrating after you do everything right, and you still get the boot, you carry your weight and some extra and you get the boot not once, but several times, then you see how your team did and there is your answer, then you see the enemy team and boom, magic numbers in their favor, Screw W/L i want to play for funs and substance, not for WORK.

Is that clear enough?

proper valley
#

Improve match quality regardless of who's complaining

digital orchid
#

So why should they be taken seriously

#

We understand how this new system works and can see it’s clearly unfair. We aren’t complaining just to complain

paper anvil
digital orchid
paper anvil
#

Someone stamp that next time a goofball thinks he is being smart. 👆

acoustic cedar
#

As been said NUMEROUS times.. want to improve the game.. STOP with the + 2 matchmaking in Tier 8 of WW2 . First match of the day + 2... Second +1 .. play for a little bit, take a break for a couple of hours. Change to the NA server , first match AGAIN +2.. second match +1 . FFS no wonder new players don't want to stay and play, as who wouldn't get tired of this !!!! Yes a 7 year player... yes it is part of the game.. yes I switched tiers to 9 and 10 .. no consistency, but come on

honest oracle
paper anvil
honest oracle
#

2bf I don't have many issues with the ww2 mm only thing is when you 8v10 x2 the 3rd game you should be guaranteed 8v6 not 2 8s in a battle with 13 9s

paper anvil
acoustic cedar
# paper anvil Pretty much, i am going to say this as personal experience, not as a fact BUT. I...

With all teams , there are good and average players. We all learn sometime , and it is in every team game. I am no unicum but pretty good, but have average stats. Just want to go out and shoot things, but the field is not level when you can get one shot or two shot by an enemy tank. Make it fair that way and see where it all goes. Most games that are even, seem to last a lot longer and people play better.. just my observations

paper anvil
honest oracle
paper anvil
honest oracle
simple zodiac
fleet ermine
#

Why would someone want to listen to you? Keep crying and posting negativity that accomplishes nothing.

autumn light
autumn light
# paper anvil Pretty much, i am going to say this as personal experience, not as a fact BUT. I...

i have 100 million % seen many times people complain about the "potato's" on their team, or the "dropping 0's" and so on. Shockingly people are unlikely to complain their team was stacked with good players, but people complaining their team was stacked with bad players? I feel you'd have to be kidding yourself to say no one complained about that. Now as is being alluded to (i think Kellen said it first here) whether that IS/WAS the issue is a different question. But it was definitely a major comment for a long time.

wanton wagon
olive bolt
#

Seems like the "Can of Worms" was opened here. Guess I now have 1st hand experience seeing that!

#

🪱 🪱 🪱 🪱 🪱

autumn light
paper anvil
# autumn light i have 100 million % seen many times people complain about the "potato's" on the...

Well i never said that there weren't post like that, i meant that i never saw them personally, now Potatoes XD i see them all the time, here and there or bad luck Ryan too, but to change the MM, nah i prefer jungle laws.
Also i really don't notice if i have amazing teams on my favor all the time, sometimes i notice 1 or 2 good players and others carrying their weight, it just sucks when you get matched with POTATOES several times in a row, at least give a Golden POTATO xD

native plaza
#

Honestly don't really care for this whole battle on spreadsheets, we all saw how balancing tanks on spreadsheets failed this has done the same thing. Now about 60% of my battles are stream rolls either for or against me, it's not fun. I couldn't care less about my winrate but my overall solo experience has been massively downhill since the change.

#

Sbmm just doesn't work across the board when AVG'ing out teams

paper anvil
native plaza
#

Data doesn't like humans it's simple, humans like variables and it's impossible to take into account all of these. Think mrSpg said it earlier it's impossible for the game to know if you're drunk or if it's your child playing instead

paper anvil
native plaza
#

I kinda feel sorry for the Devs as sbmm ( or whatever bfg wants to call it 😁) is impossible to work at all levels, there is not a single game out there that does well, all of them cater to the AVG player in some form.

autumn light
native plaza
paper anvil
native plaza
#

People have forgotten that these changes were aimed at increasing the general feel of battles, making them more enjoyable that's the focus, personally I think it's better to just have a way looser match maker, where it just focuses on the extremes and makes sure they are spread out across the two teams

wanton wagon
native plaza
paper anvil
candid fable
#

11 battles, 3 wins, 8 defeats in a row.
Balanced, right?

paper anvil
candid fable
#

It's 12 now 😂

fossil girder
paper anvil
olive bolt
paper anvil
digital orchid
#

Cod is so dead even they’re using bots now in warzone. The first warzone was so fun because guess what? It didn’t have SBMM

#

Xdefiant was one of the only modern FPS games that didn’t use it and I loved that game. You weren’t punished for being good. Shame it shut down

#

Anyway… off topic

olive bolt
#

So you named the most popular gaming IP of all time, that's your response? 🤣 🤣

native plaza
#

Apex

#

Any triple AAA multiplayer pretty much

olive bolt
#

Apex was killed off by SBMM??

