#camera lift.

26 messages · Page 1 of 1 (latest)

timber fulcrum
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Hello, when will the bug with the camera lift when switching to sniper scope while the player is near various covers be fixed?

manic solar
timber fulcrum
manic solar
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Its just trying to look at what you've told it to look at.

sacred oasis
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I can confirm this issue (not sure if it’s a bug or intended). When you’re in third-person view and near cover, looking at a tank, and then move forward in a way that, in first-person view, you would be looking directly into the object providing cover, switching to first-person view causes the camera to jump to a different angle, so you’re no longer looking into the object. Often, the camera jumps upwards, as described earlier. This happens to me quite frequently when I’m approaching an enemy from cover and switch to first-person view too late.

timber fulcrum
manic solar
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Your perspective is changing from first person to 3rd person.

timber fulcrum
sacred oasis
# manic solar Your perspective is changing from first person to 3rd person.

You see in the clips that the focus point clearly rises from switching from 3rd to 1st person view. The is in fast combat situation a real issue as you often try to pre target the enemy tank in 3rd person and then want to only quick readjust the target point in 1st person. If your focus points now jumps in the air by switching the perspective you will loose time and often miss the shots.

sacred oasis
timber fulcrum
manic solar
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What you see from one height is a different from 3rd person view where your camera is above the tank. The change in heights changes your perpective. This is normal.

timber fulcrum
manic solar
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This is not a bug and is working correctly.

timber fulcrum
sacred oasis
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I agree that on all games I know the focus points stays the same when you zoom in / zoom out or change perspective. It is very confusing if you need to target in both perspectives separately. Especially because you need to change between both perspectives very often in battles

#

If it is not a bug. Maybe you can add this to the improvement list…

timber fulcrum
timber fulcrum
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I was writing about how the reticle shifts while aiming, making it practically impossible to shoot accurately immediately after aiming. I received a response saying, 'That's how it's supposed to work; it's a feature,' but this is not a feature—it's a bug.

Let me explain: if this were truly a 'feature,' the sniper scope would shift slightly every single time a player uses it. But that's not the case. Anyone can confirm this themselves: immediately after loading into a match, just use the scope, and (most likely, it won't shift). However, after some time, it starts jumping... Yes, exactly! In some cases, it shifts only slightly, but in others, it can drop by half the screen!

Yet this is supposed to be a 'feature,' according to one of the moderators.
I understand that wot uses the (F* You Game Design) concept but this is too much... deliberately not fixing the problematic aspects of the game so that the player... stops playing or burns out as quickly as possible and leaves the project?

swift sage