#Shells outside the reticle bug due to game coding premature

10 messages · Page 1 of 1 (latest)

bold steppe
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So I keep noticing shells flying outside the reticle and it seems the issue is the aftershot bloom and gun raising are actually happening a split second before “firing,” causing the accuracy to go wonky. That is you fire and the aftershot effects are happening too early.

When I slow these shots down frame by frame, you see the bloom and gun raise just a few frames before the gun firing, which is leading to wonky accuracy. Photos below. Notice in particular the spread in red with the gun saying it is still “ready.”

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Pre firing

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Firing but “Ready” and before shell comes out.

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Shell comes…still says 3.1 but no longer “Ready”.

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It’s much easier to see flipping frame by frame and I believe you can do that in the clip for yourself.

woven tinsel
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So the recoil (or kickback) is seen as too early? I'm not sure if the mechanics is correct but you may have a point there.🤔

gentle oyster
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It has to calibrate the accuracy from “out of range” to 443 m