#

🤣 🤣 🤣

#

2 great examples so far. I still play CoD and dont play Apex.

digital orchid
vale maple
#

Bring in -1+1 might solve this problem

paper anvil
native plaza
#

I saw that cod had like 50k players

#

I'm waiting for the list games sbmm hasn't killed by the way

olive bolt
#

Hurry up and wait kiddo

native plaza
#

And cod ain't the most popular title

#

League of legends & csgo and Dota are so clear it's crazy

olive bolt
#

Crazy enough to be complaining about SBMM for 3k comments with no end in sight?

paper anvil
olive bolt
#

Apex pulled in 3.4 B so its a laughable example, like all these examples, no facts just conjecture, unless you have actual data your commentary is useless

paper anvil
native plaza
#

Apex playbase is just ranked

paper anvil
olive bolt
#

You guys must have amazing TPS reports

native plaza
#

Also pulled not pulling

olive bolt
#

Im curious to see what changes after all this, um, discussion

paper anvil
olive bolt
#

Dude if you think SBMM "killed" apex you are out over your Skis ⛷️

digital orchid
native plaza
#

Bro it's only ranked no one plays standard queue

digital orchid
#

That was with 5k+ DPG

#

The experience went like this, 4 shots maybe right at the start, then the team gets rolled in 2-3 minutes, spotters all dead, another 3 or so shots before I get annihilated because I’m a taran with no armour. Rinse and repeat

#

If your teams constantly suck you can’t flex around the map = more losses

paper anvil
native plaza
#

Guess what apex player count is also 40k

#

I wonder what the spilt between standard and ranked is

paper anvil
native plaza
#

Nah I was actually just interested as well

fleet elm
proper valley
#

Wonder if the devs are starting to memorize names.

#

"Ah, its (so so) again."

olive bolt
#

Youll know after the next Bot naming scrum occurs

#

That would be a high level trolling

#

So unlikely

digital orchid
manic galleon
#

Can anyone tell me whats the deal with the new matchmaking please?

unreal hound
cursive tinsel
#

Its not really win rate, its just more that battles feel more like a constant uphill battle/ more frustrating from the get go. Only so many games you can deal with solo before the frustration is going to lead to reduce battle count or just not loading the game.

digital orchid
digital orchid
unreal hound
#

I enjoy it much more because i have so many close rounds

digital orchid
#

I hit a record low of 52% at one point last 30 days, and let me tell you, that was an horrendous experience

It’s only back up to 58 now because I’ve been spamming tier 8’s and there are worse players at low tiers

#

I’m not having any more close games than before though. They were rare before, they are still rare now for me. Doesn’t feel like that’s changed

unreal hound
#

even with 40 % W/R i would enjoy those Games more

fleet elm
#

The close games are just my team folding but I had enough support and was fast enough to fold my flank first

wanton wagon
digital orchid
unreal hound
paper anvil
#

Close fights are indeed fun.

fleet elm
unreal hound
fleet elm
#

So you either get it done or it’s a blowout because you’ve more than likely got awful teammates

wanton wagon
unreal hound
unreal hound
fleet elm
#

Or else they weren’t close

wanton wagon
fleet elm
#

It was obvious

wanton wagon
native plaza
#

Also 90% of my close games I have done 5k minimum, rarely am I carried by my team

#

The games are close because of the great players impact not because of the teams impact

fleet elm
native plaza
#

I think I have had 4 or 5 games where 5 or more people have done more than 4k dmg on my team

unreal hound
cursive tinsel
#

Its be great if team mates fell back and actually covered. However, being able to do that your self is still incredibly tank dependent, and even half the time if teammates do fall back. The likehood of cover is never going to be there.

native plaza
#

Bruh I have had a session where I'm AVG 6k dpg and have 55% winrate, make it make sense

#

In a heavy as well

nocturne cloak
#

As heavy you get more punished, because you dont have the Curry Potential like a stealthy td/medium

#

And thats why i avoid to play heavys.. and thats wrong because ever class should find his way to the game

fleet elm
cursive tinsel
#

Again its each person's experience, some are going to get it more then others. again I do just need to play more but solo play is just awful, but when key positions just get ignored, or lemming trains fall to s small pocket of enemy tanks each and every time, its not a fun experience to keep running into on a higher frequency.

unreal hound
#

Here i played too aggressive got killed and my team nearly made it to the end. It happens but those round will be overlooked because people either quit or ignore them

nocturne cloak
native plaza
unreal hound
fleet elm
#

I feel like a broken record. You must not listen

wanton wagon
cursive tinsel
#

There is like maybe, very few players that genuinely care about WR

native plaza
#

Most people ain't talking about winrate more the implications that it represents

digital orchid
unreal hound
wanton wagon
unreal hound
#

and as much as i like to tell you that i have had a great time since the MM its getting boring i say i have closer and better matches with more loses but thats not important for me i have more fun. we have different opinions on this you hope they revert i hope they dont thats it

unreal hound
fleet elm
wanton wagon
fleet elm
wanton wagon
raw star
#

its pretty frustrating arguing with someone who does not follow logical assesments and arguments

raw star
#

from all public info we got, i made a more deeper analysis to not show how the MM works but what trend the extra condition of the Winrate results in consequence and how High WR players are affected. The Result of this data confirms atleast the complains of many that almost guaranteed a high WR player will end up in the worse team 33% of the time if in every battle are around 3 65% players. even if the teams seem fair, lets say 48/52, but because its just a plain additive model it can result that theres a lot of 45% players in one team because of one 65%, but in a practical sense if you look at the damage ratio of said 45% and 65% youd see that the additive model does not balance at all the MM because the damage ratio of a 45% is by a lot lower than froom a 50% player. this would also explain why it usually ends up in a big steamrolls since important factors like Damage ratio are not aligned

olive bolt
proud harbor
#

I mean WN8 isnt really recognized by good players either

fleet elm
olive bolt
#

True, we never really know

#

"Industry Proprietary" right

#

Whenever asked why theres no transparency, that's what I remember seeing

olive bolt
#

I hope it includes distance traveled

#

I miss that stat.

autumn light
#

To TLDR what was just said on stream

  • Improvement to average match time, but small
  • Improvements to number of steam rolls (less of them now), but also smaller
  • Improvements less than we'd like to see
  • Changes coming in Tuesday to try and address concerns and improve results
lament mica
#

*more details to follow

cursive tinsel
#

Cool, will wait and see. I mean this is going to be tough to do really when there is bigger changes lined up that we are still waiting on to be finalised.

fleet elm
autumn light
fleet elm
#

Bummer

#

At least it’s happening now and not later

#

Thank goodness your other goals didn’t get met

autumn light
cursive tinsel
#

Basically, small increase in average time, small decrease in steamrolls but only very small. Basically wait and see for parameter changes on Tuesday and thrown back into live testing and seeing again.

fleet elm
#

Is the time accounting for Death Valley lol?

cursive tinsel
#

blipshruggu didn't really wait the stream. Don't know whether here any mention of said maps in rotation

native plaza
#

Also no mention of the tiers either

cursive tinsel
#

I mean, i cant play next week as im away, but id imagine most of Tueaday changes are just going to be bracket changes. I feel the QoL, equipment and further tank blance changes will do more to lessen the impact of steamrolls and average time over this currently, but that just my 2 cents

cunning dew
#

Sub 2 minute game btw

#

Whole team went to cap.

#

My whole team thought it was a good idea to cap and just sit there

unreal hound
#

is here the MM to blame or the players ?

cunning dew
#

Kinda both

#

Only sh**ers cap

#

But my team got the bad players and they just capped cause thats what they do

digital orchid
cunning dew
#

I get more of them than ever

digital orchid
#

Doesn’t matter what we are experiencing

cunning dew
digital orchid
#

It’s for the greater good JustKekU

cunning dew
#

50% and below

unreal hound
#

so i would blame the better enemies here because they dont decap

cunning dew
#

It makes it so ez

#

Cause they can be in full cover cause the circle is soo wide

lament mica
cunning dew
#

And the wholeee team did

#

Like 10 were on it no joke

unreal hound
#

good players dont let that happen either so both teams sucked

cunning dew
#

Thing is in that instance there is literally nothing I can do

lament mica
#

Exactly

cunning dew
#

Cause I cant just kill them. They are my teamates

unreal hound
cunning dew
#

Its just annoying. Ive never had a sub 2 minute game

#

I swear this only happens when im marking to😂

autumn light
# digital orchid WG only cares about the majority remember

In bam's announcement he mentioned that changes are being made that consider all feedback + concerns. So there is quite some irony in literally complaining about not being listened within hours of an announcement at being listened to, while either actively ignoring or not listening to what is being said/happening 😅.

fleet elm
#

tbf we don't know the extent of the changes

digital orchid
paper anvil
cursive tinsel
#

That really why the way i heard it it will be, we changed X brackets to this, or added another data point for it to go off. I dont really see why we cant just say, this is the next thing we are doing. Instead its what to Tuesday, 'changes have been made' and then have to wait for SPG to then come back to it to explain what parameters have changes or whats actually been changed.

fleet elm
digital orchid
#

Imagine all this focus was directed at bringing old maps back instead or balancing tanks

You know, actually making the game fun again, instead of trying to artificially bundle everyone into the same win percentage based on the same complaints from idiots over the years, who’s reasons for their crap win rates are nothing more than their own lack of skill

vagrant holly
#

no wonder why i keep getting geuine offensive words

lament mica
dusk bough
open ravine
dusk bough
#

What is up with these games then? It’s not a skill issue cuz I’m a Super Uni with a 1.81 KD I just don’t understand why almost every match has been like that

open ravine
#

No idea re CW. But this thread is about the WW2 MM changes.

vale maple
#

The other thing that makes this matchmaker worse. A good player who is grinding then has a stock tank and no player with half a brain on his team which makes the grind longer to get a gun upgrade or any other upgrade. I have noticed I get horrible top tier heavy tanks on my team in each game I play a td.

vagrant holly
#

so they made mm based off win rate?

#

who horrible idea was this

#

every game i had today had been 5 of my teammates just yoloing into death and other team is just all purple wn8s

#

does that make sense at all

#

id like to know how the new mm works

autumn light
# digital orchid Imagine all this focus was directed at bringing old maps back instead or balanci...

All of what focus? Investigating issues that you are raising while saying they are being ignored? elonwut so in 2 messages it goes from "how dare you ignore us" to "well why are you listening to us and not doing these other things I want"... which, oh... we have been? Balance changes like the 2 premium tank changed announced today? Or the more than 100 with the season? Old and new maps have been returning about 1 every season.

And that's before you seemingly thinking people can't do different things at companies, and that doing thing A means that has to be a person taken off thing B. And then all those players you're moaning about and insulting, the only reason you can brag about ePeen on the Internet is those exact people and without them there would be no game and no one for you to win against.

autumn light
vagrant holly
#

will do

autumn light
dusk bough
#

Are y’all going to be fixing Cold War at all? The steam rolling and super fast heavies is making it kinda toxic

#

@autumn light

autumn light
olive bolt
#

Good question

digital orchid
dusk bough
vagrant holly
#

I just had a game back to back where 5 players on my team had zero kills zero damage and zero assists so much fun

open ravine
#

Please stay on-topic people. This thread is not about complaining about CW games or raging against WG staff. It is about discussing the new WW2 MM system, and how we can improve this.

dusk bough
#

Well if they would quit adding tanks that probably aren’t going to help the game we wouldn’t be raging against them @open ravine

open ravine
#

Sure, but this is not the thread to discuss it.

#

Rage in the general chat all you want. But please don't derail this thread.

coral zephyr
#

I didn't realize the MM changes were only WW2. 👍

paper anvil
vagrant holly
#

idk why even added this im not even a good player quite average and im getting punished heavily

#

but

#

it is what it is for now

open ravine
#

If you are "quite average", then the MM will not be negatively affecting you.

lament mica
vagrant holly
#

quite literally most single game im doing pretty average 3k
thats not even that good if you compare that to somone like Kellen who does like 6k each game

#

its pretty much pathetic if you ask me

proper valley
#

What?

#

Same thing here

#

My team mates are almost always somewhat down there

#

My win rate is only 52 yet sometimes it feels like I need to carry. Its kinda fun

vagrant holly
#

no its not fun

#

I shouldnt have to be expected to carry mh teammates every single game

lament mica
#

Everybody’s teammates are always terrible, even red team’s. 😜

vagrant holly
#

@lament mica last time I checked there were only 13 primes

#

off topic

#

but like who gave you the matrix?

#

also do you have the touch

lament mica
thin quest
autumn light
proper valley
#

Maybe the good team mates were the friends we made along the way

vagrant holly
#

I am not at all

#

like how do you expect a 50% 55% to carry four 40% players

proper valley
#

I find it fun. Because still pulling through when you are disadvantaged is awesome, a massive dopamine rush. Makes some of your fights a underdog story. And everyone likes an underdog story.

cunning dew
#

I could do 15k and still loose cause my team does sub 1k each

vagrant holly
#

I JUST had 6 zero damage players on my team@cunning dew

cunning dew
#

So sad

vagrant holly
#

LIKE

#

how DO you expect me to play the game when the matches last less than 3 minutes cause 6 of my teammates decide to go suicide for no reason make it make sense

#

like I genuinely cant with with steamrolls

#

trying mark in a sub 2 minute game

cunning dew
#

Marks are higher than ever 2 btw cause of bot games

ocean pendant
#

MM is trash

noble siren
#

This game peace of sheath. MM is broken.

fleet elm
cunning dew
#

Ive never seen higher

fleet elm
cunning dew
#

Bot games combined with dpm increases

fleet elm
#

Well bot games might drive some of the increase but not bot farming

cunning dew
#

Idk if you know how ez it is to farm

#

Ive seen 20k combined and 18k damage

#

In bot games

fleet elm
cunning dew
#

So many do it now

fleet elm
#

The 3am eu stuff doesn't affect marks very much

cunning dew
#

I tried 1 night to see if it was tru. Yes it is

cunning dew
fleet elm
cunning dew
#

Someone averaging 8k in 1 tank for a week will

cunning dew
fleet elm
#

Yeah but it's not the reason the technodrome is at 6.5k for 3 MOE

cunning dew
fleet elm
cunning dew
cunning dew
fleet elm
fleet elm
#

Also why the Leo, it's not even special anymore lol.

cunning dew
#

Its impossible for me to gold mark some rare low tiers cause I raise them myself😭

fleet elm
cunning dew
#

But yea thats the only way

vagrant holly
#

just had a game where 7 people did

#

zero damage

#

I JUST WANTED to get my first 3rd mark ten but what do want me to do when my team dies in less than 3 minutes

lament mica
#

I don’t think they are, nor should they, design the mm around marks. That’s just a relatively meaningless metric to playing the game.

uneven shoal
#

Such a fun match. Team 2 had 57% HP remaining

#

Getting yolo’ed by 2 Maus and an E4 while my team watches is so fun

#

3 games of that and I'm off for the night. Yay

cunning dew
#

So frustrating

#

Haven't played it since 😂

vagrant holly
#

ive actually been trying to 3 mark it

cunning dew
#

It was gonna be my first 10 gold

vagrant holly
#

was at 91% but then came in the sub 4 minutes games

cunning dew
#

Been hard to mark tanks recently

vagrant holly
#

gonna try again in the morning tho

cunning dew
#

Jk jk

vagrant holly
#

what do I look like a cw main?

cunning dew
#

I played some tier 6 this morning on a Sunday. 3 outa 6 games were bot games

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Game is dead. People should be on at 11 am on a Sunday

paper anvil
paper anvil
digital orchid
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More amazing team balance from this matchmaker JustKekU

unreal hound
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if i post each time a close match when u find that will it be even ? JustKekU

fleet elm
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Stop posting individual games. They’re literally meaningless. The old mm could’ve produced that match same as the new mm

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You literally need a dataset of at least 100 to come to any real conclusions

cunning dew
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Not just 1 hear or there

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Im getting tons

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I could post 10 games here a day but I dont

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Probably will get bannedJustKekU

devout anchor
# fleet elm Stop posting individual games. They’re literally meaningless. The old mm could’v...

Dude… why are you even writing here if you’re happy with everything? If in your opinion everything is fine, then just don’t post in this thread and don’t react to comments.

I’m new to the game… but in the last month my winrate dropped from 62% to 59%. In almost every 2–3 battles I get AFK players on my team (before, that was very rare). Cases of players intentionally ruining matches (pushing teammates, blocking, etc.) have also increased a lot — this used to happen much less often.

Battles with 5–6 players doing 0 damage were almost nonexistent before, but now it’s nearly every game. If everything is “fine” for you, then honestly, that’s impossible.

The new matchmaking has affected almost everyone… and it’s something nobody asked for. So yeah, go buy yourself a new premium tank and some gold — and good luck on the battlefield.

olive bolt
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Spreadsheets even better

raw star
devout anchor
digital orchid
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There a 53 game solo sample on a friends account. Like @cunning dew says I could post multiple of these games a day if I wanted to

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The system is working perfectly

olive bolt
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Also, its not productive

devout anchor
# olive bolt If you dont see how posting random games is meaningless, you need to maybe take...

Dear sir, no need to write me anything about this. I’ve been playing WG longer than you and I know more than you.
If I played 100 battles 4 months ago, I’d win about 60% and clearly understand what was happening in the match. Now, after 100 battles, it’s a complete mess… teammates do nothing + AFKs.
What are you even trying to tell me here?
Dude, I’m not from Europe or America, and I don’t have 50 IQ for you to write something like that to me. Think again and go your own way.

olive bolt
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Nevermind, statistics 101 would be like trigonometry to